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Keisuke Ito, Yasuhiro Kawagoe - Yotteoide! Shukubamachi!

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Topic Starter
CrystilonZ
This beatmap was submitted using in-game submission on 2016年1月25日 at 20:30:39

Artist: Keisuke Ito, Yasuhiro Kawagoe
Title: Yotteoide! Shukubamachi!
Source: ポケモン不思議のダンジョン マグナゲートと∞迷宮
Tags: Pokémon Pokemon Mystery Dungeon Fushigi Magnagate to Mugendai Meikyu Gates to Infinity and the Infinite Labyrinth Come on in to Post Town
BPM: 140
Filesize: 3158kb
Play Time: 01:56
Difficulties Available:
  1. Hard (2.35 stars, 266 notes)
  2. Insane (3.2 stars, 342 notes)
  3. Normal (1.82 stars, 189 notes)
Download: Keisuke Ito, Yasuhiro Kawagoe - Yotteoide! Shukubamachi!
Information: Scores/Beatmap Listing
---------------


Come On In to Post Town!


∞ Pokémon Mystery Dungeon: Gates to Infinity ∞
ポケモン不思議のダンジョン マグナゲートと∞迷宮
Pokémon Fushigi no Dungeon: Magnagate to Mugendai Meikyū

PMD series : Treasure Town Wigglytuff's Guild

Osu! needs more PMD !

Ready to be modded ! (perhaps ranked)

Topic Starter
CrystilonZ
If I am still around by the time that "Pokémon Super Mystery Dungeon" is released, there will be my map of the game's song for sure!
Stay tuned, folks ! :)


Okay, so far as I've seen, there's no bgm that really catches my attention in Super Mystery Dungeon. Maybe I won't map it :(
CookieBite
Hi! from my modding queue!

I love these songs so I mod your map first!

[Normal]

01:42:574 (4,1) - blanket can be better

01:45:146 (4,5) - ^

01:52:860 (1,1) - I think it will be better if you do like this:

[Hard]

00:10:431 (1,2,3) - I think it will be better if you do like this:

00:16:003 (4,6) - blanket can be better

00:39:860 (4,5,2) - ^

01:07:003 (6,8) - try to make them like this

01:08:717 (1) - if you do that (^) , please make this circle move to the yellow 8

[Insane]

00:14:574 (6) - NC

00:42:003 (5) - ^

01:01:860 (1,2,3) - don't let three circle together, because they are not friend

01:08:718 (1,2,3) - they are not friend ^

01:17:288 (6) - NC

01:20:574 (7) - NC

01:24:431 (8) - NC

01:27:860 (8) - NC

01:50:574 (1) - move to the red 2

Great mapping!
and I think that you do not have a lot of friends so you make the circle together

love this music!

Hope THIS MAP will get RANK!!!
and thanks for using my modding queue!~
Bye~

(P.S. I give a star because this music is so good)
(sorry if my grammer is wrong)
Euny

m4m as your request!


  • General
  1. offset is bit early. i recommend audio-lead-in +2000
  2. check out letterbox during breaks. cause there is no breaks
  • Normal
  1. 00:04:003 (2) - how about changing slider direction? i think its better
  2. 01:22:860 (2) - this too. lets makes more easy flow.
  • Hard
  1. 01:21:860 (8,9) - move them for other place its destroy reading and helps cant catch tempo. i recommend move it on 22/155
  2. 01:52:431 (4) - remove it. i think its not good for tempo.
  • Insane
  1. 00:01:431 (5,6,7) - changing it 2/3 slider. i know you already remove middle combo's hit sound. but its too over.. imo
  2. 00:04:860 (6,7,8) - same as above.
  3. 00:25:860 (6) - rotate this slider with -5 degrees(with selection centre) for better ds with 00:26:288 (7) - this.
  4. 00:33:574 (1) - i told about this anti jumps on your hard diff. yeah, its looks good. but sometimes, 2taps and stack makes really hard to reading. how about cause how about ctrl G or this flow?
  5. 01:52:431 (2) - remove it as same reason by hard.
that's it :)
hope this is helpful... ;)
Topic Starter
CrystilonZ

small_hins wrote:

Hi! from my modding queue!

I love these songs so I mod your map first!

[Normal]

01:42:574 (4,1) - blanket can be better k fixed

01:45:146 (4,5) - ^ fixed

01:52:860 (1,1) - I think it will be better if you do like this: idk will consider

[Hard]

00:10:431 (1,2,3) - I think it will be better if you do like this: I like mine more

00:16:003 (4,6) - blanket can be better fixed

00:39:860 (4,5,2) - ^ this one is fine

01:07:003 (6,8) - try to make them like this it's ok

01:08:717 (1) - if you do that (^) , please make this circle move to the yellow 8

[Insane]

00:14:574 (6) - NC I nc for every 2 big white line, and I want to make it constant

00:42:003 (5) - ^

01:01:860 (1,2,3) - don't let three circle together, because they are not friend it fits with music

01:08:718 (1,2,3) - they are not friend ^ ^

01:17:288 (6) - NC

01:20:574 (7) - NC

01:24:431 (8) - NC

01:27:860 (8) - NC

01:50:574 (1) - move to the red 2 I don't get what you meant here

Great mapping!
and I think that you do not have a lot of friends so you make the circle together watt :(

love this music! me too XD

Hope THIS MAP will get RANK!!!
and thanks for using my modding queue!~
Bye~

(P.S. I give a star because this music is so good) Thanks ! :3
(sorry if my grammer is wrong)

Euny wrote:


m4m as your request!


  • General
  1. offset is bit early. i recommend audio-lead-in +2000 lol, I always have problem with settings; all fixed
  2. check out letterbox during breaks. cause there is no breaks
  • Normal
  1. 00:04:003 (2) - how about changing slider direction? i think its better I love this kind of flow, you should have seen it frequently :(
  2. 01:22:860 (2) - this too. lets makes more easy flow. ^
  • Hard
  1. 01:21:860 (8,9) - move them for other place its destroy reading and helps cant catch tempo. i recommend move it on 22/155 fixed
  2. 01:52:431 (4) - remove it. i think its not good for tempo.hmm okay
  • Insane
  1. 00:01:431 (5,6,7) - changing it 2/3 slider. i know you already remove middle combo's hit sound. but its too over.. imo lower volume there instead
  2. 00:04:860 (6,7,8) - same as above. ^
  3. 00:25:860 (6) - rotate this slider with -5 degrees(with selection centre) for better ds with 00:26:288 (7) - this. move a little bit to the right
  4. 00:33:574 (1) - i told about this anti jumps on your hard diff. yeah, its looks good. but sometimes, 2taps and stack makes really hard to reading. how about cause how about ctrl G or this flow? hmm.. I think it won't be a problem to insane players, will consider
  5. 01:52:431 (2) - remove it as same reason by hard. this one fits fine, due to notes afterwards
that's it :)
hope this is helpful... ;)
Thanks for modding, both of you :)
Sylas
Hey c: From my queue
POKEMON YES

General

-Try being more consistent with the NCs. You should put them every downbeat (big white tick) in Hard/Insane and every 2 downbeats in Easy/Normal. This is so the combos don't get too long.

Insane
I suggest putting a NC every downbeat, how it is now makes the combos too long imo
00:19:003 (5) - Not perfectly stacked under 00:18:574 (4)
00:42:003 (5,6) - They are a bit too low on the grid, move them up a bit
00:47:288 (7) - The slider's tail is off the screen, move it up
This diff is good, but it is quite hard to read in some places and I don't think it fits properly for the song
But the only major one that I think should be changed is:
00:10:431 (1) - The way it is placed under 00:09:574 (11) makes it very hard to read
There are more places where this happens but they are easier to read because the sliders they are stacked under aren't as complicated

I really like this diff it has some very original elements

Hard

Again, I think you should have a NC every downbeat for this diff
01:51:146 (3,1) - The blanket isn't perfect
Other than that there really isn't much I can find here

Normal

I can't really find anything here
Sorry for a short mod, I really couldn't find much c:
Good luck!
Topic Starter
CrystilonZ

TheKoala wrote:

Hey c: From my queue
POKEMON YES

General

-Try being more consistent with the NCs. You should put them every downbeat (big white tick) in Hard/Insane and every 2 downbeats in Easy/Normal. This is so the combos don't get too long.

Insane
I suggest putting a NC every downbeat, how it is now makes the combos too long imo I like the combos as the way it is
00:19:003 (5) - Not perfectly stacked under 00:18:574 (4) fixed
00:42:003 (5,6) - They are a bit too low on the grid, move them up a bit It's fine
00:47:288 (7) - The slider's tail is off the screen, move it up It might appear that it's off screen, but it isn't
This diff is good, but it is quite hard to read in some places and I don't think it fits properly for the song
But the only major one that I think should be changed is:
00:10:431 (1) - The way it is placed under 00:09:574 (11) makes it very hard to read I think it's pretty readable
There are more places where this happens but they are easier to read because the sliders they are stacked under aren't as complicated

I really like this diff it has some very original elements Thanks !

Hard

Again, I think you should have a NC every downbeat for this diff ^
01:51:146 (3,1) - The blanket isn't perfect k fixed
Other than that there really isn't much I can find here

Normal

I can't really find anything here
Sorry for a short mod, I really couldn't find much c:
Good luck!
Sorry for late reply here
Thanks for modding !
Starfall9908
From Chaoslitz's modding team

[Normal]
  1. 00:06:146 (1) - blanket
  2. 00:19:431 (4,5) - the notes position is too low.
  3. 00:22:431 (1) - Make this more Blanket shaped to 00:22:003 (3)
  4. 00:24:146 (1) - blanket
  5. 00:43:860 (5) - ^
  6. 00:57:574 (5,6,1,2,3,4) - too many circles in row. Use some sliders too
  7. 01:00:574 (2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,1) ^ These are way too many circles in row there's no way that someone who just started playing osu can actually handle that.
  8. 01:26:288 (2,3) - blanket
[Hard]
  1. 00:09:574 (6) - blanket
  2. 00:35:288 (6) - ^
  3. 00:37:003 (9) - ^
  4. 00:38:717 (3,2) - ^

This was all I could mod.

It's a nice song and the overallmapping is good but you need to be more careful when making blankets.
Topic Starter
CrystilonZ

nadapan wrote:

From Chaoslitz's modding team

[Normal]
  1. 00:06:146 (1) - blanket
  2. 00:19:431 (4,5) - the notes position is too low. It's in the playing field, thus it's fine
  3. 00:22:431 (1) - Make this more Blanket shaped to 00:22:003 (3)
  4. 00:24:146 (1) - blanket
  5. 00:43:860 (5) - ^
  6. 00:57:574 (5,6,1,2,3,4) - too many circles in row. Use some sliders too They fit the song, and don't underestimate new players; I'm sure they can play it XD
  7. 01:00:574 (2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,1) ^ These are way too many circles in row there's no way that someone who just started playing osu can actually handle that. ^
  8. 01:26:288 (2,3) - blanket
[Hard]
  1. 00:09:574 (6) - blanket
  2. 00:35:288 (6) - ^
  3. 00:37:003 (9) - ^
  4. 00:38:717 (3,2) - ^

This was all I could mod.

It's a nice song and the overallmapping is good but you need to be more careful when making blankets.
Fixed most of blanket mods, Thanks !
Battle
Gotta love Pokemon Maps~

[Hard]
00:22:860 (6) - Slightly move the end to the right?

[Insane]
There probably could be NC's in the places of the song that have a 13 combo circle or whatever it's called
01:10:288 (2,1) - On the test play this kinda messed me up, It's kind of awkward

I suck at modding qwq
Topic Starter
CrystilonZ

[-Deemo-] wrote:

Gotta love Pokemon Maps~

[Hard]
00:22:860 (6) - Slightly move the end to the right? I love this kind of flow XD

[Insane]
There probably could be NC's in the places of the song that have a 13 combo circle or whatever it's called
01:10:288 (2,1) - On the test play this kinda messed me up, It's kind of awkward k fixed

I suck at modding qwq
Re nced on Hard and Insane
Thanks for modding ! :D
UltraRik
Hello, have this mod ^^

Normal
Did you make HP 4.2 and OD 3.5 to manipulate the stardiff or something?
Lol I'd set HP to 4
01:22:860 (2) - The slider goes a bit too far on the next one, tilt it towards the slider start?

No other comments, looking just fine.
Hard
Can't find a single thing wrong with this diff.
But I'd like you to explain the preciseness of the approach rate lol :)

Insane
Some of the slider directions feel a bit misdirecting, but nothing you can't get away with on an insane, really.

I love how you keep HP above OD, wish more mappers did that

Damn this was well made, not much I could help you with, sorry :?

Call a BN after this! ^^
Topic Starter
CrystilonZ

UltraRik wrote:

Hello, have this mod ^^

Normal
Did you make HP 4.2 and OD 3.5 to manipulate the stardiff or something? nope Because there're a lot of 1/3s, so I think OD should be lower than 4 but more than 3, and to even that out, I increased HP a bit.
Lol I'd set HP to 4
01:22:860 (2) - The slider goes a bit too far on the next one, tilt it towards the slider start? it's for blanketing 6

No other comments, looking just fine.
Hard
Can't find a single thing wrong with this diff.
But I'd like you to explain the preciseness of the approach rate lol :) idk, I just feel like it lol

Insane
Some of the slider directions feel a bit misdirecting, but nothing you can't get away with on an insane, really.

I love how you keep HP above OD, wish more mappers did that

Damn this was well made, not much I could help you with, sorry :?

Call a BN after this! ^^ I think it needs a bit more mods. ;) But soon.
Thanks for modding ! :)
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Insane
  1. 00:05:288 (1) - Fix blanket
  2. 00:10:431 (1) - Is this like the new thing? (I've seen it twice recently, and it's cool as fuck)
  3. 00:16:431 (4,1) - If you zoom in, you can see there's a slight problem. The lines aren't perfectly matched on top each other
    SPOILER
    [img]puu.sh/idd6G/45198b295e.PNG[/img]
  4. 00:19:860 (3) - Blanket?
  5. 00:29:717 (2) - Fix blanket slightly
  6. 00:31:288 (2,3,4,5,6,7,8,9,10,11) - I think this part could use some more creativity (maybe some sliders or different spacings)
  7. 00:37:860 (1) - Same issue as 00:16:431 (4,1) -
  8. 00:41:288 (1) - Ctrl+G?
  9. 00:43:860 (4) - I think you should move this so it doesn't look like a blanket suggestion
  10. 01:38:288 (4) - Lol, first kick slider 1.5 minutes in :3
  11. 01:48:146 (2) - Maybe Ctrl+J so the curve contrasts more from 01:47:288 (3) -
Hard
  1. 00:00:146 (1) - Fix blanket slightly
  2. 00:04:860 (5) - Move the second anchor slightly more towards the start so it improves the curve with less of a bump near the red anchor
  3. 00:19:860 (4) - ^
  4. 00:40:431 (4) - Fix blanket slightly
  5. 00:56:288 (4) - I think you can improve this S curve
  6. 01:26:288 (3,4) - How come these aren't the same sliders?
Normal
  1. AR - 4.5 (unless what you have in mind is just reducing the AR 1.25 for every difficulty)
  2. 00:20:717 (1) - The start curve of this slider could be improved (look on the right side on sliderstart)
  3. 00:22:431 (1) - Improve blanket

The hitsounding is perfect. I can only imagine how long it must've taken. Great job, good luck ^_^

pokemon :D

Edit: stars :D
Topic Starter
CrystilonZ

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Insane
  1. 00:05:288 (1) - Fix blanket ok
  2. 00:10:431 (1) - Is this like the new thing? (I've seen it twice recently, and it's cool as fuck) proudly present ! :)
  3. 00:16:431 (4,1) - If you zoom in, you can see there's a slight problem. The lines aren't perfectly matched on top each other omg, your eyes are so sharp
    SPOILER
    [img]puu.sh/idd6G/45198b295e.PNG[/img]
  4. 00:19:860 (3) - Blanket? this one is fine
  5. 00:29:717 (2) - Fix blanket slightly k
  6. 00:31:288 (2,3,4,5,6,7,8,9,10,11) - I think this part could use some more creativity (maybe some sliders or different spacings) it's a big pattern, check 00:28:288 (4) - and afterwards
  7. 00:37:860 (1) - Same issue as 00:16:431 (4,1) - fixed
  8. 00:41:288 (1) - Ctrl+G? that's a large jump afterwards
  9. 00:43:860 (4) - I think you should move this so it doesn't look like a blanket suggestion this one is pretty fine
  10. 01:38:288 (4) - Lol, first kick slider 1.5 minutes in :3 lol
  11. 01:48:146 (2) - Maybe Ctrl+J so the curve contrasts more from 01:47:288 (3) - agreed, nice
Hard
  1. 00:00:146 (1) - Fix blanket slightly it's fine
  2. 00:04:860 (5) - Move the second anchor slightly more towards the start so it improves the curve with less of a bump near the red anchor nice catch !
  3. 00:19:860 (4) - ^
  4. 00:40:431 (4) - Fix blanket slightly fixed
  5. 00:56:288 (4) - I think you can improve this S curve it's pretty fine, anyways, fixed a bit
  6. 01:26:288 (3,4) - How come these aren't the same sliders? it's the same lol
Normal
  1. AR - 4.5 (unless what you have in mind is just reducing the AR 1.25 for every difficulty)
  2. 00:20:717 (1) - The start curve of this slider could be improved (look on the right side on sliderstart) nice
  3. 00:22:431 (1) - Improve blanket it's quite perfectly blanket

The hitsounding is perfect. I can only imagine how long it must've taken. Great job, good luck ^_^ thanks !

pokemon :D XD

Edit: stars :D
Thanks for modding ! :)
Your modding skill have improved so much, good luck and happy mapping :D
lol wtf 5 stars, thanks !
Bara-


M4M was for a map which gives 3-4 minutes, so I'll mod Hard and Insane (mostly because I don't know how to mod Normal due to the 1/3 (I'm not sure about the usage of 1/3 there)

[Hard]
00:10:431 (1) - Move to 296:157, these aren't properly stacked
00:14:717 (3,1) - Try to make these blanket as well, make (3) a little less curvy to fix this
00:17:288 (1) - Move to 259:113 to fix the stack
00:20:717 (1) - 24:271 for the stack
00:33:574 (4) - Why not make this follow the rhythm? I see a lot of 1/3 when unneeded, but when the music is 1/3, you don't use it. Make it a 2/3 slider with a circle or just 2 circles
00:37:860 (1) - 33:306 for stack
00:43:288 (1,2,3,4) - The blanket can be improved a little, make the curve on the slider a little less curvy (move the grey node a little to the right)
00:44:717 (1) - Oh, also move this to 257:176 (unless the slider gets changed due to ^^) (etc. Look for all such stacks, and move them so they have 0.00 distance. I won't list them again as it's quite much)
00:52:431 (3,3,4) - I don't think this is a good idea, considering the reverse Arrow shortly overlaps with these notes
01:55:717 (3,4) - Distance seems very high compared to the previous notes considering it has the same length (1/3), move them closer or space the rest as well

[Insane]
00:16:431 (4,1) - It seems as if these aren't lined up perfectly, but I'm not entirely sure
00:18:146 (3,4) - Low distance between them feels a little awkward due to high spacing --> low spacing
00:20:717 (1) - Move to 254:232 to fix the stack
00:37:860 (1) - 309:306 for the stack
00:51:574 (1) - This slider makes little sense, Usually, red nodeds are for guitar strings, and grey noded for calm. I see this is calm, so grey nodes feel better to me
00:55:003 (2) - ^^
01:17:288 (1) - ^^
01:43:860 (3) - Try to make this slider a little more eautiful, it looks a little sloppy
01:48:146 (2,3) - Improve the blanket. Ctrl G (2) to see what I mean
01:55:288 (1,2,3,4) - I'm no fan of this. The fact that (1,2) are stacked and (2,3,4,5) are spaced while they are all 1/3 is bad. Either stacl them all of space them

Good map!
Yeah, it was a nazi mod, but what else can I do to a good map?
Good luck!
Topic Starter
CrystilonZ

baraatje123 wrote:



M4M was for a map which gives 3-4 minutes, so I'll mod Hard and Insane (mostly because I don't know how to mod Normal due to the 1/3 (I'm not sure about the usage of 1/3 there)

[Hard]
00:10:431 (1) - Move to 296:157, these aren't properly stacked fixed
00:14:717 (3,1) - Try to make these blanket as well, make (3) a little less curvy to fix this it's fine
00:17:288 (1) - Move to 259:113 to fix the stack fixed
00:20:717 (1) - 24:271 for the stack
00:33:574 (4) - Why not make this follow the rhythm? I see a lot of 1/3 when unneeded, but when the music is 1/3, you don't use it. Make it a 2/3 slider with a circle or just 2 circles In this case, I'm following that high-pitch sound
00:37:860 (1) - 33:306 for stack fixed
00:43:288 (1,2,3,4) - The blanket can be improved a little, make the curve on the slider a little less curvy (move the grey node a little to the right) fixed
00:44:717 (1) - Oh, also move this to 257:176 (unless the slider gets changed due to ^^) (etc. Look for all such stacks, and move them so they have 0.00 distance. I won't list them again as it's quite much)
00:52:431 (3,3,4) - I don't think this is a good idea, considering the reverse Arrow shortly overlaps with these notes It's pretty fine, I think.
01:55:717 (3,4) - Distance seems very high compared to the previous notes considering it has the same length (1/3), move them closer or space the rest as well hmm, I think it's fine. Will consider if more mods talk about this.

[Insane]
00:16:431 (4,1) - It seems as if these aren't lined up perfectly, but I'm not entirely sure It's fine, probably
00:18:146 (3,4) - Low distance between them feels a little awkward due to high spacing --> low spacing lol completely agreed
00:20:717 (1) - Move to 254:232 to fix the stack fixed
00:37:860 (1) - 309:306 for the stack fixed
00:51:574 (1) - This slider makes little sense, Usually, red nodeds are for guitar strings, and grey noded for calm. I see this is calm, so grey nodes feel better to me hmm, that's not the rule, isn't it? I think it's fine as it fits
00:55:003 (2) - ^^
01:17:288 (1) - ^^
01:43:860 (3) - Try to make this slider a little more eautiful, it looks a little sloppy fixed, better or worse
01:48:146 (2,3) - Improve the blanket. Ctrl G (2) to see what I mean oki-doki
01:55:288 (1,2,3,4) - I'm no fan of this. The fact that (1,2) are stacked and (2,3,4,5) are spaced while they are all 1/3 is bad. Either stacl them all of space them I think they're fine.

Good map!
Yeah, it was a nazi mod, but what else can I do to a good map?
Good luck!
Thanks !! :)
Come[Back]Home
Hey there!~

Normal

00:34:860 (2,3) Move the sliderstail of (3) too 204/36 for a better flow with (2)
00:59:717 (4) I think moving this one too 188/172 would be better. Youll have a perfect square with 00:58:431 (1,2,3,4)
01:34:003 (3) ctrl+g for a better flow, you have do fix the ds afterwards though
01:52:717 (1,1) Recoverytime is too short

Hard

Wow, really cool Hard~ :3
On thing though 01:55:431 (1,2,3,4,5,1) The change of ds might be a bit too confusing since youve never changed it before

Insane

00:01:860 (1,2) This Blank can be improved
00:09:574 (4,1) I dont think this overlap is okay since you can abrely see the slider itself (1)
00:34:431 (3,4) Those are a bit too high, nearly touching the hp bar. Lower them a bit
00:37:003 (3,1) Stack is not perfect

Really awesome Mapset. Cool sliderpatterns in Insane, you did a really great job on this!
Take my star!
Topic Starter
CrystilonZ

Come[Back]Home wrote:

Hey there!~

Normal

00:34:860 (2,3) Move the sliderstail of (3) too 204/36 for a better flow with (2) k fixed
00:59:717 (4) I think moving this one too 188/172 would be better. Youll have a perfect square with 00:58:431 (1,2,3,4) weird overlap
01:34:003 (3) ctrl+g for a better flow, you have do fix the ds afterwards though I think the original one is pretty fine
01:52:717 (1,1) Recoverytime is too short moved a bit furthur

Hard

Wow, really cool Hard~ :3
On thing though 01:55:431 (1,2,3,4,5,1) The change of ds might be a bit too confusing since youve never changed it before lol, thay make a really nice finish. will consider if more mods suggest this

Insane

00:01:860 (1,2) This Blank can be improved fixed, better or worse lol
00:09:574 (4,1) I dont think this overlap is okay since you can abrely see the slider itself (1) taken into consideration
00:34:431 (3,4) Those are a bit too high, nearly touching the hp bar. Lower them a bit The hp bar stops to the right of them. I think it's fine
00:37:003 (3,1) Stack is not perfect okay~

Really awesome Mapset. Cool sliderpatterns in Insane, you did a really great job on this! thanks!
Take my star! :)
Thanks for modding :)
Guy
Hi! from your queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Fine.
[Insane]
  1. 01:55:860 (5,6,7) - It looks a bit random that sliders. so Try to add slider curve. It would be a good design.
[Hard]
  1. 00:37:003 (3,1) - You can make more perfectly blanket. Currently slider has a bit ugly shape.
  2. 00:38:288 (2) - Try to use copy slider of 00:37:860 (1) - and Ctrl+J. It Would become better flow imo.
  3. 00:46:431 (1) - Almost same above, What do you think about add a curve in this slider? That slider flow makes sense i guess.
[Normal]
  1. 00:04:003 (2) - Looks not bad this slider, but I suggest that slider end follow the 00:04:431 (3) - this slider head for beginner player. more readable better than current imo.
  2. 00:43:431 (4) - It would be fit better the calm curve as same as 00:42:146 (3) - this slider. Current slider shape is a bit sharp.
  3. 00:52:431 (3,4) - please put slider in parallel.
  4. 01:22:860 (2) - Same suggestion in 00:04:003 (2) - here.
  5. 01:50:574 (1) - There is nothing music/SV changed in particular, so Doesn't need to add NC in here.
  6. 01:52:860 (1,1) - after spinner a recovery time isn't enough for beginner player. You should be snapped slider end to before white tick or consider changing in another way.
nice map, Good luck!
Topic Starter
CrystilonZ

Guy wrote:

Hi! from your queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Fine.
[Insane]
  1. 01:55:860 (5,6,7) - It looks a bit random that sliders. so Try to add slider curve. It would be a good design. nice
[Hard]
  1. 00:37:003 (3,1) - You can make more perfectly blanket. Currently slider has a bit ugly shape. fixed
  2. 00:38:288 (2) - Try to use copy slider of 00:37:860 (1) - and Ctrl+J. It Would become better flow imo. nice
  3. 00:46:431 (1) - Almost same above, What do you think about add a curve in this slider? That slider flow makes sense i guess. fixed
[Normal]
  1. 00:04:003 (2) - Looks not bad this slider, but I suggest that slider end follow the 00:04:431 (3) - this slider head for beginner player. more readable better than current imo. If another mod suggests this, I will change it
  2. 00:43:431 (4) - It would be fit better the calm curve as same as 00:42:146 (3) - this slider. Current slider shape is a bit sharp. guess you're right
  3. 00:52:431 (3,4) - please put slider in parallel. done
  4. 01:22:860 (2) - Same suggestion in 00:04:003 (2) - here.
  5. 01:50:574 (1) - There is nothing music/SV changed in particular, so Doesn't need to add NC in here. [/color]
  6. 01:52:860 (1,1) - after spinner a recovery time isn't enough for beginner player. You should be snapped slider end to before white tick or consider changing in another way. [/color]
nice map, Good luck!
Thanks for modding ! :)
Taeyang
  • Normal
  1. AR=4.5
  2. remove unused greenline
  3. 00:02:146 - 00:07:288 - 00:08:574 - 00:09:003 - 00:10:717 - 00:12:431 - 00:15:860 - 00:17:574 - 00:19:288 - 00:21:860 - 00:22:288 -
    00:23:574 - 00:25:288 - 00:25:717 - 00:26:146 - 00:29:146 - 00:31:288 - 00:32:574 - 00:33:003 - 00:34:717 - 00:36:431 - 00:38:146 -
    00:39:431 - 00:39:860 - 00:46:288 - 00:49:288 - so many..... like this remove unused greenline
  4. 00:06:146 (1,2) - change NC
  5. 00:13:003 (1,2) - ^
  6. 00:22:431 (1) - remove NC
  7. 00:25:860 (1) - remove NC
  8. 00:27:146 (1,2) - NC change
  9. 00:29:288 (1) - remove NC
  10. 00:33:574 (1,2) - NC change
  11. 00:40:431 (1,2) - ^
  12. 00:43:860 (5,1) - try blanket
  13. 00:58:431 (1,2,3,4) - flow like this?
  14. 01:31:003 (1) - remove NC
  15. 01:34:860 (1) - ^
  16. 01:38:288 (1) - ^
  17. 01:39:146 (2,1) - blanket
  18. 01:41:288 (1) - remove NC
  19. 01:45:574 (5,3) - stack
  20. 01:50:574 (1,1) - remove NC
  21. 01:52:860 (1,1) - unrankable 01:55:431 (1) - remove this circle

  • Hard
  1. remove unused greenline
  2. 00:22:860 (3,4,5) - try like this (00:21:574 (3,1,2) - and recheck blanket
  3. 00:36:574 (1,3) - blanket
  4. 00:56:288 (4) - you can be better
  5. 01:55:431 (1,2,3) - make reverse slide
  6. 01:56:717 (1) - remove NC

  • Insane
  1. 00:07:003 (1) - ctrl+g
  2. 00:14:717 (4,5,1) - blanket you can be better
  3. 00:17:288 (1) - just use curveslide
  4. 00:19:431 (2,3) - blaneket
  5. 00:38:288 (2) - x330 y202
  6. 00:59:288 (1,2,3,1,2,3) - use reverse slide jump stream hard
  7. 01:12:574 (4,6) - blanket
  8. 01:32:574 (1,5) - ^
  9. 01:50:574 (1,2) - just half stack
  10. 01:51:431 (1,2) - ^
  11. 01:55:288 (1,2,3,4,5,6,7) - rhythm
Topic Starter
CrystilonZ

Taeyang wrote:

  • Normal
  1. AR=4.5
  2. remove unused greenline
  3. 00:02:146 - 00:07:288 - 00:08:574 - 00:09:003 - 00:10:717 - 00:12:431 - 00:15:860 - 00:17:574 - 00:19:288 - 00:21:860 - 00:22:288 -
    00:23:574 - 00:25:288 - 00:25:717 - 00:26:146 - 00:29:146 - 00:31:288 - 00:32:574 - 00:33:003 - 00:34:717 - 00:36:431 - 00:38:146 -
    00:39:431 - 00:39:860 - 00:46:288 - 00:49:288 - so many..... like this remove unused greenline I guess it's fine; that's not the rules. I don't remove them because it will be hard for editing if I remove them.
  4. 00:06:146 (1,2) - change NC nope, it's my preference XD
  5. 00:13:003 (1,2) - ^
  6. 00:22:431 (1) - remove NC lots of overlapping going on here. NCing for further readability won't hurt, I guess
  7. 00:25:860 (1) - remove NC
  8. 00:27:146 (1,2) - NC change
  9. 00:29:288 (1) - remove NC
  10. 00:33:574 (1,2) - NC change
  11. 00:40:431 (1,2) - ^
  12. 00:43:860 (5,1) - try blanket it's already done
  13. 00:58:431 (1,2,3,4) - flow like this? check 00:57:574 (5,6,1,2,3,4) -
  14. 01:31:003 (1) - remove NC
  15. 01:34:860 (1) - ^
  16. 01:38:288 (1) - ^
  17. 01:39:146 (2,1) - blanket slightly fixed
  18. 01:41:288 (1) - remove NC
  19. 01:45:574 (5,3) - stack oki doki~
  20. 01:50:574 (1,1) - remove NC
  21. 01:52:860 (1,1) - unrankable 01:55:431 (1) - remove this circle I think two-beat recovery time is rather enough

  • Hard
  1. remove unused greenline
  2. 00:22:860 (3,4,5) - try like this (00:21:574 (3,1,2) - and recheck blanket I love this kind of flow XD
  3. 00:36:574 (1,3) - blanket it's fine if you view the stacking
  4. 00:56:288 (4) - you can be better done
  5. 01:55:431 (1,2,3) - make reverse slide guess that's too hard ._.
  6. 01:56:717 (1) - remove NC for readability

  • Insane
  1. 00:07:003 (1) - ctrl+g nice
  2. 00:14:717 (4,5,1) - blanket you can be better fixed slightly
  3. 00:17:288 (1) - just use curveslide nope, it's a pattern
  4. 00:19:431 (2,3) - blaneket another pattern
  5. 00:38:288 (2) - x330 y202 why?
  6. 00:59:288 (1,2,3,1,2,3) - use reverse slide jump stream hard this is fine for insane
  7. 01:12:574 (4,6) - blanket it's fine
  8. 01:32:574 (1,5) - ^ fixed
  9. 01:50:574 (1,2) - just half stack no, I love them
  10. 01:51:431 (1,2) - ^
  11. 01:55:288 (1,2,3,4,5,6,7) - rhythm uhh, I think they're fine in insane
Thanks for modding ! :)
Sieg
cool beatmap
such a pity that there is no easy in the set :(
Topic Starter
CrystilonZ

Sieg wrote:

cool beatmap
such a pity that there is no easy in the set :(
I really have no idea how to put an easy in this :o
There's some heavy beats on 1/3 bar :?
Anyways, I think normal is pretty easy and playable for beginners :)

thanks for checking ! :D
Lumael
  • Insane

    00:43:860 (4) - Fix blanket

I was thinking of making a M4M request at your queue, but this is just what I could find to say ^^

~don't give kudosu
Topic Starter
CrystilonZ

LucaSA4 wrote:

  • Insane

    00:43:860 (4) - Fix blanket It's fine to me XD

I was thinking of making a M4M request at your queue, but this is just what I could find to say ^^

~don't give kudosu If that's what you want
Thanks ! :)
-rage
howdy. here's a mini mod.

Before i start, i want to commend you on all the inherited points, really nice job

Normal:

00:28:431 (3) - i'd say you should move this slider a little bit to the right, it's a tad too far to the left in my opinion. (example, see how 00:17:717 (2,3) - flows better like this when it's not too overlappy)
01:23:288 (3) - same as the point above, but move this one slightly to the right.
01:52:431 - the spinner should start here, because 1: it's slightly too short and 2: the spinner on Hard diff is longer and it makes more sense like that.

Hard:
00:03:003 (3,4) - i feel like these notes should be more symetrical to the (2) (i'd say move them to x:116 y:72, around there.)

Insane:
00:59:717 (1,2,3) - move those to the right a little? i think it will flow a little better.
this diff is fun to play with DT uwu

Overall, this is a really nice map and song. but i noticed that there is no Kiai mode in all the diffs and i personally feel like there should be some.
Good luck with your beatmap!!
Topic Starter
CrystilonZ

klonoa wrote:

howdy. here's a mini mod.

Before i start, i want to commend you on all the inherited points, really nice job

Normal:

00:28:431 (3) - i'd say you should move this slider a little bit to the right, it's a tad too far to the left in my opinion. (example, see how 00:17:717 (2,3) - flows better like this when it's not too overlappy) maybe you're right
01:23:288 (3) - same as the point above, but move this one slightly to the right. idk, I think this one is fine
01:52:431 - the spinner should start here, because 1: it's slightly too short and 2: the spinner on Hard diff is longer and it makes more sense like that. That will make the recoverly time too low. However, extends a bit

Hard:
00:03:003 (3,4) - i feel like these notes should be more symetrical to the (2) (i'd say move them to x:116 y:72, around there.) I want the DS between 00:02:288 (1,2,3,4,1) - stable. Besides, I think what I've done is fine.

Insane:
00:59:717 (1,2,3) - move those to the right a little? i think it will flow a little better. lol didn't notice that
this diff is fun to play with DT uwu thanks !

Overall, this is a really nice map and song. but i noticed that there is no Kiai mode in all the diffs and i personally feel like there should be some.
Good luck with your beatmap!! Thanks !
Thanks for modding :) :)
Inversal
From your queue (Mini Mod)

Normal

SPOILER
00:11:288 (3,4) - Fix blanket
00:22:003 (3,1) - Fix blanket
01:19:003 (1,3) - Fix blanket

Hard

SPOILER
01:15:574 (1,3) - Blanket?

I can't find anything to mod in this map. Such a high quality mapset. :D

Insane

SPOILER
01:22:431 (1,2) - Fix blanket
01:41:717 (3) - You can make this elbow smoother

Comments and suggestions

SPOILER
Insane

01:08:718 (1,2,3,1) - This part make me confused on my first play on this map.
01:24:003 (1,2,3,4,5,6) - Fix blanket?

จะให้หรือไม่ให้คุโด้ก็ได้นะ อิอิ Rank this please. Eat my star.
Topic Starter
CrystilonZ

bestza55567 wrote:

From your queue (Mini Mod)

Normal

SPOILER
00:11:288 (3,4) - Fix blanket
00:22:003 (3,1) - Fix blanket
01:19:003 (1,3) - Fix blanket

Hard

SPOILER
01:15:574 (1,3) - Blanket?

I can't find anything to mod in this map. Such a high quality mapset. :D

Insane

SPOILER
01:22:431 (1,2) - Fix blanket
01:41:717 (3) - You can make this elbow smoother

Comments and suggestions

SPOILER
Insane

01:08:718 (1,2,3,1) - This part make me confused on my first play on this map. idk, I think it's quite fine and well-fitted
01:24:003 (1,2,3,4,5,6) - Fix blanket? It's fine for me

จะให้หรือไม่ให้คุโด้ก็ได้นะ อิอิ เอาไปเบย Rank this please. Eat my star. :) :)
No reply = fixed

Thanks for modding !! :)
Kyle Y
#modding queue

Sorry for late mod.

[Insane]
00:00:146 (1) - flowing to (2) is bad
00:04:431 (4,5) - this flowing can be improved, maybe this

00:08:717 (1,2) - flowing also
00:59:573 (3,1) - flowing
01:01:860 (1,2,3) - fake.. don;t do that....seperate 1,2 and 3
01:02:574 (1) - 2 circle
01:03:003 - 01:03:288 - suddently empty is weird here
01:03:431 (2,1) - this is 1/3, and 01:03:574 (1,2) - is 2/3? why....
01:08:718 (1,2,3,1,2,1,2,3,1) - same
01:50:574 (1) - 01:51:431 (1) - what's this...
01:55:288 (1,2) - seperate it

[NM]
it is good in general, but just minor one
00:42:146 (3) - better blanket
01:22:431 (1) - this slider a little weird and flowing is poor to (2)
01:55:003 - I think stop here is better for all diff
Topic Starter
CrystilonZ

Kyle Y wrote:

#modding queue

Sorry for late mod.

[Insane]
00:00:146 (1) - flowing to (2) is bad
00:04:431 (4,5) - this flowing can be improved, maybe this

00:08:717 (1,2) - flowing also
00:59:573 (3,1) - flowing I think flowing there is quite fine.
01:01:860 (1,2,3) - fake.. don;t do that....seperate 1,2 and 3 idk, I prefer these XD they fit with the song's emotion and rhythm
01:02:574 (1) - 2 circle nop
01:03:003 - 01:03:288 - suddently empty is weird here According to the song
01:03:431 (2,1) - this is 1/3, and 01:03:574 (1,2) - is 2/3? why.... ^ Edit : It fits the song pretty well. Those 2/3s are some kind of 'echoes' imo, so I think it's the best to put there
01:08:718 (1,2,3,1,2,1,2,3,1) - same ^
01:50:574 (1) - 01:51:431 (1) - what's this... that's not hard to percieve
01:55:288 (1,2) - seperate it (1) sound is quite, idk, identical to 2 but more faint.

[NM]
it is good in general, but just minor one
00:42:146 (3) - better blanket kay
01:22:431 (1) - this slider a little weird and flowing is poor to (2) It flows just fine
01:55:003 - I think stop here is better for all diff why
Thanks for modding :)
-Sh1n1-
Don't kill me please D: Star to use this post xD
Crimmi
Thank you swimming in the #modreqsea.

I'll get a little nazi on this mod, but regardless you can ignore them as you wish.

General(Metadata/Timing, etc.)



  1. Clear~

Normal



  1. 01:26:288 (3) - Suggestion as it keeps the note after it from being hidden, this is the easiest diff you have in your mapset after all.
  2. 01:50:574 (2) - Remove new combo, it really didn't feel that it needed one imo.
  3. 01:52:003 (2) - Maybe delete this and add a note since you can make the spinner at the end a bit longer and it fits too since the spinner could fit at 01:52:288.

Hard



  1. 00:22:860 (3) - Maybe move the slider tail to x:284|y:252.
  2. 01:06:574 (5) - Why is this note slightly more hidden than the others I have seen?
  3. 01:13:431 (4) - ^

Insane



  1. 00:07:717 (3) - Maybe stack this on (4)?
  2. 01:55:288 (1,2,3,4,5,6,7,8,9) - This pattern feels a bit weird, but meh, it's just me.

GL.
Topic Starter
CrystilonZ

Crimmi wrote:

Thank you swimming in the #modreqsea.

I'll get a little nazi on this mod, but regardless you can ignore them as you wish.

General(Metadata/Timing, etc.)



  1. Clear~

Normal



  1. 01:26:288 (3) - Suggestion as it keeps the note after it from being hidden, this is the easiest diff you have in your mapset after all. I think it's pretty fine
  2. 01:50:574 (2) - Remove new combo, it really didn't feel that it needed one imo. mentioned in previous mods
  3. 01:52:003 (2) - Maybe delete this and add a note since you can make the spinner at the end a bit longer and it fits too since the spinner could fit at 01:52:288. will consider

Hard



  1. 00:22:860 (3) - Maybe move the slider tail to x:284|y:252. wat
  2. 01:06:574 (5) - Why is this note slightly more hidden than the others I have seen? it's 1/3
  3. 01:13:431 (4) - ^

Insane



  1. 00:07:717 (3) - Maybe stack this on (4)? will consider
  2. 01:55:288 (1,2,3,4,5,6,7,8,9) - This pattern feels a bit weird, but meh, it's just me.

GL.
Thanks for modding !! :)
Kuki


[Normal]
00:43:860 (5,1,2) - You could make a triangle or blanket here, current placing seems random.
00:46:431 (4) - Move to X=158 Y=34 to make this triangle look a little nicer.

[Hard]
00:09:431 (2) - Snap to grid, hitcircle is not stacked properly (just click and drag slightly and it should click in to place).
01:06:574 (5,6,7,8) - Even out spacing here and make a diamond.

[Insane]
00:12:860 (3,4) - Copy the pattern from 00:07:717 (3,4) - it plays nicer this way and builds structure.
00:33:574 (1,2,3) - Even out spacing here.
01:14:288 (4) - Move to X=204 Y=188 to fix the square here.
Topic Starter
CrystilonZ

Kuki wrote:



[Normal]
00:43:860 (5,1,2) - You could make a triangle or blanket here, current placing seems random. idk, I think it's fine
00:46:431 (4) - Move to X=158 Y=34 to make this triangle look a little nicer. nope

[Hard]
00:09:431 (2) - Snap to grid, hitcircle is not stacked properly (just click and drag slightly and it should click in to place). nah, they will be spread out by the game anyway
01:06:574 (5,6,7,8) - Even out spacing here and make a diamond. This one is good enough

[Insane]
00:12:860 (3,4) - Copy the pattern from 00:07:717 (3,4) - it plays nicer this way and builds structure. It will cause overlapping
00:33:574 (1,2,3) - Even out spacing here. it's fine
01:14:288 (4) - Move to X=204 Y=188 to fix the square here. fixed
Thanks ! :)
Peachtrees
  • M4M from Q c:

    Normal
  1. 00:03:146 (6) - should be soft additions only I think
  2. 00:08:717 (4) - ^
  3. 00:09:146 (5) - should have normal sampleset I think
  4. 00:16:431 (5,1) - (slight) inconsistency in spacing between these two, might want to fix this
  5. 00:27:146 (1,2) - ^ though this one is a little more significant
  6. 00:56:717 (4,5) - ^
  7. 01:17:717 (5) - de-curve this a litte, for cosmetic purposes?
  8. 01:52:003 (2) - would be very nice if this could be split up into two circles, having both sounds on the tail and the head clickable would be very nice. Not too complex/hard to hit either I think

    nothing to say aside from a bunch of minor suggestions/fixes that you might not even have to bother with, very neat

    Hard
  9. 00:11:288 (3) - missing whistle on the head
  10. 00:27:146 (1) - make this a 1/2 and then add a circle on the downbeat? more intuitive to follow and goes along with the song more accurately
  11. 00:54:574 (5) - ^
  12. 01:44:717 (2,3,4) - https://osu.ppy.sh/ss/3566987 this rythm would be more fitting imo
  13. 01:49:003 (4) - sounds better with just soft additions

    Insane
  14. 00:01:574 (6) - this lands on nothing?
  15. 00:05:003 (7) - ^
  16. 00:36:574 (2,3) - the angle between these makes kinda unconfortable to play :c
  17. 00:40:431 (3,4) - ^ same with these, angle here is too sharp I think, it doesn't create the oval/roundish flow oyu were trying to achieve
  18. 00:59:717 (1,2,3) - https://osu.ppy.sh/ss/3567065 would be nicer I think, makes the transition between the two streams more intense but also alot less clunky
  19. 01:08:718 (1,2,3,1) - spacing here is really confusing imo, nothing here would indicate that 3-1 is 1/1 instead of 1/1, could see this catch people off guard
  20. 01:56:717 (8) - 186/119 for better flow?

    set already looks rather polished, not much to say (and the stuff that I did point out was alot of optional stuff at times)

    Good Luck!
Topic Starter
CrystilonZ

Peachtrees wrote:

  • M4M from Q c:

    Normal
  1. 00:03:146 (6) - should be soft additions only I think I think hitsounds are pretty ok to me
  2. 00:08:717 (4) - ^
  3. 00:09:146 (5) - should have normal sampleset I think
  4. 00:16:431 (5,1) - (slight) inconsistency in spacing between these two, might want to fix this nah. that little different won't be noticed by players anyway
  5. 00:27:146 (1,2) - ^ though this one is a little more significant
  6. 00:56:717 (4,5) - ^
  7. 01:17:717 (5) - de-curve this a litte, for cosmetic purposes? done
  8. 01:52:003 (2) - would be very nice if this could be split up into two circles, having both sounds on the tail and the head clickable would be very nice. Not too complex/hard to hit either I think I would like to, but this is the easiest diff in the set; I will change this if another mod suggests this

    nothing to say aside from a bunch of minor suggestions/fixes that you might not even have to bother with, very neat

    Hard
  9. 00:11:288 (3) - missing whistle on the head nice catch !
  10. 00:27:146 (1) - make this a 1/22/3? and then add a circle on the downbeat? more intuitive to follow and goes along with the song more accurately ok
  11. 00:54:574 (5) - ^ nope, this one fits just fine
  12. 01:44:717 (2,3,4) - https://osu.ppy.sh/ss/3566987 this rythm would be more fitting imo It's nice, but I will save it for insane. I don't want to overwhelm players with 3 1/3 parade of sliders ;)
  13. 01:49:003 (4) - sounds better with just soft additions The beat is quite strong; I think

    Insane
  14. 00:01:574 (6) - this lands on nothing? nope, there is a faint sound there. Besides, it fits
  15. 00:05:003 (7) - ^
  16. 00:36:574 (2,3) - the angle between these makes kinda unconfortable to play :c
  17. 00:40:431 (3,4) - ^ same with these, angle here is too sharp I think, it doesn't create the oval/roundish flow oyu were trying to achieve nope, I want to put in some kind of forth and back pattern.
  18. 00:59:717 (1,2,3) - https://osu.ppy.sh/ss/3567065 would be nicer I think, makes the transition between the two streams more intense but also alot less clunky I think the pattern that you suggested is a bit too hard for relaxing set; however, I will reconsider this
  19. 01:08:718 (1,2,3,1) - spacing here is really confusing imo, nothing here would indicate that 3-1 is 1/1 instead of 1/1, could see this catch people off guard I know and admit the fact that this part is, indeed, very tricky, but I think insane players can handle this. Furthermore, it fits the song very well and I like that XD
  20. 01:56:717 (8) - 186/119 for better flow? It's a pattern. You might have noticed that spacing between 01:55:860 (5,8) - 01:56:146 (6,8) and - 01:56:431 (7,8) - are equal XD

    set already looks rather polished, not much to say (and the stuff that I did point out was alot of optional stuff at times)

    Good Luck!
Thank you so much :)

F*ck I'm a total suck finding a BN

BN senpai notice me plsss :(
Kirin
M4M from queue I suppose

[General]
In the tags maybe "Come on into Post Town" instead of "Come on in to Post Town" is more correct (maybe, i'm not that good in english tho)

[Normal]
00:11:288 (3) - maybe move it up? example (not sure about this, may ruin some of the patterns up ahead)
00:37:003 (5) - maybe rotate it by 3° clockwise
00:40:431 (1) - move it up like this example
00:46:860 (5,6) - i don't like very much how this was done but i think it's personal tastes (???)
00:58:431 (1,2,3,4) - nope. i would do something like this maybe for more goodlooking example

[Hard]
nothing wrong imo :>

[Insane]
00:07:003 (1) - this slider could be done better imo, maybe move the anchorpoint left a little
00:07:717 (3) - stack with the slider maybe?
01:01:860 (1,2,3) - when testplaying, this pattern confused me, maybe replace with a slider with 1 reverse? (it's up to you)
01:03:574 (1,2,3) - same (and all the others like that)
01:55:288 (1,2) - why the stack ;_;

i think it's all :3

gl!
Topic Starter
CrystilonZ

Kirin wrote:

M4M from queue I suppose

[General]
In the tags maybe "Come on into Post Town" instead of "Come on in to Post Town" is more correct (maybe, i'm not that good in english tho) It's the song's name in english

[Normal]
00:11:288 (3) - maybe move it up? example (not sure about this, may ruin some of the patterns up ahead) I don't prefer that kind of straight flow
00:37:003 (5) - maybe rotate it by 3° clockwise why? the blanket is off
00:40:431 (1) - move it up like this example
00:46:860 (5,6) - i don't like very much how this was done but i think it's personal tastes (???) whyy :(
00:58:431 (1,2,3,4) - nope. i would do something like this maybe for more goodlooking example 00:57:574 (5,6,1,2,3,4) -

[Hard]
nothing wrong imo :>

[Insane]
00:07:003 (1) - this slider could be done better imo, maybe move the anchorpoint left a little blanket will be off
00:07:717 (3) - stack with the slider maybe? nope, personal preferrence
01:01:860 (1,2,3) - when testplaying, this pattern confused me, maybe replace with a slider with 1 reverse? (it's up to you) It fits the song perfectly
01:03:574 (1,2,3) - same (and all the others like that)
01:55:288 (1,2) - why the stack ;_; because 01:55:288 (1) - is offbeat

i think it's all :3

gl!
Thanks for modding ! :)
lit120
i'll mod insane diff, since i'm lazy to mod other diffs D:

[General]
  1. literally, you used too much timing point and made it as a "forest" XD
[Insane]
  1. 00:20:717 (1) - not a proper stack with (3) tail
  2. 00:35:717 (7,1) - fix this blanket just a little
  3. 00:37:860 (1) - not a proper stack with (3) again lel
  4. 00:43:717 (3,4) - improve this blanket
  5. 00:48:574 (2,3) - improve this blanket a bit
  6. 00:49:431 (4,1) - ^
  7. 01:29:288 (2,3) - woops. just A LITTLE BIT more to fix the blanket :p
  8. 01:46:431 (1,2) - blanket needs to improve
  9. 01:49:860 (1) - it's pretty rare that you used finish here, while the others don't have finish on it. so remove it, or add more finish on some notes
GL!
Topic Starter
CrystilonZ

-Hakurei- wrote:

i'll mod insane diff, since i'm lazy to mod other diffs D:

[General]
  1. literally, you used too much timing point and made it as a "forest" XD :)
[Insane]
  1. 00:20:717 (1) - not a proper stack with (3) tail
  2. 00:35:717 (7,1) - fix this blanket just a little
  3. 00:37:860 (1) - not a proper stack with (3) again lel
  4. 00:43:717 (3,4) - improve this blanket
  5. 00:48:574 (2,3) - improve this blanket a bit
  6. 00:49:431 (4,1) - ^ this one is ok
  7. 01:29:288 (2,3) - woops. just A LITTLE BIT more to fix the blanket :p ^
  8. 01:46:431 (1,2) - blanket needs to improve
  9. 01:49:860 (1) - it's pretty rare that you used finish here, while the others don't have finish on it. so remove it, or add more finish on some notes
GL!
No reply = fixed
Thanks !
MondoKuma
Hey! From my queue!


OVERALL


No Kiai time? I know this map doesn't really have a point that pops out but Kiai time makes songs more fun and enjoyable


NORMAL


00:04:003 (2,3) - Nice overlap but It could use some cleaning to look better Move the last point on the slider left a bit


00:07:431 (2,3) - Move two's final point up a bit


00:10:860 (2) - Make this slider curvy to follow the pattern the other sliders have


00:53:717 (4,5) - Either make 4 curvy or put 5 below 4




01:24:574 (5,6) - Same as above but put 6 above 5 instead of below


I also believe you should mod the end and put a spinner once the music fades out


HARD


Check Aimod and fix what it points out. You don't want aimod mistakes in easy maps


00:17:288 (1) - Fix stack? Doesn't seem like it's necessary here


00:20:717 (1) - Same here


00:52:431 (3,3,4) - Make these stack?


Same final comment as easy
Topic Starter
CrystilonZ
Sorry with very late reply
Was busy with exams and tests

MondoKuma wrote:

Hey! From my queue!


OVERALL


No Kiai time? I know this map doesn't really have a point that pops out but Kiai time makes songs more fun and enjoyable I don't think it fits


NORMAL


00:04:003 (2,3) - Nice overlap but It could use some cleaning to look better Move the last point on the slider left a bit I think it flows better this way


00:07:431 (2,3) - Move two's final point up a bit nah


00:10:860 (2) - Make this slider curvy to follow the pattern the other sliders have It's done in order to fit in parallel pattern


00:53:717 (4,5) - Either make 4 curvy or put 5 below 4 ^




01:24:574 (5,6) - Same as above but put 6 above 5 instead of below It's kind of a mirror pattern


I also believe you should mod the end and put a spinner once the music fades out nah, it doesn't fit


HARD


Check Aimod and fix what it points out. You don't want aimod mistakes in easy maps nah, it's fine


00:17:288 (1) - Fix stack? Doesn't seem like it's necessary here


00:20:717 (1) - Same here


00:52:431 (3,3,4) - Make these stack?

Tried to fix the stacks but I don't see what's wrong there

Same final comment as easy
Thanks !
ReneePrower
I'm sad; this map is graved so I can't kudos it ;w; Any chance you'll consider bringing it back to life?
Topic Starter
CrystilonZ

RenardPrower wrote:

I'm sad; this map is graved so I can't kudos it ;w; Any chance you'll consider bringing it back to life?
This map is a bit obsolete imo. idk if this will uphold to today's standard.
ReneePrower

CrystilonZ wrote:

This map is a bit obsolete imo. idk if this will uphold to today's standard.
Fair enough. But with that being said, my question stands. Would you consider bringing it back and perhaps touching it up some to better reflect the current standard? I think it's a shame to let your efforts on a perfectly good map like this go to waste.
Topic Starter
CrystilonZ

RenardPrower wrote:

Fair enough. But with that being said, my question stands. Would you consider bringing it back and perhaps touching it up some to better reflect the current standard? I think it's a shame to let your efforts on a perfectly good map like this go to waste.
idk. To make this map pass my current standard i need to remap all diffs xd.
So it's unlikely i guess.
sorry
ReneePrower

CrystilonZ wrote:

idk. To make this map pass my current standard i need to remap all diffs xd.
So it's unlikely i guess.
sorry
Eh, no worries. It was worth asking. ^^
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