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ACE+ - You Will Know Our Names

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Topic Starter
Shinenite

Yoges wrote:

Hello. From my modding queue.


All of those need to be fixed Huh, AImod is fine for me:


Make sure that box is checked
Oh I swear I had that checked! Will fix everything it shows.
Topic Starter
Shinenite

CptBlackBird wrote:

hi, mod as requested

[Insane]

00:00:314 - I would put a triple here Done.

00:04:576 (1,2,3) - this spacing is a bit random Well, don't really know how to change it, just supposed to be jumps. Imo, it's fine.

00:17:360 (2) - I don't think this shape is really necessary It points down to the next note, so I like it there. I did change the position of said note a little bit though.

00:26:905 (1) - I highly doubt this is rankable, I would change it to something like 00:37:814 (4) - this I've seen sliders similar to that one in ranked maps, I mean, if it's gonna be an issue in the future I'll change it but I'll leave it as is for now.

00:32:019 (7,8,9,10) - this spacing is random as well Not really? It goes in a zig zag type of pattern, but I did tweak it a tiny bit.

00:46:848 (7) - make the slider shorter and note 00:47:530 - here and 00:47:701 - here Done.

00:52:303 (2) - give this slider some kind of shape to emphasise the guitar Done.

01:00:826 (1) - move this up a bit to get a more consistent spacing Done.

01:29:973 (1) - move this slider back to the red tick and note 01:30:485 - here Done.

01:35:428 (7) - I don't think this slider is rankable either, if it is I would still change it Again, pretty sure it should be rankable. If it's gonna be an issue in the future I'll change it. I quite like it there so I'll leave it.

02:07:473 (1,2,3) - spacing here is bad too Fixed.

hope it helped
Thank you for the mod! (dupe post too oops. oh well.)
-Mo-
Yamicchi
Hi, from modding queue :3 sorry the mod didn't come early
00:14:121 (1) - circle, make blanket.
00:18:212 (3) - ^
00:19:576 (5) - ^ and please add more planket in.
00:20:087 (6) - overlap with 4. Fix it
00:20:939 (1,2) - bad pattern. Make 2 the same as 1, then flip horizontal.
00:32:019 (1,2) - circles
00:46:848 (3) - bad shape. Fix it
00:54:689 (1) - circle
00:59:462 (2,4) - del
01:09:519 (4) - ^
01:15:826 (1) - slider end at 01:16:678
01:23:496 (3) - this should be on the white tick?
01:30:144 - I don't think kiai time here is ok. Maybe move the Kiai to 01:05:769 - 01:25:030
02:05:939 (1) - bad shape.
Topic Starter
Shinenite

[ Shana Yami ] wrote:

Hi, from modding queue :3 sorry the mod didn't come early
00:14:121 (1) - circle, make blanket.
00:18:212 (3) - ^
00:19:576 (5) - ^ and please add more planket in. I'm not exactly sure if I understood these correctly, but hopefully I did: Fixed this and above.
00:20:087 (6) - overlap with 4. Fix it Fixed.
00:20:939 (1,2) - bad pattern. Make 2 the same as 1, then flip horizontal. Fixed.
00:32:019 (1,2) - circles Done.
00:46:848 (3) - bad shape. Fix it Fixed.
00:54:689 (1) - circle Done.
00:59:462 (2,4) - del In my opinion those beats are quite important so I'd rather not delete them.
01:09:519 (4) - ^ Same as above.
01:15:826 (1) - slider end at 01:16:678 Fixed.
01:23:496 (3) - this should be on the white tick? Fixed.
01:30:144 - I don't think kiai time here is ok. Maybe move the Kiai to 01:05:769 - 01:25:030 Well, since all the other diffs have the kiai where it is I'd rather not change it plus I like it more where it is as well.
02:05:939 (1) - bad shape. Fixed.
Thank you for the mod!
NewPlayer
Hi! Request via PM:

[General]
  1. Try offset 5954 for all diffs, I think it sounds better (apply it after you make other changes because I'll mod map with current offset (if you will apply it ofc))
  2. Kiai should be the same in all diffs. It doesn't match in Normal and Insane (don't mention Hard because of another mapper). I would recommend make Kiai in Normal and Insane as in Hard.

[Normal]
  1. 00:00:826 (1) - maybe move start of the spinner here 00:00:485. Also you should give low-skilled players more time to rest after the spinner. So suggesting to end spinner there 00:00:485 (1) and place note here 00:04:576.
  2. 00:05:598 (2,1) - maybe increase spacing a little
  3. 00:07:303 (3) - I think it's better to copy-paste that slider 00:05:939 (1) and flip it horizontally and vertically for better looking (=make (1) and (3) symmetrical)
  4. 00:08:326 (4,5,6,7) - if you apply the previous suggestion: suggesting something like that - http://puu.sh/jwoEV/c4558c164e.jpg, http://puu.sh/jwoHJ/0f402df261.jpg
  5. 00:10:030 (1) - resting time after the spinner is too low so I think you may replace it with slider since the spinner isn't very long
  6. 00:11:905 (2) - maybe move it up a little
  7. 00:13:269 (4,1) - use distance snap, I think it's hard to read for new players. Also Normal should be mapped without spacing changes (only with distance snap on)
  8. 00:15:485 (3,4) - move it up next to the end of the previous slider
  9. 00:22:644 (1) - it's not recommended to use more than two repeats in Normal
  10. 01:15:144 (4,5) - suggesting to move it to the end of previous slider
  11. 01:19:576 (5) - try to make it parallel to (4), something like this
  12. 01:30:314 (1) - suggesting add circle here 01:30:144; move slider here 01:30:485 and end slider here 01:30:826
  13. 01:33:894 (2,3) - don't like rhythm here. Try to make them 1/1 sliders and add note after (3). Timeline: http://puu.sh/jwr91/4439fc8024.jpg
  14. 01:40:542 (4,1) - make them parallel

[Arf's Hard]
  1. 00:15:485 (1) - remove NC
  2. 00:18:212 (1) - remove NC
  3. 00:20:939 (1) - remove NC
  4. 00:26:735 (6) - remove NC
  5. 00:32:189 (1) - remove NC
  6. 00:54:519 (1) - remove NC there, 00:55:030 (1) - NC there
  7. 00:56:053 (1) - remove NC
  8. 01:24:689 (1) - remove NC
  9. 01:50:939 (1) - I think you should give players some more time to rest (1 tick at least)

    Nice diff, don't see anything wrong with objects so I tried to point out some NCs. Also about starts of the spinners: maybe you can snap in to 1/8 or 1/4.

[Insane]
  1. 00:39:007 (8,1) - idk about that overlap
  2. 01:05:769 (4) - replace it with flipped hor. and vert. 01:04:746 (1)
  3. 01:11:905 (6) - if you tried to make wave, make it better
  4. 01:13:269 (6) - ^
  5. 01:20:769 (8) - ^
  6. 01:22:303 (3,4) - suggesting to do this like 01:22:985 (4,5)
  7. 01:37:473 (3,4) - why spacing changes?
  8. 01:48:382 (5,6) - ^
  9. 01:49:746 (1,2) - blanket maybe. Or make it symmetrical
  10. 02:07:814 (3,4) - better blanket

That's all. Hard and Insane are good but I think that Normal needs some more improvement. Try not to break distance snap there; and maybe you could increase overall spacing there (or it's ok, idk). So good luck with your map!
Topic Starter
Shinenite

NewPlayer wrote:

Hi! Request via PM:

[General]
  1. Try offset 5954 for all diffs, I think it sounds better (apply it after you make other changes because I'll mod map with current offset (if you will apply it ofc)) God, this map has had offset changes like 3 times now. I don't know what to believe anymore, all of the suggestions I've had sounded ok to me. I did apply it though.
  2. Kiai should be the same in all diffs. It doesn't match in Normal and Insane (don't mention Hard because of another mapper). I would recommend make Kiai in Normal and Insane as in Hard. Ah, I didn't even realized they weren't the same. I prefer the one I have as opposed to the Hard diff so I kept it the same and of course fixed it.

[Normal]
  1. 00:00:826 (1) - maybe move start of the spinner here 00:00:485. Also you should give low-skilled players more time to rest after the spinner. So suggesting to end spinner there 00:00:485 (1) and place note here 00:04:576. Done.
  2. 00:05:598 (2,1) - maybe increase spacing a little Since I have to keep consistent spacing throughout the map I didn't increase it by much, but I diid.
  3. 00:07:303 (3) - I think it's better to copy-paste that slider 00:05:939 (1) and flip it horizontally and vertically for better looking (=make (1) and (3) symmetrical) Done.
  4. 00:08:326 (4,5,6,7) - if you apply the previous suggestion: suggesting something like that - http://puu.sh/jwoEV/c4558c164e.jpg, http://puu.sh/jwoHJ/0f402df261.jpg Done.
  5. 00:10:030 (1) - resting time after the spinner is too low so I think you may replace it with slider since the spinner isn't very long Hmm, I just made it a little bit shorter. Honestly I think it even sounds a bit better if it's shorter.
  6. 00:11:905 (2) - maybe move it up a little Done.
  7. 00:13:269 (4,1) - use distance snap, I think it's hard to read for new players. Also Normal should be mapped without spacing changes (only with distance snap on) Yeahhh well, it was supposed to be a blanket because it was suggested in a previous mod, I guess it wouldn't really work so I changed it.
  8. 00:15:485 (3,4) - move it up next to the end of the previous slider Done.
  9. 00:22:644 (1) - it's not recommended to use more than two repeats in Normal Changed it to one repeat and a circle.
  10. 01:15:144 (4,5) - suggesting to move it to the end of previous slider Done.
  11. 01:19:576 (5) - try to make it parallel to (4), something like this Done.
  12. 01:30:314 (1) - suggesting add circle here 01:30:144; move slider here 01:30:485 and end slider here 01:30:826 Done.
  13. 01:33:894 (2,3) - don't like rhythm here. Try to make them 1/1 sliders and add note after (3). Timeline: http://puu.sh/jwr91/4439fc8024.jpg Done.
  14. 01:40:542 (4,1) - make them parallel Done.

(Told Arf about your mod)

[Insane]
  1. 00:39:007 (8,1) - idk about that overlap I like it so left it there.
  2. 01:05:769 (4) - replace it with flipped hor. and vert. 01:04:746 (1) Done. Also rotated it a little bit to fit more.
  3. 01:11:905 (6) - if you tried to make wave, make it better
  4. 01:13:269 (6) - ^
  5. 01:20:769 (8) - ^ Tried improving them as much as I could.
  6. 01:22:303 (3,4) - suggesting to do this like 01:22:985 (4,5) Fixed.
  7. 01:37:473 (3,4) - why spacing changes?
  8. 01:48:382 (5,6) - ^ Oops, both fixed.
  9. 01:49:746 (1,2) - blanket maybe. Or make it symmetrical Fixed.
  10. 02:07:814 (3,4) - better blanket Fixed.

That's all. Hard and Insane are good but I think that Normal needs some more improvement. Try not to break distance snap there; and maybe you could increase overall spacing there (or it's ok, idk). So good luck with your map!
Thank you for mod!
Kyle Y
#modding queue
Since you didn't read my rules, I will mod Insane only.

[Insane]
00:00:840 (1) - why not start at 00:00:584 - , ended 00:02:885 -
00:03:226 - add another spinner here and ended 00:04:590 -
00:05:953 (1,2,3) - 00:07:317 (1,2,3) - weird flowing

00:10:044 (1) - why not use streams?
00:11:749 (2,3) - weird flowing
00:23:510 (5,6) - flowing
00:32:033 (7,8,9,10) - why jumping here
00:32:374 (9) - del
00:39:192 (1) - reverse arrow blocked, unrankable
00:40:385 (5,6) - ctrl+g
00:44:987 (2) - why this shape, this shape is used for jumping up place but not lower one. really poor flow.

00:46:351 (4) - ds
00:48:567 (3) - missing beat 00:48:908 -
00:49:590 (3) - ^ (00:49:931 - )
00:50:953 (6) - ^ (00:51:294 - )
00:53:084 (1) - not suitable for spinner
00:54:533 (1,2,3) - why jump?
00:57:771 (1,2) - flowing
00:58:453 (2,1,2) - how to play this.....

00:59:306 - you totally miss this
01:12:090 - need sth to click here
01:17:203 - ^
01:19:590 (5,6) - um..

01:26:578 (7,8) - why not stack
01:33:396 (1,2) -

01:44:646 (2,3) - poor flow
01:51:976 (8,1) - ds
01:55:044 (1,2,3,4,5,6,7,8) - your flowing really poor
02:08:936 (1) - start at 02:08:766 -
Topic Starter
Shinenite

Kyle Y wrote:

#modding queue
Since you didn't read my rules, I will mod Insane only.

[Insane]
00:00:840 (1) - why not start at 00:00:584 - , ended 00:02:885 -
00:03:226 - add another spinner here and ended 00:04:590 - To this and above, I feel like the single spinner sounds better since it's supposed to be mapped to the very long note.
00:05:953 (1,2,3) - 00:07:317 (1,2,3) - weird flowing Fixed.

00:10:044 (1) - why not use streams? I feel like spinner is a bit more suitable for that part.
00:11:749 (2,3) - weird flowing Fixed.
00:23:510 (5,6) - flowing Don't really see anything wrong with iit?
00:32:033 (7,8,9,10) - why jumping here Tweaked it a little bit but it's still jumps, dunno, I feel like they fit.
00:32:374 (9) - del I don't think it sounds good if deleted.
00:39:192 (1) - reverse arrow blocked, unrankable Fixed.
00:40:385 (5,6) - ctrl+g Didn't really like that.
00:44:987 (2) - why this shape, this shape is used for jumping up place but not lower one. really poor flow. I actually didn't know that, fixed.

00:46:351 (4) - ds Fixed.
00:48:567 (3) - missing beat 00:48:908 -
00:49:590 (3) - ^ (00:49:931 - )
00:50:953 (6) - ^ (00:51:294 - ) I can see that, but the sliders are mapped to the note that plays over the said beats and finishes later so I don't really feel like adding circles/shortening the sliders to match those beats.
00:53:084 (1) - not suitable for spinner Well, I tried making the slider longer and messing around with it but ultimately I decided I don't like that so I left the spinner.
00:54:533 (1,2,3) - why jump? I feel like it fits with those beats so I'll leave it as jumps.
00:57:771 (1,2) - flowing Fixed.
00:58:453 (2,1,2) - how to play this..... Fixed.

00:59:306 - you totally miss this Hmmm, I don't see what exactly I missed, it doesn't sound like there's anything to me?
01:12:090 - need sth to click here
01:17:203 - ^ Same as the above where I replied to a similar issue.
01:19:590 (5,6) - um.. Fixed.

01:26:578 (7,8) - why not stack It is stacked already, maybe you moved one of the noted by accident when modding.
01:33:396 (1,2) - Fixed.

01:44:646 (2,3) - poor flow Fixed.
01:51:976 (8,1) - ds Somewhat fixed? Tried to close the distance as much as I could.
01:55:044 (1,2,3,4,5,6,7,8) - your flowing really poor Well, in this case I think it is fine as is.
02:08:936 (1) - start at 02:08:766 - Done.
Thank you for the mod!
Arf

Kuki wrote:

Fixed everything from your mod (except the slider points one, making them all symmetrical results in a short-to-long slider which I don't want), thanks!

NewPlayer wrote:

Hi! Request via PM:

[General]
  1. Try offset 5954 for all diffs, I think it sounds better (apply it after you make other changes because I'll mod map with current offset (if you will apply it ofc)) Letting Shine handle this.

    [Arf's Hard]
    [notice]
    1. 00:15:485 (1) - remove NC
    2. 00:18:212 (1) - remove NC
    3. 00:20:939 (1) - remove NC
    4. 00:26:735 (6) - remove NC
    5. 00:32:189 (1) - remove NC
    6. 00:54:519 (1) - remove NC there, 00:55:030 (1) - NC there
    7. 00:56:053 (1) - remove NC
    8. 01:24:689 (1) - remove NC
    9. 01:50:939 (1) - I think you should give players some more time to rest (1 tick at least)

      Fixed all NCs, shortened that spinner by 1/2 tick so it ends on the white.

      Nice diff, don't see anything wrong with objects so I tried to point out some NCs. Also about starts of the spinners: maybe you can snap in to 1/8 or 1/4.
Reason I didn't use 1/8 (it was originally 1/4) is simply the length of the spinner - ranking criteria says minimum of 1000 bonus points must be obtained by Auto, and my spinners were hitting exactly 1000, which on a Hard difficulty is er....pushing it. So I changed snap divisor to allow the spinner to be slightly longer and easier to complete - Auto can get 2000 or more now, which is better. If it becomes an issue about how quickly the spinner appears or something, I can change it.


That's all. Hard and Insane are good but I think that Normal needs some more improvement. Try not to break distance snap there; and maybe you could increase overall spacing there (or it's ok, idk). So good luck with your map!
Updated Lack of Creativity
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
PreviewTime: 64746
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:Xenoblade Chronicles
Tags:rfandomization soundtrack background music Super Smash Bros. For Wii U/3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu
BeatmapID:707995
BeatmapSetID:317293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.png",0,0
//Break Periods
2,90685,95039
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//Storyboard Sound Samples

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332,248,26735,1,0,0:0:0:0:
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280,234,30144,1,0,0:0:0:0:
240,308,30314,2,0,P|180:336|116:304,1,130,8|0,0:0|0:0,0:0:0:0:
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164,200,31167,1,2,0:0:0:0:
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332,196,31507,1,2,0:0:0:0:
332,196,31678,2,0,P|392:152|392:88,1,130,2|0,0:0|0:0,0:0:0:0:
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448,220,33212,5,0,0:0:0:0:
504,284,33382,1,0,0:0:0:0:
504,284,33553,2,0,P|468:304|424:304,1,65,8|0,0:0|0:0,0:0:0:0:
332,300,33894,2,0,P|300:294|272:277,1,65,0|8,0:0|0:0,0:0:0:0:
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244,120,34405,1,0,0:0:0:0:
316,76,34576,2,0,L|396:68,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
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320,156,35598,2,0,P|268:204|200:192,1,130,2|0,0:0|0:0,0:0:0:0:
136,160,36110,5,0,0:0:0:0:
88,228,36280,2,0,P|116:240|164:232,1,65,8|0,0:0|0:0,0:0:0:0:
197,170,36621,2,0,P|169:158|121:166,1,65,0|8,0:0|0:0,0:0:0:0:
88,228,36962,1,0,0:0:0:0:
88,228,37132,2,0,P|132:304|180:320,1,130,8|0,0:0|0:0,0:0:0:0:
252,300,37644,1,8,0:0:0:0:
336,320,37814,2,2,P|391:288|415:229,1,130
424,144,38326,2,0,P|388:148|360:168,1,65,8|0,0:0|0:0,0:0:0:0:
296,216,38667,6,0,L|332:240,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
220,176,39007,1,2,0:0:0:0:
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280,120,39689,1,8,0:0:0:0:
240,260,40030,6,0,P|264:320|348:336,1,130,2|0,0:0|0:0,0:0:0:0:
380,280,40542,2,0,P|356:220|272:204,1,130,2|0,0:0|0:0,0:0:0:0:
220,176,41053,1,8,0:0:0:0:
132,164,41223,6,0,P|160:104|232:84,1,130,2|0,0:0|0:0,0:0:0:0:
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220,176,42417,1,0,0:0:0:0:
188,100,42587,2,0,P|140:156|156:228,1,130,2|0,0:0|0:0,0:0:0:0:
256,192,43098,12,4,44121,0:0:0:0:
256,120,44803,5,4,0:0:0:0:
408,184,45485,2,4,B|392:216|428:256|428:256|440:288|408:312,1,130
98,307,46848,2,4,B|72:288|84:256|84:256|120:216|108:192,1,130
256,108,48212,1,4,0:0:0:0:
256,276,48894,1,4,0:0:0:0:
96,216,49576,6,4,B|124:216|160:176|160:176|220:160,1,130,6|4,0:0|0:0,0:0:0:0:
416,216,50939,2,4,B|388:216|352:176|352:176|292:160,1,130,6|4,0:0|0:0,0:0:0:0:
196,296,52303,2,4,P|256:276|320:300,1,130,6|4,0:0|0:0,0:0:0:0:
320,112,53667,6,4,P|256:132|184:100,1,130,12|12,0:0|0:0,0:0:0:0:
247,219,54348,1,8,0:0:0:0:
247,219,54519,2,0,L|179:235,2,65,2|2|2,0:0|0:0|0:0,0:0:0:0:
308,160,55030,6,0,P|328:216|296:292,1,130,2|0,0:0|0:0,0:0:0:0:
246,340,55542,2,0,P|226:272|258:208,1,130,2|0,0:0|0:0,0:0:0:0:
308,160,56053,1,8,0:0:0:0:
324,80,56223,1,0,0:0:0:0:
268,16,56394,2,0,P|216:64|132:68,1,130,2|0,0:0|0:0,0:0:0:0:
80,48,56905,2,0,P|136:108|124:180,1,130,2|0,0:0|0:0,0:0:0:0:
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192,256,57757,6,0,P|256:276|324:248,1,130,2|0,0:0|0:0,0:0:0:0:
316,172,58269,2,0,P|256:152|192:176,1,130,2|0,0:0|0:0,0:0:0:0:
116,212,58780,1,8,0:0:0:0:
100,128,58951,1,0,0:0:0:0:
24,92,59121,6,2,P|71:50|135:51,2,130
256,256,60144,1,2,0:0:0:0:
344,112,60485,1,2,0:0:0:0:
176,112,60826,6,0,P|192:144|224:164,1,65,8|0,0:0|0:0,0:0:0:0:
120,220,61167,2,0,P|156:236|184:232,1,65,8|0,0:0|0:0,0:0:0:0:
192,344,61507,2,0,P|228:320|236:292,1,65,8|0,0:0|0:0,0:0:0:0:
304,248,61848,2,8,P|276:224|232:216,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
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364,200,62871,2,0,P|336:180|332:140,1,65,8|0,0:0|0:0,0:0:0:0:
368,88,63212,6,10,P|396:112|408:148,1,65,10|14,0:0|0:0,0:0:0:0:
100,136,63723,2,10,P|113:106|138:86,1,65,10|14,0:0|0:0,0:0:0:0:
288,312,64235,2,10,P|248:316|212:308,1,65,10|14,0:0|0:0,0:0:0:0:
256,192,64427,12,0,65428,0:0:0:0:
200,88,65769,6,0,P|184:144|244:212,1,130,8|0,0:0|0:0,0:0:0:0:
268,132,66280,2,0,L|336:112,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
184,156,66792,2,0,P|152:172|136:200,1,65,8|0,0:0|0:0,0:0:0:0:
149,288,67132,2,0,P|87:274|49:223,1,130,8|0,0:0|0:0,0:0:0:0:
137,196,67644,2,2,L|245:108,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
292,276,68667,6,0,L|360:212,1,65,8|0,0:0|0:0,0:0:0:0:
304,156,69007,2,0,L|236:220,1,65,8|0,0:0|0:0,0:0:0:0:
176,232,69348,2,0,P|192:260|220:280,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
96,204,69860,2,0,B|116:152|176:148|176:148|196:88|268:96,1,195,2|8,0:0|0:0,0:0:0:0:
404,200,70712,1,4,0:0:0:0:
292,328,71053,6,0,P|256:332|224:328,1,65,8|0,0:0|0:0,0:0:0:0:
192,252,71394,2,0,P|228:248|260:252,1,65,8|0,0:0|0:0,0:0:0:0:
340,264,71735,1,0,0:0:0:0:
424,244,71905,2,0,P|380:188|320:180,1,130,2|2,0:0|0:0,0:0:0:0:
240,168,72417,6,0,P|236:128|240:104,1,65,8|0,0:0|0:0,0:0:0:0:
316,48,72757,2,0,P|320:88|316:112,1,65,8|0,0:0|0:0,0:0:0:0:
316,196,73098,1,0,0:0:0:0:
266,257,73269,2,0,P|328:272|384:236,1,130,2|8,0:0|0:0,0:0:0:0:
376,160,73780,5,0,0:0:0:0:
340,84,73951,1,8,0:0:0:0:
172,80,74292,5,8,0:0:0:0:
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176,320,74973,5,8,0:0:0:0:
256,344,75144,1,0,0:0:0:0:
336,320,75314,1,8,0:0:0:0:
256,192,75336,12,0,76337,0:0:0:0:
312,316,76678,6,0,P|328:260|268:192,1,130,8|0,0:0|0:0,0:0:0:0:
244,272,77189,2,0,L|176:292,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
324,248,77701,2,0,P|356:232|372:204,1,65,8|0,0:0|0:0,0:0:0:0:
452,188,78042,2,0,P|420:132|356:124,1,130,8|0,0:0|0:0,0:0:0:0:
371,208,78553,2,2,L|263:296,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
220,128,79576,6,0,L|152:192,1,65,8|0,0:0|0:0,0:0:0:0:
208,248,79917,2,0,L|276:184,1,65,8|0,0:0|0:0,0:0:0:0:
336,172,80257,2,0,P|320:144|292:124,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
416,200,80769,2,0,B|396:252|336:256|336:256|316:316|244:308,1,195,2|8,0:0|0:0,0:0:0:0:
108,204,81621,1,4,0:0:0:0:
220,76,81962,6,0,P|256:72|288:76,1,65,8|0,0:0|0:0,0:0:0:0:
320,152,82303,2,0,P|284:156|252:152,1,65,8|0,0:0|0:0,0:0:0:0:
172,140,82644,1,0,0:0:0:0:
88,160,82814,2,0,P|132:216|192:224,1,130,2|2,0:0|0:0,0:0:0:0:
272,236,83326,6,0,P|276:276|272:300,1,65,8|0,0:0|0:0,0:0:0:0:
196,356,83667,2,0,P|192:316|196:292,1,65,8|0,0:0|0:0,0:0:0:0:
196,208,84007,1,0,0:0:0:0:
248,140,84178,2,0,P|184:128|120:172,1,130,2|2,0:0|0:0,0:0:0:0:
120,244,84689,2,0,P|136:280|168:296,1,65,8|0,0:0|0:0,0:0:0:0:
256,320,85030,5,2,0:0:0:0:
256,236,85201,1,2,0:0:0:0:
256,64,85542,5,2,0:0:0:0:
256,148,85712,1,2,0:0:0:0:
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180,196,86223,1,2,0:0:0:0:
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332,196,86735,1,2,0:0:0:0:
256,36,87076,1,6,0:0:0:0:
256,200,87417,1,8,0:0:0:0:
224,320,87757,6,0,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,88269,6,0,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
392,224,88780,6,0,P|401:193|393:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,89292,6,0,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,89803,1,6,0:0:0:0:
256,192,89824,12,4,90485,0:0:0:0:
256,96,95939,5,4,0:0:0:0:
228,348,96621,2,0,P|256:352|284:344,1,48.750001859665,4|4,0:0|0:0,0:0:0:0:
256,96,97303,5,4,0:0:0:0:
320,341,97985,2,4,P|347:334|370:317,1,48.750001859665
376,68,98667,6,0,L|332:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,96,99007,2,0,L|256:31,1,65,4|0,0:0|0:0,0:0:0:0:
136,68,99348,2,0,L|180:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,204,99689,1,4,0:0:0:0:
256,192,99860,12,4,101053,0:0:0:0:
340,292,101394,6,0,P|364:256|360:208,1,65,2|0,0:0|0:0,0:0:0:0:
312,168,101735,2,0,P|288:204|292:252,1,65,2|0,0:0|0:0,0:0:0:0:
252,304,102076,1,2,0:0:0:0:
216,224,102246,2,0,P|209:192|189:167,1,65,0|10,0:0|0:0,0:0:0:0:
104,168,102587,2,0,P|168:144|204:80,1,130,2|0,0:0|0:0,0:0:0:0:
216,12,103098,6,0,P|248:28|272:56,1,65,2|0,0:0|0:0,0:0:0:0:
276,132,103439,2,0,P|308:128|336:108,1,65,2|0,0:0|0:0,0:0:0:0:
392,52,103780,1,0,0:0:0:0:
432,128,103951,1,2,0:0:0:0:
376,192,104121,6,8,P|320:216|308:284,1,130,2|8,0:0|0:0,0:0:0:0:
260,348,104632,1,0,0:0:0:0:
212,280,104803,2,0,P|192:248|152:228,1,65,2|0,0:0|0:0,0:0:0:0:
84,236,105144,1,10,0:0:0:0:
84,236,105314,2,0,P|144:208|172:148,1,130,2|0,0:0|0:0,0:0:0:0:
256,140,105826,1,10,0:0:0:0:
340,153,105996,2,0,P|352:184|380:208,1,65,2|0,0:0|0:0,0:0:0:0:
432,268,106337,2,2,B|439:262|429:269|429:269|415:268|415:268|415:278|415:278|408:270|408:270|407:279|407:279|401:273|401:273|399:281|399:281|393:275|393:275|392:284|392:284|386:278|386:278|384:286|384:286|370:283|353:292,1,130,2|2,1:0|1:0,1:0:0:0:
296,344,106848,6,0,L|232:384,1,65,10|0,0:0|0:0,0:0:0:0:
260,268,107189,2,0,L|188:276,1,65,10|0,0:0|0:0,0:0:0:0:
276,180,107530,2,0,L|204:164,1,65,10|0,0:0|0:0,0:0:0:0:
324,108,107871,2,0,L|268:60,1,65,10|0,0:0|0:0,0:0:0:0:
200,20,108212,6,0,L|136:72,1,65,10|0,0:0|0:0,0:0:0:0:
274,65,108553,2,0,L|242:137,1,65,10|0,0:0|0:0,0:0:0:0:
360,64,108894,2,0,L|380:128,1,65,10|0,0:0|0:0,0:0:0:0:
432,12,109235,2,0,L|496:64,1,65,10|0,0:0|0:0,0:0:0:0:
444,144,109576,6,0,L|516:160,1,65,14|0,0:0|0:0,0:0:0:0:
416,216,109917,2,0,L|480:256,1,65,14|0,0:0|0:0,0:0:0:0:
364,280,110257,2,0,L|404:336,1,65,14|0,0:0|0:0,0:0:0:0:
284,304,110598,2,0,L|296:376,1,65,14|0,0:0|0:0,0:0:0:0:
256,192,110939,12,0,111962,0:0:0:0:
256,64,112303,5,2,0:0:0:0:
256,148,112473,1,2,0:0:0:0:
256,320,112814,5,2,0:0:0:0:
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420,192,113326,5,2,0:0:0:0:
336,192,113496,1,2,0:0:0:0:
92,192,113837,5,2,0:0:0:0:
176,192,114007,1,2,0:0:0:0:
256,360,114348,1,2,0:0:0:0:
256,192,114689,1,8,0:0:0:0:
224,320,115030,6,2,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,115542,6,2,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
391,224,116053,6,2,P|400:193|394:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,116564,6,2,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,117076,1,6,0:0:0:0:
256,192,117097,12,0,117757,0:0:0:0:
256,322,118098,6,0,L|256:182,1,130,4|0,0:0|0:0,0:0:0:0:
256,76,119121,2,0,B|320:104|320:104|368:88|408:108|428:144,1,195,4|0,0:0|0:0,0:0:0:0:
352,188,120485,2,0,B|304:192|260:160|260:160|216:192|164:184,1,195,4|0,0:0|0:0,0:0:0:0:
84,144,121848,2,0,B|104:108|144:88|192:100|192:100|256:72,1,195,4|0,0:0|0:0,0:0:0:0:
368,204,123212,6,0,P|400:184|416:148,2,65,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,208,123723,2,0,P|296:264|360:296,1,130,2|0,0:0|0:0,0:0:0:0:
424,344,124235,2,0,P|444:300|432:264,1,65,8|0,0:0|0:0,0:0:0:0:
420,200,124576,6,0,P|456:196|488:212,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
344,144,125087,2,0,P|324:200|368:280,1,130,2|0,0:0|0:0,0:0:0:0:
364,348,125598,2,0,P|400:336|424:304,1,65,8|0,0:0|0:0,0:0:0:0:
440,236,125939,6,0,L|472:252,2,32.5,6|0|4,0:0|0:0|0:0,0:0:0:0:
364,204,126280,1,0,0:0:0:0:
280,192,126451,2,0,B|248:208|208:208|208:208|176:204|152:260,1,130,2|0,0:0|0:0,0:0:0:0:
168,320,126962,2,0,P|208:304|220:280,1,65,8|0,0:0|0:0,0:0:0:0:
184,208,127303,6,0,L|148:188,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
192,164,127644,2,0,L|176:128,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
228,140,127985,2,0,L|228:100,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
264,144,128326,2,0,P|300:164|312:200,1,65,10|0,0:0|0:0,0:0:0:0:
256,248,128667,1,4,0:0:0:0:
256,192,128752,12,0,134121,0:0:0:0:
Sc4v4ng3r
Hello~ Request as made in my queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it.
  3. Just small suggestions/nazi

[General]
  1. Disable letterbox for all diffs, you don't need it as there is no storyboard.
[Normal]
  1. Techincally, In a NHI (Normal - Hard - Insane)spread, Normal should be almost mapped like Easy, but a bit harder than Easy. Preferably the star rating should be lower than 2 stars.
  2. I see most of the notes are not in constant DS, but they must be in constant DS for Easy and Normal. Go over them.
  3. These are general things you should keep in mind while mapping.
  4. 00:00:499 - The first note starts here, so the uninherited timing point should be here.
  5. 00:04:590 (1,2,3) - Try to make a perfect triangle instead of this.
  6. 00:08:681 (5) - NC here for consistency.
  7. 00:10:044 (1,1) - Gap between a note and a spinner must be 2 beats long, this is 1 and 1/2 beats long only. I suggest you to remove this spinner, it is way too short, beginners will most likely fail this spinner as a whole.
  8. 00:13:283 (4) - And all the similar kinds of sliders - The strong beat is at 00:13:794 - (snare), you should end all these sliders at this point. Ending a slider at red tick for difficulty spike is a wrong thing to do, instead use 1/2 sliders and use 2 consecutive circles on where it fits.
  9. 00:22:658 (1,3) - Make these 2 parallel.
  10. 00:32:033 (1,2,3,4,5) - 5 hits on Normal? And this is the easiest difficulty... Use some 1/2 sliders.
  11. 00:32:715 (5) - Wiggle slider is not wrong to use to emphasize the guitar scratch, but in easier difficulties, make them lighter. Beginners often move literally the way the slider is shaped, so you should avoid hard wiggles.
  12. 00:42:856 - Don't drag the break time for no reason.
  13. 00:45:499 (4,3) - Overlapping sliders are not a good idea, in fact this may be the cause of disqualification for some maps.
  14. 01:04:760 (1,2) - Gap between these 2 notes seems like (1) was a spinner. Please map the empty space.
  15. 01:30:158 - [b]Why kiai here? The chorus of the song is at 01:04:760 - .
  16. Mapping according to the rhythm is really important. For songs like this, try to map according to the drum sound in general, and electric guitar when it is more prominent over the drum. Here are some examples :
  17. 00:11:408 (1,2,3,4) -

  18. 00:22:658 (1,2,3,4,5) -

  19. 00:46:521 (1,2,3) -

  20. 00:54:703 (1,2,3,4) -
[Insane]
  1. 00:00:328 (1,2,3) - Keep the same starting position, both Normal and Insane is your difficulty, and it needs to be constant.
  2. 00:17:374 (2) - One BN told me on my map that there was a disqualification because of unclear slider shapes, try to make it more clear.
  3. 00:32:715 (1,2,3,4,5,6) - [b]How does this fit into the song? Use a light-wiggle slider instead to emphasize the electric guitar scratch
  4. Here are some general things you should keep in mind while mapping Insane.
  5. Don't skip out beats, only if necessary. Insane is mostly the hardest difficulty of a set, therefore it needs to be the 'hardest' compared to other difficulties. Right now your Insane has lots of long sliders which skips out lots of beats, which definitely can be mapped out.
  6. Only use stream when there is a instrument fitting with the song. Something like drumrolls are good example.
  7. Reduce/Increase DS on weak/strong beats, but also create patterns with them. Imagine a map without any patterns but only with overlaps. That would not look nice... Good examples of patterns are star patterns and square patterns. Mappers don't reduce distance, but instead show the weak beats as small jumps.
That is all from me. You still need to work harder to push this forward.
GL!
Topic Starter
Shinenite

[Sc4v4ng3r] wrote:

Hello~ Request as made in my queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it.
  3. Just small suggestions/nazi

[General]
  1. Disable letterbox for all diffs, you don't need it as there is no storyboard. Done.
[Normal]
  1. Techincally, In a NHI (Normal - Hard - Insane)spread, Normal should be almost mapped like Easy, but a bit harder than Easy. Preferably the star rating should be lower than 2 stars. Yeah it was 1.9 stars at one point but after applying some of the mod suggestions I got it got back up to 2 stars. I'll see how I can fix it. (At the end of this mod the Normal is now 2.01*, really dunno what to change to make it less now :S)
  2. I see most of the notes are not in constant DS, but they must be in constant DS for Easy and Normal. Go over them. Really? I fixed this issue long ago, I didn't realize there were still DS issues. Will look over.
  3. These are general things you should keep in mind while mapping.
  4. 00:00:499 - The first note starts here, so the uninherited timing point should be here. Well, that would mean changing the offset, right? Rather not do that since I've done it so many freaking times before already.
  5. 00:04:590 (1,2,3) - Try to make a perfect triangle instead of this. Fixed.
  6. 00:08:681 (5) - NC here for consistency. Done.
  7. 00:10:044 (1,1) - Gap between a note and a spinner must be 2 beats long, this is 1 and 1/2 beats long only. I suggest you to remove this spinner, it is way too short, beginners will most likely fail this spinner as a whole. Removed it.
  8. 00:13:283 (4) - And all the similar kinds of sliders - The strong beat is at 00:13:794 - (snare), you should end all these sliders at this point. Ending a slider at red tick for difficulty spike is a wrong thing to do, instead use 1/2 sliders and use 2 consecutive circles on where it fits. Fixed for all of them.
  9. 00:22:658 (1,3) - Make these 2 parallel. Becuase of the DS issue I actually kinda have to move like the whole map around and the way I have it now there's not enough space for these to be parallel.
  10. 00:32:033 (1,2,3,4,5) - 5 hits on Normal? And this is the easiest difficulty... Use some 1/2 sliders. Done.
  11. 00:32:715 (5) - Wiggle slider is not wrong to use to emphasize the guitar scratch, but in easier difficulties, make them lighter. Beginners often move literally the way the slider is shaped, so you should avoid hard wiggles. True, changed.
  12. 00:42:856 - Don't drag the break time for no reason. Made it shorter.
  13. 00:45:499 (4,3) - Overlapping sliders are not a good idea, in fact this may be the cause of disqualification for some maps. Fixed.
  14. 01:04:760 (1,2) - Gap between these 2 notes seems like (1) was a spinner. Please map the empty space. Nope, there was never a spinner. Did map some of it though.
  15. 01:30:158 - [b]Why kiai here? The chorus of the song is at 01:04:760 - . I suppose that after getting so many suggestions to change it, I'll do so. Will do the same for Insane then.
  16. Mapping according to the rhythm is really important. For songs like this, try to map according to the drum sound in general, and electric guitar when it is more prominent over the drum. Here are some examples :
  17. 00:11:408 (1,2,3,4) - Did this.

  18. 00:22:658 (1,2,3,4,5) - I didn't really like the 5 and 6 like that, but I did to the repeat slider pattern change.

  19. 00:46:521 (1,2,3) - Did this.

  20. 00:54:703 (1,2,3,4) - Did this.
[Insane]
  1. 00:00:328 (1,2,3) - Keep the same starting position, both Normal and Insane is your difficulty, and it needs to be constant. Removed the triple.
  2. 00:17:374 (2) - One BN told me on my map that there was a disqualification because of unclear slider shapes, try to make it more clear. I dunno, it seems quite clear to me, it points to the next note. So, I left it as is.
  3. 00:32:715 (1,2,3,4,5,6) - [b]How does this fit into the song? Use a light-wiggle slider instead to emphasize the electric guitar scratch Hmm, I really like a stream there so I left it alone.
  4. Here are some general things you should keep in mind while mapping Insane.
  5. Don't skip out beats, only if necessary. Insane is mostly the hardest difficulty of a set, therefore it needs to be the 'hardest' compared to other difficulties. Right now your Insane has lots of long sliders which skips out lots of beats, which definitely can be mapped out.
  6. Only use stream when there is a instrument fitting with the song. Something like drumrolls are good example.
  7. Reduce/Increase DS on weak/strong beats, but also create patterns with them. Imagine a map without any patterns but only with overlaps. That would not look nice... Good examples of patterns are star patterns and square patterns. Mappers don't reduce distance, but instead show the weak beats as small jumps. Okay with these notes I did go over the map and applied them as I found necessary.
That is all from me. You still need to work harder to push this forward.
GL!
Well, you know it's a good mod when it makes you realize your map is crap :^) Nah, but anyways, thanks for the mod, was really helpful!
eeezzzeee
Hi, from my queue

[General]
Maybe you can change the order of the combo colors so the yellow and green are not together? I think the look a little similar (or maybe I am blind who knows)

[Insane]
  1. 00:08:340 (4,1) - check your spacing here, these are 1/1 time apart but people will read as 1/2. sometimes its fine to space them like this but here where theres no change in the music it should be avoided
  2. 00:13:794 (3,1) - check spacing
  3. 00:17:885 (3,1) - I wanna say check spacing for this one too because it is a little close.
  4. 00:23:681 (6) - NC here for consistency with later
  5. 00:24:192 (8,9) - fix this blanket. you can compare it to the approach circle of the note it is trying to blanket like this http://puu.sh/jHHLG/0e5c64fc8d.jpg (i used ctrl+g on 9 for this example)
  6. 00:31:692 (6) - NC
  7. 00:33:908 (1,2) - i think there should be more space here considering that 3 is a reverse slider and basically doesnt require you to move
  8. 00:36:465 (1,2,3,4) - are you sure you want this to just flow in a straight line like that with such small spacing... not very interesting to play imo. Heres an example of what you can try http://puu.sh/jHIyQ/b7fe7ec32e.jpg
  9. 00:36:976 (3) - missing a clap
  10. 00:37:828 (6) - I think this part would sound better if you shortened 8 into a 1/1 slider and put a circle at 00:38:340 -
  11. 00:38:510 (7,8,9,10) - same as 00:36:465
  12. 00:44:135 - overusing the finishes in this section. since finishes are such strong sounds the only place you actually need it is 00:44:135 - . Try replacing the others with just a clap. or maybe you can try drum - clap or soft - clap or any of the other samples?
  13. 00:46:351 (4) - NC
  14. 00:50:612 (5) - NC
  15. 00:53:681 (4) - NC
  16. 00:55:044 (1) - NC
  17. 00:56:067 (1,2,3) - change the NC to 00:56:408 -
  18. 01:02:374 (8,9) - change the clap to be on 9
  19. 01:04:760 - please check the NC's for consistency during the kiai time. also missing a lot of clap hitsounds here
  20. 01:10:556 (5) - try changing this into a 1/2 slider ending at 01:10:726 - I think it sounds a little better with slider because the sound at 01:10:556 - is kinda a longer note?
  21. 01:17:203 (5,6,7,8,9) - why does the spacing get so small here again? i mean compared to the first part of the kiai which is similar music
  22. 01:26:578 (7,8) - check stack
  23. 01:30:499 - NC's for this section.. try using these times instead of what you have right now 01:30:499 - 01:32:033 - 01:33:396 - 01:34:419 - 01:35:442 -
  24. 01:36:124 - 01:36:635 - 01:37:317 - 01:37:999 - 01:38:681 -
The rhythm is good, but lots of NC stuff. Try to keep your NC style consistent within each section. If you are confused, following the big white lines on the timeline at the top for NCs is always a safe bet

[Arf's Hard]
About hitsounds. I think you should try to use claps every second and fourth beat of each measure. Right now its just very complicated and ends up not sounding good with the song. Also theres no need to use the finish at the end of every combo, no large sound there for it. With that being said I won't point out any individual hitsound problems, just apply this to the whole map.
  1. 00:18:396 (5) - this will probably cause some trouble reading. maybe we can move it like this http://puu.sh/jHKR4/a84cb8ffcc.jpg
  2. 00:21:465 (7,1) - start the spinner at 00:21:635 - so it doesnt appear while playing the notes
  3. 00:33:567 (3,4) - technically its ok to not use DS on a hard diff. But since you have been using DS up to now, check the spacing on this
  4. 00:39:021 (2,3) - fix blanket (see 00:24:192 on my mod for insane for a tip to making perfect blankets!)
  5. 00:41:067 (3,1) - blanket
  6. 00:52:317 (3,1) - its cool but isnt this going to be confusing? maybe you can make it a different shape like a straight line or red point angle?
  7. 00:53:681 (1,2) - check the spacing, its 1/1 apart but looks like 1/2
  8. 01:04:249 (3,1) - same as 00:21:465
  9. 01:15:328 (3,1) - ^
  10. 01:29:817 (2,1) - ^
  11. 01:57:090 (2,1) - ^
Remember spinners need more time between the notes on lower AR! :P
--------------------------------------------------------------------------------

That's it from me, good luck! :)
Topic Starter
Shinenite

eeezzzeee wrote:

Hi, from my queue

[General]
Maybe you can change the order of the combo colors so the yellow and green are not together? I think the look a little similar (or maybe I am blind who knows) Um, sure, I don't really think they look similar haha Swapped the blue and green in order.

[Insane]
  1. 00:08:340 (4,1) - check your spacing here, these are 1/1 time apart but people will read as 1/2. sometimes its fine to space them like this but here where theres no change in the music it should be avoided Fixed.
  2. 00:13:794 (3,1) - check spacing Fixed.
  3. 00:17:885 (3,1) - I wanna say check spacing for this one too because it is a little close. Fixed.
  4. 00:23:681 (6) - NC here for consistency with later Done.
  5. 00:24:192 (8,9) - fix this blanket. you can compare it to the approach circle of the note it is trying to blanket like this http://puu.sh/jHHLG/0e5c64fc8d.jpg (i used ctrl+g on 9 for this example) Fixed.
  6. 00:31:692 (6) - NC Done.
  7. 00:33:908 (1,2) - i think there should be more space here considering that 3 is a reverse slider and basically doesnt require you to move Increased it a little bit.
  8. 00:36:465 (1,2,3,4) - are you sure you want this to just flow in a straight line like that with such small spacing... not very interesting to play imo. Heres an example of what you can try http://puu.sh/jHIyQ/b7fe7ec32e.jpg Alright, increased the spacing and changed the pattern a bit.
  9. 00:36:976 (3) - missing a clap Oops, must have redone this recently and forgotten to hitsound it, no wonder it sounded so weird to me. Fixed.
  10. 00:37:828 (6) - I think this part would sound better if you shortened 8 into a 1/1 slider and put a circle at 00:38:340 - Does sound a bit better, done.
  11. 00:38:510 (7,8,9,10) - same as 00:36:465 Same as above.
  12. 00:44:135 - overusing the finishes in this section. since finishes are such strong sounds the only place you actually need it is 00:44:135 - . Try replacing the others with just a clap. or maybe you can try drum - clap or soft - clap or any of the other samples? Changed it to Drum for that section and got rid of most of the finishes.
  13. 00:46:351 (4) - NC Done.
  14. 00:50:612 (5) - NC Done.
  15. 00:53:681 (4) - NC Done.
  16. 00:55:044 (1) - NC Done.
  17. 00:56:067 (1,2,3) - change the NC to 00:56:408 - Done.
  18. 01:02:374 (8,9) - change the clap to be on 9
  19. 01:04:760 - please check the NC's for consistency during the kiai time. also missing a lot of clap hitsounds here Yeah I redid this part quite a bit and completely forgot about hitsounding, will change. (Same to above.) Although when it comes to NCs I can't really see anything that I could change..
  20. 01:10:556 (5) - try changing this into a 1/2 slider ending at 01:10:726 - I think it sounds a little better with slider because the sound at 01:10:556 - is kinda a longer note? Definitely sounds better, Done.
  21. 01:17:203 (5,6,7,8,9) - why does the spacing get so small here again? i mean compared to the first part of the kiai which is similar music Fari point, increased it.
  22. 01:26:578 (7,8) - check stack Seems fine to me.
  23. 01:30:499 - NC's for this section.. try using these times instead of what you have right now 01:30:499 - 01:32:033 - 01:33:396 - 01:34:419 - 01:35:442 -
  24. 01:36:124 - 01:36:635 - 01:37:317 - 01:37:999 - 01:38:681 - Done.

The rhythm is good, but lots of NC stuff. Try to keep your NC style consistent within each section. If you are confused, following the big white lines on the timeline at the top for NCs is always a safe bet

--------------------------------------------------------------------------------

That's it from me, good luck! :)
Thanks for the mod!
Arf

eeezzzeee wrote:

Hi, from my queue Hello \o

[General]
Maybe you can change the order of the combo colors so the yellow and green are not together? I think the look a little similar (or maybe I am blind who knows) Leaving this up to Shine.


[Arf's Hard]
About hitsounds. I think you should try to use claps every second and fourth beat of each measure. Right now its just very complicated and ends up not sounding good with the song. Also theres no need to use the finish at the end of every combo, no large sound there for it. With that being said I won't point out any individual hitsound problems, just apply this to the whole map. While using generic hitsounding can and does work for a lot of maps, and would probably not sound too bad with this one, I don't prefer it over the hitsounding I currently have.
  1. 00:18:396 (5) - this will probably cause some trouble reading. maybe we can move it like this http://puu.sh/jHKR4/a84cb8ffcc.jpg Ah, I had fixed that and forgot to send Shine the updated .osu whoops.
  2. 00:21:465 (7,1) - start the spinner at 00:21:635 - so it doesnt appear while playing the notes The spinner becomes far too short if I start it that far ahead, there isn't enough spin time to get bonus points and it's possible to not even complete the spinner. While the current spacing on most of the spinners isn't ideal, it's the best that can be done to balance reaction time and playing time.
  3. 00:33:567 (3,4) - technically its ok to not use DS on a hard diff. But since you have been using DS up to now, check the spacing on this Ah, that's weird. Must be a mistake left over from a previous edit. Fixed.
  4. 00:39:021 (2,3) - fix blanket (see 00:24:192 on my mod for insane for a tip to making perfect blankets!) Fixed.
  5. 00:41:067 (3,1) - blanket Fixed
  6. 00:52:317 (3,1) - its cool but isnt this going to be confusing? maybe you can make it a different shape like a straight line or red point angle? Yes, the speed change without shape change was an oversight. Fixed.
  7. 00:53:681 (1,2) - check the spacing, its 1/1 apart but looks like 1/2 Eh...it was slightly too close I guess, moved slider further away.
  8. 01:04:249 (3,1) - same as 00:21:465 Same issues. I could adjust them to 1/8 maybe, but even the completion time is too long.
  9. 01:15:328 (3,1) - ^ ^
  10. 01:29:817 (2,1) - ^ ^
  11. 01:57:090 (2,1) - ^ ^
Remember spinners need more time between the notes on lower AR! :P Aaaa, I'm gonna have to 1/8 this probably, but if I do, the spinner becomes ridiculously short. For now, maximising the spinner length is my main objective with these.
--------------------------------------------------------------------------------

That's it from me, good luck! :)

Updated Wannabe Ninja Spinners
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
PreviewTime: 64760
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:Xenoblade Chronicles
Tags:rfandomization soundtrack background music Super Smash Bros. For Wii U/3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu
BeatmapID:707995
BeatmapSetID:317293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.png",0,0
//Break Periods
2,90699,95053
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
5953.80663846575,340.909090909091,4,1,0,70,1,0
44817,-200,4,1,0,70,0,0
53681,-100,4,1,0,70,0,0
64760,-100,4,1,0,70,0,0
95953,-133.333333333333,4,1,0,70,0,0
98681,-100,4,1,0,70,0,0
101408,-100,4,1,0,70,0,1
112317,-100,4,1,0,70,0,0
118112,-200,4,1,0,70,0,0
123226,-100,4,1,0,70,0,0
128766,-100,4,1,0,50,0,0
129362,-100,4,1,0,40,0,0
130044,-100,4,1,0,30,0,0
130726,-100,4,1,0,20,0,0
131408,-100,4,1,0,10,0,0
134135,-100,4,1,0,5,0,0


[Colours]
Combo1 : 229,143,120
Combo2 : 230,231,83
Combo3 : 166,210,223
Combo4 : 159,185,36

[HitObjects]
176,120,5953,6,0,P|140:112|108:120,2,65,6|0|0,0:0|0:0|0:0,0:0:0:0:
256,144,6465,1,2,0:0:0:0:
256,312,6806,1,4,0:0:0:0:
196,252,6976,2,0,P|256:228|320:256,1,130,0|2,0:0|0:0,0:0:0:0:
256,100,7658,1,2,0:0:0:0:
256,100,7828,1,2,0:0:0:0:
256,268,8169,1,8,0:0:0:0:
256,352,8340,1,4,0:0:0:0:
140,228,8681,6,0,L|96:264,2,32.5,6|0|0,0:0|0:0|0:0,0:0:0:0:
208,180,9021,1,8,0:0:0:0:
208,180,9192,2,0,P|224:144|184:52,1,130,2|0,0:0|0:0,0:0:0:0:
144,128,9703,1,4,0:0:0:0:
256,192,10044,12,4,11067,0:0:0:0:
304,112,11408,6,0,P|360:152|348:232,1,130,6|2,0:0|0:0,0:0:0:0:
344,292,11919,2,0,P|288:252|300:172,1,130,2|0,0:0|0:0,0:0:0:0:
304,112,12431,1,8,0:0:0:0:
240,56,12601,1,0,0:0:0:0:
172,104,12771,2,0,P|124:144|48:144,1,130,2|2,0:0|0:0,0:0:0:0:
92,68,13283,2,0,L|140:196,1,130,2|0,0:0|0:0,0:0:0:0:
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300,56,19931,1,2,0:0:0:0:
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288,264,23510,1,0,0:0:0:0:
224,316,23681,2,0,P|160:300|136:224,1,130,2|0,0:0|0:0,0:0:0:0:
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224,316,24703,1,12,0:0:0:0:
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220,120,25385,2,0,P|252:56|328:52,1,130,8|0,0:0|0:0,0:0:0:0:
384,76,25896,2,0,P|388:116|380:148,1,65,8|0,0:0|0:0,0:0:0:0:
304,176,26237,2,0,P|368:176|416:224,1,130,8|0,0:0|0:0,0:0:0:0:
332,248,26749,1,0,0:0:0:0:
332,248,26919,2,0,B|276:256|256:264|256:264|232:248|232:248|184:276|144:252,1,195,2|4,0:0|0:0,0:0:0:0:
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104,140,27771,6,0,L|60:124,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,172,28112,1,8,0:0:0:0:
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280,234,30158,1,0,0:0:0:0:
240,308,30328,2,0,P|180:336|116:304,1,130,8|0,0:0|0:0,0:0:0:0:
44,280,30840,6,0,P|64:248|92:232,1,65,8|0,0:0|0:0,0:0:0:0:
164,200,31181,1,2,0:0:0:0:
248,216,31351,1,0,0:0:0:0:
332,196,31521,1,2,0:0:0:0:
332,196,31692,2,0,P|392:152|392:88,1,130,2|0,0:0|0:0,0:0:0:0:
312,112,32203,2,0,L|244:92,1,65,8|0,0:0|0:0,0:0:0:0:
184,160,32544,2,0,L|252:180,1,65,8|0,0:0|0:0,0:0:0:0:
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448,220,33226,5,0,0:0:0:0:
504,284,33396,1,0,0:0:0:0:
504,284,33567,2,0,P|468:304|424:304,1,65,8|0,0:0|0:0,0:0:0:0:
360,292,33908,2,0,P|328:286|300:269,1,65,0|8,0:0|0:0,0:0:0:0:
248,204,34249,1,0,0:0:0:0:
244,120,34419,1,0,0:0:0:0:
316,76,34590,2,0,L|396:68,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
244,120,35101,2,0,L|164:112,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
320,156,35612,2,0,P|268:204|200:192,1,130,2|0,0:0|0:0,0:0:0:0:
136,160,36124,5,0,0:0:0:0:
88,228,36294,2,0,P|116:240|164:232,1,65,8|0,0:0|0:0,0:0:0:0:
197,170,36635,2,0,P|169:158|121:166,1,65,0|8,0:0|0:0,0:0:0:0:
88,228,36976,1,0,0:0:0:0:
88,228,37146,2,0,P|132:304|180:320,1,130,8|0,0:0|0:0,0:0:0:0:
252,300,37658,1,8,0:0:0:0:
336,320,37828,2,2,P|391:288|415:229,1,130
424,144,38340,2,0,P|388:148|360:168,1,65,8|0,0:0|0:0,0:0:0:0:
296,216,38681,6,0,L|332:240,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
220,176,39021,1,2,0:0:0:0:
136,184,39192,2,0,P|152:120|224:88,1,130,2|2,0:0|0:0,0:0:0:0:
280,120,39703,1,8,0:0:0:0:
240,260,40044,6,0,P|264:320|348:336,1,130,2|0,0:0|0:0,0:0:0:0:
380,280,40556,2,0,P|356:220|272:204,1,130,2|0,0:0|0:0,0:0:0:0:
220,176,41067,1,8,0:0:0:0:
132,164,41237,6,0,P|168:104|232:88,1,130,2|0,0:0|0:0,0:0:0:0:
296,112,41749,2,0,L|360:132,1,65,8|0,0:0|0:0,0:0:0:0:
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220,176,42431,1,0,0:0:0:0:
188,100,42601,2,0,P|140:156|156:228,1,130,2|0,0:0|0:0,0:0:0:0:
256,192,43112,12,4,44135,0:0:0:0:
256,120,44817,5,4,0:0:0:0:
408,184,45499,2,4,B|392:216|428:256|428:256|440:288|408:312,1,130
98,307,46862,2,4,B|72:288|84:256|84:256|120:216|108:192,1,130
256,108,48226,1,4,0:0:0:0:
256,276,48908,1,4,0:0:0:0:
96,216,49590,6,4,B|124:216|160:176|160:176|220:160,1,130,6|4,0:0|0:0,0:0:0:0:
416,216,50953,2,4,B|388:216|352:176|352:176|292:160,1,130,6|4,0:0|0:0,0:0:0:0:
196,296,52317,2,4,B|256:272|256:272|316:296,1,130,6|4,0:0|0:0,0:0:0:0:
316,56,53681,6,4,P|256:76|192:56,1,130,12|12,0:0|0:0,0:0:0:0:
247,219,54362,1,8,0:0:0:0:
247,219,54533,2,0,L|179:235,2,65,2|2|2,0:0|0:0|0:0,0:0:0:0:
308,160,55044,6,0,P|328:216|296:292,1,130,2|0,0:0|0:0,0:0:0:0:
246,340,55556,2,0,P|226:272|258:208,1,130,2|0,0:0|0:0,0:0:0:0:
308,160,56067,1,8,0:0:0:0:
324,80,56237,1,0,0:0:0:0:
268,16,56408,2,0,P|216:64|132:68,1,130,2|0,0:0|0:0,0:0:0:0:
80,48,56919,2,0,P|136:108|124:180,1,130,2|0,0:0|0:0,0:0:0:0:
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192,256,57771,6,0,P|256:276|324:248,1,130,2|0,0:0|0:0,0:0:0:0:
316,172,58283,2,0,P|256:152|192:176,1,130,2|0,0:0|0:0,0:0:0:0:
116,212,58794,1,8,0:0:0:0:
100,128,58965,1,0,0:0:0:0:
24,92,59135,6,2,P|71:50|135:51,2,130
256,256,60158,1,2,0:0:0:0:
344,112,60499,1,2,0:0:0:0:
176,112,60840,6,0,P|192:144|224:164,1,65,8|0,0:0|0:0,0:0:0:0:
120,220,61181,2,0,P|156:236|184:232,1,65,8|0,0:0|0:0,0:0:0:0:
192,344,61521,2,0,P|228:320|236:292,1,65,8|0,0:0|0:0,0:0:0:0:
304,248,61862,2,8,P|276:224|232:216,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
320,340,62374,2,2,B|334:338|335:327|335:327|348:328|348:328|351:315|351:315|362:316|362:316|364:305|364:305|375:306|375:306|376:295|376:295|387:297|387:297|392:284|392:284|400:280|400:280|404:268,1,130,2|0,0:0|0:0,0:0:0:0:
364,200,62885,2,0,P|336:180|332:140,1,65,8|0,0:0|0:0,0:0:0:0:
368,88,63226,6,10,P|396:112|408:148,1,65,10|14,0:0|0:0,0:0:0:0:
100,136,63737,2,10,P|113:106|138:86,1,65,10|14,0:0|0:0,0:0:0:0:
288,312,64249,2,10,P|248:316|212:308,1,65,10|14,0:0|0:0,0:0:0:0:
256,192,64441,12,0,65442,0:0:0:0:
200,88,65783,6,0,P|184:144|244:212,1,130,8|0,0:0|0:0,0:0:0:0:
268,132,66294,2,0,L|336:112,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
184,156,66806,2,0,P|152:172|136:200,1,65,8|0,0:0|0:0,0:0:0:0:
149,288,67146,2,0,P|87:274|49:223,1,130,8|0,0:0|0:0,0:0:0:0:
137,196,67658,2,2,L|245:108,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
292,276,68681,6,0,L|360:212,1,65,8|0,0:0|0:0,0:0:0:0:
304,156,69021,2,0,L|236:220,1,65,8|0,0:0|0:0,0:0:0:0:
176,232,69362,2,0,P|192:260|220:280,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
96,204,69874,2,0,B|116:152|176:148|176:148|196:88|268:96,1,195,2|8,0:0|0:0,0:0:0:0:
404,200,70726,1,4,0:0:0:0:
292,328,71067,6,0,P|256:332|224:328,1,65,8|0,0:0|0:0,0:0:0:0:
192,252,71408,2,0,P|228:248|260:252,1,65,8|0,0:0|0:0,0:0:0:0:
340,264,71749,1,0,0:0:0:0:
424,244,71919,2,0,P|380:188|320:180,1,130,2|2,0:0|0:0,0:0:0:0:
240,168,72431,6,0,P|236:128|240:104,1,65,8|0,0:0|0:0,0:0:0:0:
316,48,72771,2,0,P|320:88|316:112,1,65,8|0,0:0|0:0,0:0:0:0:
316,196,73112,1,0,0:0:0:0:
266,257,73283,2,0,P|328:272|384:236,1,130,2|8,0:0|0:0,0:0:0:0:
376,160,73794,5,0,0:0:0:0:
340,84,73965,1,8,0:0:0:0:
172,80,74306,5,8,0:0:0:0:
136,156,74476,1,0,0:0:0:0:
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176,320,74987,5,8,0:0:0:0:
256,344,75158,1,0,0:0:0:0:
336,320,75328,1,8,0:0:0:0:
256,192,75350,12,0,76351,0:0:0:0:
312,316,76692,6,0,P|328:260|268:192,1,130,8|0,0:0|0:0,0:0:0:0:
244,272,77203,2,0,L|176:292,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
324,248,77715,2,0,P|356:232|372:204,1,65,8|0,0:0|0:0,0:0:0:0:
452,188,78056,2,0,P|420:132|356:124,1,130,8|0,0:0|0:0,0:0:0:0:
371,208,78567,2,2,L|263:296,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
220,128,79590,6,0,L|152:192,1,65,8|0,0:0|0:0,0:0:0:0:
208,248,79931,2,0,L|276:184,1,65,8|0,0:0|0:0,0:0:0:0:
336,172,80271,2,0,P|320:144|292:124,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
416,200,80783,2,0,B|396:252|336:256|336:256|316:316|244:308,1,195,2|8,0:0|0:0,0:0:0:0:
108,204,81635,1,4,0:0:0:0:
220,76,81976,6,0,P|256:72|288:76,1,65,8|0,0:0|0:0,0:0:0:0:
320,152,82317,2,0,P|284:156|252:152,1,65,8|0,0:0|0:0,0:0:0:0:
172,140,82658,1,0,0:0:0:0:
88,160,82828,2,0,P|132:216|192:224,1,130,2|2,0:0|0:0,0:0:0:0:
272,236,83340,6,0,P|276:276|272:300,1,65,8|0,0:0|0:0,0:0:0:0:
196,356,83681,2,0,P|192:316|196:292,1,65,8|0,0:0|0:0,0:0:0:0:
196,208,84021,1,0,0:0:0:0:
248,140,84192,2,0,P|184:128|120:172,1,130,2|2,0:0|0:0,0:0:0:0:
120,244,84703,2,0,P|136:280|168:296,1,65,8|0,0:0|0:0,0:0:0:0:
256,320,85044,5,2,0:0:0:0:
256,236,85215,1,2,0:0:0:0:
256,64,85556,5,2,0:0:0:0:
256,148,85726,1,2,0:0:0:0:
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180,196,86237,1,2,0:0:0:0:
416,196,86578,5,2,0:0:0:0:
332,196,86749,1,2,0:0:0:0:
256,36,87090,1,6,0:0:0:0:
256,200,87431,1,8,0:0:0:0:
224,320,87771,6,0,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,88283,6,0,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
392,224,88794,6,0,P|401:193|393:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,89306,6,0,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,89817,1,6,0:0:0:0:
256,192,89838,12,4,90499,0:0:0:0:
256,96,95953,5,4,0:0:0:0:
228,348,96635,2,0,P|256:352|284:344,1,48.750001859665,4|4,0:0|0:0,0:0:0:0:
256,96,97317,5,4,0:0:0:0:
320,341,97999,2,4,P|347:334|370:317,1,48.750001859665
376,68,98681,6,0,L|332:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,96,99021,2,0,L|256:31,1,65,4|0,0:0|0:0,0:0:0:0:
136,68,99362,2,0,L|180:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,204,99703,1,4,0:0:0:0:
256,192,99874,12,4,101067,0:0:0:0:
340,292,101408,6,0,P|364:256|360:208,1,65,2|0,0:0|0:0,0:0:0:0:
312,168,101749,2,0,P|288:204|292:252,1,65,2|0,0:0|0:0,0:0:0:0:
252,304,102090,1,2,0:0:0:0:
216,224,102260,2,0,P|209:192|189:167,1,65,0|10,0:0|0:0,0:0:0:0:
104,168,102601,2,0,P|168:144|204:80,1,130,2|0,0:0|0:0,0:0:0:0:
216,12,103112,6,0,P|248:28|272:56,1,65,2|0,0:0|0:0,0:0:0:0:
276,132,103453,2,0,P|308:128|336:108,1,65,2|0,0:0|0:0,0:0:0:0:
392,52,103794,1,0,0:0:0:0:
432,128,103965,1,2,0:0:0:0:
376,192,104135,6,8,P|320:216|308:284,1,130,2|8,0:0|0:0,0:0:0:0:
260,348,104646,1,0,0:0:0:0:
212,280,104817,2,0,P|192:248|152:228,1,65,2|0,0:0|0:0,0:0:0:0:
84,236,105158,1,10,0:0:0:0:
84,236,105328,2,0,P|144:208|172:148,1,130,2|0,0:0|0:0,0:0:0:0:
256,140,105840,1,10,0:0:0:0:
340,153,106010,2,0,P|352:184|380:208,1,65,2|0,0:0|0:0,0:0:0:0:
432,268,106351,2,2,B|439:262|429:269|429:269|415:268|415:268|415:278|415:278|408:270|408:270|407:279|407:279|401:273|401:273|399:281|399:281|393:275|393:275|392:284|392:284|386:278|386:278|384:286|384:286|370:283|353:292,1,130,2|2,1:0|1:0,1:0:0:0:
296,344,106862,6,0,L|232:384,1,65,10|0,0:0|0:0,0:0:0:0:
260,268,107203,2,0,L|188:276,1,65,10|0,0:0|0:0,0:0:0:0:
276,180,107544,2,0,L|204:164,1,65,10|0,0:0|0:0,0:0:0:0:
324,108,107885,2,0,L|268:60,1,65,10|0,0:0|0:0,0:0:0:0:
200,20,108226,6,0,L|136:72,1,65,10|0,0:0|0:0,0:0:0:0:
274,65,108567,2,0,L|242:137,1,65,10|0,0:0|0:0,0:0:0:0:
360,64,108908,2,0,L|380:128,1,65,10|0,0:0|0:0,0:0:0:0:
432,12,109249,2,0,L|496:64,1,65,10|0,0:0|0:0,0:0:0:0:
444,144,109590,6,0,L|516:160,1,65,14|0,0:0|0:0,0:0:0:0:
416,216,109931,2,0,L|480:256,1,65,14|0,0:0|0:0,0:0:0:0:
364,280,110271,2,0,L|404:336,1,65,14|0,0:0|0:0,0:0:0:0:
284,304,110612,2,0,L|296:376,1,65,14|0,0:0|0:0,0:0:0:0:
256,192,110953,12,0,111976,0:0:0:0:
256,64,112317,5,2,0:0:0:0:
256,148,112487,1,2,0:0:0:0:
256,320,112828,5,2,0:0:0:0:
256,236,112999,1,2,0:0:0:0:
420,192,113340,5,2,0:0:0:0:
336,192,113510,1,2,0:0:0:0:
92,192,113851,5,2,0:0:0:0:
176,192,114021,1,2,0:0:0:0:
256,360,114362,1,2,0:0:0:0:
256,192,114703,1,8,0:0:0:0:
224,320,115044,6,2,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,115556,6,2,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
391,224,116067,6,2,P|400:193|394:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,116578,6,2,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,117090,1,6,0:0:0:0:
256,192,117111,12,0,117771,0:0:0:0:
256,322,118112,6,0,L|256:182,1,130,4|0,0:0|0:0,0:0:0:0:
256,76,119135,2,0,B|320:104|320:104|368:88|408:108|428:144,1,195,4|0,0:0|0:0,0:0:0:0:
352,188,120499,2,0,B|304:192|260:160|260:160|216:192|164:184,1,195,4|0,0:0|0:0,0:0:0:0:
84,144,121862,2,0,B|104:108|144:88|192:100|192:100|256:72,1,195,4|0,0:0|0:0,0:0:0:0:
368,204,123226,6,0,P|400:184|416:148,2,65,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,208,123737,2,0,P|296:264|360:296,1,130,2|0,0:0|0:0,0:0:0:0:
424,344,124249,2,0,P|444:300|432:264,1,65,8|0,0:0|0:0,0:0:0:0:
420,200,124590,6,0,P|456:196|488:212,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
344,144,125101,2,0,P|324:200|368:280,1,130,2|0,0:0|0:0,0:0:0:0:
364,348,125612,2,0,P|400:336|424:304,1,65,8|0,0:0|0:0,0:0:0:0:
440,236,125953,6,0,L|472:252,2,32.5,6|0|4,0:0|0:0|0:0,0:0:0:0:
364,204,126294,1,0,0:0:0:0:
280,192,126465,2,0,B|248:208|208:208|208:208|176:204|152:260,1,130,2|0,0:0|0:0,0:0:0:0:
168,320,126976,2,0,P|208:304|220:280,1,65,8|0,0:0|0:0,0:0:0:0:
184,208,127317,6,0,L|148:188,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
192,164,127658,2,0,L|176:128,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
228,140,127999,2,0,L|228:100,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
264,144,128340,2,0,P|300:164|312:200,1,65,10|0,0:0|0:0,0:0:0:0:
256,248,128681,1,4,0:0:0:0:
256,192,128766,12,0,134135,0:0:0:0:
Raiden
Hey there! From my queue.

Not that I'm going to be useful... map is very modded already and I am unexperienced at Standard modding.

[ Normal]

  1. 01:05:783 - Hm, shouldn't kiai rather start here?
  2. 00:45:158 (2,3,1,2) - Here you mapped the guitar notes, but then you didn't at 00:49:419 - , 00:50:783 - and 00:52:146 - . Why is that?
  3. 01:36:806 - 01:36:976 - 01:37:146 - 01:37:658 - 01:37:828 - 01:38:169 - 01:38:340 - These guitar notes can be mapped in my opinion, but I guess you didn't to emphasize pace change.
  4. 01:42:260 - 01:42:431 - Same ^
  5. 01:50:442 - 01:50:612 - ^
[ Hard]

  1. 01:14:476 (2,3) - Hm, why are these 2 stacked if 01:15:158 (2,3) - are not?
Nothing else. Lovely diff!

[ Insane]

  1. 01:05:783 - Same as Normal

    As I said in my queue, I don't feel like I can be of any help in Insane+ difficulties
Sorry I've been basically useless. Still trying to learn how the Standard world works.
Topic Starter
Shinenite

Raiden wrote:

Hey there! From my queue.

Not that I'm going to be useful... map is very modded already and I am unexperienced at Standard modding.

[ Normal]

  1. 01:05:783 - Hm, shouldn't kiai rather start here? Fixed.
  2. 00:45:158 (2,3,1,2) - Here you mapped the guitar notes, but then you didn't at 00:49:419 - , 00:50:783 - and 00:52:146 - . Why is that? Ah, now that I listen to it, definitely missed those notes, honestly no idea why, - fixed.
  3. 01:36:806 - 01:36:976 - 01:37:146 - 01:37:658 - 01:37:828 - 01:38:169 - 01:38:340 - These guitar notes can be mapped in my opinion, but I guess you didn't to emphasize pace change. I prefer to leave it undermapped as is, I feel like mapping those would increase the star difficulty and I'm already trying my best to decrease it actually, also I did try but didn't really like it.
  4. 01:42:260 - 01:42:431 - Same ^ Here though I do like more beats, added a slider.
  5. 01:50:442 - 01:50:612 - ^ Same as above.
[ Insane]

  1. 01:05:783 - Same as Normal Fixed.

    As I said in my queue, I don't feel like I can be of any help in Insane+ difficulties
Sorry I've been basically useless. Still trying to learn how the Standard world works.
A mod is a mod! I mean the suggestions in Normal did help, and I think Normal is the diff that needs the most work at the moment anyways, so it wasn't completely useless.
meii18
Hello! As requested

  1. Artist: ACE+
  2. Title: You Will Know Our Names
    Taken from http://xenoblade.wikia.com/wiki/Xenoblade_Chronicles_Special_Soundtrack
  3. Source: ゼノブレイド http://xenoblade.wikia.com/wiki/Xenoblade_Chronicles
    Put in tags toward soundtrack special like this: special soundtrack because the song was released from special soundtrack.Also,move 'Xenoblade Chronicles' to tags as alternative title of the video game

No kudosu.Good Luck!
Topic Starter
Shinenite

ByBy13 wrote:

Hello! As requested

  1. Artist: ACE+
  2. Title: You Will Know Our Names
    Taken from http://xenoblade.wikia.com/wiki/Xenoblade_Chronicles_Special_Soundtrack
  3. Source: ゼノブレイド http://xenoblade.wikia.com/wiki/Xenoblade_Chronicles
    Put in tags toward soundtrack special like this: special soundtrack because the song was released from special soundtrack.Also,move 'Xenoblade Chronicles' to tags as alternative title of the video game

No kudosu.Good Luck!
All except the source fixed. (I did add it to tags though, I dunno I feel like the English name of the game is better as a source.) Thanks!
Nakano Itsuki
asdf

[Insane]
  1. 00:09:192 (3,4) - is too widely spaced compared to 00:08:681 (1,2) - and 00:09:021 (2,3) - , especially when the rhythm isn't that much different.
  2. 00:09:362 (4) - Maybe blanket?
  3. 00:12:431 (4) - imo the placement of this, overlapping 00:11:749 (2) - ruins the flow. Stacking it on the sliderhead of 00:13:283 (2) - would be more intuitive to play and less awkward aiming.
  4. 00:12:771 (1) - I'd suggest this, improves the look plus without the strange 180 degree turn of flow. http://puu.sh/keSzs/fc28ba89c7.jpg
  5. 00:14:135 (1) - Same as above, with the same angle to the next slider
  6. 00:26:237 (8) - This should probably spaced out a bit from 00:26:067 (7) - doesn't look at great this way, plus it slows momentum unnecessarily
  7. 00:26:919 (1) - lol nice slider... I think this should be fine, but try not to use these for your future maps
  8. 00:43:624 (5,6) - really awkward jump here, a very sharp turn from the clockwise flow of the star shape.
  9. 00:33:908 (1) - How about this instead? http://puu.sh/keSXF/de1e0b6999.jpg
  10. 00:39:192 (1) - and this? http://puu.sh/keT3k/785c6c00d2.jpg
  11. 00:42:431 (8) - This could be improved as well, since the curved flow of the circles suddenly change to a horizontal slider... Curving it a bit and rotating it by 90 degress would a way to do it.
  12. 00:44:135 (1) - As a suggestion, this can be done to improve the map's enjoyability, since the slider leniency would allow this slider to be played with ease. http://puu.sh/keTlE/d477664e46.jpg
  13. 00:45:499 (3) - Same as above http://puu.sh/keTvE/7fc6eae3b9.jpg
  14. 00:46:521 (2,3) - These can be ctrl+g to make it more fun to play; also the current pattern has a awkward sharp turn in flow, so changing it would be better.
  15. 01:05:442 (2,4) - The blanket I mentioned in Slack :P
  16. 01:06:976 (7,8) - You can blanket these two, and then ctrl+g 01:06:806 (6,7) - for more interesting flow and playability.
  17. 01:10:385 (4,5) - This sudden halt of momentum is rather intuitive to play. Try not to stack these two and separate them.
  18. You could probably rotate 01:19:249 (4) - to make it stand up straight; also 01:19:590 (5) - as well so it'll be more interesting to play. Example: http://puu.sh/keU3h/89ee1b58ab.jpg
  19. 01:20:783 (3,4,5,6,1,2,3) - I'm not sure how to say about this one: the flow is really weird, yet I dont have a good way to improve it :/ Maybe you can find a way on your own.
  20. 02:04:931 (9,10) - This sudden halt of momentum isn't intuitive as well =w= Space these two out a bit.
That's all I could suggest lol.
I'm not doing the other two since Im lazy, but note that the normals have overlaps like this. I know that ds has to be on, but adjusting the ds multiplier and the sv should get these away; these overlaps aren't really appealing at all lol.

Also testplay your map more: try to find ways to improve your map, like improving the flow lel.
Topic Starter
Shinenite
Damn it Starr, third mod and it's still as detailed as the first one gg well too late for me to go through it now so I'll do it tomorrow and edit this post with the reply.

EDIT: Mod reply

StarrStyx wrote:

asdf

[Insane]
  1. 00:09:192 (3,4) - is too widely spaced compared to 00:08:681 (1,2) - and 00:09:021 (2,3) - , especially when the rhythm isn't that much different. Fixed.
  2. 00:09:362 (4) - Maybe blanket?
  3. 00:12:431 (4) - imo the placement of this, overlapping 00:11:749 (2) - ruins the flow. Stacking it on the sliderhead of 00:13:283 (2) - would be more intuitive to play and less awkward aiming. Hmm, I didn't really like this, left it as is.
  4. 00:12:771 (1) - I'd suggest this, improves the look plus without the strange 180 degree turn of flow. http://puu.sh/keSzs/fc28ba89c7.jpg Fixed.
  5. 00:14:135 (1) - Same as above, with the same angle to the next slider Fixed.
  6. 00:26:237 (8) - This should probably spaced out a bit from 00:26:067 (7) - doesn't look at great this way, plus it slows momentum unnecessarily Fixed.
  7. 00:26:919 (1) - lol nice slider... I think this should be fine, but try not to use these for your future maps Thanks :^) I'll keep that in mind lol
  8. 00:43:624 (5,6) - really awkward jump here, a very sharp turn from the clockwise flow of the star shape. I suppose it is a bit awkward but I really dunno how to change it and imo it plays alright.
  9. 00:33:908 (1) - How about this instead? http://puu.sh/keSXF/de1e0b6999.jpg Done.
  10. 00:39:192 (1) - and this? http://puu.sh/keT3k/785c6c00d2.jpg Done.
  11. 00:42:431 (8) - This could be improved as well, since the curved flow of the circles suddenly change to a horizontal slider... Curving it a bit and rotating it by 90 degress would a way to do it. Improved.
  12. 00:44:135 (1) - As a suggestion, this can be done to improve the map's enjoyability, since the slider leniency would allow this slider to be played with ease. http://puu.sh/keTlE/d477664e46.jpg Done.
  13. 00:45:499 (3) - Same as above http://puu.sh/keTvE/7fc6eae3b9.jpg Done.
  14. 00:46:521 (2,3) - These can be ctrl+g to make it more fun to play; also the current pattern has a awkward sharp turn in flow, so changing it would be better. Done.
  15. 01:05:442 (2,4) - The blanket I mentioned in Slack :P Oh. Fixed.
  16. 01:06:976 (7,8) - You can blanket these two, and then ctrl+g 01:06:806 (6,7) - for more interesting flow and playability. Done.
  17. 01:10:385 (4,5) - This sudden halt of momentum is rather intuitive to play. Try not to stack these two and separate them. Done.
  18. You could probably rotate 01:19:249 (4) - to make it stand up straight; also 01:19:590 (5) - as well so it'll be more interesting to play. Example: http://puu.sh/keU3h/89ee1b58ab.jpg Done.
  19. 01:20:783 (3,4,5,6,1,2,3) - I'm not sure how to say about this one: the flow is really weird, yet I dont have a good way to improve it :/ Maybe you can find a way on your own. Changed that part a bit, hope it's better now.
  20. 02:04:931 (9,10) - This sudden halt of momentum isn't intuitive as well =w= Space these two out a bit. Fixed.
That's all I could suggest lol.
I'm not doing the other two since Im lazy, but note that the normals have overlaps like this. I know that ds has to be on, but adjusting the ds multiplier and the sv should get these away; these overlaps aren't really appealing at all lol. I agree but increasing the spacing multiplier made the star rating increase and I'm already trying to lower it so I decided to just leave it even though the overlaps are quite ugly...

Also testplay your map more: try to find ways to improve your map, like improving the flow lel.
Ascendance

Shinenite wrote:

Damn it Starr, third mod and it's still as detailed as the first one gg well too late for me to go through it now so I'll do it tomorrow and edit this post with the reply.

EDIT: Mod reply

StarrStyx wrote:

That's all I could suggest lol.
I'm not doing the other two since Im lazy, but note that the normals have overlaps like this. I know that ds has to be on, but adjusting the ds multiplier and the sv should get these away; these overlaps aren't really appealing at all lol. I agree but increasing the spacing multiplier made the star rating increase and I'm already trying to lower it so I decided to just leave it even though the overlaps are quite ugly...

Also testplay your map more: try to find ways to improve your map, like improving the flow lel.
if you plan to rank your map, BN's will immediately reject this for lack of quality. Untick distance snap and just move it slightly. It won't increase the difficulty lol...
-Mo-
Hi, how goes it?

Have a random mod out of nowhere.

Normal
- 00:05:612 (3,1) - Minor: Not sure if you were trying to go for the blanket here or not. If you are, try to match the approach circle to the slider, view it from [00:05:271]. - 00:07:317 (3,4) - Similar thing as above. I think this would look kinda neat as a blanket.
- 00:14:135 (5) - I'd put a new combo here, since the current combo spans over 3 measures, which is kind of unusual and long. I'd aim to split combos up into 2 measures for this difficulty.
- 00:15:499 (1) - >Which means removing this new combo and putting it on 00:16:862 (3) instead.
- 00:19:590 (7) - >And then adding a NC here and removing the one on 00:20:953 (1).
- 00:22:317 - You have this downbeat (large white tick) covered by a slider end here. Since this beat has a significant note to it in the music, and is where the music changes rhythm, I would avoid having this mapped by a passive note. If it were me, I'd map it like this (note the NC on here to): - 00:25:385 (8) - NC here since this is the first note after the downbeat. A general rule of thumb for NC is to always have them on a downbeat, or the first note after a downbeat if it's covered by a slider tail; and to have them on each measure or every 2 measures.
- 00:26:578 (3) - Did you mean to have this finish on the blue tick? It's a fairly unusual and unintuitive rhythm to have in a Normal.
- 00:26:578 (3,2) - Minor: Avoid having these overlap.
- 00:56:408 (4,5) - These oulc be a blanket if you wanted them to be.
- 00:57:771 (5) - NC here since the current combo is too long.
- 01:00:499 (5) - Nc here if you wanted. This one doesn't matter too much.
- 01:02:885 - Consider putting a note here since there is a clear beat in the music here.
- 01:04:760 (1,2) - Not too sure about this section. Because of how long you have 1, the kiai start at 01:05:783 is mapped by the slider tail, which doesn't adequately represent the emphasis on this beat at all. This beat also has a held guitar note which would be better mapped by a slider than leaving the part after it blank. This is a suggestion I managed to come up with: - 01:07:146 (3) - This has a held guitar note, and would be better mapped with a slider in my opinion. - 01:08:681 (3) - NC here since this is half of a hypermeasure (every 2 measures) and has a more significant beat on it.
- 01:12:431 (3,1) - This overlap obstructs the view of the revserse arrow on 01:13:624 (1), which can be misleading to read.
- 01:15:840 (1) - Similar thing with the kiai start. It's the exact same rhythm as before, so I'd maybe have something similar (hard note on 01:16:692 with a NC).
- 01:19:590 (5) - NC here for even mesaures.
- 01:30:499 - Put the Kiai end on this note instead, so that it ends on a downbeat (perhaps consider putting the NC here too).
- 01:35:953 - Place a hard note with NC on this beat if you can for better emphasis in the music. - 01:49:590 (6) - NC here for even measures.
- 01:57:771 (1) - This could be a blanket around 02:02:374 (2) if you wanted it to be.
- 02:05:953 (1) - Delete and replace this slider the curve algorithm got messed up on it and doesn't look smooth (if you stretch the centre slider tick out, you might see what I mean).

Arf's Hard
- 00:14:135 (1) - Would be nice if the curve pointed the other way for a slightly better flow. - 00:15:328 (4) - Slightly uneven spacing through this (Prev1.31|Next1.26).
- 00:25:385 (3) - Minor: This blanket is slightly off. View it from [00:25:044].
- 00:27:601 (8,1) - Not too much of a fan of how the spacing decreases here, and I don't think it's necessary. Keeping it consistent will make it a bit easier to read too.
- 00:32:885 (8) - I think extending this slider to the blue tick would be kind of fitting with the guitar in the music (and then make it overlap 00:33:226 (1) if you do).
- 00:59:135 (1,2,3) - The spacing here seems to give 01:00:158 (2) more emphasis (since 1-2 is the larger jump), when 01:00:499 (3) is the more significant note. I would either have even spacing through these, or put the larger jump at 2-3.
- 02:04:590 (1,2,3) - I'd perhaps reconsider the arrangement of this combo. The previous combo alraedy follows a similar path to this one (a circular path A-Clockwise about the bottom right of the field) and it feels kind of repetetive and makes the left part of the field extremely bland for this final part of the map.

Insane
- 00:00:840 (1) - Star the spinner 00:00:499.
- 00:19:590 (1) - Have this curve the other way for a slightly better flow. - 00:22:232 - You could put a note here if you wanted. Up to you though; I personally don't think this is overmapping it.
- 00:28:624 (8) - Slightly uneven spacing through this; I'd say it would be better if it was even (Prev1.74|Next1.49).
- 00:30:328 (1) - Kind of an unusual looking slider. Consider utilising red slider points to try and get a better looking shape.
- 00:32:800 (2) - This note seems kind of overmapped, since I can't hear anything significant enough to be mapped on this note, and the drums and guitar note starts on 00:32:885 so the stream should start here.
- 00:33:226 (7) - Put the NC here instead of 00:32:715 (1) for the downbeat.
- 00:34:419 (2) - Put the NC here for consistency.
- 00:35:953 (8) - Put the NC here for the downbeat.
- 00:37:146 (4) - NC for consistency.
- 00:38:681 (9) - NC for downbeat.
- 00:44:987 (2) - Not a fan of the placement of this. The head is mostly obstructed from view by 00:44:135 (1) and I wouldn't consider it the best for flow. I drew a couple of examples of where you can place it. - 00:49:590 (3) - Minor: This blanket could be improved. View it from [00:49:164].
- 00:59:135 (2) - NC here for down beat.
- 01:05:783 (4) - NC here for the kiai start.
- 01:08:681 (3) - NC here for the downbeat.
- 01:09:874 (3) - NC here for consistency.
- 01:16:692 (4) - NC here for consistency.
- 01:20:783 (3) - Nc here for consistency.
- 01:30:499 (1) - Kiai end should be here in my opinion for the downbeat.
- 01:44:135 (7) - NC here for the downbeat.
- 01:49:590 (5) - As above.
- 02:01:862 (6) - NC here since you're changing the rhythm and for the downbeat.
- 02:06:976 (5,1) - Not really the best flow. I would just continue from the path of the slider rather than back down again since you mapped the downbeat to the slider end anyway.

Good luck :)

Edit:
With regards to the overlaps in Normal, there's nothing wrong with them for a Normal difficulty, as long as your visual flow is on point (gonna take 00:19:590 (7,8) as an example; perhaps move 8 up to (x329:y269)?). Increasing the spacing and SV for all of these overlaps will increase the star rating, and since having a mapset without a difficulty below 2 stars is unrankable, that doesn't seem like a viable option unless you want to make an Easy.

Edit 2:
Woops
2015-09-24 17:30 Shinenite: hey mo on your mod you copy pasted the same note for different points in one of the lines so idk what
2015-09-24 17:31 Shinenite: slider you meant :P
2015-09-24 17:31 Shinenite: - 00:28:624 (8) - Kind of an unusual looking slider. Consider utilising red slider points to try and get a better looking shape.
2015-09-24 17:31 Shinenite: these two are the same timestamp lol
2015-09-24 17:31 Shinenite: - 00:28:624 (8) - Slightly uneven spacing through this; I'd say it would be better if it was even (Prev1.74|Next1.49).
2015-09-24 17:31 -Mo-: Oh woops
2015-09-24 17:31 -Mo-: Let me find it
2015-09-24 17:32 -Mo-: 00:30:328 (1) - Yeah, this was the weird slider
2015-09-24 17:33 -Mo-: My bad
2015-09-24 17:33 Shinenite: ah i see
2015-09-24 17:35 -Mo-: Incase you don't know what to do with it, I just [http://puu.sh/kmC0E.png threw this together]
2015-09-24 17:35 Shinenite: o that actually does look better than what i tried to do with it LOL
2015-09-24 17:35 -Mo-: Haha
Warpyc

-Mo- wrote:

Edit:
With regards to the overlaps in Normal, there's nothing wrong with them for a Normal difficulty, as long as your visual flow is on point (gonna take 00:19:590 (7,8) as an example; perhaps move 8 up to (x329:y269)?). Increasing the spacing and SV for all of these overlaps will increase the star rating, and since having a mapset without a difficulty below 2 stars is unrankable, that doesn't seem like a viable option unless you want to make an Easy.
I like my Mikes hard roasted Kappa
Ascendance

Warpyc wrote:

-Mo- wrote:

Edit:
With regards to the overlaps in Normal, there's nothing wrong with them for a Normal difficulty, as long as your visual flow is on point (gonna take 00:19:590 (7,8) as an example; perhaps move 8 up to (x329:y269)?). Increasing the spacing and SV for all of these overlaps will increase the star rating, and since having a mapset without a difficulty below 2 stars is unrankable, that doesn't seem like a viable option unless you want to make an Easy.
I like my Mikes hard roasted Kappa
mm... what I was mainly refer to is the "ugly" overlaps. I never said overlap unrankable. Like a mod above said (I dont remember who), deselecting the DS and moving it slightly so it's not ugly and flows better is better. sorry maybe my point does not come across so well. I rarely use english anymore, personally I hate this language ^^'
Arf

-Mo- wrote:

Hi, how goes it?

Have a random mod out of nowhere. Oh my goodness, I just realized....I'm pretty sure I posted my mod to your map weeks ago, but when I went back to check it today, it isn't there. How fucking callous of me, I never even looked back to check if it posted, and your map's been updated like a dozen times since then, and is basically unmoddable (for me at least) now =..=
Not that I found much to begin with, most of my comments were on the Hard GD, and even those were subjective things and stylistic choices that should really be up to the mapper. I really really apologize, I feel like such an asshole :cry:. If you ever need a mod, feel free, I'll make sure it bloody posts this time V_V



Arf's Hard
- 00:14:135 (1) - Would be nice if the curve pointed the other way for a slightly better flow. Good point.
- 00:15:328 (4) - Slightly uneven spacing through this (Prev1.31|Next1.26). Ahhhh, fixed.
- 00:25:385 (3) - Minor: This blanket is slightly off. View it from [00:25:044]. Nice catch, fixed
- 00:27:601 (8,1) - Not too much of a fan of how the spacing decreases here, and I don't think it's necessary. Keeping it consistent will make it a bit easier to read too. All right, I see what you mean.
- 00:32:885 (8) - I think extending this slider to the blue tick would be kind of fitting with the guitar in the music (and then make it overlap 00:33:226 (1) if you do). Ok, added. The way it was before was a bit difficult to hit.
- 00:59:135 (1,2,3) - The spacing here seems to give 01:00:158 (2) more emphasis (since 1-2 is the larger jump), when 01:00:499 (3) is the more significant note. I would either have even spacing through these, or put the larger jump at 2-3. Ah, I see what you mean. Adjusted "2" to be closer than "3"
- 02:04:590 (1,2,3) - I'd perhaps reconsider the arrangement of this combo. The previous combo alraedy follows a similar path to this one (a circular path A-Clockwise about the bottom right of the field) and it feels kind of repetetive and makes the left part of the field extremely bland for this final part of the map. I agree! Rearranged this section to be less clustered.

Good luck :) \O/
Updated Jackass's GD
osu file format v14

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Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
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Creator:Shinenite
Version:Arf's Hard
Source:Xenoblade Chronicles
Tags:ゼノブレイド special soundtrack background music Super Smash Bros. For Wii U/3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu rfandomization
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336,172,80271,2,0,P|320:144|292:124,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
416,200,80783,2,0,B|396:252|336:256|336:256|316:316|244:308,1,195,2|8,0:0|0:0,0:0:0:0:
108,204,81635,1,4,0:0:0:0:
220,76,81976,6,0,P|256:72|288:76,1,65,8|0,0:0|0:0,0:0:0:0:
320,152,82317,2,0,P|284:156|252:152,1,65,8|0,0:0|0:0,0:0:0:0:
172,140,82658,1,0,0:0:0:0:
88,160,82828,2,0,P|132:216|192:224,1,130,2|2,0:0|0:0,0:0:0:0:
272,236,83340,6,0,P|276:276|272:300,1,65,8|0,0:0|0:0,0:0:0:0:
196,356,83681,2,0,P|192:316|196:292,1,65,8|0,0:0|0:0,0:0:0:0:
196,208,84021,1,0,0:0:0:0:
248,140,84192,2,0,P|184:128|120:172,1,130,2|2,0:0|0:0,0:0:0:0:
120,244,84703,2,0,P|136:280|168:296,1,65,8|0,0:0|0:0,0:0:0:0:
256,320,85044,5,2,0:0:0:0:
256,236,85215,1,2,0:0:0:0:
256,64,85556,5,2,0:0:0:0:
256,148,85726,1,2,0:0:0:0:
96,196,86067,5,2,0:0:0:0:
180,196,86237,1,2,0:0:0:0:
416,196,86578,5,2,0:0:0:0:
332,196,86749,1,2,0:0:0:0:
256,36,87090,1,6,0:0:0:0:
256,200,87431,1,8,0:0:0:0:
224,320,87771,6,0,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,88283,6,0,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
392,224,88794,6,0,P|401:193|393:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,89306,6,0,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,89817,1,6,0:0:0:0:
256,192,89838,12,4,90499,0:0:0:0:
256,96,95953,5,4,0:0:0:0:
228,348,96635,2,0,P|256:352|284:344,1,48.750001859665,4|4,0:0|0:0,0:0:0:0:
256,96,97317,5,4,0:0:0:0:
320,341,97999,2,4,P|347:334|370:317,1,48.750001859665
376,68,98681,6,0,L|332:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,96,99021,2,0,L|256:31,1,65,4|0,0:0|0:0,0:0:0:0:
136,68,99362,2,0,L|180:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,204,99703,1,4,0:0:0:0:
256,192,99874,12,4,101067,0:0:0:0:
340,292,101408,6,0,P|364:256|360:208,1,65,2|0,0:0|0:0,0:0:0:0:
312,168,101749,2,0,P|288:204|292:252,1,65,2|0,0:0|0:0,0:0:0:0:
252,304,102090,1,2,0:0:0:0:
216,224,102260,2,0,P|209:192|189:167,1,65,0|10,0:0|0:0,0:0:0:0:
104,168,102601,2,0,P|168:144|204:80,1,130,2|0,0:0|0:0,0:0:0:0:
216,12,103112,6,0,P|248:28|272:56,1,65,2|0,0:0|0:0,0:0:0:0:
276,132,103453,2,0,P|308:128|336:108,1,65,2|0,0:0|0:0,0:0:0:0:
392,52,103794,1,0,0:0:0:0:
432,128,103965,1,2,0:0:0:0:
376,192,104135,6,8,P|320:216|308:284,1,130,2|8,0:0|0:0,0:0:0:0:
260,348,104646,1,0,0:0:0:0:
212,280,104817,2,0,P|192:248|152:228,1,65,2|0,0:0|0:0,0:0:0:0:
84,236,105158,1,10,0:0:0:0:
84,236,105328,2,0,P|144:208|172:148,1,130,2|0,0:0|0:0,0:0:0:0:
256,140,105840,1,10,0:0:0:0:
340,153,106010,2,0,P|352:184|380:208,1,65,2|0,0:0|0:0,0:0:0:0:
432,268,106351,2,2,B|439:262|429:269|429:269|415:268|415:268|415:278|415:278|408:270|408:270|407:279|407:279|401:273|401:273|399:281|399:281|393:275|393:275|392:284|392:284|386:278|386:278|384:286|384:286|370:283|353:292,1,130,2|2,1:0|1:0,1:0:0:0:
296,344,106862,6,0,L|232:384,1,65,10|0,0:0|0:0,0:0:0:0:
260,268,107203,2,0,L|188:276,1,65,10|0,0:0|0:0,0:0:0:0:
276,180,107544,2,0,L|204:164,1,65,10|0,0:0|0:0,0:0:0:0:
324,108,107885,2,0,L|268:60,1,65,10|0,0:0|0:0,0:0:0:0:
200,20,108226,6,0,L|136:72,1,65,10|0,0:0|0:0,0:0:0:0:
274,65,108567,2,0,L|242:137,1,65,10|0,0:0|0:0,0:0:0:0:
360,64,108908,2,0,L|380:128,1,65,10|0,0:0|0:0,0:0:0:0:
432,12,109249,2,0,L|496:64,1,65,10|0,0:0|0:0,0:0:0:0:
444,144,109590,6,0,L|516:160,1,65,14|0,0:0|0:0,0:0:0:0:
416,216,109931,2,0,L|480:256,1,65,14|0,0:0|0:0,0:0:0:0:
364,280,110271,2,0,L|404:336,1,65,14|0,0:0|0:0,0:0:0:0:
284,304,110612,2,0,L|296:376,1,65,14|0,0:0|0:0,0:0:0:0:
256,192,110953,12,0,111976,0:0:0:0:
256,64,112317,5,2,0:0:0:0:
256,148,112487,1,2,0:0:0:0:
256,320,112828,5,2,0:0:0:0:
256,236,112999,1,2,0:0:0:0:
420,192,113340,5,2,0:0:0:0:
336,192,113510,1,2,0:0:0:0:
92,192,113851,5,2,0:0:0:0:
176,192,114021,1,2,0:0:0:0:
256,360,114362,1,2,0:0:0:0:
256,192,114703,1,8,0:0:0:0:
224,320,115044,6,2,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,115556,6,2,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
391,224,116067,6,2,P|400:193|394:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,116578,6,2,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,117090,1,6,0:0:0:0:
256,192,117111,12,0,117771,0:0:0:0:
256,322,118112,6,0,L|256:182,1,130,4|0,0:0|0:0,0:0:0:0:
256,76,119135,2,0,B|324:104|324:104|368:88|408:108|428:144,1,195,4|0,0:0|0:0,0:0:0:0:
352,188,120499,2,0,B|304:192|260:160|260:160|216:192|164:184,1,195,4|0,0:0|0:0,0:0:0:0:
88,148,121862,2,0,B|104:108|144:88|196:96|196:96|256:72,1,195,4|0,0:0|0:0,0:0:0:0:
368,204,123226,6,0,P|400:184|416:148,2,65,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,208,123737,2,0,P|296:264|360:296,1,130,2|0,0:0|0:0,0:0:0:0:
424,344,124249,2,0,P|444:300|432:264,1,65,8|0,0:0|0:0,0:0:0:0:
420,200,124590,6,0,P|456:196|488:212,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
336,208,125101,2,0,B|272:216|272:216|204:208,1,130,2|0,0:0|0:0,0:0:0:0:
192,124,125612,2,0,P|156:136|128:168,1,65,8|0,0:0|0:0,0:0:0:0:
132,240,125953,6,0,L|100:256,2,32.5,6|0|4,0:0|0:0|0:0,0:0:0:0:
206,208,126294,1,0,0:0:0:0:
192,124,126465,2,0,B|220:116|248:92|248:92|288:88|316:72,1,130,2|0,0:0|0:0,0:0:0:0:
369,10,126976,2,0,P|392:40|396:72,1,65,8|0,0:0|0:0,0:0:0:0:
396,152,127317,6,0,L|432:172,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,196,127658,2,0,L|404:232,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
352,220,127999,2,0,L|352:260,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
324,284,128340,2,0,P|284:280|260:256,1,65,10|0,0:0|0:0,0:0:0:0:
228,188,128681,1,4,0:0:0:0:
256,192,128766,12,0,134135,0:0:0:0:
-Mo-

rfandomization wrote:

Oh my goodness, I just realized....I'm pretty sure I posted my mod to your map weeks ago, but when I went back to check it today, it isn't there. How fucking callous of me, I never even looked back to check if it posted, and your map's been updated like a dozen times since then, and is basically unmoddable (for me at least) now =..=
Not that I found much to begin with, most of my comments were on the Hard GD, and even those were subjective things and stylistic choices that should really be up to the mapper. I really really apologize, I feel like such an asshole :cry:. If you ever need a mod, feel free, I'll make sure it bloody posts this time V_V
After all this time, I thought you just went "F this, I can't mod this, it's too godly". Oh well, we all make mistakes :P

If you still have the mod, you can still post it just in case something is still relevant.
Ascendance
kudosu farming - will mod later. placeholder reply. Sorry english.

for now:

General


- Please change source to ゼノブレイド and put "Xenoblade Chronicles" to tags. This is backed up by a person that can potentially nominate your map for rank, I suggest you do this lol...

A quote from JBHyperion, in a mod on this thread

JBHyperion wrote:

Metadata: Change source to "ラブライブ! School idol project" as suggested by alienflybot as it is the official name - maps ranked with the full English source name are older maps that no longer confirm to current ranking criteria. If you're in doubt, see this map https://osu.ppy.sh/s/249055
- Remove u/3ds from tags and put a space between them or do something like Wii_U. Right now, it considers u/3ds as one tag.

- Attempt to reduce filesize.

Just a small thing (no big deal) for arf, the jump in notes from Hard -> Insane is quite high. If possible, consider adding more notes to create a more even spread (Maybe around 300?) If not this is not a problem, but it maybe will look some better.

Be back later maybe. Free period at school...

Normal


00:05:612 (3,1) - blanket error

00:07:317 (3,4,1) - blanket error

00:11:408 (1,2) - These overlaps are kinda meh. Maybe try to make them look nicer? You could also unsnap DS. try this maybe.

00:16:010 (2) - x:300 y:340

00:16:862 (3) - counter intuitive flow from (2). If you want to keep this pattern, would suggest rotating the objects and maybe doing something like this

00:18:226 (5) - NC, if you take above suggestions you will need to move these.

00:26:578 (3) - Not good to end on blue tick on normal difficulty.

00:32:033 (1) - Starting a note phrase on red tick in normal is sorta bad, may be difficult for the new player to understand or read. suggest changing this.

00:56:067 (3,4) - try something like this instead.

01:01:862 (1) - bad flow from 5, ctrl+> twice and then ctrl g. Try doing this with that pattern instead.

01:04:249 (3) - If you are going to make diagonal sliders keep it consistent and make this diagonal too.

01:14:306 (2) - ^

01:17:715 (2) - Red tick start :(

01:18:908 (4) - Make this slider have a similar curve to 01:18:056 (3) -

01:31:181 (3,4) - lol... change to circle at 01:31:181 - and slider from 01:31:521 - to 01:31:692 - right now it just plays weird.

01:35:953 - This should be your NC here on the downbeat...

01:41:408 (1,2) - ... change to 01:41:408 - circle 01:41:749 - circle 01:42:090 - slider 01:42:431 - slider, cause right now it's WutFace

01:46:521 - strong sound no circle, previous parts are kinda overmap for normal especially things like 01:45:328 (3) - which are both on red ticks..

01:57:771 (1) - make this more dynamic, has potential for better slider pattern

02:05:953 (1) - Bring the slider point down to x:172 y:140 for a better blanket

02:08:681 (1) - random timing points just remove them except the start and end timing point.

diff needs work, only did small skim this is what I find gl...
Topic Starter
Shinenite
Welp, the thread has gotten a bunch of activity all of a sudden...

-Mo- wrote:

Hi, how goes it?

Have a random mod out of nowhere. Well, that's a nice surprise!

Normal
- 00:05:612 (3,1) - Minor: Not sure if you were trying to go for the blanket here or not. If you are, try to match the approach circle to the slider, view it from [00:05:271]. Wasn't going for a blanket, but sure it works quite well there, fixed.- 00:07:317 (3,4) - Similar thing as above. I think this would look kinda neat as a blanket. Fixed.
- 00:14:135 (5) - I'd put a new combo here, since the current combo spans over 3 measures, which is kind of unusual and long. I'd aim to split combos up into 2 measures for this difficulty. Fixed.
- 00:15:499 (1) - >Which means removing this new combo and putting it on 00:16:862 (3) instead. Fixed.
- 00:19:590 (7) - >And then adding a NC here and removing the one on 00:20:953 (1). Fixed.
- 00:22:317 - You have this downbeat (large white tick) covered by a slider end here. Since this beat has a significant note to it in the music, and is where the music changes rhythm, I would avoid having this mapped by a passive note. If it were me, I'd map it like this (note the NC on here to): Fixed. - 00:25:385 (8) - NC here since this is the first note after the downbeat. A general rule of thumb for NC is to always have them on a downbeat, or the first note after a downbeat if it's covered by a slider tail; and to have them on each measure or every 2 measures. Fixed.
- 00:26:578 (3) - Did you mean to have this finish on the blue tick? It's a fairly unusual and unintuitive rhythm to have in a Normal. Oops, did not. Must have not noticed it when I changed the SV a little bit, fixed.
- 00:26:578 (3,2) - Minor: Avoid having these overlap. They are not overlapping though..?
- 00:56:408 (4,5) - These oulc be a blanket if you wanted them to be. Done.
- 00:57:771 (5) - NC here since the current combo is too long. Fixed.
- 01:00:499 (5) - Nc here if you wanted. This one doesn't matter too much. Done.
- 01:02:885 - Consider putting a note here since there is a clear beat in the music here. Done.
- 01:04:760 (1,2) - Not too sure about this section. Because of how long you have 1, the kiai start at 01:05:783 is mapped by the slider tail, which doesn't adequately represent the emphasis on this beat at all. This beat also has a held guitar note which would be better mapped by a slider than leaving the part after it blank. This is a suggestion I managed to come up with: Ah, that does sound a bit better, fixed. - 01:07:146 (3) - This has a held guitar note, and would be better mapped with a slider in my opinion. Fixed.- 01:08:681 (3) - NC here since this is half of a hypermeasure (every 2 measures) and has a more significant beat on it. Fixed.
- 01:12:431 (3,1) - This overlap obstructs the view of the revserse arrow on 01:13:624 (1), which can be misleading to read. Fixed.
- 01:15:840 (1) - Similar thing with the kiai start. It's the exact same rhythm as before, so I'd maybe have something similar (hard note on 01:16:692 with a NC). Fixed.
- 01:19:590 (5) - NC here for even mesaures. Fixed.
- 01:30:499 - Put the Kiai end on this note instead, so that it ends on a downbeat (perhaps consider putting the NC here too). Fixed.
- 01:35:953 - Place a hard note with NC on this beat if you can for better emphasis in the music. Fixed.- 01:49:590 (6) - NC here for even measures. Fixed.
- 01:57:771 (1) - This could be a blanket around 02:02:374 (2) if you wanted it to be. I can't blanket it properly and keep the DS as it is so I'm not gonna make it a blanket.
- 02:05:953 (1) - Delete and replace this slider the curve algorithm got messed up on it and doesn't look smooth (if you stretch the centre slider tick out, you might see what I mean). Fixed.

Insane
- 00:00:840 (1) - Star the spinner 00:00:499. Fixed.
- 00:19:590 (1) - Have this curve the other way for a slightly better flow. Fixed. - 00:22:232 - You could put a note here if you wanted. Up to you though; I personally don't think this is overmapping it. Done.
- 00:28:624 (8) - Slightly uneven spacing through this; I'd say it would be better if it was even (Prev1.74|Next1.49). Fixed.
- 00:28:624 (8) - Kind of an unusual looking slider. Consider utilising red slider points to try and get a better looking shape. Fixed it a bit.
- 00:32:800 (2) - This note seems kind of overmapped, since I can't hear anything significant enough to be mapped on this note, and the drums and guitar note starts on 00:32:885 so the stream should start here. Fixed.
- 00:33:226 (7) - Put the NC here instead of 00:32:715 (1) for the downbeat. Fixed.
- 00:34:419 (2) - Put the NC here for consistency. Fixed.
- 00:35:953 (8) - Put the NC here for the downbeat. Fixed.
- 00:37:146 (4) - NC for consistency. Fixed.
- 00:38:681 (9) - NC for downbeat. Fixed.
- 00:44:987 (2) - Not a fan of the placement of this. The head is mostly obstructed from view by 00:44:135 (1) and I wouldn't consider it the best for flow. I drew a couple of examples of where you can place it. Fixed. - 00:49:590 (3) - Minor: This blanket could be improved. View it from [00:49:164]. Fixed.
- 00:59:135 (2) - NC here for down beat. Fixed.
- 01:05:783 (4) - NC here for the kiai start. Fixed.
- 01:08:681 (3) - NC here for the downbeat. Fixed.
- 01:09:874 (3) - NC here for consistency. Fixed.
- 01:16:692 (4) - NC here for consistency. Fixed.
- 01:20:783 (3) - Nc here for consistency. Fixed.
- 01:30:499 (1) - Kiai end should be here in my opinion for the downbeat. Fixed.
- 01:44:135 (7) - NC here for the downbeat. Fixed.
- 01:49:590 (5) - As above. Fixed.
- 02:01:862 (6) - NC here since you're changing the rhythm and for the downbeat. Fixed.
- 02:06:976 (5,1) - Not really the best flow. I would just continue from the path of the slider rather than back down again since you mapped the downbeat to the slider end anyway. Fixed.

Good luck :) Thanks!

Edit:
With regards to the overlaps in Normal, there's nothing wrong with them for a Normal difficulty, as long as your visual flow is on point (gonna take 00:19:590 (7,8) as an example; perhaps move 8 up to (x329:y269)?). Increasing the spacing and SV for all of these overlaps will increase the star rating, and since having a mapset without a difficulty below 2 stars is unrankable, that doesn't seem like a viable option unless you want to make an Easy. Yeah I did go over the map and changed a bit of the positions, I do not really want to make an Easy so I'll probably leave it as is overlap wise.

Ascendance wrote:

kudosu farming - will mod later. placeholder reply. Sorry english.

for now:

General


- Please change source to ゼノブレイド and put "Xenoblade Chronicles" to tags. This is backed up by a person that can potentially nominate your map for rank, I suggest you do this lol... Eh I guess I was being a bit careless not changing it like that, changed the source.

A quote from JBHyperion, in a mod on this thread

JBHyperion wrote:

Metadata: Change source to "ラブライブ! School idol project" as suggested by alienflybot as it is the official name - maps ranked with the full English source name are older maps that no longer confirm to current ranking criteria. If you're in doubt, see this map https://osu.ppy.sh/s/249055
- Remove u/3ds from tags and put a space between them or do something like Wii_U. Right now, it considers u/3ds as one tag. Fixed.

- Attempt to reduce filesize. Well, it's 4mb right now, that really isn't that much is it?

Just a small thing (no big deal) for arf, the jump in notes from Hard -> Insane is quite high. If possible, consider adding more notes to create a more even spread (Maybe around 300?) If not this is not a problem, but it maybe will look some better.

Be back later maybe. Free period at school...

Normal


00:05:612 (3,1) - blanket error Fixed earlier.

00:07:317 (3,4,1) - blanket error Fixed earlier.

00:11:408 (1,2) - These overlaps are kinda meh. Maybe try to make them look nicer? You could also unsnap DS. try this maybe. Done.

00:16:010 (2) - x:300 y:340 Done.

00:16:862 (3) - counter intuitive flow from (2). If you want to keep this pattern, would suggest rotating the objects and maybe doing something like this Good point. Done.

00:18:226 (5) - NC, if you take above suggestions you will need to move these. Done.

00:26:578 (3) - Not good to end on blue tick on normal difficulty. Fixed earlier, didn't mean to end it at a blue tick.

00:32:033 (1) - Starting a note phrase on red tick in normal is sorta bad, may be difficult for the new player to understand or read. suggest changing this. I'm not really sure how to change it though, so left it as is.

00:56:067 (3,4) - try something like this instead. Done.

01:01:862 (1) - bad flow from 5, ctrl+> twice and then ctrl g. Try doing this with that pattern instead. Done.

01:04:249 (3) - If you are going to make diagonal sliders keep it consistent and make this diagonal too. Fixed.

01:14:306 (2) - ^ Fixed.

01:17:715 (2) - Red tick start :( Again, dunno how I'd fix it ;s

01:18:908 (4) - Make this slider have a similar curve to 01:18:056 (3) - Done.

01:31:181 (3,4) - lol... change to circle at 01:31:181 - and slider from 01:31:521 - to 01:31:692 - right now it just plays weird. Done.

01:35:953 - This should be your NC here on the downbeat... Done.

01:41:408 (1,2) - ... change to 01:41:408 - circle 01:41:749 - circle 01:42:090 - slider 01:42:431 - slider, cause right now it's Done.

01:46:521 - strong sound no circle, previous parts are kinda overmap for normal especially things like 01:45:328 (3) - which are both on red ticks.. Fixed that part.

01:57:771 (1) - make this more dynamic, has potential for better slider pattern Tried tinkering around with it but I like the current pattern a bit more.

02:05:953 (1) - Bring the slider point down to x:172 y:140 for a better blanket I assume you modded this before I updated just recently but putting the slider point there just doesn't make sense on the version I have, but I did tweak the blanket a bit.

02:08:681 (1) - random timing points just remove them except the start and end timing point. They're not random, they're to fade out hitsounds since the song is also fading out, I know that there's a spinner in that part but eh I dunno I'd rather keep them.

diff needs work, only did small skim this is what I find gl...
(tfw I used different shades of green for some of the replies... Can't be bothered to fix it lol) Fixed.
Warpyc
Quick mod while on bus because I'm bored as hell!

first off I suck at modding so feel free to disregard everything I write

[Insane]
00:17:374 (2) - This slider feels and looks wierd, I much prefer the curved sliders you used earlier, maybe change it to one of those.

00:30:158 (4) - This note should probably not be here looks pretty ugly. This looks much better imo http://puu.sh/ktYeh/0bc9c65342.jpg

00:32:715 (6,7) - the spacing between theese two notes are too small feels really akward to play.

00:33:908 (1) - Idk if this was ment as a blanket but it makes no sense to me, looks much better if you at least make the slider point torwards the next one.

00:34:419 (1,2,3) - this would look much better if you made a blanket.

00:39:192 (1,2) - It'll look better if you make it a blanket.

00:47:715 (6) - Don't want to be rude but this blanket does not look nice if it's supposed to be one.

00:51:976 (1) - Little nazi but curve this slider a bit more so it fits with the next slider.

01:16:521 (3,1) - You can do this blanket a bit better.

01:17:715 (5,6) - Idk if this is supposed to be a blanket, even if it isnt you should make it one.

01:25:044 (1,2,5,6) - theese two stacks don't have the same Y(height) value make both the same?

02:03:567 (4,9) - put both of the notes in a straight line in front of the tripple



[Arf's Hard]
00:28:283 (3) - this slider doesnt point torwards the stack in front of it.

00:28:794 (5) - The spacing on this one is larger then the others.

I couldn't really find anything else you have lot's of really nice blankets +1

[Normal]
Can't mod this but it certanly isn't a nice looking map lmao :D




I didnt have any internet for almost the whole mod sorry for no pictures, pm me if you want explanation :3
Arf

Warpyc wrote:

Quick mod while on bus because I'm bored as hell! bahahahaha

first off I suck at modding so feel free to disregard everything I write

[Arf's Hard]
00:28:283 (3) - this slider doesnt point torwards the stack in front of it. Ahh, adjusted.

00:28:794 (5) - The spacing on this one is larger then the others. Fixed this in last mod

I couldn't really find anything else you have lot's of really nice blankets +1 Eyyy \O/

[Normal]
Can't mod this but it certanly isn't a nice looking map lmao :D May not be my difficulty but I'm gonna have to do something about this.




I didnt have any internet for almost the whole mod sorry for no pictures, pm me if you want explanation :3 thanks for the mod \O/
Laine please update this time D:
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
PreviewTime: 64760
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:Xenoblade Chronicles
Tags:ゼノブレイド special soundtrack background music Super Smash Bros. For Wii U/3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu rfandomization
BeatmapID:707995
BeatmapSetID:317293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.png",0,0
//Break Periods
2,90699,95053
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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53681,-100,4,1,0,70,0,0
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Topic Starter
Shinenite

Warpyc wrote:

Quick mod while on bus because I'm bored as hell!

first off I suck at modding so feel free to disregard everything I write

[Insane]
00:17:374 (2) - This slider feels and looks wierd, I much prefer the curved sliders you used earlier, maybe change it to one of those. I like how it is more than curving it.

00:30:158 (4) - This note should probably not be here looks pretty ugly. This looks much better imo http://puu.sh/ktYeh/0bc9c65342.jpg Moved.

00:32:715 (6,7) - the spacing between theese two notes are too small feels really akward to play. Fixed.

00:33:908 (1) - Idk if this was ment as a blanket but it makes no sense to me, looks much better if you at least make the slider point torwards the next one. Wasn't meant to be, but I guess it does make sense there so made it one. Also nice typo :^)

00:34:419 (1,2,3) - this would look much better if you made a blanket. Fixed.

00:39:192 (1,2) - It'll look better if you make it a blanket. Ehhhh, here I like it as is more.

00:47:715 (6) - Don't want to be rude but this blanket does not look nice if it's supposed to be one. Not supposed to be one, but I made it one.

00:51:976 (1) - Little nazi but curve this slider a bit more so it fits with the next slider. Well, I dunno if it helped but I did made it a little more curvier.

01:16:521 (3,1) - You can do this blanket a bit better. Fixed.

01:17:715 (5,6) - Idk if this is supposed to be a blanket, even if it isnt you should make it one. Fixed.

01:25:044 (1,2,5,6) - theese two stacks don't have the same Y(height) value make both the same? I tried to not make that pattern too symmetrical so I'd rather have the stacks now be at the same height.

02:03:567 (4,9) - put both of the notes in a straight line in front of the tripple Fixed.

[Normal]
Can't mod this but it certanly isn't a nice looking map lmao :D How about you tell me something new :^) Nah but really I have stated my opinion on this many.. many... many times before.

I didnt have any internet for almost the whole mod sorry for no pictures, pm me if you want explanation :3
Uh, well, I guess have your third (oops should have been second technically but back then I was noob and handed out kds every mod pretty much LOL) kds. Thanks :P
Pereira006
[Normal]

Hitsound:

  1. 00:54:703 (5) - why not add finish or add clap with additions drums, is make sense with this song, i feel lack hitsound there
  2. 01:25:044 (1,2,3,4,5,1,2,3,4,5,1) - (all diff's) I'm fine this but 70% claps is really high than song is hurt to ear, i feel this need reduce volume, dunno
  3. 01:52:317 (1,2,3,4,5,1,2,3,4,5) - ^ same

Gameplay:

  1. 00:12:771 (1) - why NC ? you have must be carefully be your style, you mostle you don't NC like in 00:15:499 (3),and many more, so this could remove NC
  2. 00:10:044 (1) - ^ remove NC
  3. 00:33:567 (1) - remove NC and put NC in 00:34:590 (2) this could fix your style
  4. 01:00:499 (1) - why nc ? could remove NC
  5. 01:16:692 (2,3) - I feel lack to follow song, I this is kiai, strong music, the (2) could change to slider long like this http://puu.sh/lP8c0/add04c3ab0.jpg this could be good follow melody and instrumental IMO or change you own
  6. 01:20:442 (2,1,2,3) - really lack to follow song, this need add rhythm just follow melody and instrumental like you did before paarts, is better IMO
  7. 01:36:294 (1) - ?? the end is off
  8. 01:50:783 (1) - could remove NC

look okay, need more work, also you style NC are pretty inconsistency, you put NC random 1/1, 2/1 and more, I prefer you recheck this NC and make put NC every 2/1, this is normal level.

[Arf's Hard]

Gameplay:

  1. 00:41:237 (1) - missing remove NC
  2. 01:27:090 (3) - this could NC, thes song is change
  3. 01:54:362 (3) - ^ same

look pretty good, not much said problems

[Insane]

Gameplay:

  1. 00:33:908 (1) - remove NC
  2. 00:38:681 (1) - this could remove NC
  3. 00:38:340 (4,5,1,2,3) - you spacing is kindy weird, i don't know why 00:38:510 (5,1) - is anti-spacing, this could use DS normal or make jump because this make sense to follow song like you did before parts
  4. 00:46:351 (1,2,3,4) - this could be nice symentrical triangule like this http://puu.sh/lP8ZH/e38129ed7f.jpg
  5. 01:11:578 (4,6) - could be nice if blanket
  6. 01:17:715 (5,6) - this could jump, the melody is pretty strong why you use this normal spacing ? :/
  7. 01:22:317 (3,4,5,6) - the begin, that spacing is different because 3 and 4 is near, but 4 and 5 is too far, the begins, could fix spacing

look fine, the spacng and NC are weird, I feel this need more work
[]
That all I think. Good luck !
Topic Starter
Shinenite

Pereira006 wrote:

[Normal]

Hitsound:

  1. 00:54:703 (5) - why not add finish or add clap with additions drums, is make sense with this song, i feel lack hitsound there Fixed.
  2. 01:25:044 (1,2,3,4,5,1,2,3,4,5,1) - (all diff's) I'm fine this but 70% claps is really high than song is hurt to ear, i feel this need reduce volume, dunno
  3. 01:52:317 (1,2,3,4,5,1,2,3,4,5) - ^ same Hmmm, I dunno, it feels fine to me, so I'd rather leave it.

Gameplay:

  1. 00:12:771 (1) - why NC ? you have must be carefully be your style, you mostle you don't NC like in 00:15:499 (3),and many more, so this could remove NC This diff has been tweaked a lot and I guess this was one of the things I must have overlooked when tweaking patterns and stuff, was not intentional, oops. Fixed.
  2. 00:10:044 (1) - ^ remove NC Fixed.
  3. 00:33:567 (1) - remove NC and put NC in 00:34:590 (2) this could fix your style Fixed.
  4. 01:00:499 (1) - why nc ? could remove NC Fixed.
  5. 01:16:692 (2,3) - I feel lack to follow song, I this is kiai, strong music, the (2) could change to slider long like this http://puu.sh/lP8c0/add04c3ab0.jpg this could be good follow melody and instrumental IMO or change you own Fixed.
  6. 01:20:442 (2,1,2,3) - really lack to follow song, this need add rhythm just follow melody and instrumental like you did before paarts, is better IMO Fixed.
  7. 01:36:294 (1) - ?? the end is off Huh, no idea why it's like that, fixed.
  8. 01:50:783 (1) - could remove NC Fixed.

look okay, need more work, also you style NC are pretty inconsistency, you put NC random 1/1, 2/1 and more, I prefer you recheck this NC and make put NC every 2/1, this is normal level. Again, I suspect this is just due to all of the changes I've made to this diff, NCing isn't that high of a priority for me I guess and I must have skipped over it. Will recheck all NCs!

[Insane]

Gameplay:

  1. 00:33:908 (1) - remove NC Fixed.
  2. 00:38:681 (1) - this could remove NC Fixed.
  3. 00:38:340 (4,5,1,2,3) - you spacing is kindy weird, i don't know why 00:38:510 (5,1) - is anti-spacing, this could use DS normal or make jump because this make sense to follow song like you did before parts DS'd the jumps.
  4. 00:46:351 (1,2,3,4) - this could be nice symentrical triangule like this http://puu.sh/lP8ZH/e38129ed7f.jpg Fixed.
  5. 01:11:578 (4,6) - could be nice if blanket I prefer the wavy slider shape more.
  6. 01:17:715 (5,6) - this could jump, the melody is pretty strong why you use this normal spacing ? :/ Spaced the sliders out.
  7. 01:22:317 (3,4,5,6) - the begin, that spacing is different because 3 and 4 is near, but 4 and 5 is too far, the begins, could fix spacing Fixed.

look fine, the spacng and NC are weird, I feel this need more work Looked over the NC and changed as I thought was fit, spacing: ehh, I feel like it's okay besides the things you pointed out I didn't change much.
[]
That all I think. Good luck !
Thanks for the mod! Really appreciate it.
Arf

Pereira006 wrote:

[Normal]

Hitsound:
  1. 01:25:044 (1,2,3,4,5,1,2,3,4,5,1) - (all diff's) I'm fine this but 70% claps is really high than song is hurt to ear, i feel this need reduce volume, dunno
  2. 01:52:317 (1,2,3,4,5,1,2,3,4,5) - ^ same
    I personally believe this is fine, but I can drop it down if Shine wants to.
[Arf's Hard]

Gameplay:

  1. 00:41:237 (1) - missing remove NC
  2. 01:27:090 (3) - this could NC, thes song is change
  3. 01:54:362 (3) - ^ same
    Changed all

look pretty good, not much said problems Thanks!



look fine, the spacng and NC are weird, I feel this need more work
[]
That all I think. Good luck !
Thanks for the mod!

Updated Hard
osu file format v14

[General]
AudioFilename: 409 Those Who Bear Their Name.mp3
AudioLeadIn: 0
PreviewTime: 64760
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:You Will Know Our Names
TitleUnicode:名を冠する者たち
Artist:ACE+
ArtistUnicode:ACE+
Creator:Shinenite
Version:Arf's Hard
Source:ゼノブレイド
Tags:Xenoblade Chronicles special soundtrack background music Super Smash Bros. For Wii_U 3DS Monolith Soft Nintendo Wii Those Who Bear Their Name Tomori Kudo CHiCO Hiroyo Yamanaka Kenji Hiramatsu rfandomization
BeatmapID:707995
BeatmapSetID:317293

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.png",0,0
//Break Periods
2,90699,95053
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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44817,-200,4,1,0,70,0,0
53681,-100,4,1,0,70,0,0
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130726,-100,4,1,0,20,0,0
131408,-100,4,1,0,10,0,0
132771,-100,4,1,0,5,0,0


[Colours]
Combo1 : 229,143,120
Combo2 : 230,231,83
Combo3 : 166,210,223
Combo4 : 159,185,36

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340,300,11919,2,0,P|289:261|277:199,1,130,2|0,0:0|0:0,0:0:0:0:
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316,200,15158,1,8,0:0:0:0:
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284,60,18226,1,2,0:0:0:0:
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286,192,19590,5,2,0:0:0:0:
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300,56,19931,1,2,0:0:0:0:
300,55,20101,2,0,P|244:87|181:79,1,130,2|0,0:0|0:0,0:0:0:0:
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256,192,21486,12,0,22317,0:0:0:0:
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288,264,23510,1,0,0:0:0:0:
224,315,23681,2,0,P|165:299|132:238,1,130,2|0,0:0|0:0,0:0:0:0:
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224,316,24703,1,12,0:0:0:0:
348,204,25044,5,0,0:0:0:0:
304,132,25215,1,0,0:0:0:0:
220,120,25385,2,0,P|256:60|328:48,1,130,8|0,0:0|0:0,0:0:0:0:
388,84,25896,2,0,P|392:124|384:156,1,65,8|0,0:0|0:0,0:0:0:0:
304,176,26237,2,0,P|368:176|414:228,1,130,8|0,0:0|0:0,0:0:0:0:
338,250,26749,1,0,0:0:0:0:
338,250,26919,2,0,B|282:258|262:266|262:266|238:250|238:250|190:278|148:258,1,195,2|4,0:0|0:0,0:0:0:0:
184,172,27601,1,0,0:0:0:0:
104,132,27771,6,0,L|60:116,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,172,28112,1,8,0:0:0:0:
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252,116,28794,2,0,L|280:96,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
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280,234,30158,1,0,0:0:0:0:
240,308,30328,2,0,P|180:336|116:304,1,130,8|0,0:0|0:0,0:0:0:0:
41,279,30840,6,0,P|61:247|90:232,1,65,8|0,0:0|0:0,0:0:0:0:
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248,216,31351,1,0,0:0:0:0:
333,197,31521,1,2,0:0:0:0:
333,197,31692,2,0,P|385:162|402:100,1,130,2|0,0:0|0:0,0:0:0:0:
313,108,32203,2,0,L|245:88,1,65,8|0,0:0|0:0,0:0:0:0:
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439,222,33226,5,0,0:0:0:0:
495,279,33396,1,0,0:0:0:0:
495,279,33567,2,0,P|459:299|415:299,1,65,8|0,0:0|0:0,0:0:0:0:
351,289,33908,2,0,P|319:283|291:266,1,65,0|8,0:0|0:0,0:0:0:0:
243,196,34249,1,0,0:0:0:0:
245,111,34419,1,0,0:0:0:0:
321,74,34590,2,0,L|401:66,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
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320,148,35612,2,0,P|267:192|206:184,1,130,2|0,0:0|0:0,0:0:0:0:
128,161,36124,5,0,0:0:0:0:
88,228,36294,2,0,P|116:240|164:232,1,65,8|0,0:0|0:0,0:0:0:0:
128,161,36635,2,0,P|100:149|52:157,1,65,0|8,0:0|0:0,0:0:0:0:
88,228,36976,1,0,0:0:0:0:
88,228,37146,2,0,P|132:304|180:320,1,130,8|0,0:0|0:0,0:0:0:0:
254,300,37658,1,8,0:0:0:0:
335,320,37828,2,2,P|391:287|415:228,1,130
424,140,38340,2,0,P|388:144|360:164,1,65,8|0,0:0|0:0,0:0:0:0:
297,209,38681,6,0,L|325:228,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
220,176,39021,1,2,0:0:0:0:
135,183,39192,2,0,P|153:118|226:89,1,130,2|2,0:0|0:0,0:0:0:0:
280,120,39703,1,8,0:0:0:0:
240,260,40044,6,0,P|264:320|348:336,1,130,2|0,0:0|0:0,0:0:0:0:
380,280,40556,2,0,P|356:220|272:204,1,130,2|0,0:0|0:0,0:0:0:0:
220,176,41067,1,8,0:0:0:0:
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296,112,41749,2,0,L|360:132,1,65,8|0,0:0|0:0,0:0:0:0:
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220,176,42431,1,0,0:0:0:0:
188,100,42601,2,0,P|140:156|143:211,1,130,2|0,0:0|0:0,0:0:0:0:
256,192,43112,12,4,44135,0:0:0:0:
256,120,44817,5,4,0:0:0:0:
408,184,45499,2,4,B|392:216|428:256|428:256|440:288|408:312,1,130
98,307,46862,2,4,B|72:288|84:256|84:256|120:216|108:192,1,130
256,108,48226,1,4,0:0:0:0:
256,276,48908,1,4,0:0:0:0:
96,216,49590,6,4,B|124:216|160:176|160:176|220:160,1,130,6|4,0:0|0:0,0:0:0:0:
416,216,50953,2,4,B|388:216|352:176|352:176|292:160,1,130,6|4,0:0|0:0,0:0:0:0:
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316,56,53681,6,4,P|256:76|192:56,1,130,12|12,0:0|0:0,0:0:0:0:
247,219,54362,1,8,0:0:0:0:
247,219,54533,2,0,L|179:235,2,65,2|2|2,0:0|0:0|0:0,0:0:0:0:
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246,340,55556,2,0,P|226:272|258:208,1,130,2|0,0:0|0:0,0:0:0:0:
308,160,56067,1,8,0:0:0:0:
324,80,56237,1,0,0:0:0:0:
268,16,56408,2,0,P|216:64|132:68,1,130,2|0,0:0|0:0,0:0:0:0:
80,48,56919,2,0,P|136:108|124:180,1,130,2|0,0:0|0:0,0:0:0:0:
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192,256,57771,6,0,P|256:276|324:248,1,130,2|0,0:0|0:0,0:0:0:0:
316,172,58283,2,0,P|256:152|192:176,1,130,2|0,0:0|0:0,0:0:0:0:
116,212,58794,1,8,0:0:0:0:
40,173,58965,1,0,0:0:0:0:
22,88,59135,6,2,P|70:45|134:47,2,130
116,212,60158,1,2,0:0:0:0:
344,112,60499,1,2,0:0:0:0:
168,104,60840,6,0,P|184:136|216:156,1,65,8|0,0:0|0:0,0:0:0:0:
116,212,61181,2,0,P|152:228|180:224,1,65,8|0,0:0|0:0,0:0:0:0:
188,344,61521,2,0,P|224:320|232:292,1,65,8|0,0:0|0:0,0:0:0:0:
304,248,61862,2,8,P|276:224|232:216,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
320,340,62374,2,2,B|334:338|335:327|335:327|348:328|348:328|351:315|351:315|362:316|362:316|364:305|364:305|375:306|375:306|376:295|376:295|387:297|387:297|392:284|392:284|400:280|400:280|404:268,1,130,2|0,0:0|0:0,0:0:0:0:
363,199,62885,2,0,P|337:182|329:151,1,65,8|0,0:0|0:0,0:0:0:0:
365,80,63226,6,10,P|393:104|406:140,1,65,10|14,0:0|0:0,0:0:0:0:
100,136,63737,2,10,P|113:106|138:86,1,65,10|14,0:0|0:0,0:0:0:0:
288,312,64249,2,10,P|248:316|212:308,1,65,10|14,0:0|0:0,0:0:0:0:
256,192,64441,12,0,65442,0:0:0:0:
197,87,65783,6,0,P|184:149|217:206,1,130,8|0,0:0|0:0,0:0:0:0:
272,136,66294,2,0,L|340:116,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
184,156,66806,2,0,P|152:172|136:200,1,65,8|0,0:0|0:0,0:0:0:0:
149,288,67146,2,0,P|87:274|49:223,1,130,8|0,0:0|0:0,0:0:0:0:
137,196,67658,2,2,L|245:108,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
292,276,68681,6,0,L|360:212,1,65,8|0,0:0|0:0,0:0:0:0:
304,156,69021,2,0,L|256:200,1,65,8|0,0:0|0:0,0:0:0:0:
176,232,69362,2,0,P|192:260|220:280,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
94,199,69874,2,0,B|114:147|174:143|174:143|194:83|266:91,1,195,2|8,0:0|0:0,0:0:0:0:
404,200,70726,1,4,0:0:0:0:
291,328,71067,6,0,P|259:332|227:328,1,65,8|0,0:0|0:0,0:0:0:0:
192,252,71408,2,0,P|228:248|260:252,1,65,8|0,0:0|0:0,0:0:0:0:
340,264,71749,1,0,0:0:0:0:
424,244,71919,2,0,P|380:188|320:180,1,130,2|2,0:0|0:0,0:0:0:0:
240,168,72431,6,0,P|236:128|240:104,1,65,8|0,0:0|0:0,0:0:0:0:
316,48,72771,2,0,P|320:88|316:112,1,65,8|0,0:0|0:0,0:0:0:0:
316,196,73112,1,0,0:0:0:0:
266,257,73283,2,0,P|329:273|384:236,1,130,2|8,0:0|0:0,0:0:0:0:
376,160,73794,5,0,0:0:0:0:
340,84,73965,1,8,0:0:0:0:
172,80,74306,5,8,0:0:0:0:
136,156,74476,1,0,0:0:0:0:
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176,320,74987,5,8,0:0:0:0:
256,344,75158,1,0,0:0:0:0:
336,320,75328,1,8,0:0:0:0:
256,192,75350,12,0,76351,0:0:0:0:
318,318,76692,6,0,P|333:261|277:194,1,130,8|0,0:0|0:0,0:0:0:0:
244,272,77203,2,0,L|176:292,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
324,248,77715,2,0,P|356:232|372:204,1,65,8|0,0:0|0:0,0:0:0:0:
457,186,78056,2,0,P|421:135|359:119,1,130,8|0,0:0|0:0,0:0:0:0:
371,208,78567,2,2,L|263:296,2,130,10|2|10,0:0|0:0|0:0,0:0:0:0:
220,128,79590,6,0,L|152:192,1,65,8|0,0:0|0:0,0:0:0:0:
208,248,79931,2,0,L|255:203,1,65,8|0,0:0|0:0,0:0:0:0:
336,172,80271,2,0,P|320:144|292:124,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
417,205,80783,2,0,B|397:257|337:261|337:261|317:321|245:313,1,195,2|8,0:0|0:0,0:0:0:0:
108,204,81635,1,4,0:0:0:0:
220,76,81976,6,0,P|256:72|288:76,1,65,8|0,0:0|0:0,0:0:0:0:
320,152,82317,2,0,P|284:156|252:152,1,65,8|0,0:0|0:0,0:0:0:0:
172,140,82658,1,0,0:0:0:0:
88,160,82828,2,0,P|132:216|193:225,1,130,2|2,0:0|0:0,0:0:0:0:
272,236,83340,6,0,P|276:276|272:300,1,65,8|0,0:0|0:0,0:0:0:0:
196,356,83681,2,0,P|192:316|196:292,1,65,8|0,0:0|0:0,0:0:0:0:
196,208,84021,1,0,0:0:0:0:
246,145,84192,2,0,P|180:130|124:175,1,130,2|2,0:0|0:0,0:0:0:0:
120,244,84703,2,0,P|136:280|168:296,1,65,8|0,0:0|0:0,0:0:0:0:
256,320,85044,5,2,0:0:0:0:
256,236,85215,1,2,0:0:0:0:
256,64,85556,5,2,0:0:0:0:
256,148,85726,1,2,0:0:0:0:
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180,196,86237,1,2,0:0:0:0:
416,196,86578,5,2,0:0:0:0:
332,196,86749,1,2,0:0:0:0:
256,36,87090,5,6,0:0:0:0:
256,200,87431,1,8,0:0:0:0:
224,320,87771,6,0,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,88283,6,0,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
392,224,88794,6,0,P|401:193|393:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,89306,6,0,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,89817,1,6,0:0:0:0:
256,192,89838,12,4,90499,0:0:0:0:
256,96,95953,5,4,0:0:0:0:
228,348,96635,2,0,P|256:352|284:344,1,48.750001859665,4|4,0:0|0:0,0:0:0:0:
256,96,97317,5,4,0:0:0:0:
320,341,97999,2,4,P|347:334|370:317,1,48.750001859665
376,68,98681,6,0,L|332:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,96,99021,2,0,L|256:31,1,65,4|0,0:0|0:0,0:0:0:0:
136,68,99362,2,0,L|180:124,1,65,4|0,0:0|0:0,0:0:0:0:
256,204,99703,1,4,0:0:0:0:
256,192,99874,12,4,101067,0:0:0:0:
358,296,101408,6,0,P|378:270|384:239,1,65,2|0,0:0|0:0,0:0:0:0:
322,174,101749,2,0,P|298:210|302:258,1,65,2|0,0:0|0:0,0:0:0:0:
255,305,102090,1,2,0:0:0:0:
216,230,102260,2,0,P|210:199|190:174,1,65,0|10,0:0|0:0,0:0:0:0:
103,168,102601,2,0,P|164:146|200:94,1,130,2|0,0:0|0:0,0:0:0:0:
216,16,103112,6,0,P|246:29|268:53,1,65,2|0,0:0|0:0,0:0:0:0:
265,132,103453,2,0,P|297:128|325:108,1,65,2|0,0:0|0:0,0:0:0:0:
392,52,103794,1,0,0:0:0:0:
432,128,103965,1,2,0:0:0:0:
376,192,104135,6,8,P|320:216|308:284,1,130,2|8,0:0|0:0,0:0:0:0:
260,348,104646,1,0,0:0:0:0:
212,280,104817,2,0,P|192:248|152:228,1,65,2|0,0:0|0:0,0:0:0:0:
84,236,105158,1,10,0:0:0:0:
84,236,105328,2,0,P|144:208|172:148,1,130,2|0,0:0|0:0,0:0:0:0:
256,140,105840,1,10,0:0:0:0:
340,153,106010,2,0,P|352:184|380:208,1,65,2|0,0:0|0:0,0:0:0:0:
432,268,106351,2,2,B|439:262|429:269|429:269|415:268|415:268|415:278|415:278|408:270|408:270|407:279|407:279|401:273|401:273|399:281|399:281|393:275|393:275|392:284|392:284|386:278|386:278|384:286|384:286|370:283|353:292,1,130,2|2,1:0|1:0,1:0:0:0:
296,344,106862,6,0,L|232:384,1,65,10|0,0:0|0:0,0:0:0:0:
260,268,107203,2,0,L|188:276,1,65,10|0,0:0|0:0,0:0:0:0:
276,180,107544,2,0,L|204:164,1,65,10|0,0:0|0:0,0:0:0:0:
324,108,107885,2,0,L|268:60,1,65,10|0,0:0|0:0,0:0:0:0:
200,20,108226,6,0,L|136:72,1,65,10|0,0:0|0:0,0:0:0:0:
274,65,108567,2,0,L|242:137,1,65,10|0,0:0|0:0,0:0:0:0:
360,64,108908,2,0,L|380:128,1,65,10|0,0:0|0:0,0:0:0:0:
432,12,109249,2,0,L|496:64,1,65,10|0,0:0|0:0,0:0:0:0:
449,145,109590,6,0,L|521:161,1,65,14|0,0:0|0:0,0:0:0:0:
421,217,109931,2,0,L|485:257,1,65,14|0,0:0|0:0,0:0:0:0:
369,281,110271,2,0,L|409:337,1,65,14|0,0:0|0:0,0:0:0:0:
289,305,110612,2,0,L|301:377,1,65,14|0,0:0|0:0,0:0:0:0:
256,192,110953,12,0,111976,0:0:0:0:
256,64,112317,5,2,0:0:0:0:
256,148,112487,1,2,0:0:0:0:
256,320,112828,5,2,0:0:0:0:
256,236,112999,1,2,0:0:0:0:
420,192,113340,5,2,0:0:0:0:
336,192,113510,1,2,0:0:0:0:
92,192,113851,5,2,0:0:0:0:
176,192,114021,1,2,0:0:0:0:
256,360,114362,5,2,0:0:0:0:
256,192,114703,1,8,0:0:0:0:
224,320,115044,6,2,P|256:328|292:316,1,65,2|6,0:0|0:0,0:0:0:0:
286,64,115556,6,2,P|255:55|224:64,1,65,2|6,0:0|0:0,0:0:0:0:
391,224,116067,6,2,P|400:193|394:162,1,65,2|6,0:0|0:0,0:0:0:0:
118,162,116578,6,2,P|111:193|120:224,1,65,2|6,0:0|0:0,0:0:0:0:
256,192,117090,1,6,0:0:0:0:
256,192,117111,12,0,117771,0:0:0:0:
256,322,118112,6,0,L|256:182,1,130,4|0,0:0|0:0,0:0:0:0:
256,76,119135,2,0,B|324:104|324:104|368:88|408:108|428:144,1,195,4|0,0:0|0:0,0:0:0:0:
352,188,120499,2,0,B|304:192|260:160|260:160|216:192|168:184,1,195,4|0,0:0|0:0,0:0:0:0:
87,152,121862,2,0,B|103:112|143:88|195:100|195:100|255:76,1,195,4|0,0:0|0:0,0:0:0:0:
368,204,123226,6,0,P|400:184|416:148,2,65,2|0|0,0:0|0:0|0:0,0:0:0:0:
281,204,123737,2,0,P|301:264|358:291,1,130,2|0,0:0|0:0,0:0:0:0:
428,343,124249,2,0,P|443:315|443:283,1,65,8|0,0:0|0:0,0:0:0:0:
424,199,124590,6,0,P|456:196|492:211,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
335,207,125101,2,0,B|271:215|271:215|206:208,1,130,2|0,0:0|0:0,0:0:0:0:
186,122,125612,2,0,P|152:139|126:168,1,65,8|0,0:0|0:0,0:0:0:0:
131,254,125953,6,0,L|99:270,2,32.5,6|0|4,0:0|0:0|0:0,0:0:0:0:
206,208,126294,1,0,0:0:0:0:
186,122,126465,2,0,B|214:114|242:90|242:90|282:86|304:73,1,130,2|0,0:0|0:0,0:0:0:0:
363,9,126976,2,0,P|386:39|390:71,1,65,8|0,0:0|0:0,0:0:0:0:
396,152,127317,6,0,L|432:172,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
388,196,127658,2,0,L|404:232,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
352,220,127999,2,0,L|352:260,3,32.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
324,284,128340,2,0,P|284:280|260:256,1,65,10|0,0:0|0:0,0:0:0:0:
228,188,128681,1,4,0:0:0:0:
256,192,128766,12,0,132771,0:0:0:0:
HappyRocket88
Many thanks for the banner! I'm sorry for this taking me too long.


[General]
  1. The kiai of the Normal and the Insane must end at the same spot according to Ranking Criteria. Refer to this. Ending both here would hurt no one 01:30:499
  2. The background image isn't a real issue but it would be better if you could resize it to 1366x768
  3. I honestly didn't like the overuse of whistles in the normal. It's really noisy to hear them in the slider's body and it end to mess up on the instruments of the own song. It would be better if you consider adding other hitsounds that follow properly the instruments because some of them ruins the catchy song you have mapped. Some like using Sample set Drum with whistles and claps could've worked better here. Poke if you need further help with this.
  4. Add Arf to tags since he changed his username
[Normal]
IMPORTANT
  1. 00:00:499 (1,1) You should give at least two quite ticks of difference between a note and a spinner. Further explanation here t/241019
  2. Over lower difficulties, it's highly recommendable to manage intuitively the NC to don't confuse players with long pattern with the same combo color. Having combos in 9 objects with the same color might lead to confuse due the long sliders this diff manages. I heavily suggest to work in the NC on some patterns to let every two white big ticks apply NC. That would mean to apply NC over these objects:
    ^
    00:14:135 (5) -
    00:19:590 (5) -
    00:25:385 (6) -
    00:30:840 (4) -
    00:35:953 (5) NC here and remove NC of this 00:36:635 (1) -
    00:38:681 (4) -
    00:40:044 (6) ^ 00:41:237 (1)
    00:46:862 (5) ^00:48:908 (1) -
    00:49:590 (3) -
    00:51:976 (1) Remove NC there and add NC here 00:52:317 (2) -
    00:57:771 (4) -
    01:00:499 (9) NC here and remove NC of this 01:01:862 (1) -
    01:03:226 (3) -
    01:05:783 (2) -
    01:08:681 (7) -
    01:08:681 (7) -
    01:13:624 (5) -
    01:15:840 (1) Remove NC there and add NC here 01:16:692 (2) -
    01:19:590 (6) -
    01:30:158 (1) Remove NC and add NC here 01:30:499 (2) -
    01:44:135 (6) NC here and remove NC of this 01:44:817 (1) -
    01:46:862 (5) -
    02:03:226 (4) -
[]
  1. 00:08:681 (1,2) These kind of overlaps are highly suggested to be avoided since the flow and the readability of those sliders aren't too perceptive. It would be way better if you re make this pattern.
  2. 00:14:135 (5) Honestly, the red point of this slider isn't making any notable change that could fit in the song, and actually, it looks rather weird. It would make more sense if you used a simple curve slider to follow properly the rhythm here.
  3. 00:15:499 (7) Same ^
  4. 00:17:373 (2) Try to make something more smoother to don't confuse players. For example:
  5. 00:21:465 (8) Extend this slider to end here 00:21:976 just as well as you did in the previous patterns.
  6. 00:23:340 (3,4) The zig-zag flow that is making the 3 -> 4 ins't really perceptive according on how these two objects 00:22:317 (1,2) - flow. It would be better if you created a smooth flow that don't force players to go in this zig gag.
  7. 00:24:362 (5) Re do this slider. There are several options you can create. references t/208596 or t/37194:
  8. 00:26:749 (9) Try this for a better rhythm since your avoiding this important sound that should be emphasized 00:27:090
  9. 00:30:840 (4) Work on this too, try something more catchy.
  10. 00:33:567 (1) This slider should start here 00:33:226 as long as the strong beat reside in the white big tick
  11. 00:40:044 (6) The slider reverse should be here 00:40:556 - to emphasize better the rhythm
  12. 00:41:237 (1,2,3,4,5,6) Some of the 1/2 don't fit properly imo because they flow rather as kick slider according to the DS. I heavily suggest to re make this pattern to not leave gaps here 00:42:771 or here 00:42:260 of objects that could've been highlighted better. Try this
  13. 01:09:703 (8) Re make this slider.
  14. 01:19:590 (6,8) This overlap will be really troublesome for normal players cuz 8 isn't visible not even when 7 starts. It would bee better if you place 8 somewhere else to avoid this overlap.
  15. 01:20:953 (8) Here it should be a 2/1 slider to emphasize better the instruments.
  16. 01:21:976 (1) Try to don't create downbeat on easy diffs as this slider does because it would make more sense if you put a note here 01:22:317
  17. 01:57:771 (1) This kind of sliders with double reverses are not recommendable for this lower diffs because players can be confused by going to one side to another.
  18. 02:05:953 (1,3) Try to re do this sliders since they look kinda weird in the first look. Something as simple as a curvy slider would fit better.
[Arf's Hard]
IMPORTANT
  1. OD 5.5 because the patterns this diff have aren't that hard to set the OD over 6.
  2. 02:08:766 (1) This spinner should end here 02:08:766 (1) - as well as the other diffs do.
[]
  1. 00:18:567 (6) Honestly the direct stack that this object does plays a bit weird because you didn't manage stacks like that one in the previous patterns. It would be better if you unstacked it to improve the flow. Consider doing the same here 00:19:931 (3)
  2. 00:26:919 (7,8) Spacing problem here, it would be better if you kept it consistent over 1.3x
  3. 01:57:090 (2) NC here
  4. 02:01:862 (4) I dislike how this slider is skipping many important drum beats which should be highlighted for a better rhythm. It would be better if you tried out to emphasize the red ticks with the reverse slider like
Snapping
^
00:21:486 (1) - Unsnapped spinner (start).
01:04:441 (1) - Unsnapped spinner (start).
01:15:350 (1) - Unsnapped spinner (start). 01:29:838 (1) - Unsnapped spinner (start).
01:57:111 (1) - Unsnapped spinner (start).
Spinner Length
^
01:29:838 (1) - This spinner is 661 ms long, which is shorter than 750 ms; Consider to extend it or replacing it with a slider.
01:57:111 (1) - ^
[]
I honestly believe the mapset is rankable but I guess it's a truth it still needs more work. Remember to remove the noisy whistles that are not making sense in the mapset and replace them with some drum sample sets.
Topic Starter
Shinenite

HappyRocket88 wrote:

Many thanks for the banner! I'm sorry for this taking me too long. Many pokes later this is finally here hooray!


[General]
  1. The kiai of the Normal and the Insane must end at the same spot according to Ranking Criteria. Refer to this. Ending both here would hurt no one 01:30:499 Oh, I thought they did end at the same place, fixed.
  2. The background image isn't a real issue but it would be better if you could resize it to 1366x768 Done.
  3. I honestly didn't like the overuse of whistles in the normal. It's really noisy to hear them in the slider's body and it end to mess up on the instruments of the own song. It would be better if you consider adding other hitsounds that follow properly the instruments because some of them ruins the catchy song you have mapped. Some like using Sample set Drum with whistles and claps could've worked better here. Poke if you need further help with this. I am really not that good at all the hitsounding, will definitely poke you about it when I see you online!
  4. Add Arf to tags since he changed his username Did already do this before the mod.
[Normal]
IMPORTANT
  1. 00:00:499 (1,1) You should give at least two quite ticks of difference between a note and a spinner. Further explanation here t/241019 Shortened the spinner.
  2. Over lower difficulties, it's highly recommendable to manage intuitively the NC to don't confuse players with long pattern with the same combo color. Having combos in 9 objects with the same color might lead to confuse due the long sliders this diff manages. I heavily suggest to work in the NC on some patterns to let every two white big ticks apply NC. That would mean to apply NC over these objects: Applied all!
    ^
    00:14:135 (5) -
    00:19:590 (5) -
    00:25:385 (6) -
    00:30:840 (4) -
    00:35:953 (5) NC here and remove NC of this 00:36:635 (1) -
    00:38:681 (4) -
    00:40:044 (6) ^ 00:41:237 (1)
    00:46:862 (5) ^00:48:908 (1) -
    00:49:590 (3) -
    00:51:976 (1) Remove NC there and add NC here 00:52:317 (2) -
    00:57:771 (4) -
    01:00:499 (9) NC here and remove NC of this 01:01:862 (1) -
    01:03:226 (3) -
    01:05:783 (2) -
    01:08:681 (7) -
    01:08:681 (7) -
    01:13:624 (5) -
    01:15:840 (1) Remove NC there and add NC here 01:16:692 (2) -
    01:19:590 (6) -
    01:30:158 (1) Remove NC and add NC here 01:30:499 (2) -
    01:44:135 (6) NC here and remove NC of this 01:44:817 (1) -
    01:46:862 (5) -
    02:03:226 (4) -
[]
  1. 00:08:681 (1,2) These kind of overlaps are highly suggested to be avoided since the flow and the readability of those sliders aren't too perceptive. It would be way better if you re make this pattern. Ahh, figures.. Well the reason it was done like that is because I really didn't feel like redoing all positioning of patterns after it but I guess I'll have to. Fixed.
  2. 00:14:135 (5) Honestly, the red point of this slider isn't making any notable change that could fit in the song, and actually, it looks rather weird. It would make more sense if you used a simple curve slider to follow properly the rhythm here.
  3. 00:15:499 (7) Same ^ Fixed. I changed it to a little bit of a wavy slider.
  4. 00:17:373 (2) Try to make something more smoother to don't confuse players. For example: Fixed.
  5. 00:21:465 (8) Extend this slider to end here 00:21:976 just as well as you did in the previous patterns. Fixed.
  6. 00:23:340 (3,4) The zig-zag flow that is making the 3 -> 4 ins't really perceptive according on how these two objects 00:22:317 (1,2) - flow. It would be better if you created a smooth flow that don't force players to go in this zig gag. Fixed.
  7. 00:24:362 (5) Re do this slider. There are several options you can create. references t/208596 or t/37194: Redid it.
  8. 00:26:749 (9) Try this for a better rhythm since your avoiding this important sound that should be emphasized 00:27:090 Fixed.
  9. 00:30:840 (4) Work on this too, try something more catchy. Fixed.
  10. 00:33:567 (1) This slider should start here 00:33:226 as long as the strong beat reside in the white big tick Fixed.
  11. 00:40:044 (6) The slider reverse should be here 00:40:556 - to emphasize better the rhythm Fixed.
  12. 00:41:237 (1,2,3,4,5,6) Some of the 1/2 don't fit properly imo because they flow rather as kick slider according to the DS. I heavily suggest to re make this pattern to not leave gaps here 00:42:771 or here 00:42:260 of objects that could've been highlighted better. Try this Fixed.
  13. 01:09:703 (8) Re make this slider. I'm not exactly sure what is exactly the issue but I did clean it up a little though it does look the same, since I like that shape haha
  14. 01:19:590 (6,8) This overlap will be really troublesome for normal players cuz 8 isn't visible not even when 7 starts. It would bee better if you place 8 somewhere else to avoid this overlap. Fixed.
  15. 01:20:953 (8) Here it should be a 2/1 slider to emphasize better the instruments. I really don't understand this LOL I'll ask you about it in a pm along with the hitsound stuff...
  16. 01:21:976 (1) Try to don't create downbeat on easy diffs as this slider does because it would make more sense if you put a note here 01:22:317 -Fixed.
  17. 01:57:771 (1) This kind of sliders with double reverses are not recommendable for this lower diffs because players can be confused by going to one side to another. I think it's fine.. I've had some people who are new to the game playtest the diff and neither of them struggled.
  18. 02:05:953 (1,3) Try to re do this sliders since they look kinda weird in the first look. Something as simple as a curvy slider would fit better. Fixed.
I honestly believe the mapset is rankable but I guess it's a truth it still needs more work. Remember to remove the noisy whistles that are not making sense in the mapset and replace them with some drum sample sets.
Thanks for the mod, all of the pokes were worth it :^) Will PM you on the stuff I didn't understand or need help with whenever I catch you online.
-Mo-

Shinenite wrote:

00:08:681 (1,2) These kind of overlaps are highly suggested to be avoided since the flow and the readability of those sliders aren't too perceptive. It would be way better if you re make this pattern. Ahh, figures.. Well the reason it was done like that is because I really didn't feel like redoing all positioning of patterns after it but I guess I'll have to. Fixed.
RIP my amazing slider.
Topic Starter
Shinenite

-Mo- wrote:

Shinenite wrote:

00:08:681 (1,2) These kind of overlaps are highly suggested to be avoided since the flow and the readability of those sliders aren't too perceptive. It would be way better if you re make this pattern. Ahh, figures.. Well the reason it was done like that is because I really didn't feel like redoing all positioning of patterns after it but I guess I'll have to. Fixed.
RIP my amazing slider.
I know right, RIP BibleThump it did good while it was alive :^)
Qiyana
From my queue!
Insane
[General]
Nothing!
[Modding Itself]
00:17:374 (2) - This slider is odd.
00:37:828 (3) - This slider is odd.
01:22:317 (3,4,5,6) - Where did these sliders come from.
01:27:771 (1,2,3,4,5,6,7,8) - Don't do that.
01:29:817 (9) - This isn't symmetrical.
02:04:590 (6) - NC
02:07:487 (6) - NC
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