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dj TAKA feat. AiMEE - Broken [Taiko]

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Topic Starter
lepidopodus
This beatmap was submitted using in-game submission on 2015년 11월 8일 일요일 at 오후 9:58:28

Artist: dj TAKA feat. AiMEE
Title: Broken
Source: REFLEC BEAT
Tags: lepidon bbj0920 0920
BPM: 148
Filesize: 5508kb
Play Time: 02:02
Difficulties Available:
  1. 0920's Oni (3.89 stars, 690 notes)
  2. Futsuu (2.25 stars, 256 notes)
  3. Kantan (1.21 stars, 139 notes)
  4. Muzukashii (2.99 stars, 459 notes)
  5. Oni (5.17 stars, 928 notes)
Download: dj TAKA feat. AiMEE - Broken
Information: Scores/Beatmap Listing
---------------
I made Oni long time ago lol, finally submitting.

My Oni has too many notes, so bbj0920 made Oni for me, hmm.
Akiyama Mizuki
MY FAV MAP UPLOADED
MY LIFE IS SO DONE
xtrem3x
Request via Simple Taiko Modding Queue (M4M - is possible?)

_____________________________________________________

General:

don = d
kat = k
Big Don = D
Big Kat = K

_____________________________________________________

Kantan:

01:09:073 - Change slider for notes...
1 in this point
other in 01:09:681-
other in 01:10:289-
other in 01:11:302- (can be discarded)

Same indication about last spinner (not, here not, here is good XD)

_____________________________________________________

Futsuu:

Same indication about last spinner .-.

_____________________________________________________

Muzukashii:

00:28:532 (3,4) - ctrl+g (is a bit down comparing other notes in this sequence)

01:12:316 - These sequence is a bit excesive but is good ... later XD

01:53:262 - Is possible 2 spinners here? ...
1 in this point until 01:57:316- (for long vocal sound)
other since 01:57:321- until 02:01:674- (for change in BG sound as flange effect almost fade-out)

_____________________________________________________

Oni:

00:45:052 - ctrl+g with next note (focusing vocal sounds is better imo)
00:45:458 - Same
00:52:350 - Same
00:52:624 - ctrl+g with 00:52:856- (same reason)

00:55:998 - Change to d (your focus in vocal sound starts in slider)
_____________________________________________________

0920's Oni:

00:20:120 - add note (have notable triple)

00:32:992 - Change to k (have high vocal sound)
00:33:194 - Same

01:03:296 - ctrl+g with next note (more consistent)

01:29:850 - Change to k (high sound)

Dat last sequence -w-
_____________________________________________________

I could not expect less from you sir lepidon.

Raiden
Wohoooo!!! M4M by lepi o.O

mods are fancier in a box dont you think
[ General]

  1. Looks like you forgot to uncheck Letterbox and Widescreen support mr. lepi
  2. Everything else looks fine
[ Kantan]

I apologize in advance but I must bring in the almighty nerfhammer to lower difficulties.
I will state first, however, that the map is not bad (how in the world would it anyway?), but it seems that you don't recognize lower difficulties as "first steps" for newer players and just see them rather as "less dense" difficulties (this is just my point of view and I might as well be completely mistaken). I will give you credit for other difficulties as they are borderline perfect, but I must state my disagreement with lower ones in terms of density, main snap and breaks.

With that said, let's begin.

As I can see, your main snap has been "longer 2/1 patterns with some 1/1", and thus you should have a really big amount of 4/1 breaks to compensate for this. What's the problem here? I can barely see any 4/1 breaks whatsoever in the map!

For example:

  1. 00:07:451 - 00:09:883 - Here you use 2 1/1 patterns in a row, which would be completely fine if you provided 4/1 break before or after it. You could delete 00:09:478 (13) - to provide an appropiate break even if it's not a 4/1 one
  2. 00:12:721 (17) - this should be removed as well so you can provide a successful 4/1 break here
  3. 00:13:937 - 00:22:856 - This part, you use really long 1/1 patterns without any breaks (and it's not even kiai time!), which makes the difficulty choking for new players. Consider removing notes and shortening the patterns, as well as providing more breaks after them.
  4. 00:44:748 - You could even add a note here, since 4/1 breaks are provided successfully
  5. 00:49:613 - 00:52:856 - I must state my disagreement with this arrangement. First of all, 1/2 is never a really good idea in Kantan. Second, the previous and following 1/1 patterns is too long and has no breaks whatsoever. My suggestion is to completely erase the 1/2 and remove some notes to shorten the 1/1 patterns while providing 4/1 breaks right before or after them.
  6. 00:55:694 (6) - In my opinion this could be removed to provide an appropiate break
  7. 00:59:343 - 01:08:262 - I'm gonna say the exact same. You should delete some notes to provide breaks and avoid newer players choking on these patterns. For example, you could remove 01:01:370 (5,11,4,6) -
  8. 01:12:316 - 01:18:802 - Even though this is a kiai, it seems like (in my opinion) it is a bit overdone. Consider removing the 1/2 as it is not recommended at all in Kantan and try to shorten the patterns a bit
  9. The second kiai is perfect! It provides the necessary amount of breaks and it doesn't have excessively long patterns. Great job!
  10. 01:38:262 - 01:50:424 - Once again, these patterns are extremely long and provide no breaks. Consider shortening them and removing non-downbeat notes to compensate and provide enough breaks!
I don't usually go really picky on small things such as "change k" or that stuff unless it sounds bad, so I apologize. I mainly stick to rhythm/density issues.
I also discourage SV changes in Kantan and Futsuu since they can be confusing for players.

By the way, HP3 is a bit too low for a Kantan, consider making it higher.

[ Futsuu]

Here we have the same problem than in Kantan. This looks like a Muzukashii to me, not like a Futsuu dear lepi

Using 1/2 as main snap in a Futsuu, when you used a 2/1 in the Kantan, is definetely not a good idea in my view. Also, we're having the same break issues than we had in Kantan. I think you should definetely consider changing your main snap to 1/1 instead, while having some 1/2s and providing enough 2/1 breaks (the same way I explained in Kantan). Let's get into specifics then:

  1. 00:00:965 - 00:23:262 - Yup, 23 seconds: not a single break. Extremely long patterns (that look like Muzukashii). I keep my suggestion about maintaining your main snap to 1/1, while adding some 1/2s and prodiving 2/1 breaks. Notes such as 00:01:979 (5,11,17,20,2,8,14) - can be deleted to provide more breaks.
  2. 00:13:937 - 00:23:262 - That's 6 extremely long patterns in a row without a single break! You should shorten the patterns and provide breaks
  3. 00:49:613 - 00:52:451 - Here, same problem. 2 long patterns without any break at all. Consider shortening it+providing breaks
  4. 00:59:343 - 01:08:667 - Once again, we are facing the same problem. Same suggestion than above.
  5. 01:22:046 (6,7,8,9,10,11,12,13) - This looks a bit too long as well, I'd delete some notes in between
  6. Second kiai is fine as it doesn't use long patterns
  7. 01:38:262 - 01:50:829 - I think you already know where I'm going with this right? :P

[ Muzukashii]

At this rate, longer 1/2 patterns are fine as long as you provide enough 1/1 breaks.
  1. 00:15:154 - 00:22:755 - Here you could delete the 1/2 at the beginning of each pattern to provide a break after the 1/4 doublets. Notes like 00:14:951 (6,14) - can be removed without altering the rhythm.
  2. 00:50:221 - 00:52:451 - Here you use multiple 1/4s but there is no 1/1 break, I suggest deleting some notes here.
  3. 00:58:532 (25,26,27,28,29) - I don't usually advice 5-patterns in Muzukashii, specially considering they're right next to other 1/4 patterns and it should have a break.
  4. 01:05:829 - 01:09:275 - Up until a bit before you kept rhythm/break consistency, but now you broke it by adding extra notes ><, consider removing some notes in between (breaks you know)
  5. I guess I'll pass the kiai, since it usually means increased difficulty.
  6. 01:24:478 (17,18,19,20,21) - Same suggestion than 00:58:532 (25,26,27,28,29) -
  7. 01:38:262 - 01:51:235 - Same suggestion than in [ 00:15:154 - 00:22:755 - ]
The map is good but needs more rest moments

[ 0920's Oni]

  1. 00:05:019 (23) - Maybe k to contrast the pitch change?
  2. 00:11:505 (61) - ^
  3. 00:12:519 - I think adding a d here would keep the flow better
  4. 00:18:397 (102) - Maybe k to variate from 00:15:154 (82) - ?
  5. 00:52:451 (266) - Wouldn't the stream sound better as ddkdkkd?
  6. 01:07:248 (358) - I think it would have better flow if you made a stream here. Like this one: . I know there is a finisher, but it shouldn't be a trouble to hit it due to the low-ish BPM.
  7. 01:34:309 - You can extend the stream by adding a d here
Rest looks fine to me. Can't say about spread since this has been mapped by different mappers, so yeah.


[ Oni]

Since you have already an Oni, consider renaming this to Inner Oni, as it doesn't feel like an Oni (also, would break spread since it the gap between it and Muzukashii is way too high)
  1. 00:13:329 (35,38) - Don't you think these 2 sound rather like k?
  2. 00:50:221 (32,33,34,35) - I think it sounds rather as (dkkk)kkkd
  3. 00:57:721 (26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43) - I think all dons sound a bit dull. Try alternating with k's some notes
  4. 01:11:708 (40,43) - Same suggestion than in 00:13:329 (35,38) -
  5. 01:37:654 (46,49) - ^
  6. Maybe even go a bit higher OD to avoid choking on streams? :3
Not much more to add. As expected your high difficulties are borderline perfect

I'm afraid that the whole mod may have been useless, if you disagree with my first point. Feel free to not kd if you haven't changed anything
Topic Starter
lepidopodus
@xtrem3x:

[Kantan]
01:09:073 - That also works, but in easy diffs drumroll clearly make the part distinguishable, so I used drumroll.

[Futsuu]
01:09:073 - Same with Kantan.

[Muzukashii]
00:28:532 (3,4) - Well I followed pitch of piano sound.
01:53:262 - Fixed.

[Oni]
00:45:052 ~ 00:45:458 - I clearly following... what is that called? Anyway and that breaks consistency.
00:52:350 ~ 00:52:856 - ^
00:55:998 - That pattern is slight variation of 00:53:870 (7,8,9,10,11,12,13). I think maintaining d is better.

Ok thanks for the mod!
Akiyama Mizuki

xtrem3x wrote:

0920's Oni:

00:20:120 - add note (have notable triple) - No. Here I am just emphasizing beat and following sounds this will have to be ddkkd, which quite not follows beat

00:32:992 - Change to k (have high vocal sound)
00:33:194 - Same - Both fixed.

01:03:296 - ctrl+g with next note (more consistent) - B-But this makes it not consistent with any other pattern

01:29:850 - Change to k (high sound) - Sounds kinda weird for me :/

Dat last sequence -w- - Hope it works :D
_____________________________________________________

I could not expect less from you sir lepidon. - yeah lol

[/b]

Raiden wrote:

[ 0920's Oni]

  1. 00:05:019 (23) - Maybe k to contrast the pitch change? - ~sort of~ following lepi's original Oni
  2. 00:11:505 (61) - ^ - ^
  3. 00:12:519 - I think adding a d here would keep the flow better - Ooooohhhh I mapped here wrongly to begin with. Fixed pattern
  4. 00:18:397 (102) - Maybe k to variate from 00:15:154 (82) - ? - I might just keep here consistent like any other part.
  5. 00:52:451 (266) - Wouldn't the stream sound better as ddkdkkd? - This part I'm only using ddk you see xdd
  6. 01:07:248 (358) - I think it would have better flow if you made a stream here. Like this one: . I know there is a finisher, but it shouldn't be a trouble to hit it due to the low-ish BPM. - BEAT
  7. 01:34:309 - You can extend the stream by adding a d here - I'd rather fix the pattern, I don't really like it to be long because of le diff spreaderino.
Rest looks fine to me. Can't say about spread since this has been mapped by different mappers, so yeah. - Fine I guess. Note's amount is pretty consistent.[/box]
http://puu.sh/jv16N/afdd669572.osu
Topic Starter
lepidopodus
@bbj: uploaded

@Raiden:
Unfortunatley IE totally vaporized my response post twice(*sight*), so I'll make it quick.

[Kantan]
- I recognized that I made a bit hard Kantan, so I was thinking about lowering difficulty too, though I still think that structure is important, and there can be easier easy diff and harder easy diff.
- SV change removed.
- HP is now 4.
- Not exactly same as you mentioned, I guess, but removed several notes in the parts that you mentioned. I wrote several lines about how I exactly fixed it, but it flewd away. (IE sucks)

[Futsuu]
- lowest SV is now x 0.75. Unfortunatly it's not very noticable.
* 00:00:965 - 00:23:262 - Yeah I know that I started with a bit much, generally degraded the patterns. Long streams were also removed.
* 00:49:613 - 00:52:451 - Also degraded them.
* 00:59:343 - 01:08:667 - You can now find a few 2/1 breaks.
* 01:22:046 (6,7,8,9,10,11,12,13) - 13 was removed.
* 01:38:262 - 01:50:829 - The reference for this part is the very first part and since I lowered density for that part, this should be done too.

[Muzukashii]
- lowest SV is now x 0.75. Unfortunatly it's not very noticable.
* 00:15:154 - 00:22:755 - I'd rather remove notes like 00:15:356 (8).
* 00:50:221 - 00:52:451 - Removed a few notes to make breaks.
* 00:58:532 (25,26,27,28,29) - 'd ddd' now, yeah I usually think that ddddd with other patterns are a bit hard for muz.
* 01:05:829 - 01:09:275 - This is very intentional. To maintain the difficulty I used single-colored pattern.
* 01:24:478 (17,18,19,20,21) - Same with 00:58:532 (25,26,27,28,29).
* 01:38:262 - 01:51:235 - Also removed a few notes.

[Oni]
- Well, That Oni isn't my Oni.
- HP is now 5. (due to very high number of notes.)
* 00:13:329 (35,38) & 01:11:708 (40,43) & ◾01:37:654 (46,49) - I ignored snare sound intentionally.
* 00:50:221 (32,33,34,35) - Pitch of piano sound is highest at 00:50:424 (35).
* 00:57:721 (26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43) - Cannot be justified with sound.

Thanks for modding!
HashishKabob
Random modder. :3

[Oni]

  • As expect from one of the greatest mappers ever. You've outdone yourself each time Lepidon, and this is another shining example to what taiko should be like. There are no negative points I can really find in any of your maps ever. You have great harmony, rhythm, consistency, transitional flow, and technicality. Below suggestions are just that, suggestions.

    First off, I would like to suggest changing the name of this map to Inner Oni. It seems appropriate with the amount of notes/streams/and 1/6ths used in this map. I mean to say, it is far more difficult than regular Onis that are ranked. Also, having 0920's map as the Oni instead allows for a better feeling difficulty spread among the mapset.

    00:00:965 - Finisher can be used here. There is quite a heavy kick/drop in the drum/harmony on this first beat.
    00:07:451 - Finisher can be placed here with the cymbal crash.

    00:52:755 - Maybe remove this note?
    00:52:856 - A finisher here can be used as well. If this is an Inner Oni map, it is also okay to use a finisher at the end of a 1/4th stream as well. The rules and guidelines allow this now.

    01:16:674 (44) - The kat here feels/sounds more appropriate at 01:16:573 (43) - since this is where the vocals and the hi-hat come to play in the music itself. You can change this to be kk instead of dk as well, if you are trying to create variation in this piece. Either way, I think a kat is necessary at 01:16:573 - for your consistency.

    01:45:964 - Changing this to a kat might help with the kat beat you're following in the segment at places like:
    01:38:972 (6,7,8,9) -
    01:40:594 (18,19,22) -
    01:42:215 (30,31,33) -
    01:47:079 (19,20,23) -
    Maybe even also add a kat at 01:49:208 -
    And also change the kat at 01:45:762 - to a don and change the don at 01:45:660 - to a kat.

    Overall, fantastic map Lepi!
[0920's Oni]

  • Overall, excellent map! No major suggestions.

    00:00:356 - I don't think using a drum roll/slider is appropriate here. I suggest removing it. A better way to emphasize this sound, however, is to change it to a Spinner, or even just a simple note/finisher at 00:00:559 - . Either way, a drum roll is not called for here because there is very little sound it follows. It is only the build up to the intro of the actual music itself.

    00:13:937 - A finisher is quite appropriate here. It helps add emphasis to the end of the segment, the start of the next, and gives this segment the "completed" feeling by ending on the 4th stanza for the piece.

    01:21:235 - I would suggest changing this drum roll/slider into an extended Spinner from 01:22:046 - . Or even making a new spinner from 01:21:235 - to 01:21:843 - . This is a minor suggestion though, since it is only my personal preference.
[Muzukashii]

  • Another great map Lepi! All my suggestions below are suggestions for finisher that can be used.

    00:00:965 - vvv These are suggestions for finishers. vvv
    00:07:451 -
    00:26:910 -
    00:33:397 -
    00:46:370 -
    00:52:856 -
    01:12:316 -
    01:25:289 -
    01:31:775 -
    01:38:262 -
    01:44:748 - ^^^ These are suggestions for finishers. ^^^

  • [Futsuu]
    [Kantan]
You can add finishers to these two difficulties, but it is not necessary either. Regardless, these are all great difficulties Lepidon. I really hope to see this ranked soon.






These are all amazing maps Lepi/9020. I hope to see more from you guys. And I miss you Lepidon xP. There is going to be a beta-test for a new method of ranking/qualifying maps for taiko. Here's is a link to the post where you can read more if you are interested.
Taiko Nominator Association

I wish you luck, and have a star!
Topic Starter
lepidopodus
@^: Oh hi, du to recent situation in this *beep* peninsula, I couldn't check the mod properly. Let me give some days to visit osu.

----
EDIT:
I'll just do it now.

[Oni]
- I'll keep this as 'Oni' since I intended to make this mapset as 4-diff system. '0920's Oni' is just additional.
00:00:965 - Yeah but I usually don't put finish in the first note since it is already very first note so I think it does not need to be emphasized more.
00:07:451 - Well this matters with balancing, I guess. I didn't put finish sound in 00:00:965 and I would not in this one too. Also, appearance of 1/4 triple patterns emphasize here enough.
00:52:755 - I followed piano sound there, so I'll keep this. Oh and from the same reason, I decided to add don in 00:50:931.
00:52:856 - I know current rule is now allowing that, but personally I hate it.
01:16:674 (44) - Ok, and now 46 is kat as well.
01:45:964 - I didn't strictly follow those beat in here actually. I used less kats in there intentionally so that I can express that there are generally low-pitched sound(yeah that vocal) compared with previous segment.

[Muz]
- Actually I don't use big notes that much, lol, maybe one of my mapping style.
00:00:965 // 00:07:451 - Same as Oni
00:26:910 - Possible, but I like to maintain balance with following notes.
00:33:397 - ^
00:46:370 - Enough with SV change.
00:52:856 - Well, considering structure of music, I don't really need to emphasize here that much.
01:12:316 // 01:25:289 - I turned kiai here and I think that is enough.
01:31:775 - Structure matters, huh.
01:38:262 - kiai turned off, and that is enough for the change, I guess.
01:44:748 - Same with 01:31:775

So there are some fixes in Oni.
Akiyama Mizuki

HashishKabob wrote:

Random modder. :3

[0920's Oni]

  • Overall, excellent map! No major suggestions.

    00:00:356 - I don't think using a drum roll/slider is appropriate here. I suggest removing it. A better way to emphasize this sound, however, is to change it to a Spinner, or even just a simple note/finisher at 00:00:559 - . Either way, a drum roll is not called for here because there is very little sound it follows. It is only the build up to the intro of the actual music itself. - Fixed

    00:13:937 - A finisher is quite appropriate here. It helps add emphasis to the end of the segment, the start of the next, and gives this segment the "completed" feeling by ending on the 4th stanza for the piece. - Fixed

    01:21:235 - I would suggest changing this drum roll/slider into an extended Spinner from 01:22:046 - . Or even making a new spinner from 01:21:235 - to 01:21:843 - . This is a minor suggestion though, since it is only my personal preference. - Umm no this is vocal mapping
These are all amazing maps Lepi/9020. - 9020
http://puu.sh/jP9PM/b5118e054b.osu
Topic Starter
lepidopodus
I ressurected this cause I made it too nicely to put in to the graveyard. Not sure when it will be ranked, though.
Raiden

lepidopodus wrote:

I made it too nicely to put in to the graveyard.
Whoa calm down pro lolol

I'll be glad to take a re-look this next weekend if I don't get too busy =_=
Hypello
I tried to mod Oni difficulty, Lepidopodus, i made a few changes which i think suits the map better.
I don't exactly know how to describe what i changed, so here's a link to the updated beatmap!

https://www.dropbox.com/s/gdt5awp82wo7nc7/dj%20TAKA%20feat.%20AiMEE%20-%20Broken.osz?dl=0
Raiden
hello lepidopodpodpodopdpdodpodpodpdododpodus and bbbbbbbbjjjjjjjjjjjjjjjjjjj

[General]
Raise volume a bit of the hitsounds? I can barely hear lol

[Kantan]
00:00:965 (1) - maybe finisher at the beginning of each stanza? I hear cymbal crashes on them (00:07:451 (9) - 00:13:937 (1) - )
There are some useless green lines which affect no notes such as 00:43:937 - 00:44:748 - 00:45:559 -
00:46:370 (1) - Finisher?
00:52:856 (1) - I hear cymbal crash, finisher perhaps?
00:59:343 (1) - ^
01:17:586 (12) - Remove? Makes a nice gap along the vocal imo lol. Or move to 01:18:397 - ?
01:31:775 (13) - Finisher?
01:38:262 (1) - ^
01:44:748 (1) - ^
01:52:856 - Useless green line

[Futsuu]
Finishers like I suggested on Kantan
Maybe the 3/4 patterns at the last kiai are a bit choking for new players, idk
Hmmm neat

[Muzu]
Finishers
00:49:613 - 00:52:451 - this section may be a bit overwhelming and too dense compared to Futsuu haha. Maybe you can tone down the 1/4s
00:57:721 (18,19,20,21,22,23,24,25,26,27) - maybe it'd be a better idea to add some notes in Kantan and Futsuu here
01:01:167 (10,11,12) - whoa calm down
01:12:316 - 01:18:802 - Similar issue lol. Continuous 1/2+1/4 when there are numerous gaps in Futsuu
01:22:046 (10) - Huh?? Notes in Futsuu and Kantan and a slider here? It'd make more sense to be the other way around :P
Ah there are more ddk nevermind

[bbj]
00:00:356 (1) - wtf xdddddd
00:00:965 - 00:13:937 - bro you could use some gap like 00:04:005 (17) - 00:07:248 (34) - 00:10:492 (53) -
02:02:586 (253) - finisher?
hmmm nice diff

[Oni]
ayy
Akiyama Mizuki

Raiden wrote:

[bbj]
00:00:356 (1) - wtf xdddddd - le swirling sound xddddddd
00:00:965 - 00:13:937 - bro you could use some gap like 00:04:005 (17) - 00:07:248 (34) - 00:10:492 (53) - This really makes it awkward
02:02:586 (253) - finisher? - Okay
hmmm nice diff
http://puu.sh/lcsNW/59f1f38336.osu
Topic Starter
lepidopodus
@aEoNNzR: Hmm, this form is too hard to recognize to me, you'd better try to explain that, or at least which part you fixed as you uploaded osz file.

-----

@bbj0920: updated!

-----

@Raiden:
Oh, I usually don't use much big notes cause I always want to spare them for mighty parts.

[General]
- Generally raised volume by 5.

[Kantan]
- Ok let me explain my use of big notes. Many people tend to put big note when there is cymbals sound, but almost every music has that and that would be so boring. Instead of that, I usually put big notes in the part which I think that is important one. For example didn't put big note in 00:00:965 (1) and 00:07:451 (9), and put big notes in 00:10:694 (13,14,15,16), cause this part distinguish the previous stanzas and the next stanzas.
00:46:370 (1) and 00:52:856 (1) - though, 00:46:370 (1) has clearly big sound so I put big note here. Due to that it is better to put big note in 00:52:856 (1) too.
01:17:586 (12) - Removed.
01:52:856 - this makes volume 65 to 60, are you sure?

[Futsuu]
- 3/4 patterns, at least I didn't mix dons and kats. I hope this can be appropriate challenges for them. Oh, also I removed some of notes to make some spaces, so it's less choking now.
00:46:370 (1) and 00:52:856 (1) - Those are now big notes.

[Muzu]
- Well ddk is usually restricted in muz but it isn't forbiddened.
00:49:613 - 00:52:451 - At least I removed 00:50:728. Actually this part is a bit challenging for every diffs.
00:57:721 (18,19,20,21,22,23,24,25,26,27) - Well, emptying that in Kantan and Futsuu was very intentional...
01:01:167 (10,11,12) - Ok it's now ddd.
01:12:316 - 01:18:802 - Removed some of notes to make a beat long spaces.
01:22:046 (10) - If both way makes sense, that's not a big problem, I guess?

so... updated!
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