zts - the executioner

posted
Total Posts
55
Topic Starter
-kevincela-
This beatmap was submitted using in-game submission on venerdì 4 settembre 2015 at 17:48:09

Artist: zts
Title: the executioner
Source: うみねこのなく頃に散
Tags: 07th Expansion Sieg Umineko no Naku Koro ni Chiru czl code zts label musicbox red
BPM: 134
Filesize: 5776kb
Play Time: 03:51
Difficulties Available:
  1. Advanced (2,04 stars, 316 notes)
  2. Hard (3,22 stars, 504 notes)
  3. Insane (4,13 stars, 754 notes)
  4. Sieg's Normal (1,68 stars, 240 notes)


Download: zts - the executioner
Information: Scores/Beatmap Listing
---------------
Hey look, a kitte- *SPLAT*

special thanks to evilelvis for his support and all the stuff from his beatmap
Natteke desu
btw, feel free to use mine hitsounds, also Sieg okay with adding hes diff
Okoratu
Worth it
Topic Starter
-kevincela-
LOL ilu <3
Mikkuri
Hi, from my queue~
hitsound mod will leave to [Insane] except Sieg's Normal make sure you apply to other diff

[General]
  • the kiai time is unrankable? I've seen this case before at Skystar's map. better remove it
    A lot kiai times didn't snap, open Aimod and fix it

[Sieg's Normal]
  1. 00:29:484 - useless green line, remove
  2. 00:43:477 - ^
  3. 00:57:469 - ^
  4. 00:59:260 - ^
  5. 02:10:454 - ^
  1. 00:44:932 (3) - swap whistle and normal sampleset head to tail, tail to head
  2. 00:58:365 (1) - change to whistle
  3. 00:59:260 (3) - ^ at tail
  4. 01:01:051 (1) - ^
  5. 01:05:529 (3) - ^
  6. 01:08:215 (1) - ^
  7. 01:18:066 (6) - ^
  8. 01:31:499 (5) - at tail change to normal sampleset
  9. 01:32:395 (6) - at head change to whistle
  10. 01:34:186 (3) - ^
  11. 01:37:767 (2) - add whistle
  12. 01:40:007 (7) - use auto sampleset at tail
  13. 02:24:335 (5) - use normal sampleset head is good, better not leave empty
  14. 02:35:081 (3) - finish head
  15. 02:49:857 (5) - add nc
  16. 03:34:640 (2) - add normal sampleset head
  17. 03:50:983 (6) - add clap tail?
[Light]
  1. look at Hard diff mod, it's same
  2. 02:06:424 - useless green line, remove
  3. 03:48:744 - ^
[Hard]
  1. 00:28:812 - useless green line, remove
  2. 00:43:476 - ^
  3. 00:44:931 - ^
  4. 00:57:805 - ^
  5. 00:59:260 - ^
  6. 01:14:931 - ^
  7. 03:22:326 - ^ you're lazy copying Insane and forget to remove lel
[Insane]
  1. 00:29:484 - useless green line, remove
  2. 00:43:476 - ^
  3. 00:57:805 - ^
  4. 01:11:125 - double green line remove one
  1. 00:29:260 (2) - change normal sampleset to whistle
  2. 00:29:708 (3) - add normal sampleset tail with soft additions
  3. 00:40:678 (4) - why soft whistle is the only here
  4. 00:44:932 (2) - add normal sampleset and soft additions head
  5. 00:45:826 (5,7) - remove normal sampleset would fit, add normal sampleset like this here too 00:52:879 (3,4,5) -
  6. 00:49:857 (1,2) - normal-sampleset tail
  7. 01:03:737 (4) - swap hitsound?
  8. 01:04:185 (5,6) - change to all normal sampleset like 00:49:857 (1,2) -that I mod above? it sound better then whistle stream :o
  9. 01:07:096 (4) - change normal sampleset to whistle and remove whistle here 01:07:320 (6) -
  10. 01:07:543 (7) - add soft whistle and remove normal sampleset maybe? that was good tho
  11. 01:17:170 (1) - add whistle tail
  12. 01:21:424 (3) - remove whistle
  13. 01:23:439 (1) - change whistle to normal sampleset at tail
  14. 01:26:125 (1) - change normal sampleset to whistle tail
  15. 02:00:379 (3) - add normal sampleset
  16. 02:35:081 (3) - add finish head
  17. 02:38:215 (5) - add soft finish is good cause it fits the song
  18. 02:53:887 (1) - add finish tail? it feels empty
  19. 03:01:506 (1,2,3,4) - these is weird spcaing, move (3) further from (4) is better
  20. 03:03:297 (1,2,3,4) - ^ there's 4 of it, better move
  21. 03:14:266 (3) - remove all hitsound and add them here instead 03:14:378 (4) - normal sampleset and whistle
  22. 03:33:073 (5) - forget clap tail
  23. 03:34:416 (4) - add normal sampleset tail
  24. 03:36:655 (5) - add normal sampleset and finish is good
  25. 03:40:237 (5) - forget clap
  26. 03:40:797 (1) - add normal sampleset and finish tail is good
  27. 03:44:379 (1) - add normal sampleset tail
  28. 03:50:088 (2) - remove hitsound
  29. 03:51:207 (4) - add clap?
Topic Starter
-kevincela-
Everything has been fixed in my diffs except for the short kiais (wanna get some more opinions on them before considering deleting them).
Thanks for the awesome hitsounds mod! <3
ErunamoJAZZ
12 stars?? oko pls xDD

[sieg]
  1. 02:08:663 (1,1) - :!: too close. Ask to a QAT.
  2. 02:44:932 (4) -
  3. 03:51:655 (7) - i think is better if move it to left (smooth flow) http://puu.sh/ju8Qp/54a8ff5865.jpg


[light]
  1. Light? lol, nice meme :P
  2. looks and feel fine :3


[hard]
  1. 03:33:073 (5,6) - this jump feel very confusing for me.


[Insane]
  1. 02:41:573 (1,2,3) - this triple feels really strange (its is overmapped).
  2. 03:01:841 (3,3,3,3) - pls, fix spacing, in all the spacing is not the same and it is difficult to read: http://puu.sh/jucwM/2a2c707985.jpg ._.


wow, very nice mapset. Good luck!
Topic Starter
-kevincela-

ErunamoJAZZ wrote:

[light]
  1. Light? lol, nice meme :Phttps://osu.ppy.sh/s/37729 ;)
  2. looks and feel fine :3Thanks :3


[hard]
  1. 03:33:073 (5,6) - this jump feel very confusing for me. I actually like it at the moment and I don't find it that confusing, so I won't change for now. I'll look for alternatives in case other people mention this


[Insane]
  1. 02:41:573 (1,2,3) - this triple feels really strange (its is overmapped). You're right here, removed the middle note
  2. 03:01:841 (3,3,3,3) - pls, fix spacing, in all the spacing is not the same and it is difficult to read: http://puu.sh/jucwM/2a2c707985.jpg ._. Should be better now


wow, very nice mapset. Good luck! Thank you :D
Crimmi
Hello! Thank you for answering my call in the #modreqsea~!

General (Metadata, Timing, etc)


_________________________________________________________



  1. Alright there is some unsnapped green lines, I will point them out where they are in some of difficulties.

Sieg's Normal



  1. Unsnapped Green lines: 01:11:350
    01:11:798
    01:39:223
    01:40:007
    02:01:947
    02:03:738
    02:05:529
    02:39:559
    02:39:997
    03:15:827
    03:22:992
    03:48:514
  2. 00:38:663 (4) - Suggestion

Lightl



  1. Clear~

Hardl



  1. 03:33:073 (5,6) - I agree with the previous modder, this jump seems a bit. . .on the odd side to me.

Insane



  1. Clear~

It's a solid mapset to me~
Topic Starter
-kevincela-
The jump in the Hard diff has been fixed in the end. Thanks!
xDarxen
Hullo, here is my mod, as requested in my queue:

[Sieg's Normal]
  1. 02:08:663 - What about adding one more circle here and move the spinner right after? Because there is one more vocal at the beginning of the spinner and a circle would fit better in my opinion.


[Light]
  1. Seems good.


[Hard]
  1. Seems good.


[Insane]
  1. 01:04:185 (5) - Add new combo, so it will play like 00:49:857 (1,2,1).
  2. 01:32:618 (5) - Add new combo?


So that's all I could do. I know this isn't much, but how many errors can you find in an elite mapper's beatmap.. :) Good luck!
Topic Starter
-kevincela-
All fixed on my diffs and also fixed other inconsistencies i found on various new combos. Thanks!
Sieg
removed small kiais, fixed and cleaned all green stuff
tuned hitsounds on sliderheads in Mikkuri's mod
removed 1 spinner
changed something a bit here and there
thanks for mods guys

http://puu.sh/jxvhN/477e159e67.osu not yet
Sieg
Nathan
soon
Topic Starter
-kevincela-
;)
Histoire
do you still need my mod xd
Topic Starter
-kevincela-
If you want you can still drop a mod while i'm waiting for sukiNathan xd
Nathan
woo

[General]
  1. Cut the delay off of both hitclaps


[Sieg's Normal]
imo the AR is a bit high for something of this bpm/density, consider 4.5
  1. 03:51:767 - shouldn't the kiai end on 03:51:655 - ?
  2. 02:39:670 - ^
  3. 03:08:670 (1) - 20% volume on this seems low, it's a pretty strong sound too


for the rest of the diffs, ending first kiai on 02:39:111 - seems random imo, I think it would make more sense on 02:39:558 -, and maybe do a small fountain kiai on 02:40:006 -
for second kiai 03:48:520 - this feels pretty abrupt too, I'd just end it with the last object

also I'm unsure about "Light" as a diff name, doesn't really give a sense of progression with the others :P

anyways you can wait for Histoire to mod or just call me back for bubble
Topic Starter
-kevincela-

sukiNathan wrote:

woo

[General]
  1. Cut the delay off of both hitclaps Should be okay now


for the rest of the diffs, ending first kiai on 02:39:111 - seems random imo, I think it would make more sense on 02:39:558 -, and maybe do a small fountain kiai on 02:40:006 - Done, even though I didn't want to add the small kiai fountain
for second kiai 03:48:520 - this feels pretty abrupt too, I'd just end it with the last object Sure

also I'm unsure about "Light" as a diff name, doesn't really give a sense of progression with the others :PIt's a diffname taken by various mapsets done by LC, and I think it works pretty good as an indicator for the diff which is just "light" :p

anyways you can wait for Histoire to mod or just call me back for bubble
I've also raised the AR in the insane diff a bit (8.3). Thanks!
EDIT: everything fixed for Sieg as well since he asked me to fix
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