Brad Breeck - Gravity Falls Theme Song [OsuMania]

posted
Total Posts
35
Topic Starter
Ayachi Meme
This beatmap was submitted using in-game submission on Sunday, May 28, 2017 at 12:40:09 AM

Artist: Brad Breeck
Title: Gravity Falls Theme Song
Source: Gravity Falls
Tags: bradbreeck disney tv television animated animation
BPM: 165.8
Filesize: 1122kb
Play Time: 00:39
Difficulties Available:
  1. EZ - 4Key (1.27 stars, 129 notes)
  2. HD - 4Key (2.6 stars, 294 notes)
  3. NM - 4Key (1.88 stars, 229 notes)


Download: Brad Breeck - Gravity Falls Theme Song
Information: Scores/Beatmap Listing
---------------




「GRAVITY FALLS THEME SONG」





Graweedy Falls (Weed version)

Mapped and Hitsounded by Me
Mapped and Hitsounded by Me
Mapped and Hitsounded by Me

By Kawawa on 5/27/2017
By Critical_Star on 6/1/2017



AJIekceu
Hi :)

Mod from the Alexey's Queue

Column |0|1|2|3|

Let's begin :3

[EZ]
00:03:332 (3332|3) - move to 1, then 00:03:694 (3694|0) - move to 2
00:05:866 - add note to 2
00:06:951 (6951|0) - move to 3
00:09:123 (9123|2) - ^
00:14:551 (14551|2,14913|2,15275|2,15636|2) - avoid jacks. 00:15:636 (15636|2,15636|3) - move to two columns left, 00:15:275 (15275|2) - move to 1, 00:15:998 (15998|1) - move to 3
00:20:341 - add note to 1
00:23:236 - add note to 0
00:26:131 - add note to 1
00:27:579 - add note to 2
00:31:921 - ^
00:34:092 - add note to 0, 00:34:816 - to 2, 00:35:540 - to 0
[NM]
00:01:885 (1885|3) - move to 0 for pattern
00:07:132 (7132|1) - move to 2
00:08:942 (8942|1) - move to 3 for balance
00:13:465 (13465|1,13465|2,14008|1) - like this http://osu.ppy.sh/ss/3218638
00:16:179 (16179|2) - move to 3
00:17:265 (17265|1) - move to 2
00:18:351 (18351|3) - move to 0
00:22:693 (22693|0,23055|3) - Ctrl+H
00:30:655 (30655|2) - move to 0
00:31:378 (31378|1) - move to 3
00:31:921 - add note to 1
00:32:464 (32464|2,32826|0) - Ctrl+J
00:33:550 (33550|0) - move to 3
00:35:359 (35359|3) - move to 0
00:37:711 - add note to 0
00:38:435 - add note to 2
[HD]
00:00:618 (618|1,1342|1) - move to 0 (for balance)
00:02:790 (2790|3) - ^
00:03:875 (3875|0) - move to 2, then 00:04:056 (4056|2) - move to 1
00:13:103 - add note to 0
00:20:341 - add note to 1
00:20:884 (20884|1) - move to 2
00:23:236 - add note to 2
00:25:769 (25769|1) - move to 2
00:26:131 - add note to 0
00:27:579 - add note to 1
00:27:940 (27940|1) - move to 0
00:28:302 (28302|0) - mote to 1, then 00:28:483 (28483|1) - move to 0, 00:28:664 (28664|3,28664|2) - move to one column left, then add note in 3 column at 00:29:026 -
00:30:655 (30655|3) - move to 1
00:31:921 - add note to 2
00:38:435 - add note to 1

Good luck ;)
Topic Starter
Ayachi Meme

AJIekceu wrote:

Hi :)

Mod from the Alexey's Queue

Column |0|1|2|3|

Let's begin :3

[EZ]
00:03:332 (3332|3) - move to 1, then 00:03:694 (3694|0) - move to 2
00:05:866 - add note to 2
00:06:951 (6951|0) - move to 3
00:09:123 (9123|2) - ^
00:14:551 (14551|2,14913|2,15275|2,15636|2) - avoid jacks. 00:15:636 (15636|2,15636|3) - move to two columns left, 00:15:275 (15275|2) - move to 1, 00:15:998 (15998|1) - move to 3
00:20:341 - add note to 1
00:23:236 - add note to 0
00:26:131 - add note to 1
00:27:579 - add note to 2
00:31:921 - ^
00:34:092 - add note to 0, 00:34:816 - to 2, 00:35:540 - to 0
[NM]
00:01:885 (1885|3) - move to 0 for pattern
00:07:132 (7132|1) - move to 2
00:08:942 (8942|1) - move to 3 for balance
00:13:465 (13465|1,13465|2,14008|1) - like this http://osu.ppy.sh/ss/3218638
00:16:179 (16179|2) - move to 3
00:17:265 (17265|1) - move to 2
00:18:351 (18351|3) - move to 0
00:22:693 (22693|0,23055|3) - Ctrl+H
00:30:655 (30655|2) - move to 0
00:31:378 (31378|1) - move to 3
00:31:921 - add note to 1
00:32:464 (32464|2,32826|0) - Ctrl+J
00:33:550 (33550|0) - move to 3
00:35:359 (35359|3) - move to 0
00:37:711 - add note to 0
00:38:435 - add note to 2
[HD]
00:00:618 (618|1,1342|1) - move to 0 (for balance)
00:02:790 (2790|3) - ^
00:03:875 (3875|0) - move to 2, then 00:04:056 (4056|2) - move to 1
00:13:103 - add note to 0
00:20:341 - add note to 1
00:20:884 (20884|1) - move to 2
00:23:236 - add note to 2
00:25:769 (25769|1) - move to 2
00:26:131 - add note to 0
00:27:579 - add note to 1
00:27:940 (27940|1) - move to 0
00:28:302 (28302|0) - mote to 1, then 00:28:483 (28483|1) - move to 0, 00:28:664 (28664|3,28664|2) - move to one column left, then add note in 3 column at 00:29:026 -
00:30:655 (30655|3) - move to 1
00:31:921 - add note to 2
00:38:435 - add note to 1

Good luck ;)
Thank you ! have done all of them!
Verniy_Chan

Hi Tyler-san
NM as requested from ★☭ Верный osu!mania Queue ★☭

4K = |1|2|3|4|


(Focus : Note Presence , Hand/Row Balance, Variation/Consistency Pattern)

[EZ]
00:02:609 (2609|2) move to 1
00:03:694 (3694|2) move to 1, then 00:04:056 (4056|1) move to 3, balance
00:15:636 add note for consistency
00:26:493 (26493|2,26855|1,27217|0) remove for consistency
00:27:940 - 00:29:026 - overmap, remove some LN & add note here for cimbal 00:29:026
00:34:816 (34816|2) move to 4
00:37:168 (37168|1,37349|1) avoid minijack

[NM]
00:00:256 (256|3) move to 2, then 00:00:076 (76|2) - move to 4, fit to play
00:05:866 add note? high pitch sound
00:17:446 ^ + kiai part
00:36:264 (36264|1) move to 1

[HD]
00:01:342 missing note here
00:04:599 (4599|0) move to 3
00:11:837 (11837|3,12018|2) move to left collum 1x
00:12:199 (12199|1,12379|2,12560|1) move to right collum 1x
00:19:979 (19979|1) move to 1
00:29:026 add note, cimbal sound
00:33:369 add note?

Good Pattern desu~
Хорошо~ Good Luck..
Topic Starter
Ayachi Meme

Verniy_Chan wrote:


Hi Tyler-san
NM as requested from ★☭ Верный osu!mania Queue ★☭

4K = |1|2|3|4|


(Focus : Note Presence , Hand/Row Balance, Variation/Consistency Pattern)

[EZ]
00:02:609 (2609|2) move to 1
00:03:694 (3694|2) move to 1, then 00:04:056 (4056|1) move to 3, balance
00:15:636 add note for consistency
00:26:493 (26493|2,26855|1,27217|0) remove for consistency
00:27:940 - 00:29:026 - overmap, remove some LN & add note here for cimbal 00:29:026
00:34:816 (34816|2) move to 4
00:37:168 (37168|1,37349|1) avoid minijack

[NM]
00:00:256 (256|3) move to 2, then 00:00:076 (76|2) - move to 4, fit to play
00:05:866 add note? high pitch sound
00:17:446 ^ + kiai part
00:36:264 (36264|1) move to 1

[HD]
00:01:342 missing note here
00:04:599 (4599|0) move to 3
00:11:837 (11837|3,12018|2) move to left collum 1x
00:12:199 (12199|1,12379|2,12560|1) move to right collum 1x
00:19:979 (19979|1) move to 1
00:29:026 add note, cimbal sound
00:33:369 add note?

Good Pattern desu~
Хорошо~ Good Luck..
thank you verniy :) have done all changes <3
Aphrodena
Hi, from queue, col 1234

-> resurrect this beatmap
F4 -> add tags and source
F4 -> Design -> uncheck 'Widescreen Support'
- suggestion to lower hit sound volume over all diffs by 10%, the song isn't that loud

[EZ]
00:38:435 (38435|1) - Move to col 3

[NM]
00:05:142 (5142|2) - Move to col 1 for hand balance. Your current pattern has too many notes for the right hand in an NM diff.
00:09:303 (9303|3,9484|1) - Ctrl+G for hand balance
00:10:208 (10208|1) - Move to col 1, avoid unecessary jack in NM diff

[HD]
00:05:504 (5504|1,5594|2,5685|3,5775|2) - Suggestion to make this fill 12/34/12/34/12/34
00:05:866 (5866|1) - Add note for strong sound (3 total)

good luck~
NlHIL
EZ
00:33:369 (33369|1,34092|2,34816|1,35540|3) - change the LNs to be *2 length

NM
00:26:493 - add a note
00:27:940 - ^
00:31:740 - ^
00:32:283 - ^
...

HD
Use 3 notes for cymbal
Topic Starter
Ayachi Meme

Aphrodena wrote:

Hi, from queue, col 1234

-> resurrect this beatmap
F4 -> add tags and source
F4 -> Design -> uncheck 'Widescreen Support'
- suggestion to lower hit sound volume over all diffs by 10%, the song isn't that loud

[EZ]
00:38:435 (38435|1) - Move to col 3

[NM]
00:05:142 (5142|2) - Move to col 1 for hand balance. Your current pattern has too many notes for the right hand in an NM diff.
00:09:303 (9303|3,9484|1) - Ctrl+G for hand balance
00:10:208 (10208|1) - Move to col 1, avoid unecessary jack in NM diff

[HD]
00:05:504 (5504|1,5594|2,5685|3,5775|2) - Suggestion to make this fill 12/34/12/34/12/34
00:05:866 (5866|1) - Add note for strong sound (3 total)

good luck~
Thank you <3
Topic Starter
Ayachi Meme

NlHIL wrote:

EZ
00:33:369 (33369|1,34092|2,34816|1,35540|3) - change the LNs to be *2 length

NM
00:26:493 - add a note
00:27:940 - ^
00:31:740 - ^
00:32:283 - ^
...

HD
Use 3 notes for cymbal
thanks you sir <333
Ender Lain
Hi :)

|0|1|2|3|

Here's my mod
=====================================================

00:36:264 - Add a note at 0
00:15:636 (15636|2) - Move to 0
00:32:102 - Add a note
00:01:161 - Add a note at 0
00:02:066 (2066|1) - Move to 3
00:20:522 - Add two note (At 1 and3)
00:23:417 - ^ (At 0 and 1)
00:26:312 - ^ (At 0 and 2)
00:27:759 - Add a note
00:29:207 - Add two note (at 2 and 3)
00:32:102 - ^ (at 0 and 3)
======================================================
Good Luck ;)
NXTKitKat
Hi :D my first mania mod.

00:37:711 (37711|1) - I think this should be a hold note, and 00:38:435 (38435|2) should be a hit note. All diffs

EZ

00:00:618 - 00:02:066 - 00:03:513 - add one note. It fits the instrument more.
You should probably change the note before these parts to make stairs?

NM

00:34:997 (34997|0) - 00:35:359 (35359|0) - move one of these to the 4th column.

HD

00:33:369 - 00:34:092 - 00:34:816 - 00:35:540 - add one note here maybe?
Topic Starter
Ayachi Meme

Izect Ztenz wrote:

Hi :)

|0|1|2|3|

Here's my mod
=====================================================

00:36:264 - Add a note at 0
00:15:636 (15636|2) - Move to 0
00:32:102 - Add a note
00:01:161 - Add a note at 0
00:02:066 (2066|1) - Move to 3
00:20:522 - Add two note (At 1 and3)
00:23:417 - ^ (At 0 and 1)
00:26:312 - ^ (At 0 and 2)
00:27:759 - Add a note
00:29:207 - Add two note (at 2 and 3)
00:32:102 - ^ (at 0 and 3)
======================================================
Good Luck ;)
thank youuuuuu <3
Topic Starter
Ayachi Meme

NXTKitKat wrote:

Hi :D my first mania mod.

00:37:711 (37711|1) - I think this should be a hold note, and 00:38:435 (38435|2) should be a hit note. All diffs

EZ

00:00:618 - 00:02:066 - 00:03:513 - add one note. It fits the instrument more.
You should probably change the note before these parts to make stairs?

NM

00:34:997 (34997|0) - 00:35:359 (35359|0) - move one of these to the 4th column.

HD

00:33:369 - 00:34:092 - 00:34:816 - 00:35:540 - add one note here maybe?
thanks for your mod <3 i only made changes to the HD diff as i think that all diffs need the LN at the end and in the NM mod, i dont think there needs to be double notes
thank you :3
great modding for first go btw!!
SReisen
form my queue

NM

ill only give very small mod

[EZ]

00:29:388 (29388|1,29750|2,30112|0,30474|3,30835|1,31197|2,31559|0,31921|2,32283|3,32645|1,33007|0,33369|2,34092|0,34816|3,35540|0) - LN is already harder , remove single not
00:36:264 (36264|2) - remove

[NM]

00:29:026 - add crash

[HD]

00:02:609 - add
00:04:056 - ^
00:05:142 (5142|1,5323|0) - add another single note
00:17:084 - add drum

thank you for requesting me :v
Topic Starter
Ayachi Meme

ShikiNoHollow wrote:

form my queue

NM

ill only give very small mod

[EZ]

00:29:388 (29388|1,29750|2,30112|0,30474|3,30835|1,31197|2,31559|0,31921|2,32283|3,32645|1,33007|0,33369|2,34092|0,34816|3,35540|0) - LN is already harder , remove single not
00:36:264 (36264|2) - remove

[NM]

00:29:026 - add crash

[HD]

00:02:609 - add
00:04:056 - ^
00:05:142 (5142|1,5323|0) - add another single note
00:17:084 - add drum

thank you for requesting me :v
heyya thanks for modding :3 <3 much appreciated
FrenzyLi
Here is the response from FrenzyLi's osu!mania Instrumental Queue!
Comment: This mapset is pretty much optimized "to-death" by now, so...
My2cents: I'll review things based on relative pitch.
  1. 00:00:076 (76|2,256|1,437|2,618|3,799|2,980|1) - Move: 3,2,1,2,3,2,1
  2. 00:03:694 (3694|3,4237|0) - Move: 0,2.
  3. 00:36:264 (36264|1,36445|0,36626|3,36807|1,36987|2,37168|3,37349|1,37530|0) - Move: 0,2,1,3,0,2,1,0

Can't find any issues with the other diffs. Have fun modding and reject my mod if you think it's not contributing in anyway. :3
Topic Starter
Ayachi Meme

FrenzyLi wrote:

Here is the response from FrenzyLi's osu!mania Instrumental Queue!
Comment: This mapset is pretty much optimized "to-death" by now, so...
My2cents: I'll review things based on relative pitch.
  1. 00:00:076 (76|2,256|1,437|2,618|3,799|2,980|1) - Move: 3,2,1,2,3,2,1
  2. 00:03:694 (3694|3,4237|0) - Move: 0,2.
  3. 00:36:264 (36264|1,36445|0,36626|3,36807|1,36987|2,37168|3,37349|1,37530|0) - Move: 0,2,1,3,0,2,1,0

Can't find any issues with the other diffs. Have fun modding and reject my mod if you think it's not contributing in anyway. :3
thanks for your edit, it made sense what you told me to add in :^) ty ty ty
lenpai
from #kudosu-farm

lawl 10 months no mods

so this is a really easy set and is definitely not my strong suit when it comes to modding so w/e here we go

HD diff usually qualify for HP OD 7, sometimes 8 but 7 should work since this is rather short.

00:02:066 (2066|3) - i dont think this jack works very well, since there is no PR based repetition so move this to 2
00:03:151 - https://osu.ppy.sh/ss/5900488 something because i really dont like the jacks
00:05:323 - add 4 for layer consistency
00:11:656 - on this section onwards, you doubled every 1/1 snap soooo might as well double 00:07:313 - 00:08:761 - 00:10:208 - OR you can just double all the stronger sounds and not double the weaker ones for the later section like you did in the latter timestamps
00:17:627 - if the sound here is included in your layers, add note here maybe at 3, if done, 00:17:808 (17808|1) - move to 1

from here on, idk if the section is PRed so ill throw stuff

00:20:522 - any reason as to why this is a double, same case for other stuff like this, with that in mind, 00:17:627 - should definitely have a note or two, two for layer consistency, 1 for comfy layering
00:26:131 (26131|0,26312|0,26312|1,26493|1) - pretty gross stuff, stuff like this should only be used if the music asks for it. so use a different note combination
00:27:759 - with all the consistent doubles out there, shouldn't this be a double?
Topic Starter
Ayachi Meme

Lenfried- wrote:

from #kudosu-farm

lawl 10 months no mods

so this is a really easy set and is definitely not my strong suit when it comes to modding so w/e here we go

HD diff usually qualify for HP OD 7, sometimes 8 but 7 should work since this is rather short.

00:02:066 (2066|3) - i dont think this jack works very well, since there is no PR based repetition so move this to 2makes sense, change made
00:03:151 - https://osu.ppy.sh/ss/5900488 something because i really dont like the jackscopied this screenshot as it makes it feel/play better
00:05:323 - add 4 for layer consistencynice spotting, added note
00:11:656 - on this section onwards, you doubled every 1/1 snap soooo might as well double 00:07:313 - 00:08:761 - 00:10:208 - OR you can just double all the stronger sounds and not double the weaker ones for the later section like you did in the latter timestampschange was made
00:17:627 - if the sound here is included in your layers, add note here maybe at 3, if done, 00:17:808 (17808|1) - move to 1note/notes were deleted from 00:17:627 -

from here on, idk if the section is PRed so ill throw stuff idk what PRed is. rip

00:20:522 - any reason as to why this is a double, same case for other stuff like this, with that in mind, 00:17:627 - should definitely have a note or two, two for layer consistency, 1 for comfy layeringi agree, change was made
00:26:131 (26131|0,26312|0,26312|1,26493|1) - pretty gross stuff, stuff like this should only be used if the music asks for it. so use a different note combinationi removed 00:26:131 (26131|0) - and left the second one
00:27:759 - with all the consistent doubles out there, shouldn't this be a double?i took all those out, since now i look at this map and i dont think they belong there
Thank you for your mod c: c: c:
Kawawa
23:36 Kawawa: hey~
23:36 Kawawa: do you have some time?
23:37 Ayachi Meme: yep lo
23:37 Ayachi Meme: ;p *
23:37 Kawawa: come your map
23:37 Ayachi Meme: ?
23:37 Kawawa: for chat mod.
23:38 Ayachi Meme: oo
23:38 Ayachi Meme: ok
23:38 Kawawa: btw did you taken bpm from which song?
23:39 Ayachi Meme: from this
23:39 *Ayachi Meme is listening to [https://osu.ppy.sh/b/659439 Brad Breeck - Gravity Falls Main Title Theme]
23:39 Ayachi Meme: i took the mp3, bpm and offset ;o
23:39 Ayachi Meme: idk if thats allowed but, i guess its still my own map ;d
23:40 Kawawa: alright
23:41 *Kawawa is editing [https://osu.ppy.sh/b/711049 Brad Breeck - Gravity Falls Main Title Theme [EZ]]
23:41 Kawawa: you should disable the widescreensupport.
23:41 Ayachi Meme: oops
23:41 Kawawa: And this offset also unnecessary https://puu.sh/w0KJv/8974faca85.png
23:42 Kawawa: did you say to me that you checked?
23:42 Ayachi Meme: yea ;< but ill be honest, i didnt check the timings ;/
23:43 Kawawa: yeah, first fix them
23:43 Kawawa: and tell me~
23:43 Kawawa: the option and remove a kiai timing
23:43 Kawawa: on all the difficulties
23:44 Ayachi Meme: so no kiai time?
23:44 Kawawa: nope, I mean 00:29:026 did not have any aim.
23:44 Kawawa: even If you remove it, It will be keeping as a kiai.
23:46 Ayachi Meme: i fixed all of them
23:46 Ayachi Meme: should i reupload?
23:46 Kawawa: not yet.
23:47 Ayachi Meme: ok
23:47 Kawawa: EZ, ND is fine.
23:48 Kawawa: NM*
23:48 Kawawa: but HD
23:48 Kawawa: 00:17:808 - to 00:33:369 - part is too same with ND, we can see from note density graph.
23:49 Ayachi Meme: whats ND
23:49 Ayachi Meme: note density?
23:49 Kawawa: And, HD's some timing section also should be removed.
23:50 Kawawa: ND -> NM. mischat'd
23:50 Ayachi Meme: yea i fixed that
23:50 Ayachi Meme: oh lol
23:50 Ayachi Meme: http://puu.sh/w0LbG/33a2d86904.png
23:51 Kawawa: how I explain when you asking it again
23:51 Kawawa: honestly, I'm confusing when you re-asking
23:51 Kawawa: lol
23:51 Ayachi Meme: me too
23:52 Kawawa: ah.
23:52 Kawawa: okay then pass this one.
23:52 Kawawa: the main issue is hitsound quality.
23:53 Kawawa: what do you think about? o.o
23:53 Ayachi Meme: yea its pretty bad lol
23:53 Ayachi Meme: im fixing it a bit now
23:54 Kawawa: 00:05:866 - ~ to 00:39:159 - hitsounds are not used mostly. And 00:00:076 - to 00:05:866 - some difficulties are not inconsitent.
23:54 Kawawa: I will give you some time to fix them,
23:55 Kawawa: I hope you recheck everything carefully.
23:55 Kawawa: :)
23:55 Ayachi Meme: is the first 6 seconds of the hitsounding good? on ez
23:56 Kawawa: honestly, hitsounds should be used 3type at least.
23:58 Kawawa: simple
00:10 Ayachi Meme: i think i did it
00:11 Ayachi Meme: i reuploaded
00:11 Kawawa: okayy
00:13 Ayachi Meme: idk if its bad or not ;/
00:13 Kawawa: just do your best.
00:13 Kawawa: then I will be glad to see it
00:13 Kawawa: don't worry
00:13 Kawawa: wait a bit~
00:13 Ayachi Meme: do u see ;d
00:13 Ayachi Meme: hmm
00:14 Ayachi Meme: how long is a bit?
00:14 Ayachi Meme: few mins or few days
00:14 Kawawa: hahaha
00:14 Kawawa: few mins
00:14 Kawawa: baka
00:14 Ayachi Meme: hehehe
00:15 Kawawa: oh let me fix some.
00:16 *Kawawa is editing [https://osu.ppy.sh/b/700547 Brad Breeck - Gravity Falls Main Title Theme [HD]]
00:16 Kawawa: 00:08:761 (8761|1,8761|0) - 00:09:303 (9303|3,9303|2) - 00:09:846 (9846|0,9846|1,10208|2,10208|0) -
00:16 Kawawa: remove "W"
00:16 Kawawa: "W" hitsounds are focusing on bass drum.
00:17 Kawawa: but suddenly It escaped for the background instrument.
00:17 Ayachi Meme: makes much more sense haha
00:17 Kawawa: haha, but it will make a player confuse a bit.
00:18 Ayachi Meme: yea lol
00:18 Kawawa: If players feel them carefully
00:18 Kawawa: so let's fixed
00:19 Kawawa: oh, And I forgot. https://puu.sh/w0MBk/e5a61d537e.png this one timing also should be removed.
00:20 Ayachi Meme: ur right
00:20 Kawawa: yeah after done them, please update!
00:21 Ayachi Meme: done :)
00:22 Kawawa: yeah, removed that hitsounds.
00:22 Kawawa: but you forgot -w-
00:22 Kawawa: 00:09:123 (9123|3,9123|1,9846|0,9846|1) - should be added "W"
00:22 Kawawa: because follow this hitsounds rhythm 00:08:399 (8399|0,8399|1) -
00:22 Ayachi Meme: hmm
00:23 Ayachi Meme: sorry lol
00:23 Ayachi Meme: updated
00:24 Kawawa: ah.
00:25 Kawawa: 00:06:951 (6951|0,7313|0) - remove "F"
00:25 Kawawa: And HD diff's OD, HP 7.
00:25 Kawawa: I recommend it.
00:25 Ayachi Meme: F?
00:25 Kawawa: yeah.
00:25 Ayachi Meme: u mean E?
00:25 Kawawa: F
00:25 Kawawa: https://puu.sh/w0MUb/fab0cc0a02.jpg
00:26 Kawawa: Ah, yeah
00:26 Ayachi Meme: umm
00:26 Ayachi Meme: how do u get that?
00:26 Kawawa: o.o
00:26 Kawawa: what about?
00:27 Ayachi Meme: the W and F on the keys
00:27 Kawawa: sample view.
00:27 Kawawa: one of option.
00:27 Ayachi Meme: ooo
00:27 Ayachi Meme: fancy
00:27 Kawawa: lol
00:27 Kawawa: you baka
00:27 Ayachi Meme: xdddd
00:27 Kawawa: done?
00:28 Kawawa: everything looks fine anyway.
00:28 Ayachi Meme: updated :)
00:29 Kawawa: okay I will bubble with post.

Simple done, there's no problem.
It was bad for the hitsounds, It solved now.
Good luck!
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