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posted
Heya! :3

STARTER is fine.

BEGINNER aswell. (just check distance snap again, two mini mistakes)

BASIC
01:02:060 (1) - slider far too long, make two out of one
01:18:631 (5) - circle
01:39:774 (4) - ^
AMATEUR
01:18:345 (5) - circle
01:18:631 (6) - ^
01:36:631 - exactly the same two circles as above
01:45:774 (1) - circle?
01:54:917 (1) - the end of the slider could look better with the red slider
01:58:345 (1) - too far out of screen
NOVICE
- check distance snap
00:09:203 (1) - probably unrankable
00:23:060 (9) - doesn't go with music
00:38:917 (1,2,3,4,5,6,7,8,9,10,11) - half combo
00:43:488 (1,2,3) - ugh... not for a hard diff....
00:48:060 (1,2,3,4) - ^^^^^^^^^^
01:56:631 (1) - new shape, already used before


Conclusion: You probably need to fully rename your diffs because the names are not appropriate for the difficulty of the map.

GOOD LUCK!
posted
Hello! from my modding queue!
[General]

  • Offset +10?
    01:46:345 - Here you should use 3/4 time.
    01:53:488 - from here notes seems to be 1/8 later. check it please.
[LEADER'S MASTER]

  • Check AImod. There's unsnapped notes there.
    00:14:488 (1) - Remove NC
    00:31:488 - Why you skipped this big sound?


[INFINITE]

  • 00:33:917 (5,6,7) - Ctrl+G? that jump is sudden.
    00:44:631 (11) - NC
[EXHAUST]

  • 01:30:917 (3,4) - 01:31:203 (5,6) - try making slider. it looks confusing to me.
    01:37:203 (8) - Stack at (6)?
No big issues. Good!
GL! :)
posted
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
posted
thanks?
posted
hiiiii
[INFINITE]
don't really see much wrong with it other than it played kind of boringly idk
just the mirroring throughout the entire map just isn't my kind of my map i guess xd
[EXHAUST]
  1. 01:16:345 (1,2) - i think ctrl+g here would better emphasize the loud note on 01:16:631 (3) i also felt more inclined to go towards 2 first but that may just be me xd
  2. 01:16:917 (1,2) - ^
  3. 01:17:488 (1,2) - ^
    this one felt less repetitive because its less like, corner to corner jumps xd
nothing wrong with ktgster's/leader's diff or ADVANCED sooo, bye
posted
k fixed will update some other time
posted
Here we go (requested from #modreqs I saw)
Things
STARTER
you have some green sections at 01:44:345 that don't seem to serve a purpose, if they do, please explain to be how they do (I'm curious)
other than that, looks good, but the map just doesn't feel like it belongs in the set (the map is too easy for how fast the song feels)

BEGINNER
00:56:060 (2) - this circle is just a bit high, consider lowering it just a bit for people who use weird aspect ratios or HP gauges

BASIC
00:44:631 (2) - this clipped off of my screen when I tested it

NOVICE
00:36:631 (1,2,3) - this is the only pattern of its kind in the whole phrase. I would recommend changing 3 to be on the next white tick (rather than the red)

AMATEUR
00:23:060 (9) - this doesn't sound like it belongs here without listening closely
This map may also be harder than its stars suggest for newer players

INTERMEDIATE
00:23:060 (9) - same as before
There some odd slider rhythms at the end. Maybe some short 1/3 repeat sliders might fit better?

ADVANCED
00:23:060 (6) - this has been a consistent thing, is there something you're hearing that I'm not?
00:50:345 (1,2,3,4,5,6,7,8) - I like this, but it's a sudden burst of difficulty that just resumes the old pattern anyway. This could cause chokes or sliderbreaks for days.
There's also a bit bigger of a difficultly jump from INTERMEDIATE to ADVANCED than any other. I don't think it's a problem, but someone else might.

EXHAUST
00:23:060 (10,11,12) - well, at least this one makes more sense to me.
01:31:131 (4,5,6,7) - you may want to consider making these into sliders so they don't have to doubletap, also considering it's the only instances I found.

INFINITE
01:00:060 (5) - you could probably make this into a stream.
01:06:345 (1,2,3,4,1,2) - same
01:09:203 (1,2,3,4,5,6,7,8,9) - the sliderbreaks and rage this can cause...

LEADER'S MASTER
00:08:060 (1,1) - it's courtesy to give players one full beat after a spinner to recover
00:36:060 (1,2) - these don't seem to make sense with how the other sliders are so fast, this would catch people off guard in the middle of the map.
01:12:060 (1,2) - these could break up into more sliders to fit the rhythm better in my opinion
01:27:488 (1,2,1,2) - if you want to stay consistent with a choke party, increase the difficulty of this to fit with the song better. The sliders are 1/2 for clicks, the song is closer to 1/3 for clicks as far I'm hearing.
01:31:417 (1) - maybe consider removing this circle? it sounded better when I removed it in my opinion
01:35:488 (3,4) - The pattern here doesn't fit the music as well as I think it can, 1/3 sliders or streams might fit better

KTGSTER'S GRAVITY
This is the only diff in the set that has the beginning mapped out. It feels different from the rest of the set right from the start. CS 5 isn't helping that case either. Hitsounds are cool, but same deal. In general, it feels too different from the rest of the set.
00:08:631 (2) - lone 2 in the combo, maybe consider either removing this and making a new combo, or mapping the quiet sounds?
01:33:298 (3) - are you sure this snapping is correct? It sounds weird to me.
01:39:012 (3) - same
01:53:488 (2) - this is the only part that doesn't make the player do a stream in the same pattern, maybe consider making this into a stream?

In closing, great set in general. Just some thoughts on what I think could make this map better. I hope I was of help to you.
posted
Fixed everything except for those triples at the start becase I'm clearly hearing something lol
posted
:v
posted
General
  1. I think the yellow should be changed to purple since that is more present in the bg than light yellow. (Even the darkened yellow is too light when compared to the bg).
  2. AMATEUR and NOVICE are switched in your description.
  3. I think the map timing is early by 2-3 ms.
STARTER
  1. 00:27:488 (1,2) - These sliders should have the red control points directly over a slider tick.
BASIC
  1. 00:20:631 (1,2,3,4) - I think the rhythm should either match the measure before or be slider, circle, slider, circle.
  2. 01:39:203 (3) - Remove the repeat arrow, but keep the same length.
  3. 01:39:774 - Add circle.
AMATEUR
  1. I think the patterns here are a bit too difficult. They should be changed to a slider with a reverse arrow followed by a circle on the downbeat.
    1. 01:13:774 (3,4)
    2. 01:18:345 (5,6)
    3. 01:36:631 (3,4)
INTERMEDIATE
  1. Same issue here as with AMATEUR. Maybe not as important here since it is a higher difficulty, but I suggest it nonetheless.
    1. 01:13:774 (3,4)
    2. 01:18:345 (5,6)
    3. 01:36:631 (3,4)
  2. 01:21:131 (5) - This is the only place in the whole map where a triplet is not stacked. Deleting the circle would not destroy your pattern while ensuring there are no unstacked triplets in this diff.
  3. 01:22:345 (1) - Should be snapped to the end of this slider - 01:21:203 (1)
  4. 01:33:774 (1,2,3,4) - Should these have a distance snap of 1x?
ADVANCED
  1. 01:41:203 (7,8) - Should be triples rather than fourths.
  2. 01:53:488 (1) - Part of the slider is off screen on 4:3 resolutions.
EXHAUST
  1. 00:18:060 (6,7,8,9,1) - The slider doesn't line up with the straight stream. Either adjust the slider or adjust the stream.
INFINITE
  1. 01:13:774 (3) - A bit too high up.
  2. 01:18:345 (3) - ^
LEADER'S MASTER
  1. 00:12:060 (3,4) - Improve blanket.
  2. 00:25:417 (2) - Not aligned between the sliders.
  3. 00:25:703 (4) - ^ (Especially this one)
  4. 00:25:988 (6) - ^
  5. 00:45:203 (5) - move NC from slider to here
  6. 01:10:917 (1,2) - Improve blanket.
Best of luck getting this ranked!
posted
Most of these are very valid points; however I don't have enough time to properly address the mod yet. I'll do so in a few days. Fixed the description for now :)
posted
HAVOC



00:42:917 (5,6,7,8) - Here you mapped the burst notes in the song as kick sliders but in the following timing points with the same exact notes in the song you mapped them differently as singles which don't actually represent the songs note:
00:28:917 (5,6,7,8) - ^
00:33:488 (5,6,7,8) - ^
00:38:345 (5,6,7,8,9) - ^

00:53:203 (1,2,3,4,5,6,7,8,9,1) - these streams were mapped identical, but the song is playing to completely contrasting intensities and octaves between them. Seems a bit lazy just copy pasting the same stream despite the only similarity being they're 5 note stream. The spacing in each stream should have contrast just as the music does. The first one is much lower than the livelier second.

00:54:917 (1) - Maybe increase the SV as this section opens up. Just a consideration tbh it's fine as is; I just think it'd make more sense to match those huge jumps

01:04:060 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I love this section. a lot. <3

01:28:060 (1) - I think the SV should have another small increase here as this section is much more intense than the previous held at 1.25 SV; it's awkward with all the jumps increasing and the sliders remaining the same.

01:35:488 (3,4,5,6,7) - I believe the spacing should increase in this stream as well to match the brief intensity.

01:37:488 (1) - this section should follow if this one is increased ^

01:46:631 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) - This section is a copy paste which does well to match the rhythm; however, due to an increase in intensity and key I believe the slider velocity should increase to speed up the sliders and space the streams gradually as it picks up; it seemed nice with a SV increase of .1 per combo.

^You did well in the section following this [01:55:203 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - ] increasing the spacing there on the streams as well as the groups! But i'd consider trying out the increase in SV increase instead for the end spacing just in the same fashion as the preceding.

Maybe consider increasing AR from 9.5 to 9.7 since you have a few sections that stack a lot. still fine though. Managed entertain myself all morning modding your map. Nice song/nice map, Good Luck and I hope at least some of this is useful for you :)

Here is an edit mode of containing these mod changes if you'd like to see what they look like: http://puu.sh/pSAoZ/313f809305.osu
posted

waterandroid wrote:

General
  1. I think the yellow should be changed to purple since that is more present in the bg than light yellow. (Even the darkened yellow is too light when compared to the bg).
  2. AMATEUR and NOVICE are switched in your description.
  3. I think the map timing is early by 2-3 ms.
STARTER
  1. 00:27:488 (1,2) - These sliders should have the red control points directly over a slider tick.
BASIC
  1. 00:20:631 (1,2,3,4) - I think the rhythm should either match the measure before or be slider, circle, slider, circle.
  2. 01:39:203 (3) - Remove the repeat arrow, but keep the same length. I'm following the piano here, plus I feel like a downbeat is more deserving of a hitobject than a simple white tick with only a kick is
  3. 01:39:774 - Add circle. See above
AMATEUR
  1. I think the patterns here are a bit too difficult. They should be changed to a slider with a reverse arrow followed by a circle on the downbeat. They're sliders on purpose, in order to allow for more leniency and player error. I'll see what other people have to say about this though. For now, no change.
    1. 01:13:774 (3,4)
    2. 01:18:345 (5,6)
    3. 01:36:631 (3,4)
INTERMEDIATE
  1. Same issue here as with AMATEUR. Maybe not as important here since it is a higher difficulty, but I suggest it nonetheless.
    1. 01:13:774 (3,4)
    2. 01:18:345 (5,6)
    3. 01:36:631 (3,4)
  2. 01:21:131 (5) - This is the only place in the whole map where a triplet is not stacked. Deleting the circle would not destroy your pattern while ensuring there are no unstacked triplets in this diff.
  3. 01:22:345 (1) - Should be snapped to the end of this slider - 01:21:203 (1) Not possible since curved sliders are inherently shorter than straight ones, even if they're curved ever so slightly :l
  4. 01:33:774 (1,2,3,4) - Should these have a distance snap of 1x? Nope, since 01:33:774 (1,2) - is distance snapped at 1,12x I decided to follow this distance snap for the following pattern in order to get a cleaner look
ADVANCED
  1. 01:41:203 (7,8) - Should be triples rather than fourths.
  2. 01:53:488 (1) - Part of the slider is off screen on 4:3 resolutions.
EXHAUST
  1. 00:18:060 (6,7,8,9,1) - The slider doesn't line up with the straight stream. Either adjust the slider or adjust the stream. That is for symmetry with 00:16:060 (4,7,1) - . And I honestly like the slight offset on the downbeat object, gives an impact feel without actually changing (much of) the playstyle of the pattern.
INFINITE
  1. 01:13:774 (3) - A bit too high up. Says who? They don't touch the HP bar so I think they're good to go.
  2. 01:18:345 (3) - ^
LEADER'S MASTER
  1. 00:12:060 (3,4) - Improve blanket.
  2. 00:25:417 (2) - Not aligned between the sliders.
  3. 00:25:703 (4) - ^ (Especially this one)
  4. 00:25:988 (6) - ^
  5. 00:45:203 (5) - move NC from slider to here
  6. 01:10:917 (1,2) - Improve blanket.
Best of luck getting this ranked! Thank you!

Peydey wrote:

HAVOC



00:42:917 (5,6,7,8) - Here you mapped the burst notes in the song as kick sliders but in the following timing points with the same exact notes in the song you mapped them differently as singles which don't actually represent the songs note:
00:28:917 (5,6,7,8) - ^
00:33:488 (5,6,7,8) - ^
00:38:345 (5,6,7,8,9) - ^ These are for consistency within patterns and sections of the song, not for consistency throughout the whole thing. A little variation doesn't hurt, but I'll give it a thought. For now, no change

00:53:203 (1,2,3,4,5,6,7,8,9,1) - these streams were mapped identical, but the song is playing to completely contrasting intensities and octaves between them. Seems a bit lazy just copy pasting the same stream despite the only similarity being they're 5 note stream. The spacing in each stream should have contrast just as the music does. The first one is much lower than the livelier second.

00:54:917 (1) - Maybe increase the SV as this section opens up. Just a consideration tbh it's fine as is; I just think it'd make more sense to match those huge jumps That part is much calmer than the one before though, wouldn't make much sense to up the SV just so the player can ease better into the next section. I feel like that would not represent the song as well as the current section does.

01:04:060 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I love this section. a lot. <3 me too thanks

01:28:060 (1) - I think the SV should have another small increase here as this section is much more intense than the previous held at 1.25 SV; it's awkward with all the jumps increasing and the sliders remaining the same.

01:35:488 (3,4,5,6,7) - I believe the spacing should increase in this stream as well to match the brief intensity. I tried that on the INFINITE diff and didn't like it in the end, which is why I chose not to do the same with this diff

01:37:488 (1) - this section should follow if this one is increased ^

01:46:631 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) - This section is a copy paste which does well to match the rhythm; however, due to an increase in intensity and key I believe the slider velocity should increase to speed up the sliders and space the streams gradually as it picks up; it seemed nice with a SV increase of .1 per combo.

^You did well in the section following this [01:55:203 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - ] increasing the spacing there on the streams as well as the groups! But i'd consider trying out the increase in SV increase instead for the end spacing just in the same fashion as the preceding.

Maybe consider increasing AR from 9.5 to 9.7 since you have a few sections that stack a lot. still fine though. Managed entertain myself all morning modding your map. Nice song/nice map, Good Luck and I hope at least some of this is useful for you :)

Here is an edit mode of containing these mod changes if you'd like to see what they look like: http://puu.sh/pSAoZ/313f809305.osu


Sorry for the ultra late reply. No comment = Fixed (soonTM)
posted
Oh god...This is already modded so i barely found "mistakes" in this difficulty.
Yes you heard me right.All difficulties are so good mapped and modded that i think you should always ask same people you had on this mapset to help u mod anything else.
[Havoc]
00:17:988-Add note to the stream,since if you listen bit slower,you will notice that single beat that you missed to put circle on XD.
00:58:917-Add note.

Congrats.
Get a nominator and you are ready for ranked. 8-)
posted
01:57:203 (4,5) - Offscreen, please reduce the distance a bit

careful for this one
posted
From #modreqs :)
(warning I kind of had to nazi mod because this thing is modded a lot already-you should get a nominator this map is ready)
General:
Resnap all notes in Novice.
Some of the sliders are a bit unnecessary or start too early. Maybe just check if they work there?
Also, I don't know if this is bad or not, but maybe the kial sections don't need to stop so often?
NOVICE:
00:12:345 (6,7) - Honestly, I think you could delete both of these.
00:14:774 (6) - 5 can stay, but I think this should be deleted.
00:25:060 (5) - This is kind of up to you. You can keep this if you want, but if you want to delete it, then you should probably delete those triplets before it or else it would sound weird. Once again, up to you.
00:37:203 (2,3) - It's kind of weird how this is the only place where this sort of right after thing is found. All of the similar sounding parts don't have this pattern. It doesn't really matter what you use, but I think it should be consistent.
01:09:917 (2) - Kind of unnecessary. This combo sounds and looks fine just with this deleted.
01:18:203 - I think there should be some beatmapping inside of this gap. It feels pretty empty.
Great map! Go get it ranked.
posted
Fort: Fixed

EMachine03: Only fixed and adjusted some stuff at minimal places. This diff is supposed to be an intro to 1/2 and you're basically suggesting for me to remove most of that. Plus that would make the transition from NOVICE to AMATEUR extremely hard and uneven.
posted


Pretty legit.
posted
hey there pal i think the song is cool and i like how much detail you gave in #modreqs because that was the only reason i got interested enough to mod it just thought i'd mention that okay here it comse ahhhh

warning: im not a professional mapper so this is probably mainly just gonna be a lot of subjective things and might seem ranty

AMATEUR
00:22:488 (7,8,9) - same as what i said below in intermediate and advanced for the same set of notes
INTERMEDIATE
00:22:488 (7,8,9) - this i feel similar to the same notes from ADVANCED, but it doesn't seem as prevalent as a switch here. maybe its because im getting more used to it, idk (for some reason I played this one after ADVANCED)

das it though, i like this one too
ADVANCED
this was fun and around my level so yeah

00:22:488 (4,5,6) - these felt a bit weird and as if they should have had less time in between them or something. or maybe you could map them to the melody like it started with? or maybe put triples there instead, just some ideas. i felt like i was following the melody at that part but it seems like you went towards the beat and that threw me off and still does a little bit. i did some experimenting and this felt more easy to follow than feeling like switching from melody to beat: https://gyazo.com/2f7bd1e21dae1130f3ea20843a1e0b69 .

00:36:631 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,2,3) - i really like this part. thats all, not sarcasm, i just like it a lot

00:50:345 (1,2,3,4,5,6,7,8) - this came very quickly and was unexpected while i was playing it, took me a few times to pass. it definitely seems correct in terms of fitting in with the song but just felt like a difficulty spike to me

other than that this difficulty felt very clean, i like it
EXHAUST
00:18:060 (6,7,8,9,1) - i really hate how this isnt straight the whole way pls fix

thats about it since i cant actually pass this one very far so it feels wrong giving too much advice on it

but also i didnt really see anything else that i disliked so yeah


Sorry if this doesn't help you that much, just thought I might as well give you another opinion

Good luck!
posted
Quick random mod
[General]
Background should be 1366x768 and not 1365x768 if I'm not mistaken

[Havoc]
  1. Check unsnapped notes in AiMod


[Leader's Master]
  1. 00:25:203 (1,2,3,4,5,6,7) - Stacking error?
  2. 00:44:345 (1) - Is this whistle necessary?


[Infinite]
  1. Fix tags


[Advanced]
  1. 01:06:345 (1,2,3,4,1,2,3,4) - Wouldn't it be better if it has a progressive spacing increase instead of a brutal changement?


[Novice]
  1. Fix unsnapped notes


[Beginner]
  1. Fix Slider Multiplier in the .osu file
    it's something like SliderMultiplier:0.600000005960464
    and it should be SliderMultiplier:0.6
  2. 01:15:488 (2) - Fix DS and improve the blanket


[Starter]
  1. Fix Slider Multiplier here too
Amazing work! Best mapset I've seen in a while
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