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Multiplayer Powerups Proposals

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +100
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Ikari_jn0594
Osu
Giant Kanji of the word "Osu"
Friendly
1-3l
Gain a random chain no. from 10-30 for Lv.1 35-60 for Lv.2 and over 70 for Lv.3. A Yell of Osu! and a glowing HP bar cues Activation. A MASSIVE hp boost relevant to chain no.
Tatakae
Giant Kanji of the word "Tatakae"
Agressive
1-3l
Gain a random chain no. from 20-60 for Lv.1 70-120 for Lv.2 and over 140 for Lv.3. A Yell of Tatkae! and a glowing Hit circles cues Activation. A MASSIVE opponent HP damage relevant to chain no.

Ouendan
Giant Kanji of the word "Ouendan"
Friendly/Agressive
1-3l
Gain a random chain no. from 30-90 for Lv.1 105-180 for Lv.2 and over 210 for Lv.3. A Yell of Ouendan! glowing HP bar and Hit Circles cues Activation. A MASSIVE hp boost and opponent damaging relevant to chain no.
Yuukari-Banteki
Hopefully this will break the trend of repitition among powerup proposals >>



Name: Switch
Icon: Two-way arrow
Type: Aggressive (multi)
Suggested Level: 3
Description: Opponent's cursors now move the opposite direction. Lasts for 15 seconds.

Name: Elite Elite Beat
Icon: Thumbs-up
Type: Support (multi)
Suggested Level: 2
Description: Adds the option of getting 500's on notes, assuming the accuracy in hitting is greater than required for a 300. Lasts 10 seconds.

Name: Drift
Icon: Wave
Type: Aggressive (multi)
Suggested Level: 2-3
Description: Opponent's notes slowly float off to one side. If they hit a wall, they bounce. Higher level = faster drift. Lasts 10 seconds.

Name: Maze
Icon: Maze
Type: Aggressive (multi)
Suggested Level: 3
Description: Walls are erected between notes in a mazelike pattern. The cursor cannot go through the wall. Number of passages needed to be followed to reach the next note depends on the amount of time between notes, so as to not make clickspamming impossible.
Duration: one combo

Name: Spectate (good)
Icon: Green magnifying glass
Type: Supportive (single)
Suggested Level: 2
Description: Player spectates the targeted teammate and can "grab" their cursor by clicking and move it to the proper place. Teammate can see the player's cursor as well as their own, but it will be a different color. Scoring for both players is whatever the spectated player gets. This can backfire since the spectating player cannot click.
Duration: 10 seconds

Name: Spectate (bad)
Icon: Red magnifying glass
Type: Aggressive (single)
Suggested Level: 3
Description: Player spectates the targeted opponent and can "grab" their cursor by clicking and drag it away from the hits. Opponent can see the player's cursor as well as their own, in a different color, and try to avoid it. Scoring for opponent remains the same, scoring for the player is based off the average score of all the player's teammates, rounded to the nearest possible hitscore (so if the average is 200, the player will get a 100, if the average is >200, they'll get a 300, etc.)
Duration: 10 seconds

Name: Chipmunk
Icon: Acorn
Type: All
Suggested Level: 1
Description: The song is suddenly sung in a high "chipmunk" voice, although proceeding at the same speed.
Duration: 15 seconds


Name: Old Style
Icon: Four-direction control pad
Type: Aggressive (multi)
Suggested Level: 2
Description: Opponents can only move their cursor up, down, left, or right. Curved sliders can still be played by rapidly switching between the two necessary directions of movement.
Duration: 10 seconds
nephi999
Name: Duel
Icon Design: 2 rapiers crossed over each other
Type: aggressive
Suggested Level: higher damage per level
Description: the player and 1 opponent enter an accuracy duel, the point is when you score lower on a note then the opponent or vice-versa you take damage. the health bar also stop draining and you gain nothing from hitting notes, scoring exactly the same does nothing. lasts for 10 seconds, 3 combos or until a player reaches !.

Name: Vacuum+
Icon Design: a whirlwind
Type: friendly
Suggested Level: level 2 gives vacuum and large notes, level 3 gives your teammates the same effect
Description: all the notes are sent to the center and are larger, so all you have to do is click the center to the beat. sliders automatically done and spinners are finished with 5000 points.

Name: Execution
Icon Design: a large axe
Type: aggressive
Suggested Level: level 2 you take no damage from losing, level 3 if you lose you take a large amount of health bar damage.
Description: all players are forced into an accuracy battle. if anyone hits lower than 300 they instantly get hit by an aggressive affect. the winner is the one to survive through it's 30 second duration and gains a single target friendly powerup.

Name: Teamwork
Icon Design: 2 green stick men facing 2 red stick men
Type: aggressive (teams only)
Suggested Level: level 1
Description: 4 players are randomly selected to be either the pointer or clicker for their team (2 per team). one person has to point the cursor over the next notes and the other on the team has to click to the beat. lasts 30 seconds, but shortens for every 300 scored. teams who complete without missing a note gain full bar, you can return to normal if you miss 3 notes instead of waiting for the 30 seconds.

Name: Handcuffed
Icon Design: a red and a green stickmen next to each other (or a single stick man who is half green and half red), or a pair of handcuffs
Type: neutral aggressive
Suggested Level: level 0
Description: will randomly affect the top 2 players if they pull away in score from the rest of the players, these 2 will be given either the pointer or clicker position. one must hover over the next notes while the other clicks to the beat. lasts 30 seconds. players CAN gain 400s instead of 300s (same accuracy required as 300s) to balance out the fact that the lead players are affected only. so it's double-edged to the other players. no one needs to activate this, amount of point difference must exceed the other players excessively.

Name: time bomb (or health bomb)
Icon Design: a bomb with a digital clock on it (possibly a red bomb, may just be a black bomb)
Type: aggressive
Suggested Level: 2 only target is affected. level 3 explosion may hurt teammates
Description: the player must keep their health above ! or the bomb will explode and knock out that player, bomb lasts for 10 seconds. you must stay at least 4 seconds total above the ! zone to defuse it. at level 3 if the bomb explodes teammates get hit by the explosion and are hurt (they wont take as much damage). alternative is the player can't lose a certain amount of health in (marked on the health bar or as seperate bar of health) for the 10 seconds or it explodes.
details: health bars thing. you get a second health bar that does not drain with time, if you miss it goes down. if it drains all the way it explodes. this bar is shorter than the normal health bar. can be displayed OVER the first health bar or somewhere else.

Name: time bomb -alternative- (or clicker bomb)
Icon Design: a bomb with a digital clock on it (possibly a blue bomb, may just be a black bomb)
Type: aggressive
Suggested Level: 2
Description: time bomb ticks down from 10, you must click 3 300s in a row to defuse it and send it to another player. clock is set back 1 second less from previous player's max time, (1st affected has 10 seconds, 2nd has 9, 3rd has 8, etc.) down to a minimum of 3 seconds, will not go away until it explodes.
Larto
If this still is up, I've got two~

Name: Broken Creativity
Icon Design: A broken pencil
Type: Aggressive
Suggested Level: 2
Description: The song will temporary have the paint skin for some of the graphics. Some of them will be the usual skin, some of them paint skin. If the player already uses paint skin he must be insane the normal osu! skin will be shown for some of the graphics.

Name: Accuracy Kill
Icon Design: An "Elite Beat X!" icon.
Type: Aggressive
Suggested Level: 3
Description: You'll temporary not have to be accurate, you have to be inaccurate to get points. You have to hit the hitcircles too early or too late. Hitting the beats "right" will give you a miss. Ignoring them also will.
vytalibus
Name: No Break Time!
Icon Design: A shattered grey "Break" word
Type: Aggressive
Suggested Level: Lvl 2: The effect lasts for 32 beats or until the break ends, whichever comes first. Lvl 3: The effect lasts for the entire break.
Description: When activated before a break, its effect occurs on that particular break. All the opponents get 1/1 beats placed randomly on the screen and must hit them to avoid breaking their combo and decreasing their HP gauge. Some effects from the break still lingers; HP gauge does not naturally drain, and the beats don't add up to the score.

Name: Time out!
Icon Design: A "Break" word coming out of a hitcircle.
Type: Supportive
Suggested Level: 2
Description: Target teammate gets a break that lasts for the entire section until s/he clicks twice or either of you play another power-up. On that duration, you play for him/her and will get double the score at the expense of less forgiving accuracy. Power-ups targetted at teammate occur to you.

I hope I haven't repeated anything.
Sargon_old
This should be easy to program and still on beat :roll:

Name: Donut
Icon Design: A donut or hole-drilled note
Type: Aggressive
Suggested Level: Lvl 2
Description: Every note change from circle to a donut (just erase the inner circle of note by 3/4 diameters of original skin,so only 1/4 border remains,and should work for all skin.) and you must click on the border.

Name: Foresee
Icon Design: An eye or a crystal ball with notes in it.
Type: Aggressive (but it can help sometimes,but in the most it will be aggressive.)
Suggested Level: Lvl 2
Description: next 20 notes suddenly appear (but hit circle still follow the music.) after that 20 notes is played,further notes will be normal. (fade in on rhythm)
Useful on songs with large jump so you can plan better but may harder if next 20 notes overlaying together too much.
kingcobra52
Bet no one's thought of this one. :P

Name: Spectator
Icon Design: Pair of eyes
Type: Aggressive
Suggested Level: Lvl 1
Description: Everyone else suddenly becomes spectated by either peppy, Cyclone, or Saturos, chosen at random. (they wouldn't really be spectating, obviously, but their name would appear on the left as if they were)
nomedeusuarionaodisp
Name: Mushroom Samba
Icon Design: a purple mushroom
Type: Aggressive
Suggested Level: Lvl 2-3
Description: When used, the opponent's screen goes wavy, keep changing its hue, have their numbers randomized, the HP bar goes up and down randomly (missing a note still decreases it) and the notes keep growing and shrinking. The hitcircles do not change, though. Lasts 5 seconds on level 2 and 10 seconds on level 3.
Somebody_old
Name: Megaphone
Icon Design: See attachment
Type: Aggressive (One opponent)
Suggested level: 3
Description: Opponent's hitsounds echo, starting out loud but slowly getting quieter. Only they hear it.

aafang
-Before reading anything, I might be a little confused. I think that you use a power-up the moment you click on it, and it will appear as a beat circle, however I maybe wrong. So if you are confused because I am wrong, sorry.
--------------------------------------------------------------------------------------------------------------------------------------------
Name: Random power-up
Icon Design: the beat circle has six little white circles inside of it.
Type: Can be anything!
Level:Again, anything!
Description: This power-up can not appear on sliders. Anyway, any of the approved power-ups can happen. So they can be aggressive or supportive, good or bad. Leave everyone hanging!
-------------------------------------------
Name: Distraction
Icon Design: Something (you chose) in front of a beat circle, hiding about half of it.
Type: Aggressive
Level: 2, maybe 3
Description: Some sort of object (maybe the osu! symbol) covers part of the screen, covering whatever may appear under it. Lasts 5 seconds. You can still hit any circles under the object.
-------------------------------------------
Name: Backfire
Icon Design: Whatever the icon is, with a red circle in the middle. (read description)
Type: Hurts yourself with whatever
Level:It matters
Description: Any normally aggressive power-up will have a red circle in the middle in some cases, in which whatever the power-up should do to your opponent, happens to you. Missing these circle will NOT affect your score, combo, or anything.
-------------------------------------------
Name: Combo shatterer
Icon Design: A combo sign with a number (like X45) that is shattered like glass
Type: Aggressive
Level:3! Can be a real big help!
Description: An opponent's combo will suddenly drop to zero. This can be REALLY good, or just a waste.
-------------------------------------------
Name: Imposters!
Icon: Two hit circles (inside a real hit circle), one with an approach circle, one without.
Type: Agressive
Level: 2, maybe 3
Description: About five seconds after you use this power-up, your opponent will start seeing double! Each beat circle and slider will have another near it with the same number and everything! The only way to distinguish between what is real and what is fake is that the fake does not have an approach circle. If you hit the wrong circle you miss the real one. This lasts for 10 seconds.
Mashley
Name: Crazy Spinner!
Icon Design: An arrow going round in a loop
Type: Aggressive
Suggested Level: 3
Description: Activates a spinnner on an enemie's game. They will miss all notes until they clear the spinner. Poissibly, the spinner could last longer the more it is charged.

Name: Mute
Icon Design: A microphone with a cross on it
Type: Aggressive
Suggested Level: 2
Description: Your oppent can't hear the music for a short period of time.

Name: Relax
Icon Design: Some stars, like the icon for relax mod
Type: Friendly
Suggested Level: 2
Description: Activates relax mod for a short period of time.
vytalibus
Name: Leecher
Icon Design: A bug going inside a cursor.
Type: Aggressive
Suggested Level: 3
Description: Turns the player who activates this power-up into a parasite and clings on the target's cursor. The former's screen will show grey hitcircles and sliders, disabling them from playing. They will earn points and accuracy from the target's gameplay. Only lasts for a few seconds and is not carried over a break.
tonychiu1208
Name: Disappear
Icon Design: Some hit circles with a dashed outline.
Type: Aggressive
Suggested Level: 1 or 2
Description:
The whole screen will become dark and the player have to guess where are the hit circles and the pointer.
It will randomly select the target team or player.
nintendoto
Name: Confusion
Icon Design: '!?'
Type: Simple
Suggested Level: 2
Description: The player that it gets used on will see the screen of the player that used it on he/she and will see the hit300, hit100, etc. and the hit circles that is on the overlapping screen will overlap the players hit circles and might confuse the player.
ieatatsonic
Name:Mirror
Icon:A person looking in a mirror
Type: Agressive
Suggested level:3
Description: It's kind of like Hard rock and hidden, mixed. The hitcircle will appear where it would when using the hard rock mod, but It's really where it should be(without hard rock). The real hitcircle will be invisible.
nintendoto

ieatatsonic wrote:

Name:Mirror
Icon:A person looking in a mirror
Type: Agressive
Suggested level:3
Description: It's kind of like Hard rock and hidden, mixed. The hitcircle will appear where it would when using the hard rock mod, but It's really where it should be(without hard rock). The real hitcircle will be invisible.
So this is pretty much like uhhh... reverse calibrating the DS and playing Ouendan or Elite Beat Agents.
Larto

nintendoto wrote:

ieatatsonic wrote:

Name:Mirror
Icon:A person looking in a mirror
Type: Agressive
Suggested level:3
Description: It's kind of like Hard rock and hidden, mixed. The hitcircle will appear where it would when using the hard rock mod, but It's really where it should be(without hard rock). The real hitcircle will be invisible.
So this is pretty much like uhhh... reverse calibrating the DS and playing Ouendan or Elite Beat Agents.

peppy wrote:

* No comments on other people's powerups.

And so this post isn't totally stupid:

Name: Sensitive Cursor
Icon: A cursor that looks like it flies with hyperspeed
Type: Agressive
Suggested level:3
Description: The Mouse sensivity temporarily doubles for the player.



Name: Circle Flood
Icon: An ocean of hitcircles.
Type: Agressive
Suggested level:3
Description: Every Sliderend/beginning/tick temporarily becomes a circle. Have fun on Running in the 90s.
devkit4384
Name:all in one
Icon:pippi hitting a drum with fruits flying out
Type: Agressive
Suggested level:any
Description: [multiplayer only] after every break or a long puase the game switches from normal gameplay to taiko mode or catch the beat and vise versa.
neku12
Name: <<Cola>>
Icon Design: <<A bottle of Soda exploding with fizz.>>
Type: <<Aggressive)>>
Suggested Level: <<3>>
Description:
<<All objects on the screen shake for 10-15 seconds, after which a huge fountain of soda erupts onto the screen, covering most of the screen. >>

Name: <<Pacman>>
Icon Design: <<Pacman eating a power pellet>>
Type: <<Aggressive>>
Suggested Level: <<2>>
Description:
<<Pacman comes onto the screen, devours a power pellet, and starts munching away at the life bar, causing it to decrease much faster. Players can get rid of him by waiting 10 seconds for him to lose his ability or click on him five times to cause him to die as he does in the games.>>

Name: <<Pop-ups>>
Icon Design: <<A "You are the 1,000,000th visitor!" pop-up covering a web page on a computer screen.>>
Type: <<Aggressive>>
Suggested Level: <<2>>
Description:
<<This power-up gains power each time the user clicks on it in succession, up to three, but the user must pay points for each time it's clicked after the first time. Pop-ups start appearing on the player's screen in rapid succession, and the player must click on the "X" in the corner of each pop-up. The amount of pop-ups change with the amount of clicks. For one click, 10 pop-ups. For two, 20 pop-ups. For three, 30 pop-ups.>>
Atmey
Name: Attack
Icon Design: A sword
Type: Aggressive
Suggested Level: 1
Description: The target loses 1/6 of the life bar (can cause death)

Name: Death Eyes
Icon Design: Red glaring eyes
Type: Aggressive
Suggested Level: 3
Description: A death reaper shows in the target's screen, if the target makes a miss, he instant loses. Lasts for 15 seconds.

Name: Mind Reader
Icon Design: A person with both hand above head, suffering from headache.
Type: Aggressive
Suggested Level: 2
Description: The target sees all other players cursors on his screen distracting the player. Lasts for 15 seconds.

Name: Cat
Icon Design: A cat
Type: Aggressive
Suggested Level: 1
Description: A cat follows the target's cursor, jumping around playfully. Causes distraction. Lasts for 15 seconds.


Name: Magnet Spike
Icon Design: A flail's spike
Type: Aggressive
Suggested Level: 2
Description: The spike follows the target's cursor slowly, when it makes contact with the cursor HP is lost gradually. Lasts for 20 seconds.
Azure_Kite
Name: Throwing Star
Icon Design:A Ninja BladeCan Backfire (rarely)
Type: Aggressive
Suggested Level: 2
Description:A storm of stars wedge into a random enemy player's screen;Slightly biased towards players with the most points.
Lilith_old
Name: <<H random>> :o
Icon Design: << hr (i need search for this button)>>
Type: <<freakneess>>
Suggested Level: <<set it before start game>>
Description:
<<this is a hiper random modifier. when u set it, ur never know where the key appear or its appears, when u almost click it, suddenly changes position.>>

before i post anything else, i need thing more

bumpy mode?
Lesjuh
Name: mute
Icon Design: like the mute image on you television remote <3
Type: targets your opponents
Suggested Level: 2 i think
Description:
Music volume is ZERO, u can't hear the music for a short time. Like 5 seconds. This is very frustrating. ...

Name: level up
Icon Design: a + image or hardrock icon-looking thingy
Type: targets your opponents
Suggested Level: 3
Description: Overall difficulty and circles size raises by 1 (circle size is smaller 'course). for a short time. Like 8 seconds. This is also very frustrating
MisterVercetti
Name: Repel
Icon: A hit marker with arrows pointing away from it.
Type: Aggressive
Level: 2-3
Description: The cursor slows down when it approaches a hit marker, as if the hit marker is repelling it. More mouse movement than usual is required. Lasts ~5 seconds on Level 2, ~10 seconds on Level 3. No effect on sliders/spinners.

Name: Attract
Icon: A hit marker with arrows pointing towards it.
Type: Friendly
Level: 1-2
Description: The opposite of Repel, Attract causes the cursor to gravitate towards hit markers when close. Lasts ~8 seconds on Level 1, ~5 seconds on Level 2. No effect on sliders/spinners.

Name: Agent Spin
Icon: A picture of Agent Spin
Type: Aggressive
Level: 3
Description: When activated, causes a random spinner to appear for the opposing player, replacing their hit markers/sliders. This spinner must be spun for a random amount of time, and takes away more HP if not satisfactorily filled.

Name: HOLD IT!!!
Icon: A small slider.
Type: Friendly
Level: 1
Description: Allows the player to successfully score 300 hits on hit markers/sliders simply by holding the mouse button down and hovering over the marker/slider (basically treating all hit markers like one giant slider). Lasts for ~8 seconds. No effect on spinners.

Name: Break it up!
Icon: A broken slider.
Type: Aggressive
Level: 3
Description: Turns all tick marks in sliders into individual hit markers, making the player hit each and every one separately. Lasts for ~10 seconds.

Name: Tempo Turmoil
Icon: An arrow pointing right, with a wavy line underneath.
Type: Aggressive
Level: 2-3
Description: Causes the opposing player's song to randomly speed up and slow down. Lasts ~5 seconds on level 2, ~10 on level 3.

Name: First Aid
Icon: A red cross.
Type: Friendly
Level: 1-2-3
Description: Boosts the player's HP bar ~ 1/2 lv.1, 1/3 lv. 2, 1/4 lv. 3.

Name: PointSwap
Icon: Two arrows pointing in a cyclical fashion.
Type: Both?
Level: 2-3
Description: All points your opponent scores count towards your score, and all points you score count towards your opponents' score. Furthermore, your opponent doesn't know when this power-up has been activated, so you can royally eff up their score while they unknowingly score you mad points! Try it with spinners and watch as your opponent curses you out when they realize they scored nothing for that massive spin they just did! Lasts ~7 seconds on Lv. 2, ~15 ( :twisted: ) on Level 3. Cannot be activated in the middle of a spinner (but can be activated before).
tonychiu1208
Name: Upside-down
Logo: A upside-down hit circle
Type: Aggressive
Level: 1-3
Description: The whole screen (including all thing in Osu!, except the score, accuracy and the health bar) will upside-down.
When it is level 1, it lasts for 5 seconds and level 2 is 15 seconds and level 3 lasts until the game is over.
neku12
Name: << Successful Objection!>>
Icon Design: <<Phoenix Wright looking smug.>>
Type: <<Friendly>>
Suggested Level: <<1>>
Description:
<<The "Objection!" symbol appears, the screen switches to Phoenix Wright, and he claims. you didn't miss 10 notes. The judge agrees, and those now "300" or "Elite Beats" are added to your points and life bar.>>

Name: <<Failed Objection!>>
Icon Design: <<Phoenix Wright with a coffee cup on his head.>>
Type: <<Aggressive>>
Suggested Level: <<3>>
Description:
<<The "Objection!" logo appears in the background. The screen switches to Phoenix Wright, who starts to claim that you are doing fine, when Edgeworth appears and claims it is a waist of time. The judge agrees with him and takes away a certain percentage of your life bar; 50% if the last note by the affected player before the item was used was a "50," 30% for a "100," and 20% for a "300.">>
Takuma
Name: Faked-out
Icon Design: A bomb
Type: Aggressive
Suggested Level: 3
Description:
Fake circles appear and if hit will damage the player.

Name: Spinfriendly
Icon Design: A blue spinner
Type: Friendly
Suggested Level: 3
Description:
Spinners will take less effort.

Name: Death Sentence
Icon Design: A skull
Type: Aggressive
Suggested Level: 3
Description:
Anything less than a 300 will do more damage to the players health bar(?).

Name: Attract!
Icon Design: A black heart
Type: Aggressive
Suggested Level: 3
Description:
A player becomes the center of attention. All powerups, aggressive or friendly, get directed to this player.

Name: Reverse
Icon Design: A reverse symbol
Type: Aggressive
Suggested Level: 3
Description:
Hit circles will be reversed so that the last circle appears to be the first. (Ex. : Braid - Counting You Up.)

Name: Resting
Icon Design: A snorlax with the text "Zzzz.."
Type: Friendly
Suggested Level: 3
Description:
A break will be inserted in the map you are playing which will last 3 - 5 secs. giving you a nice, short rest from all those circles.
neku12
Name: <<Back to the Basics>>
Icon Design: <<A small, wooden top>>
Type: <<Aggressive>>
Suggested Level: <<1>>
Description:
<<When used, the target of the ability has their skin reverted back to the default. If they have it set to the default skin already, the game picks a random skin to change it to.>>
KeePsTaY
Name: Sacrifice
Icon Design: Blood and dagger, or smth another :D
Type: Friendly teammates
Suggested Level: 1, 2, 3
Description:
User loses his 25% Combo 1 lvl, 50% combo 2lvl, 100% combo 3 lvl, and it is divided equally between the teammates, adding to their count combos.

Or only single level, with lost 100% combo, because 25% and 50% can disbalance match.
ToRMeNToR_84
Honestly, I would like to see all the regular Osu! mods incorporated in the power-ups.

For Agressive Type:

Forced Flashlight, Forced Hard Rock, Forced Hidden, Forced DoubleTime.












For Friendly Type

Easy Mod, Half-Time, Relax, Auto, and No Fail (Could be name changed to immunity)













Now for the new features, but using what is already in the game:


Name: Difficulty Change
Icon Design: 2 curved arrows going in a circular motion
Type: Neutral or Random
Description: Randomly switches the difficulty of the beatmap. (Since most maps have about 3-4 difficulties) Hard could become easy, Normal or Insane. Its random so it can be helpful or damaging.




Name: Ultra Kiai
Icon Design: A Star with mini stars coming out of it.
Type: Aggressive
Description: Same as Kiai mode, but even crazier on the effects. Like double the usual Kiai. Should be harder on visibility.





Name: Sight Reading
Icon Design: An eyeball with a question mark in the retina.
Type: Aggressive
Description: All hit circles disappear leaving you with only the approach circles to read.





Name: Audio Slicer [Could also be named Broken Record]
Icon Design: Music Note Getting Slashed.
Type: Aggressive
Description: The audio of the track is sliced (example: the music is muted and unmuted in a fast rate making the song harder to follow)





Name: Reversed
Icon Design: A conventional rewind logo
Type: Aggressive
Description: The track is now backwards and MUCH harder to follow lol.





Name: StackMania
Icon Design: A tower of pancakes with syrup on it.
Type: Aggressive
Description: All sliders and Spinners are turned into stacks of Hit circles. (Every tick that the slider or spinner normally would have, become hitcircles)





Name: Elite Combos
Icon Design: Elite Beat Icon
Type: Aggressive with chances of being friendly.
Description: Combos become longer, And now what was going to be 3 different combos of lets say 4 beats per combo, Becomes one big combo that has 12 beats in it, Making it harder to elite Beat that combo. BUT if the opponent manages to elite beat that entire bigger combo, Extra points can be given to that player.





Name: Chameleon
Icon Design: A Little lizard, same color as the boxed background its in.
Type: Aggressive
Description: Beatmaps Background color changes to the exact same color as the current combo being played. When the combo changes, so does the background color, making it a bit harder on the eyes.




Name: Groupy
Icon Design: Pippi Face winking
Type: Aggressive
Description: Forces Pippi on screen for every beat, or every combo hit. Creating a minor distraction during some time.






Name: Offset Destabilizer
Icon Design: Not Sure Yet
Type: Aggressive
Description: Songs offset is nudged randomly, making it much harder to hit circles with 300's.



: Note that these photoshops were made VERY quickly to give a General idea and I can possibly make MUCH better ones if ever needed.
Aoitenshi
Name : Black Out!
Icon Design : A Black Lamp
Type : Aggresive (To other players, Holds for 10 sec too)
Level : 1-3
Description : Darken all of the things in screen by 80% Black and 20% Regular color, holds for 10 sec

Name : ???
Icon Design : A Circle With ???
Type : Everything
Level : ???
Description : Huh? What did this thing do to me? (After 5 sec, it chooses random powerups, either it is bad or good)
Esupanitix
Name: Ludicrous Speed
Icon Design: A photoshopped picture from Spaceballs with LUDICROUS SPEED! at the bottom.
Type: Aggressive
Suggested Level: 3
Description: When you charge enough energy, you double your opponents' speed, making them lose control of the beatmap. can be doubled over up to 2 times, making the beatmap outrageously hard, making the speed 4x. Lasts 10 seconds per layer; layers don't reset when a new one's added.

Name: Mega Buster
Icon Design: MegaMan's Main Weapon Icon.
Type: aggressive
Suggested Level: 3
Description: Mega Man comes in and shoots your (if you're getting hit) health bar, making your health bar go down by 1/4

Name: Where'd the Numbers Go?!
Icon Design: A picture of a numberless hitcircle
Type: aggressive
Suggested Level: 3
Description: The hitcircles for your opponents lose their numbers and their combo trails, confusing opponents of where the next hitcircle is. Lasts 10 seconds.
Leorda
Name: Perfectionist
Icon Design: Lot of 300 Geki and 300
Type: Aggressive
Suggested Level: 3
Description: Miss a note, Get 100, Get 100 Katu, or Get 300 Katu and failed

Name: Sudden
Icon Design: Circle with fade-out of approach circle
Type: Friendly
Suggested Level: 2
Description: Play with circle, but approach circle with appear when approach circle is half-closer with circle

Name: Shuffle
Icon Design: A Shuffle object
Type: Aggressive
Suggested Level: 2
Description: An object will shuffle the placement

Name: Magic-OSU
Icon Design: Modifier Icon with sparkle
Type: Friendly
Suggested Level: 3
Description: A player will attack opponent with random modifier when magic gauge is full
Spellcard_old
I got a few, not sure if people thought it up but here it goes~~

Name: Blaster
Icon Design: Cursor will be replaces with a Bomb with a fuse.
Type: Friendly
Suggested Level: 2
Description: The player is able to destroy the next 10 beats without having to click on the beat. Also losing no Accuracy during the powerup.

Name: You Got Mail
Icon Design: Picture of a character (a Osu character) giving the opponent mail
Type: Aggressive
Suggested Level: 3
Description: For the next 5 seconds, one of the Osu characters will block the beats as the opponent will try to click on the beat. Making them have to double click to move the character out of the way and clicking the beat.

Name: Physic Waves
Icon Design: Large waves appearing on the opponents screen
Type: Aggressive
Suggested Level: 3
Description: For 4 seconds the opponents screen will violently scramble up the screen, making it harder to aim at the beats.

Name: Laser Plate
Icon Design: Laser shooting up
Type: Friendly
Suggested Level: 3
Description: For those who play Catch the Beat. Your plate will be replaced with a Laser Plate! Being able to zap away fruit for 8 seconds.

Name: Runaway Beat!!!
Icon Design: Default Icon for Osu!
Type: Aggressive
Suggested Level: 3
Description: On the opponents side, next 5 beats will start to move at speeds of, walk, power walk, and run. Walk would briefly move. Power walk would move a bit more faster than walk. Run will be faster than power walk and can possibly run off screen making the opponent miss that beat. As it speeds up it will be at random if the last 2 beats will run.

Name: Hidden Blade
Icon Design: A blade/knife
Type: Aggressive
Suggested Level: 2
Description: A blade will simply cut the opponents life bar by half. Having them to climb back up.

Name: Soul Drain
Icon Design: A spirit at the Opponents Life Bar
Type: Aggressive/Friendly
Suggested Level: 3
Description: If the user of this Power up is losing this power up will drain the life out of the opponents life and giving the user life. This can only drain the opponent only by doing combos. If no combos are made the users life bar will just stand still and the opponents life bar will slowly drain. If the user is doing combos their life bar will fill up fast, as for the opponent's life bar will drain quicker. This power up will only last for 6 seconds.

Name: Nuclear Fusion
Icon Design: A small figure of Utsuho Reiuji doing nuclear fusion on the side of the user's life bar
Type: 3
Suggested Level: Friendly
Description: For you touhou fans. Once this power up is activated the user's combos will fill up the their life bar. As the life bar reaches the peek of the life bar Utsuho begins dancing faster and faster. Once it fills up completely, Utsuho will use her cannon and blast away the next 10 beats. During the power up the original life bar will never decrease. If a combo is failed in the middle of this power up the 2nd life bar will drain, as well Utsuho will dance slower. This will last for 10 seconds or until the user fills up the 2nd life bar.

Name: Perfect Freeze
Icon Design: Cirno of Touhou. A blizzard
Type: Aggressive
Suggested Level: 3
Description: Once the power up is activated Cirno will appear on the opponents screen and instantly freeze all of the beats that are on screen. Having them instantly miss those beats. In the end Cirno will dance for only 3 seconds.

Name: Tiger Spirit
Icon Design: Glowing Life Bar
Type: Friendly
Suggested Level: 1
Description: Simply protecting the user's life bar from decreasing.
Esupanitix
Name: H4x0r 7h31r b0x0r
Icon Design: hacker picture
Type: Aggressive
Suggested Level: 3
Description: The screen will be a mixed up picture where the screen is scrambled into 64x64 blocks but the cursor is still normal. The hitcircles are either in their original spots or where they show. Lasts 5 seconds for the opponent.

Name: Bass Buster
Icon Design: A picture of Bass' main weapon.
Type: Friendly and aggressive
Suggested Level: 1
Description: a defensive weapon that automatically triggers when the Mega Buster that I mentioned on my last post in the topic activates; it defends you/your team and blasts it at the other team/the original sender of the Mega Buster weapon. Does the same damage as the opponent(s) wanted to have blown at you.

Name: Proto Buster
Icon Design: A picture of Proto Man's main weapon.
Type: friendly and extremely aggressive
Suggested Level: 3
Description: does the same thing that the Mega/Bass Buster would do, but it blows it at all opposing players instead of just the sender or a random player.

Name: Mirror Force
Icon Design: The Yugioh card Mirror Force's illustration with the text "Mirror Force" at the bottom.
Type: friendly and aggressive
Suggested Level: 3
Description: Protects the user from all attacks for 15 seconds and blows them at a random player(s). Only protects the user if the attack to be blown will hit everyone.

Name: TROLLTROLLTROLL
Icon Design: Trollface
Type: aggressive
Suggested Level: 3
Description: Semi-Transparent trollfaces flood the screen for 15 seconds, making it hard to see the hitcircles.
second_wave
Name: Mute
Icon Design: A blocked speaker
Type: Aggressive
Suggested Level: 2
Description: You loss sound for 5 seconds

Name: Acid
Icon Design: A white jar
Type: Aggressive
Suggested Level: 3
Description: The circles appear at random sizes for 5 seconds

Name: Illiteracy
Icon Design: Donkey
Type: Aggressive
Suggested Level: 2
Description: You cant see the numbers in circles for 5 seconds.
jojobii
Name:swirled up
Icon Design:swirly icon that has a circle in the middle
Type:aggresive
Suggested Level:1
Description:every hit circle and slider will spin in a circle like its moving
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