why the fuck I can't edit my own post?!
as usual very useful mods from baum^^IamBaum wrote:
Hey Puxtu, here is a small lovely mod for you
Columns: |1|2|3|4
Shortcuts i may use:
*PA = Pitch Adjustment
[MX]I will do an unusual kind of mod here, there are several pattern types that repeat throughout the song and i will just point out which pattern type could need which kind of adjustment.
All of these Blocks are patterns that will repeat more often.
________________________________________________________________________________________________
*PA
• 00:07:270 (7270|0,7414|3) - They have the same pitch, so you might consider to place them in the same column *PA
• 00:07:559 (7559|2,7703|1) - ^
• 00:08:424 (8424|2,8568|0) - ^
• 00:08:712 (8712|3,8857|1) - ^
• 00:09:578 (9578|1,9578|2,9722|2,9722|3) - ^
• 00:09:866 (9866|0,9866|1,10011|1,10011|2) - ^
This will Continue until 00:19:241 (19241|1) - all fixed
_________________________________________________________________________________________________
00:25:443 (25443|3,25443|2,25587|0,25732|1,25876|2,25876|3,26020|0,26164|3,26309|2,26453|1,26597|2,26597|3) - I can't see the reasoning behind your chord choices, it sounds to me like you should put a chord on every white bar, but i know it would be kinda monotonous, so i won't comment this further. ok, added double notes to all white lines
_________________________________________________________________________________________________
00:43:616 (43616|1,43616|2,43616|0,43905|3,43905|0,44049|1,44193|0,44337|2,44482|0,44626|1,44770|0) - The sounds on the white bar seems to be alot more intense than the red ones, so i'd recommend to make them into chords, or remove the notes from the red bars. added
_________________________________________________________________________________________________
• 01:02:799 (62799|3) - Remove this note, i can't hear a drum sound here. (1) sorry baum, I believe there's a sound there
• 01:02:943 (62943|1,63087|3) - They have the same pitch, so you might cinsider to place them into the same column. (2) ok
• 01:05:107 (65107|2) - Same as (1).
• 01:05:251 (65251|1,65395|3) - Same as (2).
• 01:07:414 (67414|2) - Same as (1).
• 01:07:559 (67559|1,67703|2) - Same as (2).
• 01:08:568 (68568|3) - Same as (1).
• 01:08:712 (68712|1,68857|2) - Same as (2).
• 01:09:722 (69722|0) - Same as (1).
• 01:09:866 (69866|2,70011|1) - Same as (2).
• 01:12:030 (72030|0) - same as (1).
• 01:12:174 (72174|1,72318|2) - Same as (2).
• 01:13:184 (73184|2) - Same as (1).
• 01:13:328 (73328|1,73472|3) - Same as (2).
• 01:16:645 (76645|2) - Same as (1).
• 01:16:789 (76789|1,76934|0) - Same as (2).
[...]
__________________________________________________________________________________
02:30:636 (150636|0,150636|1,150924|1,150924|2,151068|3,151068|0,151068|2,151357|1) -
The first LN's on this pattern should have another note on the red bar, and in the same column as the first note.
Here is an example what i'm talking about: http://puu.sh/i5Srx.jpg applied this to all part
__________________________________________________________________________________
Good luck with this map
makasi banyak rif o/hufuhufu wrote:
Hi Puxtu /
Aku mod MX nya aja yo o/
Udah mod 1 diff doang pendek pula ._.
00:05:972 - Rasanya aneh tiba2 gak ngikutin gitarnya. Coba dibikin stairs kaya 01:01:499 - gitu. oh ok
00:09:722 (9722|2,9722|3) - Ganti jadi 1 2
00:09:866 (9866|1,9866|0) - Ganti jadi 3 4 gw variasiin dikit gpp ya wkwk
01:03:160 - Tambah 1 note? Di 01:04:313 - juga dan seterusnya yang didalem kiai. ngga ada apa apa rif :/
03:12:751 sampe 03:21:405 - Gak ada sesuatu gitu? LN ato apa?? Well gak masalah sih. ho oh gw cuma ngikutin vocal
Tapi pindahin beberapa Sebenernya gak ngaruh sih. :V:V:V:V
03:13:184 (193184|3) - Pindah ke 2.
03:14:337 (194337|0) - ^
03:17:943 (197943|3) - Pindah ke 3
03:18:664 (198664|2) - Ke 2
03:18:953 (198953|3) - ^
03:19:097 (199097|1) - Ke 3
03:20:539 (200539|1,200684|2) - Masing2 pindah ke 1 dan 2
03:20:972 (200972|0) - Ini ke 3 ok semua udh gw pindahin
Overall: Mapnya agak sepi. Coba tambah tambahin notenya yg 1/4 gitu. IMO rasanya gak puas main kalo gak banyak 1/4 nya :v wat, ntar kena tabok qats mau lo? :v
Man, my mod looks really useless. no it's not
Ryu Sei wrote:
Mod as per requested. 1234
[General]
03:12:751 - 03:21:405 - better add a inherited t/p w/ soft sound
[NM]
00:11:309 (11309|2) - LN for 1/2 beat? unsuitable
00:48:196 - missing note?
00:57:426 - ^
[HD]
00:43:039 (43039|0,43184|0) - I didn't feel well with this note
00:51:837 (51837|3,52270|2,52414|3) - swap lane?
00:57:607 - avoid jacks at this?
00:58:761 (58761|0,59193|1,59337|0) - swap lane to avoid jack?
I can't mod much more beside this one, just small suggestions.
Everything is well-checked (exc. what didn't I mod). No kudosu if doesn't helps.
not replied = applied!PiraTom wrote:
Hi mod (check?) for request. Im sorry for BAD English
Line column : 1 2 3 4
[EZ]
03:11:164 (191164|0,191597|3,191597|1) - Shift the notes. I think it is right...( https://osu.ppy.sh/ss/3193890 )
[NM]
Nothing. GOOD
[HD and MX]
02:33:953 (153953|0,153953|1) - move to 3,4 Line. i think we can feel good to play.
it's almost no problem. No kudosu okay~ I refuse your refusal
GOOD LUCK
not replied = u sak mi elephantDrawdeX wrote:
ey puxtu
suk mi giraffe no u sak mi elephantas requested via pmI only focus on pitch relevancy and hand balance4K = |1|2|3|4|
[EZ]
• Some patterns have double notes on. I suggest making them to single note (including the LNs), for the sake of EZ players :v doubles == cymbal :v
• 00:01:934 (1934|0) - I suggest making this LN, for the drum roll until 00:02:222 - (also similar to 00:20:395 (20395|2) - ) the roll is not that long and it's too short for a LN :v
• 00:10:299 (10299|3) - Move to 2? to make the pattern similar to 00:02:222 (2222|2,2222|3,3376|0,3376|1) -
• 00:45:491 ~ 00:48:232 - How about this? https://osu.ppy.sh/ss/3205690 (following the voice's pitch on here)
• 02:02:366 (122366|1,123520|3,123953|2,124386|1,124674|0,125251|2,125828|1,126405|3) - dis Ctrl+H tho <3 I suggest making a new pitch perfe- i mean "pitch pattern", like I suggested on 00:45:491 -
• 02:54:289 (174289|3,174722|2,175155|1,175443|0,176020|2,176597|1,177174|3) - puxtu pls :v (same reason on 02:02:366 - ) re-arranged a bit :v
• 03:06:405 - LN here? until 03:06:693 - ?
• 03:12:318 (192318|2) - Move to 1, then 03:12:607 (192607|0) - Move to 3, for hand balance upon pressing alternately
[NM]
• 00:05:395 (5395|1) - Move to 1, for pattern balance from 00:02:511 (2511|0,2655|2,2799|1,2943|3,3087|0,3232|2) -
• 00:10:011 (10011|1) - Move to 1, same reason above ^
• 00:15:347 (15347|0) - Move to 2? I suggest making it a mini-jack on NM, for the drums
• 01:34:530 (94530|1) - Move to 1, to make it easier to tap for NM players
[HD]
• 00:10:299 (10299|3) - Remove? It's not that loud anyway sorry I can't. 1/2 snare = double notes
• 00:27:751 - 00:30:059 - 00:36:982 - 00:39:289 - 01:36:982 - 01:39:289 - 01:46:212 - 01:48:520 - Fill in those gaps, it has drums in it I know lmao, I just following the vocal sound because on that part the vocal sound is more dominant than drum sound
• 00:34:386 (34386|3) - 3 noter? It's not that loud either. Remove? ^ same reason
• 00:34:674 - 01:43:905 - Add a note, for the cymbal sound that cymbal is too weak, so a single note is fine I think
• 00:39:217 - Add a note on the blue line, I'm pretty sure there's a hi-hat stream I can't, vocal only
• 00:43:616 (43616|3) - Same reason on 00:34:386 - Same reason on 00:34:386 -
• 00:48:160 - Add a note on the blue line, drum stream
• 00:57:390 - ^17:53 puxtu: guys• Your cymbal notes are a 2-noter, while some drums are a 3-noter. When cymbal is louder, why the drums that are louder? :v I suggest making every cymbal notes a 3-noter, while the drums remain 2-noter. (and well, not making it turn into MX tho, just how HD jobs do) yeah lol
17:53 puxtu: 00:48:160 - is it 1/4 or 1/8
17:53 Draftnell: map ?
17:53 DrawdeX: not sure what map is that pux
17:53 Shoegazer: play until your arms fall off
17:53 DrawdeX: correction:
17:54 DrawdeX: mania = using feet
17:54 Zenx: hi eze
17:54 DrawdeX: for better accuracy
17:54 Zenx: thx eze for ice angles
17:54 Zenx: i A-ed wafles shd after that
17:54 Shoegazer: lol really
17:54 puxtu: damn i can't /np-ing
17:54 Zenx: ye
17:54 *puxtu is editing [http://osu.ppy.sh/b/702841 Neru - Abstract Nonsense [HD]]
17:54 _ Hatsune Miku: use feet ?! lol
17:54 puxtu: there
17:54 MasterSonic10: I want someone to play this monstrosity
17:54 Zenx: i tried ice angle so hard my wrists are hurting now idk
17:54 *MasterSonic10 is listening to [http://osu.ppy.sh/b/710779 BlackY - Harpuia -evolutionary extended ver.-]
17:54 puxtu: is it 1/8 or 1/4
17:54 Shoegazer: did you beat sei or was ice angel not effective enough
17:54 Zenx: sei got like uhhh
17:54 puxtu: oi guys
17:54 Shoegazer: lol I tried Ice Angel on 1.1 on SM today - a lot better than I wanted it to be
17:55 Zenx: 9k above me
17:55 *puxtu slaps #osumania
17:55 DrawdeX: Hatsune Miku, this is the tutorial for feet https://www.youtube.com/watch?v=mia75_ZFnWY
17:55 puxtu: can i have your attention
17:55 puxtu: please
17:55 DrawdeX: wait pux
17:55 DrawdeX: lemme
17:55 MasterSonic10: what
17:55 Eternalie: lol draw
17:55 puxtu: is it 1/8 or 1/4
17:55 Eternalie: scanned percentage = 1% : virus detected
17:55 Shoegazer: and the gap in country ranking between #1 and #2 remains too large for anyone to be happy with
17:55 Eternalie: lol
17:55 puxtu: my headset is being yandere
17:55 Shoegazer: pux - abstract nonsense?
17:55 puxtu: ye
17:55 DrawdeX: 1/8
17:55 Eternalie: nyah eze o/
17:55 DrawdeX: whoops, my bad on my modding tho
17:56 Shoegazer: good evening eter
17:56 DrawdeX: i said blue line =w=
17:56 puxtu: then why you suggest me to add on blue line draw lmao
17:56 _ Hatsune Miku: owww he is pro
17:56 *MasterSonic10 was ignored
17:56 MasterSonic10: oki
17:56 DrawdeX: like i said, my bad lel
[MX]
• 00:20:684 (20684|1) - Move to 1? to make it easier to tap from the mini-jack
• 00:25:443 - Add a note, for the cymbal sound double is enough
• 00:34:674 - ^ ^
• 01:34:674 - ^ ^
• 01:43:905 - ^ ^
• 02:44:482 (164482|1) - Move to 4, to make the jacks similar to 02:45:636 (165636|0,165780|0) - and for more challenge too more challenge, i said
• 02:46:789 (166789|2) - Move to 4, same reason above ^
• 03:12:607 ~ 03:21:405 - How about putting LNs for the guitar strumming? It's MX after all how about no :v
• 03:48:232 - Add 2 notes, to make it a 3-noter (cymbal sound) oyea I forgot to add a double here
Good luck~
now sak mi
all applied lmao thx manHellgert wrote:
who need mod EZ and NM anyway,it already good enuf ( ͡° ͜ʖ ͡°)
ohh i see GL!puxtu wrote:
Hi, I'm following the solo guitar sound here 02:31:645 - so I'm sure there's no ghost note there XD
beside of that all applied thx!
not replied = ok!Crono wrote:
Modding~EZ
01:12:462 (72462|1) - move to 2 for note uniformity. so that it plays like 01:13:616 (73616|3,73761|1) - and the following 2 sections.
02:03:953 (123953|1) - perhaps stop at 02:04:254? The vocal sound ends there
02:21:693 (141693|2,141837|3) - Again, note uniformity, it should feel like the other parts where the two notes are played on separate hands, the drum and crash sounds, i.e 02:24:001 (144001|3,144145|1) - or 02:13:616 (133616|2,133761|1) - like the rest of it has. These are also kinda pitch related.
02:39:434 (159434|3,160011|2,160443|1) - This part feels really weird... please consider something different I can't figure out what its mapped to, it really does not feel like its to any dominant sound. Maybe to the drums? lol ok re-arranged. I was layering the guitar solo so maybe it'll be a lil bit weird for an EZ diff
03:12:318 (192318|0) - maybe this can be changed to 2 notes to end as stairs? Because it shifts from 1/1 scale to 1/2 it will feel really awkward for EZ players to have an LN there. I think single note here and another note at 03:12:462 (192462|1) will flow alot better.NM
while some of the same things as in the EZ diff are here it does not apply in this diff because it flows better with the notes in this map
03:10:804 (190804|2) - feels really off. perhaps you could move it to 03:10:732?maybe at column 0? added both on white and blue lineHD
I see nothing wrong with this imo. I noticed good use of ctrl+H in the editor and in test plays it felt really good to play.MX
Feel free to ignore this really useless bit
00:06:261 (6261|0,6261|2,6333|1,6333|3,6405|2,6405|0) - This is the start of the map so perhaps you could make it a ctrl+H of
00:01:934 (1934|2,1934|3,2006|0,2006|1,2078|3,2078|2) ? it does alter pitch relevancy a little with this though
the power of hentai : ^ )YunoFanatic wrote:
Hardcore modder finder are we o(`ω´ )o o(`ω´ )o o(`ω´ )o o(`ω´ )o
not replied = okOniJAM wrote:
[ EZ][ NM]
- 00:02:222 (2222|3) - sounds end at 00:02:655 - , should be better to make the hold ends at here. nope, it ends here 00:02:511 -
- 00:03:376 (3376|0) - same as above
- 00:04:530 (4530|3) - ^
- 00:05:684 (5684|0) - ^
- 02:29:914 (149914|0) - maybe you can break the hold at 02:30:347 - (means shorten the previous one and add a new one at column 3 here) or just shorten to 02:30:636 - (ends at here). Both ways are in order to follow guitar, also it should give better playablity for EZ, one harder and one easier. re-arranged
- 02:31:068 (151068|3) - same reason as above, lazy to copy&paste the following ones, you know how to do
- 02:39:434 (159434|3,160011|2,160443|1,160876|3) - try this pattern
- 02:41:741 (161741|1) - ends at 02:42:174 - and add a hold from 02:42:174 - to 02:42:607 - at column 1
- 03:41:453 (221453|3) - consider to have 2 notes in strikes like this
- 03:42:607 (222607|0) - same as above
- 03:46:068 (226068|0) - ^
- 03:47:222 (227222|3) - ^
- 03:49:530 (229530|3) - ^
- 02:48:087 (168087|2) - move to 02:47:942 - for consistency
- 03:11:597 - double notes for drum&cymbal, same as 03:12:607 -
Quite nice
nYunoFanatic wrote:
my diff is so good i spent time there why arent you adding it :C
ShikiNoHollow wrote:
ahhh ... ohh ... good job
ShikiNoHollow wrote:
ahhh ... ohh ...
ShikiNoHollow wrote:
ahhh ...
pux... you what?ShikiNoHollow wrote:
ahhh ... !!!!
LordRaika wrote:
ShikiNoHollow wrote:
ahhh ... ohh ... good jobShikiNoHollow wrote:
ahhh ... ohh ...ShikiNoHollow wrote:
ahhh ...pux... you what?ShikiNoHollow wrote:
ahhh ... !!!!
super high nonsense level lol :^)puxtu wrote:
the level of nonsense in this thread is so damn high
and dis :VLordRaika wrote:
ShikiNoHollow wrote:
ahhh ... ohh ... good jobShikiNoHollow wrote:
ahhh ... ohh ...ShikiNoHollow wrote:
ahhh ...pux... you what?ShikiNoHollow wrote:
ahhh ... !!!!
dammit pux guyOkoratu wrote:
why didn't you include the video for this afaik it has one
-Kamikaze- wrote:
hey . . . it's my saber-chaan xDHarbyter wrote:
-Kamikaze- wrote:
'freak' lol ok.jpgYunoFanatic wrote:
Suck map suck it. Very bad map bad quality dq this . Who even mapped this ewww his not lile gonna be my omega super best friend like ewwww who would collab avatar with this freak
Harbyter wrote:
-Kamikaze- wrote:
Well darn, at least it's an easy fix.Quality Assurance Team wrote:
Disqualification Notice
Hello!
Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.General
(B) MetadataMX
Within the Artist fields, "Neru feat. 鏡音リン" should be "Neru feat.鏡音リン" (without the space). The song is part of the compilation album "EXIT TUNES PRESENTS Vocalodream" - in which the official 'Vocalodream' website contains the names of each track within the album, as seen here. (Under the "SOUND" section.)
(C) Gameplay Issues
Inconsistent snapping is prevalent within this difficulty. Frequently, 1/8 is used on drum sounds which in reality start on 1/6. For example:
- 00:48:198 (48198|0) -
- 00:57:428 (57428|0) -
- 01:57:416 (117416|3) -
- 02:06:647 (126647|0) -
- 02:57:428 (177428|0) - ...
There are a few more like this within the mapset, it is advised you check carefully, and be sure to put them all to 1/6 snap instead.
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.
The Beatmap Nominators may handle this mapset after the issues have been addressed.
Good luck!
###BC
lmaoZenx wrote:
Space Time