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yes we cant - wh [Taiko|Osu|CatchTheBeat]

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iMega
Omg banana is back. jkhgkjdfhgkjdfhg
Krfawy
But I wanted a taiko QAT to check it...
[ Kosuna ]

Blue Dragon wrote:

pode tirar ela, já que esses bats maravilhosos e essa comunidade perfeita do osu! acha que minha diff n é boa o suficiente pra eles :')
É realmente lamentável. Acho que por isso que não tento fazer muita coisa por aqui, pois é preciso" perfeccionismo demais". Não só aqui como em outros tipos de feitos posteriores...
Não que eu seja fã de seus maps mas eu gostei desse. ¬_¬'.
SrSkyPlayer
THE BANANA IS REAL AGAAAAAAAAIN YEEEEEY
Maeglwn

The_Manu_ wrote:

Blue Dragon wrote:

Nhawak, you should just let this beatmap go to graveyard. Apparently this song isn't allowed to be ranked because it's a "joke song" and we want the ranking criteria to have good quality maps only.
You forgot this beautiful good quality map

Anyways, congrats, I hope this map gets ranked this time.
excuse you?
VINXIS

The_Manu_ wrote:

Blue Dragon wrote:

Nhawak, you should just let this beatmap go to graveyard. Apparently this song isn't allowed to be ranked because it's a "joke song" and we want the ranking criteria to have good quality maps only.
You forgot this beautiful good quality map

Anyways, congrats, I hope this map gets ranked this time.
lol maeg mapped the original wh r u ok
Ciyus Miapah
Quality
Bladesu
Gratzzzzzz
Krfawy
The quality is real. \o3o/ Nhawak pls, ofc I don't hate you for not waiting for taiko QATs. How could you think something like that? :/

Cowgratsu my deer Nhawakkie and LVU for all LVUvly mappers in this beatmap and don't forget to #Krfawy4QAT2015 ASAP! =3= Hashtagness of Darkness and hug me. :3
fabriciorby

Blue Dragon wrote:

pode tirar ela, já que esses bats maravilhosos e essa comunidade perfeita do osu! acha que minha diff n é boa o suficiente pra eles :')
NAZISTAS DESCARADOS
QUERO VER DAR UNRANK EM PENSAMENTO TIPICO DE ESQUERDA CAVIAR DO MAFFALDA
Topic Starter
Buttercup
Why this is broken? Wtf
Karuta-_old_1
is it finally ranked?
Topic Starter
Buttercup
Pappy
dem video
-SayaKai
gay. xD
Atrue
Sorry for the inconvenience again.

Disqualify Reason:

[General]
Timing is ~about~ Offset +13 (1033).
[Muzukashii and Oni]
00:17:635 - These slowdowns are not needed. Beside less soundings in this part, there is no significant reason for this move. Also, it doesn't look nice and is pretty cluttered in Oni.
[Banana]
00:27:789 (1,2,3,4) - Huge move in 1/4 rhythms which is unnecessary and unintuitive.

Additionally,
please read the previous DQ post, some issues listed in that post are just examples, and the issue in Banana is also just an example. Before coming back, it needs to improve more.
And 00:06:558 (1,2,3,4) - in Gerawak's Insane, even this was listed in the last DQ post, it was not fixed.

For further help please contact with the BNG. Good luck.

###CG
moya
well god damnit
the_robot

Ealstrom wrote:

Just when you think its safe to play the map, it gets disqualified ;w;

This has actually happened me twice in the last few days, seriously QATs ik its your job here but why take it so seriously (?
Um...because it's their job? You kind of answered your own question there imo.

Honestly, if you are getting upset about losing pp from dq's then just wait for maps to actually be approved before playing them for ranks. It's just a week, it's not that long. Being a BN or QAT is really tough and they have every right to be hard on a mapset if they don't think it is good enough.
NeTRare

the_robot wrote:

Honestly, if you are getting upset about losing pp from dq's then just wait for maps to actually be approved before playing them for ranks. It's just a week, it's not that long. Being a BN or QAT is really tough and they have every right to be hard on a mapset if they don't think it is good enough.
its kinda hard to know when a map is finally ranked you know, unless you actually check the beatmap thread, just like i did when it got DQ. Because in the web of any beatmap when it gets Qualified or Ranked the only way to try to know if its ranked or qualified is to guess bassed on its ranked date, for example this map



You can obviously know its ranked just because its ranked date, but what would happen it the actual process of DQ (1 week) had passed and the scoreboard was still there after 14 days of Qualification ? you would just naturally think that the map is actually ranked, am i wrong ?
Akiyama Mizuki
oh wow fucking fuck DQ is caused by my diffs haha
Kiyohime

Ealstrom wrote:

You can obviously know its ranked just because its ranked date, but what would happen it the actual process of DQ (1 week) had passed and the scoreboard was still there after 14 days of Qualification ? you would just naturally think that the map is actually ranked, am i wrong ?
Once a map is qualified, if it goes seven days without disqualification, it automatically converts to ranked/approved, no strings attached, and can never be disqualified or unranked. That's why the QATs who check maps have to be exercise extreme scrutiny to make sure it's as good as can be within the one week time frame that they are given, and there are a lot of maps to go through, all the time.
Stefan
Guys, please let us bring this forward so it can be reranked asap.

Atrue wrote:

[Muzukashii and Oni]
00:17:635 - These slowdowns are not needed. Beside less soundings in this part, there is no significant reason for this move. Also, it doesn't look nice and is pretty cluttered in Oni.
The intention behind the slowdown is imo fine but too strong currently. @bbj0920 : What about having 00:19:481 - on 0.85x at the end?
Cherry Blossom
Uuuh i didn't expect another DQ (rip my HD Full Combo score on Banana diff ;w;).
  1. 00:27:789 (1,2,3,4) - I kinda disagree. This is not unintuitive at all, the player just need to read the pattern properly. I tried with different Approach rates and this pattern still plays well, the BPM can also have an influence concerning the playability, 260 BPM jumps are not easy at all...
    _________________________________

    I'd like to suggest something which can improve the playability :
  2. 00:33:327 (1,2,3,4,5) - this motion is a little weird, transitioning from a zig zag to a little jump (higher distance) with 00:33:673 (4,5) - is a little weird when playing, It looks a little uncomfortable to play due to the spacing difference, i suggest you to make something else, smoother like :

    Also, consider reducing the distance between 00:33:789 (5,6) - because there is nothing strong at 00:34:020 - and it sounds a little overdone (note that the BPM is 260 1/2 so, jumps are SERIOUS).
I don't have time to push this map forward, sorry.
Good luck, and no kd.
Topic Starter
Buttercup
fuck, this song is cursed
Yuzeyun
I just want to say regarding the DQ on Taiko diffs that there were too few Taiko BN who handled the set.
kbye

also inb4 my diff was skipped
Akiyama Mizuki
okay my diffs suck top kek 0.75x is too much speed change and it can be judged by taiko pc 105 std qat wow 10/10 given by ign
anyways gonna apply stefan's suggestion because ranking process hates criticism LOL
Gero

Atrue wrote:

Additionally

And 00:06:558 (1,2,3,4) - in Gerawak's Insane, even this was listed in the last DQ post, it was not fixed.

Gero wrote:

Lust wrote:

[Gerawak's Insane]
  1. 00:06:558 (1,2,3,4) - Really awkward movement here, also inconsistent with previous and future 1/4 patterns. This requires a lot of momentum to be done successfully, which isn't supplied unfortunately. Fixed.
Thanks.
gregest

Stefan wrote:

Guys, please let us bring this forward so it can be reranked asap.

Atrue wrote:

[Muzukashii and Oni]
00:17:635 - These slowdowns are not needed. Beside less soundings in this part, there is no significant reason for this move. Also, it doesn't look nice and is pretty cluttered in Oni.
The intention behind the slowdown is imo fine but too strong currently. @bbj0920 : What about having 00:19:481 - on 0.85x at the end?
omg so many 69
Yuzeyun
Akiyama Mizuki

CptBlackBird wrote:

omg so many 69
:^)

@Gezo Actually cool tho

@Pohm Thx for playing
Modem
Oh no, my score :_:
Rockageek
Please take the BG from _gezo_ and the youtube video as baground bg and vid :^)
Topic Starter
Buttercup
I'm almost kicking the BNs of the team with this map lol
sorry guys
Kuron-kun
I'm not complaining about the other things you mentioned, but the timing is not incorrect at all.

Maeglwn's version was ranked with 1020 offset, this was ranked with 1020 and no one mentioned that before.
Tarrasky
yes we cant...


rank this \;D/
Litharrale

Kuron-kun wrote:

I'm not complaining about the other things you mentioned, but the timing is not incorrect at all.

Maeglwn's version was ranked with 1020 offset, this was ranked with 1020 and no one mentioned that before.
Ranked and disqualified* I wouldn't cite a DQ'd map as a source for correct timing.
Not saying you're wrong, but this probably needs multiple unbiased opinions before an actual conclusion can be drawn.
Kuron-kun
Yes, but none of the DQ reasons were because of timing, try listening at 25% playback rate and you will hear that the offset is correct :\
Topic Starter
Buttercup
someone to help me in the video conversion? I want to put it in the bg

DeletedUser_4329079

Nhawak wrote:

someone to help me in the video conversion? I want to put it in the bg
http://www.clipconverter.cc/

I would upload it for you but my internet connection is too bad to upload anything :o
Topic Starter
Buttercup

Cherry Blossom wrote:

Uuuh i didn't expect another DQ (rip my HD Full Combo score on Banana diff ;w;).
  1. 00:27:789 (1,2,3,4) - I kinda disagree. This is not unintuitive at all, the player just need to read the pattern properly. I tried with different Approach rates and this pattern still plays well, the BPM can also have an influence concerning the playability, 260 BPM jumps are not easy at all...
    _________________________________

    I'd like to suggest something which can improve the playability :
  2. 00:33:327 (1,2,3,4,5) - this motion is a little weird, transitioning from a zig zag to a little jump (higher distance) with 00:33:673 (4,5) - is a little weird when playing, It looks a little uncomfortable to play due to the spacing difference, i suggest you to make something else, smoother like :

    Also, consider reducing the distance between 00:33:789 (5,6) - because there is nothing strong at 00:34:020 - and it sounds a little overdone (note that the BPM is 260 1/2 so, jumps are SERIOUS).
I don't have time to push this map forward, sorry.
Good luck, and no kd.
thanks a lot for your opinion cherry blossom, I considered all <3

Default wrote:

Nhawak wrote:

someone to help me in the video conversion? I want to put it in the bg
http://www.clipconverter.cc/

I would upload it for you but my internet connection is too bad to upload anything :o
oh, thanks :D I'll try it
Lanturn
Topic Starter
Buttercup

Lanturn wrote:

http://puu.sh/i0ca9.avi
thank you xD

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

about the offset, I didn't change it, 1020 seems fine
SrSkyPlayer
ROAD TO RANK AGAIN *3*
THIRD TRY
Topic Starter
Buttercup
waiting for bbj006
OzzyOzrock
my fucKING HIDDEN SCORE
Akiyama Mizuki
http://puu.sh/i0Vvf/48ab34880e.zip

actually made sv changes move less, but different with stefan's suggestion. I think it fits better
Yuzeyun
bbj you forgot this https://twitter.com/bbj0920/status/602959562149208064 :^)

also remove the video from my taiko diff; you can't enjoy it at its fullest :C
Topic Starter
Buttercup
ok

  1. 0920's difficulties fixed
  2. Banana difficulty fixed
  3. Video removed on taiko difficulties
  4. New BG in Gezo's difficulty
  5. That's all

BNs, check it pls xD
Setz
i personally enjoy how some of the issues with patterns QATs found with the previous DQ, and that atrue brought up again, are still in the map. specially the hanzer wanna be stream in the collab insane at 00:06:558 (1,2,3,4,1) -

I guess you can hope to throw yourselves at the QATs enough times till they get fed up with this shit and say fuck it.
Pappy

Setz wrote:

i personally enjoy how some of the issues with patterns QATs found with the previous DQ, and that atrue brought up again, are still in the map. specially the hanzer wanna be stream in the collab insane at 00:06:558 (1,2,3,4,1) -

I guess you can hope to throw yourselves at the QATs enough times till they get fed up with this shit and say fuck it.
So it's forbidden to not agree with QAT? It's just 130 BPM, what's so bad about this pattern?
Setz

Pappy wrote:

Setz wrote:

i personally enjoy how some of the issues with patterns QATs found with the previous DQ are still in the map, specially the hanzer wanna be stream in the collab insane at 00:06:558 (1,2,3,4,1) -

I guess you can hope to throw yourselves at the QATs enough times till they get fed up with this shit and say fuck it.
So it's forbidden to not agree with QAT? It's just 130 BPM, what's so bad about this pattern?
if it keeps getting brought up, it is clear as day that they have a big issue with it. it doesn't take a genius to figure that out.
lolcubes

Nhawak wrote:

about the offset, I didn't change it, 1020 seems fine
1020 is not fine btw.

Instead of just shrugging it off, you might want to ask some really good timers for their opinions too.
Don't take this personally, I just wanted to comment before this gets popped/DQd again for timing. :)

Also, just because another map with the same mp3 is ranked with a certain timing, it doesn't automatically mean it's correct. In mosts cases it is but not always. There are plenty of people who you can go to if you have any doubts, QATs included, so instead of saying that something is fine based on something that has almost no correlation to this mapset is kinda irresponsible.
Just my 2c.

P.S.
Gerawak's Insane is missing a clap on 00:15:327 (4) - .
Inb4 this comment gets flamed because of this.
xxdeathx

Pappy wrote:

Setz wrote:

i personally enjoy how some of the issues with patterns QATs found with the previous DQ are still in the map, specially the hanzer wanna be stream in the collab insane at 00:06:558 (1,2,3,4,1) -

I guess you can hope to throw yourselves at the QATs enough times till they get fed up with this shit and say fuck it.
So it's forbidden to not agree with QAT? It's just 130 BPM, what's so bad about this pattern?
What's wrong with that pattern? It don't exactly belong in any 130 bpm insane
Topic Starter
Buttercup
lol

I took a better look at the offset, and it really was wrong, sorry for the ignorance

  1. Offset fixed (1033)
  2. Claps added in Gerawak's Insane
  3. That's all
Kyouren
OMG, This video is HUE :V and NICE xDD
Nice job, bro =~=)b
[ Kosuna ]
Agora eu acho que vai!

Rank it now ò.ó~
Stefan
It's enough for now. Don't waste another 300 pages of discussing what QATs should do and what they should not do, etc.

Any BN or the mapper itself should contact me or any other GM to unlock.
Lust
Unlocked by the request of the mapper.
Tarrasky
hype
Len
^
Spectator
It's done!

yes we can
osu file format v14

[General]
AudioFilename: yes we cant wh.mp3
AudioLeadIn: 1000
PreviewTime: 12109
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:wh
TitleUnicode:wh
Artist:yes we cant
ArtistUnicode:yes we cant
Creator:Nhawak
Version:Spec's Overdose
Source:
Tags:barney & friends british union jack big ben clock tower england flag sax soundclown yakety randolph riverside kids eminem mom's spaghetti pink purple dinosaur ptaf boss ass bitch boxxy Shadren Gero Irreversible Asphyxia bbj0920 _Gezo_
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9.3
ApproachRate:9.3
SliderMultiplier:2.6
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[Events]
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Video,760,"wh.avi"
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ghm12

Spectator wrote:

yes we cant
Intelli

ghm12 wrote:

Spectator wrote:

yes we cant
Topic Starter
Buttercup
someone help me to resize it to 100x100? :
DeletedUser_4329079
MBomb
Hi Spec :D

Spec's Overdose
00:05:648 (6) - Move this to x:488, this forces your catcher against the wall in a way that could throw a player off.
00:10:263 (1,2,3,4,1) - This part feels slightly overdone to me, in my opinion the hypers should only be to 1, 3, and the other 1, as these are the strong notes here, 2 and 4 are quite light drum beats.
00:13:495 (7,8) - I feel it fits the song well and plays quite nicely if you drag these notes to x:352. It makes a hyper to 7 for the strong clap and vocal, whilst keeping quite a comfortable jump to 8 after the hyper, and keeping 8 as a hyper to the next combo.
00:20:186 (4) - Take off the repeat here and add a circle at 00:20:417 - , which hypers from 4, as this is should be a hyper to due the high change in pitch here (Instead of the hyper from this to the current 5).
00:32:648 (2,4) - Ctrl+g 2 and then ctrl+g on 4 plays nicely, and fits the hyper pattern with the section before this of a similar style.
00:34:840 (6) - Ctrl+g here also feels nice for the hyper to this note, as this is quite strong, although if you do this I'd recommend moving 00:35:186 (1,2,3,4,5) - to the left a bit (Maybe x:416?)

And that's all I could find! Amazing map as always Spec! I remember mapping this, only a salad gd for a different mapset but yeah, love this song <3 Hope this is helpful :D
Topic Starter
Buttercup

Default wrote:

omg thanks inb4 kudosu danied

- Magic Bomb - wrote:

Hi Spec :D

Spec's Overdose
00:05:648 (6) - Move this to x:488, this forces your catcher against the wall in a way that could throw a player off.
00:10:263 (1,2,3,4,1) - This part feels slightly overdone to me, in my opinion the hypers should only be to 1, 3, and the other 1, as these are the strong notes here, 2 and 4 are quite light drum beats.
00:13:495 (7,8) - I feel it fits the song well and plays quite nicely if you drag these notes to x:352. It makes a hyper to 7 for the strong clap and vocal, whilst keeping quite a comfortable jump to 8 after the hyper, and keeping 8 as a hyper to the next combo.
00:20:186 (4) - Take off the repeat here and add a circle at 00:20:417 - , which hypers from 4, as this is should be a hyper to due the high change in pitch here (Instead of the hyper from this to the current 5).
00:32:648 (2,4) - Ctrl+g 2 and then ctrl+g on 4 plays nicely, and fits the hyper pattern with the section before this of a similar style.
00:34:840 (6) - Ctrl+g here also feels nice for the hyper to this note, as this is quite strong, although if you do this I'd recommend moving 00:35:186 (1,2,3,4,5) - to the left a bit (Maybe x:416?)

And that's all I could find! Amazing map as always Spec! I remember mapping this, only a salad gd for a different mapset but yeah, love this song <3 Hope this is helpful :D
thanks for the mod :)
Akiyama Mizuki
riverside, motherfucker.
BoberOfDarkness
o/


Spec
00:01:033 (1,2,3) - maybe try this timeline https://osu.ppy.sh/ss/3206707 because of 00:01:263 - (slider ignores that sound) also this 00:01:436 - is stronger than 00:01:379 - (slider end)

00:02:879 - maybe place here note?

00:04:033 (1,2) - maybe ctrl + h and then place at x:212

00:14:879 (5) - hmm, ctrl + h maybe

Good luck!
OSUjanaiKATSURAda
Hi Everyone

Spec's Overdose
00:02:763 (7) - To x312 For a bit slight movement to left
00:10:725 (3,4) - Replace with One slider + Circle to emphasis that sound maybe
00:18:340 (5) - change this pattern to fit that lyrics by remove the reverse on that slider then add a 1/2 slider

00:30:340 (3) - to x236
00:33:109 (4) - Ctrl+G ?
00:17:648 (2) - maybe NC should be here, fits better imo
00:26:533 (2) - ^
00:07:263 (5) - Remove Whistle
00:11:417 (3,4) - ^
00:33:109 (4) - Remove Clap at The end

Goodluck Rereranking it :D
10nya

bbj0920 wrote:

riverside, motherfucker.
gay
Spectator

- Magic Bomb - wrote:

Hi Spec :D

Spec's Overdose
00:05:648 (6) - Move this to x:488, this forces your catcher against the wall in a way that could throw a player off. moved
00:10:263 (1,2,3,4,1) - This part feels slightly overdone to me, in my opinion the hypers should only be to 1, 3, and the other 1, as these are the strong notes here, 2 and 4 are quite light drum beats. I feel like it's ok, not accepting this for now
00:13:495 (7,8) - I feel it fits the song well and plays quite nicely if you drag these notes to x:352. It makes a hyper to 7 for the strong clap and vocal, whilst keeping quite a comfortable jump to 8 after the hyper, and keeping 8 as a hyper to the next combo. wanna keep the symmetry
00:20:186 (4) - Take off the repeat here and add a circle at 00:20:417 - , which hypers from 4, as this is should be a hyper to due the high change in pitch here (Instead of the hyper from this to the current 5). looks cool!
00:32:648 (2,4) - Ctrl+g 2 and then ctrl+g on 4 plays nicely, and fits the hyper pattern with the section before this of a similar style. Personally wanna keep this, sorry x.x
00:34:840 (6) - Ctrl+g here also feels nice for the hyper to this note, as this is quite strong, although if you do this I'd recommend moving 00:35:186 (1,2,3,4,5) - to the left a bit (Maybe x:416?) fixed

And that's all I could find! Amazing map as always Spec! I remember mapping this, only a salad gd for a different mapset but yeah, love this song <3 Hope this is helpful :D

BoberOfDarkness wrote:

o/


Spec
00:01:033 (1,2,3) - maybe try this timeline https://osu.ppy.sh/ss/3206707 because of 00:01:263 - (slider ignores that sound) also this 00:01:436 - is stronger than 00:01:379 - (slider end) yeah but it seems quite "messed up" for me (maybe just for me but anyway i wanna keep it as simple as possible as it's the beginning part of the song. Also imo current timeline plays nicely)


00:02:879 - maybe place here note? There's no drum sound to follow. Thus if i add one there, it sounds kinda awkward imo

00:04:033 (1,2) - maybe ctrl + h and then place at x:212 sorry, wanna keep this x_x

00:14:879 (5) - hmm, ctrl + h maybe I'd keep mine for this

Good luck!

OSUjanaiKATSURAda wrote:

Hi Everyone

Spec's Overdose
00:02:763 (7) - To x312 For a bit slight movement to left fixed
00:10:725 (3,4) - Replace with One slider + Circle to emphasis that sound maybe I have no idea how should i redesign this part. Keeping this for now
00:18:340 (5) - change this pattern to fit that lyrics by remove the reverse on that slider then add a 1/2 slider no change here, sorry

00:30:340 (3) - to x236 would like to keep the streams' shape here
00:33:109 (4) - Ctrl+G ? no, sorry
00:17:648 (2) - maybe NC should be here, fits better imo fixed!
00:26:533 (2) - ^ unsure about this
00:07:263 (5) - Remove Whistle It sounds decent to me actually
00:11:417 (3,4) - ^ I don't find whistle here
00:33:109 (4) - Remove Clap at The end removed

Goodluck Rereranking it :D

Thanks all!

overdose
osu file format v14

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AudioFilename: yes we cant wh.mp3
AudioLeadIn: 1000
PreviewTime: 12109
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

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DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:wh
TitleUnicode:wh
Artist:yes we cant
ArtistUnicode:yes we cant
Creator:Nhawak
Version:Spec's Overdose
Source:
Tags:barney & friends british union jack big ben clock tower england flag sax soundclown yakety randolph riverside kids eminem mom's spaghetti pink purple dinosaur ptaf boss ass bitch boxxy Shadren Gero Irreversible Asphyxia bbj0920 _Gezo_ Spectator
BeatmapID:710863
BeatmapSetID:295480

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9.3
ApproachRate:9.3
SliderMultiplier:2.6
SliderTickRate:2

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Video,760,"wh.avi"
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DeletedUser_4329079

Nhawak wrote:

omg thanks inb4 kudosu danied

You're welcome :)
Topic Starter
Buttercup
updated~
Hunter Howl
oh hey look. there's a CTB Diff in here. so lemme give some suggestion. you can ignore it if you want

Spec's Overdose
00:02:417 (5) - a little far (i mean move to left a little)
00:02:648 (6,7) - HDash on (6) would fit better imo
00:07:033 (3,4,5,6) - seems like no movement at all. try to rearrange it
my suggestion :
- 00:07:033 (3) - @ x=118
- 00:07:148 (4) - @ x=136
- 00:07:263 (5) - @ x=84
- 00:07:379 (6) - @ x=56
00:11:186 (1,2,3,4) - same with ^ (but with your idea. not mine)

00:07:494 (1,2) - making those sliders to complete horizontal would better
00:08:879 (2,4) - CTRL + G ?
00:11:879 (6) - ^
00:17:417 (1) - HDash would be better
00:20:417 (5,7) - to left a bit?
00:25:263 (2) - CTRL + G ?
00:32:648 (2,4) - ^ (but one by one)
Spectator

raianshimuzu wrote:

oh hey look. there's a CTB Diff in here. so lemme give some suggestion. you can ignore it if you want

Spec's Overdose
00:02:417 (5) - a little far (i mean move to left a little) seems fine for me x.x
00:02:648 (6,7) - HDash on (6) would fit better imo It might be a bit harsh, no change here
00:07:033 (3,4,5,6) - seems like no movement at all. try to rearrange it uhhh.. personally wanna keep this, sorry
my suggestion :
- 00:07:033 (3) - @ x=118
- 00:07:148 (4) - @ x=136
- 00:07:263 (5) - @ x=84
- 00:07:379 (6) - @ x=56
00:11:186 (1,2,3,4) - same with ^ (but with your idea. not mine)

00:07:494 (1,2) - making those sliders to complete horizontal would better it's kinda already mainstream in the diff. also the playing here isn't that bad imo ._.
00:08:879 (2,4) - CTRL + G ? no change here
00:11:879 (6) - ^ makes sense! fixed
00:17:417 (1) - HDash would be better sure thing, added
00:20:417 (5,7) - to left a bit? moved
00:25:263 (2) - CTRL + G ? wanna keep the flow here
00:32:648 (2,4) - ^ (but one by one) same


yes we can
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Thanks for the mod!
Topic Starter
Buttercup
Updated
MBomb
Recheck, no kds please.

Spec's Overdose
00:11:879 (6) - x:28, to get the HDash away from the wall.
00:14:187 (2) - This note feels better a bit further out to me, maybe, x:296?
00:33:109 (4) - This slider feels awkward to me because of the movement backwards after the hyper being so strong. Move this to x:144 to lower the strength a bit.
00:35:186 (1,2,3,4) - Maybe make this section curve a bit instead, to the right, for nicer flow?

Call me back.
Spectator

- Magic Bomb - wrote:

Recheck, no kds please.

Spec's Overdose
00:11:879 (6) - x:28, to get the HDash away from the wall. fixed
00:14:187 (2) - This note feels better a bit further out to me, maybe, x:296? remapped this part
00:33:109 (4) - This slider feels awkward to me because of the movement backwards after the hyper being so strong. Move this to x:144 to lower the strength a bit. reduced the distance for a bit
00:35:186 (1,2,3,4) - Maybe make this section curve a bit instead, to the right, for nicer flow? keeping mine for now as i'd like to keep the shape here

Call me back.
thanks for the recheck

we can
osu file format v14

[General]
AudioFilename: yes we cant wh.mp3
AudioLeadIn: 1000
PreviewTime: 12109
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:wh
TitleUnicode:wh
Artist:yes we cant
ArtistUnicode:yes we cant
Creator:Nhawak
Version:Spec's Overdose
Source:
Tags:barney & friends british union jack big ben clock tower england flag sax soundclown yakety randolph riverside kids eminem mom's spaghetti pink purple dinosaur ptaf boss ass bitch boxxy Shadren Gero Irreversible Asphyxia bbj0920 _Gezo_ Spectator
BeatmapID:710863
BeatmapSetID:295480

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9.3
ApproachRate:9.3
SliderMultiplier:2.6
SliderTickRate:2

[Events]
//Background and Video events
Video,760,"wh.avi"
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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Topic Starter
Buttercup

Nhawak wrote:

Updated
ZekeyHache
I like spaghetti.
MBomb
why am i doing this
Topic Starter
Buttercup
thank you very much
Spectator

- Magic Bomb - wrote:

why am i doing this
because I appreciate you
thank you!
BoberOfDarkness
Go go go
-SayaKai

10nya wrote:

bbj0920 wrote:

riverside, motherfucker.
gay
Luel Roseline

-SayaKai wrote:

"10nya"

bbj0920 wrote:

riverside, motherfucker.
gay

Boy♂Next♂Door
Cerulean Veyron
hi forum pm guy, u dragged me ehre while hte taiko diffs are already flawlss ok have this face icon

banana Apple: p/4261825
Topic Starter
Buttercup
wtf
you've surprised me, I thought you ignored me
thanks a lot <3
Flask
[General]
  1. Is it intentional that 0920's Taiko BG.png's solution is not 1366x768? Not unrankable, but just wonder why (and if it's possible, fix it)
[Banana]
  1. 00:13:725 (8,1) - Do a ctrl+g on them? The flow would be more like a circle I guess.
  2. 00:29:648 (1,2,3) - The placement seems too crowded, especially compared with 00:28:956 (1,2,3,4,5) -. Not a big deal, but it could be better if you can use a larger distance to place them, such as https://osu.ppy.sh/ss/3318197
[Asphyxia's Extra]
  1. 00:07:033 (5) - Move to x:412, y:368? Instead of a suddenly-turns-up flow, I'd prefer the straight one. (00:06:571 (1,2,3,4,5) - )
[Sharden's Light Insane]
  1. 00:02:417 (5) - Move to x:160, y:88, cuz you know, the distance between (3,5) and (5,6) should be exactly the same.
  2. 00:07:033 (4,5,6) - Since you've used such spacing on placing the stream like this, it'd be better if you can use the same (yes, 100% same) spacing betweem (4,5) and (5,6) since if it's not exactly the same it'll look like goddamn ugly due to some overlap issues (As you can see, (5) overlapped on (6)'s sliderhead a bit, that's awful)
  3. 00:18:571 (5,6) - Something like ^
call me back
Asphyxia
I believe it's fine because my intention there was to blanket it with 00:07:494 (1) - . If you want it to be fixed badly or something, throw me a forum-pm and I can but I'll leave it as it is for now. Nvm fixed, thanks for mod!

http://puu.sh/iGFUY/e9a770028a.txt
Shadren
Flask's mod

Flask wrote:

[Sharden's Light Insane]
  1. 00:02:417 (5) - Move to x:160, y:88, cuz you know, the distance between (3,5) and (5,6) should be exactly the same. fixed
  2. 00:07:033 (4,5,6) - Since you've used such spacing on placing the stream like this, it'd be better if you can use the same (yes, 100% same) spacing betweem (4,5) and (5,6) since if it's not exactly the same it'll look like goddamn ugly due to some overlap issues (As you can see, (5) overlapped on (6)'s sliderhead a bit, that's awful)
  3. 00:18:571 (5,6) - Something like ^ fixed both
call me back

Thank you for the mod!
Diff: http://puu.sh/iGNSO/71c7e6b1fc.osu
Topic Starter
Buttercup

Flask wrote:

[General]
  1. Is it intentional that 0920's Taiko BG.png's solution is not 1366x768? Not unrankable, but just wonder why (and if it's possible, fix it) lol, I already fixed 3 times, and it returns to 1228 x 768, anyway, fixed again
[Banana]
  1. 00:13:725 (8,1) - Do a ctrl+g on them? The flow would be more like a circle I guess. ok
  2. 00:29:648 (1,2,3) - The placement seems too crowded, especially compared with 00:28:956 (1,2,3,4,5) -. Not a big deal, but it could be better if you can use a larger distance to place them, such as https://osu.ppy.sh/ss/3318197 ok
Updated~
Flask
Taiko'd: p/4291050
Apple'd: p/4261825

Bubbled o3o
Mekki
WOOHOO, rank this again! :D
Nyukai
Reminder to check this in some hours~

[Easy]

  1. 00:19:494 (1) - finish doesn't fit here, I'd prefer using whistle tbh
[Normal]

  1. 00:04:725 (2) - NC due new vocal?
  2. 00:19:033 (4) - would prefer if you reduce this to a simple note, red tick is kinda less important and mapping the last vocal is enough imo, moreover players will have more time to spin better o3o
  3. 00:19:494 (1) - same as Easy, check this in all diffs which have the same
  4. 00:25:033 (5) - weren't you adding NC each stanza? keep the consistency in kiai as well
[Hard]

  1. 00:28:725 (7) - missing NC
  2. 00:34:263 (1) - more or less like before, remove finish and try with whistle ;_;
[Shadren's Light Insane]

  1. good job o3o
[Gerawak's Insane]

  1. 00:07:033 (1) - probably this NC is unnecessary since you already fixed the stream
[Asphyxia's Extra]

  1. why CS:2 for an Extra orz
  2. 00:21:340 (1) - soft sampleset as well maybe? fits better here at least for me
[Irre's Extra]

  1. 00:36:109 (1) - soft whistle like all diffs?
  2. nice diff, I just dislike small circles personally
[Banana]

  1. 00:25:956 (5) - missing NC?
let me know so I'll recheck o3o
Asphyxia
Told Nhawak to fix it for me, thanks Iny :3
Topic Starter
Buttercup

Inyuschan wrote:

Reminder to check this in some hours~

[Easy]

  1. 00:19:494 (1) - finish doesn't fit here, I'd prefer using whistle tbh I removed it
[Normal]

  1. 00:04:725 (2) - NC due new vocal? ok
  2. 00:19:033 (4) - would prefer if you reduce this to a simple note, red tick is kinda less important and mapping the last vocal is enough imo, moreover players will have more time to spin better o3o ok
  3. 00:19:494 (1) - same as Easy, check this in all diffs which have the same I removed the finish
  4. 00:25:033 (5) - weren't you adding NC each stanza? keep the consistency in kiai as well ok
[Hard]

  1. 00:28:725 (7) - missing NC ok
  2. 00:34:263 (1) - more or less like before, remove finish and try with whistle ;_; I removed here too
[Gerawak's Insane]

  1. 00:07:033 (1) - probably this NC is unnecessary since you already fixed the stream gero prefers to keep it
[Asphyxia's Extra]

  1. why CS:2 for an Extra orz IT'S WH \O/
  2. 00:21:340 (1) - soft sampleset as well maybe? fits better here at least for me asphyxie asked me to do it, so ok
[Irre's Extra]

  1. 00:36:109 (1) - soft whistle like all diffs?
  2. nice diff, I just dislike small circles personally
[Banana]

  1. 00:25:956 (5) - missing NC? ok
let me know so I'll recheck o3o
I'll update it when Irre change (or no) his diff
Thank you very much Inyus o3o
Irreversible
Topic Starter
Buttercup
All updated~
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