M4M From my your Q
There's my mod, good luck
Easy
Easy:
・00:14:506 (3) - slightly move 1 grip up, perfection for flow
・00:26:172 (4) - this supposed to be in that way http://puu.sh/qrE6H/a628d900ca.jpg where the angle perfectly on consistent 1/1 beat
・00:28:838 - this timing point not perfectly snapped, which make the hs on end of spinner still on 60% volume
・00:42:172 - the interval between this part and part before too high isnt it? make the hs a bit startle. 50% instead imo, and for the next part 00:45:505 - goes to 60% and next one still on current on 70%. That type of volume changing feel more soft reather than 30-60-70-70
・00:46:172 (3,4) - i found slight blanket, cheers for me ~ w
・00:52:838 (1) - the music become soft here, and that angle slider not absorb the bear well, so this kind of improvement imo http://puu.sh/qrEtQ/517b283684.jpg
・01:04:172 - maybe it just me, but i have a feeling to map this timing w, 1/1 slider would be perfect
・01:06:172 (3) - do repeating flow like (2), simply add angle or maybe curve which softer to this slider
・01:10:172 (1) - perfection flow with moving this down about 2~3 grid
・01:13:505 (2) - i would aply this flow tbh http://puu.sh/qrEAA/9100da808c.jpg
・01:15:172 (5,1) - blanket?
・01:16:838 (3) - light down curve instead of up, why? flow emph ~
・01:28:838 (1,2,3,4) - dem random flow of patterning /slapped
・01:38:838 (5) - move 1~2 grid to left .w.
・00:14:506 (3) - slightly move 1 grip up, perfection for flow
・00:26:172 (4) - this supposed to be in that way http://puu.sh/qrE6H/a628d900ca.jpg where the angle perfectly on consistent 1/1 beat
・00:28:838 - this timing point not perfectly snapped, which make the hs on end of spinner still on 60% volume
・00:42:172 - the interval between this part and part before too high isnt it? make the hs a bit startle. 50% instead imo, and for the next part 00:45:505 - goes to 60% and next one still on current on 70%. That type of volume changing feel more soft reather than 30-60-70-70
・00:46:172 (3,4) - i found slight blanket, cheers for me ~ w
・00:52:838 (1) - the music become soft here, and that angle slider not absorb the bear well, so this kind of improvement imo http://puu.sh/qrEtQ/517b283684.jpg
・01:04:172 - maybe it just me, but i have a feeling to map this timing w, 1/1 slider would be perfect
・01:06:172 (3) - do repeating flow like (2), simply add angle or maybe curve which softer to this slider
・01:10:172 (1) - perfection flow with moving this down about 2~3 grid
・01:13:505 (2) - i would aply this flow tbh http://puu.sh/qrEAA/9100da808c.jpg
・01:15:172 (5,1) - blanket?
・01:16:838 (3) - light down curve instead of up, why? flow emph ~
・01:28:838 (1,2,3,4) - dem random flow of patterning /slapped
・01:38:838 (5) - move 1~2 grid to left .w.
Normal
Normal:
・00:08:506 (4,1) - please blanket them ~
・00:11:506 (3,5) - and this too if you didnt really have praticular pattern to follow
・00:14:506 (2,3) - slight blanket
・00:20:838 (3,4) - ^, the end goes to in
・00:26:172 (4) - considering you make come over flow for (1) this kind of slider may absorb it better http://puu.sh/qrEQN/68cd802157.jpg
・00:28:172 (2,1) - why theres much unperfect blanket? hmm ill give you a trick for easy long distace blanket. first vtrl+g (2), then move that note behind whick mean to right (make it inside another slider is ok) which will make ar appear http://puu.sh/qrEY8/854ff26768.jpg with that ar try to fix distant blanket
・00:32:838 (2,3) - slight blanket again
・00:36:838 (1) - why not just copy and mirror slider (3)? youll get perfect shape in more easy way if you do that
・00:44:172 (4) - up light curve instead, why? it will flow softer than current one, dont worrt the flow to (1) still catchable considering it was NC
・00:46:838 (4) - up curve instead as well
・00:50:172 (1,3) - blanket those? prolly you meant too right?
・00:53:838 (2,3) - really slight banket, still able to improve
・00:58:505 (2) - didnt notice this before, move to x121 y235 so 01:00:838 (1) - could perfectly stackeb both start and end of it
・01:04:838 (1) - light this curve fs
・01:08:005 (2,3) - move 2 grid to right, yup perfection flow
・01:08:838 (4,5) - dem blanket fix please
・01:16:838 (4) - make the eng slider after the angle perfectly in straight line to (5), easier to catch
・01:30:172 (4) - indeed http://puu.sh/qrFko/063a981a60.jpg
・01:38:172 (4) - this flow ~ http://puu.sh/qrFlH/c78b844787.jpg
・00:08:506 (4,1) - please blanket them ~
・00:11:506 (3,5) - and this too if you didnt really have praticular pattern to follow
・00:14:506 (2,3) - slight blanket
・00:20:838 (3,4) - ^, the end goes to in
・00:26:172 (4) - considering you make come over flow for (1) this kind of slider may absorb it better http://puu.sh/qrEQN/68cd802157.jpg
・00:28:172 (2,1) - why theres much unperfect blanket? hmm ill give you a trick for easy long distace blanket. first vtrl+g (2), then move that note behind whick mean to right (make it inside another slider is ok) which will make ar appear http://puu.sh/qrEY8/854ff26768.jpg with that ar try to fix distant blanket
・00:32:838 (2,3) - slight blanket again
・00:36:838 (1) - why not just copy and mirror slider (3)? youll get perfect shape in more easy way if you do that
・00:44:172 (4) - up light curve instead, why? it will flow softer than current one, dont worrt the flow to (1) still catchable considering it was NC
・00:46:838 (4) - up curve instead as well
・00:50:172 (1,3) - blanket those? prolly you meant too right?
・00:53:838 (2,3) - really slight banket, still able to improve
・00:58:505 (2) - didnt notice this before, move to x121 y235 so 01:00:838 (1) - could perfectly stackeb both start and end of it
・01:04:838 (1) - light this curve fs
・01:08:005 (2,3) - move 2 grid to right, yup perfection flow
・01:08:838 (4,5) - dem blanket fix please
・01:16:838 (4) - make the eng slider after the angle perfectly in straight line to (5), easier to catch
・01:30:172 (4) - indeed http://puu.sh/qrFko/063a981a60.jpg
・01:38:172 (4) - this flow ~ http://puu.sh/qrFlH/c78b844787.jpg
Hard
Hard:
this diff would be really nice if you set stack linegacy to 5 instead, so the nazi stack would be less happen .w.
・00:47:005 (3) - this could be stack with last (1) if you want to
yup thats it xD this diff set already. I love the way you use 1/4 overlap ~
this diff would be really nice if you set stack linegacy to 5 instead, so the nazi stack would be less happen .w.
・00:47:005 (3) - this could be stack with last (1) if you want to
yup thats it xD this diff set already. I love the way you use 1/4 overlap ~
Insane
Insane:
・00:02:256 (2,1,2) - ik this sounds hard, but you could do multi blanket there actually, but nvm. make it blanket with one of it instead, it will be more than enough
・00:05:506 (1,2) - this meant to banket right?
・00:24:005 (3,4) - blnket fs nano desu
・00:24:838 (1) - remove this NC imo
・00:27:505 (1,2,3,4,5) - this jump not used well as i see, this kind of flow prolly could impreve the jump and pattern as well http://puu.sh/qrFXf/7082549f27.jpg. that (3,4) potition perfectly stacked with end of 00:29:505 (3) -
・00:36:005 (3) - stack at end of 00:34:838 (3) - with that the element of jump trap felt more
・00:39:505 (1,2,3,4,5) - im sure theres a way to improve this jump pattern, if you ask my opinion i would make star jump pattern there ^^
・00:44:838 (1,2) - even if you make the as blanket, still wont braek the jump flow on that part
・00:59:172 (4) - considering you apply straight slider at earlier pattern, would feel more consistent if you lighter this slider
・00:59:838 (2,3) - ^ and this
・01:07:505 (1,3,4) - i think it just too much, even for kiai, lighter (3) maybe could reduce it
・01:15:172 (5) - increase theangle slightly and move the angle around 1/3 before the end slider
・01:18:838 (4) - curve instead imo
・01:33:338 (5,6) - blanket again
・01:38:838 (4) - x120 y216, make it more catchy ~
・00:02:256 (2,1,2) - ik this sounds hard, but you could do multi blanket there actually, but nvm. make it blanket with one of it instead, it will be more than enough
・00:05:506 (1,2) - this meant to banket right?
・00:24:005 (3,4) - blnket fs nano desu
・00:24:838 (1) - remove this NC imo
・00:27:505 (1,2,3,4,5) - this jump not used well as i see, this kind of flow prolly could impreve the jump and pattern as well http://puu.sh/qrFXf/7082549f27.jpg. that (3,4) potition perfectly stacked with end of 00:29:505 (3) -
・00:36:005 (3) - stack at end of 00:34:838 (3) - with that the element of jump trap felt more
・00:39:505 (1,2,3,4,5) - im sure theres a way to improve this jump pattern, if you ask my opinion i would make star jump pattern there ^^
・00:44:838 (1,2) - even if you make the as blanket, still wont braek the jump flow on that part
・00:59:172 (4) - considering you apply straight slider at earlier pattern, would feel more consistent if you lighter this slider
・00:59:838 (2,3) - ^ and this
・01:07:505 (1,3,4) - i think it just too much, even for kiai, lighter (3) maybe could reduce it
・01:15:172 (5) - increase theangle slightly and move the angle around 1/3 before the end slider
・01:18:838 (4) - curve instead imo
・01:33:338 (5,6) - blanket again
・01:38:838 (4) - x120 y216, make it more catchy ~
Extra
Extra:
・00:29:505 (2) - you meant to stack it with last (1) dont you?
・00:40:672 (2) - it upposed to be start at red tick, so 2x reverse there .w.
・01:10:172 (1,2) - give a bit more spacing for it so it wont touch one to others
・01:13:672 (2,3) - ctrl+g, maximalized the jump, yeeeeyy /slapped
・01:21:172 (2) - this feel a bit better tbh http://puu.sh/qrGux/a2e8e0748b.jpg
・01:24:338 (2,3) - ctrl_g too, lets kill ppls www
love this diff overall .w.
・00:29:505 (2) - you meant to stack it with last (1) dont you?
・00:40:672 (2) - it upposed to be start at red tick, so 2x reverse there .w.
・01:10:172 (1,2) - give a bit more spacing for it so it wont touch one to others
・01:13:672 (2,3) - ctrl+g, maximalized the jump, yeeeeyy /slapped
・01:21:172 (2) - this feel a bit better tbh http://puu.sh/qrGux/a2e8e0748b.jpg
・01:24:338 (2,3) - ctrl_g too, lets kill ppls www
love this diff overall .w.
There's my mod, good luck