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Rameses B - Mountains (feat. Veela)

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Nitrousdragon
FINALLY
MY TYPE OF MAP
MOD INCOMING TOMORROW :)
Topic Starter
tochiii

Nitrousdragon wrote:

FINALLY
MY TYPE OF MAP
MOD INCOMING TOMORROW :)
Yaay \:D/

shurito1sao wrote:

hey m4m
why not start here a new combo 00:53:364 - and why here? 00:53:021 - <-- there starts a new beat the players have one red tick recovery. Fixed!
same here why not start here a new combo 02:10:335 - and yet you did it here 02:09:821 - I will keep this, because it fits better than the one above with the music. And also because of how it's stacked!
http://puu.sh/jMYWd/000de7b2e7.jpg i did it like this try it :P 02:34:849 - Fixed!
this jump 04:28:335 (1,2,3,4) - doesnt really fits the rhythm of the song try to do it something like http://puu.sh/jMZnz/15610af236.jpg Fixed!
same goes for this parat 05:09:477 (1,2,3,4) - the beat kinda feels like its going straight and back try this http://puu.sh/jMZzN/2a6ab62b4a.jpg I think it's a bad flow, so i keep mine.


Good luck with getting your map getting ranked i am your witness! ;) Thanks!
Battle
mod thing (real short):

[Mountain]
00:23:878 (3,5) - I dunno, it really bugs me how it's soooooooo close to each other lol (and they're going the same direction so it gets even more awkward to look at), maybe try blanketing 5 to the little curve at the start of 3 and make a P A N pattern they basically looks something like that since you already have the changing slider multiplier thing going for you .3. or something (this is mostly just opinion based btw)
01:01:249 (1,2,3,4,5,6,7) - the way 1 just at an angle bugs me .3.
01:29:535 (3) - awkward lone slider art ;-;
02:45:478 (1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1) - these slider shapes are real sexy gj
02:53:707 (1,2,3,4,5,6,7,8) - maybe curve this part a bit more
02:59:192 (1,2,3) - the gap made kinda just looks awk
03:30:392 (1) - the shape is extremely sharp imo, so it looks awk

sorry for a short mod .3.
Topic Starter
tochiii

[-Deemo-] wrote:

mod thing (real short):

[Mountain]
00:23:878 (3,5) - I dunno, it really bugs me how it's soooooooo close to each other lol (and they're going the same direction so it gets even more awkward to look at), maybe try blanketing 5 to the little curve at the start of 3 and make a P A N pattern they basically looks something like that since you already have the changing slider multiplier thing going for you .3. or something (this is mostly just opinion based btw) The flow of it is fine, and i don't see the awkwardness in it, since im almost always such sliders, and i don't really like that "P A N style" flow u just showed me. Im satisfied with just this lol, since it's my own style.
01:01:249 (1,2,3,4,5,6,7) - the way 1 just at an angle bugs me .3. I don't see the problem here ô.o, so im gonna keep it.
01:29:535 (3) - awkward lone slider art ;-; It's a blanket for (6), so it makes sense that i made it curvy.
02:45:478 (1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1) - these slider shapes are real sexy gj Thanks! :3
02:53:707 (1,2,3,4,5,6,7,8) - maybe curve this part a bit more Fixed!
02:59:192 (1,2,3) - the gap made kinda just looks awk But it plays fine and flows well, and fits for this moment. It doesn't look awkward imo.
03:30:392 (1) - the shape is extremely sharp imo, so it looks awk It's a blanket for (4). The sliderend would point too high up if i made it curvy instead.

sorry for a short mod .3. No problem! :D
Thanks for the mod! ^^
-Zeraora
M4M~

[Mountains]
*HP=6? - I know it won't make a great difference, but... I think you get my point.
00:26:278 (4) - NC
00:26:792 (1) - Remove NC
00:27:649 (1) - NC?
00:52:335 (4) - (Suggestion) Copy (3), {Ctrl + > + >} + distance
01:03:992 (1) - (Suggestion) Put slightly farther. The jump will prefectly match the music imo.
01:30:049 (4,5) - I find this stack a bit out of place. By that I mean I find it weird. Maybe you can unstack those two?
01:55:764 (5,6,1) - I find this awkward. I think you can convert the slider to notes or make two 1/4 sliders.
02:24:906 (1) - Remove NC. (Unecessary imo)
02:43:249 (2) - For sure one might think that this is at the blue tick. (Move (2) or remove NC at (1), add at (2))
02:44:107 (7) - (Suggestion) Same as 01:03:992 (1) -
02:37:249 (1,2) - (1) Remove NC | (2) NC
02:39:992 (1,2) - ^
03:51:135 (6,7) - I guess you can just make this a 1/4 slider since the pattern in that combo started that way.
04:58:506 (1) - Remove NC
Can't point out many things because the map is already fine to me.
Hope it helped. :)
FCL
M4M from your queue

  • [Diff]
  1. AiMod
  2. 00:33:821 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - this stream has nothing to do with music. It would be cool if you could explain why you decided to do so
  3. 01:11:535 (1,2,3,4) - better to avoid such overlap
  4. 01:36:564 (6,1) - This blanket can do better
  5. 02:29:020 (1) - This slider can be extended to 02:30:307
  6. 05:02:620 (1) - ^
  7. 02:33:156 (1) -this is normal? nvm
  8. 03:18:821 (2,3,4) - it's too big DS, imo
  9. 03:28:678 (1,2,3,4) - ^
  10. 03:22:164 (5,1) - mb blanket?
  11. 04:43:935 (2,3,4,5,6) - can make those circles in the shape of a star?
  12. 04:46:164 (5) - new bit, NC maybe

Good luck!
Topic Starter
tochiii

-Harpuia- wrote:

M4M~

[Mountains]
*HP=6? - I know it won't make a great difference, but... I think you get my point.Sure.
00:26:278 (4) - NC Fixed!
00:26:792 (1) - Remove NC Fits fine here imo.
00:27:649 (1) - NC? I made NC on the slider before too, so i don't want to make it like a NC-spam.
00:52:335 (4) - (Suggestion) Copy (3), {Ctrl + > + >} + distance No need to, i like this better.
01:03:992 (1) - (Suggestion) Put slightly farther. The jump will prefectly match the music imo. It's a pattern here, and i don't want to ruin it.
01:30:049 (4,5) - I find this stack a bit out of place. By that I mean I find it weird. Maybe you can unstack those two? It fits fine with the music imo, i don't really see the weird thing.
01:55:764 (5,6,1) - I find this awkward. I think you can convert the slider to notes or make two 1/4 sliders. This fits the best imo, and it's would be boring to make it 1/4
02:24:906 (1) - Remove NC. (Unecessary imo) A new "part" comes here, so it's necessary.
02:43:249 (2) - For sure one might think that this is at the blue tick. (Move (2) or remove NC at (1), add at (2)) This is a 5.5+ star map, and you can see at the AR if it's on a blue tick, because it goes faster there. But i might change it if someone other else point it out.
02:44:107 (7) - (Suggestion) Same as 01:03:992 (1) - hmm... Doesn't fit here imo, it fits more the other part, only because it was a jump, but i like it like this more.
02:37:249 (1,2) - (1) Remove NC | (2) NC The NC starts on the big white tick.
02:39:992 (1,2) - ^ Same as above.
03:51:135 (6,7) - I guess you can just make this a 1/4 slider since the pattern in that combo started that way. I'm mapping to the "streamy" sound, so it would sound bad if i made it 1/4
04:58:506 (1) - Remove NC Same as the other part.
Can't point out many things because the map is already fine to me.
Hope it helped. :)
Thanks for the mod! ^^

FCL wrote:

M4M from your queue

  • [Diff]
  1. AiMod Fixed!
  2. 00:33:821 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - this stream has nothing to do with music. It would be cool if you could explain why you decided to do so Delete it and hear if there's a sound in the music that can be mapped like this.
  3. 01:11:535 (1,2,3,4) - better to avoid such overlap This overlap is not an issue to when you play, i would mostly avoid to overlap sliderheads with each other.
  4. 01:36:564 (6,1) - This blanket can do better It's not supposed to be a blanket lol. It's just pointed to the left because of the flow.
  5. 02:29:020 (1) - This slider can be extended to 02:30:307 I mapped to the piano, no the other instrument, so it sounds really bad.
  6. 05:02:620 (1) - ^ Same as above.
  7. 02:33:156 (1) -this is normal? nvm lol
  8. 03:18:821 (2,3,4) - it's too big DS, imo I might change it.
  9. 03:28:678 (1,2,3,4) - ^ Fits with the music imo.
  10. 03:22:164 (5,1) - mb blanket? mb?
  11. 04:43:935 (2,3,4,5,6) - can make those circles in the shape of a star? Well... i could, but i won't.. I will keep it in mind and might change it.
  12. 04:46:164 (5) - new bit, NC maybe Fixed!

Good luck!
Thanks for the mods!
Phos-
Hi, m4m from your queue!

[Mountain]
  1. 00:17:364 (1,1) - This double spinner feels kind of jarring, there isn't enough change in the music to justify that first spinner so I think you should get rid of it. If you insist on keeping a spinner there though, then you could just merge the two spinners into one, plays better than having them separated into 2
  2. 00:55:078 (1,2,3,4,5) - This stream has somewhat inconsistent spacing, some of the notes are touching each other and some of them aren't. Check each note and make sure that the distance between each one is the same; it would look and play better that way.
  3. 00:59:707 (5,1) - You could adjust the shapes of these sliders so that they complement each other somehow eg. having them slider-blanket. I think it would look nicer that way.
  4. 01:11:535 (1,2,3,4,1,2,3,4) - I think it would be better if you made the shapes of these streams consistent. You'll notice that the first one is curved slightly, so if you made it straight it would look nicer. Alternatively, you could curve the second stream as well.
  5. 02:39:478 (4,5,6) - I'm not too fond of this shape. Either make it an equilateral triangle or move (6) to x:364 y:268 so at least two of it's sides are equal in length. It would look nicer that way.
  6. 02:51:992 (7,8) - I'm not fond of the hitsounds on these two sliders. Nothing in the music really changes to justify these, so it seems like they come out of nowhere. Keep the hitsounds the same as the ones on the previous sliders, it will sound nicer imo.
  7. 02:59:192 (1,3) - You should keep these two sliders the same shape. For instance, you could make (3) a mirrored version of (1) so the pattern is symmetrical. I think it would look nicer than having two sliders that don't relate to each other whatsoever.
  8. 03:32:107 (1,4) - If you look closely then you'll notice that these two sliders are not parallel. While only a small suggestion, I think it would look neater if they were parallel.
  9. 03:34:507 (6,7) - Make these sliders go at the same angle. Unlike my previous suggestion, this can easily be noticed and I think it would look much neater if this was fixed.
  10. 03:43:078 (1,2,3) - Not too sure what shape you're going for here, but make it a proper square where each side has the same length and angle.
  11. 04:00:992 (1) - I think this spinner can easily be turned into a stream, considering that this is an X diff the players should have no problem with it, and they'll likely enjoy it more than a spinner.
  12. 04:37:249 (4,5,6,7) - You can improve this shape by making sure each side is equal in length. I think it would look nicer and more organised.
  13. 05:19:163 (1) - The sound of this spinner doesn't fit at all. Add green lines to make it so the spinner gradually gets quieter with the music, ending at 5%, so the sound at the end of the spinner is nearly silent. This would fit the music a lot better.
Overall, I think this map is good. You've used techniques such as streams all at the right times for a great playing experience, although I think the aesthetics could do with a bit of work. I shot a star, good luck!
Topic Starter
tochiii

-Faded- wrote:

Hi, m4m from your queue!

[Mountain]
  1. 00:17:364 (1,1) - This double spinner feels kind of jarring, there isn't enough change in the music to justify that first spinner so I think you should get rid of it. If you insist on keeping a spinner there though, then you could just merge the two spinners into one, plays better than having them separated into 2 I will keep two of 'em, but i changed something.
  2. 00:55:078 (1,2,3,4,5) - This stream has somewhat inconsistent spacing, some of the notes are touching each other and some of them aren't. Check each note and make sure that the distance between each one is the same; it would look and play better that way. Fixed!
  3. 00:59:707 (5,1) - You could adjust the shapes of these sliders so that they complement each other somehow eg. having them slider-blanket. I think it would look nicer that way. I don't agree, i think it's fine this.
  4. 01:11:535 (1,2,3,4,1,2,3,4) - I think it would be better if you made the shapes of these streams consistent. You'll notice that the first one is curved slightly, so if you made it straight it would look nicer. Alternatively, you could curve the second stream as well. Might change it if it gets pointed out again.
  5. 02:39:478 (4,5,6) - I'm not too fond of this shape. Either make it an equilateral triangle or move (6) to x:364 y:268 so at least two of it's sides are equal in length. It would look nicer that way. The first two notes, is DS'ed, and then the 3rd is a small jump, and the 4 is a jump. If i did like you recommend, it would be a sudden big jump in a slow part.
  6. 02:51:992 (7,8) - I'm not fond of the hitsounds on these two sliders. Nothing in the music really changes to justify these, so it seems like they come out of nowhere. Keep the hitsounds the same as the ones on the previous sliders, it will sound nicer imo. I added the hitsounds here because of the vocal, not the music. So it fits.
  7. 02:59:192 (1,3) - You should keep these two sliders the same shape. For instance, you could make (3) a mirrored version of (1) so the pattern is symmetrical. I think it would look nicer than having two sliders that don't relate to each other whatsoever. I don't like copying sliders, like a pattern, so i will keep this, also i shouldn't keep it the same shape, i think it's better this way lol.
  8. 03:32:107 (1,4) - If you look closely then you'll notice that these two sliders are not parallel. While only a small suggestion, I think it would look neater if they were parallel. Fixed!
  9. 03:34:507 (6,7) - Make these sliders go at the same angle. Unlike my previous suggestion, this can easily be noticed and I think it would look much neater if this was fixed. It's supposed to be like this, or else the flow would be a bit off imo.
  10. 03:43:078 (1,2,3) - Not too sure what shape you're going for here, but make it a proper square where each side has the same length and angle. Oh, im not making a square here, it just look like it.
  11. 04:00:992 (1) - I think this spinner can easily be turned into a stream, considering that this is an X diff the players should have no problem with it, and they'll likely enjoy it more than a spinner. Fixed!
  12. 04:37:249 (4,5,6,7) - You can improve this shape by making sure each side is equal in length. I think it would look nicer and more organised. What do you mean?
  13. 05:19:163 (1) - The sound of this spinner doesn't fit at all. Add green lines to make it so the spinner gradually gets quieter with the music, ending at 5%, so the sound at the end of the spinner is nearly silent. This would fit the music a lot better. Fixed!
Overall, I think this map is good. You've used techniques such as streams all at the right times for a great playing experience, although I think the aesthetics could do with a bit of work. I shot a star, good luck!
Thanks! :D
Phos-

-Tochi wrote:

04:37:249 (4,5,6,7) - You can improve this shape by making sure each side is equal in length. I think it would look nicer and more organised. What do you mean?
Now that I look back at it it the pattern seems fine. I'm not too sure if you fixed it anyway or if I was just being... odd. Thanks for the mod response though ^^
Topic Starter
tochiii

-Faded- wrote:

Now that I look back at it it the pattern seems fine. I'm not too sure if you fixed it anyway or if I was just being... odd. Thanks for the mod response though ^^
Oh, ok. No problem
Dreamtwolf
Very fun map! Rank it please
Topic Starter
tochiii

Dreamtwolf wrote:

Very fun map! Rank it please
Thanks! I will try xD
melon boy
Hello! M4M from your modding queue. Thank you for the mod. Here is mine:

Mountain

  1. 00:25:249 (1,1) - These slider ends aren't snapped correctly.
  2. 00:28:335 (1,2,3,4,5,6) - The triples here seem a little too far from the sliders compared to how calm this part is. It feels out of place. I'd suggest that you should even cover half of the hit circles with the slider ends, like this: http://puu.sh/jWxtK/071a0fc0be.jpg
  3. 00:37:764 (1) - Would a hit finish fit on this slider head?
  4. 00:41:707 (3,4,5,6,7) - Extremely minor thing, but I'd like these more if they pointed inwards (ctrl + H and place them at the original spot). Just an aesthetics thing.
  5. 00:47:878 (1) - Are you sure you don't want an 1/2 slider here? The rhythm in the vocals is very distinct.
  6. 00:58:849 (1) - Here as well. Either way, this isn't even snapped correctly to begin with.
  7. 01:01:249 (1) - Not snapped correctly.
  8. 02:07:078 (1) - Not snapped correctly.
  9. 02:15:392 (1) - ... This freaking part. To start off, you can make this spinner end on the big white tick or maybe even.
  10. 02:18:221 (1) - This slider should be like this (beat snap divisor set to 1/12): http://puu.sh/jWz6m/288d6e0344.jpg
  11. 02:18:678 (1) - This one just needs to be snapped to the 1/6 a bit to the right. The repeat slider seems good.
  12. 02:19:935 (1,2) - For these two the timing is like this: http://puu.sh/jWzBN/2de5023005.jpg and for the new placement I recommend this: http://puu.sh/jWzGH/9a7e51210c.jpg
  13. 02:20:792 (1) - Is good
  14. 02:21:278 (1,1) - Should be like this: http://puu.sh/jWzZB/170fa51c69.jpg
  15. 02:22:221 (1,1) - Are good, the second slider just needs to be snapped to the purple tick to the right.
  16. 02:23:128 (2) - For this one, you can start it one the blue tick and repeat the slider once more.
  17. 02:32:249 (1,1) - And at last, there are these two, which should be like this: http://puu.sh/jWAu5/936140532a.jpg
    I believe all this should give you the closest to perfect timing for this section.
  18. 02:37:592 (2) - I don't recommend a 3/4 slider here. It feels out of place because there is a beat at 02:37:764
  19. 02:40:335 (2) - ^
  20. 02:46:507 (1) - Maybe move this a tiny bit to the left, so you get a little space between that and 02:46:849 (1)
  21. 02:51:992 (7,8) - I know another mod mentioned these, but I still think they sound off. The current hit sound is good, just keep it to only the slider heads.
  22. 03:03:307 (1,1,1) - I don't know if I like these 3/4 sliders, since you skip a strong 1/2 beat. It might be worth it to rethink these.
  23. 03:44:964 (3,4,5,6,7,8) - Ctrl + H. Like this: http://puu.sh/jWBr7/19d433eb2f.jpg
  24. 03:51:649 - I think it'd be nice with a hit sound for the snare drums in the coming section.
  25. 04:43:935 (2,3,4,5,6,1) - As mentioned, I think this would look great as a star pattern, or at least a more structured kind of pattern.
  26. 04:51:649 - If I'm correct, this part should be the exact same as the last, so you should be able to follow the previous instructions, or as it seems like you've done, copy and paste the entire thing.
That should do it. Sorry about the wall of text, it's just the timing part that really fills it up. I hope I was to at least some help.
Thanks for the mod and good luck with the map! :)
Topic Starter
tochiii

Fuccho wrote:

Hello! M4M from your modding queue. Thank you for the mod. Here is mine:

Mountain

  1. 00:25:249 (1,1) - These slider ends aren't snapped correctly. Fixed!
  2. 00:28:335 (1,2,3,4,5,6) - The triples here seem a little too far from the sliders compared to how calm this part is. It feels out of place. I'd suggest that you should even cover half of the hit circles with the slider ends, like this: http://puu.sh/jWxtK/071a0fc0be.jpg Fixed!
  3. 00:37:764 (1) - Would a hit finish fit on this slider head? Not imo.
  4. 00:41:707 (3,4,5,6,7) - Extremely minor thing, but I'd like these more if they pointed inwards (ctrl + H and place them at the original spot). Just an aesthetics thing. The flow goes more to the right, so i think it fits here.
  5. 00:47:878 (1) - Are you sure you don't want an 1/2 slider here? The rhythm in the vocals is very distinct. Yes, since i didn't follow the vocal.
  6. 00:58:849 (1) - Here as well. Either way, this isn't even snapped correctly to begin with. Fixed!
  7. 01:01:249 (1) - Not snapped correctly. Fixed!
  8. 02:07:078 (1) - Not snapped correctly. Fixed!
  9. 02:15:392 (1) - ... This freaking part. To start off, you can make this spinner end on the big white tick or maybe even. didn't notice, lol - Fixed!
  10. 02:18:221 (1) - This slider should be like this (beat snap divisor set to 1/12): http://puu.sh/jWz6m/288d6e0344.jpg Fixed the whole part.
  11. 02:18:678 (1) - This one just needs to be snapped to the 1/6 a bit to the right. The repeat slider seems good.
  12. 02:19:935 (1,2) - For these two the timing is like this: http://puu.sh/jWzBN/2de5023005.jpg and for the new placement I recommend this: http://puu.sh/jWzGH/9a7e51210c.jpg
  13. 02:20:792 (1) - Is good
  14. 02:21:278 (1,1) - Should be like this: http://puu.sh/jWzZB/170fa51c69.jpg
  15. 02:22:221 (1,1) - Are good, the second slider just needs to be snapped to the purple tick to the right.
  16. 02:23:128 (2) - For this one, you can start it one the blue tick and repeat the slider once more.
  17. 02:32:249 (1,1) - And at last, there are these two, which should be like this: http://puu.sh/jWAu5/936140532a.jpg
    I believe all this should give you the closest to perfect timing for this section.
  18. 02:37:592 (2) - I don't recommend a 3/4 slider here. It feels out of place because there is a beat at 02:37:764 Fixed!
  19. 02:40:335 (2) - ^ Fixed!
  20. 02:46:507 (1) - Maybe move this a tiny bit to the left, so you get a little space between that and 02:46:849 (1) Ok
  21. 02:51:992 (7,8) - I know another mod mentioned these, but I still think they sound off. The current hit sound is good, just keep it to only the slider heads. The voice is also at the sliderends, so it fits imo.
  22. 03:03:307 (1,1,1) - I don't know if I like these 3/4 sliders, since you skip a strong 1/2 beat. It might be worth it to rethink these. Fixed!
  23. 03:44:964 (3,4,5,6,7,8) - Ctrl + H. Like this: http://puu.sh/jWBr7/19d433eb2f.jpg I like it better like this.
  24. 03:51:649 - I think it'd be nice with a hit sound for the snare drums in the coming section. Might do it.
  25. 04:43:935 (2,3,4,5,6,1) - As mentioned, I think this would look great as a star pattern, or at least a more structured kind of pattern. Fixed!
  26. 04:51:649 - If I'm correct, this part should be the exact same as the last, so you should be able to follow the previous instructions, or as it seems like you've done, copy and paste the entire thing. Fixed!
That should do it. Sorry about the wall of text, it's just the timing part that really fills it up. I hope I was to at least some help.
Thanks for the mod and good luck with the map! :)
Thanks for the mod! ^^
Marianna
Hi~

Mountain

  1. 00:54:221 (6) - Try x:132 y:52
  2. 01:06:735 (1) - x:270 y:334
  3. 01:21:478 (1) - NC
  4. 01:21:821 (1) - Delete NC
  5. 01:23:878 (3) - x:412 y:24
  6. 01:25:249 (4) - x:144 y:68
  7. 01:26:449 (3,4,5) - x:236 y:200
  8. 01:40:849 (2) - x:290 y:145
  9. 01:54:564 (6) - x:256 y:328
  10. 01:56:107 (1) - Delete NC
  11. 01:56:449 (2) - Put NC
  12. 03:20:792 (6) - NC
  13. 03:36:049 (6) - x:264 y:68
  14. 04:10:849 (2) - x:219 y:51
  15. 04:11:363 (5) - x:220 y:132

Gl~
Side
Hi for M4M :v


Mountain


01:56:021 (6) - Note would read better if you used .9x distance snap like you did 01:54:735 (1,2) - and 01:55:249 (3,4) -

02:18:199 (1,1,1,1,2,1,1,1,1,1,2) - Pretty sure this section is mapped in 1/6 not 1/8 or 1/16

02:31:763 (1,1,1) - Same as above

02:51:992 (7,8) - Change to Auto sampleset.

04:51:820 (1,1,1,1,2,1,1,1,1,1,2) - Same thing about the 1/6

05:05:363 (1,1,1) - ^

Fun map. Good luck! :)
Topic Starter
tochiii

Hoen wrote:

Hi~

Mountain

  1. 00:54:221 (6) - Try x:132 y:52 There's almost no difference, so i'll let it be
  2. 01:06:735 (1) - x:270 y:334 Same as above.
  3. 01:21:478 (1) - NC The NC will be too random, and meaningless.
  4. 01:21:821 (1) - Delete NC I didn't fix the above.
  5. 01:23:878 (3) - x:412 y:24 Fixed!
  6. 01:25:249 (4) - x:144 y:68 I like it like it is.
  7. 01:26:449 (3,4,5) - x:236 y:200 Same as above.
  8. 01:40:849 (2) - x:290 y:145 ^
  9. 01:54:564 (6) - x:256 y:328 ^
  10. 01:56:107 (1) - Delete NC Fixed!
  11. 01:56:449 (2) - Put NC Fixed!
  12. 03:20:792 (6) - NC Fixed!
  13. 03:36:049 (6) - x:264 y:68 I think the current position is fine.
  14. 04:10:849 (2) - x:219 y:51 Same as above.
  15. 04:11:363 (5) - x:220 y:132 Same as above ^

Gl~ Thanks!

Side wrote:

Hi for M4M :v


Mountain


01:56:021 (6) - Note would read better if you used .9x distance snap like you did 01:54:735 (1,2) - and 01:55:249 (3,4) - I think it's better like this because it fits the music better.

02:18:199 (1,1,1,1,2,1,1,1,1,1,2) - Pretty sure this section is mapped in 1/6 not 1/8 or 1/16 It's different some places, not always 1/6, so yeah.

02:31:763 (1,1,1) - Same as above Same.

02:51:992 (7,8) - Change to Auto sampleset. Fixed!

04:51:820 (1,1,1,1,2,1,1,1,1,1,2) - Same thing about the 1/6 Same.

05:05:363 (1,1,1) - ^ Same

Fun map. Good luck! :) Thanks!
Thanks for the mods!
Lumael
Hello! M4M on your queue.

[General]
  • Timing:
  1. BPM: Fine
  2. Offset: Fine

    Folder:
  3. BG: Current size is unrankeable, I have one to suggest you, quality is good and size is 1366x768, which is rankeable: http://puu.sh/kaxDO/b849fa8a95.jpg
  4. HS: Uuh is this hit-normal, hit-whistle, hit-clap from your skin? Also why do you have two hitsounds which provide the same sound on the same custom sampleset? (clap and whistle) you should review your hs
  5. LeadIn: Not needed

    Other Stuff:
  6. Combo Color: They are ok for the actual BG but as you'll have to change, they won't be so nice
  7. Song Setup: Fine
  8. General AiMod: Fine
[Mountain]
  1. Well.. let's be creative on the diff name? .-.
  2. HP 6 is way too little, 7 atleast please
  3. 00:55:764 (1) - Is there need of these 2 anchors here? It's making the shape a bit wierd
  4. 00:24:907 (1,1,1) - This spam of NC makes players die for HP and it's not necessary as well, you could remove at 00:24:907 (1,1) - and add at 00:24:564 (1) - Instead because its where the 1/4 pattern starts
  5. 00:29:878 (4) - This circle need some more emphasis, increase the spacing to the prev. note here please
  6. 00:32:707 (2) - This is overmapped, I couldn't hear anything on this blue tick with 25% playback
  7. 00:45:478 (4) - You need more spacing between this and the prev. note, this circle need to be emphasized as the Veela forces her voice a bit more here
  8. 00:48:564 (4) - This circle doesn't need that much spacing to the prev. note, there isn't anything special on the rhythm that indicates a jump here
  9. 00:51:307 (7) - ^
  10. 00:53:535 (2) - ^
  11. 00:54:049 (5) - ^
  12. 00:58:849 (1) - Remove NC, no need here as the tone changes at 00:58:507 (1) -
  13. 01:19:592 (4) - This circle doesn't need to be emphasized that much, reduce spacing, maybe moving to 68|116
  14. 01:21:478 (7) - NC here? Combo is too long
  15. 01:31:249 (4) - I don't see a reason to making this note so far from the others, the rhythm is plain on this spot
  16. 01:52:335 (2,3) - Spacing is messed up here because 01:52:335 (2) - should get more emphasis than 01:52:507 (3) - which is the opposite atm
  17. 02:25:592 (2,3,4) - a 1/1 slider would follow this part much better, this is a bit "intense" for this part imo
  18. 02:27:649 (1) - This isn't following anything, really, why so many reverse arrows on 1/2 beat? There isn't anything to follow with that
  19. 02:28:335 (2,3,4) - 1/1 slider here as well, follows better imo
  20. 02:45:478 (1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1) - Spamming NC isn't the point of mapping 1/4..
  21. 03:30:135 (4) - uuuh this is too close to the HP bar
  22. 04:21:478 (1,2,3,4,5,6,7,8,9) - This star shape is very ugly, it could improve much more, go to Compose> Create Polygon circles and use it as base to your pattern

The problems I could see here are the NC and the asthetic point, some patterns have excess of NC and some have NC where it doesn't make too much of sense. About asthetics, some overlaps were really weird while some were cool, I think you should take a detailed look to your patterns and be sincere, does this look neat or ugly?

Overall you could follow rhythm pretty well, some patterns shocked me because they were stunning. Good Luck!
hent2222
I love this beatmap \o3o/
Topic Starter
tochiii

Lumael wrote:

Hello! M4M on your queue.

[General]
  • Timing:
  1. BPM: Fine
  2. Offset: Fine

    Folder:
  3. BG: Current size is unrankeable, I have one to suggest you, quality is good and size is 1366x768, which is rankeable: http://puu.sh/kaxDO/b849fa8a95.jpg I like this current BG better, the one u suggested is too realistic for me. Fixed
  4. HS: Uuh is this hit-normal, hit-whistle, hit-clap from your skin? Also why do you have two hitsounds which provide the same sound on the same custom sampleset? (clap and whistle) you should review your hs I did that on purpose, because this is a full hitsounded map, and there's parts where i have to use both. (not at same time)
  5. LeadIn: Not needed It was already off, lol

    Other Stuff:
  6. Combo Color: They are ok for the actual BG but as you'll have to change, they won't be so nice Didn't change BG.
  7. Song Setup: Fine
  8. General AiMod: Fine
[Mountain]
  1. Well.. let's be creative on the diff name? .-.
  2. HP 6 is way too little, 7 atleast please 7 HP is too high for a 5.8+ star marathon with many streams.
  3. 00:55:764 (1) - Is there need of these 2 anchors here? It's making the shape a bit wierd Yes, i don't see the weird part of this, since i did it to make it look unique, and flowy.
  4. 00:24:907 (1,1,1) - This spam of NC makes players die for HP and it's not necessary as well, you could remove at 00:24:907 (1,1) - and add at 00:24:564 (1) - Instead because its where the 1/4 pattern starts Naah, this is the start, no the end. Players won't die so easily at the start unless it's really hard. The start is where you start with full hp, so yeah...
  5. 00:29:878 (4) - This circle need some more emphasis, increase the spacing to the prev. note here please Im mapping to the drums, and it fits good a it is here.
  6. 00:32:707 (2) - This is overmapped, I couldn't hear anything on this blue tick with 25% playback I'll consider this, but imo it fits the song. I always overmap a little, and it's fine as long as it's not too weird.
  7. 00:45:478 (4) - You need more spacing between this and the prev. note, this circle need to be emphasized as the Veela forces her voice a bit more here The jump here shouldn't be bigger since i follow the pattern. It would ruin the pattern if i make the jump bigger.
  8. 00:48:564 (4) - This circle doesn't need that much spacing to the prev. note, there isn't anything special on the rhythm that indicates a jump here I would say that this is normal spacing, only a little jump and it plays fine here.
  9. 00:51:307 (7) - ^ Same as above.
  10. 00:53:535 (2) - ^ Same
  11. 00:54:049 (5) - ^ Same
  12. 00:58:849 (1) - Remove NC, no need here as the tone changes at 00:58:507 (1) - There SHOULD be a new NC here due to SV changes. Always NC at SV changes.
  13. 01:19:592 (4) - This circle doesn't need to be emphasized that much, reduce spacing, maybe moving to 68|116 It's ruining the triangle, and it's kiai time, so it fits more.
  14. 01:21:478 (7) - NC here? Combo is too long Fixed!
  15. 01:31:249 (4) - I don't see a reason to making this note so far from the others, the rhythm is plain on this spot Because of the "dubstep-like" vocal, where the frequency is higher, so the jump should be bigger.
  16. 01:52:335 (2,3) - Spacing is messed up here because 01:52:335 (2) - should get more emphasis than 01:52:507 (3) - which is the opposite atm Fixed!
  17. 02:25:592 (2,3,4) - a 1/1 slider would follow this part much better, this is a bit "intense" for this part imo Fixed!
  18. 02:27:649 (1) - This isn't following anything, really, why so many reverse arrows on 1/2 beat? There isn't anything to follow with that Fixed!
  19. 02:28:335 (2,3,4) - 1/1 slider here as well, follows better imo Fixed!
  20. 02:45:478 (1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1) - Spamming NC isn't the point of mapping 1/4.. As i said before, there's should be NC on SV changes.
  21. 03:30:135 (4) - uuuh this is too close to the HP bar Fixed!
  22. 04:21:478 (1,2,3,4,5,6,7,8,9) - This star shape is very ugly, it could improve much more, go to Compose> Create Polygon circles and use it as base to your pattern Fixed!

The problems I could see here are the NC and the asthetic point, some patterns have excess of NC and some have NC where it doesn't make too much of sense. About asthetics, some overlaps were really weird while some were cool, I think you should take a detailed look to your patterns and be sincere, does this look neat or ugly?

Overall you could follow rhythm pretty well, some patterns shocked me because they were stunning. Good Luck! Thanks!

hent2222 wrote:

I love this beatmap \o3o/ Thanks!
Tehron

-Tochi wrote:

Tehron wrote:

00:55:078 (1,2,3,4,5) - Even out the spacing. What do you mean? xD
Sorry to be so late but for me at the time they weren't equally spaced out, might've been a bug but it's fine now ^^ Good luck and I hope this will get qualified and ranked soon!
Topic Starter
tochiii

Tehron wrote:

-Tochi wrote:

00:55:078 (1,2,3,4,5) - Even out the spacing. What do you mean? xD
Sorry to be so late but for me at the time they weren't equally spaced out, might've been a bug but it's fine now ^^ Good luck and I hope this will get qualified and ranked soon!
Thanks! :D
DeletedUser_4329079
Cool map
Topic Starter
tochiii

Default wrote:

Cool map
Thanks! :D
M i s a
This map is amazing * ~ * How long do you think it'll take you to rank it?
Topic Starter
tochiii

Misaaaaaaa wrote:

This map is amazing * ~ * How long do you think it'll take you to rank it?
Thanks! Idk :)
Ikikaera
This map has to get ranked. It's one of the best maps I've ever played.
And I currently also have one of the best plays I've ever done on this map.
Topic Starter
tochiii

Ikikaera wrote:

This map has to get ranked. It's one of the best maps I've ever played.
And I currently also have one of the best plays I've ever done on this map.
Thank you very much! I will do my best and rank this! :D
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Mountain
  1. 00:24:564 (5,1,1) - looks quite messy, how about http://puu.sh/kHyMI/6c2ce1d8ed.jpg ?
  2. 01:00:907 (1) - remove nc? it's not necessary imo
  3. 01:25:421 (5,6,7,8,9) - it's quite overmapped
  4. 01:28:677 (1) - remove nc?
  5. 01:28:849 (2,1,2,3) - make this pattern like this? http://puu.sh/kHFKk/071e8a53fa.jpg
  6. 01:41:621 (1,2) - now your pattern sounds weird because of ignoring the beat at 01:41:707 -, byw 01:42:135 (3) - has no beat. I recommend to change the pattern in this way: http://puu.sh/kHFS7/13178d035a.jpg
  7. 01:46:507 (3) - here should be a nc, or 01:46:164 (1,3) - swap nc
  8. 01:48:392 (1,2) - swap nc, the music told me.
  9. 02:11:878 (1,2) - put the 1/4 sliders like http://puu.sh/kHG8I/4a39574a2a.jpg , the flow and playing can be better.
  10. 02:29:020 (1) - why not extend a repeat?
  11. 02:45:478 (1,1,1,1,1,1,2,1,1,1) - the nc spam is toooooo much, and the rhythm is not such special, 2 sliders with 1 nc is enough
  12. 02:51:649 (5) - nc
  13. 02:53:021 (5) - ^
  14. 03:25:935 (7) - ^?
  15. 04:15:221 (1,2,3,4) - same as 01:41:621 (1,2) -
Quite a impressive map
if you can find other one or two mods then you can call me to push it on
SpajdeR
Yes! Rank it, please! This map is amazing! <3
Topic Starter
tochiii

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Mountain
  1. 00:24:564 (5,1,1) - looks quite messy, how about http://puu.sh/kHyMI/6c2ce1d8ed.jpg ? I like the flow more in mine, but i'll consider it.
  2. 01:00:907 (1) - remove nc? it's not necessary imo Fixed!
  3. 01:25:421 (5,6,7,8,9) - it's quite overmapped Fixed!
  4. 01:28:677 (1) - remove nc? It's the start of kiai time, and on a big white tick D: I will remove when im sure..
  5. 01:28:849 (2,1,2,3) - make this pattern like this? http://puu.sh/kHFKk/071e8a53fa.jpg I like this better.
  6. 01:41:621 (1,2) - now your pattern sounds weird because of ignoring the beat at 01:41:707 -, byw 01:42:135 (3) - has no beat. I recommend to change the pattern in this way: http://puu.sh/kHFS7/13178d035a.jpg But i follow the vocal :c I will change when if you mention it again!
  7. 01:46:507 (3) - here should be a nc, or 01:46:164 (1,3) - swap nc Fixed!
  8. 01:48:392 (1,2) - swap nc, the music told me. Fixed!
  9. 02:11:878 (1,2) - put the 1/4 sliders like http://puu.sh/kHG8I/4a39574a2a.jpg , the flow and playing can be better. Fixed!
  10. 02:29:020 (1) - why not extend a repeat? Fixed!
  11. 02:45:478 (1,1,1,1,1,1,2,1,1,1) - the nc spam is toooooo much, and the rhythm is not such special, 2 sliders with 1 nc is enough Fixed!
  12. 02:51:649 (5) - nc Fixed!
  13. 02:53:021 (5) - ^ Fixed!
  14. 03:25:935 (7) - ^? Fixed!
  15. 04:15:221 (1,2,3,4) - same as 01:41:621 (1,2) - :>
Quite a impressive map Thanks!
if you can find other one or two mods then you can call me to push it on Ok!

SpajdeR wrote:

Yes! Rank it, please! This map is amazing! <3 Thanks for the support man! :D
Kalibe
-Tochi ochi Hello :3

[General]

nothing.. wooow it's good :D

[Mountain]

00:29:107 (5,6) - move to x:344 y:228. It should be better to play this double : P
00:32:278 to 00:33:649 - I think there should be a SV change to x0,8 or x0,9 with 55 or 60% volume
00:52:678 (5) - maybe NC here? just suggestion :3
01:35:535 (1,2) - omg.. i love this pattern man :D
01:56:021 (6,7) - imo that spacing is too high
02:06:735 (6,7,8,9) - maybe little curve this like that? : http://puu.sh/kLrfR/2ff6885f52.jpg
02:07:935 (4,5,6) - don't stack it, but make it on 0,5x DS
02:08:964 (4,5,6) - ^
02:09:135 (1) - and maybe NC it?
02:18:221 (1,1,1,1,1,1,1,1,1) - <3
02:29:878 and 02:30:135 - you have sounds here :(
02:40:678 (3,4) - unexpected 3/4 on slowpart :o move it closer
03:12:221 (4) - NC maybe?
04:33:135 (3) - NC to make 1 2 3 4 1 2 3 4 NC pattern?
04:41:535 (5,6,7) - DS 0,5x
04:42:563 (4,5,6) - ^
04:42:735 (6) - and NC
05:03:249 - there's a sound 1/6 snap, 05:03:477 and 05:03:734 too so make slider here

And, that's all. GL with that :)

Nice map, so i'll give you a gift :3
yumi
wtf this might be one of the best maps I've played all year
Topic Starter
tochiii

Kalibe wrote:

-Tochi ochi Hello :3

[General]

nothing.. wooow it's good :D

[Mountain]

00:29:107 (5,6) - move to x:344 y:228. It should be better to play this double : P I like it better when it's like how i did it
00:32:278 to 00:33:649 - I think there should be a SV change to x0,8 or x0,9 with 55 or 60% volume No need for it, since this plays good
00:52:678 (5) - maybe NC here? just suggestion :3 Fixed!
01:35:535 (1,2) - omg.. i love this pattern man :D Thanks xD
01:56:021 (6,7) - imo that spacing is too high I think it plays fine
02:06:735 (6,7,8,9) - maybe little curve this like that? : http://puu.sh/kLrfR/2ff6885f52.jpg I made it straight on purpose
02:07:935 (4,5,6) - don't stack it, but make it on 0,5x DS Uhh, i don't think that's necessary
02:08:964 (4,5,6) - ^ Same
02:09:135 (1) - and maybe NC it? Hmm, naah
02:18:221 (1,1,1,1,1,1,1,1,1) - <3 :D
02:29:878 and 02:30:135 - you have sounds here :( I didn't map to it because the volume is way too low there.
02:40:678 (3,4) - unexpected 3/4 on slowpart :o move it closer Fixed!
03:12:221 (4) - NC maybe? Nah
04:33:135 (3) - NC to make 1 2 3 4 1 2 3 4 NC pattern? Wat... I don't think that's how NC works xD
04:41:535 (5,6,7) - DS 0,5x No need to...
04:42:563 (4,5,6) - ^ Same as above
04:42:735 (6) - and NC It will be too random
05:03:249 - there's a sound 1/6 snap, 05:03:477 and 05:03:734 too so make slider here Same as alast part, i didn't map to it.

And, that's all. GL with that :)

Nice map, so i'll give you a gift :3
Thanks for the gift ^^

kiyumi wrote:

wtf this might be one of the best maps I've played all year
Thanks! OwO
Knotts
hi m4m from my queue

Mountain
  1. Are there any other diff names you can think of? I think it's pretty lame to use the title of the song as a difficulty.
  2. 01:07:764 (7) - imo this would look better if you dragged it down a little. maybe around (147, 163)
  3. 01:25:249 (4) - remove the drum sampleset from the tail
  4. 01:31:764 (1) - I think having this as two notes rather than a slider would be sound a lot nicer
  5. 01:32:621 (5,1) - easy blanket by moving (1) to (256, 184) if you wanted to
  6. 01:59:535 (3) - move to (90, 67) to make it the spacing look more consistent
  7. 02:01:935 (1,3) - maybe make these parallel since 02:02:278 (2,4) are parallel
  8. 02:43:764 (5,6,7) - you should make this snappier to play instead of a curved line
  9. 02:52:507 (2,3,4) - might as well get rid of their overlap
  10. 05:19:163 (1) - This spinners still spinning even when there's no music which might become a problem in the future
Nice map
Topic Starter
tochiii

Knotts wrote:

hi m4m from my queue

Mountain
  1. Are there any other diff names you can think of? I think it's pretty lame to use the title of the song as a difficulty. Ahaha, well i can't so i just use "Mountain" because it fits more with the song, lol
  2. 01:07:764 (7) - imo this would look better if you dragged it down a little. maybe around (147, 163) Uh, almost no difference but ok
  3. 01:25:249 (4) - remove the drum sampleset from the tail Ok
  4. 01:31:764 (1) - I think having this as two notes rather than a slider would be sound a lot nicer Fixed!
  5. 01:32:621 (5,1) - easy blanket by moving (1) to (256, 184) if you wanted to Naah, i don't want to make the slider a blanket..
  6. 01:59:535 (3) - move to (90, 67) to make it the spacing look more consistent Uhh, almost no difference..
  7. 02:01:935 (1,3) - maybe make these parallel since 02:02:278 (2,4) are parallel Well, the flow is better like this.
  8. 02:43:764 (5,6,7) - you should make this snappier to play instead of a curved line I like it this way.
  9. 02:52:507 (2,3,4) - might as well get rid of their overlap Fixed!
  10. 05:19:163 (1) - This spinners still spinning even when there's no music which might become a problem in the future Fixed!
Nice map
Thanks for the mod!
Koiyuki
~Recheck~

Mountain
  1. 00:41:707 (3,4,5,6,7) - the spacing can be somehow larger imo
  2. 02:06:735 (6) - nc?
  3. 01:41:621 (1,2,3,4) - 04:15:221 (1,2,3,4) - yep I still think it sounds weird
Topic Starter
tochiii

Minakami Yuki wrote:

~Recheck~

Mountain
  1. 00:41:707 (3,4,5,6,7) - the spacing can be somehow larger imo Fixed!
  2. 02:06:735 (6) - nc? Fixed!
  3. 01:41:621 (1,2,3,4) - 04:15:221 (1,2,3,4) - yep I still think it sounds weird Fixed!
Thanks for the recheck! Fast reply :o
Koiyuki
Seems that 00:41:707 (3,4,5,6,7) - is not changed. But okey, that's not a problem.

#1 Bubbled!
Topic Starter
tochiii
Finally!! ;w;
Kalibe
Go for it Tochi : D
Topic Starter
tochiii

Kalibe wrote:

Go for it Tochi : D
Thank you! :3
Linada
itz hapuning ! gogo ! :D
Topic Starter
tochiii

Linada wrote:

itz hapuning ! gogo ! :D
Thanks for the support xD
Tenderz
Although already bubbled, I still felt like I wanted to take a look at this map, since I like the song so much (yay, Veela)

[Mountain]
01:55:764 (5,6,7) - Don't like the gap here between the slider and the circle
02:31:763 (1) - Maybe lower the volume a bit more here
02:34:078 (1) - Too much spacing between this and the previous note, The music doesn't change pace much here
02:35:021 (2) - make these a little less spacing and softer angled to ease in this part, like this
02:54:392 (1,2,3,4,5,6,7,8,9) - This turn in the stream combined with the spacing increase makes it quite hard to hit, consider making the angle less sharp / keeping the spacing constant
02:56:448 (1) - Listening to this part with default skin, these hitnormal hitsounds sound a bit loud to me, maybe use a custom hitsound here with less of the high pitched sound the standard hitsound has.
02:56:964 (4) - Needless and confusing slider as it doesn't follow anything in the music, make this a circle
03:01:935 (1,2,3,4) - This flows kind of weird imo
In general I don't like these 1/4 slider->circle follow-ups as they kind of imply there could also be a tripple but that isn't always the case.
05:08:106 (1) - I think the part after this should be left unmapped and the map should end on this note, if neccesary find someone to edit the original end of the song in at this part or some other fade out. The song starting over here and mapping over the fade-out doesn't work and plays stupid imo.

I hope this is still somewhat useful.
Good luck getting this approved.
Topic Starter
tochiii

Tenderz wrote:

Although already bubbled, I still felt like I wanted to take a look at this map, since I like the song so much (yay, Veela)

[Mountain]
01:55:764 (5,6,7) - Don't like the gap here between the slider and the circle It's still playable, and i think it fits the song :)
02:31:763 (1) - Maybe lower the volume a bit more here 15% is enough
02:34:078 (1) - Too much spacing between this and the previous note, The music doesn't change pace much here Uh, i don't think that's a problem.
02:35:021 (2) - make these a little less spacing and softer angled to ease in this part, like this That's not necessary imo
02:54:392 (1,2,3,4,5,6,7,8,9) - This turn in the stream combined with the spacing increase makes it quite hard to hit, consider making the angle less sharp / keeping the spacing constant That's the part of the difficulty
02:56:448 (1) - Listening to this part with default skin, these hitnormal hitsounds sound a bit loud to me, maybe use a custom hitsound here with less of the high pitched sound the standard hitsound has. I don't think you should worry about that, but i will see
02:56:964 (4) - Needless and confusing slider as it doesn't follow anything in the music, make this a circle There's a sound for it.
03:01:935 (1,2,3,4) - This flows kind of weird imo I like it
In general I don't like these 1/4 slider->circle follow-ups as they kind of imply there could also be a tripple but that isn't always the case.
05:08:106 (1) - I think the part after this should be left unmapped and the map should end on this note, if neccesary find someone to edit the original end of the song in at this part or some other fade out. The song starting over here and mapping over the fade-out doesn't work and plays stupid imo. That would be too sad, cause it wouldn't be 5:00+ min draintime so it can't get Approved... And after such a long wait for it to get bubble it would be extreme to just do that and map other difficulties.

I hope this is still somewhat useful.
Good luck getting this approved.
Thanks for the mod!
Chaoslitz
[General]
  1. Unsnapped green line: 04:02:621
[Mountain]
  1. 00:28:678 (3,4) - Consider lowering the jump here, you don't need to emphasize this that much
  2. 00:37:764 (1,2) - Reversing in timeline make more sense with clickable object in downbeat 00:37:935
  3. 00:47:449 (6,1) - There is nothing need to be emphasized with a jump
  4. Please reduce the distance of this jump before kiai part to have a clearer difference with jumps in kiai time
    eg: 00:53:364 (1,2,3,4,5) - 00:56:107 (2,3,4,5,6) -
  5. 00:55:078 (1,2,3,4,5) - I don't understand why you place spaced stream in non-kiai part, it should be similar with 00:54:392 (1,2,3,4,5)
  6. 01:11:021 (3,4,5) - The jump here is weird with that sharp angle, you can just simply place 01:11:364 (5) under 01:10:164 (5) for a better flow
  7. 01:25:764 (7,1) - The music here is getting softer, so a jump here is not really suitable
  8. 01:26:621 (5,6) - ^, you can place 01:26:449 (3,4,5) higher
  9. 01:28:849 (2,1) - I don't really recommend you to stack this two, when 01:29:021 (1) can be emphasized with jump
  10. 01:41:364 - The finish here is not really needed as it will be too noisy if you used in 01:41:021 (3,1,1)
  11. 01:46:164 (7) - I suggest you pointing this slider upward to follow the path of the jump 01:45:992 (6,7), you may need to reduce the spacing for a bit (like stacking 01:46:164 (7) at 01:44:792 (5) instead)
  12. 01:49:078 (5,1,2) - The kiai part is nearly the end and the music will become softer, so consider reducing jump 01:49:078 (5,1,2)
  13. 01:58:678 (8,1) - ^
  14. 02:11:192 (1,2,3,4,5) - For this you can try to place something around x:340|y:208 for a better jump, of course you need to adjust the spacing of 1/4 sliders after then
  15. 02:29:021 (1) - As you are following piano here, the last reverse is not needed
  16. 02:33:157 (1) - There is no sound at 02:33:499, so you don't need a reverse
  17. 02:54:735 (5) - NC for changes of spacing
  18. 02:56:964 (4,5) - 03:07:764 (2,3) - This two are not consistent
  19. 03:13:249 (3) - The red point is not necessary when the distance after that is short
  20. 03:16:335 (5) - Consider moving this a bit close for a better jump
  21. 03:18:821 (2,3,4) - It is overmapped
  22. 03:22:592 - ^
  23. 03:27:049 (3,5) - ^
  24. 03:30:221 (5) - You can unstack it because you already did in 03:29:878 (3)
  25. 04:14:964 (1) - Same as 01:41:364
  26. 04:38:278 (2) - 04:41:020 (2) - NC for SV change
  27. 05:06:756 (1) - Same as 02:33:157 (1)
  28. 05:12:220 (1,2) - 05:14:277 (3,4) - 05:14:963 (5,6) - Jump is not needed

Call me back
Topic Starter
tochiii

Chaoslitz wrote:

[General]
  1. Unsnapped green line: 04:02:621 Fixed!
[Mountain]
  1. 00:28:678 (3,4) - Consider lowering the jump here, you don't need to emphasize this that much I will consider it, but i will keep it for now.
  2. 00:37:764 (1,2) - Reversing in timeline make more sense with clickable object in downbeat 00:37:935 It feels weird and random to play, because i follow the piano in the other parts too.
  3. 00:47:449 (6,1) - There is nothing need to be emphasized with a jump I will reduce it.
  4. Please reduce the distance of this jump before kiai part to have a clearer difference with jumps in kiai time
    eg: 00:53:364 (1,2,3,4,5) - 00:56:107 (2,3,4,5,6) -
    Fixed the first jump you pointed out. The second one is not that meaningless since there has been a spaced stream before it, so it goes with the flow.
  5. 00:55:078 (1,2,3,4,5) - I don't understand why you place spaced stream in non-kiai part, it should be similar with 00:54:392 (1,2,3,4,5) You can hear that the music ask for a bit more spaced streams since the sound i mapped to there gets higher and higher to the next downbeat.
  6. 01:11:021 (3,4,5) - The jump here is weird with that sharp angle, you can just simply place 01:11:364 (5) under 01:10:164 (5) for a better flow The jump i made here is a zig-zag pattern, and it plays well imo.
  7. 01:25:764 (7,1) - The music here is getting softer, so a jump here is not really suitable Fixed!
  8. 01:26:621 (5,6) - ^, you can place 01:26:449 (3,4,5) higher Fixed!
  9. 01:28:849 (2,1) - I don't really recommend you to stack this two, when 01:29:021 (1) can be emphasized with jump Fixed!
  10. 01:41:364 - The finish here is not really needed as it will be too noisy if you used in 01:41:021 (3,1,1) It sounds too empty without the finish.
  11. 01:46:164 (7) - I suggest you pointing this slider upward to follow the path of the jump 01:45:992 (6,7), you may need to reduce the spacing for a bit (like stacking 01:46:164 (7) at 01:44:792 (5) instead) Fixed!
  12. 01:49:078 (5,1,2) - The kiai part is nearly the end and the music will become softer, so consider reducing jump 01:49:078 (5,1,2) Fixed!
  13. 01:58:678 (8,1) - ^ Fixed!
  14. 02:11:192 (1,2,3,4,5) - For this you can try to place something around x:340|y:208 for a better jump, of course you need to adjust the spacing of 1/4 sliders after then I don't think that it's necessary.
  15. 02:29:021 (1) - As you are following piano here, the last reverse is not needed Ooops, mistake
  16. 02:33:157 (1) - There is no sound at 02:33:499, so you don't need a reverse Yes true, but it feels better like this.
  17. 02:54:735 (5) - NC for changes of spacing Fixed!
  18. 02:56:964 (4,5) - 03:07:764 (2,3) - This two are not consistent Fixed!
  19. 03:13:249 (3) - The red point is not necessary when the distance after that is short Fixed!
  20. 03:16:335 (5) - Consider moving this a bit close for a better jump Fixed!
  21. 03:18:821 (2,3,4) - It is overmapped Fixed!
  22. 03:22:592 - ^ Fixed!
  23. 03:27:049 (3,5) - ^ Fixed!
  24. 03:30:221 (5) - You can unstack it because you already did in 03:29:878 (3) Fixed!
  25. 04:14:964 (1) - Same as 01:41:364 Same
  26. 04:38:278 (2) - 04:41:020 (2) - NC for SV change Fixed!
  27. 05:06:756 (1) - Same as 02:33:157 (1) Same
  28. 05:12:220 (1,2) - 05:14:277 (3,4) - 05:14:963 (5,6) - Jump is not needed I reduced them.

Call me back Ok
Thanks for the mod!
Topic Starter
tochiii
Pls redownload the map due to new .mp3 file with better ending!
Quichey
The bpm and offset are ever so slightly off.
BPM: 174.940
Offset: 216
Topic Starter
tochiii

Quiesce wrote:

The bpm and offset are ever so slightly off.
BPM: 174.940
Offset: 216
Delete Map > Download Map > Fixed!
Quichey

-Tochi wrote:

Quiesce wrote:

The bpm and offset are ever so slightly off.
BPM: 174.940
Offset: 216
Delete Map > Download Map > Fixed!
Worked, thanks.
BPM still slightly off. 174.973 is my latest value.
Chaoslitz
Recheck
  1. 00:54:988 (1,2,3,4,5) - This is still not loud enough to space the streams, you didn't map it in the kiai parts with a stronger and louder music, so it contradicts with the song

Call me back once you have fixed this!
Chaoslitz
Looks good to go.

Bubble #2
Aka
i dont think so


i'd also like to mod it before this moves to qualified, if you dont mind
zz
Topic Starter
tochiii

Aka wrote:

i dont think so


i'd also like to mod it before this moves to qualified, if you dont mind
zz
Sure!
Yoshimaro
Not sure if already addressed, but I find that the entire mapset is 1/4 off beat in the offset (86 ms), can I have someone confirm, fix, or tell me im retarded? because 3 things

#1: 86 ms offset fix speaks for itself (rip xD)
#2: my audio system is messed up (idk it works for other maps perfectly lol)
#3: change inherited and timing points?

sry again if this has already been addressed but I honestly love this beatmap and really want to see it ranked <3

Edit: jk im blind
Topic Starter
tochiii
Hello - Yoshimaro -
Have you tried to delete the map, and then download the map again?
That should fix your problem, this usually happens when the map gets a new .mp3
If you haven't noticed, i wrote it on the map's description. :)
Aka
asdfasdaffsaf reminder
Topic Starter
tochiii

Aka wrote:

i dont think so


i'd also like to mod it before this moves to qualified, if you dont mind
zz
I fixed the normal-hitwhistle.wav~
Dreamtwolf
what updated today??? 12/5/15 or December the 5th
Topic Starter
tochiii

Dreamtwolf wrote:

what updated today??? 12/5/15 or December the 5th
What do you mean? I updated the day before December
Dreamtwolf

-Tochi wrote:

Dreamtwolf wrote:

what updated today??? 12/5/15 or December the 5th
What do you mean? I updated the day before December
Sorry I guess it's my bad. My studies should go second lol.
Chaoslitz


What is this
Topic Starter
tochiii

Chaoslitz wrote:



What is this
Oh yeah, i will delete it, "gammel" means old in Danish, so it's not useful anymore..
Topic Starter
tochiii
Ok done
Updated
Chaoslitz
Rebubbled due to request
Hinsvar
log
13:29 -Tochi: hello o/
13:30 Hinsvar: o/
13:32 -Tochi: tell me when you want to do the irl :o
13:32 Hinsvar: oh
13:32 Hinsvar: yeah right
13:32 Hinsvar: I can do it right now
13:33 -Tochi: oh, ok
13:33 -Tochi: wait
13:33 -Tochi: hvick is playing my map D:
13:34 Hinsvar: oh
13:34 Hinsvar: wow
13:41 -Tochi: im ready now xD
13:42 Hinsvar: 00:47:359 (6,1) - Is this spacing really necessary?
13:42 Hinsvar: lel
13:42 -Tochi: i already considered that one, and im fine with it
13:43 -Tochi: it was worse before tho, because it was bigger
13:43 Hinsvar: Well okay, I can understand what do you want to do there.
13:44 Hinsvar: 00:59:874 (6) - But I'm sure there's nothing you can map to here...
13:44 Hinsvar: Sounds way more natural to play with the note removed
13:44 Hinsvar: uh feels
13:44 -Tochi: i fixed it :D
13:46 Hinsvar: 01:17:102 (2) - There's also nothing on the blue tick btw
13:46 Hinsvar: Making this feels really forced to play
13:46 Hinsvar: I know it'd ruin the pattern but uh
13:46 Hinsvar: It's really awkward right now honestly
13:48 -Tochi: hmm
13:48 -Tochi: is there a chance for it to keep it if i mute that part?
13:49 -Tochi: i tried to replace it with a single note, but it's hard to make the flow good xD
13:50 Hinsvar: Maybe just add a repeat for 01:16:931 (1) - ?
13:51 -Tochi: oh wait, i found a way: http://puu.sh/m1dyi/1088f65a12.jpg
13:51 -Tochi: is thak ok?
13:54 Hinsvar: Maybe curve those on the right
13:54 Hinsvar: to the right
13:54 Hinsvar: uh sorry can we continue this later
13:54 Hinsvar: I have to be a tourney ref rn
13:54 Hinsvar: so uh
13:54 Hinsvar: sorry
13:54 Hinsvar: will be back in 90 mins max probs
13:56 -Tochi: sure xD
13:56 Hinsvar: cool then
15:36 -Tochi: btw
15:36 -Tochi: which tournament is it? :D
15:36 Hinsvar: https://osu.ppy.sh/forum/t/189907/start=0
15:36 Hinsvar: Indonesian
15:36 -Tochi: oh
15:36 -Tochi: oki
15:36 Hinsvar: actually I'm just done with the ref thingy
15:36 *Hinsvar is editing [https://osu.ppy.sh/b/713190 Rameses B - Mountains (feat. Veela) [Mountain]]
15:37 -Tochi: oh ok
15:38 Hinsvar: 01:38:874 (3) - Curve it slightly to the point where it's symmetrical with 01:39:045 (4) - ?
15:38 Hinsvar: Or you know
15:38 Hinsvar: copy-paste (4) and rotate it by 180 degrees
15:39 Hinsvar: just for the aesthetics and very slight flow improvement
15:39 Hinsvar: up to you on this one
15:39 -Tochi: it looks better, so why not
15:41 Hinsvar: 01:55:674 (5,6,7) - might as well space them like 01:54:645 (1,2,3,4) - to avoid inconsistency
15:41 Hinsvar: 01:56:359 (1,2) - this should be ok
15:42 -Tochi: fixed
15:42 Hinsvar: 02:26:188 (1) - Remove the repeat since there's nothing to follow at 02:26:359 - ?
15:42 Hinsvar: 02:28:931 (1) - Also add a repeat to follow that last stronger note?
15:43 -Tochi: fixed the first
15:44 -Tochi: but the second one sounds kinda out of space with the extra repeat
15:44 -Tochi: because the sound is so weak
15:45 Hinsvar: I dunno I feel that it actually sounds the strongest from the string of notes here
15:45 Hinsvar: well ok
15:46 Hinsvar: 03:18:302 (1) - just food for thought: sure you don't want to follow the 1/3s?
15:49 Hinsvar: 04:59:787 (1) - you know what to do here
15:49 -Tochi: like: http://puu.sh/m1inr/496617a349.jpg
15:49 -Tochi: i changed the slider here 03:18:817 - to 1 circle
15:50 -Tochi: 03:18:988 - *
15:50 -Tochi: since there's no sound here 03:19:159 -
15:50 -Tochi: i faxed the last thing u mentioned too ^^
15:50 Hinsvar: 03:18:559 - there is no sound here so you can't end 03:18:302 (1) - like that
15:51 Hinsvar: it has to be snapped to 03:18:531 -
15:51 Hinsvar: 1/3
15:51 Hinsvar: or just use a 1/3 repeating slider I dunno
15:51 Hinsvar: just don't use 1/4 there
15:53 Hinsvar: oh
15:53 Hinsvar: 04:17:959 (1,3,4,5,6,1) - don't you think they're too close
15:56 Hinsvar: that'd be all
15:56 -Tochi: oki
15:56 -Tochi: fixed everything expect the those i didn't
15:56 Hinsvar: update once you're done
15:57 Hinsvar: uh wait
15:57 Hinsvar: one last thing
15:57 Hinsvar: back to 00:47:359 (6,1) -
15:57 Hinsvar: I think this is
15:58 Hinsvar: a one-time occurence in the entire map
15:58 Hinsvar: are you really sure about this since there's nothing special with the music there
15:58 Hinsvar: it can be jarring to play knowing that only happens once with nothing noticeable in particular with it on the song
15:59 Hinsvar: just thought I'd let you think about it
15:59 -Tochi: ok
15:59 -Tochi: i will fix it :d
15:59 -Tochi: :D
15:59 Hinsvar: sure
16:00 Hinsvar: well ok update if you're done with all the stuff
16:00 Hinsvar: I can qualify after this
16:00 -Tochi: ok :o
16:02 -Tochi: i updated it ^^
16:05 Hinsvar: uh sorry I disconnected
16:06 Hinsvar: can you give me the logs
16:06 Hinsvar: lol
16:06 Hinsvar: 03:18:302 (1) - also this has to be snapped to 1/3

holy shit this is fun tbh
Ciyus Miapah
wow this is fun tbh
-Zeraora

Hinsvar wrote:

holy shit this is fun tbh
Congrats
meii18
nice gratz -Tochi! :D
Topic Starter
tochiii
Thanks! ♪((●>ω<)っ)))´、ゝ`)
Mint
Yes, full version!
Congrats :3
Exote
holyyyyyyy mai god congrats tochi, finally 8-)
Tenderz
eeey. congratz :D
FCL
tbh this map is good
You did it, gratz
Secretpipe
nice to see the full ver approved o/
Topic Starter
tochiii

appleeaterx wrote:

Yes, full version!
Congrats :3

Exote wrote:

holyyyyyyy mai god congrats tochi, finally 8-)

Tenderz wrote:

eeey. congratz :D

FCL wrote:

tbh this map is good
You did it, gratz

Secretpipe wrote:

nice to see the full ver approved o/
Yay, full version \:D/
And thanks :>
SrSkyPlayer
gratz for it!
Dreamtwolf
Congratulations!!!! :) :D
Asphyxia
Pulling this away from Qualified state due to the map lacking quality-wise.

[Mountains]
We talked with -Tochi in-game already before this, but basically the difficulty is VERY overmapped and this alone needs heavy fixing throughout the difficulty. Just because the overmapping is done consistently, doesn't mean it should be acceptable. Here's few examples of the issue:
  1. 00:32:617 (2,3,4) -
  2. 01:08:702 (1,2,3,4,5,6) - really overmapped, if you listen closely, you can hear that none of the blue tick notes are supported by the music, should be plain 1/2
  3. 01:17:959 (2,3,4,5,6,7) -
  4. 01:41:959 (3,4,5,6) -
  5. 03:06:988 (3,4,5,6) -
Second issue is that the patterns in general are really messy and arbitrary. There's a lot of them that could be improved that would increase the overall quality by a lot, with simple fixes. I'll point few here again:
  1. 01:38:188 (1,2,1,2,3,4,1,1) -
  2. 01:49:159 (1,2,3,4,5) -
  3. 03:26:874 (2,3,4,5,6,7) -
  4. 02:52:245 (1,2,3,4,1,2,3,4) -
Third issue is that because you used so many different kinds of slider shapes, the sliders themselves don't compliment each other anymore at all, and that just makes the map look really bad. Usually, it's better to stick with some slider shapes that look similar, so that they can compliment each other better. Few examples where you could've made the shapes more similar or just sticked with something more simple:

  1. 00:22:759 (1,2,3,1) -
  2. 00:51:902 (3,4) -
  3. 01:33:045 (1,1,1,6) -
  4. 02:59:102 (1,3) -
As stated above, I talked to -Tochi before this disqualification, basically stating the exact same problems, and he agreed with me, partially at least. Don't take this the wrong way but I also want to add that just because a map is extremely fun, unique or interesting doesn't mean it automatically makes it a good, quality beatmap for ranking. Anyhow, best of luck with the re-qualificiation!
Topic Starter
tochiii
I basically just have to remap everything with this old verison in the description to them who like this more lol
Irreversible
I second Asphyxias disqualification, this needs more improvement to suit the rankable state.
Unforgiven_old_1
No words....
Topic Starter
tochiii
It's hard to remap the map with the same kinda essence.. so I'll fix all the overmapped parts, and remake some more "simple" sliders, and fix some patterns and jumps, then it should be ready for some mods...
Hinsvar
did I just miss a massive amount of overmapping and bad patterns and

whoa I need to get shit done right

Feel free to poke me back (or not).

EDIT: Although for 00:32:617 (2,3,4) it is only the last blue tick that is overmapped but I think I'm ok with the DQ
Secretpipe
I knew it ahah anyway ;_;

gl for rerank
Topic Starter
tochiii

Hinsvar wrote:

did I just miss a massive amount of overmapping and bad patterns and

whoa I need to get shit done right
I think I'm ok with the DQ.

Feel free to poke me back (or not).

Secretpipe wrote:

I knew it ahah anyway ;_;
Hisnvar: Yes probably did, me too xD This old map will get improved, so thanks for letting me call u back ^^

Secretpipe: i had the feeling too ahaha
Topic Starter
tochiii
Ok, fixed all the things you wanted, now modding time QAQ

Secretpipe wrote:

gl for rerank
Thanks :)
NVAN
Hello! :D

IRC Chatlog
2015-12-26 21:39 XeroiZi HD: Hi :D
2015-12-26 21:40 -Tochi: hello :D
2015-12-26 21:40 XeroiZi HD: Since you ask for an NM and you're here, I can give you somethings that i found here
2015-12-26 21:40 XeroiZi HD: Note that I'm not a good modder
2015-12-26 21:40 XeroiZi HD: ACTION is editing [http://osu.ppy.sh/b/713190 Rameses B - Mountains (feat. Veela) [Mountain]]
2015-12-26 21:40 -Tochi: oh, ok
2015-12-26 21:43 XeroiZi HD: 01:12:817 (4) - I think you need to move it to x:304 y:188
2015-12-26 21:43 XeroiZi HD: The end slider of 01:12:131 (1) - closing the view of 01:12:817 (4) -
2015-12-26 21:43 XeroiZi HD: So it gives some player a distraction views
2015-12-26 21:44 -Tochi: oh yeah
2015-12-26 21:44 XeroiZi HD: Especially for normal type skin users :D
2015-12-26 21:44 XeroiZi HD: (You can use me as an example)
2015-12-26 21:44 -Tochi: it was a mistake :D
2015-12-26 21:45 -Tochi: well
2015-12-26 21:45 -Tochi: i could also stack it
2015-12-26 21:45 XeroiZi HD: It depends on yourself
2015-12-26 21:45 XeroiZi HD: As long the 4 isn't blocked by that 1 slider end
2015-12-26 21:45 -Tochi: the followpoints helps people to track down the next note, so it should be fine ^^
2015-12-26 21:46 XeroiZi HD: It is
2015-12-26 21:46 -Tochi: with the stack
2015-12-26 21:46 XeroiZi HD: But just my consideration of what I afraid
2015-12-26 21:46 -Tochi: like here 01:18:645 (6,3) - xD
2015-12-26 21:46 -Tochi: yeah
2015-12-26 21:47 XeroiZi HD: xD
2015-12-26 21:49 XeroiZi HD: 02:43:159 (2) - You better move it somewhere else or make it stack each other
2015-12-26 21:49 XeroiZi HD: Since it's 1/2
2015-12-26 21:49 XeroiZi HD: It's diffrent than 02:40:588 (3,4) -
2015-12-26 21:50 -Tochi: i stacked it :)
2015-12-26 21:50 XeroiZi HD: Not stack it like that...
2015-12-26 21:50 XeroiZi HD: I mean like this...
2015-12-26 21:50 XeroiZi HD: http://puu.sh/m9bRA/0642cbdd2d.jpg
2015-12-26 21:50 XeroiZi HD: There
2015-12-26 21:51 -Tochi: yes
2015-12-26 21:51 -Tochi: but
2015-12-26 21:51 -Tochi: http://puu.sh/m9bTL/07fc660882.png
2015-12-26 21:51 -Tochi: i removed the other notes after the downbeat
2015-12-26 21:52 XeroiZi HD: Ah, okay
2015-12-26 21:52 XeroiZi HD: I understand
2015-12-26 21:52 -Tochi: fits better imo
2015-12-26 21:52 XeroiZi HD: You don't say
2015-12-26 21:52 XeroiZi HD: XD
2015-12-26 21:52 -Tochi: because i don't map after the voice there
2015-12-26 22:00 XeroiZi HD: I don't see anything really troubling anymore
2015-12-26 22:00 XeroiZi HD: :o
2015-12-26 22:01 -Tochi: oh, nice
2015-12-26 22:01 -Tochi: you can post this on the thread as irc
2015-12-26 22:01 XeroiZi HD: 01:47:788 (1,2,1,2) - Wait, what the heck is this? XD
2015-12-26 22:01 -Tochi: you helped me fix one or two things, so it should be fine ^^
2015-12-26 22:01 XeroiZi HD: This pattern is just funny
2015-12-26 22:01 -Tochi: oh lol
2015-12-26 22:01 -Tochi: its a jump xD
2015-12-26 22:01 XeroiZi HD: And tbh, people will think it's a NC'd streams
2015-12-26 22:02 -Tochi: back and forth jump
2015-12-26 22:02 XeroiZi HD: Just look at01:47:788 (1,1) -
2015-12-26 22:02 XeroiZi HD: XD
2015-12-26 22:02 XeroiZi HD: #bruh
2015-12-26 22:02 -Tochi: xD
2015-12-26 22:02 -Tochi: well, the not after the first NC comes first
2015-12-26 22:02 XeroiZi HD: I'm as mapper for 2 years never think that before XD
2015-12-26 22:02 XeroiZi HD: Yeah
2015-12-26 22:02 -Tochi: so it should be clear to see that it's a 1/2 pattern
2015-12-26 22:02 XeroiZi HD: But some might be fooled
2015-12-26 22:03 XeroiZi HD: So try to pay attention at that pattern
2015-12-26 22:03 -Tochi: oki
2015-12-26 22:03 -Tochi: i might change if more people mentions it
2015-12-26 22:03 XeroiZi HD: That pattern is just... lol XD
2015-12-26 22:04 -Tochi: xD
2015-12-26 22:04 XeroiZi HD: 02:29:788 (2) - I think you could stll put a circle here?
2015-12-26 22:05 XeroiZi HD: Maybe not
2015-12-26 22:05 XeroiZi HD: XD
2015-12-26 22:05 XeroiZi HD: I think that just feels too pushy
2015-12-26 22:05 -Tochi: oki
2015-12-26 22:06 XeroiZi HD: You can do it if you want XD
2015-12-26 22:06 -Tochi: nah, i'll keep it like this ^^
2015-12-26 22:08 XeroiZi HD: How much SPs that this map has?
2015-12-26 22:09 -Tochi: 44 :o
2015-12-26 22:09 -Tochi: but
2015-12-26 22:09 -Tochi: i remade most parts
2015-12-26 22:09 -Tochi: almost remapped
2015-12-26 22:09 -Tochi: so let's say that it has 0 xD
2015-12-26 22:09 XeroiZi HD: No wonder it's kinda hard
2015-12-26 22:09 XeroiZi HD: Re-mapped songs are likely bare to be modded
2015-12-26 22:09 -Tochi: it was qualified, but got DQed and had to fix many things
2015-12-26 22:09 XeroiZi HD: Don't worry, I ever did that too


[Other Things That I Found]
  1. 04:21:902 (2) - This object touches the HP Bar

I can't find anything else D:
See ya! :D
Topic Starter
tochiii

XeroiZi HD wrote:

  1. 04:21:902 (2) - This object touches the HP Bar
Fixed :)

Thank you for the mod ^^
Buretsu
hOi~
From my queue.
As I new in modding, i'll try my best.

You're map is really good, so I think it will be a short mod.

MOUNTAIN

02:03:559 (1,2,1,2) - I think it would be good, if you're increase space between this notes.

02:28:931 (1) - after this slider, add something like this http://puu.sh/m9YPV/6e4660c268.jpg

02:59:359 (2) - you really need note here? cause i don't hear any beat on this place.

03:08:445 (6) - same. would be good if you just delete this note, and replace 03:08:359 (5) ?

03:48:131 (6) - stack slider's start with 03:46:759 (5)

04:27:731 (4) - stack with 04:26:530 (6)


Not really big mod, cause I can't find something else, but I hope it was usefull.
Good luck. <3
Topic Starter
tochiii

Buretsu wrote:

hOi~
From my queue.
As I new in modding, i'll try my best.

You're map is really good, so I think it will be a short mod.

MOUNTAIN

02:03:559 (1,2,1,2) - I think it would be good, if you're increase space between this notes. The current pattern looks/plays better imo.

02:28:931 (1) - after this slider, add something like this http://puu.sh/m9YPV/6e4660c268.jpg I only mapped to the piano, so it will be kinda awkward to play D:

02:59:359 (2) - you really need note here? cause i don't hear any beat on this place. Fixed!

03:08:445 (6) - same. would be good if you just delete this note, and replace 03:08:359 (5) ? Fixed!

03:48:131 (6) - stack slider's start with 03:46:759 (5) The spacing will be too big.

04:27:731 (4) - stack with 04:26:530 (6) Fixed!


Not really big mod, cause I can't find something else, but I hope it was usefull.
Good luck. <3
Thank you for the mod!
Ciyus Miapah
something
01:42 Fort: hey
01:42 Fort: i want to tell you something
01:43 Fort: about
01:43 Fort: being BNs
01:43 Fort: ummm
01:43 Fort: you know this thing?
01:43 -Tochi: o/
01:43 -Tochi: what thing?
01:43 -Tochi: :o
01:43 Fort: there are alot STD bns who kicked these days
01:44 Fort: im sure in january 2016
01:44 Fort: BN application will be opened
01:44 -Tochi: oh
01:44 Fort: well i think you can be a BN
01:44 -Tochi: oh
01:45 -Tochi: wat
01:45 -Tochi: but i have no ranked maps D:
01:45 Fort: probably the chance becoming BN becoming high
01:45 Fort: lol
01:45 Fort: why you said that
01:45 Fort: Yuii- didnt have ranked maps but he being a BN
01:46 Fort: Sukinathan didnt have ranked maps before he join BN
01:46 -Tochi: i see
01:46 Fort: and yeah he circlejerking so much today lol
01:46 -Tochi: but, are u going to apply the BN application?
01:46 Fort: nope
01:46 Fort: i will never be BN
01:47 -Tochi: why?
01:47 Fort: because yeah my job in community really nice for Loctav
01:47 Fort: "really nice"
01:47 -Tochi: what's ur job?
01:47 -Tochi: xD
01:47 Fort: lot
01:47 Fort: alot
01:47 Fort: like create Frame of mind and make drama
01:47 -Tochi: hmm, secret jobs?
01:48 -Tochi: mapper job
01:48 Fort: make 500 tortures and make drama
01:48 Fort: make Cillia - first and make drama
01:48 Fort: probably much dramas
01:48 Fort: so yeah i assume i cant join BN
01:49 Fort: cuz im a drama guy
01:49 Fort: LOL
01:49 -Tochi: haha
01:49 -Tochi: but idk if i should join x
01:49 -Tochi: :x*
01:49 -Tochi: i want to have this kinda freedom
01:50 -Tochi: i've heard many BNs got depressed D:
01:50 Fort: cuz lot of request and Loctav tasking
01:50 -Tochi: ye
01:51 -Tochi: i don't want to be depressed :c
01:51 Fort: ah i dont care if im being BN or no
01:51 Fort: because
01:51 Fort: im already being depressed with my own maps
01:51 Fort: alot
01:52 Fort: so i will never be depressed again
01:52 -Tochi: im a bit depressed tho
01:52 -Tochi: only a tiny bit
01:53 Fort: because Mountains dq right?
01:53 Fort: yeah it's so sad
01:53 -Tochi: im fine with it though
01:53 -Tochi: some people don't like it THAT much, after the remap
01:54 -Tochi: but im already told that it's ready for Bubble lol
01:54 Fort: put your old diff
01:54 Fort: and get the bubble back
01:54 Fort: tbh old diff was good
01:54 -Tochi: yeah
01:55 -Tochi: but it was overmapped... that's what Asphyxia told me
01:55 -Tochi: and that i probably need to remap some parts
01:55 -Tochi: and so did i
01:55 -Tochi: he told me that it's for the best
01:55 Fort: well i didnt feels it's overmapped
01:55 Fort: maybe
01:56 Fort: i didnt play that map since you give that map
01:56 Fort: lol
01:56 -Tochi: not really to me
01:56 -Tochi: xD
01:56 -Tochi: but after the DQ all BNs and Irreversible agreed to the DQ..
01:56 -Tochi: all the BNs who bubbled it
01:58 Fort: wait a minute
02:01 -Tochi: ok :o
02:15 Fort: looks this map is more hard
02:16 Fort: because much 3/4 sliders intensifies
02:16 Fort: and a little of sudden spaced streams
02:16 Fort: but it can be executed well
02:17 -Tochi: the mountain map?
02:17 Fort: yeah
02:18 -Tochi: oh
02:18 Fort: even with a relax mod i can feel this pattern is harder
02:23 -Tochi: i never changed that lol
02:23 -Tochi: xD
02:23 -Tochi: i think it's easier than before tbh
02:23 -Tochi: just so u are aware, i didn't remap everything :)
02:23 -Tochi: wow
02:23 -Tochi: nice fc
02:23 -Tochi: with rl
02:24 Fort: i really want to fc this map with no mod
02:24 Fort: but rip my left hand
02:24 -Tochi: :c
02:24 -Tochi: so, what's ur thoughts now?
02:24 Fort: well some pattern really sudden
02:25 Fort: i got that kick sliders
02:25 Fort: but in where lol
02:25 Fort: 00:54:645 (5,6,1,2,3,4,5) - this pattern really insane for slow part like this
02:26 Fort: 00:54:902 (6) - atleast delete this circle
02:26 Fort: 00:54:645 (5) - im sure 90% players assume it as 3/4 kick sliders
02:28 Fort: 02:47:102 (2,3,1) - this movement really sudden and looks 02:46:759 (1) - this sliders makes 02:47:359 (3,1) - hard to read as 3/4 notes
02:29 -Tochi: is [http://puu.sh/masQt/09842253e2.png this] fine?
02:29 Fort: maybe put like this better http://puu.sh/masSh/d2df599a53.jpg
02:30 Fort: dat streams
02:31 -Tochi: oh, i mean
02:31 -Tochi: like this
02:31 -Tochi: http://puu.sh/masXI/72138a95c2.png
02:31 Fort: looks perfect pattern
02:32 -Tochi: good
02:32 -Tochi: i deleted the circle here 02:47:359 -
02:32 -Tochi: but i want to keep this 02:46:759 (5,7) -
02:32 Fort: 04:16:417 (3,1) - well this pattern can be right
02:33 Fort: but
02:33 Fort: 04:16:588 - in here still have some hat sound
02:33 Fort: which it can be done for mapping triplets there
02:33 -Tochi: that "tch" sounds
02:33 -Tochi: sound*
02:34 Fort: since 04:16:417 (3,1) - is hidden, probably the readability on that pattern is really low
02:34 Fort: probably it's landed on triplet patterning on dnb
02:35 Fort: if you want keep that double
02:35 -Tochi: i fixed
02:35 Fort: just put that notes in clear are which can be clearly visible to see
02:35 Fort: area*
02:35 -Tochi: http://puu.sh/matdS/d1f41e3893.png
02:36 Fort: looks good for that thing
02:37 Fort: 04:23:445 (1) - shorten this to 1/2 pattern can be done i think
02:37 Fort: it makes the emphasize on 04:23:445 (1,2) - didnt feels to heavy
02:38 -Tochi: fixed
02:39 -Tochi: and changed this 04:23:788 (2,3,4,5) -
02:39 -Tochi: like this http://puu.sh/matsy/29def714a3.png
02:39 Fort: well this kinda be savage
02:40 Fort: 04:24:131 - i think this part kinda doesnt need any 3/4s
02:40 Fort: but why?
02:40 Fort: because yeah well
02:40 Fort: when you hear the synth
02:40 Fort: it has constant 1/2s patterning
02:40 Fort: perfect for all type of music
02:41 Fort: maybe you can test it
02:41 Fort: change all 3/4s to 1/2s
02:41 -Tochi: already did lol
02:43 -Tochi: fixed all the parts to 1/2 until here 04:37:845 (1) -
02:45 Fort: 04:45:731 (1,2,3,4,5) - looks this stream overmapped
02:46 Fort: a slow 3/4 sliders can be good options i guess
02:47 Fort: 02:18:131 (1,1,1,1,2,1,1,1,1,1) - weirdest rhythm i see
02:48 Fort: 02:23:038 (2) - and this should be in 02:23:017 -
02:49 Fort: 02:28:931 (1) - and yeah this better if you add 1 arrow on it
02:51 -Tochi: isn't it overmapped then?
02:51 -Tochi: i can only hear the heavy piano to here 02:29:445 -
02:51 Fort: oh sorry
02:51 Fort: it was my mistakes
02:52 -Tochi: np :)
02:52 Fort: i thought it was 2 reverse arrows
02:53 -Tochi: ah
02:53 Fort: 03:03:217 (1) - is this whistle intentional?
02:53 -Tochi: also changed this 02:23:017 -
02:53 -Tochi: http://puu.sh/maukA/7c08b33ca0.png'
02:53 Fort: oh okay
02:53 -Tochi: http://puu.sh/maukA/7c08b33ca0.png *
02:53 -Tochi: yes
02:54 -Tochi: there a sound here tho 03:03:731 -
02:54 Fort: yeah
02:54 -Tochi: but this fits imo D:
02:54 Fort: there such many of 3/4s
02:55 -Tochi: because of this 03:14:188 (1,2,3) -
02:55 Fort: 03:16:931 (1,2,3,4,5,6,7,8,9) - reduce this spacing please
02:56 Fort: 03:14:531 (3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this jumping burst is really hard and makes stamina drained alot
02:56 Fort: so your movement is really rigid when trying to hit 03:16:931 (1,2,3,4,5,6,7,8,9) - them all
02:57 Fort: lowering to 0.8x can be nice
02:58 Fort: or 0.75
02:58 Fort: and since it's a non kiai thing
02:58 Fort: that spacing makes it feel good
02:59 Fort: and much better
02:59 Fort: 04:05:274 (2) - NC
03:00 Fort: 04:05:959 (6) - NC
03:00 Fort: 04:06:216 (8) - delete
03:00 Fort: see something magic there
03:01 Fort: maybe it just my thoughts in some synth pattern
03:02 Fort: ugh
03:02 Fort: 3am
03:02 Fort: i think i should sleep now

to be continued :)
Raose
hello! o/

[New Mountain]
  1. 00:27:559 (2,4) - consider rotating 2 so it flows better into 3, 4 will have to be moved, ex: http://puu.sh/mbPA7/2ccc06f862.jpg
  2. 01:56:188 - the gap is a bit out of place imo, how about placing a circle here for vocals?
  3. 02:36:388 (3) - i don't hear anything in the music that supports this circle :C consider removing it
  4. 02:40:588 (3) - same for this extended slider, no reason it needs to be extended, and it has a similar rhythm as 02:37:845 (3), which is only a 1/2 slider
  5. 03:15:559 (1,2,3,4,5,6,7,8) - imo, since there are drums here and it's a new phrase in the music, this pattern should have a different design and pattern than 03:14:702 (4,5,6,7). Maybe you can start off with a small distance and then increase it? example in your map: 03:59:102 (5,6,1,2,3,4,5,6,7,8,9,1)
  6. 03:18:302 (1) - consider changing this into a 1/3 repeating slider to fit the beats in the music
  7. 03:23:788 (1,2) - make parallel since they are pretty close together? and consider NCing 2 to make the slider velocity change more obvious
  8. 03:31:674 (1,1) - make parallel?
  9. 03:39:131 (1) - how about starting the spinner at 03:39:645? that is where the singer says "oh", or maybe start it at 03:39:559, since that is where the wind-up sound starts to play
hope my mod is helpful!! :D
Topic Starter
tochiii

Raose wrote:

hello! o/

[Mountain]
  1. 00:27:559 (2,4) - consider rotating 2 so it flows better into 3, 4 will have to be moved, ex: http://puu.sh/mbPA7/2ccc06f862.jpg I actually thinks it's better like it already is, it makes it more challenging and interesting flow.
  2. 01:56:188 - the gap is a bit out of place imo, how about placing a circle here for vocals? I will consider this one.
  3. 02:36:388 (3) - i don't hear anything in the music that supports this circle :C consider removing it
  4. 02:40:588 (3) - same for this extended slider, no reason it needs to be extended, and it has a similar rhythm as 02:37:845 (3), which is only a 1/2 slider
  5. 03:15:559 (1,2,3,4,5,6,7,8) - imo, since there are drums here and it's a new phrase in the music, this pattern should have a different design and pattern than 03:14:702 (4,5,6,7). Maybe you can start off with a small distance and then increase it? example in your map: 03:59:102 (5,6,1,2,3,4,5,6,7,8,9,1) I changed this part, to make it fit more :)
  6. 03:18:302 (1) - consider changing this into a 1/3 repeating slider to fit the beats in the music
  7. 03:23:788 (1,2) - make parallel since they are pretty close together? Looks better like this. and consider NCing 2 to make the slider velocity change more obvious
  8. 03:31:674 (1,1) - make parallel? Same reason for the above.
  9. 03:39:131 (1) - how about starting the spinner at 03:39:645? that is where the singer says "oh", or maybe start it at 03:39:559, since that is where the wind-up sound starts to play Kinda fixed it by mapping the whole thing.
hope my mod is helpful!! :D
Thank for the mod!
Strategas
alright lets do this

[Veela <3]

00:22:759 (1) -kinda yuck, you can improve 00:23:274 (2,3) - blanket if you make them equaly distanced at blanket range. uh not sure how to explain lol
00:24:817 (1,1,1) - this makes your whole beginning rather inconsistent as these are the only sliders you emphasize through velocity changes, though I don't find them to be that strong compared to the rest
now I looked at it again and found it even more weird that you only follow the vocals in the beginning. from 00:25:502 (1) - you start to finally follow the beat which imo you should do at the beginning aswell.
00:25:502 (1,2,3) - so um you start this patern then suddenly switch to 00:26:188 (1,2) - 00:26:702 (1,2) - rather continue doing 00:25:502 (1,2,3) - with the slider and stacking thing, it will just make more sense and be more consistent and will make your patern structured and complete.
00:27:559 (2) - then you can start new combo here after you change the above. also the only thing this slider achieves is asthetic thing, but flow wise you don't even follow it because of 00:27:902 (3) -
00:28:759 (4,1) - kinda looks weird since it doesn't really blanket, but almost does it. and if you turn stacking on you'll see it's not so nice
00:32:702 (3) - you could possibly make this into at 3/4 slider to follow the intrument there as you do with your other sliders
00:35:959 (2) - suddenly you change what you follow with the sliders, why? there's nothing on this beat that is so important unless I'm deaf. 00:36:817 (5) - 00:37:159 can use 1/4 slider here aswell.
00:41:445 (2) - can try to make use of this slider be blanketed by the stream before
00:41:959 (7) - move this 1 pixel left please now it really bugs me xd
00:45:045 (2) - fits much better as slider to follow the wub whatever thing.
00:45:902 (1) - slider looks off, rather use something like 00:47:788 (1) -
00:49:845 (5,6) - 01:06:302 (2,3) - you know if you made these sliders at the same angle it would look much better atm 00:49:845 (5) - looks kinda crap
00:51:388 (1) - uh well slider end on strong beat. I know you follow the vocal, but can't ignore it
00:51:902 (3,4,5) - don't think these slider look that well together, try using another combination
00:56:359 (4) - 01:01:674 (3) - strange you emphasize this beat instead of 00:56:531 (5) - 01:02:017 (5) - considering this patern 00:59:274 (3) - is emphasized the most. also regarding 01:01:502 (2,3,6,7) - one of them you emphasize hard the other stack,
01:09:131 (2) - overmap
01:11:445 (1,2,3,4,1,2,3,4,1) - these two bursts can be better emphasized if the second one is more spaced (or first one less)
01:11:445 (1,1) - blanket off
01:15:217 (4) - clap slider end
01:19:845 (6) - emhpasis and flow is destroyed on this drum beat with the stack
01:28:245 (2,1) - blanket?
01:31:331 (1) - meh just use the same shape as 01:30:302 (2) -
01:34:074 (1) - so here you increase sv, but 01:31:331 (1) - decrease uhh.
01:31:845 (2) - this is spaced so much for no reason
01:39:559 (1) - this one looks better than the rest of these type you used
01:40:931 (2,3) - these don't blanket that well
01:42:044 (4,6) - I think I saw this in the dq but yea overmap
01:42:302 (1,4,6,1) - blankets at different range don't look that appealing
01:54:388 (6,8) - more overmap
01:56:188 - 01:58:931- kind of empty
01:56:359 (1,2) - could try putting these objects elsewhere to make it less crowded there
01:59:102 (2,3,4) - the 1/4 and 1/2 gap look almost the same, better make it more obvious
02:01:845 (1,2,3,4,5,6) - not exactly sure what you follow here, but I think you can follow it in a more interesting way. same for the later part
02:34:759 (1,2,3) - I think you could use this patern more in this section
02:47:102 (2) - random clap on slider end, you didn't use before or later
03:03:217 (1) - there's a whistle on the whole slider
03:08:188 (4,5,6,7) - emphasis is not very consistant
03:19:331 (5) - nc if you do it here 03:20:702 (1) -
03:50:702 - if I follow your logic correctly there should be a 1/4 slider here aswell
04:21:559 (2) - this jump could be smaller for a better build up it's hand straining atm

there's a lot of unnecessary overlaping, which makes a lot of paterns look too messy, too many tbh to point them out.

I can see you put a lot of work in this map and it's really fun, however these days map asthetics are more important than gameplay to rank a map, so make sure you fix those so people can enjoy playing your map when it's ranked. Also sorry for any gramatical mistakes or dumb sentences since I'm really sleepy lol. Good luck!

Rameses B and Veela are the best couple btw xdxdxdxd
Topic Starter
tochiii

Strategas wrote:

alright lets do this

[Veela <3]

00:22:759 (1) -kinda yuck, you can improve 00:23:274 (2,3) - blanket if you make them equaly distanced at blanket range. uh not sure how to explain lol This can't be fixed that well without changing the second slider, so i'll keep it.
00:24:817 (1,1,1) - this makes your whole beginning rather inconsistent as these are the only sliders you emphasize through velocity changes, though I don't find them to be that strong compared to the rest
now I looked at it again and found it even more weird that you only follow the vocals in the beginning. from 00:25:502 (1) - you start to finally follow the beat which imo you should do at the beginning aswell. Fixed!
00:25:502 (1,2,3) - so um you start this patern then suddenly switch to 00:26:188 (1,2) - 00:26:702 (1,2) - rather continue doing 00:25:502 (1,2,3) - with the slider and stacking thing, it will just make more sense and be more consistent and will make your patern structured and complete. The two parts are different, thats why i changed pattern.
00:27:559 (2) - then you can start new combo here after you change the above. also the only thing this slider achieves is asthetic thing, but flow wise you don't even follow it because of 00:27:902 (3) - It's to avoid the "too close" inconsistency, also i think the flow is just fine here.
00:28:759 (4,1) - kinda looks weird since it doesn't really blanket, but almost does it. and if you turn stacking on you'll see it's not so nice Better avoid making 1/2 sliders too curvy to fit with my style.
00:32:702 (3) - you could possibly make this into at 3/4 slider to follow the intrument there as you do with your other sliders I'll keep it like it is, because there's a sound on the first circle in the triple.
00:35:959 (2) - suddenly you change what you follow with the sliders, why? there's nothing on this beat that is so important unless I'm deaf. 00:36:817 (5) - 00:37:159 can use 1/4 slider here aswell. It's mostly to avoid the boring repeats, and i don't think it's much trouble. And for the other part to add, i follow the vocal, so it would be a bit random imo.
00:41:445 (2) - can try to make use of this slider be blanketed by the stream before Not really the big blanket master, but i like it like this when it's stacked.
00:41:959 (7) - move this 1 pixel left please now it really bugs me xd Fixed!
00:45:045 (2) - fits much better as slider to follow the wub whatever thing. Not really wub on this part, there's already plenty of 3/4 sliders. xD
00:45:902 (1) - slider looks off, rather use something like 00:47:788 (1) - Fixed!
00:49:845 (5,6) - 01:06:302 (2,3) - you know if you made these sliders at the same angle it would look much better atm 00:49:845 (5) - looks kinda crap lol, it's to make the flow better.
00:51:388 (1) - uh well slider end on strong beat. I know you follow the vocal, but can't ignore it As you said, following the vocal.
00:51:902 (3,4,5) - don't think these slider look that well together, try using another combination Wat, they look fine in my eyes.
00:56:359 (4) - 01:01:674 (3) - strange you emphasize this beat instead of 00:56:531 (5) - 01:02:017 (5) - considering this patern 00:59:274 (3) - is emphasized the most. also regarding 01:01:502 (2,3,6,7) - one of them you emphasize hard the other stack, Will consider this.
01:09:131 (2) - overmap Fixed!
01:11:445 (1,2,3,4,1,2,3,4,1) - these two bursts can be better emphasized if the second one is more spaced (or first one less) Fixed!
01:11:445 (1,1) - blanket off Fixed!
01:15:217 (4) - clap slider end Whistle slider end*
01:19:845 (6) - emhpasis and flow is destroyed on this drum beat with the stack Fits with the vocal.
01:28:245 (2,1) - blanket? Intentionally not.
01:31:331 (1) - meh just use the same shape as 01:30:302 (2) - Boring =.=
01:34:074 (1) - so here you increase sv, but 01:31:331 (1) - decrease uhh. The first one is more obvious in the music.
01:31:845 (2) - this is spaced so much for no reason Fixed a bit..
01:39:559 (1) - this one looks better than the rest of these type you used Thanks lol
01:40:931 (2,3) - these don't blanket that well Fixed!
01:42:044 (4,6) - I think I saw this in the dq but yea overmap Fixed!
01:42:302 (1,4,6,1) - blankets at different range don't look that appealing Still like it as it is.
01:54:388 (6,8) - more overmap Fixed!
01:56:188 - 01:58:931- kind of empty Fits with the music.
01:56:359 (1,2) - could try putting these objects elsewhere to make it less crowded there Will break the flow.
01:59:102 (2,3,4) - the 1/4 and 1/2 gap look almost the same, better make it more obvious Fixed!
02:01:845 (1,2,3,4,5,6) - not exactly sure what you follow here, but I think you can follow it in a more interesting way. same for the later part I follow the main beat.
02:34:759 (1,2,3) - I think you could use this patern more in this section Naah, don't need to ^^
02:47:102 (2) - random clap on slider end, you didn't use before or later Fixed!
03:03:217 (1) - there's a whistle on the whole slider Fixed!
03:08:188 (4,5,6,7) - emphasis is not very consistant Fixed!
03:19:331 (5) - nc if you do it here 03:20:702 (1) - Removed that NC.
03:50:702 - if I follow your logic correctly there should be a 1/4 slider here aswell Nope
04:21:559 (2) - this jump could be smaller for a better build up it's hand straining atm Fixed!

there's a lot of unnecessary overlaping, which makes a lot of paterns look too messy, too many tbh to point them out. I guess 90% of them are intentional to make it more interesting and challenging.

I can see you put a lot of work in this map and it's really fun, however these days map asthetics are more important than gameplay to rank a map, so make sure you fix those so people can enjoy playing your map when it's ranked. Also sorry for any gramatical mistakes or dumb sentences since I'm really sleepy lol. Good luck! Thanks!

Rameses B and Veela are the best couple btw xdxdxdxd
Seto Kousuke
[Overall]
  1. The beatmap is good, but I feel lots of problems with consistency in note placements, as this is a DnB marathon map, one of the main things that are REALLY important, is the aesthetics and looks of the map that must feel really clean and have a nice flow, which often feels wrong in this map for me (I'm NOT saying it's a bad map, it's an awesome map, I'm just emphasizing that it could be better), so the suggestions I'll give below aren't something like ''This is bad, change.'' but something more like ''I think this can be improved if you (insert comment here)'', So I hope this mod helps you <3
[Montanhas]
  1. 00:22:759 (1,2,3) - I get the impression that this was supposed to be a blanket, but the shape of 1 doesn't really make any sense with 2 and the little overlap on 3 IMO is useless and bad because it doesn't even is balanced in his curve...so I highly suggest you adjust shape of 1 or 1 and 3.
  2. 00:24:302 (4) - This could've been stacked on the start of 00:22:759 (1) - for more consistency in note placements. If you apply this, you could also rotate 00:24:817 (1) - -25° Clockwise with selection centre(and adjust next notes) so it doesn't touch previous location of 00:24:302 (4) - . OR you could also make his curve to the left, so this whole section have a cleaner look Like this for example
  3. 00:30:645 (4) - If you place it somewhere like x:248 y:164, you have a much flow-friendly and cleaner look on this section, which also will have a cleaner and better motion of the jumps to 00:30:988 (1) - As you can clearly see here, and if you do that, you could also use the curve from 00:30:988 (1) - to blanket the note 4(of course you'll need to adjust its position slightly), making this shape less random and giving it more purpose to the whole pattern, AND that would also remove the location overlap with 00:31:502 (3) - that imo was random and little ugly >.<
  4. 00:40:074 (5) - You could either stack this already with the tail from 00:39:217 (1) - or just place a bit higher the entire pattern, both would make it a bit more clean and structured
  5. 00:41:188 (8,1) - This ending moment of stream, would look a bit more consistent if you place the stream in a position where these notes could stack with the previous location from 00:39:902 (4) - , in this case, minor adjustments from the previous pattern could do it easily
  6. 00:41:445 (2) - place a bit more higher for a better blanket Like this?
  7. 00:46:931 (5) - This makes the pattern look a bit messy because it overlaps too much with the locations from 00:47:445 (1,1) - and the blanket isn't right with 00:47:102 (6,7,8,9) - . So I would suggest you adjust the direction that 00:46:417 (3) - is facing, than place 00:46:759 (4,5) - in better positions where they don't seem messy
  8. 00:47:445 (1,1) - Although I understand that 00:47:788 (1) - Makes a blanket with 00:48:474 (4) - . It looks messy because his tail makes we thing that it's blanketed with 00:47:102 (6,7,8,9) - , but it's not, and his shape constrasts with 00:47:445 (1) - which doesn't look good, so I highly suggest you adapt this >.<
  9. 00:49:159 (3) - It overlaps a little the previous location from 00:48:302 (3) - and makes it look a bit messy, so I suggest you place this a bit more to the right or anywhere you feel like
  10. 00:49:331 (4) - This would have a better flow and better look if you just stack ir already with 00:48:474 (4) -
  11. 00:49:502 (1,2,3,4,5) - This could've been blanketed better with 00:48:988 (2) - , and I also suggest you place 00:48:645 (5) - a bit higher so it doesn't touch the position of the notes on the stream, will give a much a cleaner look
  12. 00:50:017 (6) - Just an suggestion...what do you think if you make a slight curve in this so it will make a little blanket with the stream? Will not change a lot in gameplay, but will surely look more sexy. 00:49:845 (5) - Could also have a curve, but for the opposite side (the side where the stream is facing)
  13. 00:50:188 (1) - You could either stack it with 00:49:331 (4) - or just place it more to the left for a cleaner look
  14. 00:50:702 (3) - Why not just stack with any of the notes from the stream? making it more clean
  15. 00:51:388 (1) - I know that you stacked his tail with the head of the other slider, but the strong curve that it forces on aim seems a bit way too forced imo. Maybe stack his head instead? will make a more open curve which is way more aim-friendly and also have a more constant DS. That would also remove the useless overlap of positions with 00:52:245 (4) - which makes it look kinda random
  16. 00:52:245 (4) - Maybe just stack it already with 00:51:217 (6) - ? Would still have the same DS as 00:52:588 (5,6) - and would also look more polished
  17. 00:53:274 (1,2,3,4,5,6) - This looks really messy, a simple way of making it more clean is by repositioning 00:53:617 (3,4,6) - a bit , so it looks more polished Like this ?
  18. 00:54:302 (1,2,3,4,5) - Again, for a better looking, you could place it more below so it doesn't overlaps with the previous position from 00:53:274 (1) - which also looks useless...You could make the stream start at x:80 y:228 for example
  19. 00:57:217 (4) - move it just a bit to the left so it doesn't overlaps with the position of 00:56:188 (3) -
  20. 00:57:731 (6) - The tail of this slider overlaps a lot with the positions from 00:56:874 (1,2,3) - which makes it look reallllyy messy and random...there are plenty of space available in the playfield, so strong and random overlaps like this makes it look really ugly and unpolished, which imo DnB maps (specially the long ones) must have at maximum, which is clean patterns and polished placements...One good way of solving this, is by positioning 00:57:731 (6,1) - more below and make the head of 1 stack with the old triplets Like this (ignore the single note 4 randomly placed in the corner xD) but that would require you to adjust the other notes, especially the note 4
  21. 00:58:759 (1) - stack it's tail with the head of 00:58:074 (1) - already? his overlap is useless xD
  22. 00:59:959 (1) - stack his tail with tail from 00:58:759 (1) - ?
  23. 01:01:159 (1) - blanket his start with the stream? this pattern suggests an blanket, but there are no blankets
  24. 01:05:445 (1) - Stack tail with 01:05:102 (4) - ? the little overlap will be gone and it will give more clean look
  25. 01:08:874 (7,8) - Move both to the right for more clean look? Like this?
  26. 01:09:902 (5) - Place a bit higher to remove the useless overlap with 01:09:045 (8) - ?
  27. 01:10:931 (3,5) - adjust their positions to something Like this for more clean look? Tail from 5 is stacked with the single note 01:10:074 (6) - and 3 is placed just a bit more below
  28. 01:12:131 (1,4) - Fix blanket
So...I decided to stop right here because stuff like these were happening over and over and over again...sorry if I sounded rude at some point or looked like I'm trying to ''impose on you something''....it's just that lots of times the patterns looked messy and randomly placed...So based on all the stuff I pointed out above, if you at least agrees with 1 of them, search the entire map because they'll appear again other times...You can improve a lot of patterns to make them look more clean and polished without even changing the pattern at all, just by adjusting a little some notes. This would give the map a waaay more polished and clean look, which makes DnB maps what they are x]

I hope this helps you <3
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