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HoneyWorks - Yakimochi no Kotae feat.Mochizuki Souta (CV:Kaj

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Topic Starter
Synpoo
This beatmap was submitted using in-game submission on Saturday, August 15, 2015 at 11:19:29 PM

Artist: HoneyWorks
Title: Yakimochi no Kotae feat.Mochizuki Souta (CV:Kaji Yuki)
Tags: a solution for jealousy cover gumi vocaloid
BPM: 190
Filesize: 7579kb
Play Time: 03:35
Difficulties Available:
  1. Easy (1.59 stars, 273 notes)
  2. Extra (5.57 stars, 1001 notes)
  3. Hard (3.6 stars, 639 notes)
  4. Insane (4.88 stars, 818 notes)
  5. Jealousy (6 stars, 1067 notes)
  6. Normal (2.3 stars, 369 notes)
Download: HoneyWorks - Yakimochi no Kotae feat.Mochizuki Souta (CV:Kaji Yuki)
Information: Scores/Beatmap Listing
---------------
ヤキモチの答え

REDOWNLOAD - AUGUST 7, 2015
new mp3 from Milan-

Jealousy : 100%
Extra : 100%
Insane : 100%
Hard : 100%
Normal : 100%
Easy : 100%
McLaren12
Yo, here's my mod!

SPOILER
Easy

00:02:206 Remove NC
00:53:364 ~ 00:53:995 Quite a distance here, even with the pause. I'd suggest making the 00:52:101 slider curve closer to the 00:53:995 slider to even out distances.
00:55:258 Remove NC
00:57:785 Remove NC
01:00:311 Remove NC
01:02:837 Remove NC
01:04:416 Add NC
01:05:364 Remove NC
01:06:627 Add NC
02:08:522 Remove NC
02:13:574 Remove NC
02:36:311 This slider feels a little strange coming in after a few seconds after the spinner, perhaps you can end the spinner at 02:34:358 and create something at 02:34:416 eventually leading back up to 02:36:311?
02:46:258 Remove NC
02:47:680 Add NC
02:48:785 Remove NC
03:09:153 Remove NC
03:11:680 Remove NC
03:14:206 Remove NC
03:19:258 Remove NC
03:24:311 Remove NC
03:29:364 Remove NC

Normal

00:07:890 Remove NC
00:22:416 Remove NC
00:37:574 A slider would feel better somewhere here
01:00:311 Remove NC
01:01:574 Add NC
01:02:837 Remove NC
01:12:943 Remove NC
02:21:153 Remove NC
02:36:311 A little like said in easy ~ This slider feels a little strange coming in after a few seconds after the spinner
02:37:574 ^^^ IF you went with above, add NC
02:38:680 Remove NC
02:41:364 Remove NC
02:48:785 Remove NC

I can't really mod beatmaps over 3 stars yet, but I gave your hard, insane, extra and jealousy difficulties a look and from a beginner modder's perspective I thought they were alright and I should leave them for someone else to mod.

I hope I could help! :D
cheezstik
M4M
[Jealousy]
  1. I'd suggest OD9+ at least.
  2. 00:07:258 (1) - Would be more suitable if it was a circle imo, nothing in music that suits second part of a slider, and it being a circle would make for better playability and readability.
  3. 01:04:022 (6,1) - Bit of an awkward angle imo, maybe move slider up or left more, or both.
  4. 01:07:890 (1,2,3) - Would suit flow of the following jump more if you increased the spacing between 1 and 2.
  5. 02:11:680 (1,2,3,4,1,2,3,4) - Spacing here is excessive and kinda unexpected and random, but it wouldn't be if you added that to some other streams in map, like at least 1 other would be fine.
  6. 02:41:048 (1,2,3) - 2 and 3 are slightly off centre from the slider end of 1.
  7. 02:43:495 (4,1) - Geezus that's a massive stream jump
  8. 02:50:522 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Maybe this would be a nice place to add the massive spacing like I suggested before.
Really nice map!

[Extra]
  1. 00:05:916 (6,1) - Too much spacing in between them, doesn't suit flow or SV imo.
  2. 02:43:890 (1,2,3,4,5,6,7) - You could increase spacing as the stream continues, or halfway when it gets louder to represent the build, I think the difficulty allows for it.
[Insane]
  1. I think OD7 is too low for this. OD7.5-8 would be much more suitable.
  2. 03:02:916 (1) - I was disappointed when this spinner came on, it's taking place of the buildup! If you're gonna put it there, at least start it at 3:05, but imo you should map the whole buildup, would definitely beat a spinner, and the difficulty allows you to do that.
[Hard]
  1. I think OD6 is too low for a Hard of this BPM and starcount. 6.5-7 is probably more suitable.
Nice spread, GL.
Topic Starter
Synpoo
no comment = applied

McLaren

McLaren12 wrote:

Yo, here's my mod!

Easy

00:02:206 Remove NC
00:53:364 ~ 00:53:995 Quite a distance here, even with the pause. I'd suggest making the 00:52:101 slider curve closer to the 00:53:995 slider to even out distances. moved 00:53:364 (2) - closer to 00:53:995 (1)
00:55:258 Remove NC
00:57:785 Remove NC
01:00:311 Remove NC
01:02:837 Remove NC
01:04:416 Add NC
01:05:364 Remove NC
01:06:627 Add NC
02:08:522 Remove NC
02:13:574 Remove NC
02:36:311 This slider feels a little strange coming in after a few seconds after the spinner, perhaps you can end the spinner at 02:34:358 and create something at 02:34:416 eventually leading back up to 02:36:311? sure, ended spinner earlier and mapped someting
02:46:258 Remove NC
02:47:680 Add NC
02:48:785 Remove NC
03:09:153 Remove NC
03:11:680 Remove NC
03:14:206 Remove NC
03:19:258 Remove NC
03:24:311 Remove NC
03:29:364 Remove NC

Normal

00:07:890 Remove NC
00:22:416 Remove NC
00:37:574 A slider would feel better somewhere here agreed, replaced with a slider
01:00:311 Remove NC
01:01:574 Add NC
01:02:837 Remove NC
01:12:943 Remove NC
02:21:153 Remove NC
02:36:311 A little like said in easy ~ This slider feels a little strange coming in after a few seconds after the spinner mapped
02:37:574 ^^^ IF you went with above, add NC
02:38:680 Remove NC
02:41:364 Remove NC
02:48:785 Remove NC

I can't really mod beatmaps over 3 stars yet, but I gave your hard, insane, extra and jealousy difficulties a look and from a beginner modder's perspective I thought they were alright and I should leave them for someone else to mod.

I hope I could help! :D

cheezstik

cheezstik wrote:

M4M
[Jealousy]
  1. I'd suggest OD9+ at least. changed to od9
  2. 00:07:258 (1) - Would be more suitable if it was a circle imo, nothing in music that suits second part of a slider, and it being a circle would make for better playability and readability. errr fine
  3. 01:04:022 (6,1) - Bit of an awkward angle imo, maybe move slider up or left more, or both. moved just a lil
  4. 01:07:890 (1,2,3) - Would suit flow of the following jump more if you increased the spacing between 1 and 2. ok
  5. 02:11:680 (1,2,3,4,1,2,3,4) - Spacing here is excessive and kinda unexpected and random, but it wouldn't be if you added that to some other streams in map, like at least 1 other would be fine. adjusted spacing
  6. 02:41:048 (1,2,3) - 2 and 3 are slightly off centre from the slider end of 1.
  7. 02:43:495 (4,1) - Geezus that's a massive stream jump i think it compliments the piano of this part very well but if it's deemed unplayable then it can be changed
  8. 02:50:522 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Maybe this would be a nice place to add the massive spacing like I suggested before. indeed it would have been
Really nice map!
<3
[Extra]
  1. 00:05:916 (6,1) - Too much spacing in between them, doesn't suit flow or SV imo. i always missed this slider when i played it but never changed it for some reason, fixed
  2. 02:43:890 (1,2,3,4,5,6,7) - You could increase spacing as the stream continues, or halfway when it gets louder to represent the build, I think the difficulty allows for it. meh i personally don't think it's necessary
[Insane]
  1. I think OD7 is too low for this. OD7.5-8 would be much more suitable. od7.5 it is
  2. 03:02:916 (1) - I was disappointed when this spinner came on, it's taking place of the buildup! If you're gonna put it there, at least start it at 3:05, but imo you should map the whole buildup, would definitely beat a spinner, and the difficulty allows you to do that. hopefully this makes up for disappointing you
[Hard]
  1. I think OD6 is too low for a Hard of this BPM and starcount. 6.5-7 is probably more suitable. hello od6.5
Nice spread, GL.

thanks for modding guys!
gregest
ye m8 it's good I like honeyworks

*cough* mod as requested

[Insane]

00:02:680 (1,2,3,4,5) - I see what you tried do to there but the 3 makes the whole pattern look really ugly, something similar to this would be better

00:05:206 (3) - I would use triple here

00:22:732 (2,3) - I don't understand why do you switch to 0 stack latency every once in a while, it's hard to read them and doesn't look really good

00:51:469 (1,2) - these make the stream look a bit ugly, I would move them down a bit

01:56:522 (7) - move this down just a bit just to make it look better


[Extra]

00:01:416 - note here

00:01:732 - ^

00:07:258 (1,1,2,3,1,2) - the spacing is a bit

00:17:522 (2,3) - ^

00:23:522 (2) - this slider doesn't really fit well because there is nothing on the blue tick, I would change it to a note

00:26:048 (4) - ^

00:28:732 (1) - big spacing here as well, ctrl+g would be it better

01:41:995 - NC, just look at it without NCs http://puu.sh/jlhkv/da9c3b486a.jpg and with NCs http://puu.sh/jlhlG/483f9301c5.jpg it looks better in my opinion

01:42:311 - ^

01:42:627 - ^

01:42:943 - ^

[Jealousy]

weeeeell, I can't play this diff so I will leave this to someone who can


hope it helped anything
Topic Starter
Synpoo
mr skeltal

CptBlackBird wrote:

ye m8 it's good I like honeyworks

*cough* mod as requested

[Insane]

00:02:680 (1,2,3,4,5) - I see what you tried do to there but the 3 makes the whole pattern look really ugly, something similar to this would be better made this pattern look prettier

00:05:206 (3) - I would use triple here i wouldnt

00:22:732 (2,3) - I don't understand why do you switch to 0 stack latency every once in a while, it's hard to read them and doesn't look really good changed the stack leniency

00:51:469 (1,2) - these make the stream look a bit ugly, I would move them down a bit mmk

01:56:522 (7) - move this down just a bit just to make it look better ok


[Extra]

00:01:416 - note here theres nothing to map there though

00:01:732 - ^ ^

00:07:258 (1,1,2,3,1,2) - the spacing is a bit a bit what

00:17:522 (2,3) - ^

00:23:522 (2) - this slider doesn't really fit well because there is nothing on the blue tick, I would change it to a note i think it fits fine but illl change it

00:26:048 (4) - ^

00:28:732 (1) - big spacing here as well, ctrl+g would be it better spacing is fine as it accentuates the build into the verse and gradually gets bigger throughout the previous patterns

01:41:995 - NC, just look at it without NCs http://puu.sh/jlhkv/da9c3b486a.jpg and with NCs http://puu.sh/jlhlG/483f9301c5.jpg it looks better in my opinion sure, to keep consistency with NC in a similar pattern at the end

01:42:311 - ^

01:42:627 - ^

01:42:943 - ^

[Jealousy]

weeeeell, I can't play this diff so I will leave this to someone who can


hope it helped anything
thanks for the mod :)
Lumael
Hello!

[Easy]

  • 00:16:732 (2,1) - You could blanket this better, like: http://puu.sh/jndr0/f77b30bebf.jpg ik this one is not perfect xd
    00:20:364 (3) - Not recommended to place sliders or circles at redsnap. Furthermore, it doesn't fit the rhythm, move it to the White snap
    00:21:627 (2) - ^ Noticed that you're following the piano, I suggest going for the drums because this diff is supposed to be very easy
    00:27:469 (1,3) - this can definetly be improved
    00:39:469 (1,2) - ^
    00:56:522 (1,2,3) - Blanket is a bit poor
    01:15:469 (4) - Move to 164|228, it's making almost an overlap
    01:28:101 (3,2) - I'd fix this overlap
    02:36:311 (3,4) - Same thing I said b4, I'd map the drums
    03:21:785 (3,1) - Blanket can be improved
    03:30:548 (1) - I don't know about spinners on 1/4 snap. I'd move to the White snap
[Normal]

  • 00:37:574 (3,1) - I'd try a slider blanket here
    00:44:522 (2) - Curve it a bit less to improve the flow
    01:09:153 (1) - Move to 244|36
GL~!
Alexia-
Hi, I hope this helps c:

Normal
00:02:206 (1) - Move this slider across to x428 y128, flows better into the next slider and feels better to play.

00:03:311 (3) - Move this circle down. Something like this: http://puu.sh/jnbRi/787e1ac94c.jpg It feels a lot less awkward to play like this.
.
00:05:364 (2,3) - Space these two out, feels very cramped, try this: http://puu.sh/jnc0A/34aa88ad35.jpg

00:42:627 (3) - This may be hard to read for newish players so, move it up to x176 y100 fixes overlapping stuff.

01:45:153 (2,3,4) - Move these objects like this: http://puu.sh/jncoP/396a1f778d.jpg. The overlapping doesn't play well.

01:53:995 (5,6,1) - Feels awkward to play, there is no need to jump out to the side here especially since it doesn't emphasise a beat or anything. I recommend re-thinking the position of these to fix this: 01:53:680 (4,5,6)

02:06:311 (4,5) - Overlapping is weird, this works better imo http://puu.sh/jncIk/85d076dd6f.jpg
Hard
00:01:574 (4,5) - Feels kinda awkward, this plays better: http://puu.sh/jncYh/417a8e8849.jpg

00:06:469 (2,3,4) - The back and forth overlapping jump here doesn't work too well because there is no beat that should be emphasized here. Also hit sounds and really loud here for no reason.

00:25:890 (3) - Fix overlapping. (Just move a tiny bit up)

00:26:837 (2) - ^

00:41:680 (2) - ^

00:43:574 (4) - ^

00:46:101 (4) - ^

00:47:680 (6) - ^

00:59:048 (1,2,3,4,5) - Move slider to x296 y168, move the circle following to x80 y112, slider after to x76 y200 and then the first circle to x112 y320 and the second to x116 y344. This plays a lot better.

01:11:048 (3,4,5) - Feels awkward to play.

Fix overlapping in all these places, it doesn't look nice and may confuse newer players especially on the jumps.
01:28:416 (2) - 01:31:258 (2) - 01:34:101 (3) - 01:38:837 (3) - 01:40:101 (3) - 01:49:890 (2) - 01:54:311 (4) -01:55:890 (6) - 02:15:469 (3) - 02:19:258 (3) - 02:19:890 (1,3) - 02:40:101 (1) - 02:40:732 (4) - 02:41:364 (1) - 02:49:258 (2) - 02:51:469 (1) - 03:16:101 (3) - 03:21:153 (3) - 03:21:785 (1,3) - 03:22:732 (4) - 03:23:995 (4) - 03:25:258 (4) - 03:26:522 (4) -
pkhg
there are so many versions of this song lol

[General]
delete "Kaji Yuki - Yakimochi no Kotae (Synpoo).osb"
shouldnt the title be Yakimochi no Kotae -another story- like the other versions. Im not sure but you can ask someone to check it
uncheck widescreen support
03:30:548 (1) - move this to 03:30:785 - or something on easier diffs, newer players arent accustomed to react that fast
00:08:522 - why u didnt mapped this section on the hardest diffs


[Easy]

00:17:364 (1) - remove nc pls
00:27:469 (1,2) - swap nc
00:32:522 (1) - remove nc
02:03:469 (1) - ^
02:32:522 (1,1) - t/241019
02:48:785 (3,4) - spacing

01:25:574 -

[Normal]

00:03:469 (1,2,3,1) - the cluttering is real, might be confusing
01:30:627 (1) - remove nc
01:45:785 (3,4) - you already have 1/2 and 1/1 stacks, so using a 2/1 might confuse newer players
02:32:522 (1,1) - t/241019

cool map m8
Kuki


[Extra]
00:05:127 - You didn't map this, I think you should make a stream here, no real reason not to.
00:05:995 (1,1) - Stack.
00:21:153 (1,3) - Fix overlap.
00:36:627 (2,1,3) - Stack perhaps.
00:54:311 (2) - Snap to grid to fix overlap.
00:57:469 (4) - Ctrl+G.
01:50:048 (4,3) - Stack sliderend of (3) on (4).

[Jealousy]
00:03:153 (3,4) - This is probably better ctrl+g imo.
00:20:522 (1) - Ctrl+G.
00:21:153 (1) - Ctrl+G.
01:02:206 (3) - Slightly curve to stack on 01:01:101 (4,5)
Topic Starter
Synpoo
no comment = applied

Lumael

Lumael wrote:

Hello!

[Easy]

  • 00:16:732 (2,1) - You could blanket this better, like: http://puu.sh/jndr0/f77b30bebf.jpg ik this one is not perfect xd
    00:20:364 (3) - Not recommended to place sliders or circles at redsnap. Furthermore, it doesn't fit the rhythm, move it to the White snap
    00:21:627 (2) - ^ Noticed that you're following the piano, I suggest going for the drums because this diff is supposed to be very easy
    00:27:469 (1,3) - this can definetly be improved
    00:39:469 (1,2) - ^
    00:56:522 (1,2,3) - Blanket is a bit poor
    01:15:469 (4) - Move to 164|228, it's making almost an overlap
    01:28:101 (3,2) - I'd fix this overlap
    02:36:311 (3,4) - Same thing I said b4, I'd map the drums
    03:21:785 (3,1) - Blanket can be improved
    03:30:548 (1) - I don't know about spinners on 1/4 snap. I'd move to the White snap
[Normal]

  • 00:37:574 (3,1) - I'd try a slider blanket here
    00:44:522 (2) - Curve it a bit less to improve the flow
    01:09:153 (1) - Move to 244|36
GL~!
fixed all

Alexia

Alexia-Chan wrote:

Hi, I hope this helps c:

00:02:206 (1) - Move this slider across to x428 y128, flows better into the next slider and feels better to play.

00:03:311 (3) - Move this circle down. Something like this: http://puu.sh/jnbRi/787e1ac94c.jpg It feels a lot less awkward to play like this.
.
00:05:364 (2,3) - Space these two out, feels very cramped, try this: http://puu.sh/jnc0A/34aa88ad35.jpg

00:42:627 (3) - This may be hard to read for newish players so, move it up to x176 y100 fixes overlapping stuff.

01:45:153 (2,3,4) - Move these objects like this: http://puu.sh/jncoP/396a1f778d.jpg. The overlapping doesn't play well. changed differently

01:53:995 (5,6,1) - Feels awkward to play, there is no need to jump out to the side here especially since it doesn't emphasise a beat or anything. I recommend re-thinking the position of these to fix this: 01:53:680 (4,5,6) theres very emphasized vocals on 01:53:680 (4,5,6)

02:06:311 (4,5) - Overlapping is weird, this works better imo http://puu.sh/jncIk/85d076dd6f.jpg i think it's ok stacked

[hard]
00:01:574 (4,5) - Feels kinda awkward, this plays better: http://puu.sh/jncYh/417a8e8849.jpg

00:06:469 (2,3,4) - The back and forth overlapping jump here doesn't work too well because there is no beat that should be emphasized here. Also hit sounds and really loud here for no reason. there's a very prominent snare that starts here which i emphasize with these jumps and hitsounds

00:25:890 (3) - Fix overlapping. (Just move a tiny bit up)

00:26:837 (2) - ^

00:41:680 (2) - ^

00:43:574 (4) - ^

00:46:101 (4) - ^

00:47:680 (6) - ^

00:59:048 (1,2,3,4,5) - Move slider to x296 y168, move the circle following to x80 y112, slider after to x76 y200 and then the first circle to x112 y320 and the second to x116 y344. This plays a lot better. plays fine right now

01:11:048 (3,4,5) - Feels awkward to play. stacked 3 and 4

Fix overlapping in all these places, it doesn't look nice and may confuse players especially on the jumps.
01:28:416 (2) - 01:31:258 (2) - 01:34:101 (3) - 01:38:837 (3) - 01:40:101 (3) - 01:49:890 (2) - 01:54:311 (4) -01:55:890 (6) - 02:15:469 (3) - 02:19:258 (3) - 02:19:890 (1,3) - 02:40:101 (1) - 02:40:732 (4) - 02:41:364 (1) - 02:49:258 (2) - 02:51:469 (1) - 03:16:101 (3) - 03:21:153 (3) - 03:21:785 (1,3) - 03:22:732 (4) - 03:23:995 (4) - 03:25:258 (4) - 03:26:522 (4) -

pkhg

pkhg wrote:

there are so many versions of this song lol

[General]
delete "Kaji Yuki - Yakimochi no Kotae (Synpoo).osb" lols
shouldnt the title be Yakimochi no Kotae -another story- like the other versions. Im not sure but you can ask someone to check it there are some versions with and without that in the title so yes i will have to confirm with someone
uncheck widescreen support
03:30:548 (1) - move this to 03:30:785 - or something on easier diffs, newer players arent accustomed to react that fast moved to the white tick
00:08:522 - why u didnt mapped this section on the hardest diffs nothing exciting happens here


[Easy]

00:17:364 (1) - remove nc pls
00:27:469 (1,2) - swap nc
00:32:522 (1) - remove nc
02:03:469 (1) - ^
02:32:522 (1,1) - t/241019 guess i just have to remove the spinner then
02:48:785 (3,4) - spacing lols oops

01:25:574 - green line right?? removed, unless im blind and something else is here

[Normal]

00:03:469 (1,2,3,1) - the cluttering is real, might be confusing made a little easier to read
01:30:627 (1) - remove nc
01:45:785 (3,4) - you already have 1/2 and 1/1 stacks, so using a 2/1 might confuse newer players
02:32:522 (1,1) - t/241019 i'm fairly certain this spinner and resting period following it is fine for this difficulty

cool map m8
i'm blushing

Kuki

Kuki wrote:



[Extra]
00:05:127 - You didn't map this, I think you should make a stream here, no real reason not to. the here triple is fine
00:05:995 (1,1) - Stack. i don't think so, the snare needs to be differentiated from the toms here with some movement elsewhere
00:21:153 (1,3) - Fix overlap. ok
00:36:627 (2,1,3) - Stack perhaps. idk what i'm exactly supposed to stack
00:54:311 (2) - Snap to grid to fix overlap. dang
00:57:469 (4) - Ctrl+G. i thought about this a while ago and i'm finally convinced
01:50:048 (4,3) - Stack sliderend of (3) on (4). rawr

[Jealousy]
00:03:153 (3,4) - This is probably better ctrl+g imo. that makes the next slider insanely awkward and the movement feels fine right now
00:20:522 (1) - Ctrl+G. ok
00:21:153 (1) - Ctrl+G. i don't like it on this one though
01:02:206 (3) - Slightly curve to stack on 01:01:101 (4,5) incredibly marginal error and i'd prefer this slider straight to contrast the previous one

thank you all so much for modding <3
Battle
Just a suggestion, perhaps change the background to this? Just because another story is told from the girl's point of view
Rilene
Sirade's Modding


Concerned : (?)
Suggestion : (*)
Recommended : (**)
Highly Recommended : (***)
Problem : (!)
Unrankable Problem :(!)

Hard
00:23:522 (5) - (*) Remove? Well, just to add more emphasis to 00:23:680 (1) -
02:24:311 (3,4,5) - (**) Move this to let (3) form triangle with 02:23:680 (1,2) - to make it look like this.

Insane
00:06:469 (1,2,1,2,1,2) - (**) I think it'll be better to turn this into a perfect-shaped star.
01:26:995 (2) - (***) Move this to X: 421 / Y: 195 to make a triangle shaped pattern.
01:32:837 (5,6) - (?) Ctrl+G?

Good luck on getting ranked. :D
Topic Starter
Synpoo

[-Deemo-] wrote:

Just a suggestion, perhaps change the background to this? Just because another story is told from the girl's point of view
now the titles make sense lol, changed, thanks!

sirade

Sirade wrote:

Sirade's Modding


Concerned : (?)
Suggestion : (*)
Recommended : (**)
Highly Recommended : (***)
Problem : (!)
Unrankable Problem :(!)

Hard
00:23:522 (5) - (*) Remove? Well, just to add more emphasis to 00:23:680 (1) - sure
02:24:311 (3,4,5) - (**) Move this to let (3) form triangle with 02:23:680 (1,2) - to make it look like this. looks fine right now and i dont really know what you mean

Insane
00:06:469 (1,2,1,2,1,2) - (**) I think it'll be better to turn this into a perfect-shaped star. mmk, made more into a star
01:26:995 (2) - (***) Move this to X: 421 / Y: 195 to make a triangle shaped pattern. made a lil bigger triangle
01:32:837 (5,6) - (?) Ctrl+G? nah

Good luck on getting ranked. :D

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thx for mod :)
zorefire
Sorry for the wait

[Easy]
00:19:258 (1,2,3,1,2,3) - you can do better than this the flow is boring try mapping to the lyrics more like 00:23:048 (1,2,3,4)
01:02:837 (3) - its too long that it messes up the combo flow
01:26:837 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2) - this perfectly mapped follows the lyrics and beat el perfecto
03:35:680 - end spinner here sounds off beat when it ends there

[Normal]
00:42:627 (3) - stack on 00:41:364 (1) and adjust 00:42:943 (4)

[Hard]
02:45:627 (2) - Think you should make this just 1 circle idk

[Insane]
00:51:469 (1,2,3,4,1,2,3,4) - straight line?

that's it really lol good map







Topic Starter
Synpoo
zorefire

zorefire wrote:

Sorry for the wait

[Easy]
00:19:258 (1,2,3,1,2,3) - you can do better than this the flow is boring try mapping to the lyrics more like 00:23:048 (1,2,3,4) remapped
01:02:837 (3) - its too long that it messes up the combo flow mapped similar to 02:11:048 (3,4)
01:26:837 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2) - this perfectly mapped follows the lyrics and beat el perfecto lols
03:35:680 - end spinner here sounds off beat when it ends there fixed

[Normal]
00:42:627 (3) - stack on 00:41:364 (1) and adjust 00:42:943 (4) purposely not stacked for easier reading, but adjusted 4 to flow better

[Hard]
02:45:627 (2) - Think you should make this just 1 circle idk there's some nice piano that this follows

[Insane]
00:51:469 (1,2,3,4,1,2,3,4) - straight line? nahhh

that's it really lol good map








thx !
updated
BOUYAAA
hi, from your m4mQ


ez
AR4 might be a bit high for an easy diff with such high bpm, consider reducing it to 3.

00:02:206 (3,1) - You should avoid any kind of overlaps in easy diffs, this is even worse because 3 points directly at 1 so beginners might not even notice 4
00:12:627 (3,4,1) - confusing pattern, new players might want to go from 4 to 1 since 00:11:995 (2,3) - indicates kind of a straight line
00:16:732 (2,3) - flow is not great here tbh
00:19:890 (2,3,1) - this has the same confusing pattern stuff as before. When doing this kind of triangle stuff you should make sure that the 2 is pointing to 3 to avoid unnecessary confusion. As you did here for example 00:23:048 (1,2,3) - ( even if 1 could be curved a bitto indicate where to go a bit better)
00:33:469 (4,3) - overlap again. this will be even more obvious if you decide to reduce the AR.
00:41:364 (1) - I would curve this a bit less to keep a consistant aesthetic with 00:40:101 (2) -
00:45:153 (3) - curve this a bit towards the bottom so that the slider better indicates where to go
00:46:416 (1,2,3) - try to avoid goin aesthetics over playability. Here 2 should be on the outside of the curve like this http://puu.sh/jq48s/4ede699685.jpg so that it sompletes the curve.
00:48:627 (4,1,2) - Might be a bit confusing again
00:52:101 (1) - This slider ends on a really strong beat. It would be alot more intuitive to place a circle where it ends
00:56:522 (1,2,3) - Might be confusing again because the movement suggests to the player that he should click at the end of 3
01:01:574 (1) - this slider could be more vertical to indicate the direction change. Shitty example : http://puu.sh/jq4oo/ca47169cc7.jpg
01:04:101 (1) - same issue with this one
01:07:890 (3,4,1) - flow is not great the circle should now be so far down, it should complete the curve
01:41:364 (1,2,3) - the flow is bad here, every slider end points away from the newt object
01:50:837 (3,2) - overlap and confusing stuff between 3 and 2 as explained before
01:55:890 (3,4,1) - might be confusing too since 3 points directly at 1
02:05:995 (3,4,1) - same here
02:51:469 (2,3,4,5) - very confusing you'll probably be able to figure out why by yourself now

normal
Don't be affraid to raise the OD to 5
I'm a bit worried about your spread. Since easy is all 1/1 with 2/1 sliders and hard is all 1/2 with some 1/4 stuff, your normal should have a bit more 1/2. another way of fixing the spread would be to make like and advanced diff that's a bit easier than your current hard. You might wanna ask a BN about that they probably know better.

00:03:469 (1,1) - overlap stuff, this should be avoiided in nnormal diffs too
00:05:522 (3,1) - avoid this kind of stuff in normal diffs, 1 should be more to the left
00:13:574 (1) - this curve is a bit too much. Something like this would look way better http://puu.sh/jq5mu/38629b32a1.jpg and the shape would be more consistent with 00:14:837 (3) -
00:15:785 (5,2) - idk if it's a good idea to stack this on the end of the slider, in case it reverses
00:26:206 (2) - this curve might be a bit much
00:37:574 (3,1,2) - wah wah blankets :^)
00:40:101 (3,4) - awkward flow
00:52:101 (4) - like in the easy, this lider ends on a really strong beat, you should avoid that
00:59:048 (1) -seems a bit too curvy for me
01:06:627 (1,3) - this is looks related so this is 100% subjective, for the most part you do this pretty well. When you are mapping, it's usually best to keep a consistent aesthetic through the whole diff. Here for example 1 makes a very light curve and 3 curves a lot more, and since they appear on the screen at the same time it feels a little bit off.
01:16:101 (5) - this would probably feel a lot better if you would make the end clickable. something like that http://puu.sh/jq6Wx/77c4d31808.jpg
01:39:469 (1,2) - mùove 2 down a bit so the end of 1 point to it
01:54:311 (6,3) - overlap thing, this whole part might be a bit clustered
03:12:943 (1) - too curvy kind of stuff also making the curve a bit smoother would make the flow better
03:13:574 (2,3,4) - might be confusing since 4 is so close, my suggestion would be to curve 2 a bit so it points towards 3 an,d make the spacing even between all 3

also spacing is confusing here 01:45:785 (3,4) - this should be fixed

hard
this really feels like some sort of hyper diff, 1.4 spacing is too high imo for such high SV. I'd not make it bigger than 1.2x if I were you

00:00:943 (3,4,5,1) - even for hard players this spacing might be a bit confusing. I'd make it bigger if I were you
02:07:890 (3,4) - I probably missed some but in cases like that it's better that 3 points towards 4
02:14:837 (1,2,4) - for similar reasons something like this : http://puu.sh/jq8CQ/0eac21a782.jpg would work better here mixed up 3 and 4 here, sorry about that

nothing more to say really, good stuff

I'll stop here because drain time but honestly the rest looks pretty solid

I'll just point this out :
in your insane 00:08:048 (1) - ends on a really strong beat, which is meh, I'd make the end clickable if I were you
This is also the case in both your extras so you micht wanna look at it too


pretty nice map! gl with ranking it!
Loony
Hello there! I'm here for M4M from your queue. If it's okay, I'll mod only two first difficulties - of course you can mod even only one diff in my mapset.
Oh... wait.. I got late, someone has modded them before me. I will strike these ones that have been mentioned in the previous mod, and some of these mentioned that I also brought up in this mod have examples of fixing, so I won't strike them. Sorry for the complication..

General

  1. It's nice to see Widescreen Support and Letterboxes during breaks unchecked in not storyboarded beatmap.
  2. Overall, a great mapset with a very good quality. Now let's get into the mod!
[Easy]
  1. 00:05:680 (4,1) - I know, I know, but this blanket is okay, but could be little touched up. Just make it perfect, to make it even better looking.
  2. 00:16:732 (2,3) - Imo there's a flow problem, I would Ctrl + G the 3rd slider. Just a suggestion, but I think it would be better like this.
  3. 00:23:048 (1) - For a better triangle, and mostly fixing just a little DS, move it to x:296 y:252
  4. 00:25:890 (1,2,3) - There are some exceptions like this one, I think you could fix the triangle here.
  5. 00:48:943 (1,2) - It doesn't look good, I think it could be patterned quite better. For example: 00:48:943 (1) - Ctrl + J, and then move it to x:164 y:168. After that, move this 00:49:890 (2) slider to x:52 y:304. Then it should look like this:
  6. 01:06:311 (4,1,2,3) - This diamond pattern also could be fixed, just by moving these 01:05:364 (3,4,1,2) all notes a little to the right.
  7. 01:44:522 (1,2,3) - Honestly, I don't like this pattern, maybe make smth like that?
  8. 01:49:574 (1,2) - The same as above. I recommend you to do something with it.
  9. 01:55:574 (2,3,4) - Again, problem with the flow. I think you could rotate by 180 degrees the 3rd slider and move it to x:352 y:72 . Then just move 01:56:837 (4) this note to x:124 y:84. Now it shouldn't only look better, but also for players to play better.
[Normal]
  1. 00:26:206 (2) - Oh, well, this shape doesn't look good, maybe just make it a little bit less curved?
  2. 00:37:574 (3,1) - DS PROBLEM LOL! Okay, it happens, so please, fix this problem.
  3. 00:41:364 (1,2) - Fix the double blanket.
  4. 00:41:995 (2,3) - ... also here's an overlap, Idk if it suppose to be that, but imo it doesn't look nice.
  5. 00:59:048 (1) - The same as in the first example.
  6. 00:59:048 (1,2) - Maybe make a blanket here too?
  7. 01:08:522 (4,2) - Creppy overlap again.
  8. 01:09:785 (2,3) - Fix the blanket!
  9. 01:13:574 (3,4,1) - I'd make a perfect triangle here, to make it aesthetically better looking.
  10. 01:15:469 (4,5) - Fix these blankets. It will definitely look much more nice.
  11. 01:31:890 (1,2) - Also this double blanket needs a little touching up.
  12. 01:38:522 (4,1) - There should be a blanket too, so maybe just fix it.
  13. 01:45:785 (3,4) - DS PROBLEM AGAIN! Okay, okay, just fix this problem. Mentioned in the previous mod, but I think we should call it properly DS, not confusing spacing.
  14. 01:46:416 (4,1) - Blankets, blankets, and one more time blankets.
  15. 01:50:837 (3,2) - Overlapping, overlapping, and overlapping one more time.
  16. 02:37:258 (6,3) - I'm less and less confident about rightness for this fixes, but it really doesn't look good. It's overlap, ya know.
  17. 03:26:837 (4,5) - I think I don't have to say what's the problem with.
  18. 03:29:364 (4,5) - ^
Generally, I fell in love with as well as the mapset, as with this beautiful song <3 Osu! needs more male covers.
Good luck with it then! Catch the star, and promise me to get this ranked, cause it's really good!

EDIT: "666 maps higher on the list" ~ loool
lolia
Hi~

  • General
  1. The start is a bit early. I recommend to add a AudioLeadIn (1000)
  2. Check the LetterBox plz
  3. There are 3 diffs over the Hard diff. So OD6 is better for spread imo

  • Easy
  1. 00:04:416 (2,3) - nazi but 1.07x is almost 1.1x ww. Fix a bit plz
  2. 00:11:995 (2,3) - (2)'s tail has strong beat. Fix it to clickable object?
  3. 00:16:101 (1,2) - Consider swap the rhythm. That is better with music =w=
  4. 00:28:732 (1) - Ctrl H and move to (437,274). (And adjust next DS)
  5. 00:29:995 (3) - Rotate -20` and move to (182,309)
  6. 00:47:680 (3) - Hmm, end at 00:48:311 - . Following the vocal is better to play imo
  7. 00:51:469 (4,1) - How about 2/1 reverse slider follow the stream? (01:59:680 (4) - Here also same)
  8. 01:02:837 (3) - whistle and finish like 02:11:048 (3) - this
  9. 01:29:364 (1,2,3) - Try this for vocal
  10. 02:01:574 (2) - Change to circle like 00:53:364 (2) - ?
  11. 02:08:522 (3) - Ctrl J
  12. 02:20:522 (2) - Try avoid the overlap and make better flow
  13. 02:40:101 (1) - End at 02:40:732 -
  14. 02:52:101 (3,4,5) - change to 1/1 reverse slider?

  • Normal
  1. 00:03:469 (1,2,3,1) - Looks messy. Try to remove (3) and change (2) to 1/2 slider
  2. 00:05:364 (2,3) - remove (2) and move (3) at 00:05:364 -
  3. 00:06:627 (2) - a bit weird rhythm try to move at 00:06:469 - and fix the next 00:07:258 (1,2,3) - rhythm
  4. 00:29:995 (3,4) - unstack is better to play
  5. 00:38:837 (1) - DS error
  6. 00:43:574 (5,1) - also unstack is beter (01:51:785 (5) - same here)
  7. 00:45:785 (3) - move to (19,83) for better flow
  8. 00:50:837 (1,2) - swap the rhythm
  9. 00:52:101 (4) - NC
  10. 01:29:680 (2) - stack on (1)
  11. 01:45:785 (3) - stack on (4) for DS?
  12. 01:54:627 (1,2) - 1/1 slider is better
  13. 02:21:153 (4) - (91,333)
  14. 02:42:627 (1,2,3,4,5,6,7) - too hard in Normal diff imo. Try to change (4,5) to slider
  15. 02:48:311 (2,3) - follow the music
  16. 03:00:311 - Start breakTime from here
  17. 03:14:522 (4) - stack on (3)
  18. 03:16:732 (3,4,5) - Too hard ;w; Unstack plz

  • Hard
  1. 00:25:890 (3,1) - Stack correctly. That is better in Hard diff imo
  2. 01:48:627 (2,3,4) - this is better with vocal
  3. 01:59:995 (2,3) - change (2) to 1/2 slider and (3) to four-reverse slider
  4. 02:01:574 (1,2) - (400,217)?
  5. 02:23:048 (3,4) - change to two slider
  6. 02:47:916 - add a note
  7. 03:00:311 - Same as Normal
  8. 03:09:627 (2) - Keep the Same DS?
    Nice Hard

  • Insane
  1. 00:07:732 (4) - change to two circles?
  2. 00:08:837 - The lower diffs haven't breaktime here. why not mapping this part? w
  3. 00:31:258 (1,2) - give them more DS (at least 1.0x)
  4. 01:10:890 (2) - (178,159)
  5. 01:15:469 (1,2,3,4,1,2,3,4) - try this (02:23:680 (1,2,3,4,1,2,3,4) - same)
  6. 01:50:048 (4) - the tick has very strong beat. Change to better rhythm plz
  7. 02:22:101 (6) - (170,339)
  8. 03:02:206 (1) - Remove the NC
  9. 03:03:311 (4,5,6) - @3@

GL~
Topic Starter
Synpoo
no comment = applied

BOUYAAA

BOUYAAA wrote:

hi, from your m4mQ

[ez]
AR4 might be a bit high for an easy diff with such high bpm, consider reducing it to 3. but it is ar3 silly D:

00:02:206 (3,1) - You should avoid any kind of overlaps in easy diffs, this is even worse because 3 points directly at 1 so beginners might not even notice 4 fixed
00:12:627 (3,4,1) - confusing pattern, new players might want to go from 4 to 1 since 00:11:995 (2,3) - indicates kind of a straight line remapped this part
00:16:732 (2,3) - flow is not great here tbh adjusted slightly
00:19:890 (2,3,1) - this has the same confusing pattern stuff as before. When doing this kind of triangle stuff you should make sure that the 2 is pointing to 3 to avoid unnecessary confusion. As you did here for example 00:23:048 (1,2,3) - ( even if 1 could be curved a bitto indicate where to go a bit better) fixed both
00:33:469 (4,3) - overlap again. this will be even more obvious if you decide to reduce the AR.
00:41:364 (1) - I would curve this a bit less to keep a consistant aesthetic with 00:40:101 (2) -
00:45:153 (3) - curve this a bit towards the bottom so that the slider better indicates where to go
00:46:416 (1,2,3) - try to avoid goin aesthetics over playability. Here 2 should be on the outside of the curve like this http://puu.sh/jq48s/4ede699685.jpg so that it sompletes the curve.
00:48:627 (4,1,2) - Might be a bit confusing again
00:52:101 (1) - This slider ends on a really strong beat. It would be alot more intuitive to place a circle where it ends i think this is fine
00:56:522 (1,2,3) - Might be confusing again because the movement suggests to the player that he should click at the end of 3
01:01:574 (1) - this slider could be more vertical to indicate the direction change. Shitty example : http://puu.sh/jq4oo/ca47169cc7.jpg decent example u mean
01:04:101 (1) - same issue with this one
01:07:890 (3,4,1) - flow is not great the circle should now be so far down, it should complete the curve
01:41:364 (1,2,3) - the flow is bad here, every slider end points away from the newt object
01:50:837 (3,2) - overlap and confusing stuff between 3 and 2 as explained before
01:55:890 (3,4,1) - might be confusing too since 3 points directly at 1
02:05:995 (3,4,1) - same here
02:51:469 (2,3,4,5) - very confusing you'll probably be able to figure out why by yourself now yeah, this mod taught me a lot about mapping easier diffs lol, fixed

[Normal]
Don't be affraid to raise the OD to 5 okkkk
I'm a bit worried about your spread. Since easy is all 1/1 with 2/1 sliders and hard is all 1/2 with some 1/4 stuff, your normal should have a bit more 1/2. another way of fixing the spread would be to make like and advanced diff that's a bit easier than your current hard. You might wanna ask a BN about that they probably know better. ill be sure to ask

00:03:469 (1,1) - overlap stuff, this should be avoiided in nnormal diffs too
00:05:522 (3,1) - avoid this kind of stuff in normal diffs, 1 should be more to the left
00:13:574 (1) - this curve is a bit too much. Something like this would look way better http://puu.sh/jq5mu/38629b32a1.jpg and the shape would be more consistent with 00:14:837 (3) -
00:15:785 (5,2) - idk if it's a good idea to stack this on the end of the slider, in case it reverses seems alright but w/e, changed
00:26:206 (2) - this curve might be a bit much
00:37:574 (3,1,2) - wah wah blankets :^) fixed, i think ?
00:40:101 (3,4) - awkward flow
00:52:101 (4) - like in the easy, this lider ends on a really strong beat, you should avoid that see ez
00:59:048 (1) -seems a bit too curvy for me me too
01:06:627 (1,3) - this is looks related so this is 100% subjective, for the most part you do this pretty well. When you are mapping, it's usually best to keep a consistent aesthetic through the whole diff. Here for example 1 makes a very light curve and 3 curves a lot more, and since they appear on the screen at the same time it feels a little bit off. i understand, but this part honestly looks fine as it is
01:16:101 (5) - this would probably feel a lot better if you would make the end clickable. something like that http://puu.sh/jq6Wx/77c4d31808.jpg mmm for this diff, sure
01:39:469 (1,2) - mùove 2 down a bit so the end of 1 point to it curved 1 differently instead
01:54:311 (6,3) - overlap thing, this whole part might be a bit clustered
03:12:943 (1) - too curvy kind of stuff also making the curve a bit smoother would make the flow better
03:13:574 (2,3,4) - might be confusing since 4 is so close, my suggestion would be to curve 2 a bit so it points towards 3 an,d make the spacing even between all 3 curved and adjusted spacing

also spacing is confusing here 01:45:785 (3,4) - this should be fixed

[Hard]
this really feels like some sort of hyper diff, 1.4 spacing is too high imo for such high SV. I'd not make it bigger than 1.2x if I were you i think the bpm of the song allows for it, but if it's necessary i will decrease spacing

00:00:943 (3,4,5,1) - even for hard players this spacing might be a bit confusing. I'd make it bigger if I were you
02:07:890 (3,4) - I probably missed some but in cases like that it's better that 3 points towards 4
02:14:837 (1,2,4) - for similar reasons something like this : http://puu.sh/jq8CQ/0eac21a782.jpg would work better here mixed up 3 and 4 here, sorry about that

nothing more to say really, good stuff
it's really hard to map the easier diffs for me :x

I'll stop here because drain time but honestly the rest looks pretty solid

I'll just point this out :
in your insane 00:08:048 (1) - ends on a really strong beat, which is meh, I'd make the end clickable if I were you
This is also the case in both your extras so you micht wanna look at it too


pretty nice map! gl with ranking it!

Loony

Loony wrote:

Hello there! I'm here for M4M from your queue. If it's okay, I'll mod only two first difficulties - of course you can mod even only one diff in my mapset.
Oh... wait.. I got late, someone has modded them before me. I will strike these ones that have been mentioned in the previous mod, and some of these mentioned that I also brought up in this mod have examples of fixing, so I won't strike them. Sorry for the complication..

General

  1. It's nice to see Widescreen Support and Letterboxes during breaks unchecked in not storyboarded beatmap.
  2. Overall, a great mapset with a very good quality. Now let's get into the mod!
[Easy]
  1. 00:05:680 (4,1) - I know, I know, but this blanket is okay, but could be little touched up. Just make it perfect, to make it even better looking. i tried
  2. 00:16:732 (2,3) - Imo there's a flow problem, I would Ctrl + G the 3rd slider. Just a suggestion, but I think it would be better like this.
  3. 00:23:048 (1) - For a better triangle, and mostly fixing just a little DS, move it to x:296 y:252
  4. 00:25:890 (1,2,3) - There are some exceptions like this one, I think you could fix the triangle here.
  5. 00:48:943 (1,2) - It doesn't look good, I think it could be patterned quite better. For example: 00:48:943 (1) - Ctrl + J, and then move it to x:164 y:168. After that, move this 00:49:890 (2) slider to x:52 y:304. Then it should look like this:
  6. 01:06:311 (4,1,2,3) - This diamond pattern also could be fixed, just by moving these 01:05:364 (3,4,1,2) all notes a little to the right.
  7. 01:44:522 (1,2,3) - Honestly, I don't like this pattern, maybe make smth like that? looks good
  8. 01:49:574 (1,2) - The same as above. I recommend you to do something with it.
  9. 01:55:574 (2,3,4) - Again, problem with the flow. I think you could rotate by 180 degrees the 3rd slider and move it to x:352 y:72 . Then just move 01:56:837 (4) this note to x:124 y:84. Now it shouldn't only look better, but also for players to play better.
[Normal]
  1. 00:26:206 (2) - Oh, well, this shape doesn't look good, maybe just make it a little bit less curved?
  2. 00:37:574 (3,1) - DS PROBLEM LOL! Okay, it happens, so please, fix this problem. unless this makes it unrankable i'd like to keep it as it blankets nicely
  3. 00:41:364 (1,2) - Fix the double blanket.
  4. 00:41:995 (2,3) - ... also here's an overlap, Idk if it suppose to be that, but imo it doesn't look nice.
  5. 00:59:048 (1) - The same as in the first example.
  6. 00:59:048 (1,2) - Maybe make a blanket here too?
  7. 01:08:522 (4,2) - Creppy overlap again.
  8. 01:09:785 (2,3) - Fix the blanket!
  9. 01:13:574 (3,4,1) - I'd make a perfect triangle here, to make it aesthetically better looking. looks pretty flyyyyy
  10. 01:15:469 (4,5) - Fix these blankets. It will definitely look much more nice. rip the blanket dream
  11. 01:31:890 (1,2) - Also this double blanket needs a little touching up. think it's fixed, but i might just change this cuz i suck at blanketing
  12. 01:38:522 (4,1) - There should be a blanket too, so maybe just fix it.
  13. 01:45:785 (3,4) - DS PROBLEM AGAIN! Okay, okay, just fix this problem. Mentioned in the previous mod, but I think we should call it properly DS, not confusing spacing.
  14. 01:46:416 (4,1) - Blankets, blankets, and one more time blankets.
  15. 01:50:837 (3,2) - Overlapping, overlapping, and overlapping one more time. bleh fixed
  16. 02:37:258 (6,3) - I'm less and less confident about rightness for this fixes, but it really doesn't look good. It's overlap, ya know.
  17. 03:26:837 (4,5) - I think I don't have to say what's the problem with. lols
  18. 03:29:364 (4,5) - ^
Generally, I fell in love with as well as the mapset, as with this beautiful song <3 Osu! needs more male covers.
Good luck with it then! Catch the star, and promise me to get this ranked, cause it's really good!
i pinky promise

EDIT: "666 maps higher on the list" ~ loool

Karia

Karia wrote:

Hi~

  • General
  1. The start is a bit early. I recommend to add a AudioLeadIn (1000) okay
  2. Check the LetterBox plz why?
  3. There are 3 diffs over the Hard diff. So OD6 is better for spread imo 6.5 is alright

  • Easy
  1. 00:04:416 (2,3) - nazi but 1.07x is almost 1.1x ww. Fix a bit plz
  2. 00:11:995 (2,3) - (2)'s tail has strong beat. Fix it to clickable object? remapped
  3. 00:16:101 (1,2) - Consider swap the rhythm. That is better with music =w= it's currently the same rhythm as the previous measure
  4. 00:28:732 (1) - Ctrl H and move to (437,274). (And adjust next DS)
  5. 00:29:995 (3) - Rotate -20` and move to (182,309) i think i changed this with a previous mod
  6. 00:47:680 (3) - Hmm, end at 00:48:311 - . Following the vocal is better to play imo yeah ur right
  7. 00:51:469 (4,1) - How about 2/1 reverse slider follow the stream? (01:59:680 (4) - Here also same) it's fine right now
  8. 01:02:837 (3) - whistle and finish like 02:11:048 (3) - this
  9. 01:29:364 (1,2,3) - Try this for vocal nah, i'd rather emphasize the last two syllables with notes
  10. 02:01:574 (2) - Change to circle like 00:53:364 (2) - ?
  11. 02:08:522 (3) - Ctrl J
  12. 02:20:522 (2) - Try avoid the overlap and make better flow used ur example
  13. 02:40:101 (1) - End at 02:40:732 - uhhhhh sure
  14. 02:52:101 (3,4,5) - change to 1/1 reverse slider? nah

  • Normal
  1. 00:03:469 (1,2,3,1) - Looks messy. Try to remove (3) and change (2) to 1/2 slider made nicer but keeping rhythm
  2. 00:05:364 (2,3) - remove (2) and move (3) at 00:05:364 - nah, plays too awkwardly
  3. 00:06:627 (2) - a bit weird rhythm try to move at 00:06:469 - and fix the next 00:07:258 (1,2,3) - rhythm hmm ok, but the next rhythm plays fine
  4. 00:29:995 (3,4) - unstack is better to play nah
  5. 00:38:837 (1) - DS error keeping this unless it is unrankable (??)
  6. 00:43:574 (5,1) - also unstack is beter (01:51:785 (5) - same here) ok here sure since theres a distinct change in the music
  7. 00:45:785 (3) - move to (19,83) for better flow don't really like it
  8. 00:50:837 (1,2) - swap the rhythm
  9. 00:52:101 (4) - NC
  10. 01:29:680 (2) - stack on (1) nah
  11. 01:45:785 (3) - stack on (4) for DS? fixed ds
  12. 01:54:627 (1,2) - 1/1 slider is better don't think so, strong vocal lands on red here
  13. 02:21:153 (4) - (91,333)
  14. 02:42:627 (1,2,3,4,5,6,7) - too hard in Normal diff imo. Try to change (4,5) to slider i think it's fine, ill change if it gets brought up again
  15. 02:48:311 (2,3) - follow the music feels too awkward...current rhythm follows the drums anyway
  16. 03:00:311 - Start breakTime from here
  17. 03:14:522 (4) - stack on (3) nahh
  18. 03:16:732 (3,4,5) - Too hard ;w; Unstack plz ok

  • Hard
  1. 00:25:890 (3,1) - Stack correctly. That is better in Hard diff imo
  2. 01:48:627 (2,3,4) - this is better with vocal hmmmm alright
  3. 01:59:995 (2,3) - change (2) to 1/2 slider and (3) to four-reverse slider plays fine right now
  4. 02:01:574 (1,2) - (400,217)? they're ok
  5. 02:23:048 (3,4) - change to two slider
  6. 02:47:916 - add a note although it maps the piano i think double bursts are too hard at this bpm, and it currently follows the rhythm enough without it
  7. 03:00:311 - Same as Normal
  8. 03:09:627 (2) - Keep the Same DS? interesting find
    Nice Hard

  • Insane
  1. 00:07:732 (4) - change to two circles? needs some variety
  2. 00:08:837 - The lower diffs haven't breaktime here. why not mapping this part? w guhhhhhhhh ill map it for the rest of the diffs sine you're the second person to mention this
  3. 00:31:258 (1,2) - give them more DS (at least 1.0x)
  4. 01:10:890 (2) - (178,159)
  5. 01:15:469 (1,2,3,4,1,2,3,4) - try this (02:23:680 (1,2,3,4,1,2,3,4) - same) not really necessary imo
  6. 01:50:048 (4) - the tick has very strong beat. Change to better rhythm plz better to follow vocals here since that's what's really being focused on
  7. 02:22:101 (6) - (170,339)
  8. 03:02:206 (1) - Remove the NC
  9. 03:03:311 (4,5,6) - @3@ ooo thats nice

GL~

thx guys!
Shohei Ohtani
Kotae
Katoe
Tatoe

Harder than extra:
00:17:364 (1,1,2,3) - please do not do this
00:17:837 (1,1) - ^
00:20:206 (1) - Remove NC for consistency
00:25:732 (1,2,3,4) - yay overmapping
00:33:627 (3) - a
00:54:943 (1,2) - Why these finishes? They're not in the music.
00:59:995 (1,2) - ^. Apply to all similar patterns.
01:31:574 (3,4) - Please do not overmap. It makes me sad to see that. There's enough stuff here to where you don't need to resort to that. Apply to all similar patterns.
02:00:232 (4,1,2,3,4,1,2,3,1) - man i sure do love having all of this free map space lets go in a corner instead and overlap a lot" - you. Don't do that. utilize your free map space.
02:12:311 (1) - CTRL + H pls
02:21:153 (1) - Sliderjumps make me really sad. Don't have them like that :(. Apply to all similar patterns.
02:35:048 (1,2,3) - This was actually really frighteningly empty. I felt awkward at this part, like as if I had accidentally gone into a lower diff. Make this match the difficulty and flow of the rest of the map.
03:19:101 (1) - this finish isn't in the music.

Extra:
00:00:785 (1,2,3,4,5,1,2,3) - wow you hitsounded this entire section except for this. That makes me sad too :(.
00:23:680 (1,2,3,4) - you literally got me. I was legitimately tricked. However, you really shouldn't rely on tricking players to make your map, especially because the anti-jump breaks the flow so much.
00:43:890 (1,2,3,4) - ^ Apply to all similar patterns.
00:59:995 (1,2) - Same as the other diff. The ride cymbal isn't a crash cymbal. Apply to all similar patterns.
01:29:048 (6,7) - ok so i know that I just left the anti-jumps to a "fix all of them" comment earlier but this one in particular kills me inside. If you want to accent the bass drum, make it a jump, not a flow breaker.
ok so the finishes in the second chorus. No.

Insane:
00:23:680 (1,2) - Just assume that anti-jumps are bad in like every diff. This seriously breaks up all of the flow you've created, and it's bothersome because you're relying on players at this high of a level to be reading little numbers instead of them reading maps through reading patterns. Apply to all similar patterns.
02:09:785 (1,2) - this was so close to being a parallel pattern but you didn't make it one. You should probably do that.

Hard:
01:36:943 (1,2) - this could have been something yet you made it nothing. Make it a pretty pattern.
02:10:101 (2,3) - you do this a lot to where you almost have like a curve or you almost have parallel sliders and like I don't know if it's intentional, but I really am not a big fan of it, because it's SO close that it doesn't look intentional, it just looks messy.
02:57:785 (1,2,3,4,1,2,3,4) - This is so random and short that it's not worth having in there. Either have one really long break or just map it out like in the other diffs. Apply to all lower diffs.

Everything else is fine

thanks for giving me the longest ass song to mod lmfao
Topic Starter
Synpoo
no comment = apples

reditum

Reditum wrote:

Kotae
Katoe
Tatoe
this map will give u 666pp for SS

Harder than extra:
00:17:364 (1,1,2,3) - please do not do this fine, i thought it played nice tho
00:17:837 (1,1) - ^
00:20:206 (1) - Remove NC for consistency
00:25:732 (1,2,3,4) - yay overmapping
00:33:627 (3) - a ok it's closer
00:54:943 (1,2) - Why these finishes? They're not in the music.
00:59:995 (1,2) - ^. Apply to all similar patterns.
01:31:574 (3,4) - Please do not overmap. It makes me sad to see that. There's enough stuff here to where you don't need to resort to that. Apply to all similar patterns.
02:00:232 (4,1,2,3,4,1,2,3,1) - man i sure do love having all of this free map space lets go in a corner instead and overlap a lot" - you. Don't do that. utilize your free map space. lols
02:12:311 (1) - CTRL + H pls
02:21:153 (1) - Sliderjumps make me really sad. Don't have them like that :(. Apply to all similar patterns. mm i guess this one makes more sense to be a circle sine it's only landing on a crash cymbal. Although, a lot of the sliderjumps are necessary to help accentuate the change between toms/snares during streams.
02:35:048 (1,2,3) - This was actually really frighteningly empty. I felt awkward at this part, like as if I had accidentally gone into a lower diff. Make this match the difficulty and flow of the rest of the map. i think it's better now, applied this to the extra too
03:19:101 (1) - this finish isn't in the music.

Extra:
00:00:785 (1,2,3,4,5,1,2,3) - wow you hitsounded this entire section except for this. That makes me sad too :(. theres nothing else to hitsound...3/4 are just the bass drum
00:23:680 (1,2,3,4) - you literally got me. I was legitimately tricked. However, you really shouldn't rely on tricking players to make your map, especially because the anti-jump breaks the flow so much. i don't think this is hard to read, especially for a difficulty like this, but fine
00:43:890 (1,2,3,4) - ^ Apply to all similar patterns.
00:59:995 (1,2) - Same as the other diff. The ride cymbal isn't a crash cymbal. Apply to all similar patterns.
01:29:048 (6,7) - ok so i know that I just left the anti-jumps to a "fix all of them" comment earlier but this one in particular kills me inside. If you want to accent the bass drum, make it a jump, not a flow breaker.
ok so the finishes in the second chorus. No. top lel

Insane:
00:23:680 (1,2) - Just assume that anti-jumps are bad in like every diff. This seriously breaks up all of the flow you've created, and it's bothersome because you're relying on players at this high of a level to be reading little numbers instead of them reading maps through reading patterns. Apply to all similar patterns.
02:09:785 (1,2) - this was so close to being a parallel pattern but you didn't make it one. You should probably do that.

Hard:
01:36:943 (1,2) - this could have been something yet you made it nothing. Make it a pretty pattern.
02:10:101 (2,3) - you do this a lot to where you almost have like a curve or you almost have parallel sliders and like I don't know if it's intentional, but I really am not a big fan of it, because it's SO close that it doesn't look intentional, it just looks messy. sort of, but this one in particular does look bad
02:57:785 (1,2,3,4,1,2,3,4) - This is so random and short that it's not worth having in there. Either have one really long break or just map it out like in the other diffs. Apply to all lower diffs. okkkkkkkkkkk mapped

Everything else is fine

thanks for giving me the longest ass song to mod lmfao
thanx for da mod <3
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