Kotae
Katoe
Tatoe
Harder than extra:
00:17:364 (1,1,2,3) - please do not do this
00:17:837 (1,1) - ^
00:20:206 (1) - Remove NC for consistency
00:25:732 (1,2,3,4) - yay overmapping
00:33:627 (3) - a
00:54:943 (1,2) - Why these finishes? They're not in the music.
00:59:995 (1,2) - ^. Apply to all similar patterns.
01:31:574 (3,4) - Please do not overmap. It makes me sad to see that. There's enough stuff here to where you don't need to resort to that. Apply to all similar patterns.
02:00:232 (4,1,2,3,4,1,2,3,1) - man i sure do love having all of this free map space lets go in a corner instead and overlap a lot" - you. Don't do that. utilize your free map space.
02:12:311 (1) - CTRL + H pls
02:21:153 (1) - Sliderjumps make me really sad. Don't have them like that
. Apply to all similar patterns.
02:35:048 (1,2,3) - This was actually really frighteningly empty. I felt awkward at this part, like as if I had accidentally gone into a lower diff. Make this match the difficulty and flow of the rest of the map.
03:19:101 (1) - this finish isn't in the music.
Extra:
00:00:785 (1,2,3,4,5,1,2,3) - wow you hitsounded this entire section except for this. That makes me sad too
.
00:23:680 (1,2,3,4) - you literally got me. I was legitimately tricked. However, you really shouldn't rely on tricking players to make your map, especially because the anti-jump breaks the flow so much.
00:43:890 (1,2,3,4) - ^ Apply to all similar patterns.
00:59:995 (1,2) - Same as the other diff. The ride cymbal isn't a crash cymbal. Apply to all similar patterns.
01:29:048 (6,7) - ok so i know that I just left the anti-jumps to a "fix all of them" comment earlier but this one in particular kills me inside. If you want to accent the bass drum, make it a jump, not a flow breaker.
ok so the finishes in the second chorus. No.
Insane:
00:23:680 (1,2) - Just assume that anti-jumps are bad in like every diff. This seriously breaks up all of the flow you've created, and it's bothersome because you're relying on players at this high of a level to be reading little numbers instead of them reading maps through reading patterns. Apply to all similar patterns.
02:09:785 (1,2) - this was so close to being a parallel pattern but you didn't make it one. You should probably do that.
Hard:
01:36:943 (1,2) - this could have been something yet you made it nothing. Make it a pretty pattern.
02:10:101 (2,3) - you do this a lot to where you almost have like a curve or you almost have parallel sliders and like I don't know if it's intentional, but I really am not a big fan of it, because it's SO close that it doesn't look intentional, it just looks messy.
02:57:785 (1,2,3,4,1,2,3,4) - This is so random and short that it's not worth having in there. Either have one really long break or just map it out like in the other diffs. Apply to all lower diffs.
Everything else is fine
thanks for giving me the longest ass song to mod lmfao