Name: Bonus points
Icon Design: Numbers
Type: Friendly
Suggested Level: 1-3
Description: The player gets a random/predetermined number of bonus points.
Name: Double points
Icon Design: "x2"
Type: Friendly
Suggested Level: 2
Description: The player gets double the score for a period of time.
Name: Triple points
Icon Design: "x3"
Type: Friendly
Suggested Level: 3
Description: The player gets triple the score for a period of time.
Name: Combo boost
Icon Design: combo counter
Type: Friendly
Suggested Level: 3
Description: Your combo increases by a random/predetermined amount.
Name: Double combo
Icon Design: combo counter + "x2"
Type: Friendly
Suggested Level: 3
Description: The player's combo counter increases at double the rate for 5 seconds.
+ the reverse happening to your opponent (ie. lose points, dividing points/combo)
Name: Slide
Icon Design: A slipping mouse icon
Type: Aggressive
Suggested Level: 2
Description: Your opponent's mouse slides around more than usual (ie. less friction) for 5-10 seconds.
Name: Randomize
Icon Design: not sure
Type: Aggressive
Suggested Level: 3
Description: Your opponent's hitcircles appear in random positions for 5-10 seconds.
Name: Double points
Icon Design: "x2"
Type: Friendly
Suggested Level: 2
Description: The player gets double the score for a period of time.
Name: Strobe or Flash
Icon Design: lightning bolt
Type: Aggressive
Suggested Level: 1-3
Description: Your opponent's background flashes a certain number of times depending on the level you've charged up to (lvl 1: 2-3 flashes, lvl 2: 5-10 flashes, lvl 3: 20 flashes)
gotta be careful with people who might epilepsy or some other problem though
Name: Hidden/any other mod
Icon Design: standard icon for the mod
Type: Friendly/Aggressive depending on mod
Suggested Level: 2
Description: Targeted player experiences the mod for 10 seconds. Not sure how speed modifying mods would work though, maybe those will have to be excluded.
I also want to point out that if powerups that intentionally break combos are used, it could lead to an easy victory because of how the scoring system is based on the combo counter.
Icon Design: Numbers
Type: Friendly
Suggested Level: 1-3
Description: The player gets a random/predetermined number of bonus points.
Name: Double points
Icon Design: "x2"
Type: Friendly
Suggested Level: 2
Description: The player gets double the score for a period of time.
Name: Triple points
Icon Design: "x3"
Type: Friendly
Suggested Level: 3
Description: The player gets triple the score for a period of time.
Name: Combo boost
Icon Design: combo counter
Type: Friendly
Suggested Level: 3
Description: Your combo increases by a random/predetermined amount.
Name: Double combo
Icon Design: combo counter + "x2"
Type: Friendly
Suggested Level: 3
Description: The player's combo counter increases at double the rate for 5 seconds.
+ the reverse happening to your opponent (ie. lose points, dividing points/combo)
Name: Slide
Icon Design: A slipping mouse icon
Type: Aggressive
Suggested Level: 2
Description: Your opponent's mouse slides around more than usual (ie. less friction) for 5-10 seconds.
Name: Randomize
Icon Design: not sure
Type: Aggressive
Suggested Level: 3
Description: Your opponent's hitcircles appear in random positions for 5-10 seconds.
Name: Double points
Icon Design: "x2"
Type: Friendly
Suggested Level: 2
Description: The player gets double the score for a period of time.
Name: Strobe or Flash
Icon Design: lightning bolt
Type: Aggressive
Suggested Level: 1-3
Description: Your opponent's background flashes a certain number of times depending on the level you've charged up to (lvl 1: 2-3 flashes, lvl 2: 5-10 flashes, lvl 3: 20 flashes)
gotta be careful with people who might epilepsy or some other problem though
Name: Hidden/any other mod
Icon Design: standard icon for the mod
Type: Friendly/Aggressive depending on mod
Suggested Level: 2
Description: Targeted player experiences the mod for 10 seconds. Not sure how speed modifying mods would work though, maybe those will have to be excluded.
I also want to point out that if powerups that intentionally break combos are used, it could lead to an easy victory because of how the scoring system is based on the combo counter.