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yanaginagi - Haru Modoki

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Topic Starter
hehe
This beatmap was submitted using in-game submission on Monday, 13 April, 2015 at 4:15:59 PM

Artist: yanaginagi
Title: Haru Modoki
Source: やはり俺の青春ラブコメはまちがっている。続
Tags: Yahari Ore no Seishun Love Comedy wa Machigatteiru Zoku My Teen Romantic SNAFU 2 oregairu opening season romcom too anime harumodoki
BPM: 174
Filesize: 15575kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.48 stars, 74 notes)
  2. Hard (3.23 stars, 202 notes)
  3. Insane (4.42 stars, 293 notes)
  4. Normal (2.18 stars, 159 notes)
  5. SNAFU (5.61 stars, 414 notes)
Download: yanaginagi - Haru Modoki
Download: yanaginagi - Haru Modoki (no video)
Information: Scores/Beatmap Listing
---------------
.
ac8129464363
will the real deetz please stand up
Kato
dank
ac8129464363
dude naruto is my favourite animay ever im so happy u mapped it

[General]
mp3 sounds really really quiet and hitsounds overpower all the other sounds so I hope you are looking for a new one.

[Easy]
00:18:680 (1,2) - you don't really do overlaps like this anywhere else in the map and it's kind of ehhh in an easy so you could just let them not touch i think
00:51:956 (1,2,3,4) - kinda forced imo, you could rearrange like this but neater w/e https://osu.ppy.sh/ss/2966142

[Normal]
00:20:404 (1,2,3) - feels really forced and jammed up, especially for a normal. let the pattern breathe and be read easier :v plus 00:20:404 (1) - misses a beat. You could map it the same way you do most of these sounds.
00:53:680 (2,3,4,1) - pentagon shape would be cooler pls
01:22:990 (3,1) - idk you could put a 1/2 circle between these two to avoid missing that sorta important beat

[Hard]
00:31:439 (2) - why? ;_;
01:02:645 (4,1) - slight overlap looks blah
01:10:921 (4,5,6,7,1) - I think this is too difficult considering Normal has no 1/4 notes at all.
01:17:128 (2,3,4) - pretty big jump for a hard?
01:18:163 (2,3,4) - ^

[Insane]
00:16:439 (3) - this is actually good now that I think about it lel
01:18:507 (4,5,6) - why sudden 1/1 circles killing momentum? you could do 1/2 sliders

[COAXED INTO AN ULTRA EXTREME SNAFU]
00:34:197 (2,3,4,5) - that kind of back and forth doesn't suit this sound, maybe something along these lines would be better? https://osu.ppy.sh/ss/2966202 Just an example, prolly better for you to use your imagination
01:19:973 (6,1) - stream jump feels excessively large, should just move 1's side closer

also a suggestion for all diffs to which it may apply. it's kind of weird ending as her voice trails off, so you could map something like this rhythm. up to you. http://osu.ppy.sh/ss/2966208

Additionally, in my opinion the spread is not good. If you want to keep your extremely long streams in ~SNAFU~ you may need to map some longer streams in insane... which would require you to map more streams in hard, which would make the gap to normal too big...

some possible solutions are to
-reduce the difficulty of hard to sparse triples, increase stream length and difficulty in insane and map a light insane
-remove the extremely long streams from ~~~SNAFU~~~ allowing acceptable spread from insane.

Solid work otherwise. good luck
Topic Starter
hehe
de

deetz wrote:

dude naruto is my favourite animay ever im so happy u mapped it

[General]
mp3 sounds really really quiet and hitsounds overpower all the other sounds so I hope you are looking for a new one. increased volume

[Easy]
00:18:680 (1,2) - you don't really do overlaps like this anywhere else in the map and it's kind of ehhh in an easy so you could just let them not touch i think
00:51:956 (1,2,3,4) - kinda forced imo, you could rearrange like this but neater w/e https://osu.ppy.sh/ss/2966142

[Normal]
00:20:404 (1,2,3) - feels really forced and jammed up, especially for a normal. let the pattern breathe and be read easier :v plus 00:20:404 (1) - misses a beat. You could map it the same way you do most of these sounds. woops fixed
00:53:680 (2,3,4,1) - pentagon shape would be cooler pls no for reasons, i dont like the angles
01:22:990 (3,1) - idk you could put a 1/2 circle between these two to avoid missing that sorta important beat shure y not

[Hard]
00:31:439 (2) - why? ;_; YA
01:02:645 (4,1) - slight overlap looks blah YGA
01:10:921 (4,5,6,7,1) - I think this is too difficult considering Normal has no 1/4 notes at all. its k cuz low bpm
01:17:128 (2,3,4) - pretty big jump for a hard?
01:18:163 (2,3,4) - ^ fixed

[Insane]
00:16:439 (3) - this is actually good now that I think about it lel gh
01:18:507 (4,5,6) - why sudden 1/1 circles killing momentum? you could do 1/2 sliders general variation i guess

[COAXED INTO AN ULTRA EXTREME SNAFU]
00:34:197 (2,3,4,5) - that kind of back and forth doesn't suit this sound, maybe something along these lines would be better? https://osu.ppy.sh/ss/2966202 Just an example, prolly better for you to use your imagination fixed differently~
01:19:973 (6,1) - stream jump feels excessively large, should just move 1's side closer doable

also a suggestion for all diffs to which it may apply. it's kind of weird ending as her voice trails off, so you could map something like this rhythm. up to you. http://osu.ppy.sh/ss/2966208 naisu

Additionally, in my opinion the spre blahblahb blah currently i think its fine, will think about it.

Solid work otherwise. good luck
meii18
placeholder :3
Alumetorz
modded mainly the hardest diff (but also some minor stuff on other diffs)
mainly suggestions about the stream jump, diff peak at the end and some patterns that could be improved. nothing special of a mod tho
mod
2015-04-03 14:07 handsome: could you give my map a play :p
2015-04-03 14:07 Alumetorz: sure man
2015-04-03 14:07 handsome: a new one
2015-04-03 14:08 handsome: ACTION is listening to [http://osu.ppy.sh/b/671742 yanaginagi - Harumodoki]
2015-04-03 14:08 Alumetorz: what diff?
2015-04-03 14:09 handsome: uh
2015-04-03 14:09 handsome: most improtantly SNAFU
2015-04-03 14:09 handsome: but you can check out the others if you like
2015-04-03 14:10 Alumetorz: nice
2015-04-03 14:10 Alumetorz: but
2015-04-03 14:11 Alumetorz: have to admit the first quad thing into stream
2015-04-03 14:11 Alumetorz: was hard to read for me haha
2015-04-03 14:11 Alumetorz: i retried 3 times
2015-04-03 14:11 handsome: yeah i can't really simplify it much x_x
2015-04-03 14:12 handsome: don't wanna cheat with sliders lol
2015-04-03 14:13 Alumetorz: yeah i know what you mean
2015-04-03 14:14 Alumetorz: 00:25:921 (2,3) - this though
2015-04-03 14:14 handsome: o shit
2015-04-03 14:14 handsome: LOL
2015-04-03 14:14 Alumetorz: 10/10
2015-04-03 14:14 Alumetorz: LOL
2015-04-03 14:14 handsome: rip
2015-04-03 14:14 Alumetorz: haha
2015-04-03 14:15 handsome: this diff feels to crude to me
2015-04-03 14:15 handsome: i dont know what to do
2015-04-03 14:15 handsome: ;-;
2015-04-03 14:15 Alumetorz: well
2015-04-03 14:15 Alumetorz: it is indeed really hard at the end
2015-04-03 14:15 Alumetorz: but i'm a huge fan of sudden difficulty
2015-04-03 14:15 handsome: haahah
2015-04-03 14:15 handsome: what do y ou think of the
2015-04-03 14:16 handsome: split stream
2015-04-03 14:16 handsome: near the end
2015-04-03 14:16 Alumetorz: surprised me a bit on first try
2015-04-03 14:16 Alumetorz: but i suck at low ar
2015-04-03 14:16 handsome: should i close in a little?
2015-04-03 14:16 Alumetorz: yes, maybe a little bit
2015-04-03 14:16 Alumetorz: like by 2, or 3 pixels
2015-04-03 14:16 handsome: alright
2015-04-03 14:16 handsome: then i'll increase the spacing on
2015-04-03 14:16 handsome: the seocnd 'jump'
2015-04-03 14:17 Alumetorz: yeah, good idea
2015-04-03 14:17 handsome: im gonna have tough competition on this map ;-;
2015-04-03 14:17 handsome: already 4 mapsets exist
2015-04-03 14:19 Alumetorz: oh rip
2015-04-03 14:19 Alumetorz: https://osu.ppy.sh/ss/2967449
2015-04-03 14:19 handsome: you can drop a mod if you like the song :o
2015-04-03 14:19 handsome: ~not subtle at all~
2015-04-03 14:20 handsome: rip
2015-04-03 14:20 Alumetorz: i'll have to haha
2015-04-03 14:20 Alumetorz: i'll try
2015-04-03 14:20 Alumetorz: i'm really bad at modding
2015-04-03 14:20 handsome: ooh
2015-04-03 14:20 handsome: no better time to practice then now xD
2015-04-03 14:23 Alumetorz: want irc?
2015-04-03 14:23 Alumetorz: or forum
2015-04-03 14:23 handsome: im in the middle of an irc already
2015-04-03 14:23 handsome: so that would be sweet
2015-04-03 14:23 handsome: lol
2015-04-03 14:23 Alumetorz: you mean, another irc would be sweet
2015-04-03 14:23 Alumetorz: or forum?
2015-04-03 14:23 Alumetorz: like can you handle two ircs
2015-04-03 14:24 handsome: yeah i can
2015-04-03 14:24 handsome: 2 ircs
2015-04-03 14:24 handsome: lol
2015-04-03 14:24 Alumetorz: alright
2015-04-03 14:25 Alumetorz: ok gotta restart osu, rip client
2015-04-03 14:26 handsome: rip
2015-04-03 14:27 Alumetorz: why don_'t you try something like this? https://a.pomf.se/fmbtee.png
2015-04-03 14:27 Alumetorz: though i think the circles are fine like this
2015-04-03 14:28 handsome: well i should kill myself
2015-04-03 14:28 Alumetorz: LOL
2015-04-03 14:28 handsome: i mapped this on another mp3
2015-04-03 14:28 handsome: just realized this mp3 has a proper stream
2015-04-03 14:28 handsome: like
2015-04-03 14:28 handsome: no random breaks
2015-04-03 14:29 Alumetorz: oh lol
2015-04-03 14:29 handsome: or at least
2015-04-03 14:29 handsome: it sounds like it
2015-04-03 14:32 Alumetorz: 01:19:370 (2,1) - you sure about the distance of this?
2015-04-03 14:32 Alumetorz: it's kinda low idk
2015-04-03 14:32 Alumetorz: 01:23:335 (4) - hitclap missing?
2015-04-03 14:33 handsome: yeah
2015-04-03 14:33 handsome: im fine with that distance
2015-04-03 14:33 handsome: and yes hitclap missing
2015-04-03 14:33 handsome: :p
2015-04-03 14:34 handsome: the idea behind that distane was to give a little breather to focus on the stream
2015-04-03 14:34 Alumetorz: oh alright
2015-04-03 14:34 Alumetorz: 01:22:990 (3,4,1,2,3,4) - don't you think this is a bit too easy?
2015-04-03 14:34 Alumetorz: i mean the patterns in general
2015-04-03 14:35 handsome: yeah
2015-04-03 14:35 handsome: agreed
2015-04-03 14:36 Alumetorz: i'd space them at least like this 01:25:059 (1,2) -
2015-04-03 14:36 Alumetorz: a bit more movement would bbe great
2015-04-03 14:36 handsome: yeah increased the sapcing
2015-04-03 14:37 handsome: by a fairly large amount
2015-04-03 14:37 Alumetorz: nice
2015-04-03 14:37 Alumetorz: 00:40:232 (4,5,6,7,8,9) - this is easy to read (just in case someone says something else LOL)
2015-04-03 14:38 handsome: sweet
2015-04-03 14:38 handsome: quoted
2015-04-03 14:38 handsome: screenshotted
2015-04-03 14:38 handsome: printed
2015-04-03 14:38 handsome: framed
2015-04-03 14:38 Alumetorz: OH WHAT
2015-04-03 14:38 Alumetorz: wait
2015-04-03 14:38 Alumetorz: you were the mapper of neu
2015-04-03 14:39 handsome: yeah
2015-04-03 14:39 handsome: LO
2015-04-03 14:39 Alumetorz: who asked for a testplay recently
2015-04-03 14:39 Alumetorz: OMG LOL
2015-04-03 14:39 handsome: i thought you would know
2015-04-03 14:39 handsome: LOL
2015-04-03 14:39 handsome: ;w;
2015-04-03 14:39 Alumetorz: no xDDDD
2015-04-03 14:39 Alumetorz: sorry i suck with names
2015-04-03 14:39 handsome: i would expect my name to stand out
2015-04-03 14:39 handsome: :p
2015-04-03 14:41 Alumetorz: honestly i can't find anything else in the diff
2015-04-03 14:41 handsome: :p thats fine~
2015-04-03 14:42 handsome: 01:05:404 (5,6,1) -
2015-04-03 14:42 handsome: for this
2015-04-03 14:43 handsome: http://osu.ppy.sh/ss/2967515
2015-04-03 14:43 handsome: what do you think abotu something like this
2015-04-03 14:45 handsome: current pattern feels lame lol
2015-04-03 14:45 Alumetorz: i like both tbh
2015-04-03 14:45 handsome: cool
2015-04-03 14:45 handsome: inb4 100 comments on 'unreadable map'
2015-04-03 14:45 Alumetorz: hahahaha
2015-04-03 14:45 Alumetorz: "omg this sucks, i can't fc with hd first try"
2015-04-03 14:46 handsome: this would honestly be hell for HD
2015-04-03 14:46 handsome: low stack leniency too
2015-04-03 14:46 handsome: this kills the HD
2015-04-03 14:46 Alumetorz: yeah but with follow lines it's kinda k
2015-04-03 14:46 handsome: ` ttrue
2015-04-03 14:48 Alumetorz: in [insane] 01:18:507 (4,5,6) - this felt kinda weird idk
2015-04-03 14:48 Alumetorz: nothing else though
2015-04-03 14:49 Alumetorz: dude i can't find anything xD
2015-04-03 14:49 handsome: ah i was afraid that would be weird ;_;
2015-04-03 14:50 Alumetorz: in [hard] 00:18:163 (1,1) - this might lead to a lot of players clicking too early or smth, at least i remember back ijn the days when i used to play hards i always tended to misread stacks under sliders
2015-04-03 14:50 Alumetorz: idk though
2015-04-03 14:50 Alumetorz: it could bbe total bs what i say
2015-04-03 14:51 handsome: nah man
2015-04-03 14:51 handsome: any input is good inpit
2015-04-03 14:51 handsome: ill change it to reduce confusion
2015-04-03 14:51 handsome: actually ill just switch up the rhythm
2015-04-03 14:52 Alumetorz: the hard is really good
2015-04-03 14:52 Alumetorz: especially the kiaia
2015-04-03 14:52 Alumetorz: kiai
2015-04-03 14:52 Alumetorz: also LOL @ description
2015-04-03 14:52 handsome: gibberish is my best friend
2015-04-03 14:53 handsome: i actualyl think i mdriving lots of people away from my map
2015-04-03 14:53 handsome: retarded description
2015-04-03 14:53 handsome: retarded old bg: http://i.imgur.com/85sQr9W.png
2015-04-03 14:53 handsome: and 2 X icons
2015-04-03 14:53 handsome: LOPL
2015-04-03 15:00 Alumetorz: yeah that's it LO=L
2015-04-03 15:00 handsome: haha
2015-04-03 15:00 Alumetorz: couldn't find anything in the lowdiffs
2015-04-03 15:00 handsome: thanks for looking anyway man
hope it was of any help
Arphimigon
The most intense easy mod ever + other diffs
Mod
12:29 handsome: hey man
12:29 Arphimigon: rrrrrr
12:29 handsome: free to do a mod?
12:29 handsome: :]
12:29 Arphimigon: now? im doing one but after yeah
12:29 handsome: alright
12:29 *handsome is listening to [http://osu.ppy.sh/b/672203 yanaginagi - Harumodoki]
12:29 handsome: ill leave it here
12:30 Arphimigon: oki dlin (i'll probbly PM when im starting)
12:30 handsome: thanks in advance man
12:30 handsome: we can IRC if you want
12:30 Arphimigon: Whichever floats your boats
12:30 Arphimigon: boat* rrrr
12:30 handsome: cool stuff
13:01 Arphimigon: Okay I'll see if I can make myself useful~
13:03 Arphimigon: also "hitsounds" what is dis
13:03 handsome: 1 sec
13:03 handsome: a hitsound difficulty
13:04 handsome: so i can copypaste it
13:07 handsome: ok my body is ready
13:07 Arphimigon: haha okay
13:07 Arphimigon: Just sayin my idea of "flow" is very different because laptop pad player
13:08 handsome: :V
13:08 handsome: you'll be in for a treat
13:08 handsome: then
13:08 handsome: xD
13:08 Arphimigon: haha
13:08 Arphimigon: lookin at easy
13:08 handsome: cool
13:08 Arphimigon: so you want irc or forum?
13:08 handsome: its up to you
13:09 handsome: im free now
13:09 Arphimigon: haha i dont even mind either
13:09 Arphimigon: may aswell IRC anyway
13:09 handsome: kk
13:09 Arphimigon: 00:09:197 (3) - I thought this would look better more curved to fit in with the last sliders curve
13:11 Arphimigon: 00:25:576 (2,3) - Imo if posssible shouldnt be so far right from the last slider (kinda obvious why)
13:11 handsome: wut
13:11 handsome: for the first one
13:11 handsome: ill change it
13:12 handsome: i dont get what you mean for the second
13:12 Arphimigon: well the slider feels too straight and the last slider+note makes a curvy flow
13:12 Arphimigon: 00:25:576 (2,3) - the flow to this means you have to jump back a little after the last slider (slider 1)
13:12 Arphimigon: oh brb
13:13 handsome: i think its fine
13:17 Arphimigon: 00:28:163 - Not sure about this long gap (fine to keep, might put some easy players off to have the next note kinda random after though)
13:18 Arphimigon: anyyway that isnt a problem much
13:18 handsome: yee not much issue
13:18 Arphimigon: 00:33:852 (2) - rotate more to flow better with last curve?
13:18 Arphimigon: start is kinda a bit too edgy
13:18 handsome: agreed
13:19 handsome: done
13:19 Arphimigon: 00:45:059 (2) - bad blanket here (not much of an issue ofc)
13:19 Arphimigon: (with last slider)
13:20 handsome: nice
13:21 handsome: nazi is real
13:21 handsome: done
13:21 handsome: :p
13:21 Arphimigon: oh god all im seeing is nazi stuff because map is decent
13:21 Arphimigon: 01:02:990 (1,3) - like this stack
13:21 handsome: yeah im fine with that, polish mods are geat since ive quite satisfied with what i have
13:22 Arphimigon: aight then fix the stack there then the blanket 3 and 2 make
13:22 handsome: yep
13:22 handsome: done
13:23 Arphimigon: 01:14:025 (1) - move down 2 pixels <3
13:23 Arphimigon: or 1
13:24 handsome: done
13:24 handsome: naziop
13:24 Arphimigon: ya nazi
13:24 Arphimigon: 01:22:301 (1) - start at x:275 y:175 ?
13:25 Arphimigon: (again blanket thing, doesnt affect flow)
13:25 handsome: that would break ds
13:25 Arphimigon: aight raise the end a bit (red point)
13:26 handsome: ye
13:26 handsome: done
13:26 Arphimigon: also are you sure the end curve on that slider looks nice anyway?
13:26 handsome: 1im fine with it
13:26 handsome: lol
13:26 Arphimigon: aight nazi easy
13:27 Arphimigon: Normal time ftw
13:27 handsome: that was the most intense ez mod of my life
13:27 Arphimigon: really? wat
13:27 handsome: usualyl nothing happens in ez diffs
13:27 handsome: rofl
13:27 Arphimigon: polishing OP
13:27 Arphimigon: 00:08:163 (2) - heh raise 1 pixel to even out DS more
13:27 handsome: LOL
13:27 handsome: okay
13:28 Arphimigon: actually i can say that for
13:28 Arphimigon: every slider.
13:28 Arphimigon: 00:10:404 (1) - x:337 y:361 for even DS again! *runs*
13:29 Arphimigon: 00:12:301 (2) - Move left 1 pixel~
13:29 Arphimigon: then also do the same with 00:13:163 (1) - to refix the stack
13:30 Arphimigon: move 00:15:404 (5) - right one pixel, and 00:15:921 (1) - right one and down one
13:30 handsome: honestly 1 pixel wouldnt really do much
13:30 handsome: lots of coordinates fuck up when uploading in BSS :/
13:30 Arphimigon: 1 pixel does a lot! okay should i stop doing this
13:30 handsome: LOL
13:31 Arphimigon: *reverts back to normal mod*
13:31 handsome: it will be easier for both you and mine
13:31 handsome: :o
13:31 handsome: p
13:31 Arphimigon: welp i you say so
13:31 Arphimigon: 00:20:059 (4,1,2) - I dont like how this plays
13:31 Arphimigon: esp for a normal
13:32 Arphimigon: and since most of the stuff are stacked why not do it there?
13:32 handsome: look forward a bit more
13:32 Arphimigon: its fine 00:23:163 (1,2) - because its easy to play
13:32 handsome: wait
13:32 handsome: what do you mean
13:32 handsome: the stack?
13:32 handsome: ah
13:32 handsome: the movement
13:32 handsome: i think its fine
13:33 handsome: to give some variation lol
13:33 Arphimigon: only if you say so heh
13:33 Arphimigon: 00:37:473 (3,4) - i see you making variation here but really it removes consistency to have a slider like this
13:34 Arphimigon: in relation to the note the start should in line with it
13:34 handsome: true
13:34 handsome: its pretty ugly
13:34 handsome: changed the shape
13:35 Arphimigon: i like dis 00:49:197 (1,2,3) -
13:36 Arphimigon: 01:08:507 (1) - plays a little better if rotated to point more down
13:36 Arphimigon: like the start pointing away from the last note is fine and all but still, playability first right
13:37 handsome: yee
13:38 handsome: done
13:38 Arphimigon: 01:11:266 (1) - i think is better more right/down
13:38 Arphimigon: considering the angle of the last slider
13:39 handsome: wut
13:39 handsome: iwanted to reduce
13:39 handsome: potential confusing overlaps with 01:09:714 (1) -
13:40 Arphimigon: hmm well try x:242 y:128
13:40 handsome: i just reworked the whole portion lol
13:40 Arphimigon: it blankets the long slider (1) and feels nicer
13:40 Arphimigon: oh
13:41 Arphimigon: 01:21:266 (2) - red point on x:350 y:150 #nazi
13:42 Arphimigon: rest is decent to me
13:43 Arphimigon: hard tyme
13:43 handsome: on my skin
13:43 handsome: current is perfect
13:43 handsome: :V
13:44 handsome: so ill keep it
13:44 Arphimigon: rrrr im looking at the co-ords
13:44 Arphimigon: i just ctrl-ged the curve to find the end point hahaha
13:44 handsome: ah
13:44 Arphimigon: cant go wrong ther
13:45 Arphimigon: 00:06:439 (1,2,1) - This start is amazing
13:45 handsome: thanks :V
13:45 Arphimigon: 00:08:163 (2,3,4) - Imo should all be the same slider but rotated because they fit together musically
13:47 handsome: nah
13:47 handsome: the flow to the next one
13:47 handsome: was the reason for my change
13:47 handsome: i understand what you mean tho
13:47 Arphimigon: mmm okay
13:47 Arphimigon: 00:10:921 (2) - start more down-left for flow? (and move the other two next sliders to accompany)
13:48 Arphimigon: suits it becuase of the sliders angle mostly
13:48 handsome: cool
13:49 Arphimigon: 00:12:818 (4) - move right 1 pixel pls *runs*
13:49 Arphimigon: for stack with slider 2
13:50 Arphimigon: 00:21:439 (3,1,2) - fix DS here
13:51 Arphimigon: 00:26:094 (2,3,4) - Nice use of slider leniency here though <3
13:52 handsome: honestly i dont really think about slider leniency
13:52 handsome: just place what feels good xD
13:52 Arphimigon: its just natural isnt it eh
13:53 Arphimigon: all of a sudden... jumps have begun
13:53 handsome: yes
13:53 Arphimigon: dw i know why they are there haha
13:53 Arphimigon: 00:37:990 (1) - I would say something about the red point but nazi is meh right now
13:54 handsome: i try my best to make sense
13:54 Arphimigon: (x:159 instead)
13:54 handsome: well ok
13:54 handsome: lol
13:55 Arphimigon: 00:41:611 (2,3,1) - looks like a curve here, but the next time it happens it is a line
13:55 Arphimigon: rrrrr
13:55 handsome: LOL
13:55 handsome: okay fixed~
13:56 Arphimigon: lmao this 00:59:714 (1,2) - imperfect stack why OCD go away
13:56 Arphimigon: (bring slider 1 pixel down pls my eyes kill me)
13:56 handsome: not really ocd if osu is being retarded
13:56 handsome: its actualyl a auto stack
13:56 Arphimigon: auto stack never works here
13:56 Arphimigon: i can see them off in play
13:56 Arphimigon: like... all the time on any map pretty much
13:57 handsome: i meann
13:57 handsome: like
13:57 handsome: dragging to auto stack
13:57 handsome: snapping
13:57 Arphimigon: oh
13:57 handsome: whtever you call it
13:57 Arphimigon: i know what you mean
13:57 handsome: the offset you see ingame is a whole different story
13:57 Arphimigon: i use ctrl + arrow keys now heh
13:57 handsome: its to help HD readers mostly
13:58 Arphimigon: rest of map is nice imo
13:58 Arphimigon: except the angle of 01:25:749 (3) -
13:58 handsome: uh
13:58 handsome: do you think
13:58 handsome: 01:04:370 (1,2,3,4) - \]
13:58 handsome: too hard?
13:59 Arphimigon: suits the piano (shouldnt be emphasized anyway)
13:59 Arphimigon: nah its good
13:59 handsome: ALRIGHT
14:00 handsome: oops
14:00 handsome: alright
14:00 Arphimigon: i personally done think the slowdown of 01:26:266 (1) - is good enough to tell that 01:26:783 (2,3,4) - is gonna be so slow
14:00 Arphimigon: but its fine
14:00 Arphimigon: Insane time!
14:01 Arphimigon: rrr that start *so many notes so soon*
14:01 handsome: ill slap an nc
14:01 handsome: lol
14:01 handsome: innsssaaaaanneeee
14:02 Arphimigon: rrrr
14:02 Arphimigon: 00:07:042 (1,2,3,4,5,6,7,1) - stream in 0.5DS but last bit in 0.6?
14:02 handsome: yeah
14:02 handsome: fixed
14:02 handsome: i actually redid the stream alittle
14:02 handsome: but no update
14:02 Arphimigon: oki
14:03 Arphimigon: 00:12:301 (3) - dont you think this is too close to note 2?
14:03 Arphimigon: creates and inconsistency with the last jump set
14:03 handsome: more of
14:03 handsome: buildup
14:03 handsome: imo
14:03 Arphimigon: aight
14:04 Arphimigon: imo 00:15:835 (6) - should be no note here
14:04 handsome: 00:12:818 (6) - what about
14:04 Arphimigon: just listen with and witout
14:04 handsome: throwing this at 3
14:04 Arphimigon: flip 6 and 3 around?
14:04 handsome: no
14:04 handsome: stacking 6 and 3
14:04 Arphimigon: oh
14:04 handsome: and removed the overmap
14:05 Arphimigon: which would you move, 6 or 3?
14:05 handsome: 6
14:05 handsome: to 3
14:05 Arphimigon: fits in a way
14:06 handsome: hmm
14:06 handsome: too confusing blegh
14:06 Arphimigon: either way its made has problems
14:06 Arphimigon: inb4 remap the sections
14:06 handsome: nopls
14:06 Arphimigon: haha
14:07 Arphimigon: try stacking 3 on 6
14:07 Arphimigon: how do you think it plays?
14:10 handsome: nah
14:10 handsome: not a fan of it
14:10 Arphimigon: aight
14:10 Arphimigon: then all of a sudden pro sliders <3
14:10 handsome: hmm
14:10 handsome: actually its fine lol
14:10 handsome: keep for now
14:11 Arphimigon: fine how it was originally? aight
14:11 handsome: nah keep your suggestion :DD
14:11 Arphimigon: o oki
14:11 Arphimigon: i like this insane so far
14:11 Arphimigon: 55% and nothing worth pointing out heh
14:12 Arphimigon: 00:55:404 (7) - make angle a -little- less harsh compared to the stream?
14:13 handsome: its still holding
14:13 handsome: not really an issue lol
14:13 Arphimigon: i was bound to say this 01:06:266 (2) - plays bad
14:14 Arphimigon: and i cant tell if this sudden star stream 01:10:921 (4,5,6,7,1) - is amazing or terrible
14:14 handsome: i think its fine :V
14:14 Arphimigon: yeah i like this insane
14:14 handsome: i really like those pentagon streams
14:14 handsome: usually when i play those they 'magically' land
14:14 handsome: alright cool
14:15 Arphimigon: not done
14:15 Arphimigon: one more thing
14:15 Arphimigon: 01:26:180 (8,1,2,3,4) - same thing about slow down (although usually insane is okay for reading skills idk about consistency with other diffs)
14:15 handsome: okeh
14:15 Arphimigon: also on those slow sliders at the end reducing the volume would be cool
14:16 handsome: oh yeah
14:16 handsome: agreed
14:17 Arphimigon: time for caps lock diff
14:17 Arphimigon: says much about it before hand haha
14:17 handsome: caps lock 4va
14:18 Arphimigon: cant tell if death stream, stream or plain overmap
14:19 handsome: you can hear it
14:19 handsome: its a really soft drumroll
14:19 Arphimigon: not sure if good emphasised, but either way you cant take it out now heh
14:19 Arphimigon: 00:25:921 (2,3) - this 1/4 jump k
14:19 handsome: yeah LOL
14:19 handsome: yeah i fixed in in another irc
14:19 handsome: :p
14:19 Arphimigon: haha
14:20 Arphimigon: 00:37:128 (3,4,5) - dis is good
14:20 handsome: sliderblankets MMMMM
14:20 Arphimigon: 00:39:370 (1,2,3) - starts could make a nicer triangle here
14:21 handsome: done
14:21 Arphimigon: 00:40:232 (4) - too much DS, the rest are around 1 but this is 1.05 *runs*
14:21 Arphimigon: oh thats previous
14:21 Arphimigon: nvrmnd im derp
14:22 handsome: lol
14:22 Arphimigon: is it just me or is this slider 00:45:059 (1) - feel like its lagging somewhat
14:22 Arphimigon: *slow at start fasterish at the end kinda too*
14:23 Arphimigon: so many deathstreams
14:23 handsome: what
14:23 handsome: its jsut you
14:23 handsome: lol
14:23 Arphimigon: *why am i saying this* 00:58:163 (1,2,3,4,5,6,7) - curve this end MORE it fits better with the angle of the stream
14:24 handsome: wut
14:24 Arphimigon: seems like its too straight for me
14:24 Arphimigon: considering the last stream was curved quite a lot
14:24 handsome: nah im fine with it
14:25 handsome: the point of it is to do
14:25 Arphimigon: 01:10:921 (5,6,7,8,1) - lol this stream jump
14:25 handsome: more quick suddon movment
14:25 handsome: yeah
14:25 handsome: :D
14:25 Arphimigon: then super aim skillz
14:25 Arphimigon: *too many NCs*
14:26 handsome: its fine xD
14:26 handsome: its just me tryin gto be skystar
14:26 handsome: not the same effect without ncs
14:26 handsome: :p
14:26 Arphimigon: i aint good at stream jumps *just fullscreen shitjumps* so no comment on these haha
14:26 Arphimigon: yeah i cant say much about a diff which is purely deathstreams and mega jumps haha
14:26 handsome: haha
14:27 handsome: haha
14:27 handsome: so i guess that's it ?
14:27 handsome: if you wanan check out the hitsounds that would be sick
14:27 Arphimigon: besides they flow quite well too
14:27 Arphimigon: aight, but my hitsounding is always simple so dont expect much
14:27 handsome: cool
14:27 handsome: mien too
14:27 handsome: LOL
14:27 handsome: maybe if there are inconsistencies
14:27 Arphimigon: the claps haha
14:29 Arphimigon: nope i like these hitsounds
14:30 handsome: alright sweet

Good luck!
Frey
My screen exploded ;w;

General
  1. Because your song's volume is a little low, so the hitsounds are REALLY loud in contrast. Find a louder one if you can.
  2. Hitsounds in Kiai need more work

Easy
  1. 00:46:783 (1) - unify the DS
  2. 01:14:025 (1) - For better blanket, move it to x497 y191

Normal
  1. 00:31:956 (3) - add whistle like you did before
  2. 00:33:852 (1,4) - not sure of this, the stack seems risky
  3. 00:34:714 (3) - add wthistle
  4. 00:51:611 - remove clap?
  5. 01:02:990 (1,2) - overlap? seems more dangerous than 00:33:852 (1,4)
  6. 01:04:887 (3) - remove finish? In kiai, normal-hitfinish just too weird, lower its volume or just remove it
  7. 01:20:749 (1,2) - ah...not sure of this too, but I believe it's risky

Hard
  1. 00:07:128 (2,1) - Blanket can be improved
  2. 00:24:197 (4) - Ctrl+G, then flow is better (but increase the difficulty)
  3. 00:31:956 (3) - add whistle
  4. 00:34:714 (3) - add whistle
  5. 00:48:335 (2,3) - blanket can be improved
  6. 01:21:266 (2) - add whistle
  7. 01:27:473 (1) - cancel NC

Insane
  1. 00:31:266 (1) - Ctrl+g, then 00:31:611 (2) too
  2. 00:31:956 (3) - add whistle
  3. 00:34:714 (5) - add whistle
  4. 00:40:232 (3) - add NC, because it changes into 1/3
  5. 00:55:059 (3) - add clap then remove clap of 00:55:232 (5)
  6. 01:09:542 (4) - add clap



SNAFU
  1. 00:31:956 (3) - add whistle
  2. 00:34:714 (5) - add whistle (Yes, I have to insist, because you can hear two piano beats there.)
  3. 00:40:232 (4) - add NC
  4. 00:50:232 (4) - it's the highest diff, so you should ctrl+g this
  5. 00:51:611 (4) - ctrl+g

Good luck handsome :)
Topic Starter
hehe
Frey > thanks!

Frey wrote:

My screen exploded ;w;

General
  1. Because your song's volume is a little low, so the hitsounds are REALLY loud in contrast. Find a louder one if you can. increased volume
  2. Hitsounds in Kiai need more work

Easy
  1. 00:46:783 (1) - unify the DS fixed~
  2. 01:14:025 (1) - For better blanket, move it to x497 y191 something else, but better blanket yep

Normal
  1. 00:31:956 (3) - add whistle like you did before ok
  2. 00:33:852 (1,4) - not sure of this, the stack seems risky should be ok, end is visible
  3. 00:34:714 (3) - add wthistle ok
  4. 00:51:611 - remove clap? no, i think its fine.
  5. 01:02:990 (1,2) - overlap? seems more dangerous than 00:33:852 (1,4) because 1 is on top of 2, it is more readable, should be ok!
  6. 01:04:887 (3) - remove finish? In kiai, normal-hitfinish just too weird, lower its volume or just remove it soft-hitwhistle! :3
  7. 01:20:749 (1,2) - ah...not sure of this too, but I believe it's risky should be ok~

Hard
  1. 00:07:128 (2,1) - Blanket can be improved ok
  2. 00:24:197 (4) - Ctrl+G, then flow is better (but increase the difficulty) hard to compromise, so nope
  3. 00:48:335 (2,3) - blanket can be improved ok
  4. 01:21:266 (2) - add whistle nope, i dont see why
  5. 01:27:473 (1) - cancel NC its even more slow slider.. so i will think first~

Insane
  1. 00:31:266 (1) - Ctrl+g, then 00:31:611 (2) too do for 1 only
  2. 00:40:232 (3) - add NC, because it changes into 1/3 ok~
  3. 00:55:059 (3) - add clap then remove clap of 00:55:232 (5) don't need
  4. 01:09:542 (4) - add clap don't need

SNAFU
  1. 00:40:232 (4) - add NC ok~
  2. 00:50:232 (4) - it's the highest diff, so you should ctrl+g this okay, looks fun~
  3. 00:51:611 (4) - ctrl+g cool!

Good luck handsome :) thanks!
Milan-
shitty mod (i do watch naruto wtf)

  • General
  1. slider tick rate 2 fits better this song.

    Easy
  2. 00:18:680 (1,2) - these can be placed on a more natural way i like roundness
  3. Altho, you could also keep the same rhythm that you use afterwards twice in a row http://puu.sh/h0wIP/ec687b6f33.jpg like you did here 00:29:714 (2,3) -
  4. 00:29:714 (2) - NC. you did it here too 00:18:680 (1) -
  5. 00:29:714 (2) - Also, it's very recommended to Not use these kind of sliders on easy. Cuz new players are newbies (?, so make it more smoother. k. Same goes for 00:49:197 (1) - , 01:05:749 (1) - just make the trail visible as much as you can ><
  6. 00:41:266 (1) - I think you can delete this note, you dont really need as there's no real beat here nor vocals. Same goes for 00:46:783 (1) -
  7. 00:42:301 (3) - what about this instead http://puu.sh/h0xgP/49b13c3844.jpg ? 00:47:818 (3) - here you can shorten by 1/1 and leave a 2/1 cool gap
  8. 01:15:404 (3,1) - would be cool to improve the flow here (rotating 1, 45° should be fine i guess)

    Normal
  9. 00:12:301 (2,1) - oh my.. I believe this is quite confusing for 100k player like me. Try to, atleast, give move visibility where 1 starts. Like 1 grid or something
  10. 00:14:370 (3) - NC? to keep constancy on this section
  11. 00:18:335 (2) - I'd try to make this cymbal clickable cuz it's a normal. something http://puu.sh/h0z6a/93a8a9186c.jpg . Same with 00:29:197 (1,2) -
  12. 00:34:542 - Try to map this vocal out, imo fits how you mapped this map. Maybe make 00:34:370 (2) - 1/2 reverse
  13. 00:44:197 - same with this vocal. cuz how clear it is
  14. 00:48:852 (3) - you can move this note to 00:49:025 - to fits vocals better. Also there's no like a "woooooo such a beat" where it's right now
  15. 00:50:921 (2) - move it a bit more up? lol. Like x304 y194
  16. 01:02:990 (1,2) - 01:20:749 (1,2) - altho, it looks cool and stuff, the flow is so broken here ;w;. Or, atleast make the 2nd slider a bit more visible
  17. Uhm i think you could add some whistles at some section where your rhythms destroy the hitsounding. More noticiable from 00:40:921 - to 00:51:956 - there are just some few samples ;w,

    Hard
  18. 00:12:990 (5,1) - give these more space cuz the big buummm
  19. 00:18:680 - here you could make this clickable like i said on normal. Same with 00:26:611 (4) -
  20. 00:29:714 (1,2) - just as a 1/1 sliders fits better the music imo. cuz there's nothing noticiable where 1 ends
  21. 00:34:887 (4,2) - would be cool to avoid this ugly overlap. and yes, you can see it on gameplay
  22. 01:10:921 (4,5,6,7,1) - kinda wierd you map this stream but avoid some triples like 00:59:714 (1,2) - .. I'd rather not map this as stream but as a 1/4 repeat
  23. 01:21:956 (4,5) - give these a bit more space? like 0.6 or 0.7x instead feels better cuz how fast your sliders are, in addition to your jumps.
  24. 00:20:059 (4,1) - i'd swap these NCs, cuz the new rhythm starts from 4 not from 1.. Sames goes for 00:22:818 (4,1) - 00:25:576 (4,1) -

    Insane
  25. There were a couple of overlaps that doesnt look cool playing ;w, 01:12:301 (4,2) - ; 00:41:611 (3,1) - 3 tail could be on 1 body instead of its head
  26. 00:23:680 (3) - nc to be constant here
  27. 01:27:473 (4) - nc ? like you did on hard
  28. 01:27:473 (4) - cool slider :3

    snafun
  29. 00:58:076 (8,1) - give these more space. like you did here 00:15:318 (8,1) - ?
  30. 01:27:473 (4) - nc?
  31. 00:42:473 - i think mapping this snare out is important. it fits vocals as well. Same here 00:47:990 - and 00:50:749 -
  32. Fk it i cant even play this
    Hitsounds:
  33. didnt know what diff to mod hitsounds so i took these timestamps from snafn lol: 00:07:128 (1,3,5) - would be nice to add claps to these. (or something to give feedback on this stream)
  34. 00:07:990 (2) - 00:10:749 (2) - 00:12:817 (11) - 00:13:507 (2) - 00:15:490 (2) - add clap
  35. 00:15:576 (3,5) - drum clap sounds a lot better here
  36. 00:18:163 (3) - and 00:18:335 - should be your custom clap imo, cuz snaress. same here 00:29:197 (3,4) -
  37. 00:21:439 (1) - add clap too? on head. same with 00:24:197 (1) - .
  38. 00:32:301 - cuz you arent mapping this snare, add clap on Hard or any diff where you mapped this. Same with 00:35:059 - 00:37:818 - 00:50:749 -
  39. 00:40:461 (3,4,5,6) - if you change these to drum finish, sounds really cool
  40. 00:45:749 (3,4) - i'd add drum-clap on 3 tail. and drum-finish on 4 head and tail
  41. 00:49:197 (1) - finish on head. 00:51:611 (4) - head also has cymbal i think, or it just sounds ok with it aaa.
  42. 00:54:714 (1) - ; 00:59:887 (3) - head ; 01:00:232 (1) - head ; add finish
  43. 00:58:163 (1) - auto-clap sounds better here
  44. 01:00:232 - sampleset normal doesnt sounds good at all, it's quite annoying with these kind of peaceful songs >< (or atleast change the sampleset where there's no clear beat like 01:10:404 (3) - tail.)
  45. 01:01:094 (4) - if you're gonna add drum clap where the kick are uhm well add to every big white line i guess. like 01:01:611 (1) - 01:02:990 (1) - etc
  46. 01:09:197 (3,4,5,6,7,8) - this stream could use some drum addittions, but with normal sampleset over it doesnt good ;w;
  47. 01:11:094 (7) - add clap so this stream sounds less empty. altho the whole stream could use clap
  48. 01:19:542 - for this long stream, i'd add some claps so it gives some kind of feedback or something something something (specially the second part lol)
  49. 01:25:749 (1) - add drum clap pls

yes, im copying ur modding format
Topic Starter
hehe
strong naruto mod

Milan- wrote:

shitty mod (i do watch naruto wtf)

  • General
  1. slider tick rate 2 fits better this song. do u tink im garven

    Easy
  2. 00:18:680 (1,2) - these can be placed on a more natural way aaaaaaaaaaa
  3. Altho, you could also keep the same rhythm that you use afterwards twice in a row http://puu.sh/h0wIP/ec687b6f33.jpg like you did here 00:29:714 (2,3) - aaaaaa
  4. 00:29:714 (2) - NC. you did it here too 00:18:680 (1) - yeee
  5. 00:29:714 (2) - Also, it's very recommended to Not use these kind of sliders on easy. Cuz new players are newbies (?, so make it more smoother. k. Same goes for 00:49:197 (1) - , 01:05:749 (1) - just make the trail visible as much as you can >< c r e a t i v i t y
  6. 00:41:266 (1) - I think you can delete this note, you dont really need as there's no real beat here nor vocals. Same goes for 00:46:783 (1) -
  7. 00:42:301 (3) - what about this instead http://puu.sh/h0xgP/49b13c3844.jpg ? 00:47:818 (3) - here you can shorten by 1/1 and leave a 2/1 cool gap wut.. nah long sliders 4 lyf
  8. 01:15:404 (3,1) - would be cool to improve the flow here (rotating 1, 45° should be fine i guess) yaaaa

    Normal
  9. 00:12:301 (2,1) - oh my.. I believe this is quite confusing for 100k player like me. Try to, atleast, give move visibility where 1 starts. Like 1 grid or something big change
  10. 00:14:370 (3) - NC? to keep constancy on this section yaaaa
  11. 00:18:335 (2) - I'd try to make this cymbal clickable cuz it's a normal. something http://puu.sh/h0z6a/93a8a9186c.jpg . Same with 00:29:197 (1,2) - doing this will make rhythms 'weird', like lots of connecting stuff which i dun like, or odd rhythm.
  12. 00:34:542 - Try to map this vocal out, imo fits how you mapped this map. Maybe make 00:34:370 (2) - 1/2 reverse keeping it simple
  13. 00:44:197 - same with this vocal. cuz how clear it is keeping it simple
  14. 00:48:852 (3) - you can move this note to 00:49:025 - to fits vocals better. Also there's no like a "woooooo such a beat" where it's right now YA
  15. 00:50:921 (2) - move it a bit more up? lol. Like x304 y194 t r i a n g l e s
  16. 01:02:990 (1,2) - 01:20:749 (1,2) - altho, it looks cool and stuff, the flow is so broken here ;w;. Or, atleast make the 2nd slider a bit more visible seems fine to me :<
  17. Uhm i think you could add some whistles at some section where your rhythms destroy the hitsounding. More noticiable from 00:40:921 - to 00:51:956 - there are just some few samples ;w,

    Hard
  18. 00:12:990 (5,1) - give these more space cuz the big buummm my structure tho ;-; cosnider~!
  19. 00:18:680 - here you could make this clickable like i said on normal. Same with 00:26:611 (4) - nah, i don't want weird gaps when the sliderends correspond to nothing, i think its alright.
  20. 00:29:714 (1,2) - just as a 1/1 sliders fits better the music imo. cuz there's nothing noticiable where 1 ends yesss <33
  21. 00:34:887 (4,2) - would be cool to avoid this ugly overlap. and yes, you can see it on gameplay yeeee
  22. 01:10:921 (4,5,6,7,1) - kinda wierd you map this stream but avoid some triples like 00:59:714 (1,2) - .. I'd rather not map this as stream but as a 1/4 repeat noooo, i didnt do the 'triple' cuz starting with a triple after a spinner is too difficult to time, but when player is ~in teh flow~ during the chorus this should be simple.
  23. 01:21:956 (4,5) - give these a bit more space? like 0.6 or 0.7x instead feels better cuz how fast your sliders are, in addition to your jumps. YA
  24. 00:20:059 (4,1) - i'd swap these NCs, cuz the new rhythm starts from 4 not from 1.. Sames goes for 00:22:818 (4,1) - 00:25:576 (4,1) - AAAA <3

    Insane
  25. There were a couple of overlaps that doesnt look cool playing ;w, 01:12:301 (4,2) - ; 00:41:611 (3,1) - 3 tail could be on 1 body instead of its head loooooll
  26. 00:23:680 (3) - nc to be constant here remboed other one
  27. 01:27:473 (4) - nc ? like you did on hard yeeee
  28. 01:27:473 (4) - cool slider :3 zerherejtezj

    snafun
  29. 00:58:076 (8,1) - give these more space. like you did here 00:15:318 (8,1) - ? sure
  30. 01:27:473 (4) - nc? ok
  31. 00:42:473 - i think mapping this snare out is important. it fits vocals as well. Same here 00:47:990 - and 00:50:749 - considered but it just makes rhythm too dense imo.
  32. Fk it i cant even play this
    Hitsounds:
  33. didnt know what diff to mod hitsounds so i took these timestamps from snafn lol: 00:07:128 (1,3,5) - would be nice to add claps to these. (or something to give feedback on this stream) ok
  34. 00:07:990 (2) - 00:10:749 (2) - 00:12:817 (11) - 00:13:507 (2) - 00:15:490 (2) - add clap ok
  35. 00:15:576 (3,5) - drum clap sounds a lot better here
  36. 00:18:163 (3) - and 00:18:335 - should be your custom clap imo, cuz snaress. same here 00:29:197 (3,4) -
  37. 00:21:439 (1) - add clap too? on head. same with 00:24:197 (1) - .
  38. 00:32:301 - cuz you arent mapping this snare, add clap on Hard or any diff where you mapped this. Same with 00:35:059 - 00:37:818 - 00:50:749 -
  39. 00:40:461 (3,4,5,6) - if you change these to drum finish, sounds really cool
  40. 00:45:749 (3,4) - i'd add drum-clap on 3 tail. and drum-finish on 4 head and tail na
  41. 00:49:197 (1) - finish on head. 00:51:611 (4) - head also has cymbal i think, or it just sounds ok with it aaa.
  42. 00:54:714 (1) - ; 00:59:887 (3) - head ; 01:00:232 (1) - head ; add finish
  43. 00:58:163 (1) - auto-clap sounds better here
  44. 01:00:232 - sampleset normal doesnt sounds good at all, it's quite annoying with these kind of peaceful songs >< (or atleast change the sampleset where there's no clear beat like 01:10:404 (3) - tail.) hmmm
  45. 01:01:094 (4) - if you're gonna add drum clap where the kick are uhm well add to every big white line i guess. like 01:01:611 (1) - 01:02:990 (1) - etc
  46. 01:09:197 (3,4,5,6,7,8) - this stream could use some drum addittions, but with normal sampleset over it doesnt good ;w;
  47. 01:11:094 (7) - add clap so this stream sounds less empty. altho the whole stream could use clap
  48. 01:19:542 - for this long stream, i'd add some claps so it gives some kind of feedback or something something something (specially the second part lol)
  49. 01:25:749 (1) - add drum clap pls fixed most ^ ^

yes, im copying ur modding format
Euny

  • [list:1337][list:1337]hey popular! wow. you already got many mods.. xD
  • Easy
  1. 00:09:887 (1) - i recommend rotate this slider with -10 degrees(with selection centre) and place it on x116y52 i think it give better flow for your diff. (dont worry about touching hp bar. i checked that)
  2. 00:12:301 (3,2) - you can avoid this overlap.
  3. 01:00:232 (1,2) - how about make these objcets for symmetry?(ctrl J G)
  4. 00:49:197 (1) - add whistle? cause new part start.(recommend that for other diffs)
  • Hard
  1. 00:20:404 (1) - just suggest. using my code for better blanket and place
    436,96,20404,6,0,P|371:52|295:68,1,160
  2. 00:54:714 (1) - how about move it on x243y325 for better overlap and flow?
  • Insane
  1. 00:12:645 (5) - place this on x169y73 for make better place with 00:13:163 (1) - this slider?
  2. 00:17:990 (4) - remove nc and..
  3. 00:18:163 (1) - should be put nc here right?
  4. 00:20:921 (1) - remove that nc cause you dont put nc other diffs.
  5. 00:24:714 (2) - move this slider on x250y119 for better place?
  6. 00:42:301 (1) - i recommend move it on x278y68 for better overlap with 00:41:611 (3) - this.
  • SNAFU
  1. 00:17:818 (1,3) - as same as insane diff. 00:17:818 (1) - remove nc and put for 00:18:163 (3) - here.
thats it.
normal diff looks fine to me:)
always thank you and sorry for late.

Topic Starter
hehe
euny

Euny wrote:

  • Easy
  1. 00:09:887 (1) - i recommend rotate this slider with -10 degrees(with selection centre) and place it on x116y52 i think it give better flow for your diff. (dont worry about touching hp bar. i checked that) ok
  2. 00:12:301 (3,2) - you can avoid this overlap. ok
  3. 01:00:232 (1,2) - how about make these objcets for symmetry?(ctrl J G) don't need
  4. 00:49:197 (1) - add whistle? cause new part start.(recommend that for other diffs) don't need
  • Hard
  1. 00:20:404 (1) - just suggest. using my code for better blanket and place tried
  2. 00:54:714 (1) - how about move it on x243y325 for better overlap and flow? no, now is flipped triangle pattern.
  • Insane
  1. 00:12:645 (5) - place this on x169y73 for make better place with 00:13:163 (1) - this slider? triangle pattern
  2. 00:17:990 (4) - remove nc and..
  3. 00:18:163 (1) - should be put nc here right? help for reading, nope.
  4. 00:20:921 (1) - remove that nc cause you dont put nc other diffs. yep
  5. 00:24:714 (2) - move this slider on x250y119 for better place? ok
  6. 00:42:301 (1) - i recommend move it on x278y68 for better overlap with 00:41:611 (3) - this. different change
  • SNAFU
  1. 00:17:818 (1,3) - as same as insane diff. 00:17:818 (1) - remove nc and put for 00:18:163 (3) - here. nope~
thats it.
normal diff looks fine to me:)
always thank you and sorry for late. thanks again ^^[/centre]
Litharrale
All these fancy mod formats. imma go back to basics.

http://puu.sh/h0ZLf/a0e9b9f4bc.png What even.

Snafu:

00:08:163 (3) - These streams are just lazy, I'm sure you can do something better here.
00:25:059 (4,3) - stack
00:34:542 (4,1) - ^
00:40:232 (1,2,3,4,5,6) - Spacing and shape are way more difficult than the rest of the song. Alumetorz am wrong.
00:50:576 (1,2,3,4) - confusing to read
00:53:507 (1,2,3,4) - Nice blanket
01:00:232 (1) - I disagree with the SV change but I mean, that's probably because I broke my S on it lmao
01:11:439 (2,1,2,1,2,1,2) - Fix NC, this without followpoints is annoying
01:21:870 (10,1,2,3,4,1) - Damn this is sexy

Insane:
01:10:921 (4,5,6,7) - ouch
01:19:887 (2,3) - shift the 2 away
00:32:128 (4) - should end on the white tick
00:34:887 (6) - ^ There are beats in the middle of both these sliders

Hard:
00:41:611 (2,3) - Space further
00:43:680 (1,3) - Add something between these sliders? e.g
01:17:128 (2,3,2,3) - unstack
01:27:473 (1) - Nothing wrong with this, but I liked your fancy shape in your insane

All from me atm.
Topic Starter
hehe
lith

Litharrale wrote:

All these fancy mod formats. imma go back to basics.

http://puu.sh/h0ZLf/a0e9b9f4bc.png What even.

Snafu:

00:08:163 (3) - These streams are just lazy, I'm sure you can do something better here. low volume = low spacing
00:25:059 (4,3) - stack ok
00:34:542 (4,1) - ^ no
00:40:232 (1,2,3,4,5,6) - Spacing and shape are way more difficult than the rest of the song. Alumetorz am wrong. not really, its 1/3.
00:50:576 (1,2,3,4) - confusing to read nope
00:53:507 (1,2,3,4) - Nice blanket ty
01:00:232 (1) - I disagree with the SV change but I mean, that's probably because I broke my S on it lmao kiai high sv forever
01:11:439 (2,1,2,1,2,1,2) - Fix NC, this without followpoints is annoying i would say the opposite
01:21:870 (10,1,2,3,4,1) - Damn this is sexy ty

Insane:
01:10:921 (4,5,6,7) - ouch seems fine to me
01:19:887 (2,3) - shift the 2 away what for?
00:32:128 (4) - should end on the white tick ill consider it, but ill try to stick to the extended sound
00:34:887 (6) - ^ There are beats in the middle of both these sliders ^

Hard:
00:41:611 (2,3) - Space further antijumps
00:43:680 (1,3) - Add something between these sliders? e.g keeping low-density rhythm
01:17:128 (2,3,2,3) - unstack what for?
01:27:473 (1) - Nothing wrong with this, but I liked your fancy shape in your insane fancyshape'd this

All from me atm.
Chaoslitz
m4mm4m4m4m4m4m4m4m4m4mm4
[Easy]
  1. 00:42:301 (3) - I don't think it is suitable to use a long slider, end 00:42:301 (3) at 00:42:990 and then add a note at 00:43:335, will suit rhythm more
  2. 00:47:818 (3) - Same thing as above
[Normal]
  1. 01:06:266 (2,3) - 1/2 slider in here not really fit the vocal, try this?:
[Hard]
  1. 00:19:542 (3) - Curve up instead?, nearly outside the screen ~_~
  2. 00:30:232 (2) - Placed too low in my opinion
  3. 00:37:990 (1,2) - It touches hiterror ;_;
[Insane]
  1. 00:06:783 (4,1) - Distance here is too far
  2. 00:12:301 (3,4) - Too close for the whole random jump
  3. 00:14:370 (4) - Using curve down slider would give a better movement
  4. 00:16:439 (3) - Too many reverse D:
  5. 00:32:990 (2) - Well still place too low
  6. 00:36:094 (5) - ^
  7. 00:43:507 (4) - ^, and some others -w-
[SNAFU/hitsound]
  1. Not going to mod it but I have streams are overmapped in the beginning

A short mod, since I can't find much to mod OAO
good luck~
Topic Starter
hehe
chaos

Chaoslitz wrote:

m4mm4m4m4m4m4m4m4m4m4mm4
[Easy]
  1. 00:42:301 (3) - I don't think it is suitable to use a long slider, end 00:42:301 (3) at 00:42:990 and then add a note at 00:43:335, will suit rhythm more
  2. 00:47:818 (3) - Same thing as above slow part = low density rhythm~
[Normal]
  1. 01:06:266 (2,3) - 1/2 slider in here not really fit the vocal, try this?: keeping for the clap hitsound
[Hard]
  1. 00:19:542 (3) - Curve up instead?, nearly outside the screen ~_~ antiflow to show better 1/1 spacing
  2. 00:30:232 (2) - Placed too low in my opinion its not offscreen so its okay
  3. 00:37:990 (1,2) - It touches hiterror ;_; does it matter @_@
[Insane]
  1. 00:06:783 (4,1) - Distance here is too far its fine
  2. 00:12:301 (3,4) - Too close for the whole random jump changed
  3. 00:14:370 (4) - Using curve down slider would give a better movement don't like it
  4. 00:16:439 (3) - Too many reverse D: it fits the sound
  5. 00:32:990 (2) - Well still place too low its fine, not offscreen
  6. 00:36:094 (5) - ^ fixed, was offscreen
  7. 00:43:507 (4) - ^, and some others -w- its fine, not offscreen
[SNAFU/hitsound]
  1. Not going to mod it but I have streams are overmapped in the beginning no overmap

A short mod, since I can't find much to mod OAO
good luck~
Nuolong
Normal
00:15:921 (1,1) - Between these you miss two downbeats. Maybe you could make long sliders? (meh you put this in other diffs too so it's ok if you don't change this)
01:12:645 (1,2,3,4) - You could make this look more *handsome* heh

Hard
00:20:059 (1) - I think you can put something right before this.

InSANe
00:10:232 (7) - Move this a bit more directed to the slider after it ( 00:10:404 (1) )
00:16:439 (3) - You can divide it into a couple of sliders, right now I think it's very boring
00:40:232 (1,2,3,4) - I feel like these are a bit too far away from each other
00:42:301 (1,2,3) - You can make a nice beat here that follows the drums
00:47:473 (4,1) - ^
01:21:956 (4,5,6,7,1) - Move a little lower pls :3

SNAFU
01:00:576 (2) - Make this more direct to 01:00:921 (3)
01:05:749 (1) - This slider looks awkward
01:17:818 (1,2,1,2,1) - What happened to follow the vocals ;_; This part is special, but I feel that it's too repetitive up to this point.

Did I sound too picky?
THAT'S BECAUSE IT'S TOO GOOD I'M NOT GOOD ENOUGH TO MOD GOOD THINGS PROPERLY
:D Good job and good luck
Topic Starter
hehe

NolanM wrote:

Normal
00:15:921 (1,1) - Between these you miss two downbeats. Maybe you could make long sliders? (meh you put this in other diffs too so it's ok if you don't change this) no issue cuz the sounds to be emphasised are already emphasised
01:12:645 (1,2,3,4) - You could make this look more *handsome* heh ok

Hard
00:20:059 (1) - I think you can put something right before this. nop, its a 'break' and its consistent in all diffs.

InSANe
00:10:232 (7) - Move this a bit more directed to the slider after it ( 00:10:404 (1) ) jump
00:16:439 (3) - You can divide it into a couple of sliders, right now I think it's very boring its very intuitive to play
00:40:232 (1,2,3,4) - I feel like these are a bit too far away from each other slider leniency
00:42:301 (1,2,3) - You can make a nice beat here that follows the drums stressing the long vocals instead
01:21:956 (4,5,6,7,1) - Move a little lower pls :3 ok

SNAFU
01:00:576 (2) - Make this more direct to 01:00:921 (3) its fine
01:05:749 (1) - This slider looks awkward wut
01:17:818 (1,2,1,2,1) - What happened to follow the vocals ;_; This part is special, but I feel that it's too repetitive up to this point. i think it s k

Did I sound too picky?
THAT'S BECAUSE IT'S TOO GOOD I'M NOT GOOD ENOUGH TO MOD GOOD THINGS PROPERLY
:D Good job and good luckthanx
Winnie
It's good man, I can't find any problems that are significant. Will see this in the future later :)
Iceskulls
As requested

[General]
  1. preview point is unsnapped on every diffs
  2. add silent sliderslide hitsound ?
[easy]
  1. 00:15:404 (1) - nc here is not really necessary imo , delete nc so it make pattern easier to read
  2. 00:20:059 (2) - end this slider here 00:20:921 - sound better imo
  3. 00:22:818 (2) - end this slider here 00:23:676 - sound better imo , don't worry about polarity if the beat there is really emphasized beginners can still play that note perfectly ( apply to others too )
  4. 00:54:714 (1) - nc here is not really necessary imo , delete nc so it make pattern easier to read
  5. 01:22:301 (1,2) - this overlap might be too tricky for beginner
[normal]
  1. 00:15:921 (1) - nc here is not really necessary imo, delete nc so it make pattern easier to read
  2. 00:20:404 (1,2) - stack play better imo
  3. 00:54:714 (1) - nc here is not really necessary imo , delete nc so it make pattern easier to read
  4. 01:02:990 (1,2) - this overlap might be a bit tricky for normal
  5. 01:20:749 (1,2) - ^
[hard]
  1. 00:06:439 (1,2) - lower spacing a bit so it a bit easier to play for hard diff ?
  2. 00:15:921 (1) - nc here is not really necessary imo, delete nc so it make pattern easier to read
  3. 00:41:611 (2,3,1) - anti-jumps is a bit weird here for hard diff , stacking or spacing would work better imo
  4. 00:47:128 (2,3,1) - ^
  5. 00:54:714 (1) - nc here is not really necessary imo, delete nc so it make pattern easier to read
  6. 00:54:714 (1) - add a note ? sound better imo
  7. 01:10:921 (4,5,6,7) - 1/4 repeat slider work better here , stream is kinada a bit too hard for hard diff imo
[insane]
  1. 00:41:611 (3) - curve at tail a bit ? would make pattern looks nice
  2. 00:56:094 (1,2) - swap place of these two notes so the flow here 00:55:749 (8,1,2,3,4,5) - might be better imo
[snafu]
  1. 01:08:163 (5) - place it somewhere around x24 y160 would make flow here 01:07:818 (4,5) - nice
  2. 01:21:956 (1,2,3,4) - spacing here might be too much , it a bit weird for , I'd use 0.8x spacing stream here instead
I think hitsound pattern can be improved a bit

good luck :)
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. Offset is wrong. It should be 00:07:645 so that the big white tick is in its proper position. Therefore you have to re-do NCs (and don't say this is wrong, because it's not. Listen to when the finishes are)
  2. That background is already been used for another map https://osu.ppy.sh/s/90647
    Try and find another different one
SNAFU
  1. In regards to the streams at the start of the map, having a hit circle above the stream on a different beat is very hard to read.
    Eg. 00:07:990 (2,3) - You should probably move the first circle away from the stream
  2. 00:19:197 (2) - Not stacked properly
  3. 00:39:025 (5) - This looks hard to read. Maybe move it away from the previous slider
  4. 00:49:197 (1) - Not stacked properly
  5. 01:04:714 (3) - Move this down a bit
  6. 01:20:749 (1) - Damn, I'm impressed. What an amazing slider
Insane
  1. 00:13:680 (2) - Not stacked properly
  2. 00:17:990 (1) - Delete
  3. 00:31:266 (1) - Not stacked properly
  4. 00:47:818 (1) - ^
  5. 01:01:266 (4) - ^
Hard
  1. 01:27:473 (1) - Try and make this more circular
Topic Starter
hehe
DALPHA

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. Offset is wrong. It should be 00:07:645 so that the big white tick is in its proper position. Therefore you have to re-do NCs (and don't say this is wrong, because it's not. Listen to when the finishes are) no, it is wrong. listen to the clap pattern. well its not like this matters much :p
  2. That background is already been used for another map https://osu.ppy.sh/s/90647 ok
    Try and find another different one
SNAFU
  1. In regards to the streams at the start of the map, having a hit circle above the stream on a different beat is very hard to read.
    Eg. 00:07:990 (2,3) - You should probably move the first circle away from the stream didn't see people struggling with it
  2. 00:19:197 (2) - Not stacked properly done
  3. 00:39:025 (5) - This looks hard to read. Maybe move it away from the previous slider didn't see people struggling with it
  4. 00:49:197 (1) - Not stacked properly ok
  5. 01:04:714 (3) - Move this down a bit what for?
  6. 01:20:749 (1) - Damn, I'm impressed. What an amazing slider thanks <3
Insane
  1. 00:13:680 (2) - Not stacked properly ok
  2. 00:17:990 (1) - Deletethere is a sound
  3. 00:31:266 (1) - Not stacked properly ok
  4. 00:47:818 (1) - ^ ok
  5. 01:01:266 (4) - ^ ok
Hard
  1. 01:27:473 (1) - Try and make this more circular it would kill readability, imo.

celsius

CelsiusLK wrote:

As requested

[General]
  1. preview point is unsnapped on every diffs fixed`
  2. add silent sliderslide hitsound? nope
[easy]
  1. 00:15:404 (1) - nc here is not really necessary imo , delete nc so it make pattern easier to read no fix
  2. 00:20:059 (2) - end this slider here 00:20:921 - sound better imo really dont like to switch polarity @_@
  3. 00:22:818 (2) - end this slider here 00:23:676 - sound better imo , don't worry about polarity if the beat there is really emphasized beginners can still play that note perfectly ( apply to others too ) really dont like to switch polarity @_@
  4. 00:54:714 (1) - nc here is not really necessary imo , delete nc so it make pattern easier to read no fix
  5. 01:22:301 (1,2) - this overlap might be too tricky for beginner fixed~
[normal]
  1. 00:15:921 (1) - nc here is not really necessary imo, delete nc so it make pattern easier to read no fix
  2. 00:20:404 (1,2) - stack play better imo no fix, its consistent rhythm/pattern.
  3. 00:54:714 (1) - nc here is not really necessary imo , delete nc so it make pattern easier to read no fix
  4. 01:02:990 (1,2) - this overlap might be a bit tricky for normal fixed.
  5. 01:20:749 (1,2) - ^ fixed.
[hard]
  1. 00:06:439 (1,2) - lower spacing a bit so it a bit easier to play for hard diff ? done.
  2. 00:15:921 (1) - nc here is not really necessary imo, delete nc so it make pattern easier to read i think NC makes it easier to read, lol.
  3. 00:41:611 (2,3,1) - anti-jumps is a bit weird here for hard diff , stacking or spacing would work better imo stacked
  4. 00:47:128 (2,3,1) - ^ stacked
  5. 00:54:714 (1) - nc here is not really necessary imo, delete nc so it make pattern easier to read why ;-;
  6. 00:54:714 (1) - add a note ? sound better imo what
  7. 01:10:921 (4,5,6,7) - 1/4 repeat slider work better here , stream is kinada a bit too hard for hard diff imo i think it is okay, there is good builldup.
[insane]
  1. 00:41:611 (3) - curve at tail a bit ? would make pattern looks nice cool
  2. 00:56:094 (1,2) - swap place of these two notes so the flow here 00:55:749 (8,1,2,3,4,5) - might be better imo altho its nice, it makes 00:55:749 (8,1) - unplayable
[snafu]
  1. 01:08:163 (5) - place it somewhere around x24 y160 would make flow here 01:07:818 (4,5) - nice i like the back and forth
  2. 01:21:956 (1,2,3,4) - spacing here might be too much , it a bit weird for , I'd use 0.8x spacing stream here instead i think its good for emphasis!
I think hitsound pattern can be improved a bit

good luck :) thanks~
Ciyus Miapah
baka:
- delete your creator words
- change your BG
- add justin bieber as tags
Dilectus
Just a beginner modder looking through pending. Love oregairu and yanaginagi!

  • General
  1. Why does every map need an extra? xD
  2. add tags: anime, op, opening
  3. Title: 春擬き
  4. Please do map the vocals in the beginning, it's such a short song too.

    Easy and Normal is fine

    Hard
  5. 00:06:439 - this beginning part plays weird, maybe map it like this? http://puu.sh/h3sUy/9074569b1d.jpg
  6. 01:22:214 - didnt see that it was a double before i looked twice. delete and space the incoming slider?

    Insane
  7. 00:20:749 - add note
  8. 00:26:266 - ^

    And for both extra difficulties I wont even go into since I personally hate extras xD
    Just space those intro streams out, they're too boring.
Sorry for bad mod, couldnt really find that many issues. But I still hope it helped somehow.
Good luck with your map man! ;3
Topic Starter
hehe
david

DavidEd wrote:

Just a beginner modder looking through pending. Love oregairu and yanaginagi!

  • General
  1. Why does every map need an extra? xD why not
  2. add tags: anime, op, opening added anime, others are there already.
  3. Title: 春擬き its already the title.
  4. Please do map the vocals in the beginning, it's such a short song too. don't like mapping to vocals.

    Easy and Normal is fine

    Hard
  5. 00:06:439 - this beginning part plays weird, maybe map it like this? i like the whoosh as it is.
  6. 01:22:214 - didnt see that it was a double before i looked twice. delete and space the incoming slider? its a regular 'pseudo-triple', it should be understandable.

    Insane
  7. 00:20:749 - add note there's nothing.
  8. 00:26:266 - ^ there's nothing.

    And for both extra difficulties I wont even go into since I personally hate extras xD
    Just space those intro streams out, they're too boring. low intensity.
Sorry for bad mod, couldnt really find that many issues. But I still hope it helped somehow.
Good luck with your map man! ;3 thanks!

fort > thanks!

Fort wrote:

baka:
- delete your creator words sdkjmdtkktkdtytkytydkkt7y5656568dtkktkdtyt568568[---]6dtkktkdtyt568568568[---]656856856dtdtkktkdtytdtkktkdtytkktkdtyt8[---]6568568568[---]6568568568[---]6568568568[---]6568568568[---]6568568568[---]65685dtkktkdtytdtkktkdtyt68568[---]6dtkktkdtytdtkktkdtytdtkktkdtyt568568568[---]
- change your BG dtkktkdtytdtkktkdtyt335735735jdtjdk;/-l;/-l;/l;-[/l-[/l-['/l-[;'/l-u[ky]-je5[uw'sr-yhw4;yh-pty/3.p;t;/34tp;-34/tgy;ae/yaesr5yhp/ae5yp/;ayp/;a4p.;/yp;/ay4p;/as45yp;/=y4p;/y4p;/y45yhp;'/t;h/ps'/aw4;=5y/q0=3py/q3py;
- add justin bieber as tags -a3pbl.t-3'tlp.ty3a/4y.a43'6.bq643/'ll-3p4-apw[pl-/y;w'/4';yry='/;.l.;/'by4;'/=4b;'=4arw;'=4=l'/.;=/l.;'4l.;'/=by4a;'/=4;l.;4/;/;/.l.;/=y4=l.-;/y64=l.-;/ay46=a/l.-;4
Litharrale

Fort wrote:

baka:
- add justin bieber as tags
10/10
Euny

Fort wrote:

baka:
- add justin bieber as tags

xD nice
neonat
General

Kiai could totally use Soft instead of Normal, Normal hits sound as solid as the clap, which just makes it have less impact, and the hit is pretty noisy as well
00:46:089 - could use something like the drum clap

Easy

00:45:059 (2) - this bugs me, in regards to rhythm, too long imo. Even if it's an Easy, it shouldn't undermine the rhythm that much, try and have it like this:
00:50:921 (3) - remove that finish at the end
01:11:266 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - lay off the claps lol, only have them on the 2nd and 4th beats like you did before, it really makes things cleaner, especially those off beats at 01:19:542 (1,2,3) -> this affects all the other diffs as well

Normal

00:26:956 (4) - you always NC when there's a long break or there's a long spinner, why differ here
00:50:921 (2) - remove finish at the end
00:59:887 (1) - remove the finish, takes away the impact of the finish on 01:00:232 (1) which should be the one with the emphasis
Same as easy about those claps

Hard

00:10:404 (1) - remove clap on end of slider
00:13:163 (1) - ^
00:12:990 (5,1) - the way you placed the stuff beforehand, this spacing shouldn't be similar to 00:12:645 (3,4,5)
00:24:714 (3,4) - have them more side by side:
00:51:611 (4) - remove the finish
00:59:887 (2) - remove that finish, rather use a clap instead
The claps are still fine here, since there are the 1/2 beats as well, so it's not too over-consuming in sound, but make sure to use Soft instead of Normal

Insane

00:20:059 (1) - I actually find this angle very weird, I think a angle facing downwards would be better, also a spacing like 00:25:232 (4,1) is more even
00:37:645 (5,1) - spacing more constant for 1/4 sliders please
00:41:611 (3,1) - shift up
00:50:921 (2) - remove finish from slider end
00:59:887 (3) - remove that finish, add clap
The claps are still fine here, since there are the 1/2 beats as well, so it's not too over-consuming in sound, but make sure to use Soft instead of Normal
01:20:059 (3) - have it to the left of the circle, something like this but with a more even line made:

Extra

Just gonna state it right here right now, those streams at the start are really redundant...

00:26:951 (1) - faster sv
00:51:606 (4) - remove finish
00:50:571 (1) - you made it an extra, at least also fully follow the music, split this like this and have a clap on the slider start:
That full stream section doesn't represent the song well, you need to diversify the clicking with repeat slider, specifically 1/4 sliders with 2 repeats (last 4 1/4 beats), I would suggest at places like 00:55:227 - 00:55:744 - 00:56:778 - 00:57:123
Even before this ^ you left out a clap at 00:55:227
00:59:882 (3) - remove finish add clap
01:07:813 (4,5,1) - very very straight direction, really not very nice
The claps are still fine here, since there are the 1/2 beats as well, so it's not too over-consuming in sound, but make sure to use Soft instead of Normal
But do note, for this section 01:15:571 (2,1,2,1,2,1,2) - I think it would be better to have the claps on the off beat instead of the on beat to go more with the focus in the music here (strings)
Topic Starter
hehe
neonat > thanks!

neonat wrote:

General

Kiai could totally use Soft instead of Normal, Normal hits sound as solid as the clap, which just makes it have less impact, and the hit is pretty noisy as well
00:46:089 - could use something like the drum clap ok1

Easy

00:45:059 (2) - this bugs me, in regards to rhythm, too long imo. Even if it's an Easy, it shouldn't undermine the rhythm that much, try and have it like this: i did this on purpsoe, so that the song felt calmer during the slow portion.
00:50:921 (3) - remove that finish at the end there's a finish!
01:11:266 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - lay off the claps lol, only have them on the 2nd and 4th beats like you did before, it really makes things cleaner, especially those off beats at 01:19:542 (1,2,3) -> this affects all the other diffs as well ok

Normal

00:26:956 (4) - you always NC when there's a long break or there's a long spinner, why differ here fixed
00:50:921 (2) - remove finish at the end nooooo
00:59:887 (1) - remove the finish, takes away the impact of the finish on 01:00:232 (1) which should be the one with the emphasis used softfinish instead
Same as easy about those claps keeping because every white tick is mapped!

Hard

00:10:404 (1) - remove clap on end of slider sounds good to me
00:13:163 (1) - ^ sounds good to me
00:12:990 (5,1) - the way you placed the stuff beforehand, this spacing shouldn't be similar to 00:12:645 (3,4,5) yep, changed.
00:24:714 (3,4) - have them more side by side: uhm ok
00:51:611 (4) - remove the finish noooo
00:59:887 (2) - remove that finish, rather use a clap instead softfinish
The claps are still fine here, since there are the 1/2 beats as well, so it's not too over-consuming in sound, but make sure to use Soft instead of Normal

Insane

00:20:059 (1) - I actually find this angle very weird, I think a angle facing downwards would be better, also a spacing like 00:25:232 (4,1) is more even moved a little
00:37:645 (5,1) - spacing more constant for 1/4 sliders please this is swag for triangles tho
00:41:611 (3,1) - shift up no, y
00:50:921 (2) - remove finish from slider end noooo
00:59:887 (3) - remove that finish, add clapsoft~
The claps are still fine here, since there are the 1/2 beats as well, so it's not too over-consuming in sound, but make sure to use Soft instead of Normal
01:20:059 (3) - have it to the left of the circle, something like this but with a more even line made: i like how it is!

Extra

Just gonna state it right here right now, those streams at the start are really redundant... no u

00:26:951 (1) - faster sv don't like playing with SV, made it straight tho
00:51:606 (4) - remove finish nonono
00:50:571 (1) - you made it an extra, at least also fully follow the music, split this like this and have a clap on the slider start: this is intetional to make the rhythm more relaxed and follow the slow vocals.
That full stream section doesn't represent the song well, you need to diversify the clicking with repeat slider, specifically 1/4 sliders with 2 repeats (last 4 1/4 beats), I would suggest at places like i like my streams death and without rest.
Even before this ^ you left out a clap at 00:55:227 had it originally, but i removed cuz it sounded weird.
00:59:882 (3) - remove finish add clap soft
01:07:813 (4,5,1) - very very straight direction, really not very nice the whole 'theme' of the diff is back and forth :D
The claps are still fine here, since there are the 1/2 beats as well, so it's not too over-consuming in sound, but make sure to use Soft instead of Normal
But do note, for this section 01:15:571 (2,1,2,1,2,1,2) - I think it would be better to have the claps on the off beat instead of the on beat to go more with the focus in the music here (strings) creative but i think it'll play weird.
Cerulean Veyron
Hi, requested via form... iirc

[> General <]
  1. - Timing Check: Ehh, just my suggestion, but couldn't the offset should be on 916? mehh idk wtf
  2. - What are you using widescreen support for?!? Disable it!!
  3. - Everything seems fine.
[> Easy <]
  1. 00:33:847 (2,1) - Idk, but recorrect blanket, or maybe do a different pattern than this..
  2. - Perfectionist.
[> Normal <]
  1. 00:13:675 (2,1) - Idk but.. symmetry?
  2. 00:15:399 (3) - You could also use the drum clap on the head of this slider, the drums on the song track sound greater.
  3. 00:36:606 (1,2,3,4) - I feel this pattern is weird. I might not understand your flow, but maybe you could just curve one of the sliders here mehh
  4. 00:39:882 (2) - Why adding finish here? i know there's this ride on the song track here, but it's quite small.
  5. - Waow, it gets better during.
[> Hard <]
  1. 00:20:399 (2,3) - Idfk, recorrect blanket or sth.
  2. 00:26:089 (3,4) - Eh... is this spacing on purpose, i guess you should change slider (1)'s position.
  3. 00:36:089 (3) - I think this rhythm looks offbeat, maybe you could follow a little bit of vocals here? Just shoerten this slider to 1/2 and maybe add a circle next to it.
  4. 00:41:606 (2,3,1) - It feels a bit odd when this is stacked while staying in just one grid, unstack and remake sth better here.
  5. 00:47:123 (2,3,1) - ^
  6. 01:17:296 (3,4,1) - Why spacing is differed here? i though you're using 1.4x on the start...
  7. 01:26:261 (1,2,3) - Spacing~
  8. - Ehhk, some distance spacing issues, but quite a nice diff.
[> Insane <]
  1. 00:16:434 (3) - Are you serious about this slider?!?! This is overrating the player's cursor.
  2. 00:42:813 (2,3,4) - Spacing... or maybe not?
  3. 00:50:571 (1) - Ctrl + G?
  4. - Nothing much to say, but great diff!
... I'm tired... e_e

Uhh, bad mod imo. Good Luck!
Topic Starter
hehe
Gray Veyron > thanks~

Gray Veyron wrote:

Hi, requested via form... iirc

[> General <]
  1. - Timing Check: Ehh, just my suggestion, but couldn't the offset should be on 916? mehh idk wtf doesn't really matter
  2. - What are you using widescreen support for?!? Disable it!! sure
  3. - Everything seems fine.
[> Easy <]
  1. 00:33:847 (2,1) - Idk, but recorrect blanket, or maybe do a different pattern than this.. uhm ok~
  2. - Perfectionist.
[> Normal <]
  1. 00:13:675 (2,1) - Idk but.. symmetry? sure
  2. 00:15:399 (3) - You could also use the drum clap on the head of this slider, the drums on the song track sound greater. nah, i'm fine with the hitsounds
  3. 00:36:606 (1,2,3,4) - I feel this pattern is weird. I might not understand your flow, but maybe you could just curve one of the sliders here mehh curved 1 :D
  4. 00:39:882 (2) - Why adding finish here? i know there's this ride on the song track here, but it's quite small. alright
  5. - Waow, it gets better during.
[> Hard <]
  1. 00:20:399 (2,3) - Idfk, recorrect blanket or sth. alright looks perfect to me
  2. 00:26:089 (3,4) - Eh... is this spacing on purpose, i guess you should change slider (1)'s position. i guess it looked weird, fixed.
  3. 00:36:089 (3) - I think this rhythm looks offbeat, maybe you could follow a little bit of vocals here? Just shoerten this slider to 1/2 and maybe add a circle next to it. fixed
  4. 00:41:606 (2,3,1) - It feels a bit odd when this is stacked while staying in just one grid, unstack and remake sth better here. antijumps instead~
  5. 00:47:123 (2,3,1) - ^ antijumps instead~
  6. 01:17:296 (3,4,1) - Why spacing is differed here? i though you're using 1.4x on the start... jumps~
  7. 01:26:261 (1,2,3) - Spacing~ for calmness, low spacing.
  8. - Ehhk, some distance spacing issues, but quite a nice diff.
[> Insane <]
  1. 00:16:434 (3) - Are you serious about this slider?!?! This is overrating the player's cursor. fun to play!
  2. 00:42:813 (2,3,4) - Spacing... or maybe not? no stressing needed~
  3. 00:50:571 (1) - Ctrl + G? oh.. nice!
  4. - Nothing much to say, but great diff!
... I'm tired... e_e

Uhh, bad mod imo. Good Luck!
Cerulean Veyron


Am i even a doll?!!?
Sophia_old_1

Gray Veyron wrote:



Am i even a doll?!!?
Removed the kudosu just to give it AGAIN
Kite
That are the best creator words I have ever seen on a beatmap, good job!
Also, small irc mod.. fixed 2 minor things and discussed metadata for a while

SPOILER
16:59 Kite: are you ok with irc mod on
16:59 *Kite is editing [http://osu.ppy.sh/b/670786 yanaginagi - Haru Modoki [Hard]]
16:59 Kite: dont really have much to point out anyways
16:59 handsome: 1 diff?
16:59 handsome: well im fine with that
17:00 Kite: nah for the set i mean
17:00 Kite: a few things on normal and hard so far
17:00 Kite: on hard:
17:00 handsome: ah ok
17:00 handsome: np
17:01 Kite: 01:10:916 (4,5,6,7) - would probably be better for this difficulty to make this into a repeat slider like you did later on 01:25:744 (3) -
17:01 handsome: insane has really long streams
17:01 handsome: so i'm keeping this
17:01 Kite: fair enough
17:01 handsome: yep
17:02 Kite: 01:21:951 (4,5) - about this, what do you think about a single beat 01:21:951 - here
17:02 handsome: sounds good
17:05 Kite: love the repeat slider on insane 00:16:434 (3) -
17:05 Kite: dont see that often :D
17:06 handsome: yeah, actually some poeple hate it
17:06 handsome: but it loved how well it fit
17:07 Kite: its just unusual
17:09 Kite: on snafu diff :
17:09 Kite: 01:10:227 (2) - x173 y123 for better playability imo
17:10 Kite: actually hmm.
17:11 Kite: well its for you to decide, i think its better not to have a stacking note there for readability, and the returning slidershape plays a bit better if the upcoming beat is located a bit higher up
17:11 handsome: waow
17:11 handsome: waot
17:13 handsome: hhhhhmmmmmmmm
17:13 handsome: hmmmm
17:14 handsome: allright
17:14 handsome: i moved it somewhee else
17:14 Kite: alright fair enough
17:15 handsome: ended up with somethinmg like this http://osu.ppy.sh/ss/3001015
17:15 handsome: also for the hard i remapped a whole bunch to accomodate that change @_@
Sonnyc
[Easy]
  1. 01:10:054 (3) - Even the surrounding rhythm to click this object is a 1/1, the drum rhythm is pretty complexed to catch as an easy difficulty imo. I personally suggest removing this note to make beginners more comfortable to play, and to also emphasize the finish sounds at 01:09:709 and 01:10:399 by placing in a row.
  2. 01:21:951 - Are you sure about this whistle sound? It feels pretty loud and redundant.
[Normal]
  1. 00:31:089 (1,3) - 00:33:847 (1,3) - 00:36:606 (1,3) - Regarding the comboes, I think starting the combo from the current (3) will be more appropriate to seperate the instrument part better. In the previous rhythm section, the seperation is done well like 00:20:571 (2,3) and such consistency can be maintained.
  2. 00:44:192 - Consider adding a note here since there is both a big drum sound and a vocal. Maybe the orginal intention of you might been to make the rhythm consistent with 00:45:054 (1,2), but unlike 00:45:571, the drum sound of 00:44:192 feels important to get ignored.
  3. 01:21:951 - Same with Easy.
[Hard]
  1. 00:25:916 (2,3) - I definitely believe the flow can be better than this.
[Insane]
  1. 00:16:434 (3) - The volume feels quite high here. Lessening to 30% will be enough.
  2. 01:18:847 (5) - Consider adding a NC since the rhythm changes, but the distance of the note remains the same.
[SNAFU]
  1. 00:13:502 (2,3) - Stack unreadable due to the merge with the BG. Changing the combo color by using color hax is most recommended.
  2. 01:11:261 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Pretty interesting xD
Topic Starter
hehe
sony

Sonnyc wrote:

[Easy]
  1. 01:10:054 (3) - Even the surrounding rhythm to click this object is a 1/1, the drum rhythm is pretty complexed to catch as an easy difficulty imo. I personally suggest removing this note to make beginners more comfortable to play, and to also emphasize the finish sounds at 01:09:709 and 01:10:399 by placing in a row. fixed!
  2. 01:21:951 - Are you sure about this whistle sound? It feels pretty loud and redundant. removed
[Normal]
  1. 00:31:089 (1,3) - 00:33:847 (1,3) - 00:36:606 (1,3) - Regarding the comboes, I think starting the combo from the current (3) will be more appropriate to seperate the instrument part better. In the previous rhythm section, the seperation is done well like 00:20:571 (2,3) and such consistency can be maintained. well its just basic 1 measure 1 nc, i wanna keep it as it is.
  2. 00:44:192 - Consider adding a note here since there is both a big drum sound and a vocal. Maybe the orginal intention of you might been to make the rhythm consistent with 00:45:054 (1,2), but unlike 00:45:571, the drum sound of 00:44:192 feels important to get ignored. done
  3. 01:21:951 - Same with Easy. removed
[Hard]
  1. 00:25:916 (2,3) - I definitely believe the flow can be better than this. changed
[Insane]
  1. 00:16:434 (3) - The volume feels quite high here. Lessening to 30% will be enough. changed to c:1, which is softer.
  2. 01:18:847 (5) - Consider adding a NC since the rhythm changes, but the distance of the note remains the same. ok
[SNAFU]
  1. 00:13:502 (2,3) - Stack unreadable due to the merge with the BG. Changing the combo color by using color hax is most recommended. done!
  2. 01:11:261 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Pretty interesting xD
hehe
Sonnyc
Terminate
Flower
A quick silly check


[snafu]
I feel sick when hitting complete overlapped 1/2 notes. maybe increase stack leniency to 4? as you don't have any significant patterns that requires preventing 1/2 stack

[Insane]
as this is lower difficulty, I suggest also let 1/1 notes stack, so increase the leniency to 5. what do you think?
00:59:882 (3,4) - make parallel or like this?

wake me when you need me.
Topic Starter
hehe
flowa

Flower wrote:

A quick silly check


[snafu]
I feel sick when hitting complete overlapped 1/2 notes. maybe increase stack leniency to 4? as you don't have any significant patterns that requires preventing 1/2 stack lol, ok :D

[Insane]
as this is lower difficulty, I suggest also let 1/1 notes stack, so increase the leniency to 5. what do you think? ok
00:59:882 (3,4) - make parallel or like this? ss is snafu diff, so erm im not sure what you're saying. no change

wake me when you need me.
Josde
Here's a small mod, sorry if I'm doing something wrong as it's the first time I do something like this.
[General]
Here's the full res version of the background in case you want to use it.
The MP3 is a bit quiet, so you should possibly make it louder.
Also maybe put the preview point in 1:00:227 (the kiai) directly?
AFAIK, the title is "Harumodoki", not "Haru Modoki"
Add "opening" and "single" to the tags?

[Snafu]
00:07:985 (2) - New combo to make it easier to sightread? It'd make it clearer that there's a space between those two notes.
00:10:744 (2) - ^
00:13:502 (2) - ^

[Insane]
01:19:882 (2) - Move the note to prevent a confusing overlap with the sliderend?

[Hard]
00:46:434 (1) - Risky object, not totally sure if it's rankable. https://osu.ppy.sh/ss/3008951
Topic Starter
hehe
jos

Josde wrote:

Here's a small mod, sorry if I'm doing something wrong as it's the first time I do something like this.
[General]
Here's the full res version of the background in case you want to use it. quality has been compromised for filesize.
The MP3 is a bit quiet, so you should possibly make it louder. its fine as it is
Also maybe put the preview point in 1:00:227 (the kiai) directly? why? doesn't sound good
AFAIK, the title is "Harumodoki", not "Haru Modoki" pretty sure the current is correct
Add "opening" and "single" to the tags? already have opening, single isn't necessary

[Snafu]
00:07:985 (2) - New combo to make it easier to sightread? It'd make it clearer that there's a space between those two notes. nc spam, nah.
00:10:744 (2) - ^ nc spam, nah.
00:13:502 (2) - ^ nc spam, nah.

[Insane]
01:19:882 (2) - Move the note to prevent a confusing overlap with the sliderend? intentional

[Hard]
00:46:434 (1) - Risky object, not totally sure if it's rankable. good catch, however its not outside so its fine.

thanks for taking your time, however! :D you're on the right track ^^
Flower
All right, everything is fine. Qualified!
ac8129464363
G FUCKIN G

grats
Topic Starter
hehe
meii18
\:D/ congratulations handsome
Nara
grats!
kakifly
OOOOOOOH you actually did it
Litharrale
Gratz!
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