sup, m4m
[Frontier]
00:02:015 (2,3) - might want to be careful with these being so high up, they almost hit the hp bar, I'd recommend you put those paterns a little more down
00:27:625 (3,1) - this flows pretty bad
00:29:271 (1,2) - was this suppose to be a blanket or somethng?
00:40:064 (2,3) - 00:41:162 (2,3,4) - dunno why map this differently
00:47:564 (1,2) - jump here seems to big compared to the section before
01:05:857 (1,2) -
01:05:674 (3,1) - you can also rotate the slider a bit so the transition from 3 to 1 would be more natural
01:34:576 (2,3) - can also improve transition here
01:38:143 (1) - wouldn't recommend this spinner here, it kinda removes the intensity of the kiai
01:45:735 (1) - this shouldn't follow 1/3 tho
01:50:491 (1) - this is wrongly snapped
01:56:345 (1) - 02:08:052 (1) - not really sure why is this 1.5x sv
01:59:637 (2,3,4,5,1) - uh this whole stream isn't even the rather make burst like these with slider to stream tool,
02:08:784 (1) - 02:10:247 (1) - these don't fit that well imo
02:11:710 (1,2,3) - this would look much better if they blanket each other
00:02:930 (1) - all the green lines from here to 00:11:710 (1) - are useless 00:16:101 - 00:19:027 - 00:24:881 - and more, you should recheck
[Paloch]
recheck blankets a bunch of them are off examples: 00:53:052 (2,3) - 00:54:515 (2,3) - 01:00:003 (1,2) - and more
00:14:637 (1) - 00:17:564 (1) - 00:19:027 (1) - questionable that you don't emphasis these notes and space out 00:14:454 (7) - 00:17:381 (6) - which are weak in comparison
00:14:271 (6,7,1) - also flow here is kinda bad since you go to the same direction and change spacing drasticly, needs more angle between 7 and 1
00:17:381 (6,1) - this transition isn't very natural. either move 00:17:564 (1) - more down or rotate it so it would go more up
01:01:832 (3,4) - dunno why suddenly stack here
01:02:198 (1) - you put finish and don't emphasize this at all
01:03:479 (4) - flows better if ctrl g
um mostly emphasis on beats and flow can be improved here mostly according to the things I mentioned since they are kind of repeating throughout all the map didn't want to point too many examples I guess. Can use better hitsounding too.
Good luck!