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NicoNicoDouga - VS RitsuMioDerere

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Topic Starter
Leorda
This beatmap was submitted using in-game submission on 08 Februari 2011 at 22:13:03

Artist: NicoNicoDouga
Title: VS RitsuMioDerere
Source: K-ON!
Tags: yui hirasawa mio akiyama ritsu tainaka tsumugi kotobuki azusa nakano rokodo roko-don
BPM: 149,95
Filesize: 5046kb
Play Time: 01:11
Difficulties Available:
  1. Azusa (5 stars, 249 notes)
  2. Mio (3,66 stars, 98 notes)
  3. Ritsu (5 stars, 444 notes)
  4. Tsumugi (2,87 stars, 89 notes)
  5. Yui (0,69 stars, 51 notes)
Download: NicoNicoDouga - VS RitsuMioDerere
Download: NicoNicoDouga - VS RitsuMioDerere (no video)
Information: Scores/Beatmap Listing
---------------
My first NicoNicoDouga Map. Sorry for bad quality of video...... If you found the good quality of video, just tell me. If you want me to remap them all, just me

P.S Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan! Untan!

P.S.S Over 5 month in pending D:

Update in 25 August, 2010 : Niva's, Neet's and Deuka's Mod
Update in 27 August, 2010 : Zetso's, Colin's and DBF's Mod
Update in 3 September, 2010 : Hana's and Ninja's Mod
Update in 4 September, 2010 : Garven's, Chris', and NoHitter's Mod, Delete [Azusa], because nobody likes that......
Update in 5 September, 2010 : Lesjuh's Mod, add [Azusa], because of various reason
Update in 10 September, 2010 : bliss' Mod, delete Azusa, because overmapped and not avaible in K-On!
Update in 20 September, 2010 : Hatsune Derekku's Mod
Update in 29 September, 2010 : brikel's Mod
Update in 07 October, 2010 : Versace Comet's Mod
Update in 22 October, 2010 : Fix some diff, add Roko's diff "Ritsu", change from Ritsu to Azusa
Update in 06 Novermber, 2010 : Some updates!!!
Update in 14 Novermber, 2010 : lepi-chan's Mod
Update in 08 December, 2010 : Crimmi's Mod
Update in 15 December, 2010 : Fix the spinner when spinner are not silenced correctly
Update in 27 December, 2010 : Moe2442's Mod
Update in 08 February, 2011 : Zekira's (2nd Times) and SapphireGhost's Mod, timing changed, change BG for [Ritsu]
Niva
Mod request via in-game chat

(sorry yang diff Mio di-skip, ada orang tua di kamar soalnya, BGnya itu... :D)

[General]
-> Is it necessary to create 2 insane diffs? [Ritsu] is enough to be categorized as Insane, [Azusa] is too forced I think.
-> Offset 8704

[Yui]
00:13:542 (1) - Like this?
00:41:342 (2,1) - I found this hard to read with the low OD.
00:45:542 (1) - The reverse arrow is hard to read, especially when I test it with DoubleTime + FlashLight.
01:06:342 (1,2,3) - Put the triangle in the center?
01:11:142 (1) - Silence this by using silent soft-hitnormal.wav and changing the inheriting section to S?

[Tsumugi]
00:53:542 (3,6) - Add finish?
01:05:142 (1) - Too fast after spinner maybe?
01:11:142 (1) - Same as Yui diff

[Ritsu]
00:21:942 (2) - Don't let this slider touch (4)
01:10:342 (7) - Symmetry this slider

[Azusa]
Woah, this diff is too insane for me -_-
Just one thing, your stream positioning is quite weird for me (curve -> straight line -> curve -> so on), I think it's better not to put both in a same stream (if you want to create a curvy stream, don't put the notes straight, just put them in curves, and so on)

Star!
Neethime
Pink words:You have to fix these,they are mistakes.
Black words:Just suggestions.

[General]
Use offset 8715-8720

[Yui]
If you want this diff to be quite easy,please don't use some fast 1/2 beats,like
00:25:715 (4) - 00:41:315 (2,1) - because these are much harder than rest parts.
Others are OK to me.

[Tsumugi]
Fine.

[Mio]
00:13:720 (1,2,3,4,5,6,7,8,9,10) - Why are these all on red lines? Do you feel them better on white lines?(Or you want to follow "Untan"?lol)
01:04:920 (1,2,3,4,5,6,7,8,9,10) - 01:08:120 (1,2) - ^

[Ritsu]
00:35:520 (1) - remove new combo
00:35:920 (3) - new combo
00:47:120 (4) - new combo
01:05:020 (3,4) -exchange their positions?

[Azusa]
:( This diff killed me!I can't mod it XD

Star~interesting map~
ZLOdeuka-
[ General ]

add some color! not be seen as nothing :(

oh... I love you for these maps ^^

[ Yui ]

(×̯×) 00:41:542(2) ~ can be done a little further this combo? =o

[ Tsumugi ]

Fine

[ Mio ]

(✹) 00:37:542 ~ if spiner continue to 00:39:142 be a good idea to sound even better :)

[ Azusa ]<3

(×̯×)00:41:942 ~ is not passable! and 00:44:742



oh...cool map...~STAR
Topic Starter
Leorda

Nivalis wrote:

Mod request via in-game chat

(sorry yang diff Mio di-skip, ada orang tua di kamar soalnya, BGnya itu... :D) What?

[General]
-> Is it necessary to create 2 insane diffs? [Ritsu] is enough to be categorized as Insane, [Azusa] is too forced I think. Yes, Ritsu and Azusa are member of HTT
-> Offset 8704 NO

[Yui]
00:13:542 (1) - Like this? YES
SPOILER
[attachment=0:7ca30]dfjkl 1.png[/attachment:7ca30]
00:41:342 (2,1) - I found this hard to read with the low OD. YES
00:45:542 (1) - The reverse arrow is hard to read, especially when I test it with DoubleTime + FlashLight. YES
01:06:342 (1,2,3) - Put the triangle in the center? YES
01:11:142 (1) - Silence this by using silent soft-hitnormal.wav and changing the inheriting section to S? YES

[Tsumugi]
00:53:542 (3,6) - Add finish? NO
01:05:142 (1) - Too fast after spinner maybe? NO
01:11:142 (1) - Same as Yui diff YES

[Ritsu]
00:21:942 (2) - Don't let this slider touch (4) NO
01:10:342 (7) - Symmetry this slider NO

[Azusa]
Woah, this diff is too insane for me -_-
Just one thing, your stream positioning is quite weird for me (curve -> straight line -> curve -> so on), I think it's better not to put both in a same stream (if you want to create a curvy stream, don't put the notes straight, just put them in curves, and so on) YES

Star!

Neethime wrote:

Pink words:You have to fix these,they are mistakes.
Black words:Just suggestions.

[General]
Use offset 8715-8720 NO

[Yui]
If you want this diff to be quite easy,please don't use some fast 1/2 beats,like
00:25:715 (4) - 00:41:315 (2,1) - because these are much harder than rest parts.
Others are OK to me. YES

[Tsumugi]
Fine.

[Mio]
00:13:720 (1,2,3,4,5,6,7,8,9,10) - Why are these all on red lines? Do you feel them better on white lines?(Or you want to follow "Untan"?lol) Fixed
01:04:920 (1,2,3,4,5,6,7,8,9,10) - 01:08:120 (1,2) - ^ Fixed

[Ritsu]
00:35:520 (1) - remove new combo color=#00FF00]Fixed[/color]
00:35:920 (3) - new combo Fixed
00:47:120 (4) - new combo Fixed
01:05:020 (3,4) -exchange their positions? Nah

[Azusa]
:( This diff killed me!I can't mod it XD FUCK YOU!

Star~interesting map~

ZLOdeuka wrote:

[ General ]

add some color! not be seen as nothing :( Added

oh... I love you for these maps ^^

[ Yui ]

(×̯×) 00:41:542(2) ~ can be done a little further this combo? =o NO

[ Tsumugi ]

Fine

[ Mio ]

(✹) 00:37:542 ~ if spiner continue to 00:39:142 be a good idea to sound even better :) NO

[ Azusa ]<3

(×̯×)00:41:942 ~ is not passable! and 00:44:742 NO



oh...cool map...~STAR
Zetsubou Sensei
Hey.

- Offset 8,730 (might wanna double check with someone)
- Add some tags
- Your inheriting timing section line isnt on tick
- End all difficulties at the same point
- Video Quality seems pretty bad...Could you possibly find one with better quality?

[Yui]
Seems fine.

[Tsumugi]
Circle Size: -1?
00:25:530 (3,4) - stack these
00:34:930 (2) - move this note to 00:34:730
00:35:130 (x) - add a note here (with whitstle)
Seems fine.

[Mio]
Overall Difficulty: +1
00:39:130 - 00:40:730 - this empty space doesnt fit well...add some notes in here.
Seems fine...Stack some of the notes...It would be better to have some.

[Ritsu]
01:11:130 - for this ending...I think it would sound alot better with the volume fading lower & lower...Just like in the video (it would make it sound alot better)
Seems fine...Again, maybe stack a few notes here and there...It changes up the map and makes it more fun.

[Azusa]
00:10:326 (1) - move up 1 grid
00:11:526 (7) - move down 1 grid
00:11:726 (8) - move up 1 grid
00:11:926 (1) - move up 1 grid
00:13:126 (7) - move down 1 grid
00:13:326 (8) - move up 1 grid
00:44:726 (3,4,5,6,7) - hard jump...I'd bring this in closer and maybe rearrange how its setup...(i tried to hit these...failed...watched auto do it... >.> blown away how fast it moved)
01:11:130 - do the same as I said in Ritsu
Seems fine... >.< death streams (fun...yet hard T^T)

~STAR GOOD LUCK
Colin Hou
Apa kabar.

Here is silly Colin's mod:

[General]:
  1. from the title :S the hardest diff name should be mio OTL
  2. the volume, don't set a total silence all of a sudden. try to do that smoothly.
[Yui]:
  1. 00:23:142 (3,4) - crazy leo lol all of a sudden this diff becomes much too hard.
[Azusa]:
  1. OD+1
  2. 00:45:142 (7) - new combo
  3. 00:44:742 (3,4,5,6) - too crazy
that's all orz.
[DBF]
[Overall]
Offset 8722.

[Yui]
00:51:124 (1) - End on white tick.
01:11:122 (1) - Better if you put end on 01:15:522, and fix it in all diffs.

Why so boring? No, i understand - it's easy but.. oh..

Yui, Tsumugi and Mio is sooo boring maps.. all fine with spacing but i really don't think it's good maps. Just boring.

[Azusa]
Please, don't use finish sound in streams. It's hard hitsounds, it's looks really bad in streams. Claps looks better.

Difficulty have no rhythm. Random looong streams it's no good. Well.. Fix offset and this will looks little better.
Topic Starter
Leorda
Thx guys

@[DBF] : If you think it's boring map, I should do that for begginer/new player, that's all. If you this is more boring, ok then
Kurai
Hoi Leo-chan :3

[Ritsu]

00:33:022 (x) - Add circle
00:33:222 (4) - Remove

[Azusa]
*.*

Star
Ekoro
WTF ! Azusa Difficulty is crazy ! I can't clear >w<

~Star !
Sakura
Remember that some errors are suggestions not directions, feel free to take or leave any or edit as you see fit.

[osz File Scan!]
I think with the current video name it wont load unless your on japanese binary permanently, i recommend switching to a simpler name and change the .osu files accordingly.

[Azusa]
Timing > Resnap all notes heh...
Is there really anyone who can hit 10 keys in 1 second? and be hitting at that speed for 6 seconds?
I seriously think you should drop this diff >_> but oh well, up 2 u in the end anyways
Well now that's out of the way i'll check the non-streams of the map.
00:32:234 (12) - Could be prettier like for example by using 4 waypoints instead of 3 like so:
00:33:934 (10) - Likewise you could try to make it a bit more curvy than what it is, by moving the waypoint a bit more to the outside like:
Looks way better to me.
00:34:734 (4,5) - Theese 2 could use something like that as well, i specially dont like (4) overlapping (5), you could try something like this:
00:39:134 (1,2,3,4) - If you can apply the same principle to make them look more curvy good, otherwise i think theese look ok anyways.
00:47:934 (8) - Same comment than for 00:32:234 (12)

[Ritsu]
00:19:122 (7) - Could be prettier, i made a similar comment for a similar slider on [Azusa] so i'll just repeat it here just in case, with 2 waypoints you can make this slider look prettier like so:
00:24:722 (1,2,3) - You could avoid some overlaps here, like for example messing around a little bit with the waypoints and rotating the sliders:
00:52:722 (3) - Making this slider more curvy will avoid the overlapping with the next slider, here's an example:
00:55:922 (3,4) - Probably already know what im going to say here, make them more curvy ._. also (3) is overlapping (4).
01:10:322 (7) - Same comment than for 00:19:122 (7)

[Mio]
00:19:922 (1) - Ehh the curve is too sudden at the start, the lines connecting waypoints dont have to be completely parallel to the axyses you know, specially in this case i think if you move them around you can get a better curve like this:
00:32:122 (4) - Could be prettier, just move the middle waypoint more to the right and up to get a better curve

[Tsumugi]
01:09:522 (1) - Make it parallel to the Y Axys? (a.k.a make it more straight?)

[Yui]
00:26:322 (1) - Cant this slider be more symmetrical or is it on purpose?

Ok that's all i could find, hope you like my suggestions if not it's ok, i'll probably recheck this some other time anyway i'll save my star until then
Topic Starter
Leorda

Sakura Hana wrote:

Remember that some errors are directions not suggestions, feel free to take or leave any or edit as you see fit.

[osz File Scan!]
I think with the current video name it wont load unless your on japanese binary permanently, i recommend switching to a simpler name and change the .osu files accordingly.

[Azusa]
Timing > Resnap all notes heh...
Is there really anyone who can hit 10 keys in 1 second? and be hitting at that speed for 6 seconds?
I seriously think you should drop this diff >_> but oh well, up 2 u in the end anyways
Well now that's out of the way i'll check the non-streams of the map.
00:32:234 (12) - Could be prettier like for example by using 4 waypoints instead of 3 like so:
00:33:934 (10) - Likewise you could try to make it a bit more curvy than what it is, by moving the waypoint a bit more to the outside like:
Looks way better to me.
00:34:734 (4,5) - Theese 2 could use something like that as well, i specially dont like (4) overlapping (5), you could try something like this:
00:39:134 (1,2,3,4) - If you can apply the same principle to make them look more curvy good, otherwise i think theese look ok anyways.
00:47:934 (8) - Same comment than for 00:32:234 (12)

[Ritsu]
00:19:122 (7) - Could be prettier, i made a similar comment for a similar slider on [Azusa] so i'll just repeat it here just in case, with 2 waypoints you can make this slider look prettier like so:
00:24:722 (1,2,3) - You could avoid some overlaps here, like for example messing around a little bit with the waypoints and rotating the sliders:
00:52:722 (3) - Making this slider more curvy will avoid the overlapping with the next slider, here's an example:
00:55:922 (3,4) - Probably already know what im going to say here, make them more curvy ._. also (3) is overlapping (4).
01:10:322 (7) - Same comment than for 00:19:122 (7)

[Mio]
00:19:922 (1) - Ehh the curve is too sudden at the start, the lines connecting waypoints dont have to be completely parallel to the axyses you know, specially in this case i think if you move them around you can get a better curve like this:
00:32:122 (4) - Could be prettier, just move the middle waypoint more to the right and up to get a better curve

[Tsumugi]
01:09:522 (1) - Make it parallel to the Y Axys? (a.k.a make it more straight?)

[Yui]
00:26:322 (1) - Cant this slider be more symmetrical or is it on purpose?

Ok that's all i could find, hope you like my suggestions if not it's ok, i'll probably recheck this some other time anyway i'll save my star until then
Fixed

*facepalm*
roflninja
Hi Leorda, heres a crappy mod then

[Yui]
00:25:722 (2) - feels better to me at 00:25:922, but thats me
00:37:522 (1) - maybe start this at 00:37:122 ?

[mugi]
00:16:722 (3) - grab the top waypoint and drag it down 1 tick?

[mio]
00:32:122 (4) - line it up with (3)?
01:07:722 (9) - move it up 1 grid?

[ritsu]
fine

[azusa]
fine

i cant stop laughing now, awsome map and song
Untan! Untan! Untan! Untan!
Garven
This song is making my ears bleed. T_T Lazy mod gogo

[Yui]
00:13:522 (1) - This slider takes foreeeeeverrrrrrrr arghhh
00:27:922 (2) - Try to make this more smooth?
The ending was kinda blah play-wise compared to the rest of the map. Not by much, though.

[Tsugumi]
00:55:922 (1,2,3) - This plays weird against the "AHAHAHAHAHAHAHAH" going on in the background.

[Mio]
00:15:122 (2) - New combo
00:16:722 (7) - ^
00:19:122 (1) - Remove new combo
01:01:522 (1,2) - This just looks bad. If you really want it, though, at least center the 2 between the 1's two circles.

[Ritsu]
01:11:122 (1) - Why not a spinner like the rest of the difficulties?

[Azusa]
Giant stream, wtf. The point of mapping these is to at least go with the song.

Sorry, that last diff just killed any desire to star this. (-_- )
Topic Starter
Leorda

Garven wrote:

This song is making my ears bleed. T_T Lazy mod gogo

[Yui]
00:13:522 (1) - This slider takes foreeeeeverrrrrrrr arghhh
00:27:922 (2) - Try to make this more smooth?
The ending was kinda blah play-wise compared to the rest of the map. Not by much, though.

[Tsugumi]
00:55:922 (1,2,3) - This plays weird against the "AHAHAHAHAHAHAHAH" going on in the background.

[Mio]
00:15:122 (2) - New combo
00:16:722 (7) - ^
00:19:122 (1) - Remove new combo
01:01:522 (1,2) - This just looks bad. If you really want it, though, at least center the 2 between the 1's two circles.

[Ritsu]
01:11:122 (1) - Why not a spinner like the rest of the difficulties?

[Azusa]
Giant stream, wtf. The point of mapping these is to at least go with the song.

Sorry, that last diff just killed any desire to star this. (-_- )
Some Issue are fixed

But, *sigh* I guess my mapping experince are getting decrease..... I think I want to delete [Azusa] because you make me sad like this (Want to delete this map and change to my other map :( ). Well, I'm getting stupid stupid and stupid like this :cry:
Garven

Garven wrote:

But, *sigh* I guess my mapping experince are getting decrease..... I think I want to delete [Azusa] because you make me sad like this (Want to delete this map and change to my other map :( ). Well, I'm getting stupid stupid and stupid like this :cry:
It think it's mostly that generally when people want to make these kinds of map sets, they intend on having that ridiculously difficult or stream heavy difficulty. This one seems to be no exception - but if you're going to make a difficulty like that, at least follow the notes that are in the song, not just have one long stream just because with nothing to back it up.
Topic Starter
Leorda

Garven wrote:

It think it's mostly that generally when people want to make these kinds of map sets, they intend on having that ridiculously difficult or stream heavy difficulty. This one seems to be no exception - but if you're going to make a difficulty like that, at least follow the notes that are in the song, not just have one long stream just because with nothing to back it up.
well, thank for your help, I guess orz
wmfchris
[Ritsu]
0:30:122 (4) right a bit
0:44:922 (3,4) left 1 grid

[Mio]
0:54:322 (3) left 1 grid

spacing is good~ star
Topic Starter
Leorda

wmfchris wrote:

[Ritsu]
0:30:122 (4) right a bit
0:44:922 (3,4) left 1 grid

[Mio]
0:54:322 (3) left 1 grid

spacing is good~ star
You forgot to star it
abcde1234qaz
done~
NoHitter
Yui
Just some problems with consistency of combos
00:23:122 (3) - New combo
00:41:522 (1) - Remove new combo

Mio
00:36:322 (x) - Add note here? The Normal difficulty has a note here.
01:07:922 (10,1) - It doesn't quite fit the rhythm especially if you're following the more recognizable hi-pitched tune over the less obvious repeating sound.

Meh. I don't understand some people's song choice, oh well.
Topic Starter
Leorda

NoHItter wrote:

Yui
Just some problems with consistency of combos
00:23:122 (3) - New combo
00:41:522 (1) - Remove new combo

Mio
00:36:322 (x) - Add note here? The Normal difficulty has a note here.
01:07:922 (10,1) - It doesn't quite fit the rhythm especially if you're following the more recognizable hi-pitched tune over the less obvious repeating sound.

Meh. I don't understand some people's song choice, oh well.
All fixed

wmfchris wrote:

[Ritsu]
0:30:122 (4) right a bit NO
0:44:922 (3,4) left 1 grid FIXED

[Mio]
0:54:322 (3) left 1 grid NO

spacing is good~ star
[Shalon]
Nice song.

Star
Topic Starter
Leorda

[Shalon] wrote:

Nice song.

Star
thx
wmfchris
oh sorry I've forgotten
STAR~~~
Lesjuh
Tsugumi
00:15:122 (2) - End this slider on the previous white tick

Mio
00:34:722 (2,3) - These don't fit the music

That's it!
IceBeam
I can't really mod it.

The only I can suggest is to reduce to 1 Slider Tick Rate on Easy,and there was a reverse-slider with wrong repeat on blue tick.

You are good mapper,and modder,but I don't like this one.You can do much,I mean MUDGE better!
Anyway,have my star~
blissfulyoshi
Yui:
Normal mod:
00:13:522 (1) - (nazi) Make this slider symmetrical. It is annoying staring at an asymmetrical slider that stays on the screen so long
00:34:322 (1,2,3,4,1) - with the amount of curved sliders you have, it would probably be good to make some curved patterns out of the circles
00:52:722 (1,2,3,1,2,3,4) - make some curves with this series of notes?
00:58:322 (1) - (nazi) if you didn't do the previous thing, make this be parallel with the y-axis (it is slightly diagonal right now)

Tsumugi:
Normal mod: (I really don't like the linear style, but since you seem to like it, I won't complain about it anymore
00:16:722 (3) - spacing?
00:29:522 (3) - it is aesthtically unpleasing for this note to touch the hp bar, so please move this note

Combo mod:
00:29:522 (3) - new combo

Mio:
Normal mod:
00:32:122 (4) - (nazi) make this slider symmetrical

Combo mod:
00:18:322 (2) - new combo to be consistent with 00:15:122 (1)

Ritsu:
Normal mod:
00:40:722 (1,2,3,4) - these were really hard for me to read, so I suggest putting them under the green 6 and 8

Azusa: (Personally, I would just remove this diff)
Normal mod: (I am really unsure what the beats were following in this diff, so I just sightread the whole map)
00:41:522 (1,2,3,4,5,6,1) - the spacing here really confuses me
00:44:322 (1,2,3,4,5,6,1) - ^

=============================
Not liking the linear patterns of this map or the Azusa diff. I guess the maps are technically fine, but I really hope you part ways with the Azusa diff. Here is a reluctant star.
Derekku
[General]
*Azusa.jpg doesn't seem to be used anymore, so please delete it from the folder and full submit.
*No tags (such as untan or un tan)?
*I seemed to fluctuate between -5 and +5 while testing, so I suppose the offset is okay.

[Yui]
*Difficulty settings are a bit low. Raise OD/AR/Drain 1-2 ticks each.
00:10:322 (1,2) - Spread out beats like this (with lots of emptiness before and after) can actually be harder rather than easier. This is because the player may not be able to judge the timing of the note that well. Adding more notes (or even better: sliders) would be great.
00:13:522 (1) - This sounds/looks bad. Move the top left control point to the left one tiny grid to make this slider more symmetrical. Then, move both of the top control points down one tiny grid to make the slider itself shorter. Now, the slider will repeat on each white tick (and sound MUCH better) than randomly repeating on red or blue ticks. Things should look like this when you're done.
00:23:122 (1,2,1) - A bit confusing to read (because of 2). Besides, this seems to be the only time that you have a beat on the red tick following another note. Perhaps just remove it or change it to something else here?
01:06:322 (1,2,3) - Again, I'd like to see more here.

[Tsumugi]
00:21:522 (1,1) - (nazi) spacing?
01:05:122 (1) - A bit too close after the spinner (since it's only one white tick afterwards and the bpm is a bit fast)

[Mio]
00:10:322 (1,2) - These would sound SO much better if you gradually increased the volume on each of them with multiple inherited sections.
00:25:522 (4) - Actually, the ripping sound seems to end on the blue tick, so how about extending this slider to that?

[Ritsu]
*Definitely increase the approach rate by a tick (otherwise the map is clustered and hard to read).
00:10:322 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Same volume increasing suggestion as the last diff.
00:14:122 (5,6,7,8) - Move these a bit further away from 1/2/3/4 so they're not so hard to read.
00:25:522 (3) - Again, you could extend this to the blue tick.
00:51:122 (1,2,3,4) - I like the idea, but it's a bit hard to read. How about spreading these out so that they're easier to see like this?
01:00:522 (3,4,5) - Try to avoid overlapping like this (I've seen this throughout the mapset), it makes it hard to see how many repeats are on the slider and if the end of the slider connects to a stream or not.
01:11:122 (1) - Why doesn't this end on the next white tick like the other diffs?
brikel
Hi Leorda!
Uuuuu.... confusing :o

[Yui]
00:45:522 (3) - use clap the middle?

[Tsumugi]
00:35:522 (4) - Um.... use finish?
00:36:722 (2) - use clap the end?

[Mio]
01:06:322 (4,10) - use finish or whistle?
01:08:322 (1) - ^ the middle(third arrow)?

I don't mod this type well. :o
But it's fun map :D . Star
Topic Starter
Leorda

brikel wrote:

Hi Leorda!
Uuuuu.... confusing :o

[Yui]
00:45:522 (3) - use clap the middle? Fixed

[Tsumugi]
00:35:522 (4) - Um.... use finish? Fixed
00:36:722 (2) - use clap the end? Fixed

[Mio]
01:06:322 (4,10) - use finish or whistle? Fixed
01:08:322 (1) - ^ the middle(third arrow)? NO

I don't mod this type well. :o
But it's fun map :D . Star
orioncomet
[Yui]
nothing error.

[Tsumugi]
00:16:722 (3) - spacing

[Mio]
nothing error.

[Ritsu]
nothing error.

have my star ~
Rokodo
Taiko diff http://puu.sh/kff

Request: Rename Ritsu to Azusa, let Ritsu be taiko diff.

I put my name on the BG image and in tags so yeah.
Patchouli
Nice~
lepidopodus
Ok I'll try to mod it.

Yui
00:10:322 (1,2,3,4,5,6,7) - How about moving them to place 4 to exact center?
00:13:522 (1) - About 6.3 seconds of this slow slider seems too boring to me. Well, maybe not.
00:41:522 (1) - Remove new combo here?

Tsumugi
00:16:722 (3) - Add New combo?
00:21:522 (1) - Remove new combo?
00:35:522 (5) - How about moving one grid right?
00:41:522 (1) - Remove new combo?

Mio
00:34:322 (1) - Remove new combo?
01:04:722 (1) - Add a circle here?
01:07:922 (10) - How about moving one grid left?
01:06:322 (4) - Add New combo?
01:08:322 (1) - Consider spliting this?

Azusa
- Circles... Ah, nevermind.
01:00:522 (X) - Add something to here or moving 3 here?

Ritsu

Well I said don't expect too much from me...
Topic Starter
Leorda
thx lepi-chan
Crimmi
Modding, CrimmiStyle!!

Funny Map :3

[Yui]

~ Nothing.

[Tsumugi]

~ Nothing.

[Mio]

00:31:422 (2) Fix.

[Azuza]

00:51:693 (1) Place Under (4) ? (i'm not sure..)

[Ritsu]

~ Nothing.

There you go Leo-chan a S.T.A.R.
jericho2442
only small stuff i could find :)

Yui
00:41:522 (1,2,3) - remove the new combo off the (1) and put it on the (3), flows much better
00:52:722 (1,2) - put the new combo on the (2) insted
00:56:722 (4) - new combo

Tsumugi

(Suggestion) 00:25:522 (3,4) - i think these look better stacked

Mio
seems fine ;)

Azusa
00:44:322 (1,2) - put the new combo onto (2) ;)
00:44:722 (2,3,4) - make (2,3) overlap the little amount what (3,4) does
00:47:122 (1,2,3) - make (1,2) overlap the little amount what (2,3) does

--------------------------------
nice job :)
Topic Starter
Leorda

jericho2442 wrote:

only small stuff i could find :)

Yui
00:41:522 (1,2,3) - remove the new combo off the (1) and put it on the (3), flows much better OK
00:52:722 (1,2) - put the new combo on the (2) insted OK
00:56:722 (4) - new combo OK

Tsumugi

(Suggestion) 00:25:522 (3,4) - i think these look better stacked OK

Mio
seems fine ;)

Azusa
00:44:322 (1,2) - put the new combo onto (2) ;) OK
00:44:722 (2,3,4) - make (2,3) overlap the little amount what (3,4) does OK
00:47:122 (1,2,3) - make (1,2) overlap the little amount what (2,3) does I don't know what you mean :(

--------------------------------
nice job :)
Thx Moe2442, well, feel free to bubble it if you think this map is ready to ranked ;)
SapphireGhost
Yui
00:34:322 (1,2,3,4,1) Symmetry, please?

Other diffs = very good!

Have a Star cause everyone beat me to the good mods.

Also have a crappy guest diff. Don't use it. Seriously.

Download: NicoNicoDouga - VS RitsuMioDerere (Leorda) [RANDOM CRAPPY DIFF].osu
Zekira
SapphireGhost stole the 2 kudosu opportunity @_@

[General]
-Offset: -12 from current (? will have to check back on this since I'm not modding in my timing PC at the moment)

[Yui]
00:41:510 (1) - remove new combo? stop updating while I'm modding, haha

[Mio]
00:45:522 (1) - symmetry?

[Azusa]
00:51:922 (1) - seriously think you should stack this under the previous tail and fix the spacing of that combo if you do

Pretty OK, I think I would actually recheck this, so you probably can PM me
Topic Starter
Leorda
fixed, thx Zekira and SapphireGhost
Zekira
On my timing PC now

[General]
-BPM 149.95, Offset 8695
Topic Starter
Leorda

Zekira wrote:

On my timing PC now

[General]
-BPM 149.95, Offset 8695
done, pleaseeeeee I want bubble D:
Zekira
[Yui]
00:51:109 (1,1,1,2) - what's with the sudden addition of the last 2 New Combos? Put NC on 2 while you remove the one from the 1,1 (so it'd be like 1,2,3,1,2,3)

[Mugi]
00:41:505 (1) - remove NC
00:47:908 (1) - ^

[Mio]
00:25:500 (4) - forgot to re-extend this one?

[Azusa]
00:25:500 (3) - really not sure if you intended this...? Clarify me on this :/
Topic Starter
Leorda

Zekira wrote:

[Yui]
00:51:109 (1,1,1,2) - what's with the sudden addition of the last 2 New Combos? Put NC on 2 while you remove the one from the 1,1 (so it'd be like 1,2,3,1,2,3) ALL FIXED

[Mugi] ALL FIXED
00:41:505 (1) - remove NC
00:47:908 (1) - ^

[Mio]
00:25:500 (4) - forgot to re-extend this one? No, the end of slider is follow the rip sound

[Azusa]
00:25:500 (3) - really not sure if you intended this...? Clarify me on this :/ No, the end of slider is follow the rip sound
Zekira
Well
Larto
Well
Topic Starter
Leorda

Larto wrote:

Well
thank youuuuuuuuuu >3<, it's already long time :<
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