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HoneyWorks - Yakimochi no Kotae feat.Mochizuki Souta (CV:Kaj

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Topic Starter
Synpoo
zorefire

zorefire wrote:

Sorry for the wait

[Easy]
00:19:258 (1,2,3,1,2,3) - you can do better than this the flow is boring try mapping to the lyrics more like 00:23:048 (1,2,3,4) remapped
01:02:837 (3) - its too long that it messes up the combo flow mapped similar to 02:11:048 (3,4)
01:26:837 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2) - this perfectly mapped follows the lyrics and beat el perfecto lols
03:35:680 - end spinner here sounds off beat when it ends there fixed

[Normal]
00:42:627 (3) - stack on 00:41:364 (1) and adjust 00:42:943 (4) purposely not stacked for easier reading, but adjusted 4 to flow better

[Hard]
02:45:627 (2) - Think you should make this just 1 circle idk there's some nice piano that this follows

[Insane]
00:51:469 (1,2,3,4,1,2,3,4) - straight line? nahhh

that's it really lol good map








thx !
updated
BOUYAAA
hi, from your m4mQ


ez
AR4 might be a bit high for an easy diff with such high bpm, consider reducing it to 3.

00:02:206 (3,1) - You should avoid any kind of overlaps in easy diffs, this is even worse because 3 points directly at 1 so beginners might not even notice 4
00:12:627 (3,4,1) - confusing pattern, new players might want to go from 4 to 1 since 00:11:995 (2,3) - indicates kind of a straight line
00:16:732 (2,3) - flow is not great here tbh
00:19:890 (2,3,1) - this has the same confusing pattern stuff as before. When doing this kind of triangle stuff you should make sure that the 2 is pointing to 3 to avoid unnecessary confusion. As you did here for example 00:23:048 (1,2,3) - ( even if 1 could be curved a bitto indicate where to go a bit better)
00:33:469 (4,3) - overlap again. this will be even more obvious if you decide to reduce the AR.
00:41:364 (1) - I would curve this a bit less to keep a consistant aesthetic with 00:40:101 (2) -
00:45:153 (3) - curve this a bit towards the bottom so that the slider better indicates where to go
00:46:416 (1,2,3) - try to avoid goin aesthetics over playability. Here 2 should be on the outside of the curve like this http://puu.sh/jq48s/4ede699685.jpg so that it sompletes the curve.
00:48:627 (4,1,2) - Might be a bit confusing again
00:52:101 (1) - This slider ends on a really strong beat. It would be alot more intuitive to place a circle where it ends
00:56:522 (1,2,3) - Might be confusing again because the movement suggests to the player that he should click at the end of 3
01:01:574 (1) - this slider could be more vertical to indicate the direction change. Shitty example : http://puu.sh/jq4oo/ca47169cc7.jpg
01:04:101 (1) - same issue with this one
01:07:890 (3,4,1) - flow is not great the circle should now be so far down, it should complete the curve
01:41:364 (1,2,3) - the flow is bad here, every slider end points away from the newt object
01:50:837 (3,2) - overlap and confusing stuff between 3 and 2 as explained before
01:55:890 (3,4,1) - might be confusing too since 3 points directly at 1
02:05:995 (3,4,1) - same here
02:51:469 (2,3,4,5) - very confusing you'll probably be able to figure out why by yourself now

normal
Don't be affraid to raise the OD to 5
I'm a bit worried about your spread. Since easy is all 1/1 with 2/1 sliders and hard is all 1/2 with some 1/4 stuff, your normal should have a bit more 1/2. another way of fixing the spread would be to make like and advanced diff that's a bit easier than your current hard. You might wanna ask a BN about that they probably know better.

00:03:469 (1,1) - overlap stuff, this should be avoiided in nnormal diffs too
00:05:522 (3,1) - avoid this kind of stuff in normal diffs, 1 should be more to the left
00:13:574 (1) - this curve is a bit too much. Something like this would look way better http://puu.sh/jq5mu/38629b32a1.jpg and the shape would be more consistent with 00:14:837 (3) -
00:15:785 (5,2) - idk if it's a good idea to stack this on the end of the slider, in case it reverses
00:26:206 (2) - this curve might be a bit much
00:37:574 (3,1,2) - wah wah blankets :^)
00:40:101 (3,4) - awkward flow
00:52:101 (4) - like in the easy, this lider ends on a really strong beat, you should avoid that
00:59:048 (1) -seems a bit too curvy for me
01:06:627 (1,3) - this is looks related so this is 100% subjective, for the most part you do this pretty well. When you are mapping, it's usually best to keep a consistent aesthetic through the whole diff. Here for example 1 makes a very light curve and 3 curves a lot more, and since they appear on the screen at the same time it feels a little bit off.
01:16:101 (5) - this would probably feel a lot better if you would make the end clickable. something like that http://puu.sh/jq6Wx/77c4d31808.jpg
01:39:469 (1,2) - mùove 2 down a bit so the end of 1 point to it
01:54:311 (6,3) - overlap thing, this whole part might be a bit clustered
03:12:943 (1) - too curvy kind of stuff also making the curve a bit smoother would make the flow better
03:13:574 (2,3,4) - might be confusing since 4 is so close, my suggestion would be to curve 2 a bit so it points towards 3 an,d make the spacing even between all 3

also spacing is confusing here 01:45:785 (3,4) - this should be fixed

hard
this really feels like some sort of hyper diff, 1.4 spacing is too high imo for such high SV. I'd not make it bigger than 1.2x if I were you

00:00:943 (3,4,5,1) - even for hard players this spacing might be a bit confusing. I'd make it bigger if I were you
02:07:890 (3,4) - I probably missed some but in cases like that it's better that 3 points towards 4
02:14:837 (1,2,4) - for similar reasons something like this : http://puu.sh/jq8CQ/0eac21a782.jpg would work better here mixed up 3 and 4 here, sorry about that

nothing more to say really, good stuff

I'll stop here because drain time but honestly the rest looks pretty solid

I'll just point this out :
in your insane 00:08:048 (1) - ends on a really strong beat, which is meh, I'd make the end clickable if I were you
This is also the case in both your extras so you micht wanna look at it too


pretty nice map! gl with ranking it!
Loony
Hello there! I'm here for M4M from your queue. If it's okay, I'll mod only two first difficulties - of course you can mod even only one diff in my mapset.
Oh... wait.. I got late, someone has modded them before me. I will strike these ones that have been mentioned in the previous mod, and some of these mentioned that I also brought up in this mod have examples of fixing, so I won't strike them. Sorry for the complication..

General

  1. It's nice to see Widescreen Support and Letterboxes during breaks unchecked in not storyboarded beatmap.
  2. Overall, a great mapset with a very good quality. Now let's get into the mod!
[Easy]
  1. 00:05:680 (4,1) - I know, I know, but this blanket is okay, but could be little touched up. Just make it perfect, to make it even better looking.
  2. 00:16:732 (2,3) - Imo there's a flow problem, I would Ctrl + G the 3rd slider. Just a suggestion, but I think it would be better like this.
  3. 00:23:048 (1) - For a better triangle, and mostly fixing just a little DS, move it to x:296 y:252
  4. 00:25:890 (1,2,3) - There are some exceptions like this one, I think you could fix the triangle here.
  5. 00:48:943 (1,2) - It doesn't look good, I think it could be patterned quite better. For example: 00:48:943 (1) - Ctrl + J, and then move it to x:164 y:168. After that, move this 00:49:890 (2) slider to x:52 y:304. Then it should look like this:
  6. 01:06:311 (4,1,2,3) - This diamond pattern also could be fixed, just by moving these 01:05:364 (3,4,1,2) all notes a little to the right.
  7. 01:44:522 (1,2,3) - Honestly, I don't like this pattern, maybe make smth like that?
  8. 01:49:574 (1,2) - The same as above. I recommend you to do something with it.
  9. 01:55:574 (2,3,4) - Again, problem with the flow. I think you could rotate by 180 degrees the 3rd slider and move it to x:352 y:72 . Then just move 01:56:837 (4) this note to x:124 y:84. Now it shouldn't only look better, but also for players to play better.
[Normal]
  1. 00:26:206 (2) - Oh, well, this shape doesn't look good, maybe just make it a little bit less curved?
  2. 00:37:574 (3,1) - DS PROBLEM LOL! Okay, it happens, so please, fix this problem.
  3. 00:41:364 (1,2) - Fix the double blanket.
  4. 00:41:995 (2,3) - ... also here's an overlap, Idk if it suppose to be that, but imo it doesn't look nice.
  5. 00:59:048 (1) - The same as in the first example.
  6. 00:59:048 (1,2) - Maybe make a blanket here too?
  7. 01:08:522 (4,2) - Creppy overlap again.
  8. 01:09:785 (2,3) - Fix the blanket!
  9. 01:13:574 (3,4,1) - I'd make a perfect triangle here, to make it aesthetically better looking.
  10. 01:15:469 (4,5) - Fix these blankets. It will definitely look much more nice.
  11. 01:31:890 (1,2) - Also this double blanket needs a little touching up.
  12. 01:38:522 (4,1) - There should be a blanket too, so maybe just fix it.
  13. 01:45:785 (3,4) - DS PROBLEM AGAIN! Okay, okay, just fix this problem. Mentioned in the previous mod, but I think we should call it properly DS, not confusing spacing.
  14. 01:46:416 (4,1) - Blankets, blankets, and one more time blankets.
  15. 01:50:837 (3,2) - Overlapping, overlapping, and overlapping one more time.
  16. 02:37:258 (6,3) - I'm less and less confident about rightness for this fixes, but it really doesn't look good. It's overlap, ya know.
  17. 03:26:837 (4,5) - I think I don't have to say what's the problem with.
  18. 03:29:364 (4,5) - ^
Generally, I fell in love with as well as the mapset, as with this beautiful song <3 Osu! needs more male covers.
Good luck with it then! Catch the star, and promise me to get this ranked, cause it's really good!

EDIT: "666 maps higher on the list" ~ loool
lolia
Hi~

  • General
  1. The start is a bit early. I recommend to add a AudioLeadIn (1000)
  2. Check the LetterBox plz
  3. There are 3 diffs over the Hard diff. So OD6 is better for spread imo

  • Easy
  1. 00:04:416 (2,3) - nazi but 1.07x is almost 1.1x ww. Fix a bit plz
  2. 00:11:995 (2,3) - (2)'s tail has strong beat. Fix it to clickable object?
  3. 00:16:101 (1,2) - Consider swap the rhythm. That is better with music =w=
  4. 00:28:732 (1) - Ctrl H and move to (437,274). (And adjust next DS)
  5. 00:29:995 (3) - Rotate -20` and move to (182,309)
  6. 00:47:680 (3) - Hmm, end at 00:48:311 - . Following the vocal is better to play imo
  7. 00:51:469 (4,1) - How about 2/1 reverse slider follow the stream? (01:59:680 (4) - Here also same)
  8. 01:02:837 (3) - whistle and finish like 02:11:048 (3) - this
  9. 01:29:364 (1,2,3) - Try this for vocal
  10. 02:01:574 (2) - Change to circle like 00:53:364 (2) - ?
  11. 02:08:522 (3) - Ctrl J
  12. 02:20:522 (2) - Try avoid the overlap and make better flow
  13. 02:40:101 (1) - End at 02:40:732 -
  14. 02:52:101 (3,4,5) - change to 1/1 reverse slider?

  • Normal
  1. 00:03:469 (1,2,3,1) - Looks messy. Try to remove (3) and change (2) to 1/2 slider
  2. 00:05:364 (2,3) - remove (2) and move (3) at 00:05:364 -
  3. 00:06:627 (2) - a bit weird rhythm try to move at 00:06:469 - and fix the next 00:07:258 (1,2,3) - rhythm
  4. 00:29:995 (3,4) - unstack is better to play
  5. 00:38:837 (1) - DS error
  6. 00:43:574 (5,1) - also unstack is beter (01:51:785 (5) - same here)
  7. 00:45:785 (3) - move to (19,83) for better flow
  8. 00:50:837 (1,2) - swap the rhythm
  9. 00:52:101 (4) - NC
  10. 01:29:680 (2) - stack on (1)
  11. 01:45:785 (3) - stack on (4) for DS?
  12. 01:54:627 (1,2) - 1/1 slider is better
  13. 02:21:153 (4) - (91,333)
  14. 02:42:627 (1,2,3,4,5,6,7) - too hard in Normal diff imo. Try to change (4,5) to slider
  15. 02:48:311 (2,3) - follow the music
  16. 03:00:311 - Start breakTime from here
  17. 03:14:522 (4) - stack on (3)
  18. 03:16:732 (3,4,5) - Too hard ;w; Unstack plz

  • Hard
  1. 00:25:890 (3,1) - Stack correctly. That is better in Hard diff imo
  2. 01:48:627 (2,3,4) - this is better with vocal
  3. 01:59:995 (2,3) - change (2) to 1/2 slider and (3) to four-reverse slider
  4. 02:01:574 (1,2) - (400,217)?
  5. 02:23:048 (3,4) - change to two slider
  6. 02:47:916 - add a note
  7. 03:00:311 - Same as Normal
  8. 03:09:627 (2) - Keep the Same DS?
    Nice Hard

  • Insane
  1. 00:07:732 (4) - change to two circles?
  2. 00:08:837 - The lower diffs haven't breaktime here. why not mapping this part? w
  3. 00:31:258 (1,2) - give them more DS (at least 1.0x)
  4. 01:10:890 (2) - (178,159)
  5. 01:15:469 (1,2,3,4,1,2,3,4) - try this (02:23:680 (1,2,3,4,1,2,3,4) - same)
  6. 01:50:048 (4) - the tick has very strong beat. Change to better rhythm plz
  7. 02:22:101 (6) - (170,339)
  8. 03:02:206 (1) - Remove the NC
  9. 03:03:311 (4,5,6) - @3@

GL~
Topic Starter
Synpoo
no comment = applied

BOUYAAA

BOUYAAA wrote:

hi, from your m4mQ

[ez]
AR4 might be a bit high for an easy diff with such high bpm, consider reducing it to 3. but it is ar3 silly D:

00:02:206 (3,1) - You should avoid any kind of overlaps in easy diffs, this is even worse because 3 points directly at 1 so beginners might not even notice 4 fixed
00:12:627 (3,4,1) - confusing pattern, new players might want to go from 4 to 1 since 00:11:995 (2,3) - indicates kind of a straight line remapped this part
00:16:732 (2,3) - flow is not great here tbh adjusted slightly
00:19:890 (2,3,1) - this has the same confusing pattern stuff as before. When doing this kind of triangle stuff you should make sure that the 2 is pointing to 3 to avoid unnecessary confusion. As you did here for example 00:23:048 (1,2,3) - ( even if 1 could be curved a bitto indicate where to go a bit better) fixed both
00:33:469 (4,3) - overlap again. this will be even more obvious if you decide to reduce the AR.
00:41:364 (1) - I would curve this a bit less to keep a consistant aesthetic with 00:40:101 (2) -
00:45:153 (3) - curve this a bit towards the bottom so that the slider better indicates where to go
00:46:416 (1,2,3) - try to avoid goin aesthetics over playability. Here 2 should be on the outside of the curve like this http://puu.sh/jq48s/4ede699685.jpg so that it sompletes the curve.
00:48:627 (4,1,2) - Might be a bit confusing again
00:52:101 (1) - This slider ends on a really strong beat. It would be alot more intuitive to place a circle where it ends i think this is fine
00:56:522 (1,2,3) - Might be confusing again because the movement suggests to the player that he should click at the end of 3
01:01:574 (1) - this slider could be more vertical to indicate the direction change. Shitty example : http://puu.sh/jq4oo/ca47169cc7.jpg decent example u mean
01:04:101 (1) - same issue with this one
01:07:890 (3,4,1) - flow is not great the circle should now be so far down, it should complete the curve
01:41:364 (1,2,3) - the flow is bad here, every slider end points away from the newt object
01:50:837 (3,2) - overlap and confusing stuff between 3 and 2 as explained before
01:55:890 (3,4,1) - might be confusing too since 3 points directly at 1
02:05:995 (3,4,1) - same here
02:51:469 (2,3,4,5) - very confusing you'll probably be able to figure out why by yourself now yeah, this mod taught me a lot about mapping easier diffs lol, fixed

[Normal]
Don't be affraid to raise the OD to 5 okkkk
I'm a bit worried about your spread. Since easy is all 1/1 with 2/1 sliders and hard is all 1/2 with some 1/4 stuff, your normal should have a bit more 1/2. another way of fixing the spread would be to make like and advanced diff that's a bit easier than your current hard. You might wanna ask a BN about that they probably know better. ill be sure to ask

00:03:469 (1,1) - overlap stuff, this should be avoiided in nnormal diffs too
00:05:522 (3,1) - avoid this kind of stuff in normal diffs, 1 should be more to the left
00:13:574 (1) - this curve is a bit too much. Something like this would look way better http://puu.sh/jq5mu/38629b32a1.jpg and the shape would be more consistent with 00:14:837 (3) -
00:15:785 (5,2) - idk if it's a good idea to stack this on the end of the slider, in case it reverses seems alright but w/e, changed
00:26:206 (2) - this curve might be a bit much
00:37:574 (3,1,2) - wah wah blankets :^) fixed, i think ?
00:40:101 (3,4) - awkward flow
00:52:101 (4) - like in the easy, this lider ends on a really strong beat, you should avoid that see ez
00:59:048 (1) -seems a bit too curvy for me me too
01:06:627 (1,3) - this is looks related so this is 100% subjective, for the most part you do this pretty well. When you are mapping, it's usually best to keep a consistent aesthetic through the whole diff. Here for example 1 makes a very light curve and 3 curves a lot more, and since they appear on the screen at the same time it feels a little bit off. i understand, but this part honestly looks fine as it is
01:16:101 (5) - this would probably feel a lot better if you would make the end clickable. something like that http://puu.sh/jq6Wx/77c4d31808.jpg mmm for this diff, sure
01:39:469 (1,2) - mùove 2 down a bit so the end of 1 point to it curved 1 differently instead
01:54:311 (6,3) - overlap thing, this whole part might be a bit clustered
03:12:943 (1) - too curvy kind of stuff also making the curve a bit smoother would make the flow better
03:13:574 (2,3,4) - might be confusing since 4 is so close, my suggestion would be to curve 2 a bit so it points towards 3 an,d make the spacing even between all 3 curved and adjusted spacing

also spacing is confusing here 01:45:785 (3,4) - this should be fixed

[Hard]
this really feels like some sort of hyper diff, 1.4 spacing is too high imo for such high SV. I'd not make it bigger than 1.2x if I were you i think the bpm of the song allows for it, but if it's necessary i will decrease spacing

00:00:943 (3,4,5,1) - even for hard players this spacing might be a bit confusing. I'd make it bigger if I were you
02:07:890 (3,4) - I probably missed some but in cases like that it's better that 3 points towards 4
02:14:837 (1,2,4) - for similar reasons something like this : http://puu.sh/jq8CQ/0eac21a782.jpg would work better here mixed up 3 and 4 here, sorry about that

nothing more to say really, good stuff
it's really hard to map the easier diffs for me :x

I'll stop here because drain time but honestly the rest looks pretty solid

I'll just point this out :
in your insane 00:08:048 (1) - ends on a really strong beat, which is meh, I'd make the end clickable if I were you
This is also the case in both your extras so you micht wanna look at it too


pretty nice map! gl with ranking it!

Loony

Loony wrote:

Hello there! I'm here for M4M from your queue. If it's okay, I'll mod only two first difficulties - of course you can mod even only one diff in my mapset.
Oh... wait.. I got late, someone has modded them before me. I will strike these ones that have been mentioned in the previous mod, and some of these mentioned that I also brought up in this mod have examples of fixing, so I won't strike them. Sorry for the complication..

General

  1. It's nice to see Widescreen Support and Letterboxes during breaks unchecked in not storyboarded beatmap.
  2. Overall, a great mapset with a very good quality. Now let's get into the mod!
[Easy]
  1. 00:05:680 (4,1) - I know, I know, but this blanket is okay, but could be little touched up. Just make it perfect, to make it even better looking. i tried
  2. 00:16:732 (2,3) - Imo there's a flow problem, I would Ctrl + G the 3rd slider. Just a suggestion, but I think it would be better like this.
  3. 00:23:048 (1) - For a better triangle, and mostly fixing just a little DS, move it to x:296 y:252
  4. 00:25:890 (1,2,3) - There are some exceptions like this one, I think you could fix the triangle here.
  5. 00:48:943 (1,2) - It doesn't look good, I think it could be patterned quite better. For example: 00:48:943 (1) - Ctrl + J, and then move it to x:164 y:168. After that, move this 00:49:890 (2) slider to x:52 y:304. Then it should look like this:
  6. 01:06:311 (4,1,2,3) - This diamond pattern also could be fixed, just by moving these 01:05:364 (3,4,1,2) all notes a little to the right.
  7. 01:44:522 (1,2,3) - Honestly, I don't like this pattern, maybe make smth like that? looks good
  8. 01:49:574 (1,2) - The same as above. I recommend you to do something with it.
  9. 01:55:574 (2,3,4) - Again, problem with the flow. I think you could rotate by 180 degrees the 3rd slider and move it to x:352 y:72 . Then just move 01:56:837 (4) this note to x:124 y:84. Now it shouldn't only look better, but also for players to play better.
[Normal]
  1. 00:26:206 (2) - Oh, well, this shape doesn't look good, maybe just make it a little bit less curved?
  2. 00:37:574 (3,1) - DS PROBLEM LOL! Okay, it happens, so please, fix this problem. unless this makes it unrankable i'd like to keep it as it blankets nicely
  3. 00:41:364 (1,2) - Fix the double blanket.
  4. 00:41:995 (2,3) - ... also here's an overlap, Idk if it suppose to be that, but imo it doesn't look nice.
  5. 00:59:048 (1) - The same as in the first example.
  6. 00:59:048 (1,2) - Maybe make a blanket here too?
  7. 01:08:522 (4,2) - Creppy overlap again.
  8. 01:09:785 (2,3) - Fix the blanket!
  9. 01:13:574 (3,4,1) - I'd make a perfect triangle here, to make it aesthetically better looking. looks pretty flyyyyy
  10. 01:15:469 (4,5) - Fix these blankets. It will definitely look much more nice. rip the blanket dream
  11. 01:31:890 (1,2) - Also this double blanket needs a little touching up. think it's fixed, but i might just change this cuz i suck at blanketing
  12. 01:38:522 (4,1) - There should be a blanket too, so maybe just fix it.
  13. 01:45:785 (3,4) - DS PROBLEM AGAIN! Okay, okay, just fix this problem. Mentioned in the previous mod, but I think we should call it properly DS, not confusing spacing.
  14. 01:46:416 (4,1) - Blankets, blankets, and one more time blankets.
  15. 01:50:837 (3,2) - Overlapping, overlapping, and overlapping one more time. bleh fixed
  16. 02:37:258 (6,3) - I'm less and less confident about rightness for this fixes, but it really doesn't look good. It's overlap, ya know.
  17. 03:26:837 (4,5) - I think I don't have to say what's the problem with. lols
  18. 03:29:364 (4,5) - ^
Generally, I fell in love with as well as the mapset, as with this beautiful song <3 Osu! needs more male covers.
Good luck with it then! Catch the star, and promise me to get this ranked, cause it's really good!
i pinky promise

EDIT: "666 maps higher on the list" ~ loool

Karia

Karia wrote:

Hi~

  • General
  1. The start is a bit early. I recommend to add a AudioLeadIn (1000) okay
  2. Check the LetterBox plz why?
  3. There are 3 diffs over the Hard diff. So OD6 is better for spread imo 6.5 is alright

  • Easy
  1. 00:04:416 (2,3) - nazi but 1.07x is almost 1.1x ww. Fix a bit plz
  2. 00:11:995 (2,3) - (2)'s tail has strong beat. Fix it to clickable object? remapped
  3. 00:16:101 (1,2) - Consider swap the rhythm. That is better with music =w= it's currently the same rhythm as the previous measure
  4. 00:28:732 (1) - Ctrl H and move to (437,274). (And adjust next DS)
  5. 00:29:995 (3) - Rotate -20` and move to (182,309) i think i changed this with a previous mod
  6. 00:47:680 (3) - Hmm, end at 00:48:311 - . Following the vocal is better to play imo yeah ur right
  7. 00:51:469 (4,1) - How about 2/1 reverse slider follow the stream? (01:59:680 (4) - Here also same) it's fine right now
  8. 01:02:837 (3) - whistle and finish like 02:11:048 (3) - this
  9. 01:29:364 (1,2,3) - Try this for vocal nah, i'd rather emphasize the last two syllables with notes
  10. 02:01:574 (2) - Change to circle like 00:53:364 (2) - ?
  11. 02:08:522 (3) - Ctrl J
  12. 02:20:522 (2) - Try avoid the overlap and make better flow used ur example
  13. 02:40:101 (1) - End at 02:40:732 - uhhhhh sure
  14. 02:52:101 (3,4,5) - change to 1/1 reverse slider? nah

  • Normal
  1. 00:03:469 (1,2,3,1) - Looks messy. Try to remove (3) and change (2) to 1/2 slider made nicer but keeping rhythm
  2. 00:05:364 (2,3) - remove (2) and move (3) at 00:05:364 - nah, plays too awkwardly
  3. 00:06:627 (2) - a bit weird rhythm try to move at 00:06:469 - and fix the next 00:07:258 (1,2,3) - rhythm hmm ok, but the next rhythm plays fine
  4. 00:29:995 (3,4) - unstack is better to play nah
  5. 00:38:837 (1) - DS error keeping this unless it is unrankable (??)
  6. 00:43:574 (5,1) - also unstack is beter (01:51:785 (5) - same here) ok here sure since theres a distinct change in the music
  7. 00:45:785 (3) - move to (19,83) for better flow don't really like it
  8. 00:50:837 (1,2) - swap the rhythm
  9. 00:52:101 (4) - NC
  10. 01:29:680 (2) - stack on (1) nah
  11. 01:45:785 (3) - stack on (4) for DS? fixed ds
  12. 01:54:627 (1,2) - 1/1 slider is better don't think so, strong vocal lands on red here
  13. 02:21:153 (4) - (91,333)
  14. 02:42:627 (1,2,3,4,5,6,7) - too hard in Normal diff imo. Try to change (4,5) to slider i think it's fine, ill change if it gets brought up again
  15. 02:48:311 (2,3) - follow the music feels too awkward...current rhythm follows the drums anyway
  16. 03:00:311 - Start breakTime from here
  17. 03:14:522 (4) - stack on (3) nahh
  18. 03:16:732 (3,4,5) - Too hard ;w; Unstack plz ok

  • Hard
  1. 00:25:890 (3,1) - Stack correctly. That is better in Hard diff imo
  2. 01:48:627 (2,3,4) - this is better with vocal hmmmm alright
  3. 01:59:995 (2,3) - change (2) to 1/2 slider and (3) to four-reverse slider plays fine right now
  4. 02:01:574 (1,2) - (400,217)? they're ok
  5. 02:23:048 (3,4) - change to two slider
  6. 02:47:916 - add a note although it maps the piano i think double bursts are too hard at this bpm, and it currently follows the rhythm enough without it
  7. 03:00:311 - Same as Normal
  8. 03:09:627 (2) - Keep the Same DS? interesting find
    Nice Hard

  • Insane
  1. 00:07:732 (4) - change to two circles? needs some variety
  2. 00:08:837 - The lower diffs haven't breaktime here. why not mapping this part? w guhhhhhhhh ill map it for the rest of the diffs sine you're the second person to mention this
  3. 00:31:258 (1,2) - give them more DS (at least 1.0x)
  4. 01:10:890 (2) - (178,159)
  5. 01:15:469 (1,2,3,4,1,2,3,4) - try this (02:23:680 (1,2,3,4,1,2,3,4) - same) not really necessary imo
  6. 01:50:048 (4) - the tick has very strong beat. Change to better rhythm plz better to follow vocals here since that's what's really being focused on
  7. 02:22:101 (6) - (170,339)
  8. 03:02:206 (1) - Remove the NC
  9. 03:03:311 (4,5,6) - @3@ ooo thats nice

GL~

thx guys!
Shohei Ohtani
Kotae
Katoe
Tatoe

Harder than extra:
00:17:364 (1,1,2,3) - please do not do this
00:17:837 (1,1) - ^
00:20:206 (1) - Remove NC for consistency
00:25:732 (1,2,3,4) - yay overmapping
00:33:627 (3) - a
00:54:943 (1,2) - Why these finishes? They're not in the music.
00:59:995 (1,2) - ^. Apply to all similar patterns.
01:31:574 (3,4) - Please do not overmap. It makes me sad to see that. There's enough stuff here to where you don't need to resort to that. Apply to all similar patterns.
02:00:232 (4,1,2,3,4,1,2,3,1) - man i sure do love having all of this free map space lets go in a corner instead and overlap a lot" - you. Don't do that. utilize your free map space.
02:12:311 (1) - CTRL + H pls
02:21:153 (1) - Sliderjumps make me really sad. Don't have them like that :(. Apply to all similar patterns.
02:35:048 (1,2,3) - This was actually really frighteningly empty. I felt awkward at this part, like as if I had accidentally gone into a lower diff. Make this match the difficulty and flow of the rest of the map.
03:19:101 (1) - this finish isn't in the music.

Extra:
00:00:785 (1,2,3,4,5,1,2,3) - wow you hitsounded this entire section except for this. That makes me sad too :(.
00:23:680 (1,2,3,4) - you literally got me. I was legitimately tricked. However, you really shouldn't rely on tricking players to make your map, especially because the anti-jump breaks the flow so much.
00:43:890 (1,2,3,4) - ^ Apply to all similar patterns.
00:59:995 (1,2) - Same as the other diff. The ride cymbal isn't a crash cymbal. Apply to all similar patterns.
01:29:048 (6,7) - ok so i know that I just left the anti-jumps to a "fix all of them" comment earlier but this one in particular kills me inside. If you want to accent the bass drum, make it a jump, not a flow breaker.
ok so the finishes in the second chorus. No.

Insane:
00:23:680 (1,2) - Just assume that anti-jumps are bad in like every diff. This seriously breaks up all of the flow you've created, and it's bothersome because you're relying on players at this high of a level to be reading little numbers instead of them reading maps through reading patterns. Apply to all similar patterns.
02:09:785 (1,2) - this was so close to being a parallel pattern but you didn't make it one. You should probably do that.

Hard:
01:36:943 (1,2) - this could have been something yet you made it nothing. Make it a pretty pattern.
02:10:101 (2,3) - you do this a lot to where you almost have like a curve or you almost have parallel sliders and like I don't know if it's intentional, but I really am not a big fan of it, because it's SO close that it doesn't look intentional, it just looks messy.
02:57:785 (1,2,3,4,1,2,3,4) - This is so random and short that it's not worth having in there. Either have one really long break or just map it out like in the other diffs. Apply to all lower diffs.

Everything else is fine

thanks for giving me the longest ass song to mod lmfao
Topic Starter
Synpoo
no comment = apples

reditum

Reditum wrote:

Kotae
Katoe
Tatoe
this map will give u 666pp for SS

Harder than extra:
00:17:364 (1,1,2,3) - please do not do this fine, i thought it played nice tho
00:17:837 (1,1) - ^
00:20:206 (1) - Remove NC for consistency
00:25:732 (1,2,3,4) - yay overmapping
00:33:627 (3) - a ok it's closer
00:54:943 (1,2) - Why these finishes? They're not in the music.
00:59:995 (1,2) - ^. Apply to all similar patterns.
01:31:574 (3,4) - Please do not overmap. It makes me sad to see that. There's enough stuff here to where you don't need to resort to that. Apply to all similar patterns.
02:00:232 (4,1,2,3,4,1,2,3,1) - man i sure do love having all of this free map space lets go in a corner instead and overlap a lot" - you. Don't do that. utilize your free map space. lols
02:12:311 (1) - CTRL + H pls
02:21:153 (1) - Sliderjumps make me really sad. Don't have them like that :(. Apply to all similar patterns. mm i guess this one makes more sense to be a circle sine it's only landing on a crash cymbal. Although, a lot of the sliderjumps are necessary to help accentuate the change between toms/snares during streams.
02:35:048 (1,2,3) - This was actually really frighteningly empty. I felt awkward at this part, like as if I had accidentally gone into a lower diff. Make this match the difficulty and flow of the rest of the map. i think it's better now, applied this to the extra too
03:19:101 (1) - this finish isn't in the music.

Extra:
00:00:785 (1,2,3,4,5,1,2,3) - wow you hitsounded this entire section except for this. That makes me sad too :(. theres nothing else to hitsound...3/4 are just the bass drum
00:23:680 (1,2,3,4) - you literally got me. I was legitimately tricked. However, you really shouldn't rely on tricking players to make your map, especially because the anti-jump breaks the flow so much. i don't think this is hard to read, especially for a difficulty like this, but fine
00:43:890 (1,2,3,4) - ^ Apply to all similar patterns.
00:59:995 (1,2) - Same as the other diff. The ride cymbal isn't a crash cymbal. Apply to all similar patterns.
01:29:048 (6,7) - ok so i know that I just left the anti-jumps to a "fix all of them" comment earlier but this one in particular kills me inside. If you want to accent the bass drum, make it a jump, not a flow breaker.
ok so the finishes in the second chorus. No. top lel

Insane:
00:23:680 (1,2) - Just assume that anti-jumps are bad in like every diff. This seriously breaks up all of the flow you've created, and it's bothersome because you're relying on players at this high of a level to be reading little numbers instead of them reading maps through reading patterns. Apply to all similar patterns.
02:09:785 (1,2) - this was so close to being a parallel pattern but you didn't make it one. You should probably do that.

Hard:
01:36:943 (1,2) - this could have been something yet you made it nothing. Make it a pretty pattern.
02:10:101 (2,3) - you do this a lot to where you almost have like a curve or you almost have parallel sliders and like I don't know if it's intentional, but I really am not a big fan of it, because it's SO close that it doesn't look intentional, it just looks messy. sort of, but this one in particular does look bad
02:57:785 (1,2,3,4,1,2,3,4) - This is so random and short that it's not worth having in there. Either have one really long break or just map it out like in the other diffs. Apply to all lower diffs. okkkkkkkkkkk mapped

Everything else is fine

thanks for giving me the longest ass song to mod lmfao
thanx for da mod <3
UndeadCapulet
From my queue:

Jealousy

00:07:732 (1) - This seems really far from 00:07:574 (3) - , like it still plays fine, but it's a pretty jarring gap and the emphasis is weird. I ctrl+g'd it and moved the head to x:44 y:72, this makes 00:07:258 (1,1,2,3,1,2) - into a nice rectangle that fits well with the surrounding structure.
00:18:627 (1,2,3,4,1,2,3,4,1,2,3,4,1) - This is all really overdone for what the music calls for here. I know you're trying to stress each vocal syllable individually, but compared to the entire beginning, this part of the song is much slower and quieter, and these constant back-and-forth jump patterns don't reflect that; things feel more intense than before. Please rework this part to either add in more 1/2 or even 1/1 sliders into the mix, or just rework the patterns by adding in more 1/2 stacking, and lessening the gaps. (The same can be said for a lot of your 1/2 spammy sections, they feel more intense than they should be when compared to the more instrumental-heavy sections)
01:08:127 (2) - Pretty sure this is overmapped
01:47:680 (4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,1) - Another example of unneccesary jump patterns. This part's so quiet, why is everything so jumpy? Put more importance on the big picture of your map, I'm not going to point out every place I think is overemphasized, I'll leave that to you.
02:11:364 (1,2,3,4) - I'm pretty sure 3 is the actual start of the drumroll, try doing what you did with 02:10:732 (7,1,2,1) - .
02:21:548 (1) - Overmapped, though you could get away with it by changing 02:21:469 (4,1) - into a kick slider and having it form a triplet with 02:21:311 (2,3) - .
02:23:364 (1,2,3,4,1,2) - Yeah, this is all overmapped. It'd be better if you started the stream at 02:23:837 (3) - anyway, to fit the piano better.
03:11:127 (3) - Starting to feel like I need new headphones.. but this is overmapped.

You have really good structure, but don't let that structure get to your head; overemphasizing sections is never a good thing.

---

Extra

Most of my complaints regarding overpatterning in Jealousy diff can be applied here as well. If you still need convincing, then for further elaboration:
00:40:732 (2,3) - this is the same distance as 00:52:732 (1,2) - . That makes no sense! One jump is quiet vocals and no real instrumental to speak of, the other are large and powerful drum hits. Please rework your quiet parts to actually feel quiet when compared to the more intense parts of the song, it'll make your whole map so much better.

01:10:732 (2) - How about stacking on top of 01:09:943 (4) - 's head? I think the flow works out better this way, maybe.
01:36:943 (1,2) - This overlap is pretty inconsistent with the rest of your mapping style. If you want to keep it, at least make these slider parallel.
02:21:232 (2) - Overmapped, let the drumroll start where the drumroll actually starts.
02:23:364 (1,2,3,4,1,2) - ^
02:43:890 (1,2,3,4,5,6,7) - This whole stream doesn't exist. This wasn't even in Jealousy.

---

Insane

00:06:469 (1,2,1,2,1,2) - Clean this up so it's a perfect star pattern.
00:21:627 (3,4) - Seems like a really large gap, try stacking 3 under 1's head, maybe? Idk put it somewhere else.

---

Hard

01:14:837 (3,1) - Maybe revise so the spacing between these is consistent with the gaps between the surrounding objects.
02:00:153 (3) - This isn't really needed, plus starting this repeated slider on a red tick is inconsistent with, well, pretty much the entire rest of the map. Things would be much better if this were all just 1/2, like so. You could probably just convert 02:00:627 (6) - into a 1/2 repeat as well, since there actually is a drumroll there.
02:39:785 (4,1) - These are pretty close together.

---

Normal

00:04:258 (3) - Rotate 90 degrees, this is pretty messy as is.
00:41:364 (1,2) - These should just be the same slider design.
02:14:837 (1,2,3) - Using the same curve for all three sliders will make this look nicer.
03:00:311 (1,2,3,4) - This is a lot of clicking and holding for such a quiet part of the song.

---
You'll either accept everything or reject everything...
Good luck!
Milan-
Hello! so i gave the map a look and overall it's pretty nice, i like it. But there are some problems, first of all your mp3 is really low quality, i tried to find a new one and here it is http://puu.sh/jsvoB/f2fdfef6cd.mp3 . Offset will be different (around 1015 most likely) resnap all greenlines and objects.
And second, on the highers diffs (Extra and Jealousy) there's so much overmapping. It's ok if you emphasis very strong beats by using triples (but still, dont overuse it), however in the map you can see several spots where there's nothing worth to be mapped and still you manage to use streams, 1/4 sliders, etc. I'll point out some examples (from the highest diff) 00:30:943 (1) - 00:33:469 (2) - 00:54:943 (1) - 00:56:916 (3) - 00:57:548 (4,6) - 00:59:680 (1,2,1,2) - ; 01:04:653 (4,5) - (i know what you're trying to map in this one, but as you can hear that sound isn't snapped properly so i really advice you to follow the drums here) ; 01:08:206 (3,4,1,3) - 01:59:758 (2) - 02:06:706 (2,4,2,4) - 02:21:548 (1) - 02:22:416 (1,4,3) - 02:23:443 (2,4,2) - ; 02:23:680 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - (i strongly suggest you to stick to the drums. Piano sound isn't worth of mapping here, in addition that most of time it'll not be properly snapped ); 03:12:943 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - , and many more. Also, sometimes there are clear beats not mapped like 00:23:285 - 00:36:232 - 00:47:601 - etc, which is a bit weird because you map unclear sounds around these.

Let me know if you're willing to make changes and i'll mod it more properly.
Topic Starter
Synpoo
Milan

Milan- wrote:

Hello! so i gave the map a look and overall it's pretty nice, i like it. But there are some problems, first of all your mp3 is really low quality, i tried to find a new one and here it is http://puu.sh/jsvoB/f2fdfef6cd.mp3 . Offset will be different (around 1015 most likely) resnap all greenlines and objects.
thanks for this mp3

And second, on the highers diffs (Extra and Jealousy) there's so much overmapping. It's ok if you emphasis very strong beats by using triples (but still, dont overuse it), however in the map you can see several spots where there's nothing worth to be mapped and still you manage to use streams, 1/4 sliders, etc. I'll point out some examples (from the highest diff) 00:30:943 (1) - 00:33:469 (2) - 00:54:943 (1) - 00:56:916 (3) - 00:57:548 (4,6) - 00:59:680 (1,2,1,2) - ; 01:04:653 (4,5) - (i know what you're trying to map in this one, but as you can hear that sound isn't snapped properly so i really advice you to follow the drums here); 01:08:206 (3,4,1,3) - 01:59:758 (2) - 02:06:706 (2,4,2,4) - 02:21:548 (1) - 02:22:416 (1,4,3) - 02:23:443 (2,4,2) - ; 02:23:680 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - (i strongly suggest you to stick to the drums. Piano sound isn't worth of mapping here, in addition that most of time it'll not be properly snapped ); 03:12:943 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - , and many more. Also, sometimes there are clear beats not mapped like 00:23:285 - 00:36:232 - 00:47:601 - etc, which is a bit weird because you map unclear sounds around these.

I remapped many portions of Jealousy and extra, removing lots of streams and 1/4 sliders, although some areas such as (jealousy) 01:08:515 (2,3,4,5,1,2,3) - 02:06:699 (1,2,3,4,1,2,3,4) - remain since there's piano to map and here 02:22:488 (1,2,3,4,1,2,3) - there's tom drums that should be emphasized

Let me know if you're willing to make changes and i'll mod it more properly.

Capulet

UndeadCapulet wrote:

applied everything that i didn't comment on

From my queue:

Jealousy

00:07:732 (1) - This seems really far from 00:07:574 (3) - , like it still plays fine, but it's a pretty jarring gap and the emphasis is weird. I ctrl+g'd it and moved the head to x:44 y:72, this makes 00:07:258 (1,1,2,3,1,2) - into a nice rectangle that fits well with the surrounding structure.
00:18:627 (1,2,3,4,1,2,3,4,1,2,3,4,1) - This is all really overdone for what the music calls for here. I know you're trying to stress each vocal syllable individually, but compared to the entire beginning, this part of the song is much slower and quieter, and these constant back-and-forth jump patterns don't reflect that; things feel more intense than before. Please rework this part to either add in more 1/2 or even 1/1 sliders into the mix, or just rework the patterns by adding in more 1/2 stacking, and lessening the gaps. (The same can be said for a lot of your 1/2 spammy sections, they feel more intense than they should be when compared to the more instrumental-heavy sections)
yeah, remapped basically every quiet section in this diff as well as extra

01:08:127 (2) - Pretty sure this is overmapped
01:47:680 (4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,1) - Another example of unneccesary jump patterns. This part's so quiet, why is everything so jumpy? Put more importance on the big picture of your map, I'm not going to point out every place I think is overemphasized, I'll leave that to you.
02:11:364 (1,2,3,4) - I'm pretty sure 3 is the actual start of the drumroll, try doing what you did with 02:10:732 (7,1,2,1) - .
02:21:548 (1) - Overmapped, though you could get away with it by changing 02:21:469 (4,1) - into a kick slider and having it form a triplet with 02:21:311 (2,3) - .
02:23:364 (1,2,3,4,1,2) - Yeah, this is all overmapped. It'd be better if you started the stream at 02:23:837 (3) - anyway, to fit the piano better.
03:11:127 (3) - Starting to feel like I need new headphones.. but this is overmapped.

You have really good structure, but don't let that structure get to your head; overemphasizing sections is never a good thing.

---

Extra

Most of my complaints regarding overpatterning in Jealousy diff can be applied here as well. If you still need convincing, then for further elaboration:
00:40:732 (2,3) - this is the same distance as 00:52:732 (1,2) - . That makes no sense! One jump is quiet vocals and no real instrumental to speak of, the other are large and powerful drum hits. Please rework your quiet parts to actually feel quiet when compared to the more intense parts of the song, it'll make your whole map so much better.

01:10:732 (2) - How about stacking on top of 01:09:943 (4) - 's head? I think the flow works out better this way, maybe. it's nice
01:36:943 (1,2) - This overlap is pretty inconsistent with the rest of your mapping style. If you want to keep it, at least make these slider parallel. changed to a note
02:21:232 (2) - Overmapped, let the drumroll start where the drumroll actually starts. okie
02:23:364 (1,2,3,4,1,2) - ^
02:43:890 (1,2,3,4,5,6,7) - This whole stream doesn't exist. This wasn't even in Jealousy.

---

Insane

00:06:469 (1,2,1,2,1,2) - Clean this up so it's a perfect star pattern. should be better now
00:21:627 (3,4) - Seems like a really large gap, try stacking 3 under 1's head, maybe? Idk put it somewhere else. rearrange spacing here a bit

---

Hard

01:14:837 (3,1) - Maybe revise so the spacing between these is consistent with the gaps between the surrounding objects. hmm i swear i fixed this before
02:00:153 (3) - This isn't really needed, plus starting this repeated slider on a red tick is inconsistent with, well, pretty much the entire rest of the map. Things would be much better if this were all just 1/2, like so. You could probably just convert 02:00:627 (6) - into a 1/2 repeat as well, since there actually is a drumroll there.
02:39:785 (4,1) - These are pretty close together. how so? DS is consistent here

---

Normal

00:04:258 (3) - Rotate 90 degrees, this is pretty messy as is. that makes it even messier imo
00:41:364 (1,2) - These should just be the same slider design. nah
02:14:837 (1,2,3) - Using the same curve for all three sliders will make this look nicer. sure
03:00:311 (1,2,3,4) - This is a lot of clicking and holding for such a quiet part of the song. meh, i think it's manageable

---
You'll either accept everything or reject everything...
Good luck!

thanks for these, i never realized how overmapped jealousy and extra were. Now they don't feel the same :(
Kinshara
Mochita!!!!!!!!!!
Feb
This is going to be mod. Just wait o3o

ok here we go I told you will only mod last two diffs. I'm not checking hitsounds on those both, but I'll give opinion on hitsounds.

black = suggestion
red = strongly recommended
Pink = unrankable (found nothing tho)
^Prolly won't happen since I looked already on both your diffs - All in all great diffs - good job!

Ok let's start with General stuff:

Timing: Seems very on point to me.
Metadata: Seems fine.
but, In song setup I would make a space between "feat." and "Mochizuki Souta"

I suggest using different Combo Colour 4 than you have at the moment.
How about R: 255 G: 89 B: 172 ? - because love'n shit

AiMod: nothing here let's move on

hitsounds: I like em. :)
[Jealousy]
00:02:909 (1,4) - don't make this overlap? you use it quite often in the map so I suppose you want to keep this?
From now on I will only mention overlaps which could be improved for better reading.
00:04:488 (2) - I hear a triplet/5-stream here
00:06:699 (3,4,5,6) - why new NC's? I hear no new combo here. It looks good tho. However dunno about gameplay.
00:07:962 (2) - move this tiny little bit to left to make it more linear to 1
00:07:646 (4,3) - you should stack this on top of each other. the overlap atm isn't nice.
00:19:804 (4) - more to right doesn't look good
00:25:015 (1) - i would ctrl+j this
00:28:015 (1,2,3) - editorplaytest to op, but that felt kinda like a unnessecary stop here.
00:55:330 (1,2,3,4) - I really like the idea behind this, however most ppl will prolly think 2 will lead into 4.
01:02:751 (5,3) - would move 5 little bit down
01:08:436 (1,2,3,6,7) - I would keep spacing here consistent.
01:25:646 (1,1,2,1,2,1,2,3,1) - I like this pattern haha, but I don't really know what you follow with NC? Piano? If so you would have to 01:26:436 (1,2,3) - new combo every each of those. And that looks just bad. And prolly bad in actual gameplay.
01:29:436 (1,2,3,4) - weird spacing in relation to the other parts in this section. Keep more distance here?
01:30:067 (5,6) - Make either 6 straight or 5 curvy.
01:43:330 (3) - Nc starts here and goes until 01:44:436 (3) - here
01:56:909 (1,2,3) - remove NC? + I think you can Ctrl+J this and move it tiny bit upwards with sliderdirection pointing at next combo. Like this:
02:03:857 (2) - hard to read in my opinion.
02:11:120 (2) - nc starts here not 1
Have and interesting pattern for you like this:

02:11:593 (1,2,3,4,5) - you can curve this better.
02:11:593 (1,2,3,4,5,1,2,3,4,5) - second combo is not there actually.
02:13:646 (1,2) - curve both and drag 2 little down so you have better flow to 3 and it looks better.
02:37:172 (1,2,3) - no new NC?
02:42:225 (2) - make this stand out more. It's not very visible.
02:43:330 (1,2,3,4,1,2,3,1) - yay spaced stream! wuuu 2015 mapping haha.
02:44:909 (1,2) - wouldn't NC this.
02:45:699 (4) - would make this triplet - reverse her is awkward.
02:48:541 (1,2,3) - NC this section like picture shows

02:51:541 (1,2) - Would make either both straight or both curvy.
02:52:646 (2) - move this on x397 y:185? would make interesting pattern
02:52:962 (2,3,4) - weird spacing?
02:53:436 (1,2,3) - NC makes no sense here?
02:58:488 (3) - either stack this on 1 or move it a little away from 1
02:58:804 (1,2,3) - no New NC start NC on 3
03:14:120 (8,2) - stack 2 on 8?
03:13:962 (7) - move 7 little away from slider?
03:14:751 (2) - you miss strong beat here on white tick
03:15:541 (1,2) - make 2 curvy. Like the other one beforehand.
rest seems okay to me!

[Extra]
00:04:488 (7,8,1) - same like before I hear triplet or 5 stream.
00:06:857 (3) - make this overlap little better
00:07:330 (1,1,2,3,1,2,3) - Unnessecary NC's.
00:24:541 (2) - move little bit away from combo before.
00:24:857 (4) - bad overlap on combo before
00:31:015 (5) - make overlap better
00:31:646 (2) - small overlaps are kinda bad
00:33:541 (4) - this is okay for example
00:43:330 (3) - make same curvy slider like the 2 before?
00:45:857 (3) - small overlap. Will not mention small overlaps they are not very good in my opinion. Just figure it out yourself hehe
00:46:173 (5) - make this more distinguishable from slider?
00:50:594 (2) - move this a bit away from 00:50:120 (2,3) - yes?
00:55:330 (1) - hard to read
00:55:015 (5,3) - you can blanket this if you want :D

nothing until next break

01:30:067 (4) - curvy?
01:26:909 (1) - interesting pattern maybe? Try it out yourself I quite liked it.


01:43:330 (1,2) - make both curvy? ok I see what you did here
01:52:804 (1,2,3) - wouldn't NC this tbh.
02:04:173 (1,2,3,4) - you miss out piano here you can make more out of this

all fine to break

02:48:541 (1,2,3,1,2,1,2) - same thing like in other diff I made screenshot.
03:14:752 (3) - you miss an beat here? like in other diff?
03:25:015 (3,4) - make both the same

very good diff nothing to mention at all at the rest.

Took just a quick look at hitsounds but seems like you're well experienced with those :D
at least better than me which isn't really hard LOL

GL with mapset! :)
HappyRocket88
Hi! From my queue. I'm sorry for this short mod because you already received more than 10 mods. wow! Why didn't you ask for a BN then? :p

[General]
  1. Increase the Audio Lead-In in the Jealousy, Extra, Insane and Hard. The minimum must be 2000ms. :!:
  2. The bg image has a problem at the bottom. I mean the light grey line among the characters is weird. Don't you think it would look better if you remove it?

[Jealousy]
Opinion: This diff is very well done. I know you like to unstack notes and patterns and that's your style. Overall loos readable anc challenging. but I can't pass this diff. lol
  1. Nazi suggestion: What about increasing the AR +0.1? Just to have rounded numbers. :lol:
  2. I highly suggest to increase the HP +1 or +0.5 to not use the same HP drain rate between the Extra and this diff.
  3. 00:06:067 (1) The current DS here is good, but I'd rather go for keep consistency among the little stream above this slider, which means setting it here 168|268
  4. 01:45:541 (5,3) The unstack here is ugly. Try to move a bit the (3) to make neater this pattern.
  5. 02:22:094 (1,2,3,4,5) Increasing the DS in this stream makes things hard (at least for me) and the stream doesn't follow the curvy flow you managed in the previous pattern. At least, a stream flow more natural and curvy.

[Extra]
Opinion: The jumps and the patterns you use among this diff are great. Btw, do you make all the mapset alone? :o
  1. 00:06:067 (1) I'd rather go for placing this object here 136|228 to improve the visual curvy pattern.
  2. 00:55:330 (1) Put the one under the slider, as well as you did with 00:57:067 (2) .
  3. 01:03:383 (3) I'd suggest you better to set it here 224|216 to keep the curve density of the stream. The current is a bit lineal.
  4. 02:21:620 (5) ^ 424|204.
  5. 02:51:146 (4,1) I'm not sure about this broken jumpy stream, I'd rather keep consistency with the previous stream for readability.

[Insane]
Opinion: I don't have any bad comments about this diff. It's perfect.
  1. I'd reduce the HP drain a bit -0.3 or -0.5 just to keep drain cocnsistency.
  2. 00:19:488 (5) Stack here would be great under the slider. :)
  3. 01:13:962 (9) Put it here 344|140 to keep flow consistency.

The easier diffs are fine for me. Good luck in ranking.
Topic Starter
Synpoo
Feb

Feb wrote:

This is going to be mod. Just wait o3o

ok here we go I told you will only mod last two diffs. I'm not checking hitsounds on those both, but I'll give opinion on hitsounds.

black = suggestion
red = strongly recommended
Pink = unrankable (found nothing tho)
^Prolly won't happen since I looked already on both your diffs - All in all great diffs - good job!

Ok let's start with General stuff:

Timing: Seems very on point to me.
Metadata: Seems fine.
but, In song setup I would make a space between "feat." and "Mochizuki Souta" i'm 99% certain that the way it is now is correct

I suggest using different Combo Colour 4 than you have at the moment.
How about R: 255 G: 89 B: 172 ? - because love'n shit cute color

AiMod: nothing here let's move on

hitsounds: I like em. :)
[Jealousy]
00:02:909 (1,4) - don't make this overlap? you use it quite often in the map so I suppose you want to keep this? yea, intended
From now on I will only mention overlaps which could be improved for better reading.
00:04:488 (2) - I hear a triplet/5-stream here
00:06:699 (3,4,5,6) - why new NC's? I hear no new combo here. It looks good tho. However dunno about gameplay.
00:07:962 (2) - move this tiny little bit to left to make it more linear to 1
00:07:646 (4,3) - you should stack this on top of each other. the overlap atm isn't nice. made it overlap less
00:19:804 (4) - more to right doesn't look good
00:25:015 (1) - i would ctrl+j this
00:28:015 (1,2,3) - editorplaytest to op, but that felt kinda like a unnessecary stop here.
00:55:330 (1,2,3,4) - I really like the idea behind this, however most ppl will prolly think 2 will lead into 4. should be fine imo
01:02:751 (5,3) - would move 5 little bit down
01:08:436 (1,2,3,6,7) - I would keep spacing here consistent.
01:25:646 (1,1,2,1,2,1,2,3,1) - I like this pattern haha, but I don't really know what you follow with NC? Piano? If so you would have to 01:26:436 (1,2,3) - new combo every each of those. And that looks just bad. And prolly bad in actual gameplay.
01:29:436 (1,2,3,4) - weird spacing in relation to the other parts in this section. Keep more distance here?
01:30:067 (5,6) - Make either 6 straight or 5 curvy.
01:43:330 (3) - Nc starts here and goes until 01:44:436 (3) - here made a new combo to keep consistency with 00:35:120 (1,2,3,4,1,2,3) - but ill keep the other nc too
01:56:909 (1,2,3) - remove NC? + I think you can Ctrl+J this and move it tiny bit upwards with sliderdirection pointing at next combo. Like this: removed NC but it currently flows fine

02:03:857 (2) - hard to read in my opinion.
02:11:120 (2) - nc starts here not 1
Have and interesting pattern for you like this:

02:11:593 (1,2,3,4,5) - you can curve this better. i'm trying but i manage to make it look shittier and shittier every time
02:11:593 (1,2,3,4,5,1,2,3,4,5) - second combo is not there actually. why's it there for 01:03:383 (1,2,3,4,5,1,2,3,4,5) - then
02:13:646 (1,2) - curve both and drag 2 little down so you have better flow to 3 and it looks better.
02:37:172 (1,2,3) - no new NC?
02:42:225 (2) - make this stand out more. It's not very visible.
02:43:330 (1,2,3,4,1,2,3,1) - yay spaced stream! wuuu 2015 mapping haha. it actually adds some needed emphasis to the piano so that was my reasoning
02:44:909 (1,2) - wouldn't NC this. added NC to 02:43:962 (1,2,3,4) - to maintain consistency between the extra diff
02:45:699 (4) - would make this triplet - reverse her is awkward. yea i always broke combo on this but i never changed it for some raisins
02:48:541 (1,2,3) - NC this section like picture shows

02:51:541 (1,2) - Would make either both straight or both curvy.
02:52:646 (2) - move this on x397 y:185? would make interesting pattern that makes the next jump insanely massive
02:52:962 (2,3,4) - weird spacing?
02:53:436 (1,2,3) - NC makes no sense here?
02:58:488 (3) - either stack this on 1 or move it a little away from 1 redid this pattern a bit
02:58:804 (1,2,3) - no New NC start NC on 3
03:14:120 (8,2) - stack 2 on 8?
03:13:962 (7) - move 7 little away from slider?
03:14:751 (2) - you miss strong beat here on white tick
03:15:541 (1,2) - make 2 curvy. Like the other one beforehand.
rest seems okay to me!

[Extra]
00:04:488 (7,8,1) - same like before I hear triplet or 5 stream.
00:06:857 (3) - make this overlap little better
00:07:330 (1,1,2,3,1,2,3) - Unnessecary NC's.
00:24:541 (2) - move little bit away from combo before.
00:24:857 (4) - bad overlap on combo before
00:31:015 (5) - make overlap better
00:31:646 (2) - small overlaps are kinda bad
00:33:541 (4) - this is okay for example
00:43:330 (3) - make same curvy slider like the 2 before?
00:45:857 (3) - small overlap. Will not mention small overlaps they are not very good in my opinion. Just figure it out yourself hehe
00:46:173 (5) - make this more distinguishable from slider?
00:50:594 (2) - move this a bit away from 00:50:120 (2,3) - yes?
00:55:330 (1) - hard to read
00:55:015 (5,3) - you can blanket this if you want :D

nothing until next break

01:30:067 (4) - curvy? nah
01:26:909 (1) - interesting pattern maybe? Try it out yourself I quite liked it. meh



01:43:330 (1,2) - make both curvy? ok I see what you did here
01:52:804 (1,2,3) - wouldn't NC this tbh. it's the same comboing as jealousy here
02:04:173 (1,2,3,4) - you miss out piano here you can make more out of this how so? the piano is emphasized by the large sharp jump patterns here

all fine to break

02:48:541 (1,2,3,1,2,1,2) - same thing like in other diff I made screenshot.
03:14:752 (3) - you miss an beat here? like in other diff?
03:25:015 (3,4) - make both the same

very good diff nothing to mention at all at the rest.

Took just a quick look at hitsounds but seems like you're well experienced with those :D
at least better than me which isn't really hard LOL

GL with mapset! :) tyy

no comment=fixed

HappyRocket

HappyRocket88 wrote:

Hi! From my queue. I'm sorry for this short mod because you already received more than 10 mods. wow! Why didn't you ask for a BN then? :p i think they're too busy all the time

[General]
  1. Increase the Audio Lead-In in the Jealousy, Extra, Insane and Hard. The minimum must be 2000ms. :!:
  2. The bg image has a problem at the bottom. I mean the light grey line among the characters is weird. Don't you think it would look better if you remove it?
    i might be blind cuz i don't see what you mean

[Jealousy]
Opinion: This diff is very well done. I know you like to unstack notes and patterns and that's your style. Overall loos readable anc challenging. but I can't pass this diff. lol rip :(
  1. Nazi suggestion: What about increasing the AR +0.1? Just to have rounded numbers. :lol: it originally was 9.5 until i realized how unnecessarily high it was. Even now, 9.4 feels kinda unnecessary
  2. I highly suggest to increase the HP +1 or +0.5 to not use the same HP drain rate between the Extra and this diff.
  3. 00:06:067 (1) The current DS here is good, but I'd rather go for keep consistency among the little stream above this slider, which means setting it here 168|268
  4. 01:45:541 (5,3) The unstack here is ugly. Try to move a bit the (3) to make neater this pattern.
  5. 02:22:094 (1,2,3,4,5) Increasing the DS in this stream makes things hard (at least for me) and the stream doesn't follow the curvy flow you managed in the previous pattern. At least, a stream flow more natural and curvy. ill keep this for now since it emphasizes the piano with the sharp angles

[Extra]
Opinion: The jumps and the patterns you use among this diff are great. Btw, do you make all the mapset alone? :o lol yesss
  1. 00:06:067 (1) I'd rather go for placing this object here 136|228 to improve the visual curvy pattern.
  2. 00:55:330 (1) Put the one under the slider, as well as you did with 00:57:067 (2) .
  3. 01:03:383 (3) I'd suggest you better to set it here 224|216 to keep the curve density of the stream. The current is a bit lineal.
  4. 02:21:620 (5) ^ 424|204.
  5. 02:51:146 (4,1) I'm not sure about this broken jumpy stream, I'd rather keep consistency with the previous stream for readability. meh its fine

[Insane]
Opinion: I don't have any bad comments about this diff. It's perfect. it's decent
  1. I'd reduce the HP drain a bit -0.3 or -0.5 just to keep drain cocnsistency.
  2. 00:19:488 (5) Stack here would be great under the slider. :)
  3. 01:13:962 (9) Put it here 344|140 to keep flow consistency.

The easier diffs are fine for me. Good luck in ranking. ty!!

no comment=fixed
thx you two <3
Lily Bread
[Normal]
hmm..OD is too high.4 is better.or change AR to 6.
Normal diff is too hard for beginner.such as:
03:00:067 (3,1,2,3,4,1,2,3,4) - this part is too hard in normal.try to make this part easier.
try to make this diff easier.

other diff are pretty good,find nothing.
Topic Starter
Synpoo

Lily Bread wrote:

[Normal]
hmm..OD is too high.4 is better.or change AR to 6. nah
Normal diff is too hard for beginner.such as:
03:00:067 (3,1,2,3,4,1,2,3,4) - this part is too hard in normal.try to make this part easier. changed a bit
try to make this diff easier. seems easy enough

other diff are pretty good,find nothing.
thx!
Aerous

Jealousy



  • 00:01:646 (4,5,1,2) - Visually , 5 --> 1 should have more distance instead of equal looking distance from 4 -> 5 -> 1
    00:02:751 (4) - Whistle for the drum
    00:05:278 (2,3,4) - Straighten this just like your other triples
    00:05:593 (1) - Whistle at the start
    00:06:699 (3,4,5,6,1,2,3,4,1,2,3) - Kinda sharp angles , maybe reduce the angle from the first combo ( 00:06:699 (3,4,5,6) - )
    00:07:804 (1,2,3) - Lower these or place them closer to the bottom of the screen
    00:18:304 (1,2,3,4) - Don't do this , gonna make the players cry a bit
    00:20:278 (3) - If you're not gonna blanket this , don't make it such a huge curve. Simple straight one with a bit of curve is fine
    00:23:278 (4) - x:412 y:184 flows a lot better http://puu.sh/jzzft/e6883dce69.jpg
    00:28:804 (1) - Reduce the distance to around 4.00x
    00:36:699 (2,5) - Same shape ?
    00:37:804 - Should map this beat out
    00:45:383 (2) - Reduce the angle a bit
    00:58:172 (2,3,1,2,3,4) - Maybe rearrange these into a shape , this linear back to back doesn't have the best flow
    01:09:067 (6,7,1) - Make it straight going into the slider or just stack them on top
    01:40:804 (1) - I would avoid having red anchor at the end of it
    01:41:436 (1,2,3,4) - This parts kind of calm , shouldn't use this big of a distance
    01:49:330 - This beat is kinda loud , should map it out
    02:43:567 (4) - Dont do these stream jumps unless you're 100% know what you're doing
    02:55:015 - Map it out
Kyle Y
M4M request, from your modding queue
[General]
offset move 4 beats before,
and del honeyworks from tags, and it is the artist name.
[Insane]
00:01:015 (3,4) - this ds quite misleading to 1/2, and 00:01:488 - you miss this sound
00:03:462 - missing notes
00:06:541 (1,2,1,2,1,2) - draw it as a star shape,
00:07:330 (2,1) - flowing a little bit poor, try this,

00:07:804 (4) - why this use slider but 00:07:488 (1,2,3) - use triple
00:08:909 (2,3,4,5) - I somehow do not like this flow, turning angle too shape

00:11:909 (4,5) - why jump?
00:13:962 (2,3,4,5) - same flow with 00:08:909 (2,3,4,5) -
00:15:857 (5) - put more left for flowing
00:17:278 (5,1) - why jump?
00:18:699 - this part relatively calm, don't use that much circle. amd ,more long slider (until 00:27:541 - )

00:31:173 (6,1) - why jump
00:38:909 - calm part again until 00:43:962 -
00:53:436 (1) - I prefer place upper, just like (155,79), and increase the ds here. becasue more really time for this jump
00:57:225 (3) - why this time not use something like this

01:04:804 (3,4,5) - suggest ctrl+g, and then make a little jump between 01:05:120 - and 01:05:278 -
01:32:909 (5) - seperate, just like (64, 298)
01:33:857 (2) - seperate more
01:35:751 - should be sth clickable here, move slider 2 here and add circle at 01:35:436 -
02:01:646 (1) - same, increase ds.
02:19:962 (1) - this is optional.

02:43:015 - this part isn't still increase ds becasue of the stronger beats?
03:00:857 (3,4) - flowing, maybe
03:01:962 (2) - seperate more
03:05:515 (1) - map it, instead of spinner
03:07:330 (1) - increase ds also
Topic Starter
Synpoo
kyle y

Kyle Y wrote:

M4M request, from your modding queue
[General]
offset move 4 beats before, why? offset is correct already
and del honeyworks from tags, and it is the artist name. ok
[Insane]
00:01:015 (3,4) - this ds quite misleading to 1/2, and 00:01:488 - you miss this sound ds is fine, and i'm not mapping the piano here
00:03:462 - missing notes again not mapping the piano
00:06:541 (1,2,1,2,1,2) - draw it as a star shape, meh
00:07:330 (2,1) - flowing a little bit poor, try this, changed slightly

00:07:804 (4) - why this use slider but 00:07:488 (1,2,3) - use triple variety
00:08:909 (2,3,4,5) - I somehow do not like this flow, turning angle too shape it flows really well

00:11:909 (4,5) - why jump? why not? i emphasize the snare here. i use slightly larger DS 00:13:172 (4,5) - with this jump but you didnt notice this one
00:13:962 (2,3,4,5) - same flow with 00:08:909 (2,3,4,5) - i have no clue how this flow is a problem lol
00:15:857 (5) - put more left for flowing moved 4 to the right a little instead
00:17:278 (5,1) - why jump? the guitar hit it's loud and last note which calls for a jump here
00:18:699 - this part relatively calm, don't use that much circle. amd ,more long slider (until 00:27:541 - ) using that many 1/1 sliders doesn't give enough emphasis to the syllables of each vocal which is currently how it's mapped

00:31:173 (6,1) - why jump changed this pattern a bit
00:38:909 - calm part again until 00:43:962 - this plays fine
00:53:436 (1) - I prefer place upper, just like (155,79), and increase the ds here. becasue more really time for this jump no thx
00:57:225 (3) - why this time not use something like this ok

01:04:804 (3,4,5) - suggest ctrl+g, and then make a little jump between 01:05:120 - and 01:05:278 - don't like it
01:32:909 (5) - seperate, just like (64, 298) no
01:33:857 (2) - seperate more why? there's nothing to put emphasis on here, next white tick has vocal which is why there's bigger spacing
01:35:751 - should be sth clickable here, move slider 2 here and add circle at 01:35:436 - just made it 2 circles
02:01:646 (1) - same, increase ds. no
02:19:962 (1) - this is optional. nice find

02:43:015 - this part isn't still increase ds becasue of the stronger beats? the ds is increasing throughout these patterns
03:00:857 (3,4) - flowing, maybe fixed
03:01:962 (2) - seperate more fixed
03:05:515 (1) - map it, instead of spinner ookkayyyyyyyyyyy
03:07:330 (1) - increase ds also also no

ty!
Feb
LOL forgot to shoot star ...
Battle
Osu needs more Male Utaites ._.
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