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KYARY PAMYU PAMYU - Ninjya Re Bang Bang

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Total Posts
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Topic Starter
Peachtrees
This beatmap was submitted using in-game submission on 08 June 2015 at 17:19:01

Artist: KYARY PAMYU PAMYU
Title: Ninjya Re Bang Bang
Tags: Kiriko Takemura Caroline Charonplop Full Control Tokyo
BPM: 130
Filesize: 4417kb
Play Time: 02:17
Difficulties Available:
  1. Easy (1.35 stars, 149 notes)
  2. Hard (2.85 stars, 286 notes)
  3. Insane (3.39 stars, 388 notes)
  4. Normal (1.84 stars, 204 notes)
Download: KYARY PAMYU PAMYU - Ninjya Re Bang Bang
Information: Scores/Beatmap Listing
---------------
oh...god ;w;
Ringating
from my queue:
no kds
Topic Starter
Peachtrees
thanks! will add as soon as I get back from work!~
Mortem
hi.

Normal:
00:39:720 (4) - Replace it with 1/4 slider. Fits better imo.

Other diffs seems good.
Sorry for little mod but this beatmap doesn't have any major issues.
You don't have to give me kudosu for that.
Good Luck!
Topic Starter
Peachtrees
1/4? Could you include a pic or something? I don't really understand how this should be 1/4, especially in a Norma Diff :c
Grrum
Hi. From mod request. Don't give kudosu until I mod the whole mapset. Sorry if sound like a jerk.

[Insane]

Right now, 01:00:258 (1,2,3,4,5,1,2,3,4,5,6) – are all the same, which I feel contradicts this flow when they both have the same rhythm 01:03:720 (1,2,3,4,1,2,3,4) - . I suggest doing Ctrl + H on 01:01:874 (1,2,3,4,5,6) - so that it feels a little more distinct from the previous combo and then making it fit the map again (so that this and the next combo don't have the same clockwise flow), though you could change the latter pattern to match the former (in that it is one pattern repeating 4 times).

Right now 01:07:412 (1,2,1,2) – is a rest pattern because the background beat is very low. At 01:11:104 (1) - , the background beat rises in pitch, so this is a good place to stop the rest and go back into the normal flow. So 01:11:104 (1) – imo should be three circles and not a slider. If you agree, then I suggest changing the flow to something like http://puu.sh/i2JIk/f99222eca9.jpg


01:33:720 (2,3) – Consider making this a slider instead to match the vocals nicely like at 00:19:874 (2) -

01:38:335 (1) – Remove NC

The following places are where I suggest you change the direction of the circular flow from clockwise to CounterClockwise or vice-versa because the melody feels different, so a change in direction helps reflect that:

00:04:643 (1,2) – (so the suggestion is do CTRL + G on each and then make the pattern fit again)
00:07:412 (5) -
00:10:181 (1,2) -
00:19:412 (1,2,3,4,5) – (ctrl + J on this pattern)
00:26:797 (1,2,3,4,5) -
00:36:027 (1,2,3) -
00:39:720 (1,2) – (something like http://puu.sh/i2IgZ/ac10dc0a6a.jpg)
00:41:566 (1) – Ctrl + H maybe?
00:44:566 (1,2,3,4,5,6,7) – (Ctrl + G)
01:14:797 (1,2,3,4,5) –
01:20:335 (1,2,3,4) – Break up the flow in the middle, maybe with a symmetrical pattern like this http://puu.sh/i2Kma/352e62e98b.jpg
01:33:258 (1,2,3,4,5,6) -(Ctrl + H, 45 degree clockwise rotation)
01:36:489 (5,6) – This one isn't as important, but if you want to emphasize this part, you can make something like http://puu.sh/i2KEh/1f74ca6a95.jpg. I do think though that 01:36:489 (5,6) – and 01:36:951 (1) – should not both have clockwise flow.

I'm really sorry to do this, but it's a lot easier for me to explain the flow suggestion if I send you the code instead of doing complicated flips and switches. This is assuming you haven't changed the previous part and the dist of the jumps might need to be adjusted:

244,186,98104,1,0,0:0:0:0:
244,186,98220,1,0,0:0:0:0:
243,185,98335,2,0,L|323:193,1,80,8|0,1:0|0:0,0:0:0:0:
364,340,98797,6,0,L|285:333,1,80,2|0,0:0|0:0,0:0:0:0:
164,178,99258,2,0,L|244:186,1,80,8|0,1:0|0:0,0:0:0:0:
367,291,99720,1,2,0:0:0:0:
372,108,99951,1,0,0:0:0:0:
372,108,100066,1,0,0:0:0:0:
372,108,100181,2,0,P|329:72|291:66,1,80,8|0,1:0|0:0,0:0:0:0:
189,193,100643,6,0,P|232:229|270:235,1,80,2|0,0:0|0:0,0:0:0:0:
207,43,101104,2,0,P|174:64|154:99,1,80,8|0,1:0|0:0,0:0:0:0:
202,290,101566,2,0,P|236:268|256:233,1,80,2|0,2:0|0:0,0:0:0:0:
208,49,102027,1,8,1:0:0:0:
305,43,102258,1,0,0:0:0:0:
155,207,102489,5,2,0:0:0:0:
202,290,102720,1,0,0:0:0:0:
351,132,102951,1,8,1:0:0:0:
304,215,103182,1,0,0:0:0:0:
150,115,103412,1,2,0:0:0:0:
351,132,103643,1,0,0:0:0:0:
351,132,103758,1,0,0:0:0:0:
351,132,103874,1,8,1:0:0:0:

01:48:027 (1) – This pattern needs to feel more distinct from the previous one, so I think a rotation instead of a flow switch is good. Then the rest of the pattern might look something like http://puu.sh/i2MyU/b1c1d7f5a3.jpg ?

01:50:335 (3,4) – Ctrl + J
01:55:412 (1,2,3,4,5) – Ctrl + J , rotate ~45 degress clockwise, move to 304, 284
Topic Starter
Peachtrees

pinataman wrote:

Hi. From mod request. Don't give kudosu until I mod the whole mapset. Sorry if sound like a jerk.

[Insane]

Right now, 01:00:258 (1,2,3,4,5,1,2,3,4,5,6) – are all the same, which I feel contradicts this flow when they both have the same rhythm 01:03:720 (1,2,3,4,1,2,3,4) - . I suggest doing Ctrl + H on 01:01:874 (1,2,3,4,5,6) - so that it feels a little more distinct from the previous combo and then making it fit the map again (so that this and the next combo don't have the same clockwise flow), though you could change the latter pattern to match the former (in that it is one pattern repeating 4 times).

Right now 01:07:412 (1,2,1,2) – is a rest pattern because the background beat is very low. At 01:11:104 (1) - , the background beat rises in pitch, so this is a good place to stop the rest and go back into the normal flow. So 01:11:104 (1) – imo should be three circles and not a slider. If you agree, then I suggest changing the flow to something like http://puu.sh/i2JIk/f99222eca9.jpg


01:33:720 (2,3) – Consider making this a slider instead to match the vocals nicely like at 00:19:874 (2) -

01:38:335 (1) – Remove NC

The following places are where I suggest you change the direction of the circular flow from clockwise to CounterClockwise or vice-versa because the melody feels different, so a change in direction helps reflect that:

00:04:643 (1,2) – (so the suggestion is do CTRL + G on each and then make the pattern fit again)
00:07:412 (5) -
00:10:181 (1,2) -
00:19:412 (1,2,3,4,5) – (ctrl + J on this pattern)
00:26:797 (1,2,3,4,5) -
00:36:027 (1,2,3) -
00:39:720 (1,2) – (something like http://puu.sh/i2IgZ/ac10dc0a6a.jpg)
00:41:566 (1) – Ctrl + H maybe?
00:44:566 (1,2,3,4,5,6,7) – (Ctrl + G)
01:14:797 (1,2,3,4,5) –
01:20:335 (1,2,3,4) – Break up the flow in the middle, maybe with a symmetrical pattern like this http://puu.sh/i2Kma/352e62e98b.jpg
01:33:258 (1,2,3,4,5,6) -(Ctrl + H, 45 degree clockwise rotation)
01:36:489 (5,6) – This one isn't as important, but if you want to emphasize this part, you can make something like http://puu.sh/i2KEh/1f74ca6a95.jpg. I do think though that 01:36:489 (5,6) – and 01:36:951 (1) – should not both have clockwise flow.

I'm really sorry to do this, but it's a lot easier for me to explain the flow suggestion if I send you the code instead of doing complicated flips and switches. This is assuming you haven't changed the previous part and the dist of the jumps might need to be adjusted:

244,186,98104,1,0,0:0:0:0:
244,186,98220,1,0,0:0:0:0:
243,185,98335,2,0,L|323:193,1,80,8|0,1:0|0:0,0:0:0:0:
364,340,98797,6,0,L|285:333,1,80,2|0,0:0|0:0,0:0:0:0:
164,178,99258,2,0,L|244:186,1,80,8|0,1:0|0:0,0:0:0:0:
367,291,99720,1,2,0:0:0:0:
372,108,99951,1,0,0:0:0:0:
372,108,100066,1,0,0:0:0:0:
372,108,100181,2,0,P|329:72|291:66,1,80,8|0,1:0|0:0,0:0:0:0:
189,193,100643,6,0,P|232:229|270:235,1,80,2|0,0:0|0:0,0:0:0:0:
207,43,101104,2,0,P|174:64|154:99,1,80,8|0,1:0|0:0,0:0:0:0:
202,290,101566,2,0,P|236:268|256:233,1,80,2|0,2:0|0:0,0:0:0:0:
208,49,102027,1,8,1:0:0:0:
305,43,102258,1,0,0:0:0:0:
155,207,102489,5,2,0:0:0:0:
202,290,102720,1,0,0:0:0:0:
351,132,102951,1,8,1:0:0:0:
304,215,103182,1,0,0:0:0:0:
150,115,103412,1,2,0:0:0:0:
351,132,103643,1,0,0:0:0:0:
351,132,103758,1,0,0:0:0:0:
351,132,103874,1,8,1:0:0:0:

01:48:027 (1) – This pattern needs to feel more distinct from the previous one, so I think a rotation instead of a flow switch is good. Then the rest of the pattern might look something like http://puu.sh/i2MyU/b1c1d7f5a3.jpg ?

01:50:335 (3,4) – Ctrl + J
01:55:412 (1,2,3,4,5) – Ctrl + J , rotate ~45 degress clockwise, move to 304, 284

First of, thanks a bunch for your mod! I'll start of by saying that i fixed both the Combo and the slider thingy.

Secondly, I also re-mapped the slow part, which I do feel like was emphasized poorly with the pattern I was using. I spaced out some sliders a bit more and tried grouping them up properly, as the changes in the song felt rather strong and this actually wasn't emphasized accordingly with my previous pattern.

Here's what I'd like to keep though: The mostly circular flow. The song feels catchy yes, but it also feels rather repetetive at times, and most definetly not fast (atleast to me). I was trying to make this as nice and easy as possible, giving the player a relaxing feeling throughout the entire Diff. I feel like keeping the flow the same, using spacing and sharper angles to highlight certain parts, is the best way of achieving that. Additionally, I don't feel like all of these parts that you pointed out neccessarily feel different enough to call for a change in flow, some actually feel like keeping the flow while making the pattern itself more intense to play would be the proper way of expressing the song.

I don't know if this justification will hold up and/or feels reasonable at all, but since starting to rotate/flip/turn stuff around will make the whole thing look messy to no end, I'll wait for some more feedback on the Insane and then decide whether or not I'll re-map it entirely

For now though, I think that keeping the circular flow as it is does not hurt the map
Asonate
Very generic IRC "mod"

SPOILER
2015-05-28 18:50 Asonate: Would you want an IRC mod ?
2015-05-28 18:50 Asonate: I can do that now
2015-05-28 18:51 Peachtrees: um I'd like to finish a mod
2015-05-28 18:51 Peachtrees: if you don't mind
2015-05-28 18:51 Peachtrees: we can do this afterwards
2015-05-28 18:51 Peachtrees: only if you're free
2015-05-28 18:52 Asonate: that fine, i just have to eat in like 10 mins
2015-05-28 18:52 Asonate: after that I have 4 hours :D
2015-05-28 18:52 Peachtrees: oh that's fine
2015-05-28 18:52 Peachtrees: I'll just poke you once I'm done
2015-05-28 18:52 Peachtrees: you can poke me back whenever you feel like it
2015-05-28 18:53 Asonate: alright :)
2015-05-28 18:53 Peachtrees: cool, thanks
2015-05-28 20:00 Asonate: Just in case, i'm free now :)
2015-05-28 20:00 Peachtrees: oki
2015-05-28 20:01 Peachtrees: I guess I'm good to go then
2015-05-28 20:01 Asonate: Und wir können Deutsch reden, wenns dir lieber ist :D
2015-05-28 20:02 Peachtrees: was dir lieber ist
2015-05-28 20:02 Peachtrees: mir relativ wurscht
2015-05-28 20:03 Asonate: Vorneweg, dein Insane ist zu leich
2015-05-28 20:03 Asonate: Insane fängt bei 3,75 sternen an
2015-05-28 20:04 Peachtrees: nein
2015-05-28 20:04 Peachtrees: das Icon
2015-05-28 20:04 Peachtrees: ja
2015-05-28 20:04 Peachtrees: der Name nicht
2015-05-28 20:04 Asonate: Ih würds eher light insane nennen
2015-05-28 20:04 Peachtrees: ACTION is listening to [http://osu.ppy.sh/b/556040 Tomato n' Pine - Nanairo*Namida -TV Edit-]
2015-05-28 20:04 Peachtrees: 3.4 insane
2015-05-28 20:04 Asonate: wäre der geeignetere diffbegriff
2015-05-28 20:05 Peachtrees: nicht wirklich :P
2015-05-28 20:05 Peachtrees: bei der bpm ist das ok
2015-05-28 20:05 Asonate: Wenn du meinst :)
2015-05-28 20:05 Peachtrees: bei sowas auf 4.xx SR zu kommen ist ohne das ganze total zu übertreiben nicht wirklich drin finde ich
2015-05-28 20:05 Asonate: Ist ja deine map
2015-05-28 20:06 Peachtrees: könnte mir ein custom name überlegen
2015-05-28 20:06 Asonate: Ich werd jetzt nicht nachhacken und wiki zitieren :3
2015-05-28 20:06 Peachtrees: ansonsten ist der Name völlig ok
2015-05-28 20:06 Asonate: Das wäre auch gut
2015-05-28 20:06 Peachtrees: wie gesagt
2015-05-28 20:06 Asonate: so "BANG"
2015-05-28 20:06 Asonate: xD
2015-05-28 20:06 Peachtrees: Icon fängt aber 3.75 an
2015-05-28 20:06 Peachtrees: nicht der Name
2015-05-28 20:06 Peachtrees: der Name hat mit dem SR nur bedingt was zu tun
2015-05-28 20:06 Peachtrees: es gibt auch 1.7 Hards
2015-05-28 20:06 Asonate: A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set.
2015-05-28 20:07 Asonate: Wiki unter ranking criteria
2015-05-28 20:07 Asonate: aber lassen wir das
2015-05-28 20:07 Peachtrees: ja und das tut der Name
2015-05-28 20:07 Asonate: Wie gesagt, es passt auch so
2015-05-28 20:07 Asonate: für mich wars verwirrend
2015-05-28 20:07 Asonate: bei den BPM aber nachvollziehbar :)
2015-05-28 20:08 Peachtrees: c:
2015-05-28 20:10 Asonate: 00:21:027 (5) - Den Hitcircle vielleicht ein bisschen weiter spacen
2015-05-28 20:10 Asonate: zu den vocals
2015-05-28 20:11 Asonate: 00:26:220 (4) - Den hier vielleicht zwischen 3 und 5 platzieren, anstatt auf 5 drauf
2015-05-28 20:11 Peachtrees: finde eigentlich das die transition von 5-1 das ist was emphasize braucht
2015-05-28 20:11 Asonate: (^ kann ruhig so bleiben (Vorschlag
2015-05-28 20:11 Peachtrees: stacken find ich persönlich schöner :c
2015-05-28 20:12 Asonate: Dann kannst du es ruhig so lassen :)
2015-05-28 20:12 Asonate: Ich mag 1er stacks einfach nicht so :o
2015-05-28 20:13 Peachtrees: finde das die vocals ab 00:26:220 (4) - inclusive them 1/2 eher zusammen gehören
2015-05-28 20:13 Asonate: 00:40:874 (4) - der hier sieht etwas verrutscht aus
2015-05-28 20:13 Peachtrees: wie genau verrutscht?
2015-05-28 20:13 Peachtrees: nach oben/unten/rechts/links?
2015-05-28 20:13 Asonate: unten rechts
2015-05-28 20:13 Asonate: nachdem 5 als stack ist
2015-05-28 20:14 Asonate: vielleicht 4 mitstacken
2015-05-28 20:14 Peachtrees: kannst du's screenshotten?>< Ich bin irgendwie zu blöd
2015-05-28 20:14 Asonate: öhm
2015-05-28 20:14 Peachtrees: ^meinst du das custom gestacke?
2015-05-28 20:14 Asonate: wie screenshot ich in dem osu format ?
2015-05-28 20:15 Peachtrees: shift + f12
2015-05-28 20:15 Asonate: hoffentlich geht das auf mac auch :o
2015-05-28 20:15 Peachtrees: sollte :P
2015-05-28 20:15 Asonate: warte kurz
2015-05-28 20:16 Asonate: muss in systemeinstellungen f12 taste freistellen :9
2015-05-28 20:17 Peachtrees: oh LOL
2015-05-28 20:17 Asonate: war nur ein schwarzer bildschirm :0
2015-05-28 20:17 Asonate: 00:40:874 (4,5,6) -
2015-05-28 20:17 Asonate: die hier mein ich
2015-05-28 20:18 Asonate: 4 schaut seltsam aus, weils nicht mit 5,6 gestackt ist
2015-05-28 20:18 Asonate: oder war das absicht
2015-05-28 20:18 Peachtrees: es ist gestacked
2015-05-28 20:18 Peachtrees: im Editor
2015-05-28 20:18 Peachtrees: kA wie sich das nennt, custom stacks oder so
2015-05-28 20:19 Peachtrees: ich mein, es ist doch ganz normal gestacked im Editor oder nicht?
2015-05-28 20:19 Asonate: komisch bei mir nicht :(
2015-05-28 20:20 Peachtrees: https://osu.ppy.sh/ss/3183090
2015-05-28 20:20 Peachtrees: hast du noch die custom stack option an?
2015-05-28 20:20 Asonate: jup
2015-05-28 20:20 Asonate: das erklärt einiges
2015-05-28 20:20 Peachtrees: :P
2015-05-28 20:20 Peachtrees: soll ja anscheinend irgendwie helfen, mich verwirrt es nur
2015-05-28 20:20 Peachtrees: deswegen hab ich es ausgestellt
2015-05-28 20:21 Asonate: warte, hast du das im .osu file geändert ?
2015-05-28 20:22 Peachtrees: ne
2015-05-28 20:22 Peachtrees: einfach in den optionen
2015-05-28 20:22 Peachtrees: vom Client :c
2015-05-28 20:22 Asonate: ich krieg das nur auf 2
2015-05-28 20:22 Asonate: und dann ist der stack immer noch so komisch
2015-05-28 20:23 Peachtrees: in den optionen
2015-05-28 20:23 Peachtrees: hast du da die stacking option de-aktiviert?
2015-05-28 20:23 Peachtrees: https://osu.ppy.sh/ss/3183107
2015-05-28 20:23 Asonate: die meinst du
2015-05-28 20:24 Asonate: ok, ich dachte du meinst die im Beatmap setup
2015-05-28 20:24 Asonate: ok, jetzt passt alles
2015-05-28 20:25 Peachtrees: :P
2015-05-28 20:26 Asonate: 00:54:951 (2) - 00:57:027 (3) - die würd ich vielleicht mit dem gleichen spacing zur nächsten note machen
2015-05-28 20:27 Peachtrees: hm
2015-05-28 20:27 Peachtrees: bin mir nicht so sicher bei denen nicht so sicher
2015-05-28 20:27 Asonate: 01:59:797 (3) - 02:00:720 (6) -
2015-05-28 20:27 Peachtrees: wie die sich spielen
2015-05-28 20:27 Asonate: bei denen wärs das selbe
2015-05-28 20:28 Asonate: vielleicht den einen ein bisschen rotieren
2015-05-28 20:28 Asonate: damit du den endpoint gut bewegt kriegst ?
2015-05-28 20:28 Peachtrees: wie meinst endpoint?
2015-05-28 20:29 Asonate: beim distance spacing mit slidern zählt für das spacing zur nächsten note ja nur der endpunkt des sliders
2015-05-28 20:29 Peachtrees: ja das weiß ich
2015-05-28 20:30 Peachtrees: ich weiß einfach nicht ob ich bei denen konstantes spacing brauche
2015-05-28 20:30 Peachtrees: wie sollte sowas den aussehen?
2015-05-28 20:30 Peachtrees: hab angst das sich sowas sehr statisch spielt
2015-05-28 20:30 Peachtrees: obwohl die Musik finde ich eher jumpy ist
2015-05-28 20:30 Asonate: Man kanns ja mal probieren
2015-05-28 20:30 Asonate: vielleicht auch noch mehr spacing
2015-05-28 20:31 Asonate: 02:16:758 (1) - ich würd nach dem spinner noch einen langen spinner setzen, da ja dein spinner jetzt mit dem anfang des letzten gongs aufhört
2015-05-28 20:32 Peachtrees: find das eigentlich zum ausklingen ganz nett
2015-05-28 20:32 Peachtrees: ja aber ausprobieren :c
2015-05-28 20:32 Peachtrees: ich meine ausprobieren eehh..
2015-05-28 20:32 Peachtrees: das klingt so..
2015-05-28 20:32 Peachtrees: wenig nach fixen..
2015-05-28 20:33 Asonate: wenn ich 2 sachen zur wahl hab, mach ich beide und schau was besser ist
2015-05-28 20:33 Asonate: wenns ist, nenns halt "vergleichen"
2015-05-28 20:33 Asonate: Aber wenn du das positive hören willst:
2015-05-28 20:33 Asonate: Die Map ist so gut, da gibt eigentlich nichts mehr zum fixen
2015-05-28 20:33 Asonate: gj :)
2015-05-28 20:35 Peachtrees: cool
2015-05-28 20:35 Peachtrees: erste richtige Insane
2015-05-28 20:35 Peachtrees: nicht ganz so sicher..
2015-05-28 20:35 Asonate: Und wegen dem namen ist mir was eingefallen :D
2015-05-28 20:35 Asonate: Wenn dir wer sagt, dass das mit den sternen nicht zusammenpasst,
2015-05-28 20:35 Asonate: Du darfst die schwerste Diff nennen wie du willst :D
2015-05-28 20:36 Asonate: und wenn das "Insane" ist, dann kann dir da keiner reinreden ;D
2015-05-28 20:36 Peachtrees: so gehts natürlich auch hahaha
2015-05-28 20:37 Asonate: 01:12:951 (1) -
2015-05-28 20:38 Asonate: Vielleicht machst du den zu einer blanket vom vorherigen 3
2015-05-28 20:38 Peachtrees: das ist doch n circle
2015-05-28 20:39 Peachtrees: wie mach ich daraus ein blanket :c
2015-05-28 20:39 Asonate: vorherige 3 ist ein repeatslider
2015-05-28 20:39 Asonate: die 1 ist ein normaler slider
2015-05-28 20:39 Asonate: 01:48:027 (10) -
2015-05-28 20:40 Asonate: falsch
2015-05-28 20:40 Asonate: nicht klicken
2015-05-28 20:40 Asonate: 01:48:027 (6) -
2015-05-28 20:40 Asonate: der ist der richtige
2015-05-28 20:40 Asonate: das ist richtig kleinlich, aber der ist nicht perfekt parallel zu den vorherigen
2015-05-28 20:41 Peachtrees: ist eigentlich ne kopie
2015-05-28 20:41 Peachtrees: wie kann der nicht parralel sein
2015-05-28 20:41 Peachtrees: 01:48:027 (1,2) -
2015-05-28 20:41 Peachtrees: meinst du die beiden?
2015-05-28 20:42 Asonate: zu den beiden
2015-05-28 20:42 Asonate: jup
2015-05-28 20:42 Asonate: ich hab 1 testhalber drübergelegt
2015-05-28 20:42 Asonate: 02:13:066 - Die spinner sind ja quasi genau gleich schwer wie im insane
2015-05-28 20:43 Asonate: aber hardspieler sind nicht gleich gut im spinnen wie insanespieler
2015-05-28 20:43 Peachtrees: https://osu.ppy.sh/ss/3183181 kommt bei mir raus
2015-05-28 20:43 Asonate: das würd ich vielleicht leichtermachen
2015-05-28 20:43 Peachtrees: hmm
2015-05-28 20:43 Asonate: die hab ich doch nicht gelinkt
2015-05-28 20:43 Peachtrees: hatte einen 90k der das im DT gecleared hat
2015-05-28 20:44 Asonate: es geht um das FCen von den slidern
2015-05-28 20:44 Peachtrees: ich hab dich doch gefragt ob das die sind
2015-05-28 20:44 Asonate: und wenn ich das einen bekannten 170k spielen lasse schafft er die nicht
2015-05-28 20:45 Asonate: Ich hab das falsch abgelesen sorry, ich meinte die Combo davor
2015-05-28 20:45 Asonate: 01:46:181 (1,2,6) -
2015-05-28 20:45 Asonate: die hier
2015-05-28 20:45 Peachtrees: kann die spinner etwas nerfen
2015-05-28 20:45 Asonate: Danke :)
2015-05-28 20:46 Peachtrees: woebi 170k auch keine hard direct clearen muss für mich haah
2015-05-28 20:46 Asonate: der cleared 4 sterne maps :)
2015-05-28 20:46 Peachtrees: dann cleared der auch das lol
2015-05-28 20:46 Asonate: und hat der 90k mit tablet oder maus gespielt ?
2015-05-28 20:47 Peachtrees: kA
2015-05-28 20:47 Peachtrees: fuck, muss ebend afk >< kannst gern solange pausieren wenn du magst, sorry ><
2015-05-28 20:47 Asonate: klar
2015-05-28 21:19 Peachtrees: ok o ko ko
2015-05-28 21:19 Peachtrees: sorry
2015-05-28 21:19 Peachtrees: (muss leider gleich auch nochmal weg ><)
2015-05-28 21:19 Peachtrees: also bei dem einen pattern in der insane weiß ich immer noch nicht so ganz was falsch sein soll oder nicht genau gleich
2015-05-28 21:19 Peachtrees: die slider in der Hard hab ich etwas generft
2015-05-28 21:19 Asonate: ok, ich kann easy und normal kann ich eh nicht gut modden
2015-05-28 21:20 Asonate: perfekt
2015-05-28 21:20 Asonate: Insane ist praktisch rankfertig :)
2015-05-28 21:20 Asonate: Wenn du mal zeit und lust hast mein extra zu modden, meld dich ruhig :)
2015-05-28 21:21 Peachtrees: muss nochmal schauen was aus den 1/4 slidern wird
2015-05-28 21:21 Peachtrees: hab da gemischtes feedback bei testern gehabt
2015-05-28 21:21 Peachtrees: entweder war es kein problem
2015-05-28 21:21 Peachtrees: oder am anfang etwas komisch dann war es kein problem
2015-05-28 21:22 Asonate: problem hab ich damit keines
2015-05-28 21:22 Peachtrees: alles etwas gemischt
2015-05-28 21:22 Asonate: ich map ja auch so :D
Chaoslitz


[General]

  1. Combo 3 colour is not really match with the background, suggest to use a pink colour which suits more
    R:255 G:128 B:255
  2. Audio bitrate is higher than 192kbps
    Use this mp3 file with 192kbps instead


[Easy]
  1. 00:27:720 (3,4) - May consider switching in timeline since 00:28:643 is a downbeat, which is not good to place a slider end here, instead a note or slider head can emphasis more
  2. 01:05:566 (3) - Rotate it anti-clockwisely a bit to avoid a sharp turn between 01:05:566 (3,4) which is decease playability in easier diffs
  3. 01:39:720 (5) - I would suggest you to curve this up instead to avoid sharp turn as well
  4. Nice diff
[Normal]
  1. 01:04:643 (3,4,5,1,2,3,4,5,6) - In my opinion this pattern is difficult as players have to keep hitting 3 single notes in 1/4, it is not suitable to map in a Normal diff, you may change some notes into sliders which is a lot more easier to play
[Hard & Insane]
  1. No problem

A mapset with high quality.
Good luck on ranking!
Topic Starter
Peachtrees

Chaoslitz wrote:



[General]

  1. Combo 3 colour is not really match with the background, suggest to use a pink colour which suits more
    R:255 G:128 B:255
    I actually kinda like my colours :c
  2. Audio bitrate is higher than oh wow, thank you SO MUCH for this!
    Use this mp3 file with 192kbps instead


[Easy]
  1. 00:27:720 (3,4) - May consider switching in timeline since 00:28:643 is a downbeat, which is not good to place a slider end here, instead a note or slider head can emphasis more hmm.. downbeat doesn't really feel like it has any special emphasize :c
  2. 01:05:566 (3) - Rotate it anti-clockwisely a bit to avoid a sharp turn between 01:05:566 (3,4) which is decease playability in easier diffs done
  3. 01:39:720 (5) - I would suggest you to curve this up instead to avoid sharp turn as well turn doesn't feel super sharp, and a LITTLE sharp-ness actually feels appropriate because the vocals have a peak here. Guess I'll be changing this up if a BN feels bad about these
  4. Nice diff
[Normal]
  1. 01:04:643 (3,4,5,1,2,3,4,5,6) - In my opinion this pattern is difficult as players have to keep hitting 3 single notes in 1/4, it is not suitable to map in a Normal diff, you may change some notes into sliders which is a lot more easier to play replaced two if these with repeat slider for a less dense pattern. Also looks neater I think c:
[Hard & Insane]
  1. No problem

A mapset with high quality.
Good luck on ranking!
Thanks a bunch!
HappyRocket88


Peach!!! How are you? I'm here because of you. ^^/ So, let's get this ranked asap. ahhhh! You found a really nice song. It's kind of addictive. xD Alsoit has an incredible but awesome background. It's so coloful. What about making a storyboard of this map? Maybe you can start by putting the lyrics into a box. The preview point was put in the most proper place. D: Good job! Anything wrong with this map. Congratulations! Oh, remember I'm not a good modder so, if you don't agree it's fine. I'm constantly learning.

Easy

This is a decent diff. Everything is so blanket and the map's flow is awesome. You've done a great job in this Diff. So, what I'm going to suggest are more like suggestions that might help.

  • Rhythm of the hit objects
      1. 01:18:489 (1,2,3,4) What about replacing those 4 consecutive sliders in two sliders? I suggest you this because is so weird to find like a circle consistency in Easy diffs.

        or in two circles and one slider?
      2. 02:04:643 (3,4,5,6) ^
      3. 00:12:027 (1) In this part of the song seems to be a different flow, and maybe a slider doesn't fit as well, because the sounds feels to be loud and faster, so I'd suggest you to replace it by a spinner.
      4. 00:32:335 (3) Here, I think would fit better a slider than a circle.

    Blanket's stuffs
    1. 02:08:335 (3,4) Fix this blanket. Maybe this circle looks better in the middle of these two sliders. 02:08:335 (3,4,1)

    Hitsounds
    1. 00:23:104 (1) Remote the Whistle sound of the head of the slider and replace it by a finish.
    2. 00:37:874 (1) ^
    3. 01:36:951 (1) ^
    4. 01:51:720 (1) ^

Normal

Another decent Diff of peachtrees. o.o/ It's kind of simple but fun to play. n.n Although, it's kind of boring if you use the same pattern for the whole song. (slider shape)
Rhythm of the hit objects
  1. 00:25:874 (6,7,8) This is so intuitive. What about replacing them by a 1/2 slider and one repetition.
  2. 01:19:643 Add a note here. Seems to be a beat here because of the vocals.
  3. 01:21:027 ^
  4. 01:31:181 ^ If you listen to 50% seem to be a beat here because of the song.
  5. 01:33:027 ^
  6. 01:37:874 (3) I think here would fit more a 1/2 slider which repeats once.
  7. 00:12:027 (1,2,3) Same as in the Easy diff, I think a spinner whould fit better here.

Blanket's stuffs
  1. 00:11:104 (6) What about changing the shape of this slider for this?
  2. 00:59:104 (6) At least a slider shape different form the other ones. XD Make it more curve.

Hard

The best hard I could have played with DT in my life. n.n7
Blanket's stuffs
  1. 01:24:951 (3) The shape of this slider is kind of simple. what about making it like this
  2. 01:49:874 (1,2,3) Organize the blanket here.

New Combos
  1. 01:48:027 (6) NC

Insane


Rhythm of the hit objects
  1. 00:07:181 (4) Move it closer to the Three 00:06:951 (3) to make a symmetric jump here.
  2. 00:12:027 (1,2,1) As I have pointed at in the rest of the difficulties, in this part you can do a challenging part. As this is an "insane" that look more like a hardish diff, a tiny stream would fit awesomely here because of the song provide a drum section here. You can try to put a spinner and streams or only streams.
  3. 00:22:874 Missing note?
  4. 00:59:104 (6) The shape of this slider doesn't look good. :/ Here I leave some example of the slider I think would fit here. Or, you just can put a tiny stream here which doesn't hurt anybody. n.n

    Of course this one should look more symmetric.
Topic Starter
Peachtrees

HappyRocket88 wrote:



Peach!!! How are you? I'm here because of you. ^^/ So, let's get this ranked asap. ahhhh! You found a really nice song. It's kind of addictive. xD Alsoit has an incredible but awesome background. It's so coloful. What about making a storyboard of this map? Maybe you can start by putting the lyrics into a box. The preview point was put in the most proper place. D: Good job! Anything wrong with this map. Congratulations! Oh, remember I'm not a good modder so, if you don't agree it's fine. I'm constantly learning. how do storyboards work? lmoa I suck ;w;

Easy

This is a decent diff. Everything is so blanket and the map's flow is awesome. You've done a great job in this Diff. So, what I'm going to suggest are more like suggestions that might help.

  • Rhythm of the hit objects
      1. 01:18:489 (1,2,3,4) What about replacing those 4 consecutive sliders in two sliders? I suggest you this because is so weird to find like a circle consistency in Easy diffs. I get your idea. There are 3 very distinct sounds on 3 of these white ticks though, which I wanted to map. The last one just kinda...felt into place because of this. Will consider changing this if need be, though I think a pattern that is a little more dense doesn't hurt with a bpm this low

        or in two circles and one slider?
      2. 02:04:643 (3,4,5,6) ^
      3. 00:12:027 (1) In this part of the song seems to be a different flow, and maybe a slider doesn't fit as well, because the sounds feels to be loud and faster, so I'd suggest you to replace it by a spinner. 2/1 room after this spinner wouldnt be enough room :c
      4. 00:32:335 (3) Here, I think would fit better a slider than a circle. current rythm seems fine

    Blanket's stuffs
    1. 02:08:335 (3,4) Fix this blanket. Maybe this circle looks better in the middle of these two sliders. 02:08:335 (3,4,1) this wasn't supposed to blanket C:

    Hitsounds
    1. 00:23:104 (1) Remote the Whistle sound of the head of the slider and replace it by a finish.
    2. 00:37:874 (1) ^
    3. 01:36:951 (1) ^
    4. 01:51:720 (1) ^

      there is no finish in the song for either of these :c

Normal

Another decent Diff of peachtrees. o.o/ It's kind of simple but fun to play. n.n Although, it's kind of boring if you use the same pattern for the whole song. (slider shape)
Rhythm of the hit objects
  1. 00:25:874 (6,7,8) This is so intuitive. What about replacing them by a 1/2 slider and one repetition. will give this some thought, though I kinda think that this'd make the whole thing a little to 1/2 heavy, and seeing as though the current rythm works well, I'd like to wait for further omdding until changing this
  2. 01:19:643 Add a note here. Seems to be a beat here because of the vocals.
  3. 01:21:027 ^
  4. 01:31:181 ^ If you listen to 50% seem to be a beat here because of the song.
  5. 01:33:027 ^

    There's stuff on nearly every red tick that could be mapped out, doing that though would end up making the patterns waaay too 1/2 heavy.
  6. 01:37:874 (3) I think here would fit more a 1/2 slider which repeats once. feels a little too fast :c
  7. 00:12:027 (1,2,3) Same as in the Easy diff, I think a spinner whould fit better here. Did somethin that'll make this look a lot nicer c:

Blanket's stuffs
  1. 00:11:104 (6) What about changing the shape of this slider for this? did something nice to this c:
  2. 00:59:104 (6) At least a slider shape different form the other ones. XD Make it more curve. mkay

Hard

The best hard I could have played with DT in my life. n.n7 thank you!
Blanket's stuffs
  1. 01:24:951 (3) The shape of this slider is kind of simple. what about making it like this current slider-shape flows very well I think ;w;
  2. 01:49:874 (1,2,3) Organize the blanket here. tried making this a bit better ;w;

New Combos
  1. 01:48:027 (6) NC oops

Insane


Rhythm of the hit objects
  1. 00:07:181 (4) Move it closer to the Three 00:06:951 (3) to make a symmetric jump here. isn't this already symmetric?
  2. 00:12:027 (1,2,1) As I have pointed at in the rest of the difficulties, in this part you can do a challenging part. As this is an "insane" that look more like a hardish diff, a tiny stream would fit awesomely here because of the song provide a drum section here. You can try to put a spinner and streams or only streams. I don't think there is any 1/4 in the music though? additionally, the song kinda slows down a little, so a stream would be overdone I think
  3. 00:22:874 Missing note? nop, gap is intentional
  4. 00:59:104 (6) The shape of this slider doesn't look good. :/ Here I leave some example of the slider I think would fit here. Or, you just can put a tiny stream here which doesn't hurt anybody. n.n hmm..this is a though one...I kinda like the shape but...aaah I can't make any of these shapes

    Of course this one should look more symmetric.
Thank you very much o3o
Euny

m4m as your request! via irc.


  • General
  1. for metadata : add tags (from ranked map) + Kiriko Takemura Caroline Charonplop Full Control Tokyo
  2. i cant found information for ' (Short Ver.) ' you need to ask other BN or QAT about this correctly title.
  3. offset bit early. i recommend to audio lead in + 1000ms
  • Easy
  1. looks really nice to me.
  • Normal
  1. 00:17:566 (4,5) - i think its bit awkward to rhythm hope you try this timeline.
  • Hard
  1. 00:13:874 (3) - add nc cause your insane do that. also, hard is not low diff. so i think its correct to similar with insane.
  2. 01:07:412 (1,2) - make these like 01:04:643 (4,5,6) - or, 01:05:566 (1,2) - its more fit for music imo.
  3. 01:42:489 (4) - this is nc spot follow your insane
  • Insane
  1. 00:23:104 (1) - finish more fit for this head imo. ( if you apply this, change for all diffs. )
  2. 00:37:643 - maybe you can hear tempo. well, add note for here.
  3. 00:59:104 (6) - nc for here cause new melody start.
  4. 01:51:258 (5) - i think, drum sample set maybe more fit for this
  5. 01:57:258 (1,5) - make perfect stack
that's it :)
hope this is helpful... ;)
Topic Starter
Peachtrees

Euny wrote:


m4m as your request! via irc.


  • General
  1. for metadata : add tags (from ranked map) + Kiriko Takemura Caroline Charonplop Full Control Tokyo dun c:
  2. i cant found information for ' (Short Ver.) ' you need to ask other BN or QAT about this correctly title. will wait for a BN to check this to see what's the deal with this
  3. offset bit early. i recommend to audio lead in + 1000ms how?;w; + is it really THAT early?
  • Easy
  1. looks really nice to me.
  • Normal
  1. 00:17:566 (4,5) - i think its bit awkward to rhythm hope you try this timeline. I've used the same rythm for the next vocals too, I think they do a better job of emphasizing the song :c
  • Hard
  1. 00:13:874 (3) - add nc cause your insane do that. also, hard is not low diff. so i think its correct to similar with insane. nice catch
  2. 01:07:412 (1,2) - make these like 01:04:643 (4,5,6) - or, 01:05:566 (1,2) - its more fit for music imo. hmm I'm not sure about these. I think they do a decent job of switching from background music to vocals without being to confusing or anything, + I did the same thing in the Insane. Will wait for a BN to check this
  3. 01:42:489 (4) - this is nc spot follow your insane dun c:
  • Insane
  1. 00:23:104 (1) - finish more fit for this head imo. ( if you apply this, change for all diffs. ) feels a little to weak for a finish
  2. 00:37:643 - maybe you can hear tempo. well, add note for here. done!
  3. 00:59:104 (6) - nc for here cause new melody start. sure c:
  4. 01:51:258 (5) - i think, drum sample set maybe more fit for this did something very nice to this (across all diffs)
  5. 01:57:258 (1,5) - make perfect stack done!
that's it :)
hope this is helpful... ;)
Thank you very much o3o
Euny
sorry for late shoot lol i dont have kds lol
Topic Starter
Peachtrees
aaah no need to apologize~
-Tochi
M4M :D


  • General

  1. Please fix these:
  2. You can use this site to compress the audio to 192kbps


  • Insane

  1. 00:23:104 (1) - Blanket better:
  2. 00:22:874 - Add a circle here? And move 00:22:412 (4,5,6) - it to x:237 y:232, and stack the new circle with 00:23:104 (1) 's head for better flow like:
  3. 01:57:720 (3,4) - Move 3 Tiny grids to the left or right for better reading like:


  • Hard

  1. 00:04:643 (1,3) - Improve the 2nd slider like:
  2. 01:07:412 (1) - It points out to the above, but the next object is below, so maybe reshape it for better flow like:


  • Feedback


    Nice map! Idk why, but i love the song so much xD
    I couldn't mod the easier diffs because i think they are fine :3 Take my star ^^
    //shoots star
Chyo-Kun
Requested in my modding queue !
[This mod has been done with both hitsounds and music volume set to 100%]
 
 

       General


  1. Mostly hitsound modding, your placement and combo colours are mostly fine!
  2. You know what you could do to make this map much more enjoyable? Add taiko hitsounds to cover those drums in the background in the middle section of the song.
    I uploaded it for you, and those are the points in which you want to add them in the song:

    01:03:720
    01:05:566
    01:06:951 This and the next one are a little softer, so I suggest lowering the volume a little
    01:07:412
    01:11:104
    01:13:412
    01:18:489
    01:20:335
    01:21:720

    Try this out and see how the new hitsounds do togheter!


    Easy


  3. 00:41:566 (1) - Add a soft-whistle to this whole slider? Sounds good along with the vocals. (Even normal whistle is alright, but a little unfitting)
  4. 01:11:104 (1) - This clap doesn't sound to good, I suggest removing it
  5. 01:25:412 (3) - ^


    Normal


  6. 00:10:181 (4) - Add a new combo here, since you repeated the same pattern
  7. 00:11:104 (6) - Nazi suggestion here, but is there any need to have such a shape when no other slider in the map has it? Not that it really matters, but it breaks the consistency a little
  8. 00:30:027 (5) - Remove clap, add whistle. It fits better with the noise you hear in the background
  9. 01:00:951 (3,4,1,2,3,4,1,2) - This pattern is repeating 4 times in a row, I suggest finding a new one to change it up a little, it's quite noticeable when playng
  10. 01:43:874 (5) - Remove clap, add whistle. Same reasoning as 00:30:027 (5)


    Hard


  11. This diff looks good to me, the only thing I have something to say about is 02:15:835 (1) this last spinner, there's really no need for it to be there since the song soes not change and thus having a unique one fits better.


    Insane


  12. 01:06:950 (4) - There's no need for a clap here
  13. 01:12:951 (1) - I'm worried about this spacing beeing a little counter-intuitive, thus I suggest a different pattern
  14. 01:43:874 (8) - Remove clap, add whistle

Good luck!
Topic Starter
Peachtrees

-Tochi wrote:

M4M :D


  • General

  1. Please fix these:
    fixed during a previous mod
  2. You can use this site to compress the audio to 192kbps
^


  • Insane

  1. 00:23:104 (1) - Blanket better: done c:
  2. 00:22:874 - Add a circle here? And move 00:22:412 (4,5,6) - it to x:237 y:232, and stack the new circle with 00:23:104 (1) 's head for better flow like: did something nice here
  3. 01:57:720 (3,4) - Move 3 Tiny grids to the left or right for better reading like: I'd like to keep this stacked to be more consistent with my mapping in this Diff :c + does this really improve the reading by a lot?


  • Hard

  1. 00:04:643 (1,3) - Improve the 2nd slider like: done c:
  2. 01:07:412 (1) - It points out to the above, but the next object is below, so maybe reshape it for better flow like: I think this is fine due to slider leniency


  • Feedback


    Nice map! Idk why, but i love the song so much xD
    I couldn't mod the easier diffs because i think they are fine :3 Take my star ^^
    //shoots star Thank you o3o
Thank you very much!
Topic Starter
Peachtrees

Chyo-Kun wrote:

Requested in my modding queue !
[This mod has been done with both hitsounds and music volume set to 100%]
 
 

       General


  1. Mostly hitsound modding, your placement and combo colours are mostly fine!
  2. You know what you could do to make this map much more enjoyable? Add taiko hitsounds to cover those drums in the background in the middle section of the song. dunno if I'm doing something wrong, but this just feel so silent, almost inaudible? I like the drum finishes :c
    I uploaded it for you, and those are the points in which you want to add them in the song:

    01:03:720
    01:05:566
    01:06:951 This and the next one are a little softer, so I suggest lowering the volume a little
    01:07:412
    01:11:104
    01:13:412
    01:18:489
    01:20:335
    01:21:720

    Try this out and see how the new hitsounds do togheter!


    Easy


  3. 00:41:566 (1) - Add a soft-whistle to this whole slider? Sounds good along with the vocals. (Even normal whistle is alright, but a little unfitting) eeh having these for only a few slider feels rather odd
  4. 01:11:104 (1) - This clap doesn't sound to good, I suggest removing it added some green lines to tune down the volume a little to make the clap feels less noisy c:
  5. 01:25:412 (3) - ^ ^


    Normal


  6. 00:10:181 (4) - Add a new combo here, since you repeated the same pattern but how does repeating a pattern affect the combo?
  7. 00:11:104 (6) - Nazi suggestion here, but is there any need to have such a shape when no other slider in the map has it? Not that it really matters, but it breaks the consistency a little hmm I see what you're saying, though I think the beginning of the song is kinda unique so I guess this kinda warrants for a unique slider? I mean it's not like this is outstandingly weird or anything :P
  8. 00:30:027 (5) - Remove clap, add whistle. It fits better with the noise you hear in the background whistle doesn't feel like it catches the sharpness of the song :c
  9. 01:00:951 (3,4,1,2,3,4,1,2) - This pattern is repeating 4 times in a row, I suggest finding a new one to change it up a little, it's quite noticeable when playng ye did something nice to this part
  10. 01:43:874 (5) - Remove clap, add whistle. Same reasoning as 00:30:027 (5) commented above


    Hard


  11. This diff looks good to me, the only thing I have something to say about is 02:15:835 (1) this last spinner, there's really no need for it to be there since the song soes not change and thus having a unique one fits better. will keep this one for the sole reason that it is easy to fix inc ase it needs any adjustment.


    Insane


  12. 01:06:950 (4) - There's no need for a clap here why not?:c
  13. 01:12:951 (1) - I'm worried about this spacing beeing a little counter-intuitive, thus I suggest a different pattern feels very intuitive imo, not sure how changing this would end up improving anything
  14. 01:43:874 (8) - Remove clap, add whistle again, I don't feel like this catches the sharpness of the song. a custom hitsound would probably be the way to go, how 2 find smthing fitting though ;w;

Good luck!
thank you o3o
pishifat
surprise


[general]
  1. unused hitsound
  2. Ranking Criteria wrote:

    Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
    if you could show actual metadata that would be good
[insane]
  1. lower ar makes more sense
  2. 00:22:181 (3) - 00:29:566 (3) - 00:36:951 (3) - better with higher spacing leading into these objects. more appropriate with what you've been emphasizing up til this point (and 2nd kiai puts jumps on all of these)
  3. 01:06:027 (2,4) - should have spacing similar to 01:13:412 (3,5) - ,. same superdrum stuff
  4. 01:10:874 (3) - weird to have an object here when you leave it as a gap everywhere else
  5. 02:04:643 (1,1) - one object combo is pretty unnecessary. would be fine to just have it as one combo lol
  6. 02:12:489 (2) - seems weird not to have any 1/4 here since it's the exact same
[hard]
  1. 02:10:643 (2,3) - a lot more fitting to have the 1/4 rhythm then the 1/2 rhythm. waht you've got now is opposite of what the music supports
  2. 02:12:489 (2) - could also work as a 1/4repeat
[normal]
  1. 01:00:258 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,1,2,3,4,5,6,1,2,3,4,5) - for the first half you're exclusively following the 1/2 thing, then the second half you're exclusively following the vocals. the change in music so drastic as to support the entire structure changing. it would be a lot better to follow the same thing throughout the section
easy is k again
if you want someone to bub whenever you're ready then... ya know... okay cool bye
Topic Starter
Peachtrees

pishifat wrote:

surprise ogod


[general]
  1. unused hitsound oops
  2. Ranking Criteria wrote:

    Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
    if you could show actual metadata that would be good cool I removed this from the title but WHERE DO I PUT IT or do i just leave it out at and pretend that this is the full version
[insane]
  1. lower ar makes more sense lowered by 0.5
  2. 00:22:181 (3) - 00:29:566 (3) - 00:36:951 (3) - better with higher spacing leading into these objects. more appropriate with what you've been emphasizing up til this point (and 2nd kiai puts jumps on all of these) increased the spacing on all of these to like ~2.8
  3. 01:06:027 (2,4) - should have spacing similar to 01:13:412 (3,5) - ,. same superdrum stuff mkay
  4. 01:10:874 (3) - weird to have an object here when you leave it as a gap everywhere else rip circle you did well
  5. 02:04:643 (1,1) - one object combo is pretty unnecessary. would be fine to just have it as one combo lol umm yeah you're right
  6. 02:12:489 (2) - seems weird not to have any 1/4 here since it's the exact same ya
[hard]
  1. 02:10:643 (2,3) - a lot more fitting to have the 1/4 rhythm then the 1/2 rhythm. waht you've got now is opposite of what the music supports there's like this sound on it that is the same as the previous 1/1 so I thought that umm...w.e. it looks prettier now and it actually supports the song
  2. 02:12:489 (2) - could also work as a 1/4repeat ynot
[normal]
  1. 01:00:258 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,1,2,3,4,5,6,1,2,3,4,5) - for the first half you're exclusively following the 1/2 thing, then the second half you're exclusively following the vocals. the change in music so drastic as to support the entire structure changing. it would be a lot better to follow the same thing throughout the section mapped this to follow the three du du du sounds in the song as I feel like they're qute unique so not following them would be a shame (also I think I do this in all Diffs so ya)
easy is k again ez..literally
if you want someone to bub whenever you're ready then... ya know... okay cool bye

i just used my ticket to get a mod from nathan, I'll see what he has to say and then bother you again AIGHT
Nichiyouki
Hi :3
from #modreqs

[General]
  1. I'm not sure about this title whether it's okay, because it is shorter song than normal. However, you can wait or ask someone to check about this.
[Easy]
  1. 00:12:027 (1) - You may make this slider like this picture. When some player play DT mode, this pattern would couse flow better than.
  2. 00:14:797 (2) - These notes may unnecessary for Easy diff because it's follow vocal, which may make this diff too untidy.
  3. 00:43:412 (3,4) - If you don't want add any note at 00:44:797 - you can use 1/1 slider and 2/1 slider like this picture may be better.
  4. 01:06:951 (4) - This hitsound should change is drum-finish like slider repeat of 01:05:566 (3). It look more fit than.
  5. 01:11:104 (1) - ^
  6. 01:51:258 (4) - Change addition from drum is auto. It's weird sound.
[Normal]
  1. 00:15:489 (5,1) - Please try don't stack because these are different combo. You can observe from different colours, which it may other player confused.
  2. 00:25:874 (6,7) - Change both circles is 1/2 slider instead would be better. Although this combo can have 8 notes, but it would be easier.
  3. 01:06:489 (2) - Use drum-finish instead of normal-clap hitsound in slider tail. It would more fit with rhythm than.
  4. 01:11:104 (1) - Use drum-finish like previous suggestion.
  5. 01:12:951 (7) - This combo more than 8 notes. So please add NC here.
  6. 01:15:489 (2) - Remove this circle. I thought it don't fit with any rhythm or vocal.
  7. 01:47:797 (7,1) - Same with 00:15:489 (5,1) -
  8. 01:51:258 (4) - Change addition from drum is auto. It's weird sound
  9. 02:09:951 (7,1) - Same with 00:15:489 (5,1) -
  10. 02:13:066 (1) - Start this spinner add 02:13:181 - This diff still cannot start it in blue line.
  11. Some part, I thoght it may so difficult for normal diff such as triple circles like 01:00:951 (3,4,5) - or 01:04:643 (2,3,4) - etc. You can fix by may use slider to make this, which would cause to be easier.
[Hard]
  1. 01:06:951 (4) - Use drum-finish instead of normal-clap hitsound.
  2. 01:07:412 (1) - You may make this pattern like this picture. It may look flow better.
  3. 01:28:643 (1) - Use soft-whistle hitsound would fit with vocal.
  4. 01:50:797 (3) - Change addition from drum is auto in slider tail. It's weird sound
  5. 02:12:489 (2) - Use 3 circles instead of slider would be better?
[Insane]
  1. 00:03:720 (5) - Add NC here to reduce confusion in reading and playing.
  2. 00:22:874 (7) - If you want this is more fun, you can move this circle to x:280 y:192.
  3. 01:06:950 (4) - Use drum-finish instead of normal-clap hitsound, and resnap to 01:06:951 - if you could it.
  4. 01:11:104 (1) - This, too. Use drum-finish instead in slider head.
  5. 01:28:643 (1) - Use soft-whistle hitsound would fit with vocal.
  6. 01:51:258 (5) - Change addition from drum is auto. It's weird sound.
  7. 02:05:104 (1,2,3,4,5,6,7,8,9,10,11) - I want you make this part is more fit with rhythm and melody than by may make like this picture.
This your map is almost okay, just may want to mod about hitsound and some note that have little problem. I give a star and good luck :3
Topic Starter
Peachtrees

Nichiyouki wrote:

Hi :3
from #modreqs

[General]
  1. I'm not sure about this title whether it's okay, because it is shorter song than normal. However, you can wait or ask someone to check about this. I can ask a BN for a metadata check if this ends up being a big problem, I'm very confused about this ;w;
[Easy]
  1. 00:12:027 (1) - You may make this slider like this picture. When some player play DT mode, this pattern would couse flow better than. I like how this currently looks, so I tried making the transition look less awkward while keeping the slider.
  2. 00:14:797 (2) - These notes may unnecessary for Easy diff because it's follow vocal, which may make this diff too untidy. huh, not mapping vocals here feels rather weird
  3. 00:43:412 (3,4) - If you don't want add any note at 00:44:797 - you can use 1/1 slider and 2/1 slider like this picture may be better. current rythm feels fine to me c:
  4. 01:06:951 (4) - This hitsound should change is drum-finish like slider repeat of 01:05:566 (3). It look more fit than. ya
  5. 01:11:104 (1) - ^ ya too
  6. 01:51:258 (4) - Change addition from drum is auto. It's weird sound. hmm was giving that one a try, only added it recently. removed
[Normal]
  1. 00:15:489 (5,1) - Please try don't stack because these are different combo. You can observe from different colours, which it may other player confused. I've been using similar patterns for my last two rankeds so I honestly think that using this is pretty ok
  2. 00:25:874 (6,7) - Change both circles is 1/2 slider instead would be better. Although this combo can have 8 notes, but it would be easier. three circles feels more intuitive to play :c
  3. 01:06:489 (2) - Use drum-finish instead of normal-clap hitsound in slider tail. It would more fit with rhythm than. done!
  4. 01:11:104 (1) - Use drum-finish like previous suggestion. done!
  5. 01:12:951 (7) - This combo more than 8 notes. So please add NC here. hmm aight
  6. 01:15:489 (2) - Remove this circle. I thought it don't fit with any rhythm or vocal. it's following the melody in the background, the same melody the following 1/2's are covering :c
  7. 01:47:797 (7,1) - Same with 00:15:489 (5,1) - yeah same reasoning, I'm pretty sure these are ok, especially since the rythm feels very predictable
  8. 01:51:258 (4) - Change addition from drum is auto. It's weird sound done
  9. 02:09:951 (7,1) - Same with 00:15:489 (5,1) - ^
  10. 02:13:066 (1) - Start this spinner add 02:13:181 - This diff still cannot start it in blue line. hmm fine
  11. Some part, I thoght it may so difficult for normal diff such as triple circles like 01:00:951 (3,4,5) - or 01:04:643 (2,3,4) - etc. You can fix by may use slider to make this, which would cause to be easier. I don't really think this is too hard or anything, especially since the bpm is rather low. The flow is ver smooth (atleast that's what it's supposed to be like) for most of the map so there is no harsh movement going along with any of the dense patterns, making them easier to hit too.
[Hard]
  1. 01:06:951 (4) - Use drum-finish instead of normal-clap hitsound. yus
  2. 01:07:412 (1) - You may make this pattern like this picture. It may look flow better. I think that'd be a huge downgrade visually + I think the flow is pretty gud
  3. 01:28:643 (1) - Use soft-whistle hitsound would fit with vocal. done!
  4. 01:50:797 (3) - Change addition from drum is auto in slider tail. It's weird sound yup
  5. 02:12:489 (2) - Use 3 circles instead of slider would be better? recently changed this according to a BN's suggestion, so I'd like to think that this is umm ok
[Insane]
  1. 00:03:720 (5) - Add NC here to reduce confusion in reading and playing. how does this affect readability? wouldn't an inconsistency like this confuse the player rather than help him?
  2. 00:22:874 (7) - If you want this is more fun, you can move this circle to x:280 y:192. kinda like the idea. lets give it a shot!
  3. 01:06:950 (4) - Use drum-finish instead of normal-clap hitsound, and resnap to 01:06:951 - if you could it. done c:
  4. 01:11:104 (1) - This, too. Use drum-finish instead in slider head. yaaaa
  5. 01:28:643 (1) - Use soft-whistle hitsound would fit with vocal. done!
  6. 01:51:258 (5) - Change addition from drum is auto. It's weird sound. mkay
  7. 02:05:104 (1,2,3,4,5,6,7,8,9,10,11) - I want you make this part is more fit with rhythm and melody than by may make like this picture. but there's continous 1/4 in the music, why would skipping any of that make it more fitting?:c
This your map is almost okay, just may want to mod about hitsound and some note that have little problem. I give a star and good luck :3
Applied all of your hitsound suggestions + a few of your pattern related suggestions! thanks a bunch o3o
KuroSenpai112
Hi there from queue!

[General]
Here is a file that should silence the slider and put more emphasis on the music. It's kinda annoying having to listen to that every 5 sec. You might need to rename this file btw.
http://puu.sh/i7xrN/a891bac90e.wav

[Insane + Hard]
No issues here.

[Normal]
00:52:643 (1) - Move this slider slightly back (x:108 y: 260) It just looks better as it leads into (2) and (3).

[Easy]
00:17:566 (4) - Adjust the slider tail so it points directly at (5). This is just for the looks!

Overall this is mapped very well. It's just a few very minor things.
Good luck!
Topic Starter
Peachtrees

KuroSenpai112 wrote:

Hi there from queue!

[General]
Here is a file that should silence the slider and put more emphasis on the music. It's kinda annoying having to listen to that every 5 sec. You might need to rename this file btw. I kinda like the sliderslide :c there's constant music in the song and I feel like the subtle slide goes along decently well with this. mhmm I guess I'll be willing to add this should it be pointed out again
http://puu.sh/i7xrN/a891bac90e.wav

[Insane + Hard]
No issues here.

[Normal]
00:52:643 (1) - Move this slider slightly back (x:108 y: 260) It just looks better as it leads into (2) and (3). made a slight adjustment c:

[Easy]
00:17:566 (4) - Adjust the slider tail so it points directly at (5). This is just for the looks! oki

Overall this is mapped very well. It's just a few very minor things.
Good luck!
Thank you very much o3o
Hard
Yo. Mod from my queue :) Please rate my mod when you finished: t/326019/start=0&view=viewpoll

[Easy]

  1. I suggest you change the slider tickrate to 2. it fits the music much better, imo
  2. 00:37:412 (4) - how about you add some fun/cute hitsound here? a normal-whistle or a soft whistle. something to emphasize this note because there's this weirdo sound in the background and it would really fit, imo
  3. 00:56:335 (1) - how about you make this slider a bit... more symmetrical? more in the middle? so that sliderstart and end are on the same height. like this:
  4. nice diff
[Normal]
  1. again maybe tickrate of 2? to get the high-hat
  2. 01:45:720 (4,5,6,7,1) - i'm not sure about this because this pattern lacks consistency. first you don't map all the vocals and then you suddenly do it. consider changing that.
  3. I am not really good with normals and yours looks fine as i can see so yeah... didn't find much. hope i could still help
[Hard]
  1. tickrate? :>
  2. 00:04:643 (1) - the same as i once said in easy. how about placing this slider in the middle so the end and start are on the same y
  3. 00:45:027 - maybe you should add a beat here. the uhm... synth ? is really strong here and it plays nice
  4. 01:50:797 (3) - i think you should stick with the back-and forth motion from 1 and two. maybe also add a little jump. they are okay if set rare into hards and liven it up a bit. this would fit really good, imo.
[Insane]
  1. tick... you know...
  2. 00:11:104 (3,4,1) - this flows not very good, imo. because you somehow break the flow here and it just could be made smoother and triangle-like if you have to put 00:12:027 (1) - above 00:11:797 (4) - to make this play a lot better. like this:
  3. 00:16:643 (3) - how about you place this a bit more to the right to get some back-and forth motion into this again? would play a bit better. this jump-angle is a bit weird
  4. 00:18:027 (2,3,4,5,6) - those first straight lines that suddenly change to a jump seldom play good. in this case it also doesn't play very well so i suggest you curve this a bit. the straight motion forces the player to slow down a bit and kinda predict the motion... hope i explained it okay... you know... i dont know... hope this helped
  5. 00:59:104 (1) - for a cool and fun effect you could make this slider end 1/4 before and then put a circle on 01:00:027 - so you can actually play the start of the new combo. the latter pattern you have also benefits from this idea
  6. that end is gold
I really enjoyed your map so I give you a star.

Hope my mod helped.
Topic Starter
Peachtrees

Hard wrote:

Yo. Mod from my queue :) Please rate my mod when you finished: t/326019/start=0&view=viewpoll

[Easy]

  1. I suggest you change the slider tickrate to 2. it fits the music much better, imo will give this a try. Changed for all the other Diffs too
  2. 00:37:412 (4) - how about you add some fun/cute hitsound here? a normal-whistle or a soft whistle. something to emphasize this note because there's this weirdo sound in the background and it would really fit, imo I don't have any, and my one and only try ended up sounding weird :c
  3. 00:56:335 (1) - how about you make this slider a bit... more symmetrical? more in the middle? so that sliderstart and end are on the same height. like this sure, why not:
  4. nice diff
[Normal]
  1. again maybe tickrate of 2? to get the high-hat
  2. 01:45:720 (4,5,6,7,1) - i'm not sure about this because this pattern lacks consistency. first you don't map all the vocals and then you suddenly do it. consider changing that. this is following vocals for both of these though?:c
  3. I am not really good with normals and yours looks fine as i can see so yeah... didn't find much. hope i could still help
[Hard]
  1. tickrate? :>
  2. 00:04:643 (1) - the same as i once said in easy. how about placing this slider in the middle so the end and start are on the same y eh I guess
  3. 00:45:027 - maybe you should add a beat here. the uhm... synth ? is really strong here and it plays nice I guess you're right about this. done!
  4. 01:50:797 (3) - i think you should stick with the back-and forth motion from 1 and two. maybe also add a little jump. they are okay if set rare into hards and liven it up a bit. this would fit really good, imo. implementing this for the sole reason that I kinda thought the original pattern looked a bit awkward haha
[Insane]
  1. tick... you know...
  2. 00:11:104 (3,4,1) - this flows not very good, imo. because you somehow break the flow here and it just could be made smoother and triangle-like if you have to put 00:12:027 (1) - above 00:11:797 (4) - to make this play a lot better. like this: there's this...eerie piano sound on the white tick, which I'd like to emphasize with this
  3. 00:16:643 (3) - how about you place this a bit more to the right to get some back-and forth motion into this again? would play a bit better. this jump-angle is a bit weird slight adjustment
  4. 00:18:027 (2,3,4,5,6) - those first straight lines that suddenly change to a jump seldom play good. in this case it also doesn't play very well so i suggest you curve this a bit. the straight motion forces the player to slow down a bit and kinda predict the motion... hope i explained it okay... you know... i dont know... hope this helped i get your idea. Made another symmetrical jump pattern out of this, since curving this ended up creating ugly overlaps :c
  5. 00:59:104 (1) - for a cool and fun effect you could make this slider end 1/4 before and then put a circle on 01:00:027 - so you can actually play the start of the new combo. the latter pattern you have also benefits from this idea feels a bit too sudden :c
  6. that end is gold
I really enjoyed your map so I give you a star. thank you!

Hope my mod helped.
Thank you very much o3o
ZekeyHache
Nice map <3 I love it!
Topic Starter
Peachtrees
thank you!
Snaggletooth
Eat my stars <3
Topic Starter
Peachtrees
(▰˘◡˘▰)~ ❤
Taeyang
  • General
  1. Audio Lead-In up 500~1000?

  • Easy
  1. 00:00:951 (1) - here head add soft finish sound?
  2. 00:28:181 - clickable
  3. 00:41:566 (1,2,3,4) - suggest
  4. 01:14:335 - 01:20:797 - 01:21:720 (6) - add finish?
  5. 01:39:720 (5) - flow
  6. 01:56:797 (4,5,6) - symmetry you can be better

  • Normal
  1. i think this map stack so many
  2. 00:13:874 (3) - care this note take hp bar
  3. 01:00:258 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5) - i will recommend same finish sound at easy
  4. 01:22:874 (2) - you map almost instrument rhythm , move here 01:23:104 (2) - and cut 01:23:566 -
  5. 01:49:412 (2,3) - just like this?

  • Hard
  1. 00:13:874 (1,2) - NC change?
  2. 00:27:489 (2) - x240y136 00:27:720 (3) - x293y210 flow better
  3. 00:36:027 (4) - NC
  4. 00:43:412 (3,1) - NC change? juist use downbeat NC
  5. 01:35:104 (3) - 01:57:258 (3) - ^
  6. 01:59:566 (2,3,4) -

  • Insane
  1. 00:13:874 (1,2) - try stack? 00:13:874 (1,2) - change NC and here jump than hard a little close
  2. 02:05:104 (1,2,3,4,5,6,7,8) - suggest
  3. 02:16:758 (1) - why dont add finish sound?

nice mapset good luck :D
Topic Starter
Peachtrees

Taeyang wrote:

  • General
  1. Audio Lead-In up 500~1000? how?;w; + is this really neccessary here?

  • Easy
  1. 00:00:951 (1) - here head add soft finish sound? no finish in the song
  2. 00:28:181 - clickable no, there is no significance to this downbeat
  3. 00:41:566 (1,2,3,4) - suggest makes the curve between 1 2 and 3 look awkward :C
  4. 01:14:335 - 01:20:797 - 01:21:720 (6) - add finish? hmm I can see why, but I think that these sounds are very very subtle and I honestly would like to keep the hitsounds consistent for the most part as to not mess with the player to much
  5. 01:39:720 (5) - flow flow is fine. made a small adjustment, though that didnt not require changing this up :P
  6. 01:56:797 (4,5,6) - symmetry you can be better huh? symmetry is perfect

  • Normal
  1. i think this map stack so many what's wrong with that though ;w;
  2. 00:13:874 (3) - care this note take hp bar doesn't touch the hp bar, and touching the hp bar apparantly isn't unrankable either
  3. 01:00:258 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5) - i will recommend same finish sound at easy commented on this above
  4. 01:22:874 (2) - you map almost instrument rhythm , move here 01:23:104 (2) - and cut 01:23:566 - I don't understand ;w; I made a slight adjustment though because it felt sorta odd
  5. 01:49:412 (2,3) - just like this? current pattern looks fine

  • Hard
  1. 00:13:874 (1,2) - NC change? mkay
  2. 00:27:489 (2) - x240y136 00:27:720 (3) - x293y210 flow better nop, messes with the DS. made a small adjustment
  3. 00:36:027 (4) - NC mkay
  4. 00:43:412 (3,1) - NC change? juist use downbeat NC significant change in the song that I'd like to highlight with this
  5. 01:35:104 (3) - 01:57:258 (3) - ^ mkay
  6. 01:59:566 (2,3,4) - ? there's barely any change, current one feels fine c:

  • Insane
  1. 00:13:874 (1,2) - try stack? 00:13:874 (1,2) - change NC and here jump than hard a little close didn't stack these on purpose. Jump doesn't really feel exaggerated, though I'm not 100& sure that's waht you meant ;w;
  2. 02:05:104 (1,2,3,4,5,6,7,8) - suggest I'd rather keep the stream, i don't thing the song really calls for a sudden change like this
  3. 02:16:758 (1) - why dont add finish sound? oops

nice mapset good luck :D
thanks o3o
Atsuro
Hi, mod as requested on my queue:

[Easy]
  • Nothing wrong here, just lacks some variety for a song that can have it imo.
  1. 00:52:643 - How about making this section into long sliders? Like this: http://puu.sh/idjiU/f4892372ba.jpg To change from the 1/1 patterns :D

[Normal]
  1. 02:11:797 - Maybe add a circle here? Just to stay consistent.
    NiCe
[Hard]
  1. 00:30:027 - It would be VERY nice if this beat was clickable and wasn't the end o a slider, to give it more emphasis. Make 00:29:566 (3) - shorter and add a circle.
  2. 01:13:643 (3) - I don't think this warrants a circle, consider changing 2 into a 1/2 slider.

[Insane]
  1. 01:36:258 (4,5) - I was expecting a triple like the previous kiai, try adding it for consistency
  2. 01:50:797 (4,5) - ^ A triple really fits here.
  3. 01:56:797 (4,5,1,2,3,4,5,6) - A small suggestion, how about moving 01:57:720 (3,4) - and stack the 4 with 01:56:797 (4) - ? It would look better and (imo) flow better. then reposition following notes blah: http://puu.sh/idk3f/59b8eae975.jpg
That's all, i hope this short mod helps you.
Good luck!
Topic Starter
Peachtrees

Atsuro wrote:

Hi, mod as requested on my queue:

[Easy]
  • Nothing wrong here, just lacks some variety for a song that can have it imo. feels like there is a lot that is being skipped over when using long sliders :c
  1. 00:52:643 - How about making this section into long sliders? Like this: http://puu.sh/idjiU/f4892372ba.jpg To change from the 1/1 patterns :D changed the first slider but kept the second one

[Normal]
  1. 02:11:797 - Maybe add a circle here? Just to stay consistent. mkay
    NiCe
[Hard]
  1. 00:30:027 - It would be VERY nice if this beat was clickable and wasn't the end o a slider, to give it more emphasis. Make 00:29:566 (3) - shorter and add a circle. I guess. Ended up changing this because I found something that looked a little nicer c:
  2. 01:13:643 (3) - I don't think this warrants a circle, consider changing 2 into a 1/2 slider. very distinct sounds in the song + the song picks up in tempo, so I do think this calls for two circles

[Insane]
  1. 01:36:258 (4,5) - I was expecting a triple like the previous kiai, try adding it for consistency mkay
  2. 01:50:797 (4,5) - ^ A triple really fits here. oh yeah this one was very obvious
  3. 01:56:797 (4,5,1,2,3,4,5,6) - A small suggestion, how about moving 01:57:720 (3,4) - and stack the 4 with 01:56:797 (4) - ? It would look better and (imo) flow better. then reposition following notes blah: applied the gist of your idea, and then turned 5+6 into a slider because the jump between 6 and the stream ended up being too big http://puu.sh/idk3f/59b8eae975.jpg
That's all, i hope this short mod helps you.
Good luck!
thank you o3o
Sieg
yo

metadata:
http://puu.sh/ieGHW/609d8399a1.jpg
にんじゃりばんばん(au TVCM ソング)

http://puu.sh/ieGJw/d51b9026e0.jpg
Ninjya Re Bang Bang

http://puu.sh/ieGKT/ea72fcc53f.jpg
KYARY PAMYU PAMYU

hard:
00:08:335 (1,3) - blanket
kdpls xD
rest is fine
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