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Mili - Nine Point Eight

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BoatKrab
Fix Fix Fix
(Sorry ,I can't you what accept mod
because too many of modder.)
:'(
HakuNoKaemi
I will mark suggestions, nazi or problems (I rarely ever mark them, though)
[General]
  1. -The kiai on the bridge (01:38:052) Could've been avoided
  2. I... see now it's kinda overpresent, but arent 3 Insanes a bit too many for such a slow song?
[Easy]
  1. Nice easy difficulty. I didn't want to clog the post with nazi/repeated suggestion, so I tried to limit how many entry of the same nazi or suggestion I entered.
    [Graphics]
    1. 00:01:467 (1,2,1,2,1,2,1,2) - A "rotating pattern" my be beautiful in this part. To do it yo just need to copypaste and rotate 00:01:467 (1,2) - . An example there
      (1)
      (2)
      (3)
      (4)
      (5)
    2. 00:22:320 (2) - move it two grid level 4 right and two grid level 4 right and move the red waypoint a bit up with the Grid Snap disabled (or Shift pressed). You wanted something like this, right? Remember to check if it encircle it with the approach circle
    3. 00:23:784 (2) - One grid level 4 left for better mutual encirclement of the next (1). You might want to nazi a bit of the encirclements like this,since they are a bit unprecise. Since it's nothing heavy, you may or may not check them yourself. Remember to check it with the approach circle, and that you may need to deactivate the grid with Shift to do it.I'll avoid this kind of nazi from now
    4. 02:08:784 (1,1) - Those are kinda rough. try to make a better curve in the first half by: Fot the first slider moving the first waypoint two grid 4 up and one right and put the red waypoint into x:404 y:52 by disabling the grid
    [Rhythm]
    1. 01:11:710 (1,1,1) - You may consider doing like this:


      As it complement and follow the rest of the map better. Graphic example (Continue)
      For the hitsounding: the first slider may have soft Finish at the start and the second may have: soft whsitle(start) - soft whistle(repeat 1) - soft finish (repeat 2) and normal finish (end)
    2. 02:14:637 (2,1) - Use a single long slider
    [Hitsounds]
    1. you may consider using a slidertick hitsound. For example in the sliderticks of 00:24:881 (1) -, 00:26:345 (1) (only the first one) and so. To do it, use inherited sections before, using set D:C2, and after, using set D:C1 the tick and copypaste the drum-hitclap as drum-slidertick2
    2. 00:01:467 (1,2,1,2,1,2,1,2) - Use the whistle only at the start? To mark the piano key
    3. 00:13:174 (1) - Use the soft finish instead?
    4. 00:24:881 (1) - You may use the soft whistle or finish instead of the Drum Finish? ( Set "Addition" to "Soft" )
    5. 00:26:345 (1) - Add soft whistle in the repeat
    6. 00:30:735 (1) - Use the soft whistle in the sliderend? ( Set "Addition" to "Soft" )
    7. 00:35:125 (1) - Use the soft whistle in the sliderend? ( Set "Addition" to "Soft" )
    8. Add/Use soft whistles ( Set "Addition" to "Soft" ) to 00:32:198 (1) -(repeat), 00:35:125 (1) -(end), 00:36:588 (1) - (start), 00:38:052 (1) (start), 00:39:515 (1)(start) and so. (I don't want to clog the post with this suggestion, just use it where you think it might supplement the voice. This is valid for most of the map where drum sampleset is being used
    9. 00:39:515 (1,1) - I like the soft finishes kinda better there (instead of drum)
    [Combo]
    1. 01:29:271 (2) - from this and all the breakdown, why did you stopped with the NCing of all the map? It's kinda drastic using a single Combo for all that part
[Normal]

  • [Graphics]
  1. The same nazi suggestion are valid. Check encirclements as approach circles. For example :
  2. 00:06:406 (4) - This is fixed by moving the first waypoint one grid 4 up and the last one up and one left than to (x136 y335) disabling the grid snap
  3. 00:07:320 (1) - This by moving the first waypoint one grid 4 down and the last two grid 4 down
  4. 00:08:784 (3) - Stack it under (1) end?
  5. 00:51:223 (1) - Three grid 4 up and one left to let the end stack with the start of another slider.
  6. 00:53:052 (2) -The triangle will look better by moving this one grid 4 left and one grid 4 up. Perfectly respecting the distance snap to!
  7. 00:53:784 (4) - Try curving it a bit like this to make it's end stack with the other slider end?
  8. 02:04:393 (1) - Put it under 02:02:930 (1) - end? Move 02:04:942 (2) - a bit down too to fix distance snap

[Rhythm]
  1. 00:39:515 (1,2,1,2) - Use this pattern instead


    As it'll feel much more natural to play and naturally call for repeat
    You may fix it like this and this
    Putting a Soft Finish on both (1), a Drum Clap on the first (2) and a Soft Whistle on the second (2)
  2. 02:14:637 (1,1) - Use long sliders?


    To me the spinner here doesn't quite fit well. You might correct like this:
    (1)
    (2)
    (3)
    (4)
[Hitsounds]
  1. you may consider using a slidertick hitsound. For example in the sliderticks of00:25:430 (2) - (second), 00:26:345 (1) (only the first one) and so. To do it, use inherited sections before, using set D:C2, and after, using set D:C1 the tick and copypaste the drum-hitclap as drum-slidertick2
  2. 00:11:710 (1) - Add a whistle at the start and
  3. 00:12:808 (3,4) - Add a whistle in those too
  4. You can Add/Use soft whistles in the parts where the drum sampleset is being used by setting "Addition" to "Soft" in some places. For example: 00:13:723 (2) - start, 00:15:186 (2) - start, 00:16:649 (2) - start, 00:18:113 (2) - start, 00:19:576 (2) - start, 00:21:040 (2) - start, 00:22:503 (2) - start, 00:23:966 (2) - start, 00:23:966 (2) - start, 00:25:430 (2) - repeat, 00:26:893 (3) - start, 00:28:357 (2) - start, 00:31:284 (2) - start , etc.
    There are places in the chorus too. like 00:51:771 (2) - start, 00:53:235 (3) - start and so!. In the breakdown there are 01:34:759 (6,7) -,01:35:674 (2) - start, 01:37:137 (1) - start, etc.
  5. 00:13:174 (1) - Try using the soft finish at the end?
  6. 00:24:881 (1) - Use the soft finish or whistle ?
  7. 00:42:442 (1) - Use a soft whistle? The drum finish is kinda heavy for this
  8. 00:43:906 (1) - Use a soft whistle? The drum finish is kinda heavy for this
  9. 00:51:223 (1) - Try with a soft finish instead
  10. 01:02:198 (2) - Exchage the soft fiish on the slider end with a drum clap?
  11. 01:02:930 (1) - Use a soft finish instead
  12. 01:14:271 (3) - Use the drum clap instead
  13. 01:14:637 (1) - Try with a soft finish instead
  14. 01:27:808 (1) - try using the normal hitnormal at the start (setting the sampleset to Normal)
  15. 01:29:271 (1) - and 01:30:735 (1) - try using this hitsound at the start
  16. 01:45:369 (1) - the drum finish at the start seems heavy. Remove It?
  17. 01:46:832 (1) - You probably didn't remember the drum clap at the end. Use normal hitnormal at the start ? (change sampleset to normal)
  18. 01:47:564 (2) - Use soft whistle at the start
  19. 01:47:930 (3) - Use drum hitclap in both start and end.
  20. 01:48:296 (1) - Use Sampleset:Normal Addition:Soft at the start instead, to imitate both the drum hit and the cymbal!
  21. 01:48:845 (2) - Use Sampleset:Normal Addition:Soft, to imitate both the drum hit and the cymbal!
  22. 01:51:223 (1) - Use Soft Finish Instead (use addition: Soft)
]
I'll mod this post for the remaining diffs (or make a new one if you want) ( I usually stay quite a bit of time to check maps)
I'm seeing something good, especially for a mapper without ranked maps.
I'll throw you the first star since I both like the song and what I've seen since now.
Topic Starter
Inversal
Your mod

HakuNoKaemi wrote:

I will mark suggestions, nazi or problems (I rarely ever mark them, though)
[General]
  1. -The kiai on the bridge (01:38:052) Could've been avoided Ok Fixed
  2. I... see now it's kinda overpresent, but arent 3 Insanes a bit too many for such a slow song?
It's my mistake at long time ago but IMO. All 3 Insanes is good enough to rank.

[Easy]
  1. Nice easy difficulty.Thank you! I didn't want to clog the post with nazi/repeated suggestion, so I tried to limit how many entry of the same nazi or suggestion I entered.
    [Graphics]
    1. 00:01:467 (1,2,1,2,1,2,1,2) - A "rotating pattern" my be beautiful in this part. To do it yo just need to copypaste and rotate 00:01:467 (1,2) - . An example there I think its good too. Fixed
      (1)
      (2)
      (3)
      (4)
      (5)
    2. 00:22:320 (2) - move it two grid level 4 right and two grid level 4 right and move the red waypoint a bit up with the Grid Snap disabled (or Shift pressed). You wanted something like this, right? Remember to check if it encircle it with the approach circle Fixed
    3. 00:23:784 (2) - One grid level 4 left for better mutual encirclement of the next (1). You might want to nazi a bit of the encirclements like this,since they are a bit unprecise. Since it's nothing heavy, you may or may not check them yourself. Remember to check it with the approach circle, and that you may need to deactivate the grid with Shift to do it.I'll avoid this kind of nazi from now Fixed
    4. 02:08:784 (1,1) - Those are kinda rough. try to make a better curve in the first half by: Fot the first slider moving the first waypoint two grid 4 up and one right and put the red waypoint into x:404 y:52 by disabling the grid Fixed
    [Rhythm]
    1. 01:11:710 (1,1,1) - You may consider doing like this: Fixed


      As it complement and follow the rest of the map better. Graphic example (Continue)
      For the hitsounding: the first slider may have soft Finish at the start and the second may have: soft whsitle(start) - soft whistle(repeat 1) - soft finish (repeat 2) and normal finish (end)
    2. 02:14:637 (2,1) - Use a single long slider Fixed

    [Hitsounds]
    1. you may consider using a slidertick hitsound. For example in the sliderticks of 00:24:881 (1) -, 00:26:345 (1) (only the first one) and so. To do it, use inherited sections before, using set D:C2, and after, using set D:C1 the tick and copypaste the drum-hitclap as drum-slidertick2
    2. 00:01:467 (1,2,1,2,1,2,1,2) - Use the whistle only at the start? To mark the piano key
    3. 00:13:174 (1) - Use the soft finish instead?
    4. 00:24:881 (1) - You may use the soft whistle or finish instead of the Drum Finish? ( Set "Addition" to "Soft" )
    5. 00:26:345 (1) - Add soft whistle in the repeat
    6. 00:30:735 (1) - Use the soft whistle in the sliderend? ( Set "Addition" to "Soft" ) drum hitnormal is okay but i lowered the volume
    7. 00:35:125 (1) - Use the soft whistle in the sliderend? ( Set "Addition" to "Soft" ) drum hitnormal is okay but i lowered the volume
    8. Add/Use soft whistles ( Set "Addition" to "Soft" ) to 00:32:198 (1) -(repeat), 00:35:125 (1) -(end), 00:36:588 (1) - (start), 00:38:052 (1) (start), 00:39:515 (1)(start) and so. (I don't want to clog the post with this suggestion, just use it where you think it might supplement the voice. This is valid for most of the map where drum sampleset is being used
    9. 00:39:515 (1,1) - I like the soft finishes kinda better there (instead of drum)
    [Combo]
    1. 01:29:271 (2) - from this and all the breakdown, why did you stopped with the NCing of all the map? It's kinda drastic using a single Combo for all that part

In easy diff. I fixed all except slidertick HS (just try to make easy diff look simple)


[Normal]

  • [Graphics]
  1. The same nazi suggestion are valid. Check encirclements as approach circles. For example :
  2. 00:06:406 (4) - This is fixed by moving the first waypoint one grid 4 up and the last one up and one left than to (x136 y335) disabling the grid snap
  3. 00:07:320 (1) - This by moving the first waypoint one grid 4 down and the last two grid 4 down
  4. 00:08:784 (3) - Stack it under (1) end?
  5. 00:51:223 (1) - Three grid 4 up and one left to let the end stack with the start of another slider.
  6. 00:53:052 (2) -The triangle will look better by moving this one grid 4 left and one grid 4 up. Perfectly respecting the distance snap to!
  7. 00:53:784 (4) - Try curving it a bit like this to make it's end stack with the other slider end?
  8. 02:04:393 (1) - Put it under 02:02:930 (1) - end? Move 02:04:942 (2) - a bit down too to fix distance snap

[Rhythm]
  1. 00:39:515 (1,2,1,2) - Use this pattern instead


    As it'll feel much more natural to play and naturally call for repeat
    You may fix it like this and this
    Putting a Soft Finish on both (1), a Drum Clap on the first (2) and a Soft Whistle on the second (2)
  2. 02:14:637 (1,1) - Use long sliders?


    To me the spinner here doesn't quite fit well. You might correct like this:
    (1)
    (2)
    (3)
    (4)
[Hitsounds]
  1. you may consider using a slidertick hitsound. For example in the sliderticks of00:25:430 (2) - (second), 00:26:345 (1) (only the first one) and so. To do it, use inherited sections before, using set D:C2, and after, using set D:C1 the tick and copypaste the drum-hitclap as drum-slidertick2
  2. 00:11:710 (1) - Add a whistle at the start and
  3. 00:12:808 (3,4) - Add a whistle in those too
  4. You can Add/Use soft whistles in the parts where the drum sampleset is being used by setting "Addition" to "Soft" in some places. For example: 00:13:723 (2) - start, 00:15:186 (2) - start, 00:16:649 (2) - start, 00:18:113 (2) - start, 00:19:576 (2) - start, 00:21:040 (2) - start, 00:22:503 (2) - start, 00:23:966 (2) - start, 00:23:966 (2) - start, 00:25:430 (2) - repeat, 00:26:893 (3) - start, 00:28:357 (2) - start, 00:31:284 (2) - start , etc.
    There are places in the chorus too. like 00:51:771 (2) - start, 00:53:235 (3) - start and so!. In the breakdown there are 01:34:759 (6,7) -,01:35:674 (2) - start, 01:37:137 (1) - start, etc.
  5. 00:13:174 (1) - Try using the soft finish at the end?
  6. 00:24:881 (1) - Use the soft finish or whistle ?
  7. 00:42:442 (1) - Use a soft whistle? The drum finish is kinda heavy for this
  8. 00:43:906 (1) - Use a soft whistle? The drum finish is kinda heavy for this
  9. 00:51:223 (1) - Try with a soft finish instead
  10. 01:02:198 (2) - Exchage the soft fiish on the slider end with a drum clap?
  11. 01:02:930 (1) - Use a soft finish instead
  12. 01:14:271 (3) - Use the drum clap instead
  13. 01:14:637 (1) - Try with a soft finish instead
  14. 01:27:808 (1) - try using the normal hitnormal at the start (setting the sampleset to Normal)
  15. 01:29:271 (1) - and 01:30:735 (1) - try using this hitsound at the start
  16. 01:45:369 (1) - the drum finish at the start seems heavy. Remove It?
  17. 01:46:832 (1) - You probably didn't remember the drum clap at the end. Use normal hitnormal at the start ? (change sampleset to normal)
  18. 01:47:564 (2) - Use soft whistle at the start
  19. 01:47:930 (3) - Use drum hitclap in both start and end.
  20. 01:48:296 (1) - Use Sampleset:Normal Addition:Soft at the start instead, to imitate both the drum hit and the cymbal!
  21. 01:48:845 (2) - Use Sampleset:Normal Addition:Soft, to imitate both the drum hit and the cymbal!
  22. 01:51:223 (1) - Use Soft Finish Instead (use addition: Soft)
]
In normal i Fixed all. but some parts that you suggested me to use soft-hitwhistle is kinda weird. so i will decide (or PM you) later.
Big tanks thanks for HQ mod! and new HS! :D


Update!!!

I'll mod this post for the remaining diffs (or make a new one if you want) ( I usually stay quite a bit of time to check maps)
I'm seeing something good, especially for a mapper without ranked maps.
I'll throw you the first star since I both like the song and what I've seen since now.

EDIT : I prefer "new post"
HakuNoKaemi
to use the soft whistle you just need to set the "addition" ( under sampleset ) to Soft. It'll leave the hitnormal to drum, but the whistle will play the soft-hitwhistle sound.
Using the "slidertick" trick is to just mantain the consistency of hitsounds
Same for parts where you used the soft sampleset finish, you can instead use "Sampleset:Auto" and "Addition:Soft" to make the drum-hitnormal and soft-hitfinish play at the same moment.
I said "I see now it's kinda overpresent" since I come from a period you had to literally punch them hard to use many higher diff or even do things that where completely playable and easy to read (like no stacking or slider path covering part of their path). (Yeah, you could literally imagine I'm some kind of time traveler xD)
I had started modding the Hard, but then, well, I wrongly clicked a button and lost what I had written. Though most of it was things I said about the other two diffs applied to the Hard too.
I'll get to restart the modding this night or tomorrow ( it means shortly since I'm GMT+1)
EDIT: Ah, do you prefer continuing on a new post or on the same?
BoatKrab
Shocko's Memorial?
เปลี่ยนเป็น Frontier's Memorial น่ะ
เอาจริงๆ ดิฟของ Paloch น่าจะเป็น Memorial มากกว่า เพราะดาวมากกว่า ;3;
ของ Frontier เป็น Insane น่าจะดีกว่า ลองไปดามทั้ง 2 นะ ;w;
Topic Starter
Inversal

HakuNoKaemi wrote:

to use the soft whistle you just need to set the "addition" ( under sampleset ) to Soft. It'll leave the hitnormal to drum, but the whistle will play the soft-hitwhistle sound.
Using the "slidertick" trick is to just mantain the consistency of hitsounds
Same for parts where you used the soft sampleset finish, you can instead use "Sampleset:Auto" and "Addition:Soft" to make the drum-hitnormal and soft-hitfinish play at the same moment.
I said "I see now it's kinda overpresent" since I come from a period you had to literally punch them hard to use many higher diff or even do things that where completely playable and easy to read (like no stacking or slider path covering part of their path). (Yeah, you could literally imagine I'm some kind of time traveler xD)
I had started modding the Hard, but then, well, I wrongly clicked a button and lost what I had written. Though most of it was things I said about the other two diffs applied to the Hard too.
I'll get to restart the modding this night or tomorrow ( it means shortly since I'm GMT+1)
EDIT: Ah, do you prefer continuing on a new post or on the same?


Thanks for the technique!! I prefer new post :D
BladesofSteel
Hello, M4M mod.

Paloch's Insane
00:02:015 (3,4) - Because these notes are placed so closely together, it can fool anyone into thinking they're closely timed together then how they really appear. Consider either stacking these notes, or making 00:02:381 (4) - a NC.

00:03:479 (3,4) - ^ Same suggestion as above.

00:24:881 (1) - Soft finish on the head.
00:30:735 (1) - ^
00:50:491 (1) - ^
01:50:491 (1) - ^

00:55:613 (1) - Remove NC.
01:01:466 (1) - ^
01:52:686 (1) - ^

I suggest you revise your NC since they're looking inconsistent - is it every 1 or 2 rhythmic cycles?

Frontier's Insane
  1. I want to point out that the NC's in this diff are too short - usually it should run at least 1 full rhythmic cycle (4 beats) or more, but in this diff you have it changed every 1/2 beats which makes the NC look like it's being spammed throughout the entire mapset.
00:13:174 (1) - Change to a soft-finish hitsound to match the cymbal crash heard in the BGM
00:19:027 (1) - ^
01:38:052 (5) - ^

00:16:101 (1) - Add Soft finish on the head.
00:21:954 (1) - ^
00:24:881 (1) - ^
00:30:735 (1) - ^
00:48:296 (1) - ^
01:02:564 (5) - ^
01:43:906 (1) - ^
01:48:845 (1) - ^
01:56:710 (1) - ^

01:36:588 (1,1) - Consider creating a blanket here if you want.

02:25:613 (1) - This mini-slider seems a bit to much for the finishing note, so I would suggest just simply placing a hit circle here.

Other then that I like this diff a lot.

BoatKrab's Light Insane
01:40:064 (6) - There's a slight difficulty in realizing that this note is stacked under the tail of 01:39:332 (4) - , so I would suggest swapping 01:40:064 (6,7) - 's timing spots, so that the hit circle starts at 01:40:613 instead. That gives the note some time to appear, and additionally makes an interesting jump between the objects.

Hard
02:11:527 (6,7,1) - Seeing how these notes are spaced like 02:13:906 (3,4,1) - can be confusing, so I suggest you stacking the notes instead.

Nice diff.

Normal
00:31:284 (2,3) - The flow here is crooked. Move 00:31:832 (3) - to X:248/Y:240 so the flow looks neater. Note that you may need to adjust 00:32:198 (1) - as well, but only slightly.

00:58:540 (1) - Move to X:210/Y:320 for a neater flow.

01:45:369 (1,2) - Try to move these objects further apart so they aren't touching each other. This creates a very messy flow.

Easy looks fine.

Good luck.
Janpai

From your queue

General

  1. Tag conflicts with All diffs, Check AiMod

Easy

  1. Everything is fine for me

Normal

  1. 00:16:649 (2,3) - Why overlap?
  2. 00:18:662 (3,2) - ^ or just intended?

Hard

  1. 00:36:223 (2,3,4,5) - Uhmm i think this is unusual with hard diffs, i suggest that make this a slider
  2. 01:41:527 (2) - maybe make this slider an arc? just for clean flow

BoatKrab's Light Insane

  1. 00:09:332 (3,5) - i felt weird on this though its not an overlap maybe adjust the circle a little bit?
  2. 01:40:979 (1,3) - I know you can a cleaner pattern than this two

Paloch's Insane & Frontier's Insane

  1. Everythings good for me
Take my star :D Goodluck on ranking :)
BarkingMadDog
m4m

Paloch's Insane

00:02:564 (5) - Blanket with 00:02:930 (1) - . Applies to this aswell 00:03:479 (3) -
00:05:308 (3) - Blanket with 00:05:857 (1) - . CTRL + G if you do not see it is incorrectly placed.
00:06:954 (5) - Blanket with 00:07:320 (1) -
00:07:686 (2) - Make this sliders into two circles like you did earlier with 00:01:467 (1,2,3) - and 00:02:930 (1,2,3) - . Consistence is a bitch ;).
00:09:149 (2) - Same here. (Gives the piano more impact than ending the piano on a slider end, fyi).
00:14:271 (6) - Blanket with 00:13:906 (5) -
00:14:637 (1,2,3,4) - If you are following the guitar, then this pattern has wrong rhythm. Follow this > http://puu.sh/m6D4z/c37ba8f9d9.jpg
00:15:735 (5,6,7,8) - I do not hear anything that indicates a burst in background.
00:17:381 (6) - Blanket with 00:16:466 (2) -
00:19:393 (2) - If you are following the guitar again, make sure the circle/slider starts on red tick.
00:23:052 (4) - Blanket with 00:22:686 (3) -
00:24:515 (5,6,7,8) - Nothing in BG.
00:26:345 (6) - NC
00:26:893 (1) - NC
00:27:808 (6) - NC
00:27:808 (3) - Blanket with 00:28:357 (4) -. 00:28:906 (5) - Fix this too while in the process.
00:30:003 (2) - This object is touching 00:28:906 (5) - . Move it away.
00:30:186 (3) - I would blanket this. With 00:29:271 (1) - obviously.
00:30:369 (4,5) - These two are too close. Plus 00:30:552 (5,1) - I would not stack these to emphasize the strong piano beat.
00:32:198 (1) - NC
00:32:747 (4) - NC
00:33:662 (1) - NC
00:34:759 (3) - pls.. 00:34:210 (2) -
00:36:131 - I think you are missing a note here.
00:38:601 - Missing a note. I know you are following the vocal, but you followed the beat here as well 00:37:137 (2) - . Might as well go all the way.
00:40:247 (3) - Change this to a 1/2 slider to get the beat here 00:40:430 - , AS WELL as getting a kick here for 00:40:613 - for the vocal.
00:40:979 (1) - NC
00:43:723 - Missing a beat.
00:45:369 (1) - 00:46:101 (5) - Make these two notes parallel to the y-axis. Applies to this as well 00:43:906 (1) -, 00:46:466 (1) - ,00:47:564 (1,2) - .
00:52:320 (4) - Do not let the big white tick end on a slider end please. If you do however keep this slider (for some reason), NC.
00:56:527 (2) - Sounds better with a triple. Your choice if you want to make a slider that reaches to the white tick.
00:59:729 (5) - Remove this note.
01:02:198 (1,2) - Better off with circles. If not, NC on the sliders.
01:07:320 (5) - NC
01:17:747 - Add note. Feels empty.
01:32:564 (2) - You know what to do here.
01:33:570 - Missing a note here.
01:35:034 - MIA.
01:37:595 - I think (actually unsure) that there is a note here.
01:40:796 (7) - This object is in contact with 01:39:881 (2,3,4) - .
01:47:198 (2) - This slider starts at red tick. 01:47:015 -
01:53:509 - You missed a note here. There is a burst here. Definitely.
01:55:613 (6) - NC
02:02:381 - 02:02:747 - Notes missing in action.
02:08:601 (5) - Remove this note. (i would at least)
02:16:466 (3) - mhm... you know what to do.
02:19:393 (2) - MMHMM...
02:20:491 (1,2,3,4,1,2,3,4) - 02:23:418 (1,2,3,4,5,6,7,8) - This pattern is dull. Straight up. Follow the piano like you did earlier.

edit: check aimod btw

There are more blankets that should be fixed, will not bring them up though.
Good luck~ sorry if i was too rough
Topic Starter
Inversal

BladesofSteel wrote:

Hello, M4M mod.

Hard
02:11:527 (6,7,1) - Seeing how these notes are spaced like 02:13:906 (3,4,1) - can be confusing, so I suggest you stacking the notes instead. I fixed by using NC Instead

Nice diff.

Normal
00:31:284 (2,3) - The flow here is crooked. Move 00:31:832 (3) - to X:248/Y:240 so the flow looks neater. Note that you may need to adjust 00:32:198 (1) - as well, but only slightly. I Intended to do this.

00:58:540 (1) - Move to X:210/Y:320 for a neater flow. Ok Fixed but iI found something better than this.

01:45:369 (1,2) - Try to move these objects further apart so they aren't touching each other. This creates a very messy flow.I don't think this is a bad overlap. But This is not a bad flow too


Easy looks fine.

Good luck.
Thank you!! :D

Jana Marie wrote:

From your queue

General

  1. Tag conflicts with All diffs, Check AiMod Uh oh It's my mistake. Fixed

Easy

  1. Everything is fine for me :D

Normal

  1. 00:16:649 (2,3) - Why overlap? Yes It's my intension
  2. 00:18:662 (3,2) - ^ or just intended? Just hold this. I will ask the pro mapper for this one.

Hard

  1. 00:36:223 (2,3,4,5) - Uhmm i think this is unusual with hard diffs, i suggest that make this a slider IMO. In hard diffs short spacing streams is suitable.
  2. 01:41:527 (2) - maybe make this slider an arc? just for clean flow I want to blanket it with 01:39:881 (1) -
Take my star :D Goodluck on ranking :)
Thank you :D
Paloch VeGa
Paloch's Insane
00:02:015 (3,4) - fixed the flow here, you're right, it was really strange

00:03:479 (3,4) - fixed.

00:24:881 (1) - Soft finish on the head.
00:30:735 (1) - ^
00:50:491 (1) - ^
01:50:491 (1) - ^
working on the hitsounds, thank you!

00:55:613 (1) - Remove NC.
01:01:466 (1) - ^
01:52:686 (1) - ^

I suggest you revise your NC since they're looking inconsistent - is it every 1 or 2 rhythmic cycles?
revised all NCs, Thanks!

BarkingMadDog wrote:

m4m

Paloch's Insane

00:02:564 (5) - Blanket with 00:02:930 (1) - . Applies to this aswell 00:03:479 (3) - fixed
00:05:308 (3) - Blanket with 00:05:857 (1) - . CTRL + G if you do not see it is incorrectly placed. blanket fixed
00:06:954 (5) - Blanket with 00:07:320 (1) - agreed
00:07:686 (2) - Make this sliders into two circles like you did earlier with 00:01:467 (1,2,3) - and 00:02:930 (1,2,3) - . Consistence is a bitch ;). changed to two ctrl+H+J sliders
00:09:149 (2) - Same here. (Gives the piano more impact than ending the piano on a slider end, fyi).now this will be consistent with the one above :) right?
00:14:271 (6) - Blanket with 00:13:906 (5) - swapped (2) and (6), thanks for the call
00:14:637 (1,2,3,4) - If you are following the guitar, then this pattern has wrong rhythm. Follow this > http://puu.sh/m6D4z/c37ba8f9d9.jpg nope, I follow the drums
00:15:735 (5,6,7,8) - I do not hear anything that indicates a burst in background. might wanna keep this overmapping, it's the highest star diff though
00:17:381 (6) - Blanket with 00:16:466 (2) - maybe not
00:19:393 (2) - If you are following the guitar again, make sure the circle/slider starts on red tick. same as well - I play the drums, that's why :)
00:23:052 (4) - Blanket with 00:22:686 (3) - fixed the whole combo
00:24:515 (5,6,7,8) - Nothing in BG. will consider to remove the one before or maybe this one
00:26:345 (6) - NC
00:26:893 (1) - NC
00:27:808 (6) - NC
00:27:808 (3) - Blanket with 00:28:357 (4) -. 00:28:906 (5) - Fix this too while in the process. blanket fixed
00:30:003 (2) - This object is touching 00:28:906 (5) - . Move it away. it will be already faded in the play mode, so no change here
00:30:186 (3) - I would blanket this. With 00:29:271 (1) - obviously. okay, nice
00:30:369 (4,5) - These two are too close. Plus 00:30:552 (5,1) - I would not stack these to emphasize the strong piano beat. replaced the circles with two sliders
00:32:198 (1) - NC
00:32:747 (4) - NC
00:33:662 (1) - NC
00:34:759 (3) - pls.. 00:34:210 (2) - don't think this one will do anything
00:36:131 - I think you are missing a note here. there's nothing here anyway
00:38:601 - Missing a note. I know you are following the vocal, but you followed the beat here as well 00:37:137 (2) - . Might as well go all the way. okay
00:40:247 (3) - Change this to a 1/2 slider to get the beat here 00:40:430 - , AS WELL as getting a kick here for 00:40:613 - for the vocal. will keep that in mind but not for now
00:40:979 (1) - NC
00:43:723 - Missing a beat. nothing here as well
00:45:369 (1) - 00:46:101 (5) - Make these two notes parallel to the y-axis. Applies to this as well 00:43:906 (1) -, 00:46:466 (1) - ,00:47:564 (1,2) - .I think it's fine here though
00:52:320 (4) - Do not let the big white tick end on a slider end please. If you do however keep this slider (for some reason), NC. NCing the slider will be keep in mind
00:56:527 (2) - Sounds better with a triple. Your choice if you want to make a slider that reaches to the white tick. maybe, but later then
00:59:729 (5) - Remove this note. okay, this is nice
01:02:198 (1,2) - Better off with circles. If not, NC on the sliders. NC on only (1) should be fine
01:07:320 (5) - NC
01:17:747 - Add note. Feels empty. don't think so
01:32:564 (2) - You know what to do here.not sure, but it's a good call anyway. Changed the pattern to be like in the intro
01:33:570 - Missing a note here. maybe. but I'm following the piano here
01:35:034 - MIA. this sound is too soft, it's a drums ghost note
01:37:595 - I think (actually unsure) that there is a note here. ghost note, don't think it would be good to map it
01:40:796 (7) - This object is in contact with 01:39:881 (2,3,4) - .
01:47:198 (2) - This slider starts at red tick. 01:47:015 - I play the drums anyway hehe ^ ^
01:53:509 - You missed a note here. There is a burst here. Definitely. yeah, thanks
01:55:613 (6) - NC
02:02:381 - 02:02:747 - Notes missing in action. maybe I just leave it as a little break
02:08:601 (5) - Remove this note. (i would at least) will keep it in mind
02:16:466 (3) - mhm... you know what to do. did the same here then
02:19:393 (2) - MMHMM... maybe not here
02:20:491 (1,2,3,4,1,2,3,4) - 02:23:418 (1,2,3,4,5,6,7,8) - This pattern is dull. Straight up. Follow the piano like you did earlier. think I'll leave it straight

edit: check aimod btw tags will be fixed for sure
PS : I play many music instruments but I'm bad at the guitar so that's why most notes was not mapped after them

There are more blankets that should be fixed, will not bring them up though. fixed most blankets and NC
Good luck~ sorry if i was too roughThank you for the mod
Electoz
[General]

  1. ทำไมแต่ละดิฟใส่ combo color ไม่เหมือนกันล่ะ? Background ก็ใช้อันเดียวกันนิ?
  2. ไม่ใช้ silent sliderslide หรอ?
  3. จริงๆควรใช้ tick rate ให้เท่ากันทุกดิฟนะ
[Easy]

  1. 00:16:466 (2,1,2) - flow มันแปลกๆป่ะ?
  2. 00:33:662 (1,1) - ดูไม่ค่อยสมมาตรเท่าไหร่นะ
  3. 02:02:198 (2,1) - DS
[Normal]

  1. 00:10:247 (1,2) - 00:14:271 (3,4) - 00:17:564 (1,2) - 00:27:442 (4,1) - 00:43:540 (2,1) - 01:40:613 (4,1) - Spacing
  2. 00:18:662 (3,2) - Why overlap?
  3. 00:28:357 (2,2) - ดูไม่ค่อยดีเลย อยากให้ stack ที่หัวไม่ก็ท้ายมากกว่า
  4. 00:30:735 (1,2) - อยู่ติดกันจัง
  5. 01:45:369 (1,2) - เขยิบให้ห่างกันหน่อยได้ป่ะ?
  6. 02:14:637 - ไม่รู้นะ ตามความรู้สึกแล้วน่าจะลด sv ตรงนี้มากกว่า แทนที่จะเป็นตรงนี้ 02:16:101
[Hard]

  1. 00:26:893 (2,3) - Jump ตรงนี้ดูแหม่งๆ มันดู forced มากเลย
  2. 00:36:314 (3) - จริงๆทำเป็น stream ก็ดูดีนะ แต่ตรงนี้มันไม่ได้ตรงอะไรกับในเพลงเลยป่ะ?
  3. 00:37:686 (3,1) - Spacing มันเหมือน ½ ของตรงนี้ 00:36:588 (1,2) มากเลยอะ ลองขยับให้ห่างอีกหน่อย
  4. 00:55:430 (4,1) - Jump ใหญ่ไปหน่อยนะ น่าจะลดมาซัก 0.1 DS
  5. 01:00:003 (1,2,3,4,1,2) - เข้าใจว่าพยายามจะวาง slider บนที่ stack แต่อยากให้ลองแก้ใหม่เป็น เพิ่ม DS ทีละนิด ทุกๆ 2 slider ดู น่าจะเวิร์คเหมือนกัน
  6. 01:09:149 (2,3) - ตำแหน่งการวางมันแปลกๆอะ ไม่รู้คิดไปเองรึเปล่า
  7. 01:36:588 (1,1) - วางใกล้ไปนะ
[Light Insane]

  1. ใช้ Spacing แปลกๆนะ
    1. 00:07:686 (2,3) - ไม่ต้องทำเป็น jump ก็ได้มั้ง ไม่จำเป็นอะ
    2. 00:22:320 (2,3) - nerf jump ตรงนี้หน่อยก็ดีนะ
    3. 01:00:735 (3,4,5) - ทำไมอยู่ๆ ก็ลด DS ฮวบลงมาเลยอะ?
  2. 01:57:808 (2,3,4) - flow แปลกๆป่ะ?
  3. เอาจริงๆคือไม่ถนัดแมพสไตล์แบบนี้เลยอะ เลยม็อดได้แค่นี้ ม็อดมั่วด้วย ขอประทานอภัยมา ณ ที่นี้
ไว้แค่นี้ก่อนละกัน เดี๋ยวว่างๆมาม็อดต่อ วันนี้ม็อดไป 6 แมพละ ไม่ไหว
เผลอๆสงสัยบางดิฟอาจจะต้องม็อดใหม่ด้วย เริ่มเบลอๆละก็เลยอาจจะปล่อยอะไรผ่านตาไปเยอะ
Topic Starter
Inversal
ตอบม็อดเลยละกัน

Electoz wrote:

[General]

  1. ทำไมแต่ละดิฟใส่ combo color ไม่เหมือนกันล่ะ? Background ก็ใช้อันเดียวกันนิ? ดูใหม่แปป อันนี้ไม่เห็นจิงๆ
  2. ไม่ใช้ silent sliderslide หรอ? ลืมมมมมมมม แต่ดูก่อน ถ้าเสียงมันไม่น่าเกลียดก็ไม่ปรับ ขีเกียจ 5555
  3. จริงๆควรใช้ tick rate ให้เท่ากันทุกดิฟนะ เรียบร้อย


[Easy]

  1. 00:16:466 (2,1,2) - flow มันแปลกๆป่ะ? ใช่ แต่ขอเอาไว้แบบนี้ก่อน
  2. 00:33:662 (1,1) - ดูไม่ค่อยสมมาตรเท่าไหร่นะ สมมาตรนะ เรา flip แล้ว rotate เอา
  3. 02:02:198 (2,1) - DS แก้ละ
[Normal]

  1. 00:10:247 (1,2) - 00:14:271 (3,4) - 00:17:564 (1,2) - 00:27:442 (4,1) - 00:43:540 (2,1) - 01:40:613 (4,1) - Spacing แก้ละ พลาดตอนลด SV จาก 1.2 หรือ 1,3 เหลือ 1.1 นี่ละ
  2. 00:18:662 (3,2) - Why overlap? แก้ละ หาทางแก้ได้ซะที
  3. 00:28:357 (2,2) - ดูไม่ค่อยดีเลย อยากให้ stack ที่หัวไม่ก็ท้ายมากกว่า DS 1.5x เป็นเหตุ T^T
  4. 00:30:735 (1,2) - อยู่ติดกันจัง กลัวหลุด DS ง่ะ
  5. 01:45:369 (1,2) - เขยิบให้ห่างกันหน่อยได้ป่ะ? DS 1.5x เป็นเหตุ T^T
  6. 02:14:637 - ไม่รู้นะ ตามความรู้สึกแล้วน่าจะลด sv ตรงนี้มากกว่า แทนที่จะเป็นตรงนี้ 02:16:101 แก้ละ
[Hard]

  1. 00:26:893 (2,3) - Jump ตรงนี้ดูแหม่งๆ มันดู forced มากเลย แก้ละ ไม่รู้ว่าโอมั้ย
  2. 00:36:314 (3) - จริงๆทำเป็น stream ก็ดูดีนะ แต่ตรงนี้มันไม่ได้ตรงอะไรกับในเพลงเลยป่ะ? มีเสียงกลองรัวตรงนี้นะ
  3. 00:37:686 (3,1) - Spacing มันเหมือน ½ ของตรงนี้ 00:36:588 (1,2) มากเลยอะ ลองขยับให้ห่างอีกหน่อย ลองวางใต้สไลเดอร์ดูก่อน ถ้ามีปัญหาค่อยขยับอีกที
  4. 00:55:430 (4,1) - Jump ใหญ่ไปหน่อยนะ น่าจะลดมาซัก 0.1 DS แก้ละ
  5. 01:00:003 (1,2,3,4,1,2) - เข้าใจว่าพยายามจะวาง slider บนที่ stack แต่อยากให้ลองแก้ใหม่เป็น เพิ่ม DS ทีละนิด ทุกๆ 2 slider ดู น่าจะเวิร์คเหมือนกัน ตรงนี้คือท่อนอัลติเมตของเรา ไม่อยากแก้เลย T^T
  6. 01:09:149 (2,3) - ตำแหน่งการวางมันแปลกๆอะ ไม่รู้คิดไปเองรึเปล่า ใช่ๆ แก้ละ
  7. 01:36:588 (1,1) - วางใกล้ไปนะ
SV มันต่ำ ตรงนี้

ไว้แค่นี้ก่อนละกัน เดี๋ยวว่างๆมาม็อดต่อ วันนี้ม็อดไป 6 แมพละ ไม่ไหว
เผลอๆสงสัยบางดิฟอาจจะต้องม็อดใหม่ด้วย เริ่มเบลอๆละก็เลยอาจจะปล่อยอะไรผ่านตาไปเยอะ
ขอบใจมากๆนะ รอม็อดแบบนี้มานานละ :D
- Frontier -

BladesofSteel wrote:

Hello, M4M mod. Hi ~

Frontier's Insane
  1. I want to point out that the NC's in this diff are too short - usually it should run at least 1 full rhythmic cycle (4 beats) or more, but in this diff you have it changed every 1/2 beats which makes the NC look like it's being spammed throughout the entire mapset.

I think it's fine ;w;

00:13:174 (1) - Change to a soft-finish hitsound to match the cymbal crash heard in the BGM Fixed !!
00:19:027 (1) - ^ Fixed !!
01:38:052 (5) - ^ Fixed !!

00:16:101 (1) - Add Soft finish on the head. Fixed !!
00:21:954 (1) - ^ Fixed !!
00:24:881 (1) - ^ Fixed !!
00:30:735 (1) - ^ Fixed !!
00:48:296 (1) - ^ Fixed !!
01:02:564 (5) - ^ Fixed !!
01:43:906 (1) - ^ Fixed !!
01:48:845 (1) - ^ Fixed !!
01:56:710 (1) - ^ Fixed !!

01:36:588 (1,1) - Consider creating a blanket here if you want. These are already blanket , aren't they?

02:25:613 (1) - This mini-slider seems a bit to much for the finishing note, so I would suggest just simply placing a hit circle here. Fixed !!

Other then that I like this diff a lot. Wow !! Thank you ^^

Good luck. :)
Long Time No See My Mod ;w;
Electoz
บอกไปบางคนละ แต่จะบอกอีกทีในนี้กันไว้ก่อน จะได้เห็นกันทุกคน

เดี๋ยวว่างๆจะเรียกคนรู้จัก(อาจจะหลายคน)มาช่วยม็อดให้ ถ้าเห็นคนแปลกหน้า(บางคน)หรือใครที่่ไม่รู้จัก(บางคน)มาม็อดให้ก็นั่นแหละ ผมขอเค้ามาให้ม็อดให้
_handholding
hi, modding this on request by electoz

[Easy]
  1. 00:01:467 (1,2,1,2,1,2) - Because the curves of these sliders rotate anticlockwise I think the rotation should too, for better flow. In the image below 00:04:393 (1) rotates anticlockwise. Do this for 00:07:320 (1) aswell.
  2. 00:10:247 (1,1) - Have these curved like the others?
  3. 00:11:710 (1) - Delete NC
  4. 00:19:393 (2) - Blanket could do a slight tweak
  5. 00:55:979 (2) - Im not sure if this slider would be too difficult to read or not for an easy diff. Incase it is maybe have it go under
  6. 01:55:979 (2) - same as above

[Normal]
  1. 00:08:784 (3,4) - Curve these a bit more like these two 00:10:796 (2,1)
  2. 00:10:247 (1) - Move up a bit to avoid an overlap
  3. 00:13:723 (2) - DS needs fixing and it would look better if you just blanket it
  4. 00:21:040 (2) - blanket could do with a slight tweak
  5. 00:21:588 (3) - Have this curved between sliders(2) & (1)
  6. 00:30:003 (2) - have this stacked with 00:28:357 (2) . Change the shape of 00:29:271 (1) a little so the DS fits
  7. 00:31:832 (3) - Turn this into a half slider
  8. 00:57:076 (1) - Because there is a held note at 00:57:625 i feel like there should be a slider here aswell. How about using this rhtyhm?
  9. 01:11:527 (3,1) - Move down a tiny bit to avoid touching
  10. 01:13:906 (2,3,1) - Having all 3 notes stack is bad idea imo
  11. 01:38:601 (2) - Fix DS
  12. 01:46:101 (2) - Move down to avoid an ugly overlap
  13. 02:14:637 (1) - Have this unstacked. Also I think the slider isnt that pretty really, perhaps change it?

Well thats all from me, I hope this mod was useful. GL
Topic Starter
Inversal

Nathan Kiss wrote:

hi, modding this on request by electoz

[Easy]
  1. 00:01:467 (1,2,1,2,1,2) - Because the curves of these sliders rotate anticlockwise I think the rotation should too, for better flow. In the image below 00:04:393 (1) rotates anticlockwise. Do this for 00:07:320 (1) aswell. OK Fixed
  2. 00:10:247 (1,1) - Have these curved like the others? The first mod forced me to fix the second ones .
  3. 00:11:710 (1) - Delete NC Fixed
  4. 00:19:393 (2) - Blanket could do a slight tweak It is well blanketed
  5. 00:55:979 (2) - Im not sure if this slider would be too difficult to read or not for an easy diff. Incase it is maybe have it go under
  6. 01:55:979 (2) - same as above Just hold these two a while. I will ask pro mapper to help this one

[Normal]
  1. 00:08:784 (3,4) - Curve these a bit more like these two 00:10:796 (2,1) Just leave it like this. I'm not going to blanket these
  2. 00:10:247 (1) - Move up a bit to avoid an overlap OK fixed. It's my mistake T^T
  3. 00:13:723 (2) - DS needs fixing and it would look better if you just blanket it DS is okay. And it's already blanket
  4. 00:21:040 (2) - blanket could do with a slight tweak OK fixed
  5. 00:21:588 (3) - Have this curved between sliders(2) & (1) The straight looks better.
  6. 00:30:003 (2) - have this stacked with 00:28:357 (2) . Change the shape of 00:29:271 (1) a little so the DS fits OK fixed. Electoz has pointed this but i don't know how to fix.Thanks for telling me
  7. 00:31:832 (3) - Turn this into a half slider It have a piano sound here. but have no drum sound or vocals here. So I will leave it blank like that since I didn't follow the pianosound
  8. 00:57:076 (1) - Because there is a held note at 00:57:625 i feel like there should be a slider here aswell. How about using this rhtyhm? OK fixed
  9. 01:11:527 (3,1) - Move down a tiny bit to avoid touching It's not touched
  10. 01:13:906 (2,3,1) - Having all 3 notes stack is bad idea imo But these are 1/1 beats
  11. 01:38:601 (2) - Fix DS How can this happens T^T Fixed
  12. 01:46:101 (2) - Move down to avoid an ugly overlap Fixed
  13. 02:14:637 (1) - Have this unstacked. Also I think the slider isnt that pretty really, perhaps change it? I stack at 01:13:906 (2,3,1) - so I have to stack these too

Well thats all from me, I hope this mod was useful. GL It helps a lot!
Thank you very much!!
Strategas
sup, m4m

[Frontier]


00:02:015 (2,3) - might want to be careful with these being so high up, they almost hit the hp bar, I'd recommend you put those paterns a little more down
00:27:625 (3,1) - this flows pretty bad
00:29:271 (1,2) - was this suppose to be a blanket or somethng?
00:40:064 (2,3) - 00:41:162 (2,3,4) - dunno why map this differently
00:47:564 (1,2) - jump here seems to big compared to the section before
01:05:857 (1,2) -
01:05:674 (3,1) - you can also rotate the slider a bit so the transition from 3 to 1 would be more natural
01:34:576 (2,3) - can also improve transition here
01:38:143 (1) - wouldn't recommend this spinner here, it kinda removes the intensity of the kiai
01:45:735 (1) - this shouldn't follow 1/3 tho
01:50:491 (1) - this is wrongly snapped
01:56:345 (1) - 02:08:052 (1) - not really sure why is this 1.5x sv
01:59:637 (2,3,4,5,1) - uh this whole stream isn't even the rather make burst like these with slider to stream tool,
02:08:784 (1) - 02:10:247 (1) - these don't fit that well imo
02:11:710 (1,2,3) - this would look much better if they blanket each other
00:02:930 (1) - all the green lines from here to 00:11:710 (1) - are useless 00:16:101 - 00:19:027 - 00:24:881 - and more, you should recheck

[Paloch]

recheck blankets a bunch of them are off examples: 00:53:052 (2,3) - 00:54:515 (2,3) - 01:00:003 (1,2) - and more

00:14:637 (1) - 00:17:564 (1) - 00:19:027 (1) - questionable that you don't emphasis these notes and space out 00:14:454 (7) - 00:17:381 (6) - which are weak in comparison

00:14:271 (6,7,1) - also flow here is kinda bad since you go to the same direction and change spacing drasticly, needs more angle between 7 and 1
00:17:381 (6,1) - this transition isn't very natural. either move 00:17:564 (1) - more down or rotate it so it would go more up
01:01:832 (3,4) - dunno why suddenly stack here
01:02:198 (1) - you put finish and don't emphasize this at all
01:03:479 (4) - flows better if ctrl g

um mostly emphasis on beats and flow can be improved here mostly according to the things I mentioned since they are kind of repeating throughout all the map didn't want to point too many examples I guess. Can use better hitsounding too.

Good luck!
Nao Tomori
Hi.

General
Might want to make the spread something like, Normal, Less Hard, Hard, Light Insane - and so on. Since the "easy" is a normal.
The last difficulty is lower AR, OD and HP than the one before it. I suggest AR 9, or AR 8.5 for Frontier's Insane. Similarly, OD should just be 7 or 7.5 across the board. HP 7 is the same.
The streams in the last few difficulties at 01:43:906 - dont really follow the song but it plays ok so w/e
I think preview should be at 01:26:345 just cuz it sounds like she is saying "fuck" so its funny and stuff.

Gravity
9.8 is only gravity on earth, please check your Earthling privilege and rename this to avoid offending people who might not enjoy the same life you do on this planet. As a moonkin, I personally am triggered by rich Earthlings flaunting their superior planetary gravity levels.

00:02:381 (3,4,5) - this is spaced a lot more than 00:03:845 (4,5,6) even though they are the same sound. Maybe it should be the same pattern.
00:05:308 (3) - this slider flows badly. you should rotate it like this: https://osu.ppy.sh/ss/4218707 (not the same shape but the angle) since the cursor is moving that way from (2) .
00:40:247 (3) - i think the note at the end of this slider should be clickable, since it's a strong note.
00:49:759 (1,1,1) - i don't think this should be NC, it goes against what HP drain is supposed to do. (this happens at 01:49:759 as well)
01:57:076 (1) - i think this combo is very close together, even though the song is the same intensity as a few seconds ago where there were jumps.
02:01:101 (4) - parallel to (2) i think
02:05:308 (3) - this shouldnt be a repeat slider.
02:13:540 (3,4,5,6,7,8) - this should probably just stay as triangles, the pattern here is kind of awkward
02:20:491 (1) - this slider looks ugly in game
02:21:954 (1) - ^
02:23:418 (1) - ^^
02:24:881 (1) - ^^^

Insane
I think the entire intro would look nicer if the sliders were parallel instead of randomly starting to tilt everywhere
00:26:345 (1,1) - the second one should be no NC, it should be parallel
00:35:674 (1,2,3,4,5,6,7,8) - this stream doesnt actually start in the song until 00:36:223
00:49:027 (3) - make this slider point the other way (like, ctrl H and then move it back to where it is now)
00:52:686 (1) - this slider flows kind of badly, please rotate it to match cursor movement

01:01:466 (1) - move this up a tiny little bit please
01:08:784 (1) - no NC
01:11:162 (2,3,4,5,6) - this pattern feels horrible to play, I almost broke here because it is hard to read.
01:24:881 (1) - this wasn't here in the highest diff, i think it is unnecessary here too, since people don't really like spinners much
01:58:814 (2,3) - this feels like overmap
02:07:320 (1,1,1,1) - NC spam plz
02:14:637 (1) - this should be somewhere else, the tendency is to think it's an entire beat ahead since it is on the slider tail.
02:21:588 (4) - it goes from nice calm sliders to OMG SPACED SINGLE TAP (which is not even consistent DS with 02:24:881 (1,2) ), maybe it should be the other way around.

Light Insane
this intro is just super weird, dunno how to describe it... super duper weird.

00:19:576 (3) - this looks kind of ugly in game
00:29:271 (7) - ^
01:27:808 (4) - this should just be 2 sliders like the first time
01:43:906 (1,2,3,4,5,6,7) - for some reason this sounds weird in game
01:53:784 (8) - turn this slider other way
02:09:881 (5) - this is weird shape
02:10:613 (7) - imperfect blanket, unrankable, worse than echo49 maps tbh
00:44:637 (5) - ^
00:46:101 (5) - make this slider end clickable
01:42:442 (5) - this flows badly, even though its a nice blanket, just make it a smaller arch ( like this https://osu.ppy.sh/ss/4218943 )

Hard
00:21:954 (1,3) - overlap unrankable delete map
00:35:125 (1) - turn this slider upside down
00:40:247 (3,1) - (3) sliderend should be a note, there should be a note between (3) and (1) - to follow the vocals
01:09:881 (5,2) - this one actually looks pretty bad, change it please
01:43:906 (1,2,3,4,1,2,3,4) - doesn't match the song.
02:11:527 (6,7,1) - this could be hard since later on you use the same pattern for 1/2 beat snap instead of 1/1.

Easy
this beginning. change the angles at least, if not the shape of the sliders, because good god it is so boring to play -_-
Blame Electoz for this
o/
Electoz

-Nao Tomori- wrote:

Blame Electoz for this
o/\o


NICE. ม็อดข้างบนมัน troll ตรง preview time กับนิยามของ 9.8 นะอย่าไปเชื่อมัน
Topic Starter
Inversal

-Nao Tomori- wrote:

Hi.

General
Might want to make the spread something like, Normal, Less Hard, Hard, Light Insane - and so on. Since the "easy" is a normal.
The last difficulty is lower AR, OD and HP than the one before it. I suggest AR 9, or AR 8.5 for Frontier's Insane. Similarly, OD should just be 7 or 7.5 across the board. HP 7 is the same.
The streams in the last few difficulties at 01:43:906 - dont really follow the song but it plays ok so w/e
I think preview should be at 01:26:345 just cuz it sounds like she is saying "fuck" so its funny and stuff. awwwww why you're so pessinistic lol

Gravity
9.8 is only gravity on earth, please check your Earthling privilege and rename this to avoid offending people who might not enjoy the same life you do on this planet. As a moonkin, I personally am triggered by rich Earthlings flaunting their superior planetary gravity levels. hahahaha. since we live on earth. I will not change the diff name

[box=Hard]00:21:954 (1,3) - overlap unrankable delete map Unrankable?? The slider body's stiill mostly visible. But it's ugly i will fix it
00:35:125 (1) - turn this slider upside down No, It looks better when I leave it like this
00:40:247 (3,1) - (3) sliderend should be a note, there should be a note between (3) and (1) - to follow the vocals Yes, It follows the vocals but I map these to match BOTH. To make players play it with ease. So, strong beats have to be the head of the slider. Like the drumsound that stack on. 00:40:247 (3) - This beat is stronger
01:09:881 (5,2) - this one actually looks pretty bad, change it please OK fixed
01:43:906 (1,2,3,4,1,2,3,4) - doesn't match the song. It matches the guitar sound I started to match it at 01:38:052 (1) - But also match the drums too
02:11:527 (6,7,1) - this could be hard since later on you use the same pattern for 1/2 beat snap instead of 1/1. I always use short spacing streams on hard

Easy
this beginning. change the angles at least, if not the shape of the sliders, because good god it is so boring to play -_-
Blame Electoz for this Just keep blaming. No blame no rank :v
o/
Thanks for the mod! Yep. easy game easy life. Cause this is not a hardcore song. we will not map hardcore notes.

Just try Hard+DT It would be fun. 4000 pp player can play this with ease :v
- Frontier -

Strategas wrote:

sup, m4m

[Frontier]

Fixed
00:02:015 (2,3) - might want to be careful with these being so high up, they almost hit the hp bar, I'd recommend you put those paterns a little more down Fixed (Why don't we fly high? :D )
00:27:625 (3,1) - this flows pretty bad I don't fix them because some notes blanket 00:27:808 (1)
00:29:271 (1,2) - was this suppose to be a blanket or somethng? Yes
00:40:064 (2,3) - 00:41:162 (2,3,4) - dunno why map this differently How are they different ?? I clone them :o
00:47:564 (1,2) - jump here seems to big compared to the section before So it become harder at this section :D
01:05:857 (1,2) - What's this ?
01:05:674 (3,1) - you can also rotate the slider a bit so the transition from 3 to 1 would be more natural Fixed..?
01:34:576 (2,3) - can also improve transition here No
01:38:143 (1) - wouldn't recommend this spinner here, it kinda removes the intensity of the kiai I'm follow mili sound :)
01:45:735 (1) - this shouldn't follow 1/3 tho Fixed
01:50:491 (1) - this is wrongly snapped Sorry I didn't see. Fixed
01:56:345 (1) - 02:08:052 (1) - not really sure why is this 1.5x sv Those make this diff harder :)
01:59:637 (2,3,4,5,1) - uh this whole stream isn't even the rather make burst like these with slider to stream tool, Fixed
02:08:784 (1) - 02:10:247 (1) - these don't fit that well imo No
02:11:710 (1,2,3) - this would look much better if they blanket each other Fixed
00:02:930 (1) - all the green lines from here to 00:11:710 (1) - are useless 00:16:101 - 00:19:027 - 00:24:881 - and more, you should recheck Fixed

Good luck! Thanks !! ^^

-Nao Tomori- wrote:

Hi.

Insane
I think the entire intro would look nicer if the sliders were parallel instead of randomly starting to tilt everywhere Fixed..?
00:26:345 (1,1) - the second one should be no NC, it should be parallel Fixed
00:35:674 (1,2,3,4,5,6,7,8) - this stream doesnt actually start in the song until 00:36:223 I hear stream sound here :3
00:49:027 (3) - make this slider point the other way (like, ctrl H and then move it back to where it is now) Fixed
00:52:686 (1) - this slider flows kind of badly, please rotate it to match cursor movement Fixed...?

01:01:466 (1) - move this up a tiny little bit please Fixed
01:08:784 (1) - no NC Fixed
01:11:162 (2,3,4,5,6) - this pattern feels horrible to play, I almost broke here because it is hard to read. [color=red]No Fixed because it's okay here imo
01:24:881 (1) - this wasn't here in the highest diff, i think it is unnecessary here too, since people don't really like spinners much Fixed :3
(This diff was a highest diff before until Paloch Vega remap ;w;)
01:58:814 (2,3) - this feels like overmap No
02:07:320 (1,1,1,1) - NC spam plz Fixed but not the last one
02:14:637 (1) - this should be somewhere else, the tendency is to think it's an entire beat ahead since it is on the slider tail. Fixed
02:21:588 (4) - it goes from nice calm sliders to OMG SPACED SINGLE TAP (which is not even consistent DS with 02:24:881 (1,2) ), maybe it should be the other way around. Last mod and i'm lazy so no fixed No fixed because it's okay here imo

Blame Electoz for this Thanks for Electoz :)
o/
Long time no see my mod ;w;
Paloch VeGa

Strategas wrote:

sup, m4m



[Paloch]

recheck blankets a bunch of them are off examples: 00:53:052 (2,3) - 00:54:515 (2,3) - 01:00:003 (1,2) - and more - rechecked, tell me if you find more

00:14:637 (1) - 00:17:564 (1) - 00:19:027 (1) - questionable that you don't emphasis these notes and space out 00:14:454 (7) - 00:17:381 (6) - which are weak in comparison - seemed okay to me, but I'll keep that in mind

00:14:271 (6,7,1) - also flow here is kinda bad since you go to the same direction and change spacing drasticly, needs more angle between 7 and 1 - fixed this
00:17:381 (6,1) - this transition isn't very natural. either move 00:17:564 (1) - more down or rotate it so it would go more up - fixed this
01:01:832 (3,4) - dunno why suddenly stack here - because it's a half note of two bass drum hits so as a musician I stack it :)
01:02:198 (1) - you put finish and don't emphasize this at all - my mistake, removed
01:03:479 (4) - flows better if ctrl g - don't think so

um mostly emphasis on beats and flow can be improved here mostly according to the things I mentioned since they are kind of repeating throughout all the map didn't want to point too many examples I guess. Can use better hitsounding too. I think that the emphasis on the beats are a little bit off because of the hitsounds, now they're all fixed and ready to go, Thanks for the mod

Good luck!
Paloch VeGa

-Nao Tomori- wrote:

Hi.

Gravity
9.8 is only gravity on earth, please check your Earthling privilege and rename this to avoid offending people who might not enjoy the same life you do on this planet. As a moonkin, I personally am triggered by rich Earthlings flaunting their superior planetary gravity levels.

00:02:381 (3,4,5) - this is spaced a lot more than 00:03:845 (4,5,6) even though they are the same sound. Maybe it should be the same pattern. okay
00:05:308 (3) - this slider flows badly. you should rotate it like this: https://osu.ppy.sh/ss/4218707 (not the same shape but the angle) since the cursor is moving that way from (2) . nice catch, thanks
00:40:247 (3) - i think the note at the end of this slider should be clickable, since it's a strong note. don't think it's needed to be clickable
00:49:759 (1,1,1) - i don't think this should be NC, it goes against what HP drain is supposed to do. (this happens at 01:49:759 as well) it fits the music though
01:57:076 (1) - i think this combo is very close together, even though the song is the same intensity as a few seconds ago where there were jumps.this part of the song will be like this since the first kiai, the only exception is the last one
02:01:101 (4) - parallel to (2) i think it's really a blanket there with an angled slider
02:05:308 (3) - this shouldnt be a repeat slider. okay
02:13:540 (3,4,5,6,7,8) - this should probably just stay as triangles, the pattern here is kind of awkward try looking at the full pattern, it's a full hexagonal pattern there
02:20:491 (1) - this slider looks ugly in game well, I can't think of any other shapes, pls send me some ideas here if you have, but just let you know that the guitar is in the outtro is not on a 1/2 snap though, that's why I'm using these sliders
02:21:954 (1) - ^
02:23:418 (1) - ^^
02:24:881 (1) - ^^^


o/
Speed of Snail
Hey, M4M Response from my queue.

FRONTIER'S INSANE

00:02:930 - (1) This note is uncomfortably close to the last one aesthetically, I'd say considering that this is a slow part on an insane difficulty, you can say balls to DS and increase the distance just to allow for a nice looking gap between the notes.

00:42:076 - (1) this transition from the first to second slider is awkward since it requires a slight drag upwards, lower this and the next slider to allow for consistent motion here.

00:47:747 - (1,2,3) Even though the music has absolutely no change, this jump is suddenly much bigger than all the other jumps around it? pull that closer to 1 so it's not such a sudden jump.

01:05:857 - (3) This is a slightly messy transition again, I'd recommend rotating the blanketing slider around slightly counter-clockwise so that there is zero pull right from the slider head after you start.

01:34:759 - (3) I'd flip this slider horizontally, it doesn't blanket anything and it doesn't flow into either note in it's current position, while if flipped it would connect nicely with the previous note, while basically not affecting the jump to the next note.

02:07:686 - (2) Don't like the way these sliders are lined up, I'd rotate the second slider in the middle slightly clockwise so that the head and tail are close to lined up under the tail and head of the respective sliders it touches.

Nice diff, not a whole lot I could really poke at. Nice job, and GL ranking this.

PALOCH'S GRAVITY

Before I even start, the name gravity confuses me, since A.) No other diffs in the set use that naming scheme, B.) Even if they did this is WAY too easy to be a gravity C.) The game this comes from isn't even slightly related to SDVX, so if you wanted a game based naming scheme something like "Lv.10" would work far better.

Even with low AR. I feel OD 6.7 is just too low for a song with streams in it, as I'm pretty sure, I could mash both buttons while in between two notes, and I'd get a 300 on both of them. I'd increase OD to 7 or 7.5.

00:02:381 - (2,3,4,5) The 2 and 3 in this pattern are just too close to each other, this WILL cause a lot of misses right away, especially with the slower AR, either increase AR to 9 flat so the difference looks more drastic, or move them further apart. This reading is too difficult for such a low SR map.

01:32:747 - (2) This is visually silly placement, I'd place it far more up and to the left, so that it isn't necessarily blanketed but it looks kind of like the blanket is aimed at it, if that makes any sense to you. IDK, just looks off when I see it where it is.

01:49:343 - This timing point here does literally nothing. Why is it here? (if it's just cause it's there in other diffs, only Kiai has to match between difficulties, not every timing point)

I really have nothing else to say, this diff is pretty fun, and I have little to no issues with it, Nice job. Anyways hope I was helpful, and GL with the rest of the map-set.
Topic Starter
Inversal
Diff names changed (many people told me that it's not suitable) but 9.8 is Gravity T^T
OD AR changed

Thanks or the mod!
- Frontier -

TheOnlyLeon wrote:

Hey, M4M Response from my queue.

FRONTIER'S INSANE

00:02:930 - (1) This note is uncomfortably close to the last one aesthetically, I'd say considering that this is a slow part on an insane difficulty, you can say balls to DS and increase the distance just to allow for a nice looking gap between the notes. Fixed ?

00:42:076 - (1) this transition from the first to second slider is awkward since it requires a slight drag upwards, lower this and the next slider to allow for consistent motion here. No

00:47:747 - (1,2,3) Even though the music has absolutely no change, this jump is suddenly much bigger than all the other jumps around it? pull that closer to 1 so it's not such a sudden jump. DS in 00:46:466 (1,2,3,4,5) are 3.90x and 00:47:747 (1,2,3) are 3.93. So I fixed to 3.90x okay?

01:05:857 - (3) This is a slightly messy transition again, I'd recommend rotating the blanketing slider around slightly counter-clockwise so that there is zero pull right from the slider head after you start. Fixed?

01:34:759 - (3) I'd flip this slider horizontally, it doesn't blanket anything and it doesn't flow into either note in it's current position, while if flipped it would connect nicely with the previous note, while basically not affecting the jump to the next note. Huh... Fixed

02:07:686 - (2) Don't like the way these sliders are lined up, I'd rotate the second slider in the middle slightly clockwise so that the head and tail are close to lined up under the tail and head of the respective sliders it touches. No because it flows for 02:08:052 (3)

Nice diff, not a whole lot I could really poke at. Nice job, and GL ranking this. Thank you :)
- Frontier -

TheOnlyLeon wrote:

PALOCH'S GRAVITY

Before I even start, the name gravity confuses me, since
A.) No other diffs in the set use that naming scheme, In the rule they said we can use custom diff name, but it should related to the song. So "Paloch Vega's Gravity" Diff name is okay"
B.) Even if they did this is WAY too easy to be a gravity Agree with this :roll:
C.) The game this comes from isn't even slightly related to SDVX Have you ever been read lyrics from this song? This song about SUICIDE !!!
ฺBut I know, I think we can change to suicide :)
so if you wanted a game based naming scheme something like "Lv.10" This isn't o!m map!!would work far better.
Paloch VeGa

TheOnlyLeon wrote:

Hey, M4M Response from my queue.

PALOCH'S GRAVITY

Before I even start, the name gravity confuses me, since A.) No other diffs in the set use that naming scheme, B.) Even if they did this is WAY too easy to be a gravity C.) The game this comes from isn't even slightly related to SDVX, so if you wanted a game based naming scheme something like "Lv.10" would work far better. changed

Even with low AR. I feel OD 6.7 is just too low for a song with streams in it, as I'm pretty sure, I could mash both buttons while in between two notes, and I'd get a 300 on both of them. I'd increase OD to 7 or 7.5. AR is now 9 and OD 7

00:02:381 - (2,3,4,5) The 2 and 3 in this pattern are just too close to each other, this WILL cause a lot of misses right away, especially with the slower AR, either increase AR to 9 flat so the difference looks more drastic, or move them further apart. This reading is too difficult for such a low SR map. moved it to form a triangle

01:32:747 - (2) This is visually silly placement, I'd place it far more up and to the left, so that it isn't necessarily blanketed but it looks kind of like the blanket is aimed at it, if that makes any sense to you. IDK, just looks off when I see it where it is. yep, moved so that the slider points directly at it

01:49:343 - This timing point here does literally nothing. Why is it here? (if it's just cause it's there in other diffs, only Kiai has to match between difficulties, not every timing point) removed

I really have nothing else to say, this diff is pretty fun, and I have little to no issues with it, Nice job. Anyways hope I was helpful, and GL with the rest of the map-set. Thanks!
micchi_chi
Woah, this map seems to get a lot of mod (or you shoot a lot of stars xD)
Damn, nine point eight is awesome *^*
Happy new year btw :D

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
  1. Maybe add "Rayark Games" to tags since Deemo is made by them
  2. Wow, you sure use very small stack leniency :/ maybe you should use higher one since it causing problem in AiMod and it might cause problem in reading too.... Stack effect might not look good, but it useful for correct reading.

[Easy]
  1. 00:01:467 (1,2,1,2,1,2) - Are these spinning counterclockwise? If yes, I think you should spin them more since I can't really see them moving and they look like they stay at the same place. Even if they aren't supposed to be spinning, you better make them spin or move them so they don't stay at the same place.
  2. 00:30:735 (1,2) - This part would be better if you start it with circle instead of slider because the vocal starts here 00:31:101 so if you start with circle first, the slider would completely cover the vocal. Simply, just ctrl+g these to do that.
  3. 00:35:125 (1) - Here is a good place to use 1/1 reverse slider since the vocal sound is pretty big and for some variation (since you keep using 2/1 slider followed by a circle rhythm, this get a bit boring...)
  4. 00:45:369 (1,1,1) - Is the NC spam really necessary?
  5. 00:57:076 (1,1) - Move these to the right so they will form symmetry with the center of the playfield.http://puu.sh/mfCrj/f670e130ca.jpg
  6. 01:12:442 (1) - I think NC here is unnecessary. Better use the same combo
  7. 01:38:052 Damn what a time to break xD really. This part should be really good and really fun to map because of the fun drums and guitar solo. It's even bigger than the vocal part here 01:26:345 that you map. I highly suggest to map this part. The first break is long enough and the song is not too long so two long breaks would be too much. Don't just stick to vocal, try to map the instrumental part too, sometime the instrumental part more worth mapping than the vocal part.
  8. 02:14:637 Ehh, I don't think changing SV in Easy is rankable :/
  9. 02:25:613 (1) - The finish hitsound here is unnecessary, there's no cymbal or crash sound, the music just end, that's all. It feels weird with finish instead tbh. Since the song ends suddenly, adding finish make extra sound that ends later and it make the "sudden" feel you get when the song's finished gone. Just remove it.
  10. Pretty good and steady since you mainly using the same rhythm xD well I can understand Easy don't have too many variation but maybe you could use more :3 Furthermore, in time like here 00:13:174 (1,2) - You better use slider first since the first note is a long one. As well as the chorus here 00:51:223 (1,2) - and so on, the first note is a long vocal so just use slider. Using slider also emphasize the big sound at big white tick better. Oh yeah, and you NC too much, the combo become so short (since the amount of notes are little). For Easy, you can NC every two big white ticks instead of every one so the combo would be a little longer

[Normal]
  1. 00:01:467 Here you go again keep using the same rhythm... *sigh
  2. 00:03:479 (2) - Maybe you could remove the reverse and add a 1/2 slider afterwards
  3. 00:09:332 (4) - Or maybe a 1/2 slider and 1/2 reverse slider. There's a lot of variation okay, use them
  4. 00:18:113 (2) - change this with a circle and a 1/2 slider, or slider first then circle, up to you
  5. 00:55:613 (1,2) - Eh, just make this symmetric. Or at least place them at the same row (y coordinate)
  6. 01:09:515 (2,2) - Try to stack their tails
  7. 01:26:345 I think the map here don't have to be too dense like currently it is... make the notes rarer like you did here 00:36:588 since the song is slow at this part.
  8. 01:38:052 I don't think it's needed to make a kiai zone here, just turn it off after you turn it on so the star will only burst without making a kiai zone. that should be enough since this is not part of the chorus. It reduce the amount of kiai. Too much kiai is not good okay.
  9. 02:00:003 (1) - Fix your wave xD http://puu.sh/mfDfx/a1e5be6aaf.jpg
  10. 02:25:613 (3) - Same suggestion as Easy, and might apply to the next diffs
  11. Pretty good, your main problem is variation, you use very little of it xD And honestly this feels like Hard, the number of 1/2 notes is pretty much comparing to Easy. Maybe you should reduce it a little... or maybe not?

[Hard]
  1. Since you have Light Insane, I think AR 7 should be enough for better diff spread... the note is not that much too, it won't affect reading too much.
  2. 00:12:442 The piano still go on, is there any reason why you stop here? .-. If you stop because of "you ready" sound, I think you better continue the map as you did previously because the background sound, the piano still go on. Except at cases where the music really stop, then stop. Continue to map, fill the gap.
  3. 00:29:820 (2) - Better follow the drum here, the drum sound here 00:30:003 is much bigger than the vocal so maybe like this http://puu.sh/mfDze/79977edae1.jpg to follow both sound you can do this http://puu.sh/mfDAq/ac8887aa9b.jpg but I don't recommend it since the drum sound would be less emphasized (because it covered by a slider end). It's okay to not obey the vocal every time.
  4. 00:40:613 Here's a good place to start a slider tbh because of the long notes of vocal.
  5. 00:46:832 (3,1) - These are imperfectly stacked... on purpose?
  6. 01:32:198 Maybe you can gradually increase the SV with some amount of green lines instead of suddenly go fast like this because the sound here is still pretty silent.
  7. 01:37:686 (1) - I can kinda hear stream here so maybe use 1/4 reverse slider instead.

[BoatKrab's Light Insane]
  1. Damn, I don't even use HP 7 for Insane.... HP 6 pleas
  2. 00:14:637 (7,8) - These sliders seems kinda out of place :/ maybe try this http://puu.sh/mfDWs/f13d6f4cc6.jpg classic rhythm but should fit much better.
  3. 00:18:296 missing note, change 00:18:113 (7) - to a 1/2 slider followed by a circle. Or, actually I don't recommend that, try this instead http://puu.sh/mfDZL/4e800ff636.jpg since there's no sound at red tick that can make you start a slider.
  4. 00:19:576 (3) - Ehh, this surprised me o-o it's kinda look like burai slider... Especially for those who don't have slider tail, I mean try to look http://puu.sh/mfE4g/aa9aac2975.jpg stick out the tail a bit if you want to keep the shape http://puu.sh/mfE5Y/b74abd016b.jpg
  5. 00:21:040 (7) - Same case as above, try to use the same rhythm (circle followed by 1/2 slider)
  6. 00:30:003 (9) - Good place to use 4 circles here and make like a star shape with (1) http://puu.sh/mfEaM/adce504cb0.jpg try it out.
  7. 00:34:210 (2) - Maybe you could remove the reverse and add a 1/2 slider instead, it should fit the vocal better.
  8. 00:36:497 Add a note, make a triplet, Light Insane needs triplets!
  9. 00:41:710 (4,5) - Maybe do this like this 00:38:784 (3,4) - ? or vice versa?
  10. 00:56:893 (7,8) - This need hitsound, maybe like clap, to bigger the "triplet effect".
  11. 00:59:637 (9) - Oh, you use slider tick -_- instead of using 3/4 slider and slider tick sound for a triplet effect, it far better to use actual triplet. Btw, if you remove the slider, you can hear stream so maybe make this a stream instead. Or at least use 1/4 reverse slider.
  12. 01:11:619 Add note, big triplet
  13. 01:29:820 (2) - is that jump really necessary? or just you can place (3) inbetween?
  14. 01:59:912 Add a note, big triplet
  15. 02:11:619 ^ poor jump tho
  16. Pretty good I say, but you are missing a lot of triplets x-x try to check them more.

I think that's pretty much, I'll stop here
Good luck ^^ have a nice year -w-
Topic Starter
Inversal
Damn double post
Topic Starter
Inversal

hanyuu_nanodesu wrote:

Woah, this map seems to get a lot of mod (or you shoot a lot of stars xD)
Damn, nine point eight is awesome *^*
Happy new year btw :D

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
  1. Maybe add "Rayark Games" to tags since Deemo is made by them [/color]
  2. Wow, you sure use very small stack leniency :/ maybe you should use higher one since it causing problem in AiMod and it might cause problem in reading too.... Stack effect might not look good, but it useful for correct reading.

[Easy]
  1. 00:01:467 (1,2,1,2,1,2) - Are these spinning counterclockwise? If yes, I think you should spin them more since I can't really see them moving and they look like they stay at the same place. Even if they aren't supposed to be spinning, you better make them spin or move them so they don't stay at the same place. OK Fixed
  2. 00:30:735 (1,2) - This part would be better if you start it with circle instead of slider because the vocal starts here 00:31:101 so if you start with circle first, the slider would completely cover the vocal. Simply, just ctrl+g these to do that. I don't want to do that. I try to make it as simple as possible. so i will not follow much vocals. but i will do it when suitable.
  3. 00:35:125 (1) - Here is a good place to use 1/1 reverse slider since the vocal sound is pretty big and for some variation (since you keep using 2/1 slider followed by a circle rhythm, this get a bit boring...) Simple is simple
  4. 00:45:369 (1,1,1) - Is the NC spam really necessary?
  5. 00:57:076 (1,1) - Move these to the right so they will form symmetry with the center of the playfield.http://puu.sh/mfCrj/f670e130ca.jpg It will off the screen
  6. 01:12:442 (1) - I think NC here is unnecessary. Better use the same combo
  7. 01:38:052 Damn what a time to break xD really. This part should be really good and really fun to map because of the fun drums and guitar solo. It's even bigger than the vocal part here 01:26:345 that you map. I highly suggest to map this part. The first break is long enough and the song is not too long so two long breaks would be too much. Don't just stick to vocal, try to map the instrumental part too, sometime the instrumental part more worth mapping than the vocal part.[/color]
  8. 02:14:637 Ehh, I don't think changing SV in Easy is rankable :/ I will think anout this later. I don't know how to keep ds consistent with that long slider with that sv.
  9. 02:25:613 (1) - The finish hitsound here is unnecessary, there's no cymbal or crash sound, the music just end, that's all. It feels weird with finish instead tbh. Since the song ends suddenly, adding finish make extra sound that ends later and it make the "sudden" feel you get when the song's finished gone. Just remove it. [/color]
  10. Pretty good and steady since you mainly using the same rhythm xD well I can understand Easy don't have too many variation but maybe you could use more :3 Furthermore, in time like here 00:13:174 (1,2) - You better use slider first since the first note is a long one. As well as the chorus here 00:51:223 (1,2) - and so on, the first note is a long vocal so just use slider. Using slider also emphasize the big sound at big white tick better. Oh yeah, and you NC too much, the combo become so short (since the amount of notes are little). For Easy, you can NC every two big white ticks instead of every one so the combo would be a little longer OK Fixed NC. But tbh I think our mapstyle is really different. in easy diff I don't want to follow vocals much

[Normal]
  1. 00:01:467 Here you go again keep using the same rhythm... *sigh
  2. 00:03:479 (2) - Maybe you could remove the reverse and add a 1/2 slider afterwards
  3. 00:09:332 (4) - Or maybe a 1/2 slider and 1/2 reverse slider. There's a lot of variation okay, use them
  4. 00:18:113 (2) - change this with a circle and a 1/2 slider, or slider first then circle, up to you
    These 3 above I will not fix it. just keep it like that. try not to confuse anyone I just keep it simple
  5. 00:55:613 (1,2) - Eh, just make this symmetrc. Or at least place them at the same row (y coordinate) I rotated it.
  6. 01:09:515 (2,2) - Try to stack their tails DS kills these stacks
  7. 01:26:345 I think the map here don't have to be too dense like currently it is... make the notes rarer like you did here 00:36:588 since the song is slow at this part. I will consider it. Just leave it like that.
  8. 01:38:052 I don't think it's needed to make a kiai zone here, just turn it off after you turn it on so the star will only burst without making a kiai zone. that should be enough since this is not part of the chorus. It reduce the amount of kiai. Too much kiai is not good okay. I will consider it. Just leave it like that.
  9. 02:00:003 (1) - Fix your wave xD http://puu.sh/mfDfx/a1e5be6aaf.jpg Fixed
  10. 02:25:613 (3) - Same suggestion as Easy, and might apply to the next diffs
  11. Pretty good, your main problem is variation, you use very little of it xD And honestly this feels like Hard, the number of 1/2 notes is pretty much comparing to Easy. Maybe you should reduce it a little... or maybe not? I will consider it. But I'm a newbie mapper haha

[Hard]
  1. Since you have Light Insane, I think AR 7 should be enough for better diff spread... the note is not that much too, it won't affect reading too much.
  2. 00:12:442 The piano still go on, is there any reason why you stop here? .-. If you stop because of "you ready" sound, I think you better continue the map as you did previously because the background sound, the piano still go on. Except at cases where the music really stop, then stop. Continue to map, fill the gap.[/color]
  3. 00:29:820 (2) - Better follow the drum here, the drum sound here 00:30:003 is much bigger than the vocal so maybe like this http://puu.sh/mfDze/79977edae1.jpg to follow both sound you can do this http://puu.sh/mfDAq/ac8887aa9b.jpg but I don't recommend it since the drum sound would be less emphasized (because it covered by a slider end). It's okay to not obey the vocal every time. Yeah I dont' know why a map it like that haha. Fixed
  4. 00:40:613 Here's a good place to start a slider tbh because of the long notes of vocal. Change into a return slider.
  5. 00:46:832 (3,1) - These are imperfectly stacked... on purpose? Ok fixed
  6. 01:32:198 Maybe you can gradually increase the SV with some amount of green lines instead of suddenly go fast like this because the sound here is still pretty silent. I think it's not that hard to read. and this part. the beats change only THIS spot.
  7. 01:37:686 (1) - I can kinda hear stream here so maybe use 1/4 reverse slider instead. OK Fixed

I think that's pretty much, I'll stop here
Good luck ^^ have a nice year -w- Thanks very much nanodesu~~~
Hollow Wings
m4m

General

  1. 01:43:906 (1) - guitar track from here has random beats... well idk how to follow them, at least i know those 1/4 objs are unsnapped so.... orz...

Paloch's Insane

  1. 00:29:271 (1,2) - still recommend you larger this jump... for you've set 1/2 jumps like 00:32:198 (1,2,3) - nearby.
  2. 00:40:064 (2,3) - not necessary to give high ds jump here, the rhythm style you've choose is not for that lol. if you want do it it's better to give jump before the tick 00:40:613 which you expressed with the slider's end... orz
  3. 01:03:479 (4) - i recommend you do ctrl+g to this.
  4. 02:05:857 (1,2,3,4,5) - larger jumps among these objs? the song really changes at later part in emotion level imo.
  5. 02:23:418 (1,1) - wha... i know you wanna write 9 and 8 but i think those sliders are unrankble...
  6. generally fine map to me, have not much things to say... some of patterns can be designed better in ds level, like maybe you care about the structure too much, and flow lead you put objs, you may care those ds expressing different tracks better next time you map something orz...

Frontier's Insane

  1. when i see 00:01:467 (1,2,3) - and 00:05:857 (1) - and later objs i can say the whole map's nc setting is really random, maybe give same settings to them in same style is better.
  2. 00:13:174 (1) - maybe you can mute slider's end like these 3/4 ones... like you've did to 00:21:588 (3,4) - 1/4 ones as well.
  3. 00:37:686 (2) - arrange ds here?
  4. 02:08:418 (1) - is this repeating slider even necessary to express that really quiet beat?
  5. good map to me, star.

BoatKrab's Light Insane

  1. 01:02:198 (8,9) - hmmmmmmmm... that 1/4 jump is not that necessary imo...
  2. 01:07:320 (5) - maybe nc. 01:10:247 (6) - as well... ? 01:14:637 (5) - , too? idk... the whole diff's nc setting is a bit random to me.
  3. 01:47:564 (2) - uhh... this 3/4 repeating slider follows... the guitar track wrong...
  4. maybe you care about structure in composing too much... some jumps' ds really confuse me a bit, like 01:57:808 (2,3,4) - showing larger jumps even than kiai ones with quiet patterns in original song's tracks... maybe choosing appropriate ds setting is better to express the music? orz...

Hard

  1. 00:21:588 (5) - try do ctrl+g to this? :3
  2. 00:37:320 (2,3,1) - hmmm is that ok to put ds patterns like this in hard level diff? well it's ok to me thou... 00:46:101 (5,1) - as well.

Normal

  1. 01:13:906 (2,3,1) - not that recommend you do stack patterns in normal diff, noobs can be easily confused by same stacked ones like 00:59:637 (3,1) - with different rhythm settings...
  2. 01:38:052 (1,2,3) - don't do overlapped patterns like this in lower diffs.

Easy

  1. 00:54:515 (2,3,4) - avoid the overlap as well. 01:54:515 (2,3,4) - , too.
  2. 02:11:345 (3,1,2) - hmm maybe don't overlap the arrow, thou idk if it's overlapped by that gap.
  3. 02:14:271 (3,1) - maybe you should follow the absolute ds rather than the figured one.
ahhhhhhhhhhhh i still prefer Frontier's Insane <3

good luck
- Frontier -

Hollow Wings wrote:

m4m Hi HW :) you're my fan

General

  1. 01:43:906 (1) - guitar track from here has random beats... well idk how to follow them, at least i know those 1/4 objs are unsnapped so.... orz...It's an ad lib so...

Frontier's Insane

  1. when i see 00:01:467 (1,2,3) - and 00:05:857 (1) - and later objs i can say the whole map's nc setting is really random, maybe give same settings to them in same style is better. Fixed to 00:11:710
  2. 00:13:174 (1) - maybe you can mute slider's end like these 3/4 ones... like you've did to 00:21:588 (3,4) - 1/4 ones as well. Fixed
  3. 00:37:686 (2) - arrange ds here? Fixed
  4. 02:08:418 (1) - is this repeating slider even necessary to express that really quiet beat? Fixed
  5. good map to me, star. Thank you :D

ahhhhhhhhhhhh i still prefer Frontier's Insane <3 Thank you for prefer my diff >w<

good luck Thanks ^^
Topic Starter
Inversal

Hollow Wings wrote:

m4m

General

  1. 01:43:906 (1) - guitar track from here has random beats... well idk how to follow them, at least i know those 1/4 objs are unsnapped so.... orz..
Yes It's and ad lib so I decide to skip almost all of the beats here

Hard

  1. 00:21:588 (5) - try do ctrl+g to this? :3
  2. 00:37:320 (2,3,1) - hmmm is that ok to put ds patterns like this in hard level diff? well it's ok to me thou... 00:46:101 (5,1) - as well. I think it's fine

Normal

  1. 01:13:906 (2,3,1) - not that recommend you do stack patterns in normal diff, noobs can be easily confused by same stacked ones like 00:59:637 (3,1) - with different rhythm settings... OK fixed
  2. 01:38:052 (1,2,3) - don't do overlapped patterns like this in lower diffs. OK fixed

Easy

  1. 00:54:515 (2,3,4) - avoid the overlap as well. 01:54:515 (2,3,4) - , too. OK fixed
  2. 02:11:345 (3,1,2) - hmm maybe don't overlap the arrow, thou idk if it's overlapped by that gap. Just try leaving it like that I think The note disappeared long eonugh before the slider reached the arrow
  3. 02:14:271 (3,1) - maybe you should follow the absolute ds rather than the figured one. OK fixed
ahhhhhhhhhhhh i still prefer Frontier's Insane <3 All of My GDs are pro mappers :D

good luck
Paloch VeGa

Hollow Wings wrote:

m4m


Paloch's Insane

  1. 00:29:271 (1,2) - still recommend you larger this jump... for you've set 1/2 jumps like 00:32:198 (1,2,3) - nearby. -okay
  2. 00:40:064 (2,3) - not necessary to give high ds jump here, the rhythm style you've choose is not for that lol. if you want do it it's better to give jump before the tick 00:40:613 which you expressed with the slider's end... orz - not sure I should remove that jump, but I removed it for now
  3. 01:03:479 (4) - i recommend you do ctrl+g to this. -nice
  4. 02:05:857 (1,2,3,4,5) - larger jumps among these objs? the song really changes at later part in emotion level imo. -I think that'd be too much
  5. 02:23:418 (1,1) - wha... i know you wanna write 9 and 8 but i think those sliders are unrankble... -really thanks for this, I was making these for fun and I didn't realize it got here :o , the 8 slider is unrankable for sure, CHANGED
  6. generally fine map to me, have not much things to say... some of patterns can be designed better in ds level, like maybe you care about the structure too much, and flow lead you put objs, you may care those ds expressing different tracks better next time you map something orz... -this is my first mapping with this style, looking forward to improve it


good luck -THANK YOU VERY MUCH
- Frontier -

bestza55567 wrote:

Hollow Wings wrote:

ahhhhhhhhhhhh i still prefer Frontier's Insane <3 All of My GDs are pro mappers :D I'm newbie and I know :)

good luck
Paloch VeGa
<3 All of My GDs are pro mappers :D
not true, This is my first map ever to rank hehe. Quite new to this actually :)
Kalibe
Requested.

General :

- Paloch's Insane have missing tags. Please add in this diff to tags "Rayark games" .
- 02:25:613 - Mayb add Whistle instead of Finish? Sounds more fitting for me.
- Slider tick rate 2? I recommend decrease it to 1, because ( it can be overmapped in rhythm a bit )
- You should find normal and soft sliderslide to avoid weird sounds on ticks.

Easy :

- 00:55:979 (4,5) - Spacing issue. Please, fix it.
- Well stack leniency is too tiny for Easy tho, It makes hard to play for nubbies. Consider to change leniency to 6 or 7 to be safe.
- 02:11:345 (3,2) - Stack these properly, please.
- 02:19:759 (1,1) - Useless NC's, prefer to delete it.

Normal :

- Well the same thing about leniency in Easy.
- 01:07:320 (1) - Why you just don't stack this on 01:05:857 (1) - ?
- 01:13:906 (2,3,1) - If you want to leave stack leniency, this will be killer for nubbies as hell tho.
- 01:40:979 (1,2) - ?? Please, add Clap on (1) instead of Finish and add also Clap on (2) for emphasis.
- 01:43:174 (2,2) - Stack 01:44:637 (2) - end with 01:43:174 (2) - end too.
- 02:13:906 (2,3,1) - Like in 01:13:906 (2,3,1) - also Rip for nuubies.

Hard :

- 00:13:723 (3,2) - Stack it properly.
- 00:27:442 (3,4,1) - The flow is really weird imo. Let me think.. Maybe change pattern to something like my creation?
- 00:35:125 (1) - Ctrl J this slider? Looks good and transision between 00:35:125 (1,2) - is fine too.
- 01:07:320 (1,3) - Stack it.
- 01:37:686 (2,3,4,5) - Please, change this to slider 1/4 with 2 repeaters.
- 01:47:015 (1) - Slider sounds off, cause of red tick. Remove one repeater from 01:46:466 (4) - and put this slider on downbeat ( big white tick ) to emphasis this biggg tick zzz.
- 02:12:808 (2,2) - You know what i mean? ssttaacckk xd
- 02:25:613 (1) - Well.. Finish and Whistles, both of them are not fitting this sound. As i said before - Whistle sounds better than Finish imo.

Ok, that's all. Hope i helped :3 Good luck. o/
Topic Starter
Inversal

Kalibe wrote:

Requested.

General :

- Paloch's Insane have missing tags. Please add in this diff to tags "Rayark games" . Uh oh Fixed
- 02:25:613 - Mayb add Whistle instead of Finish? Sounds more fitting for me. OKAY
- Slider tick rate 2? I recommend decrease it to 1, because ( it can be overmapped in rhythm a bit ) Overmapped?? The sound is quitely quiet.
- You should find normal and soft sliderslide to avoid weird sounds on ticks. OK I will look at it.

Easy :

- 00:55:979 (4,5) - Spacing issue. Please, fix it.
- Well stack leniency is too tiny for Easy tho, It makes hard to play for nubbies. Consider to change leniency to 6 or 7 to be safe.
- 02:11:345 (3,2) - Stack these properly, please.
- 02:19:759 (1,1) - Useless NC's, prefer to delete it.

In easy i fixed all

Normal :

- Well the same thing about leniency in Easy.
- 01:07:320 (1) - Why you just don't stack this on 01:05:857 (1) - ? Sorry I was just too dizzy when I mapping this so I didn't tidy the map. Fixed
- 01:13:906 (2,3,1) - If you want to leave stack leniency, this will be killer for nubbies as hell tho. Leniency fixed
- 01:40:979 (1,2) - ?? Please, add Clap on (1) instead of Finish and add also Clap on (2) for emphasis. Just add clpa only at 2
- 01:43:174 (2,2) - Stack 01:44:637 (2) - end with 01:43:174 (2) - end too. Like the first one
- 02:13:906 (2,3,1) - Like in 01:13:906 (2,3,1) - also Rip for nuubies. Leniency fixed

Hard :

- 00:13:723 (3,2) - Stack it properly. Fixed
- 00:27:442 (3,4,1) - The flow is really weird imo. Let me think.. Maybe change pattern to something like my creation? Emmm. I think its ok. Player have to follow the slider and have to drag the mouse down. so these notes is still flows good imo
- 00:35:125 (1) - Ctrl J this slider? Looks good and transision between 00:35:125 (1,2) - is fine too. I think this is better
- 01:07:320 (1,3) - Stack it. OK
- 01:37:686 (2,3,4,5) - Please, change this to slider 1/4 with 2 repeaters. The sound is quitely strong. so I didn't have to change it.
- 01:47:015 (1) - Slider sounds off, cause of red tick. Remove one repeater from 01:46:466 (4) - and put this slider on downbeat ( big white tick ) to emphasis this biggg tick zzz. The previous slider stream is fllowing the guitar sound. So I have to follow it here too
- 02:12:808 (2,2) - You know what i mean? ssttaacckk xd XD Fixed
- 02:25:613 (1) - Well.. Finish and Whistles, both of them are not fitting this sound. As i said before - Whistle sounds better than Finish imo.

Ok, that's all. Hope i helped :3 Good luck. o/
Thanks very much for the mod!! :)
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