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yanaginagi - Haru Modoki

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Topic Starter
hehe
lith

Litharrale wrote:

All these fancy mod formats. imma go back to basics.

http://puu.sh/h0ZLf/a0e9b9f4bc.png What even.

Snafu:

00:08:163 (3) - These streams are just lazy, I'm sure you can do something better here. low volume = low spacing
00:25:059 (4,3) - stack ok
00:34:542 (4,1) - ^ no
00:40:232 (1,2,3,4,5,6) - Spacing and shape are way more difficult than the rest of the song. Alumetorz am wrong. not really, its 1/3.
00:50:576 (1,2,3,4) - confusing to read nope
00:53:507 (1,2,3,4) - Nice blanket ty
01:00:232 (1) - I disagree with the SV change but I mean, that's probably because I broke my S on it lmao kiai high sv forever
01:11:439 (2,1,2,1,2,1,2) - Fix NC, this without followpoints is annoying i would say the opposite
01:21:870 (10,1,2,3,4,1) - Damn this is sexy ty

Insane:
01:10:921 (4,5,6,7) - ouch seems fine to me
01:19:887 (2,3) - shift the 2 away what for?
00:32:128 (4) - should end on the white tick ill consider it, but ill try to stick to the extended sound
00:34:887 (6) - ^ There are beats in the middle of both these sliders ^

Hard:
00:41:611 (2,3) - Space further antijumps
00:43:680 (1,3) - Add something between these sliders? e.g keeping low-density rhythm
01:17:128 (2,3,2,3) - unstack what for?
01:27:473 (1) - Nothing wrong with this, but I liked your fancy shape in your insane fancyshape'd this

All from me atm.
Chaoslitz
m4mm4m4m4m4m4m4m4m4m4mm4
[Easy]
  1. 00:42:301 (3) - I don't think it is suitable to use a long slider, end 00:42:301 (3) at 00:42:990 and then add a note at 00:43:335, will suit rhythm more
  2. 00:47:818 (3) - Same thing as above
[Normal]
  1. 01:06:266 (2,3) - 1/2 slider in here not really fit the vocal, try this?:
[Hard]
  1. 00:19:542 (3) - Curve up instead?, nearly outside the screen ~_~
  2. 00:30:232 (2) - Placed too low in my opinion
  3. 00:37:990 (1,2) - It touches hiterror ;_;
[Insane]
  1. 00:06:783 (4,1) - Distance here is too far
  2. 00:12:301 (3,4) - Too close for the whole random jump
  3. 00:14:370 (4) - Using curve down slider would give a better movement
  4. 00:16:439 (3) - Too many reverse D:
  5. 00:32:990 (2) - Well still place too low
  6. 00:36:094 (5) - ^
  7. 00:43:507 (4) - ^, and some others -w-
[SNAFU/hitsound]
  1. Not going to mod it but I have streams are overmapped in the beginning

A short mod, since I can't find much to mod OAO
good luck~
Topic Starter
hehe
chaos

Chaoslitz wrote:

m4mm4m4m4m4m4m4m4m4m4mm4
[Easy]
  1. 00:42:301 (3) - I don't think it is suitable to use a long slider, end 00:42:301 (3) at 00:42:990 and then add a note at 00:43:335, will suit rhythm more
  2. 00:47:818 (3) - Same thing as above slow part = low density rhythm~
[Normal]
  1. 01:06:266 (2,3) - 1/2 slider in here not really fit the vocal, try this?: keeping for the clap hitsound
[Hard]
  1. 00:19:542 (3) - Curve up instead?, nearly outside the screen ~_~ antiflow to show better 1/1 spacing
  2. 00:30:232 (2) - Placed too low in my opinion its not offscreen so its okay
  3. 00:37:990 (1,2) - It touches hiterror ;_; does it matter @_@
[Insane]
  1. 00:06:783 (4,1) - Distance here is too far its fine
  2. 00:12:301 (3,4) - Too close for the whole random jump changed
  3. 00:14:370 (4) - Using curve down slider would give a better movement don't like it
  4. 00:16:439 (3) - Too many reverse D: it fits the sound
  5. 00:32:990 (2) - Well still place too low its fine, not offscreen
  6. 00:36:094 (5) - ^ fixed, was offscreen
  7. 00:43:507 (4) - ^, and some others -w- its fine, not offscreen
[SNAFU/hitsound]
  1. Not going to mod it but I have streams are overmapped in the beginning no overmap

A short mod, since I can't find much to mod OAO
good luck~
Nuolong
Normal
00:15:921 (1,1) - Between these you miss two downbeats. Maybe you could make long sliders? (meh you put this in other diffs too so it's ok if you don't change this)
01:12:645 (1,2,3,4) - You could make this look more *handsome* heh

Hard
00:20:059 (1) - I think you can put something right before this.

InSANe
00:10:232 (7) - Move this a bit more directed to the slider after it ( 00:10:404 (1) )
00:16:439 (3) - You can divide it into a couple of sliders, right now I think it's very boring
00:40:232 (1,2,3,4) - I feel like these are a bit too far away from each other
00:42:301 (1,2,3) - You can make a nice beat here that follows the drums
00:47:473 (4,1) - ^
01:21:956 (4,5,6,7,1) - Move a little lower pls :3

SNAFU
01:00:576 (2) - Make this more direct to 01:00:921 (3)
01:05:749 (1) - This slider looks awkward
01:17:818 (1,2,1,2,1) - What happened to follow the vocals ;_; This part is special, but I feel that it's too repetitive up to this point.

Did I sound too picky?
THAT'S BECAUSE IT'S TOO GOOD I'M NOT GOOD ENOUGH TO MOD GOOD THINGS PROPERLY
:D Good job and good luck
Topic Starter
hehe

NolanM wrote:

Normal
00:15:921 (1,1) - Between these you miss two downbeats. Maybe you could make long sliders? (meh you put this in other diffs too so it's ok if you don't change this) no issue cuz the sounds to be emphasised are already emphasised
01:12:645 (1,2,3,4) - You could make this look more *handsome* heh ok

Hard
00:20:059 (1) - I think you can put something right before this. nop, its a 'break' and its consistent in all diffs.

InSANe
00:10:232 (7) - Move this a bit more directed to the slider after it ( 00:10:404 (1) ) jump
00:16:439 (3) - You can divide it into a couple of sliders, right now I think it's very boring its very intuitive to play
00:40:232 (1,2,3,4) - I feel like these are a bit too far away from each other slider leniency
00:42:301 (1,2,3) - You can make a nice beat here that follows the drums stressing the long vocals instead
01:21:956 (4,5,6,7,1) - Move a little lower pls :3 ok

SNAFU
01:00:576 (2) - Make this more direct to 01:00:921 (3) its fine
01:05:749 (1) - This slider looks awkward wut
01:17:818 (1,2,1,2,1) - What happened to follow the vocals ;_; This part is special, but I feel that it's too repetitive up to this point. i think it s k

Did I sound too picky?
THAT'S BECAUSE IT'S TOO GOOD I'M NOT GOOD ENOUGH TO MOD GOOD THINGS PROPERLY
:D Good job and good luckthanx
Winnie
It's good man, I can't find any problems that are significant. Will see this in the future later :)
Iceskulls
As requested

[General]
  1. preview point is unsnapped on every diffs
  2. add silent sliderslide hitsound ?
[easy]
  1. 00:15:404 (1) - nc here is not really necessary imo , delete nc so it make pattern easier to read
  2. 00:20:059 (2) - end this slider here 00:20:921 - sound better imo
  3. 00:22:818 (2) - end this slider here 00:23:676 - sound better imo , don't worry about polarity if the beat there is really emphasized beginners can still play that note perfectly ( apply to others too )
  4. 00:54:714 (1) - nc here is not really necessary imo , delete nc so it make pattern easier to read
  5. 01:22:301 (1,2) - this overlap might be too tricky for beginner
[normal]
  1. 00:15:921 (1) - nc here is not really necessary imo, delete nc so it make pattern easier to read
  2. 00:20:404 (1,2) - stack play better imo
  3. 00:54:714 (1) - nc here is not really necessary imo , delete nc so it make pattern easier to read
  4. 01:02:990 (1,2) - this overlap might be a bit tricky for normal
  5. 01:20:749 (1,2) - ^
[hard]
  1. 00:06:439 (1,2) - lower spacing a bit so it a bit easier to play for hard diff ?
  2. 00:15:921 (1) - nc here is not really necessary imo, delete nc so it make pattern easier to read
  3. 00:41:611 (2,3,1) - anti-jumps is a bit weird here for hard diff , stacking or spacing would work better imo
  4. 00:47:128 (2,3,1) - ^
  5. 00:54:714 (1) - nc here is not really necessary imo, delete nc so it make pattern easier to read
  6. 00:54:714 (1) - add a note ? sound better imo
  7. 01:10:921 (4,5,6,7) - 1/4 repeat slider work better here , stream is kinada a bit too hard for hard diff imo
[insane]
  1. 00:41:611 (3) - curve at tail a bit ? would make pattern looks nice
  2. 00:56:094 (1,2) - swap place of these two notes so the flow here 00:55:749 (8,1,2,3,4,5) - might be better imo
[snafu]
  1. 01:08:163 (5) - place it somewhere around x24 y160 would make flow here 01:07:818 (4,5) - nice
  2. 01:21:956 (1,2,3,4) - spacing here might be too much , it a bit weird for , I'd use 0.8x spacing stream here instead
I think hitsound pattern can be improved a bit

good luck :)
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. Offset is wrong. It should be 00:07:645 so that the big white tick is in its proper position. Therefore you have to re-do NCs (and don't say this is wrong, because it's not. Listen to when the finishes are)
  2. That background is already been used for another map https://osu.ppy.sh/s/90647
    Try and find another different one
SNAFU
  1. In regards to the streams at the start of the map, having a hit circle above the stream on a different beat is very hard to read.
    Eg. 00:07:990 (2,3) - You should probably move the first circle away from the stream
  2. 00:19:197 (2) - Not stacked properly
  3. 00:39:025 (5) - This looks hard to read. Maybe move it away from the previous slider
  4. 00:49:197 (1) - Not stacked properly
  5. 01:04:714 (3) - Move this down a bit
  6. 01:20:749 (1) - Damn, I'm impressed. What an amazing slider
Insane
  1. 00:13:680 (2) - Not stacked properly
  2. 00:17:990 (1) - Delete
  3. 00:31:266 (1) - Not stacked properly
  4. 00:47:818 (1) - ^
  5. 01:01:266 (4) - ^
Hard
  1. 01:27:473 (1) - Try and make this more circular
Topic Starter
hehe
DALPHA

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. Offset is wrong. It should be 00:07:645 so that the big white tick is in its proper position. Therefore you have to re-do NCs (and don't say this is wrong, because it's not. Listen to when the finishes are) no, it is wrong. listen to the clap pattern. well its not like this matters much :p
  2. That background is already been used for another map https://osu.ppy.sh/s/90647 ok
    Try and find another different one
SNAFU
  1. In regards to the streams at the start of the map, having a hit circle above the stream on a different beat is very hard to read.
    Eg. 00:07:990 (2,3) - You should probably move the first circle away from the stream didn't see people struggling with it
  2. 00:19:197 (2) - Not stacked properly done
  3. 00:39:025 (5) - This looks hard to read. Maybe move it away from the previous slider didn't see people struggling with it
  4. 00:49:197 (1) - Not stacked properly ok
  5. 01:04:714 (3) - Move this down a bit what for?
  6. 01:20:749 (1) - Damn, I'm impressed. What an amazing slider thanks <3
Insane
  1. 00:13:680 (2) - Not stacked properly ok
  2. 00:17:990 (1) - Deletethere is a sound
  3. 00:31:266 (1) - Not stacked properly ok
  4. 00:47:818 (1) - ^ ok
  5. 01:01:266 (4) - ^ ok
Hard
  1. 01:27:473 (1) - Try and make this more circular it would kill readability, imo.

celsius

CelsiusLK wrote:

As requested

[General]
  1. preview point is unsnapped on every diffs fixed`
  2. add silent sliderslide hitsound? nope
[easy]
  1. 00:15:404 (1) - nc here is not really necessary imo , delete nc so it make pattern easier to read no fix
  2. 00:20:059 (2) - end this slider here 00:20:921 - sound better imo really dont like to switch polarity @_@
  3. 00:22:818 (2) - end this slider here 00:23:676 - sound better imo , don't worry about polarity if the beat there is really emphasized beginners can still play that note perfectly ( apply to others too ) really dont like to switch polarity @_@
  4. 00:54:714 (1) - nc here is not really necessary imo , delete nc so it make pattern easier to read no fix
  5. 01:22:301 (1,2) - this overlap might be too tricky for beginner fixed~
[normal]
  1. 00:15:921 (1) - nc here is not really necessary imo, delete nc so it make pattern easier to read no fix
  2. 00:20:404 (1,2) - stack play better imo no fix, its consistent rhythm/pattern.
  3. 00:54:714 (1) - nc here is not really necessary imo , delete nc so it make pattern easier to read no fix
  4. 01:02:990 (1,2) - this overlap might be a bit tricky for normal fixed.
  5. 01:20:749 (1,2) - ^ fixed.
[hard]
  1. 00:06:439 (1,2) - lower spacing a bit so it a bit easier to play for hard diff ? done.
  2. 00:15:921 (1) - nc here is not really necessary imo, delete nc so it make pattern easier to read i think NC makes it easier to read, lol.
  3. 00:41:611 (2,3,1) - anti-jumps is a bit weird here for hard diff , stacking or spacing would work better imo stacked
  4. 00:47:128 (2,3,1) - ^ stacked
  5. 00:54:714 (1) - nc here is not really necessary imo, delete nc so it make pattern easier to read why ;-;
  6. 00:54:714 (1) - add a note ? sound better imo what
  7. 01:10:921 (4,5,6,7) - 1/4 repeat slider work better here , stream is kinada a bit too hard for hard diff imo i think it is okay, there is good builldup.
[insane]
  1. 00:41:611 (3) - curve at tail a bit ? would make pattern looks nice cool
  2. 00:56:094 (1,2) - swap place of these two notes so the flow here 00:55:749 (8,1,2,3,4,5) - might be better imo altho its nice, it makes 00:55:749 (8,1) - unplayable
[snafu]
  1. 01:08:163 (5) - place it somewhere around x24 y160 would make flow here 01:07:818 (4,5) - nice i like the back and forth
  2. 01:21:956 (1,2,3,4) - spacing here might be too much , it a bit weird for , I'd use 0.8x spacing stream here instead i think its good for emphasis!
I think hitsound pattern can be improved a bit

good luck :) thanks~
Ciyus Miapah
baka:
- delete your creator words
- change your BG
- add justin bieber as tags
Dilectus
Just a beginner modder looking through pending. Love oregairu and yanaginagi!

  • General
  1. Why does every map need an extra? xD
  2. add tags: anime, op, opening
  3. Title: 春擬き
  4. Please do map the vocals in the beginning, it's such a short song too.

    Easy and Normal is fine

    Hard
  5. 00:06:439 - this beginning part plays weird, maybe map it like this? http://puu.sh/h3sUy/9074569b1d.jpg
  6. 01:22:214 - didnt see that it was a double before i looked twice. delete and space the incoming slider?

    Insane
  7. 00:20:749 - add note
  8. 00:26:266 - ^

    And for both extra difficulties I wont even go into since I personally hate extras xD
    Just space those intro streams out, they're too boring.
Sorry for bad mod, couldnt really find that many issues. But I still hope it helped somehow.
Good luck with your map man! ;3
Topic Starter
hehe
david

DavidEd wrote:

Just a beginner modder looking through pending. Love oregairu and yanaginagi!

  • General
  1. Why does every map need an extra? xD why not
  2. add tags: anime, op, opening added anime, others are there already.
  3. Title: 春擬き its already the title.
  4. Please do map the vocals in the beginning, it's such a short song too. don't like mapping to vocals.

    Easy and Normal is fine

    Hard
  5. 00:06:439 - this beginning part plays weird, maybe map it like this? i like the whoosh as it is.
  6. 01:22:214 - didnt see that it was a double before i looked twice. delete and space the incoming slider? its a regular 'pseudo-triple', it should be understandable.

    Insane
  7. 00:20:749 - add note there's nothing.
  8. 00:26:266 - ^ there's nothing.

    And for both extra difficulties I wont even go into since I personally hate extras xD
    Just space those intro streams out, they're too boring. low intensity.
Sorry for bad mod, couldnt really find that many issues. But I still hope it helped somehow.
Good luck with your map man! ;3 thanks!

fort > thanks!

Fort wrote:

baka:
- delete your creator words sdkjmdtkktkdtytkytydkkt7y5656568dtkktkdtyt568568[---]6dtkktkdtyt568568568[---]656856856dtdtkktkdtytdtkktkdtytkktkdtyt8[---]6568568568[---]6568568568[---]6568568568[---]6568568568[---]6568568568[---]65685dtkktkdtytdtkktkdtyt68568[---]6dtkktkdtytdtkktkdtytdtkktkdtyt568568568[---]
- change your BG dtkktkdtytdtkktkdtyt335735735jdtjdk;/-l;/-l;/l;-[/l-[/l-['/l-[;'/l-u[ky]-je5[uw'sr-yhw4;yh-pty/3.p;t;/34tp;-34/tgy;ae/yaesr5yhp/ae5yp/;ayp/;a4p.;/yp;/ay4p;/as45yp;/=y4p;/y4p;/y45yhp;'/t;h/ps'/aw4;=5y/q0=3py/q3py;
- add justin bieber as tags -a3pbl.t-3'tlp.ty3a/4y.a43'6.bq643/'ll-3p4-apw[pl-/y;w'/4';yry='/;.l.;/'by4;'/=4b;'=4arw;'=4=l'/.;=/l.;'4l.;'/=by4a;'/=4;l.;4/;/;/.l.;/=y4=l.-;/y64=l.-;/ay46=a/l.-;4
Litharrale

Fort wrote:

baka:
- add justin bieber as tags
10/10
Euny

Fort wrote:

baka:
- add justin bieber as tags

xD nice
neonat
General

Kiai could totally use Soft instead of Normal, Normal hits sound as solid as the clap, which just makes it have less impact, and the hit is pretty noisy as well
00:46:089 - could use something like the drum clap

Easy

00:45:059 (2) - this bugs me, in regards to rhythm, too long imo. Even if it's an Easy, it shouldn't undermine the rhythm that much, try and have it like this:
00:50:921 (3) - remove that finish at the end
01:11:266 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - lay off the claps lol, only have them on the 2nd and 4th beats like you did before, it really makes things cleaner, especially those off beats at 01:19:542 (1,2,3) -> this affects all the other diffs as well

Normal

00:26:956 (4) - you always NC when there's a long break or there's a long spinner, why differ here
00:50:921 (2) - remove finish at the end
00:59:887 (1) - remove the finish, takes away the impact of the finish on 01:00:232 (1) which should be the one with the emphasis
Same as easy about those claps

Hard

00:10:404 (1) - remove clap on end of slider
00:13:163 (1) - ^
00:12:990 (5,1) - the way you placed the stuff beforehand, this spacing shouldn't be similar to 00:12:645 (3,4,5)
00:24:714 (3,4) - have them more side by side:
00:51:611 (4) - remove the finish
00:59:887 (2) - remove that finish, rather use a clap instead
The claps are still fine here, since there are the 1/2 beats as well, so it's not too over-consuming in sound, but make sure to use Soft instead of Normal

Insane

00:20:059 (1) - I actually find this angle very weird, I think a angle facing downwards would be better, also a spacing like 00:25:232 (4,1) is more even
00:37:645 (5,1) - spacing more constant for 1/4 sliders please
00:41:611 (3,1) - shift up
00:50:921 (2) - remove finish from slider end
00:59:887 (3) - remove that finish, add clap
The claps are still fine here, since there are the 1/2 beats as well, so it's not too over-consuming in sound, but make sure to use Soft instead of Normal
01:20:059 (3) - have it to the left of the circle, something like this but with a more even line made:

Extra

Just gonna state it right here right now, those streams at the start are really redundant...

00:26:951 (1) - faster sv
00:51:606 (4) - remove finish
00:50:571 (1) - you made it an extra, at least also fully follow the music, split this like this and have a clap on the slider start:
That full stream section doesn't represent the song well, you need to diversify the clicking with repeat slider, specifically 1/4 sliders with 2 repeats (last 4 1/4 beats), I would suggest at places like 00:55:227 - 00:55:744 - 00:56:778 - 00:57:123
Even before this ^ you left out a clap at 00:55:227
00:59:882 (3) - remove finish add clap
01:07:813 (4,5,1) - very very straight direction, really not very nice
The claps are still fine here, since there are the 1/2 beats as well, so it's not too over-consuming in sound, but make sure to use Soft instead of Normal
But do note, for this section 01:15:571 (2,1,2,1,2,1,2) - I think it would be better to have the claps on the off beat instead of the on beat to go more with the focus in the music here (strings)
Topic Starter
hehe
neonat > thanks!

neonat wrote:

General

Kiai could totally use Soft instead of Normal, Normal hits sound as solid as the clap, which just makes it have less impact, and the hit is pretty noisy as well
00:46:089 - could use something like the drum clap ok1

Easy

00:45:059 (2) - this bugs me, in regards to rhythm, too long imo. Even if it's an Easy, it shouldn't undermine the rhythm that much, try and have it like this: i did this on purpsoe, so that the song felt calmer during the slow portion.
00:50:921 (3) - remove that finish at the end there's a finish!
01:11:266 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - lay off the claps lol, only have them on the 2nd and 4th beats like you did before, it really makes things cleaner, especially those off beats at 01:19:542 (1,2,3) -> this affects all the other diffs as well ok

Normal

00:26:956 (4) - you always NC when there's a long break or there's a long spinner, why differ here fixed
00:50:921 (2) - remove finish at the end nooooo
00:59:887 (1) - remove the finish, takes away the impact of the finish on 01:00:232 (1) which should be the one with the emphasis used softfinish instead
Same as easy about those claps keeping because every white tick is mapped!

Hard

00:10:404 (1) - remove clap on end of slider sounds good to me
00:13:163 (1) - ^ sounds good to me
00:12:990 (5,1) - the way you placed the stuff beforehand, this spacing shouldn't be similar to 00:12:645 (3,4,5) yep, changed.
00:24:714 (3,4) - have them more side by side: uhm ok
00:51:611 (4) - remove the finish noooo
00:59:887 (2) - remove that finish, rather use a clap instead softfinish
The claps are still fine here, since there are the 1/2 beats as well, so it's not too over-consuming in sound, but make sure to use Soft instead of Normal

Insane

00:20:059 (1) - I actually find this angle very weird, I think a angle facing downwards would be better, also a spacing like 00:25:232 (4,1) is more even moved a little
00:37:645 (5,1) - spacing more constant for 1/4 sliders please this is swag for triangles tho
00:41:611 (3,1) - shift up no, y
00:50:921 (2) - remove finish from slider end noooo
00:59:887 (3) - remove that finish, add clapsoft~
The claps are still fine here, since there are the 1/2 beats as well, so it's not too over-consuming in sound, but make sure to use Soft instead of Normal
01:20:059 (3) - have it to the left of the circle, something like this but with a more even line made: i like how it is!

Extra

Just gonna state it right here right now, those streams at the start are really redundant... no u

00:26:951 (1) - faster sv don't like playing with SV, made it straight tho
00:51:606 (4) - remove finish nonono
00:50:571 (1) - you made it an extra, at least also fully follow the music, split this like this and have a clap on the slider start: this is intetional to make the rhythm more relaxed and follow the slow vocals.
That full stream section doesn't represent the song well, you need to diversify the clicking with repeat slider, specifically 1/4 sliders with 2 repeats (last 4 1/4 beats), I would suggest at places like i like my streams death and without rest.
Even before this ^ you left out a clap at 00:55:227 had it originally, but i removed cuz it sounded weird.
00:59:882 (3) - remove finish add clap soft
01:07:813 (4,5,1) - very very straight direction, really not very nice the whole 'theme' of the diff is back and forth :D
The claps are still fine here, since there are the 1/2 beats as well, so it's not too over-consuming in sound, but make sure to use Soft instead of Normal
But do note, for this section 01:15:571 (2,1,2,1,2,1,2) - I think it would be better to have the claps on the off beat instead of the on beat to go more with the focus in the music here (strings) creative but i think it'll play weird.
Cerulean Veyron
Hi, requested via form... iirc

[> General <]
  1. - Timing Check: Ehh, just my suggestion, but couldn't the offset should be on 916? mehh idk wtf
  2. - What are you using widescreen support for?!? Disable it!!
  3. - Everything seems fine.
[> Easy <]
  1. 00:33:847 (2,1) - Idk, but recorrect blanket, or maybe do a different pattern than this..
  2. - Perfectionist.
[> Normal <]
  1. 00:13:675 (2,1) - Idk but.. symmetry?
  2. 00:15:399 (3) - You could also use the drum clap on the head of this slider, the drums on the song track sound greater.
  3. 00:36:606 (1,2,3,4) - I feel this pattern is weird. I might not understand your flow, but maybe you could just curve one of the sliders here mehh
  4. 00:39:882 (2) - Why adding finish here? i know there's this ride on the song track here, but it's quite small.
  5. - Waow, it gets better during.
[> Hard <]
  1. 00:20:399 (2,3) - Idfk, recorrect blanket or sth.
  2. 00:26:089 (3,4) - Eh... is this spacing on purpose, i guess you should change slider (1)'s position.
  3. 00:36:089 (3) - I think this rhythm looks offbeat, maybe you could follow a little bit of vocals here? Just shoerten this slider to 1/2 and maybe add a circle next to it.
  4. 00:41:606 (2,3,1) - It feels a bit odd when this is stacked while staying in just one grid, unstack and remake sth better here.
  5. 00:47:123 (2,3,1) - ^
  6. 01:17:296 (3,4,1) - Why spacing is differed here? i though you're using 1.4x on the start...
  7. 01:26:261 (1,2,3) - Spacing~
  8. - Ehhk, some distance spacing issues, but quite a nice diff.
[> Insane <]
  1. 00:16:434 (3) - Are you serious about this slider?!?! This is overrating the player's cursor.
  2. 00:42:813 (2,3,4) - Spacing... or maybe not?
  3. 00:50:571 (1) - Ctrl + G?
  4. - Nothing much to say, but great diff!
... I'm tired... e_e

Uhh, bad mod imo. Good Luck!
Topic Starter
hehe
Gray Veyron > thanks~

Gray Veyron wrote:

Hi, requested via form... iirc

[> General <]
  1. - Timing Check: Ehh, just my suggestion, but couldn't the offset should be on 916? mehh idk wtf doesn't really matter
  2. - What are you using widescreen support for?!? Disable it!! sure
  3. - Everything seems fine.
[> Easy <]
  1. 00:33:847 (2,1) - Idk, but recorrect blanket, or maybe do a different pattern than this.. uhm ok~
  2. - Perfectionist.
[> Normal <]
  1. 00:13:675 (2,1) - Idk but.. symmetry? sure
  2. 00:15:399 (3) - You could also use the drum clap on the head of this slider, the drums on the song track sound greater. nah, i'm fine with the hitsounds
  3. 00:36:606 (1,2,3,4) - I feel this pattern is weird. I might not understand your flow, but maybe you could just curve one of the sliders here mehh curved 1 :D
  4. 00:39:882 (2) - Why adding finish here? i know there's this ride on the song track here, but it's quite small. alright
  5. - Waow, it gets better during.
[> Hard <]
  1. 00:20:399 (2,3) - Idfk, recorrect blanket or sth. alright looks perfect to me
  2. 00:26:089 (3,4) - Eh... is this spacing on purpose, i guess you should change slider (1)'s position. i guess it looked weird, fixed.
  3. 00:36:089 (3) - I think this rhythm looks offbeat, maybe you could follow a little bit of vocals here? Just shoerten this slider to 1/2 and maybe add a circle next to it. fixed
  4. 00:41:606 (2,3,1) - It feels a bit odd when this is stacked while staying in just one grid, unstack and remake sth better here. antijumps instead~
  5. 00:47:123 (2,3,1) - ^ antijumps instead~
  6. 01:17:296 (3,4,1) - Why spacing is differed here? i though you're using 1.4x on the start... jumps~
  7. 01:26:261 (1,2,3) - Spacing~ for calmness, low spacing.
  8. - Ehhk, some distance spacing issues, but quite a nice diff.
[> Insane <]
  1. 00:16:434 (3) - Are you serious about this slider?!?! This is overrating the player's cursor. fun to play!
  2. 00:42:813 (2,3,4) - Spacing... or maybe not? no stressing needed~
  3. 00:50:571 (1) - Ctrl + G? oh.. nice!
  4. - Nothing much to say, but great diff!
... I'm tired... e_e

Uhh, bad mod imo. Good Luck!
Cerulean Veyron


Am i even a doll?!!?
Sophia_old_1

Gray Veyron wrote:



Am i even a doll?!!?
Removed the kudosu just to give it AGAIN
Kite
That are the best creator words I have ever seen on a beatmap, good job!
Also, small irc mod.. fixed 2 minor things and discussed metadata for a while

SPOILER
16:59 Kite: are you ok with irc mod on
16:59 *Kite is editing [http://osu.ppy.sh/b/670786 yanaginagi - Haru Modoki [Hard]]
16:59 Kite: dont really have much to point out anyways
16:59 handsome: 1 diff?
16:59 handsome: well im fine with that
17:00 Kite: nah for the set i mean
17:00 Kite: a few things on normal and hard so far
17:00 Kite: on hard:
17:00 handsome: ah ok
17:00 handsome: np
17:01 Kite: 01:10:916 (4,5,6,7) - would probably be better for this difficulty to make this into a repeat slider like you did later on 01:25:744 (3) -
17:01 handsome: insane has really long streams
17:01 handsome: so i'm keeping this
17:01 Kite: fair enough
17:01 handsome: yep
17:02 Kite: 01:21:951 (4,5) - about this, what do you think about a single beat 01:21:951 - here
17:02 handsome: sounds good
17:05 Kite: love the repeat slider on insane 00:16:434 (3) -
17:05 Kite: dont see that often :D
17:06 handsome: yeah, actually some poeple hate it
17:06 handsome: but it loved how well it fit
17:07 Kite: its just unusual
17:09 Kite: on snafu diff :
17:09 Kite: 01:10:227 (2) - x173 y123 for better playability imo
17:10 Kite: actually hmm.
17:11 Kite: well its for you to decide, i think its better not to have a stacking note there for readability, and the returning slidershape plays a bit better if the upcoming beat is located a bit higher up
17:11 handsome: waow
17:11 handsome: waot
17:13 handsome: hhhhhmmmmmmmm
17:13 handsome: hmmmm
17:14 handsome: allright
17:14 handsome: i moved it somewhee else
17:14 Kite: alright fair enough
17:15 handsome: ended up with somethinmg like this http://osu.ppy.sh/ss/3001015
17:15 handsome: also for the hard i remapped a whole bunch to accomodate that change @_@
Sonnyc
[Easy]
  1. 01:10:054 (3) - Even the surrounding rhythm to click this object is a 1/1, the drum rhythm is pretty complexed to catch as an easy difficulty imo. I personally suggest removing this note to make beginners more comfortable to play, and to also emphasize the finish sounds at 01:09:709 and 01:10:399 by placing in a row.
  2. 01:21:951 - Are you sure about this whistle sound? It feels pretty loud and redundant.
[Normal]
  1. 00:31:089 (1,3) - 00:33:847 (1,3) - 00:36:606 (1,3) - Regarding the comboes, I think starting the combo from the current (3) will be more appropriate to seperate the instrument part better. In the previous rhythm section, the seperation is done well like 00:20:571 (2,3) and such consistency can be maintained.
  2. 00:44:192 - Consider adding a note here since there is both a big drum sound and a vocal. Maybe the orginal intention of you might been to make the rhythm consistent with 00:45:054 (1,2), but unlike 00:45:571, the drum sound of 00:44:192 feels important to get ignored.
  3. 01:21:951 - Same with Easy.
[Hard]
  1. 00:25:916 (2,3) - I definitely believe the flow can be better than this.
[Insane]
  1. 00:16:434 (3) - The volume feels quite high here. Lessening to 30% will be enough.
  2. 01:18:847 (5) - Consider adding a NC since the rhythm changes, but the distance of the note remains the same.
[SNAFU]
  1. 00:13:502 (2,3) - Stack unreadable due to the merge with the BG. Changing the combo color by using color hax is most recommended.
  2. 01:11:261 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Pretty interesting xD
Topic Starter
hehe
sony

Sonnyc wrote:

[Easy]
  1. 01:10:054 (3) - Even the surrounding rhythm to click this object is a 1/1, the drum rhythm is pretty complexed to catch as an easy difficulty imo. I personally suggest removing this note to make beginners more comfortable to play, and to also emphasize the finish sounds at 01:09:709 and 01:10:399 by placing in a row. fixed!
  2. 01:21:951 - Are you sure about this whistle sound? It feels pretty loud and redundant. removed
[Normal]
  1. 00:31:089 (1,3) - 00:33:847 (1,3) - 00:36:606 (1,3) - Regarding the comboes, I think starting the combo from the current (3) will be more appropriate to seperate the instrument part better. In the previous rhythm section, the seperation is done well like 00:20:571 (2,3) and such consistency can be maintained. well its just basic 1 measure 1 nc, i wanna keep it as it is.
  2. 00:44:192 - Consider adding a note here since there is both a big drum sound and a vocal. Maybe the orginal intention of you might been to make the rhythm consistent with 00:45:054 (1,2), but unlike 00:45:571, the drum sound of 00:44:192 feels important to get ignored. done
  3. 01:21:951 - Same with Easy. removed
[Hard]
  1. 00:25:916 (2,3) - I definitely believe the flow can be better than this. changed
[Insane]
  1. 00:16:434 (3) - The volume feels quite high here. Lessening to 30% will be enough. changed to c:1, which is softer.
  2. 01:18:847 (5) - Consider adding a NC since the rhythm changes, but the distance of the note remains the same. ok
[SNAFU]
  1. 00:13:502 (2,3) - Stack unreadable due to the merge with the BG. Changing the combo color by using color hax is most recommended. done!
  2. 01:11:261 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Pretty interesting xD
hehe
Sonnyc
Terminate
Flower
A quick silly check


[snafu]
I feel sick when hitting complete overlapped 1/2 notes. maybe increase stack leniency to 4? as you don't have any significant patterns that requires preventing 1/2 stack

[Insane]
as this is lower difficulty, I suggest also let 1/1 notes stack, so increase the leniency to 5. what do you think?
00:59:882 (3,4) - make parallel or like this?

wake me when you need me.
Topic Starter
hehe
flowa

Flower wrote:

A quick silly check


[snafu]
I feel sick when hitting complete overlapped 1/2 notes. maybe increase stack leniency to 4? as you don't have any significant patterns that requires preventing 1/2 stack lol, ok :D

[Insane]
as this is lower difficulty, I suggest also let 1/1 notes stack, so increase the leniency to 5. what do you think? ok
00:59:882 (3,4) - make parallel or like this? ss is snafu diff, so erm im not sure what you're saying. no change

wake me when you need me.
Josde
Here's a small mod, sorry if I'm doing something wrong as it's the first time I do something like this.
[General]
Here's the full res version of the background in case you want to use it.
The MP3 is a bit quiet, so you should possibly make it louder.
Also maybe put the preview point in 1:00:227 (the kiai) directly?
AFAIK, the title is "Harumodoki", not "Haru Modoki"
Add "opening" and "single" to the tags?

[Snafu]
00:07:985 (2) - New combo to make it easier to sightread? It'd make it clearer that there's a space between those two notes.
00:10:744 (2) - ^
00:13:502 (2) - ^

[Insane]
01:19:882 (2) - Move the note to prevent a confusing overlap with the sliderend?

[Hard]
00:46:434 (1) - Risky object, not totally sure if it's rankable. https://osu.ppy.sh/ss/3008951
Topic Starter
hehe
jos

Josde wrote:

Here's a small mod, sorry if I'm doing something wrong as it's the first time I do something like this.
[General]
Here's the full res version of the background in case you want to use it. quality has been compromised for filesize.
The MP3 is a bit quiet, so you should possibly make it louder. its fine as it is
Also maybe put the preview point in 1:00:227 (the kiai) directly? why? doesn't sound good
AFAIK, the title is "Harumodoki", not "Haru Modoki" pretty sure the current is correct
Add "opening" and "single" to the tags? already have opening, single isn't necessary

[Snafu]
00:07:985 (2) - New combo to make it easier to sightread? It'd make it clearer that there's a space between those two notes. nc spam, nah.
00:10:744 (2) - ^ nc spam, nah.
00:13:502 (2) - ^ nc spam, nah.

[Insane]
01:19:882 (2) - Move the note to prevent a confusing overlap with the sliderend? intentional

[Hard]
00:46:434 (1) - Risky object, not totally sure if it's rankable. good catch, however its not outside so its fine.

thanks for taking your time, however! :D you're on the right track ^^
Flower
All right, everything is fine. Qualified!
ac8129464363
G FUCKIN G

grats
Topic Starter
hehe
meii18
\:D/ congratulations handsome
Nara
grats!
kakifly
OOOOOOOH you actually did it
Litharrale
Gratz!
Kite
Sweet, congrats!
Aerous
;) rank my set plz

rip
Knotts
gratstsssssts!
Shiguma
Something should be done about the mp3 (very quiet). Also the video should be changed in 2 days since the real opening animation will be used in episode 3.

Also congrats
Euny
YAY \o/

congra~ handsome
Meg
why 00:40:227 (1,2,3,4,5,6,1) - all 1/3 sounds on this mp3?
1/3 + 1/4 sounds on my mapset LOL
Topic Starter
hehe

iMage-- wrote:

why 00:40:227 (1,2,3,4,5,6,1) - all 1/3 sounds on this mp3?
1/3 + 1/4 sounds on my mapset LOL
edit _(:зゝ∠)_
Koiyuki
edit too strong lol
Okoayu
i for one liked the nonsense spam in the description
xxdeathx
i thought it was code for something—every different block of nonsense (occurring multiple times) stands for a letter maybe
Meg
PLZ DON'T EDIT MP3 LOL
Meyrink
Gratzszsz And nice job with mp3 sounds neat !
Heanday

iMage-- wrote:

PLZ DON'T EDIT MP3 LOL
Please !
wetdog123

Heanday wrote:

iMage-- wrote:

PLZ DON'T EDIT MP3 LOL
Please !

PLEASE
Momochikun
feels like im hitting ghost notes ;w;
IamKwaN
Greetings, your map has to be taken out of the Qualified section.

  1. Wrongly snapped notes at 00:29:106 (2) - and 00:59:796 (2) - in SNAFU and Insane. Both of them should be snapped at 1/6 tick before the current blue tick. Graphically, we mean http://puu.sh/hjgD1/b94f323320.jpg .
  2. Finishes at 00:59:882 - and 01:00:054 - in all diffs except Easy are inconsistent, abrupt and noisy since the strings are very very very weak. Also, consecutive two finishes make them clashing with the finish at the beginning of the kiai (i.e. 01:00:227 - ), weakening its effect. Removing them would avert the issue.
  3. In SNAFU, 00:08:158 (3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13) - The drums/noises here are merely audible and what dominates the music is the constant 1/2 beats. Thus, the huge bunch of streams makes the introduction overdone and don't necessarily fit the map well, therefore we suggest remapping this part to more concise rhythms like plain 1/2 beats.
  4. We also suggest HP of SNAFU being slightly reduced to 7, as it's almost impossible for players to get back to health when passing through those short halts.
The BNG will handle the requalification of this mapset. Good luck!
Topic Starter
hehe
nice
Ujimatsu Chiya
Most Mappers who want to have a more first ranked
but too fast, make bad quality I think. like me orz

I mean.... best of luck !! :3
wetdog123

IamKwaN wrote:

  1. In SNAFU, 00:08:158 (3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13) - The drums/noises here are merely audible and what dominates the music is the constant 1/2 beats. Thus, the huge bunch of streams makes the introduction overdone and don't necessarily fit the map well, therefore we suggest remapping this part to more concise rhythms like plain 1/2 beats.
What are talking about? I can hear the 1/4 very clearly and it would feel weird and inconsistent if 00:08:158 (3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13) - is a 1/2 jumpy bit and every other part like it is a stream.

Doesn't need to be changed imo
Okoayu
I'm pretty sure they were talking about that part as a whole and not just that one stream
californiabones
XD
Topic Starter
hehe

andycay wrote:

SNAFU difficulty is amazing! i can tell you spent a whole 5 minutes making it
thanks, i try my best
VINXIS

IamKwaN wrote:

Greetings
by VINXIS



kk rerank pls or smth
ac8129464363

andycay wrote:

SNAFU difficulty is amazing! i can tell you spent a whole 5 minutes making it
stay salty
Monstrata
I think the overdone streams fit the "SNAFU" theme lol. I mean ya, you could map those sections with 1/2 but that'd be too normal xD.

You should consider repositioning stacked notes like 00:07:985 (2,3) - though. It's stacked in editor, but when you play it, because of stack-leniency it almost looks like another note in the stream.

00:10:744 (2,3) - Here it just doesn't look neat cuz of the stacks and the direction of the stream :P.


00:55:485 (10,11,12,13,14,15,16,1) - Also, i noticed some weird spacing on your streams here. Some of them have spacing differences by up to 0.08x (0.46 Previous 0.54 Next)


Anyways, poke me for a longer mod if you still plan on re-ranking this :D. I forgot to check this cuz I dl'ed it a while back when it still had the weird name and naruto background looool
benjacala
SNAFU
Enhu
LOLZ
BanchoBot
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