Anything I didn't comment on is stuff I've mentioned previously.freebird42 wrote:
Yo [nuff said]
Normal
00:08:264 (1) - maybe new combo here? I think I prefer this without the NC.
01:19:490 (3) - i'm not sure but maybe you can change this slider to smth like this -snip- with whistle hitsound on the beginning of the slider, clap on the ending with reverse arrow, and finnish on the folowing note, but your slider is good too Yeah, I prefer what it is currently since the slider covers the melody of the synths.
02:43:103 - 03:00:135 - how about kiai here? Nah, I'd rather reserve the kiai for the chorus, but nice idea regardless.
03:12:136 (4,1) - better make a double here, and why 03:12:522 (1) is new combo? I'd rather avoid a stack on this difficulty. 1 is a NC since the music changes mood once it hits the downbeat, even if it is just one note before going into the break, giving it a better 'finale' effect for this section of the map.
03:41:942 (1) - why new combo? The map exits Kiai time here, and the music changes.
03:43:490 (1) - same Change in hitsound sampleset, new line in the vocals, and a Kiai burst.
03:46:587 (1) - and why here new combo, better make all three notes one combo, or every single note a new combo Changing hitsound sampleset (even though it doesn't really make a difference) and a single note combo makes for a good 'finale' note before going into the spinner.
good diff btw
Advanced
00:08:264 (2) - better make new combo As before.
01:21:039 (1) - maybe remove new combo? and can you please explain such selection of new combos, because maybe i'm noob and understand nothing I personally like having single note combos for a 'finale' note for a section just before a break. It doesn't make a huge difference whether it's there or not, and different mappers will do different things, but I personally like it and there is nothing wrong with either way you choose.
01:31:877 (1) - same, remove new combo
01:54:909 (8,1,2,3) - looks a little bit strange, maybe you should move 01:54:909 (8) and 01:55:684 (2) to the beginning of the folowing sliders I like this actually.
02:43:103 - 03:00:135 - how about kiai here? As before.
03:12:522 (1) - why new combo?
03:43:490 (1) - same
03:45:039 (1,2,1) - same as i wrote on normal diff, now i see that this is done on purpose, but still...
also maybe ar6 will fit better instead of 6.5? I feel like AR6.5 is better for this note density and does a better job a bridging the Normal and the Insane. I may consider it if I get more comments on this.
great diff though, the flow is reaaly well mapped
Hard
00:02:071 (1) - unnecessary new combo, better start with folowing note I tried to go for a 1 measure to 1 NC pattern here, so this is fine for that.
00:04:974 (3) - new combo here I'd rather keep my NCs to the downbeats rather than to the vocals to keep a better consistency.
00:08:264 (2) - new combo here
00:20:458 (5) - new combo here, not on slider As before.
00:22:006 (5) - same 00:25:103 (6,7,1) - same
00:36:135 (1) - maybe move this note to (x:452,y:152) so the 00:36:135 (1,2,3) triangle will be more equilateral It probably doesn't look like it due to the angle, but this is already an requilateral triangle (copy-paste one of the sides and rotate by 60 degrees to prove it).
actually i hear triples here 00:35:168 and here 00:35:942 but you map folowing the voice, so its fine Good ear, but I'd rather keep this more simple pattern for this difficuty.
00:37:684 (1) - remove new combo Kiai time start.
00:51:619 (1) - same, i'm not a picky person, and this doesnt look ugly or smth, i just dont understand the idea of making combos of 3 notes instead of atleast 5Long explanation01:05:555 (1) - unnecessary new combo New measure.00:50:071 (1,1,2,1,2,3,1)
The first NC is because I end Kiai, and it's a new line in the vocals anyway.
The second NC is to help accent the drums in the music and Finish hitsounds. This is also important since these two notes follow a 1/3 rhythm.
The third NC is because the 1/3 drums section has ended, and is a good lead in to return to the original rhythm of the music.
The final NC here is because Kiai time starts again at this point, and is where the music finishes returning to its original chorus melody.
I believe that combos should be based on music changes and the measures it spans; not the number of notes. Remember that what the wiki says about combo length is only just a guideline.
01:07:103 (1) - same End of kiai time.
01:19:877 (3,1,2) - all sliders one combo would be better Fair enough.
01:25:684 - 01:26:845 - how about spinner here with clap hitsound? Not a bad idea, but I prefer having this blank since the music is still fairly calm here.
01:31:877 (1) - unnecessary new combo New measure, background music drops.
01:34:006 (2) - not good flow, maybe move it to the end of previous slider? Fair enough Changed it in my own way.
01:37:877 (4) - same, maybe move it to the left a bit I'd say this is fine.
01:40:974 (5) - new combo here
01:42:522 (5) - same 01:45:619 (6) - same
01:54:909 (4,1,2) - this and this 01:55:684 (3,1,2) - is too hard, better place 01:54:909 (4) and 01:55:684 (3) more closely to doubles * I'd like to have some jumps here to emphasise the stronger beats during this section. I personally don't think the jumps are too difficult, though I may change it if I get more feedback on this.
01:56:458 (3) - new combo here and make 01:56:458 (3,1) a double on the spot where 01:56:651 (1) is placed * I'd rather keep the NCs consistent with the downbeats here, and I'd rather have a jump into 1 when I can since that's where the strong notes are in the music.
01:58:200 (1) - remove new combo
02:12:135 (1) - same 02:26:071 (1) - same 02:27:619 (1) - same 02:43:103 (1) - same
02:43:103 - 03:00:135 - kiai?
02:59:942 (4) - new combo here
03:09:426 (1,2,3,1,2,3,1,2,3) - this needs to be changed like i said on lines with * As before.
03:24:910 (1) - remove new combo This is to keep consistency with the 1/3 drums that I've had previously in the difficulty.
03:40:393 (1) - same
03:41:748 (5) - new combo here
03:45:039 (2) - new combo or smth as i told above also maybe you should increase space between rhese three notes 03:45:039 (2,3,1) I personally like the effect of the follow lines dragging over the music drop section across 1-2 (I didn't have it in the lower difficulties to avoid reading problems). Increasing the spacing to these to x1.3 would be inappropriate as thise would cause them to be nearly a screen apart. Lowered spacing for this dropped part of the song feels more fitting.
but still good job
Catharsis
00:08:264 (2) - new combo here, also i see that 00:06:716 (1,2,1) is not at the same spot but how about increasing space between them, fe like this Yeah, the offsetting was intentional, and I feel like what I have now should be fine.
00:25:297 (1) - remove new combo New measure, change in the music, change in hitsound sampleset.
00:50:071 (1) - same
00:55:877 (1) - same This one is fair enough.
01:05:555 (1) - same
01:06:910 (7) - start new combo here
01:21:039 (1) - remove new combo
01:25:684 - 01:26:845 - how about spinner here with clap hitsound?
01:31:877 (1) - remove new combo 01:45:813 (1) - same
01:55:684 (1,1,2) - make one combo 01:56:458 (1,1,2,3) - same I prefer these as they are since 01:55:684 (1) is a less significant note than 01:55:877 (1) so I feel a new combo on this is more suitable than keeping it all in one combo.
02:10:587 (1) - remove new combo
02:16:393 (1) - same Yep
02:26:071 (1) - same
02:27:426 (7) - new combo here
02:41:555 (1) - remove new combo
02:43:103 - 03:00:135 - how about kiai?
02:46:200 (1) - remove new combo
02:59:748 (1) - same This is a 1/8 slider, and I feel a NC is better representing the 1/8 drums in the background for this part (and also slightly helps with reading).
03:10:007 (1,1,2) - make one combo 03:10:781 (1,1,2,3) - same As before.
03:21:813 (1) - remove new combo This will cause the current combo to span over more measures than I feel is appropriate.
03:24:910 (1) - same 03:40:394 (1) - same
03:41:749 (7) - start new combo here and remove here 03:43:103 (1) I think the NCs on 03:42:716 (1,1,1) have a better effect for a build up to the Finish hitsound straight after, and drums are in 1/8 anyway and are increasing in volume.
03:45:039 (2,3,1) - all notes one combo or, every single new combo
03:47:942 - maybe end spinner here?I don't see that as necessary personally, I'll leave it as is.On second thoughts, sure.
in general have mercy and low hp drain to 6.5, but you can increase ar to 9 I felt AR8.8 is more appropriate for a 155bpm song with a fairly calm-ish feel to it. HP6.5 is a maybe. For now I think it's fine.
really nice diff btw
storyboard is great too
good luck and peace
If you want further explanations on my choices, or if you have any other questions, you're free to reply or talk to me in-game/forum PM.
Thanks for the star