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ACE+ - You Will Know Our Names

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Topic Starter
Shinenite

Mazziv wrote:

From my Modding queueueueueue ~
Hard
01:27:741 (1,1,1,1) - maybe a bit too spaced for a hard diff.
01:55:013 (1,1) - ^
except those 2 things i cant really see anything on here,holy shit that map is good



Insane
00:43:131 (3,4,5,6) - remove those,its really hard to read with the low(or atleast place the 5,6 somewhere else.
01:09:552 (1,2) - big jump outta nowhere
01:22:336 (3) - is not in a line with the previous notes(maybe you did it on purpose idk)
01:47:052 (1) - maybe a bit more space to the previous slider(can be easily misread)
besides those things this difficulty seems really well done. Good job!
Had a really busy last two days so just got to applying these suggestions, thank you! Updated the map. I dunno if the spacing is better on the hard though, I made it a little less, but it might still be a little too spaced.
WORSTPOLACKEU
Hey

00:12:790 (1,1) - - Dunno if intended, but if you wanted to make the sliders straight, they aren't :)
00:21:484 (4,1) - - Song goes into different phase so I would start further away from the slider last combo ended at.
00:24:211 (1,2,3,4,1,2,3) - - Awkward pattern, also NC not needed there imo.
00:28:984 (6) - - Slider ends on stronger note (red tick slider op)
00:30:347 (1) - - Remove NC
00:31:540 (1) - - Remove NC, put on next note. Also doesn't fit the music emphasis at that moment imo.
00:32:222 (3) - - Check spacing
00:33:245 (7) - - I would map the part after this note!
00:34:950 (1,2,3,4,5,6) - Remove and map from the break until the next mapped part begins.
00:41:768 (3,4,5) - - Weird spacing, http://puu.sh/i8bMw/eeacba1764.jpg would be good for example :)
00:50:290 (3) - Better flow with this -> http://puu.sh/i8bS8/3bc807eaba.jpg made blankets and fits rhythm better
01:03:245 (1,2) - I would start this in another corner
01:05:631 (2) - try this http://puu.sh/i8c2K/28649f99c2.jpg
01:06:484 - You want a note here !
01:06:654 (5,6,7,8) - Starts too close to the slider before, I would put it further away or flip sides !
01:11:768 (5,6) - Spacing
01:14:495 (2) - I would do like this --> For example :) Nice transition into next combo http://puu.sh/i8c9P/073059bcc6.jpg Also you need slider-slider-note, your way didn't fit the music!
01:16:200 (2) - Put a note after before slider --> Maybe here http://puu.sh/i8cbg/94faaf5e5f.jpg
01:17:563 (5) - Click CTRL + J
01:17:904 (6,7,1) - Bad spacing
01:25:063 (1,2) - Again, start in different corner :)
01:38:700 (1) - Put to x:256 y:192 (Basically too close to the note before) Also I would CTRL-G it
01:46:029 (6) - CTRL - G
01:51:313 (1,2,3,4,5) - Make slider and CTRL - SHIFT - F instead, this looks awful with that spacing.
Nakano Itsuki
Candied Apple Pizza
Really tasty imo

[General]
  1. Metadata Check: 名を冠する者たち should be in the title instead, put "You Will Know Our Names" in romanised title (I found the title here and here, idk if accurate or not since not really official sources.)
  2. Remove "xenoblade chronicles" from tags since it's in the Source already
  3. Disable widescreen support since you have no storyboard; disable countdown as well, it's 2015
[Normal]
  1. Unrankable: Please use constant DS throughout the whole map
  2. Not recommended to set HP higher than OD; maybe adjust OD to 4, the same as HP
  3. If you want to, call me back for a check after doing the above
[arf's Hard]
  1. 00:06:945 (3) - I don't suggest putting strong sounds at the end of sliders, I'd rather suggest putting 2 circles to emphasize the sound at 00:07:286
  2. 00:08:138 I'd suggest adding a circle here, fitting the pattern at 00:07:627 (5,6) . You could consider moving 00:08:309 (8) a bit down as well if you use the suggestion, to emphasize the downbeat.
  3. 00:19:218 (8) - Strong beat on the slider end as well, how about placing a circle here and at 00:19:559 ; it matches the previous rhythmic pattern at 00:13:763 (7,1) as well
  4. 01:03:707 (1,2,3) - I don't know much about Hard diffs, but this looks pretty widely spaced. Same concerns at 01:27:741 (1,1,1,1) and 01:55:013 (1,1,1,1) as well.
  5. 01:13:252 (4) - Judging from the guitar track, I think this would suit it better
  6. 01:56:035 (1) - According to AIMod, this slider end is unsnapped
  7. I know it's a GD, but having the map end more than 10 seconds early than the other diffs seems weird.
[Insane]
  1. I'd recommend turning the hitsound volume down if you are using the Normal hitsound sampleset... it seems a bit too loud
  2. 00:00:347 (1) - It would be better to remove the circle and extend the spinner a bit early to this spot. The circle just feels unnecessary to hit, and doesn't really match the music; although having a guitar sound there, it seems rather awkward to play in tune with the music
  3. 00:05:972 (1,2,3) - Suggesting something like the below, right now the flow is rather awkward to play; curving the slider a bit lets the player move the cursor more naturally to the next slider. If you are using this suggestion, I'd highly suggest changing 00:07:336 (1,2,3) as well for the looks and symmetry.
  4. 00:09:211 (3,4) - I think a 1/1 slider here would be more suitable, since at this point the hold sound of the music stands out, therefore a 1/1 should be more suitable for it.
  5. 00:12:790 (1) - I would suggest curving this a little, so it leads in to the next slider more smoothly. The same suggestion here 00:14:154 (1)
  6. 00:17:393 (2) - How about doing a kickslider here? Flows better into the next circle imo, and adds a nice bit of aesthetic to the map
  7. 00:18:245 (1,2) - The flow here... just feels a bit unnatural with that sharp angle. How about this?
  8. 00:21:484 (4) - This slider... I suggest ending it at 00:21:739, since it's rather unnecessary to be too long; also why do a kickslider here as well? Since the next slider requires the player to move the cursor downwards, it would look more natural.
  9. 00:23:700 (6) - Curving this a bit leads better into the next note imo
  10. 00:25:916 (6,7) - The music doesn't really call for this kind of jump, therefore this spacing is pretty unnecessary imo
  11. 00:30:347 (9) - NC this note
  12. 00:30:347 (9,10,11,12) - Suggesting the below for reference, right now the current rhythm pattern doesn't make sense or fit the music at all
  13. 00:32:052 (1,2,3,4) - Feels a bit odd, since it doesn't really match the music and the mood
  14. 00:35:802 (7) - This doesn't really correspond to any sound, would be better to delete it; also 00:33:927 (1,2,3,4,5,6,7,8,9,10) this whole pattern is really confusing to play, especially at 00:35:972 (8,9,10,1) I would recommend the object at 00:36:143 be a slider instead, and delete 00:36:313 (10)
  15. 00:35:972 (7,8) - If you use the suggestion above, fix this since the flow is rather broken
  16. 00:38:529 (5) - Would be better to delete this one since it isn't really mapped to anything; also at 00:39:040 I would recommend adding a circle since it's rather fitting there.
  17. 00:46:881 (4) - It would be better if it ends at 00:47:904 ; right now it's a bit too long imo
  18. 00:51:995 (1) - How about this? Flows better into the next slider, plus it it nicer to look at
  19. End the spinner at 00:54:381 instead: since there is a beat at this moment, would be nice if the spinner ending beat is on that tick.
  20. 00:56:938 (4) - End the slider at 00:57:450 , right now it's a bit long imo
  21. 00:58:472 (2) - ctrl+g for a curved playing effect, and space it out a bit so it'll be more comfortable to play
  22. 01:09:211 (6,1) - This sharp angled flow seems a bit weird to play
  23. 01:09:893 (3) - imo this time the slider is a bit too short... extend it to 01:10:745
  24. 01:11:768 (5,6) - I don't think the music calls for this wide spaced jump... decrease it to be constant with the previous objects, since the song sounds calm here.
  25. 01:26:597 (7,8) - How about swapping these two... doesn't match with 01:25:064 (1,2,3,4) , if done so it would be a nice symmetrical pattern
  26. 01:35:461 (7) - I'm not sure if this slider is rankable or not... same with 01:46:370 (7) as well.
  27. 02:07:506 (1,2,3,4,5) - These jumps are pretty unnecessary, decrease the spacing a bit.
Well good luck with ranking your map!
(And enjoy the pains of remapping over and over again)

/me runs far away
Arf

StarrStyx wrote:

Candied Apple Pizza
Really tasty imo

[arf's Hard]
  1. 00:06:945 (3) - I don't suggest putting strong sounds at the end of sliders, I'd rather suggest putting 2 circles to emphasize the sound at 00:07:286 Sure, changed pattern
  2. 00:08:138 I'd suggest adding a circle here, fitting the pattern at 00:07:627 (5,6) . You could consider moving 00:08:309 (8) a bit down as well if you use the suggestion, to emphasize the downbeat. Done!
  3. 00:19:218 (8) - Strong beat on the slider end as well, how about placing a circle here and at 00:19:559 ; it matches the previous rhythmic pattern at 00:13:763 (7,1) as well Sure, adjusted to a 1/2 slider and note.
  4. 01:03:707 (1,2,3) - I don't know much about Hard diffs, but this looks pretty widely spaced. Same concerns at 01:27:741 (1,1,1,1) and 01:55:013 (1,1,1,1) as well. The spacing between the notes should be fine as they are sliders and are easier to catch than single notes.
  5. 01:13:252 (4) - Judging from the guitar track, I think this would suit it better Nice, but I want the slider to emphasize the "hold note" nature of the guitar twang. The slider ending on the downbeat is a bit meh, but still better imo
  6. 01:56:035 (1) - According to AIMod, this slider end is unsnapped How the hell did that happen.
  7. I know it's a GD, but having the map end more than 10 seconds early than the other diffs seems weird. I agree somewhat. I know Shine mapped out the last bit, but for me, the song is fading out and looping, so mapping out that part seems bleh.

Well good luck with ranking your map!
(And enjoy the pains of remapping over and over again) I know, right D=

/me runs far away
Updated Hard. Shine, use this code to replace the current one xD
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
PreviewTime: 101207
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 116036
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:Xenoblade Chronicles
Tags:video game soundtrack background music rfandomization
BeatmapID:707995
BeatmapSetID:317293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg fo map.png",0,0
//Break Periods
2,44304,53752
2,90668,95173
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
5923,340.909090909091,4,1,0,70,1,0
65752,-100,4,1,0,60,0,0
95923,-133.333333333333,4,1,0,60,0,0
98650,-100,4,1,0,60,0,0
101377,-100,4,1,0,60,0,1
112286,-100,4,1,0,70,0,0


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256,36,87059,1,0,0:0:0:0:
256,200,87400,1,0,0:0:0:0:
224,320,87741,6,0,P|256:328|292:316,1,65
286,64,88252,6,0,P|255:55|224:64,1,65
392,224,88763,6,0,P|401:193|393:162,1,65
118,162,89275,6,0,P|111:193|120:224,1,65
256,192,89786,1,0,0:0:0:0:
256,192,89871,12,0,90468,0:0:0:0:
256,96,95923,5,0,0:0:0:0:
228,348,96604,2,0,P|256:352|284:344,1,48.750001859665
256,96,97286,5,0,0:0:0:0:
320,341,97967,2,0,P|347:334|370:317,1,48.750001859665
376,68,98650,6,0,L|332:124,1,65
256,101,98991,2,0,L|256:36,1,65
136,68,99332,2,0,L|180:124,1,65
256,204,99673,1,0,0:0:0:0:
256,192,99843,12,0,101036,0:0:0:0:
340,292,101377,6,0,P|364:256|360:208,1,65
312,168,101718,2,0,P|288:204|292:252,1,65
252,304,102059,1,0,0:0:0:0:
216,224,102229,2,0,P|209:192|189:167,1,65
104,168,102570,2,0,P|168:144|204:80,1,130
216,12,103082,2,0,P|248:28|272:56,1,65
276,132,103423,2,0,P|308:128|336:108,1,65
392,52,103763,1,0,0:0:0:0:
432,128,103934,1,0,0:0:0:0:
376,192,104104,6,0,P|320:216|308:284,1,130
260,348,104616,1,0,0:0:0:0:
212,280,104786,2,0,P|192:248|152:228,1,65
84,236,105127,1,0,0:0:0:0:
84,236,105298,2,0,P|144:208|172:148,1,130
256,140,105809,1,0,0:0:0:0:
340,153,105979,2,0,P|352:184|380:208,1,65
432,268,106320,2,0,B|439:262|429:269|429:269|415:268|415:268|415:278|415:278|408:270|408:270|407:279|407:279|401:273|401:273|399:281|399:281|393:275|393:275|392:284|392:284|386:278|386:278|384:286|384:286|370:283|353:292,1,130,0|0,3:0|3:0,3:0:0:0:
296,344,106832,6,0,L|232:384,1,65
260,268,107173,2,0,L|188:276,1,65
276,180,107513,2,0,L|204:164,1,65
324,108,107854,2,0,L|268:60,1,65
200,20,108195,6,0,L|136:72,1,65
274,65,108536,2,0,L|242:137,1,65
360,64,108877,2,0,L|380:128,1,65
432,12,109218,2,0,L|496:64,1,65
444,144,109559,6,0,L|516:160,1,65
416,216,109900,2,0,L|480:256,1,65
364,280,110241,2,0,L|404:336,1,65
284,304,110582,2,0,L|296:376,1,65
256,192,110923,12,0,112116,0:0:0:0:
256,64,112286,5,0,0:0:0:0:
256,148,112457,1,0,0:0:0:0:
256,320,112798,5,0,0:0:0:0:
256,236,112969,1,0,0:0:0:0:
420,192,113309,5,0,0:0:0:0:
336,192,113480,1,0,0:0:0:0:
92,192,113820,5,0,0:0:0:0:
176,192,113991,1,0,0:0:0:0:
256,360,114332,1,0,0:0:0:0:
256,192,114673,1,0,0:0:0:0:
224,320,115013,6,0,P|256:328|292:316,1,65
286,64,115524,6,0,P|255:55|224:64,1,65
391,224,116036,6,0,P|400:193|394:162,1,65
118,162,116547,6,0,P|111:193|120:224,1,65
256,192,117058,1,0,0:0:0:0:
256,192,117144,12,0,117741,0:0:0:0:
Topic Starter
Shinenite
Starr's Mod

StarrStyx wrote:

Candied Apple Pizza
Really tasty imo

[General]
  1. Metadata Check: 名を冠する者たち should be in the title instead, put "You Will Know Our Names" in romanised title (I found the title here and here, idk if accurate or not since not really official sources.) Done.
  2. Remove "xenoblade chronicles" from tags since it's in the Source already Done.
  3. Disable widescreen support since you have no storyboard; disable countdown as well, it's 2015 Done.


[Normal]
  1. Unrankable: Please use constant DS throughout the whole map Did everything with 1.2x spacing, hope it solves the problem.
  2. Not recommended to set HP higher than OD; maybe adjust OD to 4, the same as HP Done.
  3. If you want to, call me back for a check after doing the above


[arf's Hard]
  1. 00:06:945 (3) - I don't suggest putting strong sounds at the end of sliders, I'd rather suggest putting 2 circles to emphasize the sound at 00:07:286
  2. 00:08:138 I'd suggest adding a circle here, fitting the pattern at 00:07:627 (5,6) . You could consider moving 00:08:309 (8) a bit down as well if you use the suggestion, to emphasize the downbeat.
  3. 00:19:218 (8) - Strong beat on the slider end as well, how about placing a circle here and at 00:19:559 ; it matches the previous rhythmic pattern at 00:13:763 (7,1) as well
  4. 01:03:707 (1,2,3) - I don't know much about Hard diffs, but this looks pretty widely spaced. Same concerns at 01:27:741 (1,1,1,1) and 01:55:013 (1,1,1,1) as well.
  5. 01:13:252 (4) - Judging from the guitar track, I think this would suit it better
  6. 01:56:035 (1) - According to AIMod, this slider end is unsnapped
  7. I know it's a GD, but having the map end more than 10 seconds early than the other diffs seems weird.
    Arf seemed to fix these so I'm not touching them :P
[Insane]
  1. I'd recommend turning the hitsound volume down if you are using the Normal hitsound sampleset... it seems a bit too loud Done.
  2. 00:00:347 (1) - It would be better to remove the circle and extend the spinner a bit early to this spot. The circle just feels unnecessary to hit, and doesn't really match the music; although having a guitar sound there, it seems rather awkward to play in tune with the music Done.
  3. 00:05:972 (1,2,3) - Suggesting something like the below, right now the flow is rather awkward to play; curving the slider a bit lets the player move the cursor more naturally to the next slider. If you are using this suggestion, I'd highly suggest changing 00:07:336 (1,2,3) as well for the looks and symmetry. Done.
  4. 00:09:211 (3,4) - I think a 1/1 slider here would be more suitable, since at this point the hold sound of the music stands out, therefore a 1/1 should be more suitable for it. I tried it but I didn't really like it as much as the current pattern so I left it as is.
  5. 00:12:790 (1) - I would suggest curving this a little, so it leads in to the next slider more smoothly. The same suggestion here 00:14:154 (1) Done.
  6. 00:17:393 (2) - How about doing a kickslider here? Flows better into the next circle imo, and adds a nice bit of aesthetic to the map Done.
  7. 00:18:245 (1,2) - The flow here... just feels a bit unnatural with that sharp angle. How about this? Done.
  8. 00:21:484 (4) - This slider... I suggest ending it at 00:21:739, since it's rather unnecessary to be too long; also why do a kickslider here as well? Since the next slider requires the player to move the cursor downwards, it would look more natural. Done.
  9. 00:23:700 (6) - Curving this a bit leads better into the next note imo
    Done.
  10. 00:25:916 (6,7) - The music doesn't really call for this kind of jump, therefore this spacing is pretty unnecessary imo I did change the position of the note, but I dunno if it really helped
  11. 00:30:347 (9) - NC this note Done.
  12. 00:30:347 (9,10,11,12) - Suggesting the below for reference, right now the current rhythm pattern doesn't make sense or fit the music at all Done.
  13. 00:32:052 (1,2,3,4) - Feels a bit odd, since it doesn't really match the music and the mood Left it as is, but made the spacing a little smaller for this part.
  14. 00:35:802 (7) - This doesn't really correspond to any sound, would be better to delete it; also 00:33:927 (1,2,3,4,5,6,7,8,9,10) this whole pattern is really confusing to play, especially at 00:35:972 (8,9,10,1) I would recommend the object at 00:36:143 be a slider instead, and delete 00:36:313 (10) I did add the slider instead of the 9 and 10 note, as well as made the pattern a bit clearer, but I thought when removing the note it didn't really fit much better either so I left it.
  15. 00:35:972 (7,8) - If you use the suggestion above, fix this since the flow is rather broken
  16. 00:38:529 (5) - Would be better to delete this one since it isn't really mapped to anything; also at 00:39:040 I would recommend adding a circle since it's rather fitting there. Done.
  17. 00:46:881 (4) - It would be better if it ends at 00:47:904 ; right now it's a bit too long imo Done.
  18. 00:51:995 (1) - How about this? Flows better into the next slider, plus it it nicer to look at Done.
  19. End the spinner at 00:54:381 instead: since there is a beat at this moment, would be nice if the spinner ending beat is on that tick. Done.
  20. 00:56:938 (4) - End the slider at 00:57:450 , right now it's a bit long imo Done.
  21. 00:58:472 (2) - ctrl+g for a curved playing effect, and space it out a bit so it'll be more comfortable to play Done.
  22. 01:09:211 (6,1) - This sharp angled flow seems a bit weird to play Redid the pattern a little bit.
  23. 01:09:893 (3) - imo this time the slider is a bit too short... extend it to 01:10:745 Done.
  24. 01:11:768 (5,6) - I don't think the music calls for this wide spaced jump... decrease it to be constant with the previous objects, since the song sounds calm here. Done.
  25. 01:26:597 (7,8) - How about swapping these two... doesn't match with 01:25:064 (1,2,3,4) , if done so it would be a nice symmetrical pattern Done. I must have forgotten to do this when I last modified that part.
  26. 01:35:461 (7) - I'm not sure if this slider is rankable or not... same with 01:46:370 (7) as well. Changed them in case they are indeed unrankable. Hopefully now they are.
  27. 02:07:506 (1,2,3,4,5) - These jumps are pretty unnecessary, decrease the spacing a bit. Done.


Well good luck with ranking your map!
(And enjoy the pains of remapping over and over again)

/me runs far away

Thanks for all the suggestions. Implemented some of them :)
WriggleNightbug
NM from My Modding Queue.

Insane

00:11:938 (3,4) - Try replacing this all with one slider that extends to 00:12:279

Like so
Before:


After:

00:27:535 (12) - This hitcircle doesn't seem to fit

00:33:927 (1) - Try shortening this slider to end at 00:34:097 and then try extending it to have a reversearrow

00:39:211 (1) - ^^^ Ending at 00:39:381

00:41:768 (3,4,5) - These don't feel right as sliders, try just replacing them with singular hitcircles


Overall, a decent map, i had fun modding it!
Topic Starter
Shinenite

TheBronyGames wrote:

NM from My Modding Queue.

Insane

00:11:938 (3,4) - Try replacing this all with one slider that extends to 00:12:279 Done.

Like so
Before:


After:

00:27:535 (12) - This hitcircle doesn't seem to fit I left it because I felt like it does fit there.

00:33:927 (1) - Try shortening this slider to end at 00:34:097 and then try extending it to have a reversearrow Done.

00:39:211 (1) - ^^^ Ending at 00:39:381 Done.

00:41:768 (3,4,5) - These don't feel right as sliders, try just replacing them with singular hitcircles Done.


Overall, a decent map, i had fun modding it!
Thank you! Updated with some of your suggestions.
Nakano Itsuki
nais
no kds

[General]
  1. Er, check AIMod. http://puu.sh/iC7WZ/9a29f97b92.png (Only one you can ignore is the last one, others pls fix)

[Normal]
  1. 00:05:631 (2,1) - Fix this blanket
  2. Um, I see you copy+pasted the slider pattern such as 00:11:427 (1) - ... which not really necessarily unrankable, but are less neatly designed and rather confusing to play. Consider something more simple-looking
  3. 00:21:910 (1,1) - This looks dangerous, since there is a rather short time for the player to react to the next object after the spinner. idk whether it's okay or not, find someone else for confirmation.
  4. And I find more weird sliders such as these 00:24:040 (3) - 00:26:597 (7) - , which are not really suitable for Normal difficulty lol (same as above) Use something more simpler for the sliders, and try experimenting with slider shapes, looking at some ranked maps to find some neat slider shapes.
  5. 00:49:268 (1,2) - Fix blanket
  6. 01:04:779 (1) - Same problem with weird sliders, also there's an obvious strong beat at 01:05:802 which needs a note of its own.
  7. 01:21:995 (1) - Uh, I wouldn't use a 3/2 in a Normal...
  8. I wouldn't call it unrankable, but the diff overall seems really unpolished and doesn't flow quite well, especially when this is a normal diff aimed at beginners. Try to remap or edit some parts, and make sure it feels natural to play.

[Mregoo]
  1. This diff sounds very off. Since I'm no good at timing, find someone to time this whole map (as the offset are consistent across the diffs...)
  2. 00:01:660 (1,2,3) - Why no stack
  3. 00:04:601 (2,4) - What did you map this to .-. 1/6? Either way it seems unnecessary as a single hitcircle at 00:04:559 (1,3) - are really enough to represent the drums in the music.
  4. 00:09:842 (1,1) - Not sure about this as well, but leave some space between the spinner and the next object - players will not have time to react.
  5. 00:28:337 (6) - Remove this, I don't think that it's really mapped to anything
  6. 00:37:882 (3) - ^
  7. 00:40:610 (6) - ^
  8. 00:55:013 (5) - Suggested to NC since it sounds like a new section.
  9. 01:39:672 (7) - Move this down a bit, the angle of cursor movement seems relatively sharp compared to the other parts of the combo. My suggestion would be to stack it with 01:38:820 (2) - , then blanket 01:39:843 (1,2,3) - to 01:39:331 (5) - to make it closer to the previous note, while keeping a reasonable distance to 01:40:354 (4) - (or you could move 01:40:354 (4) - down a bit as well)
  10. 01:42:740 (10) - NC this, the combo is a bit too long
  11. Nothing much to find, but apparently you used a lot of triples in the map, some of which don't really fit the song at all. Consider using 1/2 sliders, 1/2 circles etc, instead of all those triples. Too many triples kills the hand, and makes it less fun to play.
Mregoo

StarrStyx wrote:

[Mregoo]
  1. This diff sounds very off. Since I'm no good at timing, find someone to time this whole map (as the offset are consistent across the diffs...) This is quite a sensitive topic. As I myself and a friend of mine who played the map this morning don't really feel the timing being awkward or wrong. However, I tried playing with the offset little by little, but it only made it worse. I'd like to hear more opinions about it. For now I shall keep it as it is, but I'll keep an eye out for that as more opinions are presented.
  2. 00:01:660 (1,2,3) - Why no stack Wops, might have dragged a circle out of it just a little by accident. Was meant to be stacked, fixed that. Thanks for pointing that out.
  3. 00:04:601 (2,4) - What did you map this to .-. 1/6? Either way it seems unnecessary as a single hitcircle at 00:04:559 (1,3) - are really enough to represent the drums in the music. - I agree that mapping 1/6's was quite dumb. Your probably right, single hitcircles might be enough, but barely. When I mapped that part, it felt like it needed more emphasis. But changed it to two single hitcircles due to doubles being a bit too awkward.
  4. 00:09:842 (1,1) - Not sure about this as well, but leave some space between the spinner and the next object - players will not have time to react. Increased the space between them to 1/4 (previously 1/8), should be alright now.
  5. 00:28:337 (6) - Remove this, I don't think that it's really mapped to anything Removed the hitcircle and thus moved the reverse slider to a new position.
  6. 00:37:882 (3) - ^ Pretty much the same as above.
  7. 00:40:610 (6) - ^ Pretty much the same as above.
  8. 00:55:013 (5) - Suggested to NC since it sounds like a new section. Done!
  9. 01:39:672 (7) - Move this down a bit, the angle of cursor movement seems relatively sharp compared to the other parts of the combo. My suggestion would be to stack it with 01:38:820 (2) - , then blanket 01:39:843 (1,2,3) - to 01:39:331 (5) - to make it closer to the previous note, while keeping a reasonable distance to 01:40:354 (4) - (or you could move 01:40:354 (4) - down a bit as well) Fixed the sharp angle. Didn't stack it with the 2nd hitcircle in the combo due to no other jumps being stacked previously. Moved it right next to it as being somewhere there was indeed a good spot. Also fixed the blanked of the following combo.
  10. 01:42:740 (10) - NC this, the combo is a bit too long Fixed!
  11. Nothing much to find, but apparently you used a lot of triples in the map, some of which don't really fit the song at all. Consider using 1/2 sliders, 1/2 circles etc, instead of all those triples. Too many triples kills the hand, and makes it less fun to play. Well, I went through pretty much all the triples and ended up replacing one with two 1/2 circles and one with a 1/4 reverse slider. I do agree that all the triples are a little hard on hands. But I feel like this kind of song should be mapped this way (pretty much for the same reason the more known demetori beatmaps have a lot of triples and short streams). I've tried to replace more of them with 1/2 circles or 1/2 sliders - but I feel like the music~beatmap synergy changes for the worse, if that makes sense.
Topic Starter
Shinenite
Starr's Mod
nais
no kds

[General]
  1. Er, check AIMod. http://puu.sh/iC7WZ/9a29f97b92.png (Only one you can ignore is the last one, others pls fix) Did almost all, there's one error left but I'm gonna tackle it later.
[Normal]
  1. 00:05:631 (2,1) - Fix this blanket Done.
  2. Um, I see you copy+pasted the slider pattern such as 00:11:427 (1) - ... which not really necessarily unrankable, but are less neatly designed and rather confusing to play. Consider something more simple-looking Yeah, it was quite messy in general, that part, I actually redid it completely.
  3. 00:21:910 (1,1) - This looks dangerous, since there is a rather short time for the player to react to the next object after the spinner. idk whether it's okay or not, find someone else for confirmation. Removed the spinner completely.
  4. And I find more weird sliders such as these 00:24:040 (3) - 00:26:597 (7) - , which are not really suitable for Normal difficulty lol (same as above) Use something more simpler for the sliders, and try experimenting with slider shapes, looking at some ranked maps to find some neat slider shapes. Redid them.
  5. 00:49:268 (1,2) - Fix blanket I remapped half of the map and this was one of the things I changed so I just ignored this
  6. 01:04:779 (1) - Same problem with weird sliders, also there's an obvious strong beat at 01:05:802 which needs a note of its own. Done.
  7. 01:21:995 (1) - Uh, I wouldn't use a 3/2 in a Normal... Tweaked the slider.
  8. I wouldn't call it unrankable, but the diff overall seems really unpolished and doesn't flow quite well, especially when this is a normal diff aimed at beginners. Try to remap or edit some parts, and make sure it feels natural to play. As mentioned earlier, I did redo most of the places where I felt it was awkward, and I do agree with this point. I hope now it's a bit more natural. Mapping normals is not my strongest point...

Thank you for the mod once again :D
Exa
[Normal]


00:08:650 (1,2) - Avoid overlaps make sure your easy is as clean as possible.
00:13:252 (5,6,7) - New players can't read that.
00:17:343 (5,6,7,8,9) - Too cramped.
00:22:627 (1,3) - This looks bad.
00:28:252 (2,3) - Avoid overlaps.
00:32:684 (3) - End at white tick.
00:45:468 (4,7) - Bad.
01:08:650 (6,7) - Bad.
01:11:888 (2,3) - Keep a steady flow. Don't break it like that.
01:21:945 (1) - Make sure each slider is perfectly readable by someone who has never played the game before.
01:40:525 (4,1) - Symmetry can be your best friend.
01:41:377 (1,2) - Same goes for these.
01:50:752 (1,2) - Try blanketing, or at least don't overlap!
01:50:752 (1,1) - They touch.

[Hard]


00:15:298 (4,2) - They look bad.
00:16:491 (3,2) - Stack them.
00:21:519 (1) - Too small for hard.
00:29:616 (7,8) - Blanket is imperfect.
00:41:036 (3,1) - Same here. (there are others too but I won't bother you with them)
01:00:468 (1) - Are you sure about ignoring these beats?
01:05:752 (1,3) - Not perfect overlap.
01:07:116 (4) - Ctrl+G.
01:07:627 (5,1,2) - Symmetry grrr...
01:15:468 (1) - Too small for hard.
01:29:871 (1) - Too small for hard.
01:57:144 (1) - Too small for hard.

[Insane]

00:06:434 (3,2) - Bad overlap.
00:11:888 (3,4) - Get them in a straight line, since you did the same with the slider before.
00:37:797 (4) - Looks bad. Don't overstretch sliders.
00:45:468 (1) - Also looks bad, don't use broken curve like that.
00:54:843 (3,4) - This jump is too small and breaks the flow due to the big jumps before it.
01:15:809 (1) - It would be more fun if you Ctrl+G that.
01:19:559 - Don't skip that!
01:29:275 (7,8) - They touch.
01:30:638 (2,3,4,5,6) - This is boring and looks bad.
01:33:365 (1,2,3,4) - Same.
01:39:331 (3,1) - Bad overlap.
01:40:525 (3,1) - Bad.
01:41:206 (1,2,3,4,1,2,3) - > Insert: Creativity.
01:47:002 (1,2,3,4) - Same.
02:00:468 (4,6) - Why not stack?

[General]

- Not all your diffs end at the same time. Therefore the mapset is unrankable.

The mapset is not good, but it's not bad either. Keep developing it!
Topic Starter
Shinenite

Exa wrote:

[Normal]


00:08:650 (1,2) - Avoid overlaps make sure your easy is as clean as possible. See, I don't like them either but I have to keep consistent Distance Snap and with the setting I use (1.3x) they overlap and I can't really do anything about it..
00:13:252 (5,6,7) - New players can't read that. I don't really agree with that..
00:17:343 (5,6,7,8,9) - Too cramped. While there are a lot of objects in that one spot, I still think it makes a nice pattern and I don't really want to change it.
00:22:627 (1,3) - This looks bad. Once again, I think it's fine.
00:28:252 (2,3) - Avoid overlaps. Same as above, due to needing constant DS I can't make them not overlap, but I did tweak it a bit.
00:32:684 (3) - End at white tick. Fixed.
00:45:468 (4,7) - Bad. What exactly? The overlaps? I think the pattern is fine, and about overlaps again can't do much about them.
01:08:650 (6,7) - Bad. Same as above.
01:11:888 (2,3) - Keep a steady flow. Don't break it like that. Moved the pattern a little closer.
01:21:945 (1) - Make sure each slider is perfectly readable by someone who has never played the game before. Tweaked it.
01:40:525 (4,1) - Symmetry can be your best friend. Fixed.
01:41:377 (1,2) - Same goes for these. Fixed as well.
01:50:752 (1,2) - Try blanketing, or at least don't overlap!Tweaked it.
01:50:752 (1,1) - They touch. Distance Snap.

[Hard]


00:15:298 (4,2) - They look bad.
00:16:491 (3,2) - Stack them.
00:21:519 (1) - Too small for hard.
00:29:616 (7,8) - Blanket is imperfect.
00:41:036 (3,1) - Same here. (there are others too but I won't bother you with them)
01:00:468 (1) - Are you sure about ignoring these beats?
01:05:752 (1,3) - Not perfect overlap.
01:07:116 (4) - Ctrl+G.
01:07:627 (5,1,2) - Symmetry grrr...
01:15:468 (1) - Too small for hard.
01:29:871 (1) - Too small for hard.
01:57:144 (1) - Too small for hard.

(Didn't touch these as Hard isn't a difficulty I mapped, forwarded it to Arf though.)

[Insane]

00:06:434 (3,2) - Bad overlap. There is no overlap..?
00:11:888 (3,4) - Get them in a straight line, since you did the same with the slider before. Not quite sure what you mean by this, the angle of both 1 2 and 3 4 are identical (at least to me)
00:37:797 (4) - Looks bad. Don't overstretch sliders. Tweaked it.
00:45:468 (1) - Also looks bad, don't use broken curve like that. Made it prettier.
00:54:843 (3,4) - This jump is too small and breaks the flow due to the big jumps before it. Fixed it.
01:15:809 (1) - It would be more fun if you Ctrl+G that. Done.
01:19:559 - Don't skip that! Fixed it.
01:29:275 (7,8) - They touch. Fixed.
01:30:638 (2,3,4,5,6) - This is boring and looks bad. Ehh, will have to disagree here, I think it fits the part in the song.
01:33:365 (1,2,3,4) - Same. Above.
01:39:331 (3,1) - Bad overlap. Again.. what overlap..? Those are jumps at that part..
01:40:525 (3,1) - Bad. Fixed.
01:41:206 (1,2,3,4,1,2,3) - > Insert: Creativity. Kind-of fixed since I had to move the pattern due to the above point
01:47:002 (1,2,3,4) - Same. Same as a point I made above.
02:00:468 (4,6) - Why not stack? Done.

[General]

- Not all your diffs end at the same time. Therefore the mapset is unrankable.I went through the criteria and didn't find anything that says so, but if it's an issue in the future I'll fix it. EDIT: Oops, I am blind, that is indeed a problem. Thanks for pointing it out in a PM. Will fix.

The mapset is not good, but it's not bad either. Keep developing it!
Thank you for the mod :D
Arf

Exa wrote:

[Hard]


00:15:298 (4,2) - They look bad. Adjusted slightly, but not by much.
00:16:491 (3,2) - Stack them. Fixed
00:21:519 (1) - Too small for hard. It's absolutely on the fringe in terms of rankable length, but I believe it fits and it's still within completable range. Same for all other spinners in the map
00:29:616 (7,8) - Blanket is imperfect. Adjusted
00:41:036 (3,1) - Same here. (there are others too but I won't bother you with them) Fixed, found a few more and adjusted.
01:00:468 (1) - Are you sure about ignoring these beats? Added notes here
01:05:752 (1,3) - Not perfect overlap. Adjusted...
01:07:116 (4) - Ctrl+G. Nice.
01:07:627 (5,1,2) - Symmetry grrr... huehue
01:15:468 (1) - Too small for hard. As above
01:29:871 (1) - Too small for hard. ^
01:57:144 (1) - Too small for hard. ^


[General]

- Not all your diffs end at the same time. Therefore the mapset is unrankable. Nah, I'm pretty sure this isn't true, they SHOULD end at the same time, but it isn't mandatory, not when the gap is 10 seconds.
Nontheless, fixed due to inconsistency.

The mapset is not good, but it's not bad either. Keep developing it!
Update at long last
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
PreviewTime: 101206
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:Xenoblade Chronicles
Tags:video game soundtrack background music rfandomization mregoo
BeatmapID:707995
BeatmapSetID:317293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg fo map.png",0,0
//Break Periods
2,90668,95172
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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416,200,80752,2,0,B|396:252|336:256|336:256|316:316|244:308,1,195,2|8,0:0|0:0,0:0:0:0:
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220,76,81945,6,0,P|256:72|288:76,1,65,8|0,0:0|0:0,0:0:0:0:
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172,140,82627,1,0,0:0:0:0:
88,160,82797,2,0,P|132:216|192:224,1,130,2|2,0:0|0:0,0:0:0:0:
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Warpyc
Pew pew this map was shot by my star, negative kudosu here I come :)
Loony Key
#Modding Queues
General
offset 5921 - with this offset is easy to play all the difficulties

Normal

  1. on normal difficulty should not change the tempo 01:57:738 (1) - X
  2. 00:11:888 (2) - finish on white tick 00:12:740
  3. 00:19:559 (8) - Make a smooth slider
  4. 00:22:286 -maybe add a note
  5. 00:22:627 (1) - make 1 repeat or max 2 and add note here 00:23:309
  6. 00:25:695 (6) - NC
  7. 00:26:547 (3) - mb finish here? 00:27:400
  8. 01:04:729 (1) - offgrid
  9. 01:08:650 (6) - ^
  10. 01:11:036 (1) - make 1 repeat and finish here 01:11:718
  11. 01:12:400 (3) - ^
  12. 01:14:273 (2) - move on 01:14:443
  13. 01:15:295 (4) - remove
  14. 01:15:125 - add slider which end here 01:15:466
  15. 01:31:148 (2) - end here 01:31:488
  16. 01:31:659 - add note
  17. 01:32:000 (3) - move here 01:31:829 and finish here 01:32:170
  18. 01:35:409 (4) - end here 01:35:920
  19. 01:36:261 add note
  20. 01:44:102 (5) - NC
  21. 01:44:102 (1) - and white tick (here 01:44:443)
  22. 01:44:784 (2) - ^
  23. 01:45:636 (3) - move on 01:45:295
  24. 01:45:807 add note
  25. 01:46:318 (5) - move on 01:45:977
  26. 01:46:829 (6) - NC
  27. 01:47:852 (1) - delete NC
  28. 02:05:920 (5) - NC
  29. 00:14:102 (5) - NC
  30. 00:15:466 (1) - delete NC
  31. 00:16:829 (3) - remove
  32. 00:15:977 (2) - finish here 00:16:488
  33. 00:17:170 (3) - move on 00:16:829
  34. 00:16:829 (5) - NC
  35. 00:23:307 (2) - delete
  36. 00:22:625 (1) - finish here 00:23:307
  37. 00:46:488 (5) - NC
  38. 00:51:943 (5) - NC
  39. 00:59:102 (4) - NC
  40. 01:07:625 (4) - NC
  41. 01:36:261 (5) - NC
  42. 01:40:523 (4) - end here 01:41:034 or 01:41:204
hard

  1. 00:29:102 (6) - NC
  2. 00:30:295 (1) - delete NC
  3. 00:31:659 (9) - NC
  4. 00:32:170 (1) - delete Nc
  5. 00:32:852 (4) - end here 00:33:023
  6. 00:33:193 - add note (NC)
  7. 00:39:670 (4,5) - may be removed and then 00:39:159 (3,1) - These sliders have a clear rhythm
  8. 00:53:648 (1,2) - the end of the slider and the note are on the same tick
  9. 01:04:408 (1) - beginning of the spinner to move on 01:04:557
  10. 01:15:317 (1) - ^
  11. 02:03:193 (1,2) - Check and fix intersection
Insane

  1. 00:00:127 (1) - start here 00:00:295 or 00:00:466 (overmap)
  2. 00:21:858 - 00:22:199 - you can add a stream
  3. 00:32:000 (1) - delete NC
  4. 00:32:682 (5) - NC
  5. 00:37:795 (4) - it is difficult to grasp
  6. 00:41:034 - add note
  7. 00:50:579 (4,5) - mb stuck?
  8. 01:14:443 (2,3,4,5,6,7) - remove and
    01:14:443 - add note
    01:14:613 - 01:14:954 - add slider
    01:15:125 - add note
    01:15:295 - 01:15:636 - add slider
  9. 01:22:795 (4) - move on 01:22:966
  10. 01:23:307 (5) - move on 01:23:648
  11. 01:24:159 (6) - remove
that's all^^
Topic Starter
Shinenite
Loony Key's Mod

Loony Key wrote:

#Modding Queues
General
offset 5921 - with this offset is easy to play all the difficulties Not sure if I want to change the offset, because it creates loads of conflicts, I'll think about it.

Normal

  1. on normal difficulty should not change the tempo 01:57:738 (1) - X Oh, I didn't know that! Fixed.
  2. 00:11:888 (2) - finish on white tick 00:12:740 Moved.
  3. 00:19:559 (8) - Make a smooth slider Smoothened.
  4. 00:22:286 -maybe add a note Sure.
  5. 00:22:627 (1) - make 1 repeat or max 2 and add note here 00:23:309 Done.
  6. 00:25:695 (6) - NC Done.
  7. 00:26:547 (3) - mb finish here? 00:27:400 Sure.
  8. 01:04:729 (1) - offgrid Fixed.
  9. 01:08:650 (6) - ^ Fixed.
  10. 01:11:036 (1) - make 1 repeat and finish here 01:11:718 Done.
  11. 01:12:400 (3) - ^ Done.
  12. 01:14:273 (2) - move on 01:14:443 Done.
  13. 01:15:295 (4) - remove Done.
  14. 01:15:125 - add slider which end here 01:15:466 Done.
  15. 01:31:148 (2) - end here 01:31:488 Done.
  16. 01:31:659 - add note Done.
  17. 01:32:000 (3) - move here 01:31:829 and finish here 01:32:170 Hmm I dunno, this didn't sound too good to me.
  18. 01:35:409 (4) - end here 01:35:920 Done.
  19. 01:36:261 add note Done.
  20. 01:44:102 (5) - NC Done.
  21. 01:44:102 (1) - and white tick (here 01:44:443) Done.
  22. 01:44:784 (2) - ^ Done.
  23. 01:45:636 (3) - move on 01:45:295 Done.
  24. 01:45:807 add note Done.
  25. 01:46:318 (5) - move on 01:45:977 Done.
  26. 01:46:829 (6) - NC Done.
  27. 01:47:852 (1) - delete NC Done.
  28. 02:05:920 (5) - NC Done.
  29. 00:14:102 (5) - NC Done.
  30. 00:15:466 (1) - delete NC Done.
  31. 00:16:829 (3) - remove Done.
  32. 00:15:977 (2) - finish here 00:16:488 Done.
  33. 00:17:170 (3) - move on 00:16:829 Done.
  34. 00:16:829 (5) - NC Done.
  35. 00:23:307 (2) - delete Done.
  36. 00:22:625 (1) - finish here 00:23:307 Done.
  37. 00:46:488 (5) - NC Done.
  38. 00:51:943 (5) - NC Done.
  39. 00:59:102 (4) - NC Done.
  40. 01:07:625 (4) - NC Done.
  41. 01:36:261 (5) - NC Done.
  42. 01:40:523 (4) - end here 01:41:034 or 01:41:204 Done.
Insane

  1. 00:00:127 (1) - start here 00:00:295 or 00:00:466 (overmap) Done.
  2. 00:21:858 - 00:22:199 - you can add a stream Done.
  3. 00:32:000 (1) - delete NC Done.
  4. 00:32:682 (5) - NC Done.
  5. 00:37:795 (4) - it is difficult to grasp Changed the slider.
  6. 00:41:034 - add note Done.
  7. 00:50:579 (4,5) - mb stuck? Sure.
  8. 01:14:443 (2,3,4,5,6,7) - remove and
    01:14:443 - add note
    01:14:613 - 01:14:954 - add slider
    01:15:125 - add note
    01:15:295 - 01:15:636 - add slider Huh, this is way better, thanks!
  9. 01:22:795 (4) - move on 01:22:966 Done.
  10. 01:23:307 (5) - move on 01:23:648 Done.
  11. 01:24:159 (6) - remove Done.
that's all^^

Thank you for the mod :D
Arf

Loony Key wrote:

#Modding Queues
General
offset 5921 - with this offset is easy to play all the difficulties I'll let Shine handle this

hard

  1. 00:29:102 (6) - NC Okay
  2. 00:30:295 (1) - delete NC Shuffled NC's in this section, didn't use one here though
  3. 00:31:659 (9) - NC ^
  4. 00:32:170 (1) - delete Nc ^
  5. 00:32:852 (4) - end here 00:33:023 Changed
  6. 00:33:193 - add note (NC) Changed
  7. 00:39:670 (4,5) - may be removed and then 00:39:159 (3,1) - These sliders have a clear rhythm Removed "5" but not "4"
  8. 00:53:648 (1,2) - the end of the slider and the note are on the same tick Heh? It isn't like that for me, The note is 1/1 spaced away from the slider end
  9. 01:04:408 (1) - beginning of the spinner to move on 01:04:557 I prefer to keep it as is, it gives exactly the feel i want from the spinner
  10. 01:15:317 (1) - ^ ^
  11. 02:03:193 (1,2) - Check and fix intersection Adjusted

that's all^^ Thanks for modding :D
Updated Cancer Hard
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
PreviewTime: 101206
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:Xenoblade Chronicles
Tags:video game soundtrack background music rfandomization mregoo
BeatmapID:707995
BeatmapSetID:317293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg fo map.png",0,0
//Break Periods
2,90668,95172
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
5922.80663846575,340.909090909091,4,1,0,70,1,0
44786,-200,4,1,0,70,0,0
53650,-100,4,1,0,70,0,0
54502,-100,4,1,0,70,0,0
95923,-133.333333333333,4,1,0,70,0,0
98650,-100,4,1,0,70,0,0
101377,-100,4,1,0,70,0,1
112286,-100,4,1,0,70,0,0
118081,-200,4,1,0,70,0,0
123195,-100,4,1,0,70,0,0
128735,-100,4,1,0,50,0,0
129332,-100,4,1,0,40,0,0
130013,-100,4,1,0,30,0,0
130695,-100,4,1,0,20,0,0
131377,-100,4,1,0,10,0,0
134104,-100,4,1,0,5,0,0


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344,292,11888,2,0,P|288:252|300:172,1,130,2|0,0:0|0:0,0:0:0:0:
304,112,12400,1,8,0:0:0:0:
240,56,12570,1,0,0:0:0:0:
172,104,12740,2,0,P|124:144|48:144,1,130,2|2,0:0|0:0,0:0:0:0:
92,68,13252,2,0,L|140:196,1,130,2|0,0:0|0:0,0:0:0:0:
164,272,13763,1,12,0:0:0:0:
316,200,14104,6,0,P|352:204|384:192,2,65,6|0|2,0:0|0:0|0:0,0:0:0:0:
236,228,14615,2,0,P|240:164|300:116,1,130,2|0,0:0|0:0,0:0:0:0:
316,200,15127,1,8,0:0:0:0:
304,284,15297,1,0,0:0:0:0:
224,304,15468,6,0,L|144:324,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
292,352,15979,2,0,P|308:288|256:228,1,130,2|0,0:0|0:0,0:0:0:0:
196,208,16490,2,0,P|212:176|244:152,1,65,8|0,0:0|0:0,0:0:0:0:
312,124,16831,6,0,P|292:88|260:72,2,65,6|0|2,0:0|0:0|0:0,0:0:0:0:
340,208,17343,2,0,P|277:202|233:157,1,130,2|0,0:0|0:0,0:0:0:0:
160,116,17854,2,0,P|192:80|224:76,1,65,8|0,0:0|0:0,0:0:0:0:
284,64,18195,5,2,0:0:0:0:
252,144,18365,1,0,0:0:0:0:
336,132,18536,1,2,0:0:0:0:
336,132,18706,2,0,P|364:188|340:252,1,130,2|0,0:0|0:0,0:0:0:0:
304,324,19218,2,0,P|272:296|264:264,1,65,12|0,0:0|0:0,0:0:0:0:
280,192,19559,5,2,0:0:0:0:
336,132,19729,1,0,0:0:0:0:
300,56,19900,1,2,0:0:0:0:
300,56,20070,2,0,P|244:88|168:72,1,130,2|0,0:0|0:0,0:0:0:0:
112,28,20581,2,0,P|96:60|96:88,1,65,8|0,0:0|0:0,0:0:0:0:
80,172,20922,6,0,L|12:192,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
164,152,21434,1,6,0:0:0:0:
256,192,21455,12,0,22286,0:0:0:0:
312,184,22627,6,0,P|344:168|368:128,1,65,12|0,0:0|0:0,0:0:0:0:
348,60,22968,2,0,P|316:76|292:116,1,65,0|8,0:0|0:0,0:0:0:0:
312,184,23309,1,0,0:0:0:0:
288,264,23479,1,0,0:0:0:0:
224,316,23650,2,0,P|160:300|136:224,1,130,2|0,0:0|0:0,0:0:0:0:
124,160,24161,2,0,P|188:176|212:252,1,130,2|0,0:0|0:0,0:0:0:0:
224,316,24672,1,12,0:0:0:0:
348,204,25013,5,0,0:0:0:0:
304,132,25184,1,0,0:0:0:0:
220,120,25354,2,0,P|252:56|328:52,1,130,8|0,0:0|0:0,0:0:0:0:
384,76,25865,2,0,P|388:116|380:148,1,65,8|0,0:0|0:0,0:0:0:0:
304,176,26206,2,0,P|368:176|416:224,1,130,8|0,0:0|0:0,0:0:0:0:
332,248,26718,5,0,0:0:0:0:
332,248,26888,2,0,B|276:256|256:264|256:264|224:248|224:248|184:276|144:244,1,195,2|4,0:0|0:0,0:0:0:0:
184,172,27570,1,0,0:0:0:0:
104,140,27740,6,0,L|60:124,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,172,28081,1,8,0:0:0:0:
172,88,28252,2,0,L|164:36,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,172,28593,1,8,0:0:0:0:
252,124,28763,2,0,L|288:104,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,172,29104,6,0,P|224:228|288:232,1,130,8|0,0:0|0:0,0:0:0:0:
368,212,29615,2,0,P|332:156|272:144,1,130,8|0,0:0|0:0,0:0:0:0:
280,234,30127,1,0,0:0:0:0:
240,308,30297,2,0,P|180:336|116:304,1,130,8|0,0:0|0:0,0:0:0:0:
44,280,30809,6,0,P|64:248|92:232,1,65,8|0,0:0|0:0,0:0:0:0:
164,200,31150,1,2,0:0:0:0:
248,216,31320,1,0,0:0:0:0:
332,196,31490,1,2,0:0:0:0:
332,196,31661,2,0,P|392:152|392:88,1,130,2|0,0:0|0:0,0:0:0:0:
312,112,32172,6,0,L|244:92,1,65,8|0,0:0|0:0,0:0:0:0:
184,160,32513,2,0,L|252:180,1,65,8|0,0:0|0:0,0:0:0:0:
332,196,32854,2,2,B|332:199|343:194|343:194|344:204|344:204|352:196|352:196|353:204|353:204|360:199|360:199|362:207|362:207|369:202|369:202|370:210|370:210|376:220,1,65,0|2,1:0|1:0,1:0:0:0:
448,220,33195,5,0,0:0:0:0:
504,284,33365,1,0,0:0:0:0:
504,284,33536,2,0,P|468:304|424:304,1,65,8|0,0:0|0:0,0:0:0:0:
332,300,33877,2,0,P|300:294|272:277,1,65,0|8,0:0|0:0,0:0:0:0:
228,204,34218,1,0,0:0:0:0:
244,120,34388,1,0,0:0:0:0:
316,76,34559,2,0,L|396:68,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
244,120,35070,2,0,L|164:112,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
320,156,35581,2,0,P|268:204|200:192,1,130,2|0,0:0|0:0,0:0:0:0:
136,160,36093,5,0,0:0:0:0:
88,228,36263,2,0,P|116:240|164:232,1,65,8|0,0:0|0:0,0:0:0:0:
197,170,36604,2,0,P|169:158|121:166,1,65,0|8,0:0|0:0,0:0:0:0:
88,228,36945,1,0,0:0:0:0:
88,228,37115,2,0,P|132:304|180:320,1,130,8|0,0:0|0:0,0:0:0:0:
252,300,37627,1,8,0:0:0:0:
336,320,37797,2,2,P|391:288|415:229,1,130
424,144,38309,2,0,P|388:148|360:168,1,65,8|0,0:0|0:0,0:0:0:0:
296,216,38650,6,0,L|332:240,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
220,176,38990,1,2,0:0:0:0:
136,184,39161,2,0,P|148:120|224:92,1,130,2|2,0:0|0:0,0:0:0:0:
280,120,39672,1,8,0:0:0:0:
240,260,40013,6,0,P|264:320|348:336,1,130,2|0,0:0|0:0,0:0:0:0:
380,280,40525,2,0,P|356:220|272:204,1,130,2|0,0:0|0:0,0:0:0:0:
220,176,41036,1,8,0:0:0:0:
132,164,41206,6,0,P|160:104|232:84,1,130,2|0,0:0|0:0,0:0:0:0:
296,112,41718,2,0,L|360:132,1,65,8|0,0:0|0:0,0:0:0:0:
356,212,42059,2,0,L|292:192,1,65,8|0,0:0|0:0,0:0:0:0:
220,176,42400,1,0,0:0:0:0:
188,100,42570,2,0,P|140:156|156:228,1,130,2|0,0:0|0:0,0:0:0:0:
256,192,43081,12,4,44104,0:0:0:0:
256,120,44786,5,4,0:0:0:0:
408,184,45468,2,4,B|392:216|428:256|428:256|440:288|408:312,1,130
98,307,46831,2,4,B|72:288|84:256|84:256|120:216|108:192,1,130
256,108,48195,1,4,0:0:0:0:
256,276,48877,1,4,0:0:0:0:
96,216,49559,6,4,B|124:216|160:176|160:176|220:160,1,130,6|4,0:0|0:0,0:0:0:0:
416,216,50922,2,4,B|388:216|352:176|352:176|292:160,1,130,6|4,0:0|0:0,0:0:0:0:
196,296,52286,2,4,P|256:276|320:300,1,130,6|4,0:0|0:0,0:0:0:0:
320,112,53650,6,4,P|256:132|184:100,1,130,12|12,0:0|0:0,0:0:0:0:
247,219,54331,1,8,0:0:0:0:
247,219,54502,6,0,L|179:235,2,65,2|2|2,0:0|0:0|0:0,0:0:0:0:
308,160,55013,2,0,P|328:216|296:292,1,130,2|0,0:0|0:0,0:0:0:0:
246,340,55525,2,0,P|226:272|258:208,1,130,2|0,0:0|0:0,0:0:0:0:
308,160,56036,5,8,0:0:0:0:
324,80,56206,1,0,0:0:0:0:
268,16,56377,2,0,P|216:64|132:68,1,130,2|0,0:0|0:0,0:0:0:0:
80,48,56888,2,0,P|136:108|124:180,1,130,2|0,0:0|0:0,0:0:0:0:
52,132,57400,1,12,0:0:0:0:
192,256,57740,6,0,P|256:276|324:248,1,130,2|0,0:0|0:0,0:0:0:0:
312,172,58252,2,0,P|252:152|192:176,1,130,2|0,0:0|0:0,0:0:0:0:
116,212,58763,1,8,0:0:0:0:
100,128,58934,1,0,0:0:0:0:
24,92,59104,6,2,P|71:50|135:51,2,130
256,256,60127,1,2,0:0:0:0:
344,112,60468,1,2,0:0:0:0:
176,112,60809,6,0,P|192:144|224:164,1,65,8|0,0:0|0:0,0:0:0:0:
120,220,61150,2,0,P|156:236|184:232,1,65,8|0,0:0|0:0,0:0:0:0:
192,344,61490,2,0,P|228:320|236:292,1,65,8|0,0:0|0:0,0:0:0:0:
304,248,61831,2,8,P|276:224|232:216,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
320,340,62343,2,2,B|334:338|335:327|335:327|348:328|348:328|351:315|351:315|362:316|362:316|364:305|364:305|375:306|375:306|376:295|376:295|387:297|387:297|392:284|392:284|400:280|400:280|404:268,1,130,2|0,0:0|0:0,0:0:0:0:
364,200,62854,2,0,P|336:180|332:140,1,65,8|0,0:0|0:0,0:0:0:0:
368,88,63195,6,10,P|396:112|408:148,1,65,10|14,0:0|0:0,0:0:0:0:
100,136,63706,2,10,P|113:106|138:86,1,65,10|14,0:0|0:0,0:0:0:0:
288,312,64218,2,10,P|248:316|212:308,1,65,10|14,0:0|0:0,0:0:0:0:
256,192,64410,12,0,65411,0:0:0:0:
200,88,65752,6,0,P|184:144|244:212,1,130,8|0,0:0|0:0,0:0:0:0:
268,132,66263,2,0,L|336:112,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
184,156,66775,2,0,P|152:172|136:200,1,65,8|0,0:0|0:0,0:0:0:0:
149,288,67115,2,0,P|87:274|49:223,1,130,8|0,0:0|0:0,0:0:0:0:
137,196,67627,2,2,L|245:108,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
292,276,68650,6,0,L|360:212,1,65,8|0,0:0|0:0,0:0:0:0:
304,156,68990,2,0,L|236:220,1,65,8|0,0:0|0:0,0:0:0:0:
176,232,69331,2,0,P|192:260|220:280,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
96,204,69843,2,0,B|116:152|176:148|176:148|196:88|268:96,1,195,2|8,0:0|0:0,0:0:0:0:
404,200,70695,1,4,0:0:0:0:
292,328,71036,6,0,P|256:332|224:328,1,65,8|0,0:0|0:0,0:0:0:0:
192,252,71377,2,0,P|228:248|260:252,1,65,8|0,0:0|0:0,0:0:0:0:
340,264,71718,1,0,0:0:0:0:
424,244,71888,2,0,P|380:188|320:180,1,130,2|2,0:0|0:0,0:0:0:0:
240,168,72400,6,0,P|236:128|240:104,1,65,8|0,0:0|0:0,0:0:0:0:
316,48,72740,2,0,P|320:88|316:112,1,65,8|0,0:0|0:0,0:0:0:0:
316,196,73081,1,0,0:0:0:0:
264,264,73252,2,0,P|328:276|392:232,1,130,2|8,0:0|0:0,0:0:0:0:
376,160,73763,5,0,0:0:0:0:
340,84,73934,1,8,0:0:0:0:
172,80,74275,5,8,0:0:0:0:
136,156,74445,1,0,0:0:0:0:
136,156,74615,1,8,0:0:0:0:
176,320,74956,5,8,0:0:0:0:
256,344,75127,1,0,0:0:0:0:
336,320,75297,1,8,0:0:0:0:
256,192,75319,12,0,76320,0:0:0:0:
312,316,76661,6,0,P|328:260|268:192,1,130,8|0,0:0|0:0,0:0:0:0:
244,272,77172,2,0,L|176:292,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
324,248,77684,2,0,P|356:232|372:204,1,65,8|0,0:0|0:0,0:0:0:0:
452,188,78025,2,0,P|420:132|356:124,1,130,8|0,0:0|0:0,0:0:0:0:
371,208,78536,2,2,L|263:296,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
220,128,79559,6,0,L|152:192,1,65,8|0,0:0|0:0,0:0:0:0:
208,248,79900,2,0,L|276:184,1,65,8|0,0:0|0:0,0:0:0:0:
336,172,80240,2,0,P|320:144|292:124,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
416,200,80752,2,0,B|396:252|336:256|336:256|316:316|244:308,1,195,2|8,0:0|0:0,0:0:0:0:
108,204,81604,1,4,0:0:0:0:
220,76,81945,6,0,P|256:72|288:76,1,65,8|0,0:0|0:0,0:0:0:0:
320,152,82286,2,0,P|284:156|252:152,1,65,8|0,0:0|0:0,0:0:0:0:
172,140,82627,1,0,0:0:0:0:
88,160,82797,2,0,P|132:216|192:224,1,130,2|2,0:0|0:0,0:0:0:0:
272,236,83309,6,0,P|276:276|272:300,1,65,8|0,0:0|0:0,0:0:0:0:
196,356,83650,2,0,P|192:316|196:292,1,65,8|0,0:0|0:0,0:0:0:0:
196,208,83990,1,0,0:0:0:0:
248,140,84161,2,0,P|184:128|120:172,1,130,2|2,0:0|0:0,0:0:0:0:
120,244,84672,6,0,P|136:280|168:296,1,65,8|0,0:0|0:0,0:0:0:0:
256,320,85013,5,2,0:0:0:0:
256,236,85184,1,2,0:0:0:0:
256,64,85525,5,2,0:0:0:0:
256,148,85695,1,2,0:0:0:0:
96,196,86036,5,2,0:0:0:0:
180,196,86206,1,2,0:0:0:0:
416,196,86547,5,2,0:0:0:0:
332,196,86718,1,2,0:0:0:0:
256,36,87059,1,6,0:0:0:0:
256,200,87400,1,8,0:0:0:0:
224,320,87740,6,0,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,88252,6,0,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
392,224,88763,6,0,P|401:193|393:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,89275,6,0,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,89786,1,6,0:0:0:0:
256,192,89807,12,4,90468,0:0:0:0:
256,96,95922,5,4,0:0:0:0:
228,348,96604,2,0,P|256:352|284:344,1,48.750001859665,4|4,0:0|0:0,0:0:0:0:
256,96,97286,5,4,0:0:0:0:
320,341,97968,2,4,P|347:334|370:317,1,48.750001859665
376,68,98650,6,0,L|332:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,101,98990,2,0,L|256:36,1,65,4|0,0:0|0:0,0:0:0:0:
136,68,99331,2,0,L|180:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,204,99672,1,4,0:0:0:0:
256,192,99843,12,4,101036,0:0:0:0:
340,292,101377,6,0,P|364:256|360:208,1,65,2|0,0:0|0:0,0:0:0:0:
312,168,101718,2,0,P|288:204|292:252,1,65,2|0,0:0|0:0,0:0:0:0:
252,304,102059,1,2,0:0:0:0:
216,224,102229,2,0,P|209:192|189:167,1,65,0|10,0:0|0:0,0:0:0:0:
104,168,102570,2,0,P|168:144|204:80,1,130,2|0,0:0|0:0,0:0:0:0:
216,12,103081,6,0,P|248:28|272:56,1,65,2|0,0:0|0:0,0:0:0:0:
276,132,103422,2,0,P|308:128|336:108,1,65,2|0,0:0|0:0,0:0:0:0:
392,52,103763,1,0,0:0:0:0:
432,128,103934,1,2,0:0:0:0:
376,192,104104,6,8,P|320:216|308:284,1,130,2|8,0:0|0:0,0:0:0:0:
260,348,104615,1,0,0:0:0:0:
212,280,104786,2,0,P|192:248|152:228,1,65,2|0,0:0|0:0,0:0:0:0:
84,236,105127,1,10,0:0:0:0:
84,236,105297,2,0,P|144:208|172:148,1,130,2|0,0:0|0:0,0:0:0:0:
256,140,105809,1,10,0:0:0:0:
340,153,105979,2,0,P|352:184|380:208,1,65,2|0,0:0|0:0,0:0:0:0:
432,268,106320,2,2,B|439:262|429:269|429:269|415:268|415:268|415:278|415:278|408:270|408:270|407:279|407:279|401:273|401:273|399:281|399:281|393:275|393:275|392:284|392:284|386:278|386:278|384:286|384:286|370:283|353:292,1,130,2|2,1:0|1:0,1:0:0:0:
296,344,106831,6,0,L|232:384,1,65,10|0,0:0|0:0,0:0:0:0:
260,268,107172,2,0,L|188:276,1,65,10|0,0:0|0:0,0:0:0:0:
276,180,107513,2,0,L|204:164,1,65,10|0,0:0|0:0,0:0:0:0:
324,108,107854,2,0,L|268:60,1,65,10|0,0:0|0:0,0:0:0:0:
200,20,108195,6,0,L|136:72,1,65,10|0,0:0|0:0,0:0:0:0:
274,65,108536,2,0,L|242:137,1,65,10|0,0:0|0:0,0:0:0:0:
360,64,108877,2,0,L|380:128,1,65,10|0,0:0|0:0,0:0:0:0:
432,12,109218,2,0,L|496:64,1,65,10|0,0:0|0:0,0:0:0:0:
444,144,109559,6,0,L|516:160,1,65,14|0,0:0|0:0,0:0:0:0:
416,216,109900,2,0,L|480:256,1,65,14|0,0:0|0:0,0:0:0:0:
364,280,110240,2,0,L|404:336,1,65,14|0,0:0|0:0,0:0:0:0:
284,304,110581,2,0,L|296:376,1,65,14|0,0:0|0:0,0:0:0:0:
256,192,110922,12,0,112115,0:0:0:0:
256,64,112286,5,2,0:0:0:0:
256,148,112456,1,2,0:0:0:0:
256,320,112797,5,2,0:0:0:0:
256,236,112968,1,2,0:0:0:0:
420,192,113309,5,2,0:0:0:0:
336,192,113479,1,2,0:0:0:0:
92,192,113820,5,2,0:0:0:0:
176,192,113990,1,2,0:0:0:0:
256,360,114331,1,2,0:0:0:0:
256,192,114672,1,8,0:0:0:0:
224,320,115013,6,2,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,115525,6,2,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
391,224,116036,6,2,P|400:193|394:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,116547,6,2,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,117059,1,6,0:0:0:0:
256,192,117080,12,0,117740,0:0:0:0:
256,322,118081,6,0,L|256:182,1,130,4|0,0:0|0:0,0:0:0:0:
256,76,119104,2,0,B|320:104|320:104|368:88|408:108|428:144,1,195,4|0,0:0|0:0,0:0:0:0:
352,188,120468,2,0,B|304:192|260:160|260:160|216:192|164:184,1,195,4|0,0:0|0:0,0:0:0:0:
84,144,121831,2,0,B|104:108|144:88|192:100|192:100|256:72,1,195,4|0,0:0|0:0,0:0:0:0:
368,204,123195,6,0,P|400:184|416:148,2,65,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,208,123706,2,0,P|296:264|360:296,1,130,2|0,0:0|0:0,0:0:0:0:
424,344,124218,2,0,P|444:300|432:264,1,65,8|0,0:0|0:0,0:0:0:0:
420,200,124559,6,0,P|456:196|488:212,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
344,144,125070,2,0,P|324:200|368:280,1,130,2|0,0:0|0:0,0:0:0:0:
364,348,125581,2,0,P|400:336|424:304,1,65,8|0,0:0|0:0,0:0:0:0:
440,236,125922,6,0,L|472:252,2,32.5,6|0|4,0:0|0:0|0:0,0:0:0:0:
364,204,126263,1,0,0:0:0:0:
280,192,126434,2,0,B|248:208|208:208|208:208|176:204|152:260,1,130,2|0,0:0|0:0,0:0:0:0:
168,320,126945,2,0,P|208:304|220:280,1,65,8|0,0:0|0:0,0:0:0:0:
184,208,127286,6,0,L|148:188,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
192,164,127627,2,0,L|176:128,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
228,140,127968,2,0,L|228:100,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
264,144,128309,2,0,P|300:164|312:200,1,65,10|0,0:0|0:0,0:0:0:0:
256,248,128650,1,4,0:0:0:0:
256,192,128735,12,0,134104,0:0:0:0:
Crimmi
Responding to your PM request:

Legend



SPOILER
[+] - Add (If you wish to do so of course.)
[-] - [x] - [-] = Fix (Modding wise) / Remove (Metadata wise) & [x] = Unrankable
[!] - Bonus (This means I am going to give you something ex. advice, tips, etc.)
[?] - Suggestion (You can apply these or reject them, your choice.)


General

______________________________________________________________________________________________________________________________________


Metadata

SPOILER
[+] Digging around, you can put Tomori Kudo, CHiCO (Hiroyo Yamanaka) & Kenji Hiramatsu into the tags since they are the members of ACE+. More info can be found here.
[?] You can put Super Smash Bros. For Wii U/3DS, Nintendo Wii, Monolith Soft & "Those Who Bear Their Name" as some reference tags, though for the last one you should've used as the Title since you have the mp3 from the japanese soundtrack.
[-] Remove Video Game from the tags as once it is ranked, it'll be posted on the site as Video Game (Instrumental)
[!] I have a couple of BG's imo that'll do the song justice, see here and here!
[?] Use 01:04:729 as your Preview Point, trust me xD.
[-] You have two different sets of combo colors, choose one set and I am talking about the ones in Normal/Insane & Arf's hard.

Timing

Try an offset of 5940, it sounded better to me imo. (Try it and if it doesn't tickle your fancy then by all means reject it xD)

Now before I start i'm just pointing out what problems should be looked at in my opinion so don't take it as me trying to make your map fit by my standards.

Normal


SPOILER
[-] 00:08:650 (1,2) - I felt that these two overlapped a bit so why not do this to clean it up and have a good flow to it? :D
[?] - 00:11:888 (2) - Maybe do an arch like this?
[?] - 00:20:070 (6,1,2) - Suggestion. (You maybe have to move (3) afterwards b u u u u u t. . . . .)
[-] 00:22:115 (3) - . . . . h e e e r e, I see that you used a single note instead of a 1/2 slider, it rhythmically sounds more better with it and it threw me off when testing it before. :o
[?] 00:22:627 (1,2,3) - Seeing that you're following the guitar, I suggest you take a repeat away from (1), then add a 1/2 slider or a 1/2 slider repeat as (2) and an extra note at 00:23:990(x) - See examples here & here.
[?] 00:59:445 (2) - Move this note to x:320|y:248. If you don't know what I am talking about, see here.
[-] 01:08:650 (3) - End this on the white tick or bring this back to the red tick.
[-] 01:14:445 (2,3,4,1) - Now this sounded like a mess to me, since nothing is going into rhythm, now here should give you a hint on how to fix it.
[-] 01:34:729 (3,4) - There is a bit of an overlap here.
[?] 01:50:752 (1,2) - This looks a bit sloppy here, maybe do it like this.
[?] 01:57:740 (1) - Suggestion.
[?] 02:08:650 (1) - Maybe replace this with a single note here because this spinner felt a bit out of place to end the song.

Arf's Hard



SPOILER
[x] 00:21:476 (1) - I think 1/8 isn't a great place to place that spinner, especially on a Hard difficulty, maybe place this on a blue tick for the same effect and it gives players a bit more reaction time.
[x] 01:04:431 (1) - ^
[x] 01:15:340 (1) - ^
[x] 01:29:829 (1) - ^
[x] 01:57:101 (1) - ^
[?] 02:08:735 (1) - Like Normal, you should've just stopped with the note, which is (5).

Insane



SPOILER
[?] 00:15:979 (2) - Blanket (1) with this slider.
[?]02:08:905 (1) - Look at Normal.

Verdict

Now then the map is solid, just Normal needs a bit more polish and tweaking. Goooood luck~!
Topic Starter
Shinenite
Crimmi's Mod

Crimmi wrote:

Responding to your PM request:

Legend



[+] - Add (If you wish to do so of course.)
[-] - [x] - [-] = Fix (Modding wise) / Remove (Metadata wise) & [x] = Unrankable
[!] - Bonus (This means I am going to give you something ex. advice, tips, etc.)
[?] - Suggestion (You can apply these or reject them, your choice.)


General

______________________________________________________________________________________________________________________________________


Metadata

  1. [+] Digging around, you can put Tomori Kudo, CHiCO (Hiroyo Yamanaka) & Kenji Hiramatsu into the tags since they are the members of ACE+. More info can be found here. Sure, added!
  2. [?] You can put Super Smash Bros. For Wii U/3DS, Nintendo Wii, Monolith Soft & "Those Who Bear Their Name" as some reference tags, though for the last one you should've used as the Title since you have the mp3 from the japanese soundtrack. Well, yeah originally I did have it as the title but I prefer the English one a bit more. Added the Japanese one in the tags though, as well as the other ones!
  3. [-] Remove Video Game from the tags as once it is ranked, it'll be posted on the site as Video Game (Instrumental) Right, good point. Removed.
  4. [!] I have a couple of BG's imo that'll do the song justice, see here and here! See, the first background you suggested in my opinion is a liiiitle overused so I decided against using it, but now that you mention it, the second one is really nice and I have no idea why I didn't think of using it earlier! Will probably use that one.
  5. [?] Use 01:04:729 as your Preview Point, trust me xD. Done.
  6. [-] You have two different sets of combo colors, choose one set and I am talking about the ones in Normal/Insane & Arf's hard. Whaat I thought they all matched! I guess it reset when Arf updated his diff. Will fix.[/*:m]

Timing

  1. Try an offset of 5940, it sounded better to me imo. (Try it and if it doesn't tickle your fancy then by all means reject it xD) Tried it, didn't create any conflicts, and it does sound a bit better, so I kept it. :D

Now before I start i'm just pointing out what problems should be looked at in my opinion so don't take it as me trying to make your map fit by my standards. Of course. I'll still probably accept 95% of your suggestions because I love seeing other people's opinions :P Especially when it comes to the Normal.. Because it really needs lots of tweaking.

Normal



  1. [-] 00:08:650 (1,2) - I felt that these two overlapped a bit so why not do this to clean it up and have a good flow to it? :D That does look better. Tried to recreate it as best as I could lol
  2. [?] - 00:11:888 (2) - Maybe do an arch like this? Done!
  3. [?] - 00:20:070 (6,1,2) - Suggestion. (You maybe have to move (3) afterwards b u u u u u t. . . . .) Done.
  4. [-] 00:22:115 (3) - . . . . h e e e r e, I see that you used a single note instead of a 1/2 slider, it rhythmically sounds more better with it and it threw me off when testing it before. :o Huh, somehow didn't think of using a slider. Fixed.
  5. [?] 00:22:627 (1,2,3) - Seeing that you're following the guitar, I suggest you take a repeat away from (1), then add a 1/2 slider or a 1/2 slider repeat as (2) and an extra note at 00:23:990(x) - See examples here & here. Fixed. Definitely sounds better!
  6. [?] 00:59:445 (2) - Move this note to x:320|y:248. If you don't know what I am talking about, see here. Done.
  7. [-] 01:08:650 (3) - End this on the white tick or bring this back to the red tick. Oh, I must have let that slip when I was taking suggestions from the previous mod, I definitely don't remember that slider ending on a blue tick. Fixed.
  8. [-] 01:14:445 (2,3,4,1) - Now this sounded like a mess to me, since nothing is going into rhythm, now here should give you a hint on how to fix it. Yeah, played around with it and ended up with kind of what you suggested, anyways, sounds better for sure.
  9. [-] 01:34:729 (3,4) - There is a bit of an overlap here. Fixed it.
  10. [?] 01:50:752 (1,2) - This looks a bit sloppy here, maybe do it like this. Done.
  11. [?] 01:57:740 (1) - Suggestion. Did something similar to that, but not exactly like in the picture.
  12. [?] 02:08:650 (1) - Maybe replace this with a single note here because this spinner felt a bit out of place to end the song. I dunno, I like the spinner so I'll keep it.

Arf's Hard



  1. [x] 00:21:476 (1) - I think 1/8 isn't a great place to place that spinner, especially on a Hard difficulty, maybe place this on a blue tick for the same effect and it gives players a bit more reaction time.
  2. [x] 01:04:431 (1) - ^
  3. [x] 01:15:340 (1) - ^
  4. [x] 01:29:829 (1) - ^
  5. [x] 01:57:101 (1) - ^
  6. [?] 02:08:735 (1) - Like Normal, you should've just stopped with the note, which is (5).

    (Leaving this for Arf to look through)

Insane



  1. [?] 00:15:979 (2) - Blanket (1) with this slider. Done.
  2. 02:08:905 (1) - Look at Normal. Same reply as Normal.

Verdict

Now then the map is solid, just Normal needs a bit more polish and tweaking. Goooood luck~!

Thank you for the mod! I definitely agree, the Normal needs improvements. And that's why I need to get more mods \o/
Crimmi
Oh one more thing, remove the brackets from (Hiroyo Yamanaka).

no kd.
Arf
IRC mod along with long TS call to discuss each and every timestamp listed below. This mod is much longer than it looks :D

Chatlog
2015-07-15 16:10 rfandomization: 00:00:485 (1) - end on white tick before and add note at previous end locaton
2015-07-15 16:11 rfandomization: 00:05:939 (1,2,3) - http://gyazo.com/8a176d04427c483700db3c6139c5e756
2015-07-15 16:13 rfandomization: 00:11:905 (3) - Ctrl G
2015-07-15 16:16 rfandomization: 00:15:485 (1,2) - http://gyazo.com/e0c4b9b6f005c6bf7ae71ed3632335a8
2015-07-15 16:18 rfandomization: http://puu.sh/iZWHS/2e5322cfb4.jpg
2015-07-15 16:19 rfandomization: 00:18:212 (1,2) - blanket
2015-07-15 16:21 Shinenite: https://imgur-archive.ppy.sh/p2FqTbh.png and https://imgur-archive.ppy.sh/nj6ivRP.jpg
2015-07-15 16:21 rfandomization: 00:19:576 (1) - too close
2015-07-15 16:23 rfandomization: 00:20:939 (1) -
2015-07-15 16:26 Shinenite: https://imgur-archive.ppy.sh/lXUbwaj.jpg
2015-07-15 16:28 rfandomization: http://puu.sh/iZXaL/e06f85e443.jpg
2015-07-15 16:29 rfandomization: 00:18:723 (2) -
2015-07-15 16:33 rfandomization: 00:21:280 (3,4) -
2015-07-15 16:35 Shinenite: https://imgur-archive.ppy.sh/hIdm0YN.jpg
2015-07-15 16:37 rfandomization: http://puu.sh/iZXub/a2b94f253f.jpg
2015-07-15 16:41 rfandomization: http://puu.sh/iZXEZ/b339c516cc.jpg
2015-07-15 16:43 Shinenite: https://imgur-archive.ppy.sh/Aj9Pzul.jpg
2015-07-15 16:45 rfandomization: 00:25:030 (1,2,3,4,5,6) -
2015-07-15 16:51 rfandomization: http://puu.sh/iZY2n/644d8e54e4.jpg
2015-07-15 17:13 rfandomization: http://puu.sh/iZYNG/d3a32ffd7e.jpg triples here
2015-07-15 17:17 Shinenite: https://imgur-archive.ppy.sh/fvlxRFi.jpg
2015-07-15 17:19 rfandomization: 00:29:632 (12) -
2015-07-15 17:23 rfandomization: 00:31:167 (3,4) -
2015-07-15 17:23 rfandomization: three notes maybe
2015-07-15 17:24 rfandomization: 00:36:451 (1) -
2015-07-15 17:24 rfandomization: start on white tick
2015-07-15 17:28 rfandomization: 00:37:132 (2) - blanket this one maybe
2015-07-15 17:31 Shinenite: https://imgur-archive.ppy.sh/ecRb8ry.jpg
2015-07-15 17:36 rfandomization: 00:41:564 (3,4,5,6,7) -
2015-07-15 17:38 Shinenite: https://imgur-archive.ppy.sh/IVxZhhh.jpg
2015-07-15 17:41 rfandomization: http://puu.sh/j004V/a8fedb2bf8.jpg
2015-07-15 17:44 rfandomization: http://puu.sh/j00cY/d4a86683b6.jpg
2015-07-15 17:49 rfandomization: 00:45:485 (1) -
2015-07-15 17:49 rfandomization: end this on white tick b4
2015-07-15 17:50 rfandomization: 00:45:485 (1) -
2015-07-15 18:15 rfandomization: 00:50:598 (4) - slider
2015-07-15 18:16 rfandomization: 00:50:598 (4) -
2015-07-15 18:17 rfandomization: http://puu.sh/j01Ec/7db1bdc811.jpg
2015-07-15 18:22 rfandomization: 00:53:155 (1) - start one tick back
2015-07-15 18:23 rfandomization: 00:54:689 (2) -
2015-07-15 18:24 rfandomization: 00:55:030 (4) -
2015-07-15 18:24 rfandomization: continue zigzag
2015-07-15 18:27 rfandomization: http://puu.sh/j026q/a55c43ac10.jpg
2015-07-15 18:32 Shinenite: https://imgur-archive.ppy.sh/nKAsn2U.jpg
2015-07-15 18:33 rfandomization: 01:02:530 (9) -
2015-07-15 18:36 rfandomization: 01:08:326 (2) -
2015-07-15 18:36 rfandomization: too close
2015-07-15 18:37 rfandomization: 01:08:667 (3) -
2015-07-15 18:39 rfandomization: 01:11:053 (1) - too close
2015-07-15 18:41 Shinenite: https://imgur-archive.ppy.sh/KMS9J0P.jpg
2015-07-15 18:41 rfandomization: 01:17:530 (5) - make it one note
2015-07-15 18:42 rfandomization: http://puu.sh/j02PS/45dae5917a.jpg
2015-07-15 18:45 rfandomization: 01:19:064 (3) -
2015-07-15 18:47 rfandomization: 01:19:576 (5) - end on white tick
2015-07-15 18:48 rfandomization: 01:20:769 (8) - end on white tick afterwards
2015-07-15 19:08 rfandomization: 01:59:632 (3) - too far
2015-07-15 19:09 rfandomization: 02:07:473 (1) - too far
Kuki


[Arf's Hard]
00:26:905 (3) - Modify this slider more to it blankets 00:27:587 (3) - nicer (example).
01:02:360 (5) - Clean this slider up a little more, make all the points a bit more symmetrical.
01:13:269 (4) - Fix the blanket here with 01:13:098 (3).

[Insane]
00:01:167 (1) - Should start at 00:00:826 - this is where the guitar riff begins (which i'm assuming spinner is mapped to).
00:21:962 (6,7,8) - Fix spacing in the stream, particularly between (7) and (8).
00:23:326 (4,5,6) - Even out spacing and make a triangle here.
01:19:576 (5,8) - Fix the overlap between these two long sliders. Try to blanket them with eachother and do some cool slider art.
Topic Starter
Shinenite

Kuki wrote:



[Arf's Hard]
00:26:905 (3) - Modify this slider more to it blankets 00:27:587 (3) - nicer (example).
01:02:360 (5) - Clean this slider up a little more, make all the points a bit more symmetrical.
01:13:269 (4) - Fix the blanket here with 01:13:098 (3).

Told Arf there's a mod although he's been very busy lately so it might take a little while until he can review the mod.

[Insane]
00:01:167 (1) - Should start at 00:00:826 - this is where the guitar riff begins (which i'm assuming spinner is mapped to). Fixed.
00:21:962 (6,7,8) - Fix spacing in the stream, particularly between (7) and (8). Fixed.
00:23:326 (4,5,6) - Even out spacing and make a triangle here. Done.
01:19:576 (5,8) - Fix the overlap between these two long sliders. Try to blanket them with eachother and do some cool slider art. Fixed the overlap, did not do much about the second suggestion mostly because I have no idea how I'd do it.
Thank you for the mod!
DeletedUser_3821342
Hello. From my modding queue.
General
Everything looks ok

Normal

All of those need to be fixed
  1. 00:13:269 (4,2) - Overlaps and stacks should be avoided completely on Easy and Normal Diffs otherwise you will confuse new players
  2. 00:15:996 (4,2) - ^
  3. 00:17:360 (2,4) - ^
  4. 00:19:576 (5,1) - ^
  5. 00:22:644 (1,4) - ^
  6. 00:31:678 (6,3) - ^
    01:32:871 (6,1) - ^

The other diffs just lack creativity. They're all just blankets and simple trails really.
Topic Starter
Shinenite

Yoges wrote:

Hello. From my modding queue.
General
Everything looks ok

Normal

All of those need to be fixed Huh, AImod is fine for me:

  1. 00:13:269 (4,2) - Overlaps and stacks should be avoided completely on Easy and Normal Diffs otherwise you will confuse new players
  2. 00:15:996 (4,2) - ^
  3. 00:17:360 (2,4) - ^
  4. 00:19:576 (5,1) - ^
  5. 00:22:644 (1,4) - ^
  6. 00:31:678 (6,3) - ^
    01:32:871 (6,1) - ^ Fixed all of the above.

The other diffs just lack creativity. They're all just blankets and simple trails really. Well, I genuinely don't know how to answer this, I don't really think so, but hey, that's your opinion.
Anyway, thanks for the mod!
gregest
hi, mod as requested

[Insane]

00:00:314 - I would put a triple here

00:04:576 (1,2,3) - this spacing is a bit random

00:17:360 (2) - I don't think this shape is really necessary

00:26:905 (1) - I highly doubt this is rankable, I would change it to something like 00:37:814 (4) - this

00:32:019 (7,8,9,10) - this spacing is random as well

00:46:848 (7) - make the slider shorter and note 00:47:530 - here and 00:47:701 - here

00:52:303 (2) - give this slider some kind of shape to emphasise the guitar

01:00:826 (1) - move this up a bit to get a more consistent spacing

01:29:973 (1) - move this slider back to the red tick and note 01:30:485 - here

01:35:428 (7) - I don't think this slider is rankable either, if it is I would still change it

02:07:473 (1,2,3) - spacing here is bad too

hope it helped
DeletedUser_3821342

Shinenite wrote:

Yoges wrote:

Hello. From my modding queue.


All of those need to be fixed Huh, AImod is fine for me:


Make sure that box is checked
Topic Starter
Shinenite

Yoges wrote:

Hello. From my modding queue.


All of those need to be fixed Huh, AImod is fine for me:


Make sure that box is checked
Oh I swear I had that checked! Will fix everything it shows.
Topic Starter
Shinenite

CptBlackBird wrote:

hi, mod as requested

[Insane]

00:00:314 - I would put a triple here Done.

00:04:576 (1,2,3) - this spacing is a bit random Well, don't really know how to change it, just supposed to be jumps. Imo, it's fine.

00:17:360 (2) - I don't think this shape is really necessary It points down to the next note, so I like it there. I did change the position of said note a little bit though.

00:26:905 (1) - I highly doubt this is rankable, I would change it to something like 00:37:814 (4) - this I've seen sliders similar to that one in ranked maps, I mean, if it's gonna be an issue in the future I'll change it but I'll leave it as is for now.

00:32:019 (7,8,9,10) - this spacing is random as well Not really? It goes in a zig zag type of pattern, but I did tweak it a tiny bit.

00:46:848 (7) - make the slider shorter and note 00:47:530 - here and 00:47:701 - here Done.

00:52:303 (2) - give this slider some kind of shape to emphasise the guitar Done.

01:00:826 (1) - move this up a bit to get a more consistent spacing Done.

01:29:973 (1) - move this slider back to the red tick and note 01:30:485 - here Done.

01:35:428 (7) - I don't think this slider is rankable either, if it is I would still change it Again, pretty sure it should be rankable. If it's gonna be an issue in the future I'll change it. I quite like it there so I'll leave it.

02:07:473 (1,2,3) - spacing here is bad too Fixed.

hope it helped
Thank you for the mod! (dupe post too oops. oh well.)
-Mo-
Yamicchi
Hi, from modding queue :3 sorry the mod didn't come early
00:14:121 (1) - circle, make blanket.
00:18:212 (3) - ^
00:19:576 (5) - ^ and please add more planket in.
00:20:087 (6) - overlap with 4. Fix it
00:20:939 (1,2) - bad pattern. Make 2 the same as 1, then flip horizontal.
00:32:019 (1,2) - circles
00:46:848 (3) - bad shape. Fix it
00:54:689 (1) - circle
00:59:462 (2,4) - del
01:09:519 (4) - ^
01:15:826 (1) - slider end at 01:16:678
01:23:496 (3) - this should be on the white tick?
01:30:144 - I don't think kiai time here is ok. Maybe move the Kiai to 01:05:769 - 01:25:030
02:05:939 (1) - bad shape.
Topic Starter
Shinenite

[ Shana Yami ] wrote:

Hi, from modding queue :3 sorry the mod didn't come early
00:14:121 (1) - circle, make blanket.
00:18:212 (3) - ^
00:19:576 (5) - ^ and please add more planket in. I'm not exactly sure if I understood these correctly, but hopefully I did: Fixed this and above.
00:20:087 (6) - overlap with 4. Fix it Fixed.
00:20:939 (1,2) - bad pattern. Make 2 the same as 1, then flip horizontal. Fixed.
00:32:019 (1,2) - circles Done.
00:46:848 (3) - bad shape. Fix it Fixed.
00:54:689 (1) - circle Done.
00:59:462 (2,4) - del In my opinion those beats are quite important so I'd rather not delete them.
01:09:519 (4) - ^ Same as above.
01:15:826 (1) - slider end at 01:16:678 Fixed.
01:23:496 (3) - this should be on the white tick? Fixed.
01:30:144 - I don't think kiai time here is ok. Maybe move the Kiai to 01:05:769 - 01:25:030 Well, since all the other diffs have the kiai where it is I'd rather not change it plus I like it more where it is as well.
02:05:939 (1) - bad shape. Fixed.
Thank you for the mod!
NewPlayer
Hi! Request via PM:

[General]
  1. Try offset 5954 for all diffs, I think it sounds better (apply it after you make other changes because I'll mod map with current offset (if you will apply it ofc))
  2. Kiai should be the same in all diffs. It doesn't match in Normal and Insane (don't mention Hard because of another mapper). I would recommend make Kiai in Normal and Insane as in Hard.

[Normal]
  1. 00:00:826 (1) - maybe move start of the spinner here 00:00:485. Also you should give low-skilled players more time to rest after the spinner. So suggesting to end spinner there 00:00:485 (1) and place note here 00:04:576.
  2. 00:05:598 (2,1) - maybe increase spacing a little
  3. 00:07:303 (3) - I think it's better to copy-paste that slider 00:05:939 (1) and flip it horizontally and vertically for better looking (=make (1) and (3) symmetrical)
  4. 00:08:326 (4,5,6,7) - if you apply the previous suggestion: suggesting something like that - http://puu.sh/jwoEV/c4558c164e.jpg, http://puu.sh/jwoHJ/0f402df261.jpg
  5. 00:10:030 (1) - resting time after the spinner is too low so I think you may replace it with slider since the spinner isn't very long
  6. 00:11:905 (2) - maybe move it up a little
  7. 00:13:269 (4,1) - use distance snap, I think it's hard to read for new players. Also Normal should be mapped without spacing changes (only with distance snap on)
  8. 00:15:485 (3,4) - move it up next to the end of the previous slider
  9. 00:22:644 (1) - it's not recommended to use more than two repeats in Normal
  10. 01:15:144 (4,5) - suggesting to move it to the end of previous slider
  11. 01:19:576 (5) - try to make it parallel to (4), something like this
  12. 01:30:314 (1) - suggesting add circle here 01:30:144; move slider here 01:30:485 and end slider here 01:30:826
  13. 01:33:894 (2,3) - don't like rhythm here. Try to make them 1/1 sliders and add note after (3). Timeline: http://puu.sh/jwr91/4439fc8024.jpg
  14. 01:40:542 (4,1) - make them parallel

[Arf's Hard]
  1. 00:15:485 (1) - remove NC
  2. 00:18:212 (1) - remove NC
  3. 00:20:939 (1) - remove NC
  4. 00:26:735 (6) - remove NC
  5. 00:32:189 (1) - remove NC
  6. 00:54:519 (1) - remove NC there, 00:55:030 (1) - NC there
  7. 00:56:053 (1) - remove NC
  8. 01:24:689 (1) - remove NC
  9. 01:50:939 (1) - I think you should give players some more time to rest (1 tick at least)

    Nice diff, don't see anything wrong with objects so I tried to point out some NCs. Also about starts of the spinners: maybe you can snap in to 1/8 or 1/4.

[Insane]
  1. 00:39:007 (8,1) - idk about that overlap
  2. 01:05:769 (4) - replace it with flipped hor. and vert. 01:04:746 (1)
  3. 01:11:905 (6) - if you tried to make wave, make it better
  4. 01:13:269 (6) - ^
  5. 01:20:769 (8) - ^
  6. 01:22:303 (3,4) - suggesting to do this like 01:22:985 (4,5)
  7. 01:37:473 (3,4) - why spacing changes?
  8. 01:48:382 (5,6) - ^
  9. 01:49:746 (1,2) - blanket maybe. Or make it symmetrical
  10. 02:07:814 (3,4) - better blanket

That's all. Hard and Insane are good but I think that Normal needs some more improvement. Try not to break distance snap there; and maybe you could increase overall spacing there (or it's ok, idk). So good luck with your map!
Topic Starter
Shinenite

NewPlayer wrote:

Hi! Request via PM:

[General]
  1. Try offset 5954 for all diffs, I think it sounds better (apply it after you make other changes because I'll mod map with current offset (if you will apply it ofc)) God, this map has had offset changes like 3 times now. I don't know what to believe anymore, all of the suggestions I've had sounded ok to me. I did apply it though.
  2. Kiai should be the same in all diffs. It doesn't match in Normal and Insane (don't mention Hard because of another mapper). I would recommend make Kiai in Normal and Insane as in Hard. Ah, I didn't even realized they weren't the same. I prefer the one I have as opposed to the Hard diff so I kept it the same and of course fixed it.

[Normal]
  1. 00:00:826 (1) - maybe move start of the spinner here 00:00:485. Also you should give low-skilled players more time to rest after the spinner. So suggesting to end spinner there 00:00:485 (1) and place note here 00:04:576. Done.
  2. 00:05:598 (2,1) - maybe increase spacing a little Since I have to keep consistent spacing throughout the map I didn't increase it by much, but I diid.
  3. 00:07:303 (3) - I think it's better to copy-paste that slider 00:05:939 (1) and flip it horizontally and vertically for better looking (=make (1) and (3) symmetrical) Done.
  4. 00:08:326 (4,5,6,7) - if you apply the previous suggestion: suggesting something like that - http://puu.sh/jwoEV/c4558c164e.jpg, http://puu.sh/jwoHJ/0f402df261.jpg Done.
  5. 00:10:030 (1) - resting time after the spinner is too low so I think you may replace it with slider since the spinner isn't very long Hmm, I just made it a little bit shorter. Honestly I think it even sounds a bit better if it's shorter.
  6. 00:11:905 (2) - maybe move it up a little Done.
  7. 00:13:269 (4,1) - use distance snap, I think it's hard to read for new players. Also Normal should be mapped without spacing changes (only with distance snap on) Yeahhh well, it was supposed to be a blanket because it was suggested in a previous mod, I guess it wouldn't really work so I changed it.
  8. 00:15:485 (3,4) - move it up next to the end of the previous slider Done.
  9. 00:22:644 (1) - it's not recommended to use more than two repeats in Normal Changed it to one repeat and a circle.
  10. 01:15:144 (4,5) - suggesting to move it to the end of previous slider Done.
  11. 01:19:576 (5) - try to make it parallel to (4), something like this Done.
  12. 01:30:314 (1) - suggesting add circle here 01:30:144; move slider here 01:30:485 and end slider here 01:30:826 Done.
  13. 01:33:894 (2,3) - don't like rhythm here. Try to make them 1/1 sliders and add note after (3). Timeline: http://puu.sh/jwr91/4439fc8024.jpg Done.
  14. 01:40:542 (4,1) - make them parallel Done.

(Told Arf about your mod)

[Insane]
  1. 00:39:007 (8,1) - idk about that overlap I like it so left it there.
  2. 01:05:769 (4) - replace it with flipped hor. and vert. 01:04:746 (1) Done. Also rotated it a little bit to fit more.
  3. 01:11:905 (6) - if you tried to make wave, make it better
  4. 01:13:269 (6) - ^
  5. 01:20:769 (8) - ^ Tried improving them as much as I could.
  6. 01:22:303 (3,4) - suggesting to do this like 01:22:985 (4,5) Fixed.
  7. 01:37:473 (3,4) - why spacing changes?
  8. 01:48:382 (5,6) - ^ Oops, both fixed.
  9. 01:49:746 (1,2) - blanket maybe. Or make it symmetrical Fixed.
  10. 02:07:814 (3,4) - better blanket Fixed.

That's all. Hard and Insane are good but I think that Normal needs some more improvement. Try not to break distance snap there; and maybe you could increase overall spacing there (or it's ok, idk). So good luck with your map!
Thank you for mod!
Kyle Y
#modding queue
Since you didn't read my rules, I will mod Insane only.

[Insane]
00:00:840 (1) - why not start at 00:00:584 - , ended 00:02:885 -
00:03:226 - add another spinner here and ended 00:04:590 -
00:05:953 (1,2,3) - 00:07:317 (1,2,3) - weird flowing

00:10:044 (1) - why not use streams?
00:11:749 (2,3) - weird flowing
00:23:510 (5,6) - flowing
00:32:033 (7,8,9,10) - why jumping here
00:32:374 (9) - del
00:39:192 (1) - reverse arrow blocked, unrankable
00:40:385 (5,6) - ctrl+g
00:44:987 (2) - why this shape, this shape is used for jumping up place but not lower one. really poor flow.

00:46:351 (4) - ds
00:48:567 (3) - missing beat 00:48:908 -
00:49:590 (3) - ^ (00:49:931 - )
00:50:953 (6) - ^ (00:51:294 - )
00:53:084 (1) - not suitable for spinner
00:54:533 (1,2,3) - why jump?
00:57:771 (1,2) - flowing
00:58:453 (2,1,2) - how to play this.....

00:59:306 - you totally miss this
01:12:090 - need sth to click here
01:17:203 - ^
01:19:590 (5,6) - um..

01:26:578 (7,8) - why not stack
01:33:396 (1,2) -

01:44:646 (2,3) - poor flow
01:51:976 (8,1) - ds
01:55:044 (1,2,3,4,5,6,7,8) - your flowing really poor
02:08:936 (1) - start at 02:08:766 -
Topic Starter
Shinenite

Kyle Y wrote:

#modding queue
Since you didn't read my rules, I will mod Insane only.

[Insane]
00:00:840 (1) - why not start at 00:00:584 - , ended 00:02:885 -
00:03:226 - add another spinner here and ended 00:04:590 - To this and above, I feel like the single spinner sounds better since it's supposed to be mapped to the very long note.
00:05:953 (1,2,3) - 00:07:317 (1,2,3) - weird flowing Fixed.

00:10:044 (1) - why not use streams? I feel like spinner is a bit more suitable for that part.
00:11:749 (2,3) - weird flowing Fixed.
00:23:510 (5,6) - flowing Don't really see anything wrong with iit?
00:32:033 (7,8,9,10) - why jumping here Tweaked it a little bit but it's still jumps, dunno, I feel like they fit.
00:32:374 (9) - del I don't think it sounds good if deleted.
00:39:192 (1) - reverse arrow blocked, unrankable Fixed.
00:40:385 (5,6) - ctrl+g Didn't really like that.
00:44:987 (2) - why this shape, this shape is used for jumping up place but not lower one. really poor flow. I actually didn't know that, fixed.

00:46:351 (4) - ds Fixed.
00:48:567 (3) - missing beat 00:48:908 -
00:49:590 (3) - ^ (00:49:931 - )
00:50:953 (6) - ^ (00:51:294 - ) I can see that, but the sliders are mapped to the note that plays over the said beats and finishes later so I don't really feel like adding circles/shortening the sliders to match those beats.
00:53:084 (1) - not suitable for spinner Well, I tried making the slider longer and messing around with it but ultimately I decided I don't like that so I left the spinner.
00:54:533 (1,2,3) - why jump? I feel like it fits with those beats so I'll leave it as jumps.
00:57:771 (1,2) - flowing Fixed.
00:58:453 (2,1,2) - how to play this..... Fixed.

00:59:306 - you totally miss this Hmmm, I don't see what exactly I missed, it doesn't sound like there's anything to me?
01:12:090 - need sth to click here
01:17:203 - ^ Same as the above where I replied to a similar issue.
01:19:590 (5,6) - um.. Fixed.

01:26:578 (7,8) - why not stack It is stacked already, maybe you moved one of the noted by accident when modding.
01:33:396 (1,2) - Fixed.

01:44:646 (2,3) - poor flow Fixed.
01:51:976 (8,1) - ds Somewhat fixed? Tried to close the distance as much as I could.
01:55:044 (1,2,3,4,5,6,7,8) - your flowing really poor Well, in this case I think it is fine as is.
02:08:936 (1) - start at 02:08:766 - Done.
Thank you for the mod!
Arf

Kuki wrote:

Fixed everything from your mod (except the slider points one, making them all symmetrical results in a short-to-long slider which I don't want), thanks!

NewPlayer wrote:

Hi! Request via PM:

[General]
  1. Try offset 5954 for all diffs, I think it sounds better (apply it after you make other changes because I'll mod map with current offset (if you will apply it ofc)) Letting Shine handle this.

    [Arf's Hard]
    [notice]
    1. 00:15:485 (1) - remove NC
    2. 00:18:212 (1) - remove NC
    3. 00:20:939 (1) - remove NC
    4. 00:26:735 (6) - remove NC
    5. 00:32:189 (1) - remove NC
    6. 00:54:519 (1) - remove NC there, 00:55:030 (1) - NC there
    7. 00:56:053 (1) - remove NC
    8. 01:24:689 (1) - remove NC
    9. 01:50:939 (1) - I think you should give players some more time to rest (1 tick at least)

      Fixed all NCs, shortened that spinner by 1/2 tick so it ends on the white.

      Nice diff, don't see anything wrong with objects so I tried to point out some NCs. Also about starts of the spinners: maybe you can snap in to 1/8 or 1/4.
Reason I didn't use 1/8 (it was originally 1/4) is simply the length of the spinner - ranking criteria says minimum of 1000 bonus points must be obtained by Auto, and my spinners were hitting exactly 1000, which on a Hard difficulty is er....pushing it. So I changed snap divisor to allow the spinner to be slightly longer and easier to complete - Auto can get 2000 or more now, which is better. If it becomes an issue about how quickly the spinner appears or something, I can change it.


That's all. Hard and Insane are good but I think that Normal needs some more improvement. Try not to break distance snap there; and maybe you could increase overall spacing there (or it's ok, idk). So good luck with your map!
Updated Lack of Creativity
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
PreviewTime: 64746
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:Xenoblade Chronicles
Tags:rfandomization soundtrack background music Super Smash Bros. For Wii U/3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu
BeatmapID:707995
BeatmapSetID:317293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

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332,248,26735,1,0,0:0:0:0:
332,248,26905,2,0,B|276:256|256:264|256:264|232:248|232:248|184:276|144:252,1,195,2|4,0:0|0:0,0:0:0:0:
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104,140,27757,6,0,L|60:124,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,172,28098,1,8,0:0:0:0:
172,88,28269,2,0,L|164:36,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,172,28610,1,8,0:0:0:0:
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368,212,29632,2,0,P|332:156|272:144,1,130,8|0,0:0|0:0,0:0:0:0:
280,234,30144,1,0,0:0:0:0:
240,308,30314,2,0,P|180:336|116:304,1,130,8|0,0:0|0:0,0:0:0:0:
44,280,30826,6,0,P|64:248|92:232,1,65,8|0,0:0|0:0,0:0:0:0:
164,200,31167,1,2,0:0:0:0:
248,216,31337,1,0,0:0:0:0:
332,196,31507,1,2,0:0:0:0:
332,196,31678,2,0,P|392:152|392:88,1,130,2|0,0:0|0:0,0:0:0:0:
312,112,32189,2,0,L|244:92,1,65,8|0,0:0|0:0,0:0:0:0:
184,160,32530,2,0,L|252:180,1,65,8|0,0:0|0:0,0:0:0:0:
332,196,32871,2,2,B|332:199|343:194|343:194|344:204|344:204|352:196|352:196|353:204|353:204|360:199|360:199|362:207|362:207|369:202|369:202|370:210|370:210|376:220,1,65,0|2,1:0|1:0,1:0:0:0:
448,220,33212,5,0,0:0:0:0:
504,284,33382,1,0,0:0:0:0:
504,284,33553,2,0,P|468:304|424:304,1,65,8|0,0:0|0:0,0:0:0:0:
332,300,33894,2,0,P|300:294|272:277,1,65,0|8,0:0|0:0,0:0:0:0:
228,204,34235,1,0,0:0:0:0:
244,120,34405,1,0,0:0:0:0:
316,76,34576,2,0,L|396:68,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
244,120,35087,2,0,L|164:112,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
320,156,35598,2,0,P|268:204|200:192,1,130,2|0,0:0|0:0,0:0:0:0:
136,160,36110,5,0,0:0:0:0:
88,228,36280,2,0,P|116:240|164:232,1,65,8|0,0:0|0:0,0:0:0:0:
197,170,36621,2,0,P|169:158|121:166,1,65,0|8,0:0|0:0,0:0:0:0:
88,228,36962,1,0,0:0:0:0:
88,228,37132,2,0,P|132:304|180:320,1,130,8|0,0:0|0:0,0:0:0:0:
252,300,37644,1,8,0:0:0:0:
336,320,37814,2,2,P|391:288|415:229,1,130
424,144,38326,2,0,P|388:148|360:168,1,65,8|0,0:0|0:0,0:0:0:0:
296,216,38667,6,0,L|332:240,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
220,176,39007,1,2,0:0:0:0:
136,184,39178,2,0,P|148:120|224:92,1,130,2|2,0:0|0:0,0:0:0:0:
280,120,39689,1,8,0:0:0:0:
240,260,40030,6,0,P|264:320|348:336,1,130,2|0,0:0|0:0,0:0:0:0:
380,280,40542,2,0,P|356:220|272:204,1,130,2|0,0:0|0:0,0:0:0:0:
220,176,41053,1,8,0:0:0:0:
132,164,41223,6,0,P|160:104|232:84,1,130,2|0,0:0|0:0,0:0:0:0:
296,112,41735,2,0,L|360:132,1,65,8|0,0:0|0:0,0:0:0:0:
356,212,42076,2,0,L|292:192,1,65,8|0,0:0|0:0,0:0:0:0:
220,176,42417,1,0,0:0:0:0:
188,100,42587,2,0,P|140:156|156:228,1,130,2|0,0:0|0:0,0:0:0:0:
256,192,43098,12,4,44121,0:0:0:0:
256,120,44803,5,4,0:0:0:0:
408,184,45485,2,4,B|392:216|428:256|428:256|440:288|408:312,1,130
98,307,46848,2,4,B|72:288|84:256|84:256|120:216|108:192,1,130
256,108,48212,1,4,0:0:0:0:
256,276,48894,1,4,0:0:0:0:
96,216,49576,6,4,B|124:216|160:176|160:176|220:160,1,130,6|4,0:0|0:0,0:0:0:0:
416,216,50939,2,4,B|388:216|352:176|352:176|292:160,1,130,6|4,0:0|0:0,0:0:0:0:
196,296,52303,2,4,P|256:276|320:300,1,130,6|4,0:0|0:0,0:0:0:0:
320,112,53667,6,4,P|256:132|184:100,1,130,12|12,0:0|0:0,0:0:0:0:
247,219,54348,1,8,0:0:0:0:
247,219,54519,2,0,L|179:235,2,65,2|2|2,0:0|0:0|0:0,0:0:0:0:
308,160,55030,6,0,P|328:216|296:292,1,130,2|0,0:0|0:0,0:0:0:0:
246,340,55542,2,0,P|226:272|258:208,1,130,2|0,0:0|0:0,0:0:0:0:
308,160,56053,1,8,0:0:0:0:
324,80,56223,1,0,0:0:0:0:
268,16,56394,2,0,P|216:64|132:68,1,130,2|0,0:0|0:0,0:0:0:0:
80,48,56905,2,0,P|136:108|124:180,1,130,2|0,0:0|0:0,0:0:0:0:
52,132,57417,1,12,0:0:0:0:
192,256,57757,6,0,P|256:276|324:248,1,130,2|0,0:0|0:0,0:0:0:0:
316,172,58269,2,0,P|256:152|192:176,1,130,2|0,0:0|0:0,0:0:0:0:
116,212,58780,1,8,0:0:0:0:
100,128,58951,1,0,0:0:0:0:
24,92,59121,6,2,P|71:50|135:51,2,130
256,256,60144,1,2,0:0:0:0:
344,112,60485,1,2,0:0:0:0:
176,112,60826,6,0,P|192:144|224:164,1,65,8|0,0:0|0:0,0:0:0:0:
120,220,61167,2,0,P|156:236|184:232,1,65,8|0,0:0|0:0,0:0:0:0:
192,344,61507,2,0,P|228:320|236:292,1,65,8|0,0:0|0:0,0:0:0:0:
304,248,61848,2,8,P|276:224|232:216,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
320,340,62360,2,2,B|334:338|335:327|335:327|348:328|348:328|351:315|351:315|362:316|362:316|364:305|364:305|375:306|375:306|376:295|376:295|387:297|387:297|392:284|392:284|400:280|400:280|404:268,1,130,2|0,0:0|0:0,0:0:0:0:
364,200,62871,2,0,P|336:180|332:140,1,65,8|0,0:0|0:0,0:0:0:0:
368,88,63212,6,10,P|396:112|408:148,1,65,10|14,0:0|0:0,0:0:0:0:
100,136,63723,2,10,P|113:106|138:86,1,65,10|14,0:0|0:0,0:0:0:0:
288,312,64235,2,10,P|248:316|212:308,1,65,10|14,0:0|0:0,0:0:0:0:
256,192,64427,12,0,65428,0:0:0:0:
200,88,65769,6,0,P|184:144|244:212,1,130,8|0,0:0|0:0,0:0:0:0:
268,132,66280,2,0,L|336:112,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
184,156,66792,2,0,P|152:172|136:200,1,65,8|0,0:0|0:0,0:0:0:0:
149,288,67132,2,0,P|87:274|49:223,1,130,8|0,0:0|0:0,0:0:0:0:
137,196,67644,2,2,L|245:108,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
292,276,68667,6,0,L|360:212,1,65,8|0,0:0|0:0,0:0:0:0:
304,156,69007,2,0,L|236:220,1,65,8|0,0:0|0:0,0:0:0:0:
176,232,69348,2,0,P|192:260|220:280,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
96,204,69860,2,0,B|116:152|176:148|176:148|196:88|268:96,1,195,2|8,0:0|0:0,0:0:0:0:
404,200,70712,1,4,0:0:0:0:
292,328,71053,6,0,P|256:332|224:328,1,65,8|0,0:0|0:0,0:0:0:0:
192,252,71394,2,0,P|228:248|260:252,1,65,8|0,0:0|0:0,0:0:0:0:
340,264,71735,1,0,0:0:0:0:
424,244,71905,2,0,P|380:188|320:180,1,130,2|2,0:0|0:0,0:0:0:0:
240,168,72417,6,0,P|236:128|240:104,1,65,8|0,0:0|0:0,0:0:0:0:
316,48,72757,2,0,P|320:88|316:112,1,65,8|0,0:0|0:0,0:0:0:0:
316,196,73098,1,0,0:0:0:0:
266,257,73269,2,0,P|328:272|384:236,1,130,2|8,0:0|0:0,0:0:0:0:
376,160,73780,5,0,0:0:0:0:
340,84,73951,1,8,0:0:0:0:
172,80,74292,5,8,0:0:0:0:
136,156,74462,1,0,0:0:0:0:
136,156,74632,1,8,0:0:0:0:
176,320,74973,5,8,0:0:0:0:
256,344,75144,1,0,0:0:0:0:
336,320,75314,1,8,0:0:0:0:
256,192,75336,12,0,76337,0:0:0:0:
312,316,76678,6,0,P|328:260|268:192,1,130,8|0,0:0|0:0,0:0:0:0:
244,272,77189,2,0,L|176:292,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
324,248,77701,2,0,P|356:232|372:204,1,65,8|0,0:0|0:0,0:0:0:0:
452,188,78042,2,0,P|420:132|356:124,1,130,8|0,0:0|0:0,0:0:0:0:
371,208,78553,2,2,L|263:296,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
220,128,79576,6,0,L|152:192,1,65,8|0,0:0|0:0,0:0:0:0:
208,248,79917,2,0,L|276:184,1,65,8|0,0:0|0:0,0:0:0:0:
336,172,80257,2,0,P|320:144|292:124,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
416,200,80769,2,0,B|396:252|336:256|336:256|316:316|244:308,1,195,2|8,0:0|0:0,0:0:0:0:
108,204,81621,1,4,0:0:0:0:
220,76,81962,6,0,P|256:72|288:76,1,65,8|0,0:0|0:0,0:0:0:0:
320,152,82303,2,0,P|284:156|252:152,1,65,8|0,0:0|0:0,0:0:0:0:
172,140,82644,1,0,0:0:0:0:
88,160,82814,2,0,P|132:216|192:224,1,130,2|2,0:0|0:0,0:0:0:0:
272,236,83326,6,0,P|276:276|272:300,1,65,8|0,0:0|0:0,0:0:0:0:
196,356,83667,2,0,P|192:316|196:292,1,65,8|0,0:0|0:0,0:0:0:0:
196,208,84007,1,0,0:0:0:0:
248,140,84178,2,0,P|184:128|120:172,1,130,2|2,0:0|0:0,0:0:0:0:
120,244,84689,2,0,P|136:280|168:296,1,65,8|0,0:0|0:0,0:0:0:0:
256,320,85030,5,2,0:0:0:0:
256,236,85201,1,2,0:0:0:0:
256,64,85542,5,2,0:0:0:0:
256,148,85712,1,2,0:0:0:0:
96,196,86053,5,2,0:0:0:0:
180,196,86223,1,2,0:0:0:0:
416,196,86564,5,2,0:0:0:0:
332,196,86735,1,2,0:0:0:0:
256,36,87076,1,6,0:0:0:0:
256,200,87417,1,8,0:0:0:0:
224,320,87757,6,0,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,88269,6,0,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
392,224,88780,6,0,P|401:193|393:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,89292,6,0,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,89803,1,6,0:0:0:0:
256,192,89824,12,4,90485,0:0:0:0:
256,96,95939,5,4,0:0:0:0:
228,348,96621,2,0,P|256:352|284:344,1,48.750001859665,4|4,0:0|0:0,0:0:0:0:
256,96,97303,5,4,0:0:0:0:
320,341,97985,2,4,P|347:334|370:317,1,48.750001859665
376,68,98667,6,0,L|332:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,96,99007,2,0,L|256:31,1,65,4|0,0:0|0:0,0:0:0:0:
136,68,99348,2,0,L|180:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,204,99689,1,4,0:0:0:0:
256,192,99860,12,4,101053,0:0:0:0:
340,292,101394,6,0,P|364:256|360:208,1,65,2|0,0:0|0:0,0:0:0:0:
312,168,101735,2,0,P|288:204|292:252,1,65,2|0,0:0|0:0,0:0:0:0:
252,304,102076,1,2,0:0:0:0:
216,224,102246,2,0,P|209:192|189:167,1,65,0|10,0:0|0:0,0:0:0:0:
104,168,102587,2,0,P|168:144|204:80,1,130,2|0,0:0|0:0,0:0:0:0:
216,12,103098,6,0,P|248:28|272:56,1,65,2|0,0:0|0:0,0:0:0:0:
276,132,103439,2,0,P|308:128|336:108,1,65,2|0,0:0|0:0,0:0:0:0:
392,52,103780,1,0,0:0:0:0:
432,128,103951,1,2,0:0:0:0:
376,192,104121,6,8,P|320:216|308:284,1,130,2|8,0:0|0:0,0:0:0:0:
260,348,104632,1,0,0:0:0:0:
212,280,104803,2,0,P|192:248|152:228,1,65,2|0,0:0|0:0,0:0:0:0:
84,236,105144,1,10,0:0:0:0:
84,236,105314,2,0,P|144:208|172:148,1,130,2|0,0:0|0:0,0:0:0:0:
256,140,105826,1,10,0:0:0:0:
340,153,105996,2,0,P|352:184|380:208,1,65,2|0,0:0|0:0,0:0:0:0:
432,268,106337,2,2,B|439:262|429:269|429:269|415:268|415:268|415:278|415:278|408:270|408:270|407:279|407:279|401:273|401:273|399:281|399:281|393:275|393:275|392:284|392:284|386:278|386:278|384:286|384:286|370:283|353:292,1,130,2|2,1:0|1:0,1:0:0:0:
296,344,106848,6,0,L|232:384,1,65,10|0,0:0|0:0,0:0:0:0:
260,268,107189,2,0,L|188:276,1,65,10|0,0:0|0:0,0:0:0:0:
276,180,107530,2,0,L|204:164,1,65,10|0,0:0|0:0,0:0:0:0:
324,108,107871,2,0,L|268:60,1,65,10|0,0:0|0:0,0:0:0:0:
200,20,108212,6,0,L|136:72,1,65,10|0,0:0|0:0,0:0:0:0:
274,65,108553,2,0,L|242:137,1,65,10|0,0:0|0:0,0:0:0:0:
360,64,108894,2,0,L|380:128,1,65,10|0,0:0|0:0,0:0:0:0:
432,12,109235,2,0,L|496:64,1,65,10|0,0:0|0:0,0:0:0:0:
444,144,109576,6,0,L|516:160,1,65,14|0,0:0|0:0,0:0:0:0:
416,216,109917,2,0,L|480:256,1,65,14|0,0:0|0:0,0:0:0:0:
364,280,110257,2,0,L|404:336,1,65,14|0,0:0|0:0,0:0:0:0:
284,304,110598,2,0,L|296:376,1,65,14|0,0:0|0:0,0:0:0:0:
256,192,110939,12,0,111962,0:0:0:0:
256,64,112303,5,2,0:0:0:0:
256,148,112473,1,2,0:0:0:0:
256,320,112814,5,2,0:0:0:0:
256,236,112985,1,2,0:0:0:0:
420,192,113326,5,2,0:0:0:0:
336,192,113496,1,2,0:0:0:0:
92,192,113837,5,2,0:0:0:0:
176,192,114007,1,2,0:0:0:0:
256,360,114348,1,2,0:0:0:0:
256,192,114689,1,8,0:0:0:0:
224,320,115030,6,2,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,115542,6,2,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
391,224,116053,6,2,P|400:193|394:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,116564,6,2,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,117076,1,6,0:0:0:0:
256,192,117097,12,0,117757,0:0:0:0:
256,322,118098,6,0,L|256:182,1,130,4|0,0:0|0:0,0:0:0:0:
256,76,119121,2,0,B|320:104|320:104|368:88|408:108|428:144,1,195,4|0,0:0|0:0,0:0:0:0:
352,188,120485,2,0,B|304:192|260:160|260:160|216:192|164:184,1,195,4|0,0:0|0:0,0:0:0:0:
84,144,121848,2,0,B|104:108|144:88|192:100|192:100|256:72,1,195,4|0,0:0|0:0,0:0:0:0:
368,204,123212,6,0,P|400:184|416:148,2,65,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,208,123723,2,0,P|296:264|360:296,1,130,2|0,0:0|0:0,0:0:0:0:
424,344,124235,2,0,P|444:300|432:264,1,65,8|0,0:0|0:0,0:0:0:0:
420,200,124576,6,0,P|456:196|488:212,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
344,144,125087,2,0,P|324:200|368:280,1,130,2|0,0:0|0:0,0:0:0:0:
364,348,125598,2,0,P|400:336|424:304,1,65,8|0,0:0|0:0,0:0:0:0:
440,236,125939,6,0,L|472:252,2,32.5,6|0|4,0:0|0:0|0:0,0:0:0:0:
364,204,126280,1,0,0:0:0:0:
280,192,126451,2,0,B|248:208|208:208|208:208|176:204|152:260,1,130,2|0,0:0|0:0,0:0:0:0:
168,320,126962,2,0,P|208:304|220:280,1,65,8|0,0:0|0:0,0:0:0:0:
184,208,127303,6,0,L|148:188,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
192,164,127644,2,0,L|176:128,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
228,140,127985,2,0,L|228:100,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
264,144,128326,2,0,P|300:164|312:200,1,65,10|0,0:0|0:0,0:0:0:0:
256,248,128667,1,4,0:0:0:0:
256,192,128752,12,0,134121,0:0:0:0:
Sc4v4ng3r
Hello~ Request as made in my queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it.
  3. Just small suggestions/nazi

[General]
  1. Disable letterbox for all diffs, you don't need it as there is no storyboard.
[Normal]
  1. Techincally, In a NHI (Normal - Hard - Insane)spread, Normal should be almost mapped like Easy, but a bit harder than Easy. Preferably the star rating should be lower than 2 stars.
  2. I see most of the notes are not in constant DS, but they must be in constant DS for Easy and Normal. Go over them.
  3. These are general things you should keep in mind while mapping.
  4. 00:00:499 - The first note starts here, so the uninherited timing point should be here.
  5. 00:04:590 (1,2,3) - Try to make a perfect triangle instead of this.
  6. 00:08:681 (5) - NC here for consistency.
  7. 00:10:044 (1,1) - Gap between a note and a spinner must be 2 beats long, this is 1 and 1/2 beats long only. I suggest you to remove this spinner, it is way too short, beginners will most likely fail this spinner as a whole.
  8. 00:13:283 (4) - And all the similar kinds of sliders - The strong beat is at 00:13:794 - (snare), you should end all these sliders at this point. Ending a slider at red tick for difficulty spike is a wrong thing to do, instead use 1/2 sliders and use 2 consecutive circles on where it fits.
  9. 00:22:658 (1,3) - Make these 2 parallel.
  10. 00:32:033 (1,2,3,4,5) - 5 hits on Normal? And this is the easiest difficulty... Use some 1/2 sliders.
  11. 00:32:715 (5) - Wiggle slider is not wrong to use to emphasize the guitar scratch, but in easier difficulties, make them lighter. Beginners often move literally the way the slider is shaped, so you should avoid hard wiggles.
  12. 00:42:856 - Don't drag the break time for no reason.
  13. 00:45:499 (4,3) - Overlapping sliders are not a good idea, in fact this may be the cause of disqualification for some maps.
  14. 01:04:760 (1,2) - Gap between these 2 notes seems like (1) was a spinner. Please map the empty space.
  15. 01:30:158 - [b]Why kiai here? The chorus of the song is at 01:04:760 - .
  16. Mapping according to the rhythm is really important. For songs like this, try to map according to the drum sound in general, and electric guitar when it is more prominent over the drum. Here are some examples :
  17. 00:11:408 (1,2,3,4) -

  18. 00:22:658 (1,2,3,4,5) -

  19. 00:46:521 (1,2,3) -

  20. 00:54:703 (1,2,3,4) -
[Insane]
  1. 00:00:328 (1,2,3) - Keep the same starting position, both Normal and Insane is your difficulty, and it needs to be constant.
  2. 00:17:374 (2) - One BN told me on my map that there was a disqualification because of unclear slider shapes, try to make it more clear.
  3. 00:32:715 (1,2,3,4,5,6) - [b]How does this fit into the song? Use a light-wiggle slider instead to emphasize the electric guitar scratch
  4. Here are some general things you should keep in mind while mapping Insane.
  5. Don't skip out beats, only if necessary. Insane is mostly the hardest difficulty of a set, therefore it needs to be the 'hardest' compared to other difficulties. Right now your Insane has lots of long sliders which skips out lots of beats, which definitely can be mapped out.
  6. Only use stream when there is a instrument fitting with the song. Something like drumrolls are good example.
  7. Reduce/Increase DS on weak/strong beats, but also create patterns with them. Imagine a map without any patterns but only with overlaps. That would not look nice... Good examples of patterns are star patterns and square patterns. Mappers don't reduce distance, but instead show the weak beats as small jumps.
That is all from me. You still need to work harder to push this forward.
GL!
Topic Starter
Shinenite

[Sc4v4ng3r] wrote:

Hello~ Request as made in my queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it.
  3. Just small suggestions/nazi

[General]
  1. Disable letterbox for all diffs, you don't need it as there is no storyboard. Done.
[Normal]
  1. Techincally, In a NHI (Normal - Hard - Insane)spread, Normal should be almost mapped like Easy, but a bit harder than Easy. Preferably the star rating should be lower than 2 stars. Yeah it was 1.9 stars at one point but after applying some of the mod suggestions I got it got back up to 2 stars. I'll see how I can fix it. (At the end of this mod the Normal is now 2.01*, really dunno what to change to make it less now :S)
  2. I see most of the notes are not in constant DS, but they must be in constant DS for Easy and Normal. Go over them. Really? I fixed this issue long ago, I didn't realize there were still DS issues. Will look over.
  3. These are general things you should keep in mind while mapping.
  4. 00:00:499 - The first note starts here, so the uninherited timing point should be here. Well, that would mean changing the offset, right? Rather not do that since I've done it so many freaking times before already.
  5. 00:04:590 (1,2,3) - Try to make a perfect triangle instead of this. Fixed.
  6. 00:08:681 (5) - NC here for consistency. Done.
  7. 00:10:044 (1,1) - Gap between a note and a spinner must be 2 beats long, this is 1 and 1/2 beats long only. I suggest you to remove this spinner, it is way too short, beginners will most likely fail this spinner as a whole. Removed it.
  8. 00:13:283 (4) - And all the similar kinds of sliders - The strong beat is at 00:13:794 - (snare), you should end all these sliders at this point. Ending a slider at red tick for difficulty spike is a wrong thing to do, instead use 1/2 sliders and use 2 consecutive circles on where it fits. Fixed for all of them.
  9. 00:22:658 (1,3) - Make these 2 parallel. Becuase of the DS issue I actually kinda have to move like the whole map around and the way I have it now there's not enough space for these to be parallel.
  10. 00:32:033 (1,2,3,4,5) - 5 hits on Normal? And this is the easiest difficulty... Use some 1/2 sliders. Done.
  11. 00:32:715 (5) - Wiggle slider is not wrong to use to emphasize the guitar scratch, but in easier difficulties, make them lighter. Beginners often move literally the way the slider is shaped, so you should avoid hard wiggles. True, changed.
  12. 00:42:856 - Don't drag the break time for no reason. Made it shorter.
  13. 00:45:499 (4,3) - Overlapping sliders are not a good idea, in fact this may be the cause of disqualification for some maps. Fixed.
  14. 01:04:760 (1,2) - Gap between these 2 notes seems like (1) was a spinner. Please map the empty space. Nope, there was never a spinner. Did map some of it though.
  15. 01:30:158 - [b]Why kiai here? The chorus of the song is at 01:04:760 - . I suppose that after getting so many suggestions to change it, I'll do so. Will do the same for Insane then.
  16. Mapping according to the rhythm is really important. For songs like this, try to map according to the drum sound in general, and electric guitar when it is more prominent over the drum. Here are some examples :
  17. 00:11:408 (1,2,3,4) - Did this.

  18. 00:22:658 (1,2,3,4,5) - I didn't really like the 5 and 6 like that, but I did to the repeat slider pattern change.

  19. 00:46:521 (1,2,3) - Did this.

  20. 00:54:703 (1,2,3,4) - Did this.
[Insane]
  1. 00:00:328 (1,2,3) - Keep the same starting position, both Normal and Insane is your difficulty, and it needs to be constant. Removed the triple.
  2. 00:17:374 (2) - One BN told me on my map that there was a disqualification because of unclear slider shapes, try to make it more clear. I dunno, it seems quite clear to me, it points to the next note. So, I left it as is.
  3. 00:32:715 (1,2,3,4,5,6) - [b]How does this fit into the song? Use a light-wiggle slider instead to emphasize the electric guitar scratch Hmm, I really like a stream there so I left it alone.
  4. Here are some general things you should keep in mind while mapping Insane.
  5. Don't skip out beats, only if necessary. Insane is mostly the hardest difficulty of a set, therefore it needs to be the 'hardest' compared to other difficulties. Right now your Insane has lots of long sliders which skips out lots of beats, which definitely can be mapped out.
  6. Only use stream when there is a instrument fitting with the song. Something like drumrolls are good example.
  7. Reduce/Increase DS on weak/strong beats, but also create patterns with them. Imagine a map without any patterns but only with overlaps. That would not look nice... Good examples of patterns are star patterns and square patterns. Mappers don't reduce distance, but instead show the weak beats as small jumps. Okay with these notes I did go over the map and applied them as I found necessary.
That is all from me. You still need to work harder to push this forward.
GL!
Well, you know it's a good mod when it makes you realize your map is crap :^) Nah, but anyways, thanks for the mod, was really helpful!
eeezzzeee
Hi, from my queue

[General]
Maybe you can change the order of the combo colors so the yellow and green are not together? I think the look a little similar (or maybe I am blind who knows)

[Insane]
  1. 00:08:340 (4,1) - check your spacing here, these are 1/1 time apart but people will read as 1/2. sometimes its fine to space them like this but here where theres no change in the music it should be avoided
  2. 00:13:794 (3,1) - check spacing
  3. 00:17:885 (3,1) - I wanna say check spacing for this one too because it is a little close.
  4. 00:23:681 (6) - NC here for consistency with later
  5. 00:24:192 (8,9) - fix this blanket. you can compare it to the approach circle of the note it is trying to blanket like this http://puu.sh/jHHLG/0e5c64fc8d.jpg (i used ctrl+g on 9 for this example)
  6. 00:31:692 (6) - NC
  7. 00:33:908 (1,2) - i think there should be more space here considering that 3 is a reverse slider and basically doesnt require you to move
  8. 00:36:465 (1,2,3,4) - are you sure you want this to just flow in a straight line like that with such small spacing... not very interesting to play imo. Heres an example of what you can try http://puu.sh/jHIyQ/b7fe7ec32e.jpg
  9. 00:36:976 (3) - missing a clap
  10. 00:37:828 (6) - I think this part would sound better if you shortened 8 into a 1/1 slider and put a circle at 00:38:340 -
  11. 00:38:510 (7,8,9,10) - same as 00:36:465
  12. 00:44:135 - overusing the finishes in this section. since finishes are such strong sounds the only place you actually need it is 00:44:135 - . Try replacing the others with just a clap. or maybe you can try drum - clap or soft - clap or any of the other samples?
  13. 00:46:351 (4) - NC
  14. 00:50:612 (5) - NC
  15. 00:53:681 (4) - NC
  16. 00:55:044 (1) - NC
  17. 00:56:067 (1,2,3) - change the NC to 00:56:408 -
  18. 01:02:374 (8,9) - change the clap to be on 9
  19. 01:04:760 - please check the NC's for consistency during the kiai time. also missing a lot of clap hitsounds here
  20. 01:10:556 (5) - try changing this into a 1/2 slider ending at 01:10:726 - I think it sounds a little better with slider because the sound at 01:10:556 - is kinda a longer note?
  21. 01:17:203 (5,6,7,8,9) - why does the spacing get so small here again? i mean compared to the first part of the kiai which is similar music
  22. 01:26:578 (7,8) - check stack
  23. 01:30:499 - NC's for this section.. try using these times instead of what you have right now 01:30:499 - 01:32:033 - 01:33:396 - 01:34:419 - 01:35:442 -
  24. 01:36:124 - 01:36:635 - 01:37:317 - 01:37:999 - 01:38:681 -
The rhythm is good, but lots of NC stuff. Try to keep your NC style consistent within each section. If you are confused, following the big white lines on the timeline at the top for NCs is always a safe bet

[Arf's Hard]
About hitsounds. I think you should try to use claps every second and fourth beat of each measure. Right now its just very complicated and ends up not sounding good with the song. Also theres no need to use the finish at the end of every combo, no large sound there for it. With that being said I won't point out any individual hitsound problems, just apply this to the whole map.
  1. 00:18:396 (5) - this will probably cause some trouble reading. maybe we can move it like this http://puu.sh/jHKR4/a84cb8ffcc.jpg
  2. 00:21:465 (7,1) - start the spinner at 00:21:635 - so it doesnt appear while playing the notes
  3. 00:33:567 (3,4) - technically its ok to not use DS on a hard diff. But since you have been using DS up to now, check the spacing on this
  4. 00:39:021 (2,3) - fix blanket (see 00:24:192 on my mod for insane for a tip to making perfect blankets!)
  5. 00:41:067 (3,1) - blanket
  6. 00:52:317 (3,1) - its cool but isnt this going to be confusing? maybe you can make it a different shape like a straight line or red point angle?
  7. 00:53:681 (1,2) - check the spacing, its 1/1 apart but looks like 1/2
  8. 01:04:249 (3,1) - same as 00:21:465
  9. 01:15:328 (3,1) - ^
  10. 01:29:817 (2,1) - ^
  11. 01:57:090 (2,1) - ^
Remember spinners need more time between the notes on lower AR! :P
--------------------------------------------------------------------------------

That's it from me, good luck! :)
Topic Starter
Shinenite

eeezzzeee wrote:

Hi, from my queue

[General]
Maybe you can change the order of the combo colors so the yellow and green are not together? I think the look a little similar (or maybe I am blind who knows) Um, sure, I don't really think they look similar haha Swapped the blue and green in order.

[Insane]
  1. 00:08:340 (4,1) - check your spacing here, these are 1/1 time apart but people will read as 1/2. sometimes its fine to space them like this but here where theres no change in the music it should be avoided Fixed.
  2. 00:13:794 (3,1) - check spacing Fixed.
  3. 00:17:885 (3,1) - I wanna say check spacing for this one too because it is a little close. Fixed.
  4. 00:23:681 (6) - NC here for consistency with later Done.
  5. 00:24:192 (8,9) - fix this blanket. you can compare it to the approach circle of the note it is trying to blanket like this http://puu.sh/jHHLG/0e5c64fc8d.jpg (i used ctrl+g on 9 for this example) Fixed.
  6. 00:31:692 (6) - NC Done.
  7. 00:33:908 (1,2) - i think there should be more space here considering that 3 is a reverse slider and basically doesnt require you to move Increased it a little bit.
  8. 00:36:465 (1,2,3,4) - are you sure you want this to just flow in a straight line like that with such small spacing... not very interesting to play imo. Heres an example of what you can try http://puu.sh/jHIyQ/b7fe7ec32e.jpg Alright, increased the spacing and changed the pattern a bit.
  9. 00:36:976 (3) - missing a clap Oops, must have redone this recently and forgotten to hitsound it, no wonder it sounded so weird to me. Fixed.
  10. 00:37:828 (6) - I think this part would sound better if you shortened 8 into a 1/1 slider and put a circle at 00:38:340 - Does sound a bit better, done.
  11. 00:38:510 (7,8,9,10) - same as 00:36:465 Same as above.
  12. 00:44:135 - overusing the finishes in this section. since finishes are such strong sounds the only place you actually need it is 00:44:135 - . Try replacing the others with just a clap. or maybe you can try drum - clap or soft - clap or any of the other samples? Changed it to Drum for that section and got rid of most of the finishes.
  13. 00:46:351 (4) - NC Done.
  14. 00:50:612 (5) - NC Done.
  15. 00:53:681 (4) - NC Done.
  16. 00:55:044 (1) - NC Done.
  17. 00:56:067 (1,2,3) - change the NC to 00:56:408 - Done.
  18. 01:02:374 (8,9) - change the clap to be on 9
  19. 01:04:760 - please check the NC's for consistency during the kiai time. also missing a lot of clap hitsounds here Yeah I redid this part quite a bit and completely forgot about hitsounding, will change. (Same to above.) Although when it comes to NCs I can't really see anything that I could change..
  20. 01:10:556 (5) - try changing this into a 1/2 slider ending at 01:10:726 - I think it sounds a little better with slider because the sound at 01:10:556 - is kinda a longer note? Definitely sounds better, Done.
  21. 01:17:203 (5,6,7,8,9) - why does the spacing get so small here again? i mean compared to the first part of the kiai which is similar music Fari point, increased it.
  22. 01:26:578 (7,8) - check stack Seems fine to me.
  23. 01:30:499 - NC's for this section.. try using these times instead of what you have right now 01:30:499 - 01:32:033 - 01:33:396 - 01:34:419 - 01:35:442 -
  24. 01:36:124 - 01:36:635 - 01:37:317 - 01:37:999 - 01:38:681 - Done.

The rhythm is good, but lots of NC stuff. Try to keep your NC style consistent within each section. If you are confused, following the big white lines on the timeline at the top for NCs is always a safe bet

--------------------------------------------------------------------------------

That's it from me, good luck! :)
Thanks for the mod!
Arf

eeezzzeee wrote:

Hi, from my queue Hello \o

[General]
Maybe you can change the order of the combo colors so the yellow and green are not together? I think the look a little similar (or maybe I am blind who knows) Leaving this up to Shine.


[Arf's Hard]
About hitsounds. I think you should try to use claps every second and fourth beat of each measure. Right now its just very complicated and ends up not sounding good with the song. Also theres no need to use the finish at the end of every combo, no large sound there for it. With that being said I won't point out any individual hitsound problems, just apply this to the whole map. While using generic hitsounding can and does work for a lot of maps, and would probably not sound too bad with this one, I don't prefer it over the hitsounding I currently have.
  1. 00:18:396 (5) - this will probably cause some trouble reading. maybe we can move it like this http://puu.sh/jHKR4/a84cb8ffcc.jpg Ah, I had fixed that and forgot to send Shine the updated .osu whoops.
  2. 00:21:465 (7,1) - start the spinner at 00:21:635 - so it doesnt appear while playing the notes The spinner becomes far too short if I start it that far ahead, there isn't enough spin time to get bonus points and it's possible to not even complete the spinner. While the current spacing on most of the spinners isn't ideal, it's the best that can be done to balance reaction time and playing time.
  3. 00:33:567 (3,4) - technically its ok to not use DS on a hard diff. But since you have been using DS up to now, check the spacing on this Ah, that's weird. Must be a mistake left over from a previous edit. Fixed.
  4. 00:39:021 (2,3) - fix blanket (see 00:24:192 on my mod for insane for a tip to making perfect blankets!) Fixed.
  5. 00:41:067 (3,1) - blanket Fixed
  6. 00:52:317 (3,1) - its cool but isnt this going to be confusing? maybe you can make it a different shape like a straight line or red point angle? Yes, the speed change without shape change was an oversight. Fixed.
  7. 00:53:681 (1,2) - check the spacing, its 1/1 apart but looks like 1/2 Eh...it was slightly too close I guess, moved slider further away.
  8. 01:04:249 (3,1) - same as 00:21:465 Same issues. I could adjust them to 1/8 maybe, but even the completion time is too long.
  9. 01:15:328 (3,1) - ^ ^
  10. 01:29:817 (2,1) - ^ ^
  11. 01:57:090 (2,1) - ^ ^
Remember spinners need more time between the notes on lower AR! :P Aaaa, I'm gonna have to 1/8 this probably, but if I do, the spinner becomes ridiculously short. For now, maximising the spinner length is my main objective with these.
--------------------------------------------------------------------------------

That's it from me, good luck! :)

Updated Wannabe Ninja Spinners
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
PreviewTime: 64760
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:Xenoblade Chronicles
Tags:rfandomization soundtrack background music Super Smash Bros. For Wii U/3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu
BeatmapID:707995
BeatmapSetID:317293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.png",0,0
//Break Periods
2,90699,95053
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
5953.80663846575,340.909090909091,4,1,0,70,1,0
44817,-200,4,1,0,70,0,0
53681,-100,4,1,0,70,0,0
64760,-100,4,1,0,70,0,0
95953,-133.333333333333,4,1,0,70,0,0
98681,-100,4,1,0,70,0,0
101408,-100,4,1,0,70,0,1
112317,-100,4,1,0,70,0,0
118112,-200,4,1,0,70,0,0
123226,-100,4,1,0,70,0,0
128766,-100,4,1,0,50,0,0
129362,-100,4,1,0,40,0,0
130044,-100,4,1,0,30,0,0
130726,-100,4,1,0,20,0,0
131408,-100,4,1,0,10,0,0
134135,-100,4,1,0,5,0,0


[Colours]
Combo1 : 229,143,120
Combo2 : 230,231,83
Combo3 : 166,210,223
Combo4 : 159,185,36

[HitObjects]
176,120,5953,6,0,P|140:112|108:120,2,65,6|0|0,0:0|0:0|0:0,0:0:0:0:
256,144,6465,1,2,0:0:0:0:
256,312,6806,1,4,0:0:0:0:
196,252,6976,2,0,P|256:228|320:256,1,130,0|2,0:0|0:0,0:0:0:0:
256,100,7658,1,2,0:0:0:0:
256,100,7828,1,2,0:0:0:0:
256,268,8169,1,8,0:0:0:0:
256,352,8340,1,4,0:0:0:0:
140,228,8681,6,0,L|96:264,2,32.5,6|0|0,0:0|0:0|0:0,0:0:0:0:
208,180,9021,1,8,0:0:0:0:
208,180,9192,2,0,P|224:144|184:52,1,130,2|0,0:0|0:0,0:0:0:0:
144,128,9703,1,4,0:0:0:0:
256,192,10044,12,4,11067,0:0:0:0:
304,112,11408,6,0,P|360:152|348:232,1,130,6|2,0:0|0:0,0:0:0:0:
344,292,11919,2,0,P|288:252|300:172,1,130,2|0,0:0|0:0,0:0:0:0:
304,112,12431,1,8,0:0:0:0:
240,56,12601,1,0,0:0:0:0:
172,104,12771,2,0,P|124:144|48:144,1,130,2|2,0:0|0:0,0:0:0:0:
92,68,13283,2,0,L|140:196,1,130,2|0,0:0|0:0,0:0:0:0:
164,272,13794,1,12,0:0:0:0:
316,200,14135,6,0,P|352:204|384:192,2,65,6|0|2,0:0|0:0|0:0,0:0:0:0:
236,228,14646,2,0,P|240:164|300:116,1,130,2|0,0:0|0:0,0:0:0:0:
316,200,15158,1,8,0:0:0:0:
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284,60,18226,1,2,0:0:0:0:
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304,324,19249,2,0,P|272:296|264:264,1,65,12|0,0:0|0:0,0:0:0:0:
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300,56,19931,1,2,0:0:0:0:
300,56,20101,2,0,P|244:88|168:72,1,130,2|0,0:0|0:0,0:0:0:0:
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256,192,21486,12,0,22317,0:0:0:0:
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348,60,22999,2,0,P|316:76|292:116,1,65,0|8,0:0|0:0,0:0:0:0:
312,184,23340,1,0,0:0:0:0:
288,264,23510,1,0,0:0:0:0:
224,316,23681,2,0,P|160:300|136:224,1,130,2|0,0:0|0:0,0:0:0:0:
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224,316,24703,1,12,0:0:0:0:
348,204,25044,5,0,0:0:0:0:
304,132,25215,1,0,0:0:0:0:
220,120,25385,2,0,P|252:56|328:52,1,130,8|0,0:0|0:0,0:0:0:0:
384,76,25896,2,0,P|388:116|380:148,1,65,8|0,0:0|0:0,0:0:0:0:
304,176,26237,2,0,P|368:176|416:224,1,130,8|0,0:0|0:0,0:0:0:0:
332,248,26749,1,0,0:0:0:0:
332,248,26919,2,0,B|276:256|256:264|256:264|232:248|232:248|184:276|144:252,1,195,2|4,0:0|0:0,0:0:0:0:
184,172,27601,1,0,0:0:0:0:
104,140,27771,6,0,L|60:124,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,172,28112,1,8,0:0:0:0:
172,88,28283,2,0,L|164:36,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
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252,124,28794,2,0,L|288:104,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,172,29135,6,0,P|224:228|288:232,1,130,8|0,0:0|0:0,0:0:0:0:
368,212,29646,2,0,P|332:156|272:144,1,130,8|0,0:0|0:0,0:0:0:0:
280,234,30158,1,0,0:0:0:0:
240,308,30328,2,0,P|180:336|116:304,1,130,8|0,0:0|0:0,0:0:0:0:
44,280,30840,6,0,P|64:248|92:232,1,65,8|0,0:0|0:0,0:0:0:0:
164,200,31181,1,2,0:0:0:0:
248,216,31351,1,0,0:0:0:0:
332,196,31521,1,2,0:0:0:0:
332,196,31692,2,0,P|392:152|392:88,1,130,2|0,0:0|0:0,0:0:0:0:
312,112,32203,2,0,L|244:92,1,65,8|0,0:0|0:0,0:0:0:0:
184,160,32544,2,0,L|252:180,1,65,8|0,0:0|0:0,0:0:0:0:
332,196,32885,2,2,B|332:199|343:194|343:194|344:204|344:204|352:196|352:196|353:204|353:204|360:199|360:199|362:207|362:207|369:202|369:202|370:210|370:210|376:220,1,65,0|2,1:0|1:0,1:0:0:0:
448,220,33226,5,0,0:0:0:0:
504,284,33396,1,0,0:0:0:0:
504,284,33567,2,0,P|468:304|424:304,1,65,8|0,0:0|0:0,0:0:0:0:
360,292,33908,2,0,P|328:286|300:269,1,65,0|8,0:0|0:0,0:0:0:0:
248,204,34249,1,0,0:0:0:0:
244,120,34419,1,0,0:0:0:0:
316,76,34590,2,0,L|396:68,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
244,120,35101,2,0,L|164:112,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
320,156,35612,2,0,P|268:204|200:192,1,130,2|0,0:0|0:0,0:0:0:0:
136,160,36124,5,0,0:0:0:0:
88,228,36294,2,0,P|116:240|164:232,1,65,8|0,0:0|0:0,0:0:0:0:
197,170,36635,2,0,P|169:158|121:166,1,65,0|8,0:0|0:0,0:0:0:0:
88,228,36976,1,0,0:0:0:0:
88,228,37146,2,0,P|132:304|180:320,1,130,8|0,0:0|0:0,0:0:0:0:
252,300,37658,1,8,0:0:0:0:
336,320,37828,2,2,P|391:288|415:229,1,130
424,144,38340,2,0,P|388:148|360:168,1,65,8|0,0:0|0:0,0:0:0:0:
296,216,38681,6,0,L|332:240,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
220,176,39021,1,2,0:0:0:0:
136,184,39192,2,0,P|152:120|224:88,1,130,2|2,0:0|0:0,0:0:0:0:
280,120,39703,1,8,0:0:0:0:
240,260,40044,6,0,P|264:320|348:336,1,130,2|0,0:0|0:0,0:0:0:0:
380,280,40556,2,0,P|356:220|272:204,1,130,2|0,0:0|0:0,0:0:0:0:
220,176,41067,1,8,0:0:0:0:
132,164,41237,6,0,P|168:104|232:88,1,130,2|0,0:0|0:0,0:0:0:0:
296,112,41749,2,0,L|360:132,1,65,8|0,0:0|0:0,0:0:0:0:
356,212,42090,2,0,L|292:192,1,65,8|0,0:0|0:0,0:0:0:0:
220,176,42431,1,0,0:0:0:0:
188,100,42601,2,0,P|140:156|156:228,1,130,2|0,0:0|0:0,0:0:0:0:
256,192,43112,12,4,44135,0:0:0:0:
256,120,44817,5,4,0:0:0:0:
408,184,45499,2,4,B|392:216|428:256|428:256|440:288|408:312,1,130
98,307,46862,2,4,B|72:288|84:256|84:256|120:216|108:192,1,130
256,108,48226,1,4,0:0:0:0:
256,276,48908,1,4,0:0:0:0:
96,216,49590,6,4,B|124:216|160:176|160:176|220:160,1,130,6|4,0:0|0:0,0:0:0:0:
416,216,50953,2,4,B|388:216|352:176|352:176|292:160,1,130,6|4,0:0|0:0,0:0:0:0:
196,296,52317,2,4,B|256:272|256:272|316:296,1,130,6|4,0:0|0:0,0:0:0:0:
316,56,53681,6,4,P|256:76|192:56,1,130,12|12,0:0|0:0,0:0:0:0:
247,219,54362,1,8,0:0:0:0:
247,219,54533,2,0,L|179:235,2,65,2|2|2,0:0|0:0|0:0,0:0:0:0:
308,160,55044,6,0,P|328:216|296:292,1,130,2|0,0:0|0:0,0:0:0:0:
246,340,55556,2,0,P|226:272|258:208,1,130,2|0,0:0|0:0,0:0:0:0:
308,160,56067,1,8,0:0:0:0:
324,80,56237,1,0,0:0:0:0:
268,16,56408,2,0,P|216:64|132:68,1,130,2|0,0:0|0:0,0:0:0:0:
80,48,56919,2,0,P|136:108|124:180,1,130,2|0,0:0|0:0,0:0:0:0:
52,132,57431,1,12,0:0:0:0:
192,256,57771,6,0,P|256:276|324:248,1,130,2|0,0:0|0:0,0:0:0:0:
316,172,58283,2,0,P|256:152|192:176,1,130,2|0,0:0|0:0,0:0:0:0:
116,212,58794,1,8,0:0:0:0:
100,128,58965,1,0,0:0:0:0:
24,92,59135,6,2,P|71:50|135:51,2,130
256,256,60158,1,2,0:0:0:0:
344,112,60499,1,2,0:0:0:0:
176,112,60840,6,0,P|192:144|224:164,1,65,8|0,0:0|0:0,0:0:0:0:
120,220,61181,2,0,P|156:236|184:232,1,65,8|0,0:0|0:0,0:0:0:0:
192,344,61521,2,0,P|228:320|236:292,1,65,8|0,0:0|0:0,0:0:0:0:
304,248,61862,2,8,P|276:224|232:216,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
320,340,62374,2,2,B|334:338|335:327|335:327|348:328|348:328|351:315|351:315|362:316|362:316|364:305|364:305|375:306|375:306|376:295|376:295|387:297|387:297|392:284|392:284|400:280|400:280|404:268,1,130,2|0,0:0|0:0,0:0:0:0:
364,200,62885,2,0,P|336:180|332:140,1,65,8|0,0:0|0:0,0:0:0:0:
368,88,63226,6,10,P|396:112|408:148,1,65,10|14,0:0|0:0,0:0:0:0:
100,136,63737,2,10,P|113:106|138:86,1,65,10|14,0:0|0:0,0:0:0:0:
288,312,64249,2,10,P|248:316|212:308,1,65,10|14,0:0|0:0,0:0:0:0:
256,192,64441,12,0,65442,0:0:0:0:
200,88,65783,6,0,P|184:144|244:212,1,130,8|0,0:0|0:0,0:0:0:0:
268,132,66294,2,0,L|336:112,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
184,156,66806,2,0,P|152:172|136:200,1,65,8|0,0:0|0:0,0:0:0:0:
149,288,67146,2,0,P|87:274|49:223,1,130,8|0,0:0|0:0,0:0:0:0:
137,196,67658,2,2,L|245:108,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
292,276,68681,6,0,L|360:212,1,65,8|0,0:0|0:0,0:0:0:0:
304,156,69021,2,0,L|236:220,1,65,8|0,0:0|0:0,0:0:0:0:
176,232,69362,2,0,P|192:260|220:280,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
96,204,69874,2,0,B|116:152|176:148|176:148|196:88|268:96,1,195,2|8,0:0|0:0,0:0:0:0:
404,200,70726,1,4,0:0:0:0:
292,328,71067,6,0,P|256:332|224:328,1,65,8|0,0:0|0:0,0:0:0:0:
192,252,71408,2,0,P|228:248|260:252,1,65,8|0,0:0|0:0,0:0:0:0:
340,264,71749,1,0,0:0:0:0:
424,244,71919,2,0,P|380:188|320:180,1,130,2|2,0:0|0:0,0:0:0:0:
240,168,72431,6,0,P|236:128|240:104,1,65,8|0,0:0|0:0,0:0:0:0:
316,48,72771,2,0,P|320:88|316:112,1,65,8|0,0:0|0:0,0:0:0:0:
316,196,73112,1,0,0:0:0:0:
266,257,73283,2,0,P|328:272|384:236,1,130,2|8,0:0|0:0,0:0:0:0:
376,160,73794,5,0,0:0:0:0:
340,84,73965,1,8,0:0:0:0:
172,80,74306,5,8,0:0:0:0:
136,156,74476,1,0,0:0:0:0:
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176,320,74987,5,8,0:0:0:0:
256,344,75158,1,0,0:0:0:0:
336,320,75328,1,8,0:0:0:0:
256,192,75350,12,0,76351,0:0:0:0:
312,316,76692,6,0,P|328:260|268:192,1,130,8|0,0:0|0:0,0:0:0:0:
244,272,77203,2,0,L|176:292,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
324,248,77715,2,0,P|356:232|372:204,1,65,8|0,0:0|0:0,0:0:0:0:
452,188,78056,2,0,P|420:132|356:124,1,130,8|0,0:0|0:0,0:0:0:0:
371,208,78567,2,2,L|263:296,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
220,128,79590,6,0,L|152:192,1,65,8|0,0:0|0:0,0:0:0:0:
208,248,79931,2,0,L|276:184,1,65,8|0,0:0|0:0,0:0:0:0:
336,172,80271,2,0,P|320:144|292:124,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
416,200,80783,2,0,B|396:252|336:256|336:256|316:316|244:308,1,195,2|8,0:0|0:0,0:0:0:0:
108,204,81635,1,4,0:0:0:0:
220,76,81976,6,0,P|256:72|288:76,1,65,8|0,0:0|0:0,0:0:0:0:
320,152,82317,2,0,P|284:156|252:152,1,65,8|0,0:0|0:0,0:0:0:0:
172,140,82658,1,0,0:0:0:0:
88,160,82828,2,0,P|132:216|192:224,1,130,2|2,0:0|0:0,0:0:0:0:
272,236,83340,6,0,P|276:276|272:300,1,65,8|0,0:0|0:0,0:0:0:0:
196,356,83681,2,0,P|192:316|196:292,1,65,8|0,0:0|0:0,0:0:0:0:
196,208,84021,1,0,0:0:0:0:
248,140,84192,2,0,P|184:128|120:172,1,130,2|2,0:0|0:0,0:0:0:0:
120,244,84703,2,0,P|136:280|168:296,1,65,8|0,0:0|0:0,0:0:0:0:
256,320,85044,5,2,0:0:0:0:
256,236,85215,1,2,0:0:0:0:
256,64,85556,5,2,0:0:0:0:
256,148,85726,1,2,0:0:0:0:
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180,196,86237,1,2,0:0:0:0:
416,196,86578,5,2,0:0:0:0:
332,196,86749,1,2,0:0:0:0:
256,36,87090,1,6,0:0:0:0:
256,200,87431,1,8,0:0:0:0:
224,320,87771,6,0,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,88283,6,0,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
392,224,88794,6,0,P|401:193|393:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,89306,6,0,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,89817,1,6,0:0:0:0:
256,192,89838,12,4,90499,0:0:0:0:
256,96,95953,5,4,0:0:0:0:
228,348,96635,2,0,P|256:352|284:344,1,48.750001859665,4|4,0:0|0:0,0:0:0:0:
256,96,97317,5,4,0:0:0:0:
320,341,97999,2,4,P|347:334|370:317,1,48.750001859665
376,68,98681,6,0,L|332:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,96,99021,2,0,L|256:31,1,65,4|0,0:0|0:0,0:0:0:0:
136,68,99362,2,0,L|180:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,204,99703,1,4,0:0:0:0:
256,192,99874,12,4,101067,0:0:0:0:
340,292,101408,6,0,P|364:256|360:208,1,65,2|0,0:0|0:0,0:0:0:0:
312,168,101749,2,0,P|288:204|292:252,1,65,2|0,0:0|0:0,0:0:0:0:
252,304,102090,1,2,0:0:0:0:
216,224,102260,2,0,P|209:192|189:167,1,65,0|10,0:0|0:0,0:0:0:0:
104,168,102601,2,0,P|168:144|204:80,1,130,2|0,0:0|0:0,0:0:0:0:
216,12,103112,6,0,P|248:28|272:56,1,65,2|0,0:0|0:0,0:0:0:0:
276,132,103453,2,0,P|308:128|336:108,1,65,2|0,0:0|0:0,0:0:0:0:
392,52,103794,1,0,0:0:0:0:
432,128,103965,1,2,0:0:0:0:
376,192,104135,6,8,P|320:216|308:284,1,130,2|8,0:0|0:0,0:0:0:0:
260,348,104646,1,0,0:0:0:0:
212,280,104817,2,0,P|192:248|152:228,1,65,2|0,0:0|0:0,0:0:0:0:
84,236,105158,1,10,0:0:0:0:
84,236,105328,2,0,P|144:208|172:148,1,130,2|0,0:0|0:0,0:0:0:0:
256,140,105840,1,10,0:0:0:0:
340,153,106010,2,0,P|352:184|380:208,1,65,2|0,0:0|0:0,0:0:0:0:
432,268,106351,2,2,B|439:262|429:269|429:269|415:268|415:268|415:278|415:278|408:270|408:270|407:279|407:279|401:273|401:273|399:281|399:281|393:275|393:275|392:284|392:284|386:278|386:278|384:286|384:286|370:283|353:292,1,130,2|2,1:0|1:0,1:0:0:0:
296,344,106862,6,0,L|232:384,1,65,10|0,0:0|0:0,0:0:0:0:
260,268,107203,2,0,L|188:276,1,65,10|0,0:0|0:0,0:0:0:0:
276,180,107544,2,0,L|204:164,1,65,10|0,0:0|0:0,0:0:0:0:
324,108,107885,2,0,L|268:60,1,65,10|0,0:0|0:0,0:0:0:0:
200,20,108226,6,0,L|136:72,1,65,10|0,0:0|0:0,0:0:0:0:
274,65,108567,2,0,L|242:137,1,65,10|0,0:0|0:0,0:0:0:0:
360,64,108908,2,0,L|380:128,1,65,10|0,0:0|0:0,0:0:0:0:
432,12,109249,2,0,L|496:64,1,65,10|0,0:0|0:0,0:0:0:0:
444,144,109590,6,0,L|516:160,1,65,14|0,0:0|0:0,0:0:0:0:
416,216,109931,2,0,L|480:256,1,65,14|0,0:0|0:0,0:0:0:0:
364,280,110271,2,0,L|404:336,1,65,14|0,0:0|0:0,0:0:0:0:
284,304,110612,2,0,L|296:376,1,65,14|0,0:0|0:0,0:0:0:0:
256,192,110953,12,0,111976,0:0:0:0:
256,64,112317,5,2,0:0:0:0:
256,148,112487,1,2,0:0:0:0:
256,320,112828,5,2,0:0:0:0:
256,236,112999,1,2,0:0:0:0:
420,192,113340,5,2,0:0:0:0:
336,192,113510,1,2,0:0:0:0:
92,192,113851,5,2,0:0:0:0:
176,192,114021,1,2,0:0:0:0:
256,360,114362,1,2,0:0:0:0:
256,192,114703,1,8,0:0:0:0:
224,320,115044,6,2,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,115556,6,2,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
391,224,116067,6,2,P|400:193|394:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,116578,6,2,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,117090,1,6,0:0:0:0:
256,192,117111,12,0,117771,0:0:0:0:
256,322,118112,6,0,L|256:182,1,130,4|0,0:0|0:0,0:0:0:0:
256,76,119135,2,0,B|320:104|320:104|368:88|408:108|428:144,1,195,4|0,0:0|0:0,0:0:0:0:
352,188,120499,2,0,B|304:192|260:160|260:160|216:192|164:184,1,195,4|0,0:0|0:0,0:0:0:0:
84,144,121862,2,0,B|104:108|144:88|192:100|192:100|256:72,1,195,4|0,0:0|0:0,0:0:0:0:
368,204,123226,6,0,P|400:184|416:148,2,65,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,208,123737,2,0,P|296:264|360:296,1,130,2|0,0:0|0:0,0:0:0:0:
424,344,124249,2,0,P|444:300|432:264,1,65,8|0,0:0|0:0,0:0:0:0:
420,200,124590,6,0,P|456:196|488:212,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
344,144,125101,2,0,P|324:200|368:280,1,130,2|0,0:0|0:0,0:0:0:0:
364,348,125612,2,0,P|400:336|424:304,1,65,8|0,0:0|0:0,0:0:0:0:
440,236,125953,6,0,L|472:252,2,32.5,6|0|4,0:0|0:0|0:0,0:0:0:0:
364,204,126294,1,0,0:0:0:0:
280,192,126465,2,0,B|248:208|208:208|208:208|176:204|152:260,1,130,2|0,0:0|0:0,0:0:0:0:
168,320,126976,2,0,P|208:304|220:280,1,65,8|0,0:0|0:0,0:0:0:0:
184,208,127317,6,0,L|148:188,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
192,164,127658,2,0,L|176:128,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
228,140,127999,2,0,L|228:100,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
264,144,128340,2,0,P|300:164|312:200,1,65,10|0,0:0|0:0,0:0:0:0:
256,248,128681,1,4,0:0:0:0:
256,192,128766,12,0,134135,0:0:0:0:
Raiden
Hey there! From my queue.

Not that I'm going to be useful... map is very modded already and I am unexperienced at Standard modding.

[ Normal]

  1. 01:05:783 - Hm, shouldn't kiai rather start here?
  2. 00:45:158 (2,3,1,2) - Here you mapped the guitar notes, but then you didn't at 00:49:419 - , 00:50:783 - and 00:52:146 - . Why is that?
  3. 01:36:806 - 01:36:976 - 01:37:146 - 01:37:658 - 01:37:828 - 01:38:169 - 01:38:340 - These guitar notes can be mapped in my opinion, but I guess you didn't to emphasize pace change.
  4. 01:42:260 - 01:42:431 - Same ^
  5. 01:50:442 - 01:50:612 - ^
[ Hard]

  1. 01:14:476 (2,3) - Hm, why are these 2 stacked if 01:15:158 (2,3) - are not?
Nothing else. Lovely diff!

[ Insane]

  1. 01:05:783 - Same as Normal

    As I said in my queue, I don't feel like I can be of any help in Insane+ difficulties
Sorry I've been basically useless. Still trying to learn how the Standard world works.
Topic Starter
Shinenite

Raiden wrote:

Hey there! From my queue.

Not that I'm going to be useful... map is very modded already and I am unexperienced at Standard modding.

[ Normal]

  1. 01:05:783 - Hm, shouldn't kiai rather start here? Fixed.
  2. 00:45:158 (2,3,1,2) - Here you mapped the guitar notes, but then you didn't at 00:49:419 - , 00:50:783 - and 00:52:146 - . Why is that? Ah, now that I listen to it, definitely missed those notes, honestly no idea why, - fixed.
  3. 01:36:806 - 01:36:976 - 01:37:146 - 01:37:658 - 01:37:828 - 01:38:169 - 01:38:340 - These guitar notes can be mapped in my opinion, but I guess you didn't to emphasize pace change. I prefer to leave it undermapped as is, I feel like mapping those would increase the star difficulty and I'm already trying my best to decrease it actually, also I did try but didn't really like it.
  4. 01:42:260 - 01:42:431 - Same ^ Here though I do like more beats, added a slider.
  5. 01:50:442 - 01:50:612 - ^ Same as above.
[ Insane]

  1. 01:05:783 - Same as Normal Fixed.

    As I said in my queue, I don't feel like I can be of any help in Insane+ difficulties
Sorry I've been basically useless. Still trying to learn how the Standard world works.
A mod is a mod! I mean the suggestions in Normal did help, and I think Normal is the diff that needs the most work at the moment anyways, so it wasn't completely useless.
meii18
Hello! As requested

  1. Artist: ACE+
  2. Title: You Will Know Our Names
    Taken from http://xenoblade.wikia.com/wiki/Xenoblade_Chronicles_Special_Soundtrack
  3. Source: ゼノブレイド http://xenoblade.wikia.com/wiki/Xenoblade_Chronicles
    Put in tags toward soundtrack special like this: special soundtrack because the song was released from special soundtrack.Also,move 'Xenoblade Chronicles' to tags as alternative title of the video game

No kudosu.Good Luck!
Topic Starter
Shinenite

ByBy13 wrote:

Hello! As requested

  1. Artist: ACE+
  2. Title: You Will Know Our Names
    Taken from http://xenoblade.wikia.com/wiki/Xenoblade_Chronicles_Special_Soundtrack
  3. Source: ゼノブレイド http://xenoblade.wikia.com/wiki/Xenoblade_Chronicles
    Put in tags toward soundtrack special like this: special soundtrack because the song was released from special soundtrack.Also,move 'Xenoblade Chronicles' to tags as alternative title of the video game

No kudosu.Good Luck!
All except the source fixed. (I did add it to tags though, I dunno I feel like the English name of the game is better as a source.) Thanks!
Nakano Itsuki
asdf

[Insane]
  1. 00:09:192 (3,4) - is too widely spaced compared to 00:08:681 (1,2) - and 00:09:021 (2,3) - , especially when the rhythm isn't that much different.
  2. 00:09:362 (4) - Maybe blanket?
  3. 00:12:431 (4) - imo the placement of this, overlapping 00:11:749 (2) - ruins the flow. Stacking it on the sliderhead of 00:13:283 (2) - would be more intuitive to play and less awkward aiming.
  4. 00:12:771 (1) - I'd suggest this, improves the look plus without the strange 180 degree turn of flow. http://puu.sh/keSzs/fc28ba89c7.jpg
  5. 00:14:135 (1) - Same as above, with the same angle to the next slider
  6. 00:26:237 (8) - This should probably spaced out a bit from 00:26:067 (7) - doesn't look at great this way, plus it slows momentum unnecessarily
  7. 00:26:919 (1) - lol nice slider... I think this should be fine, but try not to use these for your future maps
  8. 00:43:624 (5,6) - really awkward jump here, a very sharp turn from the clockwise flow of the star shape.
  9. 00:33:908 (1) - How about this instead? http://puu.sh/keSXF/de1e0b6999.jpg
  10. 00:39:192 (1) - and this? http://puu.sh/keT3k/785c6c00d2.jpg
  11. 00:42:431 (8) - This could be improved as well, since the curved flow of the circles suddenly change to a horizontal slider... Curving it a bit and rotating it by 90 degress would a way to do it.
  12. 00:44:135 (1) - As a suggestion, this can be done to improve the map's enjoyability, since the slider leniency would allow this slider to be played with ease. http://puu.sh/keTlE/d477664e46.jpg
  13. 00:45:499 (3) - Same as above http://puu.sh/keTvE/7fc6eae3b9.jpg
  14. 00:46:521 (2,3) - These can be ctrl+g to make it more fun to play; also the current pattern has a awkward sharp turn in flow, so changing it would be better.
  15. 01:05:442 (2,4) - The blanket I mentioned in Slack :P
  16. 01:06:976 (7,8) - You can blanket these two, and then ctrl+g 01:06:806 (6,7) - for more interesting flow and playability.
  17. 01:10:385 (4,5) - This sudden halt of momentum is rather intuitive to play. Try not to stack these two and separate them.
  18. You could probably rotate 01:19:249 (4) - to make it stand up straight; also 01:19:590 (5) - as well so it'll be more interesting to play. Example: http://puu.sh/keU3h/89ee1b58ab.jpg
  19. 01:20:783 (3,4,5,6,1,2,3) - I'm not sure how to say about this one: the flow is really weird, yet I dont have a good way to improve it :/ Maybe you can find a way on your own.
  20. 02:04:931 (9,10) - This sudden halt of momentum isn't intuitive as well =w= Space these two out a bit.
That's all I could suggest lol.
I'm not doing the other two since Im lazy, but note that the normals have overlaps like this. I know that ds has to be on, but adjusting the ds multiplier and the sv should get these away; these overlaps aren't really appealing at all lol.

Also testplay your map more: try to find ways to improve your map, like improving the flow lel.
Topic Starter
Shinenite
Damn it Starr, third mod and it's still as detailed as the first one gg well too late for me to go through it now so I'll do it tomorrow and edit this post with the reply.

EDIT: Mod reply

StarrStyx wrote:

asdf

[Insane]
  1. 00:09:192 (3,4) - is too widely spaced compared to 00:08:681 (1,2) - and 00:09:021 (2,3) - , especially when the rhythm isn't that much different. Fixed.
  2. 00:09:362 (4) - Maybe blanket?
  3. 00:12:431 (4) - imo the placement of this, overlapping 00:11:749 (2) - ruins the flow. Stacking it on the sliderhead of 00:13:283 (2) - would be more intuitive to play and less awkward aiming. Hmm, I didn't really like this, left it as is.
  4. 00:12:771 (1) - I'd suggest this, improves the look plus without the strange 180 degree turn of flow. http://puu.sh/keSzs/fc28ba89c7.jpg Fixed.
  5. 00:14:135 (1) - Same as above, with the same angle to the next slider Fixed.
  6. 00:26:237 (8) - This should probably spaced out a bit from 00:26:067 (7) - doesn't look at great this way, plus it slows momentum unnecessarily Fixed.
  7. 00:26:919 (1) - lol nice slider... I think this should be fine, but try not to use these for your future maps Thanks :^) I'll keep that in mind lol
  8. 00:43:624 (5,6) - really awkward jump here, a very sharp turn from the clockwise flow of the star shape. I suppose it is a bit awkward but I really dunno how to change it and imo it plays alright.
  9. 00:33:908 (1) - How about this instead? http://puu.sh/keSXF/de1e0b6999.jpg Done.
  10. 00:39:192 (1) - and this? http://puu.sh/keT3k/785c6c00d2.jpg Done.
  11. 00:42:431 (8) - This could be improved as well, since the curved flow of the circles suddenly change to a horizontal slider... Curving it a bit and rotating it by 90 degress would a way to do it. Improved.
  12. 00:44:135 (1) - As a suggestion, this can be done to improve the map's enjoyability, since the slider leniency would allow this slider to be played with ease. http://puu.sh/keTlE/d477664e46.jpg Done.
  13. 00:45:499 (3) - Same as above http://puu.sh/keTvE/7fc6eae3b9.jpg Done.
  14. 00:46:521 (2,3) - These can be ctrl+g to make it more fun to play; also the current pattern has a awkward sharp turn in flow, so changing it would be better. Done.
  15. 01:05:442 (2,4) - The blanket I mentioned in Slack :P Oh. Fixed.
  16. 01:06:976 (7,8) - You can blanket these two, and then ctrl+g 01:06:806 (6,7) - for more interesting flow and playability. Done.
  17. 01:10:385 (4,5) - This sudden halt of momentum is rather intuitive to play. Try not to stack these two and separate them. Done.
  18. You could probably rotate 01:19:249 (4) - to make it stand up straight; also 01:19:590 (5) - as well so it'll be more interesting to play. Example: http://puu.sh/keU3h/89ee1b58ab.jpg Done.
  19. 01:20:783 (3,4,5,6,1,2,3) - I'm not sure how to say about this one: the flow is really weird, yet I dont have a good way to improve it :/ Maybe you can find a way on your own. Changed that part a bit, hope it's better now.
  20. 02:04:931 (9,10) - This sudden halt of momentum isn't intuitive as well =w= Space these two out a bit. Fixed.
That's all I could suggest lol.
I'm not doing the other two since Im lazy, but note that the normals have overlaps like this. I know that ds has to be on, but adjusting the ds multiplier and the sv should get these away; these overlaps aren't really appealing at all lol. I agree but increasing the spacing multiplier made the star rating increase and I'm already trying to lower it so I decided to just leave it even though the overlaps are quite ugly...

Also testplay your map more: try to find ways to improve your map, like improving the flow lel.
Ascendance

Shinenite wrote:

Damn it Starr, third mod and it's still as detailed as the first one gg well too late for me to go through it now so I'll do it tomorrow and edit this post with the reply.

EDIT: Mod reply

StarrStyx wrote:

That's all I could suggest lol.
I'm not doing the other two since Im lazy, but note that the normals have overlaps like this. I know that ds has to be on, but adjusting the ds multiplier and the sv should get these away; these overlaps aren't really appealing at all lol. I agree but increasing the spacing multiplier made the star rating increase and I'm already trying to lower it so I decided to just leave it even though the overlaps are quite ugly...

Also testplay your map more: try to find ways to improve your map, like improving the flow lel.
if you plan to rank your map, BN's will immediately reject this for lack of quality. Untick distance snap and just move it slightly. It won't increase the difficulty lol...
-Mo-
Hi, how goes it?

Have a random mod out of nowhere.

Normal
- 00:05:612 (3,1) - Minor: Not sure if you were trying to go for the blanket here or not. If you are, try to match the approach circle to the slider, view it from [00:05:271]. - 00:07:317 (3,4) - Similar thing as above. I think this would look kinda neat as a blanket.
- 00:14:135 (5) - I'd put a new combo here, since the current combo spans over 3 measures, which is kind of unusual and long. I'd aim to split combos up into 2 measures for this difficulty.
- 00:15:499 (1) - >Which means removing this new combo and putting it on 00:16:862 (3) instead.
- 00:19:590 (7) - >And then adding a NC here and removing the one on 00:20:953 (1).
- 00:22:317 - You have this downbeat (large white tick) covered by a slider end here. Since this beat has a significant note to it in the music, and is where the music changes rhythm, I would avoid having this mapped by a passive note. If it were me, I'd map it like this (note the NC on here to): - 00:25:385 (8) - NC here since this is the first note after the downbeat. A general rule of thumb for NC is to always have them on a downbeat, or the first note after a downbeat if it's covered by a slider tail; and to have them on each measure or every 2 measures.
- 00:26:578 (3) - Did you mean to have this finish on the blue tick? It's a fairly unusual and unintuitive rhythm to have in a Normal.
- 00:26:578 (3,2) - Minor: Avoid having these overlap.
- 00:56:408 (4,5) - These oulc be a blanket if you wanted them to be.
- 00:57:771 (5) - NC here since the current combo is too long.
- 01:00:499 (5) - Nc here if you wanted. This one doesn't matter too much.
- 01:02:885 - Consider putting a note here since there is a clear beat in the music here.
- 01:04:760 (1,2) - Not too sure about this section. Because of how long you have 1, the kiai start at 01:05:783 is mapped by the slider tail, which doesn't adequately represent the emphasis on this beat at all. This beat also has a held guitar note which would be better mapped by a slider than leaving the part after it blank. This is a suggestion I managed to come up with: - 01:07:146 (3) - This has a held guitar note, and would be better mapped with a slider in my opinion. - 01:08:681 (3) - NC here since this is half of a hypermeasure (every 2 measures) and has a more significant beat on it.
- 01:12:431 (3,1) - This overlap obstructs the view of the revserse arrow on 01:13:624 (1), which can be misleading to read.
- 01:15:840 (1) - Similar thing with the kiai start. It's the exact same rhythm as before, so I'd maybe have something similar (hard note on 01:16:692 with a NC).
- 01:19:590 (5) - NC here for even mesaures.
- 01:30:499 - Put the Kiai end on this note instead, so that it ends on a downbeat (perhaps consider putting the NC here too).
- 01:35:953 - Place a hard note with NC on this beat if you can for better emphasis in the music. - 01:49:590 (6) - NC here for even measures.
- 01:57:771 (1) - This could be a blanket around 02:02:374 (2) if you wanted it to be.
- 02:05:953 (1) - Delete and replace this slider the curve algorithm got messed up on it and doesn't look smooth (if you stretch the centre slider tick out, you might see what I mean).

Arf's Hard
- 00:14:135 (1) - Would be nice if the curve pointed the other way for a slightly better flow. - 00:15:328 (4) - Slightly uneven spacing through this (Prev1.31|Next1.26).
- 00:25:385 (3) - Minor: This blanket is slightly off. View it from [00:25:044].
- 00:27:601 (8,1) - Not too much of a fan of how the spacing decreases here, and I don't think it's necessary. Keeping it consistent will make it a bit easier to read too.
- 00:32:885 (8) - I think extending this slider to the blue tick would be kind of fitting with the guitar in the music (and then make it overlap 00:33:226 (1) if you do).
- 00:59:135 (1,2,3) - The spacing here seems to give 01:00:158 (2) more emphasis (since 1-2 is the larger jump), when 01:00:499 (3) is the more significant note. I would either have even spacing through these, or put the larger jump at 2-3.
- 02:04:590 (1,2,3) - I'd perhaps reconsider the arrangement of this combo. The previous combo alraedy follows a similar path to this one (a circular path A-Clockwise about the bottom right of the field) and it feels kind of repetetive and makes the left part of the field extremely bland for this final part of the map.

Insane
- 00:00:840 (1) - Star the spinner 00:00:499.
- 00:19:590 (1) - Have this curve the other way for a slightly better flow. - 00:22:232 - You could put a note here if you wanted. Up to you though; I personally don't think this is overmapping it.
- 00:28:624 (8) - Slightly uneven spacing through this; I'd say it would be better if it was even (Prev1.74|Next1.49).
- 00:30:328 (1) - Kind of an unusual looking slider. Consider utilising red slider points to try and get a better looking shape.
- 00:32:800 (2) - This note seems kind of overmapped, since I can't hear anything significant enough to be mapped on this note, and the drums and guitar note starts on 00:32:885 so the stream should start here.
- 00:33:226 (7) - Put the NC here instead of 00:32:715 (1) for the downbeat.
- 00:34:419 (2) - Put the NC here for consistency.
- 00:35:953 (8) - Put the NC here for the downbeat.
- 00:37:146 (4) - NC for consistency.
- 00:38:681 (9) - NC for downbeat.
- 00:44:987 (2) - Not a fan of the placement of this. The head is mostly obstructed from view by 00:44:135 (1) and I wouldn't consider it the best for flow. I drew a couple of examples of where you can place it. - 00:49:590 (3) - Minor: This blanket could be improved. View it from [00:49:164].
- 00:59:135 (2) - NC here for down beat.
- 01:05:783 (4) - NC here for the kiai start.
- 01:08:681 (3) - NC here for the downbeat.
- 01:09:874 (3) - NC here for consistency.
- 01:16:692 (4) - NC here for consistency.
- 01:20:783 (3) - Nc here for consistency.
- 01:30:499 (1) - Kiai end should be here in my opinion for the downbeat.
- 01:44:135 (7) - NC here for the downbeat.
- 01:49:590 (5) - As above.
- 02:01:862 (6) - NC here since you're changing the rhythm and for the downbeat.
- 02:06:976 (5,1) - Not really the best flow. I would just continue from the path of the slider rather than back down again since you mapped the downbeat to the slider end anyway.

Good luck :)

Edit:
With regards to the overlaps in Normal, there's nothing wrong with them for a Normal difficulty, as long as your visual flow is on point (gonna take 00:19:590 (7,8) as an example; perhaps move 8 up to (x329:y269)?). Increasing the spacing and SV for all of these overlaps will increase the star rating, and since having a mapset without a difficulty below 2 stars is unrankable, that doesn't seem like a viable option unless you want to make an Easy.

Edit 2:
Woops
2015-09-24 17:30 Shinenite: hey mo on your mod you copy pasted the same note for different points in one of the lines so idk what
2015-09-24 17:31 Shinenite: slider you meant :P
2015-09-24 17:31 Shinenite: - 00:28:624 (8) - Kind of an unusual looking slider. Consider utilising red slider points to try and get a better looking shape.
2015-09-24 17:31 Shinenite: these two are the same timestamp lol
2015-09-24 17:31 Shinenite: - 00:28:624 (8) - Slightly uneven spacing through this; I'd say it would be better if it was even (Prev1.74|Next1.49).
2015-09-24 17:31 -Mo-: Oh woops
2015-09-24 17:31 -Mo-: Let me find it
2015-09-24 17:32 -Mo-: 00:30:328 (1) - Yeah, this was the weird slider
2015-09-24 17:33 -Mo-: My bad
2015-09-24 17:33 Shinenite: ah i see
2015-09-24 17:35 -Mo-: Incase you don't know what to do with it, I just [http://puu.sh/kmC0E.png threw this together]
2015-09-24 17:35 Shinenite: o that actually does look better than what i tried to do with it LOL
2015-09-24 17:35 -Mo-: Haha
Warpyc

-Mo- wrote:

Edit:
With regards to the overlaps in Normal, there's nothing wrong with them for a Normal difficulty, as long as your visual flow is on point (gonna take 00:19:590 (7,8) as an example; perhaps move 8 up to (x329:y269)?). Increasing the spacing and SV for all of these overlaps will increase the star rating, and since having a mapset without a difficulty below 2 stars is unrankable, that doesn't seem like a viable option unless you want to make an Easy.
I like my Mikes hard roasted Kappa
Ascendance

Warpyc wrote:

-Mo- wrote:

Edit:
With regards to the overlaps in Normal, there's nothing wrong with them for a Normal difficulty, as long as your visual flow is on point (gonna take 00:19:590 (7,8) as an example; perhaps move 8 up to (x329:y269)?). Increasing the spacing and SV for all of these overlaps will increase the star rating, and since having a mapset without a difficulty below 2 stars is unrankable, that doesn't seem like a viable option unless you want to make an Easy.
I like my Mikes hard roasted Kappa
mm... what I was mainly refer to is the "ugly" overlaps. I never said overlap unrankable. Like a mod above said (I dont remember who), deselecting the DS and moving it slightly so it's not ugly and flows better is better. sorry maybe my point does not come across so well. I rarely use english anymore, personally I hate this language ^^'
Arf

-Mo- wrote:

Hi, how goes it?

Have a random mod out of nowhere. Oh my goodness, I just realized....I'm pretty sure I posted my mod to your map weeks ago, but when I went back to check it today, it isn't there. How fucking callous of me, I never even looked back to check if it posted, and your map's been updated like a dozen times since then, and is basically unmoddable (for me at least) now =..=
Not that I found much to begin with, most of my comments were on the Hard GD, and even those were subjective things and stylistic choices that should really be up to the mapper. I really really apologize, I feel like such an asshole :cry:. If you ever need a mod, feel free, I'll make sure it bloody posts this time V_V



Arf's Hard
- 00:14:135 (1) - Would be nice if the curve pointed the other way for a slightly better flow. Good point.
- 00:15:328 (4) - Slightly uneven spacing through this (Prev1.31|Next1.26). Ahhhh, fixed.
- 00:25:385 (3) - Minor: This blanket is slightly off. View it from [00:25:044]. Nice catch, fixed
- 00:27:601 (8,1) - Not too much of a fan of how the spacing decreases here, and I don't think it's necessary. Keeping it consistent will make it a bit easier to read too. All right, I see what you mean.
- 00:32:885 (8) - I think extending this slider to the blue tick would be kind of fitting with the guitar in the music (and then make it overlap 00:33:226 (1) if you do). Ok, added. The way it was before was a bit difficult to hit.
- 00:59:135 (1,2,3) - The spacing here seems to give 01:00:158 (2) more emphasis (since 1-2 is the larger jump), when 01:00:499 (3) is the more significant note. I would either have even spacing through these, or put the larger jump at 2-3. Ah, I see what you mean. Adjusted "2" to be closer than "3"
- 02:04:590 (1,2,3) - I'd perhaps reconsider the arrangement of this combo. The previous combo alraedy follows a similar path to this one (a circular path A-Clockwise about the bottom right of the field) and it feels kind of repetetive and makes the left part of the field extremely bland for this final part of the map. I agree! Rearranged this section to be less clustered.

Good luck :) \O/
Updated Jackass's GD
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
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Countdown: 0
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[Metadata]
Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:Xenoblade Chronicles
Tags:ゼノブレイド special soundtrack background music Super Smash Bros. For Wii U/3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu rfandomization
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172,140,82658,1,0,0:0:0:0:
88,160,82828,2,0,P|132:216|192:224,1,130,2|2,0:0|0:0,0:0:0:0:
272,236,83340,6,0,P|276:276|272:300,1,65,8|0,0:0|0:0,0:0:0:0:
196,356,83681,2,0,P|192:316|196:292,1,65,8|0,0:0|0:0,0:0:0:0:
196,208,84021,1,0,0:0:0:0:
248,140,84192,2,0,P|184:128|120:172,1,130,2|2,0:0|0:0,0:0:0:0:
120,244,84703,2,0,P|136:280|168:296,1,65,8|0,0:0|0:0,0:0:0:0:
256,320,85044,5,2,0:0:0:0:
256,236,85215,1,2,0:0:0:0:
256,64,85556,5,2,0:0:0:0:
256,148,85726,1,2,0:0:0:0:
96,196,86067,5,2,0:0:0:0:
180,196,86237,1,2,0:0:0:0:
416,196,86578,5,2,0:0:0:0:
332,196,86749,1,2,0:0:0:0:
256,36,87090,1,6,0:0:0:0:
256,200,87431,1,8,0:0:0:0:
224,320,87771,6,0,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,88283,6,0,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
392,224,88794,6,0,P|401:193|393:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,89306,6,0,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,89817,1,6,0:0:0:0:
256,192,89838,12,4,90499,0:0:0:0:
256,96,95953,5,4,0:0:0:0:
228,348,96635,2,0,P|256:352|284:344,1,48.750001859665,4|4,0:0|0:0,0:0:0:0:
256,96,97317,5,4,0:0:0:0:
320,341,97999,2,4,P|347:334|370:317,1,48.750001859665
376,68,98681,6,0,L|332:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,96,99021,2,0,L|256:31,1,65,4|0,0:0|0:0,0:0:0:0:
136,68,99362,2,0,L|180:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,204,99703,1,4,0:0:0:0:
256,192,99874,12,4,101067,0:0:0:0:
340,292,101408,6,0,P|364:256|360:208,1,65,2|0,0:0|0:0,0:0:0:0:
312,168,101749,2,0,P|288:204|292:252,1,65,2|0,0:0|0:0,0:0:0:0:
252,304,102090,1,2,0:0:0:0:
216,224,102260,2,0,P|209:192|189:167,1,65,0|10,0:0|0:0,0:0:0:0:
104,168,102601,2,0,P|168:144|204:80,1,130,2|0,0:0|0:0,0:0:0:0:
216,12,103112,6,0,P|248:28|272:56,1,65,2|0,0:0|0:0,0:0:0:0:
276,132,103453,2,0,P|308:128|336:108,1,65,2|0,0:0|0:0,0:0:0:0:
392,52,103794,1,0,0:0:0:0:
432,128,103965,1,2,0:0:0:0:
376,192,104135,6,8,P|320:216|308:284,1,130,2|8,0:0|0:0,0:0:0:0:
260,348,104646,1,0,0:0:0:0:
212,280,104817,2,0,P|192:248|152:228,1,65,2|0,0:0|0:0,0:0:0:0:
84,236,105158,1,10,0:0:0:0:
84,236,105328,2,0,P|144:208|172:148,1,130,2|0,0:0|0:0,0:0:0:0:
256,140,105840,1,10,0:0:0:0:
340,153,106010,2,0,P|352:184|380:208,1,65,2|0,0:0|0:0,0:0:0:0:
432,268,106351,2,2,B|439:262|429:269|429:269|415:268|415:268|415:278|415:278|408:270|408:270|407:279|407:279|401:273|401:273|399:281|399:281|393:275|393:275|392:284|392:284|386:278|386:278|384:286|384:286|370:283|353:292,1,130,2|2,1:0|1:0,1:0:0:0:
296,344,106862,6,0,L|232:384,1,65,10|0,0:0|0:0,0:0:0:0:
260,268,107203,2,0,L|188:276,1,65,10|0,0:0|0:0,0:0:0:0:
276,180,107544,2,0,L|204:164,1,65,10|0,0:0|0:0,0:0:0:0:
324,108,107885,2,0,L|268:60,1,65,10|0,0:0|0:0,0:0:0:0:
200,20,108226,6,0,L|136:72,1,65,10|0,0:0|0:0,0:0:0:0:
274,65,108567,2,0,L|242:137,1,65,10|0,0:0|0:0,0:0:0:0:
360,64,108908,2,0,L|380:128,1,65,10|0,0:0|0:0,0:0:0:0:
432,12,109249,2,0,L|496:64,1,65,10|0,0:0|0:0,0:0:0:0:
444,144,109590,6,0,L|516:160,1,65,14|0,0:0|0:0,0:0:0:0:
416,216,109931,2,0,L|480:256,1,65,14|0,0:0|0:0,0:0:0:0:
364,280,110271,2,0,L|404:336,1,65,14|0,0:0|0:0,0:0:0:0:
284,304,110612,2,0,L|296:376,1,65,14|0,0:0|0:0,0:0:0:0:
256,192,110953,12,0,111976,0:0:0:0:
256,64,112317,5,2,0:0:0:0:
256,148,112487,1,2,0:0:0:0:
256,320,112828,5,2,0:0:0:0:
256,236,112999,1,2,0:0:0:0:
420,192,113340,5,2,0:0:0:0:
336,192,113510,1,2,0:0:0:0:
92,192,113851,5,2,0:0:0:0:
176,192,114021,1,2,0:0:0:0:
256,360,114362,1,2,0:0:0:0:
256,192,114703,1,8,0:0:0:0:
224,320,115044,6,2,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,115556,6,2,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
391,224,116067,6,2,P|400:193|394:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,116578,6,2,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,117090,1,6,0:0:0:0:
256,192,117111,12,0,117771,0:0:0:0:
256,322,118112,6,0,L|256:182,1,130,4|0,0:0|0:0,0:0:0:0:
256,76,119135,2,0,B|324:104|324:104|368:88|408:108|428:144,1,195,4|0,0:0|0:0,0:0:0:0:
352,188,120499,2,0,B|304:192|260:160|260:160|216:192|164:184,1,195,4|0,0:0|0:0,0:0:0:0:
88,148,121862,2,0,B|104:108|144:88|196:96|196:96|256:72,1,195,4|0,0:0|0:0,0:0:0:0:
368,204,123226,6,0,P|400:184|416:148,2,65,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,208,123737,2,0,P|296:264|360:296,1,130,2|0,0:0|0:0,0:0:0:0:
424,344,124249,2,0,P|444:300|432:264,1,65,8|0,0:0|0:0,0:0:0:0:
420,200,124590,6,0,P|456:196|488:212,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
336,208,125101,2,0,B|272:216|272:216|204:208,1,130,2|0,0:0|0:0,0:0:0:0:
192,124,125612,2,0,P|156:136|128:168,1,65,8|0,0:0|0:0,0:0:0:0:
132,240,125953,6,0,L|100:256,2,32.5,6|0|4,0:0|0:0|0:0,0:0:0:0:
206,208,126294,1,0,0:0:0:0:
192,124,126465,2,0,B|220:116|248:92|248:92|288:88|316:72,1,130,2|0,0:0|0:0,0:0:0:0:
369,10,126976,2,0,P|392:40|396:72,1,65,8|0,0:0|0:0,0:0:0:0:
396,152,127317,6,0,L|432:172,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,196,127658,2,0,L|404:232,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
352,220,127999,2,0,L|352:260,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
324,284,128340,2,0,P|284:280|260:256,1,65,10|0,0:0|0:0,0:0:0:0:
228,188,128681,1,4,0:0:0:0:
256,192,128766,12,0,134135,0:0:0:0:
-Mo-

rfandomization wrote:

Oh my goodness, I just realized....I'm pretty sure I posted my mod to your map weeks ago, but when I went back to check it today, it isn't there. How fucking callous of me, I never even looked back to check if it posted, and your map's been updated like a dozen times since then, and is basically unmoddable (for me at least) now =..=
Not that I found much to begin with, most of my comments were on the Hard GD, and even those were subjective things and stylistic choices that should really be up to the mapper. I really really apologize, I feel like such an asshole :cry:. If you ever need a mod, feel free, I'll make sure it bloody posts this time V_V
After all this time, I thought you just went "F this, I can't mod this, it's too godly". Oh well, we all make mistakes :P

If you still have the mod, you can still post it just in case something is still relevant.
Ascendance
kudosu farming - will mod later. placeholder reply. Sorry english.

for now:

General


- Please change source to ゼノブレイド and put "Xenoblade Chronicles" to tags. This is backed up by a person that can potentially nominate your map for rank, I suggest you do this lol...

A quote from JBHyperion, in a mod on this thread

JBHyperion wrote:

Metadata: Change source to "ラブライブ! School idol project" as suggested by alienflybot as it is the official name - maps ranked with the full English source name are older maps that no longer confirm to current ranking criteria. If you're in doubt, see this map https://osu.ppy.sh/s/249055
- Remove u/3ds from tags and put a space between them or do something like Wii_U. Right now, it considers u/3ds as one tag.

- Attempt to reduce filesize.

Just a small thing (no big deal) for arf, the jump in notes from Hard -> Insane is quite high. If possible, consider adding more notes to create a more even spread (Maybe around 300?) If not this is not a problem, but it maybe will look some better.

Be back later maybe. Free period at school...

Normal


00:05:612 (3,1) - blanket error

00:07:317 (3,4,1) - blanket error

00:11:408 (1,2) - These overlaps are kinda meh. Maybe try to make them look nicer? You could also unsnap DS. try this maybe.

00:16:010 (2) - x:300 y:340

00:16:862 (3) - counter intuitive flow from (2). If you want to keep this pattern, would suggest rotating the objects and maybe doing something like this

00:18:226 (5) - NC, if you take above suggestions you will need to move these.

00:26:578 (3) - Not good to end on blue tick on normal difficulty.

00:32:033 (1) - Starting a note phrase on red tick in normal is sorta bad, may be difficult for the new player to understand or read. suggest changing this.

00:56:067 (3,4) - try something like this instead.

01:01:862 (1) - bad flow from 5, ctrl+> twice and then ctrl g. Try doing this with that pattern instead.

01:04:249 (3) - If you are going to make diagonal sliders keep it consistent and make this diagonal too.

01:14:306 (2) - ^

01:17:715 (2) - Red tick start :(

01:18:908 (4) - Make this slider have a similar curve to 01:18:056 (3) -

01:31:181 (3,4) - lol... change to circle at 01:31:181 - and slider from 01:31:521 - to 01:31:692 - right now it just plays weird.

01:35:953 - This should be your NC here on the downbeat...

01:41:408 (1,2) - ... change to 01:41:408 - circle 01:41:749 - circle 01:42:090 - slider 01:42:431 - slider, cause right now it's WutFace

01:46:521 - strong sound no circle, previous parts are kinda overmap for normal especially things like 01:45:328 (3) - which are both on red ticks..

01:57:771 (1) - make this more dynamic, has potential for better slider pattern

02:05:953 (1) - Bring the slider point down to x:172 y:140 for a better blanket

02:08:681 (1) - random timing points just remove them except the start and end timing point.

diff needs work, only did small skim this is what I find gl...
Topic Starter
Shinenite
Welp, the thread has gotten a bunch of activity all of a sudden...

-Mo- wrote:

Hi, how goes it?

Have a random mod out of nowhere. Well, that's a nice surprise!

Normal
- 00:05:612 (3,1) - Minor: Not sure if you were trying to go for the blanket here or not. If you are, try to match the approach circle to the slider, view it from [00:05:271]. Wasn't going for a blanket, but sure it works quite well there, fixed.- 00:07:317 (3,4) - Similar thing as above. I think this would look kinda neat as a blanket. Fixed.
- 00:14:135 (5) - I'd put a new combo here, since the current combo spans over 3 measures, which is kind of unusual and long. I'd aim to split combos up into 2 measures for this difficulty. Fixed.
- 00:15:499 (1) - >Which means removing this new combo and putting it on 00:16:862 (3) instead. Fixed.
- 00:19:590 (7) - >And then adding a NC here and removing the one on 00:20:953 (1). Fixed.
- 00:22:317 - You have this downbeat (large white tick) covered by a slider end here. Since this beat has a significant note to it in the music, and is where the music changes rhythm, I would avoid having this mapped by a passive note. If it were me, I'd map it like this (note the NC on here to): Fixed. - 00:25:385 (8) - NC here since this is the first note after the downbeat. A general rule of thumb for NC is to always have them on a downbeat, or the first note after a downbeat if it's covered by a slider tail; and to have them on each measure or every 2 measures. Fixed.
- 00:26:578 (3) - Did you mean to have this finish on the blue tick? It's a fairly unusual and unintuitive rhythm to have in a Normal. Oops, did not. Must have not noticed it when I changed the SV a little bit, fixed.
- 00:26:578 (3,2) - Minor: Avoid having these overlap. They are not overlapping though..?
- 00:56:408 (4,5) - These oulc be a blanket if you wanted them to be. Done.
- 00:57:771 (5) - NC here since the current combo is too long. Fixed.
- 01:00:499 (5) - Nc here if you wanted. This one doesn't matter too much. Done.
- 01:02:885 - Consider putting a note here since there is a clear beat in the music here. Done.
- 01:04:760 (1,2) - Not too sure about this section. Because of how long you have 1, the kiai start at 01:05:783 is mapped by the slider tail, which doesn't adequately represent the emphasis on this beat at all. This beat also has a held guitar note which would be better mapped by a slider than leaving the part after it blank. This is a suggestion I managed to come up with: Ah, that does sound a bit better, fixed. - 01:07:146 (3) - This has a held guitar note, and would be better mapped with a slider in my opinion. Fixed.- 01:08:681 (3) - NC here since this is half of a hypermeasure (every 2 measures) and has a more significant beat on it. Fixed.
- 01:12:431 (3,1) - This overlap obstructs the view of the revserse arrow on 01:13:624 (1), which can be misleading to read. Fixed.
- 01:15:840 (1) - Similar thing with the kiai start. It's the exact same rhythm as before, so I'd maybe have something similar (hard note on 01:16:692 with a NC). Fixed.
- 01:19:590 (5) - NC here for even mesaures. Fixed.
- 01:30:499 - Put the Kiai end on this note instead, so that it ends on a downbeat (perhaps consider putting the NC here too). Fixed.
- 01:35:953 - Place a hard note with NC on this beat if you can for better emphasis in the music. Fixed.- 01:49:590 (6) - NC here for even measures. Fixed.
- 01:57:771 (1) - This could be a blanket around 02:02:374 (2) if you wanted it to be. I can't blanket it properly and keep the DS as it is so I'm not gonna make it a blanket.
- 02:05:953 (1) - Delete and replace this slider the curve algorithm got messed up on it and doesn't look smooth (if you stretch the centre slider tick out, you might see what I mean). Fixed.

Insane
- 00:00:840 (1) - Star the spinner 00:00:499. Fixed.
- 00:19:590 (1) - Have this curve the other way for a slightly better flow. Fixed. - 00:22:232 - You could put a note here if you wanted. Up to you though; I personally don't think this is overmapping it. Done.
- 00:28:624 (8) - Slightly uneven spacing through this; I'd say it would be better if it was even (Prev1.74|Next1.49). Fixed.
- 00:28:624 (8) - Kind of an unusual looking slider. Consider utilising red slider points to try and get a better looking shape. Fixed it a bit.
- 00:32:800 (2) - This note seems kind of overmapped, since I can't hear anything significant enough to be mapped on this note, and the drums and guitar note starts on 00:32:885 so the stream should start here. Fixed.
- 00:33:226 (7) - Put the NC here instead of 00:32:715 (1) for the downbeat. Fixed.
- 00:34:419 (2) - Put the NC here for consistency. Fixed.
- 00:35:953 (8) - Put the NC here for the downbeat. Fixed.
- 00:37:146 (4) - NC for consistency. Fixed.
- 00:38:681 (9) - NC for downbeat. Fixed.
- 00:44:987 (2) - Not a fan of the placement of this. The head is mostly obstructed from view by 00:44:135 (1) and I wouldn't consider it the best for flow. I drew a couple of examples of where you can place it. Fixed. - 00:49:590 (3) - Minor: This blanket could be improved. View it from [00:49:164]. Fixed.
- 00:59:135 (2) - NC here for down beat. Fixed.
- 01:05:783 (4) - NC here for the kiai start. Fixed.
- 01:08:681 (3) - NC here for the downbeat. Fixed.
- 01:09:874 (3) - NC here for consistency. Fixed.
- 01:16:692 (4) - NC here for consistency. Fixed.
- 01:20:783 (3) - Nc here for consistency. Fixed.
- 01:30:499 (1) - Kiai end should be here in my opinion for the downbeat. Fixed.
- 01:44:135 (7) - NC here for the downbeat. Fixed.
- 01:49:590 (5) - As above. Fixed.
- 02:01:862 (6) - NC here since you're changing the rhythm and for the downbeat. Fixed.
- 02:06:976 (5,1) - Not really the best flow. I would just continue from the path of the slider rather than back down again since you mapped the downbeat to the slider end anyway. Fixed.

Good luck :) Thanks!

Edit:
With regards to the overlaps in Normal, there's nothing wrong with them for a Normal difficulty, as long as your visual flow is on point (gonna take 00:19:590 (7,8) as an example; perhaps move 8 up to (x329:y269)?). Increasing the spacing and SV for all of these overlaps will increase the star rating, and since having a mapset without a difficulty below 2 stars is unrankable, that doesn't seem like a viable option unless you want to make an Easy. Yeah I did go over the map and changed a bit of the positions, I do not really want to make an Easy so I'll probably leave it as is overlap wise.

Ascendance wrote:

kudosu farming - will mod later. placeholder reply. Sorry english.

for now:

General


- Please change source to ゼノブレイド and put "Xenoblade Chronicles" to tags. This is backed up by a person that can potentially nominate your map for rank, I suggest you do this lol... Eh I guess I was being a bit careless not changing it like that, changed the source.

A quote from JBHyperion, in a mod on this thread

JBHyperion wrote:

Metadata: Change source to "ラブライブ! School idol project" as suggested by alienflybot as it is the official name - maps ranked with the full English source name are older maps that no longer confirm to current ranking criteria. If you're in doubt, see this map https://osu.ppy.sh/s/249055
- Remove u/3ds from tags and put a space between them or do something like Wii_U. Right now, it considers u/3ds as one tag. Fixed.

- Attempt to reduce filesize. Well, it's 4mb right now, that really isn't that much is it?

Just a small thing (no big deal) for arf, the jump in notes from Hard -> Insane is quite high. If possible, consider adding more notes to create a more even spread (Maybe around 300?) If not this is not a problem, but it maybe will look some better.

Be back later maybe. Free period at school...

Normal


00:05:612 (3,1) - blanket error Fixed earlier.

00:07:317 (3,4,1) - blanket error Fixed earlier.

00:11:408 (1,2) - These overlaps are kinda meh. Maybe try to make them look nicer? You could also unsnap DS. try this maybe. Done.

00:16:010 (2) - x:300 y:340 Done.

00:16:862 (3) - counter intuitive flow from (2). If you want to keep this pattern, would suggest rotating the objects and maybe doing something like this Good point. Done.

00:18:226 (5) - NC, if you take above suggestions you will need to move these. Done.

00:26:578 (3) - Not good to end on blue tick on normal difficulty. Fixed earlier, didn't mean to end it at a blue tick.

00:32:033 (1) - Starting a note phrase on red tick in normal is sorta bad, may be difficult for the new player to understand or read. suggest changing this. I'm not really sure how to change it though, so left it as is.

00:56:067 (3,4) - try something like this instead. Done.

01:01:862 (1) - bad flow from 5, ctrl+> twice and then ctrl g. Try doing this with that pattern instead. Done.

01:04:249 (3) - If you are going to make diagonal sliders keep it consistent and make this diagonal too. Fixed.

01:14:306 (2) - ^ Fixed.

01:17:715 (2) - Red tick start :( Again, dunno how I'd fix it ;s

01:18:908 (4) - Make this slider have a similar curve to 01:18:056 (3) - Done.

01:31:181 (3,4) - lol... change to circle at 01:31:181 - and slider from 01:31:521 - to 01:31:692 - right now it just plays weird. Done.

01:35:953 - This should be your NC here on the downbeat... Done.

01:41:408 (1,2) - ... change to 01:41:408 - circle 01:41:749 - circle 01:42:090 - slider 01:42:431 - slider, cause right now it's Done.

01:46:521 - strong sound no circle, previous parts are kinda overmap for normal especially things like 01:45:328 (3) - which are both on red ticks.. Fixed that part.

01:57:771 (1) - make this more dynamic, has potential for better slider pattern Tried tinkering around with it but I like the current pattern a bit more.

02:05:953 (1) - Bring the slider point down to x:172 y:140 for a better blanket I assume you modded this before I updated just recently but putting the slider point there just doesn't make sense on the version I have, but I did tweak the blanket a bit.

02:08:681 (1) - random timing points just remove them except the start and end timing point. They're not random, they're to fade out hitsounds since the song is also fading out, I know that there's a spinner in that part but eh I dunno I'd rather keep them.

diff needs work, only did small skim this is what I find gl...
(tfw I used different shades of green for some of the replies... Can't be bothered to fix it lol) Fixed.
Warpyc
Quick mod while on bus because I'm bored as hell!

first off I suck at modding so feel free to disregard everything I write

[Insane]
00:17:374 (2) - This slider feels and looks wierd, I much prefer the curved sliders you used earlier, maybe change it to one of those.

00:30:158 (4) - This note should probably not be here looks pretty ugly. This looks much better imo http://puu.sh/ktYeh/0bc9c65342.jpg

00:32:715 (6,7) - the spacing between theese two notes are too small feels really akward to play.

00:33:908 (1) - Idk if this was ment as a blanket but it makes no sense to me, looks much better if you at least make the slider point torwards the next one.

00:34:419 (1,2,3) - this would look much better if you made a blanket.

00:39:192 (1,2) - It'll look better if you make it a blanket.

00:47:715 (6) - Don't want to be rude but this blanket does not look nice if it's supposed to be one.

00:51:976 (1) - Little nazi but curve this slider a bit more so it fits with the next slider.

01:16:521 (3,1) - You can do this blanket a bit better.

01:17:715 (5,6) - Idk if this is supposed to be a blanket, even if it isnt you should make it one.

01:25:044 (1,2,5,6) - theese two stacks don't have the same Y(height) value make both the same?

02:03:567 (4,9) - put both of the notes in a straight line in front of the tripple



[Arf's Hard]
00:28:283 (3) - this slider doesnt point torwards the stack in front of it.

00:28:794 (5) - The spacing on this one is larger then the others.

I couldn't really find anything else you have lot's of really nice blankets +1

[Normal]
Can't mod this but it certanly isn't a nice looking map lmao :D




I didnt have any internet for almost the whole mod sorry for no pictures, pm me if you want explanation :3
Arf

Warpyc wrote:

Quick mod while on bus because I'm bored as hell! bahahahaha

first off I suck at modding so feel free to disregard everything I write

[Arf's Hard]
00:28:283 (3) - this slider doesnt point torwards the stack in front of it. Ahh, adjusted.

00:28:794 (5) - The spacing on this one is larger then the others. Fixed this in last mod

I couldn't really find anything else you have lot's of really nice blankets +1 Eyyy \O/

[Normal]
Can't mod this but it certanly isn't a nice looking map lmao :D May not be my difficulty but I'm gonna have to do something about this.




I didnt have any internet for almost the whole mod sorry for no pictures, pm me if you want explanation :3 thanks for the mod \O/
Laine please update this time D:
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
PreviewTime: 64760
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:Xenoblade Chronicles
Tags:ゼノブレイド special soundtrack background music Super Smash Bros. For Wii U/3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu rfandomization
BeatmapID:707995
BeatmapSetID:317293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Topic Starter
Shinenite

Warpyc wrote:

Quick mod while on bus because I'm bored as hell!

first off I suck at modding so feel free to disregard everything I write

[Insane]
00:17:374 (2) - This slider feels and looks wierd, I much prefer the curved sliders you used earlier, maybe change it to one of those. I like how it is more than curving it.

00:30:158 (4) - This note should probably not be here looks pretty ugly. This looks much better imo http://puu.sh/ktYeh/0bc9c65342.jpg Moved.

00:32:715 (6,7) - the spacing between theese two notes are too small feels really akward to play. Fixed.

00:33:908 (1) - Idk if this was ment as a blanket but it makes no sense to me, looks much better if you at least make the slider point torwards the next one. Wasn't meant to be, but I guess it does make sense there so made it one. Also nice typo :^)

00:34:419 (1,2,3) - this would look much better if you made a blanket. Fixed.

00:39:192 (1,2) - It'll look better if you make it a blanket. Ehhhh, here I like it as is more.

00:47:715 (6) - Don't want to be rude but this blanket does not look nice if it's supposed to be one. Not supposed to be one, but I made it one.

00:51:976 (1) - Little nazi but curve this slider a bit more so it fits with the next slider. Well, I dunno if it helped but I did made it a little more curvier.

01:16:521 (3,1) - You can do this blanket a bit better. Fixed.

01:17:715 (5,6) - Idk if this is supposed to be a blanket, even if it isnt you should make it one. Fixed.

01:25:044 (1,2,5,6) - theese two stacks don't have the same Y(height) value make both the same? I tried to not make that pattern too symmetrical so I'd rather have the stacks now be at the same height.

02:03:567 (4,9) - put both of the notes in a straight line in front of the tripple Fixed.

[Normal]
Can't mod this but it certanly isn't a nice looking map lmao :D How about you tell me something new :^) Nah but really I have stated my opinion on this many.. many... many times before.

I didnt have any internet for almost the whole mod sorry for no pictures, pm me if you want explanation :3
Uh, well, I guess have your third (oops should have been second technically but back then I was noob and handed out kds every mod pretty much LOL) kds. Thanks :P
Pereira006
[Normal]

Hitsound:

  1. 00:54:703 (5) - why not add finish or add clap with additions drums, is make sense with this song, i feel lack hitsound there
  2. 01:25:044 (1,2,3,4,5,1,2,3,4,5,1) - (all diff's) I'm fine this but 70% claps is really high than song is hurt to ear, i feel this need reduce volume, dunno
  3. 01:52:317 (1,2,3,4,5,1,2,3,4,5) - ^ same

Gameplay:

  1. 00:12:771 (1) - why NC ? you have must be carefully be your style, you mostle you don't NC like in 00:15:499 (3),and many more, so this could remove NC
  2. 00:10:044 (1) - ^ remove NC
  3. 00:33:567 (1) - remove NC and put NC in 00:34:590 (2) this could fix your style
  4. 01:00:499 (1) - why nc ? could remove NC
  5. 01:16:692 (2,3) - I feel lack to follow song, I this is kiai, strong music, the (2) could change to slider long like this http://puu.sh/lP8c0/add04c3ab0.jpg this could be good follow melody and instrumental IMO or change you own
  6. 01:20:442 (2,1,2,3) - really lack to follow song, this need add rhythm just follow melody and instrumental like you did before paarts, is better IMO
  7. 01:36:294 (1) - ?? the end is off
  8. 01:50:783 (1) - could remove NC

look okay, need more work, also you style NC are pretty inconsistency, you put NC random 1/1, 2/1 and more, I prefer you recheck this NC and make put NC every 2/1, this is normal level.

[Arf's Hard]

Gameplay:

  1. 00:41:237 (1) - missing remove NC
  2. 01:27:090 (3) - this could NC, thes song is change
  3. 01:54:362 (3) - ^ same

look pretty good, not much said problems

[Insane]

Gameplay:

  1. 00:33:908 (1) - remove NC
  2. 00:38:681 (1) - this could remove NC
  3. 00:38:340 (4,5,1,2,3) - you spacing is kindy weird, i don't know why 00:38:510 (5,1) - is anti-spacing, this could use DS normal or make jump because this make sense to follow song like you did before parts
  4. 00:46:351 (1,2,3,4) - this could be nice symentrical triangule like this http://puu.sh/lP8ZH/e38129ed7f.jpg
  5. 01:11:578 (4,6) - could be nice if blanket
  6. 01:17:715 (5,6) - this could jump, the melody is pretty strong why you use this normal spacing ? :/
  7. 01:22:317 (3,4,5,6) - the begin, that spacing is different because 3 and 4 is near, but 4 and 5 is too far, the begins, could fix spacing

look fine, the spacng and NC are weird, I feel this need more work
[]
That all I think. Good luck !
Topic Starter
Shinenite

Pereira006 wrote:

[Normal]

Hitsound:

  1. 00:54:703 (5) - why not add finish or add clap with additions drums, is make sense with this song, i feel lack hitsound there Fixed.
  2. 01:25:044 (1,2,3,4,5,1,2,3,4,5,1) - (all diff's) I'm fine this but 70% claps is really high than song is hurt to ear, i feel this need reduce volume, dunno
  3. 01:52:317 (1,2,3,4,5,1,2,3,4,5) - ^ same Hmmm, I dunno, it feels fine to me, so I'd rather leave it.

Gameplay:

  1. 00:12:771 (1) - why NC ? you have must be carefully be your style, you mostle you don't NC like in 00:15:499 (3),and many more, so this could remove NC This diff has been tweaked a lot and I guess this was one of the things I must have overlooked when tweaking patterns and stuff, was not intentional, oops. Fixed.
  2. 00:10:044 (1) - ^ remove NC Fixed.
  3. 00:33:567 (1) - remove NC and put NC in 00:34:590 (2) this could fix your style Fixed.
  4. 01:00:499 (1) - why nc ? could remove NC Fixed.
  5. 01:16:692 (2,3) - I feel lack to follow song, I this is kiai, strong music, the (2) could change to slider long like this http://puu.sh/lP8c0/add04c3ab0.jpg this could be good follow melody and instrumental IMO or change you own Fixed.
  6. 01:20:442 (2,1,2,3) - really lack to follow song, this need add rhythm just follow melody and instrumental like you did before paarts, is better IMO Fixed.
  7. 01:36:294 (1) - ?? the end is off Huh, no idea why it's like that, fixed.
  8. 01:50:783 (1) - could remove NC Fixed.

look okay, need more work, also you style NC are pretty inconsistency, you put NC random 1/1, 2/1 and more, I prefer you recheck this NC and make put NC every 2/1, this is normal level. Again, I suspect this is just due to all of the changes I've made to this diff, NCing isn't that high of a priority for me I guess and I must have skipped over it. Will recheck all NCs!

[Insane]

Gameplay:

  1. 00:33:908 (1) - remove NC Fixed.
  2. 00:38:681 (1) - this could remove NC Fixed.
  3. 00:38:340 (4,5,1,2,3) - you spacing is kindy weird, i don't know why 00:38:510 (5,1) - is anti-spacing, this could use DS normal or make jump because this make sense to follow song like you did before parts DS'd the jumps.
  4. 00:46:351 (1,2,3,4) - this could be nice symentrical triangule like this http://puu.sh/lP8ZH/e38129ed7f.jpg Fixed.
  5. 01:11:578 (4,6) - could be nice if blanket I prefer the wavy slider shape more.
  6. 01:17:715 (5,6) - this could jump, the melody is pretty strong why you use this normal spacing ? :/ Spaced the sliders out.
  7. 01:22:317 (3,4,5,6) - the begin, that spacing is different because 3 and 4 is near, but 4 and 5 is too far, the begins, could fix spacing Fixed.

look fine, the spacng and NC are weird, I feel this need more work Looked over the NC and changed as I thought was fit, spacing: ehh, I feel like it's okay besides the things you pointed out I didn't change much.
[]
That all I think. Good luck !
Thanks for the mod! Really appreciate it.
Arf

Pereira006 wrote:

[Normal]

Hitsound:
  1. 01:25:044 (1,2,3,4,5,1,2,3,4,5,1) - (all diff's) I'm fine this but 70% claps is really high than song is hurt to ear, i feel this need reduce volume, dunno
  2. 01:52:317 (1,2,3,4,5,1,2,3,4,5) - ^ same
    I personally believe this is fine, but I can drop it down if Shine wants to.
[Arf's Hard]

Gameplay:

  1. 00:41:237 (1) - missing remove NC
  2. 01:27:090 (3) - this could NC, thes song is change
  3. 01:54:362 (3) - ^ same
    Changed all

look pretty good, not much said problems Thanks!



look fine, the spacng and NC are weird, I feel this need more work
[]
That all I think. Good luck !
Thanks for the mod!

Updated Hard
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
PreviewTime: 64760
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:ゼノブレイド
Tags:Xenoblade Chronicles special soundtrack background music Super Smash Bros. For Wii_U 3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu rfandomization
BeatmapID:707995
BeatmapSetID:317293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.png",0,0
//Break Periods
2,90699,95053
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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44817,-200,4,1,0,70,0,0
53681,-100,4,1,0,70,0,0
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130726,-100,4,1,0,20,0,0
131408,-100,4,1,0,10,0,0
132771,-100,4,1,0,5,0,0


[Colours]
Combo1 : 229,143,120
Combo2 : 230,231,83
Combo3 : 166,210,223
Combo4 : 159,185,36

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284,60,18226,1,2,0:0:0:0:
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300,56,19931,1,2,0:0:0:0:
300,55,20101,2,0,P|244:87|181:79,1,130,2|0,0:0|0:0,0:0:0:0:
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312,184,23340,1,0,0:0:0:0:
288,264,23510,1,0,0:0:0:0:
224,315,23681,2,0,P|165:299|132:238,1,130,2|0,0:0|0:0,0:0:0:0:
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224,316,24703,1,12,0:0:0:0:
348,204,25044,5,0,0:0:0:0:
304,132,25215,1,0,0:0:0:0:
220,120,25385,2,0,P|256:60|328:48,1,130,8|0,0:0|0:0,0:0:0:0:
388,84,25896,2,0,P|392:124|384:156,1,65,8|0,0:0|0:0,0:0:0:0:
304,176,26237,2,0,P|368:176|414:228,1,130,8|0,0:0|0:0,0:0:0:0:
338,250,26749,1,0,0:0:0:0:
338,250,26919,2,0,B|282:258|262:266|262:266|238:250|238:250|190:278|148:258,1,195,2|4,0:0|0:0,0:0:0:0:
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104,132,27771,6,0,L|60:116,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,172,28112,1,8,0:0:0:0:
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280,234,30158,1,0,0:0:0:0:
240,308,30328,2,0,P|180:336|116:304,1,130,8|0,0:0|0:0,0:0:0:0:
41,279,30840,6,0,P|61:247|90:232,1,65,8|0,0:0|0:0,0:0:0:0:
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248,216,31351,1,0,0:0:0:0:
333,197,31521,1,2,0:0:0:0:
333,197,31692,2,0,P|385:162|402:100,1,130,2|0,0:0|0:0,0:0:0:0:
313,108,32203,2,0,L|245:88,1,65,8|0,0:0|0:0,0:0:0:0:
196,160,32544,2,0,L|264:180,1,65,8|0,0:0|0:0,0:0:0:0:
333,197,32885,2,2,B|333:200|344:195|344:195|345:201|345:201|353:197|353:197|354:205|354:205|361:200|361:200|363:208|363:208|370:203|370:203|371:211|371:211|377:205|377:205|382:213|382:213|393:213,1,97.5,0|2,1:0|1:0,1:0:0:0:
439,222,33226,5,0,0:0:0:0:
495,279,33396,1,0,0:0:0:0:
495,279,33567,2,0,P|459:299|415:299,1,65,8|0,0:0|0:0,0:0:0:0:
351,289,33908,2,0,P|319:283|291:266,1,65,0|8,0:0|0:0,0:0:0:0:
243,196,34249,1,0,0:0:0:0:
245,111,34419,1,0,0:0:0:0:
321,74,34590,2,0,L|401:66,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
245,111,35101,2,0,L|165:103,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
320,148,35612,2,0,P|267:192|206:184,1,130,2|0,0:0|0:0,0:0:0:0:
128,161,36124,5,0,0:0:0:0:
88,228,36294,2,0,P|116:240|164:232,1,65,8|0,0:0|0:0,0:0:0:0:
128,161,36635,2,0,P|100:149|52:157,1,65,0|8,0:0|0:0,0:0:0:0:
88,228,36976,1,0,0:0:0:0:
88,228,37146,2,0,P|132:304|180:320,1,130,8|0,0:0|0:0,0:0:0:0:
254,300,37658,1,8,0:0:0:0:
335,320,37828,2,2,P|391:287|415:228,1,130
424,140,38340,2,0,P|388:144|360:164,1,65,8|0,0:0|0:0,0:0:0:0:
297,209,38681,6,0,L|325:228,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
220,176,39021,1,2,0:0:0:0:
135,183,39192,2,0,P|153:118|226:89,1,130,2|2,0:0|0:0,0:0:0:0:
280,120,39703,1,8,0:0:0:0:
240,260,40044,6,0,P|264:320|348:336,1,130,2|0,0:0|0:0,0:0:0:0:
380,280,40556,2,0,P|356:220|272:204,1,130,2|0,0:0|0:0,0:0:0:0:
220,176,41067,1,8,0:0:0:0:
132,164,41237,2,0,P|168:104|233:88,1,130,2|0,0:0|0:0,0:0:0:0:
296,112,41749,2,0,L|360:132,1,65,8|0,0:0|0:0,0:0:0:0:
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220,176,42431,1,0,0:0:0:0:
188,100,42601,2,0,P|140:156|143:211,1,130,2|0,0:0|0:0,0:0:0:0:
256,192,43112,12,4,44135,0:0:0:0:
256,120,44817,5,4,0:0:0:0:
408,184,45499,2,4,B|392:216|428:256|428:256|440:288|408:312,1,130
98,307,46862,2,4,B|72:288|84:256|84:256|120:216|108:192,1,130
256,108,48226,1,4,0:0:0:0:
256,276,48908,1,4,0:0:0:0:
96,216,49590,6,4,B|124:216|160:176|160:176|220:160,1,130,6|4,0:0|0:0,0:0:0:0:
416,216,50953,2,4,B|388:216|352:176|352:176|292:160,1,130,6|4,0:0|0:0,0:0:0:0:
196,296,52317,2,4,B|256:272|256:272|316:296,1,130,6|4,0:0|0:0,0:0:0:0:
316,56,53681,6,4,P|256:76|192:56,1,130,12|12,0:0|0:0,0:0:0:0:
247,219,54362,1,8,0:0:0:0:
247,219,54533,2,0,L|179:235,2,65,2|2|2,0:0|0:0|0:0,0:0:0:0:
308,160,55044,6,0,P|331:213|296:292,1,130,2|0,0:0|0:0,0:0:0:0:
246,340,55556,2,0,P|226:272|258:208,1,130,2|0,0:0|0:0,0:0:0:0:
308,160,56067,1,8,0:0:0:0:
324,80,56237,1,0,0:0:0:0:
268,16,56408,2,0,P|216:64|132:68,1,130,2|0,0:0|0:0,0:0:0:0:
80,48,56919,2,0,P|136:108|124:180,1,130,2|0,0:0|0:0,0:0:0:0:
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192,256,57771,6,0,P|256:276|324:248,1,130,2|0,0:0|0:0,0:0:0:0:
316,172,58283,2,0,P|256:152|192:176,1,130,2|0,0:0|0:0,0:0:0:0:
116,212,58794,1,8,0:0:0:0:
40,173,58965,1,0,0:0:0:0:
22,88,59135,6,2,P|70:45|134:47,2,130
116,212,60158,1,2,0:0:0:0:
344,112,60499,1,2,0:0:0:0:
168,104,60840,6,0,P|184:136|216:156,1,65,8|0,0:0|0:0,0:0:0:0:
116,212,61181,2,0,P|152:228|180:224,1,65,8|0,0:0|0:0,0:0:0:0:
188,344,61521,2,0,P|224:320|232:292,1,65,8|0,0:0|0:0,0:0:0:0:
304,248,61862,2,8,P|276:224|232:216,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
320,340,62374,2,2,B|334:338|335:327|335:327|348:328|348:328|351:315|351:315|362:316|362:316|364:305|364:305|375:306|375:306|376:295|376:295|387:297|387:297|392:284|392:284|400:280|400:280|404:268,1,130,2|0,0:0|0:0,0:0:0:0:
363,199,62885,2,0,P|337:182|329:151,1,65,8|0,0:0|0:0,0:0:0:0:
365,80,63226,6,10,P|393:104|406:140,1,65,10|14,0:0|0:0,0:0:0:0:
100,136,63737,2,10,P|113:106|138:86,1,65,10|14,0:0|0:0,0:0:0:0:
288,312,64249,2,10,P|248:316|212:308,1,65,10|14,0:0|0:0,0:0:0:0:
256,192,64441,12,0,65442,0:0:0:0:
197,87,65783,6,0,P|184:149|217:206,1,130,8|0,0:0|0:0,0:0:0:0:
272,136,66294,2,0,L|340:116,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
184,156,66806,2,0,P|152:172|136:200,1,65,8|0,0:0|0:0,0:0:0:0:
149,288,67146,2,0,P|87:274|49:223,1,130,8|0,0:0|0:0,0:0:0:0:
137,196,67658,2,2,L|245:108,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
292,276,68681,6,0,L|360:212,1,65,8|0,0:0|0:0,0:0:0:0:
304,156,69021,2,0,L|256:200,1,65,8|0,0:0|0:0,0:0:0:0:
176,232,69362,2,0,P|192:260|220:280,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
94,199,69874,2,0,B|114:147|174:143|174:143|194:83|266:91,1,195,2|8,0:0|0:0,0:0:0:0:
404,200,70726,1,4,0:0:0:0:
291,328,71067,6,0,P|259:332|227:328,1,65,8|0,0:0|0:0,0:0:0:0:
192,252,71408,2,0,P|228:248|260:252,1,65,8|0,0:0|0:0,0:0:0:0:
340,264,71749,1,0,0:0:0:0:
424,244,71919,2,0,P|380:188|320:180,1,130,2|2,0:0|0:0,0:0:0:0:
240,168,72431,6,0,P|236:128|240:104,1,65,8|0,0:0|0:0,0:0:0:0:
316,48,72771,2,0,P|320:88|316:112,1,65,8|0,0:0|0:0,0:0:0:0:
316,196,73112,1,0,0:0:0:0:
266,257,73283,2,0,P|329:273|384:236,1,130,2|8,0:0|0:0,0:0:0:0:
376,160,73794,5,0,0:0:0:0:
340,84,73965,1,8,0:0:0:0:
172,80,74306,5,8,0:0:0:0:
136,156,74476,1,0,0:0:0:0:
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176,320,74987,5,8,0:0:0:0:
256,344,75158,1,0,0:0:0:0:
336,320,75328,1,8,0:0:0:0:
256,192,75350,12,0,76351,0:0:0:0:
318,318,76692,6,0,P|333:261|277:194,1,130,8|0,0:0|0:0,0:0:0:0:
244,272,77203,2,0,L|176:292,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
324,248,77715,2,0,P|356:232|372:204,1,65,8|0,0:0|0:0,0:0:0:0:
457,186,78056,2,0,P|421:135|359:119,1,130,8|0,0:0|0:0,0:0:0:0:
371,208,78567,2,2,L|263:296,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
220,128,79590,6,0,L|152:192,1,65,8|0,0:0|0:0,0:0:0:0:
208,248,79931,2,0,L|255:203,1,65,8|0,0:0|0:0,0:0:0:0:
336,172,80271,2,0,P|320:144|292:124,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
417,205,80783,2,0,B|397:257|337:261|337:261|317:321|245:313,1,195,2|8,0:0|0:0,0:0:0:0:
108,204,81635,1,4,0:0:0:0:
220,76,81976,6,0,P|256:72|288:76,1,65,8|0,0:0|0:0,0:0:0:0:
320,152,82317,2,0,P|284:156|252:152,1,65,8|0,0:0|0:0,0:0:0:0:
172,140,82658,1,0,0:0:0:0:
88,160,82828,2,0,P|132:216|193:225,1,130,2|2,0:0|0:0,0:0:0:0:
272,236,83340,6,0,P|276:276|272:300,1,65,8|0,0:0|0:0,0:0:0:0:
196,356,83681,2,0,P|192:316|196:292,1,65,8|0,0:0|0:0,0:0:0:0:
196,208,84021,1,0,0:0:0:0:
246,145,84192,2,0,P|180:130|124:175,1,130,2|2,0:0|0:0,0:0:0:0:
120,244,84703,2,0,P|136:280|168:296,1,65,8|0,0:0|0:0,0:0:0:0:
256,320,85044,5,2,0:0:0:0:
256,236,85215,1,2,0:0:0:0:
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180,196,86237,1,2,0:0:0:0:
416,196,86578,5,2,0:0:0:0:
332,196,86749,1,2,0:0:0:0:
256,36,87090,5,6,0:0:0:0:
256,200,87431,1,8,0:0:0:0:
224,320,87771,6,0,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,88283,6,0,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
392,224,88794,6,0,P|401:193|393:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,89306,6,0,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,89817,1,6,0:0:0:0:
256,192,89838,12,4,90499,0:0:0:0:
256,96,95953,5,4,0:0:0:0:
228,348,96635,2,0,P|256:352|284:344,1,48.750001859665,4|4,0:0|0:0,0:0:0:0:
256,96,97317,5,4,0:0:0:0:
320,341,97999,2,4,P|347:334|370:317,1,48.750001859665
376,68,98681,6,0,L|332:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,96,99021,2,0,L|256:31,1,65,4|0,0:0|0:0,0:0:0:0:
136,68,99362,2,0,L|180:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,204,99703,1,4,0:0:0:0:
256,192,99874,12,4,101067,0:0:0:0:
358,296,101408,6,0,P|378:270|384:239,1,65,2|0,0:0|0:0,0:0:0:0:
322,174,101749,2,0,P|298:210|302:258,1,65,2|0,0:0|0:0,0:0:0:0:
255,305,102090,1,2,0:0:0:0:
216,230,102260,2,0,P|210:199|190:174,1,65,0|10,0:0|0:0,0:0:0:0:
103,168,102601,2,0,P|164:146|200:94,1,130,2|0,0:0|0:0,0:0:0:0:
216,16,103112,6,0,P|246:29|268:53,1,65,2|0,0:0|0:0,0:0:0:0:
265,132,103453,2,0,P|297:128|325:108,1,65,2|0,0:0|0:0,0:0:0:0:
392,52,103794,1,0,0:0:0:0:
432,128,103965,1,2,0:0:0:0:
376,192,104135,6,8,P|320:216|308:284,1,130,2|8,0:0|0:0,0:0:0:0:
260,348,104646,1,0,0:0:0:0:
212,280,104817,2,0,P|192:248|152:228,1,65,2|0,0:0|0:0,0:0:0:0:
84,236,105158,1,10,0:0:0:0:
84,236,105328,2,0,P|144:208|172:148,1,130,2|0,0:0|0:0,0:0:0:0:
256,140,105840,1,10,0:0:0:0:
340,153,106010,2,0,P|352:184|380:208,1,65,2|0,0:0|0:0,0:0:0:0:
432,268,106351,2,2,B|439:262|429:269|429:269|415:268|415:268|415:278|415:278|408:270|408:270|407:279|407:279|401:273|401:273|399:281|399:281|393:275|393:275|392:284|392:284|386:278|386:278|384:286|384:286|370:283|353:292,1,130,2|2,1:0|1:0,1:0:0:0:
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260,268,107203,2,0,L|188:276,1,65,10|0,0:0|0:0,0:0:0:0:
276,180,107544,2,0,L|204:164,1,65,10|0,0:0|0:0,0:0:0:0:
324,108,107885,2,0,L|268:60,1,65,10|0,0:0|0:0,0:0:0:0:
200,20,108226,6,0,L|136:72,1,65,10|0,0:0|0:0,0:0:0:0:
274,65,108567,2,0,L|242:137,1,65,10|0,0:0|0:0,0:0:0:0:
360,64,108908,2,0,L|380:128,1,65,10|0,0:0|0:0,0:0:0:0:
432,12,109249,2,0,L|496:64,1,65,10|0,0:0|0:0,0:0:0:0:
449,145,109590,6,0,L|521:161,1,65,14|0,0:0|0:0,0:0:0:0:
421,217,109931,2,0,L|485:257,1,65,14|0,0:0|0:0,0:0:0:0:
369,281,110271,2,0,L|409:337,1,65,14|0,0:0|0:0,0:0:0:0:
289,305,110612,2,0,L|301:377,1,65,14|0,0:0|0:0,0:0:0:0:
256,192,110953,12,0,111976,0:0:0:0:
256,64,112317,5,2,0:0:0:0:
256,148,112487,1,2,0:0:0:0:
256,320,112828,5,2,0:0:0:0:
256,236,112999,1,2,0:0:0:0:
420,192,113340,5,2,0:0:0:0:
336,192,113510,1,2,0:0:0:0:
92,192,113851,5,2,0:0:0:0:
176,192,114021,1,2,0:0:0:0:
256,360,114362,5,2,0:0:0:0:
256,192,114703,1,8,0:0:0:0:
224,320,115044,6,2,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,115556,6,2,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
391,224,116067,6,2,P|400:193|394:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,116578,6,2,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,117090,1,6,0:0:0:0:
256,192,117111,12,0,117771,0:0:0:0:
256,322,118112,6,0,L|256:182,1,130,4|0,0:0|0:0,0:0:0:0:
256,76,119135,2,0,B|324:104|324:104|368:88|408:108|428:144,1,195,4|0,0:0|0:0,0:0:0:0:
352,188,120499,2,0,B|304:192|260:160|260:160|216:192|168:184,1,195,4|0,0:0|0:0,0:0:0:0:
87,152,121862,2,0,B|103:112|143:88|195:100|195:100|255:76,1,195,4|0,0:0|0:0,0:0:0:0:
368,204,123226,6,0,P|400:184|416:148,2,65,2|0|0,0:0|0:0|0:0,0:0:0:0:
281,204,123737,2,0,P|301:264|358:291,1,130,2|0,0:0|0:0,0:0:0:0:
428,343,124249,2,0,P|443:315|443:283,1,65,8|0,0:0|0:0,0:0:0:0:
424,199,124590,6,0,P|456:196|492:211,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
335,207,125101,2,0,B|271:215|271:215|206:208,1,130,2|0,0:0|0:0,0:0:0:0:
186,122,125612,2,0,P|152:139|126:168,1,65,8|0,0:0|0:0,0:0:0:0:
131,254,125953,6,0,L|99:270,2,32.5,6|0|4,0:0|0:0|0:0,0:0:0:0:
206,208,126294,1,0,0:0:0:0:
186,122,126465,2,0,B|214:114|242:90|242:90|282:86|304:73,1,130,2|0,0:0|0:0,0:0:0:0:
363,9,126976,2,0,P|386:39|390:71,1,65,8|0,0:0|0:0,0:0:0:0:
396,152,127317,6,0,L|432:172,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,196,127658,2,0,L|404:232,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
352,220,127999,2,0,L|352:260,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
324,284,128340,2,0,P|284:280|260:256,1,65,10|0,0:0|0:0,0:0:0:0:
228,188,128681,1,4,0:0:0:0:
256,192,128766,12,0,132771,0:0:0:0:
HappyRocket88
Many thanks for the banner! I'm sorry for this taking me too long.


[General]
  1. The kiai of the Normal and the Insane must end at the same spot according to Ranking Criteria. Refer to this. Ending both here would hurt no one 01:30:499
  2. The background image isn't a real issue but it would be better if you could resize it to 1366x768
  3. I honestly didn't like the overuse of whistles in the normal. It's really noisy to hear them in the slider's body and it end to mess up on the instruments of the own song. It would be better if you consider adding other hitsounds that follow properly the instruments because some of them ruins the catchy song you have mapped. Some like using Sample set Drum with whistles and claps could've worked better here. Poke if you need further help with this.
  4. Add Arf to tags since he changed his username
[Normal]
IMPORTANT
  1. 00:00:499 (1,1) You should give at least two quite ticks of difference between a note and a spinner. Further explanation here t/241019
  2. Over lower difficulties, it's highly recommendable to manage intuitively the NC to don't confuse players with long pattern with the same combo color. Having combos in 9 objects with the same color might lead to confuse due the long sliders this diff manages. I heavily suggest to work in the NC on some patterns to let every two white big ticks apply NC. That would mean to apply NC over these objects:
    ^
    00:14:135 (5) -
    00:19:590 (5) -
    00:25:385 (6) -
    00:30:840 (4) -
    00:35:953 (5) NC here and remove NC of this 00:36:635 (1) -
    00:38:681 (4) -
    00:40:044 (6) ^ 00:41:237 (1)
    00:46:862 (5) ^00:48:908 (1) -
    00:49:590 (3) -
    00:51:976 (1) Remove NC there and add NC here 00:52:317 (2) -
    00:57:771 (4) -
    01:00:499 (9) NC here and remove NC of this 01:01:862 (1) -
    01:03:226 (3) -
    01:05:783 (2) -
    01:08:681 (7) -
    01:08:681 (7) -
    01:13:624 (5) -
    01:15:840 (1) Remove NC there and add NC here 01:16:692 (2) -
    01:19:590 (6) -
    01:30:158 (1) Remove NC and add NC here 01:30:499 (2) -
    01:44:135 (6) NC here and remove NC of this 01:44:817 (1) -
    01:46:862 (5) -
    02:03:226 (4) -
[]
  1. 00:08:681 (1,2) These kind of overlaps are highly suggested to be avoided since the flow and the readability of those sliders aren't too perceptive. It would be way better if you re make this pattern.
  2. 00:14:135 (5) Honestly, the red point of this slider isn't making any notable change that could fit in the song, and actually, it looks rather weird. It would make more sense if you used a simple curve slider to follow properly the rhythm here.
  3. 00:15:499 (7) Same ^
  4. 00:17:373 (2) Try to make something more smoother to don't confuse players. For example:
  5. 00:21:465 (8) Extend this slider to end here 00:21:976 just as well as you did in the previous patterns.
  6. 00:23:340 (3,4) The zig-zag flow that is making the 3 -> 4 ins't really perceptive according on how these two objects 00:22:317 (1,2) - flow. It would be better if you created a smooth flow that don't force players to go in this zig gag.
  7. 00:24:362 (5) Re do this slider. There are several options you can create. references t/208596 or t/37194:
  8. 00:26:749 (9) Try this for a better rhythm since your avoiding this important sound that should be emphasized 00:27:090
  9. 00:30:840 (4) Work on this too, try something more catchy.
  10. 00:33:567 (1) This slider should start here 00:33:226 as long as the strong beat reside in the white big tick
  11. 00:40:044 (6) The slider reverse should be here 00:40:556 - to emphasize better the rhythm
  12. 00:41:237 (1,2,3,4,5,6) Some of the 1/2 don't fit properly imo because they flow rather as kick slider according to the DS. I heavily suggest to re make this pattern to not leave gaps here 00:42:771 or here 00:42:260 of objects that could've been highlighted better. Try this
  13. 01:09:703 (8) Re make this slider.
  14. 01:19:590 (6,8) This overlap will be really troublesome for normal players cuz 8 isn't visible not even when 7 starts. It would bee better if you place 8 somewhere else to avoid this overlap.
  15. 01:20:953 (8) Here it should be a 2/1 slider to emphasize better the instruments.
  16. 01:21:976 (1) Try to don't create downbeat on easy diffs as this slider does because it would make more sense if you put a note here 01:22:317
  17. 01:57:771 (1) This kind of sliders with double reverses are not recommendable for this lower diffs because players can be confused by going to one side to another.
  18. 02:05:953 (1,3) Try to re do this sliders since they look kinda weird in the first look. Something as simple as a curvy slider would fit better.
[Arf's Hard]
IMPORTANT
  1. OD 5.5 because the patterns this diff have aren't that hard to set the OD over 6.
  2. 02:08:766 (1) This spinner should end here 02:08:766 (1) - as well as the other diffs do.
[]
  1. 00:18:567 (6) Honestly the direct stack that this object does plays a bit weird because you didn't manage stacks like that one in the previous patterns. It would be better if you unstacked it to improve the flow. Consider doing the same here 00:19:931 (3)
  2. 00:26:919 (7,8) Spacing problem here, it would be better if you kept it consistent over 1.3x
  3. 01:57:090 (2) NC here
  4. 02:01:862 (4) I dislike how this slider is skipping many important drum beats which should be highlighted for a better rhythm. It would be better if you tried out to emphasize the red ticks with the reverse slider like
Snapping
^
00:21:486 (1) - Unsnapped spinner (start).
01:04:441 (1) - Unsnapped spinner (start).
01:15:350 (1) - Unsnapped spinner (start). 01:29:838 (1) - Unsnapped spinner (start).
01:57:111 (1) - Unsnapped spinner (start).
Spinner Length
^
01:29:838 (1) - This spinner is 661 ms long, which is shorter than 750 ms; Consider to extend it or replacing it with a slider.
01:57:111 (1) - ^
[]
I honestly believe the mapset is rankable but I guess it's a truth it still needs more work. Remember to remove the noisy whistles that are not making sense in the mapset and replace them with some drum sample sets.
Topic Starter
Shinenite

HappyRocket88 wrote:

Many thanks for the banner! I'm sorry for this taking me too long. Many pokes later this is finally here hooray!


[General]
  1. The kiai of the Normal and the Insane must end at the same spot according to Ranking Criteria. Refer to this. Ending both here would hurt no one 01:30:499 Oh, I thought they did end at the same place, fixed.
  2. The background image isn't a real issue but it would be better if you could resize it to 1366x768 Done.
  3. I honestly didn't like the overuse of whistles in the normal. It's really noisy to hear them in the slider's body and it end to mess up on the instruments of the own song. It would be better if you consider adding other hitsounds that follow properly the instruments because some of them ruins the catchy song you have mapped. Some like using Sample set Drum with whistles and claps could've worked better here. Poke if you need further help with this. I am really not that good at all the hitsounding, will definitely poke you about it when I see you online!
  4. Add Arf to tags since he changed his username Did already do this before the mod.
[Normal]
IMPORTANT
  1. 00:00:499 (1,1) You should give at least two quite ticks of difference between a note and a spinner. Further explanation here t/241019 Shortened the spinner.
  2. Over lower difficulties, it's highly recommendable to manage intuitively the NC to don't confuse players with long pattern with the same combo color. Having combos in 9 objects with the same color might lead to confuse due the long sliders this diff manages. I heavily suggest to work in the NC on some patterns to let every two white big ticks apply NC. That would mean to apply NC over these objects: Applied all!
    ^
    00:14:135 (5) -
    00:19:590 (5) -
    00:25:385 (6) -
    00:30:840 (4) -
    00:35:953 (5) NC here and remove NC of this 00:36:635 (1) -
    00:38:681 (4) -
    00:40:044 (6) ^ 00:41:237 (1)
    00:46:862 (5) ^00:48:908 (1) -
    00:49:590 (3) -
    00:51:976 (1) Remove NC there and add NC here 00:52:317 (2) -
    00:57:771 (4) -
    01:00:499 (9) NC here and remove NC of this 01:01:862 (1) -
    01:03:226 (3) -
    01:05:783 (2) -
    01:08:681 (7) -
    01:08:681 (7) -
    01:13:624 (5) -
    01:15:840 (1) Remove NC there and add NC here 01:16:692 (2) -
    01:19:590 (6) -
    01:30:158 (1) Remove NC and add NC here 01:30:499 (2) -
    01:44:135 (6) NC here and remove NC of this 01:44:817 (1) -
    01:46:862 (5) -
    02:03:226 (4) -
[]
  1. 00:08:681 (1,2) These kind of overlaps are highly suggested to be avoided since the flow and the readability of those sliders aren't too perceptive. It would be way better if you re make this pattern. Ahh, figures.. Well the reason it was done like that is because I really didn't feel like redoing all positioning of patterns after it but I guess I'll have to. Fixed.
  2. 00:14:135 (5) Honestly, the red point of this slider isn't making any notable change that could fit in the song, and actually, it looks rather weird. It would make more sense if you used a simple curve slider to follow properly the rhythm here.
  3. 00:15:499 (7) Same ^ Fixed. I changed it to a little bit of a wavy slider.
  4. 00:17:373 (2) Try to make something more smoother to don't confuse players. For example: Fixed.
  5. 00:21:465 (8) Extend this slider to end here 00:21:976 just as well as you did in the previous patterns. Fixed.
  6. 00:23:340 (3,4) The zig-zag flow that is making the 3 -> 4 ins't really perceptive according on how these two objects 00:22:317 (1,2) - flow. It would be better if you created a smooth flow that don't force players to go in this zig gag. Fixed.
  7. 00:24:362 (5) Re do this slider. There are several options you can create. references t/208596 or t/37194: Redid it.
  8. 00:26:749 (9) Try this for a better rhythm since your avoiding this important sound that should be emphasized 00:27:090 Fixed.
  9. 00:30:840 (4) Work on this too, try something more catchy. Fixed.
  10. 00:33:567 (1) This slider should start here 00:33:226 as long as the strong beat reside in the white big tick Fixed.
  11. 00:40:044 (6) The slider reverse should be here 00:40:556 - to emphasize better the rhythm Fixed.
  12. 00:41:237 (1,2,3,4,5,6) Some of the 1/2 don't fit properly imo because they flow rather as kick slider according to the DS. I heavily suggest to re make this pattern to not leave gaps here 00:42:771 or here 00:42:260 of objects that could've been highlighted better. Try this Fixed.
  13. 01:09:703 (8) Re make this slider. I'm not exactly sure what is exactly the issue but I did clean it up a little though it does look the same, since I like that shape haha
  14. 01:19:590 (6,8) This overlap will be really troublesome for normal players cuz 8 isn't visible not even when 7 starts. It would bee better if you place 8 somewhere else to avoid this overlap. Fixed.
  15. 01:20:953 (8) Here it should be a 2/1 slider to emphasize better the instruments. I really don't understand this LOL I'll ask you about it in a pm along with the hitsound stuff...
  16. 01:21:976 (1) Try to don't create downbeat on easy diffs as this slider does because it would make more sense if you put a note here 01:22:317 -Fixed.
  17. 01:57:771 (1) This kind of sliders with double reverses are not recommendable for this lower diffs because players can be confused by going to one side to another. I think it's fine.. I've had some people who are new to the game playtest the diff and neither of them struggled.
  18. 02:05:953 (1,3) Try to re do this sliders since they look kinda weird in the first look. Something as simple as a curvy slider would fit better. Fixed.
I honestly believe the mapset is rankable but I guess it's a truth it still needs more work. Remember to remove the noisy whistles that are not making sense in the mapset and replace them with some drum sample sets.
Thanks for the mod, all of the pokes were worth it :^) Will PM you on the stuff I didn't understand or need help with whenever I catch you online.
-Mo-

Shinenite wrote:

00:08:681 (1,2) These kind of overlaps are highly suggested to be avoided since the flow and the readability of those sliders aren't too perceptive. It would be way better if you re make this pattern. Ahh, figures.. Well the reason it was done like that is because I really didn't feel like redoing all positioning of patterns after it but I guess I'll have to. Fixed.
RIP my amazing slider.
Topic Starter
Shinenite

-Mo- wrote:

Shinenite wrote:

00:08:681 (1,2) These kind of overlaps are highly suggested to be avoided since the flow and the readability of those sliders aren't too perceptive. It would be way better if you re make this pattern. Ahh, figures.. Well the reason it was done like that is because I really didn't feel like redoing all positioning of patterns after it but I guess I'll have to. Fixed.
RIP my amazing slider.
I know right, RIP BibleThump it did good while it was alive :^)
Qiyana
From my queue!
Insane
[General]
Nothing!
[Modding Itself]
00:17:374 (2) - This slider is odd.
00:37:828 (3) - This slider is odd.
01:22:317 (3,4,5,6) - Where did these sliders come from.
01:27:771 (1,2,3,4,5,6,7,8) - Don't do that.
01:29:817 (9) - This isn't symmetrical.
02:04:590 (6) - NC
02:07:487 (6) - NC
Topic Starter
Shinenite

Dyl-Byl wrote:

From my queue!
Insane
[General]
Nothing!
[Modding Itself]
00:17:374 (2) - This slider is odd. Seems fine to me.
00:37:828 (3) - This slider is odd. ^
01:22:317 (3,4,5,6) - Where did these sliders come from. Not exactly sure what you mean by that, they're fine in my opinion so...
01:27:771 (1,2,3,4,5,6,7,8) - Don't do that. Again, not exactly sure what is wrong with the pattern, seems ok to me.
01:29:817 (9) - This isn't symmetrical. Wasn't intended to be? I think it's fine as is.
02:04:590 (6) - NC Fixed.
02:07:487 (6) - NC Fixed.
A short mod but hey, thanks anyways.
Electoz
Hi, from my modding queue~ Welp, I guess nothing much I can do on a +37 beatmap.

[General]

  1. Background image should be changed to .jpg instead to decrease total file size.
[Normal]

  1. 00:39:192 (2) - Grr, isn't this supposed to start on the white tick here 00:39:021 ?
  2. 00:51:039 (3) - Did you just misplace this on the blue tick? Move it to an earlier white tick please.
  3. 00:55:044 (1) - Why are you using a soft sampleset on the head?
  4. 01:06:465 - I would add something here. Because beginners won't detect the beat spacing difference between 01:05:783 (1,2) and 01:06:806 (2,3) .
  5. 01:11:067 (1,2,3,4) - Not sure if it's just me, but the pattern here's kinda hard to read.
  6. 01:24:703 (5,2,3) - A little overlap here. Try moving 01:24:703 (5) away from those sliders if possible.
  7. 01:51:465 (3,1) - Try to decrease the spacing here if possible. It's 1.08 DS and that's kinda big.
[Hard]

  1. Hi Arf I hope my experience will make this mod better than the last time I modded you lol (That coffee house).
  2. 00:32:885 (8) - This slider is so misleading. Players gonna interpret this as 1/2 slider because it looks similar to 00:32:544 (7) .
  3. 00:53:681 (1) - I think this slider's shape should be same with 00:52:317 (3) . And it'd look better if you increase SV here 00:55:044 (1) instead.
  4. 01:00:840 (1,2,3,4) - They should have the same spacing imo.
  5. 01:05:783 (1,3) - Kinda weird overlap.
  6. 01:11:919 (4,3) - Maybe you can stack them? Same applies to 01:22:658 (3,4) .
  7. 01:14:476 (2,3) - You should unstack these circles to keep the flow and for a better emphasizing. Also to keep the symmetry with 01:14:987 (1,2,3) .
  8. 01:47:885 (4,1) - Try using 1.9 DS on this please. I know it's kinda hard to fix here but it's pretty confusing.
  9. 01:49:590 (1,2,3,4) - I'm not a fan of decrease DS to 1.5 and gradually increasing it. I think either using a constant 1.9 DS or gradually increasing DS starting from 1.9 would fit better in this pattern.
  10. 01:55:044 (1,1,1,1) - Why not start the pattern on the opposite side of 01:54:362 (1) . So it'll be similar to what you did here 01:27:771 (1) .
Hope my mod helped somehow.
Good luck~
Topic Starter
Shinenite

Electoz wrote:

Hi, from my modding queue~ Welp, I guess nothing much I can do on a +37 beatmap. See, I understand the trouble BUT literally 3/4 of those mods have been purely for the Insane and way less focused on Normal/Hard so I really just need mods on those two now, so I'm sure there's gonna be something that'll help!

[General]

  1. Background image should be changed to .jpg instead to decrease total file size. Oh wow, I didn't realize that jpg was that good at reducing file sizes! Done.
[Normal]

  1. 00:39:192 (2) - Grr, isn't this supposed to start on the white tick here 00:39:021 ? Hmm, I think both of the options sound fine but I did change the slider to fit your suggestion.
  2. 00:51:039 (3) - Did you just misplace this on the blue tick? Move it to an earlier white tick please. I think you may have accidentally moved it yourself because for me it's on the white tick.
  3. 00:55:044 (1) - Why are you using a soft sampleset on the head? Oh, I must have accidentally done that, oops. Fixed.
  4. 01:06:465 - I would add something here. Because beginners won't detect the beat spacing difference between 01:05:783 (1,2) and 01:06:806 (2,3) . There really isn't a beat (or at least not a strong one) on that tick so I feel like it's really unnecessary and sounds kind of weird although I can see what you're saying.. In my opinion not worth adding a note to though.
  5. 01:11:067 (1,2,3,4) - Not sure if it's just me, but the pattern here's kinda hard to read. I guess it could be a bit hard to read? I curved the sliders a bit and changed the position a little, hopefully that makes it a bit easier to read.
  6. 01:24:703 (5,2,3) - A little overlap here. Try moving 01:24:703 (5) away from those sliders if possible. Fixed.
  7. 01:51:465 (3,1) - Try to decrease the spacing here if possible. It's 1.08 DS and that's kinda big. Fixed. I wonder why AImod didn't list that as an issue, strange.
Hope my mod helped somehow.
Good luck~
Thank you for the mod! :D
Arf

Electoz wrote:

Hi, from my modding queue~ Welp, I guess nothing much I can do on a +37 beatmap. Heyo Electoz \O


[Hard]

  1. Hi Arf I hope my experience will make this mod better than the last time I modded you lol (That coffee house). haha yeah I remember ;P This map was made months before Coffee House though, lots of edges that need polishing here and there.
  2. 00:32:885 (8) - This slider is so misleading. Players gonna interpret this as 1/2 slider because it looks similar to 00:32:544 (7) . Made it more jagged
  3. 00:53:681 (1) - I think this slider's shape should be same with 00:52:317 (3) . And it'd look better if you increase SV here 00:55:044 (1) instead. In the background you can hear a guitar screech right at this point, which is why the speed goes up here instead of later.
  4. 01:00:840 (1,2,3,4) - They should have the same spacing imo. Fixed the first three
  5. 01:05:783 (1,3) - Kinda weird overlap. Adjusted to equalize
  6. 01:11:919 (4,3) - Maybe you can stack them? Same applies to 01:22:658 (3,4) . Shifted some things around, should look much better now.
  7. 01:14:476 (2,3) - You should unstack these circles to keep the flow and for a better emphasizing. Also to keep the symmetry with 01:14:987 (1,2,3) . This pattern was making me rage so much, I never planned ahead when I made these, so the stack was a cheap fix. Restructured this bit so no stacking necessary.
  8. 01:47:885 (4,1) - Try using 1.9 DS on this please. I know it's kinda hard to fix here but it's pretty confusing. Slider leniency allows the flow that I used here without upsetting the player too much - the main idea is to have the slider heads be the same/similar distance apart. Since DS calculates using the end of a slider, this throws the numbers off a bit, and the playfield isn't quite large enough to adjust it so they all match.
  9. 01:49:590 (1,2,3,4) - I'm not a fan of decrease DS to 1.5 and gradually increasing it. I think either using a constant 1.9 DS or gradually increasing DS starting from 1.9 would fit better in this pattern. As above.
  10. 01:55:044 (1,1,1,1) - Why not start the pattern on the opposite side of 01:54:362 (1) . So it'll be similar to what you did here 01:27:771 (1) Sure, why not. .
Hope my mod helped somehow. It did. Thanks for the mod, and good luck with MAJICK \O
Good luck~ You too \O
By the way, I applied everything from Rocket's mod, except for the two spinners that were too short. I can't fit a slider in there without it being awkward and leaving them blank is even worse. All spinners have been adjusted to 1/8 instead of 1/16 as they were before, the length might be borderline on some of them, but they should be ok. All note placement/rhythm suggestions applied.


Updated FINALLY
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
PreviewTime: 64760
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:ゼノブレイド
Tags:Xenoblade Chronicles special soundtrack background music Super Smash Bros. For Wii_U 3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu rfandomization arf
BeatmapID:707995
BeatmapSetID:317293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.png",0,0
//Break Periods
2,90699,95053
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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186,373,83681,2,0,P|182:333|186:309,1,65,8|0,0:0|0:0,0:0:0:0:
186,225,84021,1,0,0:0:0:0:
236,162,84192,2,0,P|170:147|114:192,1,130,2|2,0:0|0:0,0:0:0:0:
117,264,84703,2,0,P|140:291|173:302,1,65,8|0,0:0|0:0,0:0:0:0:
256,320,85044,5,2,0:0:0:0:
256,236,85215,1,2,0:0:0:0:
256,64,85556,5,2,0:0:0:0:
256,148,85726,1,2,0:0:0:0:
96,196,86067,5,2,0:0:0:0:
180,196,86237,1,2,0:0:0:0:
416,196,86578,5,2,0:0:0:0:
332,196,86749,1,2,0:0:0:0:
256,36,87090,5,6,0:0:0:0:
256,200,87431,1,8,0:0:0:0:
224,320,87771,6,0,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,88283,6,0,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
392,224,88794,6,0,P|401:193|393:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,89306,6,0,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,89817,5,6,0:0:0:0:
256,192,89860,12,4,90499,0:0:0:0:
256,96,95953,5,4,0:0:0:0:
228,348,96635,2,0,P|256:352|284:344,1,48.750001859665,4|4,0:0|0:0,0:0:0:0:
256,96,97317,5,4,0:0:0:0:
320,341,97999,2,4,P|347:334|370:317,1,48.750001859665
376,68,98681,6,0,L|332:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,96,99021,2,0,L|256:31,1,65,4|0,0:0|0:0,0:0:0:0:
136,68,99362,2,0,L|180:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,204,99703,1,4,0:0:0:0:
256,192,99874,12,4,101067,0:0:0:0:
358,296,101408,6,0,P|378:270|384:239,1,65,2|0,0:0|0:0,0:0:0:0:
322,174,101749,2,0,P|298:210|302:258,1,65,2|0,0:0|0:0,0:0:0:0:
255,305,102090,1,2,0:0:0:0:
216,230,102260,2,0,P|210:199|190:174,1,65,0|10,0:0|0:0,0:0:0:0:
103,168,102601,2,0,P|164:146|200:94,1,130,2|0,0:0|0:0,0:0:0:0:
216,16,103112,6,0,P|246:29|268:53,1,65,2|0,0:0|0:0,0:0:0:0:
265,132,103453,2,0,P|297:128|325:108,1,65,2|0,0:0|0:0,0:0:0:0:
392,52,103794,1,0,0:0:0:0:
432,128,103965,1,2,0:0:0:0:
376,192,104135,6,8,P|320:216|308:284,1,130,2|8,0:0|0:0,0:0:0:0:
260,348,104646,1,0,0:0:0:0:
212,280,104817,2,0,P|192:248|152:228,1,65,2|0,0:0|0:0,0:0:0:0:
84,236,105158,1,10,0:0:0:0:
84,236,105328,2,0,P|144:208|172:148,1,130,2|0,0:0|0:0,0:0:0:0:
256,140,105840,1,10,0:0:0:0:
340,153,106010,2,0,P|352:184|380:208,1,65,2|0,0:0|0:0,0:0:0:0:
432,268,106351,2,2,B|439:262|429:269|429:269|415:268|415:268|415:278|415:278|408:270|408:270|407:279|407:279|401:273|401:273|399:281|399:281|393:275|393:275|392:284|392:284|386:278|386:278|384:286|384:286|370:283|353:292,1,130,2|2,1:0|1:0,1:0:0:0:
296,344,106862,6,0,L|232:384,1,65,10|0,0:0|0:0,0:0:0:0:
260,265,107203,2,0,L|188:273,1,65,10|0,0:0|0:0,0:0:0:0:
276,177,107544,2,0,L|204:161,1,65,10|0,0:0|0:0,0:0:0:0:
324,105,107885,2,0,L|268:57,1,65,10|0,0:0|0:0,0:0:0:0:
200,17,108226,6,0,L|136:69,1,65,10|0,0:0|0:0,0:0:0:0:
274,62,108567,2,0,L|242:134,1,65,10|0,0:0|0:0,0:0:0:0:
360,61,108908,2,0,L|380:125,1,65,10|0,0:0|0:0,0:0:0:0:
432,9,109249,2,0,L|496:61,1,65,10|0,0:0|0:0,0:0:0:0:
449,142,109590,6,0,L|521:158,1,65,14|0,0:0|0:0,0:0:0:0:
421,214,109931,2,0,L|485:254,1,65,14|0,0:0|0:0,0:0:0:0:
369,278,110271,2,0,L|409:334,1,65,14|0,0:0|0:0,0:0:0:0:
289,302,110612,2,0,L|301:374,1,65,14|0,0:0|0:0,0:0:0:0:
256,192,110953,12,0,111976,0:0:0:0:
256,64,112317,5,2,0:0:0:0:
256,148,112487,1,2,0:0:0:0:
256,320,112828,5,2,0:0:0:0:
256,236,112999,1,2,0:0:0:0:
420,192,113340,5,2,0:0:0:0:
336,192,113510,1,2,0:0:0:0:
92,192,113851,5,2,0:0:0:0:
176,192,114021,1,2,0:0:0:0:
256,360,114362,5,2,0:0:0:0:
256,192,114703,1,8,0:0:0:0:
286,64,115044,6,2,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
224,320,115556,6,2,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,116067,6,2,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
391,224,116578,6,2,P|400:193|394:162,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,117090,5,6,0:0:0:0:
256,192,117132,12,0,117771,0:0:0:0:
256,322,118112,6,0,L|256:182,1,130,4|0,0:0|0:0,0:0:0:0:
170,124,119135,2,0,P|255:83|340:125,1,195,4|0,0:0|0:0,0:0:0:0:
349,214,120499,2,0,B|301:218|257:186|257:186|213:218|165:210,1,195,4|0,0:0|0:0,0:0:0:0:
210,109,121862,2,0,P|256:95|304:111,2,97.5,4|4|4,0:0|0:0|0:0,0:0:0:0:
368,204,123226,6,0,P|400:184|416:148,2,65,2|0|0,0:0|0:0|0:0,0:0:0:0:
281,204,123737,2,0,P|301:264|358:291,1,130,2|0,0:0|0:0,0:0:0:0:
428,343,124249,2,0,P|443:315|443:283,1,65,8|0,0:0|0:0,0:0:0:0:
424,199,124590,6,0,P|456:196|492:211,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
335,207,125101,2,0,B|271:215|271:215|206:208,1,130,2|0,0:0|0:0,0:0:0:0:
186,122,125612,2,0,P|152:139|126:168,1,65,8|0,0:0|0:0,0:0:0:0:
131,254,125953,6,0,L|99:270,2,32.5,6|0|4,0:0|0:0|0:0,0:0:0:0:
206,208,126294,1,0,0:0:0:0:
186,122,126465,2,0,B|214:114|242:90|242:90|282:86|304:73,1,130,2|0,0:0|0:0,0:0:0:0:
363,9,126976,2,0,P|386:39|390:71,1,65,8|0,0:0|0:0,0:0:0:0:
396,152,127317,6,0,L|432:172,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,196,127658,2,0,L|404:232,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
352,220,127999,2,0,L|352:260,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
324,284,128340,2,0,P|284:280|260:256,1,65,10|0,0:0|0:0,0:0:0:0:
228,188,128681,1,4,0:0:0:0:
256,192,128766,12,0,132771,0:0:0:0:
Graf
Well met 4Head

Normal:

00:27:090 (5) - There's a strong beat mid slider, should that not be prioritised?
01:09:703 (2) - Unsure if this is going by drums or guitar, but the guitar seems more prominent and later than the slider start.
01:30:158 (6) - The pickslide the note is mapped to is barely audible and doesn't really correspond to a single note. Remove?

Arf's Hard:

Love your mapping style, nothing to shake a stick at.

Insane:

00:35:442 (4, 5, 6, 1) - Triangle isn't equilateral but very close to it. Looks weird.
00:59:476 (2,3,4,5) - Same deal, triangle is a little skewed. Nothing major.
01:49:760 (1,2,3) - I feel like these end on the strong beat instead of starting on it.
02:01:010 (5) - It's the same length of note as the (3) before it, why's it shorter?

Overall:

I like the low ar on the Insane, don't change it.
Great fun map, nice song.

Thanks! :D
Topic Starter
Shinenite

Graf wrote:

Well met

Normal:

00:27:090 (5) - There's a strong beat mid slider, should that not be prioritised? Changed that part a little bit, I think it follows the drums a bit better now.
01:09:703 (2) - Unsure if this is going by drums or guitar, but the guitar seems more prominent and later than the slider start. Hmm, well I was following the guitar but I can't really see how to improve it? More clarification pls lol
01:30:158 (6) - The pickslide the note is mapped to is barely audible and doesn't really correspond to a single note. Remove? Ohh, Good catch. Removed.

Arf's Hard:

Love your mapping style, nothing to shake a stick at.

Insane:

00:35:442 (4, 5, 6, 1) - Triangle isn't equilateral but very close to it. Looks weird.
00:59:476 (2,3,4,5) - Same deal, triangle is a little skewed. Nothing major. Fixed and same to the above
01:49:760 (1,2,3) - I feel like these end on the strong beat instead of starting on it. I think it's fine as is lol
02:01:010 (5) - It's the same length of note as the (3) before it, why's it shorter? ..No idea. Fixed.

Overall:

I like the low ar on the Insane, don't change it. ..TIL ar9 is low..? Alright hahah
Great fun map, nice song.

Thanks! :D
Thanks for the moddd :D
-Mo-
Hello, rechecking stuff. Focusing on Normal.

Normal
- 00:07:317 (3) - Try and keep slider points centered about the curve to have as smooth looking shape as possible.
Example
http://puu.sh/mGY2x.png
- 00:10:044 (2) - Maybe make the first curve more shallow, since it seems a little unusual at the moment. Also perhaps try a different flow? That isn't as important though. You may need to move the other objects around this.
Example
http://puu.sh/mGYoF.jpg
- 00:14:135 (1) 00:15:499 (3) 00:17:374 (2) - You can improve the shape of these wave sliders. Right now they look weird since there are short 'curves' close to the ends of the slider compared to a longer 'straight' section in the centre. I'd recommend reading the Slider Waves section on this thread. - 00:24:192 - I hear a note on this beat. Perhaps rearrange the rhythm to go like this? - 00:30:328 (3) - This would be better off as a slider to match the guitar. Also the polarity is kind of weird to play anyway. Perhaps try this? - 00:33:226 (1) - As with 00:10:044 (2) try and centre the curve and make it a little less sharp.
- 00:41:749 (3) - I won't point out these wave sliders again, but apply what I said to the rest of them.
- 00:51:976 (4) - Maybe offset this (and 1) slightly so that there isn't so much of a linear feel to the flow. - 01:00:499 (1) - I approve of this.
- 01:05:783 (1) - Add a Finish here for the impact on the kiai start.
- 01:16:692 (1) - Similar thing here with the Finish.
- 01:34:419 - I here a note here. So perhaps a slider? - 01:35:442 (5) - Maybe change this slider to something a bit more interesting for the guitar whammy note.
- 01:46:351 (5) - Could also be a slider if you wanted it to be.
- 01:49:590 (1,2) - Kind of an awkward polarity to play for this part of the music. Maybe add a circle at 01:50:612 ?
- 02:03:226 (1,3) - Maybe change these so that the red slider point isn't so close to the head. This will allow for a smoother shape. Also apply what I said about the curves of these sliders.
02:05:953 (1) - This could be Ctrl+G'd for a better flow if you wanted. It's near the end of the song so it shouldn't cause too much inconvinience to rearrange the notes.
- 02:07:828 (4) - Also check this for the slider curve. Try and make it smoother.

Arf's Hard
- 00:19:590 (1,2,3) - Inconsistent spacing here.
- 00:26:919 (7) - You could make the first curve of this slider a little more prominent. Not too important though. Also double check its blanket with 00:27:601 (8). - 01:09:874 (4) - Minor blanket thing.... ;) [01:09:192].
- 01:18:567 (5,1,2) - Minor: You could try and make all of these symmetrical with eachother. If you look at it from [01:19:334] you can see it's not quite perfect.
- 01:20:783 (4) - Another blanket thing [01:20:122].
- 01:42:601 (5,1,2) - There are on x1.2 DS, which is inconsistent with the rest of this section.

Insane
- 00:17:374 (2) - Maybe place the red slider point further away from the slider for a better looking slider. - 00:21:465 (4) - Smilar kind of thing here too.
- 00:26:919 (1) - I don't know about this thing. Maybe try something with less red points? - 00:30:328 (1) - Maybe try a blanket with 2.
- 00:37:828 (3) - Shift the second slider point up a bit for a better looking slider. - 00:48:567 (3) 00:52:317 (5) - Same thing as normal with your wave sliders.
- 01:04:760 (1) - This could be a blanket with 01:05:612 (3) if you wanted it to be.
- 01:29:817 (9) - NC this for the SV change.
- 01:36:124 (1,2,3,4) - I feel like you could choose a better flow with these jumps so that there's a better pattern and it doesn't overlap with 01:35:442 (1). You could also just change the slider outright if you wanted.
- 01:46:351 (8) - This one definitely needs changing. Atleast change it so the slider tail doesn't come back on itself like that.
- 01:57:771 (1) - Looks like this slider turned catmull, so you'll have to replace it.
- 02:03:737 (5) - Move the third white point up a bit for a better looking shape. - 02:05:101 (5) - Same thing here, but with the second point on the first curve.

Sorry that this is longer than you expected/wanted it to be /shrug.
Good luck.
Topic Starter
Shinenite

-Mo- wrote:

Hello, rechecking stuff. Focusing on Normal.

Normal
- 00:07:317 (3) - Try and keep slider points centered about the curve to have as smooth looking shape as possible. Fixed.
Example
http://puu.sh/mGY2x.png

- 00:10:044 (2) - Maybe make the first curve more shallow, since it seems a little unusual at the moment. Also perhaps try a different flow? That isn't as important though. You may need to move the other objects around this. Fixed.
Example
http://puu.sh/mGYoF.jpg
- 00:14:135 (1) 00:15:499 (3) 00:17:374 (2) - You can improve the shape of these wave sliders. Right now they look weird since there are short 'curves' close to the ends of the slider compared to a longer 'straight' section in the centre. I'd recommend reading the Slider Waves section on this thread. Fixed. - 00:24:192 - I hear a note on this beat. Perhaps rearrange the rhythm to go like this? Hmm here the sliders follow more of the guitar so I prefer to leave it as is. - 00:30:328 (3) - This would be better off as a slider to match the guitar. Also the polarity is kind of weird to play anyway. Perhaps try this? Fixed. - 00:33:226 (1) - As with 00:10:044 (2) try and centre the curve and make it a little less sharp. Fixed.
- 00:41:749 (3) - I won't point out these wave sliders again, but apply what I said to the rest of them. Fixed. I didn't see any other way sliders besides the ones you pointed out soo uhh, hopefully there weren't any others. I'm tired right now might have missed some lol
- 00:51:976 (4) - Maybe offset this (and 1) slightly so that there isn't so much of a linear feel to the flow. Man, that's really nitpicky ahaha, anyways, I guess it makes it look a bit better so fixed. - 01:00:499 (1) - I approve of this. One day I shall be as good as you in slider shapes, one day :P
- 01:05:783 (1) - Add a Finish here for the impact on the kiai start. Fixed.
- 01:16:692 (1) - Similar thing here with the Finish. Fixed.
- 01:34:419 - I here a note here. So perhaps a slider? Fixed. - 01:35:442 (5) - Maybe change this slider to something a bit more interesting for the guitar whammy note. Fixed.
- 01:46:351 (5) - Could also be a slider if you wanted it to be. Eh, another one of those where I feel like a note does it's job so I just left it as is.
- 01:49:590 (1,2) - Kind of an awkward polarity to play for this part of the music. Maybe add a circle at 01:50:612 ? Ahh Arf told me this too but I shrugged it off, I guess if two people point it out I gotta change it. Fixed.
- 02:03:226 (1,3) - Maybe change these so that the red slider point isn't so close to the head. This will allow for a smoother shape. Also apply what I said about the curves of these sliders. Fixed.
02:05:953 (1) - This could be Ctrl+G'd for a better flow if you wanted. It's near the end of the song so it shouldn't cause too much inconvinience to rearrange the notes. Because of changing the sliders due to the above slider I had to rearrange the notes a bit anyways so fixed.
- 02:07:828 (4) - Also check this for the slider curve. Try and make it smoother. Fixed.

Insane
- 00:17:374 (2) - Maybe place the red slider point further away from the slider for a better looking slider. Fixed. - 00:21:465 (4) - Smilar kind of thing here too. Fixed.
- 00:26:919 (1) - I don't know about this thing. Maybe try something with less red points? Fixed.- 00:30:328 (1) - Maybe try a blanket with 2. Fixed.
- 00:37:828 (3) - Shift the second slider point up a bit for a better looking slider. Fixed.
Example
[img]00:37:828%20(3)%20-[/img]
- 00:48:567 (3) 00:52:317 (5) - Same thing as normal with your wave sliders. Fixed.
- 01:04:760 (1) - This could be a blanket with 01:05:612 (3) if you wanted it to be. Ahh I can't be bothered to blanket it, it's fine as is..
- 01:29:817 (9) - NC this for the SV change. Fixed.
- 01:36:124 (1,2,3,4) - I feel like you could choose a better flow with these jumps so that there's a better pattern and it doesn't overlap with 01:35:442 (1). You could also just change the slider outright if you wanted. Changed the pattern, hopefully it's better.
- 01:46:351 (8) - This one definitely needs changing. Atleast change it so the slider tail doesn't come back on itself like that. Fixed.
- 01:57:771 (1) - Looks like this slider turned catmull, so you'll have to replace it. Fixed.
- 02:03:737 (5) - Move the third white point up a bit for a better looking shape. Fixed. - 02:05:101 (5) - Same thing here, but with the second point on the first curve. Fixed.

Sorry that this is longer than you expected/wanted it to be /shrug. Expected way less definitely, wanted, well, more is always good! haha
Good luck.
Thank youuu againnn :D
Shohei Ohtani
So I kinda skipped a few maps to do this one because I only have 30 minutes free before I have to go to work and the maps before you either had unrankable issues or were like really long and I didn't wanna deal with that until after work.

So congratulations to you

yay.

Overall:
Hitnormals are REALLY loud. I prefer to use either hitsoft, or I like to go into Audacity and I like to make the hitnormal sounds just a little quieter. Right now it sounds like as if I took a snare drum to a flute choir and started banging out eighth notes.

Insane:
00:00:499 - It'd be cool to have a note here and then have the spinner start on the red tick. It gives the entire thing more impact, plus establishes your approach rate early on. Apply this to normal too.
00:10:044 (1) - Clap here pls. Or whatever you're using for your snare drum.
00:11:408 - What's your spacing here? I know that you wanna have it jumpy and stuff, but a lot of times it gets REALLY inconsistent, especially because this is a repeated motif. One group, I may be jumping after the first slider, and in the other group it'll all be normally spaced. Make sure you create an idea at the beginning and stick with it for every iteration of the motif.
00:29:306 (4) - This is a prime example of what I was talking about above. Why is this so short compared to the other notes? It doesn't sound like it needs reduced spacing, but it's just kinda closer.
00:42:431 (8) - Would be nice to have this on the center of the Y axis, above the previous pattern, so it flows nicer.
00:54:533 (1) - This reduced spacing gives the player no momentum to do these next jumps.
01:38:681 (1) - What shape are you creating here?

Hard:
00:18:226 (4,5,6) - These back and forth patterns are a huge peeve of mine. They're just like, not very easy to read, especially since this is the middle diff of the map.
01:57:132 (1) - Unrankable spinner. This is WAY too short. ranking criteria states that a spinner must be able to give at least 2000 bonus, which this one does not. Make a pretty slider here or something.

Normal:
00:00:499 (1) - hitsound on the end of sliders pls.
01:57:771 (1) - You could do WAY more here. Repeated sliders like this are generally frowned upon when they have more than one 1 repeat.

yay. It's a good start, but I'd suggest that you take a little bit more time fine-tuning your insane difficulty. While the basis for great patterns are there, they lack consistency in spacing and cause it to look randomly placed rather than a coherent motivic pattern.

woohoo
Topic Starter
Shinenite

Reditum wrote:

So I kinda skipped a few maps to do this one because I only have 30 minutes free before I have to go to work and the maps before you either had unrankable issues or were like really long and I didn't wanna deal with that until after work.

So congratulations to you Well, thanks for choosing my map I guess! Appreciate it.

yay.

Overall:
Hitnormals are REALLY loud. I prefer to use either hitsoft, or I like to go into Audacity and I like to make the hitnormal sounds just a little quieter. Right now it sounds like as if I took a snare drum to a flute choir and started banging out eighth notes. I don't really think that they're that loud but I decreased the volume a bit anyways, hopefully it's less loud now (although it sounds the same to me honestly lol)

Insane:
00:00:499 - It'd be cool to have a note here and then have the spinner start on the red tick. It gives the entire thing more impact, plus establishes your approach rate early on. Apply this to normal too. I don't really see the need to put a note there.
00:10:044 (1) - Clap here pls. Or whatever you're using for your snare drum. Fixed.
00:11:408 - What's your spacing here? I know that you wanna have it jumpy and stuff, but a lot of times it gets REALLY inconsistent, especially because this is a repeated motif. One group, I may be jumping after the first slider, and in the other group it'll all be normally spaced. Make sure you create an idea at the beginning and stick with it for every iteration of the motif. Fixed.
00:29:306 (4) - This is a prime example of what I was talking about above. Why is this so short compared to the other notes? It doesn't sound like it needs reduced spacing, but it's just kinda closer. Fixed.
00:42:431 (8) - Would be nice to have this on the center of the Y axis, above the previous pattern, so it flows nicer. Fixed.
00:54:533 (1) - This reduced spacing gives the player no momentum to do these next jumps. I think with how the music sounds it's fitting so I left it as is.
01:38:681 (1) - What shape are you creating here? A wave..? I guess it does look a bit weird, fixed it.

Normal:
00:00:499 (1) - hitsound on the end of sliders pls. I think you meant spinner? Fixed though.
01:57:771 (1) - You could do WAY more here. Repeated sliders like this are generally frowned upon when they have more than one 1 repeat. Changed that part.

yay. It's a good start, but I'd suggest that you take a little bit more time fine-tuning your insane difficulty. While the basis for great patterns are there, they lack consistency in spacing and cause it to look randomly placed rather than a coherent motivic pattern.

woohoo
Thanks for the mod :D
Arf

-Mo- wrote:

Hello, rechecking stuff. Focusing on Normal.

Arf's Hard
- 00:19:590 (1,2,3) - Inconsistent spacing here. Polished.
- 00:26:919 (7) - You could make the first curve of this slider a little more prominent. Not too important though. Also double check its blanket with 00:27:601 (8). Thanks, looks much better. Checked blanket.- 01:09:874 (4) - Minor blanket thing.... ;) [01:09:192]. Moved ArfRage.
- 01:18:567 (5,1,2) - Minor: You could try and make all of these symmetrical with eachother. If you look at it from [01:19:334] you can see it's not quite perfect. Nice catch. Adjusted.
- 01:20:783 (4) - Another blanket thing [01:20:122]. Flibbertigibbet
- 01:42:601 (5,1,2) - There are on x1.2 DS, which is inconsistent with the rest of this section. Fixed.


Sorry that this is longer than you expected/wanted it to be /shrug.
Good luck.

Reditum wrote:

So I kinda skipped a few maps to do this one because I only have 30 minutes free before I have to go to work and the maps before you either had unrankable issues or were like really long and I didn't wanna deal with that until after work.

So congratulations to you

yay.

Hard:
00:18:226 (4,5,6) - These back and forth patterns are a huge peeve of mine. They're just like, not very easy to read, especially since this is the middle diff of the map. Mmmmf. Somewhat adjusted so it isn't under the slider.
01:57:132 (1) - Unrankable spinner. This is WAY too short. ranking criteria states that a spinner must be able to give at least 2000 bonus, which this one does not. Make a pretty slider here or something. Blargh. Well it's not pretty, but I think it works now.

woohoo \O/

:^)

Bad-tasting Hard
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
PreviewTime: 64760
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:ゼノブレイド
Tags:Xenoblade Chronicles special soundtrack background music Super Smash Bros. For Wii_U 3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu rfandomization arf
BeatmapID:707995
BeatmapSetID:317293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

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244,272,77203,2,0,L|176:292,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
324,248,77715,2,0,P|356:232|372:204,1,65,8|0,0:0|0:0,0:0:0:0:
457,186,78056,2,0,P|421:135|359:119,1,130,8|0,0:0|0:0,0:0:0:0:
371,208,78567,2,2,L|269:308,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
220,128,79590,6,0,L|152:192,1,65,8|0,0:0|0:0,0:0:0:0:
208,248,79931,2,0,L|255:203,1,65,8|0,0:0|0:0,0:0:0:0:
336,172,80271,2,0,P|320:144|292:124,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
417,205,80783,2,0,B|393:257|339:259|339:259|317:321|245:313,1,195,2|8,0:0|0:0,0:0:0:0:
108,204,81635,1,4,0:0:0:0:
220,76,81976,6,0,P|256:72|288:76,1,65,8|0,0:0|0:0,0:0:0:0:
320,152,82317,2,0,P|284:156|252:152,1,65,8|0,0:0|0:0,0:0:0:0:
172,140,82658,1,0,0:0:0:0:
88,160,82828,2,0,P|132:216|193:225,1,130,2|2,0:0|0:0,0:0:0:0:
262,253,83340,6,0,P|266:293|262:317,1,65,8|0,0:0|0:0,0:0:0:0:
186,373,83681,2,0,P|182:333|186:309,1,65,8|0,0:0|0:0,0:0:0:0:
186,225,84021,1,0,0:0:0:0:
236,162,84192,2,0,P|170:147|114:192,1,130,2|2,0:0|0:0,0:0:0:0:
117,264,84703,2,0,P|140:291|173:302,1,65,8|0,0:0|0:0,0:0:0:0:
256,320,85044,5,2,0:0:0:0:
256,236,85215,1,2,0:0:0:0:
256,64,85556,5,2,0:0:0:0:
256,148,85726,1,2,0:0:0:0:
96,196,86067,5,2,0:0:0:0:
180,196,86237,1,2,0:0:0:0:
416,196,86578,5,2,0:0:0:0:
332,196,86749,1,2,0:0:0:0:
256,36,87090,5,6,0:0:0:0:
256,200,87431,1,8,0:0:0:0:
224,320,87771,6,0,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,88283,6,0,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
392,224,88794,6,0,P|401:193|393:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,89306,6,0,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,89817,5,6,0:0:0:0:
256,192,89860,12,4,90499,0:0:0:0:
256,96,95953,5,4,0:0:0:0:
228,348,96635,2,0,P|256:352|284:344,1,48.750001859665,4|4,0:0|0:0,0:0:0:0:
256,96,97317,5,4,0:0:0:0:
320,341,97999,2,4,P|347:334|370:317,1,48.750001859665
376,68,98681,6,0,L|332:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,96,99021,2,0,L|256:31,1,65,4|0,0:0|0:0,0:0:0:0:
136,68,99362,2,0,L|180:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,204,99703,1,4,0:0:0:0:
256,192,99874,12,4,101067,0:0:0:0:
358,296,101408,6,0,P|378:270|384:239,1,65,2|0,0:0|0:0,0:0:0:0:
322,174,101749,2,0,P|298:210|302:258,1,65,2|0,0:0|0:0,0:0:0:0:
255,305,102090,1,2,0:0:0:0:
216,230,102260,2,0,P|210:199|190:174,1,65,0|10,0:0|0:0,0:0:0:0:
103,168,102601,2,0,P|163:146|199:94,1,130,2|0,0:0|0:0,0:0:0:0:
220,10,103112,6,0,P|250:23|272:47,1,65,2|0,0:0|0:0,0:0:0:0:
265,132,103453,2,0,P|297:128|325:108,1,65,2|0,0:0|0:0,0:0:0:0:
389,53,103794,1,0,0:0:0:0:
432,128,103965,1,2,0:0:0:0:
376,192,104135,6,8,P|320:216|308:284,1,130,2|8,0:0|0:0,0:0:0:0:
260,348,104646,1,0,0:0:0:0:
212,280,104817,2,0,P|192:248|152:228,1,65,2|0,0:0|0:0,0:0:0:0:
84,236,105158,1,10,0:0:0:0:
84,236,105328,2,0,P|144:208|172:148,1,130,2|0,0:0|0:0,0:0:0:0:
256,140,105840,1,10,0:0:0:0:
340,153,106010,2,0,P|352:184|380:208,1,65,2|0,0:0|0:0,0:0:0:0:
432,268,106351,2,2,B|439:262|429:269|429:269|415:268|415:268|415:278|415:278|408:270|408:270|407:279|407:279|401:273|401:273|399:281|399:281|393:275|393:275|392:284|392:284|386:278|386:278|384:286|384:286|370:283|353:292,1,130,2|2,1:0|1:0,1:0:0:0:
296,344,106862,6,0,L|232:384,1,65,10|0,0:0|0:0,0:0:0:0:
260,265,107203,2,0,L|188:273,1,65,10|0,0:0|0:0,0:0:0:0:
276,177,107544,2,0,L|204:161,1,65,10|0,0:0|0:0,0:0:0:0:
323,104,107885,2,0,L|267:56,1,65,10|0,0:0|0:0,0:0:0:0:
200,17,108226,6,0,L|136:69,1,65,10|0,0:0|0:0,0:0:0:0:
274,62,108567,2,0,L|242:134,1,65,10|0,0:0|0:0,0:0:0:0:
360,61,108908,2,0,L|380:125,1,65,10|0,0:0|0:0,0:0:0:0:
432,9,109249,2,0,L|496:61,1,65,10|0,0:0|0:0,0:0:0:0:
449,142,109590,6,0,L|521:158,1,65,14|0,0:0|0:0,0:0:0:0:
421,214,109931,2,0,L|485:254,1,65,14|0,0:0|0:0,0:0:0:0:
369,278,110271,2,0,L|409:334,1,65,14|0,0:0|0:0,0:0:0:0:
289,302,110612,2,0,L|301:374,1,65,14|0,0:0|0:0,0:0:0:0:
256,192,110953,12,0,111976,0:0:0:0:
256,64,112317,5,2,0:0:0:0:
256,148,112487,1,2,0:0:0:0:
256,320,112828,5,2,0:0:0:0:
256,236,112999,1,2,0:0:0:0:
420,192,113340,5,2,0:0:0:0:
336,192,113510,1,2,0:0:0:0:
92,192,113851,5,2,0:0:0:0:
176,192,114021,1,2,0:0:0:0:
256,360,114362,5,2,0:0:0:0:
256,192,114703,1,8,0:0:0:0:
286,64,115044,6,2,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
224,320,115556,6,2,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,116067,6,2,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
391,224,116578,6,2,P|400:193|394:162,1,65,2|6,0:0|0:0,0:0:0:0:
252,66,117090,6,0,B|221:112|278:152|253:196,1,130
256,322,117771,5,0,0:0:0:0:
256,322,118112,2,0,L|256:182,1,130,4|0,0:0|0:0,0:0:0:0:
170,124,119135,2,0,P|255:83|340:125,1,195,4|0,0:0|0:0,0:0:0:0:
349,214,120499,2,0,B|301:218|257:186|257:186|213:218|165:210,1,195,4|0,0:0|0:0,0:0:0:0:
210,109,121862,2,0,P|256:95|304:111,2,97.5,4|4|4,0:0|0:0|0:0,0:0:0:0:
368,204,123226,6,0,P|400:184|416:148,2,65,2|0|0,0:0|0:0|0:0,0:0:0:0:
281,204,123737,2,0,P|301:264|358:291,1,130,2|0,0:0|0:0,0:0:0:0:
428,343,124249,2,0,P|443:315|443:283,1,65,8|0,0:0|0:0,0:0:0:0:
424,199,124590,6,0,P|456:196|492:211,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
335,207,125101,2,0,B|271:215|271:215|206:208,1,130,2|0,0:0|0:0,0:0:0:0:
186,122,125612,2,0,P|152:139|126:168,1,65,8|0,0:0|0:0,0:0:0:0:
131,254,125953,6,0,L|99:270,2,32.5,6|0|4,0:0|0:0|0:0,0:0:0:0:
206,208,126294,1,0,0:0:0:0:
186,122,126465,2,0,B|214:114|242:90|242:90|282:86|304:73,1,130,2|0,0:0|0:0,0:0:0:0:
363,9,126976,2,0,P|386:39|390:71,1,65,8|0,0:0|0:0,0:0:0:0:
396,152,127317,6,0,L|432:172,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,196,127658,2,0,L|404:232,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
352,220,127999,2,0,L|352:260,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
324,284,128340,2,0,P|284:280|260:256,1,65,10|0,0:0|0:0,0:0:0:0:
228,188,128681,1,4,0:0:0:0:
256,192,128766,12,0,132771,0:0:0:0:
ono
Random mod from nowhere. Hi!
General
  1. adding a gap in your kiai time for the [Normal] and [Insane] difficulties at 01:16:351 - to 01:16:692 - would be pretty cool imo

Insane
  1. 00:19:590 (7) - an NC here would make it uniform with the bars that came before it
  2. 00:31:181 (3,4,5) - maybe even out the spacing between these three objects?
  3. 01:05:783 (5) - consider an NC here because it is the start of kiai
  4. 01:30:499 (1,2,3) - maybe you can rotate the first slider -120 degrees to get the second and third sliders? (for example like this)
  5. 02:07:914 (8) - consider moving this to the white tick that comes after this and add an extra note to the stream? i feel it is quite unusual to start repeaters on blue ticks like this.
Topic Starter
Shinenite

onoz wrote:

Random mod from nowhere. Hi! Nice surprise, thanks!
General
  1. adding a gap in your kiai time for the [Normal] and [Insane] difficulties at 01:16:351 - to 01:16:692 - would be pretty cool imo

Insane
  1. 00:19:590 (7) - an NC here would make it uniform with the bars that came before it
  2. 00:31:181 (3,4,5) - maybe even out the spacing between these three objects?
  3. 01:05:783 (5) - consider an NC here because it is the start of kiai
  4. 01:30:499 (1,2,3) - maybe you can rotate the first slider -120 degrees to get the second and third sliders? (for example like this)
  5. 02:07:914 (8) - consider moving this to the white tick that comes after this and add an extra note to the stream? i feel it is quite unusual to start repeaters on blue ticks like this.
Fixed everything.
Thanks for the mod!
Nakano Itsuki
just a quality check
no kd

[Normal]
in fact, you shouldnt stack anything at all for the lowest diff of a mapset. below are the spots that needs changing.
00:30:840 (4,6) -
00:35:612 (4) -
01:03:737 (2,1) -
01:45:328 (3,5) -

00:42:942 (5,6,7) - this rhythm seems a bit dense for a normal imo; not sure how to change this one to a better one tho, you could keep it for the time being if you dont have an alternative.
01:37:999 (3,1) - this sharp angle flow isnt that fitting for a normal. Suggesting this as an alternative: http://puu.sh/o5RIU/03bbc0bab5.jpg

[Insane]
00:54:362 (3,4,5,6) - the spacing of 00:54:362 (3,4) - differs greatly from that of 00:54:533 (4,5,6) - . would recommend to space 00:54:533 (4) - out
00:47:715 (9) - this note seems unneeded and feels mapped to nothing, how about deleting it?
00:53:340 (7) - ^
01:06:465 on the other hand, add something here, feels a bit empty
01:08:169 would suggest to add a circle here, for a variation in rhythm and sounds better imo
00:49:078 (4,5) - not that the stack has a problem, but i just dont see the reasoning behind stacking these two when the rhythm
from 00:49:078 (4,5,6) - doesnt have that much variation.
01:33:056 (7,1) - suggestion this rhythm instead, since the sliderend is on a downbeat http://puu.sh/o5SxX/8ded544e27.jpg
01:49:590 (5,1) - 5 seems to be on a downbeat, change these two to a 1/2 slider instead?
02:07:999 (9,10) - my personal suggestion would be this, since the end of the buzzslider is a strong beat and would be better to emphasize with a circle; the rest are just to make it more interesting. http://puu.sh/o5SIJ/bf7825b4bb.jpg

gl with the fixes!
Topic Starter
Shinenite

StarrStyx wrote:

just a quality check

[Normal]
00:42:942 (5,6,7) - this rhythm seems a bit dense for a normal imo; not sure how to change this one to a better one tho, you could keep it for the time being if you dont have an alternative. Yeah I'll leave it as is.

[Insane]
00:47:715 (9) - this note seems unneeded and feels mapped to nothing, how about deleting it? This I agree with,
00:53:340 (7) - ^ but here there is actually a sound, allthough it's quite soft, so I left the note.
01:06:465 on the other hand, add something here, feels a bit empty I feel like putting a note there is a bit too much, idk, it feels better to me without it.

gl with the fixes! Everything else I fixed!
Thank you for yet another check haha
Dangaard
Now it's Reyn Time!!
Izzywing
👌👌👌From my queue👌👌👌

ayy xenoblades

[Normal]

00:07:314 (3) - Eww the bend on this slider is ugly [opinion ofc you dont have to change it]

01:42:769 (4) - should be 01:42:599, and then put a hitcircle at 01:43:110 -

01:44:814 (2,3) - Same deal as ^

rest is good

[Hard]

Wow...this is an amazing difficulty, couldn't find any problems x_x

[Insane]

00:10:042 (7) - NC

01:45:155 (5,9) - I'd stack these together, pretty minor change tho

This mapset is really good, so there's not really much for me to say, sorry :( I hate doing dinky mods :/\

Tell you what...if you ever have another map you need modded just msg me or something ill do that one too.

👌Good luck!👌
Topic Starter
Shinenite
Hobbes2 Mod

Hobbes2 wrote:

👌👌👌From my queue👌👌👌

ayy xenoblades osu! needs more quality Xenoblade

[Normal]

00:07:314 (3) - Eww the bend on this slider is ugly [opinion ofc you dont have to change it]

01:42:769 (4) - should be 01:42:599, and then put a hitcircle at 01:43:110 -

01:44:814 (2,3) - Same deal as ^ Hmm, I can see what you're going for but I feel like the rhythm works fine as is and I really don't feel like changing it for both of these. If it's really an issue later on I'll change it lol

rest is good

[Hard]

Wow...this is an amazing difficulty, couldn't find any problems x_x See, Arf, no remapping needed. :^)

[Insane]

00:10:042 (7) - NC

01:45:155 (5,9) - I'd stack these together, pretty minor change tho

This mapset is really good, so there's not really much for me to say, sorry :( I hate doing dinky mods :/\ Ah, that makes me really happy to hear! I've put in so much work in this mapset, glad to hear it's good.. (especially with remapping the Insane recently, heh)

Tell you what...if you ever have another map you need modded just msg me or something ill do that one too. Thanks, will keep that in mind! Sadly I doubt I'll be ranking anything after this gets ranked (if ever...)

👌Good luck!👌

(anything not commented on I changed)
Thanks for the mod :D
Flowey
Hi, NM from my queue!

[Insane]
  1. Mainly NCs, because right now a lot of your combos last for multiple phrases in the music.
  2. 00:07:314 (5) - NC maybe.
  3. 00:12:769 (4) - ^
  4. 00:15:496 (4) - ^
  5. 00:18:224 (4) - ^
  6. 00:20:951 (5) - ^
  7. 00:36:974 (6) - Slightly better flow if you make this slider go up instead of down.
  8. 00:38:337 (4,5,6,7,8,9) - Probably want a NC somewhere in here. 01:05:780 (4) might be the best, since it's the start of the kiai section.
  9. 01:05:780 (4) - I think the jump to this slider can be larger, especially if you want to emphasize the rest in the music. Same for 01:16:689 (1).
  10. 01:09:189 - I think it feels better with a note here.
  11. 01:15:752 (1,2,3,4,5,6) - Recheck shape. Here's a suggestion:
    264,180,75752,5,0,0:0:0:0:
    256,148,75837,1,8,0:0:0:0:
    260,112,75922,1,0,0:0:0:0:
    280,84,76008,1,0,0:0:0:0:
    312,64,76093,1,0,0:0:0:0:
    344,60,76178,2,0,P|388:72|416:104,1,70
  12. 01:25:213 (2,3) - I would put the jumps in between the groups of 2 because this part of the music is pretty intense:
  13. 01:32:201 (7) - NC maybe. Or maybe at 01:31:689 (6) instead.
  14. 01:34:417 (5) - NC maybe.
  15. 01:57:769 (1) - You might want to make this consistent with 01:59:133 (2,3) and 02:00:497 (4,5).
  16. 01:59:133 (2) - NC.
  17. 02:00:496 (4) - NC.
  18. 02:04:587 (4) - NC maybe.
  19. 02:05:951 (7) - NC maybe.
  20. 02:07:314 (1,2,3,4,5,6,7,8) - Shape can be improved.
[Hard]
  1. I think you need to map consistent rhythms for this difficulty instead of making small changes to your rhythm from phrase to phrase.
  2. For a large part of the map, the hitsounds completely drown out the music.
  3. 00:05:951 (1,2,3,4,5,6,7,8) - Since this is hard difficulty, I don't think you should switch between mapping the melody and not mapping the melody because it confuses the player.
  4. 00:08:678 (1) - Some people will confuse this slider as the same rhythm as 00:05:951 (1) because they both start on similar notes (even if they are different lengths). If you really want this rhythm, then triple circles would be less confusing.
  5. 00:11:405 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Either keep the pattern consistent, or alternate between two patterns. Here you map the first phrase with a pattern, the middle two phrases with a different pattern, and the last phrase with a third pattern, even there's no difference between the 4 phrases.
  6. 00:22:655 (1,2,3,4) - This rhythm doesn't sound very good right now. Hitsound these properly to emphasize the correct rhythm.
  7. 00:27:769 (1,2,3,4,5) - This rhythm is pretty unreadable.
  8. 00:35:099 (8) - Nothing in the music suggests a triple here.
  9. 00:53:678 (1,2) - If you have 3 claps sounded, you want to make these a group of 3 instead of having the slider (group of 2) and a separate group of 4 00:54:360 (2,3). This would make sense with the 3-note pickup too.
  10. 01:07:144 (4,5) - I think the following rhythm is better:
  11. 01:09:871 (4) - I would extend this slider to 01:10:724 and remove the hitcircle.
  12. 01:11:064 (1,2) - Right now, you are emphasizing this rhythm as a group, but you should probably emphasize 01:11:405 (2,3) as a group of 3 more. I would change 01:11:405 (2) to a reverse slider and remove the hitcircle.
  13. 01:12:428 (1,2,3) - ^
  14. 01:35:951 (1,2,1,2) - This rhythm doesn't make sense at all to me. It might be a cool rhythm, but there are other rhythms that fit the music better.
  15. 01:59:133 (3,4) - These sliders don't fit the melody. I would make them the same as 02:01:860 (5) and I would make 02:01:860 (5) 3 circles instead. Also, you should map 00:00:496 to 00:05:610 with the same rhythm.
[]
Good luck!
Topic Starter
Shinenite
Nephroid's mod

Nephroid wrote:

Hi, NM from my queue!

[Insane]
  1. Mainly NCs, because right now a lot of your combos last for multiple phrases in the music.
  2. 01:05:780 (4) - I think the jump to this slider can be larger, especially if you want to emphasize the rest in the music. Same for 01:16:689 (1). For this one I didn't change the first example but did tweak the second.
  3. 01:25:213 (2,3) - I would put the jumps in between the groups of 2 because this part of the music is pretty intense: Hmm I can sort of see that but since I mapped all of the other parts that are similar to this one as they are I'd rather keep the consistency.
  4. 01:59:133 (2) - NC. For this one and the next I don't really see the need for an NC that much..?
  5. 02:00:496 (4) - NC. ^ as mentioned
Good luck! Thank you! Again, stuff I removed I did actually change.
Arf

Nephroid wrote:

Hi, NM from my queue!

[Hard]
Before I respond I'd like to point out that your mod is quite excellent and touches upon very good points, but unlike the typical map which utilizes so-called passive hitsounding to provide a scant backbeat to the rhythm of the notes, this map employs active hitsounding which provides more of a backbone for the main rhythm while the notes may seem to be attached to different instances of it.
  1. I think you need to map consistent rhythms for this difficulty instead of making small changes to your rhythm from phrase to phrase.
  2. For a large part of the map, the hitsounds completely drown out the music.
  3. 00:05:951 (1,2,3,4,5,6,7,8) - Since this is hard difficulty, I don't think you should switch between mapping the melody and not mapping the melody because it confuses the player. Yeah this one didn't sound right, changed.
  4. 00:08:678 (1) - Some people will confuse this slider as the same rhythm as 00:05:951 (1) because they both start on similar notes (even if they are different lengths). If you really want this rhythm, then triple circles would be less confusing. I disagree, triples are not something I wanted to employ here since it is a Hard difficulty and the slider length should really be more than enough to be able to read this.
  5. 00:11:405 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Either keep the pattern consistent, or alternate between two patterns. Here you map the first phrase with a pattern, the middle two phrases with a different pattern, and the last phrase with a third pattern, even there's no difference between the 4 phrases. The rhythm is the same except in the first phrase where the sliders are there instead of the repeat sliders, since the three beat is less prominent there. Pattern is irrelevant since it incorporates the same beats as it's previous iteration.
  6. 00:22:655 (1,2,3,4) - This rhythm doesn't sound very good right now. Hitsound these properly to emphasize the correct rhythm. Granted, the spinner ending on the big beat messed it up a bit here, but no other combination of hitsounds sounds better here imo
  7. 00:27:769 (1,2,3,4,5) - This rhythm is pretty unreadable. It's the toughest pattern reading-wise in the whole map, but it's not extremely difficult and goes along to the rhythm
  8. 00:35:099 (8) - Nothing in the music suggests a triple here. Changed this.
  9. 00:53:678 (1,2) - If you have 3 claps sounded, you want to make these a group of 3 instead of having the slider (group of 2) and a separate group of 4 00:54:360 (2,3). This would make sense with the 3-note pickup too. Good point
  10. 01:07:144 (4,5) - I think the following rhythm is better: The large slider repeat sounds and feels better to me since the 1/2 beat isn't really there and is more implied than anything.
  11. 01:09:871 (4) - I would extend this slider to 01:10:724 and remove the hitcircle. I'll consider this but keeping it for now since the next time this pattern appears an extended slider doesn't work.
  12. 01:11:064 (1,2) - Right now, you are emphasizing this rhythm as a group, but you should probably emphasize 01:11:405 (2,3) as a group of 3 more. I would change 01:11:405 (2) to a reverse slider and remove the hitcircle. I can see your point here but they are still a part of the same phrase so they should be together in my opinion
  13. 01:12:428 (1,2,3) - ^
  14. 01:35:951 (1,2,1,2) - This rhythm doesn't make sense at all to me. It might be a cool rhythm, but there are other rhythms that fit the music better. It's a build up rhythm, since the guitar has not properly come into its own yet.
  15. 01:59:133 (3,4) - These sliders don't fit the melody. I would make them the same as 02:01:860 (5) and I would make 02:01:860 (5) 3 circles instead. Also, you should map 00:00:496 to 00:05:610 with the same rhythm. The song is slowing down, hence the undermapping to represent that. It loses its effect if you continue mapping the full melody
[]

You Will Know Our Hitsounds
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
PreviewTime: 64587
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:You Will Know Our Names
TitleUnicode:You Will Know Our Names
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:Xenoblade Chronicles
Tags:ゼノブレイド special soundtrack background music Super Smash Bros. For Wii_U 3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu rfandomization arf
BeatmapID:707995
BeatmapSetID:317293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
2,90696,95051
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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371,208,78564,2,2,L|269:308,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
220,128,79587,6,0,L|152:192,1,65,8|0,0:0|0:0,0:0:0:0:
208,248,79928,2,0,L|255:203,1,65,8|0,0:0|0:0,0:0:0:0:
336,172,80269,2,0,P|320:144|292:124,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
417,205,80780,2,0,B|393:257|339:259|339:259|317:321|245:313,1,195,2|8,0:0|0:0,0:0:0:0:
108,204,81633,1,4,0:0:0:0:
220,76,81974,6,0,P|256:72|288:76,1,65,8|0,0:0|0:0,0:0:0:0:
320,152,82314,2,0,P|284:156|252:152,1,65,8|0,0:0|0:0,0:0:0:0:
172,140,82655,1,0,0:0:0:0:
88,160,82826,2,0,P|132:216|193:225,1,130,2|2,0:0|0:0,0:0:0:0:
262,253,83337,6,0,P|266:293|262:317,1,65,8|0,0:0|0:0,0:0:0:0:
186,373,83678,2,0,P|182:333|186:309,1,65,8|0,0:0|0:0,0:0:0:0:
186,225,84019,1,0,0:0:0:0:
236,162,84189,2,0,P|170:147|114:192,1,130,2|2,0:0|0:0,0:0:0:0:
117,264,84701,2,0,P|140:291|173:302,1,65,8|0,0:0|0:0,0:0:0:0:
256,320,85042,5,2,0:0:0:0:
256,236,85212,1,2,0:0:0:0:
256,64,85553,5,2,0:0:0:0:
256,148,85724,1,2,0:0:0:0:
96,196,86064,5,2,0:0:0:0:
180,196,86235,1,2,0:0:0:0:
416,196,86576,5,2,0:0:0:0:
332,196,86746,1,2,0:0:0:0:
256,36,87087,5,6,0:0:0:0:
256,200,87428,1,8,0:0:0:0:
224,320,87769,6,0,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,88280,6,0,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
392,224,88792,6,0,P|401:193|393:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,89303,6,0,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,89814,5,6,0:0:0:0:
256,192,89900,12,4,90496,0:0:0:0:
256,96,95951,5,4,0:0:0:0:
228,348,96633,2,0,P|256:352|284:344,1,48.750001859665,4|4,0:0|0:0,0:0:0:0:
256,96,97314,5,4,0:0:0:0:
320,341,97996,2,4,P|347:334|370:317,1,48.750001859665
376,68,98678,6,0,L|332:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,96,99019,2,0,L|256:31,1,65,4|0,0:0|0:0,0:0:0:0:
136,68,99360,2,0,L|180:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,204,99701,1,4,0:0:0:0:
256,192,99871,12,4,101064,0:0:0:0:
358,296,101405,6,0,P|378:270|384:239,1,65,2|0,0:0|0:0,0:0:0:0:
322,174,101746,2,0,P|298:210|302:258,1,65,2|0,0:0|0:0,0:0:0:0:
255,305,102087,1,2,0:0:0:0:
216,230,102258,2,0,P|210:199|190:174,1,65,0|10,0:0|0:0,0:0:0:0:
103,168,102599,2,0,P|163:146|199:94,1,130,2|0,0:0|0:0,0:0:0:0:
220,10,103110,6,0,P|250:23|272:47,1,65,2|0,0:0|0:0,0:0:0:0:
265,132,103451,2,0,P|297:128|325:108,1,65,2|0,0:0|0:0,0:0:0:0:
389,53,103792,1,0,0:0:0:0:
432,128,103962,1,2,0:0:0:0:
376,192,104133,6,8,P|320:216|308:284,1,130,2|8,0:0|0:0,0:0:0:0:
260,348,104644,1,0,0:0:0:0:
212,280,104814,2,0,P|192:248|152:228,1,65,2|0,0:0|0:0,0:0:0:0:
84,236,105155,1,10,0:0:0:0:
84,236,105326,2,0,P|144:208|172:148,1,130,2|0,0:0|0:0,0:0:0:0:
256,140,105837,1,10,0:0:0:0:
340,153,106008,2,0,P|352:184|380:208,1,65,2|0,0:0|0:0,0:0:0:0:
432,268,106349,2,2,B|439:262|429:269|429:269|415:268|415:268|415:278|415:278|408:270|408:270|407:279|407:279|401:273|401:273|399:281|399:281|393:275|393:275|392:284|392:284|386:278|386:278|384:286|384:286|370:283|353:292,1,130,2|2,1:0|1:0,1:0:0:0:
296,344,106860,6,0,L|232:384,1,65,10|0,0:0|0:0,0:0:0:0:
260,265,107201,2,0,L|188:273,1,65,10|0,0:0|0:0,0:0:0:0:
276,177,107542,2,0,L|204:161,1,65,10|0,0:0|0:0,0:0:0:0:
323,104,107883,2,0,L|267:56,1,65,10|0,0:0|0:0,0:0:0:0:
200,17,108224,6,0,L|136:69,1,65,10|0,0:0|0:0,0:0:0:0:
274,62,108564,2,0,L|242:134,1,65,10|0,0:0|0:0,0:0:0:0:
360,61,108905,2,0,L|380:125,1,65,10|0,0:0|0:0,0:0:0:0:
432,9,109246,2,0,L|496:61,1,65,10|0,0:0|0:0,0:0:0:0:
449,142,109587,6,0,L|521:158,1,65,14|0,0:0|0:0,0:0:0:0:
421,214,109928,2,0,L|485:254,1,65,14|0,0:0|0:0,0:0:0:0:
369,278,110269,2,0,L|409:334,1,65,14|0,0:0|0:0,0:0:0:0:
289,302,110610,2,0,L|301:374,1,65,14|0,0:0|0:0,0:0:0:0:
256,192,110951,12,0,111974,0:0:0:0:
256,64,112314,5,2,0:0:0:0:
256,148,112485,1,2,0:0:0:0:
256,320,112826,5,2,0:0:0:0:
256,236,112996,1,2,0:0:0:0:
420,192,113337,5,2,0:0:0:0:
336,192,113508,1,2,0:0:0:0:
92,192,113849,5,2,0:0:0:0:
176,192,114019,1,2,0:0:0:0:
256,360,114360,5,2,0:0:0:0:
256,192,114701,1,8,0:0:0:0:
286,64,115042,6,2,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
224,320,115553,6,2,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,116064,6,2,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
391,224,116576,6,2,P|400:193|394:162,1,65,2|6,0:0|0:0,0:0:0:0:
252,66,117087,6,0,B|221:112|278:152|253:196,1,130
256,322,117769,5,0,0:0:0:0:
256,322,118110,2,0,L|256:182,1,130,4|0,0:0|0:0,0:0:0:0:
170,124,119133,2,0,P|255:83|340:125,1,195,4|0,0:0|0:0,0:0:0:0:
345,210,120496,2,0,B|299:218|255:186|255:186|211:218|163:214,1,195,4|0,0:0|0:0,0:0:0:0:
210,109,121860,2,0,P|256:95|304:111,2,97.5,4|4|4,0:0|0:0|0:0,0:0:0:0:
368,204,123224,6,0,P|400:184|416:148,2,65,2|0|0,0:0|0:0|0:0,0:0:0:0:
281,204,123735,2,0,P|301:264|358:291,1,130,2|0,0:0|0:0,0:0:0:0:
428,343,124246,2,0,P|443:315|443:283,1,65,8|0,0:0|0:0,0:0:0:0:
424,199,124587,6,0,P|456:196|492:211,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
335,207,125099,2,0,B|271:215|271:215|206:208,1,130,2|0,0:0|0:0,0:0:0:0:
186,122,125610,2,0,P|152:139|126:168,1,65,8|0,0:0|0:0,0:0:0:0:
131,254,125951,6,0,L|99:270,2,32.5,6|0|4,0:0|0:0|0:0,0:0:0:0:
206,208,126292,1,0,0:0:0:0:
186,122,126462,2,0,B|214:114|242:90|242:90|282:86|304:73,1,130,2|0,0:0|0:0,0:0:0:0:
363,9,126974,2,0,P|386:39|390:71,1,65,8|0,0:0|0:0,0:0:0:0:
396,152,127314,6,0,L|432:172,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,196,127655,2,0,L|404:232,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
352,220,127996,2,0,L|352:260,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
324,284,128337,2,0,P|284:280|260:256,1,65,10|0,0:0|0:0,0:0:0:0:
228,188,128678,1,4,0:0:0:0:
256,192,128763,12,0,132769,0:0:0:0:
Good luck! Good mod, lot of red in there but that's a reflection on the differing opinions as opposed to the mod itself, nice work.
Endaris
Hello there.


General
  1. Please review the timing!
    In the following sections there are a few snaps that are early:
    01:25:042 - to 01:30:155 -
    01:52:314 - to 01:57:428 -

    I can tell for sure that 01:25:724 - and 01:54:019 - are early relative to the music. The shift induced by these sections cause the later offset to be slightly off:
    You can tell in the part following the green section at 01:57:769 - that the whistle-like sound is always slightly late relative to the metronome. On the bigger hits it is not quite as obvious as they have more blurr but I can hear 02:04:246 - being slightly early compared to the drum so you definitely want to review the timing to check if there are more inconsistencies and offsetshifts for some parts. The sections I mentioned seem to be the biggest issue though.


Normal

This diff may be problematic in terms of spread as it uses 1/2 on a very frequent basis. As you use DS1.0 this can be easily adjust if a BN requests you to ease the diff a bit so I won't really pay attention to it.
If you don't know what polarity is give this a view: t/55282
Charles talks about blue ticks and changing in that video but for Easy and Normal diffs it's also important that the polarity isn't switching all the time between red and white as that is very difficult to tap for a beginner. Switching polarity is fine in general but doing it after every note is a hassle from a playerperspective. The tapping motion on the easiest diff should be somewhat consistent to guarantee a high playability.
Pretty much every of my suggestion on this matter is supposed to keep the core of what you wanted to convey while trying to reduce the tappingdifficulty to a minimum.

  1. 00:26:917 - Having this strong sound on a slider end is not good. If you already make the pattern harder to have it covered you should make it an active click. I think using the following pattern is better:

    This covers the strong guitar sound with an active hit and it think it is also easier to play because it mimics the previously often used pattern at 00:20:951 (3,4) - in the first part which makes it easier to pick up.
  1. 00:29:133 (2) - I think this slider is a miss. 5/2 is a really awkward length to begin with and I think the focus can be improved. With hitsounds on 00:29:985 - and 00:30:326 - it becomes painfully apparent that 00:30:155 - is not covered by the map. In such cases it is often better to pick up notes you can group together instead of notes that are separated by other notes.
    Let's say for example that you extend the slider to 3/1: The sliderend and the following slider appear as a unit because they're not split up by something that you cannot cover due to difficulty restrictions. The sound you left out now doesn't appear very present in comparison because you aren't waiting for the next note to click opposed to how it was previously when the unmapped sound played.
    A more natural choice would be to make it a 3/2 repeatslider which equals to 3/1 in full length so you get the unit instead of split notes as described.
    That way you will also catch another strong guitarsound on the red tick.
  1. 00:34:587 (2,3,4) - Replace this with a 3/2 repeatslider as there's a really noticeable guitar sound on the red tick and about nothing on 3.
  1. 00:40:042 (1,2,3,4) - This pattern is very uncomfortable to play as you're changing length and polarity with every single slider. I'd recommend you to simplify this pattern and came up with this as a possible solution:

    That's way easier to play as the player sticks to red polarity here. He has to switch to white for the next pattern and it misses out on 00:43:792 - but that's not a grave issue as its a separate combo and I think the continous singletaps do a good job of representing the melody going upwards with the guitar.
  1. The part from 00:44:133 - to 01:04:587 - is perfect patternwise, only thing that I'd recommend is lowering the hitsound volume on 01:01:860 (2,3) - as the hitsounds are very dominant over the song on this particular spot.
  1. 01:04:758 (1) - I'd make this 1/2 shorter as there's nothing really audible on the white tick it ends on right now.
  1. 01:05:780 (1,2,3,4,5) - This is again a really really weird polarity switching. Let's break this down:
    01:06:633 (2) - The active click here is the bass. You don't really care about the bass otherwise in the map so I don't think that it is a good idea to map as the active click here. It would be better if you would assign the active click to the guitar as you were predominantly following it where possible so far.
    To have no problem with polarity when removing the active click on the bass it's best if you just merge the guitar sound into the previous slider and make it a 3/2 repeatslider.
  1. 01:11:917 (2,4) - Extend both notes as sliders to the next red tick. It plays very odd if you skip on the guitar sound on that red tick first and then map it as an active click next time. Making both sliders gives consistency to the pattern. You can then change the other repeatsliders as shown here:

    This may very well look to hard for a Normal-diff but it's imo the best way to cover the entirety of guitarsounds here. The easier possibility to keep this consistent is using 3/2 repeatsliders once again:

    You don't have all guitarsounds anymore but it is really comfortable to play and probably the most appropriate solution for this spot.
  1. 01:16:689 (1) - Sliderend has no corresponding sound in the song? The white tick on the other hand really asks for coverage with the huge drumhit. A 3/2 repeatslider would do well here.
  1. 01:22:655 (2,3) - Ctrl+G the rhythm so you have an active click on the guitar
  1. 01:31:178 (2,3,4) - It doesn't make much sense to follow the guitar with the two 1/2 sliders when you skip the guitar sound on 01:31:349 -
    Same problem as earlier, you split up the pattern instead of grouping sounds in a way that doesn't even allow the player to be actively sad about an unmapped one. I'd suggest this pattern:

    Also more convenient to play I'd say.
  1. 01:34:417 (3,4,5) - I think mapping both drums and guitar doesn't work out well here as a Normal diff doesn't give you the needed tools to properly cover both. Personally I would map this spot similar to the one above with 01:35:099 - as an active hit.
  1. 01:39:360 (2) - Make this a repeat to fully cover drums?
  1. 01:57:769 (1,2) - Extend both to the white tick to better match the strings
  1. 02:01:008 (4) - move to white tick to match strings
  1. 02:07:314 (3,4) - I'd replace this with this:

    That way you get a 1-time-repitition of that pattern and the first repitition of a pattern plays always nice.
  1. 02:08:678 (1) - I'd let this end on 02:11:405 - instead as two full measures are more natural than 2.5 when the music is fading out and there's no clear endpoint. Generally speaking, always end on a downbeat (big white tick) when there's no clear end to the song.
I would highly recommend you modding more maps yourself. You will look at other people's maps different than you will at your own and collect experience that will benefit you a lot when making rhythmically satisfying patterns with high playability. Especially for lower difficulties the structure of your patterns is crucial as the player won't be handle complicated stuff unlike on higher difficulties!



Arf's Hard
Neat diff, you made good progress from Coffee House onwards.
  1. 00:08:678 (1,2) - This looks really ambigous to play. This pattern basically replaces 00:05:951 (1) - .
    But at the same time 00:05:951 (1,2) - and 00:08:678 (1,2) - look extremely similar which would make me intuitively be late on 00:09:019 (2) - because I would expect the pattern to repeat. The drums are definitely there to support the 1/4 repeatslider but I think having it match the previous pattern plays better in the end as the 1/4 don't have any specific value for the map.
  1. 00:22:996 (2,3) - Ctrl+G so you have an active click on the strong guitar sound. You also mapped it on the repitition 00:25:894 (4) - so I think you should pick it up there too (don't forget to readjust hitsounds cause ctrl+g is lame).
  1. 01:47:883 (4) - Consider splitting this into two singles, I get you're doing drums here but the guitar on the red tick stands out so much that I wouldnt completely ignore it. Up to you though.
  1. 02:08:678 (5) - Would be dank if you managed it to have that end up perfectly in the middle so it blankets the spinner.
There was some other highly subjective stuff too I could've mentioned but I just skipped that cause you didn't really like my approach last time and it probably wouldn't be worth the effort of respacing tbh.


Insane

I think this diff is already in a decent state. It plays smoothly but imo it lacks a bit of character.
Quoting a friend who testplayed it for me:
i think it's good but
i don't think i'd play it over and over
try an SS once and move on
which sums up what I think pretty well (he plays this game like "SS or quit")
I'll try to give you suggestions to spice it up a bit.
In some spots it already goes into the correct direction but I think the ups and downs are not clear enough to make the diff amazing.
This is mainly due to you being not perfectly consistent with your spacing choices per part and maybe also a bit due to a lack of courage to go to the extremes.


  1. 00:08:678 - 00:11:405 - Let's talk about this breaking point. Starting at the first timestamp you get drums involved and get some sort of build up that ends at the second timestamp. From there on you basically get a repitition of the pattern you already had before:
    00:05:951 (1,2,3,4,1,2,3) -
    but!
    the instrumentalisation got bigger. There's a very audible difference between that spot and this spot:
    00:11:405 (1,2,3,1,2,3) -
    the spacing is exactly the same though, most notably because you apparently copied 00:07:314 (1,2,3) - and reused it after rotating it with an angle at 00:11:405 (1,2,3) - (which is fine on its own)
    It would feel good if the increase in volume/intensity would be reflected by a difference in DS/SV here. Imo lowering it for the first part isn't good as it feels really underwhelming to play like that, therefore placing a green section with SV 1.1 or 1.2 on 00:11:405 - would probably the most sensible option to achieve this difference. Yes, I know this sucks from a mapper perspective because you have to respace 30s of playtime but I think it would be worth it.
  1. 00:30:155 (4,5,6) - Since you're following the guitar with relatively big consistency otherwise you probably want to replace this with a circle and a 1/1 slider to give that guitar sound an active click and stuff.
  1. 00:34:417 (4,5) - Ctrl+g also to follow the guitar more closely (don't forget to adjust hitsounds as ctrl+g messes them up)
  1. 00:35:951 (1,2,3,4,5,6,1,2,3,4) - It's a bit weird how this pattern is kinda drumfocused when you were mapping guitar before. I also think 00:37:144 - should be covered by an active no matter what as it has pretty much everything on it.
    Personally I would stick for that entire thing to mapping guitar.
    Reason is the following:
    There is an overlying structure in the song. The single parts of the song start respectively at
    00:00:496 - Theme A (very weak)
    00:05:951 - Theme A (weak)
    00:11:405 - Theme A (strong)
    00:16:860 - Theme A (strong)
    00:22:314 - Theme B
    00:27:769 - Theme B variation
    00:33:224 - Theme B variation 2
    00:38:678 - Theme B variation 3
    etc.
    Now it's painfully obvious that each part is about 5.45 seconds 4 measures long. Each of these parts build a unit that is coherent in itself and therefore your style within these parts should be coherent (aka not suddenly switching the focus). If you want to have variation within your focus it makes most sense to plan this ahead of time and saying like
    "ok, for the first two times of B i will focus guitars and then for the other two times i will focus on drums instead" ( you could also say guitar-drum-guitar-drum but it's a bit easier to graps for the player if it repeats right away)
    That way you make a clear cut at a spot where it is the easiest for the player to reorientate patternwise because even if he is not acquainted with music theory he WILL expect new patterns at exactly these spots (because that's how rhythm works i suppose).
    So I'd say, review how you're treating the instruments here and get a clear cut or map guitar all the way through or whatever.
    Note: If you want to map drums over guitars in one of these part B things you should be wary of explicitly shifting the focus away from the guitar. Like when a strong guitarsound and a strong drum sound meet on one tick, make it a single not a slider because drum is punctual and guitar is dragged. I would just stick to guitar personally because the drumline is slightly to sparse to focus on for my taste.
  1. 00:43:536 (6) - this note does not quite exist in the song
  1. 00:43:962 (9) - remove this to give more force to the previous note; if you removed 6 you can arrange a (difficult) jumppattern with the remaining notes as there's sufficient recoverytime after it and it'd be only 3 notes. It would also be cool if it ended almost on top of 00:44:133 (1) - so that the player doesn't have to move the cursor much. That way the start of the next part along with the SV change feels more natural.
at this point i realise that I have to be careful so this doesn't become "Great Wall of China 2.0" ... fml
  1. 00:44:133 - Talking about relations through the whole song again here...
    So this is the slow part and you got that. I think you should make it even more "slow". Cut sounds that are not really important to further decelerate the player in order to achieve a greater contrast to the part where stuff actually happens.
    Spots where you can do this:
    00:44:814 (2) - cut the sliderend
    00:46:178 (7) - cut the sliderend
    00:47:542 (2) - cut the sliderend
    00:48:735 (4) - remove
    00:48:905 (5) - cut the sliderend
    00:49:587 (1) - make this a 2/1 without repeat
    00:50:951 (4) - extend to whitetick (makes it the same as 00:52:314 (8) -
    00:51:974 (6,7) - lower spacing
    00:53:167 (9) - remove

    this reduces the density and you get a lot of 1/1 spacings that make the player feel the difference between the parts much more significantly than the SV-change alone can. If you compare this part with the one at 00:05:951 - I would claim that the current one feels a lot slower. Reducing density like I proposed brings you closer to reflect this.

    density is not enough though. Also reduce the spacing on top of it. Use stacks on some of the 1/1 you created, for example on these:
    00:46:178 (7,8) -
    The idea is basically the following: The guitar sound gives the moving impulse and on 7 the drum stops the player as the initial impulse is basically dead even though the guitar rings forth. 8 gives the new impulse to move with the new sound after stopping. Using stacks that way the music can be experienced way stronger than it is possible when using regular spacing
  1. 00:54:530 (4,5) - if you do the stuff above you should probably merge these into a kickslider to ease the transition as the player is still in slowmode here. A kickslider is not only easier to play tappingwise but also gives you a great opportunity to accelerate the player towards the next section. Put the SV that is on 00:55:042 - right now before the kickslider in that case so it profits from the speed.
  1. 00:55:042 (1,2) - Extend the slider to the white tick so that trumpet thing or whatever it is gets more spotlight?
  1. 00:55:042 - I would also use a higher DS for this section (let's say around 2.7 if the next note is a 1/1 trumpetslider). As you're using a lot of 1/1 sliders the SR probably won't even go up by 0.01 if you increase it here and it gives each trumpetsound more value.
  1. In the same context I'd change 00:57:769 (1,2) - to a 1/1 slider + single
  1. 01:00:496 (1,2,3,4,5,6,7,8,9) - Increase the spacing especially for the 1/2 sliders as theyre really boring to play which doesn't quite fit to the song here.
  1. 01:05:780 - Also SV1.1/1.2 for this section as it's the Kiai.
  1. Make sure 01:11:064 (8,9,1,2,3,4) - has slightly lower spacing than 01:11:917 (4,5,6,1,2,3,4) - so the player can see a progression as the tension builds up more and more.
  1. 01:30:496 - The instrumentalisation is low in this part even though the guitar is doing cool stuff. Therefore I'd recommend rather mapping high density at low spacing. That way you still have a way to increase the sensation from playing when the instrumentalisation comes in big again. As it is now this is high spacing+density so you don't have good options to make a change in pace/instrumentalisation as it happens at 01:35:951 - experienceable for the player.

    tl;dr
    Significantly lower the spacing at the start of this section and gradually increase it as stuff gets more exciting.
  1. 02:07:996 (9,1) - This is kind of mean imo as it's a 1/4 jump. I'd make the slider repeat 3 times instead of 2 times here to make it easier to play
  1. 02:08:763 (1) - see normal
what have i done...why is it so late? :o
Topic Starter
Shinenite
Endaris' Mod

Endaris wrote:

Hello there.


General
  1. Please review the timing!
    In the following sections there are a few snaps that are early:
    01:25:042 - to 01:30:155 -
    01:52:314 - to 01:57:428 -

    I can tell for sure that 01:25:724 - and 01:54:019 - are early relative to the music. The shift induced by these sections cause the later offset to be slightly off:
    You can tell in the part following the green section at 01:57:769 - that the whistle-like sound is always slightly late relative to the metronome. On the bigger hits it is not quite as obvious as they have more blurr but I can hear 02:04:246 - being slightly early compared to the drum so you definitely want to review the timing to check if there are more inconsistencies and offsetshifts for some parts. The sections I mentioned seem to be the biggest issue though. In my opinion the delay is very very little and it isn't really worth messing with, so I'd rather leave the timing as is. If it's really an issue later on Ill take a look at it.


Normal

This diff may be problematic in terms of spread as it uses 1/2 on a very frequent basis. As you use DS1.0 this can be easily adjust if a BN requests you to ease the diff a bit so I won't really pay attention to it.
If you don't know what polarity is give this a view: t/55282
Charles talks about blue ticks and changing in that video but for Easy and Normal diffs it's also important that the polarity isn't switching all the time between red and white as that is very difficult to tap for a beginner. Switching polarity is fine in general but doing it after every note is a hassle from a playerperspective. The tapping motion on the easiest diff should be somewhat consistent to guarantee a high playability.
Pretty much every of my suggestion on this matter is supposed to keep the core of what you wanted to convey while trying to reduce the tappingdifficulty to a minimum.

  1. 00:40:042 (1,2,3,4) - This pattern is very uncomfortable to play as you're changing length and polarity with every single slider. I'd recommend you to simplify this pattern and came up with this as a possible solution:

    That's way easier to play as the player sticks to red polarity here. He has to switch to white for the next pattern and it misses out on 00:43:792 - but that's not a grave issue as its a separate combo and I think the continous singletaps do a good job of representing the melody going upwards with the guitar. I wasn't really a fan of the singletaps so I did a bit of a different pattern there, but I did make the 1,2 sliders as you have suggested in the image.
  1. 01:11:917 (2,4) - Extend both notes as sliders to the next red tick. It plays very odd if you skip on the guitar sound on that red tick first and then map it as an active click next time. Making both sliders gives consistency to the pattern. You can then change the other repeatsliders as shown here:

    This may very well look to hard for a Normal-diff but it's imo the best way to cover the entirety of guitarsounds here. The easier possibility to keep this consistent is using 3/2 repeatsliders once again:

    You don't have all guitarsounds anymore but it is really comfortable to play and probably the most appropriate solution for this spot. Went with the second option since the first one really did seem a bit complicated for a Normal.
  1. 01:57:769 (1,2) - Extend both to the white tick to better match the strings I'm not a very big fan of this suggestion and the one below, I think the pattern works fine as is and it sounds a bit better than what you suggested.
  1. 02:01:008 (4) - move to white tick to match strings ^ as I said
I would highly recommend you modding more maps yourself. You will look at other people's maps different than you will at your own and collect experience that will benefit you a lot when making rhythmically satisfying patterns with high playability. Especially for lower difficulties the structure of your patterns is crucial as the player won't be handle complicated stuff unlike on higher difficulties! I will not deny that I am not experienced at all in lower diff mapping, and honestly this song in general in my opinion is quite tricky to make a lower diff for with how not-much experience I have. The suggestions you gave me that I didn't mention I really liked, since the rhythm is way more cleaner now, so really, thanks for taking the time and explaining everything in such detail, I really appreciate it!

Insane
Coming tomorrow Looking forward to it.
Endaris
What about this one in Normal?
  1. 01:04:758 (1) - I'd make this 1/2 shorter as there's nothing really audible on the white tick it ends on right now.
No comment but no fix either.

Insanemod is now available~
I think it would be cool if we would discuss that after you got a first impression of what I'm suggesting as it's kind of a lot and means lots of work and it would be really sad if it wouldnt be 100% clear for you after I spend so much time on it :D
Topic Starter
Shinenite

Endaris wrote:

What about this one in Normal?
  1. 01:04:758 (1) - I'd make this 1/2 shorter as there's nothing really audible on the white tick it ends on right now.
No comment but no fix either.

Insanemod is now available~
I think it would be cool if we would discuss that after you got a first impression of what I'm suggesting as it's kind of a lot and means lots of work and it would be really sad if it wouldnt be 100% clear for you after I spend so much time on it :D
Oh, I swear that I had changed that part in Normal! Must have changed it and undo'd that place at some point. I'll fix it now. I'll take a look at the Insane mod now, we could definitely discuss it since I did take a quick look before now and it does seem pretty big haha

edit: replies in the box below (not including stuff i just applied and didn't comment on)
Insane mod reply

Endaris wrote:

Insane

I think this diff is already in a decent state. It plays smoothly but imo it lacks a bit of character.
Quoting a friend who testplayed it for me:
i think it's good but
i don't think i'd play it over and over
try an SS once and move on
which sums up what I think pretty well (he plays this game like "SS or quit")
I'll try to give you suggestions to spice it up a bit.
In some spots it already goes into the correct direction but I think the ups and downs are not clear enough to make the diff amazing.
This is mainly due to you being not perfectly consistent with your spacing choices per part and maybe also a bit due to a lack of courage to go to the extremes.

spacing progression through parts
00:51:974 (6,7) -
00:30:155 (4) -

  1. 00:08:678 - 00:11:405 - Let's talk about this breaking point. Starting at the first timestamp you get drums involved and get some sort of build up that ends at the second timestamp. From there on you basically get a repitition of the pattern you already had before:
    00:05:951 (1,2,3,4,1,2,3) -
    but!
    the instrumentalisation got bigger. There's a very audible difference between that spot and this spot:
    00:11:405 (1,2,3,1,2,3) -
    the spacing is exactly the same though, most notably because you apparently copied 00:07:314 (1,2,3) - and reused it after rotating it with an angle at 00:11:405 (1,2,3) - (which is fine on its own)
    It would feel good if the increase in volume/intensity would be reflected by a difference in DS/SV here. Imo lowering it for the first part isn't good as it feels really underwhelming to play like that, therefore placing a green section with SV 1.1 or 1.2 on 00:11:405 - would probably the most sensible option to achieve this difference. Yes, I know this sucks from a mapper perspective because you have to respace 30s of playtime but I think it would be worth it. Yeah now that you mention it, this would be nice to do. 1.2x seemed a bit fast for me but I did put a 1.1x timing point in the part where you specified.
  1. 00:34:417 (4,5) - Ctrl+g also to follow the guitar more closely (don't forget to adjust hitsounds as ctrl+g messes them up) I think the pattern follows the guitar quite closely as is, ctrl+g makes it a bit nicer but with the way I structured the pattern itself it's a bit too much of a pain if I ctrl+g those two, if it weren't for that I probably would have taken this suggestion.
  1. 00:35:951 (1,2,3,4,5,6,1,2,3,4) - It's a bit weird how this pattern is kinda drumfocused when you were mapping guitar before. I also think 00:37:144 - should be covered by an active no matter what as it has pretty much everything on it.
    Personally I would stick for that entire thing to mapping guitar.
    Reason is the following:
    There is an overlying structure in the song. The single parts of the song start respectively at
    00:00:496 - Theme A (very weak)
    00:05:951 - Theme A (weak)
    00:11:405 - Theme A (strong)
    00:16:860 - Theme A (strong)
    00:22:314 - Theme B
    00:27:769 - Theme B variation
    00:33:224 - Theme B variation 2
    00:38:678 - Theme B variation 3
    etc.
    Now it's painfully obvious that each part is about 5.45 seconds 4 measures long. Each of these parts build a unit that is coherent in itself and therefore your style within these parts should be coherent (aka not suddenly switching the focus). If you want to have variation within your focus it makes most sense to plan this ahead of time and saying like
    "ok, for the first two times of B i will focus guitars and then for the other two times i will focus on drums instead" ( you could also say guitar-drum-guitar-drum but it's a bit easier to graps for the player if it repeats right away)
    That way you make a clear cut at a spot where it is the easiest for the player to reorientate patternwise because even if he is not acquainted with music theory he WILL expect new patterns at exactly these spots (because that's how rhythm works i suppose).
    So I'd say, review how you're treating the instruments here and get a clear cut or map guitar all the way through or whatever.
    Note: If you want to map drums over guitars in one of these part B things you should be wary of explicitly shifting the focus away from the guitar. Like when a strong guitarsound and a strong drum sound meet on one tick, make it a single not a slider because drum is punctual and guitar is dragged. I would just stick to guitar personally because the drumline is slightly to sparse to focus on for my taste. Ok I've been looking over this part for.. a while now, and all your points are valid, but I think that last part still follows the guitar pretty well. To incorporate your suggestion about the active click at 00:37:144 (7) - I did change the slider to two single notes, but that's all I could think of, I can't really think of any patterns that follow the guitar more than drums because for me they're pretty "even" at that part.. If you have any ideas for it we could discuss it, but I really can't come up with much.
  1. 00:43:536 (6) - this note does not quite exist in the song I disagree, similar to 00:43:195 (3) - there is a little bit of a sound there, so I think it's fair to map it... however following your next suggestion...
  1. 00:43:962 (9) - remove this to give more force to the previous note; if you removed 6 you can arrange a (difficult) jumppattern with the remaining notes as there's sufficient recoverytime after it and it'd be only 3 notes. It would also be cool if it ended almost on top of 00:44:133 (1) - so that the player doesn't have to move the cursor much. That way the start of the next part along with the SV change feels more natural. ...while at first I really found that previous point a bit silly, when I read this I could see what you're going for and I quite like it, so I did end up changing this and the previous point.
at this point i realise that I have to be careful so this doesn't become "Great Wall of China 2.0" ... fml
  1. 00:44:133 - Talking about relations through the whole song again here...
    So this is the slow part and you got that. I think you should make it even more "slow". Cut sounds that are not really important to further decelerate the player in order to achieve a greater contrast to the part where stuff actually happens.
    Spots where you can do this:
    00:44:814 (2) - cut the sliderend
    00:46:178 (7) - cut the sliderend
    00:47:542 (2) - cut the sliderend
    00:48:735 (4) - remove
    00:48:905 (5) - cut the sliderend
    00:49:587 (1) - make this a 2/1 without repeat
    00:50:951 (4) - extend to whitetick (makes it the same as 00:52:314 (8) -
    00:53:167 (9) - remove

    this reduces the density and you get a lot of 1/1 spacings that make the player feel the difference between the parts much more significantly than the SV-change alone can. If you compare this part with the one at 00:05:951 - I would claim that the current one feels a lot slower. Reducing density like I proposed brings you closer to reflect this.

    density is not enough though. Also reduce the spacing on top of it. Use stacks on some of the 1/1 you created, for example on these:
    00:46:178 (7,8) -
    The idea is basically the following: The guitar sound gives the moving impulse and on 7 the drum stops the player as the initial impulse is basically dead even though the guitar rings forth. 8 gives the new impulse to move with the new sound after stopping. Using stacks that way the music can be experienced way stronger than it is possible when using regular spacing Did change the parts you told me to cut sliderends at/remove notes etc. but I didn't change the spacing too much - I think it works fine. Could be discussed more, though.
  1. 00:55:042 - I would also use a higher DS for this section (let's say around 2.7 if the next note is a 1/1 trumpetslider). As you're using a lot of 1/1 sliders the SR probably won't even go up by 0.01 if you increase it here and it gives each trumpetsound more value. 2.7 seemed a bit too crazy for me but I did increase the spacing in some parts in this section.
  1. 01:00:496 (1,2,3,4,5,6,7,8,9) - Increase the spacing especially for the 1/2 sliders as theyre really boring to play which doesn't quite fit to the song here. But.. but my blankets.. just kidding changed it haha, the spacing was a little low...
  1. Make sure 01:11:064 (8,9,1,2,3,4) - has slightly lower spacing than 01:11:917 (4,5,6,1,2,3,4) - so the player can see a progression as the tension builds up more and more. Lowered it, but it might not be enough? Either way it is lower than the second set of jumps although not by much.
  1. 01:30:496 - The instrumentalisation is low in this part even though the guitar is doing cool stuff. Therefore I'd recommend rather mapping high density at low spacing. That way you still have a way to increase the sensation from playing when the instrumentalisation comes in big again. As it is now this is high spacing+density so you don't have good options to make a change in pace/instrumentalisation as it happens at 01:35:951 - experienceable for the player.

    tl;dr
    Significantly lower the spacing at the start of this section and gradually increase it as stuff gets more exciting. I think this is another point where we could discuss it a bit, I did lower the spacing a little bit, but I don't really know if it's "significant" and maybe you can point out suggestions in a bit more detail.
what have i done...why is it so late? :o I once again appreciate the detail you go into with modding and everything, it's really helpful, and it's exactly what I think the map needs at the moment so, really, thanks for the effort. As you mentioned and as I pointed out in some of the points I half-rejected/didn't fully implement we could still discuss ingame or something so whenever you see me online PM me or something we'll see, but most of the stuff I think I understood correctly and implemented correctly as well. Hopefully.
-Kanzaki
Hello from my queue

Insane :
--> 00:04:587 (1,2,3) - So you made these 3 objects almost stacked and being in the same spot almost which i didn't like it because as you can hear these drum sound aren't actually the same. Try something like this that objects has different spacing between them to prevent the difference maybe this is not something important but i don't know it make sense if used different spacing between them, no telling you to put them same as in the picture but get the idea : http://puu.sh/pweib/be5849cf92.jpg


--> 00:06:974 (4) - 00:08:337 (3) - 00:12:428 (3) - I don't like this stop here since this is insane and there is actually to follow something, i would make a 1/2 slider here and follow distortion muted guitar.


--> 00:10:042 (1,2,3,4) - This is actually not properly working when considering flowing as you can see ball ends on : http://puu.sh/pweG8/b47589c931.jpg and 2 is on the other side so i suggest you put 2 end of the slider 1


--> 00:23:422 (5) - Put an circle here please and make it triplet, it does follows guitar like 00:25:042 (1,2,3) - these since you followed them on these parts why not on 00:23:422 -


--> 00:38:934 (2) - http://puu.sh/pwfrw/e7ef628ae7.jpg something like this maybe?


--> 00:58:280 (2) - Please use a slider on this which ends on 00:58:621 -


--> 01:52:314 (1,2,3,4,5,6,7,8,9) - Gonna talk about all these same parts but the way you mapped them is not the best choice if you ask me not the most creative way. Since every object can be emphasized on this part you could make jumps on every 2. Here is an example how you could make this part more fun : http://puu.sh/pwfUt/0345ddc397.jpg Also use even more spacing on 01:53:848 (7,8) - since these are more emphasized with finishes.


--> 01:59:644 (4) - Maybe shorten the slider and map the strong finish sound with a circle since i wouldn't want to play strong beats as slider ends : http://puu.sh/pwg4v/8f5c1d82b5.jpg


--> 00:56:917 (6,7,1) - 00:58:280 (2,4) - Also watch your overlaps in general when you can avoid them easily just do avoid.


Well after all what i can tell about the map and the spread this difficulty is an light insane and the song it self does actually calls for something harder and fun. I don't know if you tried or not but you can also take a gd at any time. The diff it self has good flows and object placements, not an challenging diff, but not always best choices has been made when thought about rhythms.

That's all from me for now at least i might see it again when it is closer to being qualified maybe.
Topic Starter
Shinenite
Kanzaki

-Kanzaki wrote:

Hello from my queue

Insane :
--> 00:06:974 (4) - 00:08:337 (3) - 00:12:428 (3) - I don't like this stop here since this is insane and there is actually to follow something, i would make a 1/2 slider here and follow distortion muted guitar. This seems a bit unnecessary to me, I don't really hear anything to follow? I'd rather leave it as is.


--> 00:10:042 (1,2,3,4) - This is actually not properly working when considering flowing as you can see ball ends on : http://puu.sh/pweG8/b47589c931.jpg and 2 is on the other side so i suggest you put 2 end of the slider 1 Right, I can sort of see the problem you're pointing out, however while playing I'd assume most people just keep their cursor still on repeatsliders such as these which at least I think doesn't really create a flow issue. I considered Ctrl+G on slider 2 and 4 but honestly it doesn't really make much difference, and makes it look a bit stupid. I don't feel like changing the position of the sliders cause I think it's really not that big of a problem.


--> 00:23:422 (5) - Put an circle here please and make it triplet, it does follows guitar like 00:25:042 (1,2,3) - these since you followed them on these parts why not on 00:23:422 - First off, I don't hear a sound there to make it a triple. I think the guitar is a slightly bit different at 00:25:042 (1,2,3) - compared to 00:23:422 - and the bit at 00:23:422 - doesn't really require triples, while the bit at 00:25:042 (1,2,3) -does. They do sound quite similar, but I think it's fine to just leave that part as is.


--> 00:58:280 (2) - Please use a slider on this which ends on 00:58:621 - Once again, this seems a bit unnecessary, the pattern does it's job fine as is and I don't really like how it sounds with a slider like that.


--> 01:52:314 (1,2,3,4,5,6,7,8,9) - Gonna talk about all these same parts but the way you mapped them is not the best choice if you ask me not the most creative way. Since every object can be emphasized on this part you could make jumps on every 2. Here is an example how you could make this part more fun : http://puu.sh/pwfUt/0345ddc397.jpg Also use even more spacing on 01:53:848 (7,8) - since these are more emphasized with finishes. Sure, those parts are probably a bit boring for how the song is, and your suggestion is quite valid, but I once again feel like it's good as is. I'll keep this suggestion in mind and maybe apply it later, I'm really kinda on the fence about it.


--> 00:56:917 (6,7,1) - 00:58:280 (2,4) - Also watch your overlaps in general when you can avoid them easily just do avoid. I don't think those are that big of a deal for the fact that it is an Insane diff.


Well after all what i can tell about the map and the spread this difficulty is an light insane and the song it self does actually calls for something harder and fun. I don't know if you tried or not but you can also take a gd at any time. The diff it self has good flows and object placements, not an challenging diff, but not always best choices has been made when thought about rhythms. I do agree, thatthe song could use a higher diff, however, I have no experience mapping extras and while I could get a GD that means getting more mods for it etc. which by now I really, really don't feel like putting in the effort to provide, and I'm happy with the mapset as is, so I doubt there will be any more diffs added.

That's all from me for now at least i might see it again when it is closer to being qualified maybe.

First off, I apologize for such a late reply, I was out of country without a computer for the past 6 days and just recently got back so I only now got the chance to reply. Thanks for the mod, though!
Ascendance
rip?
PlasmaBreaker
Huge thanks to you, this is some very good quality mapping, greatly appreciate.
Xinnoh
from q, interesting to see this revived

Metadata isn't correct, should be original Japanese title. Ask Kwan to check once a BN says they'll bubble, since I'm having trouble finding an official source.

Insane
There's a lot of spots that are missing potential finish hitsounds, should just go over them and add as needed. examples
00:55:042 (1) -
01:00:496 (1) - just this area in general
01:36:633 (3) - 01:37:996 (3) -
01:41:405 (1) - in general area (wtf it is a sin not to have one here)
01:46:860 (1) - ^

There are some general sounds that should be a clickable rhythm, rather than slider ends. Difficult to say 'fix in general' so I'll list the specific examples to make it easier.
00:21:292 (2) - Should start on the red tick, if you make the previous slider a reverse, you could change this to a 3/4 slider and do a couple spacing changes.
00:36:974 (6) - Kind of an awkward pause, same thing about making the slider end clickable. Try changing the note placement and rhythm to something like this and see how that works. (Spacing is random for stuff, just a general idea)00:42:428 (6) - This needs to be changed, the slider has to start on the red tick to emphasise the finish. Use a 3/4 slider or a 1/1 to cover this rhythm.
01:50:780 (5) - Same thing

  1. 00:32:883 (4,5,6,7,1) - This stream flows much better if 4 was stacked on 00:31:689 (1) - . Doesn't need too much readjustment because you can make it semi-blanket 00:33:564 (2) - instead.
  2. 00:25:042 (1) - Just as a general thing, but it would be a good idea to replace some of the triples with reverse sliders. Just makes it a bit more playable as an insane diff
  3. 00:39:189 (4) - Seems kind of out of the way for flow, could move in a bit
  4. 00:45:496 (5) - Odd slider flow, try rotating it by -50 to -60 degrees
  5. 00:47:883 (3) - There's a mappable sound here, a reverse slider can cover this and keep rhythm
  6. 00:53:678 (1,2,3,4) - Odd in general to read this change, since DS gets large with smaller rhythm, that said 1,2,3 aren't equal spaced at least
  7. 00:54:530 (4,5) - Should move closer to make it more readable as a triple just to try something
  8. 00:58:280 (2,3) - Can't be read as anything except a 1/1 rhythm. There's a sound on the red tick that isn't mapped, if you change 2 to a slider, it can end there and make a readable rhythm
  9. 00:59:473 (6) - What's up with decreasing rhythm density in this area? These could all potentially be mapped as sliders with rhythm to support it. It's doesn't really make sense to lower density on a buildup like this.
  10. 01:02:883 (9) - Should be a slider, has better buildup to 01:03:224 (1) -
  11. 01:03:224 (1,2) - Imo really lame that these aren't larger jumps, this is by far the most important part of the song, and yet its spacing is really small. It would fit the song much better if the circles were instead paired so 01:02:883 (9,1) - , 01:03:395 (2,3) - and 01:03:906 (4,5) - were close to each other. Applies to next set too
  12. 01:13:110 (3) - Move this up a bit, too close compared to other spacings
  13. 01:16:689 (1) - Doesn't make too much sense not to map the red tick here
  14. 01:30:496 (1) - Need to lower the SV here, bring it back a bit at 01:35:951 (1) - .
  15. 01:39:871 (5) - You could use a really low SV here. This would really emphasise the next part because of the change, imo 0.5x would be readable
  16. 01:51:121 (1,2) - Odd flow here, rotate the stream by 20 degrees should fix it. That or rotate 01:50:780 (5) - -20 degrees (ish) and move 01:51:121 (1) - up a bit. Either works
  17. 02:08:677 (3) - Increase spacing a bit
Hard
Your rhythm density is much higher than the insane diff, it only has a lower object count because you didn't map the opening. That plus the note density dropped to almost nothing after 00:44:814 (1) - , of which is significantly lower than the normal diff. This needs to be changed around so that the hard is a proper median between the other two diffs.
Should also change the hitsounds to match Shinenite's diff, it's pretty bad right now to be honest. Use a hitsound copy program or something for a quick and easy switch.
Spinners are also overused in general
Might just want to revisit stuff since you're probably a better mapper now

Normal
  1. iirc I'm hearing finishes used way more than on the insane, just tone it down so they have equal usage to the insane
  2. 00:31:178 (4,5) - Really shouldn't have consecutive 1/2 clickable patterns on a normal if you don't want an easy diff. Others are fine because they are slider ends, but this pattern requires double tapping. Just simplify it
  3. 01:42:087 (3) - These sliders have to have their heads be on the finished, it's far more important than the downbeats.
    Not modding much here because I only point out unrankable stuff on normal diffs, not my thing to mod them
Arf
From Endaris' mod which I'm super late for

This is actually older than Coffee House by nearly 6 months, so I guess I reverse improved for that mapset hhh
1. I changed this to a triple at first but then realized it was even more inconsistent since I have no other triples. You're right about what you said but I also think it won't pose as big of an issue to players since the drum sound is there after all

2. Yes changed

3. I think breaking the slider leniency would be bad plus I hear the drums more loudly imo

4. Got it as close as I could

Sinnoh wrote:

from q, interesting to see this revived

Hard
Your rhythm density is much higher than the insane diff, it only has a lower object count because you didn't map the opening. That plus the note density dropped to almost nothing after 00:44:814 (1) - , of which is significantly lower than the normal diff. This needs to be changed around so that the hard is a proper median between the other two diffs. Having gone through the Normal/Insane I could only find one spot that was really noticeably less dense, the part timestamped up there. This has been buffed a bit but the Insane, while it may appear less dense due to lacking 1/2 connections between patterns, has streams and triples and jumps which push it above the Hard in terms of actual difficulty so this shouldn't pose a problem
Should also change the hitsounds to match Shinenite's diff, it's pretty bad right now to be honest. Use a hitsound copy program or something for a quick and easy switch. Been meaning to do this for months
Spinners are also overused in general I like spinners and I'm pretty sure they fit
Might just want to revisit stuff since you're probably a better mapper now not really
The second coming riseth
osu file format v14

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Title:You Will Know Our Names
TitleUnicode:You Will Know Our Names
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:Xenoblade Chronicles
Tags:ゼノブレイド special soundtrack background music Super Smash Bros. For Wii_U 3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu rfandomization arf
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108,204,81633,1,0,0:0:0:0:
233,90,81974,6,0,P|269:94|301:90,1,65,2|2,0:0|0:0,0:0:0:0:
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297,91,82826,1,0,0:0:0:0:
254,163,82996,6,0,P|205:238|93:214,1,195,4|0,0:0|0:0,0:0:0:0:
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18,242,84189,1,0,0:0:0:0:
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332,196,86746,1,12,0:0:0:0:
256,36,87087,5,12,0:0:0:0:
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256,192,89814,5,8,0:0:0:0:
256,192,89900,12,0,90496,3:0:0:0:
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256,96,99019,2,0,L|256:31,1,65,0|0,3:0|0:0,0:0:0:0:
136,68,99360,2,0,L|180:124,1,65,0|0,3:0|0:0,0:0:0:0:
256,204,99701,1,0,3:0:0:0:
256,192,99871,12,8,101064,3:0:0:0:
358,296,101405,6,0,P|378:270|384:239,1,65
322,174,101746,2,0,P|298:210|302:258,1,65,12|0,0:0|0:0,0:0:0:0:
255,305,102087,1,0,0:0:0:0:
216,230,102258,2,0,P|210:199|190:174,1,65,0|12,0:0|0:0,0:0:0:0:
103,168,102599,2,0,P|163:146|199:94,1,130,0|0,0:0|0:0,0:0:0:0:
220,10,103110,6,0,P|250:23|272:47,1,65,12|0,0:0|0:0,0:0:0:0:
265,132,103451,2,0,P|297:128|325:108,1,65,0|0,0:0|0:0,0:0:0:0:
389,53,103792,1,12,0:0:0:0:
432,128,103962,1,0,0:0:0:0:
376,192,104133,6,8,P|320:216|308:284,1,130,0|12,0:0|0:0,0:0:0:0:
260,348,104644,1,0,0:0:0:0:
212,280,104814,2,0,P|192:248|152:228,1,65,0|0,0:0|0:0,0:0:0:0:
84,236,105155,1,12,0:0:0:0:
84,236,105326,2,0,P|144:208|172:148,1,130,4|0,0:0|0:0,0:0:0:0:
256,140,105837,1,12,0:0:0:0:
340,153,106008,2,0,P|352:184|380:208,1,65,4|0,0:0|0:0,0:0:0:0:
432,268,106349,2,2,B|439:262|429:269|429:269|415:268|415:268|415:278|415:278|408:270|408:270|407:279|407:279|401:273|401:273|399:281|399:281|393:275|393:275|392:284|392:284|386:278|386:278|384:286|384:286|370:283|353:292,1,130,12|8,0:0|0:0,0:0:0:0:
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260,265,107201,2,0,L|188:273,1,65,12|0,0:0|0:0,0:0:0:0:
276,177,107542,2,0,L|204:161,1,65,8|0,0:0|0:0,0:0:0:0:
323,104,107883,2,0,L|267:56,1,65,12|0,0:0|0:0,0:0:0:0:
200,17,108224,6,0,L|136:69,1,65,8|0,0:0|0:0,0:0:0:0:
274,62,108564,2,0,L|242:134,1,65,12|0,0:0|0:0,0:0:0:0:
360,61,108905,2,0,L|380:125,1,65,8|0,0:0|0:0,0:0:0:0:
432,9,109246,2,0,L|496:61,1,65,12|0,0:0|0:0,0:0:0:0:
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256,192,110951,12,4,111974,0:0:0:0:
256,64,112314,5,12,0:0:0:0:
256,148,112485,1,8,0:0:0:0:
256,320,112826,5,12,0:0:0:0:
256,236,112996,1,8,0:0:0:0:
420,192,113337,5,12,0:0:0:0:
336,192,113508,1,8,0:0:0:0:
92,192,113849,5,12,0:0:0:0:
176,192,114019,1,12,0:0:0:0:
256,360,114360,5,12,0:0:0:0:
256,192,114701,1,0,0:0:0:0:
286,64,115042,6,2,P|255:55|224:64,1,65,12|8,0:0|0:0,0:0:0:0:
224,320,115553,6,2,P|256:328|292:316,1,65,12|8,0:0|0:0,0:0:0:0:
118,162,116064,6,2,P|111:193|120:224,1,65,12|8,0:0|0:0,0:0:0:0:
391,224,116576,6,2,P|400:193|394:162,1,65,12|12,0:0|0:0,0:0:0:0:
252,66,117087,6,0,B|221:112|278:152|253:196,1,130,12|0,0:0|0:0,0:0:0:0:
256,322,117769,5,4,0:0:0:0:
256,322,118110,2,0,L|256:182,1,130,0|0,0:0|0:0,0:0:0:0:
170,124,119133,2,0,P|255:83|340:125,1,195,0|4,0:0|0:0,0:0:0:0:
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210,109,121860,2,0,P|256:95|304:111,2,97.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
368,204,123224,6,0,P|400:184|416:148,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
281,204,123735,2,0,P|301:264|358:291,1,130,0|0,0:0|0:0,0:0:0:0:
428,343,124246,2,0,P|443:315|443:283,1,65,8|0,0:0|0:0,0:0:0:0:
424,199,124587,6,0,P|456:196|492:211,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
335,207,125099,2,0,B|271:215|271:215|206:208,1,130,0|0,0:0|0:0,0:0:0:0:
186,122,125610,2,0,P|152:139|126:168,1,65,12|0,0:0|0:0,0:0:0:0:
131,254,125951,6,0,L|99:270,2,32.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
206,208,126292,1,8,0:0:0:0:
186,122,126462,2,0,B|214:114|242:90|242:90|282:86|304:73,1,130,0|0,0:0|0:0,0:0:0:0:
363,9,126974,2,0,P|386:39|390:71,1,65,8|0,0:0|0:0,0:0:0:0:
396,152,127314,6,0,L|432:172,3,32.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,196,127655,2,0,L|404:232,3,32.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
352,220,127996,2,0,L|352:260,3,32.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
324,284,128337,2,0,P|284:280|260:256,1,65,8|8,0:0|0:0,0:0:0:0:
256,179,128678,1,4,0:0:0:0:
256,192,128763,12,0,132769,0:0:0:0:
Topic Starter
Shinenite

Sinnoh wrote:

from q, interesting to see this revived I thought very long about reviving it but I figured I may as well try (again), we'll see if it does anywhere. I hope I can finally get it to rank.

Metadata isn't correct, should be original Japanese title. Ask Kwan to check once a BN says they'll bubble, since I'm having trouble finding an official source. I've had a discussion about metadata with Kwan before, and I was told that I could either go all-English or Japanese-romanised, and I went with all-English. I have the Japanese title in the tags, so it should still show up regardless.

Insane
There's a lot of spots that are missing potential finish hitsounds, should just go over them and add as needed. examples
00:55:042 (1) -
01:00:496 (1) - just this area in general I agree with this, however I mapped more to the guiltar there and due to the slider at 01:02:371 (8) - I feel like it'd be very inconsistent if I added finishes because one of them is in the middle of a slider, so I just left it as is. I added some finishes but some are still left as is.
01:36:633 (3) - 01:37:996 (3) -
01:41:405 (1) - in general area (wtf it is a sin not to have one here)
01:46:860 (1) - ^ Applied every other example you mentioned. Now that you pointed them out I have no idea why I hadn't had them as finishes before, oops.

There are some general sounds that should be a clickable rhythm, rather than slider ends. Difficult to say 'fix in general' so I'll list the specific examples to make it easier.
00:21:292 (2) - Should start on the red tick, if you make the previous slider a reverse, you could change this to a 3/4 slider and do a couple spacing changes. Went with a reverse slider plus a 1/1 slider, does sound way better now.
00:36:974 (6) - Kind of an awkward pause, same thing about making the slider end clickable. Try changing the note placement and rhythm to something like this and see how that works. (Spacing is random for stuff, just a general idea) Also changed, I did quite like the spacing in the image so it's somewhat similar to that.00:42:428 (6) - This needs to be changed, the slider has to start on the red tick to emphasise the finish. Use a 3/4 slider or a 1/1 to cover this rhythm. Changed the slider to just two circles, I think that works quite well too.
01:50:780 (5) - Same thing Is circle + slider after it now.

  1. 00:32:883 (4,5,6,7,1) - This stream flows much better if 4 was stacked on 00:31:689 (1) - . Doesn't need too much readjustment because you can make it semi-blanket 00:33:564 (2) - instead. I hope I understood the wording of this properly, but I made it so the stream starts where 00:31:689 (1) - ends and made the semi-blanket with the 00:33:564 (2) - .
  2. 00:25:042 (1) - Just as a general thing, but it would be a good idea to replace some of the triples with reverse sliders. Just makes it a bit more playable as an insane diff Hmm, I don't really think it's necessary, I'd rather leave it as is.
  3. 00:39:189 (4) - Seems kind of out of the way for flow, could move in a bit Tweaked the positioning a bit.
  4. 00:45:496 (5) - Odd slider flow, try rotating it by -50 to -60 degrees Fixed.
  5. 00:47:883 (3) - There's a mappable sound here, a reverse slider can cover this and keep rhythm Sure, changed the note after to a repeat slider too since it felt a bit empty after I mapped the sound.
  6. 00:53:678 (1,2,3,4) - Odd in general to read this change, since DS gets large with smaller rhythm, that said 1,2,3 aren't equal spaced at least Changed the spacing of the 1,2,3 a bit and stacked the 3 with the 4, I think that works a bit better?
  7. 00:54:530 (4,5) - Should move closer to make it more readable as a triple just to try something I think the spacing here works fine, cause as you slide your cursor over the slider you just hit the note as well.
  8. 00:58:280 (2,3) - Can't be read as anything except a 1/1 rhythm. There's a sound on the red tick that isn't mapped, if you change 2 to a slider, it can end there and make a readable rhythm Good catch, made a 1/1 slider there instead, works a bit better now imo.
  9. 00:59:473 (6) - What's up with decreasing rhythm density in this area? These could all potentially be mapped as sliders with rhythm to support it. It's doesn't really make sense to lower density on a buildup like this. Another good point. I think for now I'll just keep this in mind for something to change if I really feel the need, but for now it works, so I'll leave it.
  10. 01:02:883 (9) - Should be a slider, has better buildup to 01:03:224 (1) - Sure.
  11. 01:03:224 (1,2) - Imo really lame that these aren't larger jumps, this is by far the most important part of the song, and yet its spacing is really small. It would fit the song much better if the circles were instead paired so 01:02:883 (9,1) - , 01:03:395 (2,3) - and 01:03:906 (4,5) - were close to each other. Applies to next set too After a bit of consideration, I went and redid all of the sections similar to the one mentioned.
  12. 01:13:110 (3) - Move this up a bit, too close compared to other spacings Fixed.
  13. 01:16:689 (1) - Doesn't make too much sense not to map the red tick here Not sure I understand this, it is mapped...?
  14. 01:30:496 (1) - Need to lower the SV here, bring it back a bit at 01:35:951 (1) - . Dunno, I think the SV works fine.
  15. 01:39:871 (5) - You could use a really low SV here. This would really emphasise the next part because of the change, imo 0.5x would be readable Ooh, I really like that idea, I changed it to 0.6x cause 0.5x felt a tad too slow for my liking, though.
  16. 01:51:121 (1,2) - Odd flow here, rotate the stream by 20 degrees should fix it. That or rotate 01:50:780 (5) - -20 degrees (ish) and move 01:51:121 (1) - up a bit. Either works Since I changed the rhythm according to the point above earlier, I'm not sure if this suggestion applies anymore, though I did rotate and move the pattern a tad.
  17. 02:08:677 (3) - Increase spacing a bit Done.
Normal
  1. iirc I'm hearing finishes used way more than on the insane, just tone it down so they have equal usage to the insane Will look over that, though I think after applying the suggestions you made finish-wise on the Insane the difficulties are probably equal now.
  2. 00:31:178 (4,5) - Really shouldn't have consecutive 1/2 clickable patterns on a normal if you don't want an easy diff. Others are fine because they are slider ends, but this pattern requires double tapping. Just simplify it Simplified.
  3. 01:42:087 (3) - These sliders have to have their heads be on the finished, it's far more important than the downbeats. Fixed.
    Not modding much here because I only point out unrankable stuff on normal diffs, not my thing to mod them
Jesus Christ, spent 2 hours applying this all, I did not miss this in the slightest.
Thank you for the mod!
Jennifer
i love xenoblade aaa
if you still want a bad mod ill be happy to give one
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