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Nishikino Maki(CV.Pile) - Aishiteru Banzai!(Prepro Piano Mix

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Total Posts
98
Topic Starter
koliron
This beatmap was submitted using in-game submission on lunes, 04 de enero de 2016 at 05:09:55 a.m.

Artist: Nishikino Maki(CV.Pile)
Title: Aishiteru Banzai!(Prepro Piano Mix)
Source: ラブライブ! School idol project
Tags: Maki Nishikino Loli_Master Yuii- LoveLive! 西木野 真姫
BPM: 90
Filesize: 3140kb
Play Time: 01:44
Difficulties Available:
  1. Loli's Cup (1,07 stars, 106 notes)
  2. Platter Collab (2,26 stars, 192 notes)
  3. Salad (1,57 stars, 153 notes)


Download: Nishikino Maki(CV.Pile) - Aishiteru Banzai!(Prepro Piano Mix)
Information: Scores/Beatmap Listing
---------------
Relax map~

Cup by Loli Master
Salad by koliron
Platter Collab by koliron with Yuii-

00:00:708 - 00:30:041 Yuii-
00:32:041 - 01:25:708 koliron
01:26:041 - 01:44:708 Yuii-

JBHyperion' href='https://osu.ppy.sh/users/%3Cspan%20style%3D%27color%3A%23000000%27%3EJBHyperion%3C%2Fspan%3E' style=''><span style='color:#000000'>JBHyperion</span>
Xinely' href='https://osu.ppy.sh/users/%3Cspan%20style%3D%27color%3A%23000000%27%3EXinely%3C%2Fspan%3E' style=''><span style='color:#000000'>Xinely</span>
BoberOfDarkness

General

01:15:374 - add kiai here with end here 01:36:708 - or 01:35:374 -
Cup


01:45:041 (1) - actually I dont know if this spinner fits, but for sure hitsound on it should be lowered to 5% volume
Salad

00:23:041 - feels empty without note
00:24:374 - same
00:28:374 - same

01:45:041 (1) - same as in Cup

standard hitsounds sucks here

nice mapset

good luck!
Topic Starter
koliron

BoberOfDarkness wrote:


General

01:15:374 - add kiai here with end here 01:36:708 - or 01:35:374 - Added!
Cup


01:45:041 (1) - actually I dont know if this spinner fits, but for sure hitsound on it should be lowered to 5% volume loli's permition!
Salad

00:23:041 - feels empty without note yep
00:24:374 - same yep
00:28:374 - same yep

01:45:041 (1) - same as in Cup yeah

standard hitsounds sucks here

nice mapset

good luck!
Thanks BoberOfDarkness!
Tyrell
Hi. Mod requested in pm.

First thing I noticed about the cup is that the overall spacing could be increased a bit, meaning there should be more distance between each note especially at points like 00:02:041 (2,1) - and 00:03:374 (2,3) - and 00:08:708 (4,5) - for example, just space them out more so more horizontal movement is needed so it flows more naturally but it's still fairly easy.

00:22:041 (4) - I feel a good alternative for this slider is to move it to about x:160 and have it go just horizontally to the right
00:59:374 (4) - I feel this long slider should start at 00:59:041 (3) - instead, it makes more sense this way.
01:23:041 (1,2,3) - Parts like this really need more spacing as I shouldn't be able to easily catch this sitting still on the kiai time
01:35:541 (8) - I feel this should be mapped with no distance from the previous slider

Some New Combo suggestions:
00:08:708 (1) -
00:14:041 (1) -
00:21:374 (1) -
00:38:041 (1) -
00:48:707 (1) -
01:01:374 (1) -
01:09:374 (1) -
01:20:708 (1) -
01:32:041 (1) -
00:03:374 (1) - Would use two sliders here so you can create more movement
00:27:374 (1) - This could use more horizontal movement
00:28:708 (3) - ^

Only other things to really mention is that I feel you could follow the vocals at some points to both add more notes to the diff and make it seem less weird. Seems more natural to follow vocals for a slow calm song like this.

Have any questions, ask me. Good luck with this set. :)
Topic Starter
koliron

Tyrell wrote:

Hi. Mod requested in pm.

00:03:374 (1) - Would use two sliders here so you can create more movement Yeah!
00:27:374 (1) - This could use more horizontal movement ye
00:28:708 (3) - ^ ^

Only other things to really mention is that I feel you could follow the vocals at some points to both add more notes to the diff and make it seem less weird. Seems more natural to follow vocals for a slow calm song like this. na, I see no reason to feel weird, I follow the piano without problems

Have any questions, ask me. Good luck with this set. :)Thanks! \o/
Thanks Tyrell!
Topic Starter
koliron
Cup mod done with my help! (because loli is new to this) :):):)
DragonSlayer96



  1. 00:11:374 (1,2) - gap might be too big for a new person. please reduce it a little bit

    other than that, good diff
  1. 00:17:708 (4) - move this over to the right a bit more to help follow the curve you have here
  2. 00:18:041 (1,2,3,4) - if you are going off of the piano, why do you have the jumps getting bigger? the piano stays the same for 2,3 and 4
  3. 00:23:041 (2) - move this over to the left a bit more for better gameplay
  4. 00:27:374 (1,2,3) - why the weird spacing to and from 2?
  5. 00:34:708 (5,2,2,4,2) - for all of these i would suggest putting a hitsound on them (sliderhead for sliders) and the sliderend of 00:47:374 (5) - to help accent the vocals (i used soft clap, but this might be too strong for you). i dont know why but it is just this part that sounds weird without hitsounds like that
  6. with the music getting higher in octave, why is the jump at 01:12:041 (3,4) - shorter than the rest?

and M4M map is Koji Kondo - Bolero of Fire. I know it is graveyarded but will revive it if you do a mod on it.
Topic Starter
koliron

DragonSlayer96 wrote:




  1. 00:17:708 (4) - move this over to the right a bit more to help follow the curve you have here okay
  2. 00:18:041 (1,2,3,4) - if you are going off of the piano, why do you have the jumps getting bigger? the piano stays the same for 2,3 and 4 true!
  3. 00:23:041 (2) - move this over to the left a bit more for better gameplay bit
  4. 00:27:374 (1,2,3) - why the weird spacing to and from 2? ^
  5. 00:34:708 (5,2,2,4,2) - for all of these i would suggest putting a hitsound on them (sliderhead for sliders) and the sliderend of 00:47:374 (5) - to help accent the vocals (i used soft clap, but this might be too strong for you). i dont know why but it is just this part that sounds weird without hitsounds like that lol, wtf these hitsounds D: thanks, fixed
  6. with the music getting higher in octave, why is the jump at 01:12:041 (3,4) - shorter than the rest? Tue!

and M4M map is Koji Kondo - Bolero of Fire. I know it is graveyarded but will revive it if you do a mod on it. Ye! :D
Thanks DragonSlayer96!

Really good mods until now! :):):)
[ Nep ]

DragonSlayer96 wrote:




  1. 00:11:374 (1,2) - gap might be too big for a new person. please reduce it a little bit

    other than that, good diff
Distance reduced. Thanks for the mod! I'm new at CtB mapping so i'll try to keep improving my skills = - =)b

I'm glad the diff was not mapped as bad as i thought at the beginning :P

osu file format v14

[General]
AudioFilename: Aishiteru Bonzai.mp3
AudioLeadIn: 0
PreviewTime: 74708
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 0.7499999

[Metadata]
Title:Aishiteru Banzai! (Prepro Piano Mix)
TitleUnicode:愛してるばんざーい!(Prepro Piano Mix)
Artist:Pile
ArtistUnicode:Pile
Creator:koliron
Version:Loli's Cup
Source:Love Live! School idol project
Tags:Maki Nishikino Loli Master
BeatmapID:782793
BeatmapSetID:355543

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,24907,31508
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
koliron
Updated!
Absolute Zero
Cup
00:27:374 - 5/1 slider here, a break feels kind of weird since the music continues its pattern?
00:34:374 (4) - Delete note, I don't hear it in the music as a stronger beat?
00:38:041 (3) - NC for new phrase?
00:42:874 - Add a hitcircle here, this is a strong hit in the piano.
00:52:707 (4) - Would not use finish here?
01:08:374 - Add a similar single hitsound here?
01:14:041 - I feel like you should hit the strong piano hitsounds here with hitcircles.

Salad
00:12:041 (2) - Ctrl+G to make it flow better for salad players?
00:22:041 (1) - Slightly stronger hit here?
00:26:708 (4) - Ctrl+G to smooth flow?
00:51:374 (3) - Move (3) closer to (2) because there's a chance of missing?
01:10:041 (2) - Move the NC here for phrasing.
01:12:708 (1) - To be honest, if you have such an active passage, a dash here might be just too hard. Continue the distance pattern instead?
Topic Starter
koliron

Absolute Zero wrote:

Salad
00:12:041 (2) - Ctrl+G to make it flow better for salad players? nope, It would be too boring, and I think that isn't big problem for players salad, but I did little more vertical
00:22:041 (1) - Slightly stronger hit here? no, I don't see why, the piano is only beginning, but is equal
00:26:708 (4) - Ctrl+G to smooth flow? nu :c
00:51:374 (3) - Move (3) closer to (2) because there's a chance of missing? bit
01:10:041 (2) - Move the NC here for phrasing. true
01:12:708 (1) - To be honest, if you have such an active passage, a dash here might be just too hard. Continue the distance pattern instead? no, I thought best to finish the combo, it would be boring
Thanks Absolute Zero! :):):)
[ Nep ]

Absolute Zero wrote:

Cup
1 - 00:27:374 - 5/1 slider here, a break feels kind of weird since the music continues its pattern? No.
Reason: In that part the beats follows the vocal so i think it's unnecessary add more beats just for a little part of piano. At the beginning of the map i tried that but i kept the break at the end.

2 - 00:34:374 (4) - Delete note, I don't hear it in the music as a stronger beat? Applied.

3 - 00:38:041 (3) - NC for new phrase? No.
Reason: I not applied that because i'm not really sure about that, but i'll consider this option.

4 - 00:42:874 - Add a hitcircle here, this is a strong hit in the piano. No.
Reason: I mapped all in 1/2 so i'm not really sure, i fell it sounds kinda strange compared with the rest of the map. But i'll consider this option.

5 - 00:52:707 (4) - Would not use finish here? No.
Reason: It already has a finish.

6 - 01:08:374 - Add a similar single hitsound here? Applied.

7 - 01:14:041 - I feel like you should hit the strong piano hitsounds here with hitcircles. No.
Reason: Same reason as 4.
Thanks for the mod!

osu file format v14

[General]
AudioFilename: Aishiteru Bonzai.mp3
AudioLeadIn: 0
PreviewTime: 74708
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 0.7499999

[Metadata]
Title:Aishiteru Banzai! (Prepro Piano Mix)
TitleUnicode:愛してるばんざーい!(Prepro Piano Mix)
Artist:Pile
ArtistUnicode:Pile
Creator:koliron
Version:Loli's Cup
Source:Love Live! School idol project
Tags:Maki Nishikino Loli Master
BeatmapID:782793
BeatmapSetID:355543

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
koliron
Updated!
Topic Starter
koliron
Platter Collab finished! Thanks Yuii-
alienflybot
Mod Requested by koliron (Through in-game PM)

[ General]

  • Source
  1. Change it to 'ラブライブ! School idol project' as it is the official name.

    Tags
  2. Add 'Yuii-' because he/she contributed in the collab.
  3. Add '西木野 真姫' for the official name of 'Maki Nishikino'.
  4. Add 'Love Live! School idol project' if you did changes in Source. You may also add 'LoveLive!' for easier recognize.

    AIMod
  5. Unicode title conflicts with Platter Collab diff.

    Hitsound
  6. In my opinion, it is pretty spammy with the bell sound. It made my ear ache x.x Consider lowering the frequency of the bell usage, and maybe use the default soft whistle as a replacement?
[Loli's Cup]

  • Gameplay
  1. 01:14:708 (1,2,3,4,5) - Pattern here can be more diverse instead of moving left right left right.

    * Nice Cup!
[Salad]

  • AIMod
  1. Kiai's end isn't snapped! - 01:35:375

    Gameplay
  2. 00:12:708 (3,4,1) - Can be a difficult pattern for Salad-beginners where I suggest Ctrl+G'ing (4).
  3. 01:04:208 (4) - Kind of offbeat in my opinion. Better move it to 01:04:041 for the vocal. Or if you really want to follow the piano sounds, maybe you can lower the volume there so such piano sound can be heard easily.
[Platter Collab]

  • Design
  1. Uncheck 'Widescreen Support'.

    Gameplay

    Yuii-
  2. 00:03:708 (1,2,3) - Personally I don't agree having a holding dash usage in Platter. Therefore I suggest having distance of either (1,2) or (2,3) reduced, so it won't be too spammy with dashes here.
  3. 00:05:041 (3,4,5,1) - Same applies to here, as it requires all dashes at this part. I think (4,5,1) distances can be slightly lowered, maybe a dash at (5,1) to emphasize the vocal sound at (1). Besides, (3,4,5) can be quite hard for Platter-beginners, since the hyperdash at (3,4) forces players to move left after catching, which is difficult to move and catch (5). So at this place, I would recommend moving (5) a bit to the left.
  4. 00:22:041 (1,2,3,4,1,2,3,4,5,1,2,3,4) - Walkable pattern here, which I think distance of 00:22:708 (2,3) and 00:24:041 (4,1) can be a bit higher to enable small dashes. Also 00:26:708 (5,1) can include a slight dash because the distance still allow player to catch without dashing.
  5. 01:28:374 (4,1) - I guess it is not allowed to have 1/4 hyperdash usage in Platter? Not sure about that. If it is allowed, then I suggest Ctrl+G'ing (4) because the dashing movement here is quite forced.
  6. 01:31:708 (4,5) - Ctrl+G'ing (4) here works better.
  7. 01:34:708 (4,1,2,3) - Oh waa. I am sure double hyperdash usage is not allowed in Platter. Even if it is allowed, how about mapping this part like you did at 00:20:041 (7,1) for consistency?
  8. 01:44:374 (1,2,3,4) - Same here, you can map it like you did before at 00:29:708 (1,2,3,4)

    koliron
  9. 00:42:874 (4,1) - Not sure if 1/4 hyperdash usage is allowed in Platter. If it is not allowed, better remove the hyperdash ; if it is allowed, then I suggest slanting (4) to a bit right because (4) is static in movement.
  10. 00:46:041 (1,2) - Quite static when jumping from left to right, and so players may react too early and miss (1) and (2) tails. Hence curving the tail would be good to go.
  11. 00:56:041 (5,6,1) - Would it be too harsh? If the player miss the jump at (5,6), he/she will subsequently miss (6,1) and the rest notes.
  12. 00:58:374 (1,2,3) - It is so different with the previous patterns, that is much-less intense here. I suggest changing the part here to make it a bit more intense.
  13. 01:04:208 (3) - Same as the one mentioned in Salad.
  14. 01:12:374 (8,9) - The hyperdash can be somewhat difficult for Platter-beginners as (5,6,7,8) pattern tends to move right and sudden hyperdash to left. Maybe reworking on this part is wise.
  15. 01:17:374 (4,1) - Slanting (4) to a bit right is better and easier for the one who always react earlier.
  16. 01:20:041 (6,1) - Ctrl+G (1) for easier movement after hyperdashing?

Good luck ranking the map!
-AFB
Topic Starter
koliron

alienflybot wrote:

Mod Requested by koliron (Through in-game PM)

[ General]

  • Source
  1. Change it to 'ラブライブ! School idol project' as it is the official name. there are other maps ranked with this song, with the same

    Tags
  2. Add 'Yuii-' because he/she contributed in the collab. added
  3. Add '西木野 真姫' for the official name of 'Maki Nishikino'. added
  4. Add 'Love Live! School idol project' if you did changes in Source. You may also add 'LoveLive!' for easier recognize. LoveLive! added

    AIMod
  5. Unicode title conflicts with Platter Collab diff. fixed

    Hitsound
  6. In my opinion, it is pretty spammy with the bell sound. It made my ear ache x.x Consider lowering the frequency of the bell usage, and maybe use the default soft whistle as a replacement? I take in consideration
[Salad]

  • AIMod
  1. Kiai's end isn't snapped! - 01:35:375 true

    Gameplay
  2. 00:12:708 (3,4,1) - Can be a difficult pattern for Salad-beginners where I suggest Ctrl+G'ing (4). sure
  3. 01:04:208 (4) - Kind of offbeat in my opinion. Better move it to 01:04:041 for the vocal. Or if you really want to follow the piano sounds, maybe you can lower the volume there so such piano sound can be heard easily. lowered!
[Platter Collab]

  • Design
  1. Uncheck 'Widescreen Support'. yep

    Gameplay

    koliron
  2. 00:42:874 (4,1) - Not sure if 1/4 hyperdash usage is allowed in Platter. If it is not allowed, better remove the hyperdash ; if it is allowed, then I suggest slanting (4) to a bit right because (4) is static in movement. true
  3. 00:46:041 (1,2) - Quite static when jumping from left to right, and so players may react too early and miss (1) and (2) tails. Hence curving the tail would be good to go. ye
  4. 00:56:041 (5,6,1) - Would it be too harsh? If the player miss the jump at (5,6), he/she will subsequently miss (6,1) and the rest notes. oh, it's true, I saw some more of these cases, also arranged
  5. 00:58:374 (1,2,3) - It is so different with the previous patterns, that is much-less intense here. I suggest changing the part here to make it a bit more intense. yep
  6. 01:04:208 (3) - Same as the one mentioned in Salad. lowered!
  7. 01:12:374 (8,9) - The hyperdash can be somewhat difficult for Platter-beginners as (5,6,7,8) pattern tends to move right and sudden hyperdash to left. Maybe reworking on this part is wise. good detum, fixed
  8. 01:17:374 (4,1) - Slanting (4) to a bit right is better and easier for the one who always react earlier. yep
  9. 01:20:041 (6,1) - Ctrl+G (1) for easier movement after hyperdashing? okay

Good luck ranking the map! \o/
-AFB
Thanks AFB!
[ Nep ]

alienflybot wrote:

Mod Requested by koliron (Through in-game PM)

[Loli's Cup]

  • Gameplay
  1. 01:14:708 (1,2,3,4,5) - Pattern here can be more diverse instead of moving left right left right.

    * Nice Cup!

Good luck ranking the map!
-AFB
Applied.

Thanks for the mod AFB!! :)

osu file format v14

[General]
AudioFilename: Aishiteru Bonzai.mp3
AudioLeadIn: 0
PreviewTime: 74708
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 0.7499999

[Metadata]
Title:Aishiteru Banzai! (Prepro Piano Mix)
TitleUnicode:愛してるばんざーい!(Prepro Piano Mix)
Artist:Pile
ArtistUnicode:Pile
Creator:koliron
Version:Loli's Cup
Source:Love Live! School idol project
Tags:Maki Nishikino Loli Master
BeatmapID:782793
BeatmapSetID:355543

[Difficulty]
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160,96,82041,2,0,L|288:96,1,120,2|2,0:0|0:0,0:0:0:0:
384,160,83041,5,0,0:0:0:0:
304,240,83375,1,2,0:0:0:0:
376,320,83708,1,0,0:0:0:0:
256,336,84041,2,0,L|32:240,1,240,2|2,0:0|0:0,0:0:0:0:
144,192,86041,6,0,L|264:192,1,120,2|0,0:0|0:0,0:0:0:0:
352,96,87375,2,0,L|232:96,1,120,2|0,0:0|0:0,0:0:0:0:
288,192,88375,1,0,0:0:0:0:
184,288,88708,6,0,L|312:288,1,120,2|0,0:0|0:0,0:0:0:0:
424,192,90041,1,2,0:0:0:0:
320,112,90708,2,0,L|176:112,1,120,2|0,0:0|0:0,0:0:0:0:
96,240,92041,6,0,L|216:240,1,120,2|0,0:0|0:0,0:0:0:0:
368,160,93375,1,2,0:0:0:0:
288,96,93708,1,2,0:0:0:0:
368,208,94041,2,0,L|112:208,1,240,2|0,0:0|0:0,0:0:0:0:
168,288,96708,6,0,L|312:288,1,120,2|0,0:0|0:0,0:0:0:0:
392,208,97708,1,0,0:0:0:0:
304,128,98041,2,0,L|160:128,1,120,2|0,0:0|0:0,0:0:0:0:
256,208,99041,1,2,0:0:0:0:
192,304,99375,6,0,L|312:304,1,120,2|0,0:0|0:0,0:0:0:0:
240,208,100375,1,0,0:0:0:0:
160,112,100708,2,0,L|304:112,1,120,2|0,0:0|0:0,0:0:0:0:
208,208,101708,1,2,0:0:0:0:
128,304,102041,6,0,L|248:304,1,120,2|0,0:0|0:0,0:0:0:0:
312,200,103041,1,0,0:0:0:0:
240,112,103375,2,0,L|360:112,1,120,2|0,0:0|0:0,0:0:0:0:
448,192,104375,1,2,0:0:0:0:
352,208,104708,1,4,0:0:0:0:
Manuxz
Holi o/

M4M >:v

General
  1. Los TAGS no coinciden en la dificultad "Loli's Cup". Agrega "Yuii- LoveLive! 西木野 真姫" esto es trabajo tuyo koliron aunque si Loli lo notará también podría agregarlos él y ahorrarte el trabajo de agregarlos.
  2. Revisa el AiMod (Ctrñ+Shift+A) te está tirando un problema con respecto a la Collab algo de "unicode". Yo no encuentro el problema así que simplemente copia el que tengas en las otras diffs. xD


Cup

Bueno Alan primero que nada voy a decirte que no es un "Cup" mala, esto te lo aclaro porque seguramente voy a tirar demasiadas sugerencias xD
Difficulty: Creo que el CS sería mejor en 2 pero PARA ESTO KOLIRON DEBERÍA MOVER EL CS EN LA PLATTER EN 4 para que sea posible diferenciar una diff. de la otra en caso de que Koliron no este de acuerdo colocalo en 2,7.

00:03:374 (2) - La cola de este slider debería de terminar estar en (x: 304; y: 208) Esto para que sea un poco más consistente entre la distancia de las notas.
00:06:041 (1) - Movelo a x: 207, si te das cuenta está demasiado cerca de (4) tené en cuenta que en CtB la simetría es bastante importante y sobre todo en las "Cup" debes especiar bien las notas ya que esta dificultad es la que más carece de movimiento.
00:08:041 (2,3,1) - Mira ese (2) está demasiadoooooooooooo cerca de la anterior nota. Primero que nada te sugiero que inviertas el patron que lo hagas de izquierda a derecha y que la distancia de una nota y otra sea de 1,2 y colocar el patron del lado izquierdo, debería quedarte algo así --> https://osu.ppy.sh/ss/3699948 Y por si no lo explique bien xD (2 en x: 79, 3 en x: 150 y 1 en x: 221)
00:14:041 (1) - De nuevo demasiado cerca del anterior slider xD Acá es más importante aún separar las notas ya que el piano hace un sonido relativamente más fuerte que en el resto de lo que venía tocando, deberías de hacer un salto que sea posible agarrar sin tener que presionar el dash. Intenta colocarlo en x:356.
00:16:708 (1,2,3,4,5,1,2) - Esto necesita ser más espaciado xD Prueba con 1,2 o 1,3.
00:22:041 (2) - Muy aburridoooooo, ojo, en mi opinón xD Yo diría que borres la "time line green" que está ubicada acá o pongas el multiplicador de slider en 1,0 y hagas este slider --> http://puu.sh/kh11k/69fd0b6275.jpg si estás de acuerdo conmigo tenes que borrar el "cuadradito" del medio del slider y hacerlo ya que sino no te va a salir esa forma o sino también podrías hacerlo en forma de ZETA --> http://puu.sh/kh1bS/294bedad57.jpg
Bueno estoy diciendo mucho espero que entiendas mi idea xD No quiero poner todos los puntos que hagan falta porque talvez no estas de acuerdo conmigo y sino lo estás sería muy al pedo que escriba todo por eso te dejo a vos que supongo que te podes dar cuenta facilmente donde hace falta especiar las notas de acá en adelante solo diré un par de cosas.
00:51:374 (1,2,3,4) - Intenta hacer el siguiente patrón --> http://osu.ppy.sh/ss/3700047 más que nada para que en (4) haya un pequeño salto para que enfatices ese FINISH que agregaste ahí queda bastante bien al menos para mi, en cuanto a la forma del patrón así tiene un mejor flow.
00:59:041 (3) - ; 01:02:041 (3) - ; 01:10:041 (3) - Sinceramente creo que podés encontrar y/o en su defeto hacer un mejor diseño para estos sliders, podrías dejar 1 si querés yo diría que el del medio, pero los otros busca otra forma porfa xD
Kiai Time: Está parte es donde más deberías incluir esos saltos que mencione, que son posible de realizar sin el uso del dash. Es esta la parte que debería ser relativamente más dificil que el resto del mapa y ser un 0,1 o 0,2 más de espaciado que al resto del mapa, con esto quiere decir que si venías espaciando a 1,2 el kiai deberías hacerlo en 1,3 o 1,4 para que se entienda.
01:23:375 (2) - Para arreglar un poco la simetría acá movelo a x: 256.
01:24:041 (4) - Sería ideal que este slider lo hagas de la siguiente manera --> http://puu.sh/kh29m/4a9d64919e.jpg ¿Porque ideal? Bueno primero que nada vos lo tenés hecho practicamente horizontal, ahora si lo hacés como te mostré vas a poder "enfatizar" el sonido que hace en medio del slider justo en drop gigante (tick). Si hacés esto no te olvides de acomodar las siguientes notas.
01:36:708 (1,2,3,4,1,2,3,4,1,2,3,4,5) - no, NO Y NOOOOOOOOOOOOO. (? xD Esto necesita más movimiento, carajo! Y si te estás preguntando ¿Pero Manuxz a que te refieres con más movimiento? Bueno primero que nada es como que este patrón está colocado todo practicamente en el medio podrías hacer que se mueva más el "catcher" sinceramente u.u Lo que yo haría --> https://osu.ppy.sh/ss/3700112, http://osu.ppy.sh/ss/3700142 y https://osu.ppy.sh/ss/3700158

Salad

00:06:041 (1) - La inclinación y/o en su defecto curva de esta slider debería ser igual o similar a la de 00:07:374 (2) - . Ya que la forma que tiene actualmente en el gameplay es bastante vertical y sinceramente creo que no tiene mucho sentido, le quita algo de movilidad y más siendo un slider con reverse. También si es posible trata de hacerlo más simetrico con el otro slider o sea que 00:07:374 (2) - este exactamente en lado opuesto del mapa, creo que sería x: 64.
00:47:374 (5) - En serio no entiendo porque hacen así los sliders :( ¿Podrías explicarme? Yo lo haría de la siguiente manera --> http://osu.ppy.sh/ss/3700228 por el simple hecho de que generas más movimiento de por si las Salad son "aburridas" y este tipo de sliders no ayudan en nada en mejorar un poco la diversión y tampoco la dificultad.
00:51:374 (3,4,5) - Te sugiero bastante que intentes este patrón --> https://osu.ppy.sh/ss/3700250 el FINISH que hay en (5) necesita ser más enfatizado y que mejor que un salto ahí, podrías variar el patrón si parece más conveniente hacerlo de otra forma.
00:54:041 (1,2) - Está parte necesita un poco más de movimiento, nos centraremos en trabajar sobre (2) lo que te sugiero es que lo rotes (Ctrl+Shift+R) obviamente seleccionando el objeto, tildas la opción "Selection centre" y acontinuación lo rotas unos 125°.
Kiai Time: Sinceramente el Kiai de la Cup me pareció más entretenido xD Y no encuentro alguna sugerencia posible para hacerlo más divertido sin tener que agregar notas, pero ya me dijiste que no lo ibas a hacer. Quizá colocar el Tick Rate en 2 y hacer formas más movibles para esos sliders 1/1, aunque si haces esto también deberían cambiarlo en las otras diffs. el Tick Rate.

Cuando Yuii- aplique su mod me avisas y edito el post termino mi mod :3
Topic Starter
koliron

Manuxz wrote:

Holi o/ o/

M4M >:v :v

General
  1. Los TAGS no coinciden en la dificultad "Loli's Cup". Agrega "Yuii- LoveLive! 西木野 真姫" esto es trabajo tuyo koliron aunque si Loli lo notará también podría agregarlos él y ahorrarte el trabajo de agregarlos. Solucionado!
  2. Revisa el AiMod (Ctrñ+Shift+A) te está tirando un problema con respecto a la Collab algo de "unicode". Yo no encuentro el problema así que simplemente copia el que tengas en las otras diffs. xD Wat, ya lo había cambiado, no entiendo por qué volvió a estar mal, ahí veremos después


Salad

00:06:041 (1) - La inclinación y/o en su defecto curva de esta slider debería ser igual o similar a la de 00:07:374 (2) - . Ya que la forma que tiene actualmente en el gameplay es bastante vertical y sinceramente creo que no tiene mucho sentido, le quita algo de movilidad y más siendo un slider con reverse. También si es posible trata de hacerlo más simetrico con el otro slider o sea que 00:07:374 (2) - este exactamente en lado opuesto del mapa, creo que sería x: 64. Es verdad, también lo apliqué a otros más que vi
00:47:374 (5) - En serio no entiendo porque hacen así los sliders :( ¿Podrías explicarme? Yo lo haría de la siguiente manera --> http://osu.ppy.sh/ss/3700228 por el simple hecho de que generas más movimiento de por si las Salad son "aburridas" y este tipo de sliders no ayudan en nada en mejorar un poco la diversión y tampoco la dificultad. lol, no sé por qué hice eso, gracias
00:51:374 (3,4,5) - Te sugiero bastante que intentes este patrón --> https://osu.ppy.sh/ss/3700250 el FINISH que hay en (5) necesita ser más enfatizado y que mejor que un salto ahí, podrías variar el patrón si parece más conveniente hacerlo de otra forma. Buena idea
00:54:041 (1,2) - Está parte necesita un poco más de movimiento, nos centraremos en trabajar sobre (2) lo que te sugiero es que lo rotes (Ctrl+Shift+R) obviamente seleccionando el objeto, tildas la opción "Selection centre" y acontinuación lo rotas unos 125°. Jaja, sí, lo había arreglado después del primero
Kiai Time: Sinceramente el Kiai de la Cup me pareció más entretenido xD Y no encuentro alguna sugerencia posible para hacerlo más divertido sin tener que agregar notas, pero ya me dijiste que no lo ibas a hacer. Quizá colocar el Tick Rate en 2 y hacer formas más movibles para esos sliders 1/1, aunque si haces esto también deberían cambiarlo en las otras diffs. el Tick Rate. No voy a cambiar Tick Rate, pero agregue más de movimiento

Cuando Yuii- aplique su mod me avisas y edito el post termino mi mod :3 \o/
Thanks Manuxz!
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