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O2i3 - Ooi [Game Edit]

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Total Posts
277
Topic Starter
Ciyus Miapah
oh good haha---------------
lit120
Buatkan diffny jadi 8 star biar lebih greget :v
XII
this map is too easy
just click
Cool, you mapped the song!
Topic Starter
Ciyus Miapah

-Hakurei- wrote:

Buatkan diffny jadi 8 star biar lebih greget :v
muke gile, ini bukan apparition dah

IVo one wrote:

this map is too easy
idk but it can be enjoyable right :3

Breezy wrote:

Cool, you mapped the song!
oh yeah thanks! :D
hent2222
Fort, this is fucking amazing :3
Kalibe
This song is awesome

I'll mod later when mapset will finished~~ ;)


EDIT : Oh full set, ok mod later :3
XII
Super enjoyable, wish more people made use of hit sounds this way. Hope you do more of these types. <3
Topic Starter
Ciyus Miapah

hent2222 wrote:

Fort, this is fucking amazing :3
oh yeah haha :D

Kalibe wrote:

This song is awesome

I'll mod later when mapset will finished~~ ;)


EDIT : Oh full set, ok mod later :3
oh okie :3
feel free to put some suggestion here :)

IVo one wrote:

Super enjoyable, wish more people made use of hit sounds this way. Hope you do more of these types. <3
that hitsounding doe

lol
gregest
I love you fort
Kotori-Chan
Fort...


You are a fucking GENIUS <3 <3


i could play that map all day,hope you´re going for rank with this,pls ;w;


amazing map <3
XII
Woah now It's a full mapset, did you finish all this in 8 days? Or did you work on this for a while before? Amazing either way.

Map more and more and more, I'll play it all :D
Kalibe
Hey, Fort ! Mod as I promised I love your collab in cillia's FIRST <3

[General]

Countdown, Support Screen and Letterboxing bla bla bla ...

[Beginner]

00:37:861 (2) - maybe less curve?
01:40:083 (3) - add some shape

[Standart]

00:48:417 (2,3) - maybe less curve and make blanket?
00:55:639 (1,2) - yep. Make far blanket
01:50:083 (3) - https://osu.ppy.sh/ss/3708994 ?

[Advanced]

00:35:083 (3,4) - blanket?
01:03:417 (3,4) - correct ^
01:19:528 (3) - add curve?
01:27:583 (3,4,5,6) - https://osu.ppy.sh/ss/3709016 ?
01:34:528 (1) - it might just go out?

[Hyper]

00:12:167 (3,1) - http://osu.ppy.sh/ss/3709027 ?
00:46:056 (2) - fix blanket
01:27:861 (4) - http://osu.ppy.sh/ss/3709042 ?

[Another]

00:41:195 (1,2,3) - http://osu.ppy.sh/ss/3709053 ?
01:38:556 (3,1) - http://osu.ppy.sh/ss/3709058 then 01:39:528 (3) - https://osu.ppy.sh/ss/3709068 ?
01:48:417 (7,1) - maybe create here a bow? https://osu.ppy.sh/ss/3709073

Ok, sorry but i'm bad at modding ^ Insane

That hitsounds doe

I love your mapping style

GL and have a Star :3 !!
Mazzerin
good map, just a few minor suggestions
00:42:861 (5) - hmm i think this would be better off somewhere up as a last note of that pattern, x156 y107 ~~ (and reshaped slider ofc)
01:00:778 (8,9,10,11) - lol you can place this a bit up if you want but it looks fine like this
01:31:056 (8) - better position x35 y117 imo
01:33:417 (1) - this would be better a bit to the right and up, x164 y63 or something + reshape slider
TequilaWolf
fort Hao r u so gud -w-
Topic Starter
Ciyus Miapah

Kalibe wrote:

Hey, Fort ! Mod as I promised I love your collab in cillia's FIRST <3

[General]

Countdown, Support Screen and Letterboxing bla bla bla ...

[Beginner]

00:37:861 (2) - maybe less curve?
01:40:083 (3) - add some shape

[Standart]

00:48:417 (2,3) - maybe less curve and make blanket?
00:55:639 (1,2) - yep. Make far blanket maybe later, im still like this style
01:50:083 (3) - https://osu.ppy.sh/ss/3708994 ? looks rigid, i want to make that slider because it can be helping for reading

[Advanced]

00:35:083 (3,4) - blanket? no need i guess
01:03:417 (3,4) - correct ^
01:19:528 (3) - add curve? the jump quite straight forward so i will not doing this one i think
01:27:583 (3,4,5,6) - https://osu.ppy.sh/ss/3709016 ? 01:28:139 (5,6,1) - epic jump lel
01:34:528 (1) - it might just go out?

[Hyper]

00:12:167 (3,1) - http://osu.ppy.sh/ss/3709027 ? hmmm idk
00:46:056 (2) - fix blanket
01:27:861 (4) - http://osu.ppy.sh/ss/3709042 ? but it looks more elegant for me >:D

[Another]

00:41:195 (1,2,3) - http://osu.ppy.sh/ss/3709053 ? looks too straight lel
01:38:556 (3,1) - http://osu.ppy.sh/ss/3709058 then 01:39:528 (3) - https://osu.ppy.sh/ss/3709068 ? fix a bit, that one looks boring lol
01:48:417 (7,1) - maybe create here a bow? https://osu.ppy.sh/ss/3709073 yeah i will stop making this because blanketing my priority for this i think, it just little overlap

Ok, sorry but i'm bad at modding ^ Insane i think you're good :3

That hitsounds doe

I love your mapping style thanks

GL and have a Star :3 !! thanks for star too

Mazzerin wrote:

good map, just a few minor suggestions
00:42:861 (5) - hmm i think this would be better off somewhere up as a last note of that pattern, x156 y107 ~~ (and reshaped slider ofc) :^)
01:00:778 (8,9,10,11) - lol you can place this a bit up if you want but it looks fine like this change patterning + moved
01:31:056 (8) - better position x35 y117 imo since this slider is straight slider 01:31:195 (1) - i think it can be good curve for vertical jump, so i keep this one i think
01:33:417 (1) - this would be better a bit to the right and up, x164 y63 or something + reshape slider 01:33:139 (7,8,1) - this thing probably hard to hit so i will not put this slider to up or more i guess
okay guys thanks for mods and suggestion, i fix all except red one :3

okay updated!
P A N
irc

SPOILER
14:55 Fort: hi pan
14:56 P A N: hi
14:56 Fort: are you free at mods?
14:57 Fort: or m4m
14:57 Fort: or whatever
14:57 P A N: I quit
14:57 P A N: I mean I'm taking a break from this stuff
14:57 Fort: why?
14:57 P A N: recently
14:57 P A N: so tired
14:57 P A N: lol
14:57 Fort: oh okay
14:58 Fort: just play this map
14:58 *Fort is editing [http://osu.ppy.sh/b/787790 O2i3 - Ooi [Game Edit] [Standard]]
14:58 Fort: you will be happy
14:58 P A N: and your map is too perfect
14:58 P A N: so scary
14:58 Fort: 100% guarantee
14:58 Fort: LOL
15:00 P A N: what diff
15:00 P A N: 7 stars diff? lol
15:00 Fort: all diff you like
15:00 Fort: i made it all
15:00 P A N: so diligent
15:01 Fort: maybe you can tell something about this map
15:01 Fort: yeah whatever i said lol
15:01 Fort: have fun~
15:04 P A N: stream TOO EASY
15:17 Fort: if you want hard maps
15:17 Fort: play 500 tortures lmao
15:20 P A N: lmao
15:21 Fort: ummmm
15:21 Fort: so how was it?
15:22 P A N: yea fun to play
15:22 P A N: first I thought 00:41:750 (1,2,3) - are kick slider
15:22 P A N: lol
15:23 Fort: yea 3/4 pattening hard to read at first time
15:23 Fort: ummm maybe you have some suggestion for this one
15:24 P A N: it's fine as it is
15:25 Fort: nice :3
15:25 Fort: maybe you have something for this map
15:26 Fort: just tell me some
15:26 P A N: LMAO
15:26 P A N: you want sp
15:26 P A N: huh
15:26 Fort: nope
15:26 Fort: i want to do the best for this one
15:26 P A N: oh
15:26 P A N: well another confusing thing for me
15:27 Fort: i always talk to testplayers
15:27 P A N: 01:05:222 (2,3,1,2,3,4) -
15:28 P A N: you mostly use 1/1 gap between last note of combo set and (1)
15:28 P A N: but this one and 01:07:722 (3,1,2,3,4) - are kinda confusing at first try yea
15:28 P A N: because it's 1/2 gap
15:28 P A N: but yea I know it's fine :(
15:29 P A N: so that's why I have nothing to say really
15:29 P A N: 01:18:625 - you can add note here tho
15:30 Fort: lmao
15:31 Fort: maybe i can change jump pattern on there
15:31 Fort: so it can be easier look
15:31 Fort: k fixed
15:32 P A N: aw I just gonna suggest you lol
15:32 P A N: that 3 can place [http://puu.sh/kk1dZ/a3080aae1a.jpg here]
15:32 P A N: and switch NC
15:32 Fort: 01:18:417 (1,2) - yeah about this, i plan to map jumpstream lol
15:33 Fort: but idk i didnt hear 1/4 too much here
15:33 P A N: 01:18:417 (1) - circle and kick slider at red tick?
15:33 Fort: probably Hitsound on that map more louder than on song
15:34 P A N: what do you think
15:35 Fort: i think circle hit on here has more antijump impact 01:18:139 (2) -
15:35 Fort: like
15:35 Fort: boom!
15:35 Fort: suddenly you got shit anti jump lol
15:36 Fort: jk
15:36 P A N: lol
15:38 Fort: okay anything else?
15:38 Fort: i will up this map
15:38 P A N: 01:37:236 (5) - lol
15:40 Fort: ow unused inheritted right?
15:40 Fort: nice catch :3
15:41 P A N: wa
15:41 P A N: I didn't mean to but nvm
15:41 P A N: lmao
15:42 Fort: huh??
15:42 Fort: waitwhat?
15:42 P A N: nothing
15:42 P A N: yea unused
15:42 P A N: 01:41:472 (2) -
15:42 P A N: more fit with circle stream imo
15:43 Fort: ummm legit
15:43 Fort: lemme think new stream pattern here
15:44 P A N: looks like this map have many wei- rare hitsounds lol
15:44 P A N: unusual hitsound
15:44 P A N: tbh I also want to suggest you to change 01:42:861 (1,2,3,4,5,6) - to three kick sliders
15:45 P A N: because stream of this part is different with 01:43:278 (7,8,1,2,3,4) -
15:45 P A N: but kick slider is harder to play with this fast bpm i guess
15:45 P A N: so it's fine
15:46 Fort: kick slider like
15:46 Fort: wub wub wub wub
15:46 Fort: xD
15:46 Fort: how to explain this
15:46 P A N: XD
15:46 Fort: idk
15:47 Fort: but i prefer to didnt made any wub wub wub sliders
15:47 Fort: i eman single 1/4 sliders
15:47 Fort: i mean*
15:47 P A N: yea ok
15:47 Fort: maybe that combo thing can help
15:47 P A N: 01:52:861 (1) - change to two circles? :D
15:48 P A N: to emphasis vocal on 01:53:139 (2) - more
15:48 Fort: ummmm lemme think
15:48 Fort: this is "5" on vocal
15:49 Fort: this is slider 1
15:49 Fort: 1 =/= 5
15:49 Fort: xD
15:50 Fort: just like 00:46:195 (5) -
15:50 Fort: it's 5
15:50 P A N: oh my god
15:50 P A N: why I can't hear that
15:52 Fort: idk
15:52 Fort: yeah maybe i will keep that slider
15:52 Fort: for easier pattern
15:52 P A N: yea you can keep
15:52 P A N: it's already fit
15:52 P A N: I just can't hear 5 at first
15:52 Fort: nice :D
15:52 P A N: 01:08:417 (1,2,3,4,5) - are these too loud?
15:53 Fort: 01:56:750 - DO IT!
15:53 Fort: reduced volume
15:53 Fort: it's 55% now
15:53 Fort: feels loud?
15:54 P A N: wait
15:55 P A N: try 40-45%?
15:55 Fort: okay
15:55 P A N: 55 is still louder than 01:06:333 (1,2) -
15:55 P A N: maybe 45
15:55 Fort: changed to 45%
15:56 P A N: 01:13:417 (1) -
15:56 P A N: I love this hitsound
15:56 Fort: epic break
15:57 P A N: last thing is
15:57 P A N: 00:46:333 (1) - why NC
15:58 Fort: because it has epic voice
15:59 Fort: maybe i can delete NC on this or?
15:59 Fort: 00:46:472 (2) -
15:59 P A N: ahaha as I expected
15:59 P A N: that reason
16:00 Fort: yeah that part should have combo on there
16:00 P A N: yea maybe remove NC on 00:46:472 (1) -
16:00 P A N: and add on 00:47:028 (2) -
16:00 P A N: would be fine i guess?
16:00 Fort: okay done
16:00 P A N: yeaa that's all
16:00 P A N: kds pls
Topic Starter
Ciyus Miapah
thank you so much for this, PAN
Surono
I Should Game Over this oshh??
Syarika
I Love the Song!
I Love the Map!
I Love the Hitsound!
I Love You!

Rank This Please!

~

Hi! Fort

General

Sure want to keep the audio on 70% ?
Where the is the tag? :D
Is soft-hitclap4 take from IOSYS song?

note:
  1. Consider adding some Tags
  2. Consider change the audio volume
Beginner

01:25:083 (6,1) - Blanket looks not good
00:17:861 (4) - -5 degree looks better
01:01:750 (4,5) - Player will confuse on this , Distance Spacing is changing

note:
  1. HP+1 ?
Standard
00:48:417 (2,3) - Blanket looks not good
01:34:250 - Consider to add not over here. Same like 01:24:528 (4,5,6) -
01:43:695 (6) - Move this to 01:43:972 - sound's better and add not on 01:43:695 -
01:48:972 (1) - Make this Slider same like 01:50:083 (3) -

Advanced

00:08:972 (1) - Longer this spinner to 00:10:083 -
00:48:139 (2) - -10 degree looks better
01:06:750 (1) - Move to X:211 Y:288 ? stack with 01:03:972 (4) -
01:25:639 (8) - New Combo?
01:26:750 (1,3) - Blanket looks not good
01:48:972 (1,2) - Blanket looks not good

Hyper

00:15:083 (5) - Make this Slider same like 00:15:639 (1) -
00:18:972 (1,2,3,4) - I think this too hard.. 216 BPM Single tapping and the Distance very hard to play
01:03:972 (2) - +15 degree looks better

Another

00:16:195 (3) - Move to X:464 Y:144
00:52:167 (1) - Remove New Combo
01:06:889 (1,2,3,4) - This looks not good , Better make same like 01:04:667 (1,2,3,4) -
01:18:972 (1,2,3) - Poor jump
01:43:972 (1) - Move to X:104 Y:76 ? Same like 01:35:361 (3,1) -

Expert

00:07:722 (1) - Remove New Combo
00:31:472 (2) - Ctrl+G?
01:02:583 (3) - Move to X:0 Y:208 ?
01:08:313 (4) - Move to X:400 Y:44 ?

Extreme

00:14:320 (8,9,10,11) - Not looks good when try on Hard Rock mod
00:53:417 - Add not over here?
00:57:861 (1,2,3,4,5) - 01:00:083 (1,2,3,4,5) - 01:03:417 (1,2,3,4,5) - I think this should 1/3 Beat Snap
01:07:028 - Add a not over here?
01:26:472 (2) - Should 2 repeated same like 00:28:695 (2) -
01:28:833 (7) - Move to X:396 Y:172 ?

Game Over

00:23:972 (3) - +15 degree better, the Slider too sudden down.
00:37:861 (1) - Whoaa..
00:42:583 (3,4) - This hard.. Really, can't catch this not , lol . on 00:42:306 (1,2) - The jump looks normal , but when 00:42:583 (3,4) - It's hard to hit even with pen tablet
00:52:722 (4,5) - Poor jump
01:07:028 - Add a not over here?
01:09:945 (8) - Move to X:436 Y:76 ?
01:11:889 (2) - Move to X:116 Y:76 ?


Sorry my mod bad, I hope this helping a bit
I'm really grateful if you want to check my mapset too :D
Good Luck!
Axarious
IRC
20:08 Fort: hello
20:09 Axarious: hi
20:09 Fort: could you like to play my map?
20:09 *Fort is listening to [http://osu.ppy.sh/b/786980 O2i3 - Ooi [Game Edit]]
20:09 Axarious: ye
20:09 Fort: :D
20:09 Axarious: no warmup ww
20:11 Fort: it has 8 diffs
20:12 Axarious: wao
20:12 Fort: wow nice play :3
20:18 Fort: HOLY SHIT! FC
20:18 Axarious: xd
20:18 Axarious: good map!
20:18 Fort: wow
20:18 Fort: thanks
20:19 Axarious: first fc?
20:19 Axarious: :D:D
20:19 Fort: nice
20:19 Fort: so how was my map
20:19 Fort: you have something to say maybe
20:19 Axarious: hmm
20:20 Axarious: 00:29:945 (5,7,9) -
20:20 Axarious: this is hard to read
20:20 Axarious: this one too, but it isn't as bad 00:33:972 (1,2,3) -
20:21 Fort: ummm i need to make it more visible?
20:21 Axarious: ye
20:21 Axarious: i think the first one is a bit more important
20:21 Fort: okay lemme try something
20:22 Fort: okay fixed
20:22 Fort: but i dont have idea with this 00:33:972 (1,2,3) -
20:22 Fort: maybe i will fix it later
20:23 Axarious: maybe this? http://cdn.shigetora.pw/a/tbswubj.png
20:23 Axarious: dunno
20:23 Fort: but i fix placement on that part
20:24 Fort: oh that
20:24 Fort: nice
20:24 Fort: fixed
20:24 Axarious: 00:37:861 (1,1) -
20:24 Axarious: i think it's okay
20:25 Axarious: but the ds is a bit low
20:25 Fort: lemme change something there
20:25 Fort: maybe fix slider shape can make this more comfortable
20:27 Fort: okay change something
20:27 Axarious: 00:41:750 (1,2) -
20:27 Axarious: i think these two should be 1/2 sliders o:
20:27 Axarious: easier to read
20:27 Axarious: but it's ok as it is ;o
20:28 Fort: ummmm
20:28 Fort: it can be readed as 1/2 pattern
20:28 Fort: at first time
20:28 Axarious: oo okies :p
20:28 Fort: but you will not got mioss on it
20:28 Fort: miss*
20:28 Axarious: mm i c
20:28 Fort: but yeah you will know this one at 2nd tries
20:29 Axarious: 01:07:028 - ?
20:29 Fort: but i think i will change some placement here
20:29 Axarious: i guess it works second run too here
20:29 Axarious: hard to read but it's fine after sight read
20:31 Fort: what if i put anti jump there?
20:31 Axarious: what is that o:
20:32 Fort: 01:06:472 (2,1) - http://puu.sh/kkXCg/3ebe2330b5.jpg
20:33 Fort: 01:07:167 (1,2) - i ctrl+j this one
20:33 Fort: so it can be similiar with 01:04:945 (1,2,3) -
20:33 Axarious: oo ye
20:34 Fort: 01:13:417 (1) - if you got miss here
20:34 Fort: im sure people will get slider break in here too
20:34 Axarious: yes xd
20:34 Axarious: but only on sight read
20:34 Fort: so i put warning on it
20:34 Axarious: warning?
20:35 Fort: http://puu.sh/kkXJv/69c33a0fc2.png
20:35 Fort: yeah at least people will know this map have super slow slider
20:35 Axarious: lol
20:35 Axarious: will work!
20:36 Fort: okie :3
20:37 Axarious: i think that's it o:
20:38 Fort: really?? :o
20:38 Fort: wow
20:38 Fort: you didnt have something to say again?
20:38 Axarious: i think i saw some weird thing in the second highest diff tho
20:39 Fort: oh okay
20:39 Axarious: or maybe it was in game over ww
20:39 Axarious: lemme find
20:40 Axarious: 01:00:778 (7,8,9) -
20:40 Axarious: hard to read this small stack
20:40 Axarious: same for 01:02:306 (1,2,3,4,5) -
20:40 Fort: but it's a triplet
20:40 Axarious: ye, maybe space a bit more
20:40 Axarious: idk
20:40 Axarious: up to you :p
20:40 Fort: okay
20:41 Fort: okay done
20:46 Axarious: hmm i think that's it
20:46 Axarious: i might give it a full mod later
20:46 Fort: oh really
20:46 Fort: wow thanks >3<
20:46 Fort: post this log plae
20:46 Fort: please*
20:46 Axarious: okies
Topic Starter
Ciyus Miapah
fix all things you said, axarious :3
thanks for mods!

@yuii: wow you so cool give me stars this much
lit120
behh...

[General]
  1. sejak w dgr ada suara "Are you Ready?", lebih baik buatkan aja kek ada kebanyakan jump dsb jika ada yg dengar suara itu
  2. yahh, suara wibu pula w dgr tu yg ga ada hubungan dgn lagu ini, tpi gpp lah akwkawkawawkkawkwa
[Some random Custom Hitsound error]
  1. 00:45:639 - edit lagi sana akwkawkawk. w aja dengar sampe "5", malah ini hitsound ny ke "4"
  2. 01:12:306 - nz. edit lagi, karena kan seharusnya "911", ini malah jadi "91..." itu pula
  3. 01:52:306 - ini lagi. w dgr sampe "5", malah ini jadi "4"
[Beginner]
  1. 00:20:083 (1) - finish
  2. 00:23:972 - jgn skip ini dong
  3. 00:33:417 (5) - coba kek gini
  4. 01:46:195 - add note
  5. 01:48:972 (3) - coba kek gini
  6. 01:52:306 (5) - remove NC
[Standard]
  1. 00:20:083 (1) - finish
  2. 00:48:417 (2,3) - nz. blanket ny tolong
  3. 01:50:083 (3) - kek gini lah yg benar Fort
  4. 01:52:306 (4) - remove NC
[Advanced]
  1. 00:20:083 (1) - finish
  2. 00:22:861 (2,1) - blanket, tolong
  3. 00:23:972 (3,1) - ^ cuma sdikit perbaikan aja
  4. 01:03:417 (3,4) - tipis kali loh blanket ny akwkwakaw. perbaiki ini
  5. 01:28:139 (5,6) - aduh, dikit lagi. fix lah blanket satu ini
  6. 01:48:417 (3,1) - blanket, tolong
[Hyper]
  1. 00:08:695 - coba add note
  2. 00:18:972 (1,2,3,4) - whistle
  3. 00:20:083 (1) - finish
  4. 00:31:195 (1,2) - sedikit lagi mau blanket tu. perbaiki tu
  5. 00:40:083 (1) - finish
  6. 00:41:750 (3) - whistle
  7. 00:55:639 (1) - whistle (tail + head)
  8. 00:57:861 (1) - ^
  9. 01:00:083 (1) - ^
  10. 01:02:306 (1) - ^
  11. 01:03:417 (1) - ^
  12. 01:06:750 (1) - whistle tail
  13. 01:18:972 (1,2) - blanket, tolong
[Another]
  1. 00:18:972 (1) - iya, whistle untuk smua, jgn lupa
  2. 00:40:083 (1) - finish
  3. 00:41:195 (1,2) - tail dan (2) perlu whistle
  4. 00:41:750 (1) - ini ntah mau apa. finish atau clap untuk tiga tiganya
  5. 00:53:417 (5) - finish?
  6. 00:55:639 (1,2) - whistle, kecuali (2) tail
  7. 00:57:861 (1,2) - ^
  8. 01:00:083 (1,2) - ^
  9. 01:01:472 (2,3) - blanket ny tolong
  10. 01:02:306 (1,2) - whistle, kecuali (2) tail
  11. 01:03:417 (1,2) - whistle semua
  12. 01:09:250 (5,7) - blanket ny tolong
  13. 01:37:028 (5) - coba ini ke 196|136
  14. 01:44:528 (1) - loh, head ny finish lah, bukan di tail
  15. 01:46:750 (1,3) - blanket, tolong
  16. 01:47:306 (3,5) - ^
  17. 01:48:417 (7,1) - ^
  18. 01:50:361 (6) - ampir kena HP Bar di 800x600 w. turunkan sdikit
[Expert]
  1. 00:06:750 (1) - coba aja main stack sama (3) tail
  2. 00:18:972 (8,9) - ini perlu whistle aja, jgn pake slider whistle
  3. 00:20:083 (1) - finish
  4. 00:22:028 (6) - ini ampir kena ke HP Bar di view 800x600 w. turunkan sdikit dong
  5. 00:23:278 (5) - 242|291 untuk perbaiki blanket
  6. 00:23:278 (5) - perbaiki blanket ini
  7. 00:33:972 (7,1) - perbaiki blanket satu ini
  8. 00:48:000 (2,4) - perbaiki lah blanket ini
  9. 00:55:639 (1,2,3) - whistle
  10. 00:57:861 (1,2,3) - ^
  11. 01:00:083 (1,2,3) - ^
  12. 01:02:306 (1,2,3) - ^
  13. 01:03:417 (1,2,3,4) - ^
  14. 01:06:750 (1) - ini whistle di tail nak
  15. 01:07:028 - aduh, di skip lagi ini
  16. 01:33:695 (2,3) - perbaiki blanket ini
  17. 01:45:083 (3,5) - ^
[Extreme]
  1. 00:18:972 (1,3,5,7) - whistle
  2. 00:20:083 (1) - finish
  3. 00:24:389 (10) - 328|48 untuk membuat blanket sama 00:23:695 (7) -
  4. 00:28:972 (1) - finish
  5. 00:41:750 (6) - whistle (semuanya, kecuali slider whistle)
  6. 00:55:639 (1,3,5) - whistle ((5) awal)
  7. 00:57:861 (1,3,5) - ^
  8. 01:00:083 (1,3,5) - ^
  9. 01:02:306 (1,2,3) - ^
  10. 01:03:417 (1,3,5) - ^ ((5) di red tick aja)
  11. 01:06:889 (2) - Auto, whistle
  12. 01:31:056 (7) - 244|312 untuk blanket sama 01:30:361 (3) - =w=
  13. 01:50:361 (2) - waduh. ampir kena ni ke HP Bar ny. turunkan sdikit dong (800x600)
[Game Over lagi...]
  1. 00:14:528 (1) - nz. ini kena HP Bar di view 800x600 w. turunkan dikit atau buat lagi stream ny bisa?
  2. 00:17:167 (7,8,9,10) - sama apa w yg bilang tentang kena HP bar di view 800x600
  3. 00:18:972 (1,3,5,7) - whistle
  4. 00:20:083 (1) - finish ny disini
  5. 00:25:500 (7,2) - perbaiki lah blanket ini
  6. 00:55:639 (1,3,5) - whistle
  7. 00:57:861 (1,3,5) - ^
  8. 01:00:083 (1,3,5) - whistle juga ((5) head)
  9. 01:02:306 (1,3,5) - ^
  10. 01:03:417 (1,3,5,7) - ^
  11. 01:07:028 - kok di skip?
  12. 01:28:695 (7,1) - perbaiki sdikit blanket ny
ini keknya ada beberapa hitsound aja yg kamu lewat. cek lagi lahh hue. GL!
Crier
Fuck, that diffs all made by you LOL
-Visceral-


[General]

00:28:972 - The hitsounds you have here don't really do anything except make the song sound extremely muddy, which doesn't sound very good. I'd change it for sure or at least use it far less often.

[Game Over]

01:48:417 - What does this greenline here do? I need some knowledge of greenlines so correct me if I'm wrong please. Same with:
01:42:306 -
00:11:195 -

00:03:278 (4,1) - I feel that 00:04:528 (1) should be a mirror of 00:03:278 (4) instead of a random angle. It would look better visually.

00:41:750 (1,2,3) - Awkward to play going into the really large spacing of 00:42:306 (1,2,3,4) and onward. Either reduce the spacing of the following 4 or increase the spacing of those 3.

01:11:889 (2) - Try x:41, y:134 or somewhere similar so that 01:11:472 (1) leads into it better.

01:13:799 (1) - I like the slider velocity here, but I feel the shape of the slider should be changed to give a more distinct look to it to represent that it's unique. Consider something even as simple as http://i.imgur.com/ckFb9uf.png or something. Likewise:
01:50:917 (1) -

01:19:806 (4,5,1) - I feel spacing should be larger between 5 and 1 compared to 4 and 5 for better emphasis.

01:33:139 (7,8,1) - Similar to above except even moreso here.

01:37:167 (4,5) - Difficult to hear and overall screws with the playability of the stream. I know that you have the vocal hitsound Skrillex things on them but consider adding a hat sound to them similar to the rest of the stream. Likewise:
01:39:667 (5,6) -

[Extreme]

01:06:889 (2,1) - Keep spacing here similar to other overlaps like 01:06:472 (2,1)

01:13:417 (1) - Similar to the slow slider in the Game Over difficulty. Consider changing it to be more unique.

Also similar to the Game Over difficulty, check up on the hitsounds in the stream section and perhaps make them more audible.

01:52:861 (1,2,3) - I'd keep spacing totally even here instead of reducing it between 2 and 3, Minor change but yea.

[Expert]

00:28:695 (2,1) - Increase spacing here for better emphasis.

00:41:195 - In this difficulty it would be better to map the triples here.

01:13:417 (1) - You know what I'm gonna say xD (Though I think it's actually borderline alright here).

01:52:861 (1,2,3) - Try a rhythm like this instead: http://i.imgur.com/UqMKCBe.png

[Another]

01:03:972 (1,2) - This feels clumped up and is difficult to read. Try not to overlap these two like this if possible.

01:33:278 (4,1) - Make the spacing here larger for better emphasis. Moving 1 left would do the job.

[Hyper]

01:37:861 (4,1) - I would NC on the 4 instead of the 1.

[Advanced]

00:12:861 (4,1) - This is the only large jump in the intro. I'd reduce this to keep similar spacing consistent to the other similar parts in the intro.

00:22:306 (1,2,1) - This is awfully difficult to read. Try not to have such a random drastic change in spacing like this.

01:39:528 (6) - I don't think ending the slider on a powerful point in the song is a good idea.

[Standard]

00:48:417 (2,3,4) - Spacing needs to be much more even here.

[Beginner]

01:25:083 (6,1) - Spacing should be closer to 1.00x
Topic Starter
Ciyus Miapah

-Hakurei- wrote:

behh...

[General]
  1. sejak w dgr ada suara "Are you Ready?", lebih baik buatkan aja kek ada kebanyakan jump dsb jika ada yg dengar suara itu
  2. yahh, suara wibu pula w dgr tu yg ga ada hubungan dgn lagu ini, tpi gpp lah akwkawkawawkkawkwa
[Some random Custom Hitsound error]
  1. 00:45:639 - edit lagi sana akwkawkawk. w aja dengar sampe "5", malah ini hitsound ny ke "4"
  2. 01:12:306 - nz. edit lagi, karena kan seharusnya "911", ini malah jadi "91..." itu pula
  3. 01:52:306 - ini lagi. w dgr sampe "5", malah ini jadi "4"
[Beginner]
  1. 00:20:083 (1) - finish ngapain di finish, di semua diff ane sengaja gk difinish
  2. 00:23:972 - jgn skip ini dong gk terlalu ngaruh sih sama gameplay soalnya kebanyakan pemain itu sight reading, bukan pattern reading
  3. 00:33:417 (5) - coba kek gini slider terakhir itu pendek sekali
  4. 01:46:195 - add note ^ sama kaya diatas, ane sengaja bikin kaya gini biar gk terlalu susah
  5. 01:48:972 (3) - coba kek gini
  6. 01:52:306 (5) - remove NC
[Standard]
  1. 00:20:083 (1) - finish
  2. 00:48:417 (2,3) - nz. blanket ny tolong
  3. 01:50:083 (3) - kek gini lah yg benar Fort ane pikirin ini nanti
  4. 01:52:306 (4) - remove NC kan udah di remove dah
[Advanced]
  1. 00:20:083 (1) - finish
  2. 00:22:861 (2,1) - blanket, tolong
  3. 00:23:972 (3,1) - ^ cuma sdikit perbaikan aja
  4. 01:03:417 (3,4) - tipis kali loh blanket ny akwkwakaw. perbaiki ini
  5. 01:28:139 (5,6) - aduh, dikit lagi. fix lah blanket satu ini
  6. 01:48:417 (3,1) - blanket, tolong buat ini enggak deh
[Hyper]
  1. 00:08:695 - coba add note
  2. 00:18:972 (1,2,3,4) - whistle ditambahin sebagian
  3. 00:20:083 (1) - finish susah dan ribet ini lel
  4. 00:31:195 (1,2) - sedikit lagi mau blanket tu. perbaiki tu
  5. 00:40:083 (1) - finish
  6. 00:41:750 (3) - whistle
  7. 00:55:639 (1) - whistle (tail + head)
  8. 00:57:861 (1) - ^
  9. 01:00:083 (1) - ^
  10. 01:02:306 (1) - ^
  11. 01:03:417 (1) - ^
  12. 01:06:750 (1) - whistle tail sebenarnya tambahan whistle disini keras bgt jadi ane sengaja gk masukin whistle
  13. 01:18:972 (1,2) - blanket, tolong
[Another]
  1. 00:18:972 (1) - iya, whistle untuk smua, jgn lupa sebagian mungkin
  2. 00:40:083 (1) - finish
  3. 00:41:195 (1,2) - tail dan (2) perlu whistle
  4. 00:41:750 (1) - ini ntah mau apa. finish atau clap untuk tiga tiganya
  5. 00:53:417 (5) - finish?
  6. 00:55:639 (1,2) - whistle, kecuali (2) tail
  7. 00:57:861 (1,2) - ^
  8. 01:00:083 (1,2) - ^
  9. 01:01:472 (2,3) - blanket ny tolong
  10. 01:02:306 (1,2) - whistle, kecuali (2) tail
  11. 01:03:417 (1,2) - whistle semua
  12. 01:09:250 (5,7) - blanket ny tolong
  13. 01:37:028 (5) - coba ini ke 196|136
  14. 01:44:528 (1) - loh, head ny finish lah, bukan di tail lol liat samplesetnya
  15. 01:46:750 (1,3) - blanket, tolong ini bukan blanket toh
  16. 01:47:306 (3,5) - ^
  17. 01:48:417 (7,1) - ^ kalau yang ini udah lah
  18. 01:50:361 (6) - ampir kena HP Bar di 800x600 w. turunkan sdikit
[Expert]
  1. 00:06:750 (1) - coba aja main stack sama (3) tail anti jump lebih keliatan bagus
  2. 00:18:972 (8,9) - ini perlu whistle aja, jgn pake slider whistle okelah
  3. 00:20:083 (1) - finish
  4. 00:22:028 (6) - ini ampir kena ke HP Bar di view 800x600 w. turunkan sdikit dong
  5. 00:23:278 (5) - 242|291 untuk perbaiki blanket
  6. 00:23:278 (5) - perbaiki blanket ini
  7. 00:33:972 (7,1) - perbaiki blanket satu ini
  8. 00:48:000 (2,4) - perbaiki lah blanket ini
  9. 00:55:639 (1,2,3) - whistle
  10. 00:57:861 (1,2,3) - ^
  11. 01:00:083 (1,2,3) - ^
  12. 01:02:306 (1,2,3) - ^
  13. 01:03:417 (1,2,3,4) - ^ mungkin nanti saja ane tambahin
  14. 01:06:750 (1) - ini whistle di tail nak kan udah ada clap dah
  15. 01:07:028 - aduh, di skip lagi ini 01:07:167 (2,3,4) - ane sengaja di skip biar kebaca pattern ini
  16. 01:33:695 (2,3) - perbaiki blanket ini distance nya harus dideketin lagi, jadi keliatan jelek
  17. 01:45:083 (3,5) - ^ direnggangin dikit gk napa kan toh
[Extreme]
  1. 00:18:972 (1,3,5,7) - whistle
  2. 00:20:083 (1) - finish
  3. 00:24:389 (10) - 328|48 untuk membuat blanket sama 00:23:695 (7) - ane ingin slidernya keliatan panjang dah, bi blanket terlalu kecil sudut jumpnya
  4. 00:28:972 (1) - finish
  5. 00:41:750 (6) - whistle (semuanya, kecuali slider whistle)
  6. 00:55:639 (1,3,5) - whistle ((5) awal)
  7. 00:57:861 (1,3,5) - ^
  8. 01:00:083 (1,3,5) - ^
  9. 01:02:306 (1,2,3) - ^
  10. 01:03:417 (1,3,5) - ^ ((5) di red tick aja)
  11. 01:06:889 (2) - Auto, whistle udah enak kaya gini dah
  12. 01:31:056 (7) - 244|312 untuk blanket sama 01:30:361 (3) - =w=
  13. 01:50:361 (2) - waduh. ampir kena ni ke HP Bar ny. turunkan sdikit dong (800x600)
[Game Over lagi...]
  1. 00:14:528 (1) - nz. ini kena HP Bar di view 800x600 w. turunkan dikit atau buat lagi stream ny bisa?
  2. 00:17:167 (7,8,9,10) - sama apa w yg bilang tentang kena HP bar di view 800x600
  3. 00:18:972 (1,3,5,7) - whistle
  4. 00:20:083 (1) - finish ny disini
  5. 00:25:500 (7,2) - perbaiki lah blanket ini
  6. 00:55:639 (1,3,5) - whistle
  7. 00:57:861 (1,3,5) - ^
  8. 01:00:083 (1,3,5) - whistle juga ((5) head)
  9. 01:02:306 (1,3,5) - ^
  10. 01:03:417 (1,3,5,7) - ^
  11. 01:07:028 - kok di skip? kasih tau gak ya? >.<
  12. 01:28:695 (7,1) - perbaiki sdikit blanket ny
ini keknya ada beberapa hitsound aja yg kamu lewat. cek lagi lahh hue emang sengaja ane lewat, ini demi kebaikan wkwkwk. GL!

Smoothie World wrote:



[General]

00:28:972 - The hitsounds you have here don't really do anything except make the song sound extremely muddy, which doesn't sound very good. I'd change it for sure or at least use it far less often. looks i need to do this later

[Game Over]

01:48:417 - What does this greenline here do? I need some knowledge of greenlines so correct me if I'm wrong please. Same with:
01:42:306 -
00:11:195 - fixed

00:03:278 (4,1) - I feel that 00:04:528 (1) should be a mirror of 00:03:278 (4) instead of a random angle. It would look better visually.

00:41:750 (1,2,3) - Awkward to play going into the really large spacing of 00:42:306 (1,2,3,4) and onward. Either reduce the spacing of the following 4 or increase the spacing of those 3.

01:11:889 (2) - Try x:41, y:134 or somewhere similar so that 01:11:472 (1) leads into it better.

01:13:799 (1) - I like the slider velocity here, but I feel the shape of the slider should be changed to give a more distinct look to it to represent that it's unique. Consider something even as simple as http://i.imgur.com/ckFb9uf.png or something. Likewise:
01:50:917 (1) - SV makes it unique :3

01:19:806 (4,5,1) - I feel spacing should be larger between 5 and 1 compared to 4 and 5 for better emphasis. looks im gonna keep this thing because this jump quite far

01:33:139 (7,8,1) - Similar to above except even moreso here.

01:37:167 (4,5) - Difficult to hear and overall screws with the playability of the stream. I know that you have the vocal hitsound Skrillex things on them but consider adding a hat sound to them similar to the rest of the stream. Likewise:
01:39:667 (5,6) -

[Extreme]

01:06:889 (2,1) - Keep spacing here similar to other overlaps like 01:06:472 (2,1) it can be different

01:13:417 (1) - Similar to the slow slider in the Game Over difficulty. Consider changing it to be more unique. maybe i will do it later, because it just like flat sliders, nothing support for slider art thing

Also similar to the Game Over difficulty, check up on the hitsounds in the stream section and perhaps make them more audible.

01:52:861 (1,2,3) - I'd keep spacing totally even here instead of reducing it between 2 and 3, Minor change but yea.

[Expert]

00:28:695 (2,1) - Increase spacing here for better emphasis.

00:41:195 - In this difficulty it would be better to map the triples here.

01:13:417 (1) - You know what I'm gonna say xD (Though I think it's actually borderline alright here).

01:52:861 (1,2,3) - Try a rhythm like this instead: http://i.imgur.com/UqMKCBe.png 1/1 slider is love, 1/1 slider is long

[Another]

01:03:972 (1,2) - This feels clumped up and is difficult to read. Try not to overlap these two like this if possible. AR9 is okay for anti jump

01:33:278 (4,1) - Make the spacing here larger for better emphasis. Moving 1 left would do the job.

[Hyper]

01:37:861 (4,1) - I would NC on the 4 instead of the 1.

[Advanced]

00:12:861 (4,1) - This is the only large jump in the intro. I'd reduce this to keep similar spacing consistent to the other similar parts in the intro.

00:22:306 (1,2,1) - This is awfully difficult to read. Try not to have such a random drastic change in spacing like this.

01:39:528 (6) - I don't think ending the slider on a powerful point in the song is a good idea.

[Standard]

00:48:417 (2,3,4) - Spacing needs to be much more even here.

[Beginner]

01:25:083 (6,1) - Spacing should be closer to 1.00x idk with this, maybe i will keep this 1.00 spacing
thanks for mods guys i apply all suggestion except red one :3

updated!

Edited, replying Arika's mod

[ Arika ] wrote:

General

Sure want to keep the audio on 70% ? doing some settings
Where the is the tag? :D
Is soft-hitclap4 take from IOSYS song?

note:
  1. Consider adding some Tags
  2. Consider change the audio volume
Beginner

01:25:083 (6,1) - Blanket looks not good
00:17:861 (4) - -5 degree looks better
01:01:750 (4,5) - Player will confuse on this , Distance Spacing is changing

note:
  1. HP+1 ? too high
Standard
00:48:417 (2,3) - Blanket looks not good
01:34:250 - Consider to add not over here. Same like 01:24:528 (4,5,6) - it just like ending kiai
01:43:695 (6) - Move this to 01:43:972 - sound's better and add not on 01:43:695 - but i prefer piano thing there
01:48:972 (1) - Make this Slider same like 01:50:083 (3) -

Advanced

00:08:972 (1) - Longer this spinner to 00:10:083 - ow
00:48:139 (2) - -10 degree looks better maybe i will fix this one later
01:06:750 (1) - Move to X:211 Y:288 ? stack with 01:03:972 (4) - why stacked? xD
01:25:639 (8) - New Combo? NC at 01:24:528 (1) -
01:26:750 (1,3) - Blanket looks not good probably not blanketing that
01:48:972 (1,2) - Blanket looks not good

Hyper

00:15:083 (5) - Make this Slider same like 00:15:639 (1) - not sure this will be working
00:18:972 (1,2,3,4) - I think this too hard.. 216 BPM Single tapping and the Distance very hard to play
01:03:972 (2) - +15 degree looks better

Another

00:16:195 (3) - Move to X:464 Y:144
00:52:167 (1) - Remove New Combo
01:06:889 (1,2,3,4) - This looks not good , Better make same like 01:04:667 (1,2,3,4) - same lel
01:18:972 (1,2,3) - Poor jump that can be hard, this one is easy i think
01:43:972 (1) - Move to X:104 Y:76 ? Same like 01:35:361 (3,1) - change a bit

Expert

00:07:722 (1) - Remove New Combo why??
00:31:472 (2) - Ctrl+G? too far please
01:02:583 (3) - Move to X:0 Y:208 ?
01:08:313 (4) - Move to X:400 Y:44 ?

Extreme

00:14:320 (8,9,10,11) - Not looks good when try on Hard Rock mod what?, not sure about this
00:53:417 - Add not over here?
00:57:861 (1,2,3,4,5) - 01:00:083 (1,2,3,4,5) - 01:03:417 (1,2,3,4,5) - I think this should 1/3 Beat Snap it's 1/2 1/4 lel
01:07:028 - Add a not over here? doing same thing with 01:04:667 (2,1) -
01:26:472 (2) - Should 2 repeated same like 00:28:695 (2) -
01:28:833 (7) - Move to X:396 Y:172 ? okay

Game Over

00:23:972 (3) - +15 degree better, the Slider too sudden down. slider offscreen
00:37:861 (1) - Whoaa.. it's sliderzzz
00:42:583 (3,4) - This hard.. Really, can't catch this not , lol . on 00:42:306 (1,2) - The jump looks normal , but when 00:42:583 (3,4) - It's hard to hit even with pen tablet inb4 axarious FC lel
00:52:722 (4,5) - Poor jump
01:07:028 - Add a not over here? i feel like vocal is right there
01:09:945 (8) - Move to X:436 Y:76 ? but it symetrical D:
01:11:889 (2) - Move to X:116 Y:76 ? fix some


Sorry my mod bad, I hope this helping a bit
I'm really grateful if you want to check my mapset too :D alright just tell me in-game pm if you need it :3
Good Luck!
thanks for mods arika, fix all except red one
Syarika
Hi! Fort

I fix some bug and adding something there ..
Here's the .osb code

Let me know if the Sliders are fine. Gonna add 'highlight' effect on Storyboard ~

note:
  1. Please remove this file on Storyboard file.

    1. Blue.png
    2. Mask All Glow.png
    3. Mask Snowy.png
    4. pulse.png
Enjoy the Storyboard ~
nyathil
Fort, thank you for making such an amazing beatmap with such an amazing use of custom hitsounds. I can't understand how you always succeed to make these great beatmaps over and over. So for the best I hope this gets ranked.
Yuii-

N1k0 wrote:

Fort, thank you for making such an amazing beatmap with such an amazing use of custom hitsounds. I can't understand how you always succeed to make these great beatmaps over and over. So for the best I hope this gets ranked.
Thanks, I do appreciate that.

---------

We did a spicy IRC mod with the last diff.

the damn logs
2015-09-25 02:32 Yuii-: 00:19:528 (1) - i thought you could separate this one from the stream
2015-09-25 02:32 Yuii-: that'd be great
2015-09-25 02:33 Yuii-: 00:21:611 (3,4) - should this be a slider? idk
2015-09-25 02:34 Fort: i put circles because yeah i like jumps
2015-09-25 02:34 Yuii-: i know :3
2015-09-25 02:34 Yuii-: 00:23:972 (3,4) - this transition is quite bad, don't you think? i'd curve the sliders a bit, and then 00:23:695 (2) - ctrl+g that
2015-09-25 02:35 Yuii-: it's my personal prefence thouguh
2015-09-25 02:35 Yuii-: though
2015-09-25 02:35 Fort: okay
2015-09-25 02:35 Fort: im gonna change something here
2015-09-25 02:35 Fort: okay done
2015-09-25 02:36 Yuii-: 00:32:167 (5) - x260 y280?
2015-09-25 02:36 Yuii-: plays better as a triangle
2015-09-25 02:36 Yuii-: iluminatti things, buddy
2015-09-25 02:37 Yuii-: 00:34:806 (2,1) - this spacing is too low, intentional?
2015-09-25 02:38 Fort: maybe i will keep that triangle
2015-09-25 02:38 Yuii-: it looks cool ya
2015-09-25 02:38 Yuii-: 00:41:472 (3,4,5) - here comes first again!
2015-09-25 02:39 Fort: yeah i put average spacing on 00:34:806 (2,1) - because 00:35:083 (1,2,1) - this is like hell jump lol
2015-09-25 02:40 Yuii-: do you like constant spacing?
2015-09-25 02:40 Yuii-: i was thinking on..
2015-09-25 02:40 Fort: 00:41:472 (3,4,5) - what should i do with this?
2015-09-25 02:40 Fort: i almost didnt use DS
2015-09-25 02:40 Fort: just put notes like a boss xD
2015-09-25 02:41 Yuii-: hahaha
2015-09-25 02:41 Yuii-: lemme push what I would do
2015-09-25 02:41 Yuii-: like MYSELF
2015-09-25 02:41 Yuii-: mapping?
2015-09-25 02:41 Yuii-: nah
2015-09-25 02:41 Yuii-: http://puu.sh/knlKU/6aa1dd9358.jpg
2015-09-25 02:41 Yuii-: it's like you are doing movements to the right-left
2015-09-25 02:42 Yuii-: but you suddenly decided to do this jerky movement in 00:34:806 (2,1,2) -
2015-09-25 02:43 Yuii-: 00:42:583 (3,4,5) - you KNOW this is random
2015-09-25 02:44 Yuii-: you could accentuate (3) a bit, but the spacing on (3,4) is insanely high when there's nothing in the music there tbh
2015-09-25 02:44 Fort: okay done
2015-09-25 02:44 Yuii-: 00:45:361 (8,9) - ctrl+g?
2015-09-25 02:45 Fort: ummm okay okay
2015-09-25 02:45 Fort: about that random extreme jump
2015-09-25 02:46 Yuii-: 00:47:583 (1) - just want to hear your version, please avoid "i like jumps," I know you, forty!
2015-09-25 02:46 Fort: how to fix?
2015-09-25 02:46 Yuii-: maybe https://osu.ppy.sh/ss/3723850
2015-09-25 02:47 Fort: omg squares
2015-09-25 02:48 Fort: aha i got idea
2015-09-25 02:48 Yuii-: 00:55:639 - i'd use more hitsounds in this part
2015-09-25 02:48 Fort: okay fixed
2015-09-25 02:48 Yuii-: NICE!
2015-09-25 02:48 Yuii-: that's why i love u
2015-09-25 02:48 Fort: hit whistle sound too strong
2015-09-25 02:49 Fort: 01:00:083 (1) - maybe this finish hitsound can hide the BG sound
2015-09-25 02:50 Yuii-: TRY with 00:55:778 (3,5) - whistle there
2015-09-25 02:50 Yuii-: you could only hitsound the most important and loud beats
2015-09-25 02:50 Yuii-: that's how hitsounding works
2015-09-25 02:51 Yuii-: man 01:23:417 (1,2,3,4,5,6,1) - this is a bad jump
2015-09-25 02:52 Yuii-: 01:34:528 (1,2,3,4,1) - this will get dq and you know it
2015-09-25 02:52 Yuii-: 01:35:639 - i swear i LOVE your streams
2015-09-25 02:53 Fort: oh shit
2015-09-25 02:53 Fort: my internet connection will be disconnected because of maintenance
2015-09-25 02:53 Fort: OMG
2015-09-25 02:53 Fort: ;_;
2015-09-25 02:54 Yuii-: do you have the logs saved?
2015-09-25 02:54 Fort: i will save log
2015-09-25 02:54 Yuii-: yup
2015-09-25 02:54 Yuii-: or i could post it
2015-09-25 02:55 Fort: yeah just post it
2015-09-25 02:55 Yuii-: oki

I still have to mod the other diffs :(
mcwc2307
Im impressed with the huge amount of diffs, but ill focus on each diff for each post

BEGINNER
00:33:417 (5) - add new combo
00:36:750 (1) - remove combo
00:37:861 (2) - add new combo
from 01:26:750 to 01:35:083 there could be more notes becuase of the drastic drop of the number of notes from the previous combo
And thats all for beginner
I will update you for the other diffs later :)
mcwc2307
Okay now for standard diff
STANDARD
00:08:972 (4) - too far from no. 3 and also near the edge of the screen too
00:26:750 (4) - add combo
01:52:306 (4) - seems too near the edge of the screen
and thats all for standard
will continue modding the other diffs
:D
Yuii-
@mcwc2307: Try not to post everytime you mod a difficulty. Do it all together, you can edit your post with the button located on the right bottom side of your message. Please, avoid spam as you won't get multiple Kudos, you are just making unnecessary posts. Thanks.
Kotori-Chan
that mapping style..

that hitsounds..

that storyboard..

Fort,i think i love you ;w;

You made me all wet while playing >///>

cant wait to see this ranked >w</

shooted a star btw ;3 ♥
Topic Starter
Ciyus Miapah

mcwc2307 wrote:

]Im impressed with the huge amount of diffs, but ill focus on each diff for each post

BEGINNER
00:33:417 (5) - add new combo looks yeah but maybe next time
00:36:750 (1) - remove combo vocal says 1 please
00:37:861 (2) - add new combo so i didnt newcombo because it can be spam
from 01:26:750 to 01:35:083 there could be more notes becuase of the drastic drop of the number of notes from the previous combo i prefer to keep objects really smal in this map

Okay now for standard diff
STANDARD
00:08:972 (4) - too far from no. 3 and also near the edge of the screen too fixed something
00:26:750 (4) - add combo
01:52:306 (4) - seems too near the edge of the screen
and thats all for standard
will continue modding the other diffs
:D
okay thanks for this :3
i fix all except red one

updated!

N1k0 wrote:

Fort, thank you for making such an amazing beatmap with such an amazing use of custom hitsounds. I can't understand how you always succeed to make these great beatmaps over and over. So for the best I hope this gets ranked.
i hope for the best too <3

Kotori-Chan wrote:

that mapping style..

that hitsounds..

that storyboard..

Fort,i think i love you ;w;

You made me all wet while playing >///>

cant wait to see this ranked >w</

shooted a star btw ;3 ♥
thank you for star, Kotori-Chan :)
Ulquiorra
FORT OMFG THESE HITSOUNDS
blizzardice
here we go again LOL

edit: nvm those streams are really fast
FCL
in gratitude for your help

  • [Beginner]
  1. 01:23:417 (5) - I think that this slider should be more curves, much like a 01:21:195 (3) -
  2. 01:23:417 (5,6) - make this sliders same shape will be more beautiful
  3. 01:52:306 (4) - how in 01:23:417 (5)

  • [Advanced]
  1. 00:17:028 (5) - I do not like the location of slider here. Suggest move on 128;264
  2. 01:03:972 (4) - why not blanket?
  3. 01:37:861 (3) - I would like to make this circle more consistent flow (move on 88;236)

  • [Hyper]
  1. 00:51:195 (1,2) - imo, in parallel, they would have looked better
  2. 01:03:417 (1,2) - uneven blanket, i think

  • [Game Over]
  1. 01:18:417 (1,1) - like a 00:51:195 (1,2) in Hyper

Standar, Another, Expert and Extreme fine for me! Good luck, Fort
Yuii-
Hiii, Forty! How've you been?

Some general things that need to be addressed:

CoreO.png is an unused SB file.You want to remove it!
I'm not sure if highlight.png is a special effect or something, but it's not used either. Remove it after a confirmation. Same goes to x.png I couldn't find it in the .osb file!

Apparently, soft-hitwhistle9.wav is not being used in the hitsounds. normal-hitfinish74.wav neither. Please, check them!

In case you want to add the normal-hitfinish74, it has a 2 ms delay. Isn't unrankable, but always having everything perfect works better! Here's the "fixed"(non-delayed) one: http://puu.sh/kus7W/f624016c29.wav

soft-hitnormal is inaudible in the right ear compared to the left side. Try to fix that as it's unrankable (unless it's intentional).

01:02:027 (4) - (On Expert) This is unsnapped.

The colours you chose aren't bad, but they are a lot, so some of them might be irrelevant such as Combos (6) and (8) since they don't have that same impact as the other colours, and they somehow look similar to another one.

That's it. Good luck with the mapset!
Ender Lain
Hy Fort :)

=======================================

[Beginner]01:01:750 (4) - Terlalu ke bawah, naikin dikit

[Standard]00:21:195 (3) - Diputar 80 derjat, like this
========================================
[-obee58-]
Amazing map as usual :D
OMFGHITSOUNDS
Can't stream this fast/long, RIP ;w;

01:36:750 (1) - 01:40:083 (1) - I don't feel like this really needs a stream between these points, but w/e you want lol
It's gotta stay over 7* somehow ¯\_(ツ)_/¯

starred, so now you have to give kds lololol [jk but i would like it]
Topic Starter
Ciyus Miapah
looks arika didnt PM me for these days, i think he will not finish Storyboard
Topic Starter
Ciyus Miapah

FCL wrote:

in gratitude for your help

  • [Beginner]
  1. 01:23:417 (5) - I think that this slider should be more curves, much like a 01:21:195 (3) -
  2. 01:23:417 (5,6) - make this sliders same shape will be more beautiful
  3. 01:52:306 (4) - how in 01:23:417 (5)

  • [Advanced]
  1. 00:17:028 (5) - I do not like the location of slider here. Suggest move on 128;264 blanket doesnt matter for me i think
  2. 01:03:972 (4) - why not blanket?
  3. 01:37:861 (3) - I would like to make this circle more consistent flow (move on 88;236)

  • [Hyper]
  1. 00:51:195 (1,2) - imo, in parallel, they would have looked better
  2. 01:03:417 (1,2) - uneven blanket, i think

  • [Game Over]
  1. 01:18:417 (1,1) - like a 00:51:195 (1,2) in Hyper i dont get this :<

Standar, Another, Expert and Extreme fine for me! Good luck, Fort
okay thanks for mods, FCL :)

Yuii- wrote:

Hiii, Forty! How've you been?

Some general things that need to be addressed:

CoreO.png is an unused SB file.You want to remove it!
I'm not sure if highlight.png is a special effect or something, but it's not used either. Remove it after a confirmation. Same goes to x.png I couldn't find it in the .osb file!

Apparently, soft-hitwhistle9.wav is not being used in the hitsounds. normal-hitfinish74.wav neither. Please, check them!

In case you want to add the normal-hitfinish74, it has a 2 ms delay. Isn't unrankable, but always having everything perfect works better! Here's the "fixed"(non-delayed) one: http://puu.sh/kus7W/f624016c29.wav

soft-hitnormal is inaudible in the right ear compared to the left side. Try to fix that as it's unrankable (unless it's intentional).

01:02:027 (4) - (On Expert) This is unsnapped.

The colours you chose aren't bad, but they are a lot, so some of them might be irrelevant such as Combos (6) and (8) since they don't have that same impact as the other colours, and they somehow look similar to another one.

That's it. Good luck with the mapset!
okay i fix all problems, yuii :)

Izect Ztenz wrote:

Hy Fort :)

=======================================

[Beginner]01:01:750 (4) - Terlalu ke bawah, naikin dikit

[Standard]00:21:195 (3) - Diputar 80 derjat, like this
========================================
fixed all :)


[-obee58-] wrote:

Amazing map as usual :D
OMFGHITSOUNDS
Can't stream this fast/long, RIP ;w;

01:36:750 (1) - 01:40:083 (1) - I don't feel like this really needs a stream between these points, but w/e you want lol
It's gotta stay over 7* somehow ¯\_(ツ)_/¯ idk with this but i think this one looks good, but maybe i will fix when people got complain on this one

starred, so now you have to give kds lololol [jk but i would like it]
okay thanks for this obee :3

im applying all suggestion except red one, thanks for mod guys
updated!
Umi
such an amazing job with HS, Big respect, have a star 👌
Topic Starter
Ciyus Miapah
thanks for star, Umi :3
Pati
daym fancy hitsounds ehueheueue star
Lumael
Lord Fort this is just amazing. Have my stars
Topic Starter
Ciyus Miapah
ty for stars guys, i love you all
Sonnyc
[Beginner]
  1. 00:15:639 (3) - The current comboing is also fine, but adding NC will emphasize the symmetric round pattern of 00:11:195 (1,2) better imo. Up to you.
  2. 00:26:750 (3,1) - These curve rate being different bothered me a little. Mind trying to make them the same?
  3. 01:02:861 (5,1) - After seeing your slider usage, I can feel you know how to make a round flow between sliders. In that point, this flow could be smoother as you've done at 01:04:528 (1,2).
  4. 01:25:083 (6,1) - I would've expect a better ctrl+shift+S blanket pattern here in your mapping skills, but fine if this is your best.
[Standard]
  1. 00:11:195 (1,3) - Again, this different curve rate bothered consistency.
  2. 01:37:306 - This rhythm being empty really didn't felt suiting the music. There is a clear instrument sound along 01:37:028 (2,3), and leaving this a blank also reduced the pause effect of 01:35:639 (1,2). Add a note or something please.
[Advanced]
  1. 00:03:000 (3) - I highly doubt if this rhythm is valuable enough to be mapped in this difficulty.
  2. 00:20:917 (3,1) - 00:25:361 (3,1) - 00:33:139 (3,1) - Low intuititive pattern. I understand your intention not to make an overlap along the 1/2 slider and the object after that, while keeping the distance 1.00x between the slider head and other objects. However anyways this pattern is technically a jump, and is something should be done highly intuitive especially for relatively low difficulties. The problem here is that the distance between the tail of 1/2 slider and the next object being too far. This placement is rather inconsistent among objects like 00:22:861 (2,1) or 00:27:861 (5,1,1), which can result in a potential confusion to players. Also the music parts you've decided to use your current pattern wasn't noticable enough to justify your usage. http://puu.sh/ky8LI/8e99334c32.jpg Just a random suggestion here, but I definitely believe this needs a change.
  3. 00:42:306 (1,2,3) - You've used this inconsistent spacing to emphasize (3) I guess? Not bad. But if you used the same distance value also for 00:43:417 (1,2,3,1) - not just the idea of inconsistent spacing only, then this pattern could be more organized.
  4. 00:48:139 (2) - Since the pattern changes here, consider NC.
  5. 01:04:250 - Reduce volume since there is no clear sound in the song.
  6. 01:25:639 (3,4) - Having a long spacing here didn't felt well along the music. (4) is something before the strong beat of (1), so making (3,4) closer while maintaining the large distance of (4,1) will have a better effect.
  7. 01:37:861 (3,4) - Obviously wrong distance snap.
    Some large spacing objects felt a little exaggerated with the expected pace of the map for me.
[Hyper]
  1. 00:18:695 (3,1) - Using the same pattern before (1,2) reduced the effectiveness of (1,2).
  2. 00:46:056 (2,3) - Rather (3,4) could be a nice jump spot, but (2,3) definitely didn't suit a jump.
  3. 01:04:250 - Volume suggestion.
[Another]
  1. 01:04:667 (1) - Using a dark combo color with the dark background damages readability. Better use something else.
[Extreme]
  1. 00:47:306 (1,1,3) - All these being parallel seems more organized.
[Game Over]
  1. 01:26:472 (3,4,5,6) - Not sure really a stream suits here.
Skubi
I'm helping :3

[Game Over]
[General]

Much love for you for using same hitsounds as at Highscore, they are awesome <3

[Mapping and NCs]
00:08:972 - 1/6 or 1/8 reversing slider?
00:15:083 (1) - lengthen it to the red tick
00:43:417 (1,2,1,2) - omg isnt that too big?
00:52:306 - He says "One, Two, Three, Four" so at (5) NC :)
01:04:528 - Three notes, not two (MUST BE)
01:06:750 - ^
01:08:417 - If there is a repeating wow wow wow, so make every note from (1) to (5) at NCs
01:11:160 - that is so shitty (no offence) change it immediately
01:18:174 - Like that!
01:37:861 - 01:40:083 - i cant hear any stream there, so change it to something else :)

If you get the point of my mod, then apply same things for the rest of the diffs ;) Good Luck :3
Topic Starter
Ciyus Miapah

Sonnyc wrote:

[Beginner]
  1. 00:15:639 (3) - The current comboing is also fine, but adding NC will emphasize the symmetric round pattern of 00:11:195 (1,2) better imo. Up to you.
  2. 00:26:750 (3,1) - These curve rate being different bothered me a little. Mind trying to make them the same?
  3. 01:02:861 (5,1) - After seeing your slider usage, I can feel you know how to make a round flow between sliders. In that point, this flow could be smoother as you've done at 01:04:528 (1,2).
  4. 01:25:083 (6,1) - I would've expect a better ctrl+shift+S blanket pattern here in your mapping skills, but fine if this is your best.
[Standard]
  1. 00:11:195 (1,3) - Again, this different curve rate bothered consistency.
  2. 01:37:306 - This rhythm being empty really didn't felt suiting the music. There is a clear instrument sound along 01:37:028 (2,3), and leaving this a blank also reduced the pause effect of 01:35:639 (1,2). Add a note or something please.
[Advanced]
  1. 00:03:000 (3) - I highly doubt if this rhythm is valuable enough to be mapped in this difficulty.
  2. 00:20:917 (3,1) - 00:25:361 (3,1) - 00:33:139 (3,1) - Low intuititive pattern. I understand your intention not to make an overlap along the 1/2 slider and the object after that, while keeping the distance 1.00x between the slider head and other objects. However anyways this pattern is technically a jump, and is something should be done highly intuitive especially for relatively low difficulties. The problem here is that the distance between the tail of 1/2 slider and the next object being too far. This placement is rather inconsistent among objects like 00:22:861 (2,1) or 00:27:861 (5,1,1), which can result in a potential confusion to players. Also the music parts you've decided to use your current pattern wasn't noticable enough to justify your usage. http://puu.sh/ky8LI/8e99334c32.jpg Just a random suggestion here, but I definitely believe this needs a change.
  3. 00:42:306 (1,2,3) - You've used this inconsistent spacing to emphasize (3) I guess? Not bad. But if you used the same distance value also for 00:43:417 (1,2,3,1) - not just the idea of inconsistent spacing only, then this pattern could be more organized. i think that jump is okay on advanced diff
  4. 00:48:139 (2) - Since the pattern changes here, consider NC. it looks like NC spam i think
  5. 01:04:250 - Reduce volume since there is no clear sound in the song. fixed patterning
  6. 01:25:639 (3,4) - Having a long spacing here didn't felt well along the music. (4) is something before the strong beat of (1), so making (3,4) closer while maintaining the large distance of (4,1) will have a better effect.
  7. 01:37:861 (3,4) - Obviously wrong distance snap.
    Some large spacing objects felt a little exaggerated with the expected pace of the map for me.
[Hyper]
  1. 00:18:695 (3,1) - Using the same pattern before (1,2) reduced the effectiveness of (1,2).
  2. 00:46:056 (2,3) - Rather (3,4) could be a nice jump spot, but (2,3) definitely didn't suit a jump.
  3. 01:04:250 - Volume suggestion.
[Another]
  1. 01:04:667 (1) - Using a dark combo color with the dark background damages readability. Better use something else.
[Extreme]
  1. 00:47:306 (1,1,3) - All these being parallel seems more organized. yeah im gonna keep this thing for flow
[Game Over]
  1. 01:26:472 (3,4,5,6) - Not sure really a stream suits here.

CptSqBany wrote:

I'm helping :3

[Game Over]
[General]

Much love for you for using same hitsounds as at Highscore, they are awesome <3 oh thank you so much <3

[Mapping and NCs]
00:08:972 - 1/6 or 1/8 reversing slider? i think just 1 circle is enough :)
00:15:083 (1) - lengthen it to the red tick maybe i will do this thing later
00:43:417 (1,2,1,2) - omg isnt that too big? now it's not big :^)
00:52:306 - He says "One, Two, Three, Four" so at (5) NC :) it's a hitsound lol
01:04:528 - Three notes, not two (MUST BE)
01:06:750 - ^ it can be right too if im put two notes for prevent missread on 01:04:945 (1,2) -
01:08:417 - If there is a repeating wow wow wow, so make every note from (1) to (5) at NCs dat spam doe, but i fix something here
01:11:160 - that is so shitty (no offence) change it immediately i dont get this :/
01:18:174 - Like that! 01:17:861 (1,1) - whoos whoosh 01:18:139 (2,2) - bang bang lol
01:37:861 - 01:40:083 - i cant hear any stream there, so change it to something else :) yeah but i think it can be better with stream pattern

If you get the point of my mod, then apply same things for the rest of the diffs ;) Good Luck :3
thanks for mods guys, im fix all suggestion except red one :3
updated!
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