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Papi (CV: Ozawa Ari) - Papi Dance (Cut Ver.)

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Ascendance
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Topic Starter
Senko-san

Squilly wrote:

hihihihii ihihihihhhhhihiiihi
hi
only gonna mod insane because im bad

Goshujin
00:08:012 (3,1,6) - blanket pls xd Fixed
00:15:981 (3,4,5) - The curvature here doesn't look nice, just make it straight like the other ones Disagree
00:22:426 (12) - remove this note, its nearly impossible to read, especially for this difficulty level Ok
00:27:465 (6,7) - why is the spacing here higher than the other ones? Oddly DS is the same, but visually its further. Fixed
00:30:044 (1,2,3,4) - This plays pretty awkwardly, maybe move (1) up Ok
00:32:153 (2,5,6,7,8) - This overlap seems kind of odd since the rest of the pattern mostly mirrors the one before it Moved 5,6,7,8
00:37:309 (8,1) - This is a huge jump in spacing, might want to tone it down Its only slightly larger distance than 7 to 8.
00:39:419 (1) - ctrl+gK
00:40:122 (3) - ^ K
00:48:560 (5) - move this just a touch closer to the slider K
01:01:919 (1,2,3,4) - There's a pretty obvious 1/4 rhythm here and it seems empty as is Added 1/4, changed this section up.
01:05:668 (1) - This would look and flow better if you moved it away from the kicksliders a bit Did so
01:10:356 (3) - this just looks bad Wtf even is that slider. Changed.
01:15:981 (3,1) - These 2 overlap very slightly in such a way that makes me want to punch a hole in my wall and i dont know why Its really close, but I think I got the overlap
01:25:356 (3) - looks bad It blankets with 1, its fine.
01:30:278 (2,3,4,5,6,7,8,9,10) - These play awkwardly, increase the spacing between them Stacked and increased spacing between triplets
01:32:153 (2,3,4,5,6,7,8,9,10) - ^
01:35:669 (1,2,3,4,5,6,7,8,9,10,11,12) - nc every 4 notes to accentuate the 1/2s in the background k
01:36:606 (1,2) - Theres a 1/4 triple in the music here but its emptySo there is. Tweaked.
Ayyri
I remember this map. =v=
Noffy
Hi! Mod as requested from my queue! :)


[Easy]

01:01:919 (3) - Change the nodes like this for a more even circular curve.

[Styx's Normal]
There's sliders throughout this diff that end on blue ticks, and while there are sounds there, it's very weak and sounds odd to end on. Consider revising the rhythm to end on white or red ticks where fitting.
(The ones during the vocals appear to fit though)
00:07:544 (1,2) - Even with slider leniency making it a bit easier, I think this pattern results in too severe of a jump for a normal Consider
00:07:544 (1,2,3,1,2,3,4) - consider a rhythm like > http://puu.sh/r7X1F/edcdeb8a64.jpg because currently 00:09:419 (2,3,4) - has you clicking on the white ticks where just a single combo before (00:05:434 (3,4,5,6,7) - ) you mapped the same sound in the song with hitcircles on the red ticks, which fit better.
Similar applies to later occurences of this in the song, for every combo before 00:18:559 (1) -
00:25:356 (4) - The wave here is a bit too visually harsh calm it down a bit
00:34:731 (6,2) - The overlap between these slider ends look bad, especially since there were no similar overlaps previously. A potential way to revise it without ruining the following pattern.
01:14:106 (5,6) - This was really confusing to read since normally notes like this should be visibly stacked why aren't the-

oh.. uh, that's not reccomended, and if you do so, it should be stacked manually where notes are supposed to be stacked. Such as by moving 6 down and to the right by four pixels each.
01:16:919 (1,2,3) - I would try to find an alternate positioning for these notes, as the overlap of 1 and 3 end up really hard to read at first x_x
01:31:919 (1) - 01:33:794 (4) - NC

[Hard]
The manual stacking here has some of the notes too close together. Try to have it so that you can see the border of the object underneath, and just a little bit of the hitcircles coloration.
FIX
00:08:715 (4,5) -
00:10:590 (4,5) -
00:12:465 (4,5) -
00:14:340 (4,5) -
00:16:215 (4,5) -
00:18:090 (4,5) -
00:23:481 (4,5) - Maybe have this one manually stacked so that (5) is down and to the left of 4's end rather than to the right As a lot of 5 ends up almost hidden under 4.
00:25:356 (4,5) - ^ similar problem here
00:27:231 (3,4) - ^
00:29:106 (3,4) - ^ except for this one, have (4) up and to the right of (3)'s slider end.

Either this or nostacks plz

00:34:731 (3,4) - Like this! this is nice

00:47:153 (2,3) - Overlap?? Try to make 3 the same distance from 2's edge as there is between these two 00:46:684 (1,2) -
00:56:294 (1,1) - I believe the spinner should just start where 00:56:294 (1) - is, there isn't really any seperation between the two, and it's pretty difficult to hit a hitcircle in the middle of two spinners.
01:29:575 (6) - Why isn't this just a normal 1 anchor slider? The curve would look nicer that way.

General comment: I think that compared to the rest of the map, the kiai is oddly linear in that there are fewer curved sliders, and a lot more straight / angled ones. Consider changing some of those to be curved instead, as it contrasts badly with the rest of the diff.


[Goshujin]
00:21:606 (5,6,7,8,9,10,11) - While I understand you're using this stream as build up, it doesn't really fit with the song itself and is a bit out of place. Maybe mix it up with some neato sliders or circles on the actual beats.
00:29:575 (7,2) - The stacking mentioned in normal reappears? This two was basically invisible. Either turn stacking up or place two elsewhere ;;
00:40:122 (3,5) - ^
or rather.. throughout this difficulty. It happens a lot

00:52:544 (1,1) - Spinner should start where the circle is, as that's where she begins to hold the note?
00:56:294 (1,1) - ^
01:18:794 (1,3) - Try redrawing these sliders, for some reason they're not using the circular slider formula, which makes their curves look off despite having the correct number of points.


and that's all I have to say for today~ Good luck~
Topic Starter
Senko-san

Noffy wrote:

Hi! Mod as requested from my queue! :)


[Easy]

01:01:919 (3) - Change the nodes like this for a more even circular curve. Looks good.


[Hard]
The manual stacking here has some of the notes too close together. Try to have it so that you can see the border of the object underneath, and just a little bit of the hitcircles coloration. Can't find a way to manually stack these and still make them look good so just auto stacked these notes.
FIX
00:08:715 (4,5) -
00:10:590 (4,5) -
00:12:465 (4,5) -
00:14:340 (4,5) -
00:16:215 (4,5) -
00:18:090 (4,5) -
00:23:481 (4,5) - Maybe have this one manually stacked so that (5) is down and to the left of 4's end rather than to the right As a lot of 5 ends up almost hidden under 4. These four I'm changing to sliders, so I'm going to keep them stacked as is.
00:25:356 (4,5) - ^ similar problem here
00:27:231 (3,4) - ^
00:29:106 (3,4) - ^ except for this one, have (4) up and to the right of (3)'s slider end.

Either this or nostacks plz

00:34:731 (3,4) - Like this! this is nice

00:47:153 (2,3) - Overlap?? Try to make 3 the same distance from 2's edge as there is between these two 00:46:684 (1,2) - aaaa fixed
00:56:294 (1,1) - I believe the spinner should just start where 00:56:294 (1) - is, there isn't really any seperation between the two, and it's pretty difficult to hit a hitcircle in the middle of two spinners. Decreased the tume between the spinner and the note, but I still feel the note between the spinners fits.
01:29:575 (6) - Why isn't this just a normal 1 anchor slider? The curve would look nicer that way. Why did i do that. Fixed

General comment: I think that compared to the rest of the map, the kiai is oddly linear in that there are fewer curved sliders, and a lot more straight / angled ones. Consider changing some of those to be curved instead, as it contrasts badly with the rest of the diff. Changed a lot of the angled sliders to curved


[Goshujin]
00:21:606 (5,6,7,8,9,10,11) - While I understand you're using this stream as build up, it doesn't really fit with the song itself and is a bit out of place. Maybe mix it up with some neato sliders or circles on the actual beats. I didn't like this stream anyways. Now the notes actually go with the song.
00:29:575 (7,2) - The stacking mentioned in normal reappears? This two was basically invisible. Either turn stacking up or place two elsewhere ;; Its the highest diff, I like to include some reading bits like this. Worst case it throws people off on the first few tries. Also even with Stack Leniency 6, they stay stacked like that.
00:40:122 (3,5) - ^
or rather.. throughout this difficulty. It happens a lot

00:52:544 (1,1) - Spinner should start where the circle is, as that's where she begins to hold the note? Changed same as hard
00:56:294 (1,1) - ^
01:18:794 (1,3) - Try redrawing these sliders, for some reason they're not using the circular slider formula, which makes their curves look off despite having the correct number of points. Weird. Fixed.


and that's all I have to say for today~ Good luck~
Thanks for the mod :D
KlausDGerman
Is it possible for there to be a 5 star and perhaps a 6 star version? if yes could you also add the notes in the first and last few seconds as well? I would find it really enjoyable to play that part ^-^
Battle
it's 128 bpm calm down
Topic Starter
Senko-san

K-P wrote:

Is it possible for there to be a 5 star and perhaps a 6 star version? if yes could you also add the notes in the first and last few seconds as well? I would find it really enjoyable to play that part ^-^
There was a 5* difficulty with the set, but it wasn't well mapped and the GDer requested that it was removed from the set. It'd be difficult to make a high star difficulty of this without incredible amounts of overmapping, but you're welcome to play the diffs on Doubletime.
Affirmation
Q

[Easy]
00:10:590 - add a beat like 00:08:950 (3) - .
00:13:872 (5) - ^
00:18:794 (1,3) - I can't sure this stack could be rank. even if its BPM is too low, I didn't use it if I were you.
00:24:419 (1) - Delete NC.
00:28:169 (1) - ^......In Easy diff, I recommend you make Nc with 2 downbeats.
00:38:481 (1) - Unnecessary NC, too.
00:24:419 - ~00:37:544 - rhythm is too monotonous.
00:37:544 (1,1) - Check DS
00:52:075 (1) - Delete NC and Just make into one circle. 00:52:309 - this beat is unnecessary and make harder rhythms in Easy diff.

[Normal]
1.2x DS could be unattractive for seeing and Hard for playing? I think.
00:08:481 (3) - end at 00:08:950 - .
00:09:419 - unnecessary rhythm.
00:10:356 (3) -
00:23:481 (4,5) - 3/4 rhythm in Normal diff is hard to read, If I were you, I could make this rhythm
00:35:669 (1,2,3,4) - too many 1/2 diffs, Its music is quiet part, but too many rhythm.
00:38:481 (1) - delete NC, too
00:42:231 (1) - ^
00:52:544 (1,1) - make just one spinner.
01:00:044 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,7,8,9) - too many 1/2 rhythms, don't think about only clickable things. I recommend you delete red ticks' beats 01:00:044 (1,2,3,1,2,3,1,2,3,4) - this parts, and 01:03:794 (1,2,3,4,5,6,7,8,9) - this could be REALLY hard to play for beginners, I could make like this.
01:36:137 (2,3,4,5) - Hard to play, too.

[Hard]
00:34:731 (3,4,5) - make like 00:32:856 (5,6) - this for consistency
00:38:247 (4) - for flow, stack with 00:37:544 (1) - .
01:03:794 (1,2,3,4,5,6,7,8,1) - don't make jump patterns in Hard diff. difficult.

[Insane]
00:08:716 (6,7) - 00:10:591 (6,7) - Do you think players can read it?
01:04:731 (1,2,3,4) - all claps? delete claps in sliders' tail.
01:35:669 (1,2,3,1,2,3,1,2,3,1,2,3,1) - why 1/6 pattern? I think It's wrong rhythm.

Umm...Good luck...
Topic Starter
Senko-san

Neoskylove wrote:

Q

[Easy]
00:10:590 - add a beat like 00:08:950 (3) - . I see what you're getting at but I feel like throwing a bunch of 1/2 sliders to start an easy diff might not be the best idea
00:13:872 (5) - ^
00:18:794 (1,3) - I can't sure this stack could be rank. even if its BPM is too low, I didn't use it if I were you. I'll try to get more opinions on this, but imo its fine.
00:24:419 (1) - Delete NC. k
00:28:169 (1) - ^......In Easy diff, I recommend you make Nc with 2 downbeats. Fair enough, changed
00:38:481 (1) - Unnecessary NC, too. k
00:24:419 - ~00:37:544 - rhythm is too monotonous. Im going to rework this section a bit and see what I can do, but the song is monotonous so I don't know if I can make it interesting.
00:37:544 (1,1) - Check DS Changing previous section, hopefully DS will be fixed.
00:52:075 (1) - Delete NC and Just make into one circle. 00:52:309 - this beat is unnecessary and make harder rhythms in Easy diff. I'd like to keep this as it puts emphasis on the "pa-pi" in the lyrics, but if other people complain I can make it a single note. Also this is kinda going against what you said earlier at 00:10:590

[Normal]
1.2x DS could be unattractive for seeing and Hard for playing? I think. Theres already an easy diff, and even with 1.2 it shouldn't be hard for players who are playing normal diffs. EG. This recently ranked normal has 1.1 Distance snap at low bpm and is fine
00:08:481 (3) - end at 00:08:950 - That downbeat isn't as strong as the part of the music im following with this pattern/
00:09:419 - unnecessary rhythm. I'm not sure what you mean here
00:10:356 (3) - Same as 00:08:481
00:23:481 (4,5) - 3/4 rhythm in Normal diff is hard to read, If I were you, I could make this rhythm a 3/4 slider isn't difficult to read, not even for a normal (and a high normal at that)
00:35:669 (1,2,3,4) - too many 1/2 diffs, Its music is quiet part, but too many rhythm. These are clearly going to the lyrics
00:38:481 (1) - delete NC, too This is more of a stylistic NC. Theres a noticeable gap in the lyrics.
00:42:231 (1) - ^
00:52:544 (1,1) - make just one spinner. Would be much too long, and its not one lyric, its two.
01:00:044 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,7,8,9) - too many 1/2 rhythms, don't think about only clickable things. I recommend you delete red ticks' beats 01:00:044 (1,2,3,1,2,3,1,2,3,4) - this parts, and 01:03:794 (1,2,3,4,5,6,7,8,9) - this could be REALLY hard to play for beginners, I could make like this. I'l agree that the 9 single taps in a row would be a little difficult, but its the buildup right before the kiai. Changed (1,2,3,4) to sliders, but kept the last 5 notes.
01:36:137 (2,3,4,5) - Hard to play, too. I disagree that this is too hard.

[Hard]
00:34:731 (3,4,5) - make like 00:32:856 (5,6) - this for consistency Oops. Fixed.
00:38:247 (4) - for flow, stack with 00:37:544 (1) - Doesn't really make a difference, but changed.
01:03:794 (1,2,3,4,5,6,7,8,1) - don't make jump patterns in Hard diff. difficult. Ok yeah those were excessive. Fixed

[Insane]
00:08:716 (6,7) - 00:10:591 (6,7) - Do you think players can read it? Yes I think players can read that. At worst, it takes a retry or two literally 2 seconds into the start of the map.
01:04:731 (1,2,3,4) - all claps? delete claps in sliders' tail. Again, buildup right before the kiai, but if others complain I can remove them
01:35:669 (1,2,3,1,2,3,1,2,3,1,2,3,1) - why 1/6 pattern? I think It's wrong rhythm. Its been discussed a bunch in past mods, its 1/6.

Umm...Good luck...
Izzywing
EDIT - Mod time woo

[Easy]

My biggest concern with this map is that's a bit centered, ctrl+A and notice that many of your corners are untouched. It's not a huge deal but keep it mind for your future maps.

Another concern is that you DS combined with the SV makes this map kinda weird. Usually I'd prefer a DS of .9 or 1 for an Easy so that the spacing matches the slider velocity, making for an intuitive map, but this map the DS is only .8, which makes it play kinda weird. Again, it should still be rankable like this, so it's not a huge deal.

00:27:231 (3) - Improve the blanket here by curving this shape more.

00:28:637 (5) - I suggest moving this so that it makes a path with the slider earlier, something like this - http://imgur.com/a/EplI3

00:30:512 (2) - Similar to above, you can improve the flow by doing something like this - http://imgur.com/a/kSneN

00:31:919 (4) - It's better for this note to be above the previous slider instead of below it - https://osu.ppy.sh/ss/6594492

00:24:419 (3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This ENTIRE section the rhythm is 2 hit circles then a 1/1 slider, which is pretty repetitive. You can mix up the rhythm so that it's more fun.

00:46:919 (4,5) - This doesn't look good because they're so close together it almost looks like they're touching. https://osu.ppy.sh/ss/6594496 More gap would be better.

01:09:419 (1) - First half of the map you placed NCs every two downbeats, but here you switched to every downbeat. You should leave it at NC every other downbeat for consistency.

01:18:325 (3,1) - Blanket

Most of the flow concerns I had with the early portion of the map also apply to this kiai. Try spotting where the flow doesn't feel intuitive and give those areas a few adjustments.

Overall a decent Easy, I would have preferred a higher DS, but it's fine.

[Normal]

00:10:356 (3,4) - I don't really like these instances where you end sliders on blue ticks and then start the next circle on a red tick or white tick because it creates a 3/4 gap, which is hard to read for a Normal player as they aren't used to blue ticks. You should just make these 3/4 reverse sliders. This applies for everywhere it happens.

00:14:809 (4,1,2) - due to the nature of this spacing, it looks really ugly if these aren't perfect triangles. The different amount of overlaps you'll notice in this set of 3 alone make the pattern look kinda bad, so if you make it into an equilateral triangle it overlaps neatly and nicely.

Hm, the blue tick usage throughout this map I just can't agree with. Get another opinion if you want but my advice is to either use 3/4 reverse sliders or rework the map's rhythm pretty much.

Aside from that the diff is generally pretty good actually.

[Hard]

00:08:950 - Hm, skipping this tick is kinda weird. You could have this be a triplet into 1/2 slider pattern instead.

00:10:708 (5) - Same here.
00:12:583 (5) - Yeah, you get the idea. I don't really like how you skip these white ticks. Won't mention this anymore.

00:26:294 (1) - If you rotate this 120 degrees and copy paste that onto 00:26:762 (2) - you get a neater pattern. Similar thing applies to 00:27:231 (3) -

00:32:153 (2,3) - 3 is the clap but you gave 2 the higher spacing

00:33:794 (1,2,3) - Same 120 rotation thing, rotate one of the shapes by 120 then use that for the next shape to have a neater pattern.

00:38:247 (4,1) - You could blanket these

00:52:075 (4) - Could make this into hit circles to match the intensity of the claps (since hit circles are generally more intense then sliders)

01:02:856 (3,3) - stack?

01:04:262 (3,4,6,7,8,1) - If you use the create a polygon feature you can make this into a perfect hexagon

[Goshujin]

00:18:208 (4,5) - It's better if notes like these follow right out of the previous slider - https://osu.ppy.sh/ss/6594785

00:28:637 (3,4) - 3 is the clap but you gave 4 more spacing, doesn't really match the song

01:03:794 (1,2,3,4,1,2,3,4) - So for this, on the first set of kicksliders you place claps on the clickable notes, but for the second set, you place claps on all notes; because of this I suggest making the second set of kicksliders into a stream instead.

01:15:981 (3,1) - Bad overlap

01:35:669 (1,2,3,1,2,3,1,2,3,1,2,3) - well, there's no way anyone is gonna be able to read the change to 1/6 lol, if you want make the first few notes kicksliders so the players can get a grasp of the rhythm.

Good luck!
BounceBabe


Weekly Lottery Queue


What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✓ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✓ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✓ Timing changes
✓ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns, rhythmical supported spacing and jumps
✫ Flow and transition
✓ Overmapping, SV changes
✓ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✓ Readability of objects
✕ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
Abbreviation Legend
[]

Abbreviation Legend
Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating

General
[]

  1. Your "combobreak.wav" has a bit of a delay that needs fixing.
  2. Provide metadata if you haven't yet.
  3. A few more tags regarding genre would be lovely. "electro" "pop" etc.
Easy
[]


  • Combo Pattern:
  1. 00:37:544 (1,1) - NC swap. Refer to Normal for explanation.
  2. 00:52:075 (1) - Remove NC, it's totally unncecessary.
  3. 00:56:294 (2) - NC please. It's already 8 beats and will suit the vocals.
  4. 01:35:200 (1,2) - NC swap here too as 01:35:669 - is on the new bar and 01:36:137 (2,3) - will work together as their own combo due to vocals
Normal
[]


  • Rhythm & Pattern:
  1. 01:27:934 (1) - Musically, this long slider doesn't work a second time. It should be a 1/1 slider instead to fit the music.

    Spacing:
  2. 01:37:075 (1,2) - Small spacing error due to the SV change. Visually the spacing should remain the same here as the song concludes and the SV change doesn't affect gameplay any more. The spacing change is merely wrong and makes it look a bit messy at the end so consistent spacing will work better. http://puu.sh/slL0K/a907a58ad3.jpg

    Combo Pattern:
  3. 00:38:481 (1) - 00:42:231 (1) - 00:45:981 (1) - Remove NC. This one 00:37:544 (1) - is already enough for the new bar.
  4. 01:00:044 (1,2,3,1,2,3,1,2,3,4) - 2 beat and 4 beat CP. Remove NC at 01:00:981 (1) - to fix so it matches the rest.
Hard
[]


  • Spacing:
  1. Flow is excellent on this one but the only problem that I find with this difficulty is the too big jumps that should be smaller as they don't suit a Hard, nor this difficulty and how it's structured. 00:24:419 (1) - 00:26:294 (1) - 00:31:919 (1) - 2,00 or 2,2 DS max would be appropriate - 3 is too much. You also weren't consistent with those downbeat jumps. Compare 00:26:294 (1,1) - Even though, musically they have the same intensity. Try to fix this and Hard will be perfect ~

    Combo Pattern:
  2. 01:37:075 (9) - Same like Insane. NC would be neat here to signalise the drums that you mapped to.
Insane
[]


  • Appearance, Flow & Transition:
  1. The slider directions of some clicksliders at the start are a bit flow breaking. It's only minimal but it still makes a difference in gameplay and also visual gameplay. For example:

    00:08:716 (6) - 00:10:591 (6) - http://puu.sh/slHtH/d362409563.jpg even though the slider is a clickslider, it still adds to the flow and visual interest if arranged better like so: http://puu.sh/slHx5/c2bf63477b.jpg < this way you will make the transition better after the star pattern. From the jumps to the clickslider continued by another circle, technically a triple. http://puu.sh/slHFZ/b82be443d0.jpg
  2. 00:23:481 (4,5) - Flow is really breaking here. http://puu.sh/slHU5/7d4f0f5556.jpg The curved slider and circle combo make the transition from 4 to 5 rather harsh. Try starting your triple 00:23:715 (5,6) - at the orange area that I marked for you. It would make flow and transition better. Like so: http://puu.sh/slI3t/8ef5adca16.jpg

    Same on the following pattern 00:23:950 (7,1) - 7 directs down too sharp which makes playing 1 awkward. Placing it a tiny bit left would already help with transition http://puu.sh/slI8z/8a6a8efaca.jpg but frankly, try to use the pattern arrangement that I added before for better flow and transition.
  3. 00:25:356 (4,5,6,7) - http://puu.sh/slIfX/6cd345daef.jpg Would greatly improve your flow.
  4. 01:07:544 (1,2,3,4) - Flow is off again. The patterns themselves are circular but the flow isn't really. It's more a sharp loop which makes this weird to play. http://puu.sh/slJtH/b101dab731.jpg . Opening the patterns a bit will make the patterns more fluent to play like so: http://puu.sh/slJvv/625559e7be.jpg
  5. 01:10:122 (2) - ^ it's countering the natural flow, which for this map, is not good. There are a few options that would work better: Try this: http://puu.sh/slJHs/5fa196998a.jpg You could also open up the pattern like above so it doesn't feel so tightly sqeezed in one spot. On top of that, if you decide to change this, try to improve the overall flow and transition like so http://puu.sh/slJLK/19f1b66b7e.jpg (Reverse 01:10:356 (3,4) - ) With everything I stated above, you should know why this would work better. Another option that would work for this pattern is http://puu.sh/slJVY/5aa2213f67.jpg Just to give you a few examples on how you could fix it. Ultimately, it's still up to you. (01:15:044 (1,2,3,4,5,1,2,3,4,5) - have amazing flow for example and are much more natural)

    Rhythm & Pattern:
  6. 00:39:184 (6,1,2) - You tried to add as many elements as you could but rhythmically a 1/1 slider instead of these would work a lot better since you mapped to vocal at 00:38:481 (5) - and 00:40:122 (4) - . If you disagree with this suggestion then you should at least improve the flow on 00:38:481 (5,6,1,2) - http://puu.sh/slIAN/218448b2c3.jpg http://puu.sh/slIC8/b30e883e06.jpg
  7. 00:41:060 (1) - This reversed sliders is out of place musically. Having such a strong beat on the reverse of a reversed slider does not sound good at all. I recommend using a 1/2 slider on the first bar and adding a circle at 00:41:059 - instead http://puu.sh/slIS2/bd0ad26c6f.jpg (the pattern arrangement would work well for this change too)
  8. 00:46:684 - I don't understand why you reduced the SV at this point. It's contradicting to the rest. The music doesn't change at all. It's completely random. It's identical to the rest before and if at all, you should've done that here too 00:42:934 (1,2,3) - since the vocals are the "same" in sound. Additionally, this abrupt change from 1,00 to 0,75 SV is questionable. It's not musically supported - at all. Music starts changing at 00:52:544 - . I strongly recommend that you use normal SV.
  9. Try removing 00:48:560 (5) - and adding a reverse on 00:48:091 (4) - instead. It will suit more musically (especially to the vocals) and will make a better transition to the many upcoming circles.

    Combo Pattern:
  10. 01:37:075 (2) - NC would be neat here to signalise the drums that you mapped to and that the stream has ended.
Overall
[]

  1. Mapset is lovely. I really enjoyed Hard. Definitely needs more work regarding flow on Insane but all in all it's a neat difficulty. Well done for your first map that you try hard to get ranked. Keep it up. ~
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
Topic Starter
Senko-san
Green = Fixed/Agreed
Orange = Changed but not what was suggested
Red = Disagree/Not Changed
Blue=Comments/Questions/Unchanged for now

BounceBabe wrote:

General
[]

  1. Your "combobreak.wav" has a bit of a delay that needs fixing. Hopefully fixed. Edited in Audacity, and when I re-opened there was no delay.
  2. Provide metadata if you haven't yet. In the Description? Otherwise I don't know what Metadata you would be talking about
  3. A few more tags regarding genre would be lovely. "electro" "pop" etc. I don't really know what sort of Genre to classify this as tbh (other than Dance, but thats technically already in the title).
Easy
[]


  • Combo Pattern:
  1. 00:37:544 (1,1) - NC swap. Refer to Normal for explanation. The 1 note combo here is to put emphasis on that specific downbeat. I do this a few times throughout my diffs, and I prefer to keep it as a stylistic thing rather than a practical new measure new combo.
  2. 00:52:075 (1) - Remove NC, it's totally unncecessary. Fair, the slider itself puts enough emphasis on the "pa-pi" in the lyrics
  3. 00:56:294 (2) - NC please. It's already 8 beats and will suit the vocals. Oops, forgot one there. Fixed.
  4. 01:35:200 (1,2) - NC swap here too as 01:35:669 - is on the new bar and 01:36:137 (2,3) - will work together as their own combo due to vocalsYou're right. Changed.
Normal
[]


  • Rhythm & Pattern:
  1. 01:27:934 (1) - Musically, this long slider doesn't work a second time. It should be a 1/1 slider instead to fit the music. Was a bit iffy on using this slider in both the first and third quarter of the kiai. Changed here, will leave the first one for now.

    Spacing:
  2. 01:37:075 (1,2) - Small spacing error due to the SV change. Visually the spacing should remain the same here as the song concludes and the SV change doesn't affect gameplay any more. The spacing change is merely wrong and makes it look a bit messy at the end so consistent spacing will work better. http://puu.sh/slL0K/a907a58ad3.jpg Changed the SV to match the kiai and snapped the note to the proper distance

    Combo Pattern:
  3. 00:38:481 (1) - 00:42:231 (1) - 00:45:981 (1) - Remove NC. This one 00:37:544 (1) - is already enough for the new bar. Again, stylistic choice here. The 2 beat gap between lyrics and the 1 beat between notes suits the NC in my opinion.
  4. 01:00:044 (1,2,3,1,2,3,1,2,3,4) - 2 beat and 4 beat CP. Remove NC at 01:00:981 (1) - to fix so it matches the rest.Fixed.
Hard
[]


  • Spacing:
  1. Flow is excellent on this one but the only problem that I find with this difficulty is the too big jumps that should be smaller as they don't suit a Hard, nor this difficulty and how it's structured. 00:24:419 (1) - 00:26:294 (1) - 00:31:919 (1) - 2,00 or 2,2 DS max would be appropriate - 3 is too much. You also weren't consistent with those downbeat jumps. Compare 00:26:294 (1,1) - Even though, musically they have the same intensity. Try to fix this and Hard will be perfect ~ Cut down the three you mentioned. Was probably oversight during remapping

    Combo Pattern:
  2. 01:37:075 (9) - Same like Insane. NC would be neat here to signalise the drums that you mapped to.Fair enough. NC'd
Insane
[]


  • Appearance, Flow & Transition:
  1. The slider directions of some clicksliders at the start are a bit flow breaking. It's only minimal but it still makes a difference in gameplay and also visual gameplay. For example:

    00:08:716 (6) - 00:10:591 (6) - http://puu.sh/slHtH/d362409563.jpg even though the slider is a clickslider, it still adds to the flow and visual interest if arranged better like so: http://puu.sh/slHx5/c2bf63477b.jpg < this way you will make the transition better after the star pattern. From the jumps to the clickslider continued by another circle, technically a triple. http://puu.sh/slHFZ/b82be443d0.jpg Huh. Figured that was something off here but didn't think of fixing it like that. Works well.
  2. 00:23:481 (4,5) - Flow is really breaking here. http://puu.sh/slHU5/7d4f0f5556.jpg The curved slider and circle combo make the transition from 4 to 5 rather harsh. Try starting your triple 00:23:715 (5,6) - at the orange area that I marked for you. It would make flow and transition better. Like so: http://puu.sh/slI3t/8ef5adca16.jpg Tried to rework the flow on this pattern and the next.

    Same on the following pattern 00:23:950 (7,1) - 7 directs down too sharp which makes playing 1 awkward. Placing it a tiny bit left would already help with transition http://puu.sh/slI8z/8a6a8efaca.jpg but frankly, try to use the pattern arrangement that I added before for better flow and transition.
  3. 00:25:356 (4,5,6,7) - http://puu.sh/slIfX/6cd345daef.jpg Would greatly improve your flow. Think I mostly cleared up the flow in this section
  4. 01:07:544 (1,2,3,4) - Flow is off again. The patterns themselves are circular but the flow isn't really. It's more a sharp loop which makes this weird to play. http://puu.sh/slJtH/b101dab731.jpg . Opening the patterns a bit will make the patterns more fluent to play like so: http://puu.sh/slJvv/625559e7be.jpg The sharp loop was kinda the point of the pattern, but I agree what you suggested plays better.
  5. 01:10:122 (2) - ^ it's countering the natural flow, which for this map, is not good. There are a few options that would work better: Try this: http://puu.sh/slJHs/5fa196998a.jpg You could also open up the pattern like above so it doesn't feel so tightly sqeezed in one spot. On top of that, if you decide to change this, try to improve the overall flow and transition like so http://puu.sh/slJLK/19f1b66b7e.jpg (Reverse 01:10:356 (3,4) - ) With everything I stated above, you should know why this would work better. Another option that would work for this pattern is http://puu.sh/slJVY/5aa2213f67.jpg Just to give you a few examples on how you could fix it. Ultimately, it's still up to you. (01:15:044 (1,2,3,4,5,1,2,3,4,5) - have amazing flow for example and are much more natural) Did something similar to the second suggestion, but changed the direction of 3 so it flows more like the first combo of the kiai

    Rhythm & Pattern:
  6. 00:39:184 (6,1,2) - You tried to add as many elements as you could but rhythmically a 1/1 slider instead of these would work a lot better since you mapped to vocal at 00:38:481 (5) - and 00:40:122 (4) - . If you disagree with this suggestion then you should at least improve the flow on 00:38:481 (5,6,1,2) - http://puu.sh/slIAN/218448b2c3.jpg http://puu.sh/slIC8/b30e883e06.jpg Improved the flow here instead of simply putting a 1/1 slider. I feel this downbeat is important enough to be clickable.
  7. 00:41:060 (1) - This reversed sliders is out of place musically. Having such a strong beat on the reverse of a reversed slider does not sound good at all. I recommend using a 1/2 slider on the first bar and adding a circle at 00:41:059 - instead http://puu.sh/slIS2/bd0ad26c6f.jpg (the pattern arrangement would work well for this change too) Changed, but have the single note on the red tic and then a 1/2 slider starting on the downbeat
  8. 00:46:684 - I don't understand why you reduced the SV at this point. It's contradicting to the rest. The music doesn't change at all. It's completely random. It's identical to the rest before and if at all, you should've done that here too 00:42:934 (1,2,3) - since the vocals are the "same" in sound. Additionally, this abrupt change from 1,00 to 0,75 SV is questionable. It's not musically supported - at all. Music starts changing at 00:52:544 - . I strongly recommend that you use normal SV. I had a reason for it back when this diff was first mapped, but now I realize theres no point to it. Removed and resnapped the sliders.
  9. Try removing 00:48:560 (5) - and adding a reverse on 00:48:091 (4) - instead. It will suit more musically (especially to the vocals) and will make a better transition to the many upcoming circles. You're right. Think I did something like this in the hard diff and it worked well.

    Combo Pattern:
  10. 01:37:075 (2) - NC would be neat here to signalise the drums that you mapped to and that the stream has ended. Agreed, NC'd
Overall
[]

  1. Mapset is lovely. I really enjoyed Hard. Definitely needs more work regarding flow on Insane but all in all it's a neat difficulty. Well done for your first map that you try hard to get ranked. Keep it up. ~
Additional Feedback

What I liked: Thoroughness, explaining why things should be changed in detail, formatting
What I disliked: The Qualify pop as a "Not unrankable but I strongly disagree with this" rather than something straight Unrankable. When I see that broken heart icon, I think Unrankable issue. Maybe swap the flame icon and the Heart pop in your icon legend
What you could improve: Not much, this is much better formatted compared to the mods im used to getting.
Ascendance
:thinking:
Topic Starter
Senko-san

Hobbes2 wrote:

EDIT - Mod time woo

[Easy]

My biggest concern with this map is that's a bit centered, ctrl+A and notice that many of your corners are untouched. It's not a huge deal but keep it mind for your future maps. The easy is probably the oldest diff in the set remap wise, but I did try to fix this in my other diffs and other mapsets.

Another concern is that you DS combined with the SV makes this map kinda weird. Usually I'd prefer a DS of .9 or 1 for an Easy so that the spacing matches the slider velocity, making for an intuitive map, but this map the DS is only .8, which makes it play kinda weird. Again, it should still be rankable like this, so it's not a huge deal. Noted, but I really don't want to remap this.

00:27:231 (3) - Improve the blanket here by curving this shape more. Made flow better, but its slider note note instead now

00:28:637 (5) - I suggest moving this so that it makes a path with the slider earlier, something like this - http://imgur.com/a/EplI3 Made the new slider note note follow a path

00:30:512 (2) - Similar to above, you can improve the flow by doing something like this - http://imgur.com/a/kSneN Ok

00:31:919 (4) - It's better for this note to be above the previous slider instead of below it - https://osu.ppy.sh/ss/6594492 Ok

00:24:419 (3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This ENTIRE section the rhythm is 2 hit circles then a 1/1 slider, which is pretty repetitive. You can mix up the rhythm so that it's more fun. Mixed it up slightly (the 4th sets are reversed to slider circle circle instead)

00:46:919 (4,5) - This doesn't look good because they're so close together it almost looks like they're touching. https://osu.ppy.sh/ss/6594496 More gap would be better. Think I fixed it

01:09:419 (1) - First half of the map you placed NCs every two downbeats, but here you switched to every downbeat. You should leave it at NC every other downbeat for consistency. Fair enough

01:18:325 (3,1) - Blanket k

Most of the flow concerns I had with the early portion of the map also apply to this kiai. Try spotting where the flow doesn't feel intuitive and give those areas a few adjustments. Im going to leave it as-is for now, im assuming you're talking about this sort of thing in terms of the flow feeling intuitive. I really don't want to remap this but if there are enough complaints about it I may end up doing so.

Overall a decent Easy, I would have preferred a higher DS, but it's fine.

[Normal]

00:10:356 (3,4) - I don't really like these instances where you end sliders on blue ticks and then start the next circle on a red tick or white tick because it creates a 3/4 gap, which is hard to read for a Normal player as they aren't used to blue ticks. You should just make these 3/4 reverse sliders. This applies for everywhere it happens. They're going to have to learn about 3/4 gaps eventually, why not teach them early? Its low BPM and forgiving otherwise so I think it should be fine.

00:14:809 (4,1,2) - due to the nature of this spacing, it looks really ugly if these aren't perfect triangles. The different amount of overlaps you'll notice in this set of 3 alone make the pattern look kinda bad, so if you make it into an equilateral triangle it overlaps neatly and nicely. Went through and (hopefully) normalized the distances in each instance

Hm, the blue tick usage throughout this map I just can't agree with. Get another opinion if you want but my advice is to either use 3/4 reverse sliders or rework the map's rhythm pretty much. Sorry that you don't agree with it, but im planning on keeping the 3/4s in this diff. Theres already an easier diff for those who can't deal with 3/4, and this diff can also act as a low-difficulty introduction to 3/4 in general

Aside from that the diff is generally pretty good actually.

[Hard]

00:08:950 - Hm, skipping this tick is kinda weird. You could have this be a triplet into 1/2 slider pattern instead. I see what you mean but I'm going to keep as is. Even though I could map the white tic, im going to leave the slider as-is following the noise that the opening is mapped to

00:10:708 (5) - Same here.
00:12:583 (5) - Yeah, you get the idea. I don't really like how you skip these white ticks. Won't mention this anymore.

00:26:294 (1) - If you rotate this 120 degrees and copy paste that onto 00:26:762 (2) - you get a neater pattern. Similar thing applies to 00:27:231 (3) - Could have sworn thats what I did, but redid these two sliders anwyays

00:32:153 (2,3) - 3 is the clap but you gave 2 the higher spacing Whoops, those should have been equal

00:33:794 (1,2,3) - Same 120 rotation thing, rotate one of the shapes by 120 then use that for the next shape to have a neater pattern. Fixed

00:38:247 (4,1) - You could blanket these So I can

00:52:075 (4) - Could make this into hit circles to match the intensity of the claps (since hit circles are generally more intense then sliders) I suppose, would have worked either way imo

01:02:856 (3,3) - stack? Sure

01:04:262 (3,4,6,7,8,1) - If you use the create a polygon feature you can make this into a perfect hexagon Didn't mean to, but suppose it does look good.

[Goshujin]

00:18:208 (4,5) - It's better if notes like these follow right out of the previous slider - https://osu.ppy.sh/ss/6594785 Oops fixed

00:28:637 (3,4) - 3 is the clap but you gave 4 more spacing, doesn't really match the song Made this into an evenly spaced pattern

01:03:794 (1,2,3,4,1,2,3,4) - So for this, on the first set of kicksliders you place claps on the clickable notes, but for the second set, you place claps on all notes; because of this I suggest making the second set of kicksliders into a stream instead. Good idea

01:15:981 (3,1) - Bad overlap Thats really minor but fixed anyways

01:35:669 (1,2,3,1,2,3,1,2,3,1,2,3) - well, there's no way anyone is gonna be able to read the change to 1/6 lol, if you want make the first few notes kicksliders so the players can get a grasp of the rhythm.Added 2 1/6 repeat sliders before the 1/6 stream. This dropped the star rating of the song by 0.1 ._.

Good luck!
fieryrage
surprise mod woo

00:15:044 (1) - curves on these sliders are pretty ugly since they curve so much in a short period of time; loosen the curve a bit
00:29:340 (6,7,8) - the slider's curve looks really ugly considering the triple before it (even then it's still pretty ugly just because, again, it's curved so much), i'd rather make this a straight slider but your call
00:31:215 (6,7,8) - pretty anti-flow, i'd rather have the triple follow the follow-points kind of like what you did 00:33:091 (6,7,8) - here
00:33:794 (1,2,3,4,5) - really boring pattern for what you can possibly do here, especially considering rhythmically it doesn't make sense (4 note patterns like squares or back-and-forths work much better than 3 note patterns throughout this entire song, basically)
00:35:669 (1,2,1,2,1,2,1,2) - i get the spacing increase but it's like really awkward because it's symmetrical but also not at the same time lol
00:40:590 (5,6,7) - no real need for a random switch in direction
00:42:934 (1) - more curves that don't follow follow points :c
00:44:340 (4,5,6,1) - this is the most awkward pattern to snap to, make it linear or something so the distance isn't all over the place
01:02:856 (3,4,5,6,7,8,9,10) - is this really necessary, there's nothing in the stream to warrant this kind of patterning lol
01:04:028 (2,4) - would be better if you ctrl+g'd these two honestly
01:05:200 (5) - this isn't 1/6

ya basically all the sliders in the kiai trigger me because they curve so much

01:18:794 (1) - please don't actually do this kind of slider
01:20:434 (4,1) - 1 should be on the right side since that's where the flow is going
01:21:138 (2,3,4) - feels like these should be spaced out more
01:25:356 (3) - .
01:31:801 - there's a pretty distinct note here tho
01:31:919 (1,2,3,4,5,6,7,8,9,10,11) - wouldn't it be better to follow the snare in the bg here? it's a lot more potent than what you're following atm
01:35:669 (1,2,1,2,3,1,2,3,1) - even with the repeat sliders this section is still awkward especially for an ar 8.3 map, i'd just make the entire section repeat sliders instead of having a stream

stfu ayri
Ayyri
hey hey, here's the irc log for the top difficulty + spooky fieryrage
IRC
2016-11-23 18:04 Hiicantpk: Hey
2016-11-23 18:05 Ayyri: Hellooo
2016-11-23 18:05 Hiicantpk: Its a little late, but you posted in the topic for my beatmap saying "I remember this map"
2016-11-23 18:06 Hiicantpk: Did someone else show you it a while back?
2016-11-23 18:06 Ayyri: No
2016-11-23 18:06 Ayyri: I touched it like a long time ago lmao
2016-11-23 18:07 Hiicantpk: Huh
2016-11-23 18:08 Hiicantpk: Did I ask you to mod it? I don't remember seeing another post of yours in the thread
2016-11-23 18:08 Ayyri: i think so
2016-11-23 18:08 Ayyri: was from a q
2016-11-23 18:09 Hiicantpk: Guess you probably declined for one reason or another
2016-11-23 18:09 Ayyri: idr lmaO
2016-11-23 18:10 Hiicantpk: But anyways, hope i'm not being too annoying about this but I'm starting to look to BNs, I think the map is ready to push forward
2016-11-23 18:10 Hiicantpk: Since you posted in the thread somewhat recently, I thought i'd come to you first
2016-11-23 18:11 Hiicantpk: If you're busy I won't bug you anymore though
2016-11-23 18:20 Ayyri: so
2016-11-23 18:20 Ayyri: i asked noffy what she thought of the map
2016-11-23 18:21 Ayyri: and she said just to do like a light mod
2016-11-23 18:21 Ayyri: bc it seems far from rank owo
2016-11-23 18:21 Hiicantpk: Aw
2016-11-23 18:21 Hiicantpk: Thanks anyways
2016-11-23 18:21 Ayyri: np the map again
2016-11-23 18:21 Ayyri: i'll look rn
2016-11-23 18:22 Hiicantpk: I didn't really want to ask for a mod since your profile says closed
2016-11-23 18:22 Ayyri: aye
2016-11-23 18:22 Hiicantpk: ACTION is listening to [https://osu.ppy.sh/b/792945 Papi (CV: Ozawa Ari) - Papi Dance]
2016-11-23 18:22 Ayyri: like
2016-11-23 18:22 Ayyri: a lot of times i say no
2016-11-23 18:22 Ayyri: but sometimes i'll do a light check in game
2016-11-23 18:22 Ayyri: beyond that
2016-11-23 18:22 Ayyri: depends on the map itself
2016-11-23 18:24 Ayyri: wew
2016-11-23 18:24 Ayyri: i remember when this had theonlyleon's diff
2016-11-23 18:24 Hiicantpk: Yeah
2016-11-23 18:24 Hiicantpk: He was going to remap but then his computer died or something and he didn't want to be a part of the set anymore
2016-11-23 18:25 Ayyri: lo
2016-11-23 18:25 Ayyri: aight
2016-11-23 18:28 Ayyri: 00:11:294 - fam these sliders look really tight
2016-11-23 18:28 Ayyri: makes 00:12:583 - these 2 notes look weird too
2016-11-23 18:28 Ayyri: bc the slider is kinda even, then the 2 notes throw off the balance of it
2016-11-23 18:28 Ayyri: n' it looks ugly ):
2016-11-23 18:29 Hiicantpk: So same thing with the times i repeat that?
2016-11-23 18:29 Ayyri: ye
2016-11-23 18:30 Ayyri: like 00:15:044 -
2016-11-23 18:30 Ayyri: it gets worse
2016-11-23 18:30 Ayyri: bc it's all scrunched up even more
2016-11-23 18:30 Ayyri: esp w/ 00:14:809 - being so close to it
2016-11-23 18:31 Hiicantpk: Hm. Maybe I should do small jump patterns like the first 2 measures
2016-11-23 18:31 Ayyri: like
2016-11-23 18:31 Ayyri: 00:08:715 -
2016-11-23 18:31 Ayyri: it looks kinda meh
2016-11-23 18:31 Ayyri: but it flows ok, so if you really like it, i guess it's fine
2016-11-23 18:32 Ayyri: o ya
2016-11-23 18:32 Ayyri: same for 00:15:981 -
2016-11-23 18:33 Ayyri: the tight slider looks worse than the first time ):
2016-11-23 18:33 Ayyri: also tbf, doesn't play that well
2016-11-23 18:33 Ayyri: was playing it w/ dt, and 00:08:715 - was good
2016-11-23 18:33 Ayyri: but 00:12:231 - was eh
2016-11-23 18:34 Hiicantpk: If you want you can post this in the thread for kudosu
2016-11-23 18:34 Ayyri: sure dX
2016-11-23 18:34 Ayyri: the reason the slider + 2 circles played weird imo
2016-11-23 18:34 Ayyri: is bc they felt slower than the jumps + 1/4 slider n' circle
2016-11-23 18:34 Ayyri: and well
2016-11-23 18:34 Ayyri: 00:16:919 - copies that
2016-11-23 18:35 Ayyri: nitpicky, but 00:21:372 - could be blanketed better lo
2016-11-23 18:35 Ayyri: n' around 00:20:669 - the hs starts to sound really low compared to the song
2016-11-23 18:35 Hiicantpk: Yeah 2.10 DS into 1.6 slider velocity is weird
2016-11-23 18:35 Ayyri: the bells were ok, cuz they're pretty light sounding
2016-11-23 18:36 Ayyri: ye
2016-11-23 18:39 Hiicantpk: Hm
2016-11-23 18:39 Hiicantpk: Didn't really notice that since I was editing on a skin with custom hitsounds
2016-11-23 18:39 Ayyri: you should
2016-11-23 18:39 Ayyri: probably use default in editor lmao
2016-11-23 18:39 Ayyri: it helps
2016-11-23 18:40 Ayyri: a LOT
2016-11-23 18:43 Ayyri: also
2016-11-23 18:43 Ayyri: 00:23:715 -
2016-11-23 18:43 Ayyri: vocal should actually be like https://imgur-archive.ppy.sh/pyF8RrS.png
2016-11-23 18:44 Ayyri: bc you are ignoring the vocal at 00:24:184 - with the longer slider
2016-11-23 18:44 Ayyri: n' nothing is held at 00:24:067 - anyways
2016-11-23 18:46 Ayyri: 00:24:184 -
2016-11-23 18:46 Ayyri: vocal rhythm is weird here too
2016-11-23 18:46 Ayyri: try smth like this https://imgur-archive.ppy.sh/mIdhrwE.png
2016-11-23 18:47 Hiicantpk: I mapped it like the previous measure because it sounded pretty similar
2016-11-23 18:47 Ayyri: there's more vocals tho
2016-11-23 18:47 Ayyri: sounds weird p much the same
2016-11-23 18:48 Ayyri: basically
2016-11-23 18:48 Ayyri: 00:27:465 -
2016-11-23 18:48 Ayyri: this doesn't sound right in any case that you have it
2016-11-23 18:48 Ayyri: moreover, 00:29:575 - tight slider is very ew
2016-11-23 18:48 Ayyri: n i don't really see the need for all these jumps
2016-11-23 18:49 Ayyri: when the vocal is being held out in some points
2016-11-23 18:49 Ayyri: but that's kind w/e
2016-11-23 18:49 Ayyri: your style, i guess
2016-11-23 18:49 Ayyri: plus, jumps can kinda get boring
2016-11-23 18:49 Ayyri: so i'd suggest using a bit more sliders during the vocal parts anyways
2016-11-23 18:49 Ayyri: bc you know
2016-11-23 18:49 Ayyri: variation
2016-11-23 18:50 Ayyri: 00:29:575 - might wanna have some kind of finish sound here
2016-11-23 18:51 Hiicantpk: Maybe a different finish sound since theres a finish on the start of the next combo
2016-11-23 18:51 Ayyri: ye
2016-11-23 18:51 Ayyri: "some kind" dX
2016-11-23 18:51 Ayyri: 00:33:325 - and 00:33:794 - this jump is weird
2016-11-23 18:51 Ayyri: like
2016-11-23 18:51 Ayyri: 8 is going down
2016-11-23 18:51 Ayyri: then 1 is just at the side of it
2016-11-23 18:52 Ayyri: ???
2016-11-23 18:53 Ayyri: 00:37:426 -
2016-11-23 18:53 Ayyri: i think this is the first spot some kind of a triple would work ok
2016-11-23 18:54 Hiicantpk: I dont really hear a triple in the music
2016-11-23 18:54 Ayyri: following the vocal
2016-11-23 18:54 Ayyri: not bgm
2016-11-23 18:55 Hiicantpk: Oh there it is
2016-11-23 18:55 Ayyri: 00:39:184 - red to red slider could work here
2016-11-23 18:55 Ayyri: show the difference in vocal
2016-11-23 18:55 Ayyri: bc the beat at 00:39:419 - sounds a bit weird as a circle
2016-11-23 18:55 Ayyri: when the vocal is doing smth different
2016-11-23 18:55 Ayyri: esp if you're using jumps for the previous vocal
2016-11-23 18:56 Ayyri: 00:40:825 - and 00:41:059 -
2016-11-23 18:56 Ayyri: in relation to 00:40:590 -
2016-11-23 18:56 Ayyri: this line looks really weird
2016-11-23 18:56 Ayyri: no real reason to have it that sharp
2016-11-23 18:56 Ayyri: looks very cramped like that
2016-11-23 18:56 Ayyri: esp when 00:44:340 - is very spaced compared to that one
2016-11-23 18:57 Ayyri: 00:46:450 - would make this a bit higher, cuz it looks weirdly close to 00:45:981 -
2016-11-23 18:57 Ayyri: nitpicky, but w/e
2016-11-23 18:57 Ayyri: up to you
2016-11-23 18:58 Ayyri: 00:50:317 - remove
2016-11-23 18:58 Ayyri: there isn't any sound here to support this
2016-11-23 18:58 Hiicantpk: I'll probably do a full response after you post the log on the forums cause this is a lot at once
2016-11-23 18:58 Ayyri: aight
2016-11-23 18:58 Hiicantpk: wait
2016-11-23 18:58 Ayyri: just saying everything rn, cuz it takes a bit for you to respond
2016-11-23 18:58 Hiicantpk: Theres nothing at 00:50:317-
2016-11-23 18:58 Ayyri: sorry, sorry
2016-11-23 18:58 Ayyri: meant 00:50:317 -
2016-11-23 18:59 Ayyri: wot
2016-11-23 18:59 Ayyri: wait
2016-11-23 18:59 Hiicantpk: the triplet after?
2016-11-23 18:59 Ayyri: i thought i was retarded and linked the wrong timestamp
2016-11-23 18:59 Ayyri: https://imgur-archive.ppy.sh/7q3hGGH.png
2016-11-23 18:59 Ayyri: uH
2016-11-23 19:00 Ayyri: thanks oss
2016-11-23 19:01 Hiicantpk: theres a pa-pi-pi on those three notes
2016-11-23 19:02 Ayyri: ya
2016-11-23 19:02 Ayyri: osu is just being
2016-11-23 19:02 Ayyri: dumb
2016-11-23 19:02 Ayyri: showed it as the measure before lmao
2016-11-23 19:03 Ayyri: seems weird you used reverse sliders for 01:00:044 -
2016-11-23 19:03 Ayyri: when you used jumps for much less intense stuff
2016-11-23 19:03 Ayyri: but i guess it's for the build up effect
2016-11-23 19:03 Ayyri: 01:02:856 - this stream looks kinda ugly ):
2016-11-23 19:04 Ayyri: weird angled, but makes two L's??
2016-11-23 19:04 Ayyri: angles*
2016-11-23 19:04 Ayyri: and 01:03:794 - seems weird being so linear
2016-11-23 19:04 Ayyri: well
2016-11-23 19:04 Hiicantpk: Probably be better if I just made that stream a curve
2016-11-23 19:04 Ayyri: from 01:00:044 - on
2016-11-23 19:05 Ayyri: it's really, really linear
2016-11-23 19:05 Ayyri: weird, compared to the tightly curved sliders from earlier
2016-11-23 19:05 Ayyri: and agree
2016-11-23 19:05 Ayyri: like
2016-11-23 19:05 Ayyri: 01:04:731 -
2016-11-23 19:05 Ayyri: looks ok
2016-11-23 19:07 Ayyri: also like
2016-11-23 19:07 Ayyri: 01:07:544 -
2016-11-23 19:07 Ayyri: this kind of curved slider
2016-11-23 19:07 Ayyri: looks weird
2016-11-23 19:07 Ayyri: like
2016-11-23 19:07 Ayyri: unbalanced kind of weird
2016-11-23 19:07 Ayyri: 01:08:481 - stack kinda messes up the evenness of this
2016-11-23 19:08 Ayyri: 01:09:419 - probably the most ok slider here
2016-11-23 19:08 Ayyri: 01:10:356 - copied and paste slider, same as the other one ):
2016-11-23 19:08 Ayyri: moreover, 01:10:122 - is weirdly placed
2016-11-23 19:08 Ayyri: considering the whole shape of 1 is going towards the left
2016-11-23 19:08 Ayyri: then 2 just goes sharply down
2016-11-23 19:09 Hiicantpk: Its the same sort of pattern as 01:07:544 - just 90 degrees clockwise
2016-11-23 19:09 Ayyri: ya
2016-11-23 19:09 Ayyri: makes it look less bad :D
2016-11-23 19:10 Ayyri: 01:11:294 - could use a 3/4 slider here, to emphasize the vocal that comes in at 01:11:528 -
2016-11-23 19:10 Ayyri: making the jumps stand out more
2016-11-23 19:11 Ayyri: consistency wise, it'd be cool to have 01:14:575 - as a circle
2016-11-23 19:11 Ayyri: moreover, sounds weird that you're using a slider end for the finish-like sound at 01:14:809 -
2016-11-23 19:12 Ayyri: kinda loses the impact of it in the song, by a lot
2016-11-23 19:14 Hiicantpk: 01:14:575- , 01:14:809- , and 01:15:044- are all powerful tbh
2016-11-23 19:14 Hiicantpk: Stupid timestamps
2016-11-23 19:15 Ayyri: i think you just
2016-11-23 19:15 Ayyri: reinforced my point LOL
2016-11-23 19:15 Hiicantpk: Maybe
2016-11-23 19:19 Hiicantpk: Thanks for doing this btw
2016-11-23 19:20 Ayyri: no problem lo
2016-11-23 19:23 Ayyri: uh
2016-11-23 19:23 Ayyri: 01:15:981 -
2016-11-23 19:24 Ayyri: this is probably supposed to replicate 01:15:044 -
2016-11-23 19:24 Ayyri: but it looks really weird in terms of flow from 01:15:747 -
2016-11-23 19:24 Ayyri: kinda a similar thing at 01:17:856 - , except not as bad
2016-11-23 19:24 Ayyri: but still, very odd
2016-11-23 19:25 Ayyri: 01:18:794 - again, really strunched sliders that look out of place, and overall, not good aesthetically
2016-11-23 19:25 Ayyri: 01:20:434 - seems weird to have such a big jump from 4 to 1, tbh
2016-11-23 19:25 Ayyri: considering the jumps for 2 and 3 were smaller
2016-11-23 19:26 Ayyri: 01:20:669 -
2016-11-23 19:26 Ayyri: smaller spacing works for the vocals, i guess
2016-11-23 19:26 Ayyri: but like i previously pointed out
2016-11-23 19:26 Ayyri: seems weird compared to the jump from 4 to 1
2016-11-23 19:26 Ayyri: then this smaller spacing
2016-11-23 19:27 Ayyri: 01:25:356 - ):
2016-11-23 19:27 Ayyri: if you're gonna have the patterns the same for the first two verses, please do it here too
2016-11-23 19:27 Ayyri: 01:22:544 - this actually looked kind of ok, aesthetically
2016-11-23 19:28 Ayyri: nitpicky, 01:27:934 - unbalanced slider looks off :////////
2016-11-23 19:28 Ayyri: 01:28:637 - 1 -> 2 jump looks weird, and feels weird when you go from 2 -> 3, cuz of the smaller spacing
2016-11-23 19:28 Ayyri: doesn't help that 01:29:106 - is going towards 3, when 3 is going downwards, leading into a more leftward type of flow
2016-11-23 19:29 Ayyri: 01:29:575 - same thing i mentioned for 01:14:575 -
2016-11-23 19:29 Ayyri: 01:34:262 - having a reverse slider mid stream is ok
2016-11-23 19:29 Ayyri: but having it follow the same path as the stream?
2016-11-23 19:30 Ayyri: can be confusing, and very uncomfortable to play
2016-11-23 19:30 Ayyri: would suggest pointing 5 downwards, or in some other direction, and having 01:34:731 - detached
2016-11-23 19:30 Ayyri: 01:35:200 - same principle here
2016-11-23 19:33 Ayyri: 01:35:669 -
2016-11-23 19:33 Ayyri: this is kind of confusing
2016-11-23 19:33 Ayyri: cuz it goes from 1/6 sliders
2016-11-23 19:33 Ayyri: to 1/6 notes
2016-11-23 19:33 Ayyri: and the spacing of the stream itself is inconsistent
2016-11-23 19:33 Hiicantpk: I dont know how else I'd introduce such a sudden change to 1/6
2016-11-23 19:34 Ayyri: like
2016-11-23 19:34 Ayyri: i wouldn't really suggest using a 1/6 stream
2016-11-23 19:34 Ayyri: just sliders
2016-11-23 19:34 Ayyri: bc there's no significant difference in the buildup
2016-11-23 19:34 Ayyri: and the song is slow enough, to where it's awkward to play
2016-11-23 19:37 Ayyri: 01:37:075 - i know there are drums here
2016-11-23 19:37 Ayyri: but it seems unfitting to follow the vocal too
2016-11-23 19:37 Ayyri: but idk, it'll probably change in placement bc of the stream before
2016-11-23 19:37 Ayyri: it
2016-11-23 19:38 Ayyri: idk
2016-11-23 19:38 Ayyri: just the sudden 1/6 -> 1/4 transistion is weird
2016-11-23 19:38 Ayyri: but it'll get better if the 1/6 stream is all 1/6 sliders instead
2016-11-23 19:39 Hiicantpk: hm
2016-11-23 19:39 Hiicantpk: I really don't like slider streams but I'll see what I can do sliderwise for the 1/6 part
2016-11-23 19:40 Ayyri: aight
Topic Starter
Senko-san

fieryrage wrote:

surprise mod woo

00:15:044 (1) - curves on these sliders are pretty ugly since they curve so much in a short period of time; loosen the curve a bit Widened these sliders a bit and repositioned some stuff
00:29:340 (6,7,8) - the slider's curve looks really ugly considering the triple before it (even then it's still pretty ugly just because, again, it's curved so much), i'd rather make this a straight slider but your call Widened this slider, made the (8) slider in the previous combo curved for consistancy
00:31:215 (6,7,8) - pretty anti-flow, i'd rather have the triple follow the follow-points kind of like what you did 00:33:091 (6,7,8) - here Fixed flow here
00:33:794 (1,2,3,4,5) - really boring pattern for what you can possibly do here, especially considering rhythmically it doesn't make sense (4 note patterns like squares or back-and-forths work much better than 3 note patterns throughout this entire song, basically) Made BD instead of Monstrata
00:35:669 (1,2,1,2,1,2,1,2) - i get the spacing increase but it's like really awkward because it's symmetrical but also not at the same time lol I don't get what you mean here but I moved it so it flows better from the previous pattern
00:40:590 (5,6,7) - no real need for a random switch in direction Moved the direction swap to the start of the next combo
00:42:934 (1) - more curves that don't follow follow points :c I think these are fine
00:44:340 (4,5,6,1) - this is the most awkward pattern to snap to, make it linear or something so the distance isn't all over the place Made similar to the pattern in the previous combo
01:02:856 (3,4,5,6,7,8,9,10) - is this really necessary, there's nothing in the stream to warrant this kind of patterning lol Made just a regular curve
01:04:028 (2,4) - would be better if you ctrl+g'd these two honestly Kinda
01:05:200 (5) - this isn't 1/6 Sounds better as 1/8 anyways

ya basically all the sliders in the kiai trigger me because they curve so much Ok?

01:18:794 (1) - please don't actually do this kind of slider This is what happens when I get bored and have access to slider points
01:20:434 (4,1) - 1 should be on the right side since that's where the flow is going Fair
01:21:138 (2,3,4) - feels like these should be spaced out more Hopefully this doesn't make it worse
01:25:356 (3) - . ?
01:31:801 - there's a pretty distinct note here tho I listened closer and theres actually 4 noises here on the 1/6 but that'd be really awkward to map. Fixed with changes in next point
01:31:919 (1,2,3,4,5,6,7,8,9,10,11) - wouldn't it be better to follow the snare in the bg here? it's a lot more potent than what you're following atm Redid this bit to be less triple spammy
01:35:669 (1,2,1,2,3,1,2,3,1) - even with the repeat sliders this section is still awkward especially for an ar 8.3 map, i'd just make the entire section repeat sliders instead of having a stream I have a seemingly irrational want to have a 1/6 stream here, but im trying to make it as readable as possible.

stfu ayri LO

Ayyri wrote:

hey hey, here's the irc log for the top difficulty + spooky fieryrage I just cut it down to the mod parts
IRC
2016-11-23 18:28 Ayyri: 00:11:294 - fam these sliders look really tight
2016-11-23 18:28 Ayyri: makes 00:12:583 - these 2 notes look weird too
2016-11-23 18:28 Ayyri: bc the slider is kinda even, then the 2 notes throw off the balance of it
2016-11-23 18:28 Ayyri: n' it looks ugly ): Disagree, I think these sliders and the notes after are fine. I know I said the 1.6SV after the 2.1 jumps may be a little weird but its not something that is outright wrong imo

2016-11-23 18:30 Ayyri: like 00:15:044 -
2016-11-23 18:30 Ayyri: it gets worse
2016-11-23 18:30 Ayyri: bc it's all scrunched up even more
2016-11-23 18:30 Ayyri: esp w/ 00:14:809 - being so close to itWidened these in fireyrage's mod

2016-11-23 18:35 Ayyri: nitpicky, but 00:21:372 - could be blanketed better lo nitpicky but fixed lo

2016-11-23 18:35 Ayyri: n' around 00:20:669 - the hs starts to sound really low compared to the song I dont notice that

2016-11-23 18:43 Ayyri: 00:23:715 -
2016-11-23 18:43 Ayyri: vocal should actually be like http://i.imgur.com/pyF8RrS.png
2016-11-23 18:44 Ayyri: bc you are ignoring the vocal at 00:24:184 - with the longer slider
2016-11-23 18:44 Ayyri: n' nothing is held at 00:24:067 - anyways You're right about the vocals there, but how it is currently mapped plays a lot smoother

2016-11-23 18:46 Ayyri: 00:24:184 -
2016-11-23 18:46 Ayyri: vocal rhythm is weird here too
2016-11-23 18:46 Ayyri: try smth like this http://i.imgur.com/mIdhrwE.png
2016-11-23 18:47 Hiicantpk: I mapped it like the previous measure because it sounded pretty similar

2016-11-23 18:48 Ayyri: 00:27:465 -
2016-11-23 18:48 Ayyri: this doesn't sound right in any case that you have it Disagreed

2016-11-23 18:48 Ayyri: moreover, 00:29:575 - tight slider is very ew Fixed in fireyrage's mod

2016-11-23 18:48 Ayyri: n i don't really see the need for all these jumps
2016-11-23 18:49 Ayyri: when the vocal is being held out in some points
2016-11-23 18:49 Ayyri: but that's kind w/e
2016-11-23 18:49 Ayyri: your style, i guess
2016-11-23 18:49 Ayyri: plus, jumps can kinda get boring
2016-11-23 18:49 Ayyri: so i'd suggest using a bit more sliders during the vocal parts anyways
2016-11-23 18:49 Ayyri: bc you know
2016-11-23 18:49 Ayyri: variation In my short time of mapping I've been told to map similar sounds similarly, so that what I've done here.

2016-11-23 18:50 Ayyri: 00:29:575 - might wanna have some kind of finish sound here Added a higher volume clap, it works

2016-11-23 18:51 Ayyri: 00:33:325 - and 00:33:794 - this jump is weird
2016-11-23 18:51 Ayyri: like
2016-11-23 18:51 Ayyri: 8 is going down
2016-11-23 18:51 Ayyri: then 1 is just at the side of it Made less weird

2016-11-23 18:53 Ayyri: 00:37:426 -
2016-11-23 18:53 Ayyri: i think this is the first spot some kind of a triple would work ok While you're right, theres too much momentum here from the back and forths to have a triple

2016-11-23 18:55 Ayyri: 00:39:184 - red to red slider could work here
2016-11-23 18:55 Ayyri: show the difference in vocal
2016-11-23 18:55 Ayyri: bc the beat at 00:39:419 - sounds a bit weird as a circle
2016-11-23 18:55 Ayyri: when the vocal is doing smth different
2016-11-23 18:55 Ayyri: esp if you're using jumps for the previous vocal Actually you're right and it makes a neat pattern


2016-11-23 18:56 Ayyri: 00:40:825 - and 00:41:059 -
2016-11-23 18:56 Ayyri: in relation to 00:40:590 -
2016-11-23 18:56 Ayyri: this line looks really weird
2016-11-23 18:56 Ayyri: no real reason to have it that sharp
2016-11-23 18:56 Ayyri: looks very cramped like that
2016-11-23 18:56 Ayyri: esp when 00:44:340 - is very spaced compared to that one Changed in fireyrage's mod / I have sharp angles throughout the map. Made the second case sharp like the first

2016-11-23 18:57 Ayyri: 00:46:450 - would make this a bit higher, cuz it looks weirdly close to 00:45:981 -
2016-11-23 18:57 Ayyri: nitpicky, but w/e
2016-11-23 18:57 Ayyri: up to you Sure why not

2016-11-23 18:58 Ayyri: 00:50:317 - remove
2016-11-23 18:58 Ayyri: there isn't any sound here to support this
2016-11-23 18:58 Hiicantpk: Theres nothing at 00:50:317-
2016-11-23 18:58 Ayyri: sorry, sorry
2016-11-23 18:58 Ayyri: meant 00:50:317 -
2016-11-23 18:59 Ayyri: wot
2016-11-23 18:59 Ayyri: wait
2016-11-23 18:59 Hiicantpk: the triplet after?
2016-11-23 18:59 Ayyri: i thought i was retarded and linked the wrong timestamp
2016-11-23 18:59 Ayyri: http://i.imgur.com/7q3hGGH.png
2016-11-23 18:59 Ayyri: uH
2016-11-23 19:00 Ayyri: thanks oss
2016-11-23 19:01 Hiicantpk: theres a pa-pi-pi on those three notes
2016-11-23 19:02 Ayyri: ya
2016-11-23 19:02 Ayyri: osu is just being
2016-11-23 19:02 Ayyri: dumb
2016-11-23 19:02 Ayyri: showed it as the measure before lmao lo

2016-11-23 19:03 Ayyri: seems weird you used reverse sliders for 01:00:044 -
2016-11-23 19:03 Ayyri: when you used jumps for much less intense stuff
2016-11-23 19:03 Ayyri: but i guess it's for the build up effect You got it, curved em though

2016-11-23 19:03 Ayyri: 01:02:856 - this stream looks kinda ugly ):
2016-11-23 19:04 Ayyri: weird angled, but makes two L's??
2016-11-23 19:04 Ayyri: angles* Fixed in fireyrage's mod

2016-11-23 19:04 Ayyri: and 01:03:794 - seems weird being so linear It'd be hard to make these 1/4 sliders look decent if they were curved

2016-11-23 19:07 Ayyri: also like
2016-11-23 19:07 Ayyri: 01:07:544 -
2016-11-23 19:07 Ayyri: this kind of curved slider
2016-11-23 19:07 Ayyri: looks weird
2016-11-23 19:07 Ayyri: like
2016-11-23 19:07 Ayyri: unbalanced kind of weirdI don't get what you mean with this "unbalanced slider" stuff

2016-11-23 19:07 Ayyri: 01:08:481 - stack kinda messes up the evenness of this Made all the stacks like this poke out of the end of the slider instead. They're still "unbalanced" lo

2016-11-23 19:08 Ayyri: 01:09:419 - probably the most ok slider here ok

2016-11-23 19:08 Ayyri: 01:10:356 - copied and paste slider, same as the other one ): Its fine as is

2016-11-23 19:08 Ayyri: moreover, 01:10:122 - is weirdly placed
2016-11-23 19:08 Ayyri: considering the whole shape of 1 is going towards the left
2016-11-23 19:08 Ayyri: then 2 just goes sharply down
2016-11-23 19:09 Hiicantpk: Its the same sort of pattern as 01:07:544 - just 90 degrees clockwise
2016-11-23 19:09 Ayyri: ya
2016-11-23 19:09 Ayyri: makes it look less bad :D This is the sort of flow I was going for here and I feel it works.

2016-11-23 19:10 Ayyri: 01:11:294 - could use a 3/4 slider here, to emphasize the vocal that comes in at 01:11:528 -
2016-11-23 19:10 Ayyri: making the jumps stand out more Theres no vocal on the blue tic a 3/4 slider would end on. I think its fine

2016-11-23 19:11 Ayyri: consistency wise, it'd be cool to have 01:14:575 - as a circle
2016-11-23 19:11 Ayyri: moreover, sounds weird that you're using a slider end for the finish-like sound at 01:14:809 -
2016-11-23 19:12 Ayyri: kinda loses the impact of it in the song, by a lot Having two circles here would ruin the symmetric pattern between 4 and 5, but added a clap to the end of 5 to emphasize the finish-like sound

2016-11-23 19:23 Ayyri: 01:15:981 -
2016-11-23 19:24 Ayyri: this is probably supposed to replicate 01:15:044 -
2016-11-23 19:24 Ayyri: but it looks really weird in terms of flow from 01:15:747 -
2016-11-23 19:24 Ayyri: kinda a similar thing at 01:17:856 - , except not as bad
2016-11-23 19:24 Ayyri: but still, very odd Moved (3) closer to (1) so its slightly easier to transition from the circular flow between 1 and 2 to the straight down of 3

2016-11-23 19:25 Ayyri: 01:18:794 - again, really strunched sliders that look out of place, and overall, not good aesthetically fixed in fireyrage's mod

2016-11-23 19:25 Ayyri: 01:20:434 - seems weird to have such a big jump from 4 to 1, tbh
2016-11-23 19:25 Ayyri: considering the jumps for 2 and 3 were smaller I think its fine, also kinda changed in fireyrage's mod

2016-11-23 19:26 Ayyri: 01:20:669 -
2016-11-23 19:26 Ayyri: smaller spacing works for the vocals, i guess
2016-11-23 19:26 Ayyri: but like i previously pointed out
2016-11-23 19:26 Ayyri: seems weird compared to the jump from 4 to 1
2016-11-23 19:26 Ayyri: then this smaller spacing Changed in fireyrage's mod

2016-11-23 19:27 Ayyri: 01:25:356 - ): Why does everyone hate this? I think its fine

2016-11-23 19:28 Ayyri: nitpicky, 01:27:934 - unbalanced slider looks off ://////// Made even more unbalanced

2016-11-23 19:28 Ayyri: 01:28:637 - 1 -> 2 jump looks weird, and feels weird when you go from 2 -> 3, cuz of the smaller spacing 3 isn't nearly as important, why would I space it the same?

2016-11-23 19:29 Ayyri: 01:29:575 - same thing i mentioned for 01:14:575 - Same solution

2016-11-23 19:29 Ayyri: 01:34:262 - having a reverse slider mid stream is ok
2016-11-23 19:29 Ayyri: but having it follow the same path as the stream?
2016-11-23 19:30 Ayyri: can be confusing, and very uncomfortable to play
2016-11-23 19:30 Ayyri: would suggest pointing 5 downwards, or in some other direction, and having 01:34:731 - detached
2016-11-23 19:30 Ayyri: 01:35:200 - same principle here Fair enough, made it look nice

2016-11-23 19:33 Ayyri: 01:35:669 -
2016-11-23 19:33 Ayyri: this is kind of confusing
2016-11-23 19:33 Ayyri: cuz it goes from 1/6 sliders
2016-11-23 19:33 Ayyri: to 1/6 notes
2016-11-23 19:33 Ayyri: and the spacing of the stream itself is inconsistent
2016-11-23 19:33 Hiicantpk: I dont know how else I'd introduce such a sudden change to 1/6
2016-11-23 19:34 Ayyri: like
2016-11-23 19:34 Ayyri: i wouldn't really suggest using a 1/6 stream
2016-11-23 19:34 Ayyri: just sliders
2016-11-23 19:34 Ayyri: bc there's no significant difference in the buildup
2016-11-23 19:34 Ayyri: and the song is slow enough, to where it's awkward to play Again, I intend to keep the 1/6 here, although I made it more readable with a direction change and a longer 1/6 slider to warn the player.

2016-11-23 19:37 Ayyri: 01:37:075 - i know there are drums here
2016-11-23 19:37 Ayyri: but it seems unfitting to follow the vocal too
2016-11-23 19:37 Ayyri: but idk, it'll probably change in placement bc of the stream before
2016-11-23 19:37 Ayyri: it
2016-11-23 19:38 Ayyri: idk
2016-11-23 19:38 Ayyri: just the sudden 1/6 -> 1/4 transistion is weird Made the triplet a 1/4 repeat slider instead
Electoz
[General]

  1. 00:07:544 - Not sure why you used 80% volume on this when it's not that intense compared to 01:07:544 which you used a pretty same scale of volume.
[Easy]

  1. 00:28:169 (4) - The slider shape is so random you didn't do this anywhere else in the diff zz which is kinda stand out for no reason because most of your sliders are curved ones.
  2. 00:45:044 - Missing Finish.
  3. 00:46:919 (4,5) - Probably would look better(less cramped) if you either increase DS throughout the map or change this into sth else.
  4. Aesthetic aside, the rhythm feels very repetitive, this diff contains so much usage of 1/1 rhythms, could've used more rhythm variations like 2/1 sliders etc. I can't clearly tell what rhythm you're following from circles and sliders usage alone.
[Normal]

  1. AR 5.4 is pretty high for Normal at this bpm lol, should be 5 at most.
  2. 00:23:481 (4) - 00:27:231 (3) - 00:29:106 (3) - 00:30:981 (3) - etc you used different curves on these sliders while the shapes at 00:08:481 (3) - 00:10:356 (3) - 00:12:231 (3) - etc are almost the same? Like, the rhythm is repeating on both of these places so I would expect these kinds of things to be more consistent based on your ideas.
  3. 00:38:481 (1,2,3,4,5,6) - Kinda curious on what you're following with this compared to 00:42:231 (1,2,3,4,5,6) - 00:45:981 (1,2,3,4,5,6,7) which is more obvious on vocal-based rhythm.
  4. 01:07:544 (1,2) - If you want to do a symmetry/blanket whatever it would look much better if you used the same shape on both of these.
  5. 01:14:106 (3,4,1) - Visually uneven spacing, doesn't look really appealing imo.
  6. 01:26:528 (2,3) - Doesn't look really appealing either when you make these so curvy lol
[Hard]

  1. 00:21:723 - I don't think there's anything here zz not sure why you used this while in Insane you used a less dense rhythm on this point.
  2. 00:39:887 (2,3,4) - Same as Normal I guess, I don't really know if you intended to follow something other than vocal but that's not a really good idea considering you already followed vocal on 00:43:637 (2,3) which is a pretty much similar rhythm.
  3. 00:45:512 (3,4) - Ctrl+G rhythm sounds better imo if you're following vocal.
  4. 01:36:606 (6,7,8,1,2,3,1) - Probably too much for Hard lol the spacings on these triplets are really big here.
  5. Overall spacings in kiai are kinda high as well try asking others for opinions whether it's too high for Hard.
[Goshujin]

  1. 00:26:294 (1,2,3,4,5) - 00:28:169 (1,2,3,4,5) - Not sure why you used different spacings on both of these, the second one is visibly cramped compared to the first.
  2. 00:35:903 (2,2) - So you overlapped this and not 00:36:840 (2,2) ? These should be done consistently according to your idea on this pattern.
  3. 01:25:356 (3) - Was expecting this to be like 01:23:481 (3) considering you used the same patterning on 01:07:544 (1,2,3,1,2,3) - 01:15:044 (1,2,3,1,2,3) while the one I pointed out has a different slider shape which looks inconsistent compared to those two earlier.
In my opinion aesthetics can be polished more here and there, the concept/patterning is kinda okay-ish but needs to be more consistent on how you do stuff with these. (What I pointed out above is more like examples to help you understand the general idea of what I'm trying to say)
Poke me in discord if you have any questions, good luck~
Topic Starter
Senko-san

Electoz wrote:

[General]

  1. 00:07:544 - Not sure why you used 80% volume on this when it's not that intense compared to 01:07:544 which you used a pretty same scale of volume. I had a reason for it when I first started mapping, but it was dumb. Lowered to 50 across the board
[Easy]

  1. 00:28:169 (4) - The slider shape is so random you didn't do this anywhere else in the diff zz which is kinda stand out for no reason because most of your sliders are curved ones. Was sort of a patch to keep the same distance snap when I changed 00:28:169 (4,5,6) - to slider-note-note. Will fix if I don't redo the rhythm here.
  2. 00:45:044 - Missing Finish. Added
  3. 00:46:919 (4,5) - Probably would look better(less cramped) if you either increase DS throughout the map or change this into sth else. Tweaked from here to the two long sliders
  4. Aesthetic aside, the rhythm feels very repetitive, this diff contains so much usage of 1/1 rhythms, could've used more rhythm variations like 2/1 sliders etc. I can't clearly tell what rhythm you're following from circles and sliders usage alone. Redid the rhythm a bit from 00:22:544 - to 00:37:544 - to reduce repetition of 1/1
[Normal]

  1. AR 5.4 is pretty high for Normal at this bpm lol, should be 5 at most. Lowered to 5, Also changed OD to 4 to smooth out OD spread
  2. 00:23:481 (4) - 00:27:231 (3) - 00:29:106 (3) - 00:30:981 (3) - etc you used different curves on these sliders while the shapes at 00:08:481 (3) - 00:10:356 (3) - 00:12:231 (3) - etc are almost the same? Like, the rhythm is repeating on both of these places so I would expect these kinds of things to be more consistent based on your ideas. Fair enough, went through and normalized the slider shape
  3. 00:38:481 (1,2,3,4,5,6) - Kinda curious on what you're following with this compared to 00:42:231 (1,2,3,4,5,6) - 00:45:981 (1,2,3,4,5,6,7) which is more obvious on vocal-based rhythm. This is one of those cases where I try to follow the music and the vocals at the same time and I see now it doesn't really work out.
  4. 01:07:544 (1,2) - If you want to do a symmetry/blanket whatever it would look much better if you used the same shape on both of these. Think I meant to blanket 2 with 1, but it does look a little dumb. Changed
  5. 01:14:106 (3,4,1) - Visually uneven spacing, doesn't look really appealing imo. Fixed
  6. 01:26:528 (2,3) - Doesn't look really appealing either when you make these so curvy lol This is not the kind of curvy that people are fighting for, it needs to be eliminated
[Hard]

  1. 00:21:723 - I don't think there's anything here zz not sure why you used this while in Insane you used a less dense rhythm on this point. Changed to the same rhythm as the top diff
  2. 00:39:887 (2,3,4) - Same as Normal I guess, I don't really know if you intended to follow something other than vocal but that's not a really good idea considering you already followed vocal on 00:43:637 (2,3) which is a pretty much similar rhythm. Changed (3,4) to a slider. The sound on 4 is weak enough to make me not want to map it, but then it'd sound awkward with the gap
  3. 00:45:512 (3,4) - Ctrl+G rhythm sounds better imo if you're following vocal. You are correct.
  4. 01:36:606 (6,7,8,1,2,3,1) - Probably too much for Hard lol the spacings on these triplets are really big here.Considerably reduced spacing
  5. Overall spacings in kiai are kinda high as well try asking others for opinions whether it's too high for Hard. Probably due to the high SV
[Goshujin]

  1. 00:26:294 (1,2,3,4,5) - 00:28:169 (1,2,3,4,5) - Not sure why you used different spacings on both of these, the second one is visibly cramped compared to the first. Im not sure why I did that either.
  2. 00:35:903 (2,2) - So you overlapped this and not 00:36:840 (2,2) ? These should be done consistently according to your idea on this pattern. Was caused by issues with rotating/scaling. Made the three sets the same spacing to make it consistent
  3. 01:25:356 (3) - Was expecting this to be like 01:23:481 (3) considering you used the same patterning on 01:07:544 (1,2,3,1,2,3) - 01:15:044 (1,2,3,1,2,3) while the one I pointed out has a different slider shape which looks inconsistent compared to those two earlier. Its been complained about enough and now I kinda see why. Changed to a normal slider (and fixed the flow here o.o)
In my opinion aesthetics can be polished more here and there, the concept/patterning is kinda okay-ish but needs to be more consistent on how you do stuff with these. (What I pointed out above is more like examples to help you understand the general idea of what I'm trying to say)
Poke me in discord if you have any questions, good luck~
GIDZ
NM from my queue

General
  1. Default hit-clap doesn't match the song imo. Consider using a custom one.
  2. Normal diff's Star Rating might be too high for diff spread, consider lowering it by 0.2*

Easy
  1. The hit-claps seem randomly placed? There are little to no hit-claps for the map until the very end. You could try to add clap to every 2nd and 4th white tick to match the drum snare in the music, so you might wanna use a snare sound for your hit-clap.
  2. 00:20:669 (3,1) - Stack? Looks more neat imo
  3. 00:26:294 (1,2) - I recommend replacing these circles with a 1/2 rhythm slider instead cuz the chord transitions here unlike the build up at 00:20:669 (3,4,5,6) -
  4. 00:30:044 (1,2) - ^
  5. 00:38:012 - Why miss the bass kick sound here when u've mapped quite a dense rhythm in previous patterns? Just feels a bit empty imo and inconsistent
  6. 00:41:294 (1) - Whistle on the slider head of this would sound better imo, cuz there is no clap or snare drum on the downbeats of this song. Like I've mentioned earlier, claps usually follow the drum snare and are on the 2nd and 4th white ticks in this song.
  7. 00:52:544 (1) - This shape looks like the slider points were randomly placed. Make the shape more symmetrical like http://puu.sh/sIY9W/3e03f415e5.jpg ?
  8. 00:56:294 (1) - Same as above. Maybe like http://puu.sh/sIYey/a446285a6a.jpg ?
  9. 01:14:106 (5) - There shouldn't be a clap on the slider head as the music has actually silenced suddenly here
  10. 01:19:731 (2) - Could move up more for better flow imo. http://puu.sh/sIYm8/3af52df2b3.jpg
  11. 01:21:606 (2) - No clap on slider head pls
  12. 01:37:075 (2,1) - These 2 notes are a bit off grid, from 01:31:450 - you can move the pattern so it flows nicely like a circle :arrow: http://puu.sh/sIYwp/3738ddf40e.jpg , and then 01:33:325 (2,1,2,3,4,1,2,1) - can be like http://puu.sh/sIYzm/bccf80a455.jpg .

Normal
  1. 00:08:481 (3) - I know there is a sound at 00:08:833 - but the rhythm complexity might be too high for a Normal diff. I would just simplify the rhythm here by ignoring 00:08:833 - and following the sound at 00:08:950 - instead so it makes a 1/1 slider, which is more suitable for a Normal diff. This applies to all the sliders ending on a blue tick.
  2. 00:28:872 (2) - DS error
  3. 00:40:590 (5) - Hit-clap all of a sudden here?
  4. 00:48:794 (1,2,3) - I think the flow here is bad, consider using curved sliders instead. Furthermore, for easier diffs; try to aim placements next to the slider's end so that it will be easier to follow the map. Otherwise, the map seems very random in terms of placement and aesthetics; which will then affect the quality overall for the map.
  5. 01:12:934 (1) - I strongly recommend changing this shape to something simple because the slider path is not clear. Plus you've also missed out the vocals at 01:13:403 - .
  6. 01:22:544 (1,2,3,4) - Flow issue again here imo. Something like http://puu.sh/sIZbZ/cde4d0af38.jpg should work better because linear flow at 01:20:669 (1,2,3,4) - , and then NC at 01:22:544 (1) - ; where you can start something different. Furthermore, 01:23:012 (2,3,4) - flows similar to a circle thus curving 01:22:544 (1) - would make more sense imo.
  7. 01:30:044 (1) - Why is this in a completely different angle than 01:29:106 (8,9) - ? Or you could use a curved slider instead.
  8. 01:37:075 (1,2) - Ctrl J and then snap to distance would flow better imo.
    I think you should work on rhythm choice and flow mostly on this diff, some rhythms you've mapped out is rather inconsistent. For eg: 01:30:044 (1,2,3,1,2,3) - these 2 bars have the same music but are mapped differently. Try to keep the map more consistent especially in lower diffs like Easy or Normal. Also, you can improve flow on this map by utilizing more curved sliders imo, straight sliders are ok too but the way you've used it is not coherent to the flow of the map. Curved sliders help to create more circular flow, which in my opinion is the most natural flow to use in a map.

Hard
  1. 00:07:778 (2,3,4) - Distance inconsistency, are you using 1.3x or 1.4x DS?
  2. 00:20:669 (1,2,3,4,5) - I dun think a distance change is necessary in a Hard diff. Just keep the map consistent.
  3. 00:22:544 (1,2,3) - Whats with all the distance change? @_@ It makes the map very inconsistent
  4. 00:26:294 (1) - Why is this more curved than 00:25:356 (4) - ? Again this makes the map inconsistent. Furthermore, I dun think sliders should have a sharp turn in this map because nothing in the music suggest that there is a sound that stands out to be emphasize by it.
  5. 00:30:044 (1,2,3,4) - Use ctrl shift D to make perfect square
  6. 00:42:934 (1,3) - Why not just copy and paste the sliders to make the map look more consistent? Aesthetically speaking, this pattern doesnt look neat because they have different shapes. Something like http://puu.sh/sJ0xf/105be088ca.jpg would work out and flow much better without trying to force symmetry in any way imo.
  7. 01:03:794 (1,2,3,4,5,6,7,8,1) - This looks randomly placed, I think you can copy 01:03:794 (1,2,3,4) - and paste at 01:04:731 - and ctrl H, then ctrl >. Like http://puu.sh/sJ0N1/ca4b7a0022.jpg . Also NC the note at 01:04:731 - so it's easier to read and to keep consistent with the 4 combo patterns like previous ones.
  8. 01:07:544 - Why did SV go up to 1.25x... Its not necessary for a Hard diff to increase its SV by 0.25x just because its Kiai time/Chorus of the song. The difficulty spike really goes up here and its not good for diff spread either imo. Just keep it at 1x would be fine.
  9. 01:08:950 (4) - Stack here kinda blocks flow imo. Since 01:07:544 (1,2,3) - are so highly spaced, a sudden stop is very uncomfortable for players and its not natural. I recommend spacing it out. But then again the spacing seems too big for a Hard diff imo.... Just try to keep 1 distance for the whole map and that would make life easier lol.
  10. Basically its the same throughout the map, spacing emphasis can be improved as well as aesthetics imo. Just consider what I've suggested to keep consistent and how you could use editor tools to make your map look more neat.

Goshujin
  1. 00:08:950 (7,8) - I dun get the spacing here, why has it suddenly decrease between these two notes when they have the same rhythm intervals as 00:07:544 (1,2,3,4,5) - ? In an insane, its ok to space further from 00:08:716 (6) - since the slider path will not be followed anyways as the slider is so short, take it as if its a circle. For example, http://puu.sh/sJ1ka/522ab255af.jpg works and plays fine as well.
  2. 00:10:825 (7,8) - ^
  3. 00:21:606 (5) - Why not use a 1/2 slider here so that 00:21:958 - can be clickable, since there is a strong snare sound there.
  4. 00:27:465 (6,7,8,6,7,8) - These triplets should follow the slider's curve in order to make flow more natural here.
  5. 00:31:215 (6,7,8) - , 00:33:091 (6,7,8) - , 00:34:966 (6,7,8) - ^ and more..
  6. 00:34:731 (5,6) - The flow from 5 -> 6 isnt good here imo cuz the cursor is moving in a diamond at 00:33:794 (1,2,3,4) - and then jumping to 00:34:966 (6) - feels unnatural because it does not follow the pattern you've made to flow in previously. Therefore the pattern isnt easily recognizable and placement change should be considered. For example, http://puu.sh/sJ1Mw/71582b8297.jpg works better because it follows the diamond flow you've made previously flowing naturally to the triplets. Thus the pattern is then easily recognizable.
  7. 00:44:809 (6,1) - Same with the flow here, but this time you should follow circular flow since thats what u've been making here 00:42:934 (1,2,3,4,5,6) - .
  8. 00:46:685 (1,2,3,4) - I think its unnecessary to change from circular to linear flow when there isnt any transition in the music to be emphasized on. Just keep it consistent to circular flow.
  9. 01:02:856 (3,4,5,6,7,8,9,10) - The stream flows downwards so I think you should place it at the bottom of 01:02:387 (2) - to make it flow better. http://puu.sh/sJ22B/5aa14e8ff9.jpg .
  10. 01:07:075 - Strong snare here. Map it with a note?
  11. 01:09:184 (5) - You dun have to stack notes when u see that u can lol. Making a jump here would emphasize the 2 sounds that stand out at 01:08:950 - and 01:09:184 - . Therefore you can do this by placing 01:09:184 (5) - at x:404 y:343.
  12. 01:11:059 (5) - Similar to ^ . You can move it to x:116 y:109.
  13. 01:12:231 (5) - Slider inconsistent with previous patterns 01:08:481 (3,3) - . I dun think its a good idea to suddenly change ur mind to follow vocals whuile the music stays the same.
  14. 01:20:669 (1,2,3,4) - Again I dun think changing from circular flow to linear flow is good here because the music doesnt suggest that it should change.
  15. 01:24:184 (5) - x:388 y:62
  16. 01:26:059 (5) - x:28 y:241
  17. 01:31:684 (5,6,2,3) - Spacing inconsistency
  18. 01:36:137 (1,2,3,1,2,3) - 1/6 stream isnt necessary here imo cuz the sound isnt very strong. Using reverse sliders might be a better idea.

I believe you have quite a lot of work to do in this mapset. Aesthetics, rhythm choice, and spacing emphasis are the 3 major issues I find here. Just try to apply more of other modders' suggestions as well as mine when you think it can make your map better! Do not give up and good luck!
Topic Starter
Senko-san

- G I D Z - wrote:

NM from my queue

General
  1. Default hit-clap doesn't match the song imo. Consider using a custom one. Imo its fine, and im kinda bad at finding good custom hitsounds.
  2. Normal diff's Star Rating might be too high for diff spread, consider lowering it by 0.2*E-N-H spread is 1,28 1.26, 2.26, 3.25. Even with the icons being just off, the spread is fine. Also I can't simply reduce the circle size on Normal to lower diff without making the map look even worse.

Easy
  1. The hit-claps seem randomly placed? There are little to no hit-claps for the map until the very end. You could try to add clap to every 2nd and 4th white tick to match the drum snare in the music, so you might wanna use a snare sound for your hit-clap. [/color]
  2. 00:20:669 (3,1) - Stack? Looks more neat imo Oops, must have forgotten to re-stack this.
  3. 00:26:294 (1,2) - I recommend replacing these circles with a 1/2 rhythm slider instead cuz the chord transitions here unlike the build up at 00:20:669 (3,4,5,6) - Fair enough
  4. 00:30:044 (1,2) - ^ ^
  5. 00:38:012 - Why miss the bass kick sound here when u've mapped quite a dense rhythm in previous patterns? Just feels a bit empty imo and inconsistent I do this due to the 2 beat gap in the vocals which is what I was mostly trying to focus on here. I could map the beat but I feel like doing so would take emphasis away from the vocals.
  6. 00:41:294 (1) - Whistle on the slider head of this would sound better imo, cuz there is no clap or snare drum on the downbeats of this song. Like I've mentioned earlier, claps usually follow the drum snare and are on the 2nd and 4th white ticks in this song. Again, I'm more using the hitsounds to emphasize the vocals. I'd normally put the second clap at 00:41:059 - but this is an easy and putting something there would make it too dense. However, only having 1 clap hitsound sounds a little weird so I put the second clap where the whistle would normally go.
  7. 00:52:544 (1) - This shape looks like the slider points were randomly placed. Make the shape more symmetrical like http://puu.sh/sIY9W/3e03f415e5.jpg ?
  8. 00:56:294 (1) - Same as above. Maybe like http://puu.sh/sIYey/a446285a6a.jpg ? Both of these took me a fair bit of time to make, but in remapping, I've made it impossible to keep these two. I really don't want to spend another hour fucking around with sliders on an easy diff that many people aren't gonna look at so I made to simple sliders for this section
  9. 01:14:106 (5) - There shouldn't be a clap on the slider head as the music has actually silenced suddenly here Again, claps are going to the lyrics and not the music.
  10. 01:19:731 (2) - Could move up more for better flow imo. http://puu.sh/sIYm8/3af52df2b3.jpg Remapped the entire kiai soo
  11. 01:21:606 (2) - No clap on slider head pls
  12. 01:37:075 (2,1) - These 2 notes are a bit off grid, from 01:31:450 - you can move the pattern so it flows nicely like a circle :arrow: http://puu.sh/sIYwp/3738ddf40e.jpg , and then 01:33:325 (2,1,2,3,4,1,2,1) - can be like http://puu.sh/sIYzm/bccf80a455.jpg . remapped the entire kiai
Once I got to my normal and took a look through it, I realised im going to have to basically remap all of Normal and Hard, and I really CBF to do that right now. Gonna take a break from this set and come back when I can map decently.
Mir
#modreqs o/

also in discord but we can ignore that :P

Goshujin
[Insane]
  1. 00:11:294 (1,4) - Make these the same slider? It's a little bit of aesthetic you can apply to the entirety of the map since the majority of sliders are individually the same. Just copy-paste and transform (ctrl+g/h/j) \o/
  2. 00:20:669 (1,2,3,4) - If you're following the same thing 00:18:794 (1,2,3,4) - is following, you should use the same rhythm maybe (1/2 sliders)? I don't hear that beooow beooow sound on the red ticks.
  3. 00:22:544 (1) - You could definitely emphasize this more since it's the beginning of the chorus and a really strong sound. Spacing it more or forcing a flow break could really make the player feel this difference.
  4. 00:37:544 (1) - Is this intentionally spaced differently from 00:35:669 (1,1,1,1) - ?
  5. 00:39:184 (1) - I recommend avoiding placing strong beats like this on a slider end. You could make it a reverse slider instead to capture both sounds while still following the music. A reverse tick is at least better rhythm than a slider end because there is some feeling there (you have to reverse your direction i.e. flow break) so it's fine in this case assuming you want to follow the vocals here. Same applies for 00:40:122 (3) - and other instances.
  6. 00:52:074 (7,8) - Since these are different sounds you can place them differently or use different rhythm. Maybe like so: https://puu.sh/sRoZe/7b45d51324.png
  7. 01:05:669 (5) - I feel like you can definitely emphasize this sound more. Perhaps by using a creative slider? This is what I came up with (you don't have to do the same): https://puu.sh/sRp2Z/eebd78003f.mp4
  8. 01:36:606 (1) - Continue this 1/6 until the next slider? Because of slider leniency you can still space the next slider and conveniently enough, the slider end lands in the same direction you have it now. Something like this?: https://puu.sh/sRp7w/c12a68b74a.png

Most of what I said above can be applied to all difficulties. I'll just point out things that are difficulty-specific now. \o/

Hard
[Hard]
  1. 00:18:794 (1,2,3,4,5,6,1,2,3,4) - Why is this part harder than in Goshujin? It's a Hard difficulty. I think you can do 1/2 sliders for the beooow beooow sound here too?
  2. 00:22:544 (1) - No emphasis here, you can space or force a flow break, change in direction works too.
  3. 00:35:904 (2,4,6,8) - :thinking: This stack leniency seems a bit low for a Hard. I won't say change it though, I'll leave it up to others to give their opinion on it. Personally, I don't like it, could be easily misread by players of this level I suspect. Give it to some ~130k players and see what happens.
  4. 01:35:669 (1,2,3) - This is 1/6 so simplifying it to 1/4 would be misrepresenting the song imo. I would suggest a 1/6 repeat slider since it serves as a transitional note between this difficulty and the higher difficulty.

Normal
[Normal]
  1. 00:08:247 (3,1) - Overlaps on lower difficulties can look ugly if apparently unintentional like this one. Consider avoiding doing so?
  2. 01:22:075 (4,1) - Blanket opportunities all over the map that are like this. It would help aesthetics in my personal opinion, but it's up to you in the end.
  3. 01:36:606 (4,5,1) - Are you following drums or vocals? Vocals seem a lot stronger here in my opinion, so it's an option to map them.

Easy
[Easy]
  1. 00:30:044 (1) - This note gets no real emphasis for a couple of reasons. I suggest considering these at least.
    1. 1. The previous note was a circle.
    2. 2. The flow is the same before and after this note.
    3. 3. Is no break after this note (as in no empty space, and there really doesn't need to be, but it's a contributing factor)
  2. 00:41:294 (1,2,3) - Make these all the same slider?
  3. 01:34:731 (2,3,1) - Align these properly since even in-game it's noticeable.

Good luck!
Topic Starter
Senko-san

Mir wrote:

#modreqs o/

also in discord but we can ignore that :P

Goshujin
[Insane]
  1. 00:11:294 (1,4) - Make these the same slider? It's a little bit of aesthetic you can apply to the entirety of the map since the majority of sliders are individually the same. Just copy-paste and transform (ctrl+g/h/j) \o/ Remapping this part so /shrug
  2. 00:20:669 (1,2,3,4) - If you're following the same thing 00:18:794 (1,2,3,4) - is following, you should use the same rhythm maybe (1/2 sliders)? I don't hear that beooow beooow sound on the red ticks. The beooow sound is ending on the red tic, and I like this pattern
  3. 00:22:544 (1) - You could definitely emphasize this more since it's the beginning of the chorus and a really strong sound. Spacing it more or forcing a flow break could really make the player feel this difference. Again, starting more remapping here. Will keep emphasis in mind
  4. 00:37:544 (1) - Is this intentionally spaced differently from 00:35:669 (1,1,1,1) - ? Yes, to emphasize the change in music
  5. 00:39:184 (1) - I recommend avoiding placing strong beats like this on a slider end. You could make it a reverse slider instead to capture both sounds while still following the music. A reverse tick is at least better rhythm than a slider end because there is some feeling there (you have to reverse your direction i.e. flow break) so it's fine in this case assuming you want to follow the vocals here. Same applies for 00:40:122 (3) - and other instances. You're right about the not ending sliders on a strong beat, but I feel the downbeat here is less important than the vocals I'm mapping to here (the "hmm" sound that starts on red and ends on the downbeat), plus it'd screw up the pattern I have here
  6. 00:52:074 (7,8) - Since these are different sounds you can place them differently or use different rhythm. Maybe like so You're right. Changed
  7. 01:05:669 (5) - I feel like you can definitely emphasize this sound more. Perhaps by using a creative slider? This is what I came up with (you don't have to do the same): https://puu.sh/sRp2Z/eebd78003f.mp4 As much as I like your idea here, I'm keeping it as a note for consistency sake. If I have a fancy 1/1 slider, I can't put a break after it which is kinda important. Moved the note though to emphasize it being different
  8. 01:36:606 (1) - Continue this 1/6 until the next slider? Because of slider leniency you can still space the next slider and conveniently enough, the slider end lands in the same direction you have it now. Something like this?: https://puu.sh/sRp7w/c12a68b74a.png Sounds good.

Most of what I said above can be applied to all difficulties. I'll just point out things that are difficulty-specific now. \o/

Hard
[Hard]
  1. 00:18:794 (1,2,3,4,5,6,1,2,3,4) - Why is this part harder than in Goshujin? It's a Hard difficulty. I think you can do 1/2 sliders for the beooow beooow sound here too? Mapped similar to Goshujin
  2. 00:22:544 (1) - No emphasis here, you can space or force a flow break, change in direction works too. Little bit of both added
  3. 00:35:904 (2,4,6,8) - :thinking: This stack leniency seems a bit low for a Hard. I won't say change it though, I'll leave it up to others to give their opinion on it. Personally, I don't like it, could be easily misread by players of this level I suspect. Give it to some ~130k players and see what happens. Increased stack leniency, they stack now
  4. 01:35:669 (1,2,3) - This is 1/6 so simplifying it to 1/4 would be misrepresenting the song imo. I would suggest a 1/6 repeat slider since it serves as a transitional note between this difficulty and the higher difficulty.Not comfortable mapping 1/6 in a hard but changed this so its not a triplet

Normal
[Normal]
  1. 00:08:247 (3,1) - Overlaps on lower difficulties can look ugly if apparently unintentional like this one. Consider avoiding doing so? Fixed this one, but I'll probably find others
  2. 01:22:075 (4,1) - Blanket opportunities all over the map that are like this. It would help aesthetics in my personal opinion, but it's up to you in the end. These are purposely not blankets. I can change them if I get a lot of complaints but for now I'm keeping them
  3. 01:36:606 (4,5,1) - Are you following drums or vocals? Vocals seem a lot stronger here in my opinion, so it's an option to map them. Vocals. The "Pah" sound ends on the red tic and while the vocal note itself would probably only be mapped as a slider end, adding the drum hit there made it equally powerful even if the vocals are weak.

Easy
[Easy]
  1. 00:30:044 (1) - This note gets no real emphasis for a couple of reasons. I suggest considering these at least. Moved to the left of 4 to kinda break flow and emphasize
    1. 1. The previous note was a circle.
    2. 2. The flow is the same before and after this note.
    3. 3. Is no break after this note (as in no empty space, and there really doesn't need to be, but it's a contributing factor)
  2. 00:41:294 (1,2,3) - Make these all the same slider? Done
  3. 01:34:731 (2,3,1) - Align these properly since even in-game it's noticeable. Done

Good luck! Thanks :D
Jonarwhal
#modreqs
[All of Your Diffs]
  1. 00:52:544 - / 01:05:669 - remove spinners from this section and instead map them normally because the spinners make it seem lazy, and you miss a lot of beats during these spinners. At least use 1/1 patterns if you can't think of any other rhythms for this
  2. Especially on Normal, remove claps from 00:40:590 - this red tick because they don't compliment the instruments very well, and instead add them 00:40:356 - here. Keep doing that in all of your sections like 00:44:106 - / 00:44:809 - this. Also, consider a more traditional use of your clap hitsounds, for example using then every 2nd and 4th white tick in your kiai. This means adding a clap 01:08:012 - 01:08:950 - 01:09:887 - 01:10:825 - 01:11:762 - 01:12:700 - in all of those places, etc.
  3. 01:05:669 - / 01:07:544 - Make your break in this section consistent, either add a break in every diff, or drag it out in every diff.
  4. 00:18:794 - / 00:22:544 - In most of your diffs, you switched from following a fun background noise to the deep synth (?) and I don't think that's a good idea. Since there's no good reason to switch it feels very off and I would much rather follow the same thing that the rest of the beginning follows in this section.
[Easy]
  1. It would be better if you used a DS like 0.9x/1.0x but I guess it's too late for that.
  2. 00:08:950 (3) - Curve this slightly for better flow
  3. 00:13:872 (5,1,2) - make these sliders wider because it makes the flow and the aesthetics better
  4. 00:24:419 (3,4,5) - If this is supposed to be a symmetrical pattern then move 5 to 328|129
  5. 00:59:575 - This beat is too important to miss. Make the reverse slider reverse 00:57:934 - here instead so that it ends 00:59:575 - here.
  6. 01:08:481 (2) - Extend this slider to 01:08:481 (2) - here because it makes the rhythm better, also do it 01:10:356 (4) - 01:15:981 (2) - 01:17:856 (4) -
  7. 01:23:481 (2) - 01:25:356 (4) - in those places if you do
[Normal]
  1. Your rhythms in the kiai especially make it seem like this diff has way more 1/2 patterns than it needs. This makes the Normal rhythmically similar to your hard and makes the normal too hard. Remove a lot of 1/2 patterns so that it plays like a normal.
  2. Also, there are some sliders you have randomly started on red ticks that should be changed. For example, 01:17:153 (2) - here it would make more sense to start the 1/2 slider on the white tick 01:17:387 - here, 01:17:622 (3) - remove this, and add another circle 01:17:153 - here. Please reconsider when you use a slider starting on a red tick in this difficulty.
[Hard]
  1. Instead of stacking 00:29:458 (4,5) - this, I recommend you unstack it to differentiate from patterns like 00:25:356 (4,5,6) - this where this distance between 00:25:356 (4,5) - these is 1/2 not 1/4.
[Goshujin]
  1. 00:22:544 (1,2,3,4) - Even out the diamond shape if that's what it is.
  2. 00:26:762 (3,4,5,6) - Same as above.
  3. 00:27:934 (8,1,2,3) - I don't recommend using an overlap here because it looks bad and you can avoid it, but it really depends on your style so you can keep overlaps in some places if you think they look okay. (Like the overlaps 00:35:669 (1,2,1,2,1,2,1,2) - here look fine because they're part of a pattern.)
  4. 00:35:669 (1,2,1,2,1,2,1,2) - While the overlap is perfectly fine here, the shape doesn't look even. It looks really lopsided, which is okay, but I'm sure you'd like it more if you evened it out more. (Like 00:50:669 (1,2,3,4,5,6,7) - here you evened out the shape and it looks really nice.
  5. 00:41:294 (1,2,3,4) - This seems like a poor use of stacking because it's just the same slider rotated at a different angle and stacking them together just highlights that all you did to the slider was rotate it.
  6. 01:07:544 (1,2,3) - blanket? Blanketing one of these sliders to 2 would make the pattern a lot more clean (Like 01:22:544 (1,2,3) - here you blanketed a lot of things together and it looks really nice, I recommend you do that more often.)
Good Luck with the Ranking~
Topic Starter
Senko-san

Jonawaga wrote:

#modreqs
[All of Your Diffs]
  1. 00:52:544 - / 01:05:669 - remove spinners from this section and instead map them normally because the spinners make it seem lazy, and you miss a lot of beats during these spinners. At least use 1/1 patterns if you can't think of any other rhythms for this The ranking criteria recommends adding at least one spinner in each difficulty to prevent people from getting the same score (or Scoreboard stagnation iirc). The places I've put the spinners are the best places imo on each diff. These aren't changing.
  2. Especially on Normal, remove claps from 00:40:590 - this red tick because they don't compliment the instruments very well, and instead add them 00:40:356 - here. Keep doing that in all of your sections like 00:44:106 - / 00:44:809 - this. Also, consider a more traditional use of your clap hitsounds, for example using then every 2nd and 4th white tick in your kiai. This means adding a clap 01:08:012 - 01:08:950 - 01:09:887 - 01:10:825 - 01:11:762 - 01:12:700 - in all of those places, etc. I use the claps to highlight the vocals here instead of a more traditional use on the 2/4. There is nothing objectively wrong with this and as such I will be keeping it.
  3. 01:05:669 - / 01:07:544 - Make your break in this section consistent, either add a break in every diff, or drag it out in every diff. Can't add it in the lower difficulties due to the low AR. The effect of having it in hard/insane and not in easy/normal is negligible.
  4. 00:18:794 - / 00:22:544 - In most of your diffs, you switched from following a fun background noise to the deep synth (?) and I don't think that's a good idea. Since there's no good reason to switch it feels very off and I would much rather follow the same thing that the rest of the beginning follows in this section.The deep synth as you call it becomes a lot more powerful for this final two measures, thats why I mapped it over the sounds that were being mapped before.
[Easy]
  1. It would be better if you used a DS like 0.9x/1.0x but I guess it's too late for that. Yep.
  2. 00:08:950 (3) - Curve this slightly for better flow Changed (also for consistancy sake as the next combo has a curved 1/2 in the same spot)
  3. 00:13:872 (5,1,2) - make these sliders wider because it makes the flow and the aesthetics better Widened 2, kept 5 the way it is.
  4. 00:24:419 (3,4,5) - If this is supposed to be a symmetrical pattern then move 5 to 328|129 What? 4,5 are supposed to be parallel to 3, not stacked on it. Plus stacks like that on Easy aren't a great idea.
  5. 00:59:575 - This beat is too important to miss. Make the reverse slider reverse 00:57:934 - here instead so that it ends 00:59:575 - here. You are right. Changed.
  6. 01:08:481 (2) - Extend this slider to 01:08:481 (2) - here because it makes the rhythm better, also do it 01:10:356 (4) - 01:15:981 (2) - 01:17:856 (4) -
  7. 01:23:481 (2) - 01:25:356 (4) - in those places if you do Changed, I think. extended the 2 and 4 sliders to the red tick
[Normal]
  1. Your rhythms in the kiai especially make it seem like this diff has way more 1/2 patterns than it needs. This makes the Normal rhythmically similar to your hard and makes the normal too hard. Remove a lot of 1/2 patterns so that it plays like a normal. Its the Kiai so I'm going to map it denser than the rest of the map, and since there is already an easy diff, I made the normal a little bit harder to even out the spread.
  2. Also, there are some sliders you have randomly started on red ticks that should be changed. For example, 01:17:153 (2) - here it would make more sense to start the 1/2 slider on the white tick 01:17:387 - here, 01:17:622 (3) - remove this, and add another circle 01:17:153 - here. Please reconsider when you use a slider starting on a red tick in this difficulty. Looking back on the two instances I started a slider on the red tick, you're right. I moved both cases to the white tick.
[Hard]
  1. Instead of stacking 00:29:458 (4,5) - this, I recommend you unstack it to differentiate from patterns like 00:25:356 (4,5,6) - this where this distance between 00:25:356 (4,5) - these is 1/2 not 1/4. Guess I fixed it in the top diff but forgot to here. Fixed, didn't put it like your image as I don't really like how that looks and I've been stacking 1/4 through the map so far.
[Goshujin]
  1. 00:22:544 (1,2,3,4) - Even out the diamond shape if that's what it is. Wasn't intented to be but moved 2 and 3 to smooth out the shape and flow
  2. 00:26:762 (3,4,5,6) - Same as above. This one isn't supposed to be a diamond, but it should be fine already since I copy&pasted 1 and 2 to make 3 and 4.
  3. 00:27:934 (8,1,2,3) - I don't recommend using an overlap here because it looks bad and you can avoid it, but it really depends on your style so you can keep overlaps in some places if you think they look okay. (Like the overlaps 00:35:669 (1,2,1,2,1,2,1,2) - here look fine because they're part of a pattern.) These overlaps are on purpose and I think they look ok.
  4. 00:35:669 (1,2,1,2,1,2,1,2) - While the overlap is perfectly fine here, the shape doesn't look even. It looks really lopsided, which is okay, but I'm sure you'd like it more if you evened it out more. (Like 00:50:669 (1,2,3,4,5,6,7) - here you evened out the shape and it looks really nice. They are even in the same way, it just looks otherwise since there is a larger spacing and they aren't centered on anything like the middle grid line.
  5. 00:41:294 (1,2,3,4) - This seems like a poor use of stacking because it's just the same slider rotated at a different angle and stacking them together just highlights that all you did to the slider was rotate it. Thats the point?
  6. 01:07:544 (1,2,3) - blanket? Blanketing one of these sliders to 2 would make the pattern a lot more clean (Like 01:22:544 (1,2,3) - here you blanketed a lot of things together and it looks really nice, I recommend you do that more often.) This is fine the way it is. I didn't blanket 2 of the next combo, or anything really in the blue combo colours in the kiai.
Good Luck with the Ranking~ Thanks
Nagi Hisakawa
#modreqs

still new to modding but here ;w;

hard
00:38:481 (3,1) - blanket 3 to 1?
00:41:059 (5,1) - slider first?
00:50:434 (5,1) - make into a straight line
00:52:544 (1) - should give it more distance if you want to distinguish it with nc

Goshujin
00:08:012 (3,3) - use the same sliders because they have the same sound
00:11:762 (3,3) - same here i guess
00:37:544 (1,2) - slider should come before the beat for the vocals
00:41:059 (7,1) - ^
01:09:419 (1) - blanket this with something?
01:14:106 (4,5) - rotate 60 degrees like this https://osu.ppy.sh/ss/6926679
01:29:106 (4) - nc here if ur going to emphasize it with distance too

gl with map!!
Topic Starter
Senko-san

Cyndere wrote:

#modreqs

still new to modding but here ;w;

hard
00:38:481 (3,1) - blanket 3 to 1? Seems good
00:41:059 (5,1) - slider first? Nope, if I was to put the slider in 5's current spot I'd miss the downbeat which is significant enough.
00:50:434 (5,1) - make into a straight line Ok
00:52:544 (1) - should give it more distance if you want to distinguish it with nc Made slightly further

Goshujin
00:08:012 (3,3) - use the same sliders because they have the same sound Going to leave as-is. You're right, but I have a reason (albiet a little hard to explain) for them being different.
00:11:762 (3,3) - same here i guess
00:37:544 (1,2) - slider should come before the beat for the vocals Moved slider back instead, is now note-note-slider
00:41:059 (7,1) - ^ Same has hard, want the note on the downbeat.
01:09:419 (1) - blanket this with something? No need.
01:14:106 (4,5) - rotate 60 degrees like this https://osu.ppy.sh/ss/6926679 Flows better as-is imo
01:29:106 (4) - nc here if ur going to emphasize it with distance too an NC there would look pretty dumb imo.

gl with map!! Thanks for the mod.
Saileach
From #modreqs

Easy

I feee like the spacing on this map is too small, you could maybe make it 0.9x or 1x and it would still be fine
00:08:950 (3) - This slider looks a little weird imo, for a slider that short maybe just a straight one might look a little better
00:10:122 (5) - This slider could do with a bit more curve
00:20:669 (3,4,5,6) - Maybe make all of these claps?
00:52:544 (1,1) - This might be better with a break instead
00:56:294 (1) - if you are going to keep it then blanket better, the bottom and the top are not even and i would argue that the slider repeat isnt really on an audible beat for new players
01:14:106 (5) - Blanket is off
01:29:106 (5) - ^

In conclusion, go over your blankets, maybe increase the spacing coz right now it feels really claustrophobic and just general slider shapes

Normal

00:07:778 (2) - Slider starts on a weaker beat and ends on a stronger one, feels a little awkward to play
00:08:481 (4) - I would argue that for a normal, the repeat tick isnt a very audible one since newer players have no idea what they are doing and i can only hear it faintly as a semi-experienced player
00:09:653 (2) - same as 00:07:778 (2) -
Im not gonna repeat myself 10x for the sake of filling a page since this entire section is basically the same just repeat what i said above
00:20:669 (1,2,3,4) - as i said in the normal maybe make all these claps but make them increasing in volume using green timing points
The vocal part is fine with the slider as there is a very audible vocal change on the blue ticks
00:26:294 (1) - Blanket off
00:28:169 (1) - ^
00:30:044 (1) - This slider has a very unaesthetic shape imo
00:37:544 (1) - Move this down slightly so the corner bit i guess kinda blankets the circle??? http://puu.sh/tcTyv/367af09a69.jpg
00:40:122 (2) - Blanket
00:52:544 (1,1) - Your easy has more note density because of the circle sliders here, density should go up as the difficulties go up
01:17:856 (4,1) - Blanket

Check Blankets and structure

Hard

00:08:715 (5,6) - This might be too much for a hard level diff, i would recommend just a 1/1 slider
00:09:419 (1,2,3) - This overlap might be hard for people to read
Same as the normal, repeat what i said for every other part that is the same in the map
00:52:544 (1,1,1,1) - Same as the Normal, your easy is more dence
01:08:481 (3,4) - I wouldnt say this plays well imo, if you are going to have this structure then put spacing between the 2, the overlap isnt that well done imo

Just Placement issues tho if i was you i would go over the blankets once again just to make sure

Goshujin

00:12:934 (7,1,2,3) - Make this a square please so it doesnt look awkward
00:14:809 (7,8,9,1) - Im not sure if introducing 1/6 into a 3.78 star diff is a good idea, i would only introduce 1/3 but not 1/6
00:52:602 (1) - Density
01:25:825 (4) - Move up slightly
01:35:669 (1,1,2,3,1,2,3,1,1) - 1/6 streams is probably something i wouldnt do but idk, might be fine

GL
Topic Starter
Senko-san

- Rain - wrote:

From #modreqs

Easy

I feee like the spacing on this map is too small, you could maybe make it 0.9x or 1x and it would still be fine : ¯\_(ツ)_/¯
00:08:950 (3) - This slider looks a little weird imo, for a slider that short maybe just a straight one might look a little better Every other mod has been "make this straight" when its curved and "make this curved" when its straight. Im leaving it curved and not changing it any more
00:10:122 (5) - This slider could do with a bit more curve Curved slightly more
00:20:669 (3,4,5,6) - Maybe make all of these claps? Had this before, removed it. Putting it back here and keeping it
00:52:544 (1,1) - This might be better with a break instead Mapped this in every other diff, don't want to skip it here.
00:56:294 (1) - if you are going to keep it then blanket better, the bottom and the top are not even and i would argue that the slider repeat isnt really on an audible beat for new players Fixed the blanket, but the repeat is on a vocal note. The more important bit is where it ends.
01:14:106 (5) - Blanket is off Fixed hopefully
01:29:106 (5) - ^ This one is going to look off regardless because of the curve of 4.

In conclusion, go over your blankets, maybe increase the spacing coz right now it feels really claustrophobic and just general slider shapes

Normal

00:07:778 (2) - Slider starts on a weaker beat and ends on a stronger one, feels a little awkward to play Was a pain bit fixed the red-tick starting sliders in this section
00:08:481 (4) - I would argue that for a normal, the repeat tick isnt a very audible one since newer players have no idea what they are doing and i can only hear it faintly as a semi-experienced player I put a fair bit of 1/2 usage in this difficulty since its lower bpm and theres already an easy to cater to players that can't manage that. Imo this is fine.
00:20:669 (1,2,3,4) - as i said in the normal maybe make all these claps but make them increasing in volume using green timing points Had this before, removed it. Putting it back here and keeping it
The vocal part is fine with the slider as there is a very audible vocal change on the blue ticks
00:26:294 (1) - Blanket off Fixed this and next
00:28:169 (1) - ^
00:30:044 (1) - This slider has a very unaesthetic shape imo Made straight instead of curved since this entire section is straight sliders
00:37:544 (1) - Move this down slightly so the corner bit i guess kinda blankets the circle??? http://puu.sh/tcTyv/367af09a69.jpg Its fine how it is
00:40:122 (2) - Blanket Fixed hopefully
00:52:544 (1,1) - Your easy has more note density because of the circle sliders here, density should go up as the difficulties go up One could argue a long slider is just as dense as a spinner but /shrug
01:17:856 (4,1) - Blanket Nothing else in the kiai blankets, this is staying as-is

Check Blankets and structure

Hard

00:08:715 (5,6) - This might be too much for a hard level diff, i would recommend just a 1/1 slider I strongly disagree.
00:09:419 (1,2,3) - This overlap might be hard for people to read Its a reoccuring thing at the very start of the map, at worst it throws them off their first few tries.
Same as the normal, repeat what i said for every other part that is the same in the map
00:52:544 (1,1,1,1) - Same as the Normal, your easy is more dence These aren't changing
01:08:481 (3,4) - I wouldnt say this plays well imo, if you are going to have this structure then put spacing between the 2, the overlap isnt that well done imo Reduced the stack leniency instead.

Just Placement issues tho if i was you i would go over the blankets once again just to make sure

Goshujin

00:12:934 (7,1,2,3) - Make this a square please so it doesnt look awkward It is a square? If you move 1 and 2 together and try to stack 1 on 7 you'll see 2 stacks with 3. Its a square.
00:14:809 (7,8,9,1) - Im not sure if introducing 1/6 into a 3.78 star diff is a good idea, i would only introduce 1/3 but not 1/6 Its the top diff and I'm not mapping 1/4 over 1/6
00:52:602 (1) - Density Shut up about this
01:25:825 (4) - Move up slightly k
01:35:669 (1,1,2,3,1,2,3,1,1) - 1/6 streams is probably something i wouldnt do but idk, might be fine Its the top diff, and I let the player know early on theres 1/6 (as well as on the beatmap page)

GL Thanks
-Nya-
Hi, you requested.

General:
  1. The hitsounding can still use a bit more work. I noticed that you used soft whistles a lot but they don’t really fit into the music. I pointed out a few cases in the hardest diff. I also don’t really like the default claps. I feel custom hitsounds will support the music better, but that’s more my own opinion.
  2. You can add a soundfile to silence those sliderslides. It can get annoying. Here’s one: http://puu.sh/tFh69/86882db845.wav

Goshujin:
  1. You can actually raise the AR a bit more. The BPM isn’t that low and the map will play better with a bigger AR. Try something like 8.7.
  2. 00:18:793 (1,2,3,4) –I suggest adding claps on the heads of these sliders since the music suggests it and you also added claps here: 00:20:669 (1,3,5) – so it’ll be consistent. This applies to the other diffs too.
  3. 00:21:840 –It would be nice if you map out this beat, so you can try a pattern like this:
    Also, I can’t really hear a clear beat here: 00:22:192 – so I think it would be better to remove the circle so it’s not overmapping.
  4. 00:21:606 (5,6) –Also, for consistency with the patterns that look like this: 00:18:208 (6,7) – why don’t you space them out like that, so that there’s a small gap.
  5. 00:23:012 (2,4,1,3,4) –etc. Tbh, I don’t think the whistles really support these sounds. The beats sounds like a soft thump, so finding a hitsound that supports that would be a good idea. You can try using the default drum hitsound too. At least it would support the beat more than the whistle. This applies to the other diffs too.
  6. 00:27:465 (6,7,5) –Nazi, but for aesthetics it would look much nicer if you stack properly here.
  7. 00:29:575 (7) –You should definitely add a new combo here to show the players the sudden SV change here otherwise it’ll caught them off-guard. Also, extend this slider to this tick: 00:29:926 – because the “whoosh” sound continues to that tick and you’ll notice it plays nicely.
  8. 00:29:106 (5,2) –Please improve this stack for aesthetics.
  9. 00:34:731 (5) –The current placement of this note can be improved. It looks a bit weird since it’s not linear with 00:34:262 (3,4) – and looks randomly placed as if you wasn’t sure what to do with it. Perhaps you can try stacking it on 00:33:794 (1) –
  10. 00:34:496 (4,2) –Again, please improve the stack.
  11. 00:40:122 (4) –It would be better to place the whistle on the tail of the slider and not the head. I still don’t support the whistle hitsounds at some places though. They don’t fit in with the beats. Usually soft-whistles only gets used for piano sounds or anything that sounds twinkling. On this tail it would be fine since you can hear a twinkling in the background.
  12. 00:40:825 (6,7) –Placing the soft whistle on these instead of the claps would be a good idea since a twinkling in the background can be heard. This applies to all other similar cases too. If you hear a twinkling sound (there are more) then adding a soft whistle is a good idea.
  13. 00:52:075 (7) –Add a new combo here to show the sudden SV change to prevent players getting confused.
  14. 01:02:387 (2,3) –This is quite a big jump since the repeat ends in the opposite direction. Try readdjusting the pattern to nerf that jump a bit. I suggest Ctrl+G’ing these two sliders: 01:01:919 (1,2) – Like this:
  15. 01:05:434 (8,1) –Nerf this jump a bit. The difference in distance between 01:05:434 (8,1) – and 01:04:028 (2,3,4,5,6,7) – is too big imo.
  16. 01:07:075 –This is quite a strong beat and mapping it out to emphasize it more would be a good idea. This applies to all diffs.
  17. 01:08:481 (3,4) –It’s a bit weird that you made the spacing here so low in the kiai, but with the other similar patterns you made the spacing much bigger: 00:08:833 (6,7) - 00:10:708 (6,7) – etc. Just make the spacing here: 01:08:481 (3,4) – a bit bigger since this is the kiai so it should be a teeny bit more difficult.
  18. 01:10:122 (2,3) –Increase the distance here a bit more. Try making it similar to 01:08:247 (2,3) – for consistency. Also, because the beat on (3) is strong.
  19. 01:11:294 (1) –I feel this beat is stronger than this one: 01:11:059 (5) – so I suggest making the spacing here: 01:11:059 (5,1) – bigger than the spacing here: 01:10:825 (4,5) – The beats should always be emphasized the right way, so nerf the spacing here: 01:10:825 (4,5) – a bit so that the spacing here: 01:11:059 (5,1) – is a bit bigger.
  20. 01:12:583 –There’s a clear beat here so mapping that out would be a good idea.
  21. 01:14:575 (5,6) –Whoa, this jump is very big. This kind of spacing is usually used for an Extra (maybe) The song really isn’t that strong to support this kind of jump so nerf it a lot.
  22. 01:29:575 (5,6) -^

As a final note, please recheck your spacings in the kiai. A lot of them were inconsistent. With that I mean similar beats didn’t have similar spacings. The spacings differed a lot. Also don’t make the spacings too big. Imo the music don’t support major jumps.

Hard:
  1. Uncheck widescreen support. No SB and also inconsistent with other diffs.
  2. I suggest lifting the SV a bit in the kiai. This is something that many mappers do so don’t think it’s uncommon. I suggest lifting it to 1.20x or something. Just remember to lower the distance spacing 1.20 otherwise the objects will be too far apart. The reason why I suggest this is for a better spread between Hard and Insane and also to make the Hard a bit more challenging for typical Hard players.
  3. 00:07:778 (2,3) –Nazi, but this blanket can definitely be improved. For aesthetic reasons.
  4. 00:11:294 (1,3) –Please improve this stack. Right now it doesn’t look that good.
  5. 00:22:778 (2) –The placement of this circle can be improved. Right now it don’t look that good mainly because it looks like it should be linear with 00:22:309 (7,1) - but it’s not. Perhaps something like this:
  6. 00:50:434 (5) –Rather change this slider into two circles. For readability two circles would be better than a short slider. Also, it would be great to avoid this overlap: 00:50:434 (5,2) –
  7. 01:01:919 –From this tick, why not replace the ½ sliders with fast repeating sliders to support that stream in the background. Like this:
    For a Hard it’s a good idea to make it a bit more challenging, also the rhythm isn’t similar to 01:00:044 (1,2,3,4) – so the sliders shouldn’t be too.
  8. 01:08:481 (3,4) –I suggest unstacking this for better readibility. Imo it also looks better aesthetically. This applies to all similar cases.
  9. 01:08:481 (3,4,2) –Personally I would avoid an overlap like this especially if there’s a better alternative. You can try something like this:
    Usually when I map, I always try mapping away from the previous objects to avoid unnecessary overlaps.
  10. 01:10:122 (2,3) –Nazi, but this blanket can be improved.
  11. 01:31:450 (4,5) –Recheck the spacing here. I believe it should be 1.40x. If not, you should, because it don’t look that good at all. I never advise slight overlaps.
  12. 01:35:669 (1) –Ctrl+H this slider. It’ll be more comfortable for flow and will go in the opposite direction from01:35:200 (4) – which is better.

Normal:
  1. I would raise HP to 4. The current setting is a bit too low imo.
  2. 00:08:481 (3,2) –I highly suggest avoiding an overlap like this. Also, currently this pattern: 00:09:419 (1,2,3) – looks very clustered with this pattern: 00:07:544 (1,2,3) – It looks uncomfortable and can be improved. Perhaps you can try a placement like this:
  3. 00:09:419 (1,2) – and 00:11:762 (2,1,2) – The same thing happens here. Overlapping occurs because you place the objects in such a way that they flow back to the previous objects. This makes the patterns look clustered together and aesthetically not nice. Try rearranging the patterns so they flow away from the previous objects. Try making use of the entire grid and not just a small fraction of it.
  4. 00:15:512 (2,1) –For aesthetics a blanket here would be nice.
  5. 00:17:387 (2,3,1) –In Normal and Easy stacks like this is usually not advised since it can confuse beginners because they can’t quite see the object that’s stack underneath the other object. I highly suggest unstacking here and placing (1) somewhere else.
  6. 00:18:794 (1,2,1) –Same thing here. Rather not stack like this. Can confuse beginners. You’ll notice that the recent maps that gets ranked don’t have stacks like this because it really isn’t advised.
  7. 00:39:184 (4) –I suggest rather adding new combo here since the vocal is stronger here. So add NC here and remove NC here: 00:39:887 (1) – Also, the music/vocal don’t really support the NC here: 00:39:887 (1) – imo.
  8. 00:42:934 (4) -^, I’m not gonna point out the others. This applies to them too.
  9. 01:17:856 (4,1) –Please improve this blanket or if it’s not meant to be one, create one, because for “looks” this should be improved.
  10. 01:32:387 (2,1) –Try to avoid this overlap. Also the stack is not advised.
  11. 01:37:309 (5,1) –For better flow I would rather place these two circles like this:

Easy:
  1. The main stuff that bothered me in this diff was the stacks. You did this a lot. I’ll point out a few: 00:18:794 (1,3) - 00:20:669 (3,1) - 00:25:825 (5,3) - 00:33:794 (1,3) – etc. One or two might be fine, but you did this a lot. It’s really not advised in an Easy especially since major beginners play Easy diffs and they get confused if too many stacks occur.
  2. Another thing is the repeat sliders: 00:24:419 (3) – Since this is an Easy, the repeat sliders bothered me a bit. Since you used it in a Normal, you shouldn’t use it in the Easy. The Easy should be a step lower than the Normal so don’t bring the rhythms in Normal with you to the Easy. With that in mind, I also want to point out that I think the rhythms in the Easy can be simplified more. Usually mappers try to avoid the red ticks as much as possible (unless they really have to map there; but that rarely happens and it also then happens only one or two times)They try to keep the patterns on the white ticks only. You mapped a lot on the red ticks and that’s not advised. Sliders like these: 00:08:950 (3) - 00:12:700 (3) -00:16:450 (3) - 00:52:075 (5) – is more for a Normal; not easy. Sometimes mappers use them but only if other mapping options sound terrible and don’t fit.
  3. The kiai worried me most. There’s a lot of ½ patterns there that this diff almost looks like an easy normal. It shouldn’t be like that. Please avoid these kind of patterns in an Easy: 01:08:481 (2,3) - 01:10:356 (4,1) - 01:12:231 (3,4) – etc.

The Easy diff currently requires the most rework. If you have any questions regarding my mod, feel free to poke me. Good Luck~
Topic Starter
Senko-san

-Nya- wrote:

Hi, you requested.

General:
  1. The hitsounding can still use a bit more work. I noticed that you used soft whistles a lot but they don’t really fit into the music. I pointed out a few cases in the hardest diff. I also don’t really like the default claps. I feel custom hitsounds will support the music better, but that’s more my own opinion. I like the current hitsounds.
  2. You can add a soundfile to silence those sliderslides. It can get annoying. Here’s one: http://puu.sh/tFh69/86882db845.wav Already had a silenced sliderslide in another of my maps, but added.

Goshujin:
  1. You can actually raise the AR a bit more. The BPM isn’t that low and the map will play better with a bigger AR. Try something like 8.7. Its 8.3 because this map is most likely going to be played with DT. Raising the AR to 8.7 will greatly reduce the amount this map gets played.
  2. 00:18:793 (1,2,3,4) –I suggest adding claps on the heads of these sliders since the music suggests it and you also added claps here: 00:20:669 (1,3,5) – so it’ll be consistent. This applies to the other diffs too. The 8 claps in a row is a bit much, I prefer the four whistles into the four claps.
  3. 00:21:840 –It would be nice if you map out this beat, so you can try a pattern like this:
    Also, I can’t really hear a clear beat here: 00:22:192 – so I think it would be better to remove the circle so it’s not overmapping. Huh, you're right. Changed.
  4. 00:21:606 (5,6) –Also, for consistency with the patterns that look like this: 00:18:208 (6,7) – why don’t you space them out like that, so that there’s a small gap. That spacing out works for the single note after the slider, but with two notes it just looks weird and its not intense enough to space both notes that distance.
  5. 00:23:012 (2,4,1,3,4) –etc. Tbh, I don’t think the whistles really support these sounds. The beats sounds like a soft thump, so finding a hitsound that supports that would be a good idea. You can try using the default drum hitsound too. At least it would support the beat more than the whistle. This applies to the other diffs too. I don't really like the drum hitsound in this case, I would want something with a little more emphasis than the drum hitnormal.
  6. 00:27:465 (6,7,5) –Nazi, but for aesthetics it would look much nicer if you stack properly here. They don't stack automatically for whatever reason, but fixed
  7. 00:29:575 (7) –You should definitely add a new combo here to show the players the sudden SV change here otherwise it’ll caught them off-guard. Also, extend this slider to this tick: 00:29:926 – because the “whoosh” sound continues to that tick and you’ll notice it plays nicely. The slider is curved enough were even if you aren't expecting the SV change your cursor should still be in the follow circle. As for it ending on the blue tic, that misses the vocal note on the red tic which I was mapping to.
  8. 00:29:106 (5,2) –Please improve this stack for aesthetics. Tried
  9. 00:34:731 (5) –The current placement of this note can be improved. It looks a bit weird since it’s not linear with 00:34:262 (3,4) – and looks randomly placed as if you wasn’t sure what to do with it. Perhaps you can try stacking it on 00:33:794 (1) – Made linear with 3,4 instead
  10. 00:34:496 (4,2) –Again, please improve the stack. I don't feel its needed here.
  11. 00:40:122 (4) –It would be better to place the whistle on the tail of the slider and not the head. I still don’t support the whistle hitsounds at some places though. They don’t fit in with the beats. Usually soft-whistles only gets used for piano sounds or anything that sounds twinkling. On this tail it would be fine since you can hear a twinkling in the background. I hear the sounds you're talking about, but again I like the hitsounds the way they are. I more tried to hitsound to the vocals rather that the music.
  12. 00:40:825 (6,7) –Placing the soft whistle on these instead of the claps would be a good idea since a twinkling in the background can be heard. This applies to all other similar cases too. If you hear a twinkling sound (there are more) then adding a soft whistle is a good idea. Again, hitsounding to the vocals instead of the music.
  13. 00:52:075 (7) –Add a new combo here to show the sudden SV change to prevent players getting confused. I don't think its needed
  14. 01:02:387 (2,3) –This is quite a big jump since the repeat ends in the opposite direction. Try readdjusting the pattern to nerf that jump a bit. I suggest Ctrl+G’ing these two sliders: 01:01:919 (1,2) – Yeah Ctrl+G ing those sliders works
  15. 01:05:434 (8,1) –Nerf this jump a bit. The difference in distance between 01:05:434 (8,1) – and 01:04:028 (2,3,4,5,6,7) – is too big imo. If anything I should make this bigger, with spacing build up to this with the increasing intensity
  16. 01:07:075 –This is quite a strong beat and mapping it out to emphasize it more would be a good idea. This applies to all diffs. Fine, I'll get rid of this break. I mean, every fucking mod saying to remove the break and map this has to count for something right?
  17. 01:08:481 (3,4) –It’s a bit weird that you made the spacing here so low in the kiai, but with the other similar patterns you made the spacing much bigger: 00:08:833 (6,7) - 00:10:708 (6,7) – etc. Just make the spacing here: 01:08:481 (3,4) – a bit bigger since this is the kiai so it should be a teeny bit more difficult. Increased
  18. 01:10:122 (2,3) –Increase the distance here a bit more. Try making it similar to 01:08:247 (2,3) – for consistency. Also, because the beat on (3) is strong. If you check the distance snap, this 2-3 is actually the same as the 2-3 in the previous combo :thinking:
  19. 01:11:294 (1) –I feel this beat is stronger than this one: 01:11:059 (5) – so I suggest making the spacing here: 01:11:059 (5,1) – bigger than the spacing here: 01:10:825 (4,5) – The beats should always be emphasized the right way, so nerf the spacing here: 01:10:825 (4,5) – a bit so that the spacing here: 01:11:059 (5,1) – is a bit bigger. Fixed
  20. 01:12:583 –There’s a clear beat here so mapping that out would be a good idea. I'm mapping to the vocals here, putting a note here would be pretty confusing.
  21. 01:14:575 (5,6) –Whoa, this jump is very big. This kind of spacing is usually used for an Extra (maybe) The song really isn’t that strong to support this kind of jump so nerf it a lot. Just removed 6, it was overmapped
  22. 01:29:575 (5,6) -^^

As a final note, please recheck your spacings in the kiai. A lot of them were inconsistent. With that I mean similar beats didn’t have similar spacings. The spacings differed a lot. Also don’t make the spacings too big. Imo the music don’t support major jumps.

Hard:
  1. Uncheck widescreen support. No SB and also inconsistent with other diffs. Oops fixed
  2. I suggest lifting the SV a bit in the kiai. This is something that many mappers do so don’t think it’s uncommon. I suggest lifting it to 1.20x or something. Just remember to lower the distance spacing 1.20 otherwise the objects will be too far apart. The reason why I suggest this is for a better spread between Hard and Insane and also to make the Hard a bit more challenging for typical Hard players. I don't think its needed in this case tbh
  3. 00:07:778 (2,3) –Nazi, but this blanket can definitely be improved. For aesthetic reasons. Extremely minor, I don't think it really matters
  4. 00:11:294 (1,3) –Please improve this stack. Right now it doesn’t look that good. This stack is literally copy+pasted from the other 3 times you didn't mention?
  5. 00:22:778 (2) –The placement of this circle can be improved. Right now it don’t look that good mainly because it looks like it should be linear with 00:22:309 (7,1) - but it’s not. I think its fine as is. It wasn't intended to be linear with 7-1 anyways.
  6. 00:50:434 (5) –Rather change this slider into two circles. For readability two circles would be better than a short slider. Also, it would be great to avoid this overlap: 00:50:434 (5,2) – That overlap is on purpose and I think the 1/4 slider is fine.
  7. 01:01:919 –From this tick, why not replace the ½ sliders with fast repeating sliders to support that stream in the background. Changed, but with 1-repeat sliders instead of two.
  8. 01:08:481 (3,4) –I suggest unstacking this for better readibility. Imo it also looks better aesthetically. This applies to all similar cases. I do this consistantly through the kiai, I think its fine
  9. 01:08:481 (3,4,2) –Personally I would avoid an overlap like this especially if there’s a better alternative. Its stacked a certain way on the sliderpath of 3, done on purpose. Also your example doesn't look very good imo.
  10. 01:10:122 (2,3) –Nazi, but this blanket can be improved. Hopefully fixed
  11. 01:31:450 (4,5) –Recheck the spacing here. I believe it should be 1.40x. If not, you should, because it don’t look that good at all. I never advise slight overlaps. Removed overlap
  12. 01:35:669 (1) –Ctrl+H this slider. It’ll be more comfortable for flow and will go in the opposite direction from01:35:200 (4) – which is better. Fixed

Normal:
  1. I would raise HP to 4. The current setting is a bit too low imo. The HP scales with the difficulties (even though it doesn't have to), 2, 3.5, 5, 6.5
  2. 00:08:481 (3,2) –I highly suggest avoiding an overlap like this. Also, currently this pattern: 00:09:419 (1,2,3) – looks very clustered with this pattern: 00:07:544 (1,2,3) – It looks uncomfortable and can be improved. Reworked this section a bit to reduce overlap where not intentional
  3. 00:15:512 (2,1) –For aesthetics a blanket here would be nice. Not everything needs to blanket
  4. 00:17:387 (2,3,1) –In Normal and Easy stacks like this is usually not advised since it can confuse beginners because they can’t quite see the object that’s stack underneath the other object. I highly suggest unstacking here and placing (1) somewhere else. Its low enough bpm and early enough in the map to be forgiving if new players misread it. Plus it sets the theme of the map as there is a lot of stacking.
  5. 00:18:794 (1,2,1) –Same thing here. Rather not stack like this. Can confuse beginners. You’ll notice that the recent maps that gets ranked don’t have stacks like this because it really isn’t advised.
  6. 00:39:184 (4) –I suggest rather adding new combo here since the vocal is stronger here. So add NC here and remove NC here: 00:39:887 (1) – Also, the music/vocal don’t really support the NC here: 00:39:887 (1) – imo. Oops, must have overlooked that.
  7. 01:17:856 (4,1) –Please improve this blanket or if it’s not meant to be one, create one, because for “looks” this should be improved. Nothing in the kiai here blankets. If you read previous mods, you'd see I've already mentioned this fairly recently
  8. 01:32:387 (2,1) –Try to avoid this overlap. Also the stack is not advised. Not a big deal
  9. 01:37:309 (5,1) –For better flow I would rather place these two circles like this Moved 1 to make the implied flow off 4 better

Easy:
  1. The main stuff that bothered me in this diff was the stacks. You did this a lot. I’ll point out a few: 00:18:794 (1,3) - 00:20:669 (3,1) - 00:25:825 (5,3) - 00:33:794 (1,3) – etc. One or two might be fine, but you did this a lot. It’s really not advised in an Easy especially since major beginners play Easy diffs and they get confused if too many stacks occur.
  2. Another thing is the repeat sliders: 00:24:419 (3) – Since this is an Easy, the repeat sliders bothered me a bit. Since you used it in a Normal, you shouldn’t use it in the Easy. The Easy should be a step lower than the Normal so don’t bring the rhythms in Normal with you to the Easy. With that in mind, I also want to point out that I think the rhythms in the Easy can be simplified more. Usually mappers try to avoid the red ticks as much as possible (unless they really have to map there; but that rarely happens and it also then happens only one or two times)They try to keep the patterns on the white ticks only. You mapped a lot on the red ticks and that’s not advised. Sliders like these: 00:08:950 (3) - 00:12:700 (3) -00:16:450 (3) - 00:52:075 (5) – is more for a Normal; not easy. Sometimes mappers use them but only if other mapping options sound terrible and don’t fit.
  3. The kiai worried me most. There’s a lot of ½ patterns there that this diff almost looks like an easy normal. It shouldn’t be like that. Please avoid these kind of patterns in an Easy: 01:08:481 (2,3) - 01:10:356 (4,1) - 01:12:231 (3,4) – etc.

    Honestly I don't agree with you on any of this. The stacks are far enough apart to be readable even to a beginner player, and the 1/2 usage is fine considering the low bpm. I don't think I could simplify this any further without the entire map being just 1/1 sliders which would be boring. The note about repeat sliders I disagree with as well, its basically a 1/1 slider with a noise on the half beat and is perfectly fine for an easy. Compare it to this (ranked March 2016). Similar BPM and has all of these elements that you've pointed out. Its all rankable and perfectly fine at this low bpm

The Easy diff currently requires the most rework. If you have any questions regarding my mod, feel free to poke me. Good Luck~
Bursthammy
pls rank :(
Topic Starter
Senko-san
Damnit you made me think there was a new mod :/
-CD
I can hardly find anything wrong with this map, not enough for kudosu anyway.

Good Luck!
Halfslashed
My points may apply in multiple places.

[General]
Alright, so you have a pretty common aesthetic problem throughout your diffs. Basically, the usage of curved sliders suggests a circular path (which is actually an oval due to rectangular resolutions). This doesn't make too much of a difference in gameplay, though it does make things harder to predict visually. The main reason I'm mentioning this though is because this is probably one of the more offputting things for BNs checking this map, since it makes things look unpolished.
My example will be focused on 00:07:544 (1,2,3,4,5) on the easy difficulty.
Here is what it looks like with a superimposed oval on it. You'll notice that the oval doesn't pass through the objects in a way. It makes sense for 5 to not pass through it, since you could say a different oval is formed from 3 (a vertical one), but 4 is clearly off the path, so it kind of breaks the circular path illusion.
Something like this however is more visually appealing. The ovals aren't exactly identical (the second one is a few pixels smaller, which goes to show that you don't need to be exact about this, but you should get at least somewhat close with approximating it.
I hope that helps with your general polish of the difficulties, now onto more important things.

[Easy]
I recommend using a slightly higher DS (0.9x) for 1/2 gaps. The reason is that your current overlap (Picture from 00:52:075 (5,1)) for 1/2 partially obscures the combo numbers, which affects readability. I actually would just suggest that you use 0.9x for the whole difficulty, since right now it does look a bit cramped, but that's just preference.
00:19:731 (2,3) - What I said above should help with this sort of thing, but basically this pattern takes advantage of slider leniency when that is not intentional. Place the circle in the path created by the slider (Adjust your pattern with the other circles accordingly)
00:24:419 (3) - I mean, I know it's 128 bpm, but you shouldn't use 1/2 repeats without showing a player how to play a 1/1 or slower repeat first, since these are still quite fast for newer players. Basically the fix for this is introduce 1/1 repeats earlier or use a different rhythm here. (if I were you i'd introduce 1/1 repeats at places like 00:07:544 (1,2).)
00:28:169 (3,4) - Stuff like this is a huge contrast from 00:24:419 (3,4,5) - in terms of intensity, yet both sections are equally intense. If you're going to vary your rhythm, at least use a rhythm of similar intensity.
00:38:481 (1) - Unnecessary NC.
00:38:481 (1,2,3,4,1) - Yeah this rhythm just seems really oversimplified. I can't really tell what it's following. Try something along these lines or this . This rhythm follows the vocals.
00:41:294 (1) - You should just use a circle here to be consistent with 00:37:544 (1), since the effect you provide is fitting here as well.
00:52:544 (1,1) - These long sliders are actually quite stressful for newer players, especially with how curved they are. I'd just map a much less dense rhythm here using circles with large timeline gaps for a proper "low intensity" section.
01:12:231 (3,4) - It'd be better if you had the repeating slider end by leading into 4 instead of being lead into by 2, mainly because 1/2 is less intuitive for players at this level and so visual aid is beneficial. Here's how I would do it.
01:33:794 (1) - Where did this slider shape come from? I don't recall your usage of slight curves before this.
01:35:669 (1) - Unnecessary NC.

[Normal]
I do kind of think this difficulty is too dense to be a normal, given that we normally see continuous 1/2 in hard difficulties, but it's also quite low BPM. Maybe chaining 7 or 8 objects with 1/2 gaps is a good maximum for this sort of difficulty, then using 1/1 gaps to keep the rhythm from being too complex. It may not even be an issue though, given that your easy introduces some 1/2. You should seek some more opinions.
00:18:794 (1,2,1) - This stacking is a no-no, because you already established your stacking concept for this difficulty for 1/2 stacks at 00:15:512 (2,3). Since this is a normal, you shouldn't switch between two different snaps for stacks.
00:48:794 (1,2,3) - I think this plays quite intensely for players at this level, since they will follow the slider all the way, there is quite a bit of zigzagging done here.
00:50:434 (5,1,2) - I'd increase the visual distance between 2 and 5 here, since right now it's ambiguous whether or not the player hits 1 first or 2.
00:52:544 (1,1) - There isn't a continuous hold here, nor is there an increasing sound, these spinners are literally mapped to nothing. This is also quite an unintense section, and spinning is a pretty intense motion for players at this level (still getting used to spinner mechanics). Really, I suggest doing a very calm rhythm here. If you end up keeping the spinners though, you should end the first spinner on 00:55:356 since the time gap is too short for a Normal (2 beats).
01:01:919 (1,2) - Since this is a build up and the next measure is basically 1/2 spam, why don't you just change all of these to circles? Also get rid of this NC.
01:08:247 (2) - This doesn't land on a strong beat, which makes the rhythm ambiguous here. if you want to keep the same number of clickable objects in this measure, I'd recommend turning 01:07:544 (1) - into a circle and 1/2 slider with a 1/1 gap in between them. Unfortunately, you lose expression of the hold if you do that. Either way, you should get rid of this beat or make it passive since it makes it unclear what you are following.
01:11:294 (1,2) - I recommend changing this to a 1/2 slider for a clearer transition between the main melody and the vocals.
01:13:637 (2,3) - I'd recommend changing this to a 1/2 slider as well to make it more clear that you are following vocals.
01:14:809 (5,1) - Given that the rhythm transitions from the vocals to the main rhythm here with pause, I think using a 1/2 stack here would add a cool effect.
01:36:606 (4,5) - Since you're following vocals, I think it'd be cool if you change 4 into a 1/2 slider, added a circle on 01:37:075, and removed 01:37:309 (5) . What this would do is put some emphasis on the hold while keeping 01:37:544 (1) clickable, since you have really high 1/2 density in this section.

[Hard]
00:37:544 (1,2) - I'd recommend two 1/2 sliders here to make it more clear that you are following drums, since currently 2 is mapped to quite a weak beat.
01:37:075 (5,6,7) - Since you never used spaced 1/4 in this map, it's kind of unfair to use it suddenly at the end. Please change it to a stack.

[Goshujin]
00:07:544 (1,2,3) - I think you wanted more even distance here.
00:35:669 (1,2,1,2,1,2,1,2) - Cool, but it'd be cooler if these didn't overlap.
00:37:544 (1,2) - Same thing as on the hard, 1/2 sliders would make it more clear that you're following drums due to the sound that 2 maps.
00:48:091 (4) - This is a clearly more intense rhythm than before, you could make all of these clickable to emphasize them.
01:07:075 (1) - I think an SV decrease would be good here to put some more emphasis on the transition to 01:07:544 (1). Maybe something like 0.6x.
01:08:481 (3,4) - Yeah this sort of 1/4 spacing is quite cramped. It's the highest difficulty, so it wouldn't be a problem to increase the spacing by a bit, so please do that.
01:11:294 (1,2) - I'm recommending a 1/2 slider here to make a more clear transition to the vocals.
01:12:934 (1) - You're skipping quite a strong beat with this slider, so I recommend that you change it to a 1/2 slider and just map a circle on 01:13:403.
01:18:794 (1) - Similar to the above.
01:19:731 (3) - It also makes sense to make all of these clickable due to the strength of these vocals.
01:20:669 (1,2,3,4) - Since you normally use 1/2, this doesn't have the impact of an intensity decrease that it looks like this pattern is for. For sufficient contrast, I recommend using 1/1 rhythms here, either a single repeating slider (probably too much) or two 1/1 sliders.

There could probably be some more work done on creating recognizable patterns between most visible objects and giving the angles between objects some more meaning, but those are just things I'd recommend for you to consider for future maps, since implementing them here would require a remap (I guess if you're willing, but I think you're sick of this song).

Good luck!
Topic Starter
Senko-san

Halfslashed wrote:

My points may apply in multiple places.

[General]
Alright, so you have a pretty common aesthetic problem throughout your diffs. Basically, the usage of curved sliders suggests a circular path (which is actually an oval due to rectangular resolutions). This doesn't make too much of a difference in gameplay, though it does make things harder to predict visually. The main reason I'm mentioning this though is because this is probably one of the more offputting things for BNs checking this map, since it makes things look unpolished.
My example will be focused on 00:07:544 (1,2,3,4,5) on the easy difficulty.
Here is what it looks like with a superimposed oval on it. You'll notice that the oval doesn't pass through the objects in a way. It makes sense for 5 to not pass through it, since you could say a different oval is formed from 3 (a vertical one), but 4 is clearly off the path, so it kind of breaks the circular path illusion.
Something like this however is more visually appealing. The ovals aren't exactly identical (the second one is a few pixels smaller, which goes to show that you don't need to be exact about this, but you should get at least somewhat close with approximating it.
I hope that helps with your general polish of the difficulties, now onto more important things.

[Easy]
I recommend using a slightly higher DS (0.9x) for 1/2 gaps. The reason is that your current overlap (Picture from 00:52:075 (5,1)) for 1/2 partially obscures the combo numbers, which affects readability. I actually would just suggest that you use 0.9x for the whole difficulty, since right now it does look a bit cramped, but that's just preference. Thats fair, and the slightly higher distance snap will make it a little clearer its 1/2 as well.
00:19:731 (2,3) - What I said above should help with this sort of thing, but basically this pattern takes advantage of slider leniency when that is not intentional. Place the circle in the path created by the slider (Adjust your pattern with the other circles accordingly) Changed this pattern to a 1/1 repeat into a note to help with the next point
00:24:419 (3) - I mean, I know it's 128 bpm, but you shouldn't use 1/2 repeats without showing a player how to play a 1/1 or slower repeat first, since these are still quite fast for newer players. Basically the fix for this is introduce 1/1 repeats earlier or use a different rhythm here. (if I were you i'd introduce 1/1 repeats at places like 00:07:544 (1,2).) Added two 1/1 repeat sliders earlier in the map to introduce players to it before this.
00:28:169 (3,4) - Stuff like this is a huge contrast from 00:24:419 (3,4,5) - in terms of intensity, yet both sections are equally intense. If you're going to vary your rhythm, at least use a rhythm of similar intensity. Fixed this in the first instance during this part of the song, the second has the long slider to kinda simplify the long strong of lyrics.
00:38:481 (1) - Unnecessary NC. Removed with above change
00:38:481 (1,2,3,4,1) - Yeah this rhythm just seems really oversimplified. I can't really tell what it's following. Try something along these lines or this . This rhythm follows the vocals. I don't really like what you suggested, but I changed this to make it a little clearer its following the lyrics. Hopefully its not too difficult for an easy.
00:41:294 (1) - You should just use a circle here to be consistent with 00:37:544 (1), since the effect you provide is fitting here as well. Sounds good.
00:52:544 (1,1) - These long sliders are actually quite stressful for newer players, especially with how curved they are. I'd just map a much less dense rhythm here using circles with large timeline gaps for a proper "low intensity" section. Yeah I'd rather do this than try to come up with creative sliders.
01:12:231 (3,4) - It'd be better if you had the repeating slider end by leading into 4 instead of being lead into by 2, mainly because 1/2 is less intuitive for players at this level and so visual aid is beneficial. Here's how I would do it. That works
01:33:794 (1) - Where did this slider shape come from? I don't recall your usage of slight curves before this. Minor but fixed
01:35:669 (1) - Unnecessary NC. Ehh ok.

[Normal]
I do kind of think this difficulty is too dense to be a normal, given that we normally see continuous 1/2 in hard difficulties, but it's also quite low BPM. Maybe chaining 7 or 8 objects with 1/2 gaps is a good maximum for this sort of difficulty, then using 1/1 gaps to keep the rhythm from being too complex. It may not even be an issue though, given that your easy introduces some 1/2. You should seek some more opinions. I'll get more opinions on this, but I personally find it fine.
00:18:794 (1,2,1) - This stacking is a no-no, because you already established your stacking concept for this difficulty for 1/2 stacks at 00:15:512 (2,3). Since this is a normal, you shouldn't switch between two different snaps for stacks. Thats fair. Tried to fix that in the top diff but forgot here.
00:48:794 (1,2,3) - I think this plays quite intensely for players at this level, since they will follow the slider all the way, there is quite a bit of zigzagging done here. Inverted 2, reworked this a bit to be slightly less intense.
00:50:434 (5,1,2) - I'd increase the visual distance between 2 and 5 here, since right now it's ambiguous whether or not the player hits 1 first or 2. Fixed with above change
00:52:544 (1,1) - There isn't a continuous hold here, nor is there an increasing sound, these spinners are literally mapped to nothing. This is also quite an unintense section, and spinning is a pretty intense motion for players at this level (still getting used to spinner mechanics). Really, I suggest doing a very calm rhythm here. If you end up keeping the spinners though, you should end the first spinner on 00:55:356 since the time gap is too short for a Normal (2 beats). Replaced the spinners here since i found another place to add one.
01:01:919 (1,2) - Since this is a build up and the next measure is basically 1/2 spam, why don't you just change all of these to circles? Also get rid of this NC. ok
01:08:247 (2) - This doesn't land on a strong beat, which makes the rhythm ambiguous here. if you want to keep the same number of clickable objects in this measure, I'd recommend turning 01:07:544 (1) - into a circle and 1/2 slider with a 1/1 gap in between them. Unfortunately, you lose expression of the hold if you do that. Either way, you should get rid of this beat or make it passive since it makes it unclear what you are following. Deleted these notes mapped to weak sounds.
01:11:294 (1,2) - I recommend changing this to a 1/2 slider for a clearer transition between the main melody and the vocals. k
01:13:637 (2,3) - I'd recommend changing this to a 1/2 slider as well to make it more clear that you are following vocals. k
01:14:809 (5,1) - Given that the rhythm transitions from the vocals to the main rhythm here with pause, I think using a 1/2 stack here would add a cool effect. I feel this would kinda downplay the downbeat which isn't really what I want to do.
01:36:606 (4,5) - Since you're following vocals, I think it'd be cool if you change 4 into a 1/2 slider, added a circle on 01:37:075, and removed 01:37:309 (5) . What this would do is put some emphasis on the hold while keeping 01:37:544 (1) clickable, since you have really high 1/2 density in this section. That works.

[Hard]
00:37:544 (1,2) - I'd recommend two 1/2 sliders here to make it more clear that you are following drums, since currently 2 is mapped to quite a weak beat. Removed 2 instead. The 1/1 slider gives a little but of recovery time after the squares.
01:37:075 (5,6,7) - Since you never used spaced 1/4 in this map, it's kind of unfair to use it suddenly at the end. Please change it to a stack. Actually I did have a triplet like this in the map previously at 01:05:434 (4,5,1) -

Will go through mod on the top diff probably after work, need sleep or something now

[Goshujin]
00:07:544 (1,2,3) - I think you wanted more even distance here. Yep.
00:35:669 (1,2,1,2,1,2,1,2) - Cool, but it'd be cooler if these didn't overlap. Ehh. Ok
00:37:544 (1,2) - Same thing as on the hard, 1/2 sliders would make it more clear that you're following drums due to the sound that 2 maps. Yeah made 1,2 a slider instead.
00:48:091 (4) - This is a clearly more intense rhythm than before, you could make all of these clickable to emphasize them. Imo this is fine. Even though there are vocals on the red/white/red, I feel it plays fine with a slider even without a held note like the previous three.
01:07:075 (1) - I think an SV decrease would be good here to put some more emphasis on the transition to 01:07:544 (1). Maybe something like 0.6x. Seems good. Used .8 instead, .6 is too slow.
01:08:481 (3,4) - Yeah this sort of 1/4 spacing is quite cramped. It's the highest difficulty, so it wouldn't be a problem to increase the spacing by a bit, so please do that. Fixed throughout Kiai
From here on I mostly remapped the kiai.
01:11:294 (1,2) - I'm recommending a 1/2 slider here to make a more clear transition to the vocals.
01:12:934 (1) - You're skipping quite a strong beat with this slider, so I recommend that you change it to a 1/2 slider and just map a circle on 01:13:403.
01:18:794 (1) - Similar to the above.
01:19:731 (3) - It also makes sense to make all of these clickable due to the strength of these vocals.
01:20:669 (1,2,3,4) - Since you normally use 1/2, this doesn't have the impact of an intensity decrease that it looks like this pattern is for. For sufficient contrast, I recommend using 1/1 rhythms here, either a single repeating slider (probably too much) or two 1/1 sliders.

There could probably be some more work done on creating recognizable patterns between most visible objects and giving the angles between objects some more meaning, but those are just things I'd recommend for you to consider for future maps, since implementing them here would require a remap (I guess if you're willing, but I think you're sick of this song).

Good luck!
squirrelpascals
Cute map! get ready for a picky mod

goshuj
• 00:14:809 (7) - Make this an nc to tell the player that this stream is faster than 1/4. Additionally, for aesthetics sake, try to make this stream the same shape as 00:14:458 (6) - because currently the curves are different https://osu.ppy.sh/ss/7690565

00:23:715 (5,6,7) - Move this down a tiny bit? The zig-zag jumps are more appealing flow and aesthetics wise

• 00:25:708 (6) - Make this a transformation of 00:24:887 (3) - ?

• 00:40:590 (5,6,7) - Move this to the left a little bit, or point the sliderend of 00:40:122 (4) - toward 5 better

• Move this further under the slidertail of 00:45:513 (3) - ?

• 00:50:433 (8,9,1) - Maybe blanket 00:50:199 (7) - with this

• 00:54:887 (1) - 00:58:637 (1) - This spinners feel short, I would recommend lengthening them (for the first one, that would probably be to 00:56:294 - ) or replacing it with a different rhythm of some sort

• 01:07:544 (1,2,3) - I'm sorry for being that guy but I really feel like the sliders should blanket this, it's very suggestive that they should based on the circular aesthetic. Only for this one

• 01:26:059 (5,1) - Space more?

• 01:36:137 (1,2,3,1,2,3,1) - Scale this down a little bit, so its easier to differentiate as a quicker stream?

Some maps like this get delayed in being ranked for such a long time just because of things lke 00:40:590 (5,6,7) - and 01:07:544 (1,2,3) - which are merely called off as aesthetic, even if they're so intricate that they don't affect the way the map plays at all. I would review this map and try to be really nazi about aesthetics for things like similar curves, angles, blankets, and some of the other intricacies I modded for. Not that this map isn't ranked because you aren't blanketing enough, but its just the execution of patterns that you use that are okay.

Hard
• 00:21:606 (5) - nc here

• 00:36:606 (5) - maybe nc here

• 00:52:544 (1) - Move this to the left, so that this sliderhead is to the left of 00:52:309 (5) - ?

• 00:54:887 (1) - 00:58:637 (1) - Same mod for this as the top diff, more of a concern here because hard difficulty

• 01:07:544 (1,3) - 01:07:544 (1,3) - Make these curvatures similar (01:16:919 (1,3) - is okay because you use symmetry)

• 01:22:544 (1,2,3) - I think this would look neater if it had a linear flow, imo

• 01:24:419 (1,3) - Same curvature

• 01:37:075 (5,6,7) - Triples with sharper curves like this are sometimes hard to use nicely if you don't have multiples of them. Make this curvature softer or linear?

Normal
• 00:15:512 (2,3,1) - Blanket?

• 00:30:044 (1) - Make this angle less sharp, according to this slider 00:29:106 (3) -

• 00:45:747 (2,3) - Move to the right?

• 00:42:934 (1,2,3) - 00:46:684 (1,2) - I think you should map these two vocal patterns with the same rhythm

• 01:01:919 (3,4,5,6) - Why not just make this a square

• 01:07:544 (1) - remove nc

• 01:32:387 (2) - Would be better as a 1/2 slider, because of 01:32:622 -

Easy
• 00:08:950 (2,3,4) - I would advise not switching in between 1/1 and 1/2 rhythms on an easy diff

• 01:12:231 (3,4) - I would move this to the left

• 01:14:106 (5) - something like this would flow better https://osu.ppy.sh/ss/7690847

• 01:27:231 (3,4) - another suggestion, just to make it look more organized, make slider 3 flow from 1,2 better and rotate 4 up to not interfere with 2 https://osu.ppy.sh/ss/7690853

• 01:37:544 (1) - Move it up so that 01:35:669 (4,5,1) - is linear?

Good luck!
Topic Starter
Senko-san

squirrelpascals wrote:

Cute map! get ready for a picky mod

goshuj
• 00:14:809 (7) - Make this an nc to tell the player that this stream is faster than 1/4. Additionally, for aesthetics sake, try to make this stream the same shape as 00:14:458 (6) - because currently the curves are different https://osu.ppy.sh/ss/7690565 Added a new combocolour for 1/6 stuff, fixed the shape

00:23:715 (5,6,7) - Move this down a tiny bit? The zig-zag jumps are more appealing flow and aesthetics wise Eh ok

• 00:25:708 (6) - Make this a transformation of 00:24:887 (3) - ? SeemsGood

• 00:40:590 (5,6,7) - Move this to the left a little bit, or point the sliderend of 00:40:122 (4) - toward 5 better Yeah that makes sense

• Move this further under the slidertail of 00:45:513 (3) - ? Think you missed what note you were talking about here :thinking:

• 00:50:433 (8,9,1) - Maybe blanket 00:50:199 (7) - with this Nah that'd ruin the pattern here

• 00:54:887 (1) - 00:58:637 (1) - This spinners feel short, I would recommend lengthening them (for the first one, that would probably be to 00:56:294 - ) or replacing it with a different rhythm of some sort Lengthened them by a little bit.

• 01:07:544 (1,2,3) - I'm sorry for being that guy but I really feel like the sliders should blanket this, it's very suggestive that they should based on the circular aesthetic. Only for this one : ¯\_(ツ)_/¯ fine

• 01:26:059 (5,1) - Space more? Dunno how that got there, spaced more.

• 01:36:137 (1,2,3,1,2,3,1) - Scale this down a little bit, so its easier to differentiate as a quicker stream? Used that new Combo Colour instead.

Some maps like this get delayed in being ranked for such a long time just because of things lke 00:40:590 (5,6,7) - and 01:07:544 (1,2,3) - which are merely called off as aesthetic, even if they're so intricate that they don't affect the way the map plays at all. I would review this map and try to be really nazi about aesthetics for things like similar curves, angles, blankets, and some of the other intricacies I modded for. Not that this map isn't ranked because you aren't blanketing enough, but its just the execution of patterns that you use that are okay.

Hard
• 00:21:606 (5) - nc here Didn't do that on any other diff, why would i here?

• 00:36:606 (5) - maybe nc here Same as the last point

• 00:52:544 (1) - Move this to the left, so that this sliderhead is to the left of 00:52:309 (5) - ? Yeah that makes sense

• 00:54:887 (1) - 00:58:637 (1) - Same mod for this as the top diff, more of a concern here because hard difficulty Lengthened each spinner

• 01:07:544 (1,3) - 01:07:544 (1,3) - Make these curvatures similar (01:16:919 (1,3) - is okay because you use symmetry) Think its fine as is.

• 01:22:544 (1,2,3) - I think this would look neater if it had a linear flow, imo Tweaked 3's shape instead to make it cleaner

• 01:24:419 (1,3) - Same curvature wew nitpick

• 01:37:075 (5,6,7) - Triples with sharper curves like this are sometimes hard to use nicely if you don't have multiples of them. Make this curvature softer or linear? Made softer curve

Normal
• 00:15:512 (2,3,1) - Blanket? Nah, don't really think thats needed

• 00:30:044 (1) - Make this angle less sharp, according to this slider 00:29:106 (3) - I think the angles in this section overall are fine including this one

• 00:45:747 (2,3) - Move to the right? Rotated 3 instead

• 00:42:934 (1,2,3) - 00:46:684 (1,2) - I think you should map these two vocal patterns with the same rhythm I feel the vocals are different enough to warrant the different patterns. Also the gap in the second one emphasizes the 1-1 vocal notes

• 01:01:919 (3,4,5,6) - Why not just make this a square I'm not Blue Dragon and also I think its fine as a diamond.

• 01:07:544 (1) - remove nc No. Start of the Kiai gets a NC. The one on the previous note is a stylistic one.

• 01:32:387 (2) - Would be better as a 1/2 slider, because of 01:32:622 - I think its fine to map it the same as 01:30:512 (2) -

Easy
• 00:08:950 (2,3,4) - I would advise not switching in between 1/1 and 1/2 rhythms on an easy diff If you mean not using red-tic rhythms for easy, I tried to avoid them for the most part but its the simplest thing i could map at this part. If you mean don't use 1/2 sliders, its low enough bpm that I feel its fine.

• 01:12:231 (3,4) - I would move this to the left Ehh, fine.

• 01:14:106 (5) - something like this would flow better https://osu.ppy.sh/ss/7690847 Yeah that looks better

• 01:27:231 (3,4) - another suggestion, just to make it look more organized, make slider 3 flow from 1,2 better and rotate 4 up to not interfere with 2 https://osu.ppy.sh/ss/7690853 Tweaked a bit

• 01:37:544 (1) - Move it up so that 01:35:669 (4,5,1) - is linear? K

Good luck!
CircleFairy
Hi I came from #modreqs :3

Easy
00:38:481 (1) - I like a reverse slider here more, like this

Normal
Couldn't find anything

Hard
Couldn't find anything

Goshujin
Couldn't find anything

Map seems good I could barely find anything as you can see lol, good luck! :-)
Izzywing
from modreqs!


[Easy]

00:03:728 (1,3) - blanket here would actually look pretty cool
00:05:254 (3) - looks like you had a decent curve here and then ctrl+g'd it or smth cos this looks pretty ugly. the slider right after looks fine.
00:07:542 (3) - starting here there's a lot of sliders in a row, and for the easiest diff its best to avoid long slider only sections. would either have a pause or a circle somewhere to make it easier
00:20:508 - two timing lines with inconsistent kiai settings
00:40:846 (3) - the wave portion of this slidershape can be improved, looks a bit messed up right after the second red node
00:54:321 (3) - mm this bpm is pretty fast so im not a big fan of 1/2 sliders for the easiest diff. for this part of the music you can do a red tick rhythm like this - http://imgur.com/a/wMD3m
01:09:319 (3) - combing should reset here since its beginning of a new phrase
01:32:200 (1,2) - this might cause some reading confusion, while the DS is proper, the circle is still kinda close to 01:32:200 (1) - itself, so a player might misinterpret this as 1/1

[Normal]

00:24:448 (5,1) - would not use 1/2 stacks in this map. Earlier you were using 1/1 stacks, using both in the same map in a pretty similar area of the map can be very confusing.
00:28:643 (1) - this combo has too much 1/2 in a row for a normal, would tone it down, you could change a 1/2 slider to a circle or find another away to make it less dense
00:38:813 (1,2,3,4,5,6,7) - way way wayyy too much 1/2 in a row for a normal. another problem here is that you only have a 1/1 gap after the spinner when for a normal it's required to have at least 2. And since the BPM is so high, you may even want more. I would scrap this pattern altogether to be honest.
00:40:974 (1,1) - again, you need at least 2 beats of recovery (possibly more) for a normal. same for 01:02:202 (1,1) and 01:50:505 (1,1) -
00:46:948 (4) - increased spacing intentional?
01:33:217 (3,4) - dont like this, the gap is 3/4 but its impossible for the player to read that from the current layout. at best the player might read this as a 1/1 gap and because of slider leneniency might not break combo, but i recommend making 01:33:217 (3) - a reverse
01:37:285 (1,2,3) - ^ maybe it would be better if these weren't overlapping.
01:45:929 (5,6,7) - similar to earlier, not advisable to use 1/2 stacks right after using 1/1 stacks
01:52:538 (1,2,3,4,5,6) - again, way too much 1/2 in a row. simplify this.

[Hard]

00:18:983 (1,2,3,4,5,6,7,8,9) - this isn't immediatly recognizable as a 1/3 stream, you could NC the white ticks (00:19:237 (4) - and 00:19:491 (7) - ) for readability help
00:32:711 (1,2,3) - maybe a bit minor, but keep the gaps between these objects the same (the distance between the straight parts)
00:38:813 (1,2,3,4) - improper rhythm 00:39:194 - needs to be clickable based on how the music is patterned here, similar to how you set it up in the following measure
00:56:863 (8,9,1) - this overlapping looks kinda out of place with the rest of the map's aesthetics
01:44:149 (5) - should be in 1/3

[Goshujin]

00:25:592 (6) - NC
00:27:880 (2,3) - if you're gonna separate that sound into two objects, 00:27:880 - would fit better as a 1/4 slider imo. with a silenced tail at least.
01:02:265 (1,1) - its not objectively wrong to do this but this sound is so cool that spinners dont do it justice. player gets a lot of rest with the following 1/2 slider patterns anyway. same for 01:55:144 (1), the song's just asking for something awesome here!
01:19:489 (1) - NC not necessary

Good luck~
Topic Starter
Senko-san
I can't tell if this is some sort of April Fools thing, but those timestamps are off (the map starts at like 7 seconds and ends at 1:37)

Edit: Missed a mod ._.

CircleFairy wrote:

Hi I came from #modreqs :3

Easy
00:38:481 (1) - I like a reverse slider here more, like this
Nah, its fine as is, mapped to the lyrics.


Map seems good I could barely find anything as you can see lol, good luck! :-)
Izzywing
Jebaited
pishifat
SPOILER
pishi - Today at 8:50 PM
o boy that's some bad formatting
let me do that again
00:44:340 (4,5,6) - spacing different from usual. like smaller =good cuz song notsame
01:14:106 (4,5) - 01:29:106 (4,5) - 01:20:669 (1,2,3,4) - differentiate better. like the 5 can have 01:07:075 (1) - sv or different rhythm or soemthing
01:35:669 (1,1,2,3,1,2,3,1) - need different combo colors. 2 reds that are essentially hte same = not rankable like this lol


the super subjective stuff:
u kind of suck at movement into sliderbodies. 00:09:419 (1,2,3) - wide stuff like this is smoother when 3 is also wide https://i.gyazo.com/661c45a64cc04a5d5ed ... 86e0f3.jpg
when it's all sharp like 00:07:544 (1,2,3) - this doesnt matter tho

00:28:871 (4,5) - u also got entries that need to be angled the other way more. like https://i.gyazo.com/a6ec4f3dc119246574b ... 4f5554.jpg
even applies to stuff like 01:13:638 (2,3,4) - when previous angles are sharp. 2 3 4 is sharp so 4's body forcing wide movement without changing direction is gay https://i.gyazo.com/206954042e8e6629d01 ... 808141.jpg

this slider stuff is on every new mapper's map so it's probably associated with bad maps to all bns lol



Hiicantpk - Today at 8:53 PM
Yeah, im not good with flow regarding sliders in general
I tell myself its because i started with only playing old maps but thats just an excuse
pishi - Today at 8:54 PM
lol
it takes a while to get used to it i think
when i modded lasse's first map i tried to explain something similar
and i couldnt at all
if you look at it you'll probably be able to see how gross it is, since you handle it much better than that
Hiicantpk - Today at 8:58 PM
Hm
Those nitpick points actually make a lot of sense
even just trying cursor movement without the song playing
pishi - Today at 8:58 PM
which ones are the nitpick ones
movement
o
ok
id hope the first points make sense too
they're what i'd put in a normal mod lol
Hiicantpk - Today at 9:00 PM
For 00:44:340 (4,5,6) you're saying smaller spacing would fit the rest of this section?
pishi - Today at 9:01 PM
smaller spacing would make it different from teh rest fo the section
which is what it sounds like song is doing
Hiicantpk - Today at 9:02 PM
Huh, never really noticed that before. The 1/1 base-y sound drops away for that measure
or half measure
pishi - Today at 9:04 PM
the way its mapped shows that too g
Hiicantpk - Today at 9:06 PM
and then 01:14:106 (4,5) - 01:29:106 (4,5)
I could change 5 to a 1/4 slider and have a note at 01:14:809 but then the slider end of 5 would be mapped to nothing
pishi - Today at 9:10 PM
better than the current thing tbh
id just go with lower sv for one note tho
Topic Starter
Senko-san

pishifat wrote:

SPOILER
pishi - Today at 8:50 PM
o boy that's some bad formatting
let me do that again
00:44:340 (4,5,6) - spacing different from usual. like smaller =good cuz song notsame Reduced spacing, didn't notice before the bass dropping out for this half measure
01:14:106 (4,5) - 01:29:106 (4,5) - 01:20:669 (1,2,3,4) - differentiate better. like the 5 can have 01:07:075 (1) - sv or different rhythm or soemthing Changed 5 in the two instances to a 1/4 slider and note.
01:35:669 (1,1,2,3,1,2,3,1) - need different combo colors. 2 reds that are essentially hte same = not rankable like this lol Made one red pink cause low brightness combo colour wouldn't fit the rest of the combo colours


the super subjective stuff:
u kind of suck at movement into sliderbodies. 00:09:419 (1,2,3) - wide stuff like this is smoother when 3 is also wide https://i.gyazo.com/661c45a64cc04a5d5ed ... 86e0f3.jpg
when it's all sharp like 00:07:544 (1,2,3) - this doesnt matter tho It is uncomfortable but eh.

00:28:871 (4,5) - u also got entries that need to be angled the other way more. like https://i.gyazo.com/a6ec4f3dc119246574b ... 4f5554.jpg
even applies to stuff like 01:13:638 (2,3,4) - when previous angles are sharp. 2 3 4 is sharp so 4's body forcing wide movement without changing direction is gay https://i.gyazo.com/206954042e8e6629d01 ... 808141.jpg Fixed this sorta thing up where i found it in hard/goshujin

this slider stuff is on every new mapper's map so it's probably associated with bad maps to all bns lol
Thx for the quick check
defiance
hello there!

[General]

nothing

[Easy]

00:10:122 (4,1) - the flow from these two objects looks a bit...off, i'd move 1 down a little bit so it like a e s t h e t i c

00:29:106 (4,1) - minor but this bothers me

00:47:622 (4,1) - flow to this is also off, i'd move 1 down a little

00:48:794 (1,2,3) - i'm not sure if you were trying to with symmetry but it doesn't really work and looks really weird

00:54:419 (2,3) - i would probably just make these distancing straight rather than slightly up

01:15:044 (1,2,3) - the three different sliders combined here just look really off aesthetically with the direction from 1-2 and 2 would probably be better with curves and not sharpness to it

01:37:544 (1) - i would put this off to the right of the previous reverse slider

[Normal]

00:18:794 (1,2) - i would probably make these the same slider

00:30:044 (1) - curve this

01:07:075 (1,1) - flow from these two objects is very ugly

01:37:075 (5,1) - probably would be cute to arrange these so that 1 is at the very middle of the screen

[Hard]

00:16:333 (5,1) - entry into 1 is very ugly

00:31:215 (5) - this is not stacked

00:40:825 (4,5,1) - same thing with the slider entries

00:52:544 (1,2) - ^

[Top Diff]

00:08:715 (5) - not stacked

01:15:981 (3,4) - not sure about this




Your aesthetics look really off putting throughout every diff and still seem inconsistent. I would suggest going over the map because everything i suggested is not all that is wrong. Your rhythm is good, the flow for the most part is ok, hs are good as well. The only thing you need to work on is aesthetics.

good luck.
Topic Starter
Senko-san

osuskrub wrote:

hello there!

[General]

nothing

[Easy]

00:10:122 (4,1) - the flow from these two objects looks a bit...off, i'd move 1 down a little bit so it like a e s t h e t i c Tried fixing it, hopefully didn't make it worse.

00:29:106 (4,1) - minor but this bothers me Can't do anything about this unless I break distance snap.

00:47:622 (4,1) - flow to this is also off, i'd move 1 down a little K

00:48:794 (1,2,3) - i'm not sure if you were trying to with symmetry but it doesn't really work and looks really weird Dunno if thats what I did before but made 3 the same slider as 1.

00:54:419 (2,3) - i would probably just make these distancing straight rather than slightly up Redid this section.

01:15:044 (1,2,3) - the three different sliders combined here just look really off aesthetically with the direction from 1-2 and 2 would probably be better with curves and not sharpness to it

01:37:544 (1) - i would put this off to the right of the previous reverse slider Seems Good.

[Normal]

00:18:794 (1,2) - i would probably make these the same slider Redid this section, no idea where the random 0.8x spacing came from.

00:30:044 (1) - curve this k

01:07:075 (1,1) - flow from these two objects is very ugly Moved I guess

01:37:075 (5,1) - probably would be cute to arrange these so that 1 is at the very middle of the screen Done, hopefully didn't screw everything else up.

[Hard]

00:16:333 (5,1) - entry into 1 is very ugly Was overthinking a solution before, fixed simply.

00:31:215 (5) - this is not stacked :thonkin:

00:40:825 (4,5,1) - same thing with the slider entries Tried to make this one a little better but that little bump up is also a bit for emphasis.

00:52:544 (1,2) - ^ Redid the sliders in this slow section

[Top Diff]

00:08:715 (5) - not stacked How do you notice these things o.o

01:15:981 (3,4) - not sure about this Changed this and next




Your aesthetics look really off putting throughout every diff and still seem inconsistent. I would suggest going over the map because everything i suggested is not all that is wrong. Your rhythm is good, the flow for the most part is ok, hs are good as well. The only thing you need to work on is aesthetics. Honestly I've worked on this map for so long I've become blind to these aesthetics issues, if they aren't explicitly pointed out. I can't expect someone to want to nitpick every little aesthetic error but that may end up being the only way to fix them all.

good luck.
Topic Starter
Senko-san
Applied for Loved. Hopefully they accept this map despite the Loved requirement revamp that is in the works.
Hamamah
that combo break sound i need the same 2x louder in my life

sad you're not going for rank :C
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats

[Easy]
Nothing Detected!
[Goshujin]
Object at 01:11:763 - should be placed at: [278, 156] currently at: [279, 151] to blanket slider body at time 01:12:231 -

[Hard]
Object at 01:21:137 - should be placed at: [215, 91] currently at: [216, 90] to move in line with slider at time 01:21:606 -
Object at 01:21:606 - should be placed at: [282, 116] currently at: [283, 117] to move in line with slider at time 01:22:074 -

[Normal]
Object at 00:26:762 - should be placed at: [305, 190] currently at: [303, 192] to blanket slider body at time 00:26:294 -

Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction!

One of those mapping styles where it wont find much, nice!
Topic Starter
Senko-san
Fixed em.
GL with your aesthetics program
BanchoBot
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