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yes we cant - wh [Taiko|Osu|CatchTheBeat]

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Karuta-_old_1
is it finally ranked?
Topic Starter
Buttercup
Pappy
dem video
-SayaKai
gay. xD
Atrue
Sorry for the inconvenience again.

Disqualify Reason:

[General]
Timing is ~about~ Offset +13 (1033).
[Muzukashii and Oni]
00:17:635 - These slowdowns are not needed. Beside less soundings in this part, there is no significant reason for this move. Also, it doesn't look nice and is pretty cluttered in Oni.
[Banana]
00:27:789 (1,2,3,4) - Huge move in 1/4 rhythms which is unnecessary and unintuitive.

Additionally,
please read the previous DQ post, some issues listed in that post are just examples, and the issue in Banana is also just an example. Before coming back, it needs to improve more.
And 00:06:558 (1,2,3,4) - in Gerawak's Insane, even this was listed in the last DQ post, it was not fixed.

For further help please contact with the BNG. Good luck.

###CG
moya
well god damnit
the_robot

Ealstrom wrote:

Just when you think its safe to play the map, it gets disqualified ;w;

This has actually happened me twice in the last few days, seriously QATs ik its your job here but why take it so seriously (?
Um...because it's their job? You kind of answered your own question there imo.

Honestly, if you are getting upset about losing pp from dq's then just wait for maps to actually be approved before playing them for ranks. It's just a week, it's not that long. Being a BN or QAT is really tough and they have every right to be hard on a mapset if they don't think it is good enough.
NeTRare

the_robot wrote:

Honestly, if you are getting upset about losing pp from dq's then just wait for maps to actually be approved before playing them for ranks. It's just a week, it's not that long. Being a BN or QAT is really tough and they have every right to be hard on a mapset if they don't think it is good enough.
its kinda hard to know when a map is finally ranked you know, unless you actually check the beatmap thread, just like i did when it got DQ. Because in the web of any beatmap when it gets Qualified or Ranked the only way to try to know if its ranked or qualified is to guess bassed on its ranked date, for example this map



You can obviously know its ranked just because its ranked date, but what would happen it the actual process of DQ (1 week) had passed and the scoreboard was still there after 14 days of Qualification ? you would just naturally think that the map is actually ranked, am i wrong ?
Akiyama Mizuki
oh wow fucking fuck DQ is caused by my diffs haha
Kiyohime

Ealstrom wrote:

You can obviously know its ranked just because its ranked date, but what would happen it the actual process of DQ (1 week) had passed and the scoreboard was still there after 14 days of Qualification ? you would just naturally think that the map is actually ranked, am i wrong ?
Once a map is qualified, if it goes seven days without disqualification, it automatically converts to ranked/approved, no strings attached, and can never be disqualified or unranked. That's why the QATs who check maps have to be exercise extreme scrutiny to make sure it's as good as can be within the one week time frame that they are given, and there are a lot of maps to go through, all the time.
Stefan
Guys, please let us bring this forward so it can be reranked asap.

Atrue wrote:

[Muzukashii and Oni]
00:17:635 - These slowdowns are not needed. Beside less soundings in this part, there is no significant reason for this move. Also, it doesn't look nice and is pretty cluttered in Oni.
The intention behind the slowdown is imo fine but too strong currently. @bbj0920 : What about having 00:19:481 - on 0.85x at the end?
Cherry Blossom
Uuuh i didn't expect another DQ (rip my HD Full Combo score on Banana diff ;w;).
  1. 00:27:789 (1,2,3,4) - I kinda disagree. This is not unintuitive at all, the player just need to read the pattern properly. I tried with different Approach rates and this pattern still plays well, the BPM can also have an influence concerning the playability, 260 BPM jumps are not easy at all...
    _________________________________

    I'd like to suggest something which can improve the playability :
  2. 00:33:327 (1,2,3,4,5) - this motion is a little weird, transitioning from a zig zag to a little jump (higher distance) with 00:33:673 (4,5) - is a little weird when playing, It looks a little uncomfortable to play due to the spacing difference, i suggest you to make something else, smoother like :

    Also, consider reducing the distance between 00:33:789 (5,6) - because there is nothing strong at 00:34:020 - and it sounds a little overdone (note that the BPM is 260 1/2 so, jumps are SERIOUS).
I don't have time to push this map forward, sorry.
Good luck, and no kd.
Topic Starter
Buttercup
fuck, this song is cursed
Yuzeyun
I just want to say regarding the DQ on Taiko diffs that there were too few Taiko BN who handled the set.
kbye

also inb4 my diff was skipped
Akiyama Mizuki
okay my diffs suck top kek 0.75x is too much speed change and it can be judged by taiko pc 105 std qat wow 10/10 given by ign
anyways gonna apply stefan's suggestion because ranking process hates criticism LOL
Gero

Atrue wrote:

Additionally

And 00:06:558 (1,2,3,4) - in Gerawak's Insane, even this was listed in the last DQ post, it was not fixed.

Gero wrote:

Lust wrote:

[Gerawak's Insane]
  1. 00:06:558 (1,2,3,4) - Really awkward movement here, also inconsistent with previous and future 1/4 patterns. This requires a lot of momentum to be done successfully, which isn't supplied unfortunately. Fixed.
Thanks.
gregest

Stefan wrote:

Guys, please let us bring this forward so it can be reranked asap.

Atrue wrote:

[Muzukashii and Oni]
00:17:635 - These slowdowns are not needed. Beside less soundings in this part, there is no significant reason for this move. Also, it doesn't look nice and is pretty cluttered in Oni.
The intention behind the slowdown is imo fine but too strong currently. @bbj0920 : What about having 00:19:481 - on 0.85x at the end?
omg so many 69
Yuzeyun
Akiyama Mizuki

CptBlackBird wrote:

omg so many 69
:^)

@Gezo Actually cool tho

@Pohm Thx for playing
Modem
Oh no, my score :_:
Rockageek
Please take the BG from _gezo_ and the youtube video as baground bg and vid :^)
Topic Starter
Buttercup
I'm almost kicking the BNs of the team with this map lol
sorry guys
Kuron-kun
I'm not complaining about the other things you mentioned, but the timing is not incorrect at all.

Maeglwn's version was ranked with 1020 offset, this was ranked with 1020 and no one mentioned that before.
Tarrasky
yes we cant...


rank this \;D/
Litharrale

Kuron-kun wrote:

I'm not complaining about the other things you mentioned, but the timing is not incorrect at all.

Maeglwn's version was ranked with 1020 offset, this was ranked with 1020 and no one mentioned that before.
Ranked and disqualified* I wouldn't cite a DQ'd map as a source for correct timing.
Not saying you're wrong, but this probably needs multiple unbiased opinions before an actual conclusion can be drawn.
Kuron-kun
Yes, but none of the DQ reasons were because of timing, try listening at 25% playback rate and you will hear that the offset is correct :\
Topic Starter
Buttercup
someone to help me in the video conversion? I want to put it in the bg

DeletedUser_4329079

Nhawak wrote:

someone to help me in the video conversion? I want to put it in the bg
http://www.clipconverter.cc/

I would upload it for you but my internet connection is too bad to upload anything :o
Topic Starter
Buttercup

Cherry Blossom wrote:

Uuuh i didn't expect another DQ (rip my HD Full Combo score on Banana diff ;w;).
  1. 00:27:789 (1,2,3,4) - I kinda disagree. This is not unintuitive at all, the player just need to read the pattern properly. I tried with different Approach rates and this pattern still plays well, the BPM can also have an influence concerning the playability, 260 BPM jumps are not easy at all...
    _________________________________

    I'd like to suggest something which can improve the playability :
  2. 00:33:327 (1,2,3,4,5) - this motion is a little weird, transitioning from a zig zag to a little jump (higher distance) with 00:33:673 (4,5) - is a little weird when playing, It looks a little uncomfortable to play due to the spacing difference, i suggest you to make something else, smoother like :

    Also, consider reducing the distance between 00:33:789 (5,6) - because there is nothing strong at 00:34:020 - and it sounds a little overdone (note that the BPM is 260 1/2 so, jumps are SERIOUS).
I don't have time to push this map forward, sorry.
Good luck, and no kd.
thanks a lot for your opinion cherry blossom, I considered all <3

Default wrote:

Nhawak wrote:

someone to help me in the video conversion? I want to put it in the bg
http://www.clipconverter.cc/

I would upload it for you but my internet connection is too bad to upload anything :o
oh, thanks :D I'll try it
Lanturn
Topic Starter
Buttercup

Lanturn wrote:

http://puu.sh/i0ca9.avi
thank you xD

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

about the offset, I didn't change it, 1020 seems fine
SrSkyPlayer
ROAD TO RANK AGAIN *3*
THIRD TRY
Topic Starter
Buttercup
waiting for bbj006
OzzyOzrock
my fucKING HIDDEN SCORE
Akiyama Mizuki
http://puu.sh/i0Vvf/48ab34880e.zip

actually made sv changes move less, but different with stefan's suggestion. I think it fits better
Yuzeyun
bbj you forgot this https://twitter.com/bbj0920/status/602959562149208064 :^)

also remove the video from my taiko diff; you can't enjoy it at its fullest :C
Topic Starter
Buttercup
ok

  1. 0920's difficulties fixed
  2. Banana difficulty fixed
  3. Video removed on taiko difficulties
  4. New BG in Gezo's difficulty
  5. That's all

BNs, check it pls xD
Setz
i personally enjoy how some of the issues with patterns QATs found with the previous DQ, and that atrue brought up again, are still in the map. specially the hanzer wanna be stream in the collab insane at 00:06:558 (1,2,3,4,1) -

I guess you can hope to throw yourselves at the QATs enough times till they get fed up with this shit and say fuck it.
Pappy

Setz wrote:

i personally enjoy how some of the issues with patterns QATs found with the previous DQ, and that atrue brought up again, are still in the map. specially the hanzer wanna be stream in the collab insane at 00:06:558 (1,2,3,4,1) -

I guess you can hope to throw yourselves at the QATs enough times till they get fed up with this shit and say fuck it.
So it's forbidden to not agree with QAT? It's just 130 BPM, what's so bad about this pattern?
Setz

Pappy wrote:

Setz wrote:

i personally enjoy how some of the issues with patterns QATs found with the previous DQ are still in the map, specially the hanzer wanna be stream in the collab insane at 00:06:558 (1,2,3,4,1) -

I guess you can hope to throw yourselves at the QATs enough times till they get fed up with this shit and say fuck it.
So it's forbidden to not agree with QAT? It's just 130 BPM, what's so bad about this pattern?
if it keeps getting brought up, it is clear as day that they have a big issue with it. it doesn't take a genius to figure that out.
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