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posted
This beatmap was submitted using in-game submission on Friday, December 4, 2015 at 12:35:19 PM

Artist: Feint
Title: Vagrant (feat. Veela)
Tags: dnb drum and bass liquicity alchemy cut version nozhomi
BPM: 175
Filesize: 2931kb
Play Time: 01:51
Difficulties Available:
  1. Easy (1.45 stars, 89 notes)
  2. Hard (3.59 stars, 255 notes)
  3. Normal (2.13 stars, 141 notes)
  4. Noz's Insane (4.54 stars, 303 notes)
  5. Still Alive (5.32 stars, 339 notes)


Download: Feint - Vagrant (feat. Veela)
Information: Scores/Beatmap Listing
---------------
Thank you for #35 of 2015!

Set:
Easy - Me
Normal - Me
Hard - Me
Insane - Nozhomi
Still Alive - Me


Nozhomi hitsounded all diffs except Easy! Thank you!

Krfawy
Natsu
Irreversible
Priti
Krfawy

posted
alrdy mapped?

ilu bro <3
posted

Secretpipe wrote:

alrdy mapped?

ilu bro <3
Yes :3
posted
There you go -> http://puu.sh/kGYFF/ce44d2f06c.osu
Hope you like it (and hitsounding too).
posted
Pending~
posted
By the way, if you are modding this map, and notice that the mp3 is longer than the map, you don't need to mention it in your mod.

I will fix it later~
posted
Saw this on #modreqs and as everyone knows, these sort of songs tickle my fancy
[General]
Cool mapset and song, needs work on the hitsounds though imo.

[Hard]
01:05:932 (1,2,3,4,5) - This plays weirdly. That jump from 4 to 5 doesn't flow well. Maybe a pattern like this would be more suitable.
01:11:760 (2,3,4,5,6,7,8) - Turn this into a slightly more zig-zaggy pattern, the example plays much more better I think, but it does overlap with the previous slider which is unfortunate.
Nothing major here that looks devastating other than the near lack of hitsounds.

[Nox's Insane]
00:30:275 (5) - Make slider look nicer by making it more curved?
00:36:446 (7) - Line this circle up with the slider. This can be done by making another slider on top of the one there and making it longer. like this,
00:45:360 (1) - Finish HS, soft or normal, take your pick.
01:01:818 (1,2,3,4,1,2,3,4,5,6,7,8) - Can I suggest using drum-hitfinish on the drum sounds?
01:08:675 (1) - Using drum hitnormal here, you cannot here anything. May I suggest a hitsounding pattern, which would be 01:07:303 (1) - normal-hitnormal on slider start and drum-hitwhistle (soft sample) on the slider end, 01:08:160 (4) - normal-hitnormal and 01:08:332 (5) - drum-hitwhistle here on slider start(soft sample).
01:23:760 (1) - I'm not a fan of these sorts of sliders, they can be unnecessarily awkward to play.

Nice and clean jump patterns in this map, nice work. I like the use of some shapes and symmetry, and the lack of unnecessary overlaps, although there are a couple of offstacked objects which I haven't seen cos I think they don't show up in play, but i'd fix them to make a more polished map :p.


[Still Alive]
Jumps and their structure

I can see what you're doing in the map with the jumps, but a lot of them aren't very structured and show some poor spacing in regards to the flow of the whole song, like when you ignore the importance of a downbeat and space it as an antijump, for instance, here, 01:33:360 (1) - . This is a stronger bit than the circle before, yet it has a lower spacing to it, this could be fixed with it being equal spacing or a larger relative jump from the 6 to the 1 than the 5 to the 6. On the jump patterns, you could maybe focus more on some symmetry and making shapes, they can work really well, look at Galvenize's maps for example.
Hitsounds

The map is also lacking hugely in the hitsounds department, hitsounds are vital for player feedback when playing a map and can change the opinion of players on the map massively. It also increases playability by orders of magnitudes. I can suggest to you a hitsounding pattern which would be basic and I think necessary. Drum-hitnormal is weaker than Normal-hitnormal in terms of volume, so it should be avoided as being used to try emphasise the downbeats when normal-hitnormal is being used on all the other circles. First, increase volume of the kiai to smth like 60% 01:08:675 (1) - I would find a custom for this, or you can use drum-hitfinish and normal sampleset. the drum-hitfinish as an addition works here imo. 01:09:018 (3) - On this slider start you can either use drum-hitwhistle or soft/normal clap, depending on your preference. Then, 01:09:360 (4) - on the slider end use drum-hitfinish. 01:09:703 (5) - place your drum-hitwhistle or soft/normal clap here. Keep doing this throughout and change it when the drums do that cool shit like mid way through and at points here, 01:12:275 (4,5,6) - 4,5 drum-hitfinish. With this hitsounding, you're hitsounding the drums, which is what keeps the rhythm in the song. Your current hitsounding with the normal whistles is strange and seemingly (?) random.

The map


00:33:018 (5) - Missing clap at slider end.
00:36:103 (5) - Ugly, make it symmetrical or smth, it's wonky.
00:45:360 (1) - Finish hitsound, normal or soft, take your pick.
00:54:960 (1) - This should be 2 circles. You could have the second circle stacked on the next slider to give the feel of acceleration in the play. The 2 beats are as strong as each other and a slider has a strong and weak end, so it's poor representation of the music.
01:01:818 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - This jump sequence peaks in difficulty too early. The sliders take away from it and the biggest jump is at the middle of the combo 1-2. Here it could get bigger jumps, or stay at that spacing consistently.
01:05:246 (5,6) - What reason are these slider jumps here for? This whole stream should just be circles, there's nothing in the song which is different here to the rest of the stream.
01:07:303 (5) - NC
01:33:703 (2,3) - Make a 1/2 slider to follow the vocals, right now the (3) circle is here purely for filler and to keep the momentum going, so might as well spice it up with some mapping to vocal indications.
01:34:046 (4,8) - This stacking here looks sloppy on the play screen, it's gimmicky and would be better fully stacked. Also not to mention, when you do this in editor, it makes it a pain to look at the map. I would stack all the times you've done this, especially cos you're not consistent with how far you off-stack them in editor.
01:39:875 (4,5,1) - This is lower spaced than the rest despite there being the heavy bass drum there, this needs to be emphasised more.
01:45:361 (6) - 1/2 slider to map to the vocal again, the (7) circle feels redundant and forced. You don't have to change any spacing here, you can put the 1/2 slider on that triple where it is and there can be a 2 ds jump to the next downbeat which is justified by emphasising the downbeat.
01:48:446 (1,2,1,2,1,2,1,2,1) - This NCing here actually makes this patterning much harder than it should be to read and play., consider fixing this, as it's a gimmick and there's no rhythmic reason for the NC spam.

This is a fun map to play though :) gl with it all

I hope it's been useful somehow - i got fed up of modding half way through the hard :p, I modded hardest to lowest.
posted
Still Alive

00:34:218 This should be clickable since the drums are pretty strong
01:11:418 (1,2) A bit more distance here to fit with the melodics and jumps before
01:21:018 (1,2) Same here
01:27:532 (3,4) New Combo one (3) for consistency with the ones before
01:43:989 (4) Move this one too 339/177 for the same distance between those 01:43:646 (3,4,1)
01:46:046 (2,3) More distance so it will fit with the melodics

Noz's Insane

00:33:703 (5) Theres a clap missing
00:36:446 (6,1) Kinda weird that they are so close, put some bigger distance between those 40/277
01:10:560 (2,3,4) Some tiny jumps here would fit
01:16:046 (2,3) ^
01:17:589 (5,6,7,8) I dont think the bigger ds is necessary here
01:28:903 (7) Move the sliders tail too 91/239 so it will overlap perfectly with 01:29:246 (1)

Hard

00:33:018 (5) Move this one a bit down, its nearly touching the hp bar
00:33:703 Clap missing here
00:38:160 (3,4) This is forced and not necessary
00:58:046 (3,4) They are touching which looks kinda bad
01:06:275 (3,4,5) Reduce the distance a bit so its more playable for an Hard
01:10:046 (1) Move it down, its touching the hp bar
01:47:246 (2,4) Dont do this in a Hard pls

Normal

00:26:160 (1,2) Is the stack really necessary?
00:33:703 Clap missing
00:39:189 (1) Delete NC
00:56:846 (2,3) Dont stack them so its easier for nwe players to keep a good flow with their cursor
01:07:303 (1,2,3,4,1,2,3,4,1,2,3,4) This is a bit too hard for an Normal, delete some circles to make it easier
01:13:475 (3,4,1,2,3,1,2,3,4) This would fit in an Hard, but not in an Normal, delete some circles, its too hard
01:18:275 - 01:22:046 same in this part
01:23:075 (1) Delete NC, its not necessary
01:31:132 (2,3) Unstack for better movement
01:38:846 (1,2,1) They are touching which looks bad imo

Easy

00:26:160 (2,3) Try to avoid stacks in Easys
00:40:903 (3,4) ^
00:43:989 (3) Its touching hp bar
00:57:703 (3,4) They are touching which looks weird
01:12:789 (1,3) Dont do this in Easys
01:21:703 Delete the clap, it doesnt fit
01:24:446 ^
01:27:875 (2,2) I think you know it
01:32:675 Clap doesnt fit
01:35:418 ^
01:38:160 ^
01:40:903 ^ I wont point them out anymore


Good Luck, overall a nice Mapset :3
posted

Hula wrote:

Saw this on #modreqs and as everyone knows, these sort of songs tickle my fancy
[General]
Cool mapset and song, needs work on the hitsounds though imo.

[Nox's Insane] Nox ???
00:30:275 (5) - Make slider look nicer by making it more curved? - Sure
00:36:446 (7) - Line this circle up with the slider. This can be done by making another slider on top of the one there and making it longer. like this, - Yes nice catch.
00:45:360 (1) - Finish HS, soft or normal, take your pick. - HS
01:01:818 (1,2,3,4,1,2,3,4,5,6,7,8) - Can I suggest using drum-hitfinish on the drum sounds? - Yes !
01:08:675 (1) - Using drum hitnormal here, you cannot here anything. May I suggest a hitsounding pattern, which would be 01:07:303 (1) - normal-hitnormal on slider start and drum-hitwhistle (soft sample) on the slider end, 01:08:160 (4) - normal-hitnormal and 01:08:332 (5) - drum-hitwhistle here on slider start(soft sample). - Sorry I prefer not change my hitsound pattern, I prefer mine.
01:23:760 (1) - I'm not a fan of these sorts of sliders, they can be unnecessarily awkward to play. - I think it's fine.

Nice and clean jump patterns in this map, nice work. I like the use of some shapes and symmetry, and the lack of unnecessary overlaps, although there are a couple of offstacked objects which I haven't seen cos I think they don't show up in play, but i'd fix them to make a more polished map :p. - Did 2 changes about that.


Come[Back]Home wrote:

Noz's Insane

00:33:703 (5) Theres a clap missing - Yap
00:36:446 (6,1) Kinda weird that they are so close, put some bigger distance between those 40/277 - 2/1 gap so I don't want to put a big space between them, and keep spacing with next circle.
01:10:560 (2,3,4) Some tiny jumps here would fit - I prefer like that sry.
01:16:046 (2,3) ^ - ^
01:17:589 (5,6,7,8) I dont think the bigger ds is necessary here - It's for emphasis the drums here.
01:28:903 (7) Move the sliders tail too 91/239 so it will overlap perfectly with 01:29:246 (1) - Ya.

Good Luck, overall a nice Mapset :3
Thx gyus :3

diffu~
osu file format v14

[General]
AudioFilename: Feint - Vagrant (Feat. Veela).mp3
AudioLeadIn: 0
PreviewTime: 89246
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23355,45297,64497
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Vagrant (feat. Veela)
TitleUnicode:Vagrant (feat. Veela)
Artist:Feint
ArtistUnicode:Feint
Creator:Aia
Version:Noz's Insane
Source:
Tags:dnb drum & and bass
BeatmapID:801054
BeatmapSetID:354537

[Difficulty]
HPDrainRate:6.7
CircleSize:4
OverallDifficulty:7.7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,45560,54360
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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23418,-133.333333333333,4,2,0,60,0,0
31560,-133.333333333333,4,2,0,60,0,0
31646,-133.333333333333,4,2,0,60,0,0
56332,-100,4,2,0,40,0,0
61818,-100,4,2,0,50,0,0
63189,-100,4,3,0,60,0,0
64560,-100,4,2,0,70,0,0
67303,-83.3333333333333,4,2,0,80,0,1
111189,-100,4,2,0,60,0,0


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72,196,73303,1,0,0:0:0:0:
172,252,73475,1,0,0:0:0:0:
169,135,73646,1,2,0:0:0:0:
8,248,73818,2,0,P|56:277|104:272,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
244,192,74160,5,0,3:0:0:0:
272,80,74331,1,0,0:0:0:0:
136,20,74503,1,0,1:0:0:0:
169,135,74674,1,0,0:0:0:0:
272,80,74846,1,0,0:0:0:0:
374,135,75017,1,2,0:0:0:0:
258,286,75189,2,0,L|244:192,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
304,28,75532,6,0,B|333:217,1,191.999994140625,0|0,3:0|1:0,0:0:0:0:
412,300,76046,1,0,0:0:0:0:
499,223,76218,2,0,P|463:193|417:182,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
308,220,76560,1,0,1:0:0:0:
328,108,76732,1,0,0:0:0:0:
417,182,76903,5,0,0:0:0:0:
412,300,77075,1,2,0:0:0:0:
308,220,77246,1,0,1:0:0:0:
303,338,77418,1,0,0:0:0:0:
208,276,77589,1,0,0:0:0:0:
180,144,77760,1,0,3:0:0:0:
180,144,77846,1,0,3:0:0:0:
180,144,77932,1,0,1:0:0:0:
308,220,78103,1,2,0:0:0:0:
456,96,78275,6,0,B|392:116|392:116|265:70,1,191.999994140625,0|0,1:0|1:0,0:0:0:0:
168,28,78789,1,0,0:0:0:0:
180,144,78960,2,0,L|289:184,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
380,216,79303,1,0,0:0:0:0:
292,292,79475,1,0,0:0:0:0:
270,177,79646,5,0,3:0:0:0:
184,100,79818,1,0,0:0:0:0:
132,264,79989,1,0,1:0:0:0:
244,292,80160,1,0,0:0:0:0:
274,181,80332,1,0,0:0:0:0:
274,181,80503,1,2,0:0:0:0:
388,312,80675,1,0,1:0:0:0:
468,228,80846,1,0,0:0:0:0:
404,76,81018,6,0,B|380:44|380:44|364:208,1,191.999994140625,0|0,3:0|1:0,0:0:0:0:
292,284,81532,1,0,0:0:0:0:
196,220,81703,2,0,P|184:168|208:120,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
352,160,82046,2,0,L|257:177,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
197,300,82389,6,0,L|292:284,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
404,264,82732,1,0,1:0:0:0:
368,372,82903,1,0,0:0:0:0:
291,284,83075,1,0,0:0:0:0:
480,252,83246,1,0,3:0:0:0:
480,252,83332,1,0,3:0:0:0:
480,252,83418,1,0,1:0:0:0:
416,156,83589,1,2,0:0:0:0:
268,68,83760,6,0,B|228:45|228:45|312:65|376:53,1,191.999994140625,0|0,3:0|1:0,0:0:0:0:
484,24,84275,1,0,0:0:0:0:
436,128,84446,2,0,P|386:143|336:144,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
228,128,84789,1,0,1:0:0:0:
276,232,84960,1,0,0:0:0:0:
316,340,85132,5,0,3:0:0:0:
184,328,85303,1,0,0:0:0:0:
276,232,85475,1,0,1:0:0:0:
408,244,85646,1,0,0:0:0:0:
316,340,85818,1,0,0:0:0:0:
252,160,85989,1,2,0:0:0:0:
156,96,86160,1,0,1:0:0:0:
148,212,86332,1,0,0:0:0:0:
255,342,86503,5,0,3:0:0:0:
362,298,86674,1,0,3:0:0:0:
406,192,86846,1,0,3:0:0:0:
362,85,87017,1,0,3:0:0:0:
256,41,87188,1,0,3:0:0:0:
149,85,87360,1,0,3:0:0:0:
105,191,87531,1,0,3:0:0:0:
149,298,87703,1,0,3:0:0:0:
256,188,87875,5,0,3:0:0:0:
369,305,88046,1,0,3:0:0:0:
369,305,88132,1,0,3:0:0:0:
369,305,88218,1,0,1:0:0:0:
149,298,88389,5,0,3:0:0:0:
117,320,88475,1,0,3:0:0:0:
79,324,88560,1,0,3:0:0:0:
42,312,88646,1,0,3:0:0:0:
15,283,88732,1,0,3:0:0:0:
5,245,88818,1,0,3:0:0:0:
12,206,88903,2,0,P|58:205|91:239,1,95.9999970703126,0|2,1:0|0:0,0:0:0:0:
128,296,89246,6,0,P|92:204|152:136,1,191.999994140625,4|0,0:0|1:0,0:0:0:0:
312,168,89760,1,0,0:0:0:0:
292,284,89932,1,0,0:0:0:0:
204,210,90103,1,2,0:0:0:0:
232,56,90275,1,0,1:0:0:0:
348,48,90446,1,0,0:0:0:0:
312,168,90618,6,0,P|355:184|397:164,1,95.9999970703126,0|0,3:0|0:0,0:0:0:0:
232,56,90960,2,0,P|188:39|146:59,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
96,164,91303,2,0,L|116:264,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
192,344,91646,1,0,1:0:0:0:
292,284,91818,1,0,0:0:0:0:
392,344,91989,6,0,P|452:296|428:188,1,191.999994140625,0|0,3:0|1:0,0:0:0:0:
320,160,92504,2,0,L|208:185,1,95.9999970703126
116,208,92846,1,2,0:0:0:0:
44,40,93018,1,0,1:0:0:0:
140,100,93189,1,0,0:0:0:0:
115,208,93360,6,0,P|99:252|114:297,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
212,360,93703,1,0,1:0:0:0:
296,280,93875,1,0,0:0:0:0:
224,192,94046,1,0,0:0:0:0:
384,116,94218,1,0,3:0:0:0:
384,116,94303,1,0,3:0:0:0:
384,116,94389,1,0,1:0:0:0:
392,288,94560,1,2,0:0:0:0:
224,192,94732,5,0,3:0:0:0:
224,192,95075,1,0,1:0:0:0:
160,288,95246,1,0,0:0:0:0:
96,192,95418,2,0,P|81:152|101:99,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
216,244,95760,2,0,P|231:284|211:337,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
108,372,96103,5,0,3:0:0:0:
56,268,96275,1,0,0:0:0:0:
164,140,96446,1,0,1:0:0:0:
216,244,96618,1,0,0:0:0:0:
268,344,96789,1,0,0:0:0:0:
372,292,96960,1,2,0:0:0:0:
216,244,97132,1,0,1:0:0:0:
372,292,97303,1,0,0:0:0:0:
184,164,97475,6,0,P|131:249|188:324,1,191.999994140625,0|0,3:0|1:0,0:0:0:0:
288,300,97989,2,0,P|333:288|377:305,2,95.9999970703126,0|0|2,0:0|0:0|0:0,0:0:0:0:
432,356,98503,2,0,P|450:319|431:257,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
360,180,98846,2,0,L|240:196,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
156,160,99189,1,0,1:0:0:0:
236,80,99360,1,0,0:0:0:0:
264,192,99532,5,0,0:0:0:0:
88,140,99703,1,0,3:0:0:0:
88,140,99789,1,0,3:0:0:0:
88,140,99875,1,0,1:0:0:0:
184,268,100046,1,2,0:0:0:0:
364,252,100218,6,0,B|404:224|404:224|264:192,1,191.999994140625,0|0,3:0|1:0,0:0:0:0:
184,268,100732,1,0,0:0:0:0:
136,164,100903,1,0,0:0:0:0:
52,244,101075,1,2,0:0:0:0:
20,76,101246,1,0,1:0:0:0:
136,164,101418,1,0,0:0:0:0:
252,80,101589,5,0,3:0:0:0:
344,152,101760,1,0,0:0:0:0:
368,40,101932,1,0,1:0:0:0:
452,120,102103,1,0,0:0:0:0:
384,216,102275,2,0,P|327:227|285:199,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
236,60,102618,2,0,P|274:103|270:154,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
92,236,102960,6,0,P|141:161|225:191,1,191.999994140625,0|0,3:0|1:0,0:0:0:0:
280,296,103475,1,0,0:0:0:0:
170,328,103646,2,0,L|166:232,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
236,140,103989,2,0,L|240:236,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
248,352,104332,6,0,P|296:372|360:352,2,95.9999970703126,0|2|0,0:0|0:0|1:0,0:0:0:0:
192,252,104846,1,0,0:0:0:0:
306,276,105018,1,0,0:0:0:0:
426,259,105189,1,0,3:0:0:0:
426,259,105275,1,0,3:0:0:0:
426,259,105361,1,0,1:0:0:0:
320,144,105532,1,2,0:0:0:0:
152,184,105703,6,0,P|83:144|153:107,1,191.999994140625,0|0,3:0|1:0,0:0:0:0:
244,176,106218,1,0,0:0:0:0:
128,264,106389,2,0,P|75:253|36:220,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
204,252,106732,2,0,P|257:263|296:296,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
376,364,107075,5,0,3:0:0:0:
396,252,107246,1,0,0:0:0:0:
431,144,107418,2,0,P|388:163|341:163,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
188,84,107760,2,0,P|231:64|278:64,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
431,144,108103,1,0,1:0:0:0:
300,224,108274,1,0,0:0:0:0:
120,156,108446,5,0,3:0:0:0:
128,164,108618,1,0,3:0:0:0:
256,336,108789,1,0,3:0:0:0:
264,328,108960,1,0,3:0:0:0:
384,164,109132,1,0,3:0:0:0:
392,156,109304,1,0,3:0:0:0:
256,40,109475,1,0,3:0:0:0:
256,52,109646,1,0,3:0:0:0:
256,224,109818,5,0,3:0:0:0:
104,296,109989,1,0,3:0:0:0:
104,296,110075,1,0,3:0:0:0:
104,296,110160,1,0,1:0:0:0:
187,148,110332,5,0,3:0:0:0:
215,130,110418,1,0,3:0:0:0:
247,121,110503,1,0,3:0:0:0:
280,125,110589,1,0,3:0:0:0:
310,138,110675,1,0,3:0:0:0:
335,158,110760,1,0,3:0:0:0:
350,187,110846,2,0,P|346:233|372:273,1,95.9999970703126,0|0,1:0|3:0,0:0:0:0:
468,144,111189,5,4,0:0:0:0:
posted
aaaa I will check these some day just too busy currently :d
posted

Hula wrote:

Saw this on #modreqs and as everyone knows, these sort of songs tickle my fancy
[General]
Cool mapset and song, needs work on the hitsounds though imo.

[Hard]
01:05:932 (1,2,3,4,5) - This plays weirdly. That jump from 4 to 5 doesn't flow well. Maybe a pattern like this would be more suitable.
01:11:760 (2,3,4,5,6,7,8) - Turn this into a slightly more zig-zaggy pattern, the example plays much more better I think, but it does overlap with the previous slider which is unfortunate. I tried something but might've made it more awkawrd.
Nothing major here that looks devastating other than the near lack of hitsounds.

[Still Alive]
Jumps and their structure

I can see what you're doing in the map with the jumps, but a lot of them aren't very structured and show some poor spacing in regards to the flow of the whole song, like when you ignore the importance of a downbeat and space it as an antijump, for instance, here, 01:33:360 (1) - . This is a stronger bit than the circle before, yet it has a lower spacing to it, this could be fixed with it being equal spacing or a larger relative jump from the 6 to the 1 than the 5 to the 6. On the jump patterns, you could maybe focus more on some symmetry and making shapes, they can work really well, look at Galvenize's maps for example. I don't agree.
Hitsounds

The map is also lacking hugely in the hitsounds department, hitsounds are vital for player feedback when playing a map and can change the opinion of players on the map massively. It also increases playability by orders of magnitudes. I can suggest to you a hitsounding pattern which would be basic and I think necessary. Drum-hitnormal is weaker than Normal-hitnormal in terms of volume, so it should be avoided as being used to try emphasise the downbeats when normal-hitnormal is being used on all the other circles. First, increase volume of the kiai to smth like 60% 01:08:675 (1) - I would find a custom for this, or you can use drum-hitfinish and normal sampleset. the drum-hitfinish as an addition works here imo. 01:09:018 (3) - On this slider start you can either use drum-hitwhistle or soft/normal clap, depending on your preference. Then, 01:09:360 (4) - on the slider end use drum-hitfinish. 01:09:703 (5) - place your drum-hitwhistle or soft/normal clap here. Keep doing this throughout and change it when the drums do that cool shit like mid way through and at points here, 01:12:275 (4,5,6) - 4,5 drum-hitfinish. With this hitsounding, you're hitsounding the drums, which is what keeps the rhythm in the song. Your current hitsounding with the normal whistles is strange and seemingly (?) random. I will fix hitsounding later I'm really bad at it.

The map


00:33:018 (5) - Missing clap at slider end. Done.
00:36:103 (5) - Ugly, make it symmetrical or smth, it's wonky. I don't agree.
00:45:360 (1) - Finish hitsound, normal or soft, take your pick. Done.
00:54:960 (1) - This should be 2 circles. You could have the second circle stacked on the next slider to give the feel of acceleration in the play. The 2 beats are as strong as each other and a slider has a strong and weak end, so it's poor representation of the music.
SPOILER
Done.

01:01:818 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - This jump sequence peaks in difficulty too early. The sliders take away from it and the biggest jump is at the middle of the combo 1-2. Here it could get bigger jumps, or stay at that spacing consistently. Reduced the distances by a bit.
01:05:246 (5,6) - What reason are these slider jumps here for? This whole stream should just be circles, there's nothing in the song which is different here to the rest of the stream.
01:07:303 (5) - NC Fixed.
01:33:703 (2,3) - Make a 1/2 slider to follow the vocals, right now the (3) circle is here purely for filler and to keep the momentum going, so might as well spice it up with some mapping to vocal indications. There is a sound..?
01:34:046 (4,8) - This stacking here looks sloppy on the play screen, it's gimmicky and would be better fully stacked. Also not to mention, when you do this in editor, it makes it a pain to look at the map. I would stack all the times you've done this, especially cos you're not consistent with how far you off-stack them in editor. I don't agree.
01:39:875 (4,5,1) - This is lower spaced than the rest despite there being the heavy bass drum there, this needs to be emphasised more.
01:45:361 (6) - 1/2 slider to map to the vocal again, the (7) circle feels redundant and forced. You don't have to change any spacing here, you can put the 1/2 slider on that triple where it is and there can be a 2 ds jump to the next downbeat which is justified by emphasising the downbeat. Did something I like.
01:48:446 (1,2,1,2,1,2,1,2,1) - This NCing here actually makes this patterning much harder than it should be to read and play., consider fixing this, as it's a gimmick and there's no rhythmic reason for the NC spam. Fixed.

This is a fun map to play though :) gl with it all

I hope it's been useful somehow - i got fed up of modding half way through the hard :p, I modded hardest to lowest.

Come[Back]Home wrote:

Still Alive

00:34:218 This should be clickable since the drums are pretty strong
01:11:418 (1,2) A bit more distance here to fit with the melodics and jumps before
01:21:018 (1,2) Same here
01:27:532 (3,4) New Combo one (3) for consistency with the ones before
01:43:989 (4) Move this one too 339/177 for the same distance between those 01:43:646 (3,4,1)
01:46:046 (2,3) More distance so it will fit with the melodics

Noz's Insane

00:33:703 (5) Theres a clap missing
00:36:446 (6,1) Kinda weird that they are so close, put some bigger distance between those 40/277
01:10:560 (2,3,4) Some tiny jumps here would fit
01:16:046 (2,3) ^
01:17:589 (5,6,7,8) I dont think the bigger ds is necessary here
01:28:903 (7) Move the sliders tail too 91/239 so it will overlap perfectly with 01:29:246 (1)

Hard

00:33:018 (5) Move this one a bit down, its nearly touching the hp bar
00:33:703 Clap missing here
00:38:160 (3,4) This is forced and not necessary
00:58:046 (3,4) They are touching which looks kinda bad
01:06:275 (3,4,5) Reduce the distance a bit so its more playable for an Hard
01:10:046 (1) Move it down, its touching the hp bar
01:47:246 (2,4) Dont do this in a Hard pls

Normal

00:26:160 (1,2) Is the stack really necessary?
00:33:703 Clap missing
00:39:189 (1) Delete NC
00:56:846 (2,3) Dont stack them so its easier for nwe players to keep a good flow with their cursor
01:07:303 (1,2,3,4,1,2,3,4,1,2,3,4) This is a bit too hard for an Normal, delete some circles to make it easier
01:13:475 (3,4,1,2,3,1,2,3,4) This would fit in an Hard, but not in an Normal, delete some circles, its too hard
01:18:275 - 01:22:046 same in this part
01:23:075 (1) Delete NC, its not necessary
01:31:132 (2,3) Unstack for better movement
01:38:846 (1,2,1) They are touching which looks bad imo

Easy

00:26:160 (2,3) Try to avoid stacks in Easys
00:40:903 (3,4) ^
00:43:989 (3) Its touching hp bar
00:57:703 (3,4) They are touching which looks weird
01:12:789 (1,3) Dont do this in Easys
01:21:703 Delete the clap, it doesnt fit
01:24:446 ^
01:27:875 (2,2) I think you know it
01:32:675 Clap doesnt fit
01:35:418 ^
01:38:160 ^
01:40:903 ^ I wont point them out anymore


Good Luck, overall a nice Mapset :3
Fixed everything in Come[Back]Home's mod and Wrote to Hula's mod.

UPDATED~
posted
A little mod requested by PM. owo

[General]
  1. Letterbox during breaks disabled? Maybe it could be better if it was enabled. :)


[Easy]
  1. 00:27:231 (3) - I'd change the angle to go up, not down to keep flow in the map.
  2. 01:42:660 (5) - I suggest moving to: x:415 y:279 to keep the flow
  3. 01:46:431 (1) - delete and move 01:46:517 (1) - to 01:46:431 with making it longer to end it in the same time as it's now.


[Normal]
  1. 00:43:345 (2) - I suggest changing to circle at 00:43:345 for making it easier a little.
  2. 01:41:288 (4) - Why not making it like 01:40:945 (3) with end going to 01:41:631 (1) to keep flow? Yes, strange reason. :P


[Hard]
  1. 00:26:031 - Circle exactly where 00:26:202 (1) is to follow vocal?
  2. 01:04:602 (1,2,3,4) - Make them 1 reverse so it'll be easier to play, it's Hard not Insane.


[Still Alive]
  1. IMO Nothing


Sry for such a little mod, but I don't really know what could be changed. Nice map, nice music and please, don't flame me for mean mod. :P :3
posted

streeteelf wrote:

A little mod requested by PM. owo

[General]
  1. Letterbox during breaks disabled? Maybe it could be better if it was enabled. :)


[Easy]
  1. 00:27:231 (3) - I'd change the angle to go up, not down to keep flow in the map.
  2. 01:42:660 (5) - I suggest moving to: x:415 y:279 to keep the flow
  3. 01:46:431 (1) - delete and move 01:46:517 (1) - to 01:46:431 with making it longer to end it in the same time as it's now.


[Normal]
  1. 00:43:345 (2) - I suggest changing to circle at 00:43:345 for making it easier a little.
  2. 01:41:288 (4) - Why not making it like 01:40:945 (3) with end going to 01:41:631 (1) to keep flow? Yes, strange reason. :P
I don't really get why, so no change.

[Hard]
  1. 00:26:031 - Circle exactly where 00:26:202 (1) is to follow vocal?
  2. 01:04:602 (1,2,3,4) - Make them 1 reverse so it'll be easier to play, it's Hard not Insane.
Would be very awkward, no change.

[Still Alive]
  1. IMO Nothing


Sry for such a little mod, but I don't really know what could be changed. Nice map, nice music and please, don't flame me for mean mod. :P :3
Applied everything except the ones I commented on. :) Thank you for modding! ^^

Updated!~
posted
From #modreq
i sux modding pls no hurt me

Still Alive

00:39:231 (6) - I wouldn't put a reverse slider here. Reason why is because it is emphasizing two things at once, and you really just want to focus on one.


00:57:402 (4,1) - Overlapping like these notes never looks good. You can rearrange 00:57:745 (1,2) - over 00:57:402 (4,5) - like this: http://puu.sh/ld0FM/33929c852a.jpg
^
00:58:431 (3,4,5,6) - Then you can rearrange these notes like this: http://puu.sh/ld0KO/b2f5505a99.jpg

01:05:288 (5,6,1,2,3,4,1) - You can make this look better and more fun to play by being creative and rearranging these notes.
Explanation


-You can have 01:05:631 (1,2,3,4,1) - overlapping 01:04:602 (1) - and make it look nice.
-01:06:145 (2) - You can place this note at x:396 y:235 (under 01:05:460 (6) - sliderend) to make it look cleaner: http://puu.sh/ld1xX/0ee571dbde.jpg
-01:06:145 (2,3,4,5,6) - Keeps the fun in these jumps!


01:08:717 (1,2,3) - The flow is interrupted by the sudden switch at 01:09:060 (3) - and can be really annoying.
Suggestion and Explanation


-Ctrl+G these sliders 01:09:060 (3,4) - so the flow stays while playing.
-To fix the other notes after these sliders, you can move 01:09:745 (5) - above 01:09:060 (3) - and 01:09:917 (6) - at x:203 y:206. This allows it to play smoothly to 01:10:088 (1) - , since it is also a reverse slider, the flow can be redirected to your next note, 01:10:602 (2) - , which will be right over 01:09:917 (6) - , making it look cleaner. http://puu.sh/ld22H/c15a13ae8c.jpg


01:26:545 (1,2,3,4,5,6) - Try making this into a triangle (http://puu.sh/ld2k8/6a74e0b097.jpg) to make it look aesthetically pleasing.
^
01:27:574 (7,8) - CAN be placed at x:29 y:154. You can change these notes location to your desire.

01:48:488 (1,2,3,4,5,6,7,8) - Here, you can make a nice pattern.
Explanation


-By making this kind of pattern with 01:48:488 (1,2,3,4) - , you can change it up a bit by making a star with 01:49:174 (5,6,7,8,1) - ( http://puu.sh/ld2Hm/efb4809784.jpg ). I think this would be very neat and flow nicely.



Noz's Insane

00:39:231 (6) - Kind of what I mentioned on the difficulty Still Alive, the reverse slider emphasizes two things.


01:10:602 (2,3,4,5,6) - You can emphasize the song more and make it more fun.
Explanation


What I like to do here, is use the DS to better emphasize the song.
-By moving 01:10:774 (3) - further from 01:10:602 (2) - , you can emphasize the jump in pitch in the song.
-By moving 01:10:945 (4) - closer to 01:10:774 (3) - , you can emphasize the jump in pitch in the song.
-01:11:117 (5,6) - Since these note emphasize the same pitch, you can use the same DS for both of them and still flow into 01:11:460 (1) - :http://puu.sh/ld3qE/0ff4f134d9.jpg



General Stuff
The map has really nice patterns and I like to see that. A little more polishing and cleaning, it'll be a great map from what I can tell.
Also: Reason why I didn't mod the lower diffs is because I don't know how to mod Hards, Normal, Easy, etc. ;w;

Good luck!
posted
Still Alive
  1. 00:34:431 (1) - Why not place this in a different spot to create a perfect triangle
  2. 01:08:031 (3) - Since you stacked this note, it causes a squished sort of transition from 2 to 3. I recommend this pattern instead using the same notes (maybe find a different spot for 01:08:717 (1) - if you do this):
  3. 01:16:602 (4) - A bit of low spacing for a clap. I suggest moving it further to the left.
  4. 01:36:145 (1) - Same as above. However, move 6 to stack on 4 to create a better circular movement.
  5. 01:51:231 (1) - I want to see this jump put further away. I mean, it's the finale right? Compared to some of the other patterns, this is low spacing.


Noz's Insane
  1. 00:44:888 (3) - Is this shape really necessary? If you want to keep it, at least make it less cramped up.
  2. Hm, it's alright, just some weird flow and positioning.


Hard
  1. 00:33:060 (5,2) - Parallel?
  2. 00:45:402 (1) - Woah, why is this placed so high up in the field. Move it down, there's plenty of room.
  3. 00:56:374 (1) - Same sort of deal here. I wonder why you placed it here, there's more space towards the top or left from 3. It's really weird to place it back over where you've already had notes.
  4. 01:06:488 (4) - This has the highest spacing of this combo, but has nothing in the music to suggest it. Double check this.
  5. 01:18:660 (1) - I don't believe this needs an NC
  6. 01:51:231 (1) - Same as in Stay Alive


Normal
  1. 00:56:888 (2,3) - Why not make these go straight down?
  2. 01:10:602 (2,3) - Same here. They both look to suggest it.
  3. 01:21:574 (2,3) - ^
  4. 01:26:545 (1,1) - I think these can go in the same combo since they're both to the drums.
Nice.
posted

Ongaku wrote:

From #modreq
i sux modding pls no hurt me

Still Alive

00:39:231 (6) - I wouldn't put a reverse slider here. Reason why is because it is emphasizing two things at once, and you really just want to focus on one. I don't see anything wrong with it, no change.


00:57:402 (4,1) - Overlapping like these notes never looks good. You can rearrange 00:57:745 (1,2) - over 00:57:402 (4,5) - like this: Already changed this myself http://puu.sh/ld0FM/33929c852a.jpg
^
00:58:431 (3,4,5,6) - Then you can rearrange these notes like this: http://puu.sh/ld0KO/b2f5505a99.jpg ^

01:05:288 (5,6,1,2,3,4,1) - You can make this look better and more fun to play by being creative and rearranging these notes. Used your advice on the stream, but changed the part afterwards myself.
Explanation


-You can have 01:05:631 (1,2,3,4,1) - overlapping 01:04:602 (1) - and make it look nice.
-01:06:145 (2) - You can place this note at x:396 y:235 (under 01:05:460 (6) - sliderend) to make it look cleaner: http://puu.sh/ld1xX/0ee571dbde.jpg
-01:06:145 (2,3,4,5,6) - Keeps the fun in these jumps!


01:08:717 (1,2,3) - The flow is interrupted by the sudden switch at 01:09:060 (3) - and can be really annoying. Already changed this myself.
Suggestion and Explanation


-Ctrl+G these sliders 01:09:060 (3,4) - so the flow stays while playing.
-To fix the other notes after these sliders, you can move 01:09:745 (5) - above 01:09:060 (3) - and 01:09:917 (6) - at x:203 y:206. This allows it to play smoothly to 01:10:088 (1) - , since it is also a reverse slider, the flow can be redirected to your next note, 01:10:602 (2) - , which will be right over 01:09:917 (6) - , making it look cleaner. http://puu.sh/ld22H/c15a13ae8c.jpg


01:26:545 (1,2,3,4,5,6) - Try making this into a triangle (http://puu.sh/ld2k8/6a74e0b097.jpg) to make it look aesthetically pleasing. I like it the way it is, no change.
^
01:27:574 (7,8) - CAN be placed at x:29 y:154. You can change these notes location to your desire.

01:48:488 (1,2,3,4,5,6,7,8) - Here, you can make a nice pattern. Already changed it myself.
Explanation


-By making this kind of pattern with 01:48:488 (1,2,3,4) - , you can change it up a bit by making a star with 01:49:174 (5,6,7,8,1) - ( http://puu.sh/ld2Hm/efb4809784.jpg ). I think this would be very neat and flow nicely.


General Stuff
The map has really nice patterns and I like to see that. A little more polishing and cleaning, it'll be a great map from what I can tell.
Also: Reason why I didn't mod the lower diffs is because I don't know how to mod Hards, Normal, Easy, etc. ;w; Is fine. :) Thank you for the mod!

Good luck!

DahplA wrote:

Still Alive
  1. 00:34:431 (1) - Why not place this in a different spot to create a perfect triangle Ok :p
    SPOILER
    [imghttp://puu.sh/ldGzd/2629171203.PNG][/img]
  2. 01:08:031 (3) - Since you stacked this note, it causes a squished sort of transition from 2 to 3. I recommend this pattern instead using the same notes (maybe find a different spot for 01:08:717 (1) - if you do this): Okie.
  3. 01:16:602 (4) - A bit of low spacing for a clap. I suggest moving it further to the left. Done.
  4. 01:36:145 (1) - Same as above. However, move 6 to stack on 4 to create a better circular movement. I like it :D
  5. 01:51:231 (1) - I want to see this jump put further away. I mean, it's the finale right? Compared to some of the other patterns, this is low spacing. Moved it to another location, further away from 2. (Might've put it too far but IT'S FINE)


Hard
  1. 00:33:060 (5,2) - Parallel? Sure.
  2. 00:45:402 (1) - Woah, why is this placed so high up in the field. Move it down, there's plenty of room. Haha oops, fixed.
  3. 00:56:374 (1) - Same sort of deal here. I wonder why you placed it here, there's more space towards the top or left from 3. It's really weird to place it back over where you've already had notes. Yeah.. I don't know how to fix though..
  4. 01:06:488 (4) - This has the highest spacing of this combo, but has nothing in the music to suggest it. Double check this. No idea how to fix.
  5. 01:18:660 (1) - I don't believe this needs an NC You're right, it's a mistake :d Fixed.
  6. 01:51:231 (1) - Same as in Stay Alive Done.


Normal
  1. 00:56:888 (2,3) - Why not make these go straight down? I don't get it, I like them the way they are.
  2. 01:10:602 (2,3) - Same here. They both look to suggest it. ^
  3. 01:21:574 (2,3) - ^ ^
  4. 01:26:545 (1,1) - I think these can go in the same combo since they're both to the drums. Done.
Nice.
Thank you for the stars and modding DahplA! :)

Updated!~
posted
A techno feline! But why can I hear 'she wasn't banged tonight' at the end of the map? .3.

Easy
  • I highly recommend AR3.1-3.5 here because it isn't the most loose Easy ever and the density is still progressively growing.
  1. 00:39:917 (1) - A clap at the head of it should probably he removed here and should be placed 00:40:602 (2) - here, am I right?
  2. 01:00:488 (3,4) - It feels a bit odd that there are claps at those sliders but not on the rest of the previous section. Maybe remove claps from here? I guess it would make more sense and would be more consistent.
  3. 01:40:260 (1) - According to your hitsounding the end of the slider shouldn't be hitsounded with a clap.
  4. To make it feel more powerful/dramatic you could add a finish at 01:46:431 (1) - or maybe a finish at 01:45:745 (5) - and a whistle at 01:46:431 (1) - : D


Normal
  1. Again, accurate AR will be very troublesome for new players because approach circles appear very slowly when the density of the notes is even higher than previously and it's not that helpful to recognize what to click now when you have a whole bunch of notes to understand. This time I recommend AR5.5-5.8.
  2. 01:18:317 (1,2,3,1,2,3) - It's very silent here, I think you forgot to add a whistle or two somewhere in this section. D:
  3. 01:23:802 (1,2,3,1,2,3) - ^
  4. 01:29:288 - From here till the end there are only one whistle, drum and normal kicks and one finish at the end and nothing more. I advise to use some more whistles to make it alive because it's boring without it. :V


Hard
  1. 01:18:660 (1) - I think you created a new combo here by a mistake, the previous one is enough. ;3


A very personal suggestion from me about Insane and the hardest diff. How about AR8.8 for Insane and AR9.3 for the highest diff?

That's all from me for now, call me back when you think it's ready.
posted

Krfawy wrote:

A techno feline! But why can I hear 'she wasn't banged tonight' at the end of the map? .3.

Easy
  • I highly recommend AR3.1-3.5 here because it isn't the most loose Easy ever and the density is still progressively growing.
  1. 00:39:917 (1) - A clap at the head of it should probably he removed here and should be placed 00:40:602 (2) - here, am I right?
  2. 01:00:488 (3,4) - It feels a bit odd that there are claps at those sliders but not on the rest of the previous section. Maybe remove claps from here? I guess it would make more sense and would be more consistent.
  3. 01:40:260 (1) - According to your hitsounding the end of the slider shouldn't be hitsounded with a clap.
  4. To make it feel more powerful/dramatic you could add a finish at 01:46:431 (1) - or maybe a finish at 01:45:745 (5) - and a whistle at 01:46:431 (1) - : D


Normal
  1. Again, accurate AR will be very troublesome for new players because approach circles appear very slowly when the density of the notes is even higher than previously and it's not that helpful to recognize what to click now when you have a whole bunch of notes to understand. This time I recommend AR5.5-5.8.
  2. 01:18:317 (1,2,3,1,2,3) - It's very silent here, I think you forgot to add a whistle or two somewhere in this section. D:
  3. 01:23:802 (1,2,3,1,2,3) - ^
  4. 01:29:288 - From here till the end there are only one whistle, drum and normal kicks and one finish at the end and nothing more. I advise to use some more whistles to make it alive because it's boring without it. :V


Hard
  1. 01:18:660 (1) - I think you created a new combo here by a mistake, the previous one is enough. ;3


A very personal suggestion from me about Insane and the hardest diff. How about AR8.8 for Insane and AR9.3 for the highest diff?

That's all from me for now, call me back when you think it's ready.
Fixed everything~

Thank you Krfawy! o3o

Updated!~
posted
Hey, IRC mod here.

click this if you are stupid
you are stupid
23:47 Lethargy: yop
23:47 Lethargy: yo
23:48 Aia: hi
23:48 Lethargy: want irc?
23:49 Aia: sureiyar:
23:49 Aia: o wut
23:49 Aia: Sure*
23:49 Lethargy: rofl
23:49 Lethargy: k
23:49 *Lethargy is editing [https://osu.ppy.sh/b/780914 Feint - Vagrant (feat. Veela) [Still Alive]]
23:50 Aia: Okie
23:51 Lethargy: sick map
23:52 Aia: Thank you :)
23:52 Lethargy: increase spacing here? 00:36:145 (4,5) -
23:52 Lethargy: since jsut few secs ahead
23:52 Lethargy: you have different spacing which you used quite few more times
23:52 Aia: Yeah, sure
23:54 Lethargy: im having trouble finding bad stuff :<
23:54 Lethargy: maybe increase spacing here a bit? 01:28:945 (7,1) -
23:54 Lethargy: just a bit
23:54 Aia: That's a good sign for me then I guess :p
23:54 Lethargy: yeah
23:55 Lethargy: and its really comfortable to play
23:55 Lethargy: and im playing with mouse and in editor
23:55 Lethargy: spacing increase here? 01:45:402 (6,7) -
23:56 Aia: I think spacing here 01:28:945 (7,1) - is fine
23:56 Lethargy: dunno smth like thishttp://puu.sh/lfK37/a67ebedae2.jpg
23:56 Lethargy: regarding 7,1
23:56 Lethargy: even though its fine
23:56 Lethargy: i would increase spacing there just by a bit
23:56 Aia: ehh
23:56 Aia: I'll make it a bit more spaced
23:56 Aia: But not that much
23:56 Lethargy: yea suire
23:57 Lethargy: btw why did you chose these combo clrs?
23:57 Lethargy: oh yeah
23:57 Lethargy: and turn off widescreen + letterbox
23:57 Aia: Picked them to "kind of" fit the background
23:57 Aia: Since they can't be exactly the background colors
23:57 Lethargy: well then try to make smth
23:58 Lethargy: since those colors on the right
23:58 Aia: But if you have something you'd want to see changed
23:58 Lethargy: white and grey
23:58 Lethargy: are kind of similar
23:58 Lethargy: so maybe make i dunno
23:58 Lethargy: brown + light brown
23:58 Aia: 4 could be different
23:58 Lethargy: based osu http://puu.sh/lfKfA/f0cb3eda88.png
23:59 Aia: LOL
23:59 Lethargy: 220 193 114
00:00 Lethargy: try these
00:00 Lethargy: instead of 4th color
00:00 Lethargy: it makes kind of "gold" color
00:00 Aia: Seems good to me
00:00 Lethargy: nice
00:00 Lethargy: also
00:00 Lethargy: add to tags
00:01 Lethargy: "alchemy" and "liquicity"
00:01 Lethargy: not sure about liquicity tho
00:01 Aia: Don't think liquicity is needed
00:01 Aia: What's alchemy for?
00:01 Lethargy: nvm
00:01 Lethargy: mb
00:01 Lethargy: its liquicity's album
00:01 Lethargy: forget that
00:01 Aia: oh
00:02 Aia: Well don't think either of those is needed
00:04 Lethargy: you could add them
00:04 Lethargy: since other ranked version of this map
00:04 Lethargy: i mean song
00:04 Lethargy: has it
00:04 Lethargy: but up to you i guess
00:04 *Lethargy is editing [https://osu.ppy.sh/b/783399 Feint - Vagrant (feat. Veela) [Hard]]
00:06 Lethargy: damn that hard is harder than still alive
00:06 Lethargy: 00:33:060 (5) -
00:06 Lethargy: i think it would hurt to map vocal here
00:07 Lethargy: imo the jump here 01:06:317 (3,4) - is pretty brutal
00:07 Lethargy: http://puu.sh/lfKSX/6e30f2776a.jpg
00:07 Lethargy: try his?
00:07 Aia: That's true, don't know how to fix it though..
00:08 Lethargy: this
00:08 Lethargy: oh
00:08 Lethargy: and ar8 pls
00:08 Aia: Okay
00:08 Lethargy: this could even deserve ar8,5
00:08 Lethargy: but 8 is fine
00:09 Aia: noo my beautiful 7.8
00:09 Aia: ok sure
00:09 Lethargy: :<
00:09 Lethargy: :>
00:09 Lethargy: yea the jump 01:09:574 (5,6) -
00:09 Lethargy: maybe make it bit smaller?
00:09 Aia: Sure, I'll move 55
00:09 Aia: 5*
00:09 Lethargy: k
00:09 Lethargy: http://puu.sh/lfL1U/b4c7cfa56f.jpg
00:10 Lethargy: same here.. imo
00:10 Lethargy: 01:10:945 (4,5) -
00:10 Lethargy: dude i dunno
00:10 Lethargy: it feels as if those jumps are way too big
00:10 Lethargy: considering how mashed up together all the notes are
00:10 Aia: Yeah, might be
00:10 Aia: Hard diff is my worst
00:11 Lethargy: maybe you could move 01:12:660 (8) -
00:11 Lethargy: to
00:11 Lethargy: smth like this? http://puu.sh/lfL7K/b8c8d9d42d.jpg
00:11 Lethargy: maybe even more to the left
00:12 Aia: uhh
00:13 Aia: https://osu.ppy.sh/ss/3941238
00:13 Aia: I did this
00:13 Aia: Fits better in my opinion
00:13 Lethargy: that works
00:13 Lethargy: i guess
00:13 Aia: And there's no jump anymore ^^
00:13 Lethargy: 01:23:117 (4,5,6,4,5,6) -
00:13 Lethargy: these
00:13 Lethargy: stacking on sliderend
00:13 Lethargy: is quite tricky there
00:13 Lethargy: becomes quite hard to read
00:14 Lethargy: so how about making it easier to read this way? http://puu.sh/lfLkT/1e9ff5650b.jpg
00:14 Lethargy: and thats it for hard
00:14 Aia: Sure did that
00:14 Lethargy: and dont forget about widescreen and letterbox on every diff
00:14 Lethargy: same for color
00:14 Aia: Already done
00:15 Lethargy: pretty high ar you got on normal
00:16 Aia: Again, accurate AR will be very troublesome for new players because approach circles appear very slowly when the density of the notes is even higher than previously and it's not that helpful to recognize what to click now when you have a whole bunch of notes to understand. This time I recommend AR5.5-5.8.
00:16 Aia: Is what Krfawy said
00:16 Lethargy: idd
00:16 Lethargy: i was just stating
00:16 Lethargy: since i usually see ar5
00:16 Lethargy: at most
00:16 Aia: okie
00:17 Lethargy: i see you know peepz like noz and krfawy
00:17 Lethargy: i pity you
00:17 Aia: haha
00:17 Aia: Why?
00:17 Aia: They're just a couple perverts
00:17 Lethargy: they are dickheads D:
00:17 Lethargy: yeah
00:17 Aia: :P
00:17 Lethargy: btw
00:17 Lethargy: everythings fine
00:18 Lethargy: but i would probably add a spinner
00:18 Lethargy: at the end
00:18 Lethargy: wait
00:18 Lethargy: two spinners :v)
00:18 Lethargy: newbies love to spin
00:19 Aia: hm
00:19 Aia: There's already lots of spinning in easy diff
00:19 Lethargy: ok
00:19 Lethargy: how about
00:20 Lethargy: ending this 01:01:860 (1) -
00:20 *Lethargy is editing [https://osu.ppy.sh/b/783398 Feint - Vagrant (feat. Veela) [Easy]]
00:20 Lethargy: btw
00:20 Lethargy: on here 01:05:802 -
00:20 Aia: oh
00:20 Lethargy: and adding here 01:05:974 (1) -
00:20 Lethargy: this http://puu.sh/lfLJT/c378146def.jpg
00:21 Aia: Sounds weird if I end the spinner there :d
00:21 Lethargy: well spinner can be ended somewhere else dunno
00:21 Lethargy: 01:12:831 (1,2,3) -
00:21 Lethargy: iw ould be careful bout stuff like this
00:21 Lethargy: as some BNs are edgy about it
00:21 Lethargy: e.g. bakari
00:21 Lethargy: whos qat now
00:22 Aia: ehh
00:22 Lethargy: same 01:27:917 (2,1,2) -
00:22 Aia: Also don't really like double reverse sliders
00:22 Lethargy: neither do I
00:22 Lethargy: but in easy it doesn really matter
00:22 Lethargy: as everything is so slow
00:22 Lethargy: that it actually adds more than takes
00:22 Aia: hmm yeah, and those overlap things
00:22 Aia: I would fix them if it were easier
00:22 Lethargy: i get what you mean
00:23 Lethargy: its a real bitch to work around them
00:23 Aia: It's in a corner
00:23 Aia: really hard to fix
00:23 Aia: Ehh, I guess I could move 2 somehow
00:25 Aia: nevermind
00:25 Aia: Nothing looks good
00:25 Lethargy: nvm got it
00:26 Lethargy: http://puu.sh/lfM5H/d6b20fba62.jpg
00:26 Lethargy: http://puu.sh/lfM7k/2843587f3a.jpg
00:26 Lethargy: how about this?
00:27 Aia: I can't see the timeline :S
00:27 Lethargy: i didnt change timeline at all
00:27 Lethargy: 01:12:831 (1,2,3) -
00:27 Lethargy: but it starts here
00:27 Aia: oh
00:27 Aia: oops I was in the wrong part
00:27 Aia: trying to figure out
00:27 Aia: ok nvm
00:29 Lethargy: got the second part as well
00:29 Aia: 01:12:831 (1) - Kept the slider the way it was before though
00:30 Aia: But I think it's fine now
00:30 Lethargy: http://puu.sh/lfMmD/861f11f99b.jpg
00:30 Lethargy: http://puu.sh/lfMn8/84216c454f.jpg
00:30 Lethargy: yea sure
00:30 Lethargy: well
00:30 Lethargy: thats about it
00:30 Lethargy: nice maspet
00:30 Lethargy: mapset
00:31 Lethargy: gonna post the lgo


gl on rank
posted
[Still Alive]
00:34:088 (6,7,1) - The spacing between 5-6 is understandable since there's a whole beat pause, but the spacing for 1 is somewhat underwhelming since it's a pretty strong beat but it has the same spacing as 6-7 (it's basically the same since it's just a .1 difference .3.)
00:41:288 (3,4) - You could blanket this a little better but I don't think it matters too much
00:43:688 (3,4,5) - Try to emphasize 4 more?
01:07:345 (1,2) - 01:08:202 (4,5) - Why is the spacing for 1,2 smaller than 4,5 when the beat is equally as strong, I feel like you can easily fix this by making 2 a bit farther
01:09:402 (4,5,6,1) - Wrong emphasis here, there is no indication on 6 for you to make it a jump, but there is a strong beat on 5, so basically make 5 a jump and don't make 6 a jump, but at the same time keep the jump between 6 and 1
01:11:117 (5,6,1) - Basically the same thing, the space between 4-5 is smaller than 5-6 but yet 5 is a stronger note than 6
01:31:345 (3,4,5) - Okay so for this one, I feel like 4 can be emphasized more, it's a red tick but there are pretty strong vocals, jump between 4-5 is fine tho
01:32:888 (4,5,6) - 5 should be emphasized with the large jump, not 6
01:42:660 (6,1) - Blanket can be improved but it's w/e

Basically yeah
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