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MuryokuP - ReplicA [Taiko]

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Total Posts
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Topic Starter
Gemu-
This beatmap was submitted using in-game submission on domingo, 04 de octubre de 2015 at 19:18:09

Artist: MuryokuP
Title: ReplicA
Tags: 巡音ルカ Megurine Luka Vocaloid in Existence Destruction Regeneration -Sh1n1- tasuke912
BPM: 176
Filesize: 1519kb
Play Time: 01:16
Difficulties Available:
  1. Futsuu (1,97 stars, 159 notes)
  2. Kantan (1,24 stars, 94 notes)
  3. Muzukashii (3,09 stars, 232 notes)
  4. Sh1n1's Oni (3,76 stars, 316 notes)
  5. tasuke's Inner Oni (4,18 stars, 387 notes)
Download: MuryokuP - ReplicA
Information: Scores/Beatmap Listing
---------------
Hi! ^w^ This is my #1 Taiko Beatmap! I hope everyone likes it ^w^

Kantan

Futsuu

Muzukashii

Sh1n1's Oni

tasuke's Inner Oni

By OzzyOzrock

By DakeDekaane


Thanks Modders!:

Eyenine For mod!
R For mod and for 1 star!
Neku okazaki For mod and for 1 star!
Sayaka- For mod and for 1 star!
Charlotte For mod and for 1 star!
Chichinya For mod and for 2 star!
tasuke912 For mod and for 1 star!
Grimbow For mod and for 1 star!
EdamaMe411 For mod and for 1 star!
-Sh1n1- For mod and for 1 star!
chaica For mod and for 1 star!
-Sh1n1-
Hi~~

Sh1n1's Oni
osu file format v14

[General]
AudioFilename: MuryokuP - ReplicA.mp3
AudioLeadIn: 0
PreviewTime: 54650
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13315,16042,18769,21497,24224,26951,29678,32406
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:ReplicA
TitleUnicode:ReplicA
Artist:MuryokuP
ArtistUnicode:無力P
Creator:game rock
Version:Sh1n1's Oni
Source:
Tags:Megurine Luka Vocaloid in Existence Destruction Regeneration
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,118
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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11014,-100,4,1,0,80,0,1
32832,-100,4,1,0,80,0,0
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tasuke912
Done. :D
tasuke's Inner Oni
osu file format v14

[General]
AudioFilename: MuryokuP - ReplicA.mp3
AudioLeadIn: 0
PreviewTime: 54650
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.1

[Metadata]
Title:ReplicA
TitleUnicode:ReplicA
Artist:MuryokuP
ArtistUnicode:無力P
Creator:game rock
Version:tasuke's Inner Oni
Source:
Tags:Megurine Luka Vocaloid in Existence Destruction Regeneration
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,118
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,192,76127,1,2,0:0:0:0:
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256,192,76298,1,2,0:0:0:0:
256,192,76468,1,6,0:0:0:0:
Topic Starter
Gemu-
Thank you so much for all :33 Update c:
Eyenine
Yo.

Random mod because MuryokuP

d - don
k - kat
D - big don
K - big kat

[tasuke's Inner Oni]
00:34:195 (2) - d. I think the note here represents the bell sound. Best leave it as d to differentiate it from the other synth percussion sounds in this part (usually represented by k)
00:37:093 - Add k. The synth percussion here is the same as 00:36:923, the only difference being that a bell sound accompanies the latter. Besides, it sounds better and plays better with the k.
00:42:548 - Same as above.
01:02:491 (49) - Not really an issue, but I think it's better to delete this note, as the short gap adds a bit of emphasis to the sudden pause of the vocals which is the prominent part of the music here (other than the long background sound which I think is violin)
01:16:468 (78) - D. There's that loud low-pitched sound here that is better represented by a D than a K.

[Sh1n1's Oni]
00:43:230 (185) - d. For consistency, since the synth here is just the same as 00:40:502 -
00:54:139 (199,200) - d K. There's a high-pitched synth sound and snare (?) drum at 00:54:309 which calls for a K. Moreover, 00:54:139 is bass (and bass drum?), so it's better represented by a d. (If applied, 00:53:457 (197) - d for consistency)
00:57:718 (217) - Move to 00:57:548. More intuitive imo
01:01:298 (237,238) - Flip (Ctrl + G). A k at 01:01:298 works for both the vocals (higher pitch) and the instruments (faint cymbal sound), whichever you're following.
01:06:752 (266,267) - Same as above.
01:12:207 - Add k. The snare (?) here is worthy of emphasis. I cannot find any logical reason not to emphasize this snare beat.
01:13:570 - Same as above.
01:15:105 (301) - Move to 01:14:934 and change to D. There's nothing at 01:15:105 -
01:16:298 - You may want to add k
01:16:468 (307) - D. Same reason as tasuke's Inner Oni.

[Muzukashii]
00:11:014 - 00:32:832 - The pattern constructed for this section feels a bit too random, considering that this intro section is pretty much repetitive, except probably the violin. I suggest doing the same as Oni and Inner Oni, that is, creating a pattern for 00:11:014 - 00:16:468 - (4 bars/16 beats) and copy-pasting the same pattern three times on the rest of the section. For the mentioned four bars:
  1. 00:12:718 (34) - Delete note. I hear nothing worthy of emphasis here.
  2. 00:14:252 (40) - Move to 00:14:082 - (if applied, 00:13:911 - k
You may opt not to do the same pattern three times, but I suggest you keep patterns similar throughout this section.
00:48:514 (165,166) - Flip (Ctrl + G). For consistency.
00:54:224 (180) - Delete note. No need for a triplet here. (If applied, 00:54:309 (181) - either k or K, but the latter is preferred.
01:06:923 (230) - d.
I decided not to include nitpicked suggestions.

Sorry for bad mod. Still, hope this helps!
tasuke912

Eyenine wrote:

Yo.

Random mod because MuryokuP

d - don
k - kat
D - big don
K - big kat

[tasuke's Inner Oni]
00:34:195 (2) - d. I think the note here represents the bell sound. Best leave it as d to differentiate it from the other synth percussion sounds in this part (usually represented by k) - I still want to keep this.
00:37:093 - Add k. The synth percussion here is the same as 00:36:923, the only difference being that a bell sound accompanies the latter. Besides, it sounds better and plays better with the k.
00:42:548 - Same as above. - I don't want to use 1/2 too much because this part is so quiet.
01:02:491 (49) - Not really an issue, but I think it's better to delete this note, as the short gap adds a bit of emphasis to the sudden pause of the vocals which is the prominent part of the music here (other than the long background sound which I think is violin) - I can't decide it yet. I'll reconsider when next mod will come.
01:16:468 (78) - D. There's that loud low-pitched sound here that is better represented by a D than a K. i feel that K is more fit.

Sorry for bad mod. Still, hope this helps!
Thanks for mod. :)
[R]
since eyenine not get the kudos, it's ok if have double mod at the time ?

[Muzukashii]
much pattern are not consisten :) (opinion)
[Oni]
00:11:951 - move 00:11:695 -
00:14:678 - ^
00:17:150 - add d
00:19:877 - ^
00:22:860 - move 00:22:605 -
00:25:587 - ^
00:28:059 - add d
00:30:786 - ^

00:53:968 - add d
00:56:269 - delete
00:57:548 - add d and
00:57:803 - ^ too
[Inner Oni]
are this following vocal sound ?
00:53:286 - k
01:02:917 - add d ?
01:04:366 (60,61) - ctrl-G ? same vocal at 01:06:070 -
01:04:962 - add d and 01:05:474 d ?
not much but hope helpfull :)
tasuke912

[R] wrote:

since eyenine not get the kudos, it's ok if have double mod at the time ?

[Inner Oni]
are this following vocal sound ?
00:53:286 - k no change
01:02:917 - add d ? no change
01:04:366 (60,61) - ctrl-G ? same vocal at 01:06:070 - Applied
01:04:962 - add d and 01:05:474 d ? no change
not much but hope helpfull :)
Thanks!

SPOILER
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Tags:Megurine Luka Vocaloid in Existence Destruction Regeneration -Sh1n1- tasuke912
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WingSilent
Not bad, but the mp3 is too short.
Topic Starter
Gemu-

Eyenine wrote:

Yo.

Random mod because MuryokuP

d - don
k - kat
D - big don
K - big kat

[Muzukashii]
00:11:014 - 00:32:832 - The pattern constructed for this section feels a bit too random, considering that this intro section is pretty much repetitive, except probably the violin. I suggest doing the same as Oni and Inner Oni, that is, creating a pattern for 00:11:014 - 00:16:468 - (4 bars/16 beats) and copy-pasting the same pattern three times on the rest of the section. For the mentioned four bars:
  1. 00:12:718 (34) - Delete note. I hear nothing worthy of emphasis here.
  2. 00:14:252 (40) - Move to 00:14:082 - (if applied, 00:13:911 - k
You may opt not to do the same pattern three times, but I suggest you keep patterns similar throughout this section.
00:48:514 (165,166) - Flip (Ctrl + G). For consistency.
00:54:224 (180) - Delete note. No need for a triplet here. (If applied, 00:54:309 (181) - either k or K, but the latter is preferred.
01:06:923 (230) - d.
I decided not to include nitpicked suggestions.

Sorry for bad mod. Still, hope this helps!

Ok :33, Thanks for yours opinions and your Helps!! Update and fixed...
Topic Starter
Gemu-

[R] wrote:

since eyenine not get the kudos, it's ok if have double mod at the time ?

[Muzukashii]
much pattern are not consisten :) (opinion) Thanks for you opinion, I change the diff and the notes and the consistency is much better so, thanks.
[Oni]
00:11:951 - move 00:11:695 -
00:14:678 - ^
00:17:150 - add d
00:19:877 - ^
00:22:860 - move 00:22:605 -
00:25:587 - ^
00:28:059 - add d
00:30:786 - ^

00:53:968 - add d
00:56:269 - delete
00:57:548 - add d and
00:57:803 - ^ too
[Inner Oni]
are this following vocal sound ?
00:53:286 - k
01:02:917 - add d ?
01:04:366 (60,61) - ctrl-G ? same vocal at 01:06:070 -
01:04:962 - add d and 01:05:474 d ?
not much but hope helpfull :)

Thanks for you mod! :3
Topic Starter
Gemu-

Nekomi- wrote:

Not bad, but the mp3 is too short.

Hahaha thanks :3, yeah is short but is better for Taiko Mod
Neku Okazaki
Hey /o/

[Kantan]
00:47:491 (61,62) - Puedes hacer ctrl + G para que no quede igual que el anterior
Buenísima esta kantan, dios estoy enamorado, estrella por esto

[Futsuu]
00:04:195 (5) - Puedes cambiar este a k y estos 00:06:923 (8,10) - ctrl + G para que no queden igual
00:10:332 (13,14,15) - No me convence, probablemente puedas hacer algo como ddk, quedaría mucho mejor
00:32:661 (69,70) - No se, lo veo un poco dificil para un futsuu, puedes remover el K para cambiarlo solo a un k o remover la nota anterior
00:35:048 (73) - Se escucha realmente fuera de ritmo, te recomendaría poner un kd o algo así ahi ~

00:37:775 (78) - Este es mas pasable pero no se que pienses tu
00:51:241 (100,101) - Ctrl + G?
00:57:036 (118) - Creo que coincide mas un k
01:10:673 (153,154,155) - Fuera de ritmo, se soluciona eliminando 01:10:843 (154) -
01:12:889 (160) - Eliminalo

[Muzukashii]
Ok ~

Nah, se fue la luz y se me borro medio mod, lo dejare hasta aquí, perdon :/
Kurokotei
Hi! From my M4M queue

[Kantan]

  1. 00:18:855 - add a note here? for consistency
  2. 00:53:286 (69,70,71,72,73) - way too hard for a Kantan imo, what about this?

[Futsuu]

  1. 00:10:332 (13,14,15) - this is pretty hard for a futsuu imo, change 00:10:332 (13) - to k?
  2. 00:13:230 (21) - ^
  3. 00:18:514 (33,34,35,36) - change to kk dd? it's easier imo
  4. 00:21:752 (42) - delete? it will make the map easier + it'll emphasize the finisher
  5. 00:24:309 (47) - change to k?
  6. 00:29:423 (60,61,62,63) - change to kk dd?
  7. 00:42:377 (84) - change to k? it's easier imo
  8. 00:43:059 (86) - remove? there isn't any sound here + it's easier
  9. 00:51:241 (99,100,101) - delete 99 and 101 and change 100 to d? to be consistent with your previous patterns
  10. 00:53:286 (105,106,107,108,109) - what about dd k kk? it's easier and it also fits the song well
  11. Whole kiai: avoid using non-monochromatic 1/2s, it's pretty hard for a Futsuu, especially at this BPM
  12. 01:12:036 (156,157,158,159,160,161,162,163,164) - I suggest you to remove the middle 1/2, becuase atm this is way too hard imo (Muzu level pattern

[Muzukashii]

  1. 00:19:195 (60,61,62,63,64,65,66,67,68,69) - what about this? follows the song better imo

[Sh1n1's Oni]

  1. 00:56:695 (214) - k? to follow the drum

[tasuke's Inner Oni]

tasuke too pro for me

That's all, good luck for rank!
Topic Starter
Gemu-

Neku okazaki wrote:

Hey /o/

[Kantan]
00:47:491 (61,62) - Puedes hacer ctrl + G para que no quede igual que el anterior Hecho :3
Buenísima esta kantan, dios estoy enamorado, estrella por esto GRACIAS GRACIAS GRACIAS DLHGLFHDLSFHJD *--*

[Futsuu]
00:04:195 (5) - Puedes cambiar este a k y estos 00:06:923 (8,10) - ctrl + G para que no queden igual Hecho
00:10:332 (13,14,15) - No me convence, probablemente puedas hacer algo como ddk, quedaría mucho mejor Hecho
00:32:661 (69,70) - No se, lo veo un poco dificil para un futsuu, puedes remover el K para cambiarlo solo a un k o remover la nota anterior Removí la nota anterior
00:35:048 (73) - Se escucha realmente fuera de ritmo, te recomendaría poner un kd o algo así ahi ~ Mejor lo dejo como está, debido a que me gusta como está.

00:37:775 (78) - Este es mas pasable pero no se que pienses tu Síp, es más pasable pero lo dejo como está.
00:51:241 (100,101) - Ctrl + G? Hecho
00:57:036 (118) - Creo que coincide mas un k Hecho
01:10:673 (153,154,155) - Fuera de ritmo, se soluciona eliminando 01:10:843 (154) - Hecho
01:12:889 (160) - Eliminalo Hecho

[Muzukashii]
Ok ~ GRACIAS DJFNDJKFH *---*

Nah, se fue la luz y se me borro medio mod, lo dejare hasta aquí, perdon :/

Tranquilo :33, muchas gracias por tu mod! GRACIAS! *---*
Topic Starter
Gemu-

Sayaka- wrote:

Hi! From my M4M queue

[Kantan]

  1. 00:18:855 - add a note here? for consistency I waiting for a BN if the BN tell me what i add tha note well xd
  2. 00:53:286 (69,70,71,72,73) - way too hard for a Kantan imo, what about this? Mmmmmm nop

[Futsuu]

  1. 00:10:332 (13,14,15) - this is pretty hard for a futsuu imo, change 00:10:332 (13) - to k? Nop, is fine for me
  2. 00:13:230 (21) - ^ ^
  3. 00:18:514 (33,34,35,36) - change to kk dd? it's easier imo Nop
  4. 00:21:752 (42) - delete? it will make the map easier + it'll emphasize the finisher Great! Fixed!
  5. 00:24:309 (47) - change to k? Ok
  6. 00:29:423 (60,61,62,63) - change to kk dd? Nop
  7. 00:42:377 (84) - change to k? it's easier imo nop
  8. 00:43:059 (86) - remove? there isn't any sound here + it's easier Fixed
  9. 00:51:241 (99,100,101) - delete 99 and 101 and change 100 to d? to be consistent with your previous patterns But it's fine
  10. 00:53:286 (105,106,107,108,109) - what about dd k kk? it's easier and it also fits the song well Nop
  11. Whole kiai: avoid using non-monochromatic 1/2s, it's pretty hard for a Futsuu, especially at this BPM Ok
  12. 01:12:036 (156,157,158,159,160,161,162,163,164) - I suggest you to remove the middle 1/2, becuase atm this is way too hard imo (Muzu level pattern
Nop sorry ;w;

[Muzukashii]

  1. 00:19:195 (60,61,62,63,64,65,66,67,68,69) - what about this? follows the song better imo
Is nice but I thing about this


[Sh1n1's Oni]

  1. 00:56:695 (214) - k? to follow the drum

[tasuke's Inner Oni]

tasuke too pro for me

That's all, good luck for rank!

Thank you so much for you mod! :33
-Sh1n1-

Eyenine wrote:

[Sh1n1's Oni]
00:43:230 (185) - d. For consistency, since the synth here is just the same as 00:40:502 - Bell sound here and I'm following bell with k
00:54:139 (199,200) - d K. There's a high-pitched synth sound and snare (?) drum at 00:54:309 which calls for a K. Moreover, 00:54:139 is bass (and bass drum?), so it's better represented by a d. (If applied, 00:53:457 (197) - d for consistency) Yeah fixed
00:57:718 (217) - Move to 00:57:548. More intuitive imo
01:01:298 (237,238) - Flip (Ctrl + G). A k at 01:01:298 works for both the vocals (higher pitch) and the instruments (faint cymbal sound), whichever you're following.
01:06:752 (266,267) - Same as above.
01:12:207 - Add k. The snare (?) here is worthy of emphasis. I cannot find any logical reason not to emphasize this snare beat.
01:13:570 - Same as above.
01:15:105 (301) - Move to 01:14:934 and change to D. There's nothing at 01:15:105 -
01:16:298 - You may want to add k Nope, I want to add more emphasis to the next note
01:16:468 (307) - D. Same reason as tasuke's Inner Oni. Same answer as Tasuke's Inner Oni :3

Sorry for bad mod. Still, hope this helps!
No reply=I changed to another patterns
Thanks for your mod~~

[R] wrote:

[Oni]
00:11:951 - move 00:11:695 -
00:14:678 - ^
00:17:150 - add d
00:19:877 - ^
00:22:860 - move 00:22:605 -
00:25:587 - ^
00:28:059 - add d
00:30:786 - ^

00:53:968 - add d
00:56:269 - delete
00:57:548 - add d and
00:57:803 - ^ too

not much but hope helpfull :)
Thanks for your mod and sorry because I change some parts into another patterns

Sayaka- wrote:

[Sh1n1's Oni]

  1. 00:56:695 (214) - k? to follow the drum Fixed~~
Thanks for your mod

Ahora si Picale
osu file format v14

[General]
AudioFilename: MuryokuP - ReplicA.mp3
AudioLeadIn: 0
PreviewTime: 54650
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13315,16042,18769,21497,24224,26951,29678,32406,65559
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:ReplicA
TitleUnicode:ReplicA
Artist:MuryokuP
ArtistUnicode:無力P
Creator:game rock
Version:Sh1n1's Oni
Source:
Tags:Megurine Luka Vocaloid in Existence Destruction Regeneration -Sh1n1- tasuke912
BeatmapID:716178
BeatmapSetID:321290

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,118
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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54650,-100,4,1,0,80,0,1
76468,-100,4,1,0,80,0,0


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256,192,22860,1,0,0:0:0:0:
256,192,22945,1,0,0:0:0:0:
256,192,23116,1,0,0:0:0:0:
256,192,23201,1,0,0:0:0:0:
256,192,23286,1,0,0:0:0:0:
256,192,23798,1,0,0:0:0:0:
256,192,23883,1,0,0:0:0:0:
256,192,23968,1,8,0:0:0:0:
256,192,24224,1,8,0:0:0:0:
256,192,24480,1,0,0:0:0:0:
256,192,24650,1,8,0:0:0:0:
256,192,24735,1,0,0:0:0:0:
256,192,24820,1,0,0:0:0:0:
256,192,24991,1,0,0:0:0:0:
256,192,25076,1,0,0:0:0:0:
256,192,25161,1,0,0:0:0:0:
256,192,25332,1,0,0:0:0:0:
256,192,25502,1,8,0:0:0:0:
256,192,25587,1,0,0:0:0:0:
256,192,25673,1,0,0:0:0:0:
256,192,25843,1,0,0:0:0:0:
256,192,25928,1,0,0:0:0:0:
256,192,26014,1,0,0:0:0:0:
256,192,26525,1,0,0:0:0:0:
256,192,26610,1,0,0:0:0:0:
256,192,26695,1,8,0:0:0:0:
256,192,26951,1,0,0:0:0:0:
256,192,27207,1,0,0:0:0:0:
256,192,27378,1,8,0:0:0:0:
256,192,27463,1,0,0:0:0:0:
256,192,27548,1,0,0:0:0:0:
256,192,27718,1,0,0:0:0:0:
256,192,27803,1,0,0:0:0:0:
256,192,27889,1,0,0:0:0:0:
256,192,28059,1,0,0:0:0:0:
256,192,28230,1,8,0:0:0:0:
256,192,28315,1,0,0:0:0:0:
256,192,28400,1,0,0:0:0:0:
256,192,28570,1,0,0:0:0:0:
256,192,28656,1,0,0:0:0:0:
256,192,28741,1,0,0:0:0:0:
256,192,29252,1,0,0:0:0:0:
256,192,29337,1,0,0:0:0:0:
256,192,29423,1,8,0:0:0:0:
256,192,29678,1,8,0:0:0:0:
256,192,29934,1,0,0:0:0:0:
256,192,30105,1,8,0:0:0:0:
256,192,30190,1,0,0:0:0:0:
256,192,30275,1,0,0:0:0:0:
256,192,30445,1,0,0:0:0:0:
256,192,30531,1,0,0:0:0:0:
256,192,30616,1,0,0:0:0:0:
256,192,30786,1,0,0:0:0:0:
256,192,30957,1,8,0:0:0:0:
256,192,31042,1,0,0:0:0:0:
256,192,31127,1,0,0:0:0:0:
256,192,31298,1,0,0:0:0:0:
256,192,31383,1,0,0:0:0:0:
256,192,31468,1,0,0:0:0:0:
256,192,31980,1,0,0:0:0:0:
256,192,32065,1,0,0:0:0:0:
256,192,32150,1,8,0:0:0:0:
256,192,32406,1,0,0:0:0:0:
256,192,32661,1,0,0:0:0:0:
256,192,32832,1,12,0:0:0:0:
256,192,34195,1,8,0:0:0:0:
256,192,35048,1,0,0:0:0:0:
256,192,35559,1,8,0:0:0:0:
256,192,36923,1,8,0:0:0:0:
256,192,37775,1,0,0:0:0:0:
256,192,38286,1,8,0:0:0:0:
256,192,39650,1,8,0:0:0:0:
256,192,40502,1,0,0:0:0:0:
256,192,41014,1,8,0:0:0:0:
256,192,42377,1,8,0:0:0:0:
256,192,43230,1,8,0:0:0:0:
256,192,43741,1,8,0:0:0:0:
256,192,45105,1,8,0:0:0:0:
256,192,45957,1,0,0:0:0:0:
256,192,46468,1,8,0:0:0:0:
256,192,47832,1,8,0:0:0:0:
256,192,48684,1,0,0:0:0:0:
256,192,49195,1,8,0:0:0:0:
256,192,50559,1,8,0:0:0:0:
256,192,51411,1,0,0:0:0:0:
256,192,51923,1,8,0:0:0:0:
256,192,53286,1,0,0:0:0:0:
256,192,53457,1,0,0:0:0:0:
256,192,53798,1,0,0:0:0:0:
256,192,54139,1,0,0:0:0:0:
256,192,54309,1,8,0:0:0:0:
256,192,54650,1,12,0:0:0:0:
256,192,54991,1,0,0:0:0:0:
256,192,55161,1,0,0:0:0:0:
256,192,55247,1,0,0:0:0:0:
256,192,55332,1,8,0:0:0:0:
256,192,55502,1,0,0:0:0:0:
256,192,55673,1,0,0:0:0:0:
256,192,55843,1,8,0:0:0:0:
256,192,56184,1,8,0:0:0:0:
256,192,56355,1,0,0:0:0:0:
256,192,56525,1,0,0:0:0:0:
256,192,56610,1,0,0:0:0:0:
256,192,56695,1,8,0:0:0:0:
256,192,56866,1,0,0:0:0:0:
256,192,57036,1,8,0:0:0:0:
256,192,57377,1,0,0:0:0:0:
256,192,57548,1,8,0:0:0:0:
256,192,57633,1,8,0:0:0:0:
256,192,57718,1,0,0:0:0:0:
256,192,57889,1,0,0:0:0:0:
256,192,58059,1,8,0:0:0:0:
256,192,58230,1,0,0:0:0:0:
256,192,58570,1,0,0:0:0:0:
256,192,58911,1,0,0:0:0:0:
256,192,59082,1,0,0:0:0:0:
256,192,59252,1,0,0:0:0:0:
256,192,59337,1,0,0:0:0:0:
256,192,59423,1,8,0:0:0:0:
256,192,59593,1,0,0:0:0:0:
256,192,59764,1,8,0:0:0:0:
256,192,59849,1,8,0:0:0:0:
256,192,59934,1,0,0:0:0:0:
256,192,60019,1,0,0:0:0:0:
256,192,60105,1,0,0:0:0:0:
256,192,60275,1,0,0:0:0:0:
256,192,60616,1,0,0:0:0:0:
256,192,60786,1,8,0:0:0:0:
256,192,61127,1,0,0:0:0:0:
256,192,61298,1,8,0:0:0:0:
256,192,61468,1,8,0:0:0:0:
256,192,61639,1,0,0:0:0:0:
256,192,61980,1,0,0:0:0:0:
256,192,62065,1,0,0:0:0:0:
256,192,62150,1,8,0:0:0:0:
256,192,62320,1,0,0:0:0:0:
256,192,62661,1,0,0:0:0:0:
256,192,62832,1,8,0:0:0:0:
256,192,63173,1,0,0:0:0:0:
256,192,63343,1,8,0:0:0:0:
256,192,63428,1,8,0:0:0:0:
256,192,63513,1,0,0:0:0:0:
256,192,63684,1,0,0:0:0:0:
256,192,63855,1,0,0:0:0:0:
256,192,64025,1,8,0:0:0:0:
256,192,64366,1,0,0:0:0:0:
256,192,64536,1,0,0:0:0:0:
256,192,64622,1,0,0:0:0:0:
256,192,64707,1,0,0:0:0:0:
256,192,64877,1,8,0:0:0:0:
256,192,64962,1,0,0:0:0:0:
256,192,65048,1,0,0:0:0:0:
256,192,65218,1,0,0:0:0:0:
256,192,65303,1,0,0:0:0:0:
256,192,65389,1,0,0:0:0:0:
256,192,65474,1,0,0:0:0:0:
256,192,65559,1,8,0:0:0:0:
256,192,65900,1,0,0:0:0:0:
256,192,66070,1,0,0:0:0:0:
256,192,66156,1,0,0:0:0:0:
256,192,66241,1,8,0:0:0:0:
256,192,66411,1,0,0:0:0:0:
256,192,66582,1,0,0:0:0:0:
256,192,66752,1,8,0:0:0:0:
256,192,67093,1,0,0:0:0:0:
256,192,67264,1,0,0:0:0:0:
256,192,67434,1,8,0:0:0:0:
256,192,67519,1,8,0:0:0:0:
256,192,67605,1,8,0:0:0:0:
256,192,67775,1,0,0:0:0:0:
256,192,67945,1,8,0:0:0:0:
256,192,68286,1,8,0:0:0:0:
256,192,68372,1,0,0:0:0:0:
256,192,68457,1,0,0:0:0:0:
256,192,68627,1,0,0:0:0:0:
256,192,68798,1,8,0:0:0:0:
256,192,69139,1,0,0:0:0:0:
256,192,69480,1,12,0:0:0:0:
256,192,69820,1,8,0:0:0:0:
256,192,69991,1,0,0:0:0:0:
256,192,70161,1,0,0:0:0:0:
256,192,70247,1,0,0:0:0:0:
256,192,70332,1,0,0:0:0:0:
256,192,70502,1,0,0:0:0:0:
256,192,70673,1,8,0:0:0:0:
256,192,71014,1,0,0:0:0:0:
256,192,71184,1,0,0:0:0:0:
256,192,71355,1,8,0:0:0:0:
256,192,71525,1,0,0:0:0:0:
256,192,71610,1,0,0:0:0:0:
256,192,71695,1,8,0:0:0:0:
256,192,71866,1,0,0:0:0:0:
256,192,71951,1,0,0:0:0:0:
256,192,72036,1,0,0:0:0:0:
256,192,72122,1,0,0:0:0:0:
256,192,72207,1,8,0:0:0:0:
256,192,72377,1,0,0:0:0:0:
256,192,72548,1,8,0:0:0:0:
256,192,72633,1,8,0:0:0:0:
256,192,72718,1,0,0:0:0:0:
256,192,72889,1,0,0:0:0:0:
256,192,73059,1,8,0:0:0:0:
256,192,73230,1,8,0:0:0:0:
256,192,73400,1,0,0:0:0:0:
256,192,73741,1,0,0:0:0:0:
256,192,73911,1,0,0:0:0:0:
256,192,74252,1,0,0:0:0:0:
256,192,74423,1,8,0:0:0:0:
256,192,74764,1,8,0:0:0:0:
256,192,74934,1,0,0:0:0:0:
256,192,75019,1,0,0:0:0:0:
256,192,75105,1,8,0:0:0:0:
256,192,75275,1,0,0:0:0:0:
256,192,75445,1,8,0:0:0:0:
256,192,75531,1,8,0:0:0:0:
256,192,75616,1,0,0:0:0:0:
256,192,75701,1,0,0:0:0:0:
256,192,75786,1,8,0:0:0:0:
256,192,75957,1,0,0:0:0:0:
256,192,76127,1,8,0:0:0:0:
256,192,76468,1,12,0:0:0:0:
Topic Starter
Gemu-
Update
Charlotte
Hi,from game-in chat.

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Good?
[ Kantan]


  • 00:26:703 - change to k.because,for consistency.

    00:53:457 - delete. & 00:54:147 - delete. & 00:54:307 - change to k.sayaka said,hard for a Kantan.I think too.so change to sayaka's pattern? If have question,you can ask BN or QAT
[ Futsuu/Muzukashii]


  • 00:11:016 - 00:32:832 - You can try change for spread & consistency.
[ Sh1n1's Oni]


  • 01:16:301 - add d.Plays better to me
[ tasuke's Inner Oni]


  • 00:09:654 - ここからこのパターンなんてどうでしょうか? http://puu.sh/j3izW.jpg
    既存のパターンに肉付けしただけでありますが、試してみてください。
If you more got mod,I'll second mod.Good luck :)
tasuke912

Charlotte wrote:

Hi,from game-in chat.
[ tasuke's Inner Oni]

  • 00:09:654 - ここからこのパターンなんてどうでしょうか? http://puu.sh/j3izW.jpg
    既存のパターンに肉付けしただけでありますが、試してみてください。広い目で見るとその配置は少々重すぎるように感じました。今はキープしますが他の人からも同じようなことを提案されたら考え直すかもしれません。
If you more got mod,I'll second mod.Good luck :)
Thanks!
Topic Starter
Gemu-

Charlotte wrote:

Hi,from game-in chat.

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Good?
[ Kantan]


  • 00:26:703 - change to k.because,for consistency. Ok fixed

    00:53:457 - delete. & 00:54:147 - delete. & 00:54:307 - change to k.sayaka said,hard for a Kantan.I think too.so change to sayaka's pattern? If have question,you can ask BN or QAT Oh, I have question so, I ask to a BN or QAT, thanks.
[ Futsuu/Muzukashii]


  • 00:11:016 - 00:32:832 - You can try change for spread & consistency.

    In Futsuu the pattern is fine. The same on Muzukashii, so no change.

If you more got mod,I'll second mod.Good luck :)
Thank you very much for you mod Charlotte! :33 Update...
Shinsekai-
Hola \o

Mod4Mod

Nota:

cuando pongo ddk significa que son notas pegadas
cuando pongo un pequeño espacio (d d) significa que saltes una lina de ritmo ( la azul en caso de 1/4)
cuando pongo 2 espaios (d d)significa que saltes dos lineas

Bueno vamos a empezar

[General]

- Nice BG xD

[Kantan]

- 01:16:468 (115) - cabia a D suena mejor

looool era la ultima nota ;w;

[Futsuu]

- 01:02:832 (130) - Finish
- 01:08:286 (144) - ^
- 01:11:014 (150) - ^

[Muzukashii]

- agrega estas dos notas d 00:35:900 (138,139) -
- agrega nota k aqui 00:36:582 (141) -
- d 00:44:082 (154,155) -
- agregas estas 3 notas ( esta va k 00:44:764 (157) - , estas van d para que complementes lo anterior 00:45:616 (159,160) - )
- creo que puedes agregar nota aqui tambien 00:46:809 (163) -
- igual aqui pero d 00:47:491 (165,1) -

[Sh1n1's Oni]

- 00:35:900 (178,179,180) - d d k aqui
- aqui 00:37:775 (182,183,184,185,186) - d d ddk suena mejor segun yo
- 00:38:627 (187,188,189) - d d d (para ser mas especifico aqui sigue un poco la voz)
- agrega nota aqui 00:39:480 (190) - y aqui 00:39:991 (192) -
- 00:44:082 (198,199,200) - d d k aqui como arriba
- agregas estas 00:44:764 (201,202) - d k para complementar como dije antes con la voz
- estas tambien 00:45:275 (204,205) - como arriba d k
- sigue la voz 00:46:809 (208,209) - d d
- agrega esto 00:47:491 (210,211) - d d
- 00:48:684 (213,214,215,216,217) - d d ddk
- 00:49:536 (218,219) - d d
- aqui 00:50:048 (220,221,222,223) - suena mejor d d d k
- vuelta atras pon esto k (si colocas esas notas ) 00:44:423 (200) -
- ok esta es opcional por que ya la diff esta bastante bien pero podrias agregar una nota aqui 01:16:809 (361) - para completar la voz

[tasuke's Inner Oni]

- Todo esta OK pero como dije en a anterior diff podrias seguir la voz en aquella parte

[Comentarios]

ME ENCANTA SU RITMO CHICOS :3 me gustan cada una de las diff se nota que siguieron el ritmo al pie de los tambores (?) xD espero que tengan mucha suerte con rankear este hermoso map con bastante ritmo :3 Buen trabajo chicos
Topic Starter
Gemu-

[_Chichinya_] wrote:

Hola \o

Mod4Mod

Nota:

cuando pongo ddk significa que son notas pegadas
cuando pongo un pequeño espacio (d d) significa que saltes una lina de ritmo ( la azul en caso de 1/4)
cuando pongo 2 espaios (d d)significa que saltes dos lineas

Bueno vamos a empezar

[General]

- Nice BG xD Gracias :3!

[Kantan]

- 01:16:468 (115) - cabia a D suena mejor Mmmmmm, la verdad no lo sé debido a que se escucha bien, pero quiero seguir la consistencia y el patrón del mismo. Así que, mejor espero a que un BN me confirme, pero gracias por la sugerencia!

looool era la ultima nota ;w; ;w;

[Futsuu]

- 01:02:832 (130) - Finish Buena observación, hecho.
- 01:08:286 (144) - ^ ^
- 01:11:014 (150) - ^ ^

[Muzukashii]

- agrega estas dos notas d 00:35:900 (138,139) - Mmmmm...Mejor no, no lo veo necesario.
- agrega nota k aqui 00:36:582 (141) - No es necesario tampoco...
- d 00:44:082 (154,155) - Hecho
- agregas estas 3 notas ( esta va k 00:44:764 (157) - , estas van d para que complementes lo anterior 00:45:616 (159,160) - ) Mmmmmm Nop
- creo que puedes agregar nota aqui tambien 00:46:809 (163) - Nop
- igual aqui pero d 00:47:491 (165,1) - Nop

[Comentarios]

ME ENCANTA SU RITMO CHICOS :3 me gustan cada una de las diff se nota que siguieron el ritmo al pie de los tambores (?) xD espero que tengan mucha suerte con rankear este hermoso map con bastante ritmo :3 Buen trabajo chicos
Gracias Chichi! Buen trabajo :33, Acutalizando..
OzzyOzrock
hoooolaaaaaaa :3

[tasuke's Inner Oni]
  1. GOOD
[Sh1n1's Oni]
  1. 01:01:127 (238,239,240,241) - ESTA PARTE ME ENOJA TANTO. EL RITMO. POR FAVOR ARREGLALO QUE QUEDE CON EL TAMBOR AAAAAAAAAAAAAAAAH. 01:01:127 (238,239,240,241,242,243,244,245) - ES BASICAMENTE d d k d DOS VEZES, ESO NO SIRVE AAAAAAAAAAAAAAAAAAAAAAAAAAH

    Lo demas me gusta...(es casi todo)!!!
[Muzukashii]
  1. 00:27:548 (103) - delete? Las otras partes de esta seccion son cortas, aqui se extiende un poco.

    ok te dire la verdad esta parte casi me dio un infarto por el dolor de ver un pattern repetitivo mapeado en tantas maneras, pero supongo que eso fue to plan. no me voy a oponer.

    PERO

    me gustaria si ubviera un ritmo a lo que haces. por ejemplo, un pattern puede ser solo 1/2, luego el otro tiene un 1/4, luego 1/2 otra vez etc, y luego despues de la mitad puedes introducir los double 1/4s etc.
    ,pero de preferencia solo 1 triplet de 1/4 para que no se pase la dificultad mucho

    Lo demas (el kiai) me gusto.
[Futsuu]
  1. Estas partes no tienen 1/2 como las demas partes 00:20:559 (39,40,41) - y 00:26:695 (53,54,55) -
  2. 00:32:832 - en esta parte lenta, porque es lo igual a muzukashii pero con las notas opuestas? lol
  3. 00:51:241 (96,97,98,99) - Esta parte hasta es mas dificil que en muzu.
  4. 00:52:605 (100,101) - k d? 00:53:798 (104) - d?
  5. La primera parte del kiai tiene mas notas que la seguna, y en un modo muy estraño, osea 00:55:332 (108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124) - aqui tienes patterns de 1/2 verdad? Pero luego 01:00:786 (125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150) - todo esto es muy simple, y ese tipo de cambio de densidad no queda muy bien (no es consistente).
  6. Ni mencionar que 01:11:695 (151,152,153,154,155,156,157,158,159,160,161) - es igual a la Muzu.

    Consitencia significa: si ciertas partes de la cancion suenan iguales, tiene que ser mapeados en un modo muy similar. No puede ser que el coro de una cancion sea puro 1/4, pero otro coro mas tarde es solo 1/2 y unos 1/4. No tiene sentido. Se puede usar diferentes notas y combinaciones, pero no differentes ritmos etc.

    Ojala puedas aplicar eso al mapa.
[Kantan]
  • Aqui hiciste el error comun de kantan, lo que es seguir un ritmo simple usando 1/1 sin breaks.

    Lo que queda mas con kantan seria quitar notas como estas
  1. 00:15:786 (14,15) - borrar
  2. 00:18:855 - agrega k, luego 00:21:241 (22,23) - borrar
  3. 00:26:695 (30,31) - igual borrar (el editor talvez escoje las notas incorectas, creo que no)

    Ahora, si miras a esa seccion veras que las notas ahora estan en frases, y tienen tiempo vacio para que se preparen para los que siguen.
  4. 00:53:457 (65,66,67,68) - Seria mejor no tener esto (o 1/2 en general)

    Similarlente:
  5. 00:59:423 (77,78) - borrar
  6. 01:05:218 (87,89) - aqui tiene mejor efecto borrar estas notas
  7. 01:11:695 (98) - y aqui para introducir esos dobles

    yeahyeahyeah
Con los cambios sugeridos de no usar tanto 1/4 en muzu (almenos creo que lo dije en alguna parte) y lo que mencione en futsuu, tambien deberia ayudar el spread un poco. Despues de unos mods y arreglos puedo regresar! Buena suerte! :3/
Topic Starter
Gemu-

OzzyOzrock wrote:

hoooolaaaaaaa :3

[tasuke's Inner Oni]
  1. GOOD
[Sh1n1's Oni]
  1. 01:01:127 (238,239,240,241) - ESTA PARTE ME ENOJA TANTO. EL RITMO. POR FAVOR ARREGLALO QUE QUEDE CON EL TAMBOR AAAAAAAAAAAAAAAAH. 01:01:127 (238,239,240,241,242,243,244,245) - ES BASICAMENTE d d k d DOS VEZES, ESO NO SIRVE AAAAAAAAAAAAAAAAAAAAAAAAAAH

    Lo demas me gusta...(es casi todo)!!!
[Muzukashii]
  1. 00:27:548 (103) - delete? Las otras partes de esta seccion son cortas, aqui se extiende un poco. Vale, hecho.

    ok te dire la verdad esta parte casi me dio un infarto por el dolor de ver un pattern repetitivo mapeado en tantas maneras, pero supongo que eso fue to plan. no me voy a oponer. Me acabo de dar de cuenta que los mismos patrones aburren, así que decidí (como usted dijo) Cambiar los patrones para hacer más interesante el Beatmap.

    PERO

    me gustaria si ubviera un ritmo a lo que haces. por ejemplo, un pattern puede ser solo 1/2, luego el otro tiene un 1/4, luego 1/2 otra vez etc, y luego despues de la mitad puedes introducir los double 1/4s etc. Vale, eso haré.

    ,pero de preferencia solo 1 triplet de 1/4 para que no se pase la dificultad mucho. Quité algunos 1/4 y dejé los más frecuentes.

    Lo demas (el kiai) me gusto. Gracias :3
[Futsuu]
  1. Estas partes no tienen 1/2 como las demas partes 00:20:559 (39,40,41) - y 00:26:695 (53,54,55) - Al segundo le agregué una nota como en las demás y en la otra la dejé así, creo que es mejor.
  2. 00:32:832 - en esta parte lenta, porque es lo igual a muzukashii pero con las notas opuestas? lol Ups, ya lo cambié owo
  3. 00:51:241 (96,97,98,99) - Esta parte hasta es mas dificil que en muzu. Eliminé las dos notas azules y le agregué una k aquí 00:51:582 -
  4. 00:52:605 (100,101) - k d? 00:53:798 (104) - d? Hecho!
  5. La primera parte del kiai tiene mas notas que la seguna, y en un modo muy estraño, osea 00:55:332 (108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124) - aqui tienes patterns de 1/2 verdad? Pero luego 01:00:786 (125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150) - todo esto es muy simple, y ese tipo de cambio de densidad no queda muy bien (no es consistente).
  6. Ni mencionar que 01:11:695 (151,152,153,154,155,156,157,158,159,160,161) - es igual a la Muzu. Cambiado

    Consitencia significa: si ciertas partes de la cancion suenan iguales, tiene que ser mapeados en un modo muy similar. No puede ser que el coro de una cancion sea puro 1/4, pero otro coro mas tarde es solo 1/2 y unos 1/4. No tiene sentido. Se puede usar diferentes notas y combinaciones, pero no differentes ritmos etc. Vale, gracias por la información

    Ojala puedas aplicar eso al mapa. Apliqué todo, cambie los patrones, y todo pues xD Horita le respondo el Kantan
Con los cambios sugeridos de no usar tanto 1/4 en muzu (almenos creo que lo dije en alguna parte) y lo que mencione en futsuu, tambien deberia ayudar el spread un poco. Despues de unos mods y arreglos puedo regresar! Buena suerte! :3/
Topic Starter
Gemu-

OzzyOzrock wrote:

hoooolaaaaaaa :3

[Kantan]
  • Aqui hiciste el error comun de kantan, lo que es seguir un ritmo simple usando 1/1 sin breaks. Sí...

    Lo que queda mas con kantan seria quitar notas como estas
  1. 00:15:786 (14,15) - borrar Hecho
  2. 00:18:855 - agrega k, luego 00:21:241 (22,23) - borrar Hecho
  3. 00:26:695 (30,31) - igual borrar (el editor talvez escoje las notas incorectas, creo que no) Hecho

    Ahora, si miras a esa seccion veras que las notas ahora estan en frases, y tienen tiempo vacio para que se preparen para los que siguen. Apliqué absolutamente todo, y me acabo de dar de cuenta que están mucho mejor que antes.
  4. 00:53:457 (65,66,67,68) - Seria mejor no tener esto (o 1/2 en general) Borré las partes que me señaló, como dijo antes: "para que se preparen para los que siguen"

    Similarlente:
  5. 00:59:423 (77,78) - borrar Hecho
  6. 01:05:218 (87,89) - aqui tiene mejor efecto borrar estas notas Hecho
  7. 01:11:695 (98) - y aqui para introducir esos dobles Hecho

    yeahyeahyeah
Con los cambios sugeridos de no usar tanto 1/4 en muzu (almenos creo que lo dije en alguna parte) y lo que mencione en futsuu, tambien deberia ayudar el spread un poco. Despues de unos mods y arreglos puedo regresar! Buena suerte! :3/ Muchas gracias! Me ayudó demasiado!, gracias por la información, me hizo comprender aún más el mappeo del Taiko! :33, bueno buscaré más mods! Actualizando...
tasuke912
yay. from game in-chat
[ Kantan]
  1. HP2.0 is too easy to pass. (result what is half of notes are ignored)
    so, should be 5.0 or higher.
  2. 00:11:014 (6) - D is better imo. bcz K is so continuity.
  3. 01:04:536 (82,83) - Delete for 4/1 break.
  4. 01:14:423 (101,102) - reverse these? and delete 01:15:786 (103,104) - for 4/1 break.
[ Futsuu]
  1. HP should be 5.0 or higher. same as Kantan.
  2. SV could be set 1.4. 176BPM is not fast for futsuu players.
  3. 00:18:684 (34) - this rhythm is not 1/2. but dotted eighth note is hard on futsuu, so i recommend delete it.
  4. 00:29:593 (61) - ^
  5. 00:42:548 (84) - move to 00:42:718?
  6. 01:02:832 (133) - finish is not needed imo.
[ Muzukashii]
  1. 00:59:252 (176,177) - Delete? i think 1/4 is not needed here.
  2. 01:02:491 (192) - could be moved to 01:02:320 to follow the vocal.
  3. 01:07:434 (216,217) - del? same as 00:59:252 (176,177).
That's all. gl! :)
Topic Starter
Gemu-

tasuke912 wrote:

yay. from game in-chat
[ Kantan]
  1. HP2.0 is too easy to pass. (result what is half of notes are ignored)
    so, should be 5.0 or higher. 5.0 is better, fixed
  2. 00:11:014 (6) - D is better imo. bcz K is so continuity. You are right, fixed!
  3. 01:04:536 (82,83) - Delete for 4/1 break. It is better as it is
  4. 01:14:423 (101,102) - reverse these? and delete 01:15:786 (103,104) - for 4/1 break.I delete this note 01:16:127 -
[ Futsuu]
  1. HP should be 5.0 or higher. same as Kantan. 5.0 is better, fixed
  2. SV could be set 1.4. 176BPM is not fast for futsuu players. Ok, fixed
  3. 00:18:684 (34) - this rhythm is not 1/2. but dotted eighth note is hard on futsuu, so i recommend delete it. It is better as it is
  4. 00:29:593 (61) - ^ ^
  5. 00:42:548 (84) - move to 00:42:718? Nice, fixed
  6. 01:02:832 (133) - finish is not needed imo.Fxed!
[ Muzukashii]
  1. 00:59:252 (176,177) - Delete? i think 1/4 is not needed here. It is better as it is, because the rhythm kkk is visual in this part.
  2. 01:02:491 (192) - could be moved to 01:02:320 to follow the vocal. Fixed
  3. 01:07:434 (216,217) - del? same as 00:59:252 (176,177). It is better as it is, because the rhythm kkk is visual in this part.
That's all. gl! :)
Thank you very much for you mod!! :33, Update..
Grimbow
Hello! I am very sorry this took so long :( I had a couple of bad problems with the forums and it put me off of modding for a while, but I'm back now!

d - Small don (red note)
D - Big don (red note with a finish)
k - Small kat (blue note)
K - Big kat (blue note with a finish)

Black means something that I think needs changed
Orange is just a suggestion
Blue is a comment

[Kantan]

00:32:832 (45) - Change this note to a D, the sounds in the music here are really deep and low, and the dons map this kind of sound better I feel
00:34:195 (46) - Change this note to a d, the bell ring here is a lower pitch than the one that 00:35:559 (47) - lands on, so this change will follow this flow
00:36:923 (48) - Change to a d for the same reason as above
00:39:650 (51) - Change to a d for the same reason as above
00:41:695 (53,54) - Ctrl+g these notes, in doing this you will move the d on to the lower pitched bell and also keep the k on one of the muted snare hits of the drums, so it makes for a nice sounding section!
00:45:105 (58) - Change this to a d for the same reason as above
00:50:559 (65) - Change this to a d for the same reason as above
00:50:559 (65) - Ctrl+g this doublet, the guitar here goes from high to low as it is upstrummed then downstrummed, so kd d will follow the pitch that the guitar does!
00:54:139 (72,73) - Ctrl+g this doublet also, that way the k will land on the harmonic (which is the high-pitched note played by the guitar) and will make this section flow neatly as a kd d dk pattern!

[Futsuu]

00:08:286 (10) - Change this to a K? All the notes that were on this sound previously in the map (00:00:105 (1,4,7) - ) are all K's
00:18:514 (33,34) - Ctrl+g this doublet and also 00:19:025 (35,36) - this one. the kd dk pattern follows the tone of the guitar nicely if you do so, currently it feels a bit off since the high notes are played on the muted parts of the guitar
00:19:536 (37) - If you take the previous suggestion, you may want to change this note to a k since it is the same sound as the note at 00:19:195 (36) -
00:24:991 (49) - Change this note to a k? It is the same sound as the guitar at 00:24:650 (48) -
00:33:514 (69,70) - Ctrl+g these notes, that way the k will land on the muted snare and the d will land on the bell that is a low tone
00:36:241 (73,74) - Ctrl+g these notes for the same reason as above
00:38:968 (77,78) - Ctrl+g these notes for the same reason as above
00:42:548 (83) - Move this note to 00:43:059 - and change it to a d, then move 00:43:230 (84) - to 00:43:400 -. I played around with this part a little bit because the dk doublet didn't feel right as it was, and this is the solution I came to. This way all the important beats are mapped (The bells and the snare hits) and they are all pitched accordingly
00:44:423 (86,87) - Ctrl+g these notes for the same reasons as the other ctrl+g suggestions
00:47:150 (90,91) - Ctrl+g these notes for the same reasons as above
00:49:877 (94,95) - Ctrl+g these notes for the same reasons as above
01:14:252 (160,161) - Ctrl+g this doublet since the snare hit is at 01:14:252 - and it is a very prominent part of the music at this point, so the k will match the clap sound it makes
01:14:764 (162) - Change this note to a k since this is also a snare hit

[Muzukashii]

The suggestions for the section between 00:11:014 - and 00:32:832 - are based on my assumption that you are following the guitar in this part, if this is not what you are following, please do feel free to ignore all of these :oops:

00:11:695 (26) - Move this note to 00:11:866 -. Having a quadruplet doesn't mean to much so long as it follows the flow of what you are mapping, and this change will map the guitar part here smoothly
00:17:150 (50) - Move this note to 00:17:320 - for the same reason as above
00:35:559 (126) - Change this note to a k so it maps the higher pitched bell (in contrast to the low pitched one at 00:34:195 (124) - which is mapped with a d)
00:38:286 (130) - Change this note to a k for the same reason as above
00:41:014 (134) - Change this note to a k for the same reason as above
00:44:423 (139,140) - Ctrl+g these notes, that was the k will land on the muted snare hit and the d will land on the lower pitched bell
00:46:468 (142) - Change this note to a k for the same reasons as the suggestions above
00:51:923 (150) - Change this note to a k for the same reason as above
01:14:252 (245,246) - Ctrl+g this doublet since the snare hit is at 01:14:252 - and it is a very prominent part of the music at this point, so the k will match the clap sound it makes
01:14:764 (247) - Change this note to a k since this is also a snare hit

[Sh1n1's Oni]

00:34:195 (175) - Change this note to a d since the bell that rings here is a lower pitch than the one that rings at 00:35:559 (177) -
00:36:923 (178) - Change this note to a d for the same reason as above
00:39:650 (181) - Change this note to a d for the same reason as above
00:42:377 (184) - Change this note to a d for the same reason as above
00:45:105 (187) - Change this note to a d for the same reason as above
00:47:832 (190) - Change this note to a d for the same reason as above
00:50:559 (193) - Change this note to a d for the same reason as above
00:53:286 (196,197) - Ctrl+g this doublet, the guitar here goes from high to low as it is upstrummed then downstrummed, so kd d will follow the pitch that the guitar does!
00:54:139 (199,200) - 00:54:139 (72,73) - Ctrl+g this doublet also, that way the k will land on the harmonic (which is the high-pitched note played by the guitar) and will make this section flow neatly as a kd d dk pattern!

[tasuke's Inner Oni]

00:53:286 (45) - Change this note to a K and then remove the finish on 00:53:457 (46) -. This way the note at 00:53:286 (45) - will get the more emphasis like the guitar does where this note lands
00:53:968 (48) - Remove the finish on this note, this way the notes flow in a way that 00:54:309 (50) - gets a lot more powerful because there aren't as many finishers, and this is a nice touch because of the loud harmonic played by the guitar here


Sorry again for taking so long to mod this map :( I really enjoy music like this and the song has a wonderful ambiance to it, it's good that there is a nice mapset of it to match that! Good luck with rank and have a star to help you on your way (∩`-´)⊃━.*・。゚
Topic Starter
Gemu-

Grimbow wrote:

Hello! I am very sorry this took so long :( I had a couple of bad problems with the forums and it put me off of modding for a while, but I'm back now! Yay :33

d - Small don (red note)
D - Big don (red note with a finish)
k - Small kat (blue note)
K - Big kat (blue note with a finish)

Black means something that I think needs changed
Orange is just a suggestion
Blue is a comment

[Kantan]

00:32:832 (45) - Change this note to a D, the sounds in the music here are really deep and low, and the dons map this kind of sound better I feel Nice, Fixed
00:34:195 (46) - Change this note to a d, the bell ring here is a lower pitch than the one that 00:35:559 (47) - lands on, so this change will follow this flow No because the ring is perfect for a k.
00:36:923 (48) - Change to a d for the same reason as above Nop
00:39:650 (51) - Change to a d for the same reason as above Nop
00:41:695 (53,54) - Ctrl+g these notes, in doing this you will move the d on to the lower pitched bell and also keep the k on one of the muted snare hits of the drums, so it makes for a nice sounding section! Fixed
00:45:105 (58) - Change this to a d for the same reason as above Nop
00:50:559 (65) - Change this to a d for the same reason as above Nop
00:50:559 (65) - Ctrl+g this doublet, the guitar here goes from high to low as it is upstrummed then downstrummed, so kd d will follow the pitch that the guitar does! No because in this part have a "Clap" so, nop
00:54:139 (72,73) - Ctrl+g this doublet also, that way the k will land on the harmonic (which is the high-pitched note played by the guitar) and will make this section flow neatly as a kd d dk pattern! Nop

[Futsuu]

00:08:286 (10) - Change this to a K? All the notes that were on this sound previously in the map (00:00:105 (1,4,7) - ) are all K's Very Nice, Fixed
00:18:514 (33,34) - Ctrl+g this doublet and also 00:19:025 (35,36) - this one. the kd dk pattern follows the tone of the guitar nicely if you do so, currently it feels a bit off since the high notes are played on the muted parts of the guitar Not because this double is fine, the pattern is different and rhythm.
00:19:536 (37) - If you take the previous suggestion, you may want to change this note to a k since it is the same sound as the note at 00:19:195 (36) - 00:19:536 - Fixed But 00:19:195 - Nop
00:24:991 (49) - Change this note to a k? It is the same sound as the guitar at 00:24:650 (48) - Nop
00:33:514 (69,70) - Ctrl+g these notes, that way the k will land on the muted snare and the d will land on the bell that is a low tone Nop
00:36:241 (73,74) - Ctrl+g these notes for the same reason as above Nop
00:38:968 (77,78) - Ctrl+g these notes for the same reason as above Nop
00:42:548 (83) - Move this note to 00:43:059 - and change it to a d, then move 00:43:230 (84) - to 00:43:400 -. I played around with this part a little bit because the dk doublet didn't feel right as it was, and this is the solution I came to. This way all the important beats are mapped (The bells and the snare hits) and they are all pitched accordingly Nop
00:44:423 (86,87) - Ctrl+g these notes for the same reasons as the other ctrl+g suggestions Nop
00:47:150 (90,91) - Ctrl+g these notes for the same reasons as above Nop
00:49:877 (94,95) - Ctrl+g these notes for the same reasons as above Nop
01:14:252 (160,161) - Ctrl+g this doublet since the snare hit is at 01:14:252 - and it is a very prominent part of the music at this point, so the k will match the clap sound it makes Very nice!, fixed
01:14:764 (162) - Change this note to a k since this is also a snare hit Great!, fixed

[Muzukashii]

The suggestions for the section between 00:11:014 - and 00:32:832 - are based on my assumption that you are following the guitar in this part, if this is not what you are following, please do feel free to ignore all of these :oops: I am following the guitar and vocals, so no change

00:11:695 (26) - Move this note to 00:11:866 -. Having a quadruplet doesn't mean to much so long as it follows the flow of what you are mapping, and this change will map the guitar part here smoothly Nop
00:17:150 (50) - Move this note to 00:17:320 - for the same reason as above Nop
00:35:559 (126) - Change this note to a k so it maps the higher pitched bell (in contrast to the low pitched one at 00:34:195 (124) - which is mapped with a d) Fixed
00:38:286 (130) - Change this note to a k for the same reason as above Fixed
00:41:014 (134) - Change this note to a k for the same reason as above Fixed
00:44:423 (139,140) - Ctrl+g these notes, that was the k will land on the muted snare hit and the d will land on the lower pitched bell Fixed
00:46:468 (142) - Change this note to a k for the same reasons as the suggestions above Fixed
00:51:923 (150) - Change this note to a k for the same reason as above Fixed
01:14:252 (245,246) - Ctrl+g this doublet since the snare hit is at 01:14:252 - and it is a very prominent part of the music at this point, so the k will match the clap sound it makes Fixed
01:14:764 (247) - Change this note to a k since this is also a snare hit Fixed

Sorry again for taking so long to mod this map :( I really enjoy music like this and the song has a wonderful ambiance to it, it's good that there is a nice mapset of it to match that! Good luck with rank and have a star to help you on your way (∩`-´)⊃━.*・。゚
Thanks for the mod! Update..
tasuke912

Grimbow wrote:

SPOILER
[tasuke's Inner Oni]
00:53:286 (45) - Change this note to a K and then remove the finish on 00:53:457 (46) -. This way the note at 00:53:286 (45) - will get the more emphasis like the guitar does where this note lands
00:53:968 (48) - Remove the finish on this note, this way the notes flow in a way that 00:54:309 (50) - gets a lot more powerful because there aren't as many finishers, and this is a nice touch because of the loud harmonic played by the guitar here no change, i think now the pattern is okey.

Sorry again for taking so long to mod this map :( I really enjoy music like this and the song has a wonderful ambiance to it, it's good that there is a nice mapset of it to match that! Good luck with rank and have a star to help you on your way (∩`-´)⊃━.*・。゚
Thanks! :)
-Sh1n1-

Charlotte wrote:

Hi. Hi~~ Charlotte :3

[ Sh1n1's Oni]


  • 01:16:301 - add d.Plays better to me No, I want to add more emphasis to 01:16:468 (330) -
If you more got mod,I'll second mod.Good luck :) Second mod :O
Thanks for your mod

[_Chichinya_] wrote:

Hola \o Hey *-*/

Nota:

cuando pongo ddk significa que son notas pegadas
cuando pongo un pequeño espacio (d d) significa que saltes una lina de ritmo ( la azul en caso de 1/4)
cuando pongo 2 espaios (d d)significa que saltes dos lineas

[Sh1n1's Oni]

- 00:35:900 (178,179,180) - d d k aqui
- aqui 00:37:775 (182,183,184,185,186) - d d ddk suena mejor segun yo
- 00:38:627 (187,188,189) - d d d (para ser mas especifico aqui sigue un poco la voz)
- agrega nota aqui 00:39:480 (190) - y aqui 00:39:991 (192) -
- 00:44:082 (198,199,200) - d d k aqui como arriba
- agregas estas 00:44:764 (201,202) - d k para complementar como dije antes con la voz
- estas tambien 00:45:275 (204,205) - como arriba d k
- sigue la voz 00:46:809 (208,209) - d d
- agrega esto 00:47:491 (210,211) - d d
- 00:48:684 (213,214,215,216,217) - d d ddk
- 00:49:536 (218,219) - d d
- aqui 00:50:048 (220,221,222,223) - suena mejor d d d k
- vuelta atras pon esto k (si colocas esas notas ) 00:44:423 (200) -
No quisiera agregar notas en esa parte ya que solo quiero seguir campanadas y tambor, porque lo hice asi? porque eh visto muchos mapas de OnosakiHito-sempai y el suele seguir estos sonidos ya que estamos en la parte mas calmada de la cancion, sin cambios sorry D:
- ok esta es opcional por que ya la diff esta bastante bien pero podrias agregar una nota aqui 01:16:809 (361) - para completar la voz le puse finish a la ultima nota porque queria darle un buen final siguiendo tambores, 01:16:468 (330) - por eso lo dejare asi
Gracias por tu mod *-*/

OzzyOzrock wrote:

hoooolaaaaaaa :3 Halloooo

[Sh1n1's Oni]
  1. 01:01:127 (238,239,240,241) - ESTA PARTE ME ENOJA TANTO. EL RITMO. POR FAVOR ARREGLALO QUE QUEDE CON EL TAMBOR AAAAAAAAAAAAAAAAH. 01:01:127 (238,239,240,241,242,243,244,245) - ES BASICAMENTE d d k d DOS VEZES, ESO NO SIRVE AAAAAAAAAAAAAAAAAAAAAAAAAAH ahahaha , enloquecistes, vere como puedo cambiar eso. fixed~~

    Lo demas me gusta...(es casi todo)!!! Se que hay inconsistencias xD tratare de arreglarlo ahora que tengo un poquito mas de experiencia
Thanks for your mod Ozzy

Grimbow wrote:

Hello! Hi~~

d - Small don (red note)
D - Big don (red note with a finish)
k - Small kat (blue note)
K - Big kat (blue note with a finish)

Black means something that I think needs changed
Orange is just a suggestion
Blue is a comment

[Sh1n1's Oni]

00:34:195 (175) - Change this note to a d since the bell that rings here is a lower pitch than the one that rings at 00:35:559 (177) -
00:36:923 (178) - Change this note to a d for the same reason as above
00:39:650 (181) - Change this note to a d for the same reason as above
00:42:377 (184) - Change this note to a d for the same reason as above
00:45:105 (187) - Change this note to a d for the same reason as above
00:47:832 (190) - Change this note to a d for the same reason as above
00:50:559 (193) - Change this note to a d for the same reason as above
You are right but I can change to d because I want to mark a difference between bells and drums at 00:35:048 (176) - 00:37:775 (179) - 00:40:502 (182) - ... etc
00:53:286 (196,197) - Ctrl+g this doublet, the guitar here goes from high to low as it is upstrummed then downstrummed, so kd d will follow the pitch that the guitar does! Yeah, it looks reasonable
00:54:139 (199,200) - 00:54:139 (72,73) - Ctrl+g this doublet also, that way the k will land on the harmonic (which is the high-pitched note played by the guitar) and will make this section flow neatly as a kd d dk pattern! Yeah ^

Good luck with rank and have a star to help you on your way (∩`-´)⊃━.*・。゚
Thanks for your mod and star

Click me!
osu file format v14

[General]
AudioFilename: MuryokuP - ReplicA.mp3
AudioLeadIn: 0
PreviewTime: 54650
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13315,16042,18769,21497,24224,26951,29678,32406,65559
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:ReplicA
TitleUnicode:ReplicA
Artist:MuryokuP
ArtistUnicode:無力P
Creator:game rock
Version:Sh1n1's Oni
Source:
Tags:Megurine Luka Vocaloid in Existence Destruction Regeneration -Sh1n1- tasuke912
BeatmapID:716178
BeatmapSetID:321290

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,118
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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54650,-100,4,1,0,80,0,1
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EdamaMe411
hi~!!geme rock~!!! :)

M4M~

Kantan
00:29:764 (34) - k ,,,because00:18:514 (17,18,19,20,21) - refrain part!! :?

01:04:195 (79,80) - Ctrl+G,,,,Sounds Good~ ;) (and back music sounds Cymbal!)


High Quality kantan map!!! :)

Futsuu
00:19:536 (37) - delete,,,,because you should do 00:11:014 (16,17) - ,00:13:741 (23,24) - same style! :D

00:24:480 (47) - move to 00:24:139 - sounds good

00:24:991 (49) - delete ,,,,same above reason~ 8-)

00:52:945 (99) - delete......a little difficult for Futsuu :) Give Futsuu player time to see 00:53:286 (100,101,102,103,104,105) - this notes 8-)

01:05:389 (138) - move to 01:05:048 - ,,,,to claim01:05:559 (139) -

01:09:139 (150) - move to01:09:309 - ,,,,because I think that better 01:06:241 (140,141,142,143,144,145,146,147,148) - same style ;)

Muzu
00:14:252 (36) - delete,,,,,,To make short rest point!

00:19:366 (58) - move to 00:19:877 - and 00:20:389 (63) - delete.....a littlle difficult (and several pattern in refrain part),for that reason you should make rest point! :) :)
00:23:116 (75) - delete;....^
00:28:570 (100) - ^

00:30:275 (106) - move to 00:30:786 - ,,,,sounds Good! 8-)

00:45:445 - add k~!!,,,,,,make a changeing in refrain part :D I think sounds good :D
00:48:173 - add d~!!,,,,^
00:50:900 - add d~!!....^
01:10:843 (232) - delete,,,,because changeing back music image ;)

Good Luck~!!
(/・ω・)/☆
Topic Starter
Gemu-

EdamaMe411 wrote:

hi~!!geme rock~!!! :) Hi :33

M4M~

Kantan
00:29:764 (34) - k ,,,because00:18:514 (17,18,19,20,21) - refrain part!! :? Nop, the pattern is fine and for the consistency.

01:04:195 (79,80) - Ctrl+G,,,,Sounds Good~ ;) (and back music sounds Cymbal!) Very nice, fixed!


High Quality kantan map!!! :) Thanks!!! owo

Futsuu
00:19:536 (37) - delete,,,,because you should do 00:11:014 (16,17) - ,00:13:741 (23,24) - same style! :D Nop

00:24:480 (47) - move to 00:24:139 - sounds good Fixed

00:24:991 (49) - delete ,,,,same above reason~ 8-) Nop

00:52:945 (99) - delete......a little difficult for Futsuu :) Give Futsuu player time to see 00:53:286 (100,101,102,103,104,105) - this notes 8-) Fixed

01:05:389 (138) - move to 01:05:048 - ,,,,to claim01:05:559 (139) - Fixed!

01:09:139 (150) - move to01:09:309 - ,,,,because I think that better 01:06:241 (140,141,142,143,144,145,146,147,148) - same style ;) Nop

Muzu
00:14:252 (36) - delete,,,,,,To make short rest point! Fixed

00:19:366 (58) - move to 00:19:877 - and 00:20:389 (63) - delete.....a littlle difficult (and several pattern in refrain part),for that reason you should make rest point! :) :) Nop
00:23:116 (75) - delete;....^ Nop
00:28:570 (100) - ^ Nop

00:30:275 (106) - move to 00:30:786 - ,,,,sounds Good! 8-) You are right! Fixed

00:45:445 - add k~!!,,,,,,make a changeing in refrain part :D I think sounds good :D Nop
00:48:173 - add d~!!,,,,^ Nop
00:50:900 - add d~!!....^ Nop
01:10:843 (232) - delete,,,,because changeing back music image ;) Fixed!!!

Good Luck~!!
(/・ω・)/☆
Thank you so much for your mod!! Update...
-Sh1n1-

Taiko mod



Kantan


  1. 00:29:764 (34) - bueno aca seguia una serie de kkd o me equivoco?
  2. 00:32:491 (39) - es totalmente innecesario en una diff kantan, ya que le da mas enfasis a el finish 00:32:832 (40) -
  3. 00:41:695 (48) - se que hay un sonido que debe ser mapeado pero ya que es kantan trataremos de hacerlo mas simple borrandolo
  4. 00:43:400 (51) - aca igual ya que estamos en la parte mas calmada del mapa, no me parece conveniente hacerle un triplete de 1/1, borrala
  5. 00:51:241 (59) - para seguir con el patron que venias teniendo, considera borrar esta nota
  6. para certe sincero el kiai me parece muy hardcore, 01:00:105 (72) - aca hay un high pitch, por consiguiente deberia haber un break en la nota siguiente, osea elimina 01:00:786 (73) -
  7. 00:54:650 (63) - ya que este es un finish que marca el inicio del kiai, creo que deberia haber un break en el tick siguiente.osea eliminar 00:55:332 (64) -
  8. 01:03:173 (77) - no veo la necesidad de esta nota, para serte sincero tener dos tripletes de 1/1 pegados en una kantan es muy hard, ya que 01:04:195 (79,80,81) - es mas ovio, borra 01:03:173 (77) -
  9. 01:06:241 (83) - esta nota tmb esta de mas, si sigues el consejo que te en 00:54:650 (63) - aca tmb aplica lo mismo por consistencia, necesitas mas breaks en el kiai ya que veo que esta muy recto y sin descansos.
  10. desde 01:11:014 - hasta 01:13:741 - deberias bajarle un poco mas el ritmo, seria bien si elimas las siguierntes notas: 01:12:036 (94) - 01:13:400 (97) -
  11. 01:14:423 (99) - esta nota me parece que suena bien pero por un tema de hacer el mapa mas simple te recomendaria que la borres

Futsuu


  1. desde 00:11:014 - hasta 00:32:832 - me parece la parte mas dificil del mapa ya que es muy repetitivo, creo que deberias encontrar un mejor patron porque suena muy feo, no tiene consistencia con nada, haces un patron de tres luego de dos y confunde mucho ya que todo suena igual en esa parte, por eso hice casi todo igual en mi diff
  2. para empezar, por consistencia 00:12:718 (19) - estorba
  3. igual esta 00:18:173 (32) -
  4. 00:19:536 (37) - igual ^
  5. 00:24:991 (50) - same here ^
  6. 00:26:355 (53) - lo mismo ^, no te voy a mencionar todo porque espero que te des cuenta a que me refiero, sigue mas o menos el ritmo de las notas que te eh sugerido que elimines.
  7. empezemos asi, ponle un bookmark aca: 00:11:014 - (Ctrl+b) vamos a dividir esta zona en 2: 00:21:923 - aca empieza la segunda parte, le pones otro bookmark con ctrl+b, primero tienes 00:13:059 (20,21,22) - kdk luego 00:15:786 (26,27,28) - kkk despues 00:18:514 (33,34,35,36) - dk kd y al final 00:21:241 (40,41,42) - kdd, hasta esa primera parte mira bien la secuencia de los patrones y haces lo mismo para la segunda parte
  8. desde 00:32:832 - hasta 00:53:286 - , siento que estan bien placeados pero.... es algo personal pero 00:33:514 (70) - 00:36:241 (74) - 00:38:968 (78) - 00:41:695 (82) - 00:44:423 (87) - 00:47:150 (91) - 00:49:877 (95) - estan de mas, noc si te guste pero creo que deberias hacer esta parte como lo hice yo en mi diff, te pongo un ejemplo: mira este mapa https://osu.ppy.sh/s/180721 y fijate bien que sonidos sigue apesar de ser Oni, y comparalo con esta otra, https://osu.ppy.sh/s/185766 en este caso yo soy fan de los mapas de qoot pero a lo que me refiero esque debes seguir esa clase de sonidos para esta parte
  9. 00:43:230 (85) - muevelo hacia 00:43:059 - para mantener una consistencia de sonidos con 00:51:241 (97,98,99) -
  10. 01:16:298 (176) - nota de mas, delete
  11. 01:07:775 (148) - borralo, porque se ve demasiado overmapeado para ser futsuu y mantienes consistencia con 00:56:355 (111,112,113,114) -
  12. 01:03:684 (134,135) - estas notas estan sobrando, el enfasis esta en 01:04:195 (136,137,138,139,140,141) -
  13. Luego de esto confirmas que los sonidos parecidos tengan algo similar para mantener consistencia (asi como te dijo Ozzy)

Ozzy wrote:

Consitencia significa: si ciertas partes de la cancion suenan iguales, tiene que ser mapeados en un modo muy similar.


Muzukashii


  1. 00:11:525 (25) - esta nota esta sobrando, escucha atentamente esta partes y veras que tengo razon: 00:13:741 (34,35) - 00:16:468 (46,47) - Bueno aca debio ser igual 00:19:195 (57,59) - pero le pusistes una nota de mas en 00:19:366 - etc.
  2. ya que el sonido es muy repetitivo desde 00:11:014 - hasta 00:32:832 - te voy a pedir lo mismo que en futsuu, separalo en dos partes, haz 5 patrones de ahi los copias en la segunda parte para que no se vea tan desordenado, no te digo que hagas todo igual, solo que mantengas la forma en la que estas mapeando para cada sonido parecido.
  3. wtf, estas usando k para las campanadas: 00:34:195 (123) - 00:35:559 (125) - 00:36:923 (127) - 00:38:286 (129) - 00:39:650 (131) - 00:41:014 (133) - 00:42:377 (135) - , porque ala segunda mitad usas d para campanadas?: 00:43:741 (137) - 00:45:105 (139) - 00:46:468 (141) - 00:49:195 (145) - etc...
  4. 00:53:968 (154) - y 00:54:224 (156) - estan de mas, no hay necesidad de un triplet, ni yo ni tasuke que tenemos diff mas hards hemos puesto un triplet aqui
  5. 01:16:298 (252) - que tal si borras esto? para seguir la voz un poco mejor.
  6. 01:10:161 (227,228) - creo que definitivamente tienes que borrar esas notas
  7. como dijo Ozzy el kiai en esta diff esta mejor.

Ahora si acabe, dile a charlotte que venga por su segundo mod p/4344496 :P xDD
Topic Starter
Gemu-

-Sh1n1- wrote:

Taiko mod



Kantan


  1. 00:29:764 (34) - bueno aca seguia una serie de kkd o me equivoco? Fixed
  2. 00:32:491 (39) - es totalmente innecesario en una diff kantan, ya que le da mas enfasis a el finish 00:32:832 (40) - Fixed
  3. 00:41:695 (48) - se que hay un sonido que debe ser mapeado pero ya que es kantan trataremos de hacerlo mas simple borrandolo Fixed
  4. 00:43:400 (51) - aca igual ya que estamos en la parte mas calmada del mapa, no me parece conveniente hacerle un triplete de 1/1, borrala Fixed
  5. 00:51:241 (59) - para seguir con el patron que venias teniendo, considera borrar esta nota No debido a que quiero seguir la campanada en esta parte.
  6. para certe sincero el kiai me parece muy hardcore, 01:00:105 (72) - aca hay un high pitch, por consiguiente deberia haber un break en la nota siguiente, osea elimina 01:00:786 (73) - Fixed
  7. 00:54:650 (63) - ya que este es un finish que marca el inicio del kiai, creo que deberia haber un break en el tick siguiente.osea eliminar 00:55:332 (64) - Fixed
  8. 01:03:173 (77) - no veo la necesidad de esta nota, para serte sincero tener dos tripletes de 1/1 pegados en una kantan es muy hard, ya que 01:04:195 (79,80,81) - es mas ovio, borra 01:03:173 (77) - Fixed
  9. 01:06:241 (83) - esta nota tmb esta de mas, si sigues el consejo que te en 00:54:650 (63) - aca tmb aplica lo mismo por consistencia, necesitas mas breaks en el kiai ya que veo que esta muy recto y sin descansos. Fixed
  10. desde 01:11:014 - hasta 01:13:741 - deberias bajarle un poco mas el ritmo, seria bien si elimas las siguierntes notas: 01:12:036 (94) - 01:13:400 (97) - Fixed
  11. 01:14:423 (99) - esta nota me parece que suena bien pero por un tema de hacer el mapa mas simple te recomendaria que la borres Fixed

Futsuu


  1. desde 00:11:014 - hasta 00:32:832 - me parece la parte mas dificil del mapa ya que es muy repetitivo, creo que deberias encontrar un mejor patron porque suena muy feo, no tiene consistencia con nada, haces un patron de tres luego de dos y confunde mucho ya que todo suena igual en esa parte, por eso hice casi todo igual en mi diff Fixed
  2. para empezar, por consistencia 00:12:718 (19) - estorba Fixed
  3. igual esta 00:18:173 (32) - Fixed
  4. 00:19:536 (37) - igual ^ Fixed
  5. 00:24:991 (50) - same here ^ Fixed
  6. 00:26:355 (53) - lo mismo ^, no te voy a mencionar todo porque espero que te des cuenta a que me refiero, sigue mas o menos el ritmo de las notas que te eh sugerido que elimines. Fixed
  7. empezemos asi, ponle un bookmark aca: 00:11:014 - (Ctrl+b) vamos a dividir esta zona en 2: 00:21:923 - aca empieza la segunda parte, le pones otro bookmark con ctrl+b, primero tienes 00:13:059 (20,21,22) - kdk luego 00:15:786 (26,27,28) - kkk despues 00:18:514 (33,34,35,36) - dk kd y al final 00:21:241 (40,41,42) - kdd, hasta esa primera parte mira bien la secuencia de los patrones y haces lo mismo para la segunda parte Genial, Fixed
  8. desde 00:32:832 - hasta 00:53:286 - , siento que estan bien placeados pero.... es algo personal pero 00:33:514 (70) - 00:36:241 (74) - 00:38:968 (78) - 00:41:695 (82) - 00:44:423 (87) - 00:47:150 (91) - 00:49:877 (95) - estan de mas, noc si te guste pero creo que deberias hacer esta parte como lo hice yo en mi diff, te pongo un ejemplo: mira este mapa https://osu.ppy.sh/s/180721 y fijate bien que sonidos sigue apesar de ser Oni, y comparalo con esta otra, https://osu.ppy.sh/s/185766 en este caso yo soy fan de los mapas de qoot pero a lo que me refiero esque debes seguir esa clase de sonidos para esta parte Apliqué tu parte de tu diff
  9. 00:43:230 (85) - muevelo hacia 00:43:059 - para mantener una consistencia de sonidos con 00:51:241 (97,98,99) - Fixed
  10. 01:16:298 (176) - nota de mas, delete Fixed
  11. 01:07:775 (148) - borralo, porque se ve demasiado overmapeado para ser futsuu y mantienes consistencia con 00:56:355 (111,112,113,114) - Fixed
  12. 01:03:684 (134,135) - estas notas estan sobrando, el enfasis esta en 01:04:195 (136,137,138,139,140,141) - Fixed
  13. Luego de esto confirmas que los sonidos parecidos tengan algo similar para mantener consistencia (asi como te dijo Ozzy) Me di de cuenta

Ozzy wrote:

Consitencia significa: si ciertas partes de la cancion suenan iguales, tiene que ser mapeados en un modo muy similar. Vale


Muzukashii


  1. 00:11:525 (25) - esta nota esta sobrando, escucha atentamente esta partes y veras que tengo razon: 00:13:741 (34,35) - 00:16:468 (46,47) - Bueno aca debio ser igual 00:19:195 (57,59) - pero le pusistes una nota de mas en 00:19:366 - etc. Fixed
  2. ya que el sonido es muy repetitivo desde 00:11:014 - hasta 00:32:832 - te voy a pedir lo mismo que en futsuu, separalo en dos partes, haz 5 patrones de ahi los copias en la segunda parte para que no se vea tan desordenado, no te digo que hagas todo igual, solo que mantengas la forma en la que estas mapeando para cada sonido parecido. Fixed
  3. wtf, estas usando k para las campanadas: 00:34:195 (123) - 00:35:559 (125) - 00:36:923 (127) - 00:38:286 (129) - 00:39:650 (131) - 00:41:014 (133) - 00:42:377 (135) - , porque ala segunda mitad usas d para campanadas?: 00:43:741 (137) - 00:45:105 (139) - 00:46:468 (141) - 00:49:195 (145) - etc... Fixed
  4. 00:53:968 (154) - y 00:54:224 (156) - estan de mas, no hay necesidad de un triplet, ni yo ni tasuke que tenemos diff mas hards hemos puesto un triplet aqui Fixed
  5. 01:16:298 (252) - que tal si borras esto? para seguir la voz un poco mejor. Fixed
  6. 01:10:161 (227,228) - creo que definitivamente tienes que borrar esas notas Fixed
  7. como dijo Ozzy el kiai en esta diff esta mejor. Gracias

Ahora si acabe, dile a charlotte que venga por su segundo mod p/4344496 :P xDD
Muchas gracias por su mod!! :3, ya entendí un poco el Mappeo de Taiko! Creo que seré un mal Mapper pero seré un Buen Modder :333, Actualizando..
Renka
Hi,M4M request from game chat,sorry late mod;w;

[Kantan]

00:15:105 - change k? - high sound?
00:20:559 - ^
00:26:014 - ^
00:31:468 - ^
00:32:150 - change d?
00:55:332 - add d?
01:06:241 - ^
01:15:786 - change d?

[Futsuu]

00:15:105 - same as kantan
00:16:127 - change d? -
00:20:559 - same as kantan
00:26:014 - ^
00:26:866 - change d?
00:31:468 - same as kantan


[Muzukashii]
00:09:820 - delete? - Make it easier to hit the ddd.
01:16:127 - change d?

shooting star~ good luck!
Topic Starter
Gemu-

chaica wrote:

Hi,M4M request from game chat,sorry late mod;w;

[Kantan]

00:15:105 - change k? - high sound? No to follow the next pattern.
00:20:559 - ^ ^
00:26:014 - ^ ^
00:31:468 - ^ ^
00:32:150 - change d? No to follow the rhythm
00:55:332 - add d? No to the break.
01:06:241 - ^ ^
01:15:786 - change d Mmmmm... I thing about this, thanks.

The break in Kantan is very important.

[Futsuu]

00:15:105 - same as kantan No, for the same as Kantan
00:16:127 - change d? - No to follow the next pattern
00:20:559 - same as kantan No, for the same as Kantan
00:26:014 - ^ ^
00:26:866 - change d? No to follow the next pattern
00:31:468 - same as kantan ^

The consistency is very important so, no fixed.

[Muzukashii]
00:09:820 - delete? - Make it easier to hit the ddd. Fixed
01:16:127 - change d? No to follow the rhythm

shooting star~ good luck!
Thanks for your mod and for the star!! :oops: :oops: Update...
OzzyOzrock
Holaaaa

[Kantan]
  • Todo bien! Taaalvez puede ser poco mas dificil. Ayudare un poco.
  1. 00:59:764 - agrega k
  2. 01:02:491 - agrega d
  3. 01:12:718 - agrega d
[Futsuu]
  1. 00:21:241 (38,39,40) - Borrar estas notas hace un break grande.
  2. 00:12:036 - Agrega una nota en estas partes, no lastima mucho al spread.
  3. 00:14:764 - ^ etc.
  4. 00:17:491 - ^ En todas estas partes!
[Muzukashii]
  1. Hm. El spread sufre un poco, pero breaks en kiai deberian ayudar.
  2. 01:02:832 (181) - borrar
  3. 01:05:900 (194,195,196) - estos tambien
  4. 01:11:355 (215) - igual!

    ahora para balancear...
  5. 01:09:480 - Empieza un kkk aqui
  6. 01:13:059 - Empieza un ddd aqui, porque Oni lo tiene dificil.
  7. 01:13:911 - agrega d, 01:13:741 (223) - no finisher si quieres (ni creo que es muy notable)
  8. 01:15:275 - ^
Aun con esto, ciertas partes son similar a Futsuu y otras son muy dificiles... recomiendo comparar Muzu con otros diffs pero aver como puedo ayudar despues!
Topic Starter
Gemu-

OzzyOzrock wrote:

Holaaaa

[Kantan]
  • Todo bien! Taaalvez puede ser poco mas dificil. Ayudare un poco.
  1. 00:59:764 - agrega k
  2. 01:02:491 - agrega d
  3. 01:12:718 - agrega d
[Futsuu]
  1. 00:21:241 (38,39,40) - Borrar estas notas hace un break grande.
  2. 00:12:036 - Agrega una nota en estas partes, no lastima mucho al spread.
  3. 00:14:764 - ^ etc.
  4. 00:17:491 - ^ En todas estas partes!
[Muzukashii]
  1. Hm. El spread sufre un poco, pero breaks en kiai deberian ayudar.
  2. 01:02:832 (181) - borrar
  3. 01:05:900 (194,195,196) - estos tambien
  4. 01:11:355 (215) - igual!

    ahora para balancear...
  5. 01:09:480 - Empieza un kkk aqui
  6. 01:13:059 - Empieza un ddd aqui, porque Oni lo tiene dificil.
  7. 01:13:911 - agrega d, 01:13:741 (223) - no finisher si quieres (ni creo que es muy notable)
  8. 01:15:275 - ^
Aun con esto, ciertas partes son similar a Futsuu y otras son muy dificiles... recomiendo comparar Muzu con otros diffs pero aver como puedo ayudar despues!

Muchas gracias por su re-check :33 lo apliqué todo muy bien, muchas gracias!!!, Acutalizando...
OzzyOzrock
After me confusing game and myself with some note removals...

Bubbled!

SPOILER
21:34 game rock: Buenas owo
21:34 OzzyOzrock: :3/
21:35 game rock: ¿Cómo está? nwn
21:35 OzzyOzrock: bien! y tu? :3
21:37 game rock: Me alegra nwn, pues bien graciasn :D!
21:42 game rock: Y la escuela?
21:43 OzzyOzrock: bien tambien! pero empeze un poco mal por no entender unas tareas e.e
21:44 game rock: Que mal :c
21:44 game rock: Pero si te esfuerzas entenderás nwn
21:48 game rock: Aunque el Inglés es un poco complicado ee.e
21:53 game rock: Ozzy una duda
21:53 game rock: Como pones bubble? owo
21:57 game rock: owo?}
21:58 OzzyOzrock: un post nada mas
21:58 OzzyOzrock: se escooje un icono :3
21:59 game rock: en serio? xD
21:59 game rock: Pensé que ustedes tenían una opcion para poner
21:59 game rock: el bubble xD
22:00 game rock: Pensé que ustedes tenían como una opcion en osu para poner el bubble
22:00 OzzyOzrock: 00:53:457 (93,95) - puedes borrar estos de futsuu?
22:00 OzzyOzrock: y noo jaja es con el forum
22:01 game rock: ah vale,
22:01 game rock: Si si claro los cambiaré :3
22:01 game rock: Como usted ordene :3
22:01 OzzyOzrock: es que muzu lo tiene igual xD
22:02 game rock: Vale x3
22:03 game rock: 00:53:798 - esa la cambie a d
22:03 game rock: esta bien?
22:03 OzzyOzrock: y talvezz 00:57:036 (102) -
22:03 OzzyOzrock: fk
22:03 OzzyOzrock: o
22:03 OzzyOzrock: si esta bien
22:04 game rock: fk? o.o
22:04 OzzyOzrock: esa nota y 01:07:945 (135) -
22:04 OzzyOzrock: porque cuando comparo esas partes a kantan y muzu se ve mas cerca a muzu ;o;
22:05 game rock: fk? o.o
22:05 OzzyOzrock: mi frase de enojo
22:05 OzzyOzrock: www
22:05 game rock: lol
22:05 game rock: ok ok lo borro
22:06 OzzyOzrock: al 102 y 135
22:07 game rock: 102 y 105? o.o
22:07 game rock: 01:01:127 (113) -
22:07 game rock: Esa es 113 xD
22:07 game rock: 00:59:764 (109) -
22:07 game rock: fuck
22:08 OzzyOzrock: hablo deeeee futsuu ...?
22:08 OzzyOzrock: fffffff
22:08 OzzyOzrock: que hice
22:08 game rock: DDDD:
22:08 OzzyOzrock: oh no
22:08 game rock: Era muzu verdad? :c
22:08 OzzyOzrock: 00:57:036 y no
22:08 OzzyOzrock: 01:07:945
22:09 OzzyOzrock: ese 57 y el 107 de futsuu
22:09 OzzyOzrock: aaa
22:09 game rock: o.o...
22:10 game rock: las primeras?
22:10 game rock: Las que me dijiste antes las aplico en..?
22:10 OzzyOzrock: en futsuu la nota extacta que existe en 00:57:036 y 01:07:945
22:11 game rock: aja??
22:11 game rock: agrego una?
22:11 OzzyOzrock: no hay!?
22:11 game rock: En Futsuu no..
22:12 OzzyOzrock: wat
22:12 game rock: ya la puse
22:12 OzzyOzrock: en esa parte no quiero nota :p
22:12 OzzyOzrock: partes*
22:12 game rock: ah xD
22:12 game rock: Antes no habia owo
22:13 OzzyOzrock: soy loco
22:13 OzzyOzrock: oooooooooooo
22:13 game rock: hahahaha
22:13 game rock: No te digas asi x3
22:14 OzzyOzrock: ok! con submitir eso deberia estar listoooooooo
22:16 game rock: y el muzu esta bien?
22:16 OzzyOzrock: sip!
22:17 game rock: vale! ya laspongo..
22:21 game rock: elimino esta? 01:08:286 -
22:21 game rock: en futsuu
22:22 OzzyOzrock: 01:07:945
22:22 OzzyOzrock: la anterior
22:22 OzzyOzrock: >la lol
22:22 game rock: Ah ya, listo
22:22 game rock: Es que como nates me habia puesto esa xd
22:22 game rock: Bueno, listo para submitid
Topic Starter
Gemu-

OzzyOzrock wrote:

After me confusing game and myself with some note removals...

Bubbled!

SPOILER
21:34 game rock: Buenas owo
21:34 OzzyOzrock: :3/
21:35 game rock: ¿Cómo está? nwn
21:35 OzzyOzrock: bien! y tu? :3
21:37 game rock: Me alegra nwn, pues bien graciasn :D!
21:42 game rock: Y la escuela?
21:43 OzzyOzrock: bien tambien! pero empeze un poco mal por no entender unas tareas e.e
21:44 game rock: Que mal :c
21:44 game rock: Pero si te esfuerzas entenderás nwn
21:48 game rock: Aunque el Inglés es un poco complicado ee.e
21:53 game rock: Ozzy una duda
21:53 game rock: Como pones bubble? owo
21:57 game rock: owo?}
21:58 OzzyOzrock: un post nada mas
21:58 OzzyOzrock: se escooje un icono :3
21:59 game rock: en serio? xD
21:59 game rock: Pensé que ustedes tenían una opcion para poner
21:59 game rock: el bubble xD
22:00 game rock: Pensé que ustedes tenían como una opcion en osu para poner el bubble
22:00 OzzyOzrock: 00:53:457 (93,95) - puedes borrar estos de futsuu?
22:00 OzzyOzrock: y noo jaja es con el forum
22:01 game rock: ah vale,
22:01 game rock: Si si claro los cambiaré :3
22:01 game rock: Como usted ordene :3
22:01 OzzyOzrock: es que muzu lo tiene igual xD
22:02 game rock: Vale x3
22:03 game rock: 00:53:798 - esa la cambie a d
22:03 game rock: esta bien?
22:03 OzzyOzrock: y talvezz 00:57:036 (102) -
22:03 OzzyOzrock: fk
22:03 OzzyOzrock: o
22:03 OzzyOzrock: si esta bien
22:04 game rock: fk? o.o
22:04 OzzyOzrock: esa nota y 01:07:945 (135) -
22:04 OzzyOzrock: porque cuando comparo esas partes a kantan y muzu se ve mas cerca a muzu ;o;
22:05 game rock: fk? o.o
22:05 OzzyOzrock: mi frase de enojo
22:05 OzzyOzrock: www
22:05 game rock: lol
22:05 game rock: ok ok lo borro
22:06 OzzyOzrock: al 102 y 135
22:07 game rock: 102 y 105? o.o
22:07 game rock: 01:01:127 (113) -
22:07 game rock: Esa es 113 xD
22:07 game rock: 00:59:764 (109) -
22:07 game rock: fuck
22:08 OzzyOzrock: hablo deeeee futsuu ...?
22:08 OzzyOzrock: fffffff
22:08 OzzyOzrock: que hice
22:08 game rock: DDDD:
22:08 OzzyOzrock: oh no
22:08 game rock: Era muzu verdad? :c
22:08 OzzyOzrock: 00:57:036 y no
22:08 OzzyOzrock: 01:07:945
22:09 OzzyOzrock: ese 57 y el 107 de futsuu
22:09 OzzyOzrock: aaa
22:09 game rock: o.o...
22:10 game rock: las primeras?
22:10 game rock: Las que me dijiste antes las aplico en..?
22:10 OzzyOzrock: en futsuu la nota extacta que existe en 00:57:036 y 01:07:945
22:11 game rock: aja??
22:11 game rock: agrego una?
22:11 OzzyOzrock: no hay!?
22:11 game rock: En Futsuu no..
22:12 OzzyOzrock: wat
22:12 game rock: ya la puse
22:12 OzzyOzrock: en esa parte no quiero nota :p
22:12 OzzyOzrock: partes*
22:12 game rock: ah xD
22:12 game rock: Antes no habia owo
22:13 OzzyOzrock: soy loco
22:13 OzzyOzrock: oooooooooooo
22:13 game rock: hahahaha
22:13 game rock: No te digas asi x3
22:14 OzzyOzrock: ok! con submitir eso deberia estar listoooooooo
22:16 game rock: y el muzu esta bien?
22:16 OzzyOzrock: sip!
22:17 game rock: vale! ya laspongo..
22:21 game rock: elimino esta? 01:08:286 -
22:21 game rock: en futsuu
22:22 OzzyOzrock: 01:07:945
22:22 OzzyOzrock: la anterior
22:22 OzzyOzrock: >la lol
22:22 game rock: Ah ya, listo
22:22 game rock: Es que como nates me habia puesto esa xd
22:22 game rock: Bueno, listo para submitid
Omg! *w* Thank you so much Ozzy!!! :33
Surono
nice fk ozzy LLloOLoLolO
PatZar
como estas?
Topic Starter
Gemu-
OwO
-Sh1n1-
omg Pat speak spanish :o is a joke right xD?
DakeDekaane
I really can't express how much I liked this mapset, the pattern consistency was present in every bit of it. Good job everyone.

However, I have a few suggestions to be considered before getting this qualified. I'll be using Spanish for better understanding.

[ Kantan]
  • SV 1.4? El BPM no es realmente alto como para disminuirlo.
    Dada la corta duración de la canción, me atreveré a sugerir HP6 para esta dificultad.
[ Futsuu]
  1. 01:11:014 - Si comparamos la densidad del Kantan, Futsuu y Muzukashii en esta parte, podemos ver que el Futsuu y el Kantan están relativamente cerca, solo siendo algunas notas en 1/4 la diferencia. Personalmente sugeriré remover solamente 01:14:252 (153) - , para aligerar la carga de notas en esta parte.

[ Muzukashii]
  1. 00:32:832 - 00:54:650 - Comparando esta dificultad con el Oni, tenemos un pequeño problema, que el Muzukashii es más denso que el Oni. Ambas dificultades deberían tener al menos, en este caso, la misma densidad de notas. Esto es: Borra notas como 00:33:514 (112,116) - y similares.

[ Oni]
  1. 00:00:445 (2,4) - Estas notas podrían ser eliminadas, de esta manera la parte de las voces que es ligeramente más fuerte quedaría mejor enfatizada, en vez de estar escondida entre todas esas notas. De igual manera para los siguientes patrones en esta sección.
[ Inner Oni]
  • =w=b
Poke me back when you're done.

Edit: Añade 巡音ルカ a los tags
Topic Starter
Gemu-

-Sh1n1- wrote:

omg Pat speak spanish :o is a joke right xD?
Quedé loco cuando me escribió eso XDDDD quedé como que: WTF XD
Topic Starter
Gemu-

DakeDekaane wrote:

I really can't express how much I liked this mapset, the pattern consistency was present in every bit of it. Good job everyone.

However, I have a few suggestions to be considered before getting this qualified. I'll be using Spanish for better understanding.

[ Kantan]
  • SV 1.4? El BPM no es realmente alto como para disminuirlo.
    Dada la corta duración de la canción, me atreveré a sugerir HP6 para esta dificultad.
[ Futsuu]
  1. 01:11:014 - Si comparamos la densidad del Kantan, Futsuu y Muzukashii en esta parte, podemos ver que el Futsuu y el Kantan están relativamente cerca, solo siendo algunas notas en 1/4 la diferencia. Personalmente sugeriré remover solamente 01:14:252 (153) - , para aligerar la carga de notas en esta parte.

[ Muzukashii]
  1. 00:32:832 - 00:54:650 - Comparando esta dificultad con el Oni, tenemos un pequeño problema, que el Muzukashii es más denso que el Oni. Ambas dificultades deberían tener al menos, en este caso, la misma densidad de notas. Esto es: Borra notas como 00:33:514 (112,116) - y similares.

[ Oni]
  1. 00:00:445 (2,4) - Estas notas podrían ser eliminadas, de esta manera la parte de las voces que es ligeramente más fuerte quedaría mejor enfatizada, en vez de estar escondida entre todas esas notas. De igual manera para los siguientes patrones en esta sección.
[ Inner Oni]
  • =w=b
Poke me back when you're done.
Muchas gracias por su mod, pero no tengo Internet en mi casa (Estoy a que un primo) así que cuando tenga Internet en mi casa aplicaré todo en su mod. ¡Muchas gracias!
WingSilent
The map is good, only we regret the song being shortened. :/

It is just like you are missing the best part of the song, and it has a very good potential. (I did mapped the whole song)
Topic Starter
Gemu-

Nekomi wrote:

The map is good, only we regret the song being shortened. :/

It is just like you are missing the best part of the song, and it has a very good potential. (I did mapped the whole song)


Hahaha I know :c. But thanks :33
Topic Starter
Gemu-

DakeDekaane wrote:

I really can't express how much I liked this mapset, the pattern consistency was present in every bit of it. Good job everyone. Thanks >w<

However, I have a few suggestions to be considered before getting this qualified. I'll be using Spanish for better understanding. Ok owo

[ Kantan]
  • SV 1.4? El BPM no es realmente alto como para disminuirlo. Vale :3
    Dada la corta duración de la canción, me atreveré a sugerir HP6 para esta dificultad. De acuerdo owo
[ Futsuu]
  1. 01:11:014 - Si comparamos la densidad del Kantan, Futsuu y Muzukashii en esta parte, podemos ver que el Futsuu y el Kantan están relativamente cerca, solo siendo algunas notas en 1/4 la diferencia. Personalmente sugeriré remover solamente 01:14:252 (153) - , para aligerar la carga de notas en esta parte. Removido:33

[ Muzukashii]
  1. 00:32:832 - 00:54:650 - Comparando esta dificultad con el Oni, tenemos un pequeño problema, que el Muzukashii es más denso que el Oni. Ambas dificultades deberían tener al menos, en este caso, la misma densidad de notas. Esto es: Borra notas como 00:33:514 (112,116) - y similares. Vale, hecho :3

[ Oni]
  1. 00:00:445 (2,4) - Estas notas podrían ser eliminadas, de esta manera la parte de las voces que es ligeramente más fuerte quedaría mejor enfatizada, en vez de estar escondida entre todas esas notas. De igual manera para los siguientes patrones en esta sección. Listo :3
[ Inner Oni]
  • =w=b XDD
Poke me back when you're done.
Muchas gracias Dake :3!!! Update...
DakeDekaane
Qualified!

Congratulations for your first Qualified beatmap!

Keep the good work :3
Topic Starter
Gemu-

DakeDekaane wrote:

Qualified!

Congratulations for your first Qualified beatmap!

OMG *O* Thanks Dake! :oops: o///o :33
OzzyOzrock
Felicidades! :333
Topic Starter
Gemu-

OzzyOzrock wrote:

Felicidades! :333
Gracias Ozzy :33
Raiden
Felicidades!!!!!! :3
tasuke912
Congratz!
Charlotte
gratz game rock :)
Blizs
2nd ranked!!!!
gratzzz >w<
Topic Starter
Gemu-

Raiden wrote:

Felicidades!!!!!! :3

Gracias! :33
Topic Starter
Gemu-

tasuke912 wrote:

Congratz!
Thanks Tasuke :33
Topic Starter
Gemu-

Charlotte wrote:

gratz game rock :)
Thanks Charlotte :D!
Topic Starter
Gemu-

Blizs wrote:

2nd ranked!!!!
gratzzz >w<

BLIZS!! OwO Thanks *o*
-Sh1n1-
wtf, mi primera GD rankeada y yo ni enterado xD, bien bro te lo mereces, sabes que te mereces eso y mucho mas por ser como eres, a celebrar *-*/
Topic Starter
Gemu-

-Sh1n1- wrote:

wtf, mi primera GD rankeada y yo ni enterado xD, bien bro te lo mereces, sabes que te mereces eso y mucho mas por ser como eres, a celebrar *-*/
Awwwwww *w* Muchas Gracias Shini!!! :33.

Prometo seguir creando Beatmaps y dar lo mejor de mi :33

¡A celebrar WUUUUUUU! XDDDD
Surono
`L_` aw some
Topic Starter
Gemu-

Surono wrote:

`L_` aw some
Thanks OwO
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