FINALLY
MY TYPE OF MAP
MOD INCOMING TOMORROW
MY TYPE OF MAP
MOD INCOMING TOMORROW
Yaay \:D/Nitrousdragon wrote:
FINALLY
MY TYPE OF MAP
MOD INCOMING TOMORROW
shurito1sao wrote:
hey m4m
why not start here a new combo 00:53:364 - and why here? 00:53:021 - <-- there starts a new beat the players have one red tick recovery. Fixed!
same here why not start here a new combo 02:10:335 - and yet you did it here 02:09:821 - I will keep this, because it fits better than the one above with the music. And also because of how it's stacked!
http://puu.sh/jMYWd/000de7b2e7.jpg i did it like this try it 02:34:849 - Fixed!
this jump 04:28:335 (1,2,3,4) - doesnt really fits the rhythm of the song try to do it something like http://puu.sh/jMZnz/15610af236.jpg Fixed!
same goes for this parat 05:09:477 (1,2,3,4) - the beat kinda feels like its going straight and back try this http://puu.sh/jMZzN/2a6ab62b4a.jpg I think it's a bad flow, so i keep mine.
Good luck with getting your map getting ranked i am your witness! Thanks!
Thanks for the mod! ^^[-Deemo-] wrote:
mod thing (real short):
[Mountain]00:23:878 (3,5) - I dunno, it really bugs me how it's soooooooo close to each other lol (and they're going the same direction so it gets even more awkward to look at), maybe try blanketing 5 to the little curve at the start of 3 and make a P A N pattern they basically looks something like that since you already have the changing slider multiplier thing going for you .3. or something (this is mostly just opinion based btw) The flow of it is fine, and i don't see the awkwardness in it, since im almost always such sliders, and i don't really like that "P A N style" flow u just showed me. Im satisfied with just this lol, since it's my own style.
01:01:249 (1,2,3,4,5,6,7) - the way 1 just at an angle bugs me .3. I don't see the problem here ô.o, so im gonna keep it.
01:29:535 (3) - awkward lone slider art ;-; It's a blanket for (6), so it makes sense that i made it curvy.
02:45:478 (1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1) - these slider shapes are real sexy gj Thanks! :3
02:53:707 (1,2,3,4,5,6,7,8) - maybe curve this part a bit more Fixed!
02:59:192 (1,2,3) - the gap made kinda just looks awk But it plays fine and flows well, and fits for this moment. It doesn't look awkward imo.
03:30:392 (1) - the shape is extremely sharp imo, so it looks awk It's a blanket for (4). The sliderend would point too high up if i made it curvy instead.
sorry for a short mod .3. No problem!
-Harpuia- wrote:
M4M~[Mountains]Can't point out many things because the map is already fine to me.
*HP=6? - I know it won't make a great difference, but... I think you get my point.Sure.
00:26:278 (4) - NC Fixed!
00:26:792 (1) - Remove NC Fits fine here imo.
00:27:649 (1) - NC? I made NC on the slider before too, so i don't want to make it like a NC-spam.
00:52:335 (4) - (Suggestion) Copy (3), {Ctrl + > + >} + distance No need to, i like this better.
01:03:992 (1) - (Suggestion) Put slightly farther. The jump will prefectly match the music imo. It's a pattern here, and i don't want to ruin it.
01:30:049 (4,5) - I find this stack a bit out of place. By that I mean I find it weird. Maybe you can unstack those two? It fits fine with the music imo, i don't really see the weird thing.
01:55:764 (5,6,1) - I find this awkward. I think you can convert the slider to notes or make two 1/4 sliders. This fits the best imo, and it's would be boring to make it 1/4
02:24:906 (1) - Remove NC. (Unecessary imo) A new "part" comes here, so it's necessary.
02:43:249 (2) - For sure one might think that this is at the blue tick. (Move (2) or remove NC at (1), add at (2)) This is a 5.5+ star map, and you can see at the AR if it's on a blue tick, because it goes faster there. But i might change it if someone other else point it out.
02:44:107 (7) - (Suggestion) Same as 01:03:992 (1) - hmm... Doesn't fit here imo, it fits more the other part, only because it was a jump, but i like it like this more.
02:37:249 (1,2) - (1) Remove NC | (2) NC The NC starts on the big white tick.
02:39:992 (1,2) - ^ Same as above.
03:51:135 (6,7) - I guess you can just make this a 1/4 slider since the pattern in that combo started that way. I'm mapping to the "streamy" sound, so it would sound bad if i made it 1/4
04:58:506 (1) - Remove NC Same as the other part.
Hope it helped.
Thanks for the mod! ^^
Thanks for the mods!FCL wrote:
M4M from your queue
- [Diff]
- AiMod Fixed!
- 00:33:821 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - this stream has nothing to do with music. It would be cool if you could explain why you decided to do so Delete it and hear if there's a sound in the music that can be mapped like this.
- 01:11:535 (1,2,3,4) - better to avoid such overlap This overlap is not an issue to when you play, i would mostly avoid to overlap sliderheads with each other.
- 01:36:564 (6,1) - This blanket can do better It's not supposed to be a blanket lol. It's just pointed to the left because of the flow.
- 02:29:020 (1) - This slider can be extended to 02:30:307 I mapped to the piano, no the other instrument, so it sounds really bad.
- 05:02:620 (1) - ^ Same as above.
- 02:33:156 (1) -
this is normal?nvm lol- 03:18:821 (2,3,4) - it's too big DS, imo I might change it.
- 03:28:678 (1,2,3,4) - ^ Fits with the music imo.
- 03:22:164 (5,1) - mb blanket? mb?
- 04:43:935 (2,3,4,5,6) - can make those circles in the shape of a star? Well... i could, but i won't.. I will keep it in mind and might change it.
- 04:46:164 (5) - new bit, NC maybe Fixed!
Good luck!
Thanks!-Faded- wrote:
Hi, m4m from your queue!
[Mountain]Overall, I think this map is good. You've used techniques such as streams all at the right times for a great playing experience, although I think the aesthetics could do with a bit of work. I shot a star, good luck!
- 00:17:364 (1,1) - This double spinner feels kind of jarring, there isn't enough change in the music to justify that first spinner so I think you should get rid of it. If you insist on keeping a spinner there though, then you could just merge the two spinners into one, plays better than having them separated into 2 I will keep two of 'em, but i changed something.
- 00:55:078 (1,2,3,4,5) - This stream has somewhat inconsistent spacing, some of the notes are touching each other and some of them aren't. Check each note and make sure that the distance between each one is the same; it would look and play better that way. Fixed!
- 00:59:707 (5,1) - You could adjust the shapes of these sliders so that they complement each other somehow eg. having them slider-blanket. I think it would look nicer that way. I don't agree, i think it's fine this.
- 01:11:535 (1,2,3,4,1,2,3,4) - I think it would be better if you made the shapes of these streams consistent. You'll notice that the first one is curved slightly, so if you made it straight it would look nicer. Alternatively, you could curve the second stream as well. Might change it if it gets pointed out again.
- 02:39:478 (4,5,6) - I'm not too fond of this shape. Either make it an equilateral triangle or move (6) to x:364 y:268 so at least two of it's sides are equal in length. It would look nicer that way. The first two notes, is DS'ed, and then the 3rd is a small jump, and the 4 is a jump. If i did like you recommend, it would be a sudden big jump in a slow part.
- 02:51:992 (7,8) - I'm not fond of the hitsounds on these two sliders. Nothing in the music really changes to justify these, so it seems like they come out of nowhere. Keep the hitsounds the same as the ones on the previous sliders, it will sound nicer imo. I added the hitsounds here because of the vocal, not the music. So it fits.
- 02:59:192 (1,3) - You should keep these two sliders the same shape. For instance, you could make (3) a mirrored version of (1) so the pattern is symmetrical. I think it would look nicer than having two sliders that don't relate to each other whatsoever. I don't like copying sliders, like a pattern, so i will keep this, also i shouldn't keep it the same shape, i think it's better this way lol.
- 03:32:107 (1,4) - If you look closely then you'll notice that these two sliders are not parallel. While only a small suggestion, I think it would look neater if they were parallel. Fixed!
- 03:34:507 (6,7) - Make these sliders go at the same angle. Unlike my previous suggestion, this can easily be noticed and I think it would look much neater if this was fixed. It's supposed to be like this, or else the flow would be a bit off imo.
- 03:43:078 (1,2,3) - Not too sure what shape you're going for here, but make it a proper square where each side has the same length and angle. Oh, im not making a square here, it just look like it.
- 04:00:992 (1) - I think this spinner can easily be turned into a stream, considering that this is an X diff the players should have no problem with it, and they'll likely enjoy it more than a spinner. Fixed!
- 04:37:249 (4,5,6,7) - You can improve this shape by making sure each side is equal in length. I think it would look nicer and more organised. What do you mean?
- 05:19:163 (1) - The sound of this spinner doesn't fit at all. Add green lines to make it so the spinner gradually gets quieter with the music, ending at 5%, so the sound at the end of the spinner is nearly silent. This would fit the music a lot better. Fixed!
Now that I look back at it it the pattern seems fine. I'm not too sure if you fixed it anyway or if I was just being... odd. Thanks for the mod response though ^^-Tochi wrote:
04:37:249 (4,5,6,7) - You can improve this shape by making sure each side is equal in length. I think it would look nicer and more organised. What do you mean?
Oh, ok. No problem-Faded- wrote:
Now that I look back at it it the pattern seems fine. I'm not too sure if you fixed it anyway or if I was just being... odd. Thanks for the mod response though ^^
Thanks! I will try xDDreamtwolf wrote:
Very fun map! Rank it please
Thanks for the mod! ^^Fuccho wrote:
Hello! M4M from your modding queue. Thank you for the mod. Here is mine:Mountain
- 00:25:249 (1,1) - These slider ends aren't snapped correctly. Fixed!
- 00:28:335 (1,2,3,4,5,6) - The triples here seem a little too far from the sliders compared to how calm this part is. It feels out of place. I'd suggest that you should even cover half of the hit circles with the slider ends, like this: http://puu.sh/jWxtK/071a0fc0be.jpg Fixed!
- 00:37:764 (1) - Would a hit finish fit on this slider head? Not imo.
- 00:41:707 (3,4,5,6,7) - Extremely minor thing, but I'd like these more if they pointed inwards (ctrl + H and place them at the original spot). Just an aesthetics thing. The flow goes more to the right, so i think it fits here.
- 00:47:878 (1) - Are you sure you don't want an 1/2 slider here? The rhythm in the vocals is very distinct. Yes, since i didn't follow the vocal.
- 00:58:849 (1) - Here as well. Either way, this isn't even snapped correctly to begin with. Fixed!
- 01:01:249 (1) - Not snapped correctly. Fixed!
- 02:07:078 (1) - Not snapped correctly. Fixed!
- 02:15:392 (1) - ... This freaking part. To start off, you can make this spinner end on the big white tick or maybe even. didn't notice, lol - Fixed!
- 02:18:221 (1) - This slider should be like this (beat snap divisor set to 1/12): http://puu.sh/jWz6m/288d6e0344.jpg Fixed the whole part.
- 02:18:678 (1) - This one just needs to be snapped to the 1/6 a bit to the right. The repeat slider seems good.
- 02:19:935 (1,2) - For these two the timing is like this: http://puu.sh/jWzBN/2de5023005.jpg and for the new placement I recommend this: http://puu.sh/jWzGH/9a7e51210c.jpg
- 02:20:792 (1) - Is good
- 02:21:278 (1,1) - Should be like this: http://puu.sh/jWzZB/170fa51c69.jpg
- 02:22:221 (1,1) - Are good, the second slider just needs to be snapped to the purple tick to the right.
- 02:23:128 (2) - For this one, you can start it one the blue tick and repeat the slider once more.
- 02:32:249 (1,1) - And at last, there are these two, which should be like this: http://puu.sh/jWAu5/936140532a.jpg
I believe all this should give you the closest to perfect timing for this section.- 02:37:592 (2) - I don't recommend a 3/4 slider here. It feels out of place because there is a beat at 02:37:764 Fixed!
- 02:40:335 (2) - ^ Fixed!
- 02:46:507 (1) - Maybe move this a tiny bit to the left, so you get a little space between that and 02:46:849 (1) Ok
- 02:51:992 (7,8) - I know another mod mentioned these, but I still think they sound off. The current hit sound is good, just keep it to only the slider heads. The voice is also at the sliderends, so it fits imo.
- 03:03:307 (1,1,1) - I don't know if I like these 3/4 sliders, since you skip a strong 1/2 beat. It might be worth it to rethink these. Fixed!
- 03:44:964 (3,4,5,6,7,8) - Ctrl + H. Like this: http://puu.sh/jWBr7/19d433eb2f.jpg I like it better like this.
- 03:51:649 - I think it'd be nice with a hit sound for the snare drums in the coming section. Might do it.
- 04:43:935 (2,3,4,5,6,1) - As mentioned, I think this would look great as a star pattern, or at least a more structured kind of pattern. Fixed!
- 04:51:649 - If I'm correct, this part should be the exact same as the last, so you should be able to follow the previous instructions, or as it seems like you've done, copy and paste the entire thing. Fixed!
That should do it. Sorry about the wall of text, it's just the timing part that really fills it up. I hope I was to at least some help.
Thanks for the mod and good luck with the map!
Hoen wrote:
Hi~Mountain
- 00:54:221 (6) - Try x:132 y:52 There's almost no difference, so i'll let it be
- 01:06:735 (1) - x:270 y:334 Same as above.
- 01:21:478 (1) - NC The NC will be too random, and meaningless.
- 01:21:821 (1) - Delete NC I didn't fix the above.
- 01:23:878 (3) - x:412 y:24 Fixed!
- 01:25:249 (4) - x:144 y:68 I like it like it is.
- 01:26:449 (3,4,5) - x:236 y:200 Same as above.
- 01:40:849 (2) - x:290 y:145 ^
- 01:54:564 (6) - x:256 y:328 ^
- 01:56:107 (1) - Delete NC Fixed!
- 01:56:449 (2) - Put NC Fixed!
- 03:20:792 (6) - NC Fixed!
- 03:36:049 (6) - x:264 y:68 I think the current position is fine.
- 04:10:849 (2) - x:219 y:51 Same as above.
- 04:11:363 (5) - x:220 y:132 Same as above ^
Gl~ Thanks!
Thanks for the mods!Side wrote:
Hi for M4M :vMountain
01:56:021 (6) - Note would read better if you used .9x distance snap like you did 01:54:735 (1,2) - and 01:55:249 (3,4) - I think it's better like this because it fits the music better.
02:18:199 (1,1,1,1,2,1,1,1,1,1,2) - Pretty sure this section is mapped in 1/6 not 1/8 or 1/16 It's different some places, not always 1/6, so yeah.
02:31:763 (1,1,1) - Same as above Same.
02:51:992 (7,8) - Change to Auto sampleset. Fixed!
04:51:820 (1,1,1,1,2,1,1,1,1,1,2) - Same thing about the 1/6 Same.
05:05:363 (1,1,1) - ^ Same
Fun map. Good luck! Thanks!
Lumael wrote:
Hello! M4M on your queue.
[General][Mountain]
- Timing:
- BPM: Fine
- Offset: Fine
Folder:- BG: Current size is unrankeable, I have one to suggest you, quality is good and size is 1366x768, which is rankeable: http://puu.sh/kaxDO/b849fa8a95.jpg I like this current BG better, the one u suggested is too realistic for me. Fixed
- HS: Uuh is this hit-normal, hit-whistle, hit-clap from your skin? Also why do you have two hitsounds which provide the same sound on the same custom sampleset? (clap and whistle) you should review your hs I did that on purpose, because this is a full hitsounded map, and there's parts where i have to use both. (not at same time)
- LeadIn: Not needed It was already off, lol
Other Stuff:- Combo Color: They are ok for the actual BG but as you'll have to change, they won't be so nice Didn't change BG.
- Song Setup: Fine
- General AiMod: Fine
- Well.. let's be creative on the diff name? .-.
- HP 6 is way too little, 7 atleast please 7 HP is too high for a 5.8+ star marathon with many streams.
- 00:55:764 (1) - Is there need of these 2 anchors here? It's making the shape a bit wierd Yes, i don't see the weird part of this, since i did it to make it look unique, and flowy.
- 00:24:907 (1,1,1) - This spam of NC makes players die for HP and it's not necessary as well, you could remove at 00:24:907 (1,1) - and add at 00:24:564 (1) - Instead because its where the 1/4 pattern starts Naah, this is the start, no the end. Players won't die so easily at the start unless it's really hard. The start is where you start with full hp, so yeah...
- 00:29:878 (4) - This circle need some more emphasis, increase the spacing to the prev. note here please Im mapping to the drums, and it fits good a it is here.
- 00:32:707 (2) - This is overmapped, I couldn't hear anything on this blue tick with 25% playback I'll consider this, but imo it fits the song. I always overmap a little, and it's fine as long as it's not too weird.
- 00:45:478 (4) - You need more spacing between this and the prev. note, this circle need to be emphasized as the Veela forces her voice a bit more here The jump here shouldn't be bigger since i follow the pattern. It would ruin the pattern if i make the jump bigger.
- 00:48:564 (4) - This circle doesn't need that much spacing to the prev. note, there isn't anything special on the rhythm that indicates a jump here I would say that this is normal spacing, only a little jump and it plays fine here.
- 00:51:307 (7) - ^ Same as above.
- 00:53:535 (2) - ^ Same
- 00:54:049 (5) - ^ Same
- 00:58:849 (1) - Remove NC, no need here as the tone changes at 00:58:507 (1) - There SHOULD be a new NC here due to SV changes. Always NC at SV changes.
- 01:19:592 (4) - This circle doesn't need to be emphasized that much, reduce spacing, maybe moving to 68|116 It's ruining the triangle, and it's kiai time, so it fits more.
- 01:21:478 (7) - NC here? Combo is too long Fixed!
- 01:31:249 (4) - I don't see a reason to making this note so far from the others, the rhythm is plain on this spot Because of the "dubstep-like" vocal, where the frequency is higher, so the jump should be bigger.
- 01:52:335 (2,3) - Spacing is messed up here because 01:52:335 (2) - should get more emphasis than 01:52:507 (3) - which is the opposite atm Fixed!
- 02:25:592 (2,3,4) - a 1/1 slider would follow this part much better, this is a bit "intense" for this part imo Fixed!
- 02:27:649 (1) - This isn't following anything, really, why so many reverse arrows on 1/2 beat? There isn't anything to follow with that Fixed!
- 02:28:335 (2,3,4) - 1/1 slider here as well, follows better imo Fixed!
- 02:45:478 (1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1) - Spamming NC isn't the point of mapping 1/4.. As i said before, there's should be NC on SV changes.
- 03:30:135 (4) - uuuh this is too close to the HP bar Fixed!
- 04:21:478 (1,2,3,4,5,6,7,8,9) - This star shape is very ugly, it could improve much more, go to Compose> Create Polygon circles and use it as base to your pattern Fixed!
The problems I could see here are the NC and the asthetic point, some patterns have excess of NC and some have NC where it doesn't make too much of sense. About asthetics, some overlaps were really weird while some were cool, I think you should take a detailed look to your patterns and be sincere, does this look neat or ugly?
Overall you could follow rhythm pretty well, some patterns shocked me because they were stunning. Good Luck! Thanks!
hent2222 wrote:
I love this beatmap \o3o/ Thanks!
Sorry to be so late but for me at the time they weren't equally spaced out, might've been a bug but it's fine now ^^ Good luck and I hope this will get qualified and ranked soon!-Tochi wrote:
Tehron wrote:
00:55:078 (1,2,3,4,5) - Even out the spacing. What do you mean? xD
Thanks!Tehron wrote:
Sorry to be so late but for me at the time they weren't equally spaced out, might've been a bug but it's fine now ^^ Good luck and I hope this will get qualified and ranked soon!-Tochi wrote:
00:55:078 (1,2,3,4,5) - Even out the spacing. What do you mean? xD
Thanks!Default wrote:
Cool map
Thanks! IdkMisaaaaaaa wrote:
This map is amazing * ~ * How long do you think it'll take you to rank it?
Thank you very much! I will do my best and rank this!Ikikaera wrote:
This map has to get ranked. It's one of the best maps I've ever played.
And I currently also have one of the best plays I've ever done on this map.
Minakami Yuki wrote:
- Just some complaints.
- My personal suggestions.
- Highly recommended.
- Unrankable, you have to fix it.
MountainQuite a impressive map Thanks!
- 00:24:564 (5,1,1) - looks quite messy, how about http://puu.sh/kHyMI/6c2ce1d8ed.jpg ? I like the flow more in mine, but i'll consider it.
- 01:00:907 (1) - remove nc? it's not necessary imo Fixed!
- 01:25:421 (5,6,7,8,9) - it's quite overmapped Fixed!
- 01:28:677 (1) - remove nc? It's the start of kiai time, and on a big white tick D: I will remove when im sure..
- 01:28:849 (2,1,2,3) - make this pattern like this? http://puu.sh/kHFKk/071e8a53fa.jpg I like this better.
- 01:41:621 (1,2) - now your pattern sounds weird because of ignoring the beat at 01:41:707 -, byw 01:42:135 (3) - has no beat. I recommend to change the pattern in this way: http://puu.sh/kHFS7/13178d035a.jpg But i follow the vocal :c I will change when if you mention it again!
- 01:46:507 (3) - here should be a nc, or 01:46:164 (1,3) - swap nc Fixed!
- 01:48:392 (1,2) - swap nc, the music told me. Fixed!
- 02:11:878 (1,2) - put the 1/4 sliders like http://puu.sh/kHG8I/4a39574a2a.jpg , the flow and playing can be better. Fixed!
- 02:29:020 (1) - why not extend a repeat? Fixed!
- 02:45:478 (1,1,1,1,1,1,2,1,1,1) - the nc spam is toooooo much, and the rhythm is not such special, 2 sliders with 1 nc is enough Fixed!
- 02:51:649 (5) - nc Fixed!
- 02:53:021 (5) - ^ Fixed!
- 03:25:935 (7) - ^? Fixed!
- 04:15:221 (1,2,3,4) - same as 01:41:621 (1,2) - :>
if you can find other one or two mods then you can call me to push it on Ok!
SpajdeR wrote:
Yes! Rank it, please! This map is amazing! <3 Thanks for the support man!
Kalibe wrote:
-Tochi ochi Hello :3
[General]
nothing.. wooow it's good
[Mountain]
00:29:107 (5,6) - move to x:344 y:228. It should be better to play this double : P I like it better when it's like how i did it
00:32:278 to 00:33:649 - I think there should be a SV change to x0,8 or x0,9 with 55 or 60% volume No need for it, since this plays good
00:52:678 (5) - maybe NC here? just suggestion :3 Fixed!
01:35:535 (1,2) - omg.. i love this pattern man Thanks xD
01:56:021 (6,7) - imo that spacing is too high I think it plays fine
02:06:735 (6,7,8,9) - maybe little curve this like that? : http://puu.sh/kLrfR/2ff6885f52.jpg I made it straight on purpose
02:07:935 (4,5,6) - don't stack it, but make it on 0,5x DS Uhh, i don't think that's necessary
02:08:964 (4,5,6) - ^ Same
02:09:135 (1) - and maybe NC it? Hmm, naah
02:18:221 (1,1,1,1,1,1,1,1,1) - <3 :D
02:29:878 and 02:30:135 - you have sounds here I didn't map to it because the volume is way too low there.
02:40:678 (3,4) - unexpected 3/4 on slowpart move it closer Fixed!
03:12:221 (4) - NC maybe? Nah
04:33:135 (3) - NC to make 1 2 3 4 1 2 3 4 NC pattern? Wat... I don't think that's how NC works xD
04:41:535 (5,6,7) - DS 0,5x No need to...
04:42:563 (4,5,6) - ^ Same as above
04:42:735 (6) - and NC It will be too random
05:03:249 - there's a sound 1/6 snap, 05:03:477 and 05:03:734 too so make slider here Same as alast part, i didn't map to it.
And, that's all. GL with that
Nice map, so i'll give you a gift :3
Thanks for the gift ^^
kiyumi wrote:
wtf this might be one of the best maps I've played all year
Thanks! OwO
Thanks for the mod!Knotts wrote:
hi m4m from my queueMountainNice map
- Are there any other diff names you can think of? I think it's pretty lame to use the title of the song as a difficulty. Ahaha, well i can't so i just use "Mountain" because it fits more with the song, lol
- 01:07:764 (7) - imo this would look better if you dragged it down a little. maybe around (147, 163) Uh, almost no difference but ok
- 01:25:249 (4) - remove the drum sampleset from the tail Ok
- 01:31:764 (1) - I think having this as two notes rather than a slider would be sound a lot nicer Fixed!
- 01:32:621 (5,1) - easy blanket by moving (1) to (256, 184) if you wanted to Naah, i don't want to make the slider a blanket..
- 01:59:535 (3) - move to (90, 67) to make it the spacing look more consistent Uhh, almost no difference..
- 02:01:935 (1,3) - maybe make these parallel since 02:02:278 (2,4) are parallel Well, the flow is better like this.
- 02:43:764 (5,6,7) - you should make this snappier to play instead of a curved line I like it this way.
- 02:52:507 (2,3,4) - might as well get rid of their overlap Fixed!
- 05:19:163 (1) - This spinners still spinning even when there's no music which might become a problem in the future Fixed!
Minakami Yuki wrote:
~Recheck~
MountainThanks for the recheck! Fast reply
- 00:41:707 (3,4,5,6,7) - the spacing can be somehow larger imo Fixed!
- 02:06:735 (6) - nc? Fixed!
- 01:41:621 (1,2,3,4) - 04:15:221 (1,2,3,4) - yep I still think it sounds weird Fixed!
Thank you! :3Kalibe wrote:
Go for it Tochi : D
Thanks for the support xDLinada wrote:
itz hapuning ! gogo !
Thanks for the mod!Tenderz wrote:
Although already bubbled, I still felt like I wanted to take a look at this map, since I like the song so much (yay, Veela)
[Mountain]
01:55:764 (5,6,7) - Don't like the gap here between the slider and the circle It's still playable, and i think it fits the song
02:31:763 (1) - Maybe lower the volume a bit more here 15% is enough
02:34:078 (1) - Too much spacing between this and the previous note, The music doesn't change pace much here Uh, i don't think that's a problem.
02:35:021 (2) - make these a little less spacing and softer angled to ease in this part, like this That's not necessary imo
02:54:392 (1,2,3,4,5,6,7,8,9) - This turn in the stream combined with the spacing increase makes it quite hard to hit, consider making the angle less sharp / keeping the spacing constant That's the part of the difficulty
02:56:448 (1) - Listening to this part with default skin, these hitnormal hitsounds sound a bit loud to me, maybe use a custom hitsound here with less of the high pitched sound the standard hitsound has. I don't think you should worry about that, but i will see
02:56:964 (4) - Needless and confusing slider as it doesn't follow anything in the music, make this a circle There's a sound for it.
03:01:935 (1,2,3,4) - This flows kind of weird imo I like it
In general I don't like these 1/4 slider->circle follow-ups as they kind of imply there could also be a tripple but that isn't always the case.
05:08:106 (1) - I think the part after this should be left unmapped and the map should end on this note, if neccesary find someone to edit the original end of the song in at this part or some other fade out. The song starting over here and mapping over the fade-out doesn't work and plays stupid imo. That would be too sad, cause it wouldn't be 5:00+ min draintime so it can't get Approved... And after such a long wait for it to get bubble it would be extreme to just do that and map other difficulties.
I hope this is still somewhat useful.
Good luck getting this approved.
Thanks for the mod!Chaoslitz wrote:
[General][Mountain]
- Unsnapped green line: 04:02:621 Fixed!
- 00:28:678 (3,4) - Consider lowering the jump here, you don't need to emphasize this that much I will consider it, but i will keep it for now.
- 00:37:764 (1,2) - Reversing in timeline make more sense with clickable object in downbeat 00:37:935 It feels weird and random to play, because i follow the piano in the other parts too.
- 00:47:449 (6,1) - There is nothing need to be emphasized with a jump I will reduce it.
- Please reduce the distance of this jump before kiai part to have a clearer difference with jumps in kiai time
eg: 00:53:364 (1,2,3,4,5) - 00:56:107 (2,3,4,5,6) - Fixed the first jump you pointed out. The second one is not that meaningless since there has been a spaced stream before it, so it goes with the flow.- 00:55:078 (1,2,3,4,5) - I don't understand why you place spaced stream in non-kiai part, it should be similar with 00:54:392 (1,2,3,4,5) You can hear that the music ask for a bit more spaced streams since the sound i mapped to there gets higher and higher to the next downbeat.
- 01:11:021 (3,4,5) - The jump here is weird with that sharp angle, you can just simply place 01:11:364 (5) under 01:10:164 (5) for a better flow The jump i made here is a zig-zag pattern, and it plays well imo.
- 01:25:764 (7,1) - The music here is getting softer, so a jump here is not really suitable Fixed!
- 01:26:621 (5,6) - ^, you can place 01:26:449 (3,4,5) higher Fixed!
- 01:28:849 (2,1) - I don't really recommend you to stack this two, when 01:29:021 (1) can be emphasized with jump Fixed!
- 01:41:364 - The finish here is not really needed as it will be too noisy if you used in 01:41:021 (3,1,1) It sounds too empty without the finish.
- 01:46:164 (7) - I suggest you pointing this slider upward to follow the path of the jump 01:45:992 (6,7), you may need to reduce the spacing for a bit (like stacking 01:46:164 (7) at 01:44:792 (5) instead) Fixed!
- 01:49:078 (5,1,2) - The kiai part is nearly the end and the music will become softer, so consider reducing jump 01:49:078 (5,1,2) Fixed!
- 01:58:678 (8,1) - ^ Fixed!
- 02:11:192 (1,2,3,4,5) - For this you can try to place something around x:340|y:208 for a better jump, of course you need to adjust the spacing of 1/4 sliders after then I don't think that it's necessary.
- 02:29:021 (1) - As you are following piano here, the last reverse is not needed Ooops, mistake
- 02:33:157 (1) - There is no sound at 02:33:499, so you don't need a reverse Yes true, but it feels better like this.
- 02:54:735 (5) - NC for changes of spacing Fixed!
- 02:56:964 (4,5) - 03:07:764 (2,3) - This two are not consistent Fixed!
- 03:13:249 (3) - The red point is not necessary when the distance after that is short Fixed!
- 03:16:335 (5) - Consider moving this a bit close for a better jump Fixed!
- 03:18:821 (2,3,4) - It is overmapped Fixed!
- 03:22:592 - ^ Fixed!
- 03:27:049 (3,5) - ^ Fixed!
- 03:30:221 (5) - You can unstack it because you already did in 03:29:878 (3) Fixed!
- 04:14:964 (1) - Same as 01:41:364 Same
- 04:38:278 (2) - 04:41:020 (2) - NC for SV change Fixed!
- 05:06:756 (1) - Same as 02:33:157 (1) Same
- 05:12:220 (1,2) - 05:14:277 (3,4) - 05:14:963 (5,6) - Jump is not needed I reduced them.
Call me back Ok
Delete Map > Download Map > Fixed!Quiesce wrote:
The bpm and offset are ever so slightly off.
BPM: 174.940
Offset: 216
Worked, thanks.-Tochi wrote:
Delete Map > Download Map > Fixed!Quiesce wrote:
The bpm and offset are ever so slightly off.
BPM: 174.940
Offset: 216
Sure!Aka wrote:
i dont think so
i'd also like to mod it before this moves to qualified, if you dont mind
zz
I fixed the normal-hitwhistle.wav~Aka wrote:
i dont think so
i'd also like to mod it before this moves to qualified, if you dont mind
zz
What do you mean? I updated the day before DecemberDreamtwolf wrote:
what updated today??? 12/5/15 or December the 5th
Sorry I guess it's my bad. My studies should go second lol.-Tochi wrote:
What do you mean? I updated the day before DecemberDreamtwolf wrote:
what updated today??? 12/5/15 or December the 5th
Oh yeah, i will delete it, "gammel" means old in Danish, so it's not useful anymore..Chaoslitz wrote:
What is this
13:29 -Tochi: hello o/
13:30 Hinsvar: o/
13:32 -Tochi: tell me when you want to do the irl :o
13:32 Hinsvar: oh
13:32 Hinsvar: yeah right
13:32 Hinsvar: I can do it right now
13:33 -Tochi: oh, ok
13:33 -Tochi: wait
13:33 -Tochi: hvick is playing my map D:
13:34 Hinsvar: oh
13:34 Hinsvar: wow
13:41 -Tochi: im ready now xD
13:42 Hinsvar: 00:47:359 (6,1) - Is this spacing really necessary?
13:42 Hinsvar: lel
13:42 -Tochi: i already considered that one, and im fine with it
13:43 -Tochi: it was worse before tho, because it was bigger
13:43 Hinsvar: Well okay, I can understand what do you want to do there.
13:44 Hinsvar: 00:59:874 (6) - But I'm sure there's nothing you can map to here...
13:44 Hinsvar: Sounds way more natural to play with the note removed
13:44 Hinsvar: uh feels
13:44 -Tochi: i fixed it :D
13:46 Hinsvar: 01:17:102 (2) - There's also nothing on the blue tick btw
13:46 Hinsvar: Making this feels really forced to play
13:46 Hinsvar: I know it'd ruin the pattern but uh
13:46 Hinsvar: It's really awkward right now honestly
13:48 -Tochi: hmm
13:48 -Tochi: is there a chance for it to keep it if i mute that part?
13:49 -Tochi: i tried to replace it with a single note, but it's hard to make the flow good xD
13:50 Hinsvar: Maybe just add a repeat for 01:16:931 (1) - ?
13:51 -Tochi: oh wait, i found a way: http://puu.sh/m1dyi/1088f65a12.jpg
13:51 -Tochi: is thak ok?
13:54 Hinsvar: Maybe curve those on the right
13:54 Hinsvar: to the right
13:54 Hinsvar: uh sorry can we continue this later
13:54 Hinsvar: I have to be a tourney ref rn
13:54 Hinsvar: so uh
13:54 Hinsvar: sorry
13:54 Hinsvar: will be back in 90 mins max probs
13:56 -Tochi: sure xD
13:56 Hinsvar: cool then
15:36 -Tochi: btw
15:36 -Tochi: which tournament is it? :D
15:36 Hinsvar: https://osu.ppy.sh/forum/t/189907/start=0
15:36 Hinsvar: Indonesian
15:36 -Tochi: oh
15:36 -Tochi: oki
15:36 Hinsvar: actually I'm just done with the ref thingy
15:36 *Hinsvar is editing [https://osu.ppy.sh/b/713190 Rameses B - Mountains (feat. Veela) [Mountain]]
15:37 -Tochi: oh ok
15:38 Hinsvar: 01:38:874 (3) - Curve it slightly to the point where it's symmetrical with 01:39:045 (4) - ?
15:38 Hinsvar: Or you know
15:38 Hinsvar: copy-paste (4) and rotate it by 180 degrees
15:39 Hinsvar: just for the aesthetics and very slight flow improvement
15:39 Hinsvar: up to you on this one
15:39 -Tochi: it looks better, so why not
15:41 Hinsvar: 01:55:674 (5,6,7) - might as well space them like 01:54:645 (1,2,3,4) - to avoid inconsistency
15:41 Hinsvar: 01:56:359 (1,2) - this should be ok
15:42 -Tochi: fixed
15:42 Hinsvar: 02:26:188 (1) - Remove the repeat since there's nothing to follow at 02:26:359 - ?
15:42 Hinsvar: 02:28:931 (1) - Also add a repeat to follow that last stronger note?
15:43 -Tochi: fixed the first
15:44 -Tochi: but the second one sounds kinda out of space with the extra repeat
15:44 -Tochi: because the sound is so weak
15:45 Hinsvar: I dunno I feel that it actually sounds the strongest from the string of notes here
15:45 Hinsvar: well ok
15:46 Hinsvar: 03:18:302 (1) - just food for thought: sure you don't want to follow the 1/3s?
15:49 Hinsvar: 04:59:787 (1) - you know what to do here
15:49 -Tochi: like: http://puu.sh/m1inr/496617a349.jpg
15:49 -Tochi: i changed the slider here 03:18:817 - to 1 circle
15:50 -Tochi: 03:18:988 - *
15:50 -Tochi: since there's no sound here 03:19:159 -
15:50 -Tochi: i faxed the last thing u mentioned too ^^
15:50 Hinsvar: 03:18:559 - there is no sound here so you can't end 03:18:302 (1) - like that
15:51 Hinsvar: it has to be snapped to 03:18:531 -
15:51 Hinsvar: 1/3
15:51 Hinsvar: or just use a 1/3 repeating slider I dunno
15:51 Hinsvar: just don't use 1/4 there
15:53 Hinsvar: oh
15:53 Hinsvar: 04:17:959 (1,3,4,5,6,1) - don't you think they're too close
15:56 Hinsvar: that'd be all
15:56 -Tochi: oki
15:56 -Tochi: fixed everything expect the those i didn't
15:56 Hinsvar: update once you're done
15:57 Hinsvar: uh wait
15:57 Hinsvar: one last thing
15:57 Hinsvar: back to 00:47:359 (6,1) -
15:57 Hinsvar: I think this is
15:58 Hinsvar: a one-time occurence in the entire map
15:58 Hinsvar: are you really sure about this since there's nothing special with the music there
15:58 Hinsvar: it can be jarring to play knowing that only happens once with nothing noticeable in particular with it on the song
15:59 Hinsvar: just thought I'd let you think about it
15:59 -Tochi: ok
15:59 -Tochi: i will fix it :d
15:59 -Tochi: :D
15:59 Hinsvar: sure
16:00 Hinsvar: well ok update if you're done with all the stuff
16:00 Hinsvar: I can qualify after this
16:00 -Tochi: ok :o
16:02 -Tochi: i updated it ^^
16:05 Hinsvar: uh sorry I disconnected
16:06 Hinsvar: can you give me the logs
16:06 Hinsvar: lol
16:06 Hinsvar: 03:18:302 (1) - also this has to be snapped to 1/3
appleeaterx wrote:
Yes, full version!
Congrats :3
Exote wrote:
holyyyyyyy mai god congrats tochi, finally
Tenderz wrote:
eeey. congratz
FCL wrote:
tbh this map is good
You did it, gratz
Yay, full version \:D/Secretpipe wrote:
nice to see the full ver approved o/
Hinsvar wrote:
did I just miss a massive amount of overmapping and bad patterns and
whoa I need to get shit done right
I think I'm ok with the DQ.
Feel free to poke me back (or not).
Hisnvar: Yes probably did, me too xD This old map will get improved, so thanks for letting me call u back ^^Secretpipe wrote:
I knew it ahah anyway ;_;
ThanksSecretpipe wrote:
gl for rerank
FixedXeroiZi HD wrote:
- 04:21:902 (2) - This object touches the HP Bar
Thank you for the mod!Buretsu wrote:
hOi~
From my queue.
As I new in modding, i'll try my best.
You're map is really good, so I think it will be a short mod.
MOUNTAIN
02:03:559 (1,2,1,2) - I think it would be good, if you're increase space between this notes. The current pattern looks/plays better imo.
02:28:931 (1) - after this slider, add something like this http://puu.sh/m9YPV/6e4660c268.jpg I only mapped to the piano, so it will be kinda awkward to play D:
02:59:359 (2) - you really need note here? cause i don't hear any beat on this place. Fixed!
03:08:445 (6) - same. would be good if you just delete this note, and replace 03:08:359 (5) ? Fixed!
03:48:131 (6) - stack slider's start with 03:46:759 (5) The spacing will be too big.
04:27:731 (4) - stack with 04:26:530 (6) Fixed!
Not really big mod, cause I can't find something else, but I hope it was usefull.
Good luck. <3
01:42 Fort: hey
01:42 Fort: i want to tell you something
01:43 Fort: about
01:43 Fort: being BNs
01:43 Fort: ummm
01:43 Fort: you know this thing?
01:43 -Tochi: o/
01:43 -Tochi: what thing?
01:43 -Tochi: :o
01:43 Fort: there are alot STD bns who kicked these days
01:44 Fort: im sure in january 2016
01:44 Fort: BN application will be opened
01:44 -Tochi: oh
01:44 Fort: well i think you can be a BN
01:44 -Tochi: oh
01:45 -Tochi: wat
01:45 -Tochi: but i have no ranked maps D:
01:45 Fort: probably the chance becoming BN becoming high
01:45 Fort: lol
01:45 Fort: why you said that
01:45 Fort: Yuii- didnt have ranked maps but he being a BN
01:46 Fort: Sukinathan didnt have ranked maps before he join BN
01:46 -Tochi: i see
01:46 Fort: and yeah he circlejerking so much today lol
01:46 -Tochi: but, are u going to apply the BN application?
01:46 Fort: nope
01:46 Fort: i will never be BN
01:47 -Tochi: why?
01:47 Fort: because yeah my job in community really nice for Loctav
01:47 Fort: "really nice"
01:47 -Tochi: what's ur job?
01:47 -Tochi: xD
01:47 Fort: lot
01:47 Fort: alot
01:47 Fort: like create Frame of mind and make drama
01:47 -Tochi: hmm, secret jobs?
01:48 -Tochi: mapper job
01:48 Fort: make 500 tortures and make drama
01:48 Fort: make Cillia - first and make drama
01:48 Fort: probably much dramas
01:48 Fort: so yeah i assume i cant join BN
01:49 Fort: cuz im a drama guy
01:49 Fort: LOL
01:49 -Tochi: haha
01:49 -Tochi: but idk if i should join x
01:49 -Tochi: :x*
01:49 -Tochi: i want to have this kinda freedom
01:50 -Tochi: i've heard many BNs got depressed D:
01:50 Fort: cuz lot of request and Loctav tasking
01:50 -Tochi: ye
01:51 -Tochi: i don't want to be depressed :c
01:51 Fort: ah i dont care if im being BN or no
01:51 Fort: because
01:51 Fort: im already being depressed with my own maps
01:51 Fort: alot
01:52 Fort: so i will never be depressed again
01:52 -Tochi: im a bit depressed tho
01:52 -Tochi: only a tiny bit
01:53 Fort: because Mountains dq right?
01:53 Fort: yeah it's so sad
01:53 -Tochi: im fine with it though
01:53 -Tochi: some people don't like it THAT much, after the remap
01:54 -Tochi: but im already told that it's ready for Bubble lol
01:54 Fort: put your old diff
01:54 Fort: and get the bubble back
01:54 Fort: tbh old diff was good
01:54 -Tochi: yeah
01:55 -Tochi: but it was overmapped... that's what Asphyxia told me
01:55 -Tochi: and that i probably need to remap some parts
01:55 -Tochi: and so did i
01:55 -Tochi: he told me that it's for the best
01:55 Fort: well i didnt feels it's overmapped
01:55 Fort: maybe
01:56 Fort: i didnt play that map since you give that map
01:56 Fort: lol
01:56 -Tochi: not really to me
01:56 -Tochi: xD
01:56 -Tochi: but after the DQ all BNs and Irreversible agreed to the DQ..
01:56 -Tochi: all the BNs who bubbled it
01:58 Fort: wait a minute
02:01 -Tochi: ok :o
02:15 Fort: looks this map is more hard
02:16 Fort: because much 3/4 sliders intensifies
02:16 Fort: and a little of sudden spaced streams
02:16 Fort: but it can be executed well
02:17 -Tochi: the mountain map?
02:17 Fort: yeah
02:18 -Tochi: oh
02:18 Fort: even with a relax mod i can feel this pattern is harder
02:23 -Tochi: i never changed that lol
02:23 -Tochi: xD
02:23 -Tochi: i think it's easier than before tbh
02:23 -Tochi: just so u are aware, i didn't remap everything :)
02:23 -Tochi: wow
02:23 -Tochi: nice fc
02:23 -Tochi: with rl
02:24 Fort: i really want to fc this map with no mod
02:24 Fort: but rip my left hand
02:24 -Tochi: :c
02:24 -Tochi: so, what's ur thoughts now?
02:24 Fort: well some pattern really sudden
02:25 Fort: i got that kick sliders
02:25 Fort: but in where lol
02:25 Fort: 00:54:645 (5,6,1,2,3,4,5) - this pattern really insane for slow part like this
02:26 Fort: 00:54:902 (6) - atleast delete this circle
02:26 Fort: 00:54:645 (5) - im sure 90% players assume it as 3/4 kick sliders
02:28 Fort: 02:47:102 (2,3,1) - this movement really sudden and looks 02:46:759 (1) - this sliders makes 02:47:359 (3,1) - hard to read as 3/4 notes
02:29 -Tochi: is [http://puu.sh/masQt/09842253e2.png this] fine?
02:29 Fort: maybe put like this better http://puu.sh/masSh/d2df599a53.jpg
02:30 Fort: dat streams
02:31 -Tochi: oh, i mean
02:31 -Tochi: like this
02:31 -Tochi: http://puu.sh/masXI/72138a95c2.png
02:31 Fort: looks perfect pattern
02:32 -Tochi: good
02:32 -Tochi: i deleted the circle here 02:47:359 -
02:32 -Tochi: but i want to keep this 02:46:759 (5,7) -
02:32 Fort: 04:16:417 (3,1) - well this pattern can be right
02:33 Fort: but
02:33 Fort: 04:16:588 - in here still have some hat sound
02:33 Fort: which it can be done for mapping triplets there
02:33 -Tochi: that "tch" sounds
02:33 -Tochi: sound*
02:34 Fort: since 04:16:417 (3,1) - is hidden, probably the readability on that pattern is really low
02:34 Fort: probably it's landed on triplet patterning on dnb
02:35 Fort: if you want keep that double
02:35 -Tochi: i fixed
02:35 Fort: just put that notes in clear are which can be clearly visible to see
02:35 Fort: area*
02:35 -Tochi: http://puu.sh/matdS/d1f41e3893.png
02:36 Fort: looks good for that thing
02:37 Fort: 04:23:445 (1) - shorten this to 1/2 pattern can be done i think
02:37 Fort: it makes the emphasize on 04:23:445 (1,2) - didnt feels to heavy
02:38 -Tochi: fixed
02:39 -Tochi: and changed this 04:23:788 (2,3,4,5) -
02:39 -Tochi: like this http://puu.sh/matsy/29def714a3.png
02:39 Fort: well this kinda be savage
02:40 Fort: 04:24:131 - i think this part kinda doesnt need any 3/4s
02:40 Fort: but why?
02:40 Fort: because yeah well
02:40 Fort: when you hear the synth
02:40 Fort: it has constant 1/2s patterning
02:40 Fort: perfect for all type of music
02:41 Fort: maybe you can test it
02:41 Fort: change all 3/4s to 1/2s
02:41 -Tochi: already did lol
02:43 -Tochi: fixed all the parts to 1/2 until here 04:37:845 (1) -
02:45 Fort: 04:45:731 (1,2,3,4,5) - looks this stream overmapped
02:46 Fort: a slow 3/4 sliders can be good options i guess
02:47 Fort: 02:18:131 (1,1,1,1,2,1,1,1,1,1) - weirdest rhythm i see
02:48 Fort: 02:23:038 (2) - and this should be in 02:23:017 -
02:49 Fort: 02:28:931 (1) - and yeah this better if you add 1 arrow on it
02:51 -Tochi: isn't it overmapped then?
02:51 -Tochi: i can only hear the heavy piano to here 02:29:445 -
02:51 Fort: oh sorry
02:51 Fort: it was my mistakes
02:52 -Tochi: np :)
02:52 Fort: i thought it was 2 reverse arrows
02:53 -Tochi: ah
02:53 Fort: 03:03:217 (1) - is this whistle intentional?
02:53 -Tochi: also changed this 02:23:017 -
02:53 -Tochi: http://puu.sh/maukA/7c08b33ca0.png'
02:53 Fort: oh okay
02:53 -Tochi: http://puu.sh/maukA/7c08b33ca0.png *
02:53 -Tochi: yes
02:54 -Tochi: there a sound here tho 03:03:731 -
02:54 Fort: yeah
02:54 -Tochi: but this fits imo D:
02:54 Fort: there such many of 3/4s
02:55 -Tochi: because of this 03:14:188 (1,2,3) -
02:55 Fort: 03:16:931 (1,2,3,4,5,6,7,8,9) - reduce this spacing please
02:56 Fort: 03:14:531 (3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this jumping burst is really hard and makes stamina drained alot
02:56 Fort: so your movement is really rigid when trying to hit 03:16:931 (1,2,3,4,5,6,7,8,9) - them all
02:57 Fort: lowering to 0.8x can be nice
02:58 Fort: or 0.75
02:58 Fort: and since it's a non kiai thing
02:58 Fort: that spacing makes it feel good
02:59 Fort: and much better
02:59 Fort: 04:05:274 (2) - NC
03:00 Fort: 04:05:959 (6) - NC
03:00 Fort: 04:06:216 (8) - delete
03:00 Fort: see something magic there
03:01 Fort: maybe it just my thoughts in some synth pattern
03:02 Fort: ugh
03:02 Fort: 3am
03:02 Fort: i think i should sleep now
Thank for the mod!Raose wrote:
hello! o/
[Mountain]hope my mod is helpful!!
- 00:27:559 (2,4) - consider rotating 2 so it flows better into 3, 4 will have to be moved, ex: http://puu.sh/mbPA7/2ccc06f862.jpg I actually thinks it's better like it already is, it makes it more challenging and interesting flow.
- 01:56:188 - the gap is a bit out of place imo, how about placing a circle here for vocals? I will consider this one.
- 02:36:388 (3) - i don't hear anything in the music that supports this circle :C consider removing it
- 02:40:588 (3) - same for this extended slider, no reason it needs to be extended, and it has a similar rhythm as 02:37:845 (3), which is only a 1/2 slider
- 03:15:559 (1,2,3,4,5,6,7,8) - imo, since there are drums here and it's a new phrase in the music, this pattern should have a different design and pattern than 03:14:702 (4,5,6,7). Maybe you can start off with a small distance and then increase it? example in your map: 03:59:102 (5,6,1,2,3,4,5,6,7,8,9,1) I changed this part, to make it fit more
- 03:18:302 (1) - consider changing this into a 1/3 repeating slider to fit the beats in the music
- 03:23:788 (1,2) - make parallel since they are pretty close together? Looks better like this. and consider NCing 2 to make the slider velocity change more obvious
- 03:31:674 (1,1) - make parallel? Same reason for the above.
- 03:39:131 (1) - how about starting the spinner at 03:39:645? that is where the singer says "oh", or maybe start it at 03:39:559, since that is where the wind-up sound starts to play Kinda fixed it by mapping the whole thing.
Strategas wrote:
alright lets do this
[Veela <3]
00:22:759 (1) -kinda yuck, you can improve 00:23:274 (2,3) - blanket if you make them equaly distanced at blanket range. uh not sure how to explain lol This can't be fixed that well without changing the second slider, so i'll keep it.
00:24:817 (1,1,1) - this makes your whole beginning rather inconsistent as these are the only sliders you emphasize through velocity changes, though I don't find them to be that strong compared to the rest
now I looked at it again and found it even more weird that you only follow the vocals in the beginning. from 00:25:502 (1) - you start to finally follow the beat which imo you should do at the beginning aswell. Fixed!
00:25:502 (1,2,3) - so um you start this patern then suddenly switch to 00:26:188 (1,2) - 00:26:702 (1,2) - rather continue doing 00:25:502 (1,2,3) - with the slider and stacking thing, it will just make more sense and be more consistent and will make your patern structured and complete. The two parts are different, thats why i changed pattern.
00:27:559 (2) - then you can start new combo here after you change the above. also the only thing this slider achieves is asthetic thing, but flow wise you don't even follow it because of 00:27:902 (3) - It's to avoid the "too close" inconsistency, also i think the flow is just fine here.
00:28:759 (4,1) - kinda looks weird since it doesn't really blanket, but almost does it. and if you turn stacking on you'll see it's not so nice Better avoid making 1/2 sliders too curvy to fit with my style.
00:32:702 (3) - you could possibly make this into at 3/4 slider to follow the intrument there as you do with your other sliders I'll keep it like it is, because there's a sound on the first circle in the triple.
00:35:959 (2) - suddenly you change what you follow with the sliders, why? there's nothing on this beat that is so important unless I'm deaf. 00:36:817 (5) - 00:37:159 can use 1/4 slider here aswell. It's mostly to avoid the boring repeats, and i don't think it's much trouble. And for the other part to add, i follow the vocal, so it would be a bit random imo.
00:41:445 (2) - can try to make use of this slider be blanketed by the stream before Not really the big blanket master, but i like it like this when it's stacked.
00:41:959 (7) - move this 1 pixel left please now it really bugs me xd Fixed!
00:45:045 (2) - fits much better as slider to follow the wub whatever thing. Not really wub on this part, there's already plenty of 3/4 sliders. xD
00:45:902 (1) - slider looks off, rather use something like 00:47:788 (1) - Fixed!
00:49:845 (5,6) - 01:06:302 (2,3) - you know if you made these sliders at the same angle it would look much better atm 00:49:845 (5) - looks kinda crap lol, it's to make the flow better.
00:51:388 (1) - uh well slider end on strong beat. I know you follow the vocal, but can't ignore it As you said, following the vocal.
00:51:902 (3,4,5) - don't think these slider look that well together, try using another combination Wat, they look fine in my eyes.
00:56:359 (4) - 01:01:674 (3) - strange you emphasize this beat instead of 00:56:531 (5) - 01:02:017 (5) - considering this patern 00:59:274 (3) - is emphasized the most. also regarding 01:01:502 (2,3,6,7) - one of them you emphasize hard the other stack, Will consider this.
01:09:131 (2) - overmap Fixed!
01:11:445 (1,2,3,4,1,2,3,4,1) - these two bursts can be better emphasized if the second one is more spaced (or first one less) Fixed!
01:11:445 (1,1) - blanket off Fixed!
01:15:217 (4) - clap slider end Whistle slider end*
01:19:845 (6) - emhpasis and flow is destroyed on this drum beat with the stack Fits with the vocal.
01:28:245 (2,1) - blanket? Intentionally not.
01:31:331 (1) - meh just use the same shape as 01:30:302 (2) - Boring =.=
01:34:074 (1) - so here you increase sv, but 01:31:331 (1) - decrease uhh. The first one is more obvious in the music.
01:31:845 (2) - this is spaced so much for no reason Fixed a bit..
01:39:559 (1) - this one looks better than the rest of these type you used Thanks lol
01:40:931 (2,3) - these don't blanket that well Fixed!
01:42:044 (4,6) - I think I saw this in the dq but yea overmap Fixed!
01:42:302 (1,4,6,1) - blankets at different range don't look that appealing Still like it as it is.
01:54:388 (6,8) - more overmap Fixed!
01:56:188 - 01:58:931- kind of empty Fits with the music.
01:56:359 (1,2) - could try putting these objects elsewhere to make it less crowded there Will break the flow.
01:59:102 (2,3,4) - the 1/4 and 1/2 gap look almost the same, better make it more obvious Fixed!
02:01:845 (1,2,3,4,5,6) - not exactly sure what you follow here, but I think you can follow it in a more interesting way. same for the later part I follow the main beat.
02:34:759 (1,2,3) - I think you could use this patern more in this section Naah, don't need to ^^
02:47:102 (2) - random clap on slider end, you didn't use before or later Fixed!
03:03:217 (1) - there's a whistle on the whole slider Fixed!
03:08:188 (4,5,6,7) - emphasis is not very consistant Fixed!
03:19:331 (5) - nc if you do it here 03:20:702 (1) - Removed that NC.
03:50:702 - if I follow your logic correctly there should be a 1/4 slider here aswell Nope
04:21:559 (2) - this jump could be smaller for a better build up it's hand straining atm Fixed!
there's a lot of unnecessary overlaping, which makes a lot of paterns look too messy, too many tbh to point them out. I guess 90% of them are intentional to make it more interesting and challenging.
I can see you put a lot of work in this map and it's really fun, however these days map asthetics are more important than gameplay to rank a map, so make sure you fix those so people can enjoy playing your map when it's ranked. Also sorry for any gramatical mistakes or dumb sentences since I'm really sleepy lol. Good luck! Thanks!
Rameses B and Veela are the best couple btw xdxdxdxd