"omgosh pls mod before rank"
"ur to late"
"this is my map style pls enjoy game"
Insane00:13:735 (11,1) - Why is this distance so small and the next pattern extremely large?
00:40:092 (3,4,5) - Stacks?
00:51:020 (6,7,8) - What does this large spacing actually represent in the song? If it's the bass-like sound then it certainly doesn't deserve such large jumps
00:51:985 (2) - There is literally a sound on the previous 2 1/4 ticks, but you ignored those and mapped this to practically nothing
00:55:413 (2) - ^ and similar doubles
Hard00:07:949 (3,4,5) - I get the jump later on but what is this for?
00:08:806 (1,2,1,2,3,4,1,2,3,4) - Why suddenly undermap this entire part?
00:15:020 (1,2) - Like I said earlier, I get the jump, but why so large? I'm sure it will confuse some players as well
00:20:806 (1,2,3,4,5,6,7,8) - I'm sorry but I don't think this is appropriate for a hard diff. At this point even the AR gives me 2011 maps flashbacks for patterns like these
00:24:235 (1,2,3) - This is weird. The clap gets a smaller spacing, even smaller than everything else
00:33:663 (3,4) - Large distance, 00:34:092 (4,1) - Smaller? Why exactly? I think it's better to stay consistent, or if anything, keep the larger distance for the downbeat
00:43:092 (1,2,3,4,5,1,2) - Very large spacing which completely kills the difficulty curve, and the kiai after this suddenly has a small spacing again
00:47:377 (3,4,1) - Same as 00:33:663 (3,4) -
00:53:377 (1,2) - larger distance than 00:53:592 (2,3) - ? the patterns feel rather random because the spacing is
Relaxing- If relaxing means, leaving out half of the sounds in the song, then yeah, it surely is.
00:01:092 (2) - Uhm I'm not sure what the point of a x1.5 SV green line is in the middle of a slider
00:01:949 (1,1,1,1,1,2,1,2,1,2) - "Relaxing" but this is just heavily undermapped
00:37:092 (3,4,5) - Why the larger spacing out of nowhere?
00:43:949 (3,1,2) - This is really overdone
01:11:592 (1,2,3,1,2) - Not confusing at all?
The normal is literally the only "finished and polished" diff of this set, to say it nicely, and I even only took a look at the first halves of the diffs
I'm not trying to bash this, but just like BD pointed out, this mapset needs more work before qualifying