posting as a second comment because its easier to see and stuff
Nicely done all of you, good luck on continuing this
rrtyui
• 00:13:168 - When playing, it naturally feels like this should be clickable. putting a circle or smth here would make gameplay more fluent, and the strong string sound is there too
• 00:16:511 (4,1) - the only 1/4 jump in this entire section, doesn't fit in with any doubles like 00:16:168 (2,3) - so it makes it feel way overdone
• 00:17:197 (3) - Don't see the point in a kickslider here, nothing special happens here it just feels kind of random
• 00:24:740 (6) - Same kind of situation as 00:13:168 -, i don't hear anything significant on this blue tick so it doesn't feel like a circle should go here, its most obvious that the hold sound from 00:24:483 (5) - continues, so i would recommend extending the slider instead
• 00:38:454 (2) - Same as above. Even though this gameplay feels more natural, I would still like to know the reasoning behind why the circle is here. same at 01:03:140 (2) -
• 00:41:196 (8,1) - This spacing isn't really friendly and jumps like this aren't introduced earlier in the map either. Additionally, it feels like it obstructs the reverse arrow of 00:41:397 (2) -more than it should because the sliderhead already overlaps it. would recommend replacing this
• 00:44:647 - breaktime? I also don't think it's good to extend the previous combo until 00:45:225 (2) - because otherwise its just a bunch of health drain and it feels kinda unfair
• 00:53:625 (1) - Maybe do something more to exaggerate this cymbal here? Right now everything just seems continuous but it would be nice if you did something to make this note stand out
• 00:56:540 (2,3,4) - Can you do something to point out that this is a 1/6 stream? currently unnoticable change in rhythm because of the similar stream spacing right before it. Maybe you can use all ncs or something
• 01:04:597 (1) - this sound sounds a lot quieter so the extremely high sv feels way overdone and irrelevant. lowering this sv and keeping the next one would give a lot better visual emphasis
• 01:05:968 (1,2,1,2) - This feels way too crampped and underspaced for a strong point in the song (buildup) like this. The angles just dont play well and it's pretty straining to read the close overlapping sliders. Same for 01:06:654 (1,2,3) - but on a smaller scale
• 01:27:225 (1,2,3,4) - Way too cluttered to read and looks like an aesthetic mess. You should at least be able to see the hitcircles here. Was only able to hit this after overanalyzing it in the editor
• 00:16:511 (4,1) - the only 1/4 jump in this entire section, doesn't fit in with any doubles like 00:16:168 (2,3) - so it makes it feel way overdone
• 00:17:197 (3) - Don't see the point in a kickslider here, nothing special happens here it just feels kind of random
• 00:24:740 (6) - Same kind of situation as 00:13:168 -, i don't hear anything significant on this blue tick so it doesn't feel like a circle should go here, its most obvious that the hold sound from 00:24:483 (5) - continues, so i would recommend extending the slider instead
• 00:38:454 (2) - Same as above. Even though this gameplay feels more natural, I would still like to know the reasoning behind why the circle is here. same at 01:03:140 (2) -
• 00:41:196 (8,1) - This spacing isn't really friendly and jumps like this aren't introduced earlier in the map either. Additionally, it feels like it obstructs the reverse arrow of 00:41:397 (2) -more than it should because the sliderhead already overlaps it. would recommend replacing this
• 00:44:647 - breaktime? I also don't think it's good to extend the previous combo until 00:45:225 (2) - because otherwise its just a bunch of health drain and it feels kinda unfair
• 00:53:625 (1) - Maybe do something more to exaggerate this cymbal here? Right now everything just seems continuous but it would be nice if you did something to make this note stand out
• 00:56:540 (2,3,4) - Can you do something to point out that this is a 1/6 stream? currently unnoticable change in rhythm because of the similar stream spacing right before it. Maybe you can use all ncs or something
• 01:04:597 (1) - this sound sounds a lot quieter so the extremely high sv feels way overdone and irrelevant. lowering this sv and keeping the next one would give a lot better visual emphasis
• 01:05:968 (1,2,1,2) - This feels way too crampped and underspaced for a strong point in the song (buildup) like this. The angles just dont play well and it's pretty straining to read the close overlapping sliders. Same for 01:06:654 (1,2,3) - but on a smaller scale
• 01:27:225 (1,2,3,4) - Way too cluttered to read and looks like an aesthetic mess. You should at least be able to see the hitcircles here. Was only able to hit this after overanalyzing it in the editor
byversible
yeah get this checked out
• 00:13:168 (1) - end this on the last blue tick? the sound stops there
• 00:28:597 (1,2,3,4,1) - Your intentions aren't clear here with your stream aesthetics, not sure if you were going for a zig zag a curve or both? would advise cleaning this up
• 00:34:425 (1,2,3,4,5,6,7,8) - Not a fan of how you use the repeated kickslider / back and forth thing here, you seem to ignore a lot of things in the music. The inaudacity of a note at 00:34:597 - , the strong kick at 00:35:025 - 00:35:368 - , and the special sound at 00:35:454 (7,8) - to name a few. the one you use at 00:41:283 (1,2,1,2,1,2,1,2) - feels like it makes more sense because the music follows more of a pattern
• 01:00:483 (2) - nc, to fit with the 1-22 aesthetic at 01:00:825 (1,2,1,2,1,2) - and for the strong downbeat
• 01:12:140 (1,2,1,2) - Large gap in spacing at 01:12:311 (2,1) - feels out of place, given that the jumps before and after are of lesser distance and there isnt anything that really stands out about this note. would recommend moving this 01:12:483 (1,2) - closer to this 01:12:140 (1,2) -
• 01:26:540 (1,2) - Not very readable here, reads like a stream because of 01:25:340 (2,3,1) - . maybe use nc's or spacing to show the change in rhythm
• 01:53:293 (1,2,3,4) - 01:54:664 (1,2,1,2) - stay consistent with your nc patterns here? they're pretty close together and the inconsistency is noticable
• 00:13:168 (1) - end this on the last blue tick? the sound stops there
• 00:28:597 (1,2,3,4,1) - Your intentions aren't clear here with your stream aesthetics, not sure if you were going for a zig zag a curve or both? would advise cleaning this up
• 00:34:425 (1,2,3,4,5,6,7,8) - Not a fan of how you use the repeated kickslider / back and forth thing here, you seem to ignore a lot of things in the music. The inaudacity of a note at 00:34:597 - , the strong kick at 00:35:025 - 00:35:368 - , and the special sound at 00:35:454 (7,8) - to name a few. the one you use at 00:41:283 (1,2,1,2,1,2,1,2) - feels like it makes more sense because the music follows more of a pattern
• 01:00:483 (2) - nc, to fit with the 1-22 aesthetic at 01:00:825 (1,2,1,2,1,2) - and for the strong downbeat
• 01:12:140 (1,2,1,2) - Large gap in spacing at 01:12:311 (2,1) - feels out of place, given that the jumps before and after are of lesser distance and there isnt anything that really stands out about this note. would recommend moving this 01:12:483 (1,2) - closer to this 01:12:140 (1,2) -
• 01:26:540 (1,2) - Not very readable here, reads like a stream because of 01:25:340 (2,3,1) - . maybe use nc's or spacing to show the change in rhythm
• 01:53:293 (1,2,3,4) - 01:54:664 (1,2,1,2) - stay consistent with your nc patterns here? they're pretty close together and the inconsistency is noticable
bonzi
• 00:08:368 - i dont really see the connection to the song with these fluctuating sv values. Why does this specific point have the lowest sv? why do you decrease the sv if the string added at 00:06:997 - ADDS intensity to the song?
• 00:13:168 (5) - nc here for downbeat?
• 00:16:597 (1,2) - this is the only pattern in this section that doesn't have a circle at 00:16:854 - . Any reason for this inconsistency?
• 00:31:683 (1) - maybe do something aesthetically / structurally different here from 00:31:340 (3) - to differentiate these two sounds? same at 01:05:283 (1) -
• 00:39:911 (1,2,3) - i think cursor movement between these long kickslider can be more fluent. I would suggest either exaggerating the linear flow you use in between these sliderheads or creating more angluar movement between the 3 sliders
• 01:26:111 - Would suggest making this clickable, after playing the note at 01:25:425 (3) - the absence of a click-rhythm here makes this part of the map feel empty
• 01:48:750 - 01:50:121 - It sounds like there should be a circle here, since you're mapping to strings and there's a string note here (duh). Maybe a triple would work or at least a kickslider
• 01:55:178 (2,1,2) - Putting a sharper angle here would make gameplay feel more comfortable because of the spacing differences here
• 00:13:168 (5) - nc here for downbeat?
• 00:16:597 (1,2) - this is the only pattern in this section that doesn't have a circle at 00:16:854 - . Any reason for this inconsistency?
• 00:31:683 (1) - maybe do something aesthetically / structurally different here from 00:31:340 (3) - to differentiate these two sounds? same at 01:05:283 (1) -
• 00:39:911 (1,2,3) - i think cursor movement between these long kickslider can be more fluent. I would suggest either exaggerating the linear flow you use in between these sliderheads or creating more angluar movement between the 3 sliders
• 01:26:111 - Would suggest making this clickable, after playing the note at 01:25:425 (3) - the absence of a click-rhythm here makes this part of the map feel empty
• 01:48:750 - 01:50:121 - It sounds like there should be a circle here, since you're mapping to strings and there's a string note here (duh). Maybe a triple would work or at least a kickslider
• 01:55:178 (2,1,2) - Putting a sharper angle here would make gameplay feel more comfortable because of the spacing differences here
Nicely done all of you, good luck on continuing this