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Nidaime Suzaku - Shuuen no Claudia

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Topic Starter
Nerova Riuz GX
This beatmap was submitted using in-game submission on 2015年7月27日 at 下午 10:48:54

Artist: Nidaime Suzaku
Title: Shuuen no Claudia
Source: REFLEC BEAT colette -Autumn-
Tags: DJ TOTTO Yoshihiro Tagawa Feuerrote Phonix konami bemani verdet des krieges plus 2nd generation
BPM: 185
Filesize: 4811kb
Play Time: 01:50
Difficulties Available:
  1. Another (4.59 stars, 345 notes)
  2. Hyper (3.25 stars, 172 notes)
  3. Normal (1.9 stars, 97 notes)
  4. VerdeT DeS KriegeS (5.87 stars, 494 notes)
Download: Nidaime Suzaku - Shuuen no Claudia
Information: Scores/Beatmap Listing
---------------
NerovA's BEMANI Set #2
from REFLEC BEAT colette -Autumn-
戦乱のVerdet 最終章:終焔のClaudia / 二代目朱雀
| 1 | 2 | 3 |



h1b1k11


Another
00:06:674 (1) - Remove spinner
00:07:049 - Add circle and add here 00:07:594
00:20:653 (1) - Remove spinner
00:21:869 (1,1) - Remove sliders
00:20:572 - 00:23:166 - Put Break Insert
00:24:626 (2,3,4,5,6) - Star pattern


00:31:923 (3,4,5,6,1) - Remove circles and spinner should go there ending 00:33:221 or 00:33:383
01:04:599 - Add circle and put them at the end of 01:04:518
01:13:842 (1) - Remove spinner
01:15:545 (3) - Make a different shape. Like this (pic)

01:16:842 (2) - ^^
01:19:599 - I think you're missing a beat here
01:29:166 (4) - Do a different shape

Hyper
00:03:448 (4) - End slider here
00:04:097 - Add circle
00:04:259 - Add circle
00:04:908 - ^^
00:05:232 - ^^
00:06:549 (1) - Remove spinner and map 00:06:549 - 00:08:194 - then add spinner at 00:08:360 or 00:08:194
00:25:761 - Add circle
00:26:248 - ^^
00:26:734 - ^^
00:27:058 - ^^
00:30:950 - ^^
00:31:437 - ^^
00:31:923 - ^^
00:32:248 - ^^
00:32:896 - ^^
00:41:329 (1,2,3,4) - Do this instead


01:13:842 (1) - Remove spinner
01:45:464 (1) - Remove spinner for (pic)

Normal
00:27:707 - Add slider with reverse
00:25:761 - Add circle
00:26:248 - ^^
00:26:734 - Add slider
00:30:950 - Add circle
00:31:437 - ^^
00:31:923 - Add slider
00:32:896 - Add circle
01:14:085 (3,4,5) - Remove
You're using too many of these.

So I consider changing some into sliders.
01:41:004 (5) - Change shape
01:43:599 (1) - Remove spinner and map until 01:46:518 - then add spinner there
Topic Starter
Nerova Riuz GX
UPDATED!
Sorry, I'm not going to break your confidence, but there's 2 thing I HAVE TO consider with:
1. Normal diff can't be harder than 2 stars
2. the gaps of star difficulties should near 1.3 star for better difficulty spread.


imaikiseta wrote:

Another
00:06:674 (1) - Remove spinner
00:07:049 - Add circle and add here 00:07:594
it's fine now

00:20:653 (1) - Remove spinner
00:21:869 (1,1) - Remove sliders
00:20:572 - 00:23:166 - Put Break Insert
Well, the short spinners are all ok. they all follow the rules. and it will be pretty strange if they're all empty.

00:24:626 (2,3,4,5,6) - Star pattern
no change I hate mapping small stars with bad flow

00:31:923 (3,4,5,6,1) - Remove circles and spinner should go there ending 00:33:221 or 00:33:383
the spinner do a better cut-in and also prevent being too hard

01:04:599 - Add circle and put them at the end of 01:04:518
Why triplet? be simple!

01:13:842 (1) - Remove spinner
01:15:545 (3) - Make a different shape. Like this (pic)
01:16:842 (2) - ^^
Why short spinners and sliders with notes are all picked as a bad arrangement?

01:19:599 - I think you're missing a beat here
For drum, yes. but for loudest rhythm, no. It will goes like shit if I fix all spots like this
01:29:166 (4) - Do a different shape
ok.

Hyper
00:03:448 (4) - End slider here
fixed.

00:04:097 - Add circle
00:04:259 - Add circle
00:04:908 - ^^
00:05:232 - ^^
Nice try, but too hard, too much circles. especially the BPM is going to change after here.

00:06:549 (1) - Remove spinner and map 00:06:549 - 00:08:194 - then add spinner at 00:08:360 or 00:08:194
I'm preventing mapping there, but the spinner is a good idea. I split it into two spinners now.

00:25:761 - Add circle
00:26:248 - ^^
00:26:734 - ^^
00:27:058 - ^^
00:30:950 - ^^
00:31:437 - ^^
00:31:923 - ^^
00:32:248 - ^^
00:32:896 - ^^
the density of notes should not be that high

00:41:329 (1,2,3,4) - Do this instead
the arrangement of 1 and 2, good. But that overlap, not good.



01:13:842 (1) - Remove spinner
That's fine to me

01:45:464 (1) - Remove spinner for (pic)
Well it's meant to be a symmetry set, the hold slider will break the law.

Normal
00:27:707 - Add slider with reverse
fixed

00:25:761 - Add circle
00:26:248 - ^^
00:26:734 - Add slider
00:30:950 - Add circle
00:31:437 - ^^
00:31:923 - Add slider
00:32:896 - Add circle
Too much objects here ;_;

01:14:085 (3,4,5) - Remove
ok

<---------------------------------------try to separate two different mods next time. I'm a little bit confused between them lol

You're using too many of these.
So I consider changing some into sliders.
two reasons: making easier, and consistency.

01:41:004 (5) - Change shape
changed slightly.

01:43:599 (1) - Remove spinner and map until 01:46:518 - then add spinner there
My friends said there's a little bit bored with long sliders and long spinner when they're testplaying for me. Nothing changed.
blueloniess
哟~这里是我的建议啦
Another
00:19:275 (1,2,3,4) - Ctrl+G
00:27:869 (6) - 卧槽突然好大声!吓死人啊....
00:32:247 (1) - 为什么要NC?
00:43:275 (2,3,4,5,6,7,8,9) - 不要突然改变DS的距离额
00:54:301 (1) - 为啥NC
刚刚看了看你的timing,有点问题啊,我好像记得guide line 上说一张图最多只可以接受3种滑条速度喔?
hyper
00:39:221 (2,3) - 放到一个直线上
说实话吧,没什么问题额
很好的图,看不出什么问题来。
good luck!
Topic Starter
Nerova Riuz GX

UPDATED!


blueloniess wrote:

哟~这里是我的建议啦
Another
00:19:275 (1,2,3,4) - Ctrl+G fixed,另外稍微轉了點角度
00:27:869 (6) - 卧槽突然好大声!吓死人啊.... 調降了20%
00:32:247 (1) - 为什么要NC?啊啊,原本後面不是接spinner,後來改掉的時候忘了消除233
00:43:275 (2,3,4,5,6,7,8,9) - 不要突然改变DS的距离额 改了雖然私心覺得原本的比較漂亮
00:54:301 (1) - 为啥NC 改了,與前面一個一樣道理
刚刚看了看你的timing,有点问题啊,我好像记得guide line 上说一张图最多只可以接受3种滑条速度喔?
Guide Line 只是一些"Guides",也就是指南,不是固定的規則,所以不必受其限制
只要適當、合宜,並且在0.5~2.0之內 (Editor限制),不論多少種都是沒問題的。可以看看這個
hyper
00:39:221 (2,3) - 放到一个直线上 看了看覺得放成一直線好像又不是那麼美觀,就改成曲線啦
说实话吧,没什么问题额
很好的图,看不出什么问题来。 謝謝。
good luck!
Shiranai
Helloooo from my queue~
Some small sugestion from me,

[General]
  1. Add custom combo colors?
  2. Things to note, volume 100% feel so loud imo in some parts especialy on drum, cymbal and snare sound, so how about 90% volume instead?
[Normal]
  1. Set the AR into 4? because this is a high bpm song and as for the lowest diff, the ar should be friendly enough for beginner to play simple rhythm
  2. 00:20:572 (3,1) - Those anti-jump doesn't play good imo, maybe you can ctrl+< this one 00:21:869 (1,2,3) - and stack it with 00:20:572 (3) - the stack is still readable imo, because there's enough time to see the stacking transition http://puu.sh/hOg1C/3f50bacfcd.jpg
  3. 00:40:680 (5,6) - Just a minor, but you can stack perfectly with 00:38:409 (6) -
  4. 01:37:112 (2,3) - Just a minor, fix blanket? maybe you should reduce one node to make the blanket better http://puu.sh/hOgnw/93fd83ea2c.jpg
  5. 01:38:410 (3,4) - Tbh I'm not a fan with that kind of slider, it's yes playable but due to aesthetic aspecs those slider looks weird and looks so bad, so maybe you can make some of them neater, example: 01:38:410 (3,4) - http://puu.sh/hOgHQ/fcd855aee7.jpg, I just give the idea, the choice is yours~
[Hyper]
  1. Set the AR into 7.5? the ar gap between normal and hyper seems so far imo
  2. 00:21:869 (1,1,1) - I think NC spam on that one is not necesarry, because as you can hear there's no significant rhythm changing or diffrent music
  3. 01:26:410 (3) - For a better flow, move that to 436 y:316, then move this 01:26:572 (4) - to x:330 y:208, last move this 01:26:734 (5) - to x::248 y:336 http://puu.sh/hOhqK/9d5b67b3f3.jpg
  4. 01:30:302 (8,1) - I must say that kind of placing is not playing so well and look weird and bad looking, yeah I'm aware there's a lot of that kind of placing, maybe you should re-thinking not to stacked them on tail
  5. 01:31:112 (3,1) - Bad overlap and flow imo
  6. 01:38:410 (1) - Move three grid up, so it won't overlap the next slider tail
  7. 01:39:383 (3) - Move three grid down, so it won't overlap the next slider tail
  8. 01:44:572 (1) - Add some nodes and make it a bit curvy and move down a bit to prevent the overlap http://puu.sh/hOhSn/39c0157466.jpg
  9. 01:46:599 - un-used green line, better delete that
[]
Sorry I can't pass Another and Extra diff, but overall need more work imo on aesthetic things especialy on Hyper diff because there's a lot bad overlap, weird notes-placing and looks a bit sloopy, but in other hand you have good and strong hitsound that sounds fit with the music

I hope that help, goodluck~
Topic Starter
Nerova Riuz GX

Mako Sakata wrote:

Helloooo from my queue~
Some small sugestion from me,

[General]
  1. Add custom combo colors? still thinking about it so this is haven't added yet
  2. Things to note, volume 100% feel so loud imo in some parts especialy on drum, cymbal and snare sound, so how about 90% volume instead?
    nah. 100 is great in game. unless you shift the effect volume higher.
[Normal]
  1. Set the AR into 4? because this is a high bpm song and as for the lowest diff, the ar should be friendly enough for beginner to play simple rhythm
  2. 00:20:572 (3,1) - Those anti-jump doesn't play good imo, maybe you can ctrl+< this one 00:21:869 (1,2,3) - and stack it with 00:20:572 (3) - the stack is still readable imo, because there's enough time to see the stacking transition http://puu.sh/hOg1C/3f50bacfcd.jpg though I hate stacking in Normal but it's great
  3. 00:40:680 (5,6) - Just a minor, but you can stack perfectly with 00:38:409 (6) -
  4. 01:37:112 (2,3) - Just a minor, fix blanket? maybe you should reduce one node to make the blanket better http://puu.sh/hOgnw/93fd83ea2c.jpg
    Yup I fix it. BUT blankets like this are definitely need at least 2 nodes to make it like a blanket. but if the blanket is really small you can just use only 1 cuz the difference between them is quite small.
  5. 01:38:410 (3,4) - Tbh I'm not a fan with that kind of slider, it's yes playable but due to aesthetic aspecs those slider looks weird and looks so bad, so maybe you can make some of them neater, example: 01:38:410 (3,4) - http://puu.sh/hOgHQ/fcd855aee7.jpg, I just give the idea, the choice is yours~
    it meant to be a blanket between 3 and 4 so I can't take your example imo. but I'll fix 3.
[Hyper]
  1. Set the AR into 7.5? the ar gap between normal and hyper seems so far imo
  2. 00:21:869 (1,1,1) - I think NC spam on that one is not necesarry, because as you can hear there's no significant rhythm changing or diffrent music
    yup
  3. 01:26:410 (3) - For a better flow, move that to 436 y:316, then move this 01:26:572 (4) - to x:330 y:208, last move this 01:26:734 (5) - to x::248 y:336 http://puu.sh/hOhqK/9d5b67b3f3.jpg Pretty nice ideeeeea about flow but not really good placements. anyway, fixed
  4. 01:30:302 (8,1) - I must say that kind of placing is not playing so well and look weird and bad looking, yeah I'm aware there's a lot of that kind of placing, maybe you should re-thinking not to stacked them on tail greaaaaat
  5. 01:31:112 (3,1) - Bad overlap and flow imo nah I'm not going to change this
  6. 01:38:410 (1) - Move three grid up, so it won't overlap the next slider tail
  7. 01:39:383 (3) - Move three grid down, so it won't overlap the next slider tail these two are not overlapped imo
  8. 01:44:572 (1) - Add some nodes and make it a bit curvy and move down a bit to prevent the overlap http://puu.sh/hOhSn/39c0157466.jpg
    curvy? no! but I can move it down to prevent the overlap.
  9. 01:46:599 - un-used green line, better delete that i forgot to do it
[]
Sorry I can't pass Another and Extra diff, but overall need more work imo on aesthetic things especialy on Hyper diff because there's a lot bad overlap, weird notes-placing and looks a bit sloopy, but in other hand you have good and strong hitsound that sounds fit with the music

I hope that help, goodluck~
ty for the mod
zj0924
Hi!From my queue

[General]
  1. 音效很酷炫 ;)

[Normal]

  • 我覺得這個diff沒啥大問題,因為節奏基本下在白線,flow也還好。都是一些可有可無的建議><
  1. 00:20:572 (1,2) - 交換nc?
  2. 01:13:761 (1) - remove nc?
  3. 01:24:139 (3) - 用這種彎的滑條會更有表現力?
  4. 01:30:626 (1) - 試試這樣的滑條我感覺更搭
  5. 01:37:112 (2,3) - 由於flow的緣故,建議把後面的滑條往右掰彎會更加順,至於滑條後面怎麼構造,請自己想吧o.o
  6. 01:46:518 (1) - 我倒覺得spinner從這裡開始也未嘗不是一種選擇....

[Hyper]
  1. 00:05:394 (3) - 這裡bpm變化,減速了用nc來提示一下
  2. 00:17:329 (1) - 這個有點坑,拆分成兩個會比較好
  3. 00:21:869 (1,2) - 不做個對稱嗎,導致這個00:23:166 (1) - blanket歪了
  4. 00:34:193 (3) - 說實話這樣的滑條並不好看,還不如用三描點的
  5. 00:46:031 (5) - 考慮flow 把這個往右微彎一點?
  6. 00:52:518 (2) - 強迫症總是想包好
  7. 01:07:275 (2) - 還是喜歡邊緣對齊會美觀些
  8. 01:15:058 (1) - 額這裡的sv是不是快了點,感覺有點難啊,下意識看了眼難度,感覺都快4.0了
  9. 01:44:572 (1) - ctrl+g?然後01:45:058 (1) - ctrl+g for flow
    我感覺這個diff偏難,實際難度應該在3.6-4.0之間,不知道為何這個星數才3.2...

[Another]

  • 對稱流mapping?還不錯,不過我建議鈍角flow盡量少用,打起來會有些卡手...
  1. 00:06:674 (1,1) - 兩個轉盤當中夾著個note總覺得有些彆扭
  2. 00:24:464 (1) - 我感覺遠了點 354 107?
  3. 00:25:600 (6,1) - flow角度略怪
  4. 00:37:437 (1,2,3) - 這flow角度?
  5. 00:44:572 (3,4,5) - 這個大鈍角也是超級難打
  6. 00:45:058 (6,7) - 又是因為連續的鈍角,這莫名的停頓感,不是很理解
  7. 01:33:869 (4,5) - 這裡flow感覺能提高下,不知道如何改
感覺作圖風格偏向於高sv加slider art的對稱流(⊙o⊙)
呃...我不是很擅長摸這類的圖 :?
就這些了,希望能幫到你 :)
Topic Starter
Nerova Riuz GX

zj0924 wrote:

Hi!From my queue
天啊好快 -\\\- 要是我自己搞摸圖也能做這麼快就好了 ((羨慕中
[General]
  1. 音效很酷炫 ;) 謝謝quq

[Normal]

  • 我覺得這個diff沒啥大問題,因為節奏基本下在白線,flow也還好。都是一些可有可無的建議><
  1. 00:20:572 (1,2) - 交換nc?後面的三角形因為聲音明顯不同又突出,所以我決定保留原先的
  2. 01:13:761 (1) - remove nc? OK
  3. 01:24:139 (3) - 用這種彎的滑條會更有表現力? 超讚>w<
  4. 01:30:626 (1) - 試試這樣的滑條我感覺更搭 嗯......短滑條我想避免這種直角轉彎的類型
  5. 01:37:112 (2,3) - 由於flow的緣故,建議把後面的滑條往右掰彎會更加順,至於滑條後面怎麼構造,請自己想吧o.o 改這裡的時候想了好久,現在應該有好一點兒了
  6. 01:46:518 (1) - 我倒覺得spinner從這裡開始也未嘗不是一種選擇.... 是一種選擇沒有錯,但是相對的放在這裡會有兩個壞處:
    1.如果要把spinner的尾端放到音樂完全消失的地方會把spinner拉長,這對技術不太好的玩家來說不是件好事,況且原本就不短了
    2.spinner往後拉代表中間這段必須用notes填起來,但這塊比起前面幾個長滑條拉過去的那一段複雜,而且要是一直不停地拉長滑條下去對玩家而言會過於單調。

[Hyper]
  1. 00:05:394 (3) - 這裡bpm變化,減速了用nc來提示一下
  2. 00:17:329 (1) - 這個有點坑,拆分成兩個會比較好 一開始沒想太多......笨笨的:P
  3. 00:21:869 (1,2) - 不做個對稱嗎,導致這個00:23:166 (1) - blanket歪了 在我看來沒有歪呀,我是用旋轉180度的
    ......((但是還是想重做
  4. 00:34:193 (3) - 說實話這樣的滑條並不好看,還不如用三描點的 故意的:P
  5. 00:46:031 (5) - 考慮flow 把這個往右微彎一點?漂亮OWO
  6. 00:52:518 (2) - 強迫症總是想包好 我有沒有治好你的強迫症<3
  7. 01:07:275 (2) - 還是喜歡邊緣對齊會美觀些 哇,沒有注意到,謝謝
  8. 01:15:058 (1) - 額這裡的sv是不是快了點,感覺有點難啊,下意識看了眼難度,感覺都快4.0了 可能是因為太彎了所以覺得超級快
  9. 01:44:572 (1) - ctrl+g?然後01:45:058 (1) - ctrl+g for flow 好!
    我感覺這個diff偏難,實際難度應該在3.6-4.0之間,不知道為何這個星數才3.2...
    這是......魔法! <3

[Another]

  • 對稱流mapping?還不錯,不過我建議鈍角flow盡量少用,打起來會有些卡手...
  1. 00:06:674 (1,1) - 兩個轉盤當中夾著個note總覺得有些彆扭 有沒有玩過Version 0~~ xDDDD
  2. 00:24:464 (1) - 我感覺遠了點 354 107?想想那對稱......還是別改了。
  3. 00:25:600 (6,1) - flow角度略怪 不會,為了接下一個滑條會直接繞個圈過去
  4. 00:37:437 (1,2,3) - 這flow角度?也是一樣,為了接2會繞一個圈上去,3的位置不成問題
  5. 00:44:572 (3,4,5) - 這個大鈍角也是超級難打 啊啊啊啊啊放錯時間點啦......交換!
  6. 00:45:058 (6,7) - 又是因為連續的鈍角,這莫名的停頓感,不是很理解 換了前面那個應該有好點兒
  7. 01:33:869 (4,5) - 這裡flow感覺能提高下,不知道如何改 調整了一點點滑條角度,如何?
感覺作圖風格偏向於高sv加slider art的對稱流(⊙o⊙) 可愛的高SVwww
>>>>>噠噠噠的衝刺~~~~~咻咻咻>>>>>

正經一點
好啦。我知道那個SV真的超~~級~~快~~
但是其實啊我一開始有在猶豫要怎麼處理這張圖
直到我回想起HW在手裡Arousing那無情的高SV
想了又想 "真的超配的"
((底下請配合想像力服用
為什麼呢? 因為它的Artist用的是"二代目朱雀"。
朱雀,別稱朱鳥,在中國傳統文化中是四象,上古四大神獸之一。它是一種紅色的鳥,與鳳凰狀如錦雞,五彩羽毛不同,其身覆火焰,終日不熄。
給我的就是一種"帶著熊熊烈焰盤踞在高空展翅的"想像。
這導致從Hyper開始往上的所有難度,最後結尾的地方都是對稱、左右開展,尤其是在Extra向上歪曲的滑條更代表了盤旋而上
而且 [ HalLoWeeN ] 也有做過一張 朱雀 - Anisakis -somatic mutation type "Forza"-
如果說一代目的DJ YOSHITAKA的風格特色是如寄生蟲 (Anisakis) 一樣的擴張感染 (連打) ,
那二代目的DJ TOTTO的風格特色就是如火焰 (終焔) 一般蔓延快速的疾馳 (高SV) 。
不論如何,我也希望所有的玩家能夠抱持著想像力去玩每一張圖啦。
期待當大家摸到這張圖的時候,可以用一種"高空孤鳥的疾馳"這種心態來遊玩。
呃...我不是很擅長摸這類的圖 :?
就這些了,希望能幫到你 :)
幫助很大喔:D
THANKS FOR YOUR MOD
Kyle Y
Modding request from modding quene
Thank for the request(?
um......hope really can help you


IRC
21:56 Kyle Y: hi
22:06 Nerova Riuz GX: hi
22:06 Nerova Riuz GX: 剛回來
22:06 Kyle Y: 有空來modding (?
22:07 Nerova Riuz GX: IRC?
22:07 Kyle Y: 嗯
22:07 Kyle Y: 可以的說
22:07 Kyle Y: 因為我也不知道自己mod 得好不好
22:08 Nerova Riuz GX: 先學會/savelog
22:08 Kyle Y: 這點知道的
22:09 Kyle Y: 就完了之後才打savelog
22:09 Nerova Riuz GX: OK那就沒事啦
22:10 Kyle Y: NM 跟Hyper
22:10 Kyle Y: NM 我就很少modding 就是..... 平時都當EZ 去MOD
22:10 Nerova Riuz GX: 就平常心啦
22:11 Nerova Riuz GX: 當成是幫同學改考卷......之類的?
22:12 Kyle Y: 老師說答案時睡覺....睡醒就幫同學全tick
22:12 Kyle Y: ((壞學生
22:13 Nerova Riuz GX: 在做這件事之前要先確定改你考卷的同學是不是也是如此((X
22:13 Kyle Y: 當然不會是(o)
22:14 Kyle Y: 其實你的NM 能mod 的東西不多啦
22:14 Kyle Y: 好啦...那我們modding 開始(?
22:14 Nerova Riuz GX: 感覺好像在比賽((?
22:14 Nerova Riuz GX: 可以啊開始吧 :D
22:15 Kyle Y: 你這張NM
22:15 Kyle Y: 就是等..
22:15 Kyle Y: 一個note 之後一段break
22:15 Kyle Y: 所以就能mod 的東西不多吧
22:16 Kyle Y: 00:34:842 (3) - 我會nc
22:16 Kyle Y: 00:37:437 (3) - 一樣
22:16 Kyle Y: 00:40:031 (3) -
22:17 Kyle Y: 00:41:329 (1) - EZ 的話有spinner 之後要等4指...我不清楚NM了
22:17 Kyle Y: 拍*
22:17 Kyle Y: 00:43:923 (1,2) - blanket 啦
22:17 Nerova Riuz GX: NC就目前而言應該還行
22:17 Nerova Riuz GX: 就全部都是8拍1NC
22:18 Kyle Y: 很少modding 不清楚
22:18 Kyle Y: 01:22:842 (1,2) - 也沒blanket 好...就一點吧
22:19 Kyle Y: 本人支持完全主義(x)
22:19 Kyle Y: 01:25:437 (1) - 要重疊就重疊好一點
22:19 Kyle Y: 01:29:977 (4) - blanket
22:19 Nerova Riuz GX: 我現在才發現blanket全部都歪掉了wwwww
22:21 Kyle Y: 欸...?
22:21 Kyle Y: 除了blanket NM 我沒什麼可以做吧
22:21 Kyle Y: 全部都用1/1 來map 是最好的map 吧
22:22 Kyle Y: 01:41:004 (5) - NC
22:23 Kyle Y: 沒了0(o)
22:23 Kyle Y: 沒了(o)
22:24 Nerova Riuz GX: 也不是1/1就行
22:24 Nerova Riuz GX: 有時候會用到1/2
22:25 Kyle Y: 我自己那張圖...完全不用1/2 是map 不到的
22:26 Nerova Riuz GX: 可以放東西在1/2 但是不該放1/2的連續單點
22:26 Nerova Riuz GX: 那太坑了
22:26 Kyle Y: 星數會很高
22:26 Kyle Y: 要是你可以的話那就hyper 對吧
22:26 Nerova Riuz GX: 不會
22:27 Nerova Riuz GX: 嗯
22:27 Kyle Y: 我還是不太喜歡很久才一個combo 吧...00:02:475 (3) - nc
22:29 Kyle Y: 00:12:139 (1,2) - 00:14:734 (1,2) - 我個人喜歡用reversed slider
22:29 Kyle Y: 對不起我不知道中文是什麼
22:29 Kyle Y: 因為重點好像比較突出(?
22:29 Kyle Y: 重拍*
22:29 Nerova Riuz GX: 但是這樣就跟Normal一樣了
22:30 Nerova Riuz GX: 覺得好弱((?
22:30 Kyle Y: 你NM不是4拍一個circle嗎
22:30 Kyle Y: reverse 之後可能jump (?
22:31 Kyle Y: 00:34:842 (5) - hyper 就4拍一個nc 比較好(?
22:32 Kyle Y: 00:38:734 (1) - blanket
22:33 Kyle Y: 00:45:221 - 居然讓大白tick空白...
22:33 Kyle Y: 00:45:545 - 00:45:869 - 也像是missing cirlce
22:34 Nerova Riuz GX: NC應該就固定8拍一個了
22:34 Nerova Riuz GX: blanket已修
22:34 Kyle Y: 01:12:464 (4) - 有SV change 好像要NC?
22:37 Nerova Riuz GX: 白tick是不可避免的空白
22:37 Nerova Riuz GX: 而且主要最大聲的地方反而也不在白tick上面
22:37 Nerova Riuz GX: NC好了
22:38 Kyle Y: 好吧.... 反正這map 我也是覺得沒什麼mod 得出來
22:38 Kyle Y: 還是那問題吧....我.討.厭.那.麼.快.的.slider
22:42 Kyle Y: 00:28:356 (4) - 這裡來個jumping (?
22:42 Nerova Riuz GX: 就......算是種特色吧?
22:43 Kyle Y: 這種特式不是人人喜歡
22:44 Nerova Riuz GX: 本來就不可能人人喜歡呀
22:44 Kyle Y: 01:20:734 (2) - 就避免一下重疉
22:44 Nerova Riuz GX: 00:27:707 (1) - 改到下一個的頭上去應該就會有跳的感覺了吧
22:45 Kyle Y: https://osu.ppy.sh/ss/3143410
22:45 Kyle Y: 我會這樣
22:46 Nerova Riuz GX: 這樣貌似1.7xDS了吧
22:47 Kyle Y: 就最基本的jumping
22:47 Kyle Y: 00:38:248 - 其實這有sound 的話....可以map (?
22:47 Kyle Y: 如果你不想用stream 就跳過(?
22:48 Kyle Y: 好像不是stream..就普通1/2
22:48 Kyle Y: 1/4 也可以的
22:49 Nerova Riuz GX: 其實是1/8
22:49 Kyle Y: 00:39:383 (3) - 用slider 帶過
22:49 Kyle Y: 不太好(?
22:49 Kyle Y: 我就聽出1/4...聽不出1/8
22:50 Nerova Riuz GX: 去看Extra
22:50 Nerova Riuz GX: 是1/8沒錯
22:51 Kyle Y: extra 有必要ar 9.5 嗎
22:51 Nerova Riuz GX: 絕對有必要
22:52 Nerova Riuz GX: 01:22:356 - 從這個點開始接下去
22:52 Kyle Y: 00:27:869 (6) - 這個是1/8
22:53 Nerova Riuz GX: 沒有9.5包括後面來回跳+連打等等都很難辨認
22:53 Kyle Y: 果然是高級玩家
22:55 Nerova Riuz GX: 先上傳一份新的
22:55 Kyle Y: 嗯...所以modding 就到這(?
22:56 Nerova Riuz GX: 看你囉
22:56 Kyle Y: 再次強調我是來騙kud 的
22:56 Kyle Y: 沒騙到不會走(x)
22:58 Nerova Riuz GX: 一般來說只要有改到圖我就會給kd啦
22:58 Nerova Riuz GX: 那種零貢獻的才真的不該給。
22:59 Kyle Y: 嘛....其實是有給建議就要給的...不是看有沒貢獻
22:59 Kyle Y: 是看他的建議合不合理...
22:59 Kyle Y: 那我savelog post 上去(?
Crimmi
From my BEMANI queue~

Oh to hear Suzaku's cry makes my heart ache~

[General]

  1. You mispelt Phoenix as "Phonix" check that on all your difficulties.
  2. Yoshihiro Tagawa should be added to the tags.
  3. "DJ" in DJ TOTTO is missing in the tags, be sure to check all difficulties on this issue.
[Normal]

This felt like more of an Easy than a Normal and I feel that some parts of the map could be mapped but its just me. But let's see if I can find anything here:

00:44:572 (2) - This could blanket (1)'s slider end better, it's just a nitpick of mine.
00:54:302 (1) - Suggestion <3
01:38:410 (3) - This could be at least a blanket~

[Hyper]


00:08:277 (1) - I know you might disagree with me on this but this should go well 1/8 with the piano like this
00:35:815 (8) - This should be in line with (4).
00:37:275 (4,5) - Line these up between (1) & (8) so it could make a triangle pattern.
01:38:410 (1,2) - Maybe do it like this as a suggestion.
01:39:464 (3,4) - ^
01:45:464 (1) - This felt better on the white tick, imo.

[Another]

00:01:016 (2) - Maybe place it here like this
00:45:545 (7) - Place this note between (6) and (8).
00:52:518 (4,5) - These should be switched around, makes it a bit more easier to read.


[VerdeT DeS KriegeS]

This difficulty is a bit too hardcore, with a SV of 1.8 on top of an AR of 9.5 on a BPM of 185, oh my. .

00:18:302 (2) - Maybe do thisto keep the spacing consistent.
00:53:166 (1,2,3,4) - The jump on (1,2) is alright but then it changes up on (3,4) greatly, is this intentional?
01:02:085 (1,2,1,2,1,2,1,2) - Now the speed on these sliders are increased on this, making it hard for even me to read.
01:13:599 (6,7,1) - Maybe these should go in the middle.
01:19:599 (1,2) - This jump is a bit too wide don't you think and it's deceivingly going into a triplet.
01:28:680 (3,4,5,6) - Random spacing here, apply a proper pattern to fix this problem.
01:29:653 (3) - I suggest you move this somewhere else as it will be covered by hitbursts.

This map is a mixed bag for me, it's going to need a bit more work on it, especially with the two harder difficulties, good luck~
Topic Starter
Nerova Riuz GX

Crimmi wrote:

From my BEMANI queue~ osu! needs more BEMANI <3
But in BEMANI series, lots of people didn't know how they work, and almost all of the members in BNG.
ppl keep ranking those maps with wrong metadata. Worst of all, the BNG community make more extra rules to accept them. (sigh)
I hope there will be someone who knows BEMANI songs pretty well.


Oh to hear Suzaku's cry makes my heart ache~ me too ahhhhhhhhh

[General]

  1. You mispelt Phoenix as "Phonix" check that on all your difficulties. nah that's not a mispelt
    "der Feuerrote Phonix" means Suzaku in Deutsch, but "der" is not added in tags cuz there's only "Feuerrote Phonix" in the character information of this special event.
  2. Yoshihiro Tagawa should be added to the tags. ok got it
  3. "DJ" in DJ TOTTO is missing in the tags, be sure to check all difficulties on this issue. oh that's my fault
[Normal]

This felt like more of an Easy than a Normal and I feel that some parts of the map could be mapped but its just me. But let's see if I can find anything here:

00:44:572 (2) - This could blanket (1)'s slider end better, it's just a nitpick of mine. I think it is fixed now
00:54:302 (1) - Suggestion <3 nice idea
01:38:410 (3) - This could be at least a blanket~ but I had already made a blanket there

[Hyper]


00:08:277 (1) - I know you might disagree with me on this but this should go well 1/8 with the piano like this but putting an 1/8 object in Hyper is not a good idea, no change
00:35:815 (8) - This should be in line with (4). Are they solved now? I can't really understand what your mean.
00:37:275 (4,5) - Line these up between (1) & (8) so it could make a triangle pattern. ^
01:38:410 (1,2) - Maybe do it like this as a suggestion. Nope I won't change them
01:39:464 (3,4) - ^
01:45:464 (1) - This felt better on the white tick, imo. OK

[Another]

00:01:016 (2) - Maybe place it here like this I think the original one is better
00:45:545 (7) - Place this note between (6) and (8). nope I want to keep this anti-jump
00:52:518 (4,5) - These should be switched around, makes it a bit more easier to read. Changed the placement. I think it's better now


[VerdeT DeS KriegeS]

This difficulty is a bit too hardcore, with a SV of 1.8 on top of an AR of 9.5 on a BPM of 185, oh my. .
I think I need to explain why the SV is sooooo fast, but first I need someone to translate for me cuz my English is really bad.

00:18:302 (2) - Maybe do thisto keep the spacing consistent. Actually I'm trying to make a speed-up here.
00:53:166 (1,2,3,4) - The jump on (1,2) is alright but then it changes up on (3,4) greatly, is this intentional? Yup it is intentional, to emphasize the notes from 3 to 5.
01:02:085 (1,2,1,2,1,2,1,2) - Now the speed on these sliders are increased on this, making it hard for even me to read. But no, they are actually slowing down here!
01:13:599 (6,7,1) - Maybe these should go in the middle. Great

01:19:599 (1,2) - This jump is a bit too wide don't you think and it's deceivingly going into a triplet.
I'm gonna do a completely explain on this one:
So here it is



That's all.

01:28:680 (3,4,5,6) - Random spacing here, apply a proper pattern to fix this problem.
That's not random, they're meant to be there

01:29:653 (3) - I suggest you move this somewhere else as it will be covered by hitbursts.
I made a tiny change but it is originally should be blocked by other notes imo

This map is a mixed bag for me, it's going to need a bit more work on it, especially with the two harder difficulties, good luck~
-Atri-
I love this map
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