timing is pretty screwed right now. probably want to ask someone about how to adjust that properly or try doing so yourself. kiai stuff is all really late and the ending actually has a slow down thing
easy
the main goal for this diff should be to follow the song while using the least confusing gameplay elements as possible, since its target audience is people who have never played the game before. that being, there's a lot of things here that are a bit too mlg for an easy haha
00:00:117 (1) - sliderbodies should have as clear of paths as possible. both of us know that there's a hidden corner
here, but scrubs won't. basically you'll want
that corner thing to always be visible on difficulties this low
00:02:116 (5) - is a similar thing. squishing the sliderbody like this is just a gameplay element beyond what's acceptable for an easy since it requires an understnading of how a slider actually works
00:03:116 (1,2,3) - same goes for stakcing objects a bunch. reading is legit impossible and scrubs just spam stacks
00:04:116 (4,6) - overlapping objects while they're both on screen at the same time is laso something that impairs reading, so you wanna avoid that lolz
00:05:450 (6,1) - so spacing on the timeline should represent spacing ingame somewhat closely. right now, it looks like you should be hitting 1 fairly soon after ending 6, but there's actually a hgue gap between them. making
a huge gap between them on the playfield is the most intuitive way to show that
00:10:116 (3,4) - placing sliderends in places that look like they should be teh next object clicked is also a thing to avoid. should be clear that the head is the next object always by having it be closer to the previous object than the tail, like how you did with 00:08:116 (1,2) -
yeaaaaa00:16:450 (4) - so the vocals are higher pitches, but that doesn't really justify changing the slider velocity to this degree lol. if anything, keeping it the same would be best since changing slider velocity in the middle of a musical phrase is already confusing
00:19:116 (3) - multiple reverses on stuff like this is never gonna work. there's no time to react to the second reverse, so maximum there should be only one reverse alwayz
hard
similar to easy, there's a lot of stuff that's kind of inappropriate for the level of difficulty it's supposed to be lol
00:06:283 (1,1) - gonna need at least 1 beat between the spinner and the next object
00:01:116 (1,2) - spacing should be more representative of actual gaps between objects. so like the stuff before this was all 1/2 beats apart and all the same distance (which is good). to show that 00:01:116 (1,2) - are one whole beat apart though, you should eitehr stack them or make them visually twice as large as the 1/2 stuff like you do with 00:13:450 (5,1) - stuff
00:16:116 = again, not likign the sv change solely for vocal stuff. increasing at 00:20:116 - would make more sense since there's a new instrument introduced
kiai handles a lot of the spacing thing i pointed out pretty poorly. when mixing 1/1 and 1/2 gaps, you'll need to have spacing be more indicative of how large the gaps are. right now you've got 1/2 spaced the same as 1/1 in a lot of places, leading to megaconfusion
!!!!