is it finally ranked?
Um...because it's their job? You kind of answered your own question there imo.Ealstrom wrote:
Just when you think its safe to play the map, it gets disqualified ;w;
This has actually happened me twice in the last few days, seriously QATs ik its your job here but why take it so seriously (?
its kinda hard to know when a map is finally ranked you know, unless you actually check the beatmap thread, just like i did when it got DQ. Because in the web of any beatmap when it gets Qualified or Ranked the only way to try to know if its ranked or qualified is to guess bassed on its ranked date, for example this mapthe_robot wrote:
Honestly, if you are getting upset about losing pp from dq's then just wait for maps to actually be approved before playing them for ranks. It's just a week, it's not that long. Being a BN or QAT is really tough and they have every right to be hard on a mapset if they don't think it is good enough.
Once a map is qualified, if it goes seven days without disqualification, it automatically converts to ranked/approved, no strings attached, and can never be disqualified or unranked. That's why the QATs who check maps have to be exercise extreme scrutiny to make sure it's as good as can be within the one week time frame that they are given, and there are a lot of maps to go through, all the time.Ealstrom wrote:
You can obviously know its ranked just because its ranked date, but what would happen it the actual process of DQ (1 week) had passed and the scoreboard was still there after 14 days of Qualification ? you would just naturally think that the map is actually ranked, am i wrong ?
The intention behind the slowdown is imo fine but too strong currently. @bbj0920 : What about having 00:19:481 - on 0.85x at the end?Atrue wrote:
[Muzukashii and Oni]
00:17:635 - These slowdowns are not needed. Beside less soundings in this part, there is no significant reason for this move. Also, it doesn't look nice and is pretty cluttered in Oni.
Atrue wrote:
Additionally
And 00:06:558 (1,2,3,4) - in Gerawak's Insane, even this was listed in the last DQ post, it was not fixed.
Gero wrote:
Thanks.Lust wrote:
[Gerawak's Insane]
- 00:06:558 (1,2,3,4) - Really awkward movement here, also inconsistent with previous and future 1/4 patterns. This requires a lot of momentum to be done successfully, which isn't supplied unfortunately. Fixed.
omg so many 69Stefan wrote:
Guys, please let us bring this forward so it can be reranked asap.The intention behind the slowdown is imo fine but too strong currently. @bbj0920 : What about having 00:19:481 - on 0.85x at the end?Atrue wrote:
[Muzukashii and Oni]
00:17:635 - These slowdowns are not needed. Beside less soundings in this part, there is no significant reason for this move. Also, it doesn't look nice and is pretty cluttered in Oni.
:^)CptBlackBird wrote:
omg so many 69
Ranked and disqualified* I wouldn't cite a DQ'd map as a source for correct timing.Kuron-kun wrote:
I'm not complaining about the other things you mentioned, but the timing is not incorrect at all.
Maeglwn's version was ranked with 1020 offset, this was ranked with 1020 and no one mentioned that before.
http://www.clipconverter.cc/Nhawak wrote:
someone to help me in the video conversion? I want to put it in the bg
thanks a lot for your opinion cherry blossom, I considered all <3Cherry Blossom wrote:
Uuuh i didn't expect another DQ (rip my HD Full Combo score on Banana diff ;w;).I don't have time to push this map forward, sorry.
- 00:27:789 (1,2,3,4) - I kinda disagree. This is not unintuitive at all, the player just need to read the pattern properly. I tried with different Approach rates and this pattern still plays well, the BPM can also have an influence concerning the playability, 260 BPM jumps are not easy at all...
_________________________________
I'd like to suggest something which can improve the playability :- 00:33:327 (1,2,3,4,5) - this motion is a little weird, transitioning from a zig zag to a little jump (higher distance) with 00:33:673 (4,5) - is a little weird when playing, It looks a little uncomfortable to play due to the spacing difference, i suggest you to make something else, smoother like :
Also, consider reducing the distance between 00:33:789 (5,6) - because there is nothing strong at 00:34:020 - and it sounds a little overdone (note that the BPM is 260 1/2 so, jumps are SERIOUS).
Good luck, and no kd.
oh, thanks I'll try itDefault wrote:
http://www.clipconverter.cc/Nhawak wrote:
someone to help me in the video conversion? I want to put it in the bg
I would upload it for you but my internet connection is too bad to upload anything
thank you xDLanturn wrote:
http://puu.sh/i0ca9.avi
Setz wrote:
i personally enjoy how some of the issues with patterns QATs found with the previous DQ, and that atrue brought up again, are still in the map. specially the hanzer wanna be stream in the collab insane at 00:06:558 (1,2,3,4,1) -
I guess you can hope to throw yourselves at the QATs enough times till they get fed up with this shit and say fuck it.
if it keeps getting brought up, it is clear as day that they have a big issue with it. it doesn't take a genius to figure that out.Pappy wrote:
Setz wrote:
i personally enjoy how some of the issues with patterns QATs found with the previous DQ are still in the map, specially the hanzer wanna be stream in the collab insane at 00:06:558 (1,2,3,4,1) -
I guess you can hope to throw yourselves at the QATs enough times till they get fed up with this shit and say fuck it.So it's forbidden to not agree with QAT?It's just 130 BPM, what's so bad about this pattern?