Hey from my modding
queue for NM ^^
General:
I don't think the clap hitsound fits the track well, look for a softer one imo. Also, kiai time should end at the start of the last spinner.
Also generally your slider design isn't the best. Try to blanket your slider more (for reference look here
https://osu.ppy.sh/s/368060 slider design is great on this map). Globally for blanketting your slider, use te approach circles of other hitobjects. It helps making them look nicer.
Beginner diff:
Rythmically good.
00:28:169 (2) - NC here
00:42:803 (3,5) - stacks badly here, move the 3 on the end of 5 or make it higher
00:54:511 (3,4) - this is probably to best example of a slider you could blanket nicely
Other than that I like the diff
Easy diff:
Rythmically also good.
00:06:950 (4,5) - Align those better by holding ctrl
this doesn't look too nice
00:14:267 (5) - you can take 00:13:169 (4) - copy past, ctr+h, ctrl+g and ctrl+r by -30 degrees, would look nicer imo
00:19:389 (4,5) - NICE blanketting, this needs to happen more often on your map ^^
00:51:584 (3) - NC here
Normal diff:
Slow triples are maybe a bit hard to play for Normal diff, but it's ok they're really slow
00:08:413 (7,1) - Bad alignment
00:25:242 (1,2,3,4,5,6) - Hard to read stacks that change rythm like this, make the first three notes in a small pattern like a mini triangle or so
00:32:559 (3,4) - Curve both a little more this looks a bit odd ^^
00:34:023 (5,1) - NC on 5 not 1
00:43:535 (2,3,4) - Spacing is big on 3 and 4, reduce it a little
00:47:925 (5,6) - Alignment is not perfect
00:57:437 (1) - I don't like the shape, when going for S sliders it's best to have a red point in the center (you get those by clicking a second time on a white one)
00:59:998 (6,1) - bad alignment
00:59:998 (6,1) - again
01:06:218 (1,2,3) - and again on 3
There you go ^^
Good luck getting this ranked