Thanks for moddingExNeko wrote:
Mania
1|2|3|4Spy.K's Another00:29:287 (29287|1) - remove, I think they should be the same 00:29:287 (29287|2,29594|1) - There was another sound there but feels better after removed.
00:29:748 (29748|0) - add a note for clap Added.Spy.K's Hyper00:12:825 (12825|0) - remove, You used double note in [Another], which I can think it follow the voice, But for [Hyper], I think this is not necessary I can try then.
00:14:056 (14056|2) - ^ If so, you still not mention some notes.
00:21:133 (21133|3,21440|0) - move to col1 4 for better gameplay It could be.
01:08:979 (68979|3) - to col1 then 01:09:133 (69133|0,69133|1,69210|2,69210|3,69287|1,69287|0) - ctrl+h Alright.
01:17:364 (77364|1) - col3, Reduce overlap01:17:364 (77364|1,77517|1,77671|1) - It could be.
01:54:364 (114364|2,114517|1) - move right a col Don't get it but think nothing wrong here.Spy.K's Normal00:29:594 (29594|1,29748|2) - move left a col for reduce overlap 00:29:748 (29748|2,30056|2,30364|2) - As your wish.
Thanks for modding!Madoka2574 wrote:
Mod for mania diffs.
1丨2丨3丨4Another00:24:210 (24210|1) - Move to column 4,since column 4 is relatively empty Did from other mod.
00:29:287 (29287|1,29287|2,29440|3,29440|0) - single 'cause the drum stops at 00:29:133 - Removed.
00:29:748 - can be double Did from other mod.
00:37:364 (37364|1) - remove this one.You didn't place note here 00:36:133 - and I think the 2 parts are nearly the same so they should be consistent. Removed.
00:38:594 (38594|0) - the same ^ Removed.
00:44:748 (44748|1,44748|0) - why double but 00:44:825 (44825|2) - single? I assume that you used double for drum then the drum should be at 00:44:825 - Added.Hyper00:10:364 - here i think triple is better since 00:15:287 - 00:17:748 - they are all triple for heavy drum. You can use double for it is an easier diff but at least these 3 should be consistent imo Added a note for missing main melody.Normal00:47:287 - I don't think it is good to reduce the difficulty here...I suggest using 1/2 until 00:49:440 - What I can do it just add one more note on 00:48:056 - .
01:00:517 - add a note for clear drum sound It could be.
01:03:594 (63594|0) - move to 01:03:517 - (in column 2).Just like you did here 01:02:979 (62979|2,63056|0) - (Remember to change the hitsound) Did some changes.
01:05:440 - same ^ add a note Added.
01:06:671 - Why single? you used double at 01:01:748 - ! Forgot to removed while reducing star rating.
Considering the big gap between Hyper and Another,I think making Another diff a bit easier would be nice in some places.For example,01:30:364 - There is no need to use jumpstreams in Another diff imo I'm planning to make it easier, however I don't think I should ignore scratches on this part, it also means I have to do jumpstreams.
But as for the kiai part,I think it is acceptable.If you increase the density in Hyper then there will be a big gap between Normal and Hyper.What cause this issue is that the map has only 3 diffs.For a 1.9*,a 3.3*,and a 4.5* diff,the designs are all reasonable. 3 diffs is not a reason for anything. So does star rating. I don't actually think anything wrong among them. What I can do is just make them easier.
Many thanks for modding and sorry for wasting your time.Tofu1222 wrote:
He just wanna have you mention a few timing points that need change and how to change them. Here they are.Litharrale wrote:
If I really have to go in detail on why you cant go from 1/1 singles to a jumpstream I'm going to lose my mind4K:1|2|3|4
[Normal & Hyper]Other things about gap is OK. 1/1 patterns and 1/2 patterns are reasonable gaps. Pattern-making is another thing, though. The patterns that one feels biased does not necesssarily mean they are bad and wild patterns.
- 01:52:517 - to 01:53:133 - 1/1 notes in normal but 1/4 jumps in hyper indeed cause some trouble about the gap. My suggestion is to nerf hyper to 1/2 jumps. As your wish, check out.
- 02:01:133 - to 02:02:364 - In normal you only have one LN and one note, however in hyper you still keep all 1/4 notes. I think you can make normal a little bit harder. Maybe try something like this: https://osu.ppy.sh/ss/9678112 As your wish.
Below are my own opinions.
[Normal][Hyper]
- 00:09:287 (9287|0) - It seems like in this part you are following drums, but here does not have a drum, so maybe delete it? OK.
- 00:17:902 - The melody continues with 1/2 patterns through this part, but you skip this line with no note on it. How about adding one to complete this melody line? Don't feel it is obvious, but it is fine.
- 00:56:825 (56825|2) - In my opinion, turing this note into a LN that ends at 00:57:133 - will be a good idea to represent the impact of this vocal. It could be.
- 01:00:517 - I think you miss a drum sound here. How about adding one note on col2? No, I made it to be single note for reducing star rating.
- 01:03:517 - This drum keeps a noticeable impact, so I think you'd better catch it. Added already from other mod.
- 01:05:440 - This drum is even stronger than 01:05:594 (65594|1) - , but you still ignore it. I prefer you to add a note for it instead. Added from other mod.
- 01:26:517 (86517|2) - You didn't have such note on this place in previous places like 01:21:594 - and 01:24:056 - , so how about deleting it for consistency? Sure.
- 01:45:902 - and 01:50:825 - 01:55:748 - , I know you are following the melody sounds in the kiai part, but the drums actually make an important role too. I think by adding one note on each of these two lines, you will not really disturb your follow on melody, but still in this way you are keeping closer to Hyper (which reduces gap). For example. for 01:50:825 - , you can add the note on col3 or col4 not to disturb your melody flow from right to left. As your wish.
- 01:53:440 - Here is a cymbal+drum. How about making it into a double? It could be.
- From 01:59:902 - to 02:01:133 - , how about continuing your 1/2 patterns as what you did in the previous bar since the drum is still going and the music is rising and rising at the end, so I think the note density may also follow such buildup in music. Fine.
[Another]
- 00:24:825 - Here the sound goes quite stronger than those before (e.g. 00:24:210 (24210|1,24210|0) - 00:24:517 (24517|2,24517|0) - ), so I think a triple note here would fit it more. Not really. The reason makes you feel it is stronger just because of snare is more louder than kick. triple notes are too much for me to use here.
- 00:29:825 - I don't really think there is a sound but only the echo of the sound on 00:29:748 - , so I think it is better to delete 00:29:825 (29825|1) - this note. Removed.
- 00:50:825 (50825|0,50825|3,50825|1) - This note, in my opinion, should be a double note because it has no cymbal on it, and in your another it is just a double too. Sure.
- 00:55:748 - Here is the same idea as above, to make this into a double note. Same as above.
- 01:03:056 - Here should be a triple note too because it is a cymbal+drum. Added
- 01:48:517 - I perceive this sound to be quite strong (I am not sure if it is with a cymbal), but I do suggest a triple here. No, the reason makes you suggest triple notes here just because it is a ending here, however if comparing with 01:48:825 (108825|0,108825|1,108825|3) - , it is obviously no need to use triple notes.
- As these three drum sounds 00:22:056 (22056|3,22056|0,22210|3,22210|0,22364|0,22364|2) - do have a noticeable impact, I think you can stack all of them like this: https://osu.ppy.sh/ss/9686993 As your wish.
- 00:30:440 - 00:31:825 - 00:36:133 - I feel a bit weird here that you stop the 1/4 jumps in these 3 places. In my opinion the jumps should continue through the whole part, so I prefer you to add notes on these 3 lines, where I can indeed hear the sounds that substantiate you to place notes on them. As your wish.
- 00:38:748 - I don't really hear a sound on this line, so after deleting it, how about making the pattern into this: https://osu.ppy.sh/ss/9687002 Made some changes.
- 00:43:056 (43056|2,43133|3,43210|2,43287|3,43364|2,43440|3) - This pattern seems a bit questionable for me because it is really right hand biased. I prefer some rearrangements here. As your wish.
- 00:55:748 (55748|3,55748|2,55748|1) - Actually you get no cymbal sound here, so a double note would be just enough. Changed.
- From 01:27:902 - to 01:29:133 - , since this is the highest difficulty, I prefer to have the full melodic sounds being mapped, like this: https://osu.ppy.sh/ss/9687011 As your wish.
- 01:30:594 (90594|2) - I don't really hear a sound here. Delete it instead. Removed.
- 02:03:440 - How about adding a note here to make the melodic sound stand out? Didn't I add a note here? One more?
I don't know if I will be modding Hyper and Another, but I hope in this way the popped issue can be resolved and the map itself can be improved.