Kharl, why didn't you include this?Shrink is Neogetz's idea, not mine. ^^"
Name: Life Exchange
Icon Design: Two man symbols and two arrows each pointing to opposite directions, suggesting "an exchange".
Type: Aggressive
Suggested Level: 3
Description:
Exchange user's health and powerup charge level with the target player's. The minimum health for both players after the exchange is 20%.
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Name: Jackpot Time
Icon Design: The "lucky sevens" (777) inside an exploding bubble.
Type: Supportive
Suggested Level: 2
Description:
Every successfully hit notes will give a very high health boost, as if they are the combo finishers (Beat!, Elite Beat!, Katsu, Geki). Lasts 5 seconds.
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Name: Where's The Track!?
Icon Design: A dotted outline of a slider.
Type: Aggressive
Suggested Level: 2
Description:
Makes slider track invisible to the target player. Slider score points (tick circles) are still visible. Lasts 10 seconds
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Name: Where's The Ball!?
Icon Design: A dotted outline of a slider ball.
Type: Aggressive
Suggested Level: 3
Description:
Makes slider ball and slider follow circle invisible to the target player. Lasts 7 seconds
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Name: Countdown
Icon Design: Numbers "321" with an arrow placed above, pointing right.
Type: Aggressive
Suggested Level: 1
Description:
Makes numbers on hit objects run from high to low (3 -> 2 -> 1), rather than low to high (1 -> 2 -> 3). Lasts 10 seconds.
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Name: Chaotic Order
Icon Design: Random numbers and question marks scattering all over.
Type: Aggressive
Suggested Level: 3
Description:
Makes numbers on hit objects run randomly (5 -> 1 -> 2 -> 7 -> 4), rather than from low to high (1 -> 2 -> 3). The target player will need to rely solely on approach circles to determine which note to hit next. Last 7 seconds.
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