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ACE+ - You Will Know Our Names

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Ascendance

Warpyc wrote:

-Mo- wrote:

Edit:
With regards to the overlaps in Normal, there's nothing wrong with them for a Normal difficulty, as long as your visual flow is on point (gonna take 00:19:590 (7,8) as an example; perhaps move 8 up to (x329:y269)?). Increasing the spacing and SV for all of these overlaps will increase the star rating, and since having a mapset without a difficulty below 2 stars is unrankable, that doesn't seem like a viable option unless you want to make an Easy.
I like my Mikes hard roasted Kappa
mm... what I was mainly refer to is the "ugly" overlaps. I never said overlap unrankable. Like a mod above said (I dont remember who), deselecting the DS and moving it slightly so it's not ugly and flows better is better. sorry maybe my point does not come across so well. I rarely use english anymore, personally I hate this language ^^'
Arf

-Mo- wrote:

Hi, how goes it?

Have a random mod out of nowhere. Oh my goodness, I just realized....I'm pretty sure I posted my mod to your map weeks ago, but when I went back to check it today, it isn't there. How fucking callous of me, I never even looked back to check if it posted, and your map's been updated like a dozen times since then, and is basically unmoddable (for me at least) now =..=
Not that I found much to begin with, most of my comments were on the Hard GD, and even those were subjective things and stylistic choices that should really be up to the mapper. I really really apologize, I feel like such an asshole :cry:. If you ever need a mod, feel free, I'll make sure it bloody posts this time V_V



Arf's Hard
- 00:14:135 (1) - Would be nice if the curve pointed the other way for a slightly better flow. Good point.
- 00:15:328 (4) - Slightly uneven spacing through this (Prev1.31|Next1.26). Ahhhh, fixed.
- 00:25:385 (3) - Minor: This blanket is slightly off. View it from [00:25:044]. Nice catch, fixed
- 00:27:601 (8,1) - Not too much of a fan of how the spacing decreases here, and I don't think it's necessary. Keeping it consistent will make it a bit easier to read too. All right, I see what you mean.
- 00:32:885 (8) - I think extending this slider to the blue tick would be kind of fitting with the guitar in the music (and then make it overlap 00:33:226 (1) if you do). Ok, added. The way it was before was a bit difficult to hit.
- 00:59:135 (1,2,3) - The spacing here seems to give 01:00:158 (2) more emphasis (since 1-2 is the larger jump), when 01:00:499 (3) is the more significant note. I would either have even spacing through these, or put the larger jump at 2-3. Ah, I see what you mean. Adjusted "2" to be closer than "3"
- 02:04:590 (1,2,3) - I'd perhaps reconsider the arrangement of this combo. The previous combo alraedy follows a similar path to this one (a circular path A-Clockwise about the bottom right of the field) and it feels kind of repetetive and makes the left part of the field extremely bland for this final part of the map. I agree! Rearranged this section to be less clustered.

Good luck :) \O/
Updated Jackass's GD
osu file format v14

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Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:Xenoblade Chronicles
Tags:ゼノブレイド special soundtrack background music Super Smash Bros. For Wii U/3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu rfandomization
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208,248,79931,2,0,L|276:184,1,65,8|0,0:0|0:0,0:0:0:0:
336,172,80271,2,0,P|320:144|292:124,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
416,200,80783,2,0,B|396:252|336:256|336:256|316:316|244:308,1,195,2|8,0:0|0:0,0:0:0:0:
108,204,81635,1,4,0:0:0:0:
220,76,81976,6,0,P|256:72|288:76,1,65,8|0,0:0|0:0,0:0:0:0:
320,152,82317,2,0,P|284:156|252:152,1,65,8|0,0:0|0:0,0:0:0:0:
172,140,82658,1,0,0:0:0:0:
88,160,82828,2,0,P|132:216|192:224,1,130,2|2,0:0|0:0,0:0:0:0:
272,236,83340,6,0,P|276:276|272:300,1,65,8|0,0:0|0:0,0:0:0:0:
196,356,83681,2,0,P|192:316|196:292,1,65,8|0,0:0|0:0,0:0:0:0:
196,208,84021,1,0,0:0:0:0:
248,140,84192,2,0,P|184:128|120:172,1,130,2|2,0:0|0:0,0:0:0:0:
120,244,84703,2,0,P|136:280|168:296,1,65,8|0,0:0|0:0,0:0:0:0:
256,320,85044,5,2,0:0:0:0:
256,236,85215,1,2,0:0:0:0:
256,64,85556,5,2,0:0:0:0:
256,148,85726,1,2,0:0:0:0:
96,196,86067,5,2,0:0:0:0:
180,196,86237,1,2,0:0:0:0:
416,196,86578,5,2,0:0:0:0:
332,196,86749,1,2,0:0:0:0:
256,36,87090,1,6,0:0:0:0:
256,200,87431,1,8,0:0:0:0:
224,320,87771,6,0,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,88283,6,0,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
392,224,88794,6,0,P|401:193|393:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,89306,6,0,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,89817,1,6,0:0:0:0:
256,192,89838,12,4,90499,0:0:0:0:
256,96,95953,5,4,0:0:0:0:
228,348,96635,2,0,P|256:352|284:344,1,48.750001859665,4|4,0:0|0:0,0:0:0:0:
256,96,97317,5,4,0:0:0:0:
320,341,97999,2,4,P|347:334|370:317,1,48.750001859665
376,68,98681,6,0,L|332:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,96,99021,2,0,L|256:31,1,65,4|0,0:0|0:0,0:0:0:0:
136,68,99362,2,0,L|180:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,204,99703,1,4,0:0:0:0:
256,192,99874,12,4,101067,0:0:0:0:
340,292,101408,6,0,P|364:256|360:208,1,65,2|0,0:0|0:0,0:0:0:0:
312,168,101749,2,0,P|288:204|292:252,1,65,2|0,0:0|0:0,0:0:0:0:
252,304,102090,1,2,0:0:0:0:
216,224,102260,2,0,P|209:192|189:167,1,65,0|10,0:0|0:0,0:0:0:0:
104,168,102601,2,0,P|168:144|204:80,1,130,2|0,0:0|0:0,0:0:0:0:
216,12,103112,6,0,P|248:28|272:56,1,65,2|0,0:0|0:0,0:0:0:0:
276,132,103453,2,0,P|308:128|336:108,1,65,2|0,0:0|0:0,0:0:0:0:
392,52,103794,1,0,0:0:0:0:
432,128,103965,1,2,0:0:0:0:
376,192,104135,6,8,P|320:216|308:284,1,130,2|8,0:0|0:0,0:0:0:0:
260,348,104646,1,0,0:0:0:0:
212,280,104817,2,0,P|192:248|152:228,1,65,2|0,0:0|0:0,0:0:0:0:
84,236,105158,1,10,0:0:0:0:
84,236,105328,2,0,P|144:208|172:148,1,130,2|0,0:0|0:0,0:0:0:0:
256,140,105840,1,10,0:0:0:0:
340,153,106010,2,0,P|352:184|380:208,1,65,2|0,0:0|0:0,0:0:0:0:
432,268,106351,2,2,B|439:262|429:269|429:269|415:268|415:268|415:278|415:278|408:270|408:270|407:279|407:279|401:273|401:273|399:281|399:281|393:275|393:275|392:284|392:284|386:278|386:278|384:286|384:286|370:283|353:292,1,130,2|2,1:0|1:0,1:0:0:0:
296,344,106862,6,0,L|232:384,1,65,10|0,0:0|0:0,0:0:0:0:
260,268,107203,2,0,L|188:276,1,65,10|0,0:0|0:0,0:0:0:0:
276,180,107544,2,0,L|204:164,1,65,10|0,0:0|0:0,0:0:0:0:
324,108,107885,2,0,L|268:60,1,65,10|0,0:0|0:0,0:0:0:0:
200,20,108226,6,0,L|136:72,1,65,10|0,0:0|0:0,0:0:0:0:
274,65,108567,2,0,L|242:137,1,65,10|0,0:0|0:0,0:0:0:0:
360,64,108908,2,0,L|380:128,1,65,10|0,0:0|0:0,0:0:0:0:
432,12,109249,2,0,L|496:64,1,65,10|0,0:0|0:0,0:0:0:0:
444,144,109590,6,0,L|516:160,1,65,14|0,0:0|0:0,0:0:0:0:
416,216,109931,2,0,L|480:256,1,65,14|0,0:0|0:0,0:0:0:0:
364,280,110271,2,0,L|404:336,1,65,14|0,0:0|0:0,0:0:0:0:
284,304,110612,2,0,L|296:376,1,65,14|0,0:0|0:0,0:0:0:0:
256,192,110953,12,0,111976,0:0:0:0:
256,64,112317,5,2,0:0:0:0:
256,148,112487,1,2,0:0:0:0:
256,320,112828,5,2,0:0:0:0:
256,236,112999,1,2,0:0:0:0:
420,192,113340,5,2,0:0:0:0:
336,192,113510,1,2,0:0:0:0:
92,192,113851,5,2,0:0:0:0:
176,192,114021,1,2,0:0:0:0:
256,360,114362,1,2,0:0:0:0:
256,192,114703,1,8,0:0:0:0:
224,320,115044,6,2,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,115556,6,2,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
391,224,116067,6,2,P|400:193|394:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,116578,6,2,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,117090,1,6,0:0:0:0:
256,192,117111,12,0,117771,0:0:0:0:
256,322,118112,6,0,L|256:182,1,130,4|0,0:0|0:0,0:0:0:0:
256,76,119135,2,0,B|324:104|324:104|368:88|408:108|428:144,1,195,4|0,0:0|0:0,0:0:0:0:
352,188,120499,2,0,B|304:192|260:160|260:160|216:192|164:184,1,195,4|0,0:0|0:0,0:0:0:0:
88,148,121862,2,0,B|104:108|144:88|196:96|196:96|256:72,1,195,4|0,0:0|0:0,0:0:0:0:
368,204,123226,6,0,P|400:184|416:148,2,65,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,208,123737,2,0,P|296:264|360:296,1,130,2|0,0:0|0:0,0:0:0:0:
424,344,124249,2,0,P|444:300|432:264,1,65,8|0,0:0|0:0,0:0:0:0:
420,200,124590,6,0,P|456:196|488:212,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
336,208,125101,2,0,B|272:216|272:216|204:208,1,130,2|0,0:0|0:0,0:0:0:0:
192,124,125612,2,0,P|156:136|128:168,1,65,8|0,0:0|0:0,0:0:0:0:
132,240,125953,6,0,L|100:256,2,32.5,6|0|4,0:0|0:0|0:0,0:0:0:0:
206,208,126294,1,0,0:0:0:0:
192,124,126465,2,0,B|220:116|248:92|248:92|288:88|316:72,1,130,2|0,0:0|0:0,0:0:0:0:
369,10,126976,2,0,P|392:40|396:72,1,65,8|0,0:0|0:0,0:0:0:0:
396,152,127317,6,0,L|432:172,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,196,127658,2,0,L|404:232,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
352,220,127999,2,0,L|352:260,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
324,284,128340,2,0,P|284:280|260:256,1,65,10|0,0:0|0:0,0:0:0:0:
228,188,128681,1,4,0:0:0:0:
256,192,128766,12,0,134135,0:0:0:0:
-Mo-

rfandomization wrote:

Oh my goodness, I just realized....I'm pretty sure I posted my mod to your map weeks ago, but when I went back to check it today, it isn't there. How fucking callous of me, I never even looked back to check if it posted, and your map's been updated like a dozen times since then, and is basically unmoddable (for me at least) now =..=
Not that I found much to begin with, most of my comments were on the Hard GD, and even those were subjective things and stylistic choices that should really be up to the mapper. I really really apologize, I feel like such an asshole :cry:. If you ever need a mod, feel free, I'll make sure it bloody posts this time V_V
After all this time, I thought you just went "F this, I can't mod this, it's too godly". Oh well, we all make mistakes :P

If you still have the mod, you can still post it just in case something is still relevant.
Ascendance
kudosu farming - will mod later. placeholder reply. Sorry english.

for now:

General


- Please change source to ゼノブレイド and put "Xenoblade Chronicles" to tags. This is backed up by a person that can potentially nominate your map for rank, I suggest you do this lol...

A quote from JBHyperion, in a mod on this thread

JBHyperion wrote:

Metadata: Change source to "ラブライブ! School idol project" as suggested by alienflybot as it is the official name - maps ranked with the full English source name are older maps that no longer confirm to current ranking criteria. If you're in doubt, see this map https://osu.ppy.sh/s/249055
- Remove u/3ds from tags and put a space between them or do something like Wii_U. Right now, it considers u/3ds as one tag.

- Attempt to reduce filesize.

Just a small thing (no big deal) for arf, the jump in notes from Hard -> Insane is quite high. If possible, consider adding more notes to create a more even spread (Maybe around 300?) If not this is not a problem, but it maybe will look some better.

Be back later maybe. Free period at school...

Normal


00:05:612 (3,1) - blanket error

00:07:317 (3,4,1) - blanket error

00:11:408 (1,2) - These overlaps are kinda meh. Maybe try to make them look nicer? You could also unsnap DS. try this maybe.

00:16:010 (2) - x:300 y:340

00:16:862 (3) - counter intuitive flow from (2). If you want to keep this pattern, would suggest rotating the objects and maybe doing something like this

00:18:226 (5) - NC, if you take above suggestions you will need to move these.

00:26:578 (3) - Not good to end on blue tick on normal difficulty.

00:32:033 (1) - Starting a note phrase on red tick in normal is sorta bad, may be difficult for the new player to understand or read. suggest changing this.

00:56:067 (3,4) - try something like this instead.

01:01:862 (1) - bad flow from 5, ctrl+> twice and then ctrl g. Try doing this with that pattern instead.

01:04:249 (3) - If you are going to make diagonal sliders keep it consistent and make this diagonal too.

01:14:306 (2) - ^

01:17:715 (2) - Red tick start :(

01:18:908 (4) - Make this slider have a similar curve to 01:18:056 (3) -

01:31:181 (3,4) - lol... change to circle at 01:31:181 - and slider from 01:31:521 - to 01:31:692 - right now it just plays weird.

01:35:953 - This should be your NC here on the downbeat...

01:41:408 (1,2) - ... change to 01:41:408 - circle 01:41:749 - circle 01:42:090 - slider 01:42:431 - slider, cause right now it's WutFace

01:46:521 - strong sound no circle, previous parts are kinda overmap for normal especially things like 01:45:328 (3) - which are both on red ticks..

01:57:771 (1) - make this more dynamic, has potential for better slider pattern

02:05:953 (1) - Bring the slider point down to x:172 y:140 for a better blanket

02:08:681 (1) - random timing points just remove them except the start and end timing point.

diff needs work, only did small skim this is what I find gl...
Topic Starter
Shinenite
Welp, the thread has gotten a bunch of activity all of a sudden...

-Mo- wrote:

Hi, how goes it?

Have a random mod out of nowhere. Well, that's a nice surprise!

Normal
- 00:05:612 (3,1) - Minor: Not sure if you were trying to go for the blanket here or not. If you are, try to match the approach circle to the slider, view it from [00:05:271]. Wasn't going for a blanket, but sure it works quite well there, fixed.- 00:07:317 (3,4) - Similar thing as above. I think this would look kinda neat as a blanket. Fixed.
- 00:14:135 (5) - I'd put a new combo here, since the current combo spans over 3 measures, which is kind of unusual and long. I'd aim to split combos up into 2 measures for this difficulty. Fixed.
- 00:15:499 (1) - >Which means removing this new combo and putting it on 00:16:862 (3) instead. Fixed.
- 00:19:590 (7) - >And then adding a NC here and removing the one on 00:20:953 (1). Fixed.
- 00:22:317 - You have this downbeat (large white tick) covered by a slider end here. Since this beat has a significant note to it in the music, and is where the music changes rhythm, I would avoid having this mapped by a passive note. If it were me, I'd map it like this (note the NC on here to): Fixed. - 00:25:385 (8) - NC here since this is the first note after the downbeat. A general rule of thumb for NC is to always have them on a downbeat, or the first note after a downbeat if it's covered by a slider tail; and to have them on each measure or every 2 measures. Fixed.
- 00:26:578 (3) - Did you mean to have this finish on the blue tick? It's a fairly unusual and unintuitive rhythm to have in a Normal. Oops, did not. Must have not noticed it when I changed the SV a little bit, fixed.
- 00:26:578 (3,2) - Minor: Avoid having these overlap. They are not overlapping though..?
- 00:56:408 (4,5) - These oulc be a blanket if you wanted them to be. Done.
- 00:57:771 (5) - NC here since the current combo is too long. Fixed.
- 01:00:499 (5) - Nc here if you wanted. This one doesn't matter too much. Done.
- 01:02:885 - Consider putting a note here since there is a clear beat in the music here. Done.
- 01:04:760 (1,2) - Not too sure about this section. Because of how long you have 1, the kiai start at 01:05:783 is mapped by the slider tail, which doesn't adequately represent the emphasis on this beat at all. This beat also has a held guitar note which would be better mapped by a slider than leaving the part after it blank. This is a suggestion I managed to come up with: Ah, that does sound a bit better, fixed. - 01:07:146 (3) - This has a held guitar note, and would be better mapped with a slider in my opinion. Fixed.- 01:08:681 (3) - NC here since this is half of a hypermeasure (every 2 measures) and has a more significant beat on it. Fixed.
- 01:12:431 (3,1) - This overlap obstructs the view of the revserse arrow on 01:13:624 (1), which can be misleading to read. Fixed.
- 01:15:840 (1) - Similar thing with the kiai start. It's the exact same rhythm as before, so I'd maybe have something similar (hard note on 01:16:692 with a NC). Fixed.
- 01:19:590 (5) - NC here for even mesaures. Fixed.
- 01:30:499 - Put the Kiai end on this note instead, so that it ends on a downbeat (perhaps consider putting the NC here too). Fixed.
- 01:35:953 - Place a hard note with NC on this beat if you can for better emphasis in the music. Fixed.- 01:49:590 (6) - NC here for even measures. Fixed.
- 01:57:771 (1) - This could be a blanket around 02:02:374 (2) if you wanted it to be. I can't blanket it properly and keep the DS as it is so I'm not gonna make it a blanket.
- 02:05:953 (1) - Delete and replace this slider the curve algorithm got messed up on it and doesn't look smooth (if you stretch the centre slider tick out, you might see what I mean). Fixed.

Insane
- 00:00:840 (1) - Star the spinner 00:00:499. Fixed.
- 00:19:590 (1) - Have this curve the other way for a slightly better flow. Fixed. - 00:22:232 - You could put a note here if you wanted. Up to you though; I personally don't think this is overmapping it. Done.
- 00:28:624 (8) - Slightly uneven spacing through this; I'd say it would be better if it was even (Prev1.74|Next1.49). Fixed.
- 00:28:624 (8) - Kind of an unusual looking slider. Consider utilising red slider points to try and get a better looking shape. Fixed it a bit.
- 00:32:800 (2) - This note seems kind of overmapped, since I can't hear anything significant enough to be mapped on this note, and the drums and guitar note starts on 00:32:885 so the stream should start here. Fixed.
- 00:33:226 (7) - Put the NC here instead of 00:32:715 (1) for the downbeat. Fixed.
- 00:34:419 (2) - Put the NC here for consistency. Fixed.
- 00:35:953 (8) - Put the NC here for the downbeat. Fixed.
- 00:37:146 (4) - NC for consistency. Fixed.
- 00:38:681 (9) - NC for downbeat. Fixed.
- 00:44:987 (2) - Not a fan of the placement of this. The head is mostly obstructed from view by 00:44:135 (1) and I wouldn't consider it the best for flow. I drew a couple of examples of where you can place it. Fixed. - 00:49:590 (3) - Minor: This blanket could be improved. View it from [00:49:164]. Fixed.
- 00:59:135 (2) - NC here for down beat. Fixed.
- 01:05:783 (4) - NC here for the kiai start. Fixed.
- 01:08:681 (3) - NC here for the downbeat. Fixed.
- 01:09:874 (3) - NC here for consistency. Fixed.
- 01:16:692 (4) - NC here for consistency. Fixed.
- 01:20:783 (3) - Nc here for consistency. Fixed.
- 01:30:499 (1) - Kiai end should be here in my opinion for the downbeat. Fixed.
- 01:44:135 (7) - NC here for the downbeat. Fixed.
- 01:49:590 (5) - As above. Fixed.
- 02:01:862 (6) - NC here since you're changing the rhythm and for the downbeat. Fixed.
- 02:06:976 (5,1) - Not really the best flow. I would just continue from the path of the slider rather than back down again since you mapped the downbeat to the slider end anyway. Fixed.

Good luck :) Thanks!

Edit:
With regards to the overlaps in Normal, there's nothing wrong with them for a Normal difficulty, as long as your visual flow is on point (gonna take 00:19:590 (7,8) as an example; perhaps move 8 up to (x329:y269)?). Increasing the spacing and SV for all of these overlaps will increase the star rating, and since having a mapset without a difficulty below 2 stars is unrankable, that doesn't seem like a viable option unless you want to make an Easy. Yeah I did go over the map and changed a bit of the positions, I do not really want to make an Easy so I'll probably leave it as is overlap wise.

Ascendance wrote:

kudosu farming - will mod later. placeholder reply. Sorry english.

for now:

General


- Please change source to ゼノブレイド and put "Xenoblade Chronicles" to tags. This is backed up by a person that can potentially nominate your map for rank, I suggest you do this lol... Eh I guess I was being a bit careless not changing it like that, changed the source.

A quote from JBHyperion, in a mod on this thread

JBHyperion wrote:

Metadata: Change source to "ラブライブ! School idol project" as suggested by alienflybot as it is the official name - maps ranked with the full English source name are older maps that no longer confirm to current ranking criteria. If you're in doubt, see this map https://osu.ppy.sh/s/249055
- Remove u/3ds from tags and put a space between them or do something like Wii_U. Right now, it considers u/3ds as one tag. Fixed.

- Attempt to reduce filesize. Well, it's 4mb right now, that really isn't that much is it?

Just a small thing (no big deal) for arf, the jump in notes from Hard -> Insane is quite high. If possible, consider adding more notes to create a more even spread (Maybe around 300?) If not this is not a problem, but it maybe will look some better.

Be back later maybe. Free period at school...

Normal


00:05:612 (3,1) - blanket error Fixed earlier.

00:07:317 (3,4,1) - blanket error Fixed earlier.

00:11:408 (1,2) - These overlaps are kinda meh. Maybe try to make them look nicer? You could also unsnap DS. try this maybe. Done.

00:16:010 (2) - x:300 y:340 Done.

00:16:862 (3) - counter intuitive flow from (2). If you want to keep this pattern, would suggest rotating the objects and maybe doing something like this Good point. Done.

00:18:226 (5) - NC, if you take above suggestions you will need to move these. Done.

00:26:578 (3) - Not good to end on blue tick on normal difficulty. Fixed earlier, didn't mean to end it at a blue tick.

00:32:033 (1) - Starting a note phrase on red tick in normal is sorta bad, may be difficult for the new player to understand or read. suggest changing this. I'm not really sure how to change it though, so left it as is.

00:56:067 (3,4) - try something like this instead. Done.

01:01:862 (1) - bad flow from 5, ctrl+> twice and then ctrl g. Try doing this with that pattern instead. Done.

01:04:249 (3) - If you are going to make diagonal sliders keep it consistent and make this diagonal too. Fixed.

01:14:306 (2) - ^ Fixed.

01:17:715 (2) - Red tick start :( Again, dunno how I'd fix it ;s

01:18:908 (4) - Make this slider have a similar curve to 01:18:056 (3) - Done.

01:31:181 (3,4) - lol... change to circle at 01:31:181 - and slider from 01:31:521 - to 01:31:692 - right now it just plays weird. Done.

01:35:953 - This should be your NC here on the downbeat... Done.

01:41:408 (1,2) - ... change to 01:41:408 - circle 01:41:749 - circle 01:42:090 - slider 01:42:431 - slider, cause right now it's Done.

01:46:521 - strong sound no circle, previous parts are kinda overmap for normal especially things like 01:45:328 (3) - which are both on red ticks.. Fixed that part.

01:57:771 (1) - make this more dynamic, has potential for better slider pattern Tried tinkering around with it but I like the current pattern a bit more.

02:05:953 (1) - Bring the slider point down to x:172 y:140 for a better blanket I assume you modded this before I updated just recently but putting the slider point there just doesn't make sense on the version I have, but I did tweak the blanket a bit.

02:08:681 (1) - random timing points just remove them except the start and end timing point. They're not random, they're to fade out hitsounds since the song is also fading out, I know that there's a spinner in that part but eh I dunno I'd rather keep them.

diff needs work, only did small skim this is what I find gl...
(tfw I used different shades of green for some of the replies... Can't be bothered to fix it lol) Fixed.
Warpyc
Quick mod while on bus because I'm bored as hell!

first off I suck at modding so feel free to disregard everything I write

[Insane]
00:17:374 (2) - This slider feels and looks wierd, I much prefer the curved sliders you used earlier, maybe change it to one of those.

00:30:158 (4) - This note should probably not be here looks pretty ugly. This looks much better imo http://puu.sh/ktYeh/0bc9c65342.jpg

00:32:715 (6,7) - the spacing between theese two notes are too small feels really akward to play.

00:33:908 (1) - Idk if this was ment as a blanket but it makes no sense to me, looks much better if you at least make the slider point torwards the next one.

00:34:419 (1,2,3) - this would look much better if you made a blanket.

00:39:192 (1,2) - It'll look better if you make it a blanket.

00:47:715 (6) - Don't want to be rude but this blanket does not look nice if it's supposed to be one.

00:51:976 (1) - Little nazi but curve this slider a bit more so it fits with the next slider.

01:16:521 (3,1) - You can do this blanket a bit better.

01:17:715 (5,6) - Idk if this is supposed to be a blanket, even if it isnt you should make it one.

01:25:044 (1,2,5,6) - theese two stacks don't have the same Y(height) value make both the same?

02:03:567 (4,9) - put both of the notes in a straight line in front of the tripple



[Arf's Hard]
00:28:283 (3) - this slider doesnt point torwards the stack in front of it.

00:28:794 (5) - The spacing on this one is larger then the others.

I couldn't really find anything else you have lot's of really nice blankets +1

[Normal]
Can't mod this but it certanly isn't a nice looking map lmao :D




I didnt have any internet for almost the whole mod sorry for no pictures, pm me if you want explanation :3
Arf

Warpyc wrote:

Quick mod while on bus because I'm bored as hell! bahahahaha

first off I suck at modding so feel free to disregard everything I write

[Arf's Hard]
00:28:283 (3) - this slider doesnt point torwards the stack in front of it. Ahh, adjusted.

00:28:794 (5) - The spacing on this one is larger then the others. Fixed this in last mod

I couldn't really find anything else you have lot's of really nice blankets +1 Eyyy \O/

[Normal]
Can't mod this but it certanly isn't a nice looking map lmao :D May not be my difficulty but I'm gonna have to do something about this.




I didnt have any internet for almost the whole mod sorry for no pictures, pm me if you want explanation :3 thanks for the mod \O/
Laine please update this time D:
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
PreviewTime: 64760
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:Xenoblade Chronicles
Tags:ゼノブレイド special soundtrack background music Super Smash Bros. For Wii U/3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu rfandomization
BeatmapID:707995
BeatmapSetID:317293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.png",0,0
//Break Periods
2,90699,95053
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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53681,-100,4,1,0,70,0,0
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Topic Starter
Shinenite

Warpyc wrote:

Quick mod while on bus because I'm bored as hell!

first off I suck at modding so feel free to disregard everything I write

[Insane]
00:17:374 (2) - This slider feels and looks wierd, I much prefer the curved sliders you used earlier, maybe change it to one of those. I like how it is more than curving it.

00:30:158 (4) - This note should probably not be here looks pretty ugly. This looks much better imo http://puu.sh/ktYeh/0bc9c65342.jpg Moved.

00:32:715 (6,7) - the spacing between theese two notes are too small feels really akward to play. Fixed.

00:33:908 (1) - Idk if this was ment as a blanket but it makes no sense to me, looks much better if you at least make the slider point torwards the next one. Wasn't meant to be, but I guess it does make sense there so made it one. Also nice typo :^)

00:34:419 (1,2,3) - this would look much better if you made a blanket. Fixed.

00:39:192 (1,2) - It'll look better if you make it a blanket. Ehhhh, here I like it as is more.

00:47:715 (6) - Don't want to be rude but this blanket does not look nice if it's supposed to be one. Not supposed to be one, but I made it one.

00:51:976 (1) - Little nazi but curve this slider a bit more so it fits with the next slider. Well, I dunno if it helped but I did made it a little more curvier.

01:16:521 (3,1) - You can do this blanket a bit better. Fixed.

01:17:715 (5,6) - Idk if this is supposed to be a blanket, even if it isnt you should make it one. Fixed.

01:25:044 (1,2,5,6) - theese two stacks don't have the same Y(height) value make both the same? I tried to not make that pattern too symmetrical so I'd rather have the stacks now be at the same height.

02:03:567 (4,9) - put both of the notes in a straight line in front of the tripple Fixed.

[Normal]
Can't mod this but it certanly isn't a nice looking map lmao :D How about you tell me something new :^) Nah but really I have stated my opinion on this many.. many... many times before.

I didnt have any internet for almost the whole mod sorry for no pictures, pm me if you want explanation :3
Uh, well, I guess have your third (oops should have been second technically but back then I was noob and handed out kds every mod pretty much LOL) kds. Thanks :P
Pereira006
[Normal]

Hitsound:

  1. 00:54:703 (5) - why not add finish or add clap with additions drums, is make sense with this song, i feel lack hitsound there
  2. 01:25:044 (1,2,3,4,5,1,2,3,4,5,1) - (all diff's) I'm fine this but 70% claps is really high than song is hurt to ear, i feel this need reduce volume, dunno
  3. 01:52:317 (1,2,3,4,5,1,2,3,4,5) - ^ same

Gameplay:

  1. 00:12:771 (1) - why NC ? you have must be carefully be your style, you mostle you don't NC like in 00:15:499 (3),and many more, so this could remove NC
  2. 00:10:044 (1) - ^ remove NC
  3. 00:33:567 (1) - remove NC and put NC in 00:34:590 (2) this could fix your style
  4. 01:00:499 (1) - why nc ? could remove NC
  5. 01:16:692 (2,3) - I feel lack to follow song, I this is kiai, strong music, the (2) could change to slider long like this http://puu.sh/lP8c0/add04c3ab0.jpg this could be good follow melody and instrumental IMO or change you own
  6. 01:20:442 (2,1,2,3) - really lack to follow song, this need add rhythm just follow melody and instrumental like you did before paarts, is better IMO
  7. 01:36:294 (1) - ?? the end is off
  8. 01:50:783 (1) - could remove NC

look okay, need more work, also you style NC are pretty inconsistency, you put NC random 1/1, 2/1 and more, I prefer you recheck this NC and make put NC every 2/1, this is normal level.

[Arf's Hard]

Gameplay:

  1. 00:41:237 (1) - missing remove NC
  2. 01:27:090 (3) - this could NC, thes song is change
  3. 01:54:362 (3) - ^ same

look pretty good, not much said problems

[Insane]

Gameplay:

  1. 00:33:908 (1) - remove NC
  2. 00:38:681 (1) - this could remove NC
  3. 00:38:340 (4,5,1,2,3) - you spacing is kindy weird, i don't know why 00:38:510 (5,1) - is anti-spacing, this could use DS normal or make jump because this make sense to follow song like you did before parts
  4. 00:46:351 (1,2,3,4) - this could be nice symentrical triangule like this http://puu.sh/lP8ZH/e38129ed7f.jpg
  5. 01:11:578 (4,6) - could be nice if blanket
  6. 01:17:715 (5,6) - this could jump, the melody is pretty strong why you use this normal spacing ? :/
  7. 01:22:317 (3,4,5,6) - the begin, that spacing is different because 3 and 4 is near, but 4 and 5 is too far, the begins, could fix spacing

look fine, the spacng and NC are weird, I feel this need more work
[]
That all I think. Good luck !
Topic Starter
Shinenite

Pereira006 wrote:

[Normal]

Hitsound:

  1. 00:54:703 (5) - why not add finish or add clap with additions drums, is make sense with this song, i feel lack hitsound there Fixed.
  2. 01:25:044 (1,2,3,4,5,1,2,3,4,5,1) - (all diff's) I'm fine this but 70% claps is really high than song is hurt to ear, i feel this need reduce volume, dunno
  3. 01:52:317 (1,2,3,4,5,1,2,3,4,5) - ^ same Hmmm, I dunno, it feels fine to me, so I'd rather leave it.

Gameplay:

  1. 00:12:771 (1) - why NC ? you have must be carefully be your style, you mostle you don't NC like in 00:15:499 (3),and many more, so this could remove NC This diff has been tweaked a lot and I guess this was one of the things I must have overlooked when tweaking patterns and stuff, was not intentional, oops. Fixed.
  2. 00:10:044 (1) - ^ remove NC Fixed.
  3. 00:33:567 (1) - remove NC and put NC in 00:34:590 (2) this could fix your style Fixed.
  4. 01:00:499 (1) - why nc ? could remove NC Fixed.
  5. 01:16:692 (2,3) - I feel lack to follow song, I this is kiai, strong music, the (2) could change to slider long like this http://puu.sh/lP8c0/add04c3ab0.jpg this could be good follow melody and instrumental IMO or change you own Fixed.
  6. 01:20:442 (2,1,2,3) - really lack to follow song, this need add rhythm just follow melody and instrumental like you did before paarts, is better IMO Fixed.
  7. 01:36:294 (1) - ?? the end is off Huh, no idea why it's like that, fixed.
  8. 01:50:783 (1) - could remove NC Fixed.

look okay, need more work, also you style NC are pretty inconsistency, you put NC random 1/1, 2/1 and more, I prefer you recheck this NC and make put NC every 2/1, this is normal level. Again, I suspect this is just due to all of the changes I've made to this diff, NCing isn't that high of a priority for me I guess and I must have skipped over it. Will recheck all NCs!

[Insane]

Gameplay:

  1. 00:33:908 (1) - remove NC Fixed.
  2. 00:38:681 (1) - this could remove NC Fixed.
  3. 00:38:340 (4,5,1,2,3) - you spacing is kindy weird, i don't know why 00:38:510 (5,1) - is anti-spacing, this could use DS normal or make jump because this make sense to follow song like you did before parts DS'd the jumps.
  4. 00:46:351 (1,2,3,4) - this could be nice symentrical triangule like this http://puu.sh/lP8ZH/e38129ed7f.jpg Fixed.
  5. 01:11:578 (4,6) - could be nice if blanket I prefer the wavy slider shape more.
  6. 01:17:715 (5,6) - this could jump, the melody is pretty strong why you use this normal spacing ? :/ Spaced the sliders out.
  7. 01:22:317 (3,4,5,6) - the begin, that spacing is different because 3 and 4 is near, but 4 and 5 is too far, the begins, could fix spacing Fixed.

look fine, the spacng and NC are weird, I feel this need more work Looked over the NC and changed as I thought was fit, spacing: ehh, I feel like it's okay besides the things you pointed out I didn't change much.
[]
That all I think. Good luck !
Thanks for the mod! Really appreciate it.
Arf

Pereira006 wrote:

[Normal]

Hitsound:
  1. 01:25:044 (1,2,3,4,5,1,2,3,4,5,1) - (all diff's) I'm fine this but 70% claps is really high than song is hurt to ear, i feel this need reduce volume, dunno
  2. 01:52:317 (1,2,3,4,5,1,2,3,4,5) - ^ same
    I personally believe this is fine, but I can drop it down if Shine wants to.
[Arf's Hard]

Gameplay:

  1. 00:41:237 (1) - missing remove NC
  2. 01:27:090 (3) - this could NC, thes song is change
  3. 01:54:362 (3) - ^ same
    Changed all

look pretty good, not much said problems Thanks!



look fine, the spacng and NC are weird, I feel this need more work
[]
That all I think. Good luck !
Thanks for the mod!

Updated Hard
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
PreviewTime: 64760
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:ゼノブレイド
Tags:Xenoblade Chronicles special soundtrack background music Super Smash Bros. For Wii_U 3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu rfandomization
BeatmapID:707995
BeatmapSetID:317293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.png",0,0
//Break Periods
2,90699,95053
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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44817,-200,4,1,0,70,0,0
53681,-100,4,1,0,70,0,0
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130726,-100,4,1,0,20,0,0
131408,-100,4,1,0,10,0,0
132771,-100,4,1,0,5,0,0


[Colours]
Combo1 : 229,143,120
Combo2 : 230,231,83
Combo3 : 166,210,223
Combo4 : 159,185,36

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256,352,8340,1,4,0:0:0:0:
140,228,8681,6,0,L|96:264,2,32.5,6|0|0,0:0|0:0|0:0,0:0:0:0:
208,180,9021,1,8,0:0:0:0:
208,180,9192,2,0,P|228:116|202:56,1,130,2|0,0:0|0:0,0:0:0:0:
140,120,9703,1,4,0:0:0:0:
256,192,10044,12,4,11067,0:0:0:0:
304,112,11408,6,0,P|353:148|363:228,1,130,2|2,0:0|0:0,0:0:0:0:
340,300,11919,2,0,P|289:261|277:199,1,130,2|0,0:0|0:0,0:0:0:0:
304,112,12431,1,8,0:0:0:0:
240,56,12601,1,0,0:0:0:0:
172,104,12771,2,0,P|126:148|48:144,1,130,2|2,0:0|0:0,0:0:0:0:
92,68,13283,2,0,L|140:196,1,130,2|0,0:0|0:0,0:0:0:0:
164,272,13794,1,12,0:0:0:0:
316,200,14135,6,0,P|352:196|384:208,2,65,6|0|2,0:0|0:0|0:0,0:0:0:0:
232,228,14646,2,0,P|238:164|285:117,1,130,2|0,0:0|0:0,0:0:0:0:
316,200,15158,1,8,0:0:0:0:
303,281,15328,1,0,0:0:0:0:
224,304,15499,2,0,L|144:324,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
297,352,16010,2,0,P|309:290|278:234,1,130,2|0,0:0|0:0,0:0:0:0:
192,205,16521,2,0,P|207:176|231:155,1,65,8|0,0:0|0:0,0:0:0:0:
314,123,16862,6,0,P|298:94|272:75,2,65,6|0|2,0:0|0:0|0:0,0:0:0:0:
338,208,17374,2,0,P|274:201|231:154,1,130,2|0,0:0|0:0,0:0:0:0:
156,116,17885,2,0,P|177:84|222:72,1,65,8|0,0:0|0:0,0:0:0:0:
284,60,18226,1,2,0:0:0:0:
368,52,18396,1,0,0:0:0:0:
336,132,18567,1,2,0:0:0:0:
336,132,18737,2,0,P|364:188|343:248,1,130,2|0,0:0|0:0,0:0:0:0:
303,326,19249,2,0,P|270:299|261:266,1,65,12|0,0:0|0:0,0:0:0:0:
286,192,19590,5,2,0:0:0:0:
336,132,19760,1,0,0:0:0:0:
300,56,19931,1,2,0:0:0:0:
300,55,20101,2,0,P|244:87|181:79,1,130,2|0,0:0|0:0,0:0:0:0:
112,28,20612,2,0,P|96:60|96:88,1,65,8|0,0:0|0:0,0:0:0:0:
80,172,20953,2,0,L|12:192,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
164,152,21465,1,6,0:0:0:0:
256,192,21486,12,0,22317,0:0:0:0:
312,184,22658,6,0,P|344:168|368:128,1,65,12|0,0:0|0:0,0:0:0:0:
342,67,22999,2,0,P|313:81|293:106,1,65,0|8,0:0|0:0,0:0:0:0:
312,184,23340,1,0,0:0:0:0:
288,264,23510,1,0,0:0:0:0:
224,315,23681,2,0,P|165:299|132:238,1,130,2|0,0:0|0:0,0:0:0:0:
128,152,24192,2,0,P|187:168|220:229,1,130,2|0,0:0|0:0,0:0:0:0:
224,316,24703,1,12,0:0:0:0:
348,204,25044,5,0,0:0:0:0:
304,132,25215,1,0,0:0:0:0:
220,120,25385,2,0,P|256:60|328:48,1,130,8|0,0:0|0:0,0:0:0:0:
388,84,25896,2,0,P|392:124|384:156,1,65,8|0,0:0|0:0,0:0:0:0:
304,176,26237,2,0,P|368:176|414:228,1,130,8|0,0:0|0:0,0:0:0:0:
338,250,26749,1,0,0:0:0:0:
338,250,26919,2,0,B|282:258|262:266|262:266|238:250|238:250|190:278|148:258,1,195,2|4,0:0|0:0,0:0:0:0:
184,172,27601,1,0,0:0:0:0:
104,132,27771,6,0,L|60:116,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,172,28112,1,8,0:0:0:0:
172,84,28283,2,0,L|168:32,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,172,28624,1,8,0:0:0:0:
252,116,28794,2,0,L|280:96,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
183,171,29135,6,0,P|218:224|280:234,1,130,8|0,0:0|0:0,0:0:0:0:
367,214,29646,2,0,P|328:158|271:145,1,130,8|0,0:0|0:0,0:0:0:0:
280,234,30158,1,0,0:0:0:0:
240,308,30328,2,0,P|180:336|116:304,1,130,8|0,0:0|0:0,0:0:0:0:
41,279,30840,6,0,P|61:247|90:232,1,65,8|0,0:0|0:0,0:0:0:0:
164,200,31181,1,2,0:0:0:0:
248,216,31351,1,0,0:0:0:0:
333,197,31521,1,2,0:0:0:0:
333,197,31692,2,0,P|385:162|402:100,1,130,2|0,0:0|0:0,0:0:0:0:
313,108,32203,2,0,L|245:88,1,65,8|0,0:0|0:0,0:0:0:0:
196,160,32544,2,0,L|264:180,1,65,8|0,0:0|0:0,0:0:0:0:
333,197,32885,2,2,B|333:200|344:195|344:195|345:201|345:201|353:197|353:197|354:205|354:205|361:200|361:200|363:208|363:208|370:203|370:203|371:211|371:211|377:205|377:205|382:213|382:213|393:213,1,97.5,0|2,1:0|1:0,1:0:0:0:
439,222,33226,5,0,0:0:0:0:
495,279,33396,1,0,0:0:0:0:
495,279,33567,2,0,P|459:299|415:299,1,65,8|0,0:0|0:0,0:0:0:0:
351,289,33908,2,0,P|319:283|291:266,1,65,0|8,0:0|0:0,0:0:0:0:
243,196,34249,1,0,0:0:0:0:
245,111,34419,1,0,0:0:0:0:
321,74,34590,2,0,L|401:66,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
245,111,35101,2,0,L|165:103,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
320,148,35612,2,0,P|267:192|206:184,1,130,2|0,0:0|0:0,0:0:0:0:
128,161,36124,5,0,0:0:0:0:
88,228,36294,2,0,P|116:240|164:232,1,65,8|0,0:0|0:0,0:0:0:0:
128,161,36635,2,0,P|100:149|52:157,1,65,0|8,0:0|0:0,0:0:0:0:
88,228,36976,1,0,0:0:0:0:
88,228,37146,2,0,P|132:304|180:320,1,130,8|0,0:0|0:0,0:0:0:0:
254,300,37658,1,8,0:0:0:0:
335,320,37828,2,2,P|391:287|415:228,1,130
424,140,38340,2,0,P|388:144|360:164,1,65,8|0,0:0|0:0,0:0:0:0:
297,209,38681,6,0,L|325:228,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
220,176,39021,1,2,0:0:0:0:
135,183,39192,2,0,P|153:118|226:89,1,130,2|2,0:0|0:0,0:0:0:0:
280,120,39703,1,8,0:0:0:0:
240,260,40044,6,0,P|264:320|348:336,1,130,2|0,0:0|0:0,0:0:0:0:
380,280,40556,2,0,P|356:220|272:204,1,130,2|0,0:0|0:0,0:0:0:0:
220,176,41067,1,8,0:0:0:0:
132,164,41237,2,0,P|168:104|233:88,1,130,2|0,0:0|0:0,0:0:0:0:
296,112,41749,2,0,L|360:132,1,65,8|0,0:0|0:0,0:0:0:0:
356,212,42090,2,0,L|292:192,1,65,8|0,0:0|0:0,0:0:0:0:
220,176,42431,1,0,0:0:0:0:
188,100,42601,2,0,P|140:156|143:211,1,130,2|0,0:0|0:0,0:0:0:0:
256,192,43112,12,4,44135,0:0:0:0:
256,120,44817,5,4,0:0:0:0:
408,184,45499,2,4,B|392:216|428:256|428:256|440:288|408:312,1,130
98,307,46862,2,4,B|72:288|84:256|84:256|120:216|108:192,1,130
256,108,48226,1,4,0:0:0:0:
256,276,48908,1,4,0:0:0:0:
96,216,49590,6,4,B|124:216|160:176|160:176|220:160,1,130,6|4,0:0|0:0,0:0:0:0:
416,216,50953,2,4,B|388:216|352:176|352:176|292:160,1,130,6|4,0:0|0:0,0:0:0:0:
196,296,52317,2,4,B|256:272|256:272|316:296,1,130,6|4,0:0|0:0,0:0:0:0:
316,56,53681,6,4,P|256:76|192:56,1,130,12|12,0:0|0:0,0:0:0:0:
247,219,54362,1,8,0:0:0:0:
247,219,54533,2,0,L|179:235,2,65,2|2|2,0:0|0:0|0:0,0:0:0:0:
308,160,55044,6,0,P|331:213|296:292,1,130,2|0,0:0|0:0,0:0:0:0:
246,340,55556,2,0,P|226:272|258:208,1,130,2|0,0:0|0:0,0:0:0:0:
308,160,56067,1,8,0:0:0:0:
324,80,56237,1,0,0:0:0:0:
268,16,56408,2,0,P|216:64|132:68,1,130,2|0,0:0|0:0,0:0:0:0:
80,48,56919,2,0,P|136:108|124:180,1,130,2|0,0:0|0:0,0:0:0:0:
52,132,57431,1,12,0:0:0:0:
192,256,57771,6,0,P|256:276|324:248,1,130,2|0,0:0|0:0,0:0:0:0:
316,172,58283,2,0,P|256:152|192:176,1,130,2|0,0:0|0:0,0:0:0:0:
116,212,58794,1,8,0:0:0:0:
40,173,58965,1,0,0:0:0:0:
22,88,59135,6,2,P|70:45|134:47,2,130
116,212,60158,1,2,0:0:0:0:
344,112,60499,1,2,0:0:0:0:
168,104,60840,6,0,P|184:136|216:156,1,65,8|0,0:0|0:0,0:0:0:0:
116,212,61181,2,0,P|152:228|180:224,1,65,8|0,0:0|0:0,0:0:0:0:
188,344,61521,2,0,P|224:320|232:292,1,65,8|0,0:0|0:0,0:0:0:0:
304,248,61862,2,8,P|276:224|232:216,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
320,340,62374,2,2,B|334:338|335:327|335:327|348:328|348:328|351:315|351:315|362:316|362:316|364:305|364:305|375:306|375:306|376:295|376:295|387:297|387:297|392:284|392:284|400:280|400:280|404:268,1,130,2|0,0:0|0:0,0:0:0:0:
363,199,62885,2,0,P|337:182|329:151,1,65,8|0,0:0|0:0,0:0:0:0:
365,80,63226,6,10,P|393:104|406:140,1,65,10|14,0:0|0:0,0:0:0:0:
100,136,63737,2,10,P|113:106|138:86,1,65,10|14,0:0|0:0,0:0:0:0:
288,312,64249,2,10,P|248:316|212:308,1,65,10|14,0:0|0:0,0:0:0:0:
256,192,64441,12,0,65442,0:0:0:0:
197,87,65783,6,0,P|184:149|217:206,1,130,8|0,0:0|0:0,0:0:0:0:
272,136,66294,2,0,L|340:116,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
184,156,66806,2,0,P|152:172|136:200,1,65,8|0,0:0|0:0,0:0:0:0:
149,288,67146,2,0,P|87:274|49:223,1,130,8|0,0:0|0:0,0:0:0:0:
137,196,67658,2,2,L|245:108,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
292,276,68681,6,0,L|360:212,1,65,8|0,0:0|0:0,0:0:0:0:
304,156,69021,2,0,L|256:200,1,65,8|0,0:0|0:0,0:0:0:0:
176,232,69362,2,0,P|192:260|220:280,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
94,199,69874,2,0,B|114:147|174:143|174:143|194:83|266:91,1,195,2|8,0:0|0:0,0:0:0:0:
404,200,70726,1,4,0:0:0:0:
291,328,71067,6,0,P|259:332|227:328,1,65,8|0,0:0|0:0,0:0:0:0:
192,252,71408,2,0,P|228:248|260:252,1,65,8|0,0:0|0:0,0:0:0:0:
340,264,71749,1,0,0:0:0:0:
424,244,71919,2,0,P|380:188|320:180,1,130,2|2,0:0|0:0,0:0:0:0:
240,168,72431,6,0,P|236:128|240:104,1,65,8|0,0:0|0:0,0:0:0:0:
316,48,72771,2,0,P|320:88|316:112,1,65,8|0,0:0|0:0,0:0:0:0:
316,196,73112,1,0,0:0:0:0:
266,257,73283,2,0,P|329:273|384:236,1,130,2|8,0:0|0:0,0:0:0:0:
376,160,73794,5,0,0:0:0:0:
340,84,73965,1,8,0:0:0:0:
172,80,74306,5,8,0:0:0:0:
136,156,74476,1,0,0:0:0:0:
136,156,74646,1,8,0:0:0:0:
176,320,74987,5,8,0:0:0:0:
256,344,75158,1,0,0:0:0:0:
336,320,75328,1,8,0:0:0:0:
256,192,75350,12,0,76351,0:0:0:0:
318,318,76692,6,0,P|333:261|277:194,1,130,8|0,0:0|0:0,0:0:0:0:
244,272,77203,2,0,L|176:292,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
324,248,77715,2,0,P|356:232|372:204,1,65,8|0,0:0|0:0,0:0:0:0:
457,186,78056,2,0,P|421:135|359:119,1,130,8|0,0:0|0:0,0:0:0:0:
371,208,78567,2,2,L|263:296,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
220,128,79590,6,0,L|152:192,1,65,8|0,0:0|0:0,0:0:0:0:
208,248,79931,2,0,L|255:203,1,65,8|0,0:0|0:0,0:0:0:0:
336,172,80271,2,0,P|320:144|292:124,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
417,205,80783,2,0,B|397:257|337:261|337:261|317:321|245:313,1,195,2|8,0:0|0:0,0:0:0:0:
108,204,81635,1,4,0:0:0:0:
220,76,81976,6,0,P|256:72|288:76,1,65,8|0,0:0|0:0,0:0:0:0:
320,152,82317,2,0,P|284:156|252:152,1,65,8|0,0:0|0:0,0:0:0:0:
172,140,82658,1,0,0:0:0:0:
88,160,82828,2,0,P|132:216|193:225,1,130,2|2,0:0|0:0,0:0:0:0:
272,236,83340,6,0,P|276:276|272:300,1,65,8|0,0:0|0:0,0:0:0:0:
196,356,83681,2,0,P|192:316|196:292,1,65,8|0,0:0|0:0,0:0:0:0:
196,208,84021,1,0,0:0:0:0:
246,145,84192,2,0,P|180:130|124:175,1,130,2|2,0:0|0:0,0:0:0:0:
120,244,84703,2,0,P|136:280|168:296,1,65,8|0,0:0|0:0,0:0:0:0:
256,320,85044,5,2,0:0:0:0:
256,236,85215,1,2,0:0:0:0:
256,64,85556,5,2,0:0:0:0:
256,148,85726,1,2,0:0:0:0:
96,196,86067,5,2,0:0:0:0:
180,196,86237,1,2,0:0:0:0:
416,196,86578,5,2,0:0:0:0:
332,196,86749,1,2,0:0:0:0:
256,36,87090,5,6,0:0:0:0:
256,200,87431,1,8,0:0:0:0:
224,320,87771,6,0,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,88283,6,0,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
392,224,88794,6,0,P|401:193|393:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,89306,6,0,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,89817,1,6,0:0:0:0:
256,192,89838,12,4,90499,0:0:0:0:
256,96,95953,5,4,0:0:0:0:
228,348,96635,2,0,P|256:352|284:344,1,48.750001859665,4|4,0:0|0:0,0:0:0:0:
256,96,97317,5,4,0:0:0:0:
320,341,97999,2,4,P|347:334|370:317,1,48.750001859665
376,68,98681,6,0,L|332:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,96,99021,2,0,L|256:31,1,65,4|0,0:0|0:0,0:0:0:0:
136,68,99362,2,0,L|180:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,204,99703,1,4,0:0:0:0:
256,192,99874,12,4,101067,0:0:0:0:
358,296,101408,6,0,P|378:270|384:239,1,65,2|0,0:0|0:0,0:0:0:0:
322,174,101749,2,0,P|298:210|302:258,1,65,2|0,0:0|0:0,0:0:0:0:
255,305,102090,1,2,0:0:0:0:
216,230,102260,2,0,P|210:199|190:174,1,65,0|10,0:0|0:0,0:0:0:0:
103,168,102601,2,0,P|164:146|200:94,1,130,2|0,0:0|0:0,0:0:0:0:
216,16,103112,6,0,P|246:29|268:53,1,65,2|0,0:0|0:0,0:0:0:0:
265,132,103453,2,0,P|297:128|325:108,1,65,2|0,0:0|0:0,0:0:0:0:
392,52,103794,1,0,0:0:0:0:
432,128,103965,1,2,0:0:0:0:
376,192,104135,6,8,P|320:216|308:284,1,130,2|8,0:0|0:0,0:0:0:0:
260,348,104646,1,0,0:0:0:0:
212,280,104817,2,0,P|192:248|152:228,1,65,2|0,0:0|0:0,0:0:0:0:
84,236,105158,1,10,0:0:0:0:
84,236,105328,2,0,P|144:208|172:148,1,130,2|0,0:0|0:0,0:0:0:0:
256,140,105840,1,10,0:0:0:0:
340,153,106010,2,0,P|352:184|380:208,1,65,2|0,0:0|0:0,0:0:0:0:
432,268,106351,2,2,B|439:262|429:269|429:269|415:268|415:268|415:278|415:278|408:270|408:270|407:279|407:279|401:273|401:273|399:281|399:281|393:275|393:275|392:284|392:284|386:278|386:278|384:286|384:286|370:283|353:292,1,130,2|2,1:0|1:0,1:0:0:0:
296,344,106862,6,0,L|232:384,1,65,10|0,0:0|0:0,0:0:0:0:
260,268,107203,2,0,L|188:276,1,65,10|0,0:0|0:0,0:0:0:0:
276,180,107544,2,0,L|204:164,1,65,10|0,0:0|0:0,0:0:0:0:
324,108,107885,2,0,L|268:60,1,65,10|0,0:0|0:0,0:0:0:0:
200,20,108226,6,0,L|136:72,1,65,10|0,0:0|0:0,0:0:0:0:
274,65,108567,2,0,L|242:137,1,65,10|0,0:0|0:0,0:0:0:0:
360,64,108908,2,0,L|380:128,1,65,10|0,0:0|0:0,0:0:0:0:
432,12,109249,2,0,L|496:64,1,65,10|0,0:0|0:0,0:0:0:0:
449,145,109590,6,0,L|521:161,1,65,14|0,0:0|0:0,0:0:0:0:
421,217,109931,2,0,L|485:257,1,65,14|0,0:0|0:0,0:0:0:0:
369,281,110271,2,0,L|409:337,1,65,14|0,0:0|0:0,0:0:0:0:
289,305,110612,2,0,L|301:377,1,65,14|0,0:0|0:0,0:0:0:0:
256,192,110953,12,0,111976,0:0:0:0:
256,64,112317,5,2,0:0:0:0:
256,148,112487,1,2,0:0:0:0:
256,320,112828,5,2,0:0:0:0:
256,236,112999,1,2,0:0:0:0:
420,192,113340,5,2,0:0:0:0:
336,192,113510,1,2,0:0:0:0:
92,192,113851,5,2,0:0:0:0:
176,192,114021,1,2,0:0:0:0:
256,360,114362,5,2,0:0:0:0:
256,192,114703,1,8,0:0:0:0:
224,320,115044,6,2,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,115556,6,2,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
391,224,116067,6,2,P|400:193|394:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,116578,6,2,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,117090,1,6,0:0:0:0:
256,192,117111,12,0,117771,0:0:0:0:
256,322,118112,6,0,L|256:182,1,130,4|0,0:0|0:0,0:0:0:0:
256,76,119135,2,0,B|324:104|324:104|368:88|408:108|428:144,1,195,4|0,0:0|0:0,0:0:0:0:
352,188,120499,2,0,B|304:192|260:160|260:160|216:192|168:184,1,195,4|0,0:0|0:0,0:0:0:0:
87,152,121862,2,0,B|103:112|143:88|195:100|195:100|255:76,1,195,4|0,0:0|0:0,0:0:0:0:
368,204,123226,6,0,P|400:184|416:148,2,65,2|0|0,0:0|0:0|0:0,0:0:0:0:
281,204,123737,2,0,P|301:264|358:291,1,130,2|0,0:0|0:0,0:0:0:0:
428,343,124249,2,0,P|443:315|443:283,1,65,8|0,0:0|0:0,0:0:0:0:
424,199,124590,6,0,P|456:196|492:211,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
335,207,125101,2,0,B|271:215|271:215|206:208,1,130,2|0,0:0|0:0,0:0:0:0:
186,122,125612,2,0,P|152:139|126:168,1,65,8|0,0:0|0:0,0:0:0:0:
131,254,125953,6,0,L|99:270,2,32.5,6|0|4,0:0|0:0|0:0,0:0:0:0:
206,208,126294,1,0,0:0:0:0:
186,122,126465,2,0,B|214:114|242:90|242:90|282:86|304:73,1,130,2|0,0:0|0:0,0:0:0:0:
363,9,126976,2,0,P|386:39|390:71,1,65,8|0,0:0|0:0,0:0:0:0:
396,152,127317,6,0,L|432:172,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,196,127658,2,0,L|404:232,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
352,220,127999,2,0,L|352:260,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
324,284,128340,2,0,P|284:280|260:256,1,65,10|0,0:0|0:0,0:0:0:0:
228,188,128681,1,4,0:0:0:0:
256,192,128766,12,0,132771,0:0:0:0:
HappyRocket88
Many thanks for the banner! I'm sorry for this taking me too long.


[General]
  1. The kiai of the Normal and the Insane must end at the same spot according to Ranking Criteria. Refer to this. Ending both here would hurt no one 01:30:499
  2. The background image isn't a real issue but it would be better if you could resize it to 1366x768
  3. I honestly didn't like the overuse of whistles in the normal. It's really noisy to hear them in the slider's body and it end to mess up on the instruments of the own song. It would be better if you consider adding other hitsounds that follow properly the instruments because some of them ruins the catchy song you have mapped. Some like using Sample set Drum with whistles and claps could've worked better here. Poke if you need further help with this.
  4. Add Arf to tags since he changed his username
[Normal]
IMPORTANT
  1. 00:00:499 (1,1) You should give at least two quite ticks of difference between a note and a spinner. Further explanation here t/241019
  2. Over lower difficulties, it's highly recommendable to manage intuitively the NC to don't confuse players with long pattern with the same combo color. Having combos in 9 objects with the same color might lead to confuse due the long sliders this diff manages. I heavily suggest to work in the NC on some patterns to let every two white big ticks apply NC. That would mean to apply NC over these objects:
    ^
    00:14:135 (5) -
    00:19:590 (5) -
    00:25:385 (6) -
    00:30:840 (4) -
    00:35:953 (5) NC here and remove NC of this 00:36:635 (1) -
    00:38:681 (4) -
    00:40:044 (6) ^ 00:41:237 (1)
    00:46:862 (5) ^00:48:908 (1) -
    00:49:590 (3) -
    00:51:976 (1) Remove NC there and add NC here 00:52:317 (2) -
    00:57:771 (4) -
    01:00:499 (9) NC here and remove NC of this 01:01:862 (1) -
    01:03:226 (3) -
    01:05:783 (2) -
    01:08:681 (7) -
    01:08:681 (7) -
    01:13:624 (5) -
    01:15:840 (1) Remove NC there and add NC here 01:16:692 (2) -
    01:19:590 (6) -
    01:30:158 (1) Remove NC and add NC here 01:30:499 (2) -
    01:44:135 (6) NC here and remove NC of this 01:44:817 (1) -
    01:46:862 (5) -
    02:03:226 (4) -
[]
  1. 00:08:681 (1,2) These kind of overlaps are highly suggested to be avoided since the flow and the readability of those sliders aren't too perceptive. It would be way better if you re make this pattern.
  2. 00:14:135 (5) Honestly, the red point of this slider isn't making any notable change that could fit in the song, and actually, it looks rather weird. It would make more sense if you used a simple curve slider to follow properly the rhythm here.
  3. 00:15:499 (7) Same ^
  4. 00:17:373 (2) Try to make something more smoother to don't confuse players. For example:
  5. 00:21:465 (8) Extend this slider to end here 00:21:976 just as well as you did in the previous patterns.
  6. 00:23:340 (3,4) The zig-zag flow that is making the 3 -> 4 ins't really perceptive according on how these two objects 00:22:317 (1,2) - flow. It would be better if you created a smooth flow that don't force players to go in this zig gag.
  7. 00:24:362 (5) Re do this slider. There are several options you can create. references t/208596 or t/37194:
  8. 00:26:749 (9) Try this for a better rhythm since your avoiding this important sound that should be emphasized 00:27:090
  9. 00:30:840 (4) Work on this too, try something more catchy.
  10. 00:33:567 (1) This slider should start here 00:33:226 as long as the strong beat reside in the white big tick
  11. 00:40:044 (6) The slider reverse should be here 00:40:556 - to emphasize better the rhythm
  12. 00:41:237 (1,2,3,4,5,6) Some of the 1/2 don't fit properly imo because they flow rather as kick slider according to the DS. I heavily suggest to re make this pattern to not leave gaps here 00:42:771 or here 00:42:260 of objects that could've been highlighted better. Try this
  13. 01:09:703 (8) Re make this slider.
  14. 01:19:590 (6,8) This overlap will be really troublesome for normal players cuz 8 isn't visible not even when 7 starts. It would bee better if you place 8 somewhere else to avoid this overlap.
  15. 01:20:953 (8) Here it should be a 2/1 slider to emphasize better the instruments.
  16. 01:21:976 (1) Try to don't create downbeat on easy diffs as this slider does because it would make more sense if you put a note here 01:22:317
  17. 01:57:771 (1) This kind of sliders with double reverses are not recommendable for this lower diffs because players can be confused by going to one side to another.
  18. 02:05:953 (1,3) Try to re do this sliders since they look kinda weird in the first look. Something as simple as a curvy slider would fit better.
[Arf's Hard]
IMPORTANT
  1. OD 5.5 because the patterns this diff have aren't that hard to set the OD over 6.
  2. 02:08:766 (1) This spinner should end here 02:08:766 (1) - as well as the other diffs do.
[]
  1. 00:18:567 (6) Honestly the direct stack that this object does plays a bit weird because you didn't manage stacks like that one in the previous patterns. It would be better if you unstacked it to improve the flow. Consider doing the same here 00:19:931 (3)
  2. 00:26:919 (7,8) Spacing problem here, it would be better if you kept it consistent over 1.3x
  3. 01:57:090 (2) NC here
  4. 02:01:862 (4) I dislike how this slider is skipping many important drum beats which should be highlighted for a better rhythm. It would be better if you tried out to emphasize the red ticks with the reverse slider like
Snapping
^
00:21:486 (1) - Unsnapped spinner (start).
01:04:441 (1) - Unsnapped spinner (start).
01:15:350 (1) - Unsnapped spinner (start). 01:29:838 (1) - Unsnapped spinner (start).
01:57:111 (1) - Unsnapped spinner (start).
Spinner Length
^
01:29:838 (1) - This spinner is 661 ms long, which is shorter than 750 ms; Consider to extend it or replacing it with a slider.
01:57:111 (1) - ^
[]
I honestly believe the mapset is rankable but I guess it's a truth it still needs more work. Remember to remove the noisy whistles that are not making sense in the mapset and replace them with some drum sample sets.
Topic Starter
Shinenite

HappyRocket88 wrote:

Many thanks for the banner! I'm sorry for this taking me too long. Many pokes later this is finally here hooray!


[General]
  1. The kiai of the Normal and the Insane must end at the same spot according to Ranking Criteria. Refer to this. Ending both here would hurt no one 01:30:499 Oh, I thought they did end at the same place, fixed.
  2. The background image isn't a real issue but it would be better if you could resize it to 1366x768 Done.
  3. I honestly didn't like the overuse of whistles in the normal. It's really noisy to hear them in the slider's body and it end to mess up on the instruments of the own song. It would be better if you consider adding other hitsounds that follow properly the instruments because some of them ruins the catchy song you have mapped. Some like using Sample set Drum with whistles and claps could've worked better here. Poke if you need further help with this. I am really not that good at all the hitsounding, will definitely poke you about it when I see you online!
  4. Add Arf to tags since he changed his username Did already do this before the mod.
[Normal]
IMPORTANT
  1. 00:00:499 (1,1) You should give at least two quite ticks of difference between a note and a spinner. Further explanation here t/241019 Shortened the spinner.
  2. Over lower difficulties, it's highly recommendable to manage intuitively the NC to don't confuse players with long pattern with the same combo color. Having combos in 9 objects with the same color might lead to confuse due the long sliders this diff manages. I heavily suggest to work in the NC on some patterns to let every two white big ticks apply NC. That would mean to apply NC over these objects: Applied all!
    ^
    00:14:135 (5) -
    00:19:590 (5) -
    00:25:385 (6) -
    00:30:840 (4) -
    00:35:953 (5) NC here and remove NC of this 00:36:635 (1) -
    00:38:681 (4) -
    00:40:044 (6) ^ 00:41:237 (1)
    00:46:862 (5) ^00:48:908 (1) -
    00:49:590 (3) -
    00:51:976 (1) Remove NC there and add NC here 00:52:317 (2) -
    00:57:771 (4) -
    01:00:499 (9) NC here and remove NC of this 01:01:862 (1) -
    01:03:226 (3) -
    01:05:783 (2) -
    01:08:681 (7) -
    01:08:681 (7) -
    01:13:624 (5) -
    01:15:840 (1) Remove NC there and add NC here 01:16:692 (2) -
    01:19:590 (6) -
    01:30:158 (1) Remove NC and add NC here 01:30:499 (2) -
    01:44:135 (6) NC here and remove NC of this 01:44:817 (1) -
    01:46:862 (5) -
    02:03:226 (4) -
[]
  1. 00:08:681 (1,2) These kind of overlaps are highly suggested to be avoided since the flow and the readability of those sliders aren't too perceptive. It would be way better if you re make this pattern. Ahh, figures.. Well the reason it was done like that is because I really didn't feel like redoing all positioning of patterns after it but I guess I'll have to. Fixed.
  2. 00:14:135 (5) Honestly, the red point of this slider isn't making any notable change that could fit in the song, and actually, it looks rather weird. It would make more sense if you used a simple curve slider to follow properly the rhythm here.
  3. 00:15:499 (7) Same ^ Fixed. I changed it to a little bit of a wavy slider.
  4. 00:17:373 (2) Try to make something more smoother to don't confuse players. For example: Fixed.
  5. 00:21:465 (8) Extend this slider to end here 00:21:976 just as well as you did in the previous patterns. Fixed.
  6. 00:23:340 (3,4) The zig-zag flow that is making the 3 -> 4 ins't really perceptive according on how these two objects 00:22:317 (1,2) - flow. It would be better if you created a smooth flow that don't force players to go in this zig gag. Fixed.
  7. 00:24:362 (5) Re do this slider. There are several options you can create. references t/208596 or t/37194: Redid it.
  8. 00:26:749 (9) Try this for a better rhythm since your avoiding this important sound that should be emphasized 00:27:090 Fixed.
  9. 00:30:840 (4) Work on this too, try something more catchy. Fixed.
  10. 00:33:567 (1) This slider should start here 00:33:226 as long as the strong beat reside in the white big tick Fixed.
  11. 00:40:044 (6) The slider reverse should be here 00:40:556 - to emphasize better the rhythm Fixed.
  12. 00:41:237 (1,2,3,4,5,6) Some of the 1/2 don't fit properly imo because they flow rather as kick slider according to the DS. I heavily suggest to re make this pattern to not leave gaps here 00:42:771 or here 00:42:260 of objects that could've been highlighted better. Try this Fixed.
  13. 01:09:703 (8) Re make this slider. I'm not exactly sure what is exactly the issue but I did clean it up a little though it does look the same, since I like that shape haha
  14. 01:19:590 (6,8) This overlap will be really troublesome for normal players cuz 8 isn't visible not even when 7 starts. It would bee better if you place 8 somewhere else to avoid this overlap. Fixed.
  15. 01:20:953 (8) Here it should be a 2/1 slider to emphasize better the instruments. I really don't understand this LOL I'll ask you about it in a pm along with the hitsound stuff...
  16. 01:21:976 (1) Try to don't create downbeat on easy diffs as this slider does because it would make more sense if you put a note here 01:22:317 -Fixed.
  17. 01:57:771 (1) This kind of sliders with double reverses are not recommendable for this lower diffs because players can be confused by going to one side to another. I think it's fine.. I've had some people who are new to the game playtest the diff and neither of them struggled.
  18. 02:05:953 (1,3) Try to re do this sliders since they look kinda weird in the first look. Something as simple as a curvy slider would fit better. Fixed.
I honestly believe the mapset is rankable but I guess it's a truth it still needs more work. Remember to remove the noisy whistles that are not making sense in the mapset and replace them with some drum sample sets.
Thanks for the mod, all of the pokes were worth it :^) Will PM you on the stuff I didn't understand or need help with whenever I catch you online.
-Mo-

Shinenite wrote:

00:08:681 (1,2) These kind of overlaps are highly suggested to be avoided since the flow and the readability of those sliders aren't too perceptive. It would be way better if you re make this pattern. Ahh, figures.. Well the reason it was done like that is because I really didn't feel like redoing all positioning of patterns after it but I guess I'll have to. Fixed.
RIP my amazing slider.
Topic Starter
Shinenite

-Mo- wrote:

Shinenite wrote:

00:08:681 (1,2) These kind of overlaps are highly suggested to be avoided since the flow and the readability of those sliders aren't too perceptive. It would be way better if you re make this pattern. Ahh, figures.. Well the reason it was done like that is because I really didn't feel like redoing all positioning of patterns after it but I guess I'll have to. Fixed.
RIP my amazing slider.
I know right, RIP BibleThump it did good while it was alive :^)
Qiyana
From my queue!
Insane
[General]
Nothing!
[Modding Itself]
00:17:374 (2) - This slider is odd.
00:37:828 (3) - This slider is odd.
01:22:317 (3,4,5,6) - Where did these sliders come from.
01:27:771 (1,2,3,4,5,6,7,8) - Don't do that.
01:29:817 (9) - This isn't symmetrical.
02:04:590 (6) - NC
02:07:487 (6) - NC
Topic Starter
Shinenite

Dyl-Byl wrote:

From my queue!
Insane
[General]
Nothing!
[Modding Itself]
00:17:374 (2) - This slider is odd. Seems fine to me.
00:37:828 (3) - This slider is odd. ^
01:22:317 (3,4,5,6) - Where did these sliders come from. Not exactly sure what you mean by that, they're fine in my opinion so...
01:27:771 (1,2,3,4,5,6,7,8) - Don't do that. Again, not exactly sure what is wrong with the pattern, seems ok to me.
01:29:817 (9) - This isn't symmetrical. Wasn't intended to be? I think it's fine as is.
02:04:590 (6) - NC Fixed.
02:07:487 (6) - NC Fixed.
A short mod but hey, thanks anyways.
Electoz
Hi, from my modding queue~ Welp, I guess nothing much I can do on a +37 beatmap.

[General]

  1. Background image should be changed to .jpg instead to decrease total file size.
[Normal]

  1. 00:39:192 (2) - Grr, isn't this supposed to start on the white tick here 00:39:021 ?
  2. 00:51:039 (3) - Did you just misplace this on the blue tick? Move it to an earlier white tick please.
  3. 00:55:044 (1) - Why are you using a soft sampleset on the head?
  4. 01:06:465 - I would add something here. Because beginners won't detect the beat spacing difference between 01:05:783 (1,2) and 01:06:806 (2,3) .
  5. 01:11:067 (1,2,3,4) - Not sure if it's just me, but the pattern here's kinda hard to read.
  6. 01:24:703 (5,2,3) - A little overlap here. Try moving 01:24:703 (5) away from those sliders if possible.
  7. 01:51:465 (3,1) - Try to decrease the spacing here if possible. It's 1.08 DS and that's kinda big.
[Hard]

  1. Hi Arf I hope my experience will make this mod better than the last time I modded you lol (That coffee house).
  2. 00:32:885 (8) - This slider is so misleading. Players gonna interpret this as 1/2 slider because it looks similar to 00:32:544 (7) .
  3. 00:53:681 (1) - I think this slider's shape should be same with 00:52:317 (3) . And it'd look better if you increase SV here 00:55:044 (1) instead.
  4. 01:00:840 (1,2,3,4) - They should have the same spacing imo.
  5. 01:05:783 (1,3) - Kinda weird overlap.
  6. 01:11:919 (4,3) - Maybe you can stack them? Same applies to 01:22:658 (3,4) .
  7. 01:14:476 (2,3) - You should unstack these circles to keep the flow and for a better emphasizing. Also to keep the symmetry with 01:14:987 (1,2,3) .
  8. 01:47:885 (4,1) - Try using 1.9 DS on this please. I know it's kinda hard to fix here but it's pretty confusing.
  9. 01:49:590 (1,2,3,4) - I'm not a fan of decrease DS to 1.5 and gradually increasing it. I think either using a constant 1.9 DS or gradually increasing DS starting from 1.9 would fit better in this pattern.
  10. 01:55:044 (1,1,1,1) - Why not start the pattern on the opposite side of 01:54:362 (1) . So it'll be similar to what you did here 01:27:771 (1) .
Hope my mod helped somehow.
Good luck~
Topic Starter
Shinenite

Electoz wrote:

Hi, from my modding queue~ Welp, I guess nothing much I can do on a +37 beatmap. See, I understand the trouble BUT literally 3/4 of those mods have been purely for the Insane and way less focused on Normal/Hard so I really just need mods on those two now, so I'm sure there's gonna be something that'll help!

[General]

  1. Background image should be changed to .jpg instead to decrease total file size. Oh wow, I didn't realize that jpg was that good at reducing file sizes! Done.
[Normal]

  1. 00:39:192 (2) - Grr, isn't this supposed to start on the white tick here 00:39:021 ? Hmm, I think both of the options sound fine but I did change the slider to fit your suggestion.
  2. 00:51:039 (3) - Did you just misplace this on the blue tick? Move it to an earlier white tick please. I think you may have accidentally moved it yourself because for me it's on the white tick.
  3. 00:55:044 (1) - Why are you using a soft sampleset on the head? Oh, I must have accidentally done that, oops. Fixed.
  4. 01:06:465 - I would add something here. Because beginners won't detect the beat spacing difference between 01:05:783 (1,2) and 01:06:806 (2,3) . There really isn't a beat (or at least not a strong one) on that tick so I feel like it's really unnecessary and sounds kind of weird although I can see what you're saying.. In my opinion not worth adding a note to though.
  5. 01:11:067 (1,2,3,4) - Not sure if it's just me, but the pattern here's kinda hard to read. I guess it could be a bit hard to read? I curved the sliders a bit and changed the position a little, hopefully that makes it a bit easier to read.
  6. 01:24:703 (5,2,3) - A little overlap here. Try moving 01:24:703 (5) away from those sliders if possible. Fixed.
  7. 01:51:465 (3,1) - Try to decrease the spacing here if possible. It's 1.08 DS and that's kinda big. Fixed. I wonder why AImod didn't list that as an issue, strange.
Hope my mod helped somehow.
Good luck~
Thank you for the mod! :D
Arf

Electoz wrote:

Hi, from my modding queue~ Welp, I guess nothing much I can do on a +37 beatmap. Heyo Electoz \O


[Hard]

  1. Hi Arf I hope my experience will make this mod better than the last time I modded you lol (That coffee house). haha yeah I remember ;P This map was made months before Coffee House though, lots of edges that need polishing here and there.
  2. 00:32:885 (8) - This slider is so misleading. Players gonna interpret this as 1/2 slider because it looks similar to 00:32:544 (7) . Made it more jagged
  3. 00:53:681 (1) - I think this slider's shape should be same with 00:52:317 (3) . And it'd look better if you increase SV here 00:55:044 (1) instead. In the background you can hear a guitar screech right at this point, which is why the speed goes up here instead of later.
  4. 01:00:840 (1,2,3,4) - They should have the same spacing imo. Fixed the first three
  5. 01:05:783 (1,3) - Kinda weird overlap. Adjusted to equalize
  6. 01:11:919 (4,3) - Maybe you can stack them? Same applies to 01:22:658 (3,4) . Shifted some things around, should look much better now.
  7. 01:14:476 (2,3) - You should unstack these circles to keep the flow and for a better emphasizing. Also to keep the symmetry with 01:14:987 (1,2,3) . This pattern was making me rage so much, I never planned ahead when I made these, so the stack was a cheap fix. Restructured this bit so no stacking necessary.
  8. 01:47:885 (4,1) - Try using 1.9 DS on this please. I know it's kinda hard to fix here but it's pretty confusing. Slider leniency allows the flow that I used here without upsetting the player too much - the main idea is to have the slider heads be the same/similar distance apart. Since DS calculates using the end of a slider, this throws the numbers off a bit, and the playfield isn't quite large enough to adjust it so they all match.
  9. 01:49:590 (1,2,3,4) - I'm not a fan of decrease DS to 1.5 and gradually increasing it. I think either using a constant 1.9 DS or gradually increasing DS starting from 1.9 would fit better in this pattern. As above.
  10. 01:55:044 (1,1,1,1) - Why not start the pattern on the opposite side of 01:54:362 (1) . So it'll be similar to what you did here 01:27:771 (1) Sure, why not. .
Hope my mod helped somehow. It did. Thanks for the mod, and good luck with MAJICK \O
Good luck~ You too \O
By the way, I applied everything from Rocket's mod, except for the two spinners that were too short. I can't fit a slider in there without it being awkward and leaving them blank is even worse. All spinners have been adjusted to 1/8 instead of 1/16 as they were before, the length might be borderline on some of them, but they should be ok. All note placement/rhythm suggestions applied.


Updated FINALLY
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
PreviewTime: 64760
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:ゼノブレイド
Tags:Xenoblade Chronicles special soundtrack background music Super Smash Bros. For Wii_U 3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu rfandomization arf
BeatmapID:707995
BeatmapSetID:317293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.png",0,0
//Break Periods
2,90699,95053
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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108,204,81635,1,4,0:0:0:0:
220,76,81976,6,0,P|256:72|288:76,1,65,8|0,0:0|0:0,0:0:0:0:
320,152,82317,2,0,P|284:156|252:152,1,65,8|0,0:0|0:0,0:0:0:0:
172,140,82658,1,0,0:0:0:0:
88,160,82828,2,0,P|132:216|193:225,1,130,2|2,0:0|0:0,0:0:0:0:
262,253,83340,6,0,P|266:293|262:317,1,65,8|0,0:0|0:0,0:0:0:0:
186,373,83681,2,0,P|182:333|186:309,1,65,8|0,0:0|0:0,0:0:0:0:
186,225,84021,1,0,0:0:0:0:
236,162,84192,2,0,P|170:147|114:192,1,130,2|2,0:0|0:0,0:0:0:0:
117,264,84703,2,0,P|140:291|173:302,1,65,8|0,0:0|0:0,0:0:0:0:
256,320,85044,5,2,0:0:0:0:
256,236,85215,1,2,0:0:0:0:
256,64,85556,5,2,0:0:0:0:
256,148,85726,1,2,0:0:0:0:
96,196,86067,5,2,0:0:0:0:
180,196,86237,1,2,0:0:0:0:
416,196,86578,5,2,0:0:0:0:
332,196,86749,1,2,0:0:0:0:
256,36,87090,5,6,0:0:0:0:
256,200,87431,1,8,0:0:0:0:
224,320,87771,6,0,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,88283,6,0,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
392,224,88794,6,0,P|401:193|393:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,89306,6,0,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,89817,5,6,0:0:0:0:
256,192,89860,12,4,90499,0:0:0:0:
256,96,95953,5,4,0:0:0:0:
228,348,96635,2,0,P|256:352|284:344,1,48.750001859665,4|4,0:0|0:0,0:0:0:0:
256,96,97317,5,4,0:0:0:0:
320,341,97999,2,4,P|347:334|370:317,1,48.750001859665
376,68,98681,6,0,L|332:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,96,99021,2,0,L|256:31,1,65,4|0,0:0|0:0,0:0:0:0:
136,68,99362,2,0,L|180:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,204,99703,1,4,0:0:0:0:
256,192,99874,12,4,101067,0:0:0:0:
358,296,101408,6,0,P|378:270|384:239,1,65,2|0,0:0|0:0,0:0:0:0:
322,174,101749,2,0,P|298:210|302:258,1,65,2|0,0:0|0:0,0:0:0:0:
255,305,102090,1,2,0:0:0:0:
216,230,102260,2,0,P|210:199|190:174,1,65,0|10,0:0|0:0,0:0:0:0:
103,168,102601,2,0,P|164:146|200:94,1,130,2|0,0:0|0:0,0:0:0:0:
216,16,103112,6,0,P|246:29|268:53,1,65,2|0,0:0|0:0,0:0:0:0:
265,132,103453,2,0,P|297:128|325:108,1,65,2|0,0:0|0:0,0:0:0:0:
392,52,103794,1,0,0:0:0:0:
432,128,103965,1,2,0:0:0:0:
376,192,104135,6,8,P|320:216|308:284,1,130,2|8,0:0|0:0,0:0:0:0:
260,348,104646,1,0,0:0:0:0:
212,280,104817,2,0,P|192:248|152:228,1,65,2|0,0:0|0:0,0:0:0:0:
84,236,105158,1,10,0:0:0:0:
84,236,105328,2,0,P|144:208|172:148,1,130,2|0,0:0|0:0,0:0:0:0:
256,140,105840,1,10,0:0:0:0:
340,153,106010,2,0,P|352:184|380:208,1,65,2|0,0:0|0:0,0:0:0:0:
432,268,106351,2,2,B|439:262|429:269|429:269|415:268|415:268|415:278|415:278|408:270|408:270|407:279|407:279|401:273|401:273|399:281|399:281|393:275|393:275|392:284|392:284|386:278|386:278|384:286|384:286|370:283|353:292,1,130,2|2,1:0|1:0,1:0:0:0:
296,344,106862,6,0,L|232:384,1,65,10|0,0:0|0:0,0:0:0:0:
260,265,107203,2,0,L|188:273,1,65,10|0,0:0|0:0,0:0:0:0:
276,177,107544,2,0,L|204:161,1,65,10|0,0:0|0:0,0:0:0:0:
324,105,107885,2,0,L|268:57,1,65,10|0,0:0|0:0,0:0:0:0:
200,17,108226,6,0,L|136:69,1,65,10|0,0:0|0:0,0:0:0:0:
274,62,108567,2,0,L|242:134,1,65,10|0,0:0|0:0,0:0:0:0:
360,61,108908,2,0,L|380:125,1,65,10|0,0:0|0:0,0:0:0:0:
432,9,109249,2,0,L|496:61,1,65,10|0,0:0|0:0,0:0:0:0:
449,142,109590,6,0,L|521:158,1,65,14|0,0:0|0:0,0:0:0:0:
421,214,109931,2,0,L|485:254,1,65,14|0,0:0|0:0,0:0:0:0:
369,278,110271,2,0,L|409:334,1,65,14|0,0:0|0:0,0:0:0:0:
289,302,110612,2,0,L|301:374,1,65,14|0,0:0|0:0,0:0:0:0:
256,192,110953,12,0,111976,0:0:0:0:
256,64,112317,5,2,0:0:0:0:
256,148,112487,1,2,0:0:0:0:
256,320,112828,5,2,0:0:0:0:
256,236,112999,1,2,0:0:0:0:
420,192,113340,5,2,0:0:0:0:
336,192,113510,1,2,0:0:0:0:
92,192,113851,5,2,0:0:0:0:
176,192,114021,1,2,0:0:0:0:
256,360,114362,5,2,0:0:0:0:
256,192,114703,1,8,0:0:0:0:
286,64,115044,6,2,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
224,320,115556,6,2,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,116067,6,2,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
391,224,116578,6,2,P|400:193|394:162,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,117090,5,6,0:0:0:0:
256,192,117132,12,0,117771,0:0:0:0:
256,322,118112,6,0,L|256:182,1,130,4|0,0:0|0:0,0:0:0:0:
170,124,119135,2,0,P|255:83|340:125,1,195,4|0,0:0|0:0,0:0:0:0:
349,214,120499,2,0,B|301:218|257:186|257:186|213:218|165:210,1,195,4|0,0:0|0:0,0:0:0:0:
210,109,121862,2,0,P|256:95|304:111,2,97.5,4|4|4,0:0|0:0|0:0,0:0:0:0:
368,204,123226,6,0,P|400:184|416:148,2,65,2|0|0,0:0|0:0|0:0,0:0:0:0:
281,204,123737,2,0,P|301:264|358:291,1,130,2|0,0:0|0:0,0:0:0:0:
428,343,124249,2,0,P|443:315|443:283,1,65,8|0,0:0|0:0,0:0:0:0:
424,199,124590,6,0,P|456:196|492:211,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
335,207,125101,2,0,B|271:215|271:215|206:208,1,130,2|0,0:0|0:0,0:0:0:0:
186,122,125612,2,0,P|152:139|126:168,1,65,8|0,0:0|0:0,0:0:0:0:
131,254,125953,6,0,L|99:270,2,32.5,6|0|4,0:0|0:0|0:0,0:0:0:0:
206,208,126294,1,0,0:0:0:0:
186,122,126465,2,0,B|214:114|242:90|242:90|282:86|304:73,1,130,2|0,0:0|0:0,0:0:0:0:
363,9,126976,2,0,P|386:39|390:71,1,65,8|0,0:0|0:0,0:0:0:0:
396,152,127317,6,0,L|432:172,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,196,127658,2,0,L|404:232,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
352,220,127999,2,0,L|352:260,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
324,284,128340,2,0,P|284:280|260:256,1,65,10|0,0:0|0:0,0:0:0:0:
228,188,128681,1,4,0:0:0:0:
256,192,128766,12,0,132771,0:0:0:0:
Graf
Well met 4Head

Normal:

00:27:090 (5) - There's a strong beat mid slider, should that not be prioritised?
01:09:703 (2) - Unsure if this is going by drums or guitar, but the guitar seems more prominent and later than the slider start.
01:30:158 (6) - The pickslide the note is mapped to is barely audible and doesn't really correspond to a single note. Remove?

Arf's Hard:

Love your mapping style, nothing to shake a stick at.

Insane:

00:35:442 (4, 5, 6, 1) - Triangle isn't equilateral but very close to it. Looks weird.
00:59:476 (2,3,4,5) - Same deal, triangle is a little skewed. Nothing major.
01:49:760 (1,2,3) - I feel like these end on the strong beat instead of starting on it.
02:01:010 (5) - It's the same length of note as the (3) before it, why's it shorter?

Overall:

I like the low ar on the Insane, don't change it.
Great fun map, nice song.

Thanks! :D
Topic Starter
Shinenite

Graf wrote:

Well met

Normal:

00:27:090 (5) - There's a strong beat mid slider, should that not be prioritised? Changed that part a little bit, I think it follows the drums a bit better now.
01:09:703 (2) - Unsure if this is going by drums or guitar, but the guitar seems more prominent and later than the slider start. Hmm, well I was following the guitar but I can't really see how to improve it? More clarification pls lol
01:30:158 (6) - The pickslide the note is mapped to is barely audible and doesn't really correspond to a single note. Remove? Ohh, Good catch. Removed.

Arf's Hard:

Love your mapping style, nothing to shake a stick at.

Insane:

00:35:442 (4, 5, 6, 1) - Triangle isn't equilateral but very close to it. Looks weird.
00:59:476 (2,3,4,5) - Same deal, triangle is a little skewed. Nothing major. Fixed and same to the above
01:49:760 (1,2,3) - I feel like these end on the strong beat instead of starting on it. I think it's fine as is lol
02:01:010 (5) - It's the same length of note as the (3) before it, why's it shorter? ..No idea. Fixed.

Overall:

I like the low ar on the Insane, don't change it. ..TIL ar9 is low..? Alright hahah
Great fun map, nice song.

Thanks! :D
Thanks for the moddd :D
-Mo-
Hello, rechecking stuff. Focusing on Normal.

Normal
- 00:07:317 (3) - Try and keep slider points centered about the curve to have as smooth looking shape as possible.
Example
http://puu.sh/mGY2x.png
- 00:10:044 (2) - Maybe make the first curve more shallow, since it seems a little unusual at the moment. Also perhaps try a different flow? That isn't as important though. You may need to move the other objects around this.
Example
http://puu.sh/mGYoF.jpg
- 00:14:135 (1) 00:15:499 (3) 00:17:374 (2) - You can improve the shape of these wave sliders. Right now they look weird since there are short 'curves' close to the ends of the slider compared to a longer 'straight' section in the centre. I'd recommend reading the Slider Waves section on this thread. - 00:24:192 - I hear a note on this beat. Perhaps rearrange the rhythm to go like this? - 00:30:328 (3) - This would be better off as a slider to match the guitar. Also the polarity is kind of weird to play anyway. Perhaps try this? - 00:33:226 (1) - As with 00:10:044 (2) try and centre the curve and make it a little less sharp.
- 00:41:749 (3) - I won't point out these wave sliders again, but apply what I said to the rest of them.
- 00:51:976 (4) - Maybe offset this (and 1) slightly so that there isn't so much of a linear feel to the flow. - 01:00:499 (1) - I approve of this.
- 01:05:783 (1) - Add a Finish here for the impact on the kiai start.
- 01:16:692 (1) - Similar thing here with the Finish.
- 01:34:419 - I here a note here. So perhaps a slider? - 01:35:442 (5) - Maybe change this slider to something a bit more interesting for the guitar whammy note.
- 01:46:351 (5) - Could also be a slider if you wanted it to be.
- 01:49:590 (1,2) - Kind of an awkward polarity to play for this part of the music. Maybe add a circle at 01:50:612 ?
- 02:03:226 (1,3) - Maybe change these so that the red slider point isn't so close to the head. This will allow for a smoother shape. Also apply what I said about the curves of these sliders.
02:05:953 (1) - This could be Ctrl+G'd for a better flow if you wanted. It's near the end of the song so it shouldn't cause too much inconvinience to rearrange the notes.
- 02:07:828 (4) - Also check this for the slider curve. Try and make it smoother.

Arf's Hard
- 00:19:590 (1,2,3) - Inconsistent spacing here.
- 00:26:919 (7) - You could make the first curve of this slider a little more prominent. Not too important though. Also double check its blanket with 00:27:601 (8). - 01:09:874 (4) - Minor blanket thing.... ;) [01:09:192].
- 01:18:567 (5,1,2) - Minor: You could try and make all of these symmetrical with eachother. If you look at it from [01:19:334] you can see it's not quite perfect.
- 01:20:783 (4) - Another blanket thing [01:20:122].
- 01:42:601 (5,1,2) - There are on x1.2 DS, which is inconsistent with the rest of this section.

Insane
- 00:17:374 (2) - Maybe place the red slider point further away from the slider for a better looking slider. - 00:21:465 (4) - Smilar kind of thing here too.
- 00:26:919 (1) - I don't know about this thing. Maybe try something with less red points? - 00:30:328 (1) - Maybe try a blanket with 2.
- 00:37:828 (3) - Shift the second slider point up a bit for a better looking slider. - 00:48:567 (3) 00:52:317 (5) - Same thing as normal with your wave sliders.
- 01:04:760 (1) - This could be a blanket with 01:05:612 (3) if you wanted it to be.
- 01:29:817 (9) - NC this for the SV change.
- 01:36:124 (1,2,3,4) - I feel like you could choose a better flow with these jumps so that there's a better pattern and it doesn't overlap with 01:35:442 (1). You could also just change the slider outright if you wanted.
- 01:46:351 (8) - This one definitely needs changing. Atleast change it so the slider tail doesn't come back on itself like that.
- 01:57:771 (1) - Looks like this slider turned catmull, so you'll have to replace it.
- 02:03:737 (5) - Move the third white point up a bit for a better looking shape. - 02:05:101 (5) - Same thing here, but with the second point on the first curve.

Sorry that this is longer than you expected/wanted it to be /shrug.
Good luck.
Topic Starter
Shinenite

-Mo- wrote:

Hello, rechecking stuff. Focusing on Normal.

Normal
- 00:07:317 (3) - Try and keep slider points centered about the curve to have as smooth looking shape as possible. Fixed.
Example
http://puu.sh/mGY2x.png

- 00:10:044 (2) - Maybe make the first curve more shallow, since it seems a little unusual at the moment. Also perhaps try a different flow? That isn't as important though. You may need to move the other objects around this. Fixed.
Example
http://puu.sh/mGYoF.jpg
- 00:14:135 (1) 00:15:499 (3) 00:17:374 (2) - You can improve the shape of these wave sliders. Right now they look weird since there are short 'curves' close to the ends of the slider compared to a longer 'straight' section in the centre. I'd recommend reading the Slider Waves section on this thread. Fixed. - 00:24:192 - I hear a note on this beat. Perhaps rearrange the rhythm to go like this? Hmm here the sliders follow more of the guitar so I prefer to leave it as is. - 00:30:328 (3) - This would be better off as a slider to match the guitar. Also the polarity is kind of weird to play anyway. Perhaps try this? Fixed. - 00:33:226 (1) - As with 00:10:044 (2) try and centre the curve and make it a little less sharp. Fixed.
- 00:41:749 (3) - I won't point out these wave sliders again, but apply what I said to the rest of them. Fixed. I didn't see any other way sliders besides the ones you pointed out soo uhh, hopefully there weren't any others. I'm tired right now might have missed some lol
- 00:51:976 (4) - Maybe offset this (and 1) slightly so that there isn't so much of a linear feel to the flow. Man, that's really nitpicky ahaha, anyways, I guess it makes it look a bit better so fixed. - 01:00:499 (1) - I approve of this. One day I shall be as good as you in slider shapes, one day :P
- 01:05:783 (1) - Add a Finish here for the impact on the kiai start. Fixed.
- 01:16:692 (1) - Similar thing here with the Finish. Fixed.
- 01:34:419 - I here a note here. So perhaps a slider? Fixed. - 01:35:442 (5) - Maybe change this slider to something a bit more interesting for the guitar whammy note. Fixed.
- 01:46:351 (5) - Could also be a slider if you wanted it to be. Eh, another one of those where I feel like a note does it's job so I just left it as is.
- 01:49:590 (1,2) - Kind of an awkward polarity to play for this part of the music. Maybe add a circle at 01:50:612 ? Ahh Arf told me this too but I shrugged it off, I guess if two people point it out I gotta change it. Fixed.
- 02:03:226 (1,3) - Maybe change these so that the red slider point isn't so close to the head. This will allow for a smoother shape. Also apply what I said about the curves of these sliders. Fixed.
02:05:953 (1) - This could be Ctrl+G'd for a better flow if you wanted. It's near the end of the song so it shouldn't cause too much inconvinience to rearrange the notes. Because of changing the sliders due to the above slider I had to rearrange the notes a bit anyways so fixed.
- 02:07:828 (4) - Also check this for the slider curve. Try and make it smoother. Fixed.

Insane
- 00:17:374 (2) - Maybe place the red slider point further away from the slider for a better looking slider. Fixed. - 00:21:465 (4) - Smilar kind of thing here too. Fixed.
- 00:26:919 (1) - I don't know about this thing. Maybe try something with less red points? Fixed.- 00:30:328 (1) - Maybe try a blanket with 2. Fixed.
- 00:37:828 (3) - Shift the second slider point up a bit for a better looking slider. Fixed.
Example
[img]00:37:828%20(3)%20-[/img]
- 00:48:567 (3) 00:52:317 (5) - Same thing as normal with your wave sliders. Fixed.
- 01:04:760 (1) - This could be a blanket with 01:05:612 (3) if you wanted it to be. Ahh I can't be bothered to blanket it, it's fine as is..
- 01:29:817 (9) - NC this for the SV change. Fixed.
- 01:36:124 (1,2,3,4) - I feel like you could choose a better flow with these jumps so that there's a better pattern and it doesn't overlap with 01:35:442 (1). You could also just change the slider outright if you wanted. Changed the pattern, hopefully it's better.
- 01:46:351 (8) - This one definitely needs changing. Atleast change it so the slider tail doesn't come back on itself like that. Fixed.
- 01:57:771 (1) - Looks like this slider turned catmull, so you'll have to replace it. Fixed.
- 02:03:737 (5) - Move the third white point up a bit for a better looking shape. Fixed. - 02:05:101 (5) - Same thing here, but with the second point on the first curve. Fixed.

Sorry that this is longer than you expected/wanted it to be /shrug. Expected way less definitely, wanted, well, more is always good! haha
Good luck.
Thank youuu againnn :D
Shohei Ohtani
So I kinda skipped a few maps to do this one because I only have 30 minutes free before I have to go to work and the maps before you either had unrankable issues or were like really long and I didn't wanna deal with that until after work.

So congratulations to you

yay.

Overall:
Hitnormals are REALLY loud. I prefer to use either hitsoft, or I like to go into Audacity and I like to make the hitnormal sounds just a little quieter. Right now it sounds like as if I took a snare drum to a flute choir and started banging out eighth notes.

Insane:
00:00:499 - It'd be cool to have a note here and then have the spinner start on the red tick. It gives the entire thing more impact, plus establishes your approach rate early on. Apply this to normal too.
00:10:044 (1) - Clap here pls. Or whatever you're using for your snare drum.
00:11:408 - What's your spacing here? I know that you wanna have it jumpy and stuff, but a lot of times it gets REALLY inconsistent, especially because this is a repeated motif. One group, I may be jumping after the first slider, and in the other group it'll all be normally spaced. Make sure you create an idea at the beginning and stick with it for every iteration of the motif.
00:29:306 (4) - This is a prime example of what I was talking about above. Why is this so short compared to the other notes? It doesn't sound like it needs reduced spacing, but it's just kinda closer.
00:42:431 (8) - Would be nice to have this on the center of the Y axis, above the previous pattern, so it flows nicer.
00:54:533 (1) - This reduced spacing gives the player no momentum to do these next jumps.
01:38:681 (1) - What shape are you creating here?

Hard:
00:18:226 (4,5,6) - These back and forth patterns are a huge peeve of mine. They're just like, not very easy to read, especially since this is the middle diff of the map.
01:57:132 (1) - Unrankable spinner. This is WAY too short. ranking criteria states that a spinner must be able to give at least 2000 bonus, which this one does not. Make a pretty slider here or something.

Normal:
00:00:499 (1) - hitsound on the end of sliders pls.
01:57:771 (1) - You could do WAY more here. Repeated sliders like this are generally frowned upon when they have more than one 1 repeat.

yay. It's a good start, but I'd suggest that you take a little bit more time fine-tuning your insane difficulty. While the basis for great patterns are there, they lack consistency in spacing and cause it to look randomly placed rather than a coherent motivic pattern.

woohoo
Topic Starter
Shinenite

Reditum wrote:

So I kinda skipped a few maps to do this one because I only have 30 minutes free before I have to go to work and the maps before you either had unrankable issues or were like really long and I didn't wanna deal with that until after work.

So congratulations to you Well, thanks for choosing my map I guess! Appreciate it.

yay.

Overall:
Hitnormals are REALLY loud. I prefer to use either hitsoft, or I like to go into Audacity and I like to make the hitnormal sounds just a little quieter. Right now it sounds like as if I took a snare drum to a flute choir and started banging out eighth notes. I don't really think that they're that loud but I decreased the volume a bit anyways, hopefully it's less loud now (although it sounds the same to me honestly lol)

Insane:
00:00:499 - It'd be cool to have a note here and then have the spinner start on the red tick. It gives the entire thing more impact, plus establishes your approach rate early on. Apply this to normal too. I don't really see the need to put a note there.
00:10:044 (1) - Clap here pls. Or whatever you're using for your snare drum. Fixed.
00:11:408 - What's your spacing here? I know that you wanna have it jumpy and stuff, but a lot of times it gets REALLY inconsistent, especially because this is a repeated motif. One group, I may be jumping after the first slider, and in the other group it'll all be normally spaced. Make sure you create an idea at the beginning and stick with it for every iteration of the motif. Fixed.
00:29:306 (4) - This is a prime example of what I was talking about above. Why is this so short compared to the other notes? It doesn't sound like it needs reduced spacing, but it's just kinda closer. Fixed.
00:42:431 (8) - Would be nice to have this on the center of the Y axis, above the previous pattern, so it flows nicer. Fixed.
00:54:533 (1) - This reduced spacing gives the player no momentum to do these next jumps. I think with how the music sounds it's fitting so I left it as is.
01:38:681 (1) - What shape are you creating here? A wave..? I guess it does look a bit weird, fixed it.

Normal:
00:00:499 (1) - hitsound on the end of sliders pls. I think you meant spinner? Fixed though.
01:57:771 (1) - You could do WAY more here. Repeated sliders like this are generally frowned upon when they have more than one 1 repeat. Changed that part.

yay. It's a good start, but I'd suggest that you take a little bit more time fine-tuning your insane difficulty. While the basis for great patterns are there, they lack consistency in spacing and cause it to look randomly placed rather than a coherent motivic pattern.

woohoo
Thanks for the mod :D
Arf

-Mo- wrote:

Hello, rechecking stuff. Focusing on Normal.

Arf's Hard
- 00:19:590 (1,2,3) - Inconsistent spacing here. Polished.
- 00:26:919 (7) - You could make the first curve of this slider a little more prominent. Not too important though. Also double check its blanket with 00:27:601 (8). Thanks, looks much better. Checked blanket.- 01:09:874 (4) - Minor blanket thing.... ;) [01:09:192]. Moved ArfRage.
- 01:18:567 (5,1,2) - Minor: You could try and make all of these symmetrical with eachother. If you look at it from [01:19:334] you can see it's not quite perfect. Nice catch. Adjusted.
- 01:20:783 (4) - Another blanket thing [01:20:122]. Flibbertigibbet
- 01:42:601 (5,1,2) - There are on x1.2 DS, which is inconsistent with the rest of this section. Fixed.


Sorry that this is longer than you expected/wanted it to be /shrug.
Good luck.

Reditum wrote:

So I kinda skipped a few maps to do this one because I only have 30 minutes free before I have to go to work and the maps before you either had unrankable issues or were like really long and I didn't wanna deal with that until after work.

So congratulations to you

yay.

Hard:
00:18:226 (4,5,6) - These back and forth patterns are a huge peeve of mine. They're just like, not very easy to read, especially since this is the middle diff of the map. Mmmmf. Somewhat adjusted so it isn't under the slider.
01:57:132 (1) - Unrankable spinner. This is WAY too short. ranking criteria states that a spinner must be able to give at least 2000 bonus, which this one does not. Make a pretty slider here or something. Blargh. Well it's not pretty, but I think it works now.

woohoo \O/

:^)

Bad-tasting Hard
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
PreviewTime: 64760
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:ゼノブレイド
Tags:Xenoblade Chronicles special soundtrack background music Super Smash Bros. For Wii_U 3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu rfandomization arf
BeatmapID:707995
BeatmapSetID:317293

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CircleSize:4
OverallDifficulty:5.5
ApproachRate:7
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256,192,75371,12,0,76351,0:0:0:0:
318,318,76692,6,0,P|333:261|277:194,1,130,8|0,0:0|0:0,0:0:0:0:
244,272,77203,2,0,L|176:292,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
324,248,77715,2,0,P|356:232|372:204,1,65,8|0,0:0|0:0,0:0:0:0:
457,186,78056,2,0,P|421:135|359:119,1,130,8|0,0:0|0:0,0:0:0:0:
371,208,78567,2,2,L|269:308,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
220,128,79590,6,0,L|152:192,1,65,8|0,0:0|0:0,0:0:0:0:
208,248,79931,2,0,L|255:203,1,65,8|0,0:0|0:0,0:0:0:0:
336,172,80271,2,0,P|320:144|292:124,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
417,205,80783,2,0,B|393:257|339:259|339:259|317:321|245:313,1,195,2|8,0:0|0:0,0:0:0:0:
108,204,81635,1,4,0:0:0:0:
220,76,81976,6,0,P|256:72|288:76,1,65,8|0,0:0|0:0,0:0:0:0:
320,152,82317,2,0,P|284:156|252:152,1,65,8|0,0:0|0:0,0:0:0:0:
172,140,82658,1,0,0:0:0:0:
88,160,82828,2,0,P|132:216|193:225,1,130,2|2,0:0|0:0,0:0:0:0:
262,253,83340,6,0,P|266:293|262:317,1,65,8|0,0:0|0:0,0:0:0:0:
186,373,83681,2,0,P|182:333|186:309,1,65,8|0,0:0|0:0,0:0:0:0:
186,225,84021,1,0,0:0:0:0:
236,162,84192,2,0,P|170:147|114:192,1,130,2|2,0:0|0:0,0:0:0:0:
117,264,84703,2,0,P|140:291|173:302,1,65,8|0,0:0|0:0,0:0:0:0:
256,320,85044,5,2,0:0:0:0:
256,236,85215,1,2,0:0:0:0:
256,64,85556,5,2,0:0:0:0:
256,148,85726,1,2,0:0:0:0:
96,196,86067,5,2,0:0:0:0:
180,196,86237,1,2,0:0:0:0:
416,196,86578,5,2,0:0:0:0:
332,196,86749,1,2,0:0:0:0:
256,36,87090,5,6,0:0:0:0:
256,200,87431,1,8,0:0:0:0:
224,320,87771,6,0,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,88283,6,0,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
392,224,88794,6,0,P|401:193|393:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,89306,6,0,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,89817,5,6,0:0:0:0:
256,192,89860,12,4,90499,0:0:0:0:
256,96,95953,5,4,0:0:0:0:
228,348,96635,2,0,P|256:352|284:344,1,48.750001859665,4|4,0:0|0:0,0:0:0:0:
256,96,97317,5,4,0:0:0:0:
320,341,97999,2,4,P|347:334|370:317,1,48.750001859665
376,68,98681,6,0,L|332:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,96,99021,2,0,L|256:31,1,65,4|0,0:0|0:0,0:0:0:0:
136,68,99362,2,0,L|180:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,204,99703,1,4,0:0:0:0:
256,192,99874,12,4,101067,0:0:0:0:
358,296,101408,6,0,P|378:270|384:239,1,65,2|0,0:0|0:0,0:0:0:0:
322,174,101749,2,0,P|298:210|302:258,1,65,2|0,0:0|0:0,0:0:0:0:
255,305,102090,1,2,0:0:0:0:
216,230,102260,2,0,P|210:199|190:174,1,65,0|10,0:0|0:0,0:0:0:0:
103,168,102601,2,0,P|163:146|199:94,1,130,2|0,0:0|0:0,0:0:0:0:
220,10,103112,6,0,P|250:23|272:47,1,65,2|0,0:0|0:0,0:0:0:0:
265,132,103453,2,0,P|297:128|325:108,1,65,2|0,0:0|0:0,0:0:0:0:
389,53,103794,1,0,0:0:0:0:
432,128,103965,1,2,0:0:0:0:
376,192,104135,6,8,P|320:216|308:284,1,130,2|8,0:0|0:0,0:0:0:0:
260,348,104646,1,0,0:0:0:0:
212,280,104817,2,0,P|192:248|152:228,1,65,2|0,0:0|0:0,0:0:0:0:
84,236,105158,1,10,0:0:0:0:
84,236,105328,2,0,P|144:208|172:148,1,130,2|0,0:0|0:0,0:0:0:0:
256,140,105840,1,10,0:0:0:0:
340,153,106010,2,0,P|352:184|380:208,1,65,2|0,0:0|0:0,0:0:0:0:
432,268,106351,2,2,B|439:262|429:269|429:269|415:268|415:268|415:278|415:278|408:270|408:270|407:279|407:279|401:273|401:273|399:281|399:281|393:275|393:275|392:284|392:284|386:278|386:278|384:286|384:286|370:283|353:292,1,130,2|2,1:0|1:0,1:0:0:0:
296,344,106862,6,0,L|232:384,1,65,10|0,0:0|0:0,0:0:0:0:
260,265,107203,2,0,L|188:273,1,65,10|0,0:0|0:0,0:0:0:0:
276,177,107544,2,0,L|204:161,1,65,10|0,0:0|0:0,0:0:0:0:
323,104,107885,2,0,L|267:56,1,65,10|0,0:0|0:0,0:0:0:0:
200,17,108226,6,0,L|136:69,1,65,10|0,0:0|0:0,0:0:0:0:
274,62,108567,2,0,L|242:134,1,65,10|0,0:0|0:0,0:0:0:0:
360,61,108908,2,0,L|380:125,1,65,10|0,0:0|0:0,0:0:0:0:
432,9,109249,2,0,L|496:61,1,65,10|0,0:0|0:0,0:0:0:0:
449,142,109590,6,0,L|521:158,1,65,14|0,0:0|0:0,0:0:0:0:
421,214,109931,2,0,L|485:254,1,65,14|0,0:0|0:0,0:0:0:0:
369,278,110271,2,0,L|409:334,1,65,14|0,0:0|0:0,0:0:0:0:
289,302,110612,2,0,L|301:374,1,65,14|0,0:0|0:0,0:0:0:0:
256,192,110953,12,0,111976,0:0:0:0:
256,64,112317,5,2,0:0:0:0:
256,148,112487,1,2,0:0:0:0:
256,320,112828,5,2,0:0:0:0:
256,236,112999,1,2,0:0:0:0:
420,192,113340,5,2,0:0:0:0:
336,192,113510,1,2,0:0:0:0:
92,192,113851,5,2,0:0:0:0:
176,192,114021,1,2,0:0:0:0:
256,360,114362,5,2,0:0:0:0:
256,192,114703,1,8,0:0:0:0:
286,64,115044,6,2,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
224,320,115556,6,2,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,116067,6,2,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
391,224,116578,6,2,P|400:193|394:162,1,65,2|6,0:0|0:0,0:0:0:0:
252,66,117090,6,0,B|221:112|278:152|253:196,1,130
256,322,117771,5,0,0:0:0:0:
256,322,118112,2,0,L|256:182,1,130,4|0,0:0|0:0,0:0:0:0:
170,124,119135,2,0,P|255:83|340:125,1,195,4|0,0:0|0:0,0:0:0:0:
349,214,120499,2,0,B|301:218|257:186|257:186|213:218|165:210,1,195,4|0,0:0|0:0,0:0:0:0:
210,109,121862,2,0,P|256:95|304:111,2,97.5,4|4|4,0:0|0:0|0:0,0:0:0:0:
368,204,123226,6,0,P|400:184|416:148,2,65,2|0|0,0:0|0:0|0:0,0:0:0:0:
281,204,123737,2,0,P|301:264|358:291,1,130,2|0,0:0|0:0,0:0:0:0:
428,343,124249,2,0,P|443:315|443:283,1,65,8|0,0:0|0:0,0:0:0:0:
424,199,124590,6,0,P|456:196|492:211,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
335,207,125101,2,0,B|271:215|271:215|206:208,1,130,2|0,0:0|0:0,0:0:0:0:
186,122,125612,2,0,P|152:139|126:168,1,65,8|0,0:0|0:0,0:0:0:0:
131,254,125953,6,0,L|99:270,2,32.5,6|0|4,0:0|0:0|0:0,0:0:0:0:
206,208,126294,1,0,0:0:0:0:
186,122,126465,2,0,B|214:114|242:90|242:90|282:86|304:73,1,130,2|0,0:0|0:0,0:0:0:0:
363,9,126976,2,0,P|386:39|390:71,1,65,8|0,0:0|0:0,0:0:0:0:
396,152,127317,6,0,L|432:172,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,196,127658,2,0,L|404:232,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
352,220,127999,2,0,L|352:260,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
324,284,128340,2,0,P|284:280|260:256,1,65,10|0,0:0|0:0,0:0:0:0:
228,188,128681,1,4,0:0:0:0:
256,192,128766,12,0,132771,0:0:0:0:
ono
Random mod from nowhere. Hi!
General
  1. adding a gap in your kiai time for the [Normal] and [Insane] difficulties at 01:16:351 - to 01:16:692 - would be pretty cool imo

Insane
  1. 00:19:590 (7) - an NC here would make it uniform with the bars that came before it
  2. 00:31:181 (3,4,5) - maybe even out the spacing between these three objects?
  3. 01:05:783 (5) - consider an NC here because it is the start of kiai
  4. 01:30:499 (1,2,3) - maybe you can rotate the first slider -120 degrees to get the second and third sliders? (for example like this)
  5. 02:07:914 (8) - consider moving this to the white tick that comes after this and add an extra note to the stream? i feel it is quite unusual to start repeaters on blue ticks like this.
Topic Starter
Shinenite

onoz wrote:

Random mod from nowhere. Hi! Nice surprise, thanks!
General
  1. adding a gap in your kiai time for the [Normal] and [Insane] difficulties at 01:16:351 - to 01:16:692 - would be pretty cool imo

Insane
  1. 00:19:590 (7) - an NC here would make it uniform with the bars that came before it
  2. 00:31:181 (3,4,5) - maybe even out the spacing between these three objects?
  3. 01:05:783 (5) - consider an NC here because it is the start of kiai
  4. 01:30:499 (1,2,3) - maybe you can rotate the first slider -120 degrees to get the second and third sliders? (for example like this)
  5. 02:07:914 (8) - consider moving this to the white tick that comes after this and add an extra note to the stream? i feel it is quite unusual to start repeaters on blue ticks like this.
Fixed everything.
Thanks for the mod!
Nakano Itsuki
just a quality check
no kd

[Normal]
in fact, you shouldnt stack anything at all for the lowest diff of a mapset. below are the spots that needs changing.
00:30:840 (4,6) -
00:35:612 (4) -
01:03:737 (2,1) -
01:45:328 (3,5) -

00:42:942 (5,6,7) - this rhythm seems a bit dense for a normal imo; not sure how to change this one to a better one tho, you could keep it for the time being if you dont have an alternative.
01:37:999 (3,1) - this sharp angle flow isnt that fitting for a normal. Suggesting this as an alternative: http://puu.sh/o5RIU/03bbc0bab5.jpg

[Insane]
00:54:362 (3,4,5,6) - the spacing of 00:54:362 (3,4) - differs greatly from that of 00:54:533 (4,5,6) - . would recommend to space 00:54:533 (4) - out
00:47:715 (9) - this note seems unneeded and feels mapped to nothing, how about deleting it?
00:53:340 (7) - ^
01:06:465 on the other hand, add something here, feels a bit empty
01:08:169 would suggest to add a circle here, for a variation in rhythm and sounds better imo
00:49:078 (4,5) - not that the stack has a problem, but i just dont see the reasoning behind stacking these two when the rhythm
from 00:49:078 (4,5,6) - doesnt have that much variation.
01:33:056 (7,1) - suggestion this rhythm instead, since the sliderend is on a downbeat http://puu.sh/o5SxX/8ded544e27.jpg
01:49:590 (5,1) - 5 seems to be on a downbeat, change these two to a 1/2 slider instead?
02:07:999 (9,10) - my personal suggestion would be this, since the end of the buzzslider is a strong beat and would be better to emphasize with a circle; the rest are just to make it more interesting. http://puu.sh/o5SIJ/bf7825b4bb.jpg

gl with the fixes!
Topic Starter
Shinenite

StarrStyx wrote:

just a quality check

[Normal]
00:42:942 (5,6,7) - this rhythm seems a bit dense for a normal imo; not sure how to change this one to a better one tho, you could keep it for the time being if you dont have an alternative. Yeah I'll leave it as is.

[Insane]
00:47:715 (9) - this note seems unneeded and feels mapped to nothing, how about deleting it? This I agree with,
00:53:340 (7) - ^ but here there is actually a sound, allthough it's quite soft, so I left the note.
01:06:465 on the other hand, add something here, feels a bit empty I feel like putting a note there is a bit too much, idk, it feels better to me without it.

gl with the fixes! Everything else I fixed!
Thank you for yet another check haha
Dangaard
Now it's Reyn Time!!
Izzywing
👌👌👌From my queue👌👌👌

ayy xenoblades

[Normal]

00:07:314 (3) - Eww the bend on this slider is ugly [opinion ofc you dont have to change it]

01:42:769 (4) - should be 01:42:599, and then put a hitcircle at 01:43:110 -

01:44:814 (2,3) - Same deal as ^

rest is good

[Hard]

Wow...this is an amazing difficulty, couldn't find any problems x_x

[Insane]

00:10:042 (7) - NC

01:45:155 (5,9) - I'd stack these together, pretty minor change tho

This mapset is really good, so there's not really much for me to say, sorry :( I hate doing dinky mods :/\

Tell you what...if you ever have another map you need modded just msg me or something ill do that one too.

👌Good luck!👌
Topic Starter
Shinenite
Hobbes2 Mod

Hobbes2 wrote:

👌👌👌From my queue👌👌👌

ayy xenoblades osu! needs more quality Xenoblade

[Normal]

00:07:314 (3) - Eww the bend on this slider is ugly [opinion ofc you dont have to change it]

01:42:769 (4) - should be 01:42:599, and then put a hitcircle at 01:43:110 -

01:44:814 (2,3) - Same deal as ^ Hmm, I can see what you're going for but I feel like the rhythm works fine as is and I really don't feel like changing it for both of these. If it's really an issue later on I'll change it lol

rest is good

[Hard]

Wow...this is an amazing difficulty, couldn't find any problems x_x See, Arf, no remapping needed. :^)

[Insane]

00:10:042 (7) - NC

01:45:155 (5,9) - I'd stack these together, pretty minor change tho

This mapset is really good, so there's not really much for me to say, sorry :( I hate doing dinky mods :/\ Ah, that makes me really happy to hear! I've put in so much work in this mapset, glad to hear it's good.. (especially with remapping the Insane recently, heh)

Tell you what...if you ever have another map you need modded just msg me or something ill do that one too. Thanks, will keep that in mind! Sadly I doubt I'll be ranking anything after this gets ranked (if ever...)

👌Good luck!👌

(anything not commented on I changed)
Thanks for the mod :D
Flowey
Hi, NM from my queue!

[Insane]
  1. Mainly NCs, because right now a lot of your combos last for multiple phrases in the music.
  2. 00:07:314 (5) - NC maybe.
  3. 00:12:769 (4) - ^
  4. 00:15:496 (4) - ^
  5. 00:18:224 (4) - ^
  6. 00:20:951 (5) - ^
  7. 00:36:974 (6) - Slightly better flow if you make this slider go up instead of down.
  8. 00:38:337 (4,5,6,7,8,9) - Probably want a NC somewhere in here. 01:05:780 (4) might be the best, since it's the start of the kiai section.
  9. 01:05:780 (4) - I think the jump to this slider can be larger, especially if you want to emphasize the rest in the music. Same for 01:16:689 (1).
  10. 01:09:189 - I think it feels better with a note here.
  11. 01:15:752 (1,2,3,4,5,6) - Recheck shape. Here's a suggestion:
    264,180,75752,5,0,0:0:0:0:
    256,148,75837,1,8,0:0:0:0:
    260,112,75922,1,0,0:0:0:0:
    280,84,76008,1,0,0:0:0:0:
    312,64,76093,1,0,0:0:0:0:
    344,60,76178,2,0,P|388:72|416:104,1,70
  12. 01:25:213 (2,3) - I would put the jumps in between the groups of 2 because this part of the music is pretty intense:
  13. 01:32:201 (7) - NC maybe. Or maybe at 01:31:689 (6) instead.
  14. 01:34:417 (5) - NC maybe.
  15. 01:57:769 (1) - You might want to make this consistent with 01:59:133 (2,3) and 02:00:497 (4,5).
  16. 01:59:133 (2) - NC.
  17. 02:00:496 (4) - NC.
  18. 02:04:587 (4) - NC maybe.
  19. 02:05:951 (7) - NC maybe.
  20. 02:07:314 (1,2,3,4,5,6,7,8) - Shape can be improved.
[Hard]
  1. I think you need to map consistent rhythms for this difficulty instead of making small changes to your rhythm from phrase to phrase.
  2. For a large part of the map, the hitsounds completely drown out the music.
  3. 00:05:951 (1,2,3,4,5,6,7,8) - Since this is hard difficulty, I don't think you should switch between mapping the melody and not mapping the melody because it confuses the player.
  4. 00:08:678 (1) - Some people will confuse this slider as the same rhythm as 00:05:951 (1) because they both start on similar notes (even if they are different lengths). If you really want this rhythm, then triple circles would be less confusing.
  5. 00:11:405 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Either keep the pattern consistent, or alternate between two patterns. Here you map the first phrase with a pattern, the middle two phrases with a different pattern, and the last phrase with a third pattern, even there's no difference between the 4 phrases.
  6. 00:22:655 (1,2,3,4) - This rhythm doesn't sound very good right now. Hitsound these properly to emphasize the correct rhythm.
  7. 00:27:769 (1,2,3,4,5) - This rhythm is pretty unreadable.
  8. 00:35:099 (8) - Nothing in the music suggests a triple here.
  9. 00:53:678 (1,2) - If you have 3 claps sounded, you want to make these a group of 3 instead of having the slider (group of 2) and a separate group of 4 00:54:360 (2,3). This would make sense with the 3-note pickup too.
  10. 01:07:144 (4,5) - I think the following rhythm is better:
  11. 01:09:871 (4) - I would extend this slider to 01:10:724 and remove the hitcircle.
  12. 01:11:064 (1,2) - Right now, you are emphasizing this rhythm as a group, but you should probably emphasize 01:11:405 (2,3) as a group of 3 more. I would change 01:11:405 (2) to a reverse slider and remove the hitcircle.
  13. 01:12:428 (1,2,3) - ^
  14. 01:35:951 (1,2,1,2) - This rhythm doesn't make sense at all to me. It might be a cool rhythm, but there are other rhythms that fit the music better.
  15. 01:59:133 (3,4) - These sliders don't fit the melody. I would make them the same as 02:01:860 (5) and I would make 02:01:860 (5) 3 circles instead. Also, you should map 00:00:496 to 00:05:610 with the same rhythm.
[]
Good luck!
Topic Starter
Shinenite
Nephroid's mod

Nephroid wrote:

Hi, NM from my queue!

[Insane]
  1. Mainly NCs, because right now a lot of your combos last for multiple phrases in the music.
  2. 01:05:780 (4) - I think the jump to this slider can be larger, especially if you want to emphasize the rest in the music. Same for 01:16:689 (1). For this one I didn't change the first example but did tweak the second.
  3. 01:25:213 (2,3) - I would put the jumps in between the groups of 2 because this part of the music is pretty intense: Hmm I can sort of see that but since I mapped all of the other parts that are similar to this one as they are I'd rather keep the consistency.
  4. 01:59:133 (2) - NC. For this one and the next I don't really see the need for an NC that much..?
  5. 02:00:496 (4) - NC. ^ as mentioned
Good luck! Thank you! Again, stuff I removed I did actually change.
Arf

Nephroid wrote:

Hi, NM from my queue!

[Hard]
Before I respond I'd like to point out that your mod is quite excellent and touches upon very good points, but unlike the typical map which utilizes so-called passive hitsounding to provide a scant backbeat to the rhythm of the notes, this map employs active hitsounding which provides more of a backbone for the main rhythm while the notes may seem to be attached to different instances of it.
  1. I think you need to map consistent rhythms for this difficulty instead of making small changes to your rhythm from phrase to phrase.
  2. For a large part of the map, the hitsounds completely drown out the music.
  3. 00:05:951 (1,2,3,4,5,6,7,8) - Since this is hard difficulty, I don't think you should switch between mapping the melody and not mapping the melody because it confuses the player. Yeah this one didn't sound right, changed.
  4. 00:08:678 (1) - Some people will confuse this slider as the same rhythm as 00:05:951 (1) because they both start on similar notes (even if they are different lengths). If you really want this rhythm, then triple circles would be less confusing. I disagree, triples are not something I wanted to employ here since it is a Hard difficulty and the slider length should really be more than enough to be able to read this.
  5. 00:11:405 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Either keep the pattern consistent, or alternate between two patterns. Here you map the first phrase with a pattern, the middle two phrases with a different pattern, and the last phrase with a third pattern, even there's no difference between the 4 phrases. The rhythm is the same except in the first phrase where the sliders are there instead of the repeat sliders, since the three beat is less prominent there. Pattern is irrelevant since it incorporates the same beats as it's previous iteration.
  6. 00:22:655 (1,2,3,4) - This rhythm doesn't sound very good right now. Hitsound these properly to emphasize the correct rhythm. Granted, the spinner ending on the big beat messed it up a bit here, but no other combination of hitsounds sounds better here imo
  7. 00:27:769 (1,2,3,4,5) - This rhythm is pretty unreadable. It's the toughest pattern reading-wise in the whole map, but it's not extremely difficult and goes along to the rhythm
  8. 00:35:099 (8) - Nothing in the music suggests a triple here. Changed this.
  9. 00:53:678 (1,2) - If you have 3 claps sounded, you want to make these a group of 3 instead of having the slider (group of 2) and a separate group of 4 00:54:360 (2,3). This would make sense with the 3-note pickup too. Good point
  10. 01:07:144 (4,5) - I think the following rhythm is better: The large slider repeat sounds and feels better to me since the 1/2 beat isn't really there and is more implied than anything.
  11. 01:09:871 (4) - I would extend this slider to 01:10:724 and remove the hitcircle. I'll consider this but keeping it for now since the next time this pattern appears an extended slider doesn't work.
  12. 01:11:064 (1,2) - Right now, you are emphasizing this rhythm as a group, but you should probably emphasize 01:11:405 (2,3) as a group of 3 more. I would change 01:11:405 (2) to a reverse slider and remove the hitcircle. I can see your point here but they are still a part of the same phrase so they should be together in my opinion
  13. 01:12:428 (1,2,3) - ^
  14. 01:35:951 (1,2,1,2) - This rhythm doesn't make sense at all to me. It might be a cool rhythm, but there are other rhythms that fit the music better. It's a build up rhythm, since the guitar has not properly come into its own yet.
  15. 01:59:133 (3,4) - These sliders don't fit the melody. I would make them the same as 02:01:860 (5) and I would make 02:01:860 (5) 3 circles instead. Also, you should map 00:00:496 to 00:05:610 with the same rhythm. The song is slowing down, hence the undermapping to represent that. It loses its effect if you continue mapping the full melody
[]

You Will Know Our Hitsounds
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
PreviewTime: 64587
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:You Will Know Our Names
TitleUnicode:You Will Know Our Names
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:Xenoblade Chronicles
Tags:ゼノブレイド special soundtrack background music Super Smash Bros. For Wii_U 3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu rfandomization arf
BeatmapID:707995
BeatmapSetID:317293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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371,208,78564,2,2,L|269:308,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
220,128,79587,6,0,L|152:192,1,65,8|0,0:0|0:0,0:0:0:0:
208,248,79928,2,0,L|255:203,1,65,8|0,0:0|0:0,0:0:0:0:
336,172,80269,2,0,P|320:144|292:124,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
417,205,80780,2,0,B|393:257|339:259|339:259|317:321|245:313,1,195,2|8,0:0|0:0,0:0:0:0:
108,204,81633,1,4,0:0:0:0:
220,76,81974,6,0,P|256:72|288:76,1,65,8|0,0:0|0:0,0:0:0:0:
320,152,82314,2,0,P|284:156|252:152,1,65,8|0,0:0|0:0,0:0:0:0:
172,140,82655,1,0,0:0:0:0:
88,160,82826,2,0,P|132:216|193:225,1,130,2|2,0:0|0:0,0:0:0:0:
262,253,83337,6,0,P|266:293|262:317,1,65,8|0,0:0|0:0,0:0:0:0:
186,373,83678,2,0,P|182:333|186:309,1,65,8|0,0:0|0:0,0:0:0:0:
186,225,84019,1,0,0:0:0:0:
236,162,84189,2,0,P|170:147|114:192,1,130,2|2,0:0|0:0,0:0:0:0:
117,264,84701,2,0,P|140:291|173:302,1,65,8|0,0:0|0:0,0:0:0:0:
256,320,85042,5,2,0:0:0:0:
256,236,85212,1,2,0:0:0:0:
256,64,85553,5,2,0:0:0:0:
256,148,85724,1,2,0:0:0:0:
96,196,86064,5,2,0:0:0:0:
180,196,86235,1,2,0:0:0:0:
416,196,86576,5,2,0:0:0:0:
332,196,86746,1,2,0:0:0:0:
256,36,87087,5,6,0:0:0:0:
256,200,87428,1,8,0:0:0:0:
224,320,87769,6,0,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,88280,6,0,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
392,224,88792,6,0,P|401:193|393:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,89303,6,0,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,89814,5,6,0:0:0:0:
256,192,89900,12,4,90496,0:0:0:0:
256,96,95951,5,4,0:0:0:0:
228,348,96633,2,0,P|256:352|284:344,1,48.750001859665,4|4,0:0|0:0,0:0:0:0:
256,96,97314,5,4,0:0:0:0:
320,341,97996,2,4,P|347:334|370:317,1,48.750001859665
376,68,98678,6,0,L|332:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,96,99019,2,0,L|256:31,1,65,4|0,0:0|0:0,0:0:0:0:
136,68,99360,2,0,L|180:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,204,99701,1,4,0:0:0:0:
256,192,99871,12,4,101064,0:0:0:0:
358,296,101405,6,0,P|378:270|384:239,1,65,2|0,0:0|0:0,0:0:0:0:
322,174,101746,2,0,P|298:210|302:258,1,65,2|0,0:0|0:0,0:0:0:0:
255,305,102087,1,2,0:0:0:0:
216,230,102258,2,0,P|210:199|190:174,1,65,0|10,0:0|0:0,0:0:0:0:
103,168,102599,2,0,P|163:146|199:94,1,130,2|0,0:0|0:0,0:0:0:0:
220,10,103110,6,0,P|250:23|272:47,1,65,2|0,0:0|0:0,0:0:0:0:
265,132,103451,2,0,P|297:128|325:108,1,65,2|0,0:0|0:0,0:0:0:0:
389,53,103792,1,0,0:0:0:0:
432,128,103962,1,2,0:0:0:0:
376,192,104133,6,8,P|320:216|308:284,1,130,2|8,0:0|0:0,0:0:0:0:
260,348,104644,1,0,0:0:0:0:
212,280,104814,2,0,P|192:248|152:228,1,65,2|0,0:0|0:0,0:0:0:0:
84,236,105155,1,10,0:0:0:0:
84,236,105326,2,0,P|144:208|172:148,1,130,2|0,0:0|0:0,0:0:0:0:
256,140,105837,1,10,0:0:0:0:
340,153,106008,2,0,P|352:184|380:208,1,65,2|0,0:0|0:0,0:0:0:0:
432,268,106349,2,2,B|439:262|429:269|429:269|415:268|415:268|415:278|415:278|408:270|408:270|407:279|407:279|401:273|401:273|399:281|399:281|393:275|393:275|392:284|392:284|386:278|386:278|384:286|384:286|370:283|353:292,1,130,2|2,1:0|1:0,1:0:0:0:
296,344,106860,6,0,L|232:384,1,65,10|0,0:0|0:0,0:0:0:0:
260,265,107201,2,0,L|188:273,1,65,10|0,0:0|0:0,0:0:0:0:
276,177,107542,2,0,L|204:161,1,65,10|0,0:0|0:0,0:0:0:0:
323,104,107883,2,0,L|267:56,1,65,10|0,0:0|0:0,0:0:0:0:
200,17,108224,6,0,L|136:69,1,65,10|0,0:0|0:0,0:0:0:0:
274,62,108564,2,0,L|242:134,1,65,10|0,0:0|0:0,0:0:0:0:
360,61,108905,2,0,L|380:125,1,65,10|0,0:0|0:0,0:0:0:0:
432,9,109246,2,0,L|496:61,1,65,10|0,0:0|0:0,0:0:0:0:
449,142,109587,6,0,L|521:158,1,65,14|0,0:0|0:0,0:0:0:0:
421,214,109928,2,0,L|485:254,1,65,14|0,0:0|0:0,0:0:0:0:
369,278,110269,2,0,L|409:334,1,65,14|0,0:0|0:0,0:0:0:0:
289,302,110610,2,0,L|301:374,1,65,14|0,0:0|0:0,0:0:0:0:
256,192,110951,12,0,111974,0:0:0:0:
256,64,112314,5,2,0:0:0:0:
256,148,112485,1,2,0:0:0:0:
256,320,112826,5,2,0:0:0:0:
256,236,112996,1,2,0:0:0:0:
420,192,113337,5,2,0:0:0:0:
336,192,113508,1,2,0:0:0:0:
92,192,113849,5,2,0:0:0:0:
176,192,114019,1,2,0:0:0:0:
256,360,114360,5,2,0:0:0:0:
256,192,114701,1,8,0:0:0:0:
286,64,115042,6,2,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
224,320,115553,6,2,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,116064,6,2,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
391,224,116576,6,2,P|400:193|394:162,1,65,2|6,0:0|0:0,0:0:0:0:
252,66,117087,6,0,B|221:112|278:152|253:196,1,130
256,322,117769,5,0,0:0:0:0:
256,322,118110,2,0,L|256:182,1,130,4|0,0:0|0:0,0:0:0:0:
170,124,119133,2,0,P|255:83|340:125,1,195,4|0,0:0|0:0,0:0:0:0:
345,210,120496,2,0,B|299:218|255:186|255:186|211:218|163:214,1,195,4|0,0:0|0:0,0:0:0:0:
210,109,121860,2,0,P|256:95|304:111,2,97.5,4|4|4,0:0|0:0|0:0,0:0:0:0:
368,204,123224,6,0,P|400:184|416:148,2,65,2|0|0,0:0|0:0|0:0,0:0:0:0:
281,204,123735,2,0,P|301:264|358:291,1,130,2|0,0:0|0:0,0:0:0:0:
428,343,124246,2,0,P|443:315|443:283,1,65,8|0,0:0|0:0,0:0:0:0:
424,199,124587,6,0,P|456:196|492:211,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
335,207,125099,2,0,B|271:215|271:215|206:208,1,130,2|0,0:0|0:0,0:0:0:0:
186,122,125610,2,0,P|152:139|126:168,1,65,8|0,0:0|0:0,0:0:0:0:
131,254,125951,6,0,L|99:270,2,32.5,6|0|4,0:0|0:0|0:0,0:0:0:0:
206,208,126292,1,0,0:0:0:0:
186,122,126462,2,0,B|214:114|242:90|242:90|282:86|304:73,1,130,2|0,0:0|0:0,0:0:0:0:
363,9,126974,2,0,P|386:39|390:71,1,65,8|0,0:0|0:0,0:0:0:0:
396,152,127314,6,0,L|432:172,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,196,127655,2,0,L|404:232,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
352,220,127996,2,0,L|352:260,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
324,284,128337,2,0,P|284:280|260:256,1,65,10|0,0:0|0:0,0:0:0:0:
228,188,128678,1,4,0:0:0:0:
256,192,128763,12,0,132769,0:0:0:0:
Good luck! Good mod, lot of red in there but that's a reflection on the differing opinions as opposed to the mod itself, nice work.
Endaris
Hello there.


General
  1. Please review the timing!
    In the following sections there are a few snaps that are early:
    01:25:042 - to 01:30:155 -
    01:52:314 - to 01:57:428 -

    I can tell for sure that 01:25:724 - and 01:54:019 - are early relative to the music. The shift induced by these sections cause the later offset to be slightly off:
    You can tell in the part following the green section at 01:57:769 - that the whistle-like sound is always slightly late relative to the metronome. On the bigger hits it is not quite as obvious as they have more blurr but I can hear 02:04:246 - being slightly early compared to the drum so you definitely want to review the timing to check if there are more inconsistencies and offsetshifts for some parts. The sections I mentioned seem to be the biggest issue though.


Normal

This diff may be problematic in terms of spread as it uses 1/2 on a very frequent basis. As you use DS1.0 this can be easily adjust if a BN requests you to ease the diff a bit so I won't really pay attention to it.
If you don't know what polarity is give this a view: t/55282
Charles talks about blue ticks and changing in that video but for Easy and Normal diffs it's also important that the polarity isn't switching all the time between red and white as that is very difficult to tap for a beginner. Switching polarity is fine in general but doing it after every note is a hassle from a playerperspective. The tapping motion on the easiest diff should be somewhat consistent to guarantee a high playability.
Pretty much every of my suggestion on this matter is supposed to keep the core of what you wanted to convey while trying to reduce the tappingdifficulty to a minimum.

  1. 00:26:917 - Having this strong sound on a slider end is not good. If you already make the pattern harder to have it covered you should make it an active click. I think using the following pattern is better:

    This covers the strong guitar sound with an active hit and it think it is also easier to play because it mimics the previously often used pattern at 00:20:951 (3,4) - in the first part which makes it easier to pick up.
  1. 00:29:133 (2) - I think this slider is a miss. 5/2 is a really awkward length to begin with and I think the focus can be improved. With hitsounds on 00:29:985 - and 00:30:326 - it becomes painfully apparent that 00:30:155 - is not covered by the map. In such cases it is often better to pick up notes you can group together instead of notes that are separated by other notes.
    Let's say for example that you extend the slider to 3/1: The sliderend and the following slider appear as a unit because they're not split up by something that you cannot cover due to difficulty restrictions. The sound you left out now doesn't appear very present in comparison because you aren't waiting for the next note to click opposed to how it was previously when the unmapped sound played.
    A more natural choice would be to make it a 3/2 repeatslider which equals to 3/1 in full length so you get the unit instead of split notes as described.
    That way you will also catch another strong guitarsound on the red tick.
  1. 00:34:587 (2,3,4) - Replace this with a 3/2 repeatslider as there's a really noticeable guitar sound on the red tick and about nothing on 3.
  1. 00:40:042 (1,2,3,4) - This pattern is very uncomfortable to play as you're changing length and polarity with every single slider. I'd recommend you to simplify this pattern and came up with this as a possible solution:

    That's way easier to play as the player sticks to red polarity here. He has to switch to white for the next pattern and it misses out on 00:43:792 - but that's not a grave issue as its a separate combo and I think the continous singletaps do a good job of representing the melody going upwards with the guitar.
  1. The part from 00:44:133 - to 01:04:587 - is perfect patternwise, only thing that I'd recommend is lowering the hitsound volume on 01:01:860 (2,3) - as the hitsounds are very dominant over the song on this particular spot.
  1. 01:04:758 (1) - I'd make this 1/2 shorter as there's nothing really audible on the white tick it ends on right now.
  1. 01:05:780 (1,2,3,4,5) - This is again a really really weird polarity switching. Let's break this down:
    01:06:633 (2) - The active click here is the bass. You don't really care about the bass otherwise in the map so I don't think that it is a good idea to map as the active click here. It would be better if you would assign the active click to the guitar as you were predominantly following it where possible so far.
    To have no problem with polarity when removing the active click on the bass it's best if you just merge the guitar sound into the previous slider and make it a 3/2 repeatslider.
  1. 01:11:917 (2,4) - Extend both notes as sliders to the next red tick. It plays very odd if you skip on the guitar sound on that red tick first and then map it as an active click next time. Making both sliders gives consistency to the pattern. You can then change the other repeatsliders as shown here:

    This may very well look to hard for a Normal-diff but it's imo the best way to cover the entirety of guitarsounds here. The easier possibility to keep this consistent is using 3/2 repeatsliders once again:

    You don't have all guitarsounds anymore but it is really comfortable to play and probably the most appropriate solution for this spot.
  1. 01:16:689 (1) - Sliderend has no corresponding sound in the song? The white tick on the other hand really asks for coverage with the huge drumhit. A 3/2 repeatslider would do well here.
  1. 01:22:655 (2,3) - Ctrl+G the rhythm so you have an active click on the guitar
  1. 01:31:178 (2,3,4) - It doesn't make much sense to follow the guitar with the two 1/2 sliders when you skip the guitar sound on 01:31:349 -
    Same problem as earlier, you split up the pattern instead of grouping sounds in a way that doesn't even allow the player to be actively sad about an unmapped one. I'd suggest this pattern:

    Also more convenient to play I'd say.
  1. 01:34:417 (3,4,5) - I think mapping both drums and guitar doesn't work out well here as a Normal diff doesn't give you the needed tools to properly cover both. Personally I would map this spot similar to the one above with 01:35:099 - as an active hit.
  1. 01:39:360 (2) - Make this a repeat to fully cover drums?
  1. 01:57:769 (1,2) - Extend both to the white tick to better match the strings
  1. 02:01:008 (4) - move to white tick to match strings
  1. 02:07:314 (3,4) - I'd replace this with this:

    That way you get a 1-time-repitition of that pattern and the first repitition of a pattern plays always nice.
  1. 02:08:678 (1) - I'd let this end on 02:11:405 - instead as two full measures are more natural than 2.5 when the music is fading out and there's no clear endpoint. Generally speaking, always end on a downbeat (big white tick) when there's no clear end to the song.
I would highly recommend you modding more maps yourself. You will look at other people's maps different than you will at your own and collect experience that will benefit you a lot when making rhythmically satisfying patterns with high playability. Especially for lower difficulties the structure of your patterns is crucial as the player won't be handle complicated stuff unlike on higher difficulties!



Arf's Hard
Neat diff, you made good progress from Coffee House onwards.
  1. 00:08:678 (1,2) - This looks really ambigous to play. This pattern basically replaces 00:05:951 (1) - .
    But at the same time 00:05:951 (1,2) - and 00:08:678 (1,2) - look extremely similar which would make me intuitively be late on 00:09:019 (2) - because I would expect the pattern to repeat. The drums are definitely there to support the 1/4 repeatslider but I think having it match the previous pattern plays better in the end as the 1/4 don't have any specific value for the map.
  1. 00:22:996 (2,3) - Ctrl+G so you have an active click on the strong guitar sound. You also mapped it on the repitition 00:25:894 (4) - so I think you should pick it up there too (don't forget to readjust hitsounds cause ctrl+g is lame).
  1. 01:47:883 (4) - Consider splitting this into two singles, I get you're doing drums here but the guitar on the red tick stands out so much that I wouldnt completely ignore it. Up to you though.
  1. 02:08:678 (5) - Would be dank if you managed it to have that end up perfectly in the middle so it blankets the spinner.
There was some other highly subjective stuff too I could've mentioned but I just skipped that cause you didn't really like my approach last time and it probably wouldn't be worth the effort of respacing tbh.


Insane

I think this diff is already in a decent state. It plays smoothly but imo it lacks a bit of character.
Quoting a friend who testplayed it for me:
i think it's good but
i don't think i'd play it over and over
try an SS once and move on
which sums up what I think pretty well (he plays this game like "SS or quit")
I'll try to give you suggestions to spice it up a bit.
In some spots it already goes into the correct direction but I think the ups and downs are not clear enough to make the diff amazing.
This is mainly due to you being not perfectly consistent with your spacing choices per part and maybe also a bit due to a lack of courage to go to the extremes.


  1. 00:08:678 - 00:11:405 - Let's talk about this breaking point. Starting at the first timestamp you get drums involved and get some sort of build up that ends at the second timestamp. From there on you basically get a repitition of the pattern you already had before:
    00:05:951 (1,2,3,4,1,2,3) -
    but!
    the instrumentalisation got bigger. There's a very audible difference between that spot and this spot:
    00:11:405 (1,2,3,1,2,3) -
    the spacing is exactly the same though, most notably because you apparently copied 00:07:314 (1,2,3) - and reused it after rotating it with an angle at 00:11:405 (1,2,3) - (which is fine on its own)
    It would feel good if the increase in volume/intensity would be reflected by a difference in DS/SV here. Imo lowering it for the first part isn't good as it feels really underwhelming to play like that, therefore placing a green section with SV 1.1 or 1.2 on 00:11:405 - would probably the most sensible option to achieve this difference. Yes, I know this sucks from a mapper perspective because you have to respace 30s of playtime but I think it would be worth it.
  1. 00:30:155 (4,5,6) - Since you're following the guitar with relatively big consistency otherwise you probably want to replace this with a circle and a 1/1 slider to give that guitar sound an active click and stuff.
  1. 00:34:417 (4,5) - Ctrl+g also to follow the guitar more closely (don't forget to adjust hitsounds as ctrl+g messes them up)
  1. 00:35:951 (1,2,3,4,5,6,1,2,3,4) - It's a bit weird how this pattern is kinda drumfocused when you were mapping guitar before. I also think 00:37:144 - should be covered by an active no matter what as it has pretty much everything on it.
    Personally I would stick for that entire thing to mapping guitar.
    Reason is the following:
    There is an overlying structure in the song. The single parts of the song start respectively at
    00:00:496 - Theme A (very weak)
    00:05:951 - Theme A (weak)
    00:11:405 - Theme A (strong)
    00:16:860 - Theme A (strong)
    00:22:314 - Theme B
    00:27:769 - Theme B variation
    00:33:224 - Theme B variation 2
    00:38:678 - Theme B variation 3
    etc.
    Now it's painfully obvious that each part is about 5.45 seconds 4 measures long. Each of these parts build a unit that is coherent in itself and therefore your style within these parts should be coherent (aka not suddenly switching the focus). If you want to have variation within your focus it makes most sense to plan this ahead of time and saying like
    "ok, for the first two times of B i will focus guitars and then for the other two times i will focus on drums instead" ( you could also say guitar-drum-guitar-drum but it's a bit easier to graps for the player if it repeats right away)
    That way you make a clear cut at a spot where it is the easiest for the player to reorientate patternwise because even if he is not acquainted with music theory he WILL expect new patterns at exactly these spots (because that's how rhythm works i suppose).
    So I'd say, review how you're treating the instruments here and get a clear cut or map guitar all the way through or whatever.
    Note: If you want to map drums over guitars in one of these part B things you should be wary of explicitly shifting the focus away from the guitar. Like when a strong guitarsound and a strong drum sound meet on one tick, make it a single not a slider because drum is punctual and guitar is dragged. I would just stick to guitar personally because the drumline is slightly to sparse to focus on for my taste.
  1. 00:43:536 (6) - this note does not quite exist in the song
  1. 00:43:962 (9) - remove this to give more force to the previous note; if you removed 6 you can arrange a (difficult) jumppattern with the remaining notes as there's sufficient recoverytime after it and it'd be only 3 notes. It would also be cool if it ended almost on top of 00:44:133 (1) - so that the player doesn't have to move the cursor much. That way the start of the next part along with the SV change feels more natural.
at this point i realise that I have to be careful so this doesn't become "Great Wall of China 2.0" ... fml
  1. 00:44:133 - Talking about relations through the whole song again here...
    So this is the slow part and you got that. I think you should make it even more "slow". Cut sounds that are not really important to further decelerate the player in order to achieve a greater contrast to the part where stuff actually happens.
    Spots where you can do this:
    00:44:814 (2) - cut the sliderend
    00:46:178 (7) - cut the sliderend
    00:47:542 (2) - cut the sliderend
    00:48:735 (4) - remove
    00:48:905 (5) - cut the sliderend
    00:49:587 (1) - make this a 2/1 without repeat
    00:50:951 (4) - extend to whitetick (makes it the same as 00:52:314 (8) -
    00:51:974 (6,7) - lower spacing
    00:53:167 (9) - remove

    this reduces the density and you get a lot of 1/1 spacings that make the player feel the difference between the parts much more significantly than the SV-change alone can. If you compare this part with the one at 00:05:951 - I would claim that the current one feels a lot slower. Reducing density like I proposed brings you closer to reflect this.

    density is not enough though. Also reduce the spacing on top of it. Use stacks on some of the 1/1 you created, for example on these:
    00:46:178 (7,8) -
    The idea is basically the following: The guitar sound gives the moving impulse and on 7 the drum stops the player as the initial impulse is basically dead even though the guitar rings forth. 8 gives the new impulse to move with the new sound after stopping. Using stacks that way the music can be experienced way stronger than it is possible when using regular spacing
  1. 00:54:530 (4,5) - if you do the stuff above you should probably merge these into a kickslider to ease the transition as the player is still in slowmode here. A kickslider is not only easier to play tappingwise but also gives you a great opportunity to accelerate the player towards the next section. Put the SV that is on 00:55:042 - right now before the kickslider in that case so it profits from the speed.
  1. 00:55:042 (1,2) - Extend the slider to the white tick so that trumpet thing or whatever it is gets more spotlight?
  1. 00:55:042 - I would also use a higher DS for this section (let's say around 2.7 if the next note is a 1/1 trumpetslider). As you're using a lot of 1/1 sliders the SR probably won't even go up by 0.01 if you increase it here and it gives each trumpetsound more value.
  1. In the same context I'd change 00:57:769 (1,2) - to a 1/1 slider + single
  1. 01:00:496 (1,2,3,4,5,6,7,8,9) - Increase the spacing especially for the 1/2 sliders as theyre really boring to play which doesn't quite fit to the song here.
  1. 01:05:780 - Also SV1.1/1.2 for this section as it's the Kiai.
  1. Make sure 01:11:064 (8,9,1,2,3,4) - has slightly lower spacing than 01:11:917 (4,5,6,1,2,3,4) - so the player can see a progression as the tension builds up more and more.
  1. 01:30:496 - The instrumentalisation is low in this part even though the guitar is doing cool stuff. Therefore I'd recommend rather mapping high density at low spacing. That way you still have a way to increase the sensation from playing when the instrumentalisation comes in big again. As it is now this is high spacing+density so you don't have good options to make a change in pace/instrumentalisation as it happens at 01:35:951 - experienceable for the player.

    tl;dr
    Significantly lower the spacing at the start of this section and gradually increase it as stuff gets more exciting.
  1. 02:07:996 (9,1) - This is kind of mean imo as it's a 1/4 jump. I'd make the slider repeat 3 times instead of 2 times here to make it easier to play
  1. 02:08:763 (1) - see normal
what have i done...why is it so late? :o
Topic Starter
Shinenite
Endaris' Mod

Endaris wrote:

Hello there.


General
  1. Please review the timing!
    In the following sections there are a few snaps that are early:
    01:25:042 - to 01:30:155 -
    01:52:314 - to 01:57:428 -

    I can tell for sure that 01:25:724 - and 01:54:019 - are early relative to the music. The shift induced by these sections cause the later offset to be slightly off:
    You can tell in the part following the green section at 01:57:769 - that the whistle-like sound is always slightly late relative to the metronome. On the bigger hits it is not quite as obvious as they have more blurr but I can hear 02:04:246 - being slightly early compared to the drum so you definitely want to review the timing to check if there are more inconsistencies and offsetshifts for some parts. The sections I mentioned seem to be the biggest issue though. In my opinion the delay is very very little and it isn't really worth messing with, so I'd rather leave the timing as is. If it's really an issue later on Ill take a look at it.


Normal

This diff may be problematic in terms of spread as it uses 1/2 on a very frequent basis. As you use DS1.0 this can be easily adjust if a BN requests you to ease the diff a bit so I won't really pay attention to it.
If you don't know what polarity is give this a view: t/55282
Charles talks about blue ticks and changing in that video but for Easy and Normal diffs it's also important that the polarity isn't switching all the time between red and white as that is very difficult to tap for a beginner. Switching polarity is fine in general but doing it after every note is a hassle from a playerperspective. The tapping motion on the easiest diff should be somewhat consistent to guarantee a high playability.
Pretty much every of my suggestion on this matter is supposed to keep the core of what you wanted to convey while trying to reduce the tappingdifficulty to a minimum.

  1. 00:40:042 (1,2,3,4) - This pattern is very uncomfortable to play as you're changing length and polarity with every single slider. I'd recommend you to simplify this pattern and came up with this as a possible solution:

    That's way easier to play as the player sticks to red polarity here. He has to switch to white for the next pattern and it misses out on 00:43:792 - but that's not a grave issue as its a separate combo and I think the continous singletaps do a good job of representing the melody going upwards with the guitar. I wasn't really a fan of the singletaps so I did a bit of a different pattern there, but I did make the 1,2 sliders as you have suggested in the image.
  1. 01:11:917 (2,4) - Extend both notes as sliders to the next red tick. It plays very odd if you skip on the guitar sound on that red tick first and then map it as an active click next time. Making both sliders gives consistency to the pattern. You can then change the other repeatsliders as shown here:

    This may very well look to hard for a Normal-diff but it's imo the best way to cover the entirety of guitarsounds here. The easier possibility to keep this consistent is using 3/2 repeatsliders once again:

    You don't have all guitarsounds anymore but it is really comfortable to play and probably the most appropriate solution for this spot. Went with the second option since the first one really did seem a bit complicated for a Normal.
  1. 01:57:769 (1,2) - Extend both to the white tick to better match the strings I'm not a very big fan of this suggestion and the one below, I think the pattern works fine as is and it sounds a bit better than what you suggested.
  1. 02:01:008 (4) - move to white tick to match strings ^ as I said
I would highly recommend you modding more maps yourself. You will look at other people's maps different than you will at your own and collect experience that will benefit you a lot when making rhythmically satisfying patterns with high playability. Especially for lower difficulties the structure of your patterns is crucial as the player won't be handle complicated stuff unlike on higher difficulties! I will not deny that I am not experienced at all in lower diff mapping, and honestly this song in general in my opinion is quite tricky to make a lower diff for with how not-much experience I have. The suggestions you gave me that I didn't mention I really liked, since the rhythm is way more cleaner now, so really, thanks for taking the time and explaining everything in such detail, I really appreciate it!

Insane
Coming tomorrow Looking forward to it.
Endaris
What about this one in Normal?
  1. 01:04:758 (1) - I'd make this 1/2 shorter as there's nothing really audible on the white tick it ends on right now.
No comment but no fix either.

Insanemod is now available~
I think it would be cool if we would discuss that after you got a first impression of what I'm suggesting as it's kind of a lot and means lots of work and it would be really sad if it wouldnt be 100% clear for you after I spend so much time on it :D
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