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satete saikou
thank you
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ome^q^
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Congrats <3
I'm too slow www
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(∩・▽・∩)iMage----------------------(∩・▽・∩)
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ええぞ 8-) ええぞ 8-)
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"OMEDETOU" :)
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みんなありがとう∩・ω・∩
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yeeeyy! grats
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Hi iMage--

We need to disqualify your map for the following reasons:

The intro of your map leaves much to be desired with respect to spacing compared to what's going on in the music. There is no change in intensity or phrase changes to really justify your changes in spacing.
The transition of rhythm use from 00:22:192 - to 00:44:135 - is very poor as it stands. You have essentially one hitobject per stanza for 22 seconds, then you practically quadruple that amount when there is just one instrument added to the song. I would recommend that you either increase hitobject density during the 0:22 section or reduce it at 0:44 so that each pie transitions better and reflects the music closer.
00:57:850 (1,1,1,1) - If you need to new combo spam just to try and make something simple like this readable, you're probably using a bad pattern. Rethink this.
01:05:392 (3) - The end of this slider is snapped wrong. It should end at 01:05:907 -
01:14:135 (2,3,4) - You have a lot of these overmapped triples with seemingly no real justification. It's just artificial difficulty and should be avoided - especially when you compare it to the next section where the music is still ramping up and these triples pretty much disappear until the very end. Give a close look to how you map sections of music and how they relate to each other so that your map doesn't feel random.
01:34:192 (1) - Don't use grey combo colors and turn the BG monochrome at the same time.
The hitnormal hitsound is virtually inaudible during the louder parts of the song. Make this louder (or use something besides soft-hitnormal)
02:13:278 (1,2,3,4,1,2,1,2) - This spacing difference with relation to the music is baffling. Look to 03:24:592 (1) - for a much better example of how to pull this section of music off better.
03:01:278 (1) - The different spacings used within this stream have no bearing to the music at all and feels random at best. Remember: you're making a map to the music.
03:56:821 (1,2) - The 2 slider isn't mapped to anything. Make it like the two hot pink sliders before it. (also, why hot pink combo color? It's rather garish for the color scheme)

###M

General comments:
The outro from 05:19:792 (1) - to the end doesn't really feel like it needs to be mapped. After finishing off with the kiai, the rest of the map is just a big letdown and doesn't feel needed. You'll also avoid bad mapping decisions like 05:40:364 (1,1,1,1,1,1,1,1) -
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thanks Garven and sorry players

QATs lel
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lol
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とても~連打がぁ~やりづらい~~~といった印象を受けますよねぇ~
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wubwubパートの離れ連打をくっつけましょう。クドスください
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I almost give Guy kd
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Garven wrote:

Hi iMage-- Heyheyhey

We need to disqualify your map for the following reasons:

The intro of your map leaves much to be desired with respect to spacing compared to what's going on in the music. There is no change in intensity or phrase changes to really justify your changes in spacing. yes actually, there is no change in intensity or phrase changes. but this is Extra diff. so i think the diff needs to use various patterns. and it makes map fun.
The transition of rhythm use from 00:22:192 - to 00:44:135 - is very poor as it stands. You have essentially one hitobject per stanza for 22 seconds, then you practically quadruple that amount when there is just one instrument added to the song. I would recommend that you either increase hitobject density during the 0:22 section or reduce it at 0:44 so that each pie transitions better and reflects the music closer.
hm. i think 00:44:135 (1) - this part gets toned up than 00:22:192 - . so i don't want to change rhythm on these part
00:57:850 (1,1,1,1) - If you need to new combo spam just to try and make something simple like this readable, you're probably using a bad pattern. Rethink this. no. this pattern and NC is the best for me.
01:05:392 (3) - The end of this slider is snapped wrong. It should end at 01:05:907 - fixed
01:14:135 (2,3,4) - You have a lot of these overmapped triples with seemingly no real justification. It's just artificial difficulty and should be avoided - especially when you compare it to the next section where the music is still ramping up and these triples pretty much disappear until the very end. Give a close look to how you map sections of music and how they relate to each other so that your map doesn't feel random. fixed
01:34:192 (1) - Don't use grey combo colors and turn the BG monochrome at the same time. i changed grew combo color.
The hitnormal hitsound is virtually inaudible during the louder parts of the song. Make this louder (or use something besides soft-hitnormal)
02:13:278 (1,2,3,4,1,2,1,2) - This spacing difference with relation to the music is baffling. Look to 03:24:592 (1) - for a much better example of how to pull this section of music off better. fixed
03:01:278 (1) - The different spacings used within this stream have no bearing to the music at all and feels random at best. Remember: you're making a map to the music. fixed
03:56:821 (1,2) - The 2 slider isn't mapped to anything. Make it like the two hot pink sliders before it. (also, why hot pink combo color? It's rather garish for the color scheme) fixed

###0

General comments:
The outro from 05:19:792 (1) - to the end doesn't really feel like it needs to be mapped. After finishing off with the kiai, the rest of the map is just a big letdown and doesn't feel needed. You'll also avoid bad mapping decisions like 05:40:364 (1,1,1,1,1,1,1,1) - i had to map this part. because this is app map.
thank you for your opnions.
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Guy wrote:

wubwubパートの離れ連打をくっつけましょう。クドスください
あれは一種の""""""""表現""""""""であると言えますので・・・
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Punishment for your hentainess, baka iMage-- :3
/me runs
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damn
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ganba! :(
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we literally cry open ;_;
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