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muzzle-lab - SELFISH

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Total Posts
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Topic Starter
Sauziteoi
This beatmap was submitted using in-game submission on 2017年9月16日 at 上午 12:09:11

Artist: muzzle-lab
Title: SELFISH
Tags: 獣音ロウ kemonone rou ユウマ Yuuma 吟p ぎんP Gin-P clavinord 緑のたぬP Midori no Tanu ロクサメル TRICHROMATIK UTAU獣人 utau juujin furry
BPM: 207
Filesize: 6523kb
Play Time: 03:14
Difficulties Available:
  1. Easy (1.65 stars, 225 notes)
  2. Expert (5.29 stars, 787 notes)
  3. Extra (5.68 stars, 843 notes)
  4. Hard (3.39 stars, 458 notes)
  5. Insane (4.52 stars, 697 notes)
  6. Normal (2.15 stars, 271 notes)
Download: muzzle-lab - SELFISH
Information: Scores/Beatmap Listing
---------------

Greatly appreciate: WoldKnight
Vocal: 獣音ロウ Music: 吟p
Vocal Adjustion: ユウマ
Illustration: ロクサメル
uploaded: 2015/9/4 finished: 2016/1/23
Thank IamKwaN for the metadata check!
Lyric
君じゃなけりゃ
誰のために
僕は生きるんだ?

街に流れる唄は
希望なんて歌ってて
この時代のどこに
そんなものがあるの?

ずっと
ノートに並べてた味のしない将来を
今だってコンボ重ねて
紛らわしてる
灰色に染まる時間
突き破って 君が
鮮烈に舞い
それは世界が終わる
ほんの五分前

爽快な黙示録-apocalypse-が
貫いた胸で
甘口な気持ちをまだ
オーバードーズしてたいね

ねえ、君じゃなけりゃ
誰のために
僕は生きるんだ?
これは酷いワガママ
新しい瞬間(とき)を刻んで

まだ正直足りない
煩悩絡めた果実
伝えられない
でもそんなんじゃ

NO NO NO NO!!

もう後悔できない
裏切りの接吻-kiss-でもいい
青春の到来

極彩色に溺れて
朝焼けに染まる世界
君だけが僕の正解
独善的-selfish-なのは僕のため

つまりは愛する君のため

傲慢になって
ぎゅっと手 握って
綴りだそう、さあ
二人きりの創世記-genesis-

それでもまだ片想い
喧騒の中で
唐突に君が素敵で
無情な運命(さだめ)が僕を
コイに突き落とした

痛快な楽観主義-optimism-が
支配する胸で辛口なクスリでまた
痛みに耽りたいね

ねえ、君じゃなけりゃ誰のために
僕は生きるんだ?

気づいたら惹かれてた
新しい恋愛を始めよう
Longines
Love it.
FooXy
this is a fcking map
awesome. i loved it
wolfenstian
I..I could not find anything to mod in these beatmaps. Nice! :D
Though AiMod says you need an Easy & Normal difficulty, so I suggest you change your Normal to Easy and your Hard to Normal :)
Mafumafu
[General]
The star difficulty of the lowest diff in a certain mapset should be lower 2.0 stars.

{normal-sliderslide1.wav} This hitsound is not used.

[Normal]
00:04:769 (4) - 00:23:610 (1) - Avoid fast multi-repeat sliders in simple diffs like Easy and Normal (and sometimes Hard)
00:15:494 It's better not to overlook this vocal. Same at 00:24:769. If you dont know how to deal with this, try this: http://puu.sh/mHD8s/9ae167902f.jpg
02:25:059 (2,3) - This is quite bad patterns ;w; Try another shape here.
02:52:016 (1,2) - Keep 1.0x spacing.

The problem on this diff is, your rhythm is tooooo complicated, which adds a lot to the difficulty of reading. It seems that you are laying too much emphasis on vocal. Try follow the beats more. (当然不怪你,这个歌确实有点不好做Normal啊)

[Hard]
01:05:494 It's not very nice to overlook the sound here, try this? http://puu.sh/mHDxs/52b922921f.jpg
01:11:291 (3,4) - Why the spacing is suddenly enlarged here?
01:12:161 (5,6) - It should be like this, as the transition between vocal and beats: http://puu.sh/mHDDV/9d7d216546.jpg
01:39:842 (7) - NC
01:51:871 (5,6) - blanket

Be careful with 3/2 sliders. They are not as nice as 1/1 sliders. Only use them when there's no other choice.

[Insane]
The gap between Hard and Insane is quite huge.
00:28:393 (4) - Put it here for better flow? http://puu.sh/mHDUp/a401044809.jpg
01:05:059 (5,6,7,8,9) - This linear pattern is really challenging, try triangle here?
02:52:885 (3,1) - Blanket

[Expert]
01:13:610 (2,3) - Quite confusing because of the spacing.

Good Luck on this map!

Furry好啊,可爱的男孩子(?),香草
Topic Starter
Sauziteoi

Regraz wrote:

[General]
The star difficulty of the lowest diff in a certain mapset should be lower 2.0 stars. 补了一个Easy

{normal-sliderslide1.wav} This hitsound is not used. 诶 替换掉了原来吵杂的sliderslide吧

[Normal]
00:04:769 (4) - 00:23:610 (1) - Avoid fast multi-repeat sliders in simple diffs like Easy and Normal (and sometimes Hard) All fixed in Normal
00:15:494 It's better not to overlook this vocal. Same at 00:24:769. If you dont know how to deal with this, try this: http://puu.sh/mHD8s/9ae167902f.jpg 这个不错
02:25:059 (2,3) - This is quite bad patterns ;w; Try another shape here. 改了
02:52:016 (1,2) - Keep 1.0x spacing. fixed

The problem on this diff is, your rhythm is tooooo complicated, which adds a lot to the difficulty of reading. It seems that you are laying too much emphasis on vocal. Try follow the beats more. (当然不怪你,这个歌确实有点不好做Normal啊)我也觉得这个Normal很屎...看看后面的情况我可能remap吧。

[Hard]
01:05:494 It's not very nice to overlook the sound here, try this? http://puu.sh/mHDxs/52b922921f.jpg 不错
01:11:291 (3,4) - Why the spacing is suddenly enlarged here? fixed
01:12:161 (5,6) - It should be like this, as the transition between vocal and beats: http://puu.sh/mHDDV/9d7d216546.jpg fixed
01:39:842 (7) - NC fixed
01:51:871 (5,6) - blanket fixed(大概fixed 我看不出来)

Be careful with 3/2 sliders. They are not as nice as 1/1 sliders. Only use them when there's no other choice. 诶 不是很懂 3/2 slider是指?

[Insane]
The gap between Hard and Insane is quite huge. 呃这个我已经不想再加diff了,要是是硬性规定的话再看看...
00:28:393 (4) - Put it here for better flow? http://puu.sh/mHDUp/a401044809.jpg 呃 个人感觉这样也不太顺 干脆就不flow了(((
01:05:059 (5,6,7,8,9) - This linear pattern is really challenging, try triangle here? 试了一下别的
02:52:885 (3,1) - Blanket fixed

[Expert]
01:13:610 (2,3) - Quite confusing because of the spacing. 呃 没有跳的感觉就试一下anti jump(大概)

Good Luck on this map!
谢摸!简直神速!
Furry大法好
我们都香草
Shad0w1and
[X]
00:02:451 (8) - DS稍高了,但是勉强能接受
00:03:755 (5) - 这个DS肯定高了,根本读不懂
00:22:596 (6) - 理论上是个重音,考虑给间距
00:23:030 (7,1) - 这两个叠起来好些,,然后00:23:320 (1,2) - 这两个给间距打起来才舒服
00:25:639 (4,5) - DS加高
00:26:509 (2) - DS和间距加高,即使以你目前的的AR,3也已经在滑条结束前出现了,很难读懂
01:22:813 - 可能要fill这个
02:01:138 - 这种段落一般才是全曲高潮作为kiai做重要的一段之一,不建议放过
02:32:740 (1) - 提前到02:32:668 -

[Exp]
00:14:335 (5,6,1) - 放开或者00:14:335 (5,6) - 给滑条
01:10:856 (3) - 卡手
01:13:900 (3) - 不给nc的话最好叠在前面note下。01:17:378 (3) - 也是。01:15:639 (3) - 这个稍微好点因为你砍断了flow,但还是建议nc或者叠
01:52:016 (3) - 建议nc
02:00:567 - map
02:37:813 (4) - nc或者拉开间距 02:51:726 (4) - 03:00:711 (3) -

[I]
00:23:030 (2) - 叠到3上
00:34:914 (3) - 注意3的前后DS翻倍
Topic Starter
Sauziteoi

Shad0w1and wrote:

[X]
00:02:451 (8) - DS稍高了,但是勉强能接受 ok
00:03:755 (5) - 这个DS肯定高了,根本读不懂 调整了滑条4
00:22:596 (6) - 理论上是个重音,考虑给间距 因为00:22:451 (5,6) 人声在5就出来了,而且5、6音相似,所以选择给停顿感
00:23:030 (7,1) - 这两个叠起来好些,,然后00:23:320 (1,2) - 这两个给间距打起来才舒服 这里是和前面滑条6组一个折返,并且突出后面大间距连打。
00:25:639 (4,5) - DS加高 好的
00:26:509 (2) - DS和间距加高,即使以你目前的的AR,3也已经在滑条结束前出现了,很难读懂 好的
01:22:813 - 可能要fill这个 考虑一下
02:01:138 - 这种段落一般才是全曲高潮作为kiai做重要的一段之一,不建议放过 暂不考虑
02:32:740 (1) - 提前到02:32:668 - 好的

[Exp]
00:14:335 (5,6,1) - 放开或者00:14:335 (5,6) - 给滑条 调整了位置
01:10:856 (3) - 卡手 好的,稍作更改
01:13:900 (3) - 不给nc的话最好叠在前面note下。01:17:378 (3) - 也是。01:15:639 (3) - 这个稍微好点因为你砍断了flow,但还是建议nc或者叠 这附近的4-1都是叠着的,第一个2 3换了一下位置,其他先考虑
01:52:016 (3) - 建议nc 不太清楚原因
02:00:567 - map 暂不考虑
02:37:813 (4) - nc或者拉开间距 02:51:726 (4) - 03:00:711 (3) - 调整了一下间距,第三个感觉没有问题

[I]
00:23:030 (2) - 叠到3上 同extra
00:34:914 (3) - 注意3的前后DS翻倍 调整了一下间距
谢摸! :)
Garden
一点点irc
01:09 Garden: normal ar+1? 好像5比较多,而且这曲子bpm这么高
01:09 Garden: hard也是感觉接近8比较合适
01:09 Sauziteoi: 好的
01:09 Garden: 00:24:190 (3) - hard里这个spacing好像不太对
01:10 Sauziteoi: 手抖 稍微改下
01:11 Garden: insane的话我觉得这么高bpm放串子一下子星就飚上去了
01:11 Garden: 可能效果会差点 把一些九连改成两个双折返滑条如何?
01:11 Sauziteoi: 所以几乎不放跳了(
01:12 Garden: 能压到4.5左右估计,不仅是星数,hard基本没串 到ex长串感觉insane这样放作为过渡比较合适
01:13 Sauziteoi: 唔 我看看改几处吧
01:13 Garden: 考虑稍微改一点好了个人感觉这样dif spread比较合理,别的美丽
Lavender
M4M
Red=Highly recommended to fix.
Blue=Recommended to fix.
Black=Feel free to ignore.

[General]
Fine.
[Easy]
  1. 00:00:712 - 删掉这里的绿线,unrankable. 后面的diff也有这样的问题,一定要处理掉,不提了
  2. 关掉Widescreen和letterbox, 这里也是,后面的diff不提了
  3. 00:48:827 (4,1) - Nazi blanket
  4. 02:33:465 (1,2,3,4) - 这里用四个1/1滑条要好一点吧
[Normal]
Fine.
[Hard]
  1. 00:44:190 (4,1) - Nazi blanket
  2. 00:58:683 (1,2) - 你之前跟的是vocal,这里忽然变成1/2,我建议距离拉远些,不然不好辨认
[Insane]
  1. 00:51:146 (4,5) - 这两个note之间的间距真的需要大一些,不然非常容易认成1/2
[Expert]
  1. 00:07:233 (6,7,8,9) - 个人觉得这样好些
  2. 00:23:610 (2,3,4,5) - 虽然这里的音确实比较尖锐,但是这个间距我觉得还是大了些
[Extra]
  1. 00:23:610 (2) - NC
  2. 00:25:639 (4) - 这里flow不太好,个人意见
  3. 01:18:827 (3,4,5,6,7,8) - 这里vocal是两个单音,所以改成两个折返滑条好一点
  4. 02:00:132 (3) - NC
  5. 02:31:871 (4) - 换sv必须NC,实际上,我觉得这三个滑条都NC才好
  6. 03:09:262 (2,3) - 03:11:001 (2,3) - 03:12:740 (2,3) - 这个间距。。。我觉得要么干脆叠起来,要么再放远一些
图很有想法,Insane很好,但是高难度有点失控的感觉,射一颗,加油!
Topic Starter
Sauziteoi

Lavender wrote:

M4M
Red=Highly recommended to fix.
Blue=Recommended to fix.
Black=Feel free to ignore.

[General]
Fine.
[Easy]
  1. 00:00:712 - 删掉这里的绿线,unrankable. 后面的diff也有这样的问题,一定要处理掉,不提了 fixed 将这个位置没有改SV的绿线都删了
  2. 关掉Widescreen和letterbox, 这里也是,后面的diff不提了 ok
  3. 00:48:827 (4,1) - Nazi blanket fixed
  4. 02:33:465 (1,2,3,4) - 这里用四个1/1滑条要好一点吧 fixed
[Normal]
Fine.
[Hard]
  1. 00:44:190 (4,1) - Nazi blanket fixed
  2. 00:58:683 (1,2) - 你之前跟的是vocal,这里忽然变成1/2,我建议距离拉远些,不然不好辨认 fixed
[Insane]
  1. 00:51:146 (4,5) - 这两个note之间的间距真的需要大一些,不然非常容易认成1/2 fixed
[Expert]
  1. 00:07:233 (6,7,8,9) - 个人觉得这样好些
  2. 00:23:610 (2,3,4,5) - 虽然这里的音确实比较尖锐,但是这个间距我觉得还是大了些 好的
[Extra]
  1. 00:23:610 (2) - NC fixed
  2. 00:25:639 (4) - 这里flow不太好,个人意见
  3. 01:18:827 (3,4,5,6,7,8) - 这里vocal是两个单音,所以改成两个折返滑条好一点 感觉这样比较爽 折返没什么感觉(
  4. 02:00:132 (3) - NC fixed
  5. 02:31:871 (4) - 换sv必须NC,实际上,我觉得这三个滑条都NC才好 全部NC
  6. 03:09:262 (2,3) - 03:11:001 (2,3) - 03:12:740 (2,3) - 这个间距。。。我觉得要么干脆叠起来,要么再放远一些 呃 故意的
图很有想法,Insane很好,但是高难度有点失控的感觉,射一颗,加油!
谢星! :)
CookieBite
Hello there, from my queue.

[Easy]
00:26:798 (2,3) - do a blanket?
00:40:132 (1,2) - ^
00:54:045 (1,2) - blanket improve
01:08:538 (2,3) - do a blanket?
01:21:291 (1,2) - blanket improve
01:25:204 (2,3) - ^
there are a lot of place that are not blanket well... try to fix them all (1/16 can help you)
01:44:914 (2) - straight slider?
02:48:683 (3) - maybe do this?
03:14:335 (2) - let the slider end at 03:14:914 , remove 03:15:059 (3)

Light Normal feel...

[Normal]
00:02:016 (2) - do a straight slider?
00:24:480 (3) - maybe do this?
00:58:103 (4,1) - blanket improve
01:08:248 (2,1) - ^
01:11:291 (1) - do a straight slider?
01:29:987 (3,1) - blanket improve
Same as Easy, check all the blanket and fix them.
02:27:523 (2) - do this?
02:33:465 (1,2,3) - do a slider (for eg. the beginning is on 02:33:465 ,the reverse arrow is on 02:33:900 and the end is on 02:34:335 (3) )

[Hard]
AR = 7 - 7.5
00:00:712 (1,2) - blanket improve
Looks like you have to do lots of blanket fixing in this mapset, fix them.
00:18:538 (1) - remove NC?
01:40:422 (2) - do a straight slider?

The pattern looks like Insane feel...

[Insane]
AR = 8
00:11:726 (5,8) - blanket improve
Again... fix all the blanket to be better

Sorry I can't really mod high-BPM Insane... (For me, >200 BPM is high BPM)

gl with your map!
Topic Starter
Sauziteoi

small_hins wrote:

Hello there, from my queue.

[Easy]
00:26:798 (2,3) - do a blanket? done
00:40:132 (1,2) - ^ done
00:54:045 (1,2) - blanket improve done
01:08:538 (2,3) - do a blanket? done
01:21:291 (1,2) - blanket improve done
01:25:204 (2,3) - ^ done
there are a lot of place that are not blanket well... try to fix them all (1/16 can help you) done
01:44:914 (2) - straight slider? done
02:48:683 (3) - maybe do this? no need to change i think
03:14:335 (2) - let the slider end at 03:14:914 , remove 03:15:059 (3) done

Light Normal feel...

[Normal]
00:02:016 (2) - do a straight slider? no
00:24:480 (3) - maybe do this? done
00:58:103 (4,1) - blanket improve done
01:08:248 (2,1) - ^ done
01:11:291 (1) - do a straight slider? done
01:29:987 (3,1) - blanket improve done
Same as Easy, check all the blanket and fix them.
02:27:523 (2) - do this? done
02:33:465 (1,2,3) - do a slider (for eg. the beginning is on 02:33:465 ,the reverse arrow is on 02:33:900 and the end is on 02:34:335 (3) ) do a slider like the one in Easy

[Hard]
AR = 7 - 7.5 no change because of high BPM
00:00:712 (1,2) - blanket improve done
Looks like you have to do lots of blanket fixing in this mapset, fix them.
00:18:538 (1) - remove NC? done
01:40:422 (2) - do a straight slider? no change

The pattern looks like Insane feel...

[Insane]
AR = 8 no change because of high BPM
00:11:726 (5,8) - blanket improve
Again... fix all the blanket to be better done

Sorry I can't really mod high-BPM Insane... (For me, >200 BPM is high BPM)

gl with your map!
Thank you!
Kyouren
Nice~ :3
lightr
General
  1. fine . 吐槽一下breaktime从02:21:871 - 这里起感觉好点

Extra
  1. 这歌好多地方都是1/6啊(比如00:07:233 - 00:08:972 - 之类的)。。感觉既然是最高难度就要把1/6体现出来比较好一点
  2. 00:21:871 (2) - 略突兀,为什么不和之前的00:21:581 (1) - 形状一样呢 :http://puu.sh/mWO28/6752c48a3b.jpg
  3. 00:53:393 - 为啥要漏掉,加个note
  4. 01:00:856 (5) - move to X:184 Y:320
  5. 01:19:190 (7) - 这里没听出来有音啊,建议删掉此note,顺便01:19:262 (7) - 移开点放个跳
  6. 01:22:885 - 既然前面01:21:001 (2) - 放了1/6那这里应该跟着放啊
  7. 01:31:001 (3) - 其实我觉得这滑条这样好点吧:http://puu.sh/mWS1P/6bab46bf7d.jpg
  8. 01:42:306 (6) - move to X:308 Y:256
  9. 01:51:798 - 个人非常不喜欢这种漏音
  10. 01:46:943 - 01:47:233 - 01:47:523 - 节奏不太好,这三个音非常适合连续3个1/2滑条的,你如果改的话把中间那个改成滑条就行了
  11. 01:51:291 - 同上
  12. 03:02:306 (2,3) - 讲道理这种停顿可以把它们叠放在一起比较好,或者稍微错开一点点距离。。不过改不改随意啦
  13. 03:01:291 - 这一段的音效应该继续加clap的,而不是soft-whistle
  14. 这diff总体上来说很不错,只是一些细节上的处理问题

Expert
  1. 00:02:451 - 00:03:030 - 00:03:465 - 00:04:045 - 00:04:480 - add whistle
  2. 00:20:711 (2,3,4,5,6,7) - 这一坨可以再整齐点
  3. 00:22:596 (7) - NC , 00:23:320 (1) - 取消NC , 00:23:900 (8) - NC , 00:24:335 (1) - 取消NC
  4. 00:31:726 (3,4) - http://puu.sh/mXDWO/fc5a0e0ccd.jpg
  5. 01:11:146 (5) - 可以把5往左边挪点
  6. 01:12:596 - 这一段跟的音轨有点小乱啊
  7. 01:44:625 (4,5) - 不是很懂你为何如此喜欢改变同一组滑条的对称形式...http://puu.sh/mXEzb/93ae041f7e.jpg
  8. 02:34:769 (1) - 这里同上,也是不吐槽不行...前面几个滑条都是平行的为何这个滑条要往上翘那么多,跟前面的滑条走势保持一致就好,更何况你用的是跟前面几个同一种造型的滑条,既影响美观又给打图时增加了多余的移动
  9. 03:08:538 (2,3,4) - 跳略卡手,可以把2,3移到X:456 Y:368
  10. 03:14:769 (2,3) - ctrl+G

Insane
  1. 00:21:291 (4) - http://puu.sh/mXGDJ/6587d36300.jpg 你说这样多好
  2. 00:23:320 (3,4) - 非常建议把这两个stack在一起
  3. 00:51:436 (5) - move to X:428 Y:136
  4. 01:00:422 (4) - 请复制粘贴前面的01:00:132 (3) -
  5. 02:41:871 (2,3) - ctrl+G,个人感觉,改不改随意啦
  6. Very nice diff

Hard
  1. 01:46:219 (1) - 老问题,复制前面的
  2. 02:43:610 (5,1,2) - check DS?
  3. 02:50:856 (1,2) - 讲道理这两个滑条离得太近了,跟之前两个差别太大

Normal
  1. 01:36:074 (1) - 这Note删掉吧?
  2. 没啥好说的,nice diff

Easy看上去没啥问题√,感觉继续做下去又是新一代神麻婆,GL~
Topic Starter
Sauziteoi

lightr wrote:

General
  1. fine . 吐槽一下breaktime从02:21:871 - 这里起感觉好点 和后面跟的比较紧所以没选这段做break

Extra
  1. 这歌好多地方都是1/6啊(比如00:07:233 - 00:08:972 - 之类的)。。感觉既然是最高难度就要把1/6体现出来比较好一点 这些用25%听上去不是1/6而是1/8下的四连,有些是三连+单点(曲子有点...奇葩
  2. 00:21:871 (2) - 略突兀,为什么不和之前的00:21:581 (1) - 形状一样呢 :http://puu.sh/mWO28/6752c48a3b.jpg 感觉关系不大,还有考虑到跟前后连接的关系。也不太想到处都对称
  3. 00:53:393 - 为啥要漏掉,加个note Done
  4. 01:00:856 (5) - move to X:184 Y:320 Done
  5. 01:19:190 (7) - 这里没听出来有音啊,建议删掉此note,顺便01:19:262 (7) - 移开点放个跳 这里想用停顿强调01:19:262 (8,9,1) - 这个跳,以及用两个三连强调鼓点01:18:827 (3,4,5,6,7,8) - 所以没有跟人声
  6. 01:22:885 - 既然前面01:21:001 (2) - 放了1/6那这里应该跟着放啊 Done
  7. 01:31:001 (3) - 其实我觉得这滑条这样好点吧:http://puu.sh/mWS1P/6bab46bf7d.jpg 感觉跟后面连得不太好所以没有改
  8. 01:42:306 (6) - move to X:308 Y:256 Done
  9. 01:51:798 - 个人非常不喜欢这种漏音 fixed
  10. 01:46:943 - 01:47:233 - 01:47:523 - 节奏不太好,这三个音非常适合连续3个1/2滑条的,你如果改的话把中间那个改成滑条就行了 Done
  11. 01:51:291 - 同上 已经修改
  12. 03:02:306 (2,3) - 讲道理这种停顿可以把它们叠放在一起比较好,或者稍微错开一点点距离。。不过改不改随意啦 这个难度下我觉得可以读得出来所以没有改
  13. 03:01:291 - 这一段的音效应该继续加clap的,而不是soft-whistle Done
  14. 这diff总体上来说很不错,只是一些细节上的处理问题

Expert
  1. 00:02:451 - 00:03:030 - 00:03:465 - 00:04:045 - 00:04:480 - add whistle Done
  2. 00:20:711 (2,3,4,5,6,7) - 这一坨可以再整齐点 噢噢本来是左上-右下和右上-左下交替的不过好像不怎么明显(
  3. 00:22:596 (7) - NC , 00:23:320 (1) - 取消NC , 00:23:900 (8) - NC , 00:24:335 (1) - 取消NC Done
  4. 00:31:726 (3,4) - http://puu.sh/mXDWO/fc5a0e0ccd.jpg 稍微修改了一下
  5. 01:11:146 (5) - 可以把5往左边挪点 Done
  6. 01:12:596 - 这一段跟的音轨有点小乱啊 不,跟着的不知道是吉他还是贝斯
  7. 01:44:625 (4,5) - 不是很懂你为何如此喜欢改变同一组滑条的对称形式...http://puu.sh/mXEzb/93ae041f7e.jpg Done
  8. 02:34:769 (1) - 这里同上,也是不吐槽不行...前面几个滑条都是平行的为何这个滑条要往上翘那么多,跟前面的滑条走势保持一致就好,更何况你用的是跟前面几个同一种造型的滑条,既影响美观又给打图时增加了多余的移动 这个滑条长度用平的打起来不太好(或许是我个人习惯...orz)
  9. 03:08:538 (2,3,4) - 跳略卡手,可以把2,3移到X:456 Y:368 好的 不过没有放太角落,然后选择调整了4的位置
  10. 03:14:769 (2,3) - ctrl+G Done

Insane
  1. 00:21:291 (4) - http://puu.sh/mXGDJ/6587d36300.jpg 你说这样多好 Done
  2. 00:23:320 (3,4) - 非常建议把这两个stack在一起 感觉这个难度下不一定读得出来不过还是改了(
  3. 00:51:436 (5) - move to X:428 Y:136 本来是这样的,经过前面的mod改了,可能和前面间距混淆
  4. 01:00:422 (4) - 请复制粘贴前面的01:00:132 (3) - 没有改 这里不想对称因为后面还有5和6
  5. 02:41:871 (2,3) - ctrl+G,个人感觉,改不改随意啦 Done 感觉不错
  6. Very nice diff

Hard
  1. 01:46:219 (1) - 老问题,复制前面的 Done
  2. 02:43:610 (5,1,2) - check DS? fixed
  3. 02:50:856 (1,2) - 讲道理这两个滑条离得太近了,跟之前两个差别太大 fixed

Normal
  1. 01:36:074 (1) - 这Note删掉吧? Done
  2. 没啥好说的,nice diff

Easy看上去没啥问题√,感觉继续做下去又是新一代神麻婆,GL~
神麻婆太夸张了hh
谢摸!
Chibi Maruko
Hi. From my queue

What the heck 5 days silenced

Extra
  1. 00:02:740 (1) - Why NC here? Please NC at big white tick
  2. 00:07:885 (2) - Blanket can be improved. https://osu.ppy.sh/ss/4510930 this is nice
  3. 00:11:871 (6,7,8) - Stack triple is fine
  4. 00:23:610 (1,2,3,4,5) - Why is this streams too much spacing? Player can't aim these. Please fix this into closer streams or stack or something
  5. 00:53:465 (4,5,6,7,8) - This too
  6. 01:07:378 (5) - NC here
  7. 01:52:016 (8,9) - I checked AiMod and this part 2 notes make like simultaneously. Please delete this
  8. 02:31:581 (1,1,1) - Please don't spam NC. Fix this

Ok, gl with ur map \:D/
sorry /me run away
Topic Starter
Sauziteoi

Chibi Maruko wrote:

Hi. From my queue

What the heck 5 days silenced

Extra
  1. 00:02:740 (1) - Why NC here? Please NC at big white tick fixed
  2. 00:07:885 (2) - Blanket can be improved. https://osu.ppy.sh/ss/4510930 this is nice fixed. It's not a blanket, though.
  3. 00:11:871 (6,7,8) - Stack triple is fine no change
  4. 00:23:610 (1,2,3,4,5) - Why is this streams too much spacing? Player can't aim these. Please fix this into closer streams or stack or something
  5. 00:53:465 (4,5,6,7,8) - This too no change. I think Extra Should be difficult like this
  6. 01:07:378 (5) - NC here fixed
  7. 01:52:016 (8,9) - I checked AiMod and this part 2 notes make like simultaneously. Please delete this fixed
  8. 02:31:581 (1,1,1) - Please don't spam NC. Fix this
    would break the consistency with 02:31:871 (1,1)
    NC beacuse SV change here

Ok, gl with ur map \:D/
sorry /me run away
Thanks!
Arzenvald
OMG YASS MORE MUZZLE LAB <3
Kyouren
SPOILER
15:43 *KittyAdventure is listening to [https://osu.ppy.sh/b/825256 muzzle-lab - SELFISH]
15:43 KittyAdventure: cool insane diff o3o
15:43 Sauziteoi: thanks!
15:44 KittyAdventure: anyway, are you now modding?
15:44 KittyAdventure: I want irc your hard diff :)
15:45 Sauziteoi: ok
15:46 KittyAdventure: but i play first
15:46 *KittyAdventure is playing [https://osu.ppy.sh/b/859323 muzzle-lab - SELFISH [Hard]]
15:48 *KittyAdventure is editing [https://osu.ppy.sh/b/859323 muzzle-lab - SELFISH [Hard]]
15:49 KittyAdventure: 00:14:335 (1,2) - blanket?
15:50 Sauziteoi: already blanket, i think
15:50 KittyAdventure: 00:18:538 (2) - give a bit space because it's too near
15:51 Sauziteoi: fixed!
15:51 KittyAdventure: idk why some note it's near and it's far
15:51 KittyAdventure: which you use distance snapping?
15:51 KittyAdventure: spacing*
15:52 KittyAdventure: 00:39:842 (3,1) - same like 00:18:538 (2)
15:52 Sauziteoi: I didn't use distance snap in Hard ._.
15:53 KittyAdventure: that why reason hard diff it's too a bit harder
15:56 KittyAdventure: 00:45:436 (2) - remove that because really harder and make a confured because not follow a sound
15:57 KittyAdventure: 00:55:711 (2) - ^
15:58 KittyAdventure: 01:33:900 - 01:36:219 - how about change with spinner?
15:59 Sauziteoi: fixed!
16:00 KittyAdventure: okay,only that
16:00 KittyAdventure: i suggestion you to find a mod for hard diff because really many note it's make confured because it
16:00 KittyAdventure: it's near and it's far
16:01 KittyAdventure: or used distance snap with distance spacing 1,4x
16:02 KittyAdventure: okay, it's nice and beautiful diff :3
16:02 KittyAdventure: good luck w/
16:03 Sauziteoi: about the spinner 01:33:900 - maybe too close with 01:36:364 (1) - and have no time to react
16:04 Sauziteoi: thank you XD

Nice and beautiful diffset~ <3
Good luck~ w/
Topic Starter
Sauziteoi
layout was reset in Hard to keep 1.4 spacing
Thank you KittyAdventure!
Kyouren


No KUDOSU!

02:32:523 (1) - It's unrankable because player it's not ready when to click a next note! and it's not until 1000 spot spinner
Topic Starter
Sauziteoi

KittyAdventure wrote:

02:32:523 (1) - It's unrankable because player it's not ready when to click a next note! and it's not until 1000 spot spinner
fixed! Thanks!
uuuget
Hi, from my modding queue
[Extra]
00:03:030 (1) - NC前移一个
01:18:827 (3,4,5) - 这里的音没有后面急促,试试改成2连stack如何
[Expert]
01:18:972 (2) - 去掉这个体现停顿感怎么样
03:14:480 (1) - NC后移一个
Topic Starter
Sauziteoi

uuuget wrote:

Hi, from my modding queue
[Extra]
00:03:030 (1) - NC前移一个
01:18:827 (3,4,5) - 这里的音没有后面急促,试试改成2连stack如何
[Expert]
01:18:972 (2) - 去掉这个体现停顿感怎么样 有个clap在,所以改成叠在滑条后面
03:14:480 (1) - NC后移一个
谢摸!
moonsh1ne
[Easy]
00:17:523 (2) - reduce slider on 1 tick
00:18:248 (3) - move on 1 tick left
00:22:451 (3) - reduce slider on 1 tick and add circle http://puu.sh/nxRVQ/b7b1c7ef3e.jpg
01:23:030 (1) - change on slider
01:27:668 (2) - suggest to
http://puu.sh/nxS2D/eb9cf2200a.jpg
http://puu.sh/nxS3g/bdc91986e7.jpg
Code
204,124,89987,2,0,L|264:192,1,79.9999999999999
236,78,90567,2,0,P|281:82|319:78,1,79.9999999999999
240,56,91146,2,0,L|200:132,1,79.9999999999999
377,27,91581,6,0,P|397:71|353:147,1,120,0|8,0:0|0:0,0:0:0:0:
305,180,92306,2,0,L|323:278,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
243,284,92885,6,0,L|228:205,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
210,127,93465,1,2,0:0:0:0:
256,192,93900,12,0,95204,0:0:0:0:
02:21:871 (1) - reduce slider on 2 tick
02:24:190 (2) - move on 2 tick right and reduce slider on 2 tick
02:51:436 (4,1) - swap
later add mod on another diff (normal + hard)
Expert,Extra - best! that all :D
_Hou
Hi,
from my queue t/428733
Blue is just an advice
Pink is highly recommended
I use this color if i dunno actually but feel smth weird

General

  1. Best pending i ever played
  2. 02:00:494 - 02:20:764 - unfairly spaced place it might be a beatiful part of map.

Expert

01:22:740 (5,6,1) - Dunno, dont like it
01:43:320 (1,2,3,4,5,6,7,8,1) - For sure there is nothing for stream on music, but it doesn't feel weird during play.
02:56:943 (2,3) - Move the third a bit, feel tricky.

Extra

00:50:422 (1,3) - It's better to avoid these overlaps moving the circle a bit more far.(it is for all like this)
03:02:596 (3) - nc
03:04:335 (3) - nc
03:06:074 (3) - nc etc...

An amazing job, i'd give you a star if i had one
Good Luck
Topic Starter
Sauziteoi

Hou Rearu wrote:

Hi,
from my queue t/428733
Blue is just an advice
Pink is highly recommended
I use this color if i dunno actually but feel smth weird

General

  1. Best pending i ever played Thanks!
  2. 02:00:494 - 02:20:764 - unfairly spaced place it might be a beatiful part of map. This is a long map for 3 minutes, so I want a break here

Expert

01:22:740 (5,6,1) - Dunno, dont like it no change
01:43:320 (1,2,3,4,5,6,7,8,1) - For sure there is nothing for stream on music, but it doesn't feel weird during play. It's fine
02:56:943 (2,3) - Move the third a bit, feel tricky. fixed

Extra

00:50:422 (1,3) - It's better to avoid these overlaps moving the circle a bit more far.(it is for all like this) nah, i like this overlap
03:02:596 (3) - nc no change, to avoid NC spam
03:04:335 (3) - nc ^
03:06:074 (3) - nc etc... ^

An amazing job, i'd give you a star if i had one
Good Luck
Thank you!
Shiguma
I don't know about stacking new combo with drastically different colors. I think like [url=this]https://osu.ppy.sh/ss/4680297[/url] looks nicer, instead of pink and blue on stack. This is for all difficulties, not sure if you want to actually do it.

Easy
03:14:335 (2) - End this at next red tick.

Normal
00:41:871 (4,5,1) - Maybe straighten this out?

Hard
01:16:074 (1,2,3,4) - Maybe it's just me, but this plays weird? Maybe mess around with DS.
01:51:726 (4) - Could be placed closer to slider on y axis.

Nothing for Insane.

Expert
01:01:871 (6) - Too much DS?

Extra
01:12:451 (7) - Hmm... maybe better if you don't hide it?
01:59:987 (5,6,1) - Could be a much better shape.

Sorry I didn't have much to fix :(
It's already very good mapset and I am new to this so didn't have much to say.
Topic Starter
Sauziteoi

Shiguma wrote:

I don't know about stacking new combo with drastically different colors. I think like [url=this]https://osu.ppy.sh/ss/4680297[/url] looks nicer, instead of pink and blue on stack. This is for all difficulties, not sure if you want to actually do it. fixed

Easy
03:14:335 (2) - End this at next red tick. fixed

Normal
00:41:871 (4,5,1) - Maybe straighten this out? fixed

Hard
01:16:074 (1,2,3,4) - Maybe it's just me, but this plays weird? Maybe mess around with DS. fixed
01:51:726 (4) - Could be placed closer to slider on y axis. fixed

Nothing for Insane.

Expert
01:01:871 (6) - Too much DS? I dont think so

Extra
01:12:451 (7) - Hmm... maybe better if you don't hide it? want to make a jump
01:59:987 (5,6,1) - Could be a much better shape. no change

Sorry I didn't have much to fix :(
It's already very good mapset and I am new to this so didn't have much to say.
Thanks!
MokouSmoke
from my queue~
[Easy]
  1. 00:16:943 (1) - curve other way so it flows better into 00:17:523 (2) - kinda like at 00:19:262 (1,2) -
  2. 00:19:842 (2,3) - since new players tend to follow sliderbodies all the way through, suggest this: http://puu.sh/nClt9/ad7834aa6b.jpg
  3. 00:58:683 (1) - move slightly left so the gaps between 00:57:378 (3,4,1) - are all the same. will help improve visuals http://puu.sh/nClKa/91b6e7b417.jpg
  4. 01:01:001 (1) - same idea here, curve this slider less
  5. 01:14:335 (1,2) - better blanket
  6. 01:36:074 (1) - delete note, since 3 beats isn't enough time after spinner for easy diff and the strong beat starts at 01:36:364 (2) -
  7. 02:42:740 (1,2,3,4,5) - don't introduce a bunch of 1/2 rhythms in an easy diff, especially since the exact same part at 00:49:407 (1,2,3) - uses no 1/2 rhythms
[Normal]
  1. 01:29:117 (1,2) - ctrl+g rhythm so beat at 01:29:407 - is clickable
[Hard]
  1. 00:18:538 (2) - try this instead. matches vocal better http://puu.sh/nCmYK/3b0158f032.jpg
  2. 01:41:291 (4,1) - ctrl+g rhythm
  3. 02:56:074 (5,6,7) - pretty weird that you didn't use a single triplet rhythm until 02:56:074 (5,6,7) - . it's almost like you realized you didn't have any triplets for a hard and decided to cram as many as possible into the end. For consistency, I'd either remove these these triplets, or add some more in places like 00:53:465 (5) - 01:00:856 - 01:01:146 - etc...
[Insane]
  1. 00:53:465 (4) - remove a repeat and add a note at 00:53:755 -
  2. 01:22:885 (5) - buzz-y sound doesn't start until red tick, so recommend something like this http://puu.sh/nCo8w/f40eab2ff3.jpg
[Expert]
  1. 00:53:393 (2) - i would delete this note so stream starts when the vocal ends
  2. 00:57:378 (1,2) - ctrl+g
  3. 01:31:581 (1,2) - prefer if this was 1/1 slider instead for consistency
  4. 01:37:813 (5,1) - blanket instead of stack?
  5. 01:48:683 (4,5) - break into two notes so guitar sound at 01:49:842 - is clickable?
  6. Just as a general comment, some of your stacks felt inconsistent/a little strange to play. For example, 00:06:219 (5,1) - is stacked but 00:10:711 (4,1) - has movement. 00:15:639 (1) - emphasized vocal, but the stack at 00:17:958 (3,1) - places too much emphasis on drums. 01:22:306 (2,3) - represents two different sounds and should be unstacked, etc...
Skipping extra since I couldn't playtest it very well. Good luck!
Marianna
Hellow

Easy

  1. 00:04:769 (4) - NC
  2. 00:14:625 (2) - ^
  3. 01:12:596 (1,2,1,2,1,2,1,2,1,2,1,2,1) - The Flow that part of the map is very strange
  4. 01:33:465 (4) - NC
  5. 01:59:697 (4) - ^
  6. 01:36:074 - Bad Flow
  7. 02:33:465 (1,2,3,4,5) - Following too intense for beginners
  8. 02:42:740 (1,2,3,4,5) - ^

Normal

  1. 00:05:349 (5) - NC

Hard

  1. 00:04:769 (3) - NC
  2. 00:46:074 (1) - Remove NC

GL~ ♥
Topic Starter
Sauziteoi

MokouSmoke wrote:

from my queue~
[Easy]
  1. 00:16:943 (1) - curve other way so it flows better into 00:17:523 (2) - kinda like at 00:19:262 (1,2) - it's okay
  2. 00:19:842 (2,3) - since new players tend to follow sliderbodies all the way through, suggest this: http://puu.sh/nClt9/ad7834aa6b.jpg
  3. 00:58:683 (1) - move slightly left so the gaps between 00:57:378 (3,4,1) - are all the same. will help improve visuals http://puu.sh/nClKa/91b6e7b417.jpg
  4. 01:01:001 (1) - same idea here, curve this slider less curve other way
  5. 01:14:335 (1,2) - better blanket , it's better enough though
  6. 01:36:074 (1) - delete note, since 3 beats isn't enough time after spinner for easy diff and the strong beat starts at 01:36:364 (2) -
  7. 02:42:740 (1,2,3,4,5) - don't introduce a bunch of 1/2 rhythms in an easy diff, especially since the exact same part at 00:49:407 (1,2,3) - uses no 1/2 rhythms
[Normal]
  1. 01:29:117 (1,2) - ctrl+g rhythm so beat at 01:29:407 - is clickable
[Hard]
  1. 00:18:538 (2) - try this instead. matches vocal better http://puu.sh/nCmYK/3b0158f032.jpg it'll break the consistence with 00:18:103 (1) -
  2. 01:41:291 (4,1) - ctrl+g rhythm
  3. 02:56:074 (5,6,7) - pretty weird that you didn't use a single triplet rhythm until 02:56:074 (5,6,7) - . it's almost like you realized you didn't have any triplets for a hard and decided to cram as many as possible into the end. For consistency, I'd either remove these these triplets, or add some more in places like 00:53:465 (5) - 01:00:856 - 01:01:146 - etc...
[Insane]
  1. 00:53:465 (4) - remove a repeat and add a note at 00:53:755 -
  2. 01:22:885 (5) - buzz-y sound doesn't start until red tick, so recommend something like this http://puu.sh/nCo8w/f40eab2ff3.jpg dont think so
[Expert]
  1. 00:53:393 (2) - i would delete this note so stream starts when the vocal ends
  2. 00:57:378 (1,2) - ctrl+g Great
  3. 01:31:581 (1,2) - prefer if this was 1/1 slider instead for consistency
  4. 01:37:813 (5,1) - blanket instead of stack?
  5. 01:48:683 (4,5) - break into two notes so guitar sound at 01:49:842 - is clickable? √, i think you mean this slider 01:49:697 (2) -
  6. Just as a general comment, some of your stacks felt inconsistent/a little strange to play. For example, 00:06:219 (5,1) - is stacked but 00:10:711 (4,1) - has movement. 00:15:639 (1) - emphasized vocal, but the stack at 00:17:958 (3,1) - places too much emphasis on drums. 01:22:306 (2,3) - represents two different sounds and should be unstacked, etc... consistence make it boring imo, I try to keep the balance between consistence and inconsistence in this map
Skipping extra since I couldn't playtest it very well. Good luck!
Thanks, help a lot!

Marianna wrote:

Hellow

Easy

  1. 00:04:769 (4) - NC
  2. 00:14:625 (2) - ^
  3. 01:12:596 (1,2,1,2,1,2,1,2,1,2,1,2,1) - The Flow that part of the map is very strange dont understand
  4. 01:33:465 (4) - NC
  5. 01:59:697 (4) - ^
  6. 01:36:074 - Bad Flow dont think so
  7. 02:33:465 (1,2,3,4,5) - Following too intense for beginners changed in previous mod
  8. 02:42:740 (1,2,3,4,5) - ^ changed in previous mod


Normal

  1. 00:05:349 (5) - NC

Hard

  1. 00:04:769 (3) - NC no change
  2. 00:46:074 (1) - Remove NC

GL~ ♥
Thanks!
SnowNiNo_
From my queue

  • [Extra]
  1. test okay (沒熱手好難打間距大的連打...
  2. 首先我覺得expert應該是比extraa男的 建議把難度名調換一下
  3. 00:03:465 (4,5) - 不知道這邊有甚麼好強調了 為何把DS拉那麼大?
  4. 00:10:711 (4,5) - 聽音樂的話 這邊的DS應該縮小, 我建議把3>4跟4>5的DS調換 也就是說3>4的DS應該要比4>5的DS大
  5. 00:18:683 (4,5) - 要馬把DS拉大 跟年麵一樣 要馬換成一個1/2滑條
  6. 00:34:480 (1,2,3) - 覺得跟音樂不合畢竟這邊沒有3 beats, 所以我建議把這邊改成1/1滑條 跟VOCAL, 與00:34:914 (4,5) - 一樣
  7. 00:53:465 (4,5,6,7,8) - 這邊是三連不是五連 把 00:53:683 (7) - 刪掉
  8. 00:54:914 (6,7) - 改1/2滑條八 跟前面一樣
  9. 01:19:117 (5,6,7) - overmap了 改1/2滑條八... 或者是你要這著flow的話就擺得跟01:18:827 (3,4) - 一樣 3連跟音樂完全不合
  10. 01:21:001 (2) - 應該從 01:21:146 - 開始
  11. 01:41:436 (1,2,3,4,5,6,7) - 這邊我建議這VOCAL擺就好 不然聽起來很亂 不覺得嗎?
  12. 01:56:364 (4) - 貼 01:55:059 (1) - 滑條尾
  13. 02:00:711 - 這BREAK太長拉 MAP一下八 畢竟是最難難度
  14. 02:23:175 (4) - reverse去掉 跟音樂不符 02:23:755 - 這邊沒有beat
  15. 02:37:523 (1,2,3,4,5) - 雖覺得這跟音樂不合不過打起來很順xd
  16. 03:02:596 (3) - 1/1拍 要馬跟03:02:306 (2) - 年在一起+nc 要馬把ds拉大
  17. 03:04:045 (2,3) - ^ 還有後面 03:05:784 (2,3) - 03:09:262 (2,3) - 03:11:001 (2,3) - 03:12:740 (2,3) - 03:14:480 (2,3) - 都一樣
可m4m的話 https://osu.ppy.sh/b/920384或https://osu.ppy.sh/b/840021 八
mod我的難度 要mod其他的也可
用英文 謝哩
GL~
kulnNO
不会摸,说说打了之后的感想:

  • [Hard]
  1. CS降到3.6左右更合适h难度
    其余就没啥问题了

    [Insane]
  2. 00:32:596 (3,4,5,6) - 我个人觉得匀移很不舒服

    [Expect]
  3. 01:35:494 (1,2) - 这俩折返经常断orz
  4. 01:52:016 (3,4,5,6,1) - 没对齐的样子(错觉
    结尾部分三连略多,手有点吃不消

    [Extra]
  5. 00:23:610 (1,2,3,4,5) - 间距略大
  6. 00:44:190 (1,2,3,4,5,6,7,8) - 这里的连打可以考虑前几个note叠起来,打的时候就会比直接一个长连舒服很多
  7. 00:53:320 (3,4) - 这两个分得有点开
  8. 02:21:871 (1) - 拉直吧
  9. 02:32:614 (1) - 非常突然的转盘,打的时候一脸懵逼
    另外我自身实力太菜,也说不了多少;w;
完成度非常高了,我也帮不上什么忙。期待rank! :)
Topic Starter
Sauziteoi

SnowNiNo_ wrote:

From my queue

  • [Extra]
  1. test okay (沒熱手好難打間距大的連打...
  2. 首先我覺得expert應該是比extraa男的 建議把難度名調換一下 呃我感觉好像都好?
  3. 00:03:465 (4,5) - 不知道這邊有甚麼好強調了 為何把DS拉那麼大? ① 5在4的延长线上 ② 强调5和6之间的停顿
  4. 00:10:711 (4,5) - 聽音樂的話 這邊的DS應該縮小, 我建議把3>4跟4>5的DS調換 也就是說3>4的DS應該要比4>5的DS大 ok 稍作修改
  5. 00:18:683 (4,5) - 要馬把DS拉大 跟年麵一樣 要馬換成一個1/2滑條 没有必要跳,这里这样挺好
  6. 00:34:480 (1,2,3) - 覺得跟音樂不合畢竟這邊沒有3 beats, 所以我建議把這邊改成1/1滑條 跟VOCAL, 與00:34:914 (4,5) - 一樣 这里一直都没有跟人声
  7. 00:53:465 (4,5,6,7,8) - 這邊是三連不是五連 把 00:53:683 (7) - 刪掉 这样就不好摆了 先看看再说
  8. 00:54:914 (6,7) - 改1/2滑條八 跟前面一樣 噶觉没有问题
  9. 01:19:117 (5,6,7) - overmap了 改1/2滑條八... 或者是你要這著flow的話就擺得跟01:18:827 (3,4) - 一樣 3連跟音樂完全不合 为了强调这里的跳 01:19:407 (9,1) - ,而去掉6打击感不够。我感觉这样没有问题
  10. 01:21:001 (2) - 應該從 01:21:146 - 開始 认真听听
  11. 01:41:436 (1,2,3,4,5,6,7) - 這邊我建議這VOCAL擺就好 不然聽起來很亂 不覺得嗎? 反映突然密集的鼓点,先看看再说
  12. 01:56:364 (4) - 貼 01:55:059 (1) - 滑條尾
  13. 02:00:711 - 這BREAK太長拉 MAP一下八 畢竟是最難難度 八个小节 休息一下 所有难度都一样比较好
  14. 02:23:175 (4) - reverse去掉 跟音樂不符 02:23:755 - 這邊沒有beat
  15. 02:37:523 (1,2,3,4,5) - 雖覺得這跟音樂不合不過打起來很順xd 谢谢XD
  16. 03:02:596 (3) - 1/1拍 要馬跟03:02:306 (2) - 年在一起+nc 要馬把ds拉大 故意的读图障碍和anti-jump
  17. 03:04:045 (2,3) - ^ 還有後面 03:05:784 (2,3) - 03:09:262 (2,3) - 03:11:001 (2,3) - 03:12:740 (2,3) - 03:14:480 (2,3) - 都一樣
可m4m的話 https://osu.ppy.sh/b/920384或https://osu.ppy.sh/b/840021 八
mod我的難度 要mod其他的也可
用英文 謝哩
GL~
呃sorry过了两个月才回你mod
有空找你问问,找你还M4M
Topic Starter
Sauziteoi

kulnNO wrote:

不会摸,说说打了之后的感想:

  • [Hard]
  1. CS降到3.6左右更合适h难度 好的
    其余就没啥问题了

    [Insane]
  2. 00:32:596 (3,4,5,6) - 我个人觉得匀移很不舒服 暂时没有更好地表现渐进的方法 先这样

    [Expect]
  3. 01:35:494 (1,2) - 这俩折返经常断orz 没办法总不能放个连打(误
  4. 01:52:016 (3,4,5,6,1) - 没对齐的样子(错觉 没看出来 暂时
    结尾部分三连略多,手有点吃不消 诶,毕竟上五星

    [Extra]
  5. 00:23:610 (1,2,3,4,5) - 间距略大 夸张表现
  6. 00:44:190 (1,2,3,4,5,6,7,8) - 这里的连打可以考虑前几个note叠起来,打的时候就会比直接一个长连舒服很多 呃音乐不适合前面叠几个,然后我觉得这样也挺顺手:3
  7. 00:53:320 (3,4) - 这两个分得有点开 稍稍拉近一些
  8. 02:21:871 (1) - 拉直吧 感觉还行
  9. 02:32:614 (1) - 非常突然的转盘,打的时候一脸懵逼 这里用滑条的话表现力不太好就先这样了QAQ
    另外我自身实力太菜,也说不了多少;w;
完成度非常高了,我也帮不上什么忙。期待rank! :)
谢摸!
Crystal
[Extra]
00:10:856 (5) - 244|138?
00:22:596 (6) - NC and ctrl+g maybe
00:05:639 (2,3) - 00:29:117 (4,5) - 00:30:856 (1,2) - 很多形如这样的梗 滑条头和圈的间距最好是弄成一致的 不然显乱
01:07:306 - add a note here maybe
01:29:117 (6,1) - 形如这样的不推荐stack 1又是重音
01:35:494 (1,2) - 我没听到这里有1/8 可以再确认一下
01:52:016 (8) - NC?
02:00:711 - 这里break掉感觉很奇怪 因为此处节奏明显比之前要激烈些 而空掉感觉总是不太对
03:02:596 (3,4) - 整体移到429|117
03:04:335 (3,4) - ^ 286|55
03:06:074 (3,4) - ^ 269|192
后面类似的不说了

[Expert]
01:15:929 (5,1,2,3,4) - stack很奇怪 2,3可以改成slider或者unstack 感觉会好点
01:22:306 (2,3) - 也是很奇怪 前后都是单点就比较卡手
01:26:074 (2) - extra里你是1/6snap 重新听一下到底是怎样的
01:35:494 (1,2) - 同extra
02:00:711 - ^


就这样
good luck!
Topic Starter
Sauziteoi

Crystal wrote:

[Extra]
00:10:856 (5) - 244|138?
00:22:596 (6) - NC and ctrl+g maybe
00:05:639 (2,3) - 00:29:117 (4,5) - 00:30:856 (1,2) - 很多形如这样的梗 滑条头和圈的间距最好是弄成一致的 不然显乱 √ 基本都改了
01:07:306 - add a note here maybe 听着不适合
01:29:117 (6,1) - 形如这样的不推荐stack 1又是重音 听着不适合
01:35:494 (1,2) - 我没听到这里有1/8 可以再确认一下 1/6和1/12
01:52:016 (8) - NC?
02:00:711 - 这里break掉感觉很奇怪 因为此处节奏明显比之前要激烈些 而空掉感觉总是不太对 会考虑map掉
03:02:596 (3,4) - 整体移到429|117
03:04:335 (3,4) - ^ 286|55
03:06:074 (3,4) - ^ 269|192
后面类似的不说了 暂时不考虑改,不难读

[Expert]
01:15:929 (5,1,2,3,4) - stack很奇怪 2,3可以改成slider或者unstack 感觉会好点
01:22:306 (2,3) - 也是很奇怪 前后都是单点就比较卡手 跟着人声感觉还好...
01:26:074 (2) - extra里你是1/6snap 重新听一下到底是怎样的 extra改成1/8
01:35:494 (1,2) - 同extra 1/6和1/12
02:00:711 - ^ 会考虑map掉


就这样
good luck!
谢摸!然后谢星啦! :)
Joe Castle
dead beatmap?
HexousKoneko
Somebody please help to make this map ranked ; w; i love this map so much
Zero__wind

HexousKoneko wrote:

Somebody please help to make this map ranked ; w; i love this map so much
Red: unrankable issues
Purple: highly recommend to fix

General
这个曲子的timing比较复杂 段落之间存在着拍型变化 需要额外添加红线来使tiiming更准确 具体参考下图

01:43:900 - 这里开始到间奏的段落我也没有特别好的划分方法 之后我会再找人去确定这个问题 目前先按我截图的方法就可以了 sv不是1.0x的地方插完红线要记得再补绿线补速度调回来

Easy
当我一打开Easy看到1/12的snap divisor的时候……嗯 此处省略一千字
总体上来说感觉漏了很多音效我大致说一下,你最好再自己仔细过一遍
00:00:712 (1,2) - 为什么一上来感觉blanket就有点歪
00:14:625 (1) - 像Normal和Hard一样去掉NC 完全没必要弄一个单独的组
00:17:523 (2) - 尾巴上clap
00:23:610 (5) - 头上clap
00:30:856 (1,2,3) - 1的尾巴 2 还有3的头上都whistle?都是一样的鼓我觉得 觉得太多的话至少3的头上加一下毕竟是个重音
00:43:030 (4) - 折返的地方whistle?地鼓挺重的
01:33:900 (1) - 这个spinner我感觉放在这么高BPM的Easy有点太短了 建议删掉然后把01:33:465 (1) - 换成在01:33:465 - 结束的滑条,后面就空着就挺好
01:38:972 (2) - 这个滑条的节奏比较迷,建议缩短二分拍 改成从01:39:117 - 开始,不管从鼓还是从vocal来说都比较好理解
01:40:711 (2) - ^ 改成从01:40:856 - 开始
01:57:523 (3,1,2) - 这里flow感觉太直了很不舒服,试试把01:58:393 (1) - 往右上挪一点然后调整一下2做一个光滑一些的顺时针flow 反正后面马上到break了 调间距很好调
02:27:523 (2) - 为什么这个尾巴上是normal的音效 感觉很奇怪 明明这里还没有鼓,从02:28:827 (1) - 再开始用normal音效吧 其他diff也一样

Normal
用OD4会让spread更好
00:26:798 (2) - 折返的地方加whistle
00:30:277 (4,1) - 这blanket实在难看
01:04:480 (1) - 头上加whistle 这都是最基本的鼓点
01:06:798 (1) - 01:09:117 (1) - ^
02:28:827 (1,2,3) - 低难度里这样摆 感觉flow很迷,试试把2转个角度像这样
最后一段kiai跟开始那段的节奏不一样感觉不太好,建议把第一段kiai的节奏也像后面一样改难一些 会对spread比较好

Hard
用HP5 OD6 比较适合这个diff而且对spread更好
00:04:480 (2) - 做个弧度包住00:04:769 (3) - ?
00:39:842 (3,1) - 这个间距太不合适了,如果你一定要保留这个blanket考虑在00:39:987 - 往3上叠一个circle
02:28:827 (2,5) - 这里包的明显有问题,而且你要考虑到02:30:132 (5,6) - 这个stack会让5往左上移 所以需要再去调整位置
除了这些以外 这个diff整体上来说太简单了 导致Normal Hard Insane 的spread不太均衡 看星数就能看出来 为此你需要总体上把这个diff的难度提高一些才能rank 大致参考下面几点
需要加入少许的1/4三连和折返滑条让这个diff和Insane不会差别太大 合适的位置当然最好是在kiai里 比如00:53:755 (6) - 这里 把节奏改成这样 另外类似00:23:610 (2) - 这种音的地方都是很适合用1/4的折返滑条的 而且换了之后你可以在00:23:900 - 下note 打击感会更好 类似的地方再找个几处 补几个1/4的节奏
需要加入一些滑条跳 位置也还好找 需要强调的一些长滑条的头上的位置 比如01:06:654 (3) - 01:11:291 (3) - 的地方都是很适合放个跳的 结尾段类似的地方02:53:030 (3,3) - 等等也一样。还有像02:40:422 (1,2,3,4,1) - 这样的梗 完全可以把物件之间的距离调大一点 也不会变难很多 现在这样挤在一起太难看了。同样 你也可以参考你的Insane diff放了跳的地方 不要跳那么大就是了
一些连续的1/1节奏需要加密 特别是00:58:683 (1,2,3,4,1,2,3,4,1,2,3,4) - 这一段 这里明明是kiai里非常紧凑的一段 我现在不用看都知道高难度里肯定放了很多单点跳 但是在这里只是这样全都1/1就不太合适了 考虑把1/1中间的空拍填上circle 也可以把1/1的滑条换成1/2的折返 或者把一些替换成连续的1/2滑条也是很好的 比如从00:58:683 (1) - 开始像这样组织一下 01:01:001 (1,2,3) - 和01:02:161 (1,2,3) - 的滑条可以和vocal很好地照应。后面一段的kiai也可以类似地去改
就目标来说,把Hard调整到3.2 ~ 3.3星会比较理想 这也算是这个BPM的Hard比较常规的一个难度

Insane
00:12:596 (2,3,4,5,1) - 这flow打起来怪怪的 考虑把4往右移 放到大约(444,152)的位置感觉会自然很多
00:53:900 - 这里非常需要补上一拍 不管是跟鼓还是跟vocal这里都是有音的 现在这样空着到00:54:045 (1) - 的间距太小 1头上的重音完全得不到强调。当然你也可以把00:53:755 (5) - 换成1/2滑条然后在1的地方跳一下
00:59:697 (1) - 你既然决定在这里要换成滑条打破前面的鼓点stack去跟vocal 那00:59:987 (2) - 的地方就也继续起1/2滑条去把vocal抓准 现在这样的节奏什么都不是 2换成滑条之后在01:00:277 - 这个地方补个circle才是你想做的节奏
01:33:175 (2,3) - 之间也保持1.1的间距?把01:33:175 (2,3,4,5) - 的间距弄得均匀一点 现在这样看着好乱
01:46:943 (1,2,3) - 这里都用滑条去跟吉他音了为什么01:46:654 - 这里一模一样的音却不起滑条 把01:46:509 (2,3) - 这两个换一下顺序 先放circle再起滑条节奏就很好了 像01:50:567 (2,3) - 一样
01:52:088 (5) - 这一拍我认为是多余的 你跟键盘放连打的话这里并没有音 最好去掉把这个串子变成两个三连 这么简单的Insane里就overmap并不是什么好主意
02:34:335 (4,1) - 这也挨得太近了吧 感觉很难看
02:36:798 (1,3) - 这个overlap看着也比较难看 可以想避免一下吗
02:51:726 (4) - 感觉这里换成两个circle打击感会好很多 像现在这样还继续用slider的话前面02:49:697 (1,2,3) - 02:50:856 (1,2,3) - 滑条跟vocal的感觉完全就体现不出来了

Expert
00:17:958 (3,1) - 这里的节奏突然就从vocal脱离了 感觉很奇怪 最好改成和00:27:233 (1) - 一样的节奏 保持节奏的稳定性
00:38:683 (4,5) - 这里间距实在是太小了 5的重音应该放跳来强调的 现在却用这么小的间距做了个blanket 感觉非常不合时宜
01:18:683 (1,2,3,4,5) - 这里的节奏看得有点不明所以 还不如像Insane的01:18:827 (2,3,4) - 一样去跟vocal我觉得表现力还挺好的
01:26:074 (2) - 不清楚为什么这里突然又冒出一个kick 明明这个diff前面一整段都没有出现这种东西的 最后突然又冒出一个感觉很不合群 又不像是Insane把该放的地方全都放了
01:46:509 (2,3) - 和Insane一样 节奏问题 互换顺序
02:31:001 (3,4,5) - 这个角度摆的真的是 非常的别扭 把5往上挪到(512,216)一带做个转折要舒服得多
02:43:030 (2,4) - 这里两个circle都没有和前面的slider叠着为什么只有02:43:900 (1) - 和前面的5叠起来了 感觉非常别扭 最好把这个1挪出去 比如放到(228,20)一带

Extra
00:17:958 (5,1) - 节奏问题同Expert 建议和00:27:233 (1) - 保持一致
00:49:842 (3,5) - 都摆成这样了干嘛不blanket?
01:19:190 (6) - 这里我感觉并没有什么音好跟的 最好把这个circle去掉 如果你一定要留着的话就在01:18:900 - 这里也叠一个circle 不然太奇怪了

目前大致是这样 改完了再找我
Kyouren
Finally, glad to this map is already for ranked <3

Good luck, Sauziteoi :3

EDIT: Are you not respond this mod? p/4947979#p4947979
Topic Starter
Sauziteoi

KittyAdventure wrote:

Finally, glad to this map is already for ranked <3

Good luck, Sauziteoi :3

EDIT: Are you not respond this mod? p/4947979#p4947979

w1dth wrote:

[Easy]
00:17:523 (2) - reduce slider on 1 tick
00:18:248 (3) - move on 1 tick left
00:22:451 (3) - reduce slider on 1 tick and add circle http://puu.sh/nxRVQ/b7b1c7ef3e.jpg
too many circles for easy diff here
01:23:030 (1) - change on slider
01:27:668 (2) - suggest to
http://puu.sh/nxS2D/eb9cf2200a.jpg
http://puu.sh/nxS3g/bdc91986e7.jpg
Code
204,124,89987,2,0,L|264:192,1,79.9999999999999
236,78,90567,2,0,P|281:82|319:78,1,79.9999999999999
240,56,91146,2,0,L|200:132,1,79.9999999999999
377,27,91581,6,0,P|397:71|353:147,1,120,0|8,0:0|0:0,0:0:0:0:
305,180,92306,2,0,L|323:278,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
243,284,92885,6,0,L|228:205,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
210,127,93465,1,2,0:0:0:0:
256,192,93900,12,0,95204,0:0:0:0:

it doesn't work well
02:21:871 (1) - reduce slider on 2 tick followed the vocal here
02:24:190 (2) - move on 2 tick right and reduce slider on 2 tick ^
02:51:436 (4,1) - swap ^
later add mod on another diff (normal + hard)
Expert,Extra - best! that all :D
I'm still waiting for w1dth's later-add-on mod but it's seemed won't happen so... anyway...
(we both two had forgotten this stuff actually :( :( :( )

Thank you for your reminding!
It has been so long that I was prevented to give w1dth a kudosu :(

So sorry for w1dth :( and thank you for your mod.
Topic Starter
Sauziteoi

Zero__wind wrote:

HexousKoneko wrote:

Somebody please help to make this map ranked ; w; i love this map so much
Red: unrankable issues
Purple: highly recommend to fix

General

Easy
当我一打开Easy看到1/12的snap divisor的时候……嗯 此处省略一千字 诶其实并没有用到任何1/12,是修改的时候手滑。。。
总体上来说感觉漏了很多音效我大致说一下,你最好再自己仔细过一遍 好的
00:00:712 (1,2) - 为什么一上来感觉blanket就有点歪 改好了
00:14:625 (1) - 像Normal和Hard一样去掉NC 完全没必要弄一个单独的组 ok
00:17:523 (2) - 尾巴上clap 补回
00:23:610 (5) - 头上clap 补回
00:30:856 (1,2,3) - 1的尾巴 2 还有3的头上都whistle?都是一样的鼓我觉得 觉得太多的话至少3的头上加一下毕竟是个重音 改好了
00:43:030 (4) - 折返的地方whistle?地鼓挺重的 补回
01:33:900 (1) - 这个spinner我感觉放在这么高BPM的Easy有点太短了 建议删掉然后把01:33:465 (1) - 换成在01:33:465 - 结束的滑条,后面就空着就挺好 改好了
01:38:972 (2) - 这个滑条的节奏比较迷,建议缩短二分拍 改成从01:39:117 - 开始,不管从鼓还是从vocal来说都比较好理解 改好了
01:40:711 (2) - ^ 改成从01:40:856 - 开始 改好了
01:57:523 (3,1,2) - 这里flow感觉太直了很不舒服,试试把01:58:393 (1) - 往右上挪一点然后调整一下2做一个光滑一些的顺时针flow 反正后面马上到break了 调间距很好调 调整了一下
02:27:523 (2) - 为什么这个尾巴上是normal的音效 感觉很奇怪 明明这里还没有鼓,从02:28:827 (1) - 再开始用normal音效吧 其他diff也一样 好的Hard以上是因为 02:28:393 的1/4 circle需要

Normal
用OD4会让spread更好
00:26:798 (2) - 折返的地方加whistle 改好了
00:30:277 (4,1) - 这blanket实在难看 调整了一下
01:04:480 (1) - 头上加whistle 这都是最基本的鼓点 补回
01:06:798 (1) - 01:09:117 (1) - ^ 补回
02:28:827 (1,2,3) - 低难度里这样摆 感觉flow很迷,试试把2转个角度像这样 好的
最后一段kiai跟开始那段的节奏不一样感觉不太好,建议把第一段kiai的节奏也像后面一样改难一些 会对spread比较好 好的,修改了一下

Hard
用HP5 OD6 比较适合这个diff而且对spread更好
00:04:480 (2) - 做个弧度包住00:04:769 (3) - ? 考虑到和前面1的关系,以及这里是故意加大了角度
00:39:842 (3,1) - 这个间距太不合适了,如果你一定要保留这个blanket考虑在00:39:987 - 往3上叠一个circle 修改了一下
02:28:827 (2,5) - 这里包的明显有问题,而且你要考虑到02:30:132 (5,6) - 这个stack会让5往左上移 所以需要再去调整位置 调整好了
除了这些以外 这个diff整体上来说太简单了 导致Normal Hard Insane 的spread不太均衡 看星数就能看出来 为此你需要总体上把这个diff的难度提高一些才能rank 大致参考下面几点
需要加入少许的1/4三连和折返滑条让这个diff和Insane不会差别太大 合适的位置当然最好是在kiai里 比如00:53:755 (6) - 这里 把节奏改成这样 另外类似00:23:610 (2) - 这种音的地方都是很适合用1/4的折返滑条的 而且换了之后你可以在00:23:900 - 下note 打击感会更好 类似的地方再找个几处 补几个1/4的节奏
需要加入一些滑条跳 位置也还好找 需要强调的一些长滑条的头上的位置 比如01:06:654 (3) - 01:11:291 (3) - 的地方都是很适合放个跳的 结尾段类似的地方02:53:030 (3,3) - 等等也一样。你也可以参考你的Insane diff放了跳的地方 不要跳那么大就是了
一些连续的1/1节奏需要加密 特别是00:58:683 (1,2,3,4,1,2,3,4,1,2,3,4) - 这一段 这里明明是kiai里非常紧凑的一段 我现在不用看都知道高难度里肯定放了很多单点跳 但是在这里只是这样全都1/1就不太合适了 考虑把1/1中间的空拍填上circle 也可以把1/1的滑条换成1/2的折返 或者把一些替换成连续的1/2滑条也是很好的 比如从00:58:683 (1) - 开始像这样组织一下 01:01:001 (1,2,3) - 和01:02:161 (1,2,3) - 的滑条可以和vocal很好地照应。后面一段的kiai也可以类似地去改
就目标来说,把Hard调整到3.2 ~ 3.3星会比较理想 这也算是这个BPM的Hard比较常规的一个难度
好的,我着手改改难度

Insane
……明天补完
谢谢你,我先全部回一下
Topic Starter
Sauziteoi

Zero__wind wrote:

HexousKoneko wrote:

Somebody please help to make this map ranked ; w; i love this map so much
Red: unrankable issues
Purple: highly recommend to fix

General
这个曲子的timing比较复杂 段落之间存在着拍型变化 需要额外添加红线来使tiiming更准确 具体参考下图

01:43:900 - 这里开始到间奏的段落我也没有特别好的划分方法 之后我会再找人去确定这个问题 目前先按我截图的方法就可以了 sv不是1.0x的地方插完红线要记得再补绿线补速度调回来
好的全部补上并检查了sv

Insane
00:12:596 (2,3,4,5,1) - 这flow打起来怪怪的 考虑把4往右移 放到大约(444,152)的位置感觉会自然很多 好的,改动了一下
00:53:900 - 这里非常需要补上一拍 不管是跟鼓还是跟vocal这里都是有音的 现在这样空着到00:54:045 (1) - 的间距太小 1头上的重音完全得不到强调。当然你也可以把00:53:755 (5) - 换成1/2滑条然后在1的地方跳一下 好的,把5换成了滑条
00:59:697 (1) - 你既然决定在这里要换成滑条打破前面的鼓点stack去跟vocal 那00:59:987 (2) - 的地方就也继续起1/2滑条去把vocal抓准 现在这样的节奏什么都不是 2换成滑条之后在01:00:277 - 这个地方补个circle才是你想做的节奏 好的!
01:33:175 (2,3) - 之间也保持1.1的间距?把01:33:175 (2,3,4,5) - 的间距弄得均匀一点 现在这样看着好乱 好,处理了一下
01:46:943 (1,2,3) - 这里都用滑条去跟吉他音了为什么01:46:654 - 这里一模一样的音却不起滑条 把01:46:509 (2,3) - 这两个换一下顺序 先放circle再起滑条节奏就很好了 像01:50:567 (2,3) - 一样 ok
01:52:088 (5) - 这一拍我认为是多余的 你跟键盘放连打的话这里并没有音 最好去掉把这个串子变成两个三连 这么简单的Insane里就overmap并不是什么好主意 好的
02:34:335 (4,1) - 这也挨得太近了吧 感觉很难看 ok
02:36:798 (1,3) - 这个overlap看着也比较难看 可以想避免一下吗 ok
02:51:726 (4) - 感觉这里换成两个circle打击感会好很多 像现在这样还继续用slider的话前面02:49:697 (1,2,3) - 02:50:856 (1,2,3) - 滑条跟vocal的感觉完全就体现不出来了 因为后面02:52:016 (1) - 开始就不跟vocal了,而且02:51:871 - 恰好vocal是个长的音,换成两个circle点会很诡异

Expert
00:17:958 (3,1) - 这里的节奏突然就从vocal脱离了 感觉很奇怪 最好改成和00:27:233 (1) - 一样的节奏 保持节奏的稳定性 好的
00:38:683 (4,5) - 这里间距实在是太小了 5的重音应该放跳来强调的 现在却用这么小的间距做了个blanket 感觉非常不合时宜 好的
01:18:683 (1,2,3,4,5) - 这里的节奏看得有点不明所以 还不如像Insane的01:18:827 (2,3,4) - 一样去跟vocal我觉得表现力还挺好的 好的,修改了一下
01:26:074 (2) - 不清楚为什么这里突然又冒出一个kick 明明这个diff前面一整段都没有出现这种东西的 最后突然又冒出一个感觉很不合群 又不像是Insane把该放的地方全都放了 好的,修改了一下
01:46:509 (2,3) - 和Insane一样 节奏问题 互换顺序 ok
02:31:001 (3,4,5) - 这个角度摆的真的是 非常的别扭 把5往上挪到(512,216)一带做个转折要舒服得多 ok
02:43:030 (2,4) - 这里两个circle都没有和前面的slider叠着为什么只有02:43:900 (1) - 和前面的5叠起来了 感觉非常别扭 最好把这个1挪出去 比如放到(228,20)一带

Extra
00:17:958 (5,1) - 节奏问题同Expert 建议和00:27:233 (1) - 保持一致 好的
00:49:842 (3,5) - 都摆成这样了干嘛不blanket?好的
01:19:190 (6) - 这里我感觉并没有什么音好跟的 最好把这个circle去掉 如果你一定要留着的话就在01:18:900 - 这里也叠一个circle 不然太奇怪了 之前删掉了,还是感觉01:18:900 - 上个circle好些

目前大致是这样 改完了再找我
十分感谢!
Zero__wind
recheck, no kd

General
02:00:707 - 所有难度这个地方的breaktime没必要往后拉啊 把它拖回自然的状态,还有Extra和Expert的02:21:287 - 这里的break也拖回自然状态

Hard
00:53:755 (8) - 改了节奏之后头上那个clap没了
01:12:596 (1) - 在01:12:885 - 的白线结束?跟01:16:074 (1) - 一样跟vocal
02:42:446 (4,5,6) - 没有这么白线下三连的……从红线02:42:591 - 这里起在02:42:736 (1) - 的头上叠一个三连还是很不错的 02:42:446 (4) - 单独留在中间不动
然后总体上感觉这个diff还是偏简单了啊……我之前mod里说的一些节奏要加密的还有该用滑条跳的地方都没改 像01:06:654 (3) - 这种的 你再对着我之前的post改一下

Expert
00:17:958 (1) - 这很明显复制粘贴之后没去掉NC……

主要还是Hard还有点问题 改好了再叫我
Topic Starter
Sauziteoi

Zero__wind wrote:

recheck, no kd

General
02:00:707 - 所有难度这个地方的breaktime没必要往后拉啊 把它拖回自然的状态,还有Extra和Expert的02:21:287 - 这里的break也拖回自然状态 全部拉回去了

Hard
00:53:755 (8) - 改了节奏之后头上那个clap没了 改回
01:12:596 (1) - 在01:12:885 - 的白线结束?跟01:16:074 (1) - 一样跟vocal 已修改
02:42:446 (4,5,6) - 没有这么白线下三连的……从红线02:42:591 - 这里起在02:42:736 (1) - 的头上叠一个三连还是很不错的 02:42:446 (4) - 单独留在中间不动 好的
然后总体上感觉这个diff还是偏简单了啊……我之前mod里说的一些节奏要加密的还有该用滑条跳的地方都没改 像01:06:654 (3) - 这种的 你再对着我之前的post改一下

除了这些以外 这个diff整体上来说太简单了 导致Normal Hard Insane 的spread不太均衡 看星数就能看出来 为此你需要总体上把这个diff的难度提高一些才能rank 大致参考下面几点
需要加入少许的1/4三连和折返滑条让这个diff和Insane不会差别太大 合适的位置当然最好是在kiai里 比如00:53:755 (6) - 这里 把节奏改成这样 已修改
另外类似00:23:610 (2) - 这种音的地方都是很适合用1/4的折返滑条的 而且换了之后你可以在00:23:900 - 下note 打击感会更好 类似的地方再找个几处 补几个1/4的节奏 好的,添加了一些。1/4折返滑条后面紧接note对Hard来说感觉不太友好所以暂时没有加
需要加入一些滑条跳 位置也还好找 需要强调的一些长滑条的头上的位置 比如01:06:654 (3) - 01:11:291 (3) - 的地方都是很适合放个跳的 结尾段类似的地方02:53:030 (3,3) - 等等也一样。添加了很多
还有像02:40:422 (1,2,3,4,1) - 这样的梗 完全可以把物件之间的距离调大一点 也不会变难很多 现在这样挤在一起太难看了。同样 你也可以参考你的Insane diff放了跳的地方 不要跳那么大就是了 好的,修改了很多地方
一些连续的1/1节奏需要加密 特别是00:58:683 (1,2,3,4,1,2,3,4,1,2,3,4) - 这一段 这里明明是kiai里非常紧凑的一段 我现在不用看都知道高难度里肯定放了很多单点跳 但是在这里只是这样全都1/1就不太合适了 考虑把1/1中间的空拍填上circle 也可以把1/1的滑条换成1/2的折返 或者把一些替换成连续的1/2滑条也是很好的 比如从00:58:683 (1) - 开始像这样组织一下 01:01:001 (1,2,3) - 和01:02:161 (1,2,3) - 的滑条可以和vocal很好地照应。后面一段的kiai也可以类似地去改 好的,大改了一下
就目标来说,把Hard调整到3.2 ~ 3.3星会比较理想 这也算是这个BPM的Hard比较常规的一个难度 目前改到了3.39
Expert
00:17:958 (1) - 这很明显复制粘贴之后没去掉NC…… 好的(捂脸

主要还是Hard还有点问题 改好了再叫我
十分感谢!
Zero__wind
Hard
01:59:694 (3,4,5) - 这个间距感觉乱得很莫名 保持稳定1.4x间距吧
02:42:446 (4,1,2,3) - 这个地方因为stack leniency的关系1往左上偏移了以致于离4太近了很难看 你最好手动把02:42:663 (2) - 移动到(465,261) 02:42:736 (3) - 移动到(469,265) 就没问题了
02:46:504 (2,1,2,3) - 同样是stack的问题 不过这里不用那么复杂 直接把02:47:229 (1,2,3) - 往右下挪一些就可以

没什么别的问题了 放stack的时候都要注意考虑偏移的问题 像01:01:581 (3,4,1,2,3) - 这个地方就处理得很好 很多时候一个好梗都可能因为忽略了这一点就毁了
Topic Starter
Sauziteoi

Zero__wind wrote:

Hard
01:59:694 (3,4,5) - 这个间距感觉乱得很莫名 保持稳定1.4x间距吧 好的,修正了
02:42:446 (4,1,2,3) - 这个地方因为stack leniency的关系1往左上偏移了以致于离4太近了很难看 你最好手动把02:42:663 (2) - 移动到(465,261) 02:42:736 (3) - 移动到(469,265) 就没问题了 好的
02:46:504 (2,1,2,3) - 同样是stack的问题 不过这里不用那么复杂 直接把02:47:229 (1,2,3) - 往右下挪一些就可以 好的

没什么别的问题了 放stack的时候都要注意考虑偏移的问题 像01:01:581 (3,4,1,2,3) - 这个地方就处理得很好 很多时候一个好梗都可能因为忽略了这一点就毁了 吼!
:) 十分感谢
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