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Have some time before map starts when testing

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Total Posts
7
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
abraker
Ok, so you know when testing a beatmap, it starts *exactly* where you set it to in the editor, allowing to easily miss a bunch of notes and not having a valid HP and 300/miss/etc indication? My request is to truncate the beatmap before the given time and start off 3 seconds before the given time. This truncation shouldn't affect the actual beatmap in anyway, it's just for testing a beatmap. The music should also start 3 seconds preceding the notes and not where the notes start so that the player has time to get in sync with the rhythm.

Basically it is to start out clean when testing, and not have a bunch of notes right up in front.
eeezzzeee
Makes sense but then again you could just start the testing at an earlier section
Oinari-sama
Can't you just Shift+Left ?
Topic Starter
abraker
No guys, the point is to have it start out clean. Yes you can start earlier, but that does not fix the problem that there still might be notes there that are likely to result in misses.
Bara-
☆*:.。. o(≧▽≦)o .。.:*☆
If only those were real stars >_<
Oinari-sama
Oh start out clean? Hmm that sounds more interesting now...
Topic Starter
abraker
bump?
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