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posted
This beatmap was submitted using in-game submission on Monday, 13 November 2017 at 6:17:51 PM

Artist: TAMUSIC
Title: Kyuu Jigoku Kaidou wo Yuku
Source: 東方地霊殿 ~ Subterranean Animism.
Tags: Tam x Keigo Kanzaki Touhou Project Violin Rock Zun Subterranean Animism TH11 Walking The Streets Of Former Hell Yuugi Hoshiguma
BPM: 145
Filesize: 5929kb
Play Time: 03:15
Difficulties Available:
  1. Easy (1.31 stars, 158 notes)
  2. Hard (3.52 stars, 451 notes)
  3. Insane (4.6 stars, 881 notes)
  4. Normal (1.99 stars, 290 notes)


Download: TAMUSIC - Kyuu Jigoku Kaidou wo Yuku
Information: Scores/Beatmap Listing
---------------
Use this space to tell the world about your map. It helps to include a list of changes as your map is modded!

Special thanks to Sieg for helping me find BG
Special thanks to Gabe for helping me with the mp3 file (Changed on 21/07/2017)

Title source: http://media.vgm.io/albums/96/14769/147 ... 188453.jpg
posted
hello
we did some timing check stuff
posted
placeholder para mi guest diff, realmente siento demorarme mucho.
posted
Easy
00:00:120 (1,2,1,2,1,2,1,2) - Adjust spacing from 0.8x to 1.0x to match the rest of the map.
00:35:706 (3) - Flip this vertically.
00:46:464 (1) - Raise the anchor point a little higher for a nicer arc.
00:48:947 (3) - Flip horizontally and place in same place.
00:53:085 (1) - Shape slider to something like this:
01:34:464 (2) - Move anchor point one square up. Move end point one square down.
Hard
00:00:120 (1) - Shape slider to be a bit more curved.
00:02:809 (2) - Move anchor point one square down.
00:06:120 (2) - Adjust end point two squares to right.
00:37:775 (2) - Flip vertically. Kinda like the one in the easy difficulty suggestion.
00:46:464 (10) - New combo color.
00:58:775 (3) - Move hitcircle one square down.
00:59:602 (6,1) - Move both hitcircle and slider one square left.
01:17:499 (2) - Flip vertically.
02:04:257 (1) - Move two squares up. 02:04:464 (2,3,4) - Move two squares right. Creates a similar pattern to the 02:04:464 (2,3,4) you had before.
02:10:878 (1) - Move hitcircle so that end of previous slider is pointing to it. Then distance snap 02:11:085 (2,3,4) - to the left. Creates a similar pattern to the one you had just earlier.

*Flip vertically and horizontally = just the selection
Insane
02:11:085 (2,3,4) - Move 2 squares right, 1 up. Makes it more visible.
Nothing else to change.


Good mapset. Thanks for the m4m.
posted
Hi! m4m

General
Everything's okay for me except for the length of the audio. Shorten it.
:D
Easy
00:13:361 (1,2) - https://puu.sh/vvuQX/a0e4b3419f.JPG try this. (X1.00)
00:26:602 - I guess you accidentally changed the distance snap, or is it intentional?
01:29:499 (1,2,3,4) - rotate a bit for 1 to follow a curve of slider before. maybe you should change yellow slider after that.
Normal
00:33:223 (4) - NC
00:43:154 (1,2,3) - bind them and move 1 to (68,56). looks much better.
Hitsounds for EZ and NM
Hitsounds at Hard and Insane are good enough, but Easy and Normal actually doesn't follow them. Why not checking them and change it as you can?
Hard
00:36:533 (8) - NC
00:46:464 (10) - NC
00:58:464 (2,3,4) - distance is wrong here.
01:26:188 (10) - NC
01:32:809 (3) - consider NC
01:34:464 (1) - following a circle IS good. https://puu.sh/vvvHY/6ff50a7f4e.JPG
01:41:499 (2,3,4) - distance is wrong here, too.
01:49:361 (4) - NC
02:07:154 (4,5) - 4 should follow the curve what 2 and 3 follows. Place 4 lower than where it is now and match the next two circles 6 and 7 with it.
02:18:326 (3) - distance changes means changes in combos. NC
From 02:19:154 (1) - to 02:29:085 (1) - make a pattern at the circles; not the shape, but the beat.
02:31:568 (3) - you really don't need to give new combo here, but i want it.
02:34:051 (4,5,6) - polish this.
Insane
00:31:568 (1,2,3,4) - how about changing these four into a trapezoid?
00:36:120 (1,2,3,1,2,3) - https://puu.sh/vvvYz/037d9ff6fb.JPG this might look better.
00:45:637 (8) - NC
01:25:361 (8,9,10,11,12,13,14,15) - NC, polish. starting at right next to 6 might be good. it's your choice.
01:33:637 (5,6,7,8) - you can make this a bit nicer.
02:05:913 (8) - NC
02:06:326 (1,2,3,4,5,6) - This isn't in the nice state. (who cares?)
02:27:430 (17) - NC
02:28:257 (1,2,3,4) - you can make these to look like this https://puu.sh/vvwdO/a58bb2542b.JPG
02:29:085 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) - polish using polygons. + NC17
02:31:568 (1,2,3,4) - this as well 02:28:257


Like the map! :) Hope you rank it!
posted

Boruma wrote:

Easy
00:00:120 (1,2,1,2,1,2,1,2) - Adjust spacing from 0.8x to 1.0x to match the rest of the map.
00:35:706 (3) - Flip this vertically.
00:46:464 (1) - Raise the anchor point a little higher for a nicer arc.
00:48:947 (3) - Flip horizontally and place in same place.
00:53:085 (1) - Shape slider to something like this:
01:34:464 (2) - Move anchor point one square up. Move end point one square down.
No changes, I prefer them the way I have it now
Hard
00:00:120 (1) - Shape slider to be a bit more curved.
00:02:809 (2) - Move anchor point one square down.
00:06:120 (2) - Adjust end point two squares to right.
00:37:775 (2) - Flip vertically. Kinda like the one in the easy difficulty suggestion.
00:46:464 (10) - New combo color.
00:58:775 (3) - Move hitcircle one square down.
00:59:602 (6,1) - Move both hitcircle and slider one square left.
01:17:499 (2) - Flip vertically.
02:04:257 (1) - Move two squares up. 02:04:464 (2,3,4) - Move two squares right. Creates a similar pattern to the 02:04:464 (2,3,4) you had before.
02:10:878 (1) - Move hitcircle so that end of previous slider is pointing to it. Then distance snap 02:11:085 (2,3,4) - to the left. Creates a similar pattern to the one you had just earlier.
With the exception of NC, no changes, I prefer them the way I have it now


*Flip vertically and horizontally = just the selection
Insane
02:11:085 (2,3,4) - Move 2 squares right, 1 up. Makes it more visible.
Nothing else to change.


Good mapset. Thanks for the m4m.

A BCDe wrote:

Hi! m4m

General
Everything's okay for me except for the length of the audio. Shorten it.
Okay! Will do... sometime... in... the... future.... D:

:D
Easy
00:13:361 (1,2) - https://puu.sh/vvuQX/a0e4b3419f.JPG try this. (X1.00)
Prefer the way I have it
00:26:602 - I guess you accidentally changed the distance snap, or is it intentional?
No idea... luckily... it is not obvious... and no one will notice haha
01:29:499 (1,2,3,4) - rotate a bit for 1 to follow a curve of slider before. maybe you should change yellow slider after that.
Prefer the way I have it
Normal
00:33:223 (4) - NC
00:43:154 (1,2,3) - bind them and move 1 to (68,56). looks much better.
All changed
Hitsounds for EZ and NM
Hitsounds at Hard and Insane are good enough, but Easy and Normal actually doesn't follow them. Why not checking them and change it as you can?
The thing about Hard and Insane, is that their hitsounds are based on note placed on red ticks, and on Easy and Normal have almost no objects placed on these ticks, thats why their hitsound patterns are so different, and had to make do with what I did in there
Hard
00:36:533 (8) - NC
00:46:464 (10) - NC
00:58:464 (2,3,4) - distance is wrong here.
01:26:188 (10) - NC
01:32:809 (3) - consider NC
01:34:464 (1) - following a circle IS good. https://puu.sh/vvvHY/6ff50a7f4e.JPG I prefer the way I have it now
01:41:499 (2,3,4) - distance is wrong here, too.
01:49:361 (4) - NC
02:07:154 (4,5) - 4 should follow the curve what 2 and 3 follows. Place 4 lower than where it is now and match the next two circles 6 and 7 with it. I prefer the way I have it now
02:18:326 (3) - distance changes means changes in combos. NC
From 02:19:154 (1) - to 02:29:085 (1) - make a pattern at the circles; not the shape, but the beat. Didnt understand what you mean...
02:31:568 (3) - you really don't need to give new combo here, but i want it. I usually accept NC suggestions as I suck at them, but ill pass at this one
02:34:051 (4,5,6) - polish this. Its already polished :<
No comment = changed
Insane
00:31:568 (1,2,3,4) - how about changing these four into a trapezoid?
I prefer the way it is now
00:36:120 (1,2,3,1,2,3) - https://puu.sh/vvvYz/037d9ff6fb.JPG this might look better.
I prefer the way it is now
00:45:637 (8) - NC
01:25:361 (8,9,10,11,12,13,14,15) - NC, polish. starting at right next to 6 might be good. it's your choice.
01:33:637 (5,6,7,8) - you can make this a bit nicer. Not sure what you mean, it is already nice :<
02:05:913 (8) - NC
02:06:326 (1,2,3,4,5,6) - This isn't in the nice state. (who cares?) Hahaha yeah, I messed up a bit in there, but I think it should be okay, lets see if anyone else notices it, then Ill change
02:27:430 (17) - NC I prefer no NC here
02:28:257 (1,2,3,4) - you can make these to look like this https://puu.sh/vvwdO/a58bb2542b.JPG
I prefer the way it is now
02:29:085 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) - polish using polygons. + NC17
I prefer the way it is now
02:31:568 (1,2,3,4) - this as well 02:28:257
I prefer the way it is now

No comment = changed


Like the map! :) Hope you rank it!
Thanks so much you both for the mod!
posted
IRC
22:54 Xanandra: casi tocayo :(
22:55 ErunamoJAZZ: Hola Erufen
22:55 ErunamoJAZZ: bien o qué
22:55 Xanandra: xD
22:55 Xanandra: hacemos m4m?
22:55 ErunamoJAZZ: de cual canción?
22:55 *Xanandra is editing [https://osu.ppy.sh/b/1265016 TAMUSIC - Kyuu Jigoku Kaidou wo Yuku [Hard]]
23:01 Xanandra: pls, avisa (??
23:01 Xanandra: alternate mouse hahaha
23:01 Xanandra: so pro :$
23:02 ErunamoJAZZ: algunos elementos se salen un poquito abajo
23:02 Xanandra: si eso veo :(
23:02 ErunamoJAZZ: y otros alcanzan a tocar la barra de hp
23:02 ErunamoJAZZ: no son muchos, pero ahí están xD
23:02 Xanandra: que toquen la barra realmente no me preocupa
23:02 Xanandra: pero si los que se salen del offscreen xD
23:02 Xanandra: que creo que vi como 2 o 3 xD
23:03 ErunamoJAZZ: 00:38:188 (2) - 01:17:913 (2) - para estos, me gustaría sugerir que lo hicieras rectos, como con forma de rayo
23:03 ErunamoJAZZ: creo que quedaría chevere por el sonido de la guitarra de fondo
23:04 Xanandra: lol
23:04 Xanandra: ok
23:05 *ErunamoJAZZ is playing [https://osu.ppy.sh/b/1275091 TAMUSIC - Kyuu Jigoku Kaidou wo Yuku [Normal]]
23:10 ErunamoJAZZ: Esos triples cansan los dedos xD
23:10 Xanandra: hahah
23:10 Xanandra: creo que esta bien
23:10 Xanandra: luego veras en hard xD
23:11 *ErunamoJAZZ is playing [https://osu.ppy.sh/b/1265016 TAMUSIC - Kyuu Jigoku Kaidou wo Yuku [Hard]]
23:13 Xanandra: hmm quizas necesite un ar+1xD
23:14 ErunamoJAZZ: por el contrario, yo diría que neceita menos AR
23:14 Xanandra: loool?
23:14 Xanandra: okay
23:14 Xanandra: -1?
23:14 ErunamoJAZZ: no sé, mejor pregunta más opiniones
23:14 ErunamoJAZZ: llevo todo el rato jugando normales xD
23:16 Xanandra: xD
23:16 Xanandra: con que te enseriaste L$
23:16 ErunamoJAZZ: cómo así?
23:17 Xanandra: dejaste de usar clicks
23:17 Xanandra: lol
23:17 ErunamoJAZZ: iba a tratar con teclado
23:17 ErunamoJAZZ: pero solo con mouse no me da
23:17 ErunamoJAZZ: xD
23:17 Xanandra: xDD
23:18 ErunamoJAZZ: llevaba como 2 o 3 semanas sin jugar
23:18 Xanandra: aww np
23:18 Xanandra: yo creo que tengo mas tiempo que eso
23:18 Xanandra: hahaha
23:18 ErunamoJAZZ: dle hard, los sliders que no son solo 3 repeats son extraños
23:18 ErunamoJAZZ: del*
23:19 Xanandra: 00:38:188 (5,6) - esos asi?
23:19 ErunamoJAZZ: si
23:19 ErunamoJAZZ: además, sí se siente la falta del kiai al final
23:19 Xanandra: la alternativa es hacerlos streams L*
23:19 Xanandra: hmmmm
23:19 Xanandra: ese kiai lo tenia
23:19 Xanandra: en que momento lo borre>
23:19 Xanandra: looool
23:20 Xanandra: tenia dos de hecho, uno que empieza aqui 02:17:499 - y termina de inmediato
23:20 Xanandra: y luego el que empieza en 02:19:154 -
23:20 Xanandra: hahaha
23:22 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/702778 TAMUSIC - Kyuu Jigoku Kaidou wo Yuku [Insane]]
23:22 ErunamoJAZZ: 01:31:154 (1,2,3,4) - aunque no lo pude jugar, no está muy exagerado el spacing?
23:23 ErunamoJAZZ: no sé, la musica no se siente como que sea tan extrema ahí (más adelante la intensidad si es más)
23:24 Xanandra: si lo he pensado, pero decidi dejarlo asi para consistencia estructural con el resto del mapa
23:24 Xanandra: ademas, asi poco a poco van practicando pero los saltos mas grandes de 02:12:533 (1,2,3,4,1,2,3,4,1,2,3,4) -
23:25 ErunamoJAZZ: el hard y el insane tienen algunos pocos objetos que casi se salen de la ventana, btw
23:26 Xanandra: como cuales?
23:26 Xanandra: en estos dos diffs no lo vi
23:26 Xanandra: ya los dee easy los subi todos :(
23:27 ErunamoJAZZ: 00:13:982 (3) - aunque no está afuera, alcanza a tocar el coso ese del accuracy https://puu.sh/vwsl9/e17c601083.png
23:28 Xanandra: oh
23:28 Xanandra: cosas asi no me preocupan mucho :(
23:29 Xanandra: el slider track es bastante sencilla, y se entiende, con eso me basta :x
23:29 ErunamoJAZZ: 01:20:809 (6,7,8) - similar
23:29 ErunamoJAZZ: xD
23:29 ErunamoJAZZ: yo los veo porque me desconcentran un poquito
23:29 ErunamoJAZZ: pero no es como que sea problematico
23:30 Xanandra: hahaha
23:30 Xanandra: una mejor pregunta aun es... porque esa barra esta al frente y no al fondo? xD?
23:32 ErunamoJAZZ: no sé, debe ser porque es un agregado que pusieron después
23:33 ErunamoJAZZ: Eso sería
23:33 ErunamoJAZZ: now
23:33 *ErunamoJAZZ is listening to [https://osu.ppy.sh/b/1201131 Camellia vs Akira Complex - Railgun Roulette]
23:33 Xanandra: voooy
posted
late m4m~ sry >.<

Easy

:3

fix that two~


00:28:257 (2) - tbh i would put sliders here and on the following two instead of the circles it just suits better to the music
00:56:395 (1) - for whatever reason i kinda dont like that this slider is pointing to the right, maybe ctrl+h ?
01:19:568 (1) - going over playfield in 4:3 https://osu.ppy.sh/ss/8044304 thats unrankable ;w;
01:24:533 (2) - ^^^^ this one isnt really going over playfield but really really close, maybe move a little just to be safe~
01:42:740 (1) - ^^^^
02:02:602 (1) - could make this slider centered so it looks more sexy :>
01:55:982 - just btw, i would maybe make kiai time

oh and also, i dont really know if its oky to leave 20% unmapped might need to ask some bn or qat D:

Normal

:3 :3

i guess this doesnt need any words~


00:00:120 (1) - really really close to hp bar D: https://osu.ppy.sh/ss/8044355
00:34:051 (2) - ^^^^^
00:14:809 (1) - dont really think this circle is necessary + it kinda plays weird ;w;
01:20:809 (4,5,6) - not really sure but this "tripple" is maybe too op for normal
01:34:671 (1) - in normal there has to be atleast 2-3 white ticks till next note~
02:19:154 - this whole part...this is imo really too hard for normal, but maybe see what other people say first, idk ><

Hard

:3 :3 :3

will people ever learn to check ai mod~


00:12:533 - why not putting 1/4 reverse slider here ? would suit well to that drums, i mean you did it here 00:25:361 (1) - so yeah :3
00:28:051 - maybe something like this ? http://puu.sh/vKHj2/be2ffee7e8.jpg suits kinda better
00:53:085 - dont really get the NC on this part 00:54:120 (2,3,1) - making this one 00:55:775 (2,3,1) - and making this one kinda makes more sense because i really think 00:54:120 (2,3,1) - and the following thing is one music pattern
01:00:740 - same on this part then
01:38:809 - ^^^^^

.....


. . . . .

just kidding~


Insane

00:06:120 - i really think the tripples in this part are overmapped i absolutely see no reason for them ;w;
00:12:533 (9) - NC ?
00:37:775 (5) - why not add a clap here, would suit really well :3
00:38:188 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - i think making these 3 streams into 3 combos doesnt hurt~
00:52:258 (8) - NC ?
since i'm too lazy to write every stream down here...i think you can see on your own~
02:19:154 - about this stream part,you could put them all into two combos with eight notes,looks kinda better ;w;


well pretty solid map and fun !
good luck with it <3
and sry for the mod being late ;w;
posted

Kotori-Chan wrote:

late m4m~ sry >.<

Easy

:3

fix that two~


00:28:257 (2) - tbh i would put sliders here and on the following two instead of the circles it just suits better to the music I think i prefer to have the slider start at the big white tick rather than ending it as a big white tick
00:56:395 (1) - for whatever reason i kinda dont like that this slider is pointing to the right, maybe ctrl+h ? I am well know for using disruptive flow in my patterns, and I like it ;(

01:19:568 (1) - going over playfield in 4:3 https://osu.ppy.sh/ss/8044304 thats unrankable ;w;
01:24:533 (2) - ^^^^ this one isnt really going over playfield but really really close, maybe move a little just to be safe~
01:42:740 (1) - ^^^^
All fixed!

02:02:602 (1) - could make this slider centered so it looks more sexy :> I rarely follow osu!'s X Y axis, no reason to do it just for one object
01:55:982 - just btw, i would maybe make kiai time
Ill wait for more opinions, for now Id rather stick it to the end

oh and also, i dont really know if its oky to leave 20% unmapped might need to ask some bn or qat D:

Normal

:3 :3

i guess this doesnt need any words~


00:00:120 (1) - really really close to hp bar D: https://osu.ppy.sh/ss/8044355
00:34:051 (2) - ^^^^^
Touching hp bar is fine for me, but offscreen objects like the ones in easy they are not fine for me. So these stays!

00:14:809 (1) - dont really think this circle is necessary + it kinda plays weird ;w; Nooooo, I like them ;(
01:20:809 (4,5,6) - not really sure but this "tripple" is maybe too op for normal It... should be fine... I hope, lets see what others thinks

01:34:671 (1) - in normal there has to be atleast 2-3 white ticks till next note~ Changed a bit this whole part, Why did i put a spinner here?

02:19:154 - this whole part...this is imo really too hard for normal, but maybe see what other people say first, idk >< This whole part is supposed to be a diff spike like all the other diffs (except easy, I have to keep it easy)

Hard

:3 :3 :3

will people ever learn to check ai mod~


00:12:533 - why not putting 1/4 reverse slider here ? would suit well to that drums, i mean you did it here 00:25:361 (1) - so yeah :3 Mayyybe, but I didnt wanted to focus drums yet
00:28:051 - maybe something like this ? http://puu.sh/vKHj2/be2ffee7e8.jpg suits kinda better I prefer the way I hate for now
00:53:085 - dont really get the NC on this part 00:54:120 (2,3,1) - making this one 00:55:775 (2,3,1) - and making this one kinda makes more sense because i really think 00:54:120 (2,3,1) - and the following thing is one music pattern
01:00:740 - same on this part then
01:38:809 - ^^^^^
Me neither, I think a long time ago, someone told me to NC at the big white ticks, and so I did lol. Lets see what others thinks


.....


. . . . .

just kidding~


Insane

00:06:120 - i really think the tripples in this part are overmapped i absolutely see no reason for them ;w; Actually, I am undermapping them ;)

00:12:533 (9) - NC ?
00:37:775 (5) - why not add a clap here, would suit really well :3
00:38:188 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - i think making these 3 streams into 3 combos doesnt hurt~
00:52:258 (8) - NC ?
since i'm too lazy to write every stream down here...i think you can see on your own~
02:19:154 - about this stream part,you could put them all into two combos with eight notes,looks kinda better ;w;
I usually follow through with all NC suggestions, but Ill skip these for now.


well pretty solid map and fun !
good luck with it <3
and sry for the mod being late ;w;
Thanks so much! And dont worry about it!
About the things on the pictures, fixed them all!

Except for mp3 related stuff, I dont have the software to do them... lets see if I can find someone to do it for me xD
posted
te puedo lanzar una diff de taiko?
posted

[_Chichinya_] wrote:

te puedo lanzar una diff de taiko?
Okay, estas son las condiciones:

- Cerciorarás de buscar los mods para taiko
- Cerciorarás de buscar los BNs para taiko
- Cerciorarás de responder todos los mods
- Cerciorarás de que tus taikos sean rankeables

Creo que solo un taiko diff no esta permitido, por lo que si lo quieres hacer, tendrán que ser la X cantidad necesaria para que sea rankeable.
posted

Xanandra wrote:

[_Chichinya_] wrote:

te puedo lanzar una diff de taiko?
Okay, estas son las condiciones:

- Cerciorarás de buscar los mods para taiko
- Cerciorarás de buscar los BNs para taiko
- Cerciorarás de responder todos los mods
- Cerciorarás de que tus taikos sean rankeables

Creo que solo un taiko diff no esta permitido, por lo que si lo quieres hacer, tendrán que ser la X cantidad necesaria para que sea rankeable.
mierda me violaste ahi wn akldjalskdjalksdjs xD yo decia para las palabras del creador pero dejame ver como le hagowo
posted
Hahaha es que he tenido varias experiencias con taiko guest diffs en que el mapper no se ocupo de nada en buscarle mods ni el icono, y yo mismo tuve que parir por ellos, y no quiero repetir eso ;(
posted
Xana, creo que te vendria mejor poner en el source "東方Project" ya que ese es el titulo completamente original al natural (?) del juego
posted
General
  1. The audio bitrate is higher than the recommended size. Your current MP3 has a bitrate of 320kbps while it is suggested to use a 192kbps or lower MP3.


Easy
  1. 01:21:223 (2,1) - The flow of these two sliders is broken, compared to the previous objects which all have a linear flow. Since it is an easier difficulty, I am not suggesting to use such techniques yet, because it can confuse the player's cursor movement. I'd recommend you to do a CTRL+G with the slider (1) and move it to x:432 y:376 to keep your initial spacing consistent. You'll need to adjust the next objects as well.


Normal
  1. 00:33:223 (1) - Is there missing a Drum-Finish hitsound here? Seems like it is the case if I listen to the song correctly.
  2. 01:09:637 (1,2,3) - This is more like a personal taste. Seeing the circles (1,2) in a straight line does not make much sense as most of your objects are linear and even sliders have curves. It would be nice if you could do a little curvy effect so it doesn't look completely straight. // I provided you two examples, the first one has keeping your main idea, but moving both circles a little bit or the second one has being a new idea that will follow the flow with the next slider (5).
  3. 01:51:016 (4,1) - I had an issue with this on one of my maps because stacking a circle at the end of a slider might not be the best idea as it covers the circle. I'm just leaving this to you~
  4. 02:19:154 (1,2) - You should reconsider the emplacement of these two stacked notes, because they are not consistent with what you've done previously.
    For an example, there are these two objects 02:12:326 (1,2) - which have a intonation or these 02:15:016 (5,1) - with a softer intonation. I am suggesting you to move these two circles closer to the previous slider. In this case, if you change it, the player will be already used to this kind of spacing with this snapping.


Hard
  1. 01:31:982 (1) - If you want to keep your combos consistent with your previous ones, you should delete the new combo on this slider and add one to 01:32:809 (3) - . After that, you'll need to delete the new combo again to 01:34:464 (1) - .
  2. Main issue is the new combo consistency. The mapper is already aware:
    Chat Log
    21:35 Gabe: hm question
    21:35 *Gabe is editing [https://osu.ppy.sh/b/1265016 TAMUSIC - Kyuu Jigoku Kaidou wo Yuku [Hard]]
    21:35 Gabe: the new combos here are always switching from one measure to two measures
    21:35 Gabe: was it intended
    21:38 Xanandra: i fail at new combos
    21:38 Xanandra: ;(
    21:38 Xanandra: you found my weakness!
    21:38 Xanandra: ahh!!
    21:38 Xanandra: thats why i am a terrible mapper ;(
    21:38 Gabe: sure
    21:38 Gabe: lol


Insane
  1. 00:12:533 (9) - I'd suggest you to add a new combo here. Since it's in the middle of the stream and you're kinda breaking it by making a larger spacing, it shouldn't be terrible.
  2. 01:41:706 (7) - If I understand your way of doing new combos, there should be one here as well.
  3. 01:48:120 (5) - Add a new combo here as well.
  4. 02:15:016 (5) - This note and the next ones are not part of the jump you used on the four last combos. Add a new combo here to indicate the intensity change.

Nice stream part!
posted

Gabe wrote:

General
  1. The audio bitrate is higher than the recommended size. Your current MP3 has a bitrate of 320kbps while it is suggested to use a 192kbps or lower MP3.


Easy
  1. 01:21:223 (2,1) - The flow of these two sliders is broken, compared to the previous objects which all have a linear flow. Since it is an easier difficulty, I am not suggesting to use such techniques yet, because it can confuse the player's cursor movement. I'd recommend you to do a CTRL+G with the slider (1) and move it to x:432 y:376 to keep your initial spacing consistent. You'll need to adjust the next objects as well.


Normal
  1. 00:33:223 (1) - Is there missing a Drum-Finish hitsound here? Seems like it is the case if I listen to the song correctly.
  2. 01:09:637 (1,2,3) - This is more like a personal taste. Seeing the circles (1,2) in a straight line does not make much sense as most of your objects are linear and even sliders have curves. It would be nice if you could do a little curvy effect so it doesn't look completely straight. // I provided you two examples, the first one has keeping your main idea, but moving both circles a little bit or the second one has being a new idea that will follow the flow with the next slider (5).
  3. 01:51:016 (4,1) - I had an issue with this on one of my maps because stacking a circle at the end of a slider might not be the best idea as it covers the circle. I'm just leaving this to you~
  4. 02:19:154 (1,2) - You should reconsider the emplacement of these two stacked notes, because they are not consistent with what you've done previously.
    For an example, there are these two objects 02:12:326 (1,2) - which have a intonation or these 02:15:016 (5,1) - with a softer intonation. I am suggesting you to move these two circles closer to the previous slider. In this case, if you change it, the player will be already used to this kind of spacing with this snapping.


Hard
  1. 01:31:982 (1) - If you want to keep your combos consistent with your previous ones, you should delete the new combo on this slider and add one to 01:32:809 (3) - . After that, you'll need to delete the new combo again to 01:34:464 (1) - .
  2. Main issue is the new combo consistency. The mapper is already aware:
    Chat Log
    21:35 Gabe: hm question
    21:35 *Gabe is editing [https://osu.ppy.sh/b/1265016 TAMUSIC - Kyuu Jigoku Kaidou wo Yuku [Hard]]
    21:35 Gabe: the new combos here are always switching from one measure to two measures
    21:35 Gabe: was it intended
    21:38 Xanandra: i fail at new combos
    21:38 Xanandra: ;(
    21:38 Xanandra: you found my weakness!
    21:38 Xanandra: ahh!!
    21:38 Xanandra: thats why i am a terrible mapper ;(
    21:38 Gabe: sure
    21:38 Gabe: lol


Insane
  1. 00:12:533 (9) - I'd suggest you to add a new combo here. Since it's in the middle of the stream and you're kinda breaking it by making a larger spacing, it shouldn't be terrible.
  2. 01:41:706 (7) - If I understand your way of doing new combos, there should be one here as well.
  3. 01:48:120 (5) - Add a new combo here as well.
  4. 02:15:016 (5) - This note and the next ones are not part of the jump you used on the four last combos. Add a new combo here to indicate the intensity change.

Nice stream part!
All done, except the stacked thing in normal. I wanted to make that part as the marker where the stacked notes begins.

Thanks so much! ;)
posted
replying m4m

skipping easy diff as well

normal
  1. 00:26:607 (1) - This change of flow doesn't look intuitive I guess
  2. 00:29:918 (1,2) - https://osu.ppy.sh/ss/8646287
  3. 00:39:849 (1) - Change the hitsound pattern here. Using only whistle when the guitar is present inside the music doesn't sound good for me
  4. 01:53:504 (3,4) - Try make these parallel? http://osu.ppy.sh/ss/8646311
  5. 02:18:331 (2,1,2) - I think the transition here is a bit brutal. a 1/2 slider and forcing a 1/2 circle throughout the kiai is a bit too much even for that bpm. Maybe consider making sliders?
Hard
  1. 00:25:366 (1,2) - Not gonna lie, this kind of got me since it extended longer than it should be
  2. 00:25:987 (2,1) - Space them a bit more?
  3. 00:52:883 (7,1) - Making this a triplet would help the players introduce the rhythm they will face against in the kiai


Didn't notice anything worth mentioning in Insane.

solid mapset objectively but this style is not my preference. Good luck o/
posted

Winter Story wrote:

replying m4m

skipping easy diff as well

normal
  1. 00:26:607 (1) - This change of flow doesn't look intuitive I guess
  2. 00:29:918 (1,2) - https://osu.ppy.sh/ss/8646287
  3. 00:39:849 (1) - Change the hitsound pattern here. Using only whistle when the guitar is present inside the music doesn't sound good for me
  4. 01:53:504 (3,4) - Try make these parallel? http://osu.ppy.sh/ss/8646311
    They seem fine the way they are for me.
  5. 02:18:331 (2,1,2) - I think the transition here is a bit brutal. a 1/2 slider and forcing a 1/2 circle throughout the kiai is a bit too much even for that bpm. Maybe consider making sliders?
    Reduced spacing. Id rather not make them sliders as these notes marks the beginning of the triplets.

Hard
  1. 00:25:366 (1,2) - Not gonna lie, this kind of got me since it extended longer than it should be
  2. 00:25:987 (2,1) - Space them a bit more?
    Dont see whats the problem. It is extended as long as it should be as per drums and I am using standard spacing
  3. 00:52:883 (7,1) - Making this a triplet would help the players introduce the rhythm they will face against in the kiai
    Cant see the relationship between this part and kiai


Didn't notice anything worth mentioning in Insane.

solid mapset objectively but this style is not my preference. Good luck o/
posted
M4M with this map: https://osu.ppy.sh/s/638443

Insane
00:06:745 (1,2,3,4,5,6) - for these triples you rotate them, but 00:07:573 (7,8,9) - is exactly the same as the triple before, maybe rotate this a bit for consistency

00:08:400 (1,2,3,4,5,6,7,8,9,10) - same with these

00:12:538 (1,2,3,4,5,6,7,8,1) - maybe space this out a bit more to show the emphasis you've done with the hitsounds

00:37:159 (2,3,4,5,6) - feels a tiny bitawkward to play, either keep distance between notes the same or make the angle between the notes sharper

00:41:504 (1,2,3) - hard to read because 2 and 3 go the opposite direction than the slider, try making them flow in the same direction

01:04:676 (4) - maybe rotate this like this for better flow


01:48:331 (3,4,5) - space these out a bit more so they play better like you did here 02:18:331 (1,2,3,4) -

02:20:711 (16,1) - if your going to use stream jumps, try make them flow into each other like this 02:24:849 (8,1) -

I don't agree with this ending here, because it isn't the end of the song at all, like at 03:02:193 this is the same part as the intro, but yet you don't map it
Hard
00:25:987 (2) - this should start on the previous white tick i think

01:05:918 (3) - this in a hard diff is a bit too much imo

01:11:711 (6,7,8,9,10) - curve this pattern? idk it just looks weird

02:24:331 (2,3,4) - the triples in the chorus don't really seem to fit that well because you start half of them on a white tick and the other half on a red tick without any clear indicator in the music that justifies these changes

again i don't agree with where you ended the song
Normal
00:00:745 (2) - 00:02:400 (2) - 00:04:056 (2) - 00:05:711 (2) - extending these out to the next white tick sounds so much better

00:51:435 (3) - maybe move this to the top of the previous slider end for clear circular flow

02:20:607 (1,2,3) - i love what youv'e done with the triples here, doing the triples in the hard like this would help a lot
Easy
00:38:193 (2) - small nitpick but the turns on this slider seem a bit too sharp

can't find anything wrong with this, nice map


really cool map, i like the set a lot, hope this gets ranked soon! :):):)
posted

DeviousPanda wrote:

M4M with this map: https://osu.ppy.sh/s/638443

Insane
00:06:745 (1,2,3,4,5,6) - for these triples you rotate them, but 00:07:573 (7,8,9) - is exactly the same as the triple before, maybe rotate this a bit for consistency
They are a bit rotated, just very slightly. Added a bit more rotation to make them more apparent

00:08:400 (1,2,3,4,5,6,7,8,9,10) - same with these
Not really needed imo


00:12:538 (1,2,3,4,5,6,7,8,1) - maybe space this out a bit more to show the emphasis you've done with the hitsounds
Omg you noticed. And yes, I did move it a bit further

00:37:159 (2,3,4,5,6) - feels a tiny bitawkward to play, either keep distance between notes the same or make the angle between the notes sharper
Kept same distance

00:41:504 (1,2,3) - hard to read because 2 and 3 go the opposite direction than the slider, try making them flow in the same direction
Shouldnt be a problem as they are all over the map too


01:04:676 (4) - maybe rotate this like this for better flow
Rotated



01:48:331 (3,4,5) - space these out a bit more so they play better like you did here 02:18:331 (1,2,3,4) -
Spaced more

02:20:711 (16,1) - if your going to use stream jumps, try make them flow into each other like this 02:24:849 (8,1) -
Noooo thats part of their charm. Will wait for more opinions

I don't agree with this ending here, because it isn't the end of the song at all, like at 03:02:193 this is the same part as the intro, but yet you don't map it
Its more like the whole map was building up for the kiai, and the kiai is the final boss, no point on making it any longer. Would it help if I cut the mp3 file?
Hard
00:25:987 (2) - this should start on the previous white tick i think
I find it better the way it is now

01:05:918 (3) - this in a hard diff is a bit too much imo
Its just a slider, should be fine

01:11:711 (6,7,8,9,10) - curve this pattern? idk it just looks weird
I love this pattern ;(

02:24:331 (2,3,4) - the triples in the chorus don't really seem to fit that well because you start half of them on a white tick and the other half on a red tick without any clear indicator in the music that justifies these changes
They follow the drums, just listen to it more closely. I know, it is a bit erratic, but meh

again i don't agree with where you ended the song
Normal
00:00:745 (2) - 00:02:400 (2) - 00:04:056 (2) - 00:05:711 (2) - extending these out to the next white tick sounds so much better
I find it better the way they are now

00:51:435 (3) - maybe move this to the top of the previous slider end for clear circular flow
I prefer it the way it is now

02:20:607 (1,2,3) - i love what youv'e done with the triples here, doing the triples in the hard like this would help a lot
Thanks! Sadly the same concept cannot be applied directly on hard, I think I tried something similar as this first, but then something did not felt right
Easy
00:38:193 (2) - small nitpick but the turns on this slider seem a bit too sharp
Softened

can't find anything wrong with this, nice map


really cool map, i like the set a lot, hope this gets ranked soon! :):):)
Thanks so much for the mod! ;D
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