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Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Rem

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Satellite
Approved ~


Changed some New combo pattern. Changed rhythm pattern. and placement pattern.


<01:30:26> "Satellite": 01:09:335 (2) - 
01:14:307 (1) -
01:39:335 (1) -
01:42:250 (1) -
01:42:935 (1) -
04:37:707 (1,2) -
04:44:650 (1) -
04:45:335 (1) -
<01:31:51> "Satellite": http://puu.sh/hXFDE/354ac8379f.jpg
<01:34:55> "Satellite": 01:39:335 (1,1) -
<01:47:24> "Satellite": 01:33:850 (1,1) -
<01:47:30> "Satellite": 01:39:335 (1,1) -
<01:47:39> "Satellite": 01:44:821 (1,1) -
<01:47:51> "いまげ": 01:38:650 (1) -
<01:48:02> "Satellite": 04:36:250 (1,1) -
<01:48:09> "Satellite": 04:41:735 (1,1) -
<01:48:16> "Satellite": 04:47:221 (1,1) -
<01:49:22> "Satellite": 01:39:850 (2) -
<01:50:06> "いまげ": 01:43:792 (1,2,3) -
<01:50:43> "いまげ": 01:43:792 (1,2,3) - http://puu.sh/hXGET.jpg こんな感じに近づけた
<01:51:28> "いまげ": 01:44:135 (1) - http://puu.sh/hXGI2.jpg こんな形no
<01:51:35> "いまげ": 01:44:135 (1) - http://puu.sh/hXGI2.jpg こんな形のsliderになおした
<01:52:17> "いまげ": 04:37:707 (1) - ここのNCは入れたままで。連打である印の意味もこめてあるので
<01:53:18> "いまげ": 01:51:507 -
<01:58:41> "いまげ": あ、アプデ終わった
<02:00:29> "ももべ~": https://osu.ppy.sh/u/3720242
<02:04:13> "Satellite": image
<02:04:15> "Satellite": koi
<02:04:27> "Satellite": 01:42:078 (1,2,3,4,5,6) -
<02:04:48> "Satellite": http://puu.sh/hXHrQ/f74a297b2c.jpg
<02:05:47> "Satellite": 01:55:107 (1) -
<02:06:15> "Satellite": 02:03:507 (6,7,1,2,3,1,2,3,4) -
<02:06:19> "Satellite": 02:03:678 (1) - re
<02:06:24> "Satellite": q02:03:850 (9) - add
<02:06:28> "Satellite": 02:04:192 (1) - re
<02:06:33> "Satellite": 02:04:364 (4) - add
<02:07:00> "Satellite": http://puu.sh/hXHzI/35ed0d3d5e.jpg
<02:07:25> "Satellite": 02:03:850 (2,3,1) - 02:04:364 (2,3,4) -
<02:09:25> "Satellite": 02:03:507 (6,7,1,2,3,1,2,3,4) -
<02:09:33> "Satellite": 03:16:364 (1,2,3,4,5,6,7) - +
<02:11:16> "Satellite": 03:43:792 (1) - 1/8
<02:11:55> "Satellite": 03:43:792 (1) - 1/4
<02:12:10> "Satellite": http://puu.sh/hXHRi/08bfb494a3.jpg
<02:15:54> "Satellite": 04:05:221 (4) - nc
<02:16:09> "Satellite": 04:05:735 (1) - re
<02:16:11> "Satellite": 04:05:907 (2) - add
<02:16:51> "Satellite": 04:37:707 (1,2) -
<02:20:13> "いまげ": 04:05:907 (4) -
<02:20:44> "Satellite": http://puu.sh/hXI8P/8a9be4128b.jpg
<02:20:52> "Satellite": http://puu.sh/hXIaJ/7e9c50b2cc.jpg
<02:22:01> "Satellite": 04:57:507 (1) -
<02:23:13> "Satellite": 05:19:792 -
<02:23:23> "Satellite": 05:19:450 (5,6) -
<02:23:43> "Satellite": http://puu.sh/hXIu1/634793bc16.jpg
Topic Starter
Meg
satete saikou
thank you
Momovely
ome^q^
BeatofIke
Congrats <3
I'm too slow www
Rumia-
(∩・▽・∩)iMage----------------------(∩・▽・∩)
ShiraKai
ええぞ 8-) ええぞ 8-)
alacat
"OMEDETOU" :)
Topic Starter
Meg
みんなありがとう∩・ω・∩
10nya
yeeeyy! grats
Garven
Hi iMage--

We need to disqualify your map for the following reasons:

The intro of your map leaves much to be desired with respect to spacing compared to what's going on in the music. There is no change in intensity or phrase changes to really justify your changes in spacing.
The transition of rhythm use from 00:22:192 - to 00:44:135 - is very poor as it stands. You have essentially one hitobject per stanza for 22 seconds, then you practically quadruple that amount when there is just one instrument added to the song. I would recommend that you either increase hitobject density during the 0:22 section or reduce it at 0:44 so that each pie transitions better and reflects the music closer.
00:57:850 (1,1,1,1) - If you need to new combo spam just to try and make something simple like this readable, you're probably using a bad pattern. Rethink this.
01:05:392 (3) - The end of this slider is snapped wrong. It should end at 01:05:907 -
01:14:135 (2,3,4) - You have a lot of these overmapped triples with seemingly no real justification. It's just artificial difficulty and should be avoided - especially when you compare it to the next section where the music is still ramping up and these triples pretty much disappear until the very end. Give a close look to how you map sections of music and how they relate to each other so that your map doesn't feel random.
01:34:192 (1) - Don't use grey combo colors and turn the BG monochrome at the same time.
The hitnormal hitsound is virtually inaudible during the louder parts of the song. Make this louder (or use something besides soft-hitnormal)
02:13:278 (1,2,3,4,1,2,1,2) - This spacing difference with relation to the music is baffling. Look to 03:24:592 (1) - for a much better example of how to pull this section of music off better.
03:01:278 (1) - The different spacings used within this stream have no bearing to the music at all and feels random at best. Remember: you're making a map to the music.
03:56:821 (1,2) - The 2 slider isn't mapped to anything. Make it like the two hot pink sliders before it. (also, why hot pink combo color? It's rather garish for the color scheme)

###M

General comments:
The outro from 05:19:792 (1) - to the end doesn't really feel like it needs to be mapped. After finishing off with the kiai, the rest of the map is just a big letdown and doesn't feel needed. You'll also avoid bad mapping decisions like 05:40:364 (1,1,1,1,1,1,1,1) -
Topic Starter
Meg
thanks Garven and sorry players

QATs lel
Xilver15
lol
Poruteri
とても~連打がぁ~やりづらい~~~といった印象を受けますよねぇ~
Guy
wubwubパートの離れ連打をくっつけましょう。クドスください
Flask
I almost give Guy kd
Topic Starter
Meg

Garven wrote:

Hi iMage-- Heyheyhey

We need to disqualify your map for the following reasons:

The intro of your map leaves much to be desired with respect to spacing compared to what's going on in the music. There is no change in intensity or phrase changes to really justify your changes in spacing. yes actually, there is no change in intensity or phrase changes. but this is Extra diff. so i think the diff needs to use various patterns. and it makes map fun.
The transition of rhythm use from 00:22:192 - to 00:44:135 - is very poor as it stands. You have essentially one hitobject per stanza for 22 seconds, then you practically quadruple that amount when there is just one instrument added to the song. I would recommend that you either increase hitobject density during the 0:22 section or reduce it at 0:44 so that each pie transitions better and reflects the music closer.
hm. i think 00:44:135 (1) - this part gets toned up than 00:22:192 - . so i don't want to change rhythm on these part
00:57:850 (1,1,1,1) - If you need to new combo spam just to try and make something simple like this readable, you're probably using a bad pattern. Rethink this. no. this pattern and NC is the best for me.
01:05:392 (3) - The end of this slider is snapped wrong. It should end at 01:05:907 - fixed
01:14:135 (2,3,4) - You have a lot of these overmapped triples with seemingly no real justification. It's just artificial difficulty and should be avoided - especially when you compare it to the next section where the music is still ramping up and these triples pretty much disappear until the very end. Give a close look to how you map sections of music and how they relate to each other so that your map doesn't feel random. fixed
01:34:192 (1) - Don't use grey combo colors and turn the BG monochrome at the same time. i changed grew combo color.
The hitnormal hitsound is virtually inaudible during the louder parts of the song. Make this louder (or use something besides soft-hitnormal)
02:13:278 (1,2,3,4,1,2,1,2) - This spacing difference with relation to the music is baffling. Look to 03:24:592 (1) - for a much better example of how to pull this section of music off better. fixed
03:01:278 (1) - The different spacings used within this stream have no bearing to the music at all and feels random at best. Remember: you're making a map to the music. fixed
03:56:821 (1,2) - The 2 slider isn't mapped to anything. Make it like the two hot pink sliders before it. (also, why hot pink combo color? It's rather garish for the color scheme) fixed

###0

General comments:
The outro from 05:19:792 (1) - to the end doesn't really feel like it needs to be mapped. After finishing off with the kiai, the rest of the map is just a big letdown and doesn't feel needed. You'll also avoid bad mapping decisions like 05:40:364 (1,1,1,1,1,1,1,1) - i had to map this part. because this is app map.
thank you for your opnions.
Topic Starter
Meg

Guy wrote:

wubwubパートの離れ連打をくっつけましょう。クドスください
あれは一種の""""""""表現""""""""であると言えますので・・・
Cherry Blossom
Punishment for your hentainess, baka iMage-- :3
/me runs
Buttercup
damn
Asahina Momoko
ganba! :(
Enhu
we literally cry open ;_;
Skystar

fanzhen0019 wrote:

I lost my mind
Start
please make it ranked pleaseeeee

Xilver15
Since it's dq'd already, have some suggestions :3

01:20:650 (5,6) - I don't think they should overlap with 3 and 4, maybe move them a bit to the side? c:

02:26:821 and 02:27:507 Maybe add a note there? Could possibly fit better with the rhythm

03:10:878 (1) - That slider's kinda ugly :/

03:30:078 (1) - Maybe a long slow slider at that part? Maybe I'm just copying it from P A N but it's up to you :p

Probably a bad "mod" but I wish you luck in reranking :D
Topic Starter
Meg

Xilver wrote:

Since it's dq'd already, have some suggestions :3

01:20:650 (5,6) - I don't think they should overlap with 3 and 4, maybe move them a bit to the side? c: i wanna stack 2 triangle patterns. just my liking

02:26:821 and 02:27:507 Maybe add a note there? Could possibly fit better with the rhythm ok

03:10:878 (1) - That slider's kinda ugly :/ lol i changed it

03:30:078 (1) - Maybe a long slow slider at that part? Maybe I'm just copying it from P A N but it's up to you :p break after this note is very fit for me on this song. 

Probably a bad "mod" but I wish you luck in reranking :D
thank you your suggestions!
hehe
funny
10nya
we cried "open" q-q
gl rerank good map aaaAA
Topic Starter
Meg
i don't rerank this.

Can't Defeat QAT [Holy Shit! It's QAT!!]

hahahahahaha

sorry all
Garven
Locked on mapper's request.
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