squirrel:
glacial
00:10:258 (4) - ctrl+g here would help with flow, because its counterclockwise from 00:10:087 (3,4,1) - and the spacing is excessive here anyways (not that intense in the song)
decreased spacing from (3) to (4) and increased spacing to (1)
the overall spacing is alright, since this is a 7 star map after all.
00:19:172 (3,4) - sounds like only slider should cover the sound at 00:19:172 - , i dont hear an indivicual note at 00:19:258 -
used a 1/4 slider instead
00:39:744 (1,1) - This isnt really intense enough of a note for a cross screen jump, sure there's a kick note here but this feels way overdone
this jump actually isn't actually that difficult. additionally, it is third (and the most difficult) in the trio of stream kiais
• 00:41:287 (1,1) - Same principle, but i feel like the lower spacing is even optimal here because of the way the song starts quieting down at the buzz slider
there still exists lingering energy from the prior stream section
00:59:972 (1,2) - Inaccurately snapped. The sound youre trying to map to here is on 1/6 ticks at 01:00:029 - and 01:00:087 - . Id recommend something like this
http://i.imgur.com/AIQGFL2.png to represent this sound more accurately
ok. good catch. however, I changed the 1/8 sliders to 1/6 circles. my target audience will be more than capable of playing 4 255 bpm circles
01:08:715 (1,2,3,1,2,3) - I think its awkward to group these notes in groups of three because the stream rhythm itself is mapped to the strings and not the plucking sound, so the way this pattern kind of follows "2 instruments at once" is kind of confusing imo. something like 01:10:772 (1,2,3,4,1,2,3,4,1,2,3,4) - is a lot more understandable
it's supposed to follow 2 instruments at once. that's what makes this difficult
01:12:487 (1,2,1) - feels like the bigger spacing should happen at 01:12:658 (2,1) - instead because this is stronger
debateable
01:13:172 (1,1,1,1,1) - dont think anything stands out about this section enough to use an nc spam here. it just feels exaggerated for no reason compared to 01:13:515 (1,2,3,4,1,2) -
this is an accelerating stream. i personally like ncing the pattern as it helps readability.
01:10:087 (1,2) - 01:14:201 (1,2) - pretty inconsistent pattern ideas here when you compare these two. Even though the latter pattern has more intense sounds in the music its still not as exaggerated as the first pattern
oops, hadn't realized this myself : ) changed the 1/2 slider into 2 1/4 sliders
• 01:20:372 (1,1,1) - the flow going into these sliders is unexpected and counter intuitive from 01:20:115 (2,3,4) - , the way these overlap 01:20:372 (1,1) - is not appealing (mainly at the tail of 01:20:715 (1) - ) and 01:21:058 (1) - is offscreen
yeah actually i wasn't sure how to structure this so I left the pattern as is. I'll think of something related to re-streaming the section. the slider section will stay, and the overlap is fine (it's AR 9.8, so many players wont notice this in play)
• 01:33:401 (1,2) - Feels pretty underspaced imo
ya
• 01:37:172 (3) - Seem to be missing an nc here?
it's the same spacing so no
• 01:37:172 (3) - And this seems to be an extra nc? because you dont do this at 01:44:379 (1,2) - 01:38:894 (1,2) - and there isnt really anything discernable about that note
i rearranged the entire nc pattern in that section
• 01:49:522 (1,2) - More spacing here looks like it would be more comfortable, mainly when compared to the bigger jumps around it: 01:48:836 (1,2,1,2) - 01:49:865 (1,2,1,2) -
increased spacing slightly
• 01:56:722 (1) - I know its the end of the song, but the huge sv here feels misrepresentative of the music, because that final string note is supposed to "stop" the music. This might just be your interpretation of the song tho idk
there's lingering energy, not to mention the string note lingers til the red tick.
ultra
• 00:15:911 (2) - why do you stop this slow-fast-slow-fast pattern you had going at 00:14:540 (1,1,1,2,1) - ? I agree that it becomes more justified to use larger sv values as the song intensifies but this feels pretty randomly done here
the sv changes are done to put emphasis to the claps
• 00:34:940 (3) - 00:35:283 (5) - same with the top diff, about 00:35:025 - and 00:35:368 - being ignored a feild of 1/2 sliders
huh?
• 00:40:940 (1) - vs. 00:41:197 (4,1) - the first pattern has the note you want to exaggerate on the corner of the stream, the second pattern has the note you want to exaggerate starting flow in a different direction. Choose one of these and do it consistently
ran out of room
• 00:42:654 - add break time here?
sure
• 00:46:425 (1) - sliderend snapped to 1/8? assuming this is a mistakee
mistake
• 00:46:768 (1) - x2 sv feels too intense here given that this is a calm part of the song. if you want to use a sv decrease here x1.5 or smth would work better
again, there is lingering energy
• 00:49:511 (7) - move nc here, since downbeat
yeah wasnt paying attention to ncs
• 00:54:397 (1) - accidental nc? nothing too special about 00:54:311 - to give it its own combo lol
accident
• 00:57:568 (2,1) - feels very underspaced given that its the end of the buildup + first note of kiai
true
• 01:02:029 (2,3,4,1) - For some reason these are mapped the exact same in both diffs lol. Ultra:
https://osu.ppy.sh/ss/8831476 Glacial:
https://osu.ppy.sh/ss/8831478because the ultra's actually an old version of glacial
just brought it back cuz nobody can play the top diff LUL
gonna remap this section eventually
• 01:04:768 (2) - Think this is better not mapped as a buzz slider because there are notes that stand out here ( 01:04:854 - 01:04:940 - 01:05:111 - ) and it doesn't sound as much like one continuous sound
yeah i missed this
• 01:06:825 (2) - Seems it would be more accurate to map as two circles because of the snare on the slidertail
eh, dont really wanna destroy the pattern
but under normal circumstances, i would have changed this
• 01:09:054 (1,2) - the two 14 sliders seem to come form nowhere, then you continue the 3/4, 1/2 pattern at 01:09:397 (1,1) - . Even if its mapped to the strings why do you randomly break this consistency?
not everythign in mapping is about perfect consistency bro
i like to emphasize the strongest sounds at the section, though there are exceptions to this rule, and it is an objective thing.
• 01:11:025 (4,1) - would recommend using a stream jump here if you want to keep the one at 01:11:025 (4,1) -
no, the stream jump is to emphasize the quieter synth
• 01:11:111 (5) - Looks like there was some kind of error here making this stream, judging by the random double. also lol @ 1:11:111
huh?
• 01:15:911 (1,2,3) - I agree with the spacing decrease here, but i think its too underspaced imo. also use nc on 01:16:254 (3) - to continue your 1/1 nc pattern
i suppose
• 01:18:311 (1,2) - Space these to make consistent with 01:14:197 (1,2) -. same case at 01:29:968 (1,2) -
relatively unimportant but agreed on your second highlight (just a playability thing). changed
• 01:34:768 (1,2,3,4,5) - flow here looks generally awkward just because of how linear it is and the differences in spacing. plus the slider direction at 01:34:939 (2) - seems pretty random
flow is fine, and slider leniency.
• 01:43:350 (5) - Looks like nc should go here instead, stream corner and downbeat
ROFL
• 01:52:264 (1,2) - ctrl+g seems like it would play better here because it would create a sharper angle at 01:51:921 (1,2,2) - that or maybe moving the whole thing to the left a little will make the circular flow feel better to play
there's a beauty to well made high angle flow (check out handsome's ai o chikaishi)
• 01:53:293 (1,2,1,2) - 01:54:663 (1,2,1,2) - These parts of the music sound the exact same and you use small jumps for one and diff spike cross screen jumps for another. The only difference I can find between these two is that the bass at 01:54:663 (1,2) - is a little stronger.
increased spacing to 01:53:978 (1,2) -
01:56:721 (1) - same thing as the top diff about the strong sv spike. Also would recommend silencing this sliderend since there's nothing under it
i'll change for this difficulty lol. don't want it to be the exact same as top diff
thank you!