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Ayumi. - Hanagoyomi short version

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Chihara Minori
M4M From my your Q

Easy
Easy:
・00:14:506 (3) - slightly move 1 grip up, perfection for flow
・00:26:172 (4) - this supposed to be in that way http://puu.sh/qrE6H/a628d900ca.jpg where the angle perfectly on consistent 1/1 beat
・00:28:838 - this timing point not perfectly snapped, which make the hs on end of spinner still on 60% volume
・00:42:172 - the interval between this part and part before too high isnt it? make the hs a bit startle. 50% instead imo, and for the next part 00:45:505 - goes to 60% and next one still on current on 70%. That type of volume changing feel more soft reather than 30-60-70-70
・00:46:172 (3,4) - i found slight blanket, cheers for me ~ w
・00:52:838 (1) - the music become soft here, and that angle slider not absorb the bear well, so this kind of improvement imo http://puu.sh/qrEtQ/517b283684.jpg
・01:04:172 - maybe it just me, but i have a feeling to map this timing w, 1/1 slider would be perfect
・01:06:172 (3) - do repeating flow like (2), simply add angle or maybe curve which softer to this slider
・01:10:172 (1) - perfection flow with moving this down about 2~3 grid
・01:13:505 (2) - i would aply this flow tbh http://puu.sh/qrEAA/9100da808c.jpg
・01:15:172 (5,1) - blanket?
・01:16:838 (3) - light down curve instead of up, why? flow emph ~
・01:28:838 (1,2,3,4) - dem random flow of patterning /slapped
・01:38:838 (5) - move 1~2 grid to left .w.

Normal
Normal:
・00:08:506 (4,1) - please blanket them ~
・00:11:506 (3,5) - and this too if you didnt really have praticular pattern to follow
・00:14:506 (2,3) - slight blanket
・00:20:838 (3,4) - ^, the end goes to in
・00:26:172 (4) - considering you make come over flow for (1) this kind of slider may absorb it better http://puu.sh/qrEQN/68cd802157.jpg
・00:28:172 (2,1) - why theres much unperfect blanket? hmm ill give you a trick for easy long distace blanket. first vtrl+g (2), then move that note behind whick mean to right (make it inside another slider is ok) which will make ar appear http://puu.sh/qrEY8/854ff26768.jpg with that ar try to fix distant blanket
・00:32:838 (2,3) - slight blanket again
・00:36:838 (1) - why not just copy and mirror slider (3)? youll get perfect shape in more easy way if you do that
・00:44:172 (4) - up light curve instead, why? it will flow softer than current one, dont worrt the flow to (1) still catchable considering it was NC
・00:46:838 (4) - up curve instead as well
・00:50:172 (1,3) - blanket those? prolly you meant too right?
・00:53:838 (2,3) - really slight banket, still able to improve
・00:58:505 (2) - didnt notice this before, move to x121 y235 so 01:00:838 (1) - could perfectly stackeb both start and end of it
・01:04:838 (1) - light this curve fs
・01:08:005 (2,3) - move 2 grid to right, yup perfection flow
・01:08:838 (4,5) - dem blanket fix please
・01:16:838 (4) - make the eng slider after the angle perfectly in straight line to (5), easier to catch
・01:30:172 (4) - indeed http://puu.sh/qrFko/063a981a60.jpg
・01:38:172 (4) - this flow ~ http://puu.sh/qrFlH/c78b844787.jpg

Hard
Hard:
this diff would be really nice if you set stack linegacy to 5 instead, so the nazi stack would be less happen .w.
・00:47:005 (3) - this could be stack with last (1) if you want to
yup thats it xD this diff set already. I love the way you use 1/4 overlap ~

Insane
Insane:
・00:02:256 (2,1,2) - ik this sounds hard, but you could do multi blanket there actually, but nvm. make it blanket with one of it instead, it will be more than enough
・00:05:506 (1,2) - this meant to banket right?
・00:24:005 (3,4) - blnket fs nano desu
・00:24:838 (1) - remove this NC imo
・00:27:505 (1,2,3,4,5) - this jump not used well as i see, this kind of flow prolly could impreve the jump and pattern as well http://puu.sh/qrFXf/7082549f27.jpg. that (3,4) potition perfectly stacked with end of 00:29:505 (3) -
・00:36:005 (3) - stack at end of 00:34:838 (3) - with that the element of jump trap felt more
・00:39:505 (1,2,3,4,5) - im sure theres a way to improve this jump pattern, if you ask my opinion i would make star jump pattern there ^^
・00:44:838 (1,2) - even if you make the as blanket, still wont braek the jump flow on that part
・00:59:172 (4) - considering you apply straight slider at earlier pattern, would feel more consistent if you lighter this slider
・00:59:838 (2,3) - ^ and this
・01:07:505 (1,3,4) - i think it just too much, even for kiai, lighter (3) maybe could reduce it
・01:15:172 (5) - increase theangle slightly and move the angle around 1/3 before the end slider
・01:18:838 (4) - curve instead imo
・01:33:338 (5,6) - blanket again
・01:38:838 (4) - x120 y216, make it more catchy ~

Extra
Extra:
・00:29:505 (2) - you meant to stack it with last (1) dont you?
・00:40:672 (2) - it upposed to be start at red tick, so 2x reverse there .w.
・01:10:172 (1,2) - give a bit more spacing for it so it wont touch one to others
・01:13:672 (2,3) - ctrl+g, maximalized the jump, yeeeeyy /slapped
・01:21:172 (2) - this feel a bit better tbh http://puu.sh/qrGux/a2e8e0748b.jpg
・01:24:338 (2,3) - ctrl_g too, lets kill ppls www
love this diff overall .w.

There's my mod, good luck
Kagetsu
[General]
  1. your hitsounding in general doesn't really fit the music imo,
    examples
    00:52:838 - i don't really get why did you decided to use the normal sampleset here... it sounds really noisy for this type of calm part, i personally think that the soft one fits much better
    00:58:172 - the whistles around this section sounds out of place considering how the music is and they're not really following anything
    01:13:505 - the clap change sounds really odd imo, the whole kiai has the same clap so changing it just in the middle of it doesn't make much sense to me
  2. 7ka's Hard has a slightly different preview point
[Extra]
  1. 00:21:338 (4,5) - uh... the transition between these two objects isn't that great imo, it kinda breaks the flow, ctrl+j on 00:21:505 (5) - seems to be a better idea for me
  2. 00:30:172 (3,4,5) - i'd like to have a higher visual distance for this pattern, it looks kind of cramped compared to the rest of the map
  3. 00:38:172 (1,6) - i get your intention of blanketing these two objetcs, but the pattern looks kinda forced, specially the transition between 00:38:672 (5,6) - which kinda breaks the flow
  4. 00:40:172 (1,2) - it's a really tricky pattern, the 1/6 reverse arrow slider makes it really hard to read, i'd rather go with something like
  5. 00:41:838 (1) - is this NC nesessary? i mean... 00:41:505 (1) - already makes the 1/3 readable
  6. 00:45:338 (5,6) - reducing the distance might not be the best idea here, when the voice goes higher
  7. 00:48:838 (1,2,3,4) - the visual distance could be improved, the pattern looks out of place considering the intensity of the music and also comparing it with the rest of the map
  8. 00:51:505 (1,3) - aren't these two too close each other?
  9. 00:52:838 (1) - uh... i'm pretty sure that there's a music change so increasing the distance might be a cool idea, i'd like to move (1) somewhere near to the center of the screen, it will also fix the spacing between 00:52:838 (1,2) - which shouldn't be higher than 00:52:672 (4,1) -
  10. 00:57:338 (1,2,3) - it looks so different compared with 00:56:838 (1,2,3) - , try to use the same distance.
  11. 01:08:838 - i believe these jumps are following the intensity of the voice, and it fits well... problem comes on this specific transition 01:09:338 (4,5) - , the beat on (5) is probably the higher note in the whole chorus... but the current spacing doesn't really represent that. i suggest to rearrange this pattern, the jumps should be consistent with the music
  12. 01:12:338 (4,5,6) - is there any reason why this triplet has more spacing than others? looks a bit random, specially when there's nothing different in the music
  13. 01:14:172 - i understand the concept behind the spacing increase, but it seems to be a bit exaggerated
  14. 01:16:672 - kind of weird that the triangle pattern starts on this beat... shouldn't it start on 01:16:838 - to match the voice?
  15. 01:24:838 - same as 01:14:172 - , i'd like to reduce the spacing on these sections
    [*01:28:172 (6,7) - i don't really agree with the sv change here... in fact, i wouldn't even have used a slider lol i think 01:28:505 - is strong enough to make it clickable
  16. 01:32:838 (1,2,3) - the spacing between the 1/4 objects seems a bit out of place compared with 01:30:338 (2,3,4) - , i think there's not really a reason to make it that different
i'll only mod the extra for now, i think there's still a lot to improve, specially on the matter of structure, consistency and hitsounding... i took a brief look through the rest of the diffs and they look cool, however the extra and insane still need improvement.
i'm not modding the insane because i believe the stuff i pointed here can also help you with it. poke me if you need further help or you didn't understand something.

good luck
Topic Starter
DeletedUser_423548

Kagetsu wrote:

[General]
  1. your hitsounding in general doesn't really fit the music imo, ok changed
    examples
    00:52:838 - i don't really get why did you decided to use the normal sampleset here... it sounds really noisy for this type of calm part, i personally think that the soft one fits much better
    00:58:172 - the whistles around this section sounds out of place considering how the music is and they're not really following anything
    01:13:505 - the clap change sounds really odd imo, the whole kiai has the same clap so changing it just in the middle of it doesn't make much sense to me
  2. 7ka's Hard has a slightly different preview point
lol thansk

[Extra]
  1. 00:21:338 (4,5) - uh... the transition between these two objects isn't that great imo, it kinda breaks the flow, ctrl+j on 00:21:505 (5) - seems to be a better idea for me ok
  2. 00:30:172 (3,4,5) - i'd like to have a higher visual distance for this pattern, it looks kind of cramped compared to the rest of the map nice!
  3. 00:38:172 (1,6) - i get your intention of blanketing these two objetcs, but the pattern looks kinda forced, specially the transition between 00:38:672 (5,6) - which kinda breaks the flow changed
  4. 00:40:172 (1,2) - it's a really tricky pattern, the 1/6 reverse arrow slider makes it really hard to read, i'd rather go with something like ok
  5. 00:41:838 (1) - is this NC nesessary? i mean... 00:41:505 (1) - already makes the 1/3 readable fixed
  6. 00:45:338 (5,6) - reducing the distance might not be the best idea here, when the voice goes higher fixed
  7. 00:48:838 (1,2,3,4) - the visual distance could be improved, the pattern looks out of place considering the intensity of the music and also comparing it with the rest of the map nice idea :)
  8. 00:51:505 (1,3) - aren't these two too close each other? I m thinking
  9. 00:52:838 (1) - uh... i'm pretty sure that there's a music change so increasing the distance might be a cool idea, i'd like to move (1) somewhere near to the center of the screen, it will also fix the spacing between 00:52:838 (1,2) - which shouldn't be higher than 00:52:672 (4,1) - fixed
  10. 00:57:338 (1,2,3) - it looks so different compared with 00:56:838 (1,2,3) - , try to use the same distance. changed
  11. 01:08:838 - i believe these jumps are following the intensity of the voice, and it fits well... problem comes on this specific transition 01:09:338 (4,5) - , the beat on (5) is probably the higher note in the whole chorus... but the current spacing doesn't really represent that. i suggest to rearrange this pattern, the jumps should be consistent with the music changed
  12. 01:12:338 (4,5,6) - is there any reason why this triplet has more spacing than others? looks a bit random, specially when there's nothing different in the music change the stack
  13. 01:14:172 - i understand the concept behind the spacing increase, but it seems to be a bit exaggerated It does not change
  14. 01:16:672 - kind of weird that the triangle pattern starts on this beat... shouldn't it start on 01:16:838 - to match the voice? fixed
  15. 01:24:838 - same as 01:14:172 - , i'd like to reduce the spacing on these sections ^
    [*01:28:172 (6,7) - i don't really agree with the sv change here... in fact, i wouldn't even have used a slider lol i think 01:28:505 - is strong enough to make it clickable I m thinking
  16. 01:32:838 (1,2,3) - the spacing between the 1/4 objects seems a bit out of place compared with 01:30:338 (2,3,4) - , i think there's not really a reason to make it that different change the stack
i'll only mod the extra for now, i think there's still a lot to improve, specially on the matter of structure, consistency and hitsounding... i took a brief look through the rest of the diffs and they look cool, however the extra and insane still need improvement.
i'm not modding the insane because i believe the stuff i pointed here can also help you with it. poke me if you need further help or you didn't understand something.

good luck
thank you for modding!!! :)
thzz
hi~
from my Hitsound mod queue!
hitsound mod、です

[General]
  1. sliderslideの音の管理が甘いので、Musicの音量を切ってしっかり確認しておくとよいと思います。
    (恐らく7ka's Hardのcustom hitsoundを少し取り入れた影響かと)
  2. 不要な緑線が多いです、必要ないものは削除しておくと(ranked的に)安全。
[Easy]
defaultのsoftを使っている箇所、全部S:C2にすればsliderslideの問題を回避できます!
  1. 00:15:506 - sliderbodyの音が不自然に復活しちゃってるので、S:C1にしておきましょう
  2. 00:16:839 - 30%は小さすぎるような……Normalに合わせて60%にしておきましょう。
  3. そうすると00:27:505 (1) - のspinの音が気になる可能性があるので、ここで下げるといいかもしれません
  4. 00:28:839 - 緑線が1だけズレてるので28838がよろしいかと! 太鼓の音になっちゃってます
  5. 00:49:505 (4) - add whistle? 個人的にはwhistleパターンがキープ出来てこの方が自然に聞こえます、お好みで
  6. 00:52:172 - ^
  7. 01:14:172 - ~01:15:505 - 、Kiaiを消すのはあまりオススメしません。曲調にKiaiを中断させるほどの曲調の変化が無い&譜面にそのための妥当性が作られていないので。
    Kiaiをこのままにするのであれば、7ka's Hardのようにhitsoundを穏やかにさせてその妥当性を作ってあげてください。
  8. 01:19:505 (3) - headもtailもadd whistle、これまでのwhistleパターンを踏まえて
  9. ドラムのパターンは変わっていますが、01:25:505 - はbassdrumなので、
    1. 01:25:505 - remove clap
    2. 01:25:838 - add clap
    の方が自然。せめて01:25:838 - add clapだけでも。
  10. 01:38:838 (5) - add clap、これが曲通りです。ついでに曲の締めとして(4)>(5)なのはどうかなーという感じ
[Normal]
EasyとNormalでvolumeの設定が違うのはどうかなぁ、統一しておきましょう。
sliderslideの問題はEasyと同じくS:C2で回避できます。
  1. 00:25:505 - add finish、いかがでしょう? 00:24:838 (1) - や00:26:172 (4) - と対比して地味に聞こえるような
  2. 00:27:838 - remove whistle? あまりwhistleは使わない方が静かになっていく雰囲気が出るかなぁと。ついでにsliderの頭にwhistleという統一性が取れます
  3. 00:28:838 - volume、上げるよりは下げる方が良いと思います、30%にしませんか?
  4. 00:39:505 - 同じvolumeなら緑線削除しておきましょう
  5. 00:52:172 - remove whistle. whistle使うならEasyと同じwhistleパターンにする等で妥当性を持たせてあげては?
  6. 00:52:838 (1,2,3,4) - さみしいので2~3個whistle付けてあげましょう、Easyみたいに
  7. 01:12:838 (1,2,3) - clapパターン切らない方が良いと思います!
  8. 01:14:172 - ~01:15:505 - 、Kiai周りを検討。
  9. 01:19:838 - add clap
  10. 01:27:505 (1,2) - sliderbodyにwhistle付けませんか? 01:19:505 (3,4) - と統一性が作れます、もしくはこっちのwhistleを削除。
  11. 01:27:505 (1,2) - それから曲リスペクトでこのclapパターンがおススメです。
    1. 01:27:505 - remove clap
    2. 01:27:672 - add
    3. 01:28:005 - add
    要するに o-o- を -ooo に。
  12. 01:32:172 - add whistle
  13. 01:37:838 (3) - remove finishかなぁ、曲はそうなってます
  14. 01:38:838 (5) - add clap、Easyと同じ
[7ka's Hard]
  1. 00:57:338 (3) - add finish? 曲聴く限りこの方が合いそう
  2. 01:19:505 - remove finish? この辺りのvolume change含め、何か意図がありそうですが……
  3. 01:27:672 - & 01:28:005 - add clap? 曲的にはこれですが音取りとの相性に一考の余地あり
[Insane]
sliderslideの問題解決のためにS:C2を使うと00:52:838 (1) - に不具合が出ます。あえてそのままでも良いですが確認しておくと良いです。
  1. 00:07:506 (1) - add whistle? 静かなパートながらもボーカル&ピアノ&downbeatで合うと思います
  2. 00:12:506 - ^
  3. 00:14:506 (3) - ^
  4. 00:38:505 (4) - add whistleかも、ボーカルがちょい盛り上がってるので、whistleの頻度を減らすのは得策でないと思います
  5. 00:39:505 - volumeは減らすか、少なくともキープするかだと思います、曲はクールダウンしてるので
  6. 00:40:505 - add whistle、ピアノのニュアンス的にも悪くないし1/1sliderの頭として良さげ
  7. 00:42:172 - ~00:47:505 - 、whistleの頻度減らしましょう、他のパート(特にこの直後)を踏まえるとちょっと不自然です。
    00:47:505 (1,2,3,4,1,2,3) - と同じwhistleパターンが激推し
  8. 00:52:505 - remove whistle、ボーカルがここで切れるので微妙かも
  9. 00:56:005 (4) - add finish、曲通りな感じで。spacing踏まえてもあるとよさそう
  10. 00:57:338 (4) - ^ ついでに少しspacing取ってあげると良いです
  11. 01:05:505 - add whistle. 曲の切り替わりの次の最初のwhistleパターンは、今後のwhistleパターンを提示する上で超重要です。全体的にwhistleはdownbeatに来ているのでここにはぜひ置いておきましょう。
  12. 01:05:838 - 同様の理由で、こちらはremove
  13. 01:14:172 - ~01:15:505 - 、Kiai周りを検討。
  14. 01:16:172 - add whistle. 01:05:505 - と合わせるとgoodです。
  15. (01:18:172 (1) - vocal的に3/4にしませんか?)
  16. 01:27:505 (1,2,3,4) - Normalで言ったのと同じようなclapパターンにしてみてください!
  17. 01:36:005 (3) - add whistle 01:34:838 (4,5,1,2) - が結構な頻度でwhistle来てるので、ここにもあった方がしっくりきます
[Extra]
色んなhitsoundを使っているのでsliderslideの調整は面倒ですが、しっかりチェックしておきましょう。(いっそのこと全部消しませんか?)
  1. 00:23:505 (1) - add clap、曲を聞いてみて抜けてる感じ
  2. 00:25:838 - ^
  3. 00:26:838 - ^
  4. 00:38:505 (4) - add whistle、Insaneと同様
  5. 00:40:505 - add whistleかなぁ、00:40:505 (2,3,4,5,6,7) - で急にwhistleが無くなった感じがします
  6. 00:41:172 (6) - ^
  7. 00:51:838 (2) - add whistle、このwhistleの頻度ならしっかりここまで突っ切りましょう
  8. 00:56:005 (4) - add finish / remove clap
  9. 01:14:172 - ~01:15:505 - 、Kiai周りを検討、むしろ盛り上がっちゃってません?(主にspacing)
  10. 01:37:172 (2) - remove clap? メリハリ付けと曲リスペクト
このmodではあまり触れられていませんが、Kagetsuがhitsoundについて言っていた根本的な改善案はしっかりやっておくと良いと思います。個人的にも彼に同意です。
それ含めよくわからないところがあったら遠慮なく聞いてください~

good luck o/
Topic Starter
DeletedUser_423548

thzz wrote:

hi~
from my Hitsound mod queue!
hitsound mod、です

[General]
  1. sliderslideの音の管理が甘いので、Musicの音量を切ってしっかり確認しておくとよいと思います。
    (恐らく7ka's Hardのcustom hitsoundを少し取り入れた影響かと)
  2. 不要な緑線が多いです、必要ないものは削除しておくと(ranked的に)安全。
[Easy]
defaultのsoftを使っている箇所、全部S:C2にすればsliderslideの問題を回避できます!
  1. 00:15:506 - sliderbodyの音が不自然に復活しちゃってるので、S:C1にしておきましょう
  2. 00:16:839 - 30%は小さすぎるような……Normalに合わせて60%にしておきましょう。
  3. そうすると00:27:505 (1) - のspinの音が気になる可能性があるので、ここで下げるといいかもしれません
  4. 00:28:839 - 緑線が1だけズレてるので28838がよろしいかと! 太鼓の音になっちゃってます
  5. 00:49:505 (4) - add whistle? 個人的にはwhistleパターンがキープ出来てこの方が自然に聞こえます、お好みで
  6. 00:52:172 - ^
  7. 01:14:172 - ~01:15:505 - 、Kiaiを消すのはあまりオススメしません。曲調にKiaiを中断させるほどの曲調の変化が無い&譜面にそのための妥当性が作られていないので。
    Kiaiをこのままにするのであれば、7ka's Hardのようにhitsoundを穏やかにさせてその妥当性を作ってあげてください。
  8. 01:19:505 (3) - headもtailもadd whistle、これまでのwhistleパターンを踏まえて
  9. ドラムのパターンは変わっていますが、01:25:505 - はbassdrumなので、
    1. 01:25:505 - remove clap
    2. 01:25:838 - add clap
    の方が自然。せめて01:25:838 - add clapだけでも。
  10. 01:38:838 (5) - add clap、これが曲通りです。ついでに曲の締めとして(4)>(5)なのはどうかなーという感じ
[Normal]
EasyとNormalでvolumeの設定が違うのはどうかなぁ、統一しておきましょう。
sliderslideの問題はEasyと同じくS:C2で回避できます。
  1. 00:25:505 - add finish、いかがでしょう? 00:24:838 (1) - や00:26:172 (4) - と対比して地味に聞こえるような
  2. 00:27:838 - remove whistle? あまりwhistleは使わない方が静かになっていく雰囲気が出るかなぁと。ついでにsliderの頭にwhistleという統一性が取れます
  3. 00:28:838 - volume、上げるよりは下げる方が良いと思います、30%にしませんか?
  4. 00:39:505 - 同じvolumeなら緑線削除しておきましょう
  5. 00:52:172 - remove whistle. whistle使うならEasyと同じwhistleパターンにする等で妥当性を持たせてあげては?
  6. 00:52:838 (1,2,3,4) - さみしいので2~3個whistle付けてあげましょう、Easyみたいに
  7. 01:12:838 (1,2,3) - clapパターン切らない方が良いと思います!
  8. 01:14:172 - ~01:15:505 - 、Kiai周りを検討。
  9. 01:19:838 - add clap
  10. 01:27:505 (1,2) - sliderbodyにwhistle付けませんか? 01:19:505 (3,4) - と統一性が作れます、もしくはこっちのwhistleを削除。
  11. 01:27:505 (1,2) - それから曲リスペクトでこのclapパターンがおススメです。
    1. 01:27:505 - remove clap
    2. 01:27:672 - add
    3. 01:28:005 - add
    要するに o-o- を -ooo に。
  12. 01:32:172 - add whistle
  13. 01:37:838 (3) - remove finishかなぁ、曲はそうなってます
  14. 01:38:838 (5) - add clap、Easyと同じ
[Insane]
sliderslideの問題解決のためにS:C2を使うと00:52:838 (1) - に不具合が出ます。あえてそのままでも良いですが確認しておくと良いです。
  1. 00:07:506 (1) - add whistle? 静かなパートながらもボーカル&ピアノ&downbeatで合うと思います
  2. 00:12:506 - ^
  3. 00:14:506 (3) - ^
  4. 00:38:505 (4) - add whistleかも、ボーカルがちょい盛り上がってるので、whistleの頻度を減らすのは得策でないと思います
  5. 00:39:505 - volumeは減らすか、少なくともキープするかだと思います、曲はクールダウンしてるので
  6. 00:40:505 - add whistle、ピアノのニュアンス的にも悪くないし1/1sliderの頭として良さげ
  7. 00:42:172 - ~00:47:505 - 、whistleの頻度減らしましょう、他のパート(特にこの直後)を踏まえるとちょっと不自然です。
    00:47:505 (1,2,3,4,1,2,3) - と同じwhistleパターンが激推し
  8. 00:52:505 - remove whistle、ボーカルがここで切れるので微妙かも
  9. 00:56:005 (4) - add finish、曲通りな感じで。spacing踏まえてもあるとよさそう
  10. 00:57:338 (4) - ^ ついでに少しspacing取ってあげると良いです
  11. 01:05:505 - add whistle. 曲の切り替わりの次の最初のwhistleパターンは、今後のwhistleパターンを提示する上で超重要です。全体的にwhistleはdownbeatに来ているのでここにはぜひ置いておきましょう。
  12. 01:05:838 - 同様の理由で、こちらはremove
  13. 01:14:172 - ~01:15:505 - 、Kiai周りを検討。
  14. 01:16:172 - add whistle. 01:05:505 - と合わせるとgoodです。
  15. (01:18:172 (1) - vocal的に3/4にしませんか?)
  16. 01:27:505 (1,2,3,4) - Normalで言ったのと同じようなclapパターンにしてみてください!
  17. 01:36:005 (3) - add whistle 01:34:838 (4,5,1,2) - が結構な頻度でwhistle来てるので、ここにもあった方がしっくりきます
[Extra]
色んなhitsoundを使っているのでsliderslideの調整は面倒ですが、しっかりチェックしておきましょう。(いっそのこと全部消しませんか?)
  1. 00:23:505 (1) - add clap、曲を聞いてみて抜けてる感じ
  2. 00:25:838 - ^
  3. 00:26:838 - ^
  4. 00:38:505 (4) - add whistle、Insaneと同様
  5. 00:40:505 - add whistleかなぁ、00:40:505 (2,3,4,5,6,7) - で急にwhistleが無くなった感じがします
  6. 00:41:172 (6) - ^
  7. 00:51:838 (2) - add whistle、このwhistleの頻度ならしっかりここまで突っ切りましょう
  8. 00:56:005 (4) - add finish / remove clap
  9. 01:14:172 - ~01:15:505 - 、Kiai周りを検討、むしろ盛り上がっちゃってません?(主にspacing)
  10. 01:37:172 (2) - remove clap? メリハリ付けと曲リスペクト
このmodではあまり触れられていませんが、Kagetsuがhitsoundについて言っていた根本的な改善案はしっかりやっておくと良いと思います。個人的にも彼に同意です。
それ含めよくわからないところがあったら遠慮なく聞いてください~

good luck o/
All fix Hitsound modありがとうございました!
Extra Hitsound N:4を消しました
kiaiを継続しました
Hitsound & volume を統一しました
Len
早いうちにRanked状態で見てみたいですね goodluck!
Topic Starter
DeletedUser_423548

Len wrote:

早いうちにRanked状態で見てみたいですね goodluck!
ありがとうございます!
早くRankedしてみたいです
-Nanaka-

thzz wrote:

hi~
from my Hitsound mod queue!
hitsound mod、です
[7ka's Hard]
  1. 00:57:338 (3) - add finish? 曲聴く限りこの方が合いそう
    00:56:838 - ここのF拾ってなくただ追加じゃ違和感あったのでそれ用にrhythm変えますた
  2. 01:19:505 - remove finish? この辺りのvolume change含め、何か意図がありそうですが……
    ここIとかだったらVoに合わせOvermapして強調してるとこなんですがHardなので音だけ盛り上げときますた
  3. 01:27:672 - & 01:28:005 - add clap? 曲的にはこれですが音取りとの相性に一考の余地あり
    足す分にはあまり抵抗ないのでおk
good luck o/
ありがとうございますたー :)
Beomsan
とても多いグッドラックですが ( Len are you kidding )
頑張ってる姿がいい(?)と思います
take my star ^-^
Topic Starter
DeletedUser_423548

Beomsan wrote:

とても多いグッドラックですが ( Len are you kidding )
頑張ってる姿がいい(?)と思います
take my star ^-^
Starありがとうございます
Rankedまで頑張ります!
Lily Bread
rhythm style is different from me, so it's hard for me to mod. but you rhythm is ok to me. good luck!
Topic Starter
DeletedUser_423548

Lily Bread wrote:

rhythm style is different from me, so it's hard for me to mod. but you rhythm is ok to me. good luck!
Thank you~♪

Is my rhythm strange?
Satellite
前に見たので no kdsで追記で軽くextra書いておきます

Extra
00:02:256 (2,3) - ここがDSとおりに対して 00:04:256 (2,3) - ここがジャンプさせている理由がわかりませんでした
00:05:006 (1) - add whistle ? 00:04:506 (3) - ここと似たような音がなってるきがします。
00:09:006 (1) - remove Nc ? beatにあわせるなら 00:09:506 (2) - ここからNc
00:15:506 - ここのtiming pointsをC:2にしないとsliderのノイズがうるさいです
00:16:839 (1) - 直線スライダーは曲調にあってなきがしました、少しカーブさせるか傾きをつけるとより見栄えがよくなりそうです
00:24:172 (1) - これ 00:22:838 (4,5,1,2,3,4) - この辺で左側によってるってのもありますし、00:24:005 (4,1) - ここのフローもあんまりきれいじゃないとおもうんですよね、個人的に形そのままで 00:22:505 (2) - ここにスタックさせるような流れ作ればきれいだと思いました一応画像あげるとこんなかんじ
00:25:172 (2) - フォローしている音を考えるとここは remove noteしたほうがメロディ通りだと思う、音はあるけど
00:30:172 (3,4) - 直線云々は前と同じ
00:40:505 (2,3,4) - 音にあってるかもしれないけど1/6はやめてほしい
00:41:505 - 個人的にこの辺hitsoundうるさすぎるきがします
01:18:005 (7) - x508 y320みたいなところにもってきたほうが流れきれいだと思います 現状だと 01:18:005 (7,1) - 1が音つよいのにたいして71が近くて  01:17:838 (6,7) - こっちのほうが遠いってよくわからない
01:23:505 (1,2,3,4,1) - この辺いきなりds小さくなって叩きづらいと思います

具体的な提案は出来ないけど頑張って~
Topic Starter
DeletedUser_423548

Satellite wrote:

前に見たので no kdsで追記で軽くextra書いておきます

Extra
00:02:256 (2,3) - ここがDSとおりに対して 00:04:256 (2,3) - ここがジャンプさせている理由がわかりませんでした
00:05:006 (1) - add whistle ? 00:04:506 (3) - ここと似たような音がなってるきがします。
00:09:006 (1) - remove Nc ? beatにあわせるなら 00:09:506 (2) - ここからNc
00:15:506 - ここのtiming pointsをC:2にしないとsliderのノイズがうるさいです
00:16:839 (1) - 直線スライダーは曲調にあってなきがしました、少しカーブさせるか傾きをつけるとより見栄えがよくなりそうです
00:24:172 (1) - これ 00:22:838 (4,5,1,2,3,4) - この辺で左側によってるってのもありますし、00:24:005 (4,1) - ここのフローもあんまりきれいじゃないとおもうんですよね、個人的に形そのままで 00:22:505 (2) - ここにスタックさせるような流れ作ればきれいだと思いました一応画像あげるとこんなかんじ
00:25:172 (2) - フォローしている音を考えるとここは remove noteしたほうがメロディ通りだと思う、音はあるけど
00:30:172 (3,4) - 直線云々は前と同じ
00:40:505 (2,3,4) - 音にあってるかもしれないけど1/6はやめてほしい
00:41:505 - 個人的にこの辺hitsoundうるさすぎるきがします
01:18:005 (7) - x508 y320みたいなところにもってきたほうが流れきれいだと思います 現状だと 01:18:005 (7,1) - 1が音つよいのにたいして71が近くて  01:17:838 (6,7) - こっちのほうが遠いってよくわからない
01:23:505 (1,2,3,4,1) - この辺いきなりds小さくなって叩きづらいと思います

具体的な提案は出来ないけど頑張って~
もう一度modしてくださってありがとうございます!
All fixです
Lily Bread
hmm.. just something i noticed.

[Insane]
01:35:672 (2) - according to - 00:23:505 (1) - , this should be a 1/2 slider. and i can't hear 1/4 there.

00:24:838 (1) - what about this rhythm? pretty good if you make these two finish clickable imo.
http://puu.sh/sj2IZ/b9ca749b22.jpg

01:10:838 (3,4) - lightly touched?

01:18:838 (4,5) - according to - 01:08:172 (4,5) - , - 01:18:838 (4) - を1/2sliderに?

your rhythm is a common type.
rhythmの取り方について、私のほうが怪しいかもwww
Topic Starter
DeletedUser_423548

Lily Bread wrote:

hmm.. just something i noticed.

[Insane]
01:35:672 (2) - according to - 00:23:505 (1) - , this should be a 1/2 slider. and i can't hear 1/4 there. hmm... I think so. Heavy rise of music

00:24:838 (1) - what about this rhythm? pretty good if you make these two finish clickable imo. I think it is bad slider nois
http://puu.sh/sj2IZ/b9ca749b22.jpg

01:10:838 (3,4) - lightly touched? fixed

01:18:838 (4,5) - according to - 01:08:172 (4,5) - , - 01:18:838 (4) - を1/2sliderに? I am taking the sound of vocals

your rhythm is a common type.
rhythmの取り方について、私のほうが怪しいかもwww 人それぞれだと思います!
thank you for modding :)
Pata-Mon
[Easy]
  1. 00:32:838 (4,1) - no need to use blanket everywhere. Blanket like this is not so beautiful, and hard to read for newbies (because of visual ds)
  2. Ctrl+C, Ctrl+V, Ctrl+G, Ctrl+H, Ctrl+J are of great use. For example: 00:42:838 (2) - Ctrl+C, Ctrl+V, Ctrl+G, Ctrl+H, Ctrl+J ==> 00:43:505 (3) - http://b1.loli.io/images/XNG7.jpg
  3. 00:52:838 (1,2) - http://b1.loli.io/images/PYo6.jpg (Ctrl+C, Ctrl+V, Ctrl+G, Ctrl+H)
  4. 01:25:505 (1,2) - better not to use pattern like this in easy/normal
  5. 01:31:505 (1,2,3) - bad overlap
GL~
Topic Starter
DeletedUser_423548

Pata-Mon wrote:

[Easy]
  1. 00:32:838 (4,1) - no need to use blanket everywhere. Blanket like this is not so beautiful, and hard to read for newbies (because of visual ds)
  2. Ctrl+C, Ctrl+V, Ctrl+G, Ctrl+H, Ctrl+J are of great use. For example: 00:42:838 (2) - Ctrl+C, Ctrl+V, Ctrl+G, Ctrl+H, Ctrl+J ==> 00:43:505 (3) - http://b1.loli.io/images/XNG7.jpg
  3. 00:52:838 (1,2) - http://b1.loli.io/images/PYo6.jpg (Ctrl+C, Ctrl+V, Ctrl+G, Ctrl+H)
  4. 01:25:505 (1,2) - better not to use pattern like this in easy/normal
  5. 01:31:505 (1,2,3) - bad overlap
GL~
All fixed! :)

thank you for mod!
-Zeraora
Mod as requested.

[Easy]
  1. 00:01:506 (1,2,1,2,1,2) - I think, for this part, it's better to have sliders rather than circles. Circles that are spaced out on the timeline might get beginners anxious. Sliders gives consideration for that.
  2. 00:13:506 (1,2) - I think a slider here will do.
  3. 00:27:505 (1) - Hm, I know this spinner is fine, but isn't it... um... too soon? I can't really explain it, but I suggest doing something else.
  4. 00:42:172 (1,2) - Consider fixing cross-blankets.
  5. 00:52:838 (1,2) - Could be better, aesthetically. I'm not sure, but maybe make 00:54:172 (2) - into like the previous slider.
  6. 01:16:172 (2) - Hm... Too high up for me.
  7. 01:31:505 (1,2,3) - The overlaps looks unsettling to me ;w; . Consider avoiding these.
  8. 01:34:172 (1,2,3) - Some suggestion:
[Normal]
  1. 00:08:506 (4,1) - Blanket? I guess?
  2. 00:13:506 (1) - It'd look better if you make the slider-end point at (288,224).
  3. 00:28:172 (2,1) - , 00:32:838 (2,3) - , 01:08:838 (4,5) - , 01:18:172 (1,2) - and 01:31:505 (1,2) - Fix blankets pls.
  4. 00:35:505 (3) - Positioning this at (304,224) seems to help with the flow. (Have 00:35:505 (3,1) - blanket each other while you're at it)
  5. 00:58:505 (2,1) - Stack their slider-heads. It's kinda bothering me ;w; .
[Hard]
  1. 00:04:506 (3,1) - Shouldn't these be stacked together? As what was done in 00:02:506 (3,1) - ?
  2. 00:09:006 (4) - Sudden large spacing? I know it's a 1/1 beat, but the DS shouldn't be this far, right? Considering that there's no really anything worth emphasizing here.
  3. 00:24:838 (1,2) - Using a stack here for 1/1 is fine. But since there's another one at 00:25:338 (3,4) - , I think it might confuse some.
  4. 01:04:172 (1,1) - This spacing was used to denote 3/4 patterns. It would be better to use a stack here.
That's all I have to say. Insane and Extra seems okay.
Good luck! :D
Topic Starter
DeletedUser_423548

-Harpuia- wrote:

Mod as requested.

[Easy]
  1. 00:01:506 (1,2,1,2,1,2) - I think, for this part, it's better to have sliders rather than circles. Circles that are spaced out on the timeline might get beginners anxious. Sliders gives consideration for that. fixed
  2. 00:13:506 (1,2) - I think a slider here will do. fixed
  3. 00:27:505 (1) - Hm, I know this spinner is fine, but isn't it... um... too soon? I can't really explain it, but I suggest doing something else. on hold
  4. 00:42:172 (1,2) - Consider fixing cross-blankets. It looks like a blanket to me
  5. 00:52:838 (1,2) - Could be better, aesthetically. I'm not sure, but maybe make 00:54:172 (2) - into like the previous slider. changed
  6. 01:16:172 (2) - Hm... Too high up for me. I lowered it a little
  7. 01:31:505 (1,2,3) - The overlaps looks unsettling to me ;w; . Consider avoiding these. fixed
  8. 01:34:172 (1,2,3) - Some suggestion: no change
[Normal]
  1. 00:08:506 (4,1) - Blanket? I guess? ok
  2. 00:13:506 (1) - It'd look better if you make the slider-end point at (288,224). Slider changed
  3. 00:28:172 (2,1) - , 00:32:838 (2,3) - , 01:08:838 (4,5) - , 01:18:172 (1,2) - and 01:31:505 (1,2) - Fix blankets pls. fixed
  4. 00:35:505 (3) - Positioning this at (304,224) seems to help with the flow. (Have 00:35:505 (3,1) - blanket each other while you're at it) I changed it as I thought
  5. 00:58:505 (2,1) - Stack their slider-heads. It's kinda bothering me ;w; .lol thanks!
That's all I have to say. Insane and Extra seems okay.
Good luck! :D
thank you for mod!
Electoz
[General]

  1. Unused hitsounds:
    1. soft-hitclap3.wav
    2. soft-hitwhistle3.wav
    3. soft-sliderslide3.wav
[Easy]

  1. 00:27:505 (1) - Could've been mapped imo since you have to leave the beats after the spinner(which is kinda wasted), the rhythm isn't that hard to map in Easy and anyway and you didn't put a spinner here in other diffs either so why not.
  2. 00:55:505 (1,2,3,1) - Rhythms on this part should be denser than 00:52:838 (1,2) since the song became more intense, I assume you're following vocal but 00:56:505 - 00:57:838 should still be mapped. Same applies to Normal.
  3. Overall aesthetics looks sort of okay-ish I guess.
[Normal]

  1. 00:07:506 (2,3,4) - Optional but you can use a 1/1 repeat slider instead of these to differentiate these from 00:09:006 (5) which is not mapped on the same instrument as 00:07:506 (2,3,4) .
  2. 00:59:505 (4,1) - Try not to overlap the reverse arrow in any case, this is kind of edgy and could be unrankable.
  3. This diff is lacking of 1/2 rhythms, try using denser rhythms on intense sections like 00:16:839 - 00:42:172 - 01:28:838 for a better rhythm density spread between Easy and Hard.
Nothing much to say on Hard so I'll skip that I guess

[Insane]

  1. 00:15:506 - This red line should be changed to S:C2 probably since the sliderslide sound is clearly audible.
  2. 00:19:505 (1,4) - This doesn't look really appealing imo cuz you paired the sliders in a way they don't really interlock each other.
  3. 00:24:672 (5,1) - 00:25:338 (2) - Rhythms on these places are pretty much same so the way you mapped these should be the same too, either use circles or slider only on these places.
  4. 01:10:172 (1,2,3,4) - Try spacing the pattern a bit more currently it looks really cramped compared to things you mapped in the chorus.
  5. 01:36:672 (5,1) - 01:37:338 (2,3) - Similar to what I mentioned on 00:24:672 . It's about emphasizing the same sound which you should have a consistent way of doing it. 01:36:672 (5,1) could be considered as a small jump while you stacked 01:37:338 (2,3) despite having the same rhythms on these places, so it's better if you either make a jump or just do the stacks on both of these.
  6. You need to be more consistent on how you emphasize certain sounds, this part 00:16:839 for instance I don't know why the emphasis on 1/1 sliders are so different (at least in terms of spacing), also some patterns could be polished more in my opinion.
Just a quick look but I think Insane can still be improved more, good luck~
Topic Starter
DeletedUser_423548

Electoz wrote:

[General]

  1. Unused hitsounds:
    1. soft-hitclap3.wav
    2. soft-hitwhistle3.wav
    3. soft-sliderslide3.wav lol thank you. delete
[Easy]

  1. 00:27:505 (1) - Could've been mapped imo since you have to leave the beats after the spinner(which is kinda wasted), the rhythm isn't that hard to map in Easy and anyway and you didn't put a spinner here in other diffs either so why not.
  2. 00:55:505 (1,2,3,1) - Rhythms on this part should be denser than 00:52:838 (1,2) since the song became more intense, I assume you're following vocal but 00:56:505 - 00:57:838 should still be mapped. Same applies to Normal.
  3. Overall aesthetics looks sort of okay-ish I guess.
[Normal]

  1. 00:07:506 (2,3,4) - Optional but you can use a 1/1 repeat slider instead of these to differentiate these from 00:09:006 (5) which is not mapped on the same instrument as 00:07:506 (2,3,4) .
  2. 00:59:505 (4,1) - Try not to overlap the reverse arrow in any case, this is kind of edgy and could be unrankable.
  3. This diff is lacking of 1/2 rhythms, try using denser rhythms on intense sections like 00:16:839 - 00:42:172 - 01:28:838 for a better rhythm density spread between Easy and Hard.
Nothing much to say on Hard so I'll skip that I guess

[Insane]

  1. 00:15:506 - This red line should be changed to S:C2 probably since the sliderslide sound is clearly audible.
  2. 00:19:505 (1,4) - This doesn't look really appealing imo cuz you paired the sliders in a way they don't really interlock each other.
  3. 00:24:672 (5,1) - 00:25:338 (2) - Rhythms on these places are pretty much same so the way you mapped these should be the same too, either use circles or slider only on these places.
  4. 01:10:172 (1,2,3,4) - Try spacing the pattern a bit more currently it looks really cramped compared to things you mapped in the chorus.
  5. 01:36:672 (5,1) - 01:37:338 (2,3) - Similar to what I mentioned on 00:24:672 . It's about emphasizing the same sound which you should have a consistent way of doing it. 01:36:672 (5,1) could be considered as a small jump while you stacked 01:37:338 (2,3) despite having the same rhythms on these places, so it's better if you either make a jump or just do the stacks on both of these.
  6. You need to be more consistent on how you emphasize certain sounds, this part 00:16:839 for instance I don't know why the emphasis on 1/1 sliders are so different (at least in terms of spacing), also some patterns could be polished more in my opinion.
Just a quick look but I think Insane can still be improved more, good luck~
All fixed!
I modified it as I expected?

thank you for mod! :)
-NanoRIPE-
hi
noob modder passing by

[Easy]
00:24:838 (1) - move little bit up for flow?
00:39:838 - spinner here? because vocal
01:13:505 (2) - ctrl j for better pattern?
01:17:505 (3,1,4) - bad flow imo try this pattern instead http://prnt.sc/dif7js
01:32:838 (3) - why not make this slider curve? for blanket with circle (4)

[Normal]
00:49:505 (5,1) - wth this overlap?

gl ~
sorry for trash mod
Topic Starter
DeletedUser_423548

-NanoRIPE- wrote:

hi
noob modder passing by

[Easy]
00:24:838 (1) - move little bit up for flow? ok changed
00:39:838 - spinner here? because vocal Because it is too short
01:13:505 (2) - ctrl j for better pattern?I think that it is good as it is
01:17:505 (3,1,4) - bad flow imo try this pattern instead http://prnt.sc/dif7js Chang when the same thing is told to another modder
01:32:838 (3) - why not make this slider curve? for blanket with circle (4) ok fixed

[Normal]
00:49:505 (5,1) - wth this overlap? fixed

gl ~
sorry for trash mod
thank you for mod! :)
Sakurauchi Riko
Hey, NM as requested

Extra
00:16:672 (2,1) - for emphasis at 00:16:839 (1) - you should add higher DS. currently the DS between 00:15:006 (1,2,1) - these is almost the same but 00:16:672 (2,1) - should be more spaced since emphasis
00:21:505 (5,1) - this looks like an unintended overlap. you could either stack 00:21:505 (5,1) - or add a neat overlap like this
00:39:838 (1,1) - i dont see a reason to NC these because 00:39:505 (1,2,1,2,1) - as a whole looks pretty much like the same sound. so only a NC at 00:39:505 (1) - is more appropriate imo
00:40:672 - 00:40:755 - i kinda disagree that you ignore these sounds because they are pretty much noticeable and it is the highest diff so you should represent the song as good as possible (represent all sounds that the song has if possible).
01:01:089 (2) - i'd rather NC this instead of the previous object because the rhythm changes there (cicrle on bluetick followed by 1/2 slider), so the player gets to know through the NC that smth is different there. 01:01:755 (5,6) - this you can leave in the same combo then
01:04:505 (1,1) - add more spacing in between these (like 3.00 DS). it is the start of the kiai and deserves special emphasis. also it flows better if you have higher spacing because the first object of the kiai has a lot of higher sv.
01:15:005 (2,1,2,3,4,1) - this is a pretty huge flow error (which isnt bad at some points) and it causes missing at the stream (especially when its spaced like that). you can flip the stream like this and it'd already flow better
01:25:672 (2,1,2,3,4,1) - same thing here basically. here you can try to make it not flow perfectly to emphasize the end of the intense part into the slow part. here's a possible solution to make a tiny flow error which isnt that huge as it was before
01:26:172 - maybe disable kiai and start again at 01:27:505 - till 01:28:838 - ? i think its quite appropriate because the slowpart isnt actually that intense but suddenly after the slow part it gets back to the intensity of the kiai.
01:34:505 (2,3,4,5,6,7,1) - i think these jumps are kind of overdone. this section is almost or actually is the same music with the same intensity as 00:22:172 (1,2,3,4,5,1,2,3,4,1) - . i suggest you to nerf it a tiny bit. sure you can make them a bit more spaced like at the beginning (to emphasize the ending) but imo that is a bit too much compared to the beginning

Insane
00:06:506 (2,1) - tiny bit higher spacing than 00:07:506 (1,2,3) - etc., sure its a slowpart but an insane after all. (for emphasis and introduction into a new section, you already know :D )
00:40:505 (1) - same as in extra you are ignoring the sounds at 00:40:672 - 00:40:755 - which isnt that great

there are some unintended overlaps in this diff which make your diff look kind of messy. i give you a few spots so you get what i mean 01:11:172 (4,2) - 01:21:505 (3,1) - 01:29:505 (4,1) - etc. in addition there are some object pretty close to each other which isnt that neat too like 01:18:838 (4,1) - 01:25:505 (1,1) - . i recommend you to either have equal distance between objects or to make intended overlaps like i explained in Extra

rhythm-wise diff looks nice not much to say except personal stuff

Normal
00:07:506 (2) - ctrl + h (horizontal flip) for better flow
00:49:505 (5,1) - ugly overlap:(
01:15:505 (1,2,3) - this flow is kinda meh because slider 1 doesnt really aim to the next object. add a little curve like this (i adjusted the 2nd slider a little bit too for better flow as you can see)
01:16:838 (4) - love these sliders in lower diffs

nice diff
Easy
00:18:172 (3) - slightly offscreen
00:39:505 - this break isnt really appropriate imo. maybe you can do some neat sliderarts instead of the break. I'd choose this rhythm (the beginning in the pic is 00:39:505 - , i removed the reverse slider before tho)
i think this diff could take more use of neat blankets like you did 01:14:172 (3,4,1) - here to the end (its like completely different from that point on xD). it makes your diff look so much more neat :)

Ok, thats it for me. I really love the song and I dont mind seeing a second version of it ranked! :D I hope i could help you a bit! mutual?:)
Best of luck with your map and happy mapping! (:
Topic Starter
DeletedUser_423548

Phyloukz wrote:

Hey, NM as requested

Extra
00:16:672 (2,1) - for emphasis at 00:16:839 (1) - you should add higher DS. currently the DS between 00:15:006 (1,2,1) - these is almost the same but 00:16:672 (2,1) - should be more spaced since emphasis fixed
00:21:505 (5,1) - this looks like an unintended overlap. you could either stack 00:21:505 (5,1) - or add a neat overlap like this nice idea!
00:39:838 (1,1) - i dont see a reason to NC these because 00:39:505 (1,2,1,2,1) - as a whole looks pretty much like the same sound. so only a NC at 00:39:505 (1) - is more appropriate imo ok fixed
00:40:672 - 00:40:755 - i kinda disagree that you ignore these sounds because they are pretty much noticeable and it is the highest diff so you should represent the song as good as possible (represent all sounds that the song has if possible). I think that I am 1/6. It is very difficult so there is no change
01:01:089 (2) - i'd rather NC this instead of the previous object because the rhythm changes there (cicrle on bluetick followed by 1/2 slider), so the player gets to know through the NC that smth is different there. 01:01:755 (5,6) - this you can leave in the same combo then On hold
01:04:505 (1,1) - add more spacing in between these (like 3.00 DS). it is the start of the kiai and deserves special emphasis. also it flows better if you have higher spacing because the first object of the kiai has a lot of higher sv.fixed
01:15:005 (2,1,2,3,4,1) - this is a pretty huge flow error (which isnt bad at some points) and it causes missing at the stream (especially when its spaced like that). you can flip the stream like this and it'd already flow better fixed
01:25:672 (2,1,2,3,4,1) - same thing here basically. here you can try to make it not flow perfectly to emphasize the end of the intense part into the slow part. here's a possible solution to make a tiny flow error which isnt that huge as it was before fixed
01:26:172 - maybe disable kiai and start again at 01:27:505 - till 01:28:838 - ? i think its quite appropriate because the slowpart isnt actually that intense but suddenly after the slow part it gets back to the intensity of the kiai. ok All Diff changed
01:34:505 (2,3,4,5,6,7,1) - i think these jumps are kind of overdone. this section is almost or actually is the same music with the same intensity as 00:22:172 (1,2,3,4,5,1,2,3,4,1) - . i suggest you to nerf it a tiny bit. sure you can make them a bit more spaced like at the beginning (to emphasize the ending) but imo that is a bit too much compared to the beginning I think this is the best excitement

Insane
00:06:506 (2,1) - tiny bit higher spacing than 00:07:506 (1,2,3) - etc., sure its a slowpart but an insane after all. (for emphasis and introduction into a new section, you already know :D ) It became a little farther.
00:40:505 (1) - same as in extra you are ignoring the sounds at 00:40:672 - 00:40:755 - which isnt that great Extra same

there are some unintended overlaps in this diff which make your diff look kind of messy. i give you a few spots so you get what i mean 01:11:172 (4,2) - 01:21:505 (3,1) - 01:29:505 (4,1) - etc. in addition there are some object pretty close to each other which isnt that neat too like 01:18:838 (4,1) - 01:25:505 (1,1) - . i recommend you to either have equal distance between objects or to make intended overlaps like i explained in Extra 01:21:505 (3,1) - 01:29:505 (4,1) - changed

rhythm-wise diff looks nice not much to say except personal stuff

Normal
00:07:506 (2) - ctrl + h (horizontal flip) for better flow fixed
00:49:505 (5,1) - ugly overlap:( fixed
01:15:505 (1,2,3) - this flow is kinda meh because slider 1 doesnt really aim to the next object. add a little curve like A little changethis (i adjusted the 2nd slider a little bit too for better flow as you can see)
01:16:838 (4) - love these sliders in lower diffs thanks

nice diff
Easy
00:18:172 (3) - slightly offscreen fixed
00:39:505 - this break isnt really appropriate imo. maybe you can do some neat sliderarts instead of the break. I'd choosethis rhythm (the beginning in the pic is 00:39:505 - , i removed the reverse slider before tho) hmm...I added it once. 
i think this diff could take more use of neat blankets like you did 01:14:172 (3,4,1) - here to the end (its like completely different from that point on xD). it makes your diff look so much more neat :)fixed!

Ok, thats it for me. I really love the song and I dont mind seeing a second version of it ranked! :D I hope i could help you a bit! thank you! mutual?:) Let's become!!!!
Best of luck with your map and happy mapping! (:
thank you for mad! :)
Arusamour
Extra (5.54 stars, 390 notes)

  1. 00:05:506 (3) - i think this could be spaced higher.
  2. 00:41:005 (3,4,5,1) - 00:41:505 (1) left out and randomly placed prefer a square pattern so the shape feels more uniformed.
  3. 00:50:172 (1,2,3,4,5) - i think there is a better way to go bout this.
  4. 00:59:838 (2) - why stack sliders when you didn't stack circles on 00:58:172 (1,2) and 00:58:838 (4,5)?
  5. 01:04:505 (2) - no nc i dont think
  6. 01:26:172 (1) - no clap.
  7. 01:38:338 (2) - move to x:127 y:280
Normal (2.02 stars, 147 notes)

  1. 00:50:172 (1,2) - replace with circles on 00:50:172 and 00:50:505, place slider on 00:50:838
  2. 00:56:838 (3,4) - very awkard here so i would make adjustments with the slider. try this rhythm this
  3. 01:35:505 (3) - turn into 2/1 slider so you continue the same slider pattern from 01:30:172 (4)
Topic Starter
DeletedUser_423548

Arusamour wrote:

Extra (5.54 stars, 390 notes)

  1. 00:05:506 (3) - i think this could be spaced higher. no chhange
  2. 00:41:005 (3,4,5,1) - 00:41:505 (1) left out and randomly placed prefer a square pattern so the shape feels more uniformed. No!
  3. 00:50:172 (1,2,3,4,5) - i think there is a better way to go bout this. ^
  4. 00:59:838 (2) - why stack sliders when you didn't stack circles on 00:58:172 (1,2) and 00:58:838 (4,5)? Changes when pointed out next
  5. 01:04:505 (2) - no nc i dont think fixed
  6. 01:26:172 (1) - no clap. fixed
  7. 01:38:338 (2) - move to x:127 y:280 No!

Normal (2.02 stars, 147 notes)

  1. 00:50:172 (1,2) - replace with circles on 00:50:172 and 00:50:505, place slider on 00:50:838 no change
  2. 00:56:838 (3,4) - very awkard here so i would make adjustments with the slider. try this rhythm this nochange
  3. 01:35:505 (3) - turn into 2/1 slider so you continue the same slider pattern from 01:30:172 (4) no change
thank you for mod! :)
kajiyatta
M4M
[General]
長さの割にビデオの容量が大きいので圧縮した方がいいと思います。
New Video
Hit Soundの付け方が難易度によってばらついているので、統一すると完成度が高くなります。
[Easy]
Placement
00:39:505(1) HPバーにスライダーがかかっているので、もう少し下に配置。
Rhythm
00:01:506~00:15:006 全体的に空白が多いです、初心者向けの難易度なので規則的にnoteを置く方がわかりやすいと思います。特にDistant snapを崩してまで配置する必要も無いです。00:06:506 00:10:506 あたりは追加してみては。
Hit Sound
00:07:506(2) リバースと終点にwhistle追加。
00:11:506(2,3) 終点とnoteにwhistle追加。
00:27:505(1) 始点と終点にwhistle追加。
[Normal]
全体的にスライダーの形や流れが少し歪に思います。もう少し繋がりやすさを意識してみては。
直角移動が必要なものを使わない、赤tickを使うスライダーを減らす等…
Placement
01:38:138(1) Insane,EXだとここNC入ってないので、どっちかに統一した方がいいです。
Hit Sound
00:07:506(2) whistle追加。
00:12:506(4) ^
[Hard]
Placement
00:36:172(1,2) ここだけdownbeatでNCかかってないのでNC入れ替え。
Rhythm
00:58:172 不要な緑線。
Hit Sound
00:52:672(6) finishをつけるならこっちで、次の(1)は削除。
01:14:172~ このパートだけ音がないのはやや気になります。
[Insane]
Placement
00:21:505(6) 次の(7)への流れがやや悪いので、スライダーの終点を次のnoteに向けるようにしてみては。
00:32:172(3) ^
Rhythm
00:15:006 不要な緑線。
Hit Sound
00:08:256(4,5) whistle追加。
[EX]
Placement
00:27:505(1,1,1,1) スライダーの速度がややランダムな感じです。曲調的には最後の(1)だけ一番遅くする必要もないと思うので、Insaneと同じようにしていいと思います。Insaneがノート4つでこっちがスライダー2つなのも難易度的にどうかなとも。
00:37:505(2,3,1) ここのスペーシングが不統一なのは気になるので、理由がなければ同じスペーシングにしてみては?
01:04:172(1,2) サビ前の盛り上がる前のパートとしては、スペーシングが広すぎるように思います。
01:10:838(3,4,5,6) 配置の提案。
Rhythm
01:33:172 不要な緑線。
Hit Sound
00:08:006(2) 終点にwhistle追加。
00:39:505(1,2,3,4,1) バックのピアノに合わせてwhistle入れてみては?

Good Luck.
Topic Starter
DeletedUser_423548

kajiyatta wrote:

M4M
[General]
長さの割にビデオの容量が大きいので圧縮した方がいいと思います。
New Video ありがとうございます!!!
Hit Soundの付け方が難易度によってばらついているので、統一すると完成度が高くなります。
[Easy]
Placement
00:39:505(1) HPバーにスライダーがかかっているので、もう少し下に配置。
Rhythm
00:01:506~00:15:006 全体的に空白が多いです、初心者向けの難易度なので規則的にnoteを置く方がわかりやすいと思います。特にDistant snapを崩してまで配置する必要も無いです。00:06:506 00:10:506 あたりは追加してみては。
Hit Sound
00:07:506(2) リバースと終点にwhistle追加。
00:11:506(2,3) 終点とnoteにwhistle追加。
00:27:505(1) 始点と終点にwhistle追加。
[Normal]
全体的にスライダーの形や流れが少し歪に思います。もう少し繋がりやすさを意識してみては。
直角移動が必要なものを使わない、赤tickを使うスライダーを減らす等…
Placement
01:38:138(1) Insane,EXだとここNC入ってないので、どっちかに統一した方がいいです。
Hit Sound
00:07:506(2) whistle追加。
00:12:506(4) ^

[Insane]
Placement
00:21:505(6) 次の(7)への流れがやや悪いので、スライダーの終点を次のnoteに向けるようにしてみては。
00:32:172(3) ^
Rhythm
00:15:006 不要な緑線。
Hit Sound
00:08:256(4,5) whistle追加。
[EX]
Placement
00:27:505(1,1,1,1) スライダーの速度がややランダムな感じです。曲調的には最後の(1)だけ一番遅くする必要もないと思うので、Insaneと同じようにしていいと思います。Insaneがノート4つでこっちがスライダー2つなのも難易度的にどうかなとも。 改善案が思い浮かばないので保留
00:37:505(2,3,1) ここのスペーシングが不統一なのは気になるので、理由がなければ同じスペーシングにしてみては?
01:04:172(1,2) サビ前の盛り上がる前のパートとしては、スペーシングが広すぎるように思います。
01:10:838(3,4,5,6) 配置の提案。
Rhythm
01:33:172 不要な緑線。
Hit Sound
00:08:006(2) 終点にwhistle追加。
00:39:505(1,2,3,4,1) バックのピアノに合わせてwhistle入れてみては?

Good Luck.
no comment = fixed

modありがとうございました!
Aihuro
Hey~! M4M request in-game.

General:
  1. There's an off-screen object in Extra. Please fix this since it's unrankable.
  2. Why not change the combo colors to blue or a color that is not pink lol. (In easy)

Easy:
  1. 00:05:506 (1,2,3) - This pattern is kinda messy. . why not try clean it up by improving the triangle shape or blanket (3) with (2).
  2. 00:25:505 (2,3) - I highly suggest you don't put hitcircles on places where the beat is hard to map. It would be really hard for newbies to play. Why not add a slider here: 00:25:338 - and end it here: 00:25:838 - .
  3. 00:32:838 (5,1) - It would be nice if you could blanket these two sliders.
  4. 00:34:172 (1,2) - This flow has a really sharp angle. . And the placement doesn't really make sense to me so why not place the hitcircle under the slider? Or here: X: 20 Y: 84
  5. 01:21:505 (2,3,5,1) - This is not really recommended because this sort of stacking can confuse newbies. Why not blanket 01:23:172 (5) - with 01:22:172 (4) - ? Something like this:
  6. 01:31:505 (1,2) - This is kinda weird placing. . why not just move the slider to the left like this:
  7. 01:34:172 (1,2) - Blanket here can be improved.
  8. 01:37:505 (2,3) - ^ Same like I mentioned above. Rather just remove the hitcircles and add a slider.

Some placements are a little nazi. This diff needs more mods before it's prefect~!

Normal:
  1. The spacing is very big imo. . Because the BPM is very fast. Why not change the DS to 0.8 ot 0.9? I think it looks way better.
  2. 00:25:838 (3,4) - For better flow, you can try to make them in a straight line. Just move the slider just a little bit to the right.
  3. 00:37:505 (2,3,4) - This flow can be improved. Just rotate (4) by 50 degrees. Imo the flow is way better and it also just looks much neater.
  4. 00:38:672 - Add a note here.
  5. 00:47:505 (1) - This slider shape can be improved. At the moment it looks really nazi. . Try to change it to:
  6. 00:50:172 (6) - This placement really looks ugly. . Instead of curving all this sliders why not change (6) into a straight slider and place it here:
  7. 01:00:172 (5,1) - This blanket here is very nazi. Please improve it.
  8. 01:33:838 (5,3) - The overlap here is very visible. Please try to ignore any sort of overlaps like this one here.

I really suggest you change the DS to 0.8 or 0.9. I just don't like these kind of spacings in normals.

7ka's Hard:
  1. 00:30:172 (3,4,5) - Make sure that the spacing here is similar. As you can see there is a difference:
    So just move (4) so that the distance is the same.
  2. 00:52:838 (1) - I don't really understand why you add a jump here. Cause the music sounds like calm here. Just make the DS the same here.
  3. 01:24:838 (1,2,3,4,1) - You can improve the flow here. Just turn 01:25:505 (1) - so that it looks like this:
  4. 01:36:672 (4,1) - This jump is kinda big. Just try to decrease the jump.
  5. 01:37:172 (2,3) - This DS is inconsistent with 01:36:672 (4,1) -. . Why not also add a small jump here? the beat here is the same with here 01:36:672 (4,1) -

I like this diff~

Insane:
  1. 00:24:005 (3,4) - This spacing here is weird because the beat is kinda strong. I suggest you add a jump here.
  2. 00:48:005 - I highly suggest you add a note here. It feels really empty here.
  3. 01:00:838 (1) - I don't really like this flow here. . Why not try something like this:
  4. 01:10:838 (3,4) - I'm not sure with other modders. . but this flow is really terrible >.< It also looks really nazi. Please try something like this instead:
    Like you did here for instance: 01:14:172 (1,2) -

I'm not really an expert with Insanes. . but I think this diff needs a lot of work.

This is all from me! Wish you good luck with this map~
Topic Starter
DeletedUser_423548

Aihuro wrote:

Hey~! M4M request in-game.

General:
  1. There's an off-screen object in Extra. Please fix this since it's unrankable. I can not understand...
  2. Why not change the combo colors to blue or a color that is not pink lol. (In easy) I think that it is the same color to me

Easy:
  1. 00:05:506 (1,2,3) - This pattern is kinda messy. . why not try clean it up by improving the triangle shape or blanket (3) with (2).
  2. 00:25:505 (2,3) - I highly suggest you don't put hitcircles on places where the beat is hard to map. It would be really hard for newbies to play. Why not add a slider here: 00:25:338 - and end it here: 00:25:838 - .
  3. 00:32:838 (5,1) - It would be nice if you could blanket these two sliders.
  4. 00:34:172 (1,2) - This flow has a really sharp angle. . And the placement doesn't really make sense to me so why not place the hitcircle under the slider? Or here: X: 20 Y: 84
  5. 01:21:505 (2,3,5,1) - This is not really recommended because this sort of stacking can confuse newbies. Why not blanket 01:23:172 (5) - with 01:22:172 (4) - ? Something like this:
  6. 01:31:505 (1,2) - This is kinda weird placing. . why not just move the slider to the left like this:
  7. 01:34:172 (1,2) - Blanket here can be improved.
  8. 01:37:505 (2,3) - ^ Same like I mentioned above. Rather just remove the hitcircles and add a slider.

Some placements are a little nazi. This diff needs more mods before it's prefect~!

Normal:
  1. The spacing is very big imo. . Because the BPM is very fast. Why not change the DS to 0.8 ot 0.9? I think it looks way better.
  2. 00:25:838 (3,4) - For better flow, you can try to make them in a straight line. Just move the slider just a little bit to the right.
  3. 00:37:505 (2,3,4) - This flow can be improved. Just rotate (4) by 50 degrees. Imo the flow is way better and it also just looks much neater.
  4. 00:38:672 - Add a note here.
  5. 00:47:505 (1) - This slider shape can be improved. At the moment it looks really nazi. . Try to change it to:
  6. 00:50:172 (6) - This placement really looks ugly. . Instead of curving all this sliders why not change (6) into a straight slider and place it here:
  7. 01:00:172 (5,1) - This blanket here is very nazi. Please improve it.
  8. 01:33:838 (5,3) - The overlap here is very visible. Please try to ignore any sort of overlaps like this one here.

I really suggest you change the DS to 0.8 or 0.9. I just don't like these kind of spacings in normals.


Insane:
  1. 00:24:005 (3,4) - This spacing here is weird because the beat is kinda strong. I suggest you add a jump here.
  2. 00:48:005 - I highly suggest you add a note here. It feels really empty here.
  3. 01:00:838 (1) - I don't really like this flow here. . Why not try something like this:
  4. 01:10:838 (3,4) - I'm not sure with other modders. . but this flow is really terrible >.< It also looks really nazi. Please try something like this instead:
    Like you did here for instance: 01:14:172 (1,2) -

I'm not really an expert with Insanes. . but I think this diff needs a lot of work.

This is all from me! Wish you good luck with this map~
Thanks for mod!
I have not changed some places according to your image
William K
Hi, sorry for a very late mod :3

[General]

  1. This map's Normal only has some 1/2s. But the Hard has most of its rhythm 1/2, and even 1/4s. So the spread is kinda imbalanced, Maybe you could make another "Advanced" difficulty?
[Easy]

  1. 00:05:506 (1) - Please check Distance Snap, it's on 1.46x, please make it consistent with the others.
  2. 00:44:838 (1) - Shouldn't this have the same rhythm as 00:42:172 (1) - ? They sound pretty much the same.

[Normal]

  1. 00:20:672 - Please add a note here, the instrument of 00:20:672 - is pretty much the same with 00:18:005 (3) - and 00:23:338 (3) - so it's better to add a note for consistency.
  2. 01:19:505 (3,4,5) - Isn't this the same as 01:08:838 - ? It should've been the same according to the similarity of the music. So please be consistent with the rhythming.

[Insane]

  1. 00:01:506 (1) - Actually, I can't hear anything from the reversed slider. How about changing it into something similar to 00:03:506 (1) - ?
  2. 00:22:838 (4) - Why's this not emphasized but 00:24:172 (4) - is emphasized? Both of them have the same instrument playing. How about emphasizing 00:22:838 (4) - too?
  3. 00:38:338 (2,3,4) - How about making a reversed slider instead for the triplet? The part is pretty calm so a triplet would be too much here imo. And you even don't do triplet at an intense part like 00:50:339 (2,3) - .
  4. 01:10:172 (1,2,3,4) - Seems pretty random on patterning, you did a pattern at 01:20:838 (1,2,3,4) - but why not at 01:10:172 (1,2,3,4) - ? Please stay consistent.

That's all I guess, but please stay consistent on mapping something, as you can see in the mod. :3 GL!
Topic Starter
DeletedUser_423548

William K wrote:

Hi, sorry for a very late mod :3

[General]

  1. This map's Normal only has some 1/2s. But the Hard has most of its rhythm 1/2, and even 1/4s. So the spread is kinda imbalanced, Maybe you could make another "Advanced" difficulty?
[Easy]

  1. 00:05:506 (1) - Please check Distance Snap, it's on 1.46x, please make it consistent with the others.
  2. 00:44:838 (1) - Shouldn't this have the same rhythm as 00:42:172 (1) - ? They sound pretty much the same.

[Normal]

  1. 00:20:672 - Please add a note here, the instrument of 00:20:672 - is pretty much the same with 00:18:005 (3) - and 00:23:338 (3) - so it's better to add a note for consistency.
  2. 01:19:505 (3,4,5) - Isn't this the same as 01:08:838 - ? It should've been the same according to the similarity of the music. So please be consistent with the rhythming.

[Insane]

  1. 00:01:506 (1) - Actually, I can't hear anything from the reversed slider. How about changing it into something similar to 00:03:506 (1) - ?
  2. 00:22:838 (4) - Why's this not emphasized but 00:24:172 (4) - is emphasized? Both of them have the same instrument playing. How about emphasizing 00:22:838 (4) - too?
  3. 00:38:338 (2,3,4) - How about making a reversed slider instead for the triplet? The part is pretty calm so a triplet would be too much here imo. And you even don't do triplet at an intense part like 00:50:339 (2,3) - .
  4. 01:10:172 (1,2,3,4) - Seems pretty random on patterning, you did a pattern at 01:20:838 (1,2,3,4) - but why not at 01:10:172 (1,2,3,4) - ? Please stay consistent.

That's all I guess, but please stay consistent on mapping something, as you can see in the mod. :3 GL!
All fix!

thank you for mod! :)
-Nanaka-

kajiyatta wrote:

M4M
[Hard]
Placement
00:36:172(1,2) ここだけdownbeatでNCかかってないのでNC入れ替え。
ここのPartのDbは特に強い音もありませんし、手前が5.5.5と来てるのでbalance重視でいいと思います
Rhythm
00:58:172 不要な緑線。
Hit Sound
00:52:672(6) finishをつけるならこっちで、次の(1)は削除。
00:52:672 (6) - になってるのはハイハットでシンバルではないと思います、6に付けてみてもかなり違和感があります
01:14:172~ このパートだけ音がないのはやや気になります。
ここは折り返し地点なのでうるさくするよりもおとなしめに付けてgapを出す方が好きです
Good Luck.
Modありがとうございました :)


Aihuro wrote:

Hey~! M4M request in-game.
7ka's Hard:
  1. 00:30:172 (3,4,5) - Make sure that the spacing here is similar. As you can see there is a difference:
    So just move (4) so that the distance is the same.
    ok,fix
  2. 00:52:838 (1) - I don't really understand why you add a jump here. Cause the music sounds like calm here. Just make the DS the same here.
    sure
  3. 01:24:838 (1,2,3,4,1) - You can improve the flow here. Just turn 01:25:505 (1) - so that it looks like this:
    We can handle it.
  4. 01:36:672 (4,1) - This jump is kinda big. Just try to decrease the jump.
    This jump is just right!
  5. 01:37:172 (2,3) - This DS is inconsistent with 01:36:672 (4,1) -. . Why not also add a small jump here? the beat here is the same with here 01:36:672 (4,1) -
    01:36:838 (1,2) - I make anti-Jump here.Because there is Break of 1/1, it is different from 01:37:338 (3,4) -
I like this diff~
This is all from me! Wish you good luck with this map~
Thank you for modding :)
NewRulerNA
Mod力が衰えているので簡易的な音取りに関してのModが主になります。低難易度帯のチェックとのことでしたので、EasyとNormalのみです。
ヒットサウンドと配置に関してはあまり触れていません。

red: unrankable issue.
blue: maybe unrankable issue.
bold: problem/suggestion
underline: reason
italic: solution

[Easy]
  1. 00:31:505 (3) - 前のオブジェクトとの距離間が、これのスライダーエンドによって伝わりにくくなっている印象を受けました。リズムが2/1になっているため、より分かりやすい配置にする事を提案します。
    形そのままx260、y368のような下の位置に持っていくだけでも印象が代わります。
  2. 00:32:838 (4) - これについても上記と同じことがいえます。スライダーのエンドの先に次のオブジェクトがあるため流れも悪く、距離感を惑わすリスクも存在しています。

    少し大きな調整がこの後に必要となりますが、横に移動させてしまうのが自然で、かつ比較的広いエリアを活用した配置となります。
  3. 00:55:505 (1,2,1,2) -この後の00:58:172 (1,2,3,4) -と比べて曲調に対して密度が薄く、後者が曲調に対して濃い密度をしています。なので密度のバランスをそのまま入れ替えたリズムにする勧告をします。
  4. 01:14:172 (3) - このオブジェクトが複数の音を中途半端に拾ってしまった印象があります。
    01:14:172 ~ 01:14:672 - は楽器の音を拾っているのに対し、01:14:838 - はボーカルを合わせて拾っているため、そこを分けて音を拾ったほうが自然なリズムとなります。
  5. 01:14:172 (3) - 1/1 Slider
01:14:838 (4) - Cricle01:29:505 (2) - このスライダーでは01:29:838 - の音を拾っていないためミスマッチをしているように感じました。2/1スライダーを仮に入れたいのであれば01:30:172 - からの開始にしたほうが自然に入ります。


01:29:505 (2) - 1/1 Slider01:30:172 (3) - 2/1 Slider01:31:172 (4) - Circle01:33:838 (4) - 画面の外に触れてるので必ず修正してください[Normal]
  1. 00:34:172 (1) - スライダーの00:34:505 - のピアノの音を拾わないのは仕様でしょうか?

  2. 00:48:838 (4,5) - ここも00:46:172 (4,5) - のようなスライダーリバースに繫げて短いスライダーを入れるパターンをここでもぜひ採用して欲しい。
    一貫性がどうとかではなく、あのボーカルを長いスライダーのリバース込みで拾って、楽器の音を1/2スライダーで拾う音取りが綺麗に分けられていて、曲と高い一体性を持っているためです。
  3. 00:50:172 (1,2) - サークルを、とまでは言わないので、1/2スライダーをそれぞれの白線で入れて密度を上げて忙しいパートとするとより一体感が増します。

  4. 01:36:672 - ここの音も拾い、手前の01:36:505 (6) - と合わせてスライダーでまとめてみてはどうでしょうか?
    (6)と同じ音があり、01:33:838 (6) - からの入りで聞くとこの部分の抜けが際立って聞こえてしまいます。
音取りに関しては特別深刻な問題はありませんでした。
Topic Starter
DeletedUser_423548

NewRulerNA wrote:

Mod力が衰えているので簡易的な音取りに関してのModが主になります。低難易度帯のチェックとのことでしたので、EasyとNormalのみです。
ヒットサウンドと配置に関してはあまり触れていません。

red: unrankable issue.
blue: maybe unrankable issue.
bold: problem/suggestion
underline: reason
italic: solution

[Easy]
  1. 00:31:505 (3) - 前のオブジェクトとの距離間が、これのスライダーエンドによって伝わりにくくなっている印象を受けました。リズムが2/1になっているため、より分かりやすい配置にする事を提案します。
    形そのままx260、y368のような下の位置に持っていくだけでも印象が代わります。
  2. 00:32:838 (4) - これについても上記と同じことがいえます。スライダーのエンドの先に次のオブジェクトがあるため流れも悪く、距離感を惑わすリスクも存在しています。

    少し大きな調整がこの後に必要となりますが、横に移動させてしまうのが自然で、かつ比較的広いエリアを活用した配置となります。
  3. 00:55:505 (1,2,1,2) -この後の00:58:172 (1,2,3,4) -と比べて曲調に対して密度が薄く、後者が曲調に対して濃い密度をしています。なので密度のバランスをそのまま入れ替えたリズムにする勧告をします。
  4. 01:14:172 (3) - このオブジェクトが複数の音を中途半端に拾ってしまった印象があります。
    01:14:172 ~ 01:14:672 - は楽器の音を拾っているのに対し、01:14:838 - はボーカルを合わせて拾っているため、そこを分けて音を拾ったほうが自然なリズムとなります。
  5. 01:14:172 (3) - 1/1 Slider
01:14:838 (4) - Cricle01:29:505 (2) - このスライダーでは01:29:838 - の音を拾っていないためミスマッチをしているように感じました。2/1スライダーを仮に入れたいのであれば01:30:172 - からの開始にしたほうが自然に入ります。


01:29:505 (2) - 1/1 Slider01:30:172 (3) - 2/1 Slider01:31:172 (4) - Circle01:33:838 (4) - 画面の外に触れてるので必ず修正してください[Normal]
  1. 00:34:172 (1) - スライダーの00:34:505 - のピアノの音を拾わないのは仕様でしょうか?

  2. 00:48:838 (4,5) - ここも00:46:172 (4,5) - のようなスライダーリバースに繫げて短いスライダーを入れるパターンをここでもぜひ採用して欲しい。
    一貫性がどうとかではなく、あのボーカルを長いスライダーのリバース込みで拾って、楽器の音を1/2スライダーで拾う音取りが綺麗に分けられていて、曲と高い一体性を持っているためです。
  3. 00:50:172 (1,2) - サークルを、とまでは言わないので、1/2スライダーをそれぞれの白線で入れて密度を上げて忙しいパートとするとより一体感が増します。

  4. 01:36:672 - ここの音も拾い、手前の01:36:505 (6) - と合わせてスライダーでまとめてみてはどうでしょうか?
    (6)と同じ音があり、01:33:838 (6) - からの入りで聞くとこの部分の抜けが際立って聞こえてしまいます。
音取りに関しては特別深刻な問題はありませんでした。
全て変えました! modありがとうございます!
Depths
thzz requested me w

[baka's utakata]
  1. 00:24:005 (4,1) - maybe you can blanket here? http://puu.sh/uWquC/5a54f904df.jpg
  2. 00:25:838 (5) - what if you stack under 00:25:338 (3) - ? I feel it is more comfortable and more emphasis for 00:25:838 (5,1) - with this spacing
  3. 00:27:505 (1,2,3,4) - maybe tails sounld be clickable?
  4. 00:40:672 (2,3) - this feels confusing to read imo
  5. 00:59:172 (5) - what did you stack under 00:58:838 (4) - here? though this section this is the only stack. maybe something like this? http://puu.sh/uWqLm/a4a55f3e7d.jpg
  6. 01:00:672 (6) - stack on 01:00:838 (1) - ? since this seems to be the common pattern you use~
  7. 01:37:338 (3,5) - can stack these if you agree with my earlier statement at 00:25:838 (5) - :3
thats all really great diff still baka w
Meg
from in-game
thzz's utakata

  1. 00:11:506 (1) - これも1/2sliderにしません?00:11:506 (1,2,3) - ボーカルがこの部分を一息で歌ってるから3つとも音合わせたほうがいい気がしました
  2. 00:19:505 (1) - 音が強い割に前のcircleと近いから配置が若干弱く感じます。00:18:672 (4,5) - がこれだけ離れてるしこっちももうちょっと離してみては?00:19:338 (7) - を移動させるのもアリ
  3. 00:21:505 (1) - remove NC? ここだけ余分な気がします
  4. 00:25:838 (5,1) - この二つのspacingがちょっと近くて歪に見えるのと00:26:172 (1,2,3,4) - の流れがあんまり良くない感じがしたので00:26:172 (1) - の位置を変えるのはどうでしょうか。自分なら00:26:172 (1) - を00:26:838 (6) - の頭に置いてギザギザな流れを作るかな~
  5. 00:30:172 (1) - ちょっと前のsliderと近い?これくらいは離してあげたほうが見た目もスッキリすると思います
  6. 00:34:838 (2,3) - ^
  7. 00:40:672 (2,3) - play中だとかなり読みづらく感じるから(2)を上にずらすか(3)を下にずらすかした方がいいかも
  8. 00:43:505 (1,2,3,4) - 1/2sliderを2つ、もしくは00:43:838 (3,4) - だけを1/2sliderで置くのはどうでしょうか。個人的には00:44:172 (5,6,7) - の音を強調させたく感じたので全てcircleだと薄れてしまう気がしました。
  9. 00:48:838 (1,2,3,4) - ^
  10. 00:52:672 (6) - このdrum-hitnormal3の音ちょっと小さすぎませんか?打鍵感がなさすぎて気になりました
  11. 00:56:005 (5,6) - 普通にvocalフォローでこの音取りの方が合いそう。cymbalも大きいけどplaying的にはこっちの方が自然です
  12. 00:57:005 (2,4) - ちょっと離しすぎ?これくらいでいいんじゃないかな。 https://osu.ppy.sh/ss/7640019 あと音取りも上と同じで気になったけどさっきと連打鳴り始めるところが違うからここは多分このままでいいと思います
  13. 00:59:172 (5) - このパートの3/4slider+circleの配置でここだけstackになってたからここもずらしちゃいませんか
  14. 01:00:505 (5,6) - vocal強いしここstackは合わない気がします。(6)を別のところに置いてみては
  15. 01:05:505 (5) - 01:08:172 (4) - と合わせてここも3/4sliderとかどうですか
  16. 01:24:172 (1,2,1,2) - ちょっと飛ばしすぎな気がする。音は全然違うけど01:25:505 (1,2,3,4,5,6,1) - を強調させるためにこっちはもう少し抑めのspacingでいいんじゃないかな
  17. 01:25:338 (5) - これも少し遠いと思います
頑張ってください~
thzz

Depths wrote:

thzz requested me w

[baka's utakata]
  1. 00:24:005 (4,1) - maybe you can blanket here? http://puu.sh/uWquC/5a54f904df.jpg prefer flow around here~
  2. 00:25:838 (5) - what if you stack under 00:25:338 (3) - ? I feel it is more comfortable and more emphasis for 00:25:838 (5,1) - with this spacing stack rather can emphasize the snare sound. also follow point between (5,1) isn't visible and (4,5) stack make flow stop, therefore current distance should work as emphasize enough.
  3. 00:27:505 (1,2,3,4) - maybe tails sounld be clickable? this section is going to calm part. circle pattern is too much imo.
  4. 00:40:672 (2,3) - this feels confusing to read imo change sv a bit
  5. 00:59:172 (5) - what did you stack under 00:58:838 (4) - here? though this section this is the only stack. maybe something like this? http://puu.sh/uWqLm/a4a55f3e7d.jpg ok, change:3
  6. 01:00:672 (6) - stack on 01:00:838 (1) - ? since this seems to be the common pattern you use~ preparing emphasis of kick sound at 01:00:838 -
  7. 01:37:338 (3,5) - can stack these if you agree with my earlier statement at 00:25:838 (5) - :3 sry ;_;
thats all really great diff still baka w thank you :D and you also baka
thanks for mod~!

Meg wrote:

from in-game
thzz's utakata

  1. 00:11:506 (1) - これも1/2sliderにしません?00:11:506 (1,2,3) - ボーカルがこの部分を一息で歌ってるから3つとも音合わせたほうがいい気がしました ピアノですね……
  2. 00:19:505 (1) - 音が強い割に前のcircleと近いから配置が若干弱く感じます。00:18:672 (4,5) - がこれだけ離れてるしこっちももうちょっと離してみては?00:19:338 (7) - を移動させるのもアリ 調整!
  3. 00:21:505 (1) - remove NC? ここだけ余分な気がします 明らかに余分でした
  4. 00:25:838 (5,1) - この二つのspacingがちょっと近くて歪に見えるのと00:26:172 (1,2,3,4) - の流れがあんまり良くない感じがしたので00:26:172 (1) - の位置を変えるのはどうでしょうか。自分なら00:26:172 (1) - を00:26:838 (6) - の頭に置いてギザギザな流れを作るかな~ ちょっとだけ遠くしてみました、aimの角度もマシになってると思われる
  5. 00:30:172 (1) - ちょっと前のsliderと近い?これくらいは離してあげたほうが見た目もスッキリすると思います ok
  6. 00:34:838 (2,3) - ^ ok、このセクション全体的に調整
  7. 00:40:672 (2,3) - play中だとかなり読みづらく感じるから(2)を上にずらすか(3)を下にずらすかした方がいいかも ないす
  8. 00:43:505 (1,2,3,4) - 1/2sliderを2つ、もしくは00:43:838 (3,4) - だけを1/2sliderで置くのはどうでしょうか。個人的には00:44:172 (5,6,7) - の音を強調させたく感じたので全てcircleだと薄れてしまう気がしました。00:30:172 (1,2,3,4,5) - このあたりの流れを汲んでいるのでちょっと欲張りたい、保留~
  9. 00:48:838 (1,2,3,4) - ^ ^
  10. 00:52:672 (6) - このdrum-hitnormal3の音ちょっと小さすぎませんか?打鍵感がなさすぎて気になりました soft-whistle追加
  11. 00:56:005 (5,6) - 普通にvocalフォローでこの音取りの方が合いそう。cymbalも大きいけどplaying的にはこっちの方が自然です やっぱり00:57:338 (4) - と合わせたいしcymbal優先でkeepしたい
  12. 00:57:005 (2,4) - ちょっと離しすぎ?これくらいでいいんじゃないかな。 https://osu.ppy.sh/ss/7640019 あと音取りも上と同じで気になったけどさっきと連打鳴り始めるところが違うからここは多分このままでいいと思います nerf, ok
  13. 00:59:172 (5) - このパートの3/4slider+circleの配置でここだけstackになってたからここもずらしちゃいませんか yes
  14. 01:00:505 (5,6) - vocal強いしここstackは合わない気がします。(6)を別のところに置いてみては 01:00:838 - ここのkickの感じを出して行きたい
  15. 01:05:505 (5) - 01:08:172 (4) - と合わせてここも3/4sliderとかどうですか 後者の3/4は01:08:422 - の"su"なんですよね……
  16. 01:24:172 (1,2,1,2) - ちょっと飛ばしすぎな気がする。音は全然違うけど01:25:505 (1,2,3,4,5,6,1) - を強調させるためにこっちはもう少し抑めのspacingでいいんじゃないかな 調整!
  17. 01:25:338 (5) - これも少し遠いと思います ok
頑張ってください~
modありがとう~~

http://puu.sh/uWFN5/174733402d.osu
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