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Keisuke Ito, Yasuhiro Kawagoe - Yotteoide! Shukubamachi!

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Topic Starter
CrystilonZ

bestza55567 wrote:

From your queue (Mini Mod)

Normal

SPOILER
00:11:288 (3,4) - Fix blanket
00:22:003 (3,1) - Fix blanket
01:19:003 (1,3) - Fix blanket

Hard

SPOILER
01:15:574 (1,3) - Blanket?

I can't find anything to mod in this map. Such a high quality mapset. :D

Insane

SPOILER
01:22:431 (1,2) - Fix blanket
01:41:717 (3) - You can make this elbow smoother

Comments and suggestions

SPOILER
Insane

01:08:718 (1,2,3,1) - This part make me confused on my first play on this map. idk, I think it's quite fine and well-fitted
01:24:003 (1,2,3,4,5,6) - Fix blanket? It's fine for me

จะให้หรือไม่ให้คุโด้ก็ได้นะ อิอิ เอาไปเบย Rank this please. Eat my star. :) :)
No reply = fixed

Thanks for modding !! :)
Kyle Y
#modding queue

Sorry for late mod.

[Insane]
00:00:146 (1) - flowing to (2) is bad
00:04:431 (4,5) - this flowing can be improved, maybe this

00:08:717 (1,2) - flowing also
00:59:573 (3,1) - flowing
01:01:860 (1,2,3) - fake.. don;t do that....seperate 1,2 and 3
01:02:574 (1) - 2 circle
01:03:003 - 01:03:288 - suddently empty is weird here
01:03:431 (2,1) - this is 1/3, and 01:03:574 (1,2) - is 2/3? why....
01:08:718 (1,2,3,1,2,1,2,3,1) - same
01:50:574 (1) - 01:51:431 (1) - what's this...
01:55:288 (1,2) - seperate it

[NM]
it is good in general, but just minor one
00:42:146 (3) - better blanket
01:22:431 (1) - this slider a little weird and flowing is poor to (2)
01:55:003 - I think stop here is better for all diff
Topic Starter
CrystilonZ

Kyle Y wrote:

#modding queue

Sorry for late mod.

[Insane]
00:00:146 (1) - flowing to (2) is bad
00:04:431 (4,5) - this flowing can be improved, maybe this

00:08:717 (1,2) - flowing also
00:59:573 (3,1) - flowing I think flowing there is quite fine.
01:01:860 (1,2,3) - fake.. don;t do that....seperate 1,2 and 3 idk, I prefer these XD they fit with the song's emotion and rhythm
01:02:574 (1) - 2 circle nop
01:03:003 - 01:03:288 - suddently empty is weird here According to the song
01:03:431 (2,1) - this is 1/3, and 01:03:574 (1,2) - is 2/3? why.... ^ Edit : It fits the song pretty well. Those 2/3s are some kind of 'echoes' imo, so I think it's the best to put there
01:08:718 (1,2,3,1,2,1,2,3,1) - same ^
01:50:574 (1) - 01:51:431 (1) - what's this... that's not hard to percieve
01:55:288 (1,2) - seperate it (1) sound is quite, idk, identical to 2 but more faint.

[NM]
it is good in general, but just minor one
00:42:146 (3) - better blanket kay
01:22:431 (1) - this slider a little weird and flowing is poor to (2) It flows just fine
01:55:003 - I think stop here is better for all diff why
Thanks for modding :)
-Sh1n1-
Don't kill me please D: Star to use this post xD
Crimmi
Thank you swimming in the #modreqsea.

I'll get a little nazi on this mod, but regardless you can ignore them as you wish.

General(Metadata/Timing, etc.)



  1. Clear~

Normal



  1. 01:26:288 (3) - Suggestion as it keeps the note after it from being hidden, this is the easiest diff you have in your mapset after all.
  2. 01:50:574 (2) - Remove new combo, it really didn't feel that it needed one imo.
  3. 01:52:003 (2) - Maybe delete this and add a note since you can make the spinner at the end a bit longer and it fits too since the spinner could fit at 01:52:288.

Hard



  1. 00:22:860 (3) - Maybe move the slider tail to x:284|y:252.
  2. 01:06:574 (5) - Why is this note slightly more hidden than the others I have seen?
  3. 01:13:431 (4) - ^

Insane



  1. 00:07:717 (3) - Maybe stack this on (4)?
  2. 01:55:288 (1,2,3,4,5,6,7,8,9) - This pattern feels a bit weird, but meh, it's just me.

GL.
Topic Starter
CrystilonZ

Crimmi wrote:

Thank you swimming in the #modreqsea.

I'll get a little nazi on this mod, but regardless you can ignore them as you wish.

General(Metadata/Timing, etc.)



  1. Clear~

Normal



  1. 01:26:288 (3) - Suggestion as it keeps the note after it from being hidden, this is the easiest diff you have in your mapset after all. I think it's pretty fine
  2. 01:50:574 (2) - Remove new combo, it really didn't feel that it needed one imo. mentioned in previous mods
  3. 01:52:003 (2) - Maybe delete this and add a note since you can make the spinner at the end a bit longer and it fits too since the spinner could fit at 01:52:288. will consider

Hard



  1. 00:22:860 (3) - Maybe move the slider tail to x:284|y:252. wat
  2. 01:06:574 (5) - Why is this note slightly more hidden than the others I have seen? it's 1/3
  3. 01:13:431 (4) - ^

Insane



  1. 00:07:717 (3) - Maybe stack this on (4)? will consider
  2. 01:55:288 (1,2,3,4,5,6,7,8,9) - This pattern feels a bit weird, but meh, it's just me.

GL.
Thanks for modding !! :)
Kuki


[Normal]
00:43:860 (5,1,2) - You could make a triangle or blanket here, current placing seems random.
00:46:431 (4) - Move to X=158 Y=34 to make this triangle look a little nicer.

[Hard]
00:09:431 (2) - Snap to grid, hitcircle is not stacked properly (just click and drag slightly and it should click in to place).
01:06:574 (5,6,7,8) - Even out spacing here and make a diamond.

[Insane]
00:12:860 (3,4) - Copy the pattern from 00:07:717 (3,4) - it plays nicer this way and builds structure.
00:33:574 (1,2,3) - Even out spacing here.
01:14:288 (4) - Move to X=204 Y=188 to fix the square here.
Topic Starter
CrystilonZ

Kuki wrote:



[Normal]
00:43:860 (5,1,2) - You could make a triangle or blanket here, current placing seems random. idk, I think it's fine
00:46:431 (4) - Move to X=158 Y=34 to make this triangle look a little nicer. nope

[Hard]
00:09:431 (2) - Snap to grid, hitcircle is not stacked properly (just click and drag slightly and it should click in to place). nah, they will be spread out by the game anyway
01:06:574 (5,6,7,8) - Even out spacing here and make a diamond. This one is good enough

[Insane]
00:12:860 (3,4) - Copy the pattern from 00:07:717 (3,4) - it plays nicer this way and builds structure. It will cause overlapping
00:33:574 (1,2,3) - Even out spacing here. it's fine
01:14:288 (4) - Move to X=204 Y=188 to fix the square here. fixed
Thanks ! :)
Peachtrees
  • M4M from Q c:

    Normal
  1. 00:03:146 (6) - should be soft additions only I think
  2. 00:08:717 (4) - ^
  3. 00:09:146 (5) - should have normal sampleset I think
  4. 00:16:431 (5,1) - (slight) inconsistency in spacing between these two, might want to fix this
  5. 00:27:146 (1,2) - ^ though this one is a little more significant
  6. 00:56:717 (4,5) - ^
  7. 01:17:717 (5) - de-curve this a litte, for cosmetic purposes?
  8. 01:52:003 (2) - would be very nice if this could be split up into two circles, having both sounds on the tail and the head clickable would be very nice. Not too complex/hard to hit either I think

    nothing to say aside from a bunch of minor suggestions/fixes that you might not even have to bother with, very neat

    Hard
  9. 00:11:288 (3) - missing whistle on the head
  10. 00:27:146 (1) - make this a 1/2 and then add a circle on the downbeat? more intuitive to follow and goes along with the song more accurately
  11. 00:54:574 (5) - ^
  12. 01:44:717 (2,3,4) - https://osu.ppy.sh/ss/3566987 this rythm would be more fitting imo
  13. 01:49:003 (4) - sounds better with just soft additions

    Insane
  14. 00:01:574 (6) - this lands on nothing?
  15. 00:05:003 (7) - ^
  16. 00:36:574 (2,3) - the angle between these makes kinda unconfortable to play :c
  17. 00:40:431 (3,4) - ^ same with these, angle here is too sharp I think, it doesn't create the oval/roundish flow oyu were trying to achieve
  18. 00:59:717 (1,2,3) - https://osu.ppy.sh/ss/3567065 would be nicer I think, makes the transition between the two streams more intense but also alot less clunky
  19. 01:08:718 (1,2,3,1) - spacing here is really confusing imo, nothing here would indicate that 3-1 is 1/1 instead of 1/1, could see this catch people off guard
  20. 01:56:717 (8) - 186/119 for better flow?

    set already looks rather polished, not much to say (and the stuff that I did point out was alot of optional stuff at times)

    Good Luck!
Topic Starter
CrystilonZ

Peachtrees wrote:

  • M4M from Q c:

    Normal
  1. 00:03:146 (6) - should be soft additions only I think I think hitsounds are pretty ok to me
  2. 00:08:717 (4) - ^
  3. 00:09:146 (5) - should have normal sampleset I think
  4. 00:16:431 (5,1) - (slight) inconsistency in spacing between these two, might want to fix this nah. that little different won't be noticed by players anyway
  5. 00:27:146 (1,2) - ^ though this one is a little more significant
  6. 00:56:717 (4,5) - ^
  7. 01:17:717 (5) - de-curve this a litte, for cosmetic purposes? done
  8. 01:52:003 (2) - would be very nice if this could be split up into two circles, having both sounds on the tail and the head clickable would be very nice. Not too complex/hard to hit either I think I would like to, but this is the easiest diff in the set; I will change this if another mod suggests this

    nothing to say aside from a bunch of minor suggestions/fixes that you might not even have to bother with, very neat

    Hard
  9. 00:11:288 (3) - missing whistle on the head nice catch !
  10. 00:27:146 (1) - make this a 1/22/3? and then add a circle on the downbeat? more intuitive to follow and goes along with the song more accurately ok
  11. 00:54:574 (5) - ^ nope, this one fits just fine
  12. 01:44:717 (2,3,4) - https://osu.ppy.sh/ss/3566987 this rythm would be more fitting imo It's nice, but I will save it for insane. I don't want to overwhelm players with 3 1/3 parade of sliders ;)
  13. 01:49:003 (4) - sounds better with just soft additions The beat is quite strong; I think

    Insane
  14. 00:01:574 (6) - this lands on nothing? nope, there is a faint sound there. Besides, it fits
  15. 00:05:003 (7) - ^
  16. 00:36:574 (2,3) - the angle between these makes kinda unconfortable to play :c
  17. 00:40:431 (3,4) - ^ same with these, angle here is too sharp I think, it doesn't create the oval/roundish flow oyu were trying to achieve nope, I want to put in some kind of forth and back pattern.
  18. 00:59:717 (1,2,3) - https://osu.ppy.sh/ss/3567065 would be nicer I think, makes the transition between the two streams more intense but also alot less clunky I think the pattern that you suggested is a bit too hard for relaxing set; however, I will reconsider this
  19. 01:08:718 (1,2,3,1) - spacing here is really confusing imo, nothing here would indicate that 3-1 is 1/1 instead of 1/1, could see this catch people off guard I know and admit the fact that this part is, indeed, very tricky, but I think insane players can handle this. Furthermore, it fits the song very well and I like that XD
  20. 01:56:717 (8) - 186/119 for better flow? It's a pattern. You might have noticed that spacing between 01:55:860 (5,8) - 01:56:146 (6,8) and - 01:56:431 (7,8) - are equal XD

    set already looks rather polished, not much to say (and the stuff that I did point out was alot of optional stuff at times)

    Good Luck!
Thank you so much :)

F*ck I'm a total suck finding a BN

BN senpai notice me plsss :(
Kirin
M4M from queue I suppose

[General]
In the tags maybe "Come on into Post Town" instead of "Come on in to Post Town" is more correct (maybe, i'm not that good in english tho)

[Normal]
00:11:288 (3) - maybe move it up? example (not sure about this, may ruin some of the patterns up ahead)
00:37:003 (5) - maybe rotate it by 3° clockwise
00:40:431 (1) - move it up like this example
00:46:860 (5,6) - i don't like very much how this was done but i think it's personal tastes (???)
00:58:431 (1,2,3,4) - nope. i would do something like this maybe for more goodlooking example

[Hard]
nothing wrong imo :>

[Insane]
00:07:003 (1) - this slider could be done better imo, maybe move the anchorpoint left a little
00:07:717 (3) - stack with the slider maybe?
01:01:860 (1,2,3) - when testplaying, this pattern confused me, maybe replace with a slider with 1 reverse? (it's up to you)
01:03:574 (1,2,3) - same (and all the others like that)
01:55:288 (1,2) - why the stack ;_;

i think it's all :3

gl!
Topic Starter
CrystilonZ

Kirin wrote:

M4M from queue I suppose

[General]
In the tags maybe "Come on into Post Town" instead of "Come on in to Post Town" is more correct (maybe, i'm not that good in english tho) It's the song's name in english

[Normal]
00:11:288 (3) - maybe move it up? example (not sure about this, may ruin some of the patterns up ahead) I don't prefer that kind of straight flow
00:37:003 (5) - maybe rotate it by 3° clockwise why? the blanket is off
00:40:431 (1) - move it up like this example
00:46:860 (5,6) - i don't like very much how this was done but i think it's personal tastes (???) whyy :(
00:58:431 (1,2,3,4) - nope. i would do something like this maybe for more goodlooking example 00:57:574 (5,6,1,2,3,4) -

[Hard]
nothing wrong imo :>

[Insane]
00:07:003 (1) - this slider could be done better imo, maybe move the anchorpoint left a little blanket will be off
00:07:717 (3) - stack with the slider maybe? nope, personal preferrence
01:01:860 (1,2,3) - when testplaying, this pattern confused me, maybe replace with a slider with 1 reverse? (it's up to you) It fits the song perfectly
01:03:574 (1,2,3) - same (and all the others like that)
01:55:288 (1,2) - why the stack ;_; because 01:55:288 (1) - is offbeat

i think it's all :3

gl!
Thanks for modding ! :)
lit120
i'll mod insane diff, since i'm lazy to mod other diffs D:

[General]
  1. literally, you used too much timing point and made it as a "forest" XD
[Insane]
  1. 00:20:717 (1) - not a proper stack with (3) tail
  2. 00:35:717 (7,1) - fix this blanket just a little
  3. 00:37:860 (1) - not a proper stack with (3) again lel
  4. 00:43:717 (3,4) - improve this blanket
  5. 00:48:574 (2,3) - improve this blanket a bit
  6. 00:49:431 (4,1) - ^
  7. 01:29:288 (2,3) - woops. just A LITTLE BIT more to fix the blanket :p
  8. 01:46:431 (1,2) - blanket needs to improve
  9. 01:49:860 (1) - it's pretty rare that you used finish here, while the others don't have finish on it. so remove it, or add more finish on some notes
GL!
Topic Starter
CrystilonZ

-Hakurei- wrote:

i'll mod insane diff, since i'm lazy to mod other diffs D:

[General]
  1. literally, you used too much timing point and made it as a "forest" XD :)
[Insane]
  1. 00:20:717 (1) - not a proper stack with (3) tail
  2. 00:35:717 (7,1) - fix this blanket just a little
  3. 00:37:860 (1) - not a proper stack with (3) again lel
  4. 00:43:717 (3,4) - improve this blanket
  5. 00:48:574 (2,3) - improve this blanket a bit
  6. 00:49:431 (4,1) - ^ this one is ok
  7. 01:29:288 (2,3) - woops. just A LITTLE BIT more to fix the blanket :p ^
  8. 01:46:431 (1,2) - blanket needs to improve
  9. 01:49:860 (1) - it's pretty rare that you used finish here, while the others don't have finish on it. so remove it, or add more finish on some notes
GL!
No reply = fixed
Thanks !
MondoKuma
Hey! From my queue!


OVERALL


No Kiai time? I know this map doesn't really have a point that pops out but Kiai time makes songs more fun and enjoyable


NORMAL


00:04:003 (2,3) - Nice overlap but It could use some cleaning to look better Move the last point on the slider left a bit


00:07:431 (2,3) - Move two's final point up a bit


00:10:860 (2) - Make this slider curvy to follow the pattern the other sliders have


00:53:717 (4,5) - Either make 4 curvy or put 5 below 4




01:24:574 (5,6) - Same as above but put 6 above 5 instead of below


I also believe you should mod the end and put a spinner once the music fades out


HARD


Check Aimod and fix what it points out. You don't want aimod mistakes in easy maps


00:17:288 (1) - Fix stack? Doesn't seem like it's necessary here


00:20:717 (1) - Same here


00:52:431 (3,3,4) - Make these stack?


Same final comment as easy
Topic Starter
CrystilonZ
Sorry with very late reply
Was busy with exams and tests

MondoKuma wrote:

Hey! From my queue!


OVERALL


No Kiai time? I know this map doesn't really have a point that pops out but Kiai time makes songs more fun and enjoyable I don't think it fits


NORMAL


00:04:003 (2,3) - Nice overlap but It could use some cleaning to look better Move the last point on the slider left a bit I think it flows better this way


00:07:431 (2,3) - Move two's final point up a bit nah


00:10:860 (2) - Make this slider curvy to follow the pattern the other sliders have It's done in order to fit in parallel pattern


00:53:717 (4,5) - Either make 4 curvy or put 5 below 4 ^




01:24:574 (5,6) - Same as above but put 6 above 5 instead of below It's kind of a mirror pattern


I also believe you should mod the end and put a spinner once the music fades out nah, it doesn't fit


HARD


Check Aimod and fix what it points out. You don't want aimod mistakes in easy maps nah, it's fine


00:17:288 (1) - Fix stack? Doesn't seem like it's necessary here


00:20:717 (1) - Same here


00:52:431 (3,3,4) - Make these stack?

Tried to fix the stacks but I don't see what's wrong there

Same final comment as easy
Thanks !
ReneePrower
I'm sad; this map is graved so I can't kudos it ;w; Any chance you'll consider bringing it back to life?
Topic Starter
CrystilonZ

RenardPrower wrote:

I'm sad; this map is graved so I can't kudos it ;w; Any chance you'll consider bringing it back to life?
This map is a bit obsolete imo. idk if this will uphold to today's standard.
ReneePrower

CrystilonZ wrote:

This map is a bit obsolete imo. idk if this will uphold to today's standard.
Fair enough. But with that being said, my question stands. Would you consider bringing it back and perhaps touching it up some to better reflect the current standard? I think it's a shame to let your efforts on a perfectly good map like this go to waste.
Topic Starter
CrystilonZ

RenardPrower wrote:

Fair enough. But with that being said, my question stands. Would you consider bringing it back and perhaps touching it up some to better reflect the current standard? I think it's a shame to let your efforts on a perfectly good map like this go to waste.
idk. To make this map pass my current standard i need to remap all diffs xd.
So it's unlikely i guess.
sorry
ReneePrower

CrystilonZ wrote:

idk. To make this map pass my current standard i need to remap all diffs xd.
So it's unlikely i guess.
sorry
Eh, no worries. It was worth asking. ^^
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