00:26:058 (1,2) - 1/3-sliders do not fit into the rhythm, a bit confusing to play although its not hard
00:42:172 (9,1) - NC should be on white tick so the player knows how long the stream is. Having them divided into 2x 8-combo groups is better to read. also you cant actually read the number on the first combo because of the overlap.
00:42:944 (1,2) - dont do this >.< kick sliders starting on blue tick and have their slider-tail end on a downbeat play horrific. either let (1,2) begin 1 tick earlier or remove (2) and let (1) begin 1 tick later
00:48:858 (4,5,6,7,8,1) - i would prefer to shorten the repeat slider by one tick like at 00:31:886 (2,3,4) to let the stream begin on a not-blue-tick
01:05:401 (5,6,7,8) - here you have it like that
01:31:201 (2,3,4) - 1/3-sliders again dont fit into the rhythm ;w; plays akward
01:53:229 (3,1,2) - confusing. while playing you already see the slider lenght of the dark blue combo which makes you think 01:53:229 (3) ist a 1/2 slider. also you wont expect a stream jump like 01:53:144 (2,3) which enhances the players (wrong) thoughts. move the inherited section from 01:53:486 to 01:53:229. remove 01:53:144 (2) and instead decrease slidervelocity of 01:52:801 (1) to x1.5
01:56:572 (7,1) - increase distance spacing a lttle bit (eg. move to x:328 y:108) to avoid 01:56:572 (7) - being read as a 1/4-slider which then leads to hitting 01:56:915 (1) too early
01:59:315 (1,2) - switch their position in time so you can tap to both of the strong beats
02:14:915 (2,3) - unstack please, it look to similiar to 02:14:915 (2,3) or 02:15:686 (4,1). just do i like at 02:15:686 (4,1) or any other
04:18:515 (2,3,4) - mentioned this already
otherwise thats a really epic map, gl with approval o/