"omgosh pls mod before rank"
"ur to late"
"this is my map style pls enjoy game"
Insane
00:13:735 (11,1) - Why is this distance so small and the next pattern extremely large?
00:40:092 (3,4,5) - Stacks?
00:51:020 (6,7,8) - What does this large spacing actually represent in the song? If it's the bass-like sound then it certainly doesn't deserve such large jumps
00:51:985 (2) - There is literally a sound on the previous 2 1/4 ticks, but you ignored those and mapped this to practically nothing
00:55:413 (2) - ^ and similar doubles
Hard
00:07:949 (3,4,5) - I get the jump later on but what is this for?
00:08:806 (1,2,1,2,3,4,1,2,3,4) - Why suddenly undermap this entire part?
00:15:020 (1,2) - Like I said earlier, I get the jump, but why so large? I'm sure it will confuse some players as well
00:20:806 (1,2,3,4,5,6,7,8) - I'm sorry but I don't think this is appropriate for a hard diff. At this point even the AR gives me 2011 maps flashbacks for patterns like these
00:24:235 (1,2,3) - This is weird. The clap gets a smaller spacing, even smaller than everything else
00:33:663 (3,4) - Large distance, 00:34:092 (4,1) - Smaller? Why exactly? I think it's better to stay consistent, or if anything, keep the larger distance for the downbeat
00:43:092 (1,2,3,4,5,1,2) - Very large spacing which completely kills the difficulty curve, and the kiai after this suddenly has a small spacing again
00:47:377 (3,4,1) - Same as 00:33:663 (3,4) -
00:53:377 (1,2) - larger distance than 00:53:592 (2,3) - ? the patterns feel rather random because the spacing is
Relaxing
00:01:949 (1,1,1,1,1,2,1,2,1,2) - "Relaxing" but this is just heavily undermapped
00:37:092 (3,4,5) - Why the larger spacing out of nowhere?
00:43:949 (3,1,2) - This is really overdone
01:11:592 (1,2,3,1,2) - Not confusing at all?
The normal is literally the only "finished and polished" diff of this set, to say it nicely, and I even only took a look at the first halves of the diffs
I'm not trying to bash this, but just like BD pointed out, this mapset needs more work before qualifying
"ur to late"
"this is my map style pls enjoy game"
Insane
00:13:735 (11,1) - Why is this distance so small and the next pattern extremely large?
00:40:092 (3,4,5) - Stacks?
00:51:020 (6,7,8) - What does this large spacing actually represent in the song? If it's the bass-like sound then it certainly doesn't deserve such large jumps
00:51:985 (2) - There is literally a sound on the previous 2 1/4 ticks, but you ignored those and mapped this to practically nothing
00:55:413 (2) - ^ and similar doubles
Hard
00:07:949 (3,4,5) - I get the jump later on but what is this for?
00:08:806 (1,2,1,2,3,4,1,2,3,4) - Why suddenly undermap this entire part?
00:15:020 (1,2) - Like I said earlier, I get the jump, but why so large? I'm sure it will confuse some players as well
00:20:806 (1,2,3,4,5,6,7,8) - I'm sorry but I don't think this is appropriate for a hard diff. At this point even the AR gives me 2011 maps flashbacks for patterns like these
00:24:235 (1,2,3) - This is weird. The clap gets a smaller spacing, even smaller than everything else
00:33:663 (3,4) - Large distance, 00:34:092 (4,1) - Smaller? Why exactly? I think it's better to stay consistent, or if anything, keep the larger distance for the downbeat
00:43:092 (1,2,3,4,5,1,2) - Very large spacing which completely kills the difficulty curve, and the kiai after this suddenly has a small spacing again
00:47:377 (3,4,1) - Same as 00:33:663 (3,4) -
00:53:377 (1,2) - larger distance than 00:53:592 (2,3) - ? the patterns feel rather random because the spacing is
Relaxing
- If relaxing means, leaving out half of the sounds in the song, then yeah, it surely is.
00:01:949 (1,1,1,1,1,2,1,2,1,2) - "Relaxing" but this is just heavily undermapped
00:37:092 (3,4,5) - Why the larger spacing out of nowhere?
00:43:949 (3,1,2) - This is really overdone
01:11:592 (1,2,3,1,2) - Not confusing at all?
The normal is literally the only "finished and polished" diff of this set, to say it nicely, and I even only took a look at the first halves of the diffs
I'm not trying to bash this, but just like BD pointed out, this mapset needs more work before qualifying