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posted
This beatmap was submitted using in-game submission on jueves, 6 de agosto de 2015 at 8:43:17

Artist: Sako Tomohisa
Title: Getta Banban Anime Size ver.
Source: ポケットモンスター XY
Tags: Lanturn pkhg ポケモン☆ゲット Pokemon☆Getto Pokémon☆Getto Getto 小川 智之 Ogawa Tomoyuki Getter Bangbang Bang Bang Mad-Paced Getter Mad Paced Opening 3 Pokémon the Series: XY Pokemon Pocket Monsters XY エックスワイ (エックスワイ) (ExWye) Nintendo GAME FREAK J-Pop Jpop ジェイポップ
BPM: 167
Filesize: 21775kb
Play Time: 01:26
Difficulties Available:
  1. Advanced (2,62 stars, 212 notes)
  2. Easy (1,33 stars, 78 notes)
  3. Hard (3,37 stars, 245 notes)
  4. Lanturn's Normal (2,07 stars, 160 notes)
  5. pkhg's Hard (3,13 stars, 240 notes)
  6. Rhythmic Power (4,34 stars, 309 notes)


Download: Sako Tomohisa - Getta Banban Anime Size ver.
Download: Sako Tomohisa - Getta Banban Anime Size ver. (no video)
Information: Scores/Beatmap Listing
---------------
posted
First :33 *-*/
posted
pikachi is so cute
posted
<3
posted
CDFA x Gero OTP tbh

XY:
00:04:363 - what's with all of these 1/4s o-o. Overmapping is no fun. This is a build-up section. Leave your big mapping stuff for when it's big.
00:04:722 (3) - IT'S LIKE WE'RE LAUNCHING TO MARS OR SOMETHING yeah this is probably offscreen and if it isn't its' just really weird
00:13:165 (4,5,6) - literal vomiting sounds
01:14:872 (4,5,1,2,3) - if only my spacing were consistent

Hard:
00:48:914 (3) - like i get the pattern but like ugggh having to pull back like that is just no good. Apply to all similar patterns

I want to bitch about the hitsounds but you said not to so im not gonna lmao

Other diffs are fine

yay
posted
Easy
  1. 01:13:165 (4) - I would end this slider here 01:13:704 -. It holds on a bit too long imo
Lanturn's Normal
  1. 00:02:028 (4) - LOL, i hope that this shape is allowed :D
  2. 01:14:782 - I would say that you can put a circle here aswell, because you mapped to all the vocals right before that part
XY
  1. 00:58:794 (1,2,1,2,3,4) - mmh, this whole stream is kinda questionable for me to be honest. I would at least delete the new combo on the third note to make the NCing consistent throughout the song
  2. 01:15:052 (1,2,3) - yeah, i woudl delete the NC here too :O
I don't know if you can even call this a mod, haha xD
posted
Hello!~ Here as you requested

[Easy]
  • 00:07:058 (2,3) - Well I think this is forbidden on Easy, isn't it? Overlaps like this just normal and up I guess
    00:20:710 (1,3) - This stack will make new players confused, also I think it's not recommended on Easy diff. Try like this: http://puu.sh/jlZFc/af94efc1be.jpg
    00:48:016 - I don't know but I would remove the spinner and map this part because the kiai should be the burst part of the song, but in fact the beginning is unmapped because of the spinner recovery time
    01:13:165 (4,1) - This overlap should be ok but I don't like how it looks :3


[Laturn's Normal]

  • 00:09:213 (1,2) - Isn't this confusing?
    00:20:710 (1,2) - ^
    00:23:585 (1,2) - Those are kinda broken, you can try fixing the shape using a red anchor on the centre


[Hard]

  • 00:05:620 (5,1) - Looking your mapping style, you should ignore this suggestion but I'd rather blankets :3
    00:29:872 (1,2) - ^


[XY]

  • 00:02:028 (1,2,3,4,5) - I'd rather this way: http://puu.sh/jm0dj/ee2171d664.jpg because everything before it was symmetrical and this stream kinda broke it
    00:04:722 (3) - Isn't this too far right lol?
    00:12:088 (1) - I don't know but this wiggy slider doesn't play so good on the rhythm or vocals
    01:18:195 (1,3) - This overlap is kind weird because it's just a small part of 3 that is overlapped, looks like a mistake if you forget that it's making a triangle pattern


GL!!
posted
As you wish sir

General
  1. GETTAN BAN BAN!


XY
  1. 00:04:363 (1) - Acá debería seguir el NC hasta acá 00:04:722 - tomando en cuenta que estás siguiendo la vocal y que has repetido este mismo patrón en los siguientes tiempos tales como en: 00:06:159 - o 00:09:213 - que le se le da mucho más enfasis a esos sliders en los ticks rojos/downbeats
  2. 00:12:626 (2) - No es por ser mala onda pero pienso que deberías ponerlo más abajo ya que toca mi lifebar ;;
  3. 00:17:656 - NC acá por consistencia, por lo que la siguiente nota 00:18:195 - deberías arreglarlo.
  4. 00:47:297 - Debería ir con NC, porque le da énfasis a ese piano IMO.
  5. 00:54:483 (3) - Podrías mover la cola para que quede más bonito con (1) de esta manera http://puu.sh/jlZCr/240f7d1dcb.jpg
  6. 00:58:794 (1,2,1,2,3,4) - Realmente no entiendo que acabas de hacer acá, los primeros NC no tienen mucho sentido en términos de ritmo ya que no hay downbeats entre medios. Al parecer veo que lo haces según la melodía pero no le veo muy conveniente debido por el bpm, DS y ritmo. Puede causar mucha confusión al jugar.

    Mi opinión: está bien tu dificultad en general, pero siento que podrías mejorar la fluides de ciertas partes (como los streams anteriormente nombrados). Otro punto son las notas que salen del grid de mapeo, deberías ajustarlos para que no queden tan al límite y que por ende se pueda jugar en toda resolución.


Hard
  1. AR8 es muy rápido para esta canción, considera usar 7,3 o 7,5!
  2. 00:05:620 (5,1) - Blankets, blankets!!
  3. 00:47:297 (9) - Mismo tema de la Insane, agrega un NC.
  4. 01:12:267 (1) - estás ignorando un downbeat bien importante y sobre todo un finish, así que considera en cambiarlo seriamente.

    Mi opinión: very neat~


Lanturn's Normal
  1. 00:14:782 (1,2,3,4,5) - I want to be honest, I've played this difficult at least 3 times and I found this normal very, hmm how to say... Hard to read at the beginning, it's not so intuitive at all as it should be. Since you've played with different rhythm pass from this pattern later to 00:20:710 (1,2,3,4,5,6) - makes me confuse a bit. It's not bad aesthetically but I consider this important for playability.
  2. 00:43:704 - NC here to emphasize as vocals as hitsounds.
  3. 01:08:495 (1,2) - here's are two options, or you remove (1)'s NC and then add to (2) or you just let (1) with a single NC but I don't find correct that you let (1) and (2) with the same combo because (2) is a strong note.
  4. 01:12:423 - Same what I said to Gero, you're ignoring a downbeat and a finish incluiding that there should be a NC since the kiai has just ended.

    My view: This normal difficult has difficulty spikes mostly at the end (Example: 00:54:123 (1,2,3,4,5,6) - 00:59:333 (1,2,3,4,5,6,1,2,3) - ) not really suitable for a easy/normal/hard diff. Also, there are parts hard to read like 01:00:231 (3,4,5,6,1,2,3) - 01:03:105 (3,4) - that you could make usage of single notes to start the rhythm or use proper NCs depending of the case. But my main point is those parts plays very oddly, and I am not the only one that said this too and I asked someone else to test this map, who also thinks that. In general those are the major issues that I could see, I hope you fix this these things.


Easy
  1. 00:43:704 (5) - NC acá similar a lo que anteriormente dije tanto en la insane como en la hard.
  2. 00:45:141 (6) - Quita esta nota y deja que el spinner ocupe ese espacio.
  3. 00:56:638 - 01:05:980 (3) - 01:07:417 (4) - 01:08:854 (1) - Estás ignorando finishes importante! ;_;

    Mi opinión: No le veo nada negativo a esta dificultad solamente que no entiendo por qué ignoraste tantos finishes.


gl
posted
Reditum
CDFA x Gero OTP tbh

XY:
00:04:363 - what's with all of these 1/4s o-o. Overmapping is no fun. This is a build-up section. Leave your big mapping stuff for when it's big. Listen the background and you will notice that is not overmap at all.
00:04:722 (3) - IT'S LIKE WE'RE LAUNCHING TO MARS OR SOMETHING yeah this is probably offscreen and if it isn't its' just really weird Is not offscreen, I checked it on 800x600 and it's perfectly playable.
00:13:165 (4,5,6) - literal vomiting sounds Same as above.
01:14:872 (4,5,1,2,3) - if only my spacing were consistent What's wrong with it?

Hard:
00:48:914 (3) - like i get the pattern but like ugggh having to pull back like that is just no good. Apply to all similar patterns It follow the background.

I want to bitch about the hitsounds but you said not to so im not gonna lmao

Other diffs are fine

yay
Fatfan kolek
Easy
  1. 01:13:165 (4) - I would end this slider here 01:13:704 -. It holds on a bit too long imo My intention was follow the music instead the vocal.
Lanturn's Normal
  1. 00:02:028 (4) - LOL, i hope that this shape is allowed :DYes is allowed.
  2. 01:14:782 - I would say that you can put a circle here aswell, because you mapped to all the vocals right before that part Not really, without a note flows better imo.
XY
  1. 00:58:794 (1,2,1,2,3,4) - mmh, this whole stream is kinda questionable for me to be honest. I would at least delete the new combo on the third note to make the NCing consistent throughout the song I wanna keep it as is, sorry.
  2. 01:15:052 (1,2,3) - yeah, i woudl delete the NC here too :O ^
I don't know if you can even call this a mod, haha xD
Lumael
Hello!~ Here as you requested

[Easy]
  • 00:07:058 (2,3) - Well I think this is forbidden on Easy, isn't it? Overlaps like this just normal and up I guess This overlap is fine.
    00:20:710 (1,3) - This stack will make new players confused, also I think it's not recommended on Easy diff. Try like this: http://puu.sh/jlZFc/af94efc1be.jpg I used them all the time so I see no reason to change it.
    00:48:016 - I don't know but I would remove the spinner and map this part because the kiai should be the burst part of the song, but in fact the beginning is unmapped because of the spinner recovery time Yeah but I wanna keep it easier as possible.
    01:13:165 (4,1) - This overlap should be ok but I don't like how it looks :3 Same as above.


[Laturn's Normal]

  • 00:09:213 (1,2) - Isn't this confusing? Why it should be confusing?
    00:20:710 (1,2) - ^ ^
    00:23:585 (1,2) - Those are kinda broken, you can try fixing the shape using a red anchor on the centre They're fine for me.


[Hard]

  • 00:05:620 (5,1) - Looking your mapping style, you should ignore this suggestion but I'd rather blankets :3 Fixed.
    00:29:872 (1,2) - ^ ^


[XY]

  • 00:02:028 (1,2,3,4,5) - I'd rather this way: http://puu.sh/jm0dj/ee2171d664.jpg because everything before it was symmetrical and this stream kinda broke it Sorry but not.
    00:04:722 (3) - Isn't this too far right lol? Not at all.
    00:12:088 (1) - I don't know but this wiggy slider doesn't play so good on the rhythm or vocals Maybe but it looks good if you ask me.
    01:18:195 (1,3) - This overlap is kind weird because it's just a small part of 3 that is overlapped, looks like a mistake if you forget that it's making a triangle pattern This is intentional.


GL!!
Cloudchaser
As you wish sir

General
  1. GETTAN BAN BAN!


XY
  1. 00:04:363 (1) - Acá debería seguir el NC hasta acá 00:04:722 - tomando en cuenta que estás siguiendo la vocal y que has repetido este mismo patrón en los siguientes tiempos tales como en: 00:06:159 - o 00:09:213 - que le se le da mucho más enfasis a esos sliders en los ticks rojos/downbeats No realmente ya que si te das cuenta la lírica cambian justamente en la parte donde lo he añadido.
  2. 00:12:626 (2) - No es por ser mala onda pero pienso que deberías ponerlo más abajo ya que toca mi lifebar ;; Yo lo veo bien.
  3. 00:17:656 - NC acá por consistencia, por lo que la siguiente nota 00:18:195 - deberías arreglarlo. Tienes razón.
  4. 00:47:297 - Debería ir con NC, porque le da énfasis a ese piano IMO. Cierto.
  5. 00:54:483 (3) - Podrías mover la cola para que quede más bonito con (1) de esta manera http://puu.sh/jlZCr/240f7d1dcb.jpg Prefiero dejarlo así.
  6. 00:58:794 (1,2,1,2,3,4) - Realmente no entiendo que acabas de hacer acá, los primeros NC no tienen mucho sentido en términos de ritmo ya que no hay downbeats entre medios. Al parecer veo que lo haces según la melodía pero no le veo muy conveniente debido por el bpm, DS y ritmo. Puede causar mucha confusión al jugar. Se supone que los NCs son para diferencia el cambio de spacing.

    Mi opinión: está bien tu dificultad en general, pero siento que podrías mejorar la fluides de ciertas partes (como los streams anteriormente nombrados). Otro punto son las notas que salen del grid de mapeo, deberías ajustarlos para que no queden tan al límite y que por ende se pueda jugar en toda resolución. Realmente yo veo bien la dificultad en general, ya veremos que opinan los demás.


Lanturn's Normal
  1. 00:14:782 (1,2,3,4,5) - I want to be honest, I've played this difficult at least 3 times and I found this normal very, hmm how to say... Hard to read at the beginning, it's not so intuitive at all as it should be. Since you've played with different rhythm pass from this pattern later to 00:20:710 (1,2,3,4,5,6) - makes me confuse a bit. It's not bad aesthetically but I consider this important for playability. C'mon is not that hard to read since he is following the vocal all the time.
  2. 00:43:704 - NC here to emphasize as vocals as hitsounds. Did you saw his combos patterns? all of them are long so if I add one there it will be inconsistent.
  3. 01:08:495 (1,2) - here's are two options, or you remove (1)'s NC and then add to (2) or you just let (1) with a single NC but I don't find correct that you let (1) and (2) with the same combo because (2) is a strong note. Same as above.
  4. 01:12:423 - Same what I said to Gero, you're ignoring a downbeat and a finish incluiding that there should be a NC since the kiai has just ended. As I told you in my difficulties, we're following the vocals, isn't too hard to understand? or it is?

    My view: This normal difficult has difficulty spikes mostly at the end (Example: 00:54:123 (1,2,3,4,5,6) - 00:59:333 (1,2,3,4,5,6,1,2,3) - ) not really suitable for a easy/normal/hard diff. Also, there are parts hard to read like 01:00:231 (3,4,5,6,1,2,3) - 01:03:105 (3,4) - that you could make usage of single notes to start the rhythm or use proper NCs depending of the case. But my main point is those parts plays very oddly, and I am not the only one that said this too and I asked someone else to test this map, who also thinks that. In general those are the major issues that I could see, I hope you fix this these things. I think you're exaggerating about Lanturn's difficulty, those parts that you mention above are perfectly fine and playable also is not hard to understand how the difficulty works so let's keep it as is.


Hard
  1. AR8 es muy rápido para esta canción, considera usar 7,3 o 7,5! El AR en mi opinión esta bien ya que hay un Advanced.
  2. 00:05:620 (5,1) - Blankets, blankets!! Nazi, Nazi!!
  3. 00:47:297 (9) - Mismo tema de la Insane, agrega un NC. Listo.
  4. 01:12:267 (1) - estás ignorando un downbeat bien importante y sobre todo un finish, así que considera en cambiarlo seriamente. Desde cuando seguir las voces es malo?

    Mi opinión: very neat~


Easy
  1. 00:43:704 (5) - NC acá similar a lo que anteriormente dije tanto en la insane como en la hard. Listo.
  2. 00:45:141 (6) - Quita esta nota y deja que el spinner ocupe ese espacio. Esta bien en mi opinión.
  3. 00:56:638 - 01:05:980 (3) - 01:07:417 (4) - 01:08:854 (1) - Estás ignorando finishes importante! ;_; Estoy enfocado en seguir las vocales.

    Mi opinión: No le veo nada negativo a esta dificultad solamente que no entiendo por qué ignoraste tantos finishes.


gl


Thanks a lot.

Updated ~
posted
Hello!
I'm sorry If my explanation is too bad

[General]
  1. Please add romanised source to the tags, as you see we can't found this map while typing "Pokemon"


[Easy]
  1. 00:07:058 (2,3) - This overlap may result some perplexity for beginners . I guess that overlap like this isn't allowed on Easy . Despite of not allowed, this slider too covered up 00:07:776 (3) - . So yeah you must avoid it by moving it further away or making a new flow here
  2. 00:20:710 (1,3) - Stacking those notes is making the flow looks very dense here . I'd rather to unstack them, then make some new flow here . For example, I move 00:22:147 (3) - further away after unstack it, then I Ctrl+J'ed this slider . After that, I'm going Ctrl+J'ing too this slider 00:22:866 (4) - so it can makes better transition to 00:23:585 (1) -
  3. 00:23:585 (1,2) - The flow isn't that good here . Try to make it curved to the left side, than blanket it with 00:22:866 (4) - . Flow might be improved here, because it creates nice transition or each of them
  4. 00:45:321 (1) - This spinner is too long, after it passed 00:46:399 - it's absolutely nonsense for me . Seems likely the spinner placed like this because for making it more longer instead of keep it plays correctly to avoid short spinner on this diff . However, if you still think that the spinner is too short, replace it with a long slider isn't hurt you here
    1. 00:47:836 - If you applied mod above, make sure you map this section
  5. 00:52:147 (3) - End this slider on 00:53:764 - is a quite reasonable here, since there's still a beat that could be emphasized here . Beside of that, extend this slider could fix that polarity to 00:54:123 (1) - so it'll be more readable for beginners
  6. 01:04:543 (2,3,4,1) - Too much overlap here, I'm worry about this . You can simply avoid them by blanketing those sliders to the others in this section
  7. 01:13:165 (4,5) - The rhythm feels really awkward here . The rhythm polarity seems off . I suggest you to keep mapping based on vocal here, because it'll more fits as well instead of using this rhythm . The following pattern will looks like this
  8. 01:26:279 - This section still have the same rhythm with the base rhythm you followed on this slider 01:25:201 (2) - . Actually, end this slider on 01:26:099 - really made the rhythm doesn't absolutely work nice here . The only intuitive way to fix this problem is extend 01:25:201 (2) - by 1/2 beat so it'll ended on 01:26:279 -


[Lanturn's Normal]
  1. 00:14:243 - Even if you're clearly following the vocal beforehand, leaving this section goes emptied isn't really good idea to keep the rhythm because it made up awkward gap between them 00:13:525 (3,1) - . Keep it mapped by a single slider like 00:02:028 (4) - could applied here, please consider this out
  2. 01:25:561 (4,5) - Same as Easy, this base rhythm still connected with 01:26:279 - so leaving it emptied isn't really a good idea . Since this is Normal, I guess you can make 01:26:099 (5) - into 1/2 slider to keep both 01:26:099 - and 01:26:279 - emphasized correctly


[Advanced]
  1. 00:40:111 (3) - Better to put it at the downwards . There's no such an indication that this circle will appears at the upwards . Beside of that, put it at the bottom will makes the movement between each of them looks naturally
  2. 01:14:243 (2,3) - The placement of these two could be even more confusing players . It's still Advanced, the possibility off misread still rather high here, so I recommend you to not stack 01:14:423 (3) - with 01:13:704 (1) -
  3. 01:25:740 (2,3) - Same as other diff above


[Hard]
  1. 00:05:620 (5) - Previous rhythm is clearly following the vocal, but this slider breaks the connection between them . If you still want to follow the vocal, you must map 00:05:800 - too because the vocal on this section is pronounced clearly
  2. 01:26:279 - Same as other diff above


[XY]
  1. 00:27:177 (4) - This slider isn't play better here . As you see that the cymbal sound at 00:26:998 - too covered up the beat sound on 00:27:177 - if you leave it mapped by slider tail, so don't map 00:27:177 - is the best way to keep it play better . But if you want to keep 00:27:177 - mapped because of the vocal sound here, how about try to using new pattern by Ctrl+G'ing these two 00:26:638 (2,3) - so the cymbal sound could be emphasized more better and that cymbal isn't too covered up the sound on 00:27:177 -
  2. 00:34:004 (1,2,3,4,5) - The rhythm still same with 00:28:255 (1,2,3,4) - here, so if you keep the consistent through on these parts, they will even look more better because the way you mapped out this slider 00:29:153 (3) - isn't that good at all since you end it on 00:29:333 - which doesn't have connection with those claps sound
  3. 01:15:321 (1,2) - You don't have to use this super-big spacing here, because there's no beat that could be emphasized too much like this on 01:15:680 (2) - . Seems likely you didn't use that super jump on 01:21:070 (1,2) - so keep the pattern constant is the best idea here
  4. 01:16:579 (1) - This slider make you ignoring the beat on 01:16:758 - . The rhythm is a quiet intense here so leaving that strong beat not mapped will makes the rhythm goes broken
  5. 01:22:327 (2) - Same as above
  6. 01:26:279 - Same as other diff above

[]
Good Luck!
posted
Ipas
Hello!
I'm sorry If my explanation is too bad

[General]
  1. Please add romanised source to the tags, as you see we can't found this map while typing "Pokemon" Added.


[Easy]
  1. 00:07:058 (2,3) - This overlap may result some perplexity for beginners . I guess that overlap like this isn't allowed on Easy . Despite of not allowed, this slider too covered up 00:07:776 (3) - . So yeah you must avoid it by moving it further away or making a new flow here Is perfectly allowed for easy, I always use this kind of pattern on all of my maps even easys.
  2. 00:20:710 (1,3) - Stacking those notes is making the flow looks very dense here . I'd rather to unstack them, then make some new flow here . For example, I move 00:22:147 (3) - further away after unstack it, then I Ctrl+J'ed this slider . After that, I'm going Ctrl+J'ing too this slider 00:22:866 (4) - so it can makes better transition to 00:23:585 (1) - Same as above.
  3. 00:23:585 (1,2) - The flow isn't that good here . Try to make it curved to the left side, than blanket it with 00:22:866 (4) - . Flow might be improved here, because it creates nice transition or each of them The break of the flow is intentional that's how supposed to works.
  4. 00:45:321 (1) - This spinner is too long, after it passed 00:46:399 - it's absolutely nonsense for me . Seems likely the spinner placed like this because for making it more longer instead of keep it plays correctly to avoid short spinner on this diff . However, if you still think that the spinner is too short, replace it with a long slider isn't hurt you here Is not a bad idea but without a spinner the ranking section will be easy to get the top #1 that's why and also if I'm not wrong it has enough time after and during the spinner so is allowed for ranking.
    1. 00:47:836 - If you applied mod above, make sure you map this section
  5. 00:52:147 (3) - End this slider on 00:53:764 - is a quite reasonable here, since there's still a beat that could be emphasized here . Beside of that, extend this slider could fix that polarity to 00:54:123 (1) - so it'll be more readable for beginners I'm following the vocals the mostly of time so that means I won't touch it.
  6. 01:04:543 (2,3,4,1) - Too much overlap here, I'm worry about this . You can simply avoid them by blanketing those sliders to the others in this section
  7. 01:13:165 (4,5) - The rhythm feels really awkward here . The rhythm polarity seems off . I suggest you to keep mapping based on vocal here, because it'll more fits as well instead of using this rhythm . The following pattern will looks like this Sorry but don't.
  8. 01:26:279 - This section still have the same rhythm with the base rhythm you followed on this slider 01:25:201 (2) - . Actually, end this slider on 01:26:099 - really made the rhythm doesn't absolutely work nice here . The only intuitive way to fix this problem is extend 01:25:201 (2) - by 1/2 beat so it'll ended on 01:26:279 - Fixed.


[Lanturn's Normal]
  1. 00:14:243 - Even if you're clearly following the vocal beforehand, leaving this section goes emptied isn't really good idea to keep the rhythm because it made up awkward gap between them 00:13:525 (3,1) - . Keep it mapped by a single slider like 00:02:028 (4) - could applied here, please consider this out This was mapped full vocals that's why he used that kind of stuff and patterns.
  2. 01:25:561 (4,5) - Same as Easy, this base rhythm still connected with 01:26:279 - so leaving it emptied isn't really a good idea . Since this is Normal, I guess you can make 01:26:099 (5) - into 1/2 slider to keep both 01:26:099 - and 01:26:279 - emphasized correctly I really prefer keeping a simple rhythm on Easy and Normal to avoid confusions on new players.


[Advanced]
  1. 00:40:111 (3) - Better to put it at the downwards . There's no such an indication that this circle will appears at the upwards . Beside of that, put it at the bottom will makes the movement between each of them looks naturally Fixed.
  2. 01:14:243 (2,3) - The placement of these two could be even more confusing players . It's still Advanced, the possibility off misread still rather high here, so I recommend you to not stack 01:14:423 (3) - with 01:13:704 (1) - Let's wait for more opinions about this.
  3. 01:25:740 (2,3) - Same as other diff above Fixed.


[Hard]
  1. 00:05:620 (5) - Previous rhythm is clearly following the vocal, but this slider breaks the connection between them . If you still want to follow the vocal, you must map 00:05:800 - too because the vocal on this section is pronounced clearly This is intentional because I'm avoiding abusing 1/2.
  2. 01:26:279 - Same as other diff above Fixed.


[XY]
  1. 00:27:177 (4) - This slider isn't play better here . As you see that the cymbal sound at 00:26:998 - too covered up the beat sound on 00:27:177 - if you leave it mapped by slider tail, so don't map 00:27:177 - is the best way to keep it play better . But if you want to keep 00:27:177 - mapped because of the vocal sound here, how about try to using new pattern by Ctrl+G'ing these two 00:26:638 (2,3) - so the cymbal sound could be emphasized more better and that cymbal isn't too covered up the sound on 00:27:177 - I did this for symmetry but if someone else mention this I'll consider to change it.
  2. 00:34:004 (1,2,3,4,5) - The rhythm still same with 00:28:255 (1,2,3,4) - here, so if you keep the consistent through on these parts, they will even look more better because the way you mapped out this slider 00:29:153 (3) - isn't that good at all since you end it on 00:29:333 - which doesn't have connection with those claps sound This is a variation of rhythm, is too hard to realize that?
  3. 01:15:321 (1,2) - You don't have to use this super-big spacing here, because there's no beat that could be emphasized too much like this on 01:15:680 (2) - . Seems likely you didn't use that super jump on 01:21:070 (1,2) - so keep the pattern constant is the best idea here The idea is using a huge jump due the 1,2,3 in the song, I think it fits in my opinion.
  4. 01:16:579 (1) - This slider make you ignoring the beat on 01:16:758 - . The rhythm is a quiet intense here so leaving that strong beat not mapped will makes the rhythm goes broken Vocals?
  5. 01:22:327 (2) - Same as above Same.
  6. 01:26:279 - Same as other diff above Fixed.

[]
Good Luck!


Thanks a lot.

Updated ~
posted
Map is fine :3, GL

IRC
8-02 02:30 Natsu: Maje ya te dije q tipo 8 me voy LOL
2015-08-02 02:32 Gero: ya hice fix en el bg
2015-08-02 02:52 Gero: que flojera aplicar mods
2015-08-02 03:17 Gero: maje
2015-08-02 03:18 Gero: ACTION is editing [http://osu.ppy.sh/b/749299 Sako Tomohisa - Getta Banban Anime Size ver. [Rhythmic Power]]
2015-08-02 03:19 Gero: ya maje
2015-08-02 03:23 Gero: Natsu D:
2015-08-02 03:23 Gero: pls
2015-08-02 03:23 Natsu: voy maje
2015-08-02 03:28 Gero: voy a cambiar unos hitsounds que se me olvidaron
2015-08-02 03:28 Natsu: A cambiarlos en el mapa? o los archivos?
2015-08-02 03:28 Gero: archivos, se me olvido añadir uno
2015-08-02 03:29 Natsu: lol decime pùes q a revisarlos iba
2015-08-02 03:29 Gero: pera ya ahorita
2015-08-02 03:29 Gero: ando actualizando
2015-08-02 03:29 Gero: "All hitsounds are used! That's nice." btw
2015-08-02 03:29 Gero: que yo sepa ninguno tenia delay pero igual checalo maje
2015-08-02 03:30 Natsu: nah yo revisando delays ando
2015-08-02 03:34 Natsu: OKAY XD
2015-08-02 03:34 Natsu: maje esos tus patterns ahahahahHHAHahah
2015-08-02 03:35 Natsu: 00:58:794 (1,2,1,2,3,4) - estos yo digo q los hagas normales maje hahaha
2015-08-02 03:35 Natsu: varia gente se va a enojar
2015-08-02 03:35 Natsu: y te van a poner este video: https://www.youtube.com/watch?v=yRW8EGbdfLA hahHAHAHA
2015-08-02 03:35 Gero: si mejor
2015-08-02 03:35 Gero: pera fixeo
2015-08-02 03:36 Gero: 01:14:602 (3,4,5,1,2,3,1) - y este maje?
2015-08-02 03:36 Gero: este fluye nice
2015-08-02 03:38 Natsu: http://puu.sh/jmlKv/5af31b00be.jpg algo asi quizas lol
2015-08-02 03:38 Natsu: vos te vas a hacer
2015-08-02 03:40 Gero: ya arregle los dos
2015-08-02 03:41 Natsu: avisame cuandoveas ese mod
2015-08-02 03:59 Gero: maje ya esta
2015-08-02 03:59 Gero: descarga otra vez
2015-08-02 04:03 Gero: puta no te vayas afk
2015-08-02 04:03 Gero: xD
2015-08-02 04:03 Natsu: es que estaba traduciendo una onda lmao
2015-08-02 04:04 Natsu: puta mira y esos hitsounds tienen delay?
2015-08-02 04:04 Gero: no
2015-08-02 04:04 Gero: ninguno
2015-08-02 04:04 Gero: todos son de mis mapas rankeados
2015-08-02 04:14 Natsu: 00:30:770 (5) - maje toca la barrita de hp
2015-08-02 04:14 Gero: que diffu?
2015-08-02 04:15 Natsu: insane
2015-08-02 04:15 Gero: maje pero ahora tocar la barrita no es unrankeable a menos que este muy afuera de la area de mapeado
2015-08-02 04:15 Natsu: pero se ve feo xDDDD
2015-08-02 04:15 Gero: dejalo :c
2015-08-02 04:21 Natsu: 00:47:297 (1) - en hard maje usa 1/4 mejor
2015-08-02 04:22 Natsu: how to blanket lmao 00:44:423 (3,4) -
2015-08-02 04:22 Gero: y si mejor dejo un circulo nadamas?
2015-08-02 04:22 Gero: nazis xD ya arreglo el blanket
2015-08-02 04:23 Natsu: nah 1/4 suena mejor
2015-08-02 04:23 Gero: y en la ultima si lo dejo en 1/8?
2015-08-02 04:23 Natsu: SI alli si
2015-08-02 04:25 Gero: ok
2015-08-02 04:26 Natsu: y si haces 1/1 y uncirculito 00:09:213 (1) -
2015-08-02 04:26 Natsu: suena mejor
2015-08-02 04:26 Gero: hard?
2015-08-02 04:27 Natsu: advanceds
2015-08-02 04:27 Gero: nah maje, el chiste era dejarlo con sliders asi grandes
2015-08-02 04:27 Natsu: okay
2015-08-02 04:30 Gero: maje me gustaba el 1/8 en la hard, no lo puedo dejar? xD
2015-08-02 04:30 Natsu: por cierto ya esta buena la metadata?3
2015-08-02 04:30 Gero: ya
2015-08-02 04:30 Gero: o.o
2015-08-02 04:30 Gero: si hay personas que usan 1/8 en hards tambien xD
2015-08-02 04:30 Natsu: porque diran q se les rompe el combo xq muy rapido va
2015-08-02 04:30 Gero: no mames
2015-08-02 04:30 Gero: xD
2015-08-02 04:32 Gero: pero bueno 1/4 no queda mal tampoco
2015-08-02 04:36 Gero: vale
2015-08-02 04:36 Gero: ya voy
posted
as requested
SPOILER
18:08 Xinely: btw
18:09 Xinely: why use soft-slidertick here
18:09 Gero: and why not? o.o
18:10 Xinely: tbh both sliderticks
18:10 Xinely: i cant hear
18:10 Xinely: and so weak when i open in audacity
18:10 Gero: they're audible but if you want to be safe I can use the default
18:10 Xinely: better use default
18:10 Gero: I used them on my 1D map and Frozen map too lol
18:11 Gero: but okay
18:11 Xinely: seriously i cant hear ;_;
18:11 Gero: let me fix that
18:11 Gero: okay okay
18:11 Gero: calm down XD
18:11 Xinely: both soft and normal btw
18:11 Gero: yes I know
18:11 Gero: =v=
18:12 Gero: alright replaced and fixed
18:13 Xinely: ok other hitsound files are fine
18:14 Gero: okay
18:14 *Xinely is editing [http://osu.ppy.sh/b/746332 Sako Tomohisa - Getta Banban Anime Size ver. [Easy]]
18:14 *Gero is editing [http://osu.ppy.sh/b/746332 Sako Tomohisa - Getta Banban Anime Size ver. [Easy]]
18:15 Gero: inb4 stacks
18:15 Gero: they're fine tho
18:15 Xinely: 00:03:285 (1) - i do prefer move to 208,340 to avoid (1,03x) spacing.. somehow that stupid thing may cause DQ iirc
18:15 Gero: fixed
18:15 Xinely: 00:07:058 (2,3) - confused overlap
18:15 *Xinely is editing [http://osu.ppy.sh/b/735390 Doxx & Feint - The Pink Fields [Easy]]
18:15 Xinely: this map has been DQed because similar overlap like that
18:16 Gero: seriously?
18:16 Xinely: yeah.. i dont have the ss before that orz
18:16 Xinely: it just recently
18:16 Xinely: somehow Easy nowdays = no overlap pls
18:16 Xinely: like that
18:16 Gero: I really don't wanna fix that but okay, already fixed
18:17 Xinely: 00:17:117 (3,4) - NC one of them? just the combo a bit long here. im sure like something forgot to NC
18:19 Xinely: 00:20:710 (1,2,3) - this is stupid i know but iirc 00:20:710 (1,3) - little overlap here may cause DQ.. iirc
18:19 Xinely: may ask QAT opinion first
18:19 Gero: not at all, when you do a symmetrycal pattern it looks better with a only single colour that's why the combo is kinda long but is just 5 pls
18:19 Xinely: lol rip k
18:20 Xinely: im not symmetrical type lol
18:21 Gero: for a NC thing?
18:21 Gero: LOL
18:21 Gero: 00:39:213 (1,2,3,4,5,6) - is just like here
18:21 Xinely: yep i understand after u said that
18:21 Xinely: btw, you're following vocal more here right?
18:23 Gero: that's why some patterns are even more long than others but it doesn't means is wrong or something
18:23 Gero: just saying wwww
18:23 Gero: should I stop map so symmetrycal (?)
18:23 Xinely: you're following vocal more here right? (2)
18:23 Xinely: since you skipped some cymbal notes
18:23 Xinely: 01:21:070 (1) - btw cute spacing
18:24 Gero: yes
18:24 Gero: Lanturn did the same
18:24 Gero: my bad
18:24 Gero: let me fix it
18:26 Xinely: aw where is lanturn
18:26 Xinely: rip i will wrote in forum instead
18:27 Gero: yes
18:27 Gero: just mod my diffs naw
18:28 Xinely: gimme a sec
18:29 Gero: sure
18:29 Xinely: mostly only hitsound for him
18:30 Gero: I can fix it but if is mapping change not
18:31 Xinely: 00:54:483 (2,3) - he made hamburger lol
18:31 Gero: is that supposed to be a hamburger? xD
18:31 Gero: you're hungry
18:31 Gero: xD
18:32 Xinely: there was someone said that to my mapping before
18:32 Xinely: same
18:32 Xinely: symmetrical like that
18:32 Xinely: hamburger fine
18:32 Xinely: lol
18:32 Gero: you guys are crazy xD
18:33 Xinely: lol
18:33 Xinely: rip
18:33 Gero: 00:57:896 (3,4) - he's another hamburger
18:33 Gero: here's*
18:33 Xinely: this is first time i saw Lanturn following vocals
18:33 Gero: is because this song fits well with vocal style
18:33 Gero: blame Sako he sang the whole song in red ticks
18:34 Xinely: lol
18:34 Gero: it's catchy, don't you think the same?
18:34 Gero: inb4 no because is not a lolli girl
18:34 Xinely: lol
18:34 *Xinely is editing [http://osu.ppy.sh/b/754490 Sako Tomohisa - Getta Banban Anime Size ver. [Advanced]]
18:35 *Gero is editing [http://osu.ppy.sh/b/754490 Sako Tomohisa - Getta Banban Anime Size ver. [Advanced]]
18:35 Xinely: advanced is Hard- right? somehow i never understand with this diff name
18:36 Gero: Advanced is an easier Hard
18:36 Gero: to fix the gap between Normalu and Hard or Hard+
18:36 Xinely: it means Hard-
18:36 Gero: yeah
18:37 Gero: Advanced is the key to fix almost all spread xD
18:37 Xinely: lol
18:38 Xinely: i guess fine.. just having 1 problem but it against your style lol
18:38 Gero: sure where?
18:38 Xinely: just like
18:39 Xinely: 2,0x jump and over here.. something like a bit hard for Hard-?
18:39 Gero: lol where?
18:39 Gero: o.o
18:39 Xinely: many
18:40 Xinely: 00:53:046 (3) - 01:00:770 (1) - 01:02:207 (1) - 01:03:644 (1) - 01:04:722 (4) -
18:40 Gero: well but is not that hard o.o
18:40 Xinely: just personally think better reduce them a bit
18:40 Gero: oh please no :c
18:40 Gero: it gonna ruin the difficulty
18:41 Xinely: 01:21:788 (3) - and somehow i cant understand why jump after this
18:41 Gero: is just a pattern (?)
18:41 Xinely: rip
18:41 Gero: I used it all the time o.o
18:41 Xinely: God im not symmetrical type really lol
18:43 Gero: yeah you don't
18:43 Gero: lol

  • Normal
  1. 00:03:285 (1) - probably add finish here? i hear something like cymbal sound here
  2. 00:27:896 (1) - same as above but it's fine to give or not for me
  3. 00:33:644 (1) - same as 00:03:285 (1) -
  4. 00:55:022 (3) - nazi probably make this more symmetry with 1 grid left?
i guess i dont find serious problems in higher diffs so ok
posted
Updated ~

Let's wait for Lanturn.

EDIT: I talked with Lanturn and I have his permission to fix his difficulty so yeah I changed everything Xinely.
posted
So many mods o.o

I'm not home right now so I can't really do any of the mods. I'll be back mon/tues.
posted
Spam
posted
irc
19:05 Gero: can you check my map?
19:16 Irreversible: let me dl
19:16 Irreversible: sorry i somehow forgot to answer
19:17 Gero: is okay, you're busy =v=
19:18 Irreversible: best pattern 2k15
19:18 Irreversible: http://puu.sh/jmHIM/4c86092352.jpg
19:18 Gero: omg I love that
19:18 Irreversible: 00:06:698 (2,3) - is a bit weird transition imo
19:19 Irreversible: zuhm..
19:19 Irreversible: because i dislike this straight movement here let me think
19:19 Irreversible: how about something like thishttp://puu.sh/jmHNJ/36b31a27ba.jpg ?
19:20 Irreversible: 00:28:794 (2,3) - OMG I LOVE THIS HITSOUND
19:20 Irreversible: MARRY ME PLS
19:20 Gero: can you send me the code?
19:20 Gero: of that pattern
19:21 Irreversible: 00:06:698 (2) - 376 220
19:21 Irreversible: 00:06:878 (3) - 256 112
19:21 Irreversible: 00:07:058 (4) - 300 280
19:21 Irreversible: 00:07:237 (5) - 328 56
19:22 Gero: omg flows very nice
19:22 Gero: fixed
19:22 Irreversible: 00:49:093 (4) - is just idea how i would do it for more interesting movement, how about stacking it with slider end of 00:49:273 (1) - ? 00:50:531 (4) - same here with 00:50:710 (1) - , imo it will create a funny flow
19:22 Gero: thanks a lot
19:22 Irreversible: and can still be symmetric
19:22 Irreversible: http://puu.sh/jmHWD/ce19726ce2.jpg
19:23 Irreversible: 00:43:704 - imo this pattern is a bit difficult .. i feel like it plays really weird, can i suggest something like
19:23 Irreversible: http://puu.sh/jmI0y/ea37495e32.jpg ?
19:27 Gero: the first thing fixed and about the circles I wanna keep them as is, is this too hard?
19:28 Gero: I don't wanna use sliders that's why xD
19:28 Irreversible: ahh
19:28 Irreversible: how about
19:28 Irreversible: lowering distance between them?
19:28 Irreversible: 00:55:022 - i disagree with this rhythm, i think it can be emphasized better like : http://puu.sh/jmIg3/d00f9d6dd8.jpg screen starting at 00:55:022 -
19:29 Irreversible: 01:08:854 (3,4,5,6,7,8,1) - i like this *O*
19:30 Irreversible: 01:25:201 (1,2,3,4) - is a bit sad that everything is on the left side, it doesn't really fit with symemtry imo, how about making some objects on the right too ? (it needs some rearrangement then)
19:30 Gero: sure


gl :3
posted
Thanks a lot Irry.

Updated ~
posted
Go honey go ~
posted
All difficulties are already fixed and ready to go.

Updated ~
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