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muzzle-lab - SELFISH

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Total Posts
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Topic Starter
Sauziteoi
This beatmap was submitted using in-game submission on 2017年9月16日 at 上午 12:09:11

Artist: muzzle-lab
Title: SELFISH
Tags: 獣音ロウ kemonone rou ユウマ Yuuma 吟p ぎんP Gin-P clavinord 緑のたぬP Midori no Tanu ロクサメル TRICHROMATIK UTAU獣人 utau juujin furry
BPM: 207
Filesize: 6523kb
Play Time: 03:14
Difficulties Available:
  1. Easy (1.65 stars, 225 notes)
  2. Expert (5.29 stars, 787 notes)
  3. Extra (5.68 stars, 843 notes)
  4. Hard (3.39 stars, 458 notes)
  5. Insane (4.52 stars, 697 notes)
  6. Normal (2.15 stars, 271 notes)
Download: muzzle-lab - SELFISH
Information: Scores/Beatmap Listing
---------------

Greatly appreciate: WoldKnight
Vocal: 獣音ロウ Music: 吟p
Vocal Adjustion: ユウマ
Illustration: ロクサメル
uploaded: 2015/9/4 finished: 2016/1/23
Thank IamKwaN for the metadata check!
Lyric
君じゃなけりゃ
誰のために
僕は生きるんだ?

街に流れる唄は
希望なんて歌ってて
この時代のどこに
そんなものがあるの?

ずっと
ノートに並べてた味のしない将来を
今だってコンボ重ねて
紛らわしてる
灰色に染まる時間
突き破って 君が
鮮烈に舞い
それは世界が終わる
ほんの五分前

爽快な黙示録-apocalypse-が
貫いた胸で
甘口な気持ちをまだ
オーバードーズしてたいね

ねえ、君じゃなけりゃ
誰のために
僕は生きるんだ?
これは酷いワガママ
新しい瞬間(とき)を刻んで

まだ正直足りない
煩悩絡めた果実
伝えられない
でもそんなんじゃ

NO NO NO NO!!

もう後悔できない
裏切りの接吻-kiss-でもいい
青春の到来

極彩色に溺れて
朝焼けに染まる世界
君だけが僕の正解
独善的-selfish-なのは僕のため

つまりは愛する君のため

傲慢になって
ぎゅっと手 握って
綴りだそう、さあ
二人きりの創世記-genesis-

それでもまだ片想い
喧騒の中で
唐突に君が素敵で
無情な運命(さだめ)が僕を
コイに突き落とした

痛快な楽観主義-optimism-が
支配する胸で辛口なクスリでまた
痛みに耽りたいね

ねえ、君じゃなけりゃ誰のために
僕は生きるんだ?

気づいたら惹かれてた
新しい恋愛を始めよう
Longines
Love it.
FooXy
this is a fcking map
awesome. i loved it
wolfenstian
I..I could not find anything to mod in these beatmaps. Nice! :D
Though AiMod says you need an Easy & Normal difficulty, so I suggest you change your Normal to Easy and your Hard to Normal :)
Mafumafu
[General]
The star difficulty of the lowest diff in a certain mapset should be lower 2.0 stars.

{normal-sliderslide1.wav} This hitsound is not used.

[Normal]
00:04:769 (4) - 00:23:610 (1) - Avoid fast multi-repeat sliders in simple diffs like Easy and Normal (and sometimes Hard)
00:15:494 It's better not to overlook this vocal. Same at 00:24:769. If you dont know how to deal with this, try this: http://puu.sh/mHD8s/9ae167902f.jpg
02:25:059 (2,3) - This is quite bad patterns ;w; Try another shape here.
02:52:016 (1,2) - Keep 1.0x spacing.

The problem on this diff is, your rhythm is tooooo complicated, which adds a lot to the difficulty of reading. It seems that you are laying too much emphasis on vocal. Try follow the beats more. (当然不怪你,这个歌确实有点不好做Normal啊)

[Hard]
01:05:494 It's not very nice to overlook the sound here, try this? http://puu.sh/mHDxs/52b922921f.jpg
01:11:291 (3,4) - Why the spacing is suddenly enlarged here?
01:12:161 (5,6) - It should be like this, as the transition between vocal and beats: http://puu.sh/mHDDV/9d7d216546.jpg
01:39:842 (7) - NC
01:51:871 (5,6) - blanket

Be careful with 3/2 sliders. They are not as nice as 1/1 sliders. Only use them when there's no other choice.

[Insane]
The gap between Hard and Insane is quite huge.
00:28:393 (4) - Put it here for better flow? http://puu.sh/mHDUp/a401044809.jpg
01:05:059 (5,6,7,8,9) - This linear pattern is really challenging, try triangle here?
02:52:885 (3,1) - Blanket

[Expert]
01:13:610 (2,3) - Quite confusing because of the spacing.

Good Luck on this map!

Furry好啊,可爱的男孩子(?),香草
Topic Starter
Sauziteoi

Regraz wrote:

[General]
The star difficulty of the lowest diff in a certain mapset should be lower 2.0 stars. 补了一个Easy

{normal-sliderslide1.wav} This hitsound is not used. 诶 替换掉了原来吵杂的sliderslide吧

[Normal]
00:04:769 (4) - 00:23:610 (1) - Avoid fast multi-repeat sliders in simple diffs like Easy and Normal (and sometimes Hard) All fixed in Normal
00:15:494 It's better not to overlook this vocal. Same at 00:24:769. If you dont know how to deal with this, try this: http://puu.sh/mHD8s/9ae167902f.jpg 这个不错
02:25:059 (2,3) - This is quite bad patterns ;w; Try another shape here. 改了
02:52:016 (1,2) - Keep 1.0x spacing. fixed

The problem on this diff is, your rhythm is tooooo complicated, which adds a lot to the difficulty of reading. It seems that you are laying too much emphasis on vocal. Try follow the beats more. (当然不怪你,这个歌确实有点不好做Normal啊)我也觉得这个Normal很屎...看看后面的情况我可能remap吧。

[Hard]
01:05:494 It's not very nice to overlook the sound here, try this? http://puu.sh/mHDxs/52b922921f.jpg 不错
01:11:291 (3,4) - Why the spacing is suddenly enlarged here? fixed
01:12:161 (5,6) - It should be like this, as the transition between vocal and beats: http://puu.sh/mHDDV/9d7d216546.jpg fixed
01:39:842 (7) - NC fixed
01:51:871 (5,6) - blanket fixed(大概fixed 我看不出来)

Be careful with 3/2 sliders. They are not as nice as 1/1 sliders. Only use them when there's no other choice. 诶 不是很懂 3/2 slider是指?

[Insane]
The gap between Hard and Insane is quite huge. 呃这个我已经不想再加diff了,要是是硬性规定的话再看看...
00:28:393 (4) - Put it here for better flow? http://puu.sh/mHDUp/a401044809.jpg 呃 个人感觉这样也不太顺 干脆就不flow了(((
01:05:059 (5,6,7,8,9) - This linear pattern is really challenging, try triangle here? 试了一下别的
02:52:885 (3,1) - Blanket fixed

[Expert]
01:13:610 (2,3) - Quite confusing because of the spacing. 呃 没有跳的感觉就试一下anti jump(大概)

Good Luck on this map!
谢摸!简直神速!
Furry大法好
我们都香草
Shad0w1and
[X]
00:02:451 (8) - DS稍高了,但是勉强能接受
00:03:755 (5) - 这个DS肯定高了,根本读不懂
00:22:596 (6) - 理论上是个重音,考虑给间距
00:23:030 (7,1) - 这两个叠起来好些,,然后00:23:320 (1,2) - 这两个给间距打起来才舒服
00:25:639 (4,5) - DS加高
00:26:509 (2) - DS和间距加高,即使以你目前的的AR,3也已经在滑条结束前出现了,很难读懂
01:22:813 - 可能要fill这个
02:01:138 - 这种段落一般才是全曲高潮作为kiai做重要的一段之一,不建议放过
02:32:740 (1) - 提前到02:32:668 -

[Exp]
00:14:335 (5,6,1) - 放开或者00:14:335 (5,6) - 给滑条
01:10:856 (3) - 卡手
01:13:900 (3) - 不给nc的话最好叠在前面note下。01:17:378 (3) - 也是。01:15:639 (3) - 这个稍微好点因为你砍断了flow,但还是建议nc或者叠
01:52:016 (3) - 建议nc
02:00:567 - map
02:37:813 (4) - nc或者拉开间距 02:51:726 (4) - 03:00:711 (3) -

[I]
00:23:030 (2) - 叠到3上
00:34:914 (3) - 注意3的前后DS翻倍
Topic Starter
Sauziteoi

Shad0w1and wrote:

[X]
00:02:451 (8) - DS稍高了,但是勉强能接受 ok
00:03:755 (5) - 这个DS肯定高了,根本读不懂 调整了滑条4
00:22:596 (6) - 理论上是个重音,考虑给间距 因为00:22:451 (5,6) 人声在5就出来了,而且5、6音相似,所以选择给停顿感
00:23:030 (7,1) - 这两个叠起来好些,,然后00:23:320 (1,2) - 这两个给间距打起来才舒服 这里是和前面滑条6组一个折返,并且突出后面大间距连打。
00:25:639 (4,5) - DS加高 好的
00:26:509 (2) - DS和间距加高,即使以你目前的的AR,3也已经在滑条结束前出现了,很难读懂 好的
01:22:813 - 可能要fill这个 考虑一下
02:01:138 - 这种段落一般才是全曲高潮作为kiai做重要的一段之一,不建议放过 暂不考虑
02:32:740 (1) - 提前到02:32:668 - 好的

[Exp]
00:14:335 (5,6,1) - 放开或者00:14:335 (5,6) - 给滑条 调整了位置
01:10:856 (3) - 卡手 好的,稍作更改
01:13:900 (3) - 不给nc的话最好叠在前面note下。01:17:378 (3) - 也是。01:15:639 (3) - 这个稍微好点因为你砍断了flow,但还是建议nc或者叠 这附近的4-1都是叠着的,第一个2 3换了一下位置,其他先考虑
01:52:016 (3) - 建议nc 不太清楚原因
02:00:567 - map 暂不考虑
02:37:813 (4) - nc或者拉开间距 02:51:726 (4) - 03:00:711 (3) - 调整了一下间距,第三个感觉没有问题

[I]
00:23:030 (2) - 叠到3上 同extra
00:34:914 (3) - 注意3的前后DS翻倍 调整了一下间距
谢摸! :)
Garden
一点点irc
01:09 Garden: normal ar+1? 好像5比较多,而且这曲子bpm这么高
01:09 Garden: hard也是感觉接近8比较合适
01:09 Sauziteoi: 好的
01:09 Garden: 00:24:190 (3) - hard里这个spacing好像不太对
01:10 Sauziteoi: 手抖 稍微改下
01:11 Garden: insane的话我觉得这么高bpm放串子一下子星就飚上去了
01:11 Garden: 可能效果会差点 把一些九连改成两个双折返滑条如何?
01:11 Sauziteoi: 所以几乎不放跳了(
01:12 Garden: 能压到4.5左右估计,不仅是星数,hard基本没串 到ex长串感觉insane这样放作为过渡比较合适
01:13 Sauziteoi: 唔 我看看改几处吧
01:13 Garden: 考虑稍微改一点好了个人感觉这样dif spread比较合理,别的美丽
Lavender
M4M
Red=Highly recommended to fix.
Blue=Recommended to fix.
Black=Feel free to ignore.

[General]
Fine.
[Easy]
  1. 00:00:712 - 删掉这里的绿线,unrankable. 后面的diff也有这样的问题,一定要处理掉,不提了
  2. 关掉Widescreen和letterbox, 这里也是,后面的diff不提了
  3. 00:48:827 (4,1) - Nazi blanket
  4. 02:33:465 (1,2,3,4) - 这里用四个1/1滑条要好一点吧
[Normal]
Fine.
[Hard]
  1. 00:44:190 (4,1) - Nazi blanket
  2. 00:58:683 (1,2) - 你之前跟的是vocal,这里忽然变成1/2,我建议距离拉远些,不然不好辨认
[Insane]
  1. 00:51:146 (4,5) - 这两个note之间的间距真的需要大一些,不然非常容易认成1/2
[Expert]
  1. 00:07:233 (6,7,8,9) - 个人觉得这样好些
  2. 00:23:610 (2,3,4,5) - 虽然这里的音确实比较尖锐,但是这个间距我觉得还是大了些
[Extra]
  1. 00:23:610 (2) - NC
  2. 00:25:639 (4) - 这里flow不太好,个人意见
  3. 01:18:827 (3,4,5,6,7,8) - 这里vocal是两个单音,所以改成两个折返滑条好一点
  4. 02:00:132 (3) - NC
  5. 02:31:871 (4) - 换sv必须NC,实际上,我觉得这三个滑条都NC才好
  6. 03:09:262 (2,3) - 03:11:001 (2,3) - 03:12:740 (2,3) - 这个间距。。。我觉得要么干脆叠起来,要么再放远一些
图很有想法,Insane很好,但是高难度有点失控的感觉,射一颗,加油!
Topic Starter
Sauziteoi

Lavender wrote:

M4M
Red=Highly recommended to fix.
Blue=Recommended to fix.
Black=Feel free to ignore.

[General]
Fine.
[Easy]
  1. 00:00:712 - 删掉这里的绿线,unrankable. 后面的diff也有这样的问题,一定要处理掉,不提了 fixed 将这个位置没有改SV的绿线都删了
  2. 关掉Widescreen和letterbox, 这里也是,后面的diff不提了 ok
  3. 00:48:827 (4,1) - Nazi blanket fixed
  4. 02:33:465 (1,2,3,4) - 这里用四个1/1滑条要好一点吧 fixed
[Normal]
Fine.
[Hard]
  1. 00:44:190 (4,1) - Nazi blanket fixed
  2. 00:58:683 (1,2) - 你之前跟的是vocal,这里忽然变成1/2,我建议距离拉远些,不然不好辨认 fixed
[Insane]
  1. 00:51:146 (4,5) - 这两个note之间的间距真的需要大一些,不然非常容易认成1/2 fixed
[Expert]
  1. 00:07:233 (6,7,8,9) - 个人觉得这样好些
  2. 00:23:610 (2,3,4,5) - 虽然这里的音确实比较尖锐,但是这个间距我觉得还是大了些 好的
[Extra]
  1. 00:23:610 (2) - NC fixed
  2. 00:25:639 (4) - 这里flow不太好,个人意见
  3. 01:18:827 (3,4,5,6,7,8) - 这里vocal是两个单音,所以改成两个折返滑条好一点 感觉这样比较爽 折返没什么感觉(
  4. 02:00:132 (3) - NC fixed
  5. 02:31:871 (4) - 换sv必须NC,实际上,我觉得这三个滑条都NC才好 全部NC
  6. 03:09:262 (2,3) - 03:11:001 (2,3) - 03:12:740 (2,3) - 这个间距。。。我觉得要么干脆叠起来,要么再放远一些 呃 故意的
图很有想法,Insane很好,但是高难度有点失控的感觉,射一颗,加油!
谢星! :)
CookieBite
Hello there, from my queue.

[Easy]
00:26:798 (2,3) - do a blanket?
00:40:132 (1,2) - ^
00:54:045 (1,2) - blanket improve
01:08:538 (2,3) - do a blanket?
01:21:291 (1,2) - blanket improve
01:25:204 (2,3) - ^
there are a lot of place that are not blanket well... try to fix them all (1/16 can help you)
01:44:914 (2) - straight slider?
02:48:683 (3) - maybe do this?
03:14:335 (2) - let the slider end at 03:14:914 , remove 03:15:059 (3)

Light Normal feel...

[Normal]
00:02:016 (2) - do a straight slider?
00:24:480 (3) - maybe do this?
00:58:103 (4,1) - blanket improve
01:08:248 (2,1) - ^
01:11:291 (1) - do a straight slider?
01:29:987 (3,1) - blanket improve
Same as Easy, check all the blanket and fix them.
02:27:523 (2) - do this?
02:33:465 (1,2,3) - do a slider (for eg. the beginning is on 02:33:465 ,the reverse arrow is on 02:33:900 and the end is on 02:34:335 (3) )

[Hard]
AR = 7 - 7.5
00:00:712 (1,2) - blanket improve
Looks like you have to do lots of blanket fixing in this mapset, fix them.
00:18:538 (1) - remove NC?
01:40:422 (2) - do a straight slider?

The pattern looks like Insane feel...

[Insane]
AR = 8
00:11:726 (5,8) - blanket improve
Again... fix all the blanket to be better

Sorry I can't really mod high-BPM Insane... (For me, >200 BPM is high BPM)

gl with your map!
Topic Starter
Sauziteoi

small_hins wrote:

Hello there, from my queue.

[Easy]
00:26:798 (2,3) - do a blanket? done
00:40:132 (1,2) - ^ done
00:54:045 (1,2) - blanket improve done
01:08:538 (2,3) - do a blanket? done
01:21:291 (1,2) - blanket improve done
01:25:204 (2,3) - ^ done
there are a lot of place that are not blanket well... try to fix them all (1/16 can help you) done
01:44:914 (2) - straight slider? done
02:48:683 (3) - maybe do this? no need to change i think
03:14:335 (2) - let the slider end at 03:14:914 , remove 03:15:059 (3) done

Light Normal feel...

[Normal]
00:02:016 (2) - do a straight slider? no
00:24:480 (3) - maybe do this? done
00:58:103 (4,1) - blanket improve done
01:08:248 (2,1) - ^ done
01:11:291 (1) - do a straight slider? done
01:29:987 (3,1) - blanket improve done
Same as Easy, check all the blanket and fix them.
02:27:523 (2) - do this? done
02:33:465 (1,2,3) - do a slider (for eg. the beginning is on 02:33:465 ,the reverse arrow is on 02:33:900 and the end is on 02:34:335 (3) ) do a slider like the one in Easy

[Hard]
AR = 7 - 7.5 no change because of high BPM
00:00:712 (1,2) - blanket improve done
Looks like you have to do lots of blanket fixing in this mapset, fix them.
00:18:538 (1) - remove NC? done
01:40:422 (2) - do a straight slider? no change

The pattern looks like Insane feel...

[Insane]
AR = 8 no change because of high BPM
00:11:726 (5,8) - blanket improve
Again... fix all the blanket to be better done

Sorry I can't really mod high-BPM Insane... (For me, >200 BPM is high BPM)

gl with your map!
Thank you!
Kyouren
Nice~ :3
lightr
General
  1. fine . 吐槽一下breaktime从02:21:871 - 这里起感觉好点

Extra
  1. 这歌好多地方都是1/6啊(比如00:07:233 - 00:08:972 - 之类的)。。感觉既然是最高难度就要把1/6体现出来比较好一点
  2. 00:21:871 (2) - 略突兀,为什么不和之前的00:21:581 (1) - 形状一样呢 :http://puu.sh/mWO28/6752c48a3b.jpg
  3. 00:53:393 - 为啥要漏掉,加个note
  4. 01:00:856 (5) - move to X:184 Y:320
  5. 01:19:190 (7) - 这里没听出来有音啊,建议删掉此note,顺便01:19:262 (7) - 移开点放个跳
  6. 01:22:885 - 既然前面01:21:001 (2) - 放了1/6那这里应该跟着放啊
  7. 01:31:001 (3) - 其实我觉得这滑条这样好点吧:http://puu.sh/mWS1P/6bab46bf7d.jpg
  8. 01:42:306 (6) - move to X:308 Y:256
  9. 01:51:798 - 个人非常不喜欢这种漏音
  10. 01:46:943 - 01:47:233 - 01:47:523 - 节奏不太好,这三个音非常适合连续3个1/2滑条的,你如果改的话把中间那个改成滑条就行了
  11. 01:51:291 - 同上
  12. 03:02:306 (2,3) - 讲道理这种停顿可以把它们叠放在一起比较好,或者稍微错开一点点距离。。不过改不改随意啦
  13. 03:01:291 - 这一段的音效应该继续加clap的,而不是soft-whistle
  14. 这diff总体上来说很不错,只是一些细节上的处理问题

Expert
  1. 00:02:451 - 00:03:030 - 00:03:465 - 00:04:045 - 00:04:480 - add whistle
  2. 00:20:711 (2,3,4,5,6,7) - 这一坨可以再整齐点
  3. 00:22:596 (7) - NC , 00:23:320 (1) - 取消NC , 00:23:900 (8) - NC , 00:24:335 (1) - 取消NC
  4. 00:31:726 (3,4) - http://puu.sh/mXDWO/fc5a0e0ccd.jpg
  5. 01:11:146 (5) - 可以把5往左边挪点
  6. 01:12:596 - 这一段跟的音轨有点小乱啊
  7. 01:44:625 (4,5) - 不是很懂你为何如此喜欢改变同一组滑条的对称形式...http://puu.sh/mXEzb/93ae041f7e.jpg
  8. 02:34:769 (1) - 这里同上,也是不吐槽不行...前面几个滑条都是平行的为何这个滑条要往上翘那么多,跟前面的滑条走势保持一致就好,更何况你用的是跟前面几个同一种造型的滑条,既影响美观又给打图时增加了多余的移动
  9. 03:08:538 (2,3,4) - 跳略卡手,可以把2,3移到X:456 Y:368
  10. 03:14:769 (2,3) - ctrl+G

Insane
  1. 00:21:291 (4) - http://puu.sh/mXGDJ/6587d36300.jpg 你说这样多好
  2. 00:23:320 (3,4) - 非常建议把这两个stack在一起
  3. 00:51:436 (5) - move to X:428 Y:136
  4. 01:00:422 (4) - 请复制粘贴前面的01:00:132 (3) -
  5. 02:41:871 (2,3) - ctrl+G,个人感觉,改不改随意啦
  6. Very nice diff

Hard
  1. 01:46:219 (1) - 老问题,复制前面的
  2. 02:43:610 (5,1,2) - check DS?
  3. 02:50:856 (1,2) - 讲道理这两个滑条离得太近了,跟之前两个差别太大

Normal
  1. 01:36:074 (1) - 这Note删掉吧?
  2. 没啥好说的,nice diff

Easy看上去没啥问题√,感觉继续做下去又是新一代神麻婆,GL~
Topic Starter
Sauziteoi

lightr wrote:

General
  1. fine . 吐槽一下breaktime从02:21:871 - 这里起感觉好点 和后面跟的比较紧所以没选这段做break

Extra
  1. 这歌好多地方都是1/6啊(比如00:07:233 - 00:08:972 - 之类的)。。感觉既然是最高难度就要把1/6体现出来比较好一点 这些用25%听上去不是1/6而是1/8下的四连,有些是三连+单点(曲子有点...奇葩
  2. 00:21:871 (2) - 略突兀,为什么不和之前的00:21:581 (1) - 形状一样呢 :http://puu.sh/mWO28/6752c48a3b.jpg 感觉关系不大,还有考虑到跟前后连接的关系。也不太想到处都对称
  3. 00:53:393 - 为啥要漏掉,加个note Done
  4. 01:00:856 (5) - move to X:184 Y:320 Done
  5. 01:19:190 (7) - 这里没听出来有音啊,建议删掉此note,顺便01:19:262 (7) - 移开点放个跳 这里想用停顿强调01:19:262 (8,9,1) - 这个跳,以及用两个三连强调鼓点01:18:827 (3,4,5,6,7,8) - 所以没有跟人声
  6. 01:22:885 - 既然前面01:21:001 (2) - 放了1/6那这里应该跟着放啊 Done
  7. 01:31:001 (3) - 其实我觉得这滑条这样好点吧:http://puu.sh/mWS1P/6bab46bf7d.jpg 感觉跟后面连得不太好所以没有改
  8. 01:42:306 (6) - move to X:308 Y:256 Done
  9. 01:51:798 - 个人非常不喜欢这种漏音 fixed
  10. 01:46:943 - 01:47:233 - 01:47:523 - 节奏不太好,这三个音非常适合连续3个1/2滑条的,你如果改的话把中间那个改成滑条就行了 Done
  11. 01:51:291 - 同上 已经修改
  12. 03:02:306 (2,3) - 讲道理这种停顿可以把它们叠放在一起比较好,或者稍微错开一点点距离。。不过改不改随意啦 这个难度下我觉得可以读得出来所以没有改
  13. 03:01:291 - 这一段的音效应该继续加clap的,而不是soft-whistle Done
  14. 这diff总体上来说很不错,只是一些细节上的处理问题

Expert
  1. 00:02:451 - 00:03:030 - 00:03:465 - 00:04:045 - 00:04:480 - add whistle Done
  2. 00:20:711 (2,3,4,5,6,7) - 这一坨可以再整齐点 噢噢本来是左上-右下和右上-左下交替的不过好像不怎么明显(
  3. 00:22:596 (7) - NC , 00:23:320 (1) - 取消NC , 00:23:900 (8) - NC , 00:24:335 (1) - 取消NC Done
  4. 00:31:726 (3,4) - http://puu.sh/mXDWO/fc5a0e0ccd.jpg 稍微修改了一下
  5. 01:11:146 (5) - 可以把5往左边挪点 Done
  6. 01:12:596 - 这一段跟的音轨有点小乱啊 不,跟着的不知道是吉他还是贝斯
  7. 01:44:625 (4,5) - 不是很懂你为何如此喜欢改变同一组滑条的对称形式...http://puu.sh/mXEzb/93ae041f7e.jpg Done
  8. 02:34:769 (1) - 这里同上,也是不吐槽不行...前面几个滑条都是平行的为何这个滑条要往上翘那么多,跟前面的滑条走势保持一致就好,更何况你用的是跟前面几个同一种造型的滑条,既影响美观又给打图时增加了多余的移动 这个滑条长度用平的打起来不太好(或许是我个人习惯...orz)
  9. 03:08:538 (2,3,4) - 跳略卡手,可以把2,3移到X:456 Y:368 好的 不过没有放太角落,然后选择调整了4的位置
  10. 03:14:769 (2,3) - ctrl+G Done

Insane
  1. 00:21:291 (4) - http://puu.sh/mXGDJ/6587d36300.jpg 你说这样多好 Done
  2. 00:23:320 (3,4) - 非常建议把这两个stack在一起 感觉这个难度下不一定读得出来不过还是改了(
  3. 00:51:436 (5) - move to X:428 Y:136 本来是这样的,经过前面的mod改了,可能和前面间距混淆
  4. 01:00:422 (4) - 请复制粘贴前面的01:00:132 (3) - 没有改 这里不想对称因为后面还有5和6
  5. 02:41:871 (2,3) - ctrl+G,个人感觉,改不改随意啦 Done 感觉不错
  6. Very nice diff

Hard
  1. 01:46:219 (1) - 老问题,复制前面的 Done
  2. 02:43:610 (5,1,2) - check DS? fixed
  3. 02:50:856 (1,2) - 讲道理这两个滑条离得太近了,跟之前两个差别太大 fixed

Normal
  1. 01:36:074 (1) - 这Note删掉吧? Done
  2. 没啥好说的,nice diff

Easy看上去没啥问题√,感觉继续做下去又是新一代神麻婆,GL~
神麻婆太夸张了hh
谢摸!
Chibi Maruko
Hi. From my queue

What the heck 5 days silenced

Extra
  1. 00:02:740 (1) - Why NC here? Please NC at big white tick
  2. 00:07:885 (2) - Blanket can be improved. https://osu.ppy.sh/ss/4510930 this is nice
  3. 00:11:871 (6,7,8) - Stack triple is fine
  4. 00:23:610 (1,2,3,4,5) - Why is this streams too much spacing? Player can't aim these. Please fix this into closer streams or stack or something
  5. 00:53:465 (4,5,6,7,8) - This too
  6. 01:07:378 (5) - NC here
  7. 01:52:016 (8,9) - I checked AiMod and this part 2 notes make like simultaneously. Please delete this
  8. 02:31:581 (1,1,1) - Please don't spam NC. Fix this

Ok, gl with ur map \:D/
sorry /me run away
Topic Starter
Sauziteoi

Chibi Maruko wrote:

Hi. From my queue

What the heck 5 days silenced

Extra
  1. 00:02:740 (1) - Why NC here? Please NC at big white tick fixed
  2. 00:07:885 (2) - Blanket can be improved. https://osu.ppy.sh/ss/4510930 this is nice fixed. It's not a blanket, though.
  3. 00:11:871 (6,7,8) - Stack triple is fine no change
  4. 00:23:610 (1,2,3,4,5) - Why is this streams too much spacing? Player can't aim these. Please fix this into closer streams or stack or something
  5. 00:53:465 (4,5,6,7,8) - This too no change. I think Extra Should be difficult like this
  6. 01:07:378 (5) - NC here fixed
  7. 01:52:016 (8,9) - I checked AiMod and this part 2 notes make like simultaneously. Please delete this fixed
  8. 02:31:581 (1,1,1) - Please don't spam NC. Fix this
    would break the consistency with 02:31:871 (1,1)
    NC beacuse SV change here

Ok, gl with ur map \:D/
sorry /me run away
Thanks!
Arzenvald
OMG YASS MORE MUZZLE LAB <3
Kyouren
SPOILER
15:43 *KittyAdventure is listening to [https://osu.ppy.sh/b/825256 muzzle-lab - SELFISH]
15:43 KittyAdventure: cool insane diff o3o
15:43 Sauziteoi: thanks!
15:44 KittyAdventure: anyway, are you now modding?
15:44 KittyAdventure: I want irc your hard diff :)
15:45 Sauziteoi: ok
15:46 KittyAdventure: but i play first
15:46 *KittyAdventure is playing [https://osu.ppy.sh/b/859323 muzzle-lab - SELFISH [Hard]]
15:48 *KittyAdventure is editing [https://osu.ppy.sh/b/859323 muzzle-lab - SELFISH [Hard]]
15:49 KittyAdventure: 00:14:335 (1,2) - blanket?
15:50 Sauziteoi: already blanket, i think
15:50 KittyAdventure: 00:18:538 (2) - give a bit space because it's too near
15:51 Sauziteoi: fixed!
15:51 KittyAdventure: idk why some note it's near and it's far
15:51 KittyAdventure: which you use distance snapping?
15:51 KittyAdventure: spacing*
15:52 KittyAdventure: 00:39:842 (3,1) - same like 00:18:538 (2)
15:52 Sauziteoi: I didn't use distance snap in Hard ._.
15:53 KittyAdventure: that why reason hard diff it's too a bit harder
15:56 KittyAdventure: 00:45:436 (2) - remove that because really harder and make a confured because not follow a sound
15:57 KittyAdventure: 00:55:711 (2) - ^
15:58 KittyAdventure: 01:33:900 - 01:36:219 - how about change with spinner?
15:59 Sauziteoi: fixed!
16:00 KittyAdventure: okay,only that
16:00 KittyAdventure: i suggestion you to find a mod for hard diff because really many note it's make confured because it
16:00 KittyAdventure: it's near and it's far
16:01 KittyAdventure: or used distance snap with distance spacing 1,4x
16:02 KittyAdventure: okay, it's nice and beautiful diff :3
16:02 KittyAdventure: good luck w/
16:03 Sauziteoi: about the spinner 01:33:900 - maybe too close with 01:36:364 (1) - and have no time to react
16:04 Sauziteoi: thank you XD

Nice and beautiful diffset~ <3
Good luck~ w/
Topic Starter
Sauziteoi
layout was reset in Hard to keep 1.4 spacing
Thank you KittyAdventure!
Kyouren


No KUDOSU!

02:32:523 (1) - It's unrankable because player it's not ready when to click a next note! and it's not until 1000 spot spinner
Topic Starter
Sauziteoi

KittyAdventure wrote:

02:32:523 (1) - It's unrankable because player it's not ready when to click a next note! and it's not until 1000 spot spinner
fixed! Thanks!
uuuget
Hi, from my modding queue
[Extra]
00:03:030 (1) - NC前移一个
01:18:827 (3,4,5) - 这里的音没有后面急促,试试改成2连stack如何
[Expert]
01:18:972 (2) - 去掉这个体现停顿感怎么样
03:14:480 (1) - NC后移一个
Topic Starter
Sauziteoi

uuuget wrote:

Hi, from my modding queue
[Extra]
00:03:030 (1) - NC前移一个
01:18:827 (3,4,5) - 这里的音没有后面急促,试试改成2连stack如何
[Expert]
01:18:972 (2) - 去掉这个体现停顿感怎么样 有个clap在,所以改成叠在滑条后面
03:14:480 (1) - NC后移一个
谢摸!
moonsh1ne
[Easy]
00:17:523 (2) - reduce slider on 1 tick
00:18:248 (3) - move on 1 tick left
00:22:451 (3) - reduce slider on 1 tick and add circle http://puu.sh/nxRVQ/b7b1c7ef3e.jpg
01:23:030 (1) - change on slider
01:27:668 (2) - suggest to
http://puu.sh/nxS2D/eb9cf2200a.jpg
http://puu.sh/nxS3g/bdc91986e7.jpg
Code
204,124,89987,2,0,L|264:192,1,79.9999999999999
236,78,90567,2,0,P|281:82|319:78,1,79.9999999999999
240,56,91146,2,0,L|200:132,1,79.9999999999999
377,27,91581,6,0,P|397:71|353:147,1,120,0|8,0:0|0:0,0:0:0:0:
305,180,92306,2,0,L|323:278,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
243,284,92885,6,0,L|228:205,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
210,127,93465,1,2,0:0:0:0:
256,192,93900,12,0,95204,0:0:0:0:
02:21:871 (1) - reduce slider on 2 tick
02:24:190 (2) - move on 2 tick right and reduce slider on 2 tick
02:51:436 (4,1) - swap
later add mod on another diff (normal + hard)
Expert,Extra - best! that all :D
_Hou
Hi,
from my queue t/428733
Blue is just an advice
Pink is highly recommended
I use this color if i dunno actually but feel smth weird

General

  1. Best pending i ever played
  2. 02:00:494 - 02:20:764 - unfairly spaced place it might be a beatiful part of map.

Expert

01:22:740 (5,6,1) - Dunno, dont like it
01:43:320 (1,2,3,4,5,6,7,8,1) - For sure there is nothing for stream on music, but it doesn't feel weird during play.
02:56:943 (2,3) - Move the third a bit, feel tricky.

Extra

00:50:422 (1,3) - It's better to avoid these overlaps moving the circle a bit more far.(it is for all like this)
03:02:596 (3) - nc
03:04:335 (3) - nc
03:06:074 (3) - nc etc...

An amazing job, i'd give you a star if i had one
Good Luck
Topic Starter
Sauziteoi

Hou Rearu wrote:

Hi,
from my queue t/428733
Blue is just an advice
Pink is highly recommended
I use this color if i dunno actually but feel smth weird

General

  1. Best pending i ever played Thanks!
  2. 02:00:494 - 02:20:764 - unfairly spaced place it might be a beatiful part of map. This is a long map for 3 minutes, so I want a break here

Expert

01:22:740 (5,6,1) - Dunno, dont like it no change
01:43:320 (1,2,3,4,5,6,7,8,1) - For sure there is nothing for stream on music, but it doesn't feel weird during play. It's fine
02:56:943 (2,3) - Move the third a bit, feel tricky. fixed

Extra

00:50:422 (1,3) - It's better to avoid these overlaps moving the circle a bit more far.(it is for all like this) nah, i like this overlap
03:02:596 (3) - nc no change, to avoid NC spam
03:04:335 (3) - nc ^
03:06:074 (3) - nc etc... ^

An amazing job, i'd give you a star if i had one
Good Luck
Thank you!
Shiguma
I don't know about stacking new combo with drastically different colors. I think like [url=this]https://osu.ppy.sh/ss/4680297[/url] looks nicer, instead of pink and blue on stack. This is for all difficulties, not sure if you want to actually do it.

Easy
03:14:335 (2) - End this at next red tick.

Normal
00:41:871 (4,5,1) - Maybe straighten this out?

Hard
01:16:074 (1,2,3,4) - Maybe it's just me, but this plays weird? Maybe mess around with DS.
01:51:726 (4) - Could be placed closer to slider on y axis.

Nothing for Insane.

Expert
01:01:871 (6) - Too much DS?

Extra
01:12:451 (7) - Hmm... maybe better if you don't hide it?
01:59:987 (5,6,1) - Could be a much better shape.

Sorry I didn't have much to fix :(
It's already very good mapset and I am new to this so didn't have much to say.
Topic Starter
Sauziteoi

Shiguma wrote:

I don't know about stacking new combo with drastically different colors. I think like [url=this]https://osu.ppy.sh/ss/4680297[/url] looks nicer, instead of pink and blue on stack. This is for all difficulties, not sure if you want to actually do it. fixed

Easy
03:14:335 (2) - End this at next red tick. fixed

Normal
00:41:871 (4,5,1) - Maybe straighten this out? fixed

Hard
01:16:074 (1,2,3,4) - Maybe it's just me, but this plays weird? Maybe mess around with DS. fixed
01:51:726 (4) - Could be placed closer to slider on y axis. fixed

Nothing for Insane.

Expert
01:01:871 (6) - Too much DS? I dont think so

Extra
01:12:451 (7) - Hmm... maybe better if you don't hide it? want to make a jump
01:59:987 (5,6,1) - Could be a much better shape. no change

Sorry I didn't have much to fix :(
It's already very good mapset and I am new to this so didn't have much to say.
Thanks!
MokouSmoke
from my queue~
[Easy]
  1. 00:16:943 (1) - curve other way so it flows better into 00:17:523 (2) - kinda like at 00:19:262 (1,2) -
  2. 00:19:842 (2,3) - since new players tend to follow sliderbodies all the way through, suggest this: http://puu.sh/nClt9/ad7834aa6b.jpg
  3. 00:58:683 (1) - move slightly left so the gaps between 00:57:378 (3,4,1) - are all the same. will help improve visuals http://puu.sh/nClKa/91b6e7b417.jpg
  4. 01:01:001 (1) - same idea here, curve this slider less
  5. 01:14:335 (1,2) - better blanket
  6. 01:36:074 (1) - delete note, since 3 beats isn't enough time after spinner for easy diff and the strong beat starts at 01:36:364 (2) -
  7. 02:42:740 (1,2,3,4,5) - don't introduce a bunch of 1/2 rhythms in an easy diff, especially since the exact same part at 00:49:407 (1,2,3) - uses no 1/2 rhythms
[Normal]
  1. 01:29:117 (1,2) - ctrl+g rhythm so beat at 01:29:407 - is clickable
[Hard]
  1. 00:18:538 (2) - try this instead. matches vocal better http://puu.sh/nCmYK/3b0158f032.jpg
  2. 01:41:291 (4,1) - ctrl+g rhythm
  3. 02:56:074 (5,6,7) - pretty weird that you didn't use a single triplet rhythm until 02:56:074 (5,6,7) - . it's almost like you realized you didn't have any triplets for a hard and decided to cram as many as possible into the end. For consistency, I'd either remove these these triplets, or add some more in places like 00:53:465 (5) - 01:00:856 - 01:01:146 - etc...
[Insane]
  1. 00:53:465 (4) - remove a repeat and add a note at 00:53:755 -
  2. 01:22:885 (5) - buzz-y sound doesn't start until red tick, so recommend something like this http://puu.sh/nCo8w/f40eab2ff3.jpg
[Expert]
  1. 00:53:393 (2) - i would delete this note so stream starts when the vocal ends
  2. 00:57:378 (1,2) - ctrl+g
  3. 01:31:581 (1,2) - prefer if this was 1/1 slider instead for consistency
  4. 01:37:813 (5,1) - blanket instead of stack?
  5. 01:48:683 (4,5) - break into two notes so guitar sound at 01:49:842 - is clickable?
  6. Just as a general comment, some of your stacks felt inconsistent/a little strange to play. For example, 00:06:219 (5,1) - is stacked but 00:10:711 (4,1) - has movement. 00:15:639 (1) - emphasized vocal, but the stack at 00:17:958 (3,1) - places too much emphasis on drums. 01:22:306 (2,3) - represents two different sounds and should be unstacked, etc...
Skipping extra since I couldn't playtest it very well. Good luck!
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