osu!mania 4K World Cup - Map Suggestions!

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Kamikaze
Etienne while I see your point, we can't set a no gimmick rule beause Id' say that playing gimmicky maps well is a skill on it's own. Of course we don't want to have stuff as SV heavy as for example April #02 or Evanescent, but not excessive SV changes are good and needed imho.
As for the difficulty of pools I think that we should start a bit harder than last year and don't jump so fast upwards with every stage.
Fullerene-
One or two SV heavy maps in each pool would be nice to shake things up as a wild card pick, if people don't want to play it just pick something else. Map pools should contain many types of maps to test skill in many areas. Of course if like half of the map pools are SV heavy that's pretty excessive lmao.
Tidek
Forgot to add that each team will be able to ban 2 maps so I dont see a problem here.
Bobbias

Fullerene- wrote:

One or two SV heavy maps in each pool would be nice to shake things up as a wild card pick, if people don't want to play it just pick something else. Map pools should contain many types of maps to test skill in many areas. Of course if like half of the map pools are SV heavy that's pretty excessive lmao.
Yeah, I was thinking the same thing. Map pools should have maps that test a wide range of skills so that teams have a chance to play to their advantages at least somewhat.

I think it also depends on the kind of SVs in maps. There's a big difference between SV gimmicks like MAS maps as opposed to long slowdowns or speedups.
[Crz]Player
welcome to o!m 4key aggro threaㄷ
skystorms88
Submitted over 15+ beatmaps (3.25 SR and above, phew...) ranked & pending

Thanks, Spy for giving a chance to suggest MWC beatmaps~
Tidek

skystorms88 wrote:

Submitted over 15+ beatmaps (3.25 SR and above, phew...) ranked & pending

Thanks, Spy for giving a chance to suggest MWC beatmaps~
I think there is no need to suggest ranked maps, Im sure that map selectors know all of ranked ones.
skystorms88

Tidek wrote:

I think there is no need to suggest ranked maps, Im sure that map selectors know all of ranked ones.
about map selectors aware about ranked maps, i'm not certain. But I submitted mainly beatmaps which not used in last year's MWC ;) (and fulfill the submission criteria ofc)

And maybe, map selectors will have more options for those submitted beatmaps and maps that they're already aware.

This is the only way I can join the MWC 2015 hype
Jinjin
I already sent a bunch of maps ranging from 3.5* to 7+* (playable ones, not those cancer inducing weird patterned maps) hopefully we'll see a very challenging mappool for the finals ^^
Ortlinde

iJinjin wrote:

I already sent a bunch of maps ranging from 3.5* to 7+* (playable ones, not those cancer inducing weird patterned maps) hopefully we'll see a very challenging mappool for the finals ^^
HAELEQUIN?
Bobbias

iJinjin wrote:

I already sent a bunch of maps ranging from 3.5* to 7+* (playable ones, not those cancer inducing weird patterned maps) hopefully we'll see a very challenging mappool for the finals ^^
How playable is Shoegazer's Gengaozo_Foon?
Shoegazer

Bobbias wrote:

iJinjin wrote:

I already sent a bunch of maps ranging from 3.5* to 7+* (playable ones, not those cancer inducing weird patterned maps) hopefully we'll see a very challenging mappool for the finals ^^
How playable is Shoegazer's Gengaozo_Foon?
It's a little spiky but it's more than playable. I'd like to consider all of my charts playable :P
Jinjin

Etdah wrote:

iJinjin wrote:

I already sent a bunch of maps ranging from 3.5* to 7+* (playable ones, not those cancer inducing weird patterned maps) hopefully we'll see a very challenging mappool for the finals ^^
HAELEQUIN?
haelequin INF patterns really involve luck as much as it requires skill; i didn't include it since it's not really a good map to gauge one's 4k ability
that being said, haelequin INF is wayy too easy for the finals
Ortlinde

iJinjin wrote:

haelequin INF patterns really involve luck as much as it requires skill; i didn't include it since it's not really a good map to gauge one's 4k ability
that being said, haelequin INF is wayy too easy for the finals
so...
Which map that have 7+ SR and playable
Tidek
I hope to see Last Star in the Universe by Shoegazer, damn tricky and technical map.

Topic: We all know that its impossible to make a decent 7*+ map for 4k without "vibro" patterns
EtienneXC

Etdah wrote:

iJinjin wrote:

haelequin INF patterns really involve luck as much as it requires skill; i didn't include it since it's not really a good map to gauge one's 4k ability
that being said, haelequin INF is wayy too easy for the finals
so...
Which map that have 7+ SR and playable
I don't think there are any viable 7* maps, but there are certainly some in the 6* range that can make some pretty solid candidates. As Tidek said, the only way to even make a somewhat playable 7* map is if you put some jumptrill patterns at high speeds. So while we won't see any 7* maps in the world cup, we'll certainly still see some rather challenging maps.
Halilintar
Intelli
Jinjin

EtienneXC wrote:

As Tidek said, the only way to even make a somewhat playable 7* map is if you put some jumptrill patterns at high speeds.
Exactly, 7* maps are certainly viable if there are high speed vibro maps. Like Nijuu for example (althouigh that can't be submitted because it's converted from sm). I believe the one i submitted was fullerene's peace breaker mix
StaiainFanBoys
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