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aivi & surasshu - I'm Still Here

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Topic Starter
[ Shamwow ]
This beatmap was submitted using in-game submission on Wednesday, February 7, 2018 at 3:08:33 PM

Artist: aivi & surasshu
Title: I'm Still Here
Source: Steven Universe
Tags: rebecca sugar soundtrack roses scabbard piano cartoon network
BPM: 82
Filesize: 2245kb
Play Time: 01:14
Difficulties Available:
  1. Easy (1.03 stars, 47 notes)
  2. Gone (1.95 stars, 114 notes)
  3. Normal (1.64 stars, 75 notes)
Download: aivi & surasshu - I'm Still Here
Information: Scores/Beatmap Listing
---------------
.



Everything I ever did, I did for her...and now she's gone, but I'm still here.






first second ranked SU beatmap maybe????? pls
updates
update 4/17- the hitsounding is less terrible but it wouldnt hurt if it was still checked ;0

5/10/15- changed bg

11/16/15: tweaked some stuff

11/17/15: changed diff names to better match ranking criteria

5/19/16: revived, edited hitsounds

6/23/16: completely redid hitsounds, should be a lot better

1/20/18: changed artist to fit metadata
AsakuraNe
1st Mod here~ :) Here's for the M4M. If you want a video for your beatmap. I'll give you one. Just PM me. ;)

GENERAL

  1. On Song Setup Panel, Click Design Tab and Uncheck Widesreen Support and Letterbox in Breaks.
  2. Your wallpaper should be 1366 x 768. I like your current but I can't find the size with it.
    Here's a suggestion: 1st suggestion, 2nd suggestion
  3. Kia starts at 00:51:539
  4. Also, your mp3, the music stops already but it's still goes. It will be unrankable.
  5. These: Difficulties Available:
    Easy (1.17 stars, 46 notes) - Ok
    Hard (1.85 stars, 94 notes) - For your Hard to be Hard, you should add more notes, for your star difficulty to go up.
    Normal (1.29 stars, 58 notes) - ^ Same as above

HITSOUND

  1. I think your current doesn't match. Open my map: https://osu.ppy.sh/s/300360 . get the soft~hitwhistle and soft~hitclap the put it in your folder. Open your beatmap then go to Timing setup panel. On your inherted point, Click the Audio Tab and select Custom 1 with 60% Audio.
  2. Start your very first slider with a whistle then next clap. Alternate until end. :) Only in white ticks though
  3. Also, that Drum roll on sliders. >.< Remove that.

EASY

  1. Your Slider Velocity Should be 0.80-1.00 for an easy.
  2. Your Distance Spacing must be consistent. For an Easy, It should be 1.00. but it's your choice. :3
  3. Copy 00:06:905(2), Remove 3 then paste in 3's position then Ctrl+J then Ctrl+H.
  4. 00:10:563 - NC ( you should put NC on white ticks and It should be in the big beat.)
  5. 00:11:661 - Remove NC
  6. 00:18:246 - Move it a little up so the flow is consistent.
  7. 00:21:539 - Add Circle
  8. 00:30:319(4) - Move it up so it's in line with 3 for better flow.
  9. 00:39:831 - Remove those Whistle and Clap. (But put my hitsound mod there)
  10. 00:42:758 , 00:43:490 , 00:44:222 - Add Circle
  11. 00:44:558 - Remove Whistle and Clap. (But put my hitsound mod there)
  12. 00:49:334 - Curve this so it would be same with 2

NORMAL

  1. Your Slider Velocity Should be 1.00-1.20 for a normal.
  2. Distance Spacing should be Consistent and The FLOW too,
    These are all my suggestions, If you don't want it, it's okay. :)
  3. I'm following the piano so.....
  4. 00:05:807 - Add Circle
  5. 00:06:905 - Shorten it until 00:07:270
  6. 00:26:295 - Add Circle
  7. Move 00:26:661 to 00:27:027 then shorten it until 00:27:392 (You did this in easy though)
  8. 00:42:392 - Remove 3 and 4 then replace with circle then add Reverse Slider like 00:39:831 on 00:42:758

HARD

  1. Your Hard Diff looks Easy. Haha :D . It really is for beginners. ;)
  2. Your Slider Velocity Should be 1.20-1.40 for a Hard.
  3. Don't forget the flow and distance spacing. :) But sometimes for hard not all are in flow and distance spacing like my beatmap. :) There are Jumps too.
  4. Why did the Spinner start here 00:42:392 ? ~ Do it like Easy and normal
  5. Make this diff HARD ok? :)

Good Luck with your Beatmap. :3 PM me if you have clarifications.
Topic Starter
[ Shamwow ]

AsakuraNe wrote:

1st Mod here~ :) Here's for the M4M. If you want a video for your beatmap. I'll give you one. Just PM me. ;)

GENERAL

  1. On Song Setup Panel, Click Design Tab and Uncheck Widesreen Support and Letterbox in Breaks.
  2. Your wallpaper should be 1366 x 768. I like your current but I can't find the size with it.
    Here's a suggestion: 1st suggestion, 2nd suggestion
  3. Kia starts at 00:51:539
  4. Also, your mp3, the music stops already but it's still goes. It will be unrankable.
  5. These: Difficulties Available:
    Easy (1.17 stars, 46 notes) - Ok
    Hard (1.85 stars, 94 notes) - For your Hard to be Hard, you should add more notes, for your star difficulty to go up.
    Normal (1.29 stars, 58 notes) - ^ Same as above

HITSOUND

  1. I think your current doesn't match. Open my map: https://osu.ppy.sh/s/300360 . get the soft~hitwhistle and soft~hitclap the put it in your folder. Open your beatmap then go to Timing setup panel. On your inherted point, Click the Audio Tab and select Custom 1 with 60% Audio.
  2. Start your very first slider with a whistle then next clap. Alternate until end. :) Only in white ticks though
  3. Also, that Drum roll on sliders. >.< Remove that.

EASY

  1. Your Slider Velocity Should be 0.80-1.00 for an easy.
  2. Your Distance Spacing must be consistent. For an Easy, It should be 1.00. but it's your choice. :3
  3. Copy 00:06:905(2), Remove 3 then paste in 3's position then Ctrl+J then Ctrl+H.
  4. 00:10:563 - NC ( you should put NC on white ticks and It should be in the big beat.)
  5. 00:11:661 - Remove NC
  6. 00:18:246 - Move it a little up so the flow is consistent.
  7. 00:21:539 - Add Circle
  8. 00:30:319(4) - Move it up so it's in line with 3 for better flow.
  9. 00:39:831 - Remove those Whistle and Clap. (But put my hitsound mod there)
  10. 00:42:758 , 00:43:490 , 00:44:222 - Add Circle
  11. 00:44:558 - Remove Whistle and Clap. (But put my hitsound mod there)
  12. 00:49:334 - Curve this so it would be same with 2

NORMAL

  1. Your Slider Velocity Should be 1.00-1.20 for a normal.
  2. Distance Spacing should be Consistent and The FLOW too,
    These are all my suggestions, If you don't want it, it's okay. :)
  3. I'm following the piano so.....
  4. 00:05:807 - Add Circle
  5. 00:06:905 - Shorten it until 00:07:270
  6. 00:26:295 - Add Circle
  7. Move 00:26:661 to 00:27:027 then shorten it until 00:27:392 (You did this in easy though)
  8. 00:42:392 - Remove 3 and 4 then replace with circle then add Reverse Slider like 00:39:831 on 00:42:758

HARD

  1. Your Hard Diff looks Easy. Haha :D . It really is for beginners. ;)
  2. Your Slider Velocity Should be 1.20-1.40 for a Hard.
  3. Don't forget the flow and distance spacing. :) But sometimes for hard not all are in flow and distance spacing like my beatmap. :) There are Jumps too.
  4. Why did the Spinner start here 00:42:392 ? ~ Do it like Easy and normal
  5. Make this diff HARD ok? :)

Good Luck with your Beatmap. :3 PM me if you have clarifications.
applied all :D thank you for the mod!
SLM
Hi, From your m4m.

First of all, I'm not that good at modding/mapping and all of these are just my suggestion. (So you don't have to follow it.)



General

- Offset should be 4755 (I'm not accurate at this, but current one is definitely off-beat.)



Easy

- You must keep your Distance Spacing consistent. Toggle Distance Snap on while you're mapping. (Press 'Y')
- 00:11:706 (2) - Not sure if it's ok to put notes on red ticks on Easy. But bpm is low, idk.
- 00:14:267 (1) - maybe NC ?
- 00:19:389 (2) - maybe NC
- 00:31:828 (6) - ^
- 00:39:876 (7) - NC
- 00:51:584 (2) - NC
- 01:03:291 (6) - NC

Sorry that all of these are just NC stuffs



Normal

- As said in Easy, use Distance Snap.
- 00:16:417 (5) - NC
- 00:18:612 (7) - How about rotating 9 degrees? (Ctrl + Shift + R)
- 00:28:169 (6) - NC
- 00:54:511 (6) - NC



Hard

- What kind of Hard has 1.86 star difficulty? lol :)
- I recommend to make this diff harder. (increasing distance, more complicated patterns, high Slider Velocity, etc..)
- Set HP drain rate to 6
- Maybe use more single taps rather than sliders.
- 00:05:807 (2) - maybe add a circle. and try to make more complex patterns as said.
And This is just a sample. (please just ignore this if you don't like.)
- 00:08:413 (7) - NC ?
- 00:09:694 (9) - feels unnecessary.
- 00:14:267 (7) - and 00:16:096 (1) - maybe NC ?
- 00:17:559 and 00:17:925 - Maybe add circles here.
- 00:28:169 (1) - NC
- 00:33:474 (5) - Same with 00:09:694 (9)
- 00:41:157 (6) - ^
- 00:42:803 (1) - NC
- 00:53:047 - Add a circle
- 00:53:230 (4,5,6,7) - Nice. Now this feels like hard :)
- 00:55:791 (3,4,5) - How about this?

- 00:57:437 (1) - NC
- 00:58:901 (1) - maybe remove NC and add NC here 01:00:364 (1)
- 00:59:084 (4) - this feels unnecessary
- 01:04:023 - add a circle.
- 01:06:950 - ^
- 01:05:852 (5) or 01:06:218 (7) - NC




That's all! Hope this would help!
GL! :)
Topic Starter
[ Shamwow ]

SLMmix wrote:

Hi, From your m4m.

First of all, I'm not that good at modding/mapping and all of these are just my suggestion. (So you don't have to follow it.)



General

- Offset should be 4755 (I'm not accurate at this, but current one is definitely off-beat.)



Easy

- You must keep your Distance Spacing consistent. Toggle Distance Snap on while you're mapping. (Press 'Y')
- 00:11:706 (2) - Not sure if it's ok to put notes on red ticks on Easy. But bpm is low, idk.
- 00:14:267 (1) - maybe NC ?
- 00:19:389 (2) - maybe NC
- 00:31:828 (6) - ^
- 00:39:876 (7) - NC
- 00:51:584 (2) - NC
- 01:03:291 (6) - NC

Sorry that all of these are just NC stuffs



Normal

- As said in Easy, use Distance Snap.
- 00:16:417 (5) - NC
- 00:18:612 (7) - How about rotating 9 degrees? (Ctrl + Shift + R)
- 00:28:169 (6) - NC
- 00:54:511 (6) - NC



Hard

- What kind of Hard has 1.86 star difficulty? lol :)
- I recommend to make this diff harder. (increasing distance, more complicated patterns, high Slider Velocity, etc..)
- Set HP drain rate to 6
- Maybe use more single taps rather than sliders.
- 00:05:807 (2) - maybe add a circle. and try to make more complex patterns as said.
And This is just a sample. (please just ignore this if you don't like.)
- 00:08:413 (7) - NC ?
- 00:09:694 (9) - feels unnecessary.
- 00:14:267 (7) - and 00:16:096 (1) - maybe NC ?
- 00:17:559 and 00:17:925 - Maybe add circles here.
- 00:28:169 (1) - NC
- 00:33:474 (5) - Same with 00:09:694 (9)
- 00:41:157 (6) - ^
- 00:42:803 (1) - NC
- 00:53:047 - Add a circle
- 00:53:230 (4,5,6,7) - Nice. Now this feels like hard :)
- 00:55:791 (3,4,5) - How about this?

- 00:57:437 (1) - NC
- 00:58:901 (1) - maybe remove NC and add NC here 01:00:364 (1)
- 00:59:084 (4) - this feels unnecessary
- 01:04:023 - add a circle.
- 01:06:950 - ^
- 01:05:852 (5) or 01:06:218 (7) - NC




That's all! Hope this would help!
GL! :)
thank you for the mod (i totally forgot to give kudos when i applied the mod yesterday orz)
Buttercup
Hello, sorry for late

M4M

General
  1. The hitsound feels inconsistent

Easy
  1. HP2 OD2
  2. 00:09:876 (4) - Wrong DS
  3. 00:44:998 - Add note
  4. 00:49:389 (1) - Easy diffs need 4 empty white ticks after a spinner
  5. 01:03:291 (6) - NC pls
  6. 01:05:486 (1) - Remove NC
  7. 01:14:267 - Finish the spinner here

Normal
  1. OD4
  2. 00:08:413 (5) - NC
  3. 00:10:608 (7) - NC too
  4. 00:11:706 (1) - Remove NC
  5. 00:51:584 (3) - Bad flow :o Try this
  6. 00:58:535 (3) - Wrong DS
  7. 01:14:267 - Finish the spinner here

Hard
  1. 00:10:608 (6) - NC
  2. 00:16:462 (7) - NC
  3. 00:18:291 (1) - Remove NC
  4. 00:19:389 (7) - NC
  5. 00:28:169 (7) - NC
  6. 00:29:267 (1) - Remove NC
  7. 00:34:023 - This is a important beat, and should be clicked :o add note here
  8. 00:42:803 (9) - NC
  9. 00:43:535 (1) - Remove NC
  10. 00:51:584 (4) - NC
  11. 00:57:437 (6) - NC
  12. 00:58:535 (1) - Remove NC
  13. 01:00:364 (6) - NC
  14. 01:01:462 (1) - Remove NC
  15. 01:03:291 (6) - NC
  16. 01:05:852 (1) - Remove NC
  17. 01:06:218 (3) - NC

That's all
Good luck~ :)
Lumael

Overall:


The names you choosed for the diffs are incosistent with the ranking criteria. I recommend you call the Easy of Light Easy, the Normal of Easy and the Hard of Normal or a random name as you can have any name in the last diff.

SPOILER
Mapset

Mapsets must have at least two difficulties of the same game mode, one of which must be an Easy/Normal level. It is possible for Marathon difficulties to have only 1 difficulty, but it must be named Marathon for the BSS to allow the submission to pending.
The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty. This is so that players of all levels of experience are able to enjoy maps of the songs they love.
The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BNs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert
From: https://osu.ppy.sh/wiki/Ranking_Criteria

Easy:


00:25:974 - 00:26:706 - circles here? This unmapped space is a bit weird as there is a rhythm on the background.
I found the hitsounds a bit inconsistent, they're too loud also. 50% should be fine.
00:49:389 - 00:50:120 - 00:50:852 - circles too? There is no need of this breaktime

Normal:


00:42:437 - circle here?^^
01:01:828 (7) - what is this slider standing for here, there isn't any sound on the song to have a slider here. Instead, I would rather a circle at 01:02:194 .
I found the hitsounds a bit weird inconsistent, they're too loud also. 50% should be fine. (2)

Hard:


00:05:852 (2,3,4,5,6) - Use snap distance of 1.4x or what you prefer instead of eye-placing the circles ^^
00:17:559 (2,3,4,5,6,1) - Same ^^
I found the hitsounds a bit weird inconsistent, they're too loud also. 50% should be fine. (3)

That's all, very calm song, There's no need of making a harder diff imo
Prismetical
Meow! :3

Light Easy
00:11:340 (6) - supposed not to be hitsounded?
00:19:389 (2) - new combo and remove new combo here 00:16:462 (1) -
- getting loads of wrong distance snap by AiMod (choose grid size 4)

Easy
- still some distance snap mistakes, use grid size 4 aswell
Looks great tho!

Normal
00:51:584 (1,2,3) - very confusing part because of stacking and yet unknown rhythm. change it up a bit, make it easier
00:53:230 (4,5,6,7) - stack
00:58:901 (3,4,5) - ^
00:54:511 (1,2) - looks ugly

Good luck on getting ranked! :3
Topic Starter
[ Shamwow ]

Prismetical wrote:

Meow! :3

Light Easy
00:11:340 (6) - supposed not to be hitsounded?
00:19:389 (2) - new combo and remove new combo here 00:16:462 (1) -
- getting loads of wrong distance snap by AiMod (choose grid size 4)

Easy
- still some distance snap mistakes, use grid size 4 aswell
Looks great tho!

Normal
00:51:584 (1,2,3) - very confusing part because of stacking and yet unknown rhythm. change it up a bit, make it easier
00:53:230 (4,5,6,7) - stack
00:58:901 (3,4,5) - ^
00:54:511 (1,2) - looks ugly

Good luck on getting ranked! :3
applied all, thank you!!
FiLeZekk
Wow. just wow, you mapped all three of these difficulties?
Beginner: I didn't find anything weird, and had a good sense of rhythm throughout the map.
Easy: shit I have nothing actually to say, except better patterns? Even then it was good already.
Normal: ehh likewise.. is there anything you would like me to look at in particular?

imo no errors..?


Sorry for not being very helpful, turns out I'm a very bad modder.
Lily Bread
M4M from queue.

[Beginner]
OD3 is too high for a beginner diff imo.
try OD2?

00:34:023 (2,3) - DS issue.
00:38:047 (6,7) - ^
00:54:511 (2,3) - ^
00:58:169 (1,2) - ^
we should use one DS in one diff, in easy and normal diffs.

use this to let AIMOD check DS issue.
http://puu.sh/oZESD/99256bcb9d.png

00:22:315 (1,1) - in easy diff, we shouldn't put things after a spinner. we should make space for beginners.
http://puu.sh/oZELe/f151c35d87.jpg
(the cursor is at - 00:48:291 -)

00:45:730 (1,1) - ^

[Easy]
OD -1, HP-1. you can check other ranked Easy diff.

00:06:218 (3,4) - DS issue.
00:12:437 (3,4) - ^
00:19:389 (4,5) - ^
00:30:730 (3,4) - ^
00:54:511 (6,1) - ^

00:08:047 - a bit weird imo because you lost a drum beat here.
try this?
http://puu.sh/oZEWb/4db4a543c5.jpg
(the cursor is at - 00:08:047 - )

[Normal]
OD-1. OD6 is really too high for a Normal diff.

I can find many DS issues here, try to find them by using AImod.

00:05:852 (2,3,4) - a "line" flow is a bit boring. try to use a "wave" flow.
http://puu.sh/oZF45/88b4a4a4f2.jpg

00:11:889 (4) - overmap here. i recommend to delete this circle.

01:01:096 - i recommend this because the piano goes like this.
http://puu.sh/oZFbc/6f716a70bd.jpg

gl on this.
FiLeZekk

Lily Bread wrote:

M4M from queue.

[Beginner]
OD3 is too high for a beginner diff imo.
try OD2?

00:34:023 (2,3) - DS issue.
00:38:047 (6,7) - ^
00:54:511 (2,3) - ^
00:58:169 (1,2) - ^
we should use one DS in one diff, in easy and normal diffs.

use this to let AIMOD check DS issue.
http://puu.sh/oZESD/99256bcb9d.png

00:22:315 (1,1) - in easy diff, we shouldn't put things after a spinner. we should make space for beginners.
http://puu.sh/oZELe/f151c35d87.jpg
(the cursor is at - 00:48:291 -)

00:45:730 (1,1) - ^

[Easy]
OD -1, HP-1. you can check other ranked Easy diff.

00:06:218 (3,4) - DS issue.
00:12:437 (3,4) - ^
00:19:389 (4,5) - ^
00:30:730 (3,4) - ^
00:54:511 (6,1) - ^

00:08:047 - a bit weird imo because you lost a drum beat here.
try this?
http://puu.sh/oZEWb/4db4a543c5.jpg
(the cursor is at - 00:08:047 - )

[Normal]
OD-1. OD6 is really too high for a Normal diff.

I can find many DS issues here, try to find them by using AImod.

00:05:852 (2,3,4) - a "line" flow is a bit boring. try to use a "wave" flow.
http://puu.sh/oZF45/88b4a4a4f2.jpg

00:11:889 (4) - overmap here. i recommend to delete this circle.

01:01:096 - i recommend this because the piano goes like this.
http://puu.sh/oZFbc/6f716a70bd.jpg

gl on this.
How did you spot these :( I feel so useless here trying to help mod this map.
Topic Starter
[ Shamwow ]

Lily Bread wrote:

M4M from queue.

[Beginner]
OD3 is too high for a beginner diff imo.
try OD2?

00:34:023 (2,3) - DS issue.
00:38:047 (6,7) - ^
00:54:511 (2,3) - ^
00:58:169 (1,2) - ^
we should use one DS in one diff, in easy and normal diffs.

use this to let AIMOD check DS issue.
http://puu.sh/oZESD/99256bcb9d.png

00:22:315 (1,1) - in easy diff, we shouldn't put things after a spinner. we should make space for beginners.
http://puu.sh/oZELe/f151c35d87.jpg
(the cursor is at - 00:48:291 -)

00:45:730 (1,1) - ^

[Easy]
OD -1, HP-1. you can check other ranked Easy diff.

00:06:218 (3,4) - DS issue.
00:12:437 (3,4) - ^
00:19:389 (4,5) - ^
00:30:730 (3,4) - ^
00:54:511 (6,1) - ^

00:08:047 - a bit weird imo because you lost a drum beat here.
try this?
http://puu.sh/oZEWb/4db4a543c5.jpg
(the cursor is at - 00:08:047 - )

[Normal]
OD-1. OD6 is really too high for a Normal diff.

I can find many DS issues here, try to find them by using AImod.

00:05:852 (2,3,4) - a "line" flow is a bit boring. try to use a "wave" flow.
http://puu.sh/oZF45/88b4a4a4f2.jpg

00:11:889 (4) - overmap here. i recommend to delete this circle.

01:01:096 - i recommend this because the piano goes like this.
http://puu.sh/oZFbc/6f716a70bd.jpg

gl on this.
applied all, tysm!
rs_fadeaway
Hi, M4M from ur queue

[Beginner]
00:10:608 (5) - make NC
00:16:462 (9) - how about make a slider from here to 00:17:194 - ? then add notes at 00:17:925 - & 00:18:657 -
00:34:023 (2,3) - is this too close? not as others
00:39:876 (8,1,2) - the DS between them are not quite same, make sure ur DS same
00:49:389 - 00:50:120 -00:50:852 - i'd like to map these three emphasis, how about consider it?
00:54:511 (2) - sliders like these mb you can copy 1 then rotate it 180°, replace it to make pattern more beautiful )
00:51:584 (1) - kiai time should have more 1/2 beats, like this parts 00:28:169 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2) -

[Easy]
00:31:828 (4,5) - DS too big
00:39:876 (1,2,3,4) - this flow looks like a rectangle ,they are too shape for these level players.
00:57:437 (2,3,4) - make the flow more soft ) same problem
01:05:852 (3,4) - im sure u can blanket this better ;)

[Normal]
00:13:169 (1) - here, the upper left corner is too empty , u can rotate it 90° and move it to there, will looks better :)
and if u do that, sure replace the incoming sliders
00:29:267 (2,3,4,5,6,7) - same sharp flow, mb fix it?
00:34:023 (10) - reput DS from here
00:45:730 (1) - as highest diff, mb u should map here ? and rhythm here are fun.
00:55:791 (3,5) - dont overlap them will better
Try to fill the space, make it doesn't looks like that somewhere so empty and somewhere so crowd, it will help improve the ornamental )

Well , GL and go further :)
Topic Starter
[ Shamwow ]

rs_fadeaway wrote:

Hi, M4M from ur queue

[Beginner]
00:10:608 (5) - make NC
00:16:462 (9) - how about make a slider from here to 00:17:194 - ? then add notes at 00:17:925 - & 00:18:657 -
00:34:023 (2,3) - is this too close? not as others
00:39:876 (8,1,2) - the DS between them are not quite same, make sure ur DS same
00:49:389 - 00:50:120 -00:50:852 - i'd like to map these three emphasis, how about consider it?
00:54:511 (2) - sliders like these mb you can copy 1 then rotate it 180°, replace it to make pattern more beautiful )
00:51:584 (1) - kiai time should have more 1/2 beats, like this parts 00:28:169 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2) -

[Easy]
00:31:828 (4,5) - DS too big
00:39:876 (1,2,3,4) - this flow looks like a rectangle ,they are too shape for these level players.
00:57:437 (2,3,4) - make the flow more soft ) same problem
01:05:852 (3,4) - im sure u can blanket this better ;)

[Normal]
00:13:169 (1) - here, the upper left corner is too empty , u can rotate it 90° and move it to there, will looks better :)
and if u do that, sure replace the incoming sliders
00:29:267 (2,3,4,5,6,7) - same sharp flow, mb fix it?
00:34:023 (10) - reput DS from here
00:45:730 (1) - as highest diff, mb u should map here ? and rhythm here are fun.
00:55:791 (3,5) - dont overlap them will better
Try to fill the space, make it doesn't looks like that somewhere so empty and somewhere so crowd, it will help improve the ornamental )

Well , GL and go further :)
applied all, thank you!
-NanoRIPE-
Hi ~ M4M

[Beginner]
00:18:657 (7) - NC? and remove nc here 00:19:389
00:22:315 (1) - finish
00:25:974 - 00:26:706 - 00:27:437 - add circles here
00:39:145 (7) - NC
00:51:584 (1) - finish?
00:54:511 (3,4) - blanket? http://prntscr.com/baga2t

[Easy]
00:08:413 (1) - remove NC
00:18:657 (3,5) - stacked
00:37:315 (3,4) - remove finish
00:38:779 (4) - ^
00:41:706 (2,4) - stacked
00:51:584 (3) - finish and NC
00:58:901 (3) - NC?
01:03:291 (1) - finish
01:07:681 (1) - follow Distance Snap

[Normal]
00:14:267 (2) - ctrl H
00:19:389 (1,2) - blanket
00:51:584 (4) - finish and NC
01:03:295 (1) - ^

GL ~ and Nice Music :)
Yuthuil
Hi from M4M

Overall: This could be counted as my personal opinion and is totally optional but I think that the clap hitsounds don't really fit the soft music.

Normal:

00:27:437 (6,1) - Overlap here could be removed or improved, or blanketed :)
00:31:096 Quite a strong beat being missed here, I think it will be a better idea to make it clickable.
00:34:023 (5) - NC here.
00:37:315 (6) - And here, if you need help on NCing then the general rule is NC every big, big white tick. The really tall ones.
00:53:047 Part here feels empty.

Easy:

00:12:437 (3) - This is just my OCD but perhaps move the tail to x488 y300? For symmetry!
00:29:267 (1,2,3) - I find these to be rather cramped and hard to read, perhaps make 3 into a long straight slider which flanks 1 or just something less cramped and more neat.
01:02:559 (9) - OCD issues again imo would look better at x172 y128

Beginner:

00:39:876 (8) - Perhaps too many straight sliders in a row, to make the map more interesting to play try to vary and interchange your shapes! especially in easy.
00:51:584 (1) - CTRL + G for better flow.
00:58:169 (1) - Suggestion - maybe CTRL + J? I think it looks and plays nice both ways :)
Topic Starter
[ Shamwow ]

-NanoRIPE- wrote:

Hi ~ M4M

[Beginner]
00:18:657 (7) - NC? and remove nc here 00:19:389
00:22:315 (1) - finish
00:25:974 - 00:26:706 - 00:27:437 - add circles here
00:39:145 (7) - NC
00:51:584 (1) - finish?
00:54:511 (3,4) - blanket? http://prntscr.com/baga2t

[Easy]
00:08:413 (1) - remove NC
00:18:657 (3,5) - stacked
00:37:315 (3,4) - remove finish
00:38:779 (4) - ^
00:41:706 (2,4) - stacked
00:51:584 (3) - finish and NC
00:58:901 (3) - NC?
01:03:291 (1) - finish
01:07:681 (1) - follow Distance Snap

[Normal]
00:14:267 (2) - ctrl H
00:19:389 (1,2) - blanket
00:51:584 (4) - finish and NC
01:03:295 (1) - ^

GL ~ and Nice Music :)
applied all ty!
Topic Starter
[ Shamwow ]

Yuthuil wrote:

Hi from M4M

Overall: This could be counted as my personal opinion and is totally optional but I think that the clap hitsounds don't really fit the soft music.

Normal:

00:27:437 (6,1) - Overlap here could be removed or improved, or blanketed :)
00:31:096 Quite a strong beat being missed here, I think it will be a better idea to make it clickable.
00:34:023 (5) - NC here.
00:37:315 (6) - And here, if you need help on NCing then the general rule is NC every big, big white tick. The really tall ones.
00:53:047 Part here feels empty.

Easy:

00:12:437 (3) - This is just my OCD but perhaps move the tail to x488 y300? For symmetry!
00:29:267 (1,2,3) - I find these to be rather cramped and hard to read, perhaps make 3 into a long straight slider which flanks 1 or just something less cramped and more neat.
01:02:559 (9) - OCD issues again imo would look better at x172 y128

Beginner:

00:39:876 (8) - Perhaps too many straight sliders in a row, to make the map more interesting to play try to vary and interchange your shapes! especially in easy.
00:51:584 (1) - CTRL + G for better flow.
00:58:169 (1) - Suggestion - maybe CTRL + J? I think it looks and plays nice both ways :)
applied all, tysm!
Phos-
Hey, m4m from your queue!

[Beginner]
  1. 00:04:755 (1,3) - These two sliders seem to be in the same place, making the pattern quite monotonous. There's lots of room for new patterns here, so this diff will be more creative if you change this.
  2. 00:16:462 (5,1) - Have your NC at (5) instead of (1), to be consistent with your NC pattern. (One NC per two downbeats)
  3. 00:19:389 (2,3) - Perhaps you could move (3) to the right a bit? Having 90° flow seems dull here.
  4. 00:22:315 (1,1) - Why is there so many finishes here? You should only use finishes when a beat is really powerful, or if you can hear a cymbal in the music. Therefore, I suggest you get rid of all the finishes on these notes and add one at the head of 00:28:169 (1) - instead. This issue is also present in Easy and Normal.
  5. 00:28:169 (1) - Remove the NC here, as it breaks the NC pattern you have.
  6. 00:28:169 (1,2) - This overlap looks a bit scruffy, adjust the pattern so that no overlap is visible. This will make the map look nicer, and it will be easier read by beginners.
  7. 00:30:730 (4,5) - Here's another overlap that can be easily avoided. Move (5) further so it complies with distance snap (1.3x).
  8. 00:33:291 (1,2) - Again, for consistency I recommend you have an NC at (2) instead.
  9. 00:39:145 (1,2) - ^
  10. 00:51:584 (1,2) - Blatant spacing error here, move (2) so that it's 1.3x away from (1). Consistent spacing is needed for new players to learn the correlation between distance and when to hit.
[Easy]
  1. 00:19:389 (4,5) - I think you could create a nicer blanket here. Curve (4) a bit more so that its trail is parallel with the head of (5). Like this.
  2. 00:33:291 (6) - The end of this slider is on a fairly strong sound, so I recommend shortening this slider to 1/2 and to add a circle on the downbeat. This is better because the downbeat will actually be clickable, providing more intuitive gameplay.
  3. 00:35:486 (2,3) - It would be better if you moved (3) so that it's head would be blanketed under (2). This will look nicer and be more structured.
  4. 01:04:755 (2,3) - Again, this blanket also needs some work. Make sure (3) is parallel with the trail of (2).
[Normal]
  1. 00:14:267 (2,3) - This pattern is poorly structured, as it doesn't really represent anything. It's also very hard to read, due to how the slider end is hidden. For these reasons I suggest you change this pattern into something more appropriate.
  2. 00:31:828 (1,2,3) - It would look nicer if this was a perfect, equilateral triangle ((1),(2), and the head of (3)) as it appears more structured.
  3. 00:53:230 (3,4,5,6) - I'm pretty sure this is overmapped, as nothing in the music suggests all this 1/4. To solve this, I would get rid of (4) and make (3,5) the ends of a slider. This rhythm would be much better because it appropriately covers the main parts of the melody, whilst being simple to understand. The rhythm looks like this on the timeline, in case you are wondering.
I'd say the biggest problems are combos and structure. To improve your map, apply the suggestions I mentioned and go through the difficulties for any inconsistent combos. Good luck!
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